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i965/vs: Enable variable array indexing in the VS.
author
Eric Anholt
<eric@anholt.net>
Sun, 7 Aug 2011 20:38:50 +0000
(13:38 -0700)
committer
Eric Anholt
<eric@anholt.net>
Tue, 16 Aug 2011 20:04:42 +0000
(13:04 -0700)
src/mesa/drivers/dri/i965/brw_shader.cpp
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diff --git
a/src/mesa/drivers/dri/i965/brw_shader.cpp
b/src/mesa/drivers/dri/i965/brw_shader.cpp
index 2eeeec25cac9a977fc127165feed4e71f0ac45c8..2dc32c956108b8aa003f45a933e8be721df455b8 100644
(file)
--- a/
src/mesa/drivers/dri/i965/brw_shader.cpp
+++ b/
src/mesa/drivers/dri/i965/brw_shader.cpp
@@
-111,12
+111,14
@@
brw_link_shader(struct gl_context *ctx, struct gl_shader_program *prog)
brw_do_cubemap_normalize(shader->ir);
lower_noise(shader->ir);
lower_quadop_vector(shader->ir, false);
+
+ bool input = true;
+ bool output = stage == MESA_SHADER_FRAGMENT;
+ bool temp = stage == MESA_SHADER_FRAGMENT;
+ bool uniform = true;
+
lower_variable_index_to_cond_assign(shader->ir,
- GL_TRUE, /* input */
- GL_TRUE, /* output */
- GL_TRUE, /* temp */
- GL_TRUE /* uniform */
- );
+ input, output, temp, uniform);
do {
progress = false;