break;
case VP_OPCODE_LIT:
{
- const GLfloat epsilon = 1.0e-5F; /* XXX fix? */
+ const GLfloat epsilon = 1.0F / 256.0F; /* per NV spec */
GLfloat t[4], lit[4];
fetch_vector4( &inst->SrcReg[0], state, t );
- if (t[3] < -(128.0F - epsilon))
- t[3] = - (128.0F - epsilon);
- else if (t[3] > 128.0F - epsilon)
- t[3] = 128.0F - epsilon;
- if (t[0] < 0.0)
- t[0] = 0.0;
- if (t[1] < 0.0)
- t[1] = 0.0;
+ t[0] = MAX2(t[0], 0.0F);
+ t[1] = MAX2(t[1], 0.0F);
+ t[3] = CLAMP(t[3], -(128.0F - epsilon), (128.0F - epsilon));
lit[0] = 1.0;
lit[1] = t[0];
lit[2] = (t[0] > 0.0) ? (GLfloat) exp(t[3] * log(t[1])) : 0.0F;
/*
* Mesa 3-D graphics library
- * Version: 6.1
+ * Version: 6.3
*
* Copyright (C) 1999-2004 Brian Paul All Rights Reserved.
*
break;
case FP_OPCODE_LIT:
{
+ const GLfloat epsilon = 1.0F / 256.0F; /* from NV VP spec */
GLfloat a[4], result[4];
fetch_vector4( ctx, &inst->SrcReg[0], machine, program, a );
- if (a[0] < 0.0F)
- a[0] = 0.0F;
- if (a[1] < 0.0F)
- a[1] = 0.0F;
+ a[0] = MAX2(a[0], 0.0F);
+ a[1] = MAX2(a[1], 0.0F);
+ /* XXX ARB version clamps a[3], NV version doesn't */
+ a[3] = CLAMP(a[3], -(128.0F - epsilon), (128.0F - epsilon));
result[0] = 1.0F;
result[1] = a[0];
+ /* XXX we could probably just use pow() here */
result[2] = (a[0] > 0.0F) ? (GLfloat) exp(a[3] * log(a[1])) : 0.0F;
result[3] = 1.0F;
store_vector4( inst, machine, result );