uint
draw_current_shader_clipdistance_output(const struct draw_context *draw, int index)
{
+ debug_assert(index < PIPE_MAX_CLIP_OR_CULL_DISTANCE_ELEMENT_COUNT);
if (draw->gs.geometry_shader)
return draw->gs.geometry_shader->clipdistance_output[index];
return draw->vs.clipdistance_output[index];
uint
draw_current_shader_culldistance_output(const struct draw_context *draw, int index)
{
+ debug_assert(index < PIPE_MAX_CLIP_OR_CULL_DISTANCE_ELEMENT_COUNT);
if (draw->gs.geometry_shader)
return draw->gs.geometry_shader->culldistance_output[index];
return draw->vs.vertex_shader->culldistance_output[index];
if (gs->info.output_semantic_name[i] == TGSI_SEMANTIC_VIEWPORT_INDEX)
gs->viewport_index_output = i;
if (gs->info.output_semantic_name[i] == TGSI_SEMANTIC_CLIPDIST) {
- if (gs->info.output_semantic_index[i] == 0)
- gs->clipdistance_output[0] = i;
- else
- gs->clipdistance_output[1] = i;
+ debug_assert(gs->info.output_semantic_index[i] <
+ PIPE_MAX_CLIP_OR_CULL_DISTANCE_ELEMENT_COUNT);
+ gs->clipdistance_output[gs->info.output_semantic_index[i]] = i;
}
if (gs->info.output_semantic_name[i] == TGSI_SEMANTIC_CULLDIST) {
- debug_assert(gs->info.output_semantic_index[i] < Elements(gs->culldistance_output));
+ debug_assert(gs->info.output_semantic_index[i] <
+ PIPE_MAX_CLIP_OR_CULL_DISTANCE_ELEMENT_COUNT);
gs->culldistance_output[gs->info.output_semantic_index[i]] = i;
}
}
struct tgsi_shader_info info;
unsigned position_output;
unsigned viewport_index_output;
- unsigned clipdistance_output[2];
- unsigned culldistance_output[2];
+ unsigned clipdistance_output[PIPE_MAX_CLIP_OR_CULL_DISTANCE_ELEMENT_COUNT];
+ unsigned culldistance_output[PIPE_MAX_CLIP_OR_CULL_DISTANCE_ELEMENT_COUNT];
unsigned max_output_vertices;
unsigned primitive_boundary;
found_clipvertex = TRUE;
vs->clipvertex_output = i;
} else if (vs->info.output_semantic_name[i] == TGSI_SEMANTIC_CLIPDIST) {
- if (vs->info.output_semantic_index[i] == 0)
- vs->clipdistance_output[0] = i;
- else
- vs->clipdistance_output[1] = i;
+ debug_assert(vs->info.output_semantic_index[i] <
+ PIPE_MAX_CLIP_OR_CULL_DISTANCE_ELEMENT_COUNT);
+ vs->clipdistance_output[vs->info.output_semantic_index[i]] = i;
} else if (vs->info.output_semantic_name[i] == TGSI_SEMANTIC_CULLDIST) {
- debug_assert(vs->info.output_semantic_index[i] < Elements(vs->culldistance_output));
+ debug_assert(vs->info.output_semantic_index[i] <
+ PIPE_MAX_CLIP_OR_CULL_DISTANCE_ELEMENT_COUNT);
vs->culldistance_output[vs->info.output_semantic_index[i]] = i;
}
}
unsigned position_output;
unsigned edgeflag_output;
unsigned clipvertex_output;
- unsigned clipdistance_output[2];
- unsigned culldistance_output[2];
+ unsigned clipdistance_output[PIPE_MAX_CLIP_OR_CULL_DISTANCE_ELEMENT_COUNT];
+ unsigned culldistance_output[PIPE_MAX_CLIP_OR_CULL_DISTANCE_ELEMENT_COUNT];
/* Extracted from shader:
*/
const float (*immediates)[4];
discarded if the plane distance for all of the vertices in the
primitive are < 0. If a vertex has a cull distance of NaN, that
vertex counts as "out" (as if its < 0);
+The limits on both clip and cull distances are bound
+by the PIPE_MAX_CLIP_OR_CULL_DISTANCE_COUNT define which defines
+the maximum number of components that can be used to hold the
+distances and by the PIPE_MAX_CLIP_OR_CULL_DISTANCE_ELEMENT_COUNT
+which specifies the maximum number of registers which can be
+annotated with those semantics.
+
+
+TGSI_SEMANTIC_CLIPDIST
+""""""""""""""""""""""
+
+When components of vertex elements are identified this way, these
+values are each assumed to be a float32 signed distance to a plane.
+Primitive setup only invokes rasterization on pixels for which
+the interpolated plane distances are >= 0. Multiple clip planes
+can be implemented simultaneously, by annotating multiple
+components of one or more vertex elements with the above specified
+semantic. The limits on both clip and cull distances are bound
+by the PIPE_MAX_CLIP_OR_CULL_DISTANCE_COUNT define which defines
+the maximum number of components that can be used to hold the
+distances and by the PIPE_MAX_CLIP_OR_CULL_DISTANCE_ELEMENT_COUNT
+which specifies the maximum number of registers which can be
+annotated with those semantics.
Declaration Interpolate
#define PIPE_MAX_SO_BUFFERS 4
#define PIPE_MAX_SO_OUTPUTS 64
#define PIPE_MAX_VIEWPORTS 16
+#define PIPE_MAX_CLIP_OR_CULL_DISTANCE_COUNT 8
+#define PIPE_MAX_CLIP_OR_CULL_DISTANCE_ELEMENT_COUNT 2
struct pipe_reference