#define VERT_RESTORE_SPEC( idx ) if (specoffset) v[idx]->ui[specoffset] = spec[idx]
#define LOCAL_VARS(n) \
- struct intel_context *intel = intel_context(ctx); \
- GLuint color[n], spec[n]; \
- GLuint coloroffset = intel->coloroffset; \
- GLboolean specoffset = intel->specoffset; \
+ struct intel_context *intel = intel_context(ctx); \
+ GLuint color[n] = { 0, }, spec[n] = { 0, }; \
+ GLuint coloroffset = intel->coloroffset; \
+ GLboolean specoffset = intel->specoffset; \
(void) color; (void) spec; (void) coloroffset; (void) specoffset;