return 1;
case PIPE_CAP_TGSI_CONT_SUPPORTED:
return 0;
+ case PIPE_CAP_BLEND_EQUATION_SEPARATE:
+ return 0;
case NOUVEAU_CAP_HW_VTXBUF:
case NOUVEAU_CAP_HW_IDXBUF:
return 0;
return 0;
case PIPE_CAP_TGSI_CONT_SUPPORTED:
return 0;
+ case PIPE_CAP_BLEND_EQUATION_SEPARATE:
+ return 0;
case NOUVEAU_CAP_HW_VTXBUF:
case NOUVEAU_CAP_HW_IDXBUF:
return 0;
return 0;
case PIPE_CAP_TGSI_CONT_SUPPORTED:
return 0;
+ case PIPE_CAP_BLEND_EQUATION_SEPARATE:
+ return 0;
case NOUVEAU_CAP_HW_VTXBUF:
case NOUVEAU_CAP_HW_IDXBUF:
return 0;
return 0;
case PIPE_CAP_TGSI_CONT_SUPPORTED:
return 0;
+ case PIPE_CAP_BLEND_EQUATION_SEPARATE:
+ return 0;
case NOUVEAU_CAP_HW_VTXBUF:
case NOUVEAU_CAP_HW_IDXBUF:
return 1;
return 0; /* We have 4 - but unsupported currently */
case PIPE_CAP_TGSI_CONT_SUPPORTED:
return 0;
+ case PIPE_CAP_BLEND_EQUATION_SEPARATE:
+ return 1;
case NOUVEAU_CAP_HW_VTXBUF:
return 1;
case NOUVEAU_CAP_HW_IDXBUF:
return 0;
case PIPE_CAP_TGSI_CONT_SUPPORTED:
return 0;
+ case PIPE_CAP_BLEND_EQUATION_SEPARATE:
+ return 1;
case NOUVEAU_CAP_HW_VTXBUF:
return 1;
case NOUVEAU_CAP_HW_IDXBUF:
return 13; /* max 4Kx4K */
case PIPE_CAP_TGSI_CONT_SUPPORTED:
return 1;
+ case PIPE_CAP_BLEND_EQUATION_SEPARATE:
+ return 1;
default:
return 0;
}
#define PIPE_CAP_TEXTURE_MIRROR_REPEAT 25
#define PIPE_CAP_MAX_VERTEX_TEXTURE_UNITS 26
#define PIPE_CAP_TGSI_CONT_SUPPORTED 27
+#define PIPE_CAP_BLEND_EQUATION_SEPARATE 28
/**
{"GL_ARB_vertex_program", GL_ARB_vertex_program_functions},
{"GL_ARB_window_pos", GL_ARB_window_pos_functions},
{"GL_EXT_blend_color", GL_EXT_blend_color_functions},
- {"GL_EXT_blend_equation_separate",
- GL_EXT_blend_equation_separate_functions},
{"GL_EXT_blend_func_separate", GL_EXT_blend_func_separate_functions},
{"GL_EXT_blend_minmax", GL_EXT_blend_minmax_functions},
{"GL_EXT_blend_subtract", NULL},
ctx->Extensions.ARB_vertex_program = GL_TRUE;
ctx->Extensions.EXT_blend_color = GL_TRUE;
- ctx->Extensions.EXT_blend_equation_separate = GL_TRUE;
ctx->Extensions.EXT_blend_func_separate = GL_TRUE;
ctx->Extensions.EXT_blend_logic_op = GL_TRUE;
ctx->Extensions.EXT_blend_minmax = GL_TRUE;
ctx->Extensions.ARB_texture_mirrored_repeat = GL_TRUE;
}
+ if (screen->get_param(screen, PIPE_CAP_BLEND_EQUATION_SEPARATE)) {
+ ctx->Extensions.EXT_blend_equation_separate = GL_TRUE;
+ }
+
if (screen->get_param(screen, PIPE_CAP_TEXTURE_MIRROR_CLAMP) > 0) {
ctx->Extensions.EXT_texture_mirror_clamp = GL_TRUE;
}