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softpipe: fix broken AA points, AA lines
author
Brian Paul
<brianp@vmware.com>
Wed, 3 Feb 2010 01:42:22 +0000
(18:42 -0700)
committer
Brian Paul
<brianp@vmware.com>
Wed, 3 Feb 2010 01:54:53 +0000
(18:54 -0700)
This fixes a regression when the geometry shaders branch was merged
to master with commit
89d8577fb3036547ef0b47498cc8dc5c77f886e0
.
progs/demos/pointblast and progs/redbook/anti work again.
src/gallium/drivers/llvmpipe/lp_state_derived.c
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diff --git
a/src/gallium/drivers/llvmpipe/lp_state_derived.c
b/src/gallium/drivers/llvmpipe/lp_state_derived.c
index 0155b9be50100e7b90e2cf5e68a44525b3bc5319..353ae176fdb33bb9e3f45441ab152a4fafeaf811 100644
(file)
--- a/
src/gallium/drivers/llvmpipe/lp_state_derived.c
+++ b/
src/gallium/drivers/llvmpipe/lp_state_derived.c
@@
-65,7
+65,7
@@
llvmpipe_get_vertex_info(struct llvmpipe_context *llvmpipe)
/* compute vertex layout now */
const struct lp_fragment_shader *lpfs = llvmpipe->fs;
struct vertex_info *vinfo_vbuf = &llvmpipe->vertex_info_vbuf;
- const uint num = draw_
current
_shader_outputs(llvmpipe->draw);
+ const uint num = draw_
num
_shader_outputs(llvmpipe->draw);
uint i;
/* Tell draw_vbuf to simply emit the whole post-xform vertex