gallium/draw: add limits to the clip and cull distances
authorZack Rusin <zackr@vmware.com>
Tue, 11 Jun 2013 03:36:59 +0000 (23:36 -0400)
committerZack Rusin <zackr@vmware.com>
Thu, 13 Jun 2013 16:13:11 +0000 (12:13 -0400)
There are strict limits on those registers. Define the maximums
and use them instead of magic numbers. Also allows us to add
some extra sanity checks.
Suggested by Brian.

Signed-off-by: Zack Rusin <zackr@vmware.com>
Reviewed-by: Roland Scheidegger <sroland@vmware.com>
Reviewed-by: Jose Fonseca <jfonseca@vmware.com>
src/gallium/auxiliary/draw/draw_context.c
src/gallium/auxiliary/draw/draw_gs.c
src/gallium/auxiliary/draw/draw_gs.h
src/gallium/auxiliary/draw/draw_vs.c
src/gallium/auxiliary/draw/draw_vs.h
src/gallium/docs/source/tgsi.rst
src/gallium/include/pipe/p_state.h

index 0dbddb451112bf04141a54aba8677dfd11020575..22c0e9be998c4d7b8a747f9f09c6eb22fcda0d8a 100644 (file)
@@ -738,6 +738,7 @@ draw_current_shader_clipvertex_output(const struct draw_context *draw)
 uint
 draw_current_shader_clipdistance_output(const struct draw_context *draw, int index)
 {
+   debug_assert(index < PIPE_MAX_CLIP_OR_CULL_DISTANCE_ELEMENT_COUNT);
    if (draw->gs.geometry_shader)
       return draw->gs.geometry_shader->clipdistance_output[index];
    return draw->vs.clipdistance_output[index];
@@ -756,6 +757,7 @@ draw_current_shader_num_written_clipdistances(const struct draw_context *draw)
 uint
 draw_current_shader_culldistance_output(const struct draw_context *draw, int index)
 {
+   debug_assert(index < PIPE_MAX_CLIP_OR_CULL_DISTANCE_ELEMENT_COUNT);
    if (draw->gs.geometry_shader)
       return draw->gs.geometry_shader->culldistance_output[index];
    return draw->vs.vertex_shader->culldistance_output[index];
index b762dd6cb5713bf6b25fdf04d267cc0fe120d353..cd63e2bf9e38d6321cf7e52b75ab14ac856d5ade 100644 (file)
@@ -792,13 +792,13 @@ draw_create_geometry_shader(struct draw_context *draw,
       if (gs->info.output_semantic_name[i] == TGSI_SEMANTIC_VIEWPORT_INDEX)
          gs->viewport_index_output = i;
       if (gs->info.output_semantic_name[i] == TGSI_SEMANTIC_CLIPDIST) {
-         if (gs->info.output_semantic_index[i] == 0)
-            gs->clipdistance_output[0] = i;
-         else
-            gs->clipdistance_output[1] = i;
+         debug_assert(gs->info.output_semantic_index[i] <
+                      PIPE_MAX_CLIP_OR_CULL_DISTANCE_ELEMENT_COUNT);
+         gs->clipdistance_output[gs->info.output_semantic_index[i]] = i;
       }
       if (gs->info.output_semantic_name[i] == TGSI_SEMANTIC_CULLDIST) {
-         debug_assert(gs->info.output_semantic_index[i] < Elements(gs->culldistance_output));
+         debug_assert(gs->info.output_semantic_index[i] <
+                      PIPE_MAX_CLIP_OR_CULL_DISTANCE_ELEMENT_COUNT);
          gs->culldistance_output[gs->info.output_semantic_index[i]] = i;
       }
    }
index 05d666d752d902e1f31b8f5b9c54b45eeea9a0d0..e279a809089b2ce3172ddf9a2879a84b5cb9a1f2 100644 (file)
@@ -67,8 +67,8 @@ struct draw_geometry_shader {
    struct tgsi_shader_info info;
    unsigned position_output;
    unsigned viewport_index_output;
-   unsigned clipdistance_output[2];
-   unsigned culldistance_output[2];
+   unsigned clipdistance_output[PIPE_MAX_CLIP_OR_CULL_DISTANCE_ELEMENT_COUNT];
+   unsigned culldistance_output[PIPE_MAX_CLIP_OR_CULL_DISTANCE_ELEMENT_COUNT];
 
    unsigned max_output_vertices;
    unsigned primitive_boundary;
index a0bebcc7666c54b0f2e3049497f6de3479572a7c..bbccbe4de03d6028abf0a6cac93b47687e50ea50 100644 (file)
@@ -86,12 +86,12 @@ draw_create_vertex_shader(struct draw_context *draw,
             found_clipvertex = TRUE;
             vs->clipvertex_output = i;
          } else if (vs->info.output_semantic_name[i] == TGSI_SEMANTIC_CLIPDIST) {
-            if (vs->info.output_semantic_index[i] == 0)
-               vs->clipdistance_output[0] = i;
-            else
-               vs->clipdistance_output[1] = i;
+            debug_assert(vs->info.output_semantic_index[i] <
+                         PIPE_MAX_CLIP_OR_CULL_DISTANCE_ELEMENT_COUNT);
+            vs->clipdistance_output[vs->info.output_semantic_index[i]] = i;
          } else if (vs->info.output_semantic_name[i] == TGSI_SEMANTIC_CULLDIST) {
-            debug_assert(vs->info.output_semantic_index[i] < Elements(vs->culldistance_output));
+            debug_assert(vs->info.output_semantic_index[i] <
+                         PIPE_MAX_CLIP_OR_CULL_DISTANCE_ELEMENT_COUNT);
             vs->culldistance_output[vs->info.output_semantic_index[i]] = i;
          }
       }
index 7635abaade55bfbfe601766ade6b1c2bb11ae146..425efa397dc965a469ef11029c3418c8b5a0365e 100644 (file)
@@ -112,8 +112,8 @@ struct draw_vertex_shader {
    unsigned position_output;
    unsigned edgeflag_output;
    unsigned clipvertex_output;
-   unsigned clipdistance_output[2];
-   unsigned culldistance_output[2];
+   unsigned clipdistance_output[PIPE_MAX_CLIP_OR_CULL_DISTANCE_ELEMENT_COUNT];
+   unsigned culldistance_output[PIPE_MAX_CLIP_OR_CULL_DISTANCE_ELEMENT_COUNT];
    /* Extracted from shader:
     */
    const float (*immediates)[4];
index f3aebb3b317fbcad5c2ca66e19fa585edebb8058..3f48b511ee6e9fa798deafb8d9dc6144ffc0f28b 100644 (file)
@@ -2435,6 +2435,29 @@ float32 signed distance to a plane. Primitives will be completely
 discarded if the plane distance for all of the vertices in the
 primitive are < 0. If a vertex has a cull distance of NaN, that
 vertex counts as "out" (as if its < 0);
+The limits on both clip and cull distances are bound
+by the PIPE_MAX_CLIP_OR_CULL_DISTANCE_COUNT define which defines
+the maximum number of components that can be used to hold the
+distances and by the PIPE_MAX_CLIP_OR_CULL_DISTANCE_ELEMENT_COUNT
+which specifies the maximum number of registers which can be
+annotated with those semantics.
+
+
+TGSI_SEMANTIC_CLIPDIST
+""""""""""""""""""""""
+
+When components of vertex elements are identified this way, these
+values are each assumed to be a float32 signed distance to a plane.
+Primitive setup only invokes rasterization on pixels for which
+the interpolated plane distances are >= 0. Multiple clip planes
+can be implemented simultaneously, by annotating multiple
+components of one or more vertex elements with the above specified
+semantic. The limits on both clip and cull distances are bound
+by the PIPE_MAX_CLIP_OR_CULL_DISTANCE_COUNT define which defines
+the maximum number of components that can be used to hold the
+distances and by the PIPE_MAX_CLIP_OR_CULL_DISTANCE_ELEMENT_COUNT
+which specifies the maximum number of registers which can be
+annotated with those semantics.
 
 
 Declaration Interpolate
index ff0aac78394294233790edebea8ac69260b5dd65..29e8cc9b05fde9698308a8ae6fdbcdf2734e4e8e 100644 (file)
@@ -66,6 +66,8 @@ extern "C" {
 #define PIPE_MAX_SO_BUFFERS        4
 #define PIPE_MAX_SO_OUTPUTS       64
 #define PIPE_MAX_VIEWPORTS        16
+#define PIPE_MAX_CLIP_OR_CULL_DISTANCE_COUNT 8
+#define PIPE_MAX_CLIP_OR_CULL_DISTANCE_ELEMENT_COUNT 2
 
 
 struct pipe_reference