printf("errorpos: %d\n", errorpos);
printf("%s\n", (char *)glGetString(GL_PROGRAM_ERROR_STRING_ARB));
}
+
+ {
+ const float Ambient[4] = { 0.0, 1.0, 0.0, 0.0 };
+ const float Diffuse[4] = { 1.0, 0.0, 0.0, 0.0 };
+ const float Specular[4] = { 0.0, 0.0, 1.0, 0.0 };
+ const float Emission[4] = { 0.0, 0.0, 0.0, 1.0 };
+ glMaterialfv(GL_FRONT_AND_BACK, GL_AMBIENT, Ambient);
+ glMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, Diffuse);
+ glMaterialfv(GL_FRONT_AND_BACK, GL_SPECULAR, Specular);
+ glMaterialfv(GL_FRONT_AND_BACK, GL_EMISSION, Emission);
+ }
}
--- /dev/null
+!!ARBvp1.0
+PARAM Emission = state.material.emission;
+PARAM Ambient = state.material.ambient;
+PARAM Diffuse = state.material.diffuse;
+PARAM Specular = state.material.specular;
+DP4 result.position.x, Ambient, vertex.position;
+DP4 result.position.y, Diffuse, vertex.position;
+DP4 result.position.z, Specular, vertex.position;
+DP4 result.position.w, Emission, vertex.position;
+MOV result.color, vertex.color;
+END