#include "s_atifragshader.h"
#include "s_nvfragprog.h"
#include "s_span.h"
-#include "s_texture.h"
+
/**
* Fetch a texel.
#include "s_points.h"
#include "s_span.h"
#include "s_triangle.h"
-#include "s_texture.h"
+#include "s_texfilter.h"
/**
#include "s_pixeltex.h"
#include "s_span.h"
#include "s_stencil.h"
-#include "s_texture.h"
#include "s_zoom.h"
#include "s_nvfragprog.h"
#include "s_span.h"
-#include "s_texture.h"
#ifdef USE_TCC
#include "colormac.h"
#include "context.h"
#include "nvfragprog.h"
-#include "macros.h"
#include "program.h"
#include "s_nvfragprog.h"
#include "s_span.h"
-#include "s_texture.h"
/* if 1, print some debugging info */
#include "s_context.h"
#include "s_pixeltex.h"
-#include "s_texture.h"
/*
#include "s_nvfragprog.h"
#include "s_span.h"
#include "s_stencil.h"
-#include "s_texture.h"
+#include "s_texcombine.h"
/**
#include "program.h"
#include "s_nvfragprog.h"
-#include "s_texture.h"
#ifdef USE_TCC