_mesa_update_framebuffer_visual(ctx, fb);
}
-static void
+static ALWAYS_INLINE void
framebuffer_renderbuffer(struct gl_context *ctx, struct gl_framebuffer *fb,
GLenum attachment, GLenum renderbuffertarget,
- GLuint renderbuffer, const char *func)
+ GLuint renderbuffer, const char *func, bool no_error)
{
struct gl_renderbuffer_attachment *att;
struct gl_renderbuffer *rb;
bool is_color_attachment;
- if (renderbuffertarget != GL_RENDERBUFFER) {
+ if (!no_error && renderbuffertarget != GL_RENDERBUFFER) {
_mesa_error(ctx, GL_INVALID_ENUM,
"%s(renderbuffertarget is not GL_RENDERBUFFER)", func);
return;
}
if (renderbuffer) {
- rb = _mesa_lookup_renderbuffer_err(ctx, renderbuffer, func);
- if (!rb)
- return;
+ if (!no_error) {
+ rb = _mesa_lookup_renderbuffer_err(ctx, renderbuffer, func);
+ if (!rb)
+ return;
+ } else {
+ rb = _mesa_lookup_renderbuffer(ctx, renderbuffer);
+ }
} else {
/* remove renderbuffer attachment */
rb = NULL;
}
- if (_mesa_is_winsys_fbo(fb)) {
- /* Can't attach new renderbuffers to a window system framebuffer */
- _mesa_error(ctx, GL_INVALID_OPERATION,
- "%s(window-system framebuffer)", func);
- return;
- }
-
- att = get_attachment(ctx, fb, attachment, &is_color_attachment);
- if (att == NULL) {
- /*
- * From OpenGL 4.5 spec, section 9.2.7 "Attaching Renderbuffer Images to
- * a Framebuffer":
- *
- * "An INVALID_OPERATION error is generated if attachment is COLOR_-
- * ATTACHMENTm where m is greater than or equal to the value of
- * MAX_COLOR_- ATTACHMENTS ."
- *
- * If we are at this point, is because the attachment is not valid, so
- * if is_color_attachment is true, is because of the previous reason.
- */
- if (is_color_attachment) {
+ if (!no_error) {
+ if (_mesa_is_winsys_fbo(fb)) {
+ /* Can't attach new renderbuffers to a window system framebuffer */
_mesa_error(ctx, GL_INVALID_OPERATION,
- "%s(invalid color attachment %s)", func,
- _mesa_enum_to_string(attachment));
- } else {
- _mesa_error(ctx, GL_INVALID_ENUM,
- "%s(invalid attachment %s)", func,
- _mesa_enum_to_string(attachment));
+ "%s(window-system framebuffer)", func);
+ return;
}
- return;
- }
+ att = get_attachment(ctx, fb, attachment, &is_color_attachment);
+ if (att == NULL) {
+ /*
+ * From OpenGL 4.5 spec, section 9.2.7 "Attaching Renderbuffer Images
+ * to a Framebuffer":
+ *
+ * "An INVALID_OPERATION error is generated if attachment is
+ * COLOR_- ATTACHMENTm where m is greater than or equal to the
+ * value of MAX_COLOR_- ATTACHMENTS ."
+ *
+ * If we are at this point, is because the attachment is not valid, so
+ * if is_color_attachment is true, is because of the previous reason.
+ */
+ if (is_color_attachment) {
+ _mesa_error(ctx, GL_INVALID_OPERATION,
+ "%s(invalid color attachment %s)", func,
+ _mesa_enum_to_string(attachment));
+ } else {
+ _mesa_error(ctx, GL_INVALID_ENUM,
+ "%s(invalid attachment %s)", func,
+ _mesa_enum_to_string(attachment));
+ }
- if (attachment == GL_DEPTH_STENCIL_ATTACHMENT &&
- rb && rb->Format != MESA_FORMAT_NONE) {
- /* make sure the renderbuffer is a depth/stencil format */
- const GLenum baseFormat = _mesa_get_format_base_format(rb->Format);
- if (baseFormat != GL_DEPTH_STENCIL) {
- _mesa_error(ctx, GL_INVALID_OPERATION,
- "%s(renderbuffer is not DEPTH_STENCIL format)", func);
return;
}
+
+ if (attachment == GL_DEPTH_STENCIL_ATTACHMENT &&
+ rb && rb->Format != MESA_FORMAT_NONE) {
+ /* make sure the renderbuffer is a depth/stencil format */
+ const GLenum baseFormat = _mesa_get_format_base_format(rb->Format);
+ if (baseFormat != GL_DEPTH_STENCIL) {
+ _mesa_error(ctx, GL_INVALID_OPERATION,
+ "%s(renderbuffer is not DEPTH_STENCIL format)", func);
+ return;
+ }
+ }
}
_mesa_framebuffer_renderbuffer(ctx, fb, attachment, rb);
}
+static void
+framebuffer_renderbuffer_error(struct gl_context *ctx,
+ struct gl_framebuffer *fb, GLenum attachment,
+ GLenum renderbuffertarget,
+ GLuint renderbuffer, const char *func)
+{
+ framebuffer_renderbuffer(ctx, fb, attachment, renderbuffertarget,
+ renderbuffer, func, false);
+}
+
void GLAPIENTRY
_mesa_FramebufferRenderbuffer(GLenum target, GLenum attachment,
GLenum renderbuffertarget,
return;
}
- framebuffer_renderbuffer(ctx, fb, attachment, renderbuffertarget,
- renderbuffer, "glFramebufferRenderbuffer");
+ framebuffer_renderbuffer_error(ctx, fb, attachment, renderbuffertarget,
+ renderbuffer, "glFramebufferRenderbuffer");
}
if (!fb)
return;
- framebuffer_renderbuffer(ctx, fb, attachment, renderbuffertarget,
- renderbuffer, "glNamedFramebufferRenderbuffer");
+ framebuffer_renderbuffer_error(ctx, fb, attachment, renderbuffertarget,
+ renderbuffer,
+ "glNamedFramebufferRenderbuffer");
}