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radv: stop redundant setting of active_stages
author
Timothy Arceri
<tarceri@itsqueeze.com>
Wed, 18 Oct 2017 22:27:03 +0000
(09:27 +1100)
committer
Timothy Arceri
<tarceri@itsqueeze.com>
Thu, 19 Oct 2017 21:01:26 +0000
(08:01 +1100)
We already set it when above in the nir compilation loop.
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
src/amd/vulkan/radv_pipeline.c
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diff --git
a/src/amd/vulkan/radv_pipeline.c
b/src/amd/vulkan/radv_pipeline.c
index 4369c3a6b1b755a293951f380225de52fc93e354..c16b5e30097eed75de89dd32273673089909ec1f 100644
(file)
--- a/
src/amd/vulkan/radv_pipeline.c
+++ b/
src/amd/vulkan/radv_pipeline.c
@@
-1658,8
+1658,6
@@
void radv_create_shaders(struct radv_pipeline *pipeline,
keys[MESA_SHADER_TESS_EVAL].tes.export_prim_id =
pipeline->shaders[MESA_SHADER_FRAGMENT]->info.fs.prim_id_input;
}
-
- pipeline->active_stages |= mesa_to_vk_shader_stage(MESA_SHADER_FRAGMENT);
}
if (device->physical_device->rad_info.chip_class >= GFX9 &&