void GLAPIENTRY
_mesa_DeleteProgramPipelines(GLsizei n, const GLuint *pipelines)
{
+ GET_CURRENT_CONTEXT(ctx);
+ GLsizei i;
+
+ if (n < 0) {
+ _mesa_error(ctx, GL_INVALID_VALUE, "glDeleteProgramPipelines(n<0)");
+ return;
+ }
+
+ for (i = 0; i < n; i++) {
+ struct gl_pipeline_object *obj =
+ lookup_pipeline_object(ctx, pipelines[i]);
+
+ if (obj) {
+ ASSERT(obj->Name == pipelines[i]);
+
+ /* If the pipeline object is currently bound, the spec says "If an
+ * object that is currently bound is deleted, the binding for that
+ * object reverts to zero and no program pipeline object becomes
+ * current."
+ */
+ if (obj == ctx->Pipeline.Current) {
+ _mesa_BindProgramPipeline(0);
+ }
+
+ /* The ID is immediately freed for re-use */
+ remove_pipeline_object(ctx, obj);
+
+ /* Unreference the pipeline object.
+ * If refcount hits zero, the object will be deleted.
+ */
+ _mesa_reference_pipeline_object(ctx, &obj, NULL);
+ }
+ }
}
/**