a3xx/fd3_util.c \
a3xx/fd3_zsa.c \
a3xx/disasm-a3xx.c \
+ a3xx/ir3_cp.c \
+ a3xx/ir3_depth.c \
+ a3xx/ir3_dump.c \
+ a3xx/ir3_flatten.c \
+ a3xx/ir3_ra.c \
+ a3xx/ir3_sched.c \
a3xx/ir3.c
#define GETINFO(instr) (&(opcs[((instr)->opc_cat << NOPC_BITS) | instr_opc(instr)]))
+// XXX hack.. probably should move this table somewhere common:
+#include "ir3.h"
+const char *ir3_instr_name(struct ir3_instruction *instr)
+{
+ if (instr->category == -1) return "??meta??";
+ return opcs[(instr->category << NOPC_BITS) | instr->opc].name;
+}
+
static void print_instr(uint32_t *dwords, int level, int n)
{
instr_t *instr = (instr_t *)dwords;
struct fd3_compile_context {
const struct tgsi_token *tokens;
struct ir3_shader *ir;
- struct ir3_block *block;
struct fd3_shader_stateobj *so;
+ struct ir3_block *block;
+ struct ir3_instruction *current_instr;
+
+ /* we need to defer updates to block->outputs[] until the end
+ * of an instruction (so we don't see new value until *after*
+ * the src registers are processed)
+ */
+ struct {
+ struct ir3_instruction *instr, **instrp;
+ } output_updates[16];
+ unsigned num_output_updates;
+
+ /* are we in a sequence of "atomic" instructions?
+ */
+ bool atomic;
+
+ /* For fragment shaders, from the hw perspective the only
+ * actual input is r0.xy position register passed to bary.f.
+ * But TGSI doesn't know that, it still declares things as
+ * IN[] registers. So we do all the input tracking normally
+ * and fix things up after compile_instructions()
+ */
+ struct ir3_instruction *frag_pos;
+
struct tgsi_parse_context parser;
unsigned type;
struct tgsi_shader_info info;
- /* last input dst (for setting (ei) flag): */
- struct ir3_register *last_input;
-
- /* last instruction with relative addressing: */
- struct ir3_instruction *last_rel;
-
/* for calculating input/output positions/linkages: */
unsigned next_inloc;
unsigned num_internal_temps;
struct tgsi_src_register internal_temps[6];
- /* track registers which need to synchronize w/ "complex alu" cat3
- * instruction pipeline:
- */
- regmask_t needs_ss;
-
- /* track registers which need to synchronize with texture fetch
- * pipeline:
- */
- regmask_t needs_sy;
-
/* inputs start at r0, temporaries start after last input, and
* outputs start after last temporary.
*
/* idx/slot for last compiler generated immediate */
unsigned immediate_idx;
- /* stack of branch instructions that start (potentially nested)
- * branch instructions, so that we can fix up the branch targets
- * so that we can fix up the branch target on the corresponding
- * END instruction
+ /* stack of branch instructions that mark (potentially nested)
+ * branch if/else/loop/etc
*/
struct ir3_instruction *branch[16];
unsigned int branch_count;
int nsrcs, ...);
static void create_mov(struct fd3_compile_context *ctx,
struct tgsi_dst_register *dst, struct tgsi_src_register *src);
+static type_t get_ftype(struct fd3_compile_context *ctx);
static unsigned
compile_init(struct fd3_compile_context *ctx, struct fd3_shader_stateobj *so,
ctx->tokens = tokens;
ctx->ir = so->ir;
- ctx->block = ir3_block_create(ctx->ir, 0, 0, 0);
ctx->so = so;
- ctx->last_input = NULL;
- ctx->last_rel = NULL;
ctx->next_inloc = 8;
ctx->num_internal_temps = 0;
ctx->branch_count = 0;
+ ctx->block = NULL;
+ ctx->current_instr = NULL;
+ ctx->num_output_updates = 0;
+ ctx->atomic = false;
- regmask_init(&ctx->needs_ss);
- regmask_init(&ctx->needs_sy);
memset(ctx->base_reg, 0, sizeof(ctx->base_reg));
tgsi_scan_shader(tokens, &ctx->info);
+#define FM(x) (1 << TGSI_FILE_##x)
+ /* optimize can't deal with relative addressing: */
+ if (info->indirect_files & (FM(TEMPORARY) | FM(INPUT) |
+ FM(OUTPUT) | FM(IMMEDIATE) | FM(CONSTANT)))
+ return TGSI_PARSE_ERROR;
+
/* Immediates go after constants: */
ctx->base_reg[TGSI_FILE_CONSTANT] = 0;
ctx->base_reg[TGSI_FILE_IMMEDIATE] =
info->file_max[TGSI_FILE_CONSTANT] + 1;
/* if full precision and fragment shader, don't clobber
- * r0.x w/ bary fetch:
+ * r0.xy w/ bary fetch:
*/
if ((so->type == SHADER_FRAGMENT) && !so->half_precision)
base = 1;
};
static void
-handle_last_rel(struct fd3_compile_context *ctx)
+instr_finish(struct fd3_compile_context *ctx)
{
- if (ctx->last_rel) {
- ctx->last_rel->flags |= IR3_INSTR_UL;
- ctx->last_rel = NULL;
- }
+ unsigned i;
+
+ if (ctx->atomic)
+ return;
+
+ for (i = 0; i < ctx->num_output_updates; i++)
+ *(ctx->output_updates[i].instrp) = ctx->output_updates[i].instr;
+
+ ctx->num_output_updates = 0;
+}
+
+/* For "atomic" groups of instructions, for example the four scalar
+ * instructions to perform a vec4 operation. Basically this just
+ * blocks out handling of output_updates so the next scalar instruction
+ * still sees the result from before the start of the atomic group.
+ *
+ * NOTE: when used properly, this could probably replace get/put_dst()
+ * stuff.
+ */
+static void
+instr_atomic_start(struct fd3_compile_context *ctx)
+{
+ ctx->atomic = true;
+}
+
+static void
+instr_atomic_end(struct fd3_compile_context *ctx)
+{
+ ctx->atomic = false;
+ instr_finish(ctx);
}
static struct ir3_instruction *
instr_create(struct fd3_compile_context *ctx, int category, opc_t opc)
{
- return ir3_instr_create(ctx->block, category, opc);
+ instr_finish(ctx);
+ return (ctx->current_instr = ir3_instr_create(ctx->block, category, opc));
+}
+
+static struct ir3_instruction *
+instr_clone(struct fd3_compile_context *ctx, struct ir3_instruction *instr)
+{
+ instr_finish(ctx);
+ return (ctx->current_instr = ir3_instr_clone(instr));
+}
+
+static struct ir3_block *
+push_block(struct fd3_compile_context *ctx)
+{
+ struct ir3_block *block;
+ unsigned ntmp, nin, nout;
+
+#define SCALAR_REGS(file) (4 * (ctx->info.file_max[TGSI_FILE_ ## file] + 1))
+
+ /* hmm, give ourselves room to create 4 extra temporaries (vec4):
+ */
+ ntmp = SCALAR_REGS(TEMPORARY);
+ ntmp += 4 * 4;
+
+ /* for outermost block, 'inputs' are the actual shader INPUT
+ * register file. Reads from INPUT registers always go back to
+ * top block. For nested blocks, 'inputs' is used to track any
+ * TEMPORARY file register from one of the enclosing blocks that
+ * is ready in this block.
+ */
+ if (!ctx->block) {
+ /* NOTE: fragment shaders actually have two inputs (r0.xy, the
+ * position)
+ */
+ nin = SCALAR_REGS(INPUT);
+ if (ctx->type == TGSI_PROCESSOR_FRAGMENT)
+ nin = MAX2(2, nin);
+ } else {
+ nin = ntmp;
+ }
+
+ nout = SCALAR_REGS(OUTPUT);
+
+ block = ir3_block_create(ctx->ir, ntmp, nin, nout);
+
+ block->parent = ctx->block;
+ ctx->block = block;
+
+ return block;
}
static void
-add_nop(struct fd3_compile_context *ctx, unsigned count)
+pop_block(struct fd3_compile_context *ctx)
{
- while (count-- > 0)
- instr_create(ctx, 0, OPC_NOP);
+ ctx->block = ctx->block->parent;
+ compile_assert(ctx, ctx->block);
}
-static unsigned
-src_flags(struct fd3_compile_context *ctx, struct ir3_register *reg)
+static void
+ssa_dst(struct fd3_compile_context *ctx, struct ir3_instruction *instr,
+ const struct tgsi_dst_register *dst, unsigned chan)
{
- unsigned flags = 0;
+ unsigned n = regid(dst->Index, chan);
+ unsigned idx = ctx->num_output_updates;
- if (reg->flags & (IR3_REG_CONST | IR3_REG_IMMED))
- return flags;
+ compile_assert(ctx, idx < ARRAY_SIZE(ctx->output_updates));
- if (regmask_get(&ctx->needs_ss, reg)) {
- flags |= IR3_INSTR_SS;
- regmask_init(&ctx->needs_ss);
+ /* NOTE: defer update of temporaries[idx] or output[idx]
+ * until instr_finish(), so that if the current instruction
+ * reads the same TEMP/OUT[] it gets the old value:
+ *
+ * bleh.. this might be a bit easier to just figure out
+ * in instr_finish(). But at that point we've already
+ * lost information about OUTPUT vs TEMPORARY register
+ * file..
+ */
+
+ switch (dst->File) {
+ case TGSI_FILE_OUTPUT:
+ compile_assert(ctx, n < ctx->block->noutputs);
+ ctx->output_updates[idx].instrp = &ctx->block->outputs[n];
+ ctx->output_updates[idx].instr = instr;
+ ctx->num_output_updates++;
+ break;
+ case TGSI_FILE_TEMPORARY:
+ compile_assert(ctx, n < ctx->block->ntemporaries);
+ ctx->output_updates[idx].instrp = &ctx->block->temporaries[n];
+ ctx->output_updates[idx].instr = instr;
+ ctx->num_output_updates++;
+ break;
}
+}
+
+static struct ir3_instruction *
+create_output(struct ir3_block *block, struct ir3_instruction *instr,
+ unsigned n)
+{
+ struct ir3_instruction *out;
- if (regmask_get(&ctx->needs_sy, reg)) {
- flags |= IR3_INSTR_SY;
- regmask_init(&ctx->needs_sy);
+ out = ir3_instr_create(block, -1, OPC_META_OUTPUT);
+ out->inout.block = block;
+ ir3_reg_create(out, n, 0);
+ if (instr)
+ ir3_reg_create(out, 0, IR3_REG_SSA)->instr = instr;
+
+ return out;
+}
+
+static struct ir3_instruction *
+create_input(struct ir3_block *block, struct ir3_instruction *instr,
+ unsigned n)
+{
+ struct ir3_instruction *in;
+
+ in = ir3_instr_create(block, -1, OPC_META_INPUT);
+ in->inout.block = block;
+ ir3_reg_create(in, n, 0);
+ if (instr)
+ ir3_reg_create(in, 0, IR3_REG_SSA)->instr = instr;
+
+ return in;
+}
+
+static struct ir3_instruction *
+block_input(struct ir3_block *block, unsigned n)
+{
+ /* references to INPUT register file always go back up to
+ * top level:
+ */
+ if (block->parent)
+ return block_input(block->parent, n);
+ return block->inputs[n];
+}
+
+/* return temporary in scope, creating if needed meta-input node
+ * to track block inputs
+ */
+static struct ir3_instruction *
+block_temporary(struct ir3_block *block, unsigned n)
+{
+ /* references to TEMPORARY register file, find the nearest
+ * enclosing block which has already assigned this temporary,
+ * creating meta-input instructions along the way to keep
+ * track of block inputs
+ */
+ if (block->parent && !block->temporaries[n]) {
+ /* if already have input for this block, reuse: */
+ if (!block->inputs[n])
+ block->inputs[n] = block_temporary(block->parent, n);
+
+ /* and create new input to return: */
+ return create_input(block, block->inputs[n], n);
}
+ return block->temporaries[n];
+}
- return flags;
+static struct ir3_instruction *
+create_immed(struct fd3_compile_context *ctx, float val)
+{
+ /* this can happen when registers (or components of a TGSI
+ * register) are used as src before they have been assigned
+ * (undefined contents). To avoid confusing the rest of the
+ * compiler, and to generally keep things peachy, substitute
+ * an instruction that sets the src to 0.0. Or to keep
+ * things undefined, I could plug in a random number? :-P
+ *
+ * NOTE: *don't* use instr_create() here!
+ */
+ struct ir3_instruction *instr;
+ instr = ir3_instr_create(ctx->block, 1, 0);
+ instr->cat1.src_type = get_ftype(ctx);
+ instr->cat1.dst_type = get_ftype(ctx);
+ ir3_reg_create(instr, 0, 0);
+ ir3_reg_create(instr, 0, IR3_REG_IMMED)->fim_val = val;
+ return instr;
+}
+
+static void
+ssa_src(struct fd3_compile_context *ctx, struct ir3_register *reg,
+ const struct tgsi_src_register *src, unsigned chan)
+{
+ struct ir3_block *block = ctx->block;
+ unsigned n = regid(src->Index, chan);
+
+ switch (src->File) {
+ case TGSI_FILE_INPUT:
+ reg->flags |= IR3_REG_SSA;
+ reg->instr = block_input(ctx->block, n);
+ break;
+ case TGSI_FILE_OUTPUT:
+ /* really this should just happen in case of 'MOV_SAT OUT[n], ..',
+ * for the following clamp instructions:
+ */
+ reg->flags |= IR3_REG_SSA;
+ reg->instr = block->outputs[n];
+ /* we don't have to worry about read from an OUTPUT that was
+ * assigned outside of the current block, because the _SAT
+ * clamp instructions will always be in the same block as
+ * the original instruction which wrote the OUTPUT
+ */
+ compile_assert(ctx, reg->instr);
+ break;
+ case TGSI_FILE_TEMPORARY:
+ reg->flags |= IR3_REG_SSA;
+ reg->instr = block_temporary(ctx->block, n);
+ break;
+ }
+
+ if ((reg->flags & IR3_REG_SSA) && !reg->instr) {
+ /* this can happen when registers (or components of a TGSI
+ * register) are used as src before they have been assigned
+ * (undefined contents). To avoid confusing the rest of the
+ * compiler, and to generally keep things peachy, substitute
+ * an instruction that sets the src to 0.0. Or to keep
+ * things undefined, I could plug in a random number? :-P
+ *
+ * NOTE: *don't* use instr_create() here!
+ */
+ reg->instr = create_immed(ctx, 0.0);
+ }
}
static struct ir3_register *
-add_dst_reg(struct fd3_compile_context *ctx, struct ir3_instruction *instr,
- const struct tgsi_dst_register *dst, unsigned chan)
+add_dst_reg_wrmask(struct fd3_compile_context *ctx,
+ struct ir3_instruction *instr, const struct tgsi_dst_register *dst,
+ unsigned chan, unsigned wrmask)
{
unsigned flags = 0, num = 0;
struct ir3_register *reg;
reg = ir3_reg_create(instr, regid(num, chan), flags);
- if (dst->Indirect)
- ctx->last_rel = instr;
+ /* NOTE: do not call ssa_dst() if atomic.. vectorize()
+ * itself will call ssa_dst(). This is to filter out
+ * the (initially bogus) .x component dst which is
+ * created (but not necessarily used, ie. if the net
+ * result of the vector operation does not write to
+ * the .x component)
+ */
+
+ reg->wrmask = wrmask;
+ if (wrmask == 0x1) {
+ /* normal case */
+ if (!ctx->atomic)
+ ssa_dst(ctx, instr, dst, chan);
+ } else if ((dst->File == TGSI_FILE_TEMPORARY) ||
+ (dst->File == TGSI_FILE_OUTPUT)) {
+ unsigned i;
+
+ /* if instruction writes multiple, we need to create
+ * some place-holder collect the registers:
+ */
+ for (i = 0; i < 4; i++) {
+ if (wrmask & (1 << i)) {
+ struct ir3_instruction *collect =
+ ir3_instr_create(ctx->block, -1, OPC_META_FO);
+ collect->fo.off = i;
+ /* unused dst reg: */
+ ir3_reg_create(collect, 0, 0);
+ /* and src reg used to hold original instr */
+ ir3_reg_create(collect, 0, IR3_REG_SSA)->instr = instr;
+ if (!ctx->atomic)
+ ssa_dst(ctx, collect, dst, chan+i);
+ }
+ }
+ }
return reg;
}
static struct ir3_register *
-add_src_reg(struct fd3_compile_context *ctx, struct ir3_instruction *instr,
- const struct tgsi_src_register *src, unsigned chan)
+add_dst_reg(struct fd3_compile_context *ctx, struct ir3_instruction *instr,
+ const struct tgsi_dst_register *dst, unsigned chan)
+{
+ return add_dst_reg_wrmask(ctx, instr, dst, chan, 0x1);
+}
+
+static struct ir3_register *
+add_src_reg_wrmask(struct fd3_compile_context *ctx,
+ struct ir3_instruction *instr, const struct tgsi_src_register *src,
+ unsigned chan, unsigned wrmask)
{
unsigned flags = 0, num = 0;
struct ir3_register *reg;
reg = ir3_reg_create(instr, regid(num, chan), flags);
- if (src->Indirect)
- ctx->last_rel = instr;
+ reg->wrmask = wrmask;
+ if (wrmask == 0x1) {
+ /* normal case */
+ ssa_src(ctx, reg, src, chan);
+ } else if ((src->File == TGSI_FILE_TEMPORARY) ||
+ (src->File == TGSI_FILE_OUTPUT) ||
+ (src->File == TGSI_FILE_INPUT)) {
+ struct ir3_instruction *collect;
+ unsigned i;
+
+ /* if instruction reads multiple, we need to create
+ * some place-holder collect the registers:
+ */
+ collect = ir3_instr_create(ctx->block, -1, OPC_META_FI);
+ ir3_reg_create(collect, 0, 0); /* unused dst reg */
+
+ for (i = 0; i < 4; i++) {
+ if (wrmask & (1 << i)) {
+ /* and src reg used point to the original instr */
+ ssa_src(ctx, ir3_reg_create(collect, 0, IR3_REG_SSA),
+ src, chan + i);
+ } else if (wrmask & ~((i << i) - 1)) {
+ /* if any remaining components, then dummy
+ * placeholder src reg to fill in the blanks:
+ */
+ ir3_reg_create(collect, 0, 0);
+ }
+ }
- instr->flags |= src_flags(ctx, reg);
+ reg->flags |= IR3_REG_SSA;
+ reg->instr = collect;
+ }
return reg;
}
+static struct ir3_register *
+add_src_reg(struct fd3_compile_context *ctx, struct ir3_instruction *instr,
+ const struct tgsi_src_register *src, unsigned chan)
+{
+ return add_src_reg_wrmask(ctx, instr, src, chan, 0x1);
+}
+
static void
src_from_dst(struct tgsi_src_register *src, struct tgsi_dst_register *dst)
{
add_dst_reg(ctx, instr, dst, i);
add_src_reg(ctx, instr, src, src_swiz(src, i));
- } else {
- add_nop(ctx, 1);
}
}
}
{
va_list ap;
int i, j, n = 0;
- bool indirect = dst->Indirect;
+
+ instr_atomic_start(ctx);
add_dst_reg(ctx, instr, dst, TGSI_SWIZZLE_X);
reg->iim_val = *(int *)&src;
} else {
reg = add_src_reg(ctx, instr, src, TGSI_SWIZZLE_X);
- indirect |= src->Indirect;
}
reg->flags |= flags & ~IR3_REG_NEGATE;
if (flags & IR3_REG_NEGATE)
if (n++ == 0) {
cur = instr;
} else {
- cur = ir3_instr_clone(instr);
- cur->flags &= ~(IR3_INSTR_SY | IR3_INSTR_SS | IR3_INSTR_JP);
+ cur = instr_clone(ctx, instr);
}
+ ssa_dst(ctx, cur, dst, i);
+
/* fix-up dst register component: */
cur->regs[0]->num = regid(cur->regs[0]->num >> 2, i);
/* fix-up src register component: */
va_start(ap, nsrcs);
for (j = 0; j < nsrcs; j++) {
+ struct ir3_register *reg = cur->regs[j+1];
struct tgsi_src_register *src =
va_arg(ap, struct tgsi_src_register *);
unsigned flags = va_arg(ap, unsigned);
- if (!(flags & IR3_REG_IMMED)) {
- cur->regs[j+1]->num =
- regid(cur->regs[j+1]->num >> 2,
- src_swiz(src, i));
- cur->flags |= src_flags(ctx, cur->regs[j+1]);
+ if (reg->flags & IR3_REG_SSA) {
+ ssa_src(ctx, reg, src, src_swiz(src, i));
+ } else if (!(flags & IR3_REG_IMMED)) {
+ reg->num = regid(reg->num >> 2, src_swiz(src, i));
}
}
va_end(ap);
-
- if (indirect)
- ctx->last_rel = cur;
}
}
- /* pad w/ nop's.. at least until we are clever enough to
- * figure out if we really need to..
- */
- add_nop(ctx, 4 - n);
+ instr_atomic_end(ctx);
}
/*
unsigned chan = src->SwizzleX;
compile_assert(ctx, dst->File == TGSI_FILE_ADDRESS);
- handle_last_rel(ctx);
-
tmp_src = get_internal_temp_hr(ctx, &tmp_dst);
/* cov.{f32,f16}s16 Rtmp, Rsrc */
add_dst_reg(ctx, instr, &tmp_dst, chan)->flags |= IR3_REG_HALF;
add_src_reg(ctx, instr, src, chan);
- add_nop(ctx, 3);
-
/* shl.b Rtmp, Rtmp, 2 */
instr = instr_create(ctx, 2, OPC_SHL_B);
add_dst_reg(ctx, instr, &tmp_dst, chan)->flags |= IR3_REG_HALF;
add_src_reg(ctx, instr, tmp_src, chan)->flags |= IR3_REG_HALF;
ir3_reg_create(instr, 0, IR3_REG_IMMED)->iim_val = 2;
- add_nop(ctx, 3);
-
/* mova a0, Rtmp */
instr = instr_create(ctx, 1, 0);
instr->cat1.src_type = TYPE_S16;
instr->cat1.dst_type = TYPE_S16;
add_dst_reg(ctx, instr, dst, 0)->flags |= IR3_REG_HALF;
add_src_reg(ctx, instr, tmp_src, chan)->flags |= IR3_REG_HALF;
-
- /* need to ensure 5 instr slots before a0 is used: */
- add_nop(ctx, 6);
}
/* texture fetch/sample instructions: */
struct fd3_compile_context *ctx,
struct tgsi_full_instruction *inst)
{
- struct ir3_register *r;
struct ir3_instruction *instr;
struct tgsi_src_register *coord = &inst->Src[0].Register;
struct tgsi_src_register *samp = &inst->Src[1].Register;
break;
}
- if ((tex == TGSI_TEXTURE_3D) || (tex == TGSI_TEXTURE_CUBE)) {
- add_nop(ctx, 3);
+ if ((tex == TGSI_TEXTURE_3D) || (tex == TGSI_TEXTURE_CUBE))
flags |= IR3_INSTR_3D;
- }
/* cat5 instruction cannot seem to handle const or relative: */
if (is_rel_or_const(coord))
}
coord = tmp_src;
-
- add_nop(ctx, 4 - j);
}
instr = instr_create(ctx, 5, t->opc);
instr->cat5.tex = samp->Index;
instr->flags |= flags;
- r = add_dst_reg(ctx, instr, &inst->Dst[0].Register, 0);
- r->wrmask = inst->Dst[0].Register.WriteMask;
+ add_dst_reg_wrmask(ctx, instr, &inst->Dst[0].Register, 0,
+ inst->Dst[0].Register.WriteMask);
- add_src_reg(ctx, instr, coord, coord->SwizzleX)->wrmask = src_wrmask;
-
- /* after add_src_reg() so we don't set (sy) on sam instr itself! */
- regmask_set(&ctx->needs_sy, r);
+ add_src_reg_wrmask(ctx, instr, coord, coord->SwizzleX, src_wrmask);
}
/*
* Conditional / Flow control
*/
-static unsigned
-find_instruction(struct fd3_compile_context *ctx, struct ir3_instruction *instr)
-{
- unsigned i;
- for (i = 0; i < ctx->ir->instrs_count; i++)
- if (ctx->ir->instrs[i] == instr)
- return i;
- return ~0;
-}
-
static void
push_branch(struct fd3_compile_context *ctx, struct ir3_instruction *instr)
{
ctx->branch[ctx->branch_count++] = instr;
}
-static void
+static struct ir3_instruction *
pop_branch(struct fd3_compile_context *ctx)
{
- struct ir3_instruction *instr;
-
- /* if we were clever enough, we'd patch this up after the fact,
- * and set (jp) flag on whatever the next instruction was, rather
- * than inserting an extra nop..
- */
- instr = instr_create(ctx, 0, OPC_NOP);
- instr->flags |= IR3_INSTR_JP;
-
- /* pop the branch instruction from the stack and fix up branch target: */
- instr = ctx->branch[--ctx->branch_count];
- instr->cat0.immed = ctx->ir->instrs_count - find_instruction(ctx, instr) - 1;
+ return ctx->branch[--ctx->branch_count];
}
-/* We probably don't really want to translate if/else/endif into branches..
- * the blob driver evaluates both legs of the if and then uses the sel
- * instruction to pick which sides of the branch to "keep".. but figuring
- * that out will take somewhat more compiler smarts. So hopefully branches
- * don't kill performance too badly.
- */
static void
trans_if(const struct instr_translater *t,
struct fd3_compile_context *ctx,
{
struct ir3_instruction *instr;
struct tgsi_src_register *src = &inst->Src[0].Register;
+ struct tgsi_dst_register tmp_dst;
+ struct tgsi_src_register *tmp_src;
struct tgsi_src_register constval;
get_immediate(ctx, &constval, fui(0.0));
+ tmp_src = get_internal_temp(ctx, &tmp_dst);
if (is_const(src))
src = get_unconst(ctx, src);
+ /* cmps.f.eq tmp0, b, {0.0} */
instr = instr_create(ctx, 2, OPC_CMPS_F);
- ir3_reg_create(instr, regid(REG_P0, 0), 0);
+ add_dst_reg(ctx, instr, &tmp_dst, 0);
add_src_reg(ctx, instr, src, src->SwizzleX);
add_src_reg(ctx, instr, &constval, constval.SwizzleX);
instr->cat2.condition = IR3_COND_EQ;
- instr = instr_create(ctx, 0, OPC_BR);
+ /* add.s tmp0, tmp0, -1 */
+ instr = instr_create(ctx, 2, OPC_ADD_S);
+ add_dst_reg(ctx, instr, &tmp_dst, TGSI_SWIZZLE_X);
+ add_src_reg(ctx, instr, tmp_src, TGSI_SWIZZLE_X);
+ ir3_reg_create(instr, 0, IR3_REG_IMMED)->iim_val = -1;
+
+ /* meta:flow tmp0 */
+ instr = instr_create(ctx, -1, OPC_META_FLOW);
+ ir3_reg_create(instr, 0, 0); /* dummy dst */
+ add_src_reg(ctx, instr, tmp_src, TGSI_SWIZZLE_X);
+
push_branch(ctx, instr);
+ instr->flow.if_block = push_block(ctx);
}
static void
{
struct ir3_instruction *instr;
- /* for first half of if/else/endif, generate a jump past the else: */
- instr = instr_create(ctx, 0, OPC_JUMP);
+ pop_block(ctx);
+
+ instr = pop_branch(ctx);
+
+ compile_assert(ctx, (instr->category == -1) &&
+ (instr->opc == OPC_META_FLOW));
- pop_branch(ctx);
push_branch(ctx, instr);
+ instr->flow.else_block = push_block(ctx);
+}
+
+static struct ir3_instruction *
+find_temporary(struct ir3_block *block, unsigned n)
+{
+ if (block->parent && !block->temporaries[n])
+ return find_temporary(block->parent, n);
+ return block->temporaries[n];
+}
+
+static struct ir3_instruction *
+find_output(struct ir3_block *block, unsigned n)
+{
+ if (block->parent && !block->outputs[n])
+ return find_output(block->parent, n);
+ return block->outputs[n];
+}
+
+static struct ir3_instruction *
+create_phi(struct fd3_compile_context *ctx, struct ir3_instruction *cond,
+ struct ir3_instruction *a, struct ir3_instruction *b)
+{
+ struct ir3_instruction *phi;
+
+ compile_assert(ctx, cond);
+
+ /* Either side of the condition could be null.. which
+ * indicates a variable written on only one side of the
+ * branch. Normally this should only be variables not
+ * used outside of that side of the branch. So we could
+ * just 'return a ? a : b;' in that case. But for better
+ * defined undefined behavior we just stick in imm{0.0}.
+ * In the common case of a value only used within the
+ * one side of the branch, the PHI instruction will not
+ * get scheduled
+ */
+ if (!a)
+ a = create_immed(ctx, 0.0);
+ if (!b)
+ b = create_immed(ctx, 0.0);
+
+ phi = instr_create(ctx, -1, OPC_META_PHI);
+ ir3_reg_create(phi, 0, 0); /* dummy dst */
+ ir3_reg_create(phi, 0, IR3_REG_SSA)->instr = cond;
+ ir3_reg_create(phi, 0, IR3_REG_SSA)->instr = a;
+ ir3_reg_create(phi, 0, IR3_REG_SSA)->instr = b;
+
+ return phi;
}
static void
struct fd3_compile_context *ctx,
struct tgsi_full_instruction *inst)
{
- pop_branch(ctx);
+ struct ir3_instruction *instr;
+ struct ir3_block *ifb, *elseb;
+ struct ir3_instruction **ifout, **elseout;
+ unsigned i, ifnout = 0, elsenout = 0;
+
+ pop_block(ctx);
+
+ instr = pop_branch(ctx);
+
+ compile_assert(ctx, (instr->category == -1) &&
+ (instr->opc == OPC_META_FLOW));
+
+ ifb = instr->flow.if_block;
+ elseb = instr->flow.else_block;
+ /* if there is no else block, the parent block is used for the
+ * branch-not-taken src of the PHI instructions:
+ */
+ if (!elseb)
+ elseb = ifb->parent;
+
+ /* count up number of outputs for each block: */
+ for (i = 0; i < ifb->ntemporaries; i++) {
+ if (ifb->temporaries[i])
+ ifnout++;
+ if (elseb->temporaries[i])
+ elsenout++;
+ }
+ for (i = 0; i < ifb->noutputs; i++) {
+ if (ifb->outputs[i])
+ ifnout++;
+ if (elseb->outputs[i])
+ elsenout++;
+ }
+
+ ifout = ir3_alloc(ctx->ir, sizeof(ifb->outputs[0]) * ifnout);
+ if (elseb != ifb->parent)
+ elseout = ir3_alloc(ctx->ir, sizeof(ifb->outputs[0]) * elsenout);
+
+ ifnout = 0;
+ elsenout = 0;
+
+ /* generate PHI instructions for any temporaries written: */
+ for (i = 0; i < ifb->ntemporaries; i++) {
+ struct ir3_instruction *a = ifb->temporaries[i];
+ struct ir3_instruction *b = elseb->temporaries[i];
+
+ /* if temporary written in if-block, or if else block
+ * is present and temporary written in else-block:
+ */
+ if (a || ((elseb != ifb->parent) && b)) {
+ struct ir3_instruction *phi;
+
+ /* if only written on one side, find the closest
+ * enclosing update on other side:
+ */
+ if (!a)
+ a = find_temporary(ifb, i);
+ if (!b)
+ b = find_temporary(elseb, i);
+
+ ifout[ifnout] = a;
+ a = create_output(ifb, a, ifnout++);
+
+ if (elseb != ifb->parent) {
+ elseout[elsenout] = b;
+ b = create_output(elseb, b, elsenout++);
+ }
+
+ phi = create_phi(ctx, instr, a, b);
+ ctx->block->temporaries[i] = phi;
+ }
+ }
+
+ /* .. and any outputs written: */
+ for (i = 0; i < ifb->noutputs; i++) {
+ struct ir3_instruction *a = ifb->outputs[i];
+ struct ir3_instruction *b = elseb->outputs[i];
+
+ /* if output written in if-block, or if else block
+ * is present and output written in else-block:
+ */
+ if (a || ((elseb != ifb->parent) && b)) {
+ struct ir3_instruction *phi;
+
+ /* if only written on one side, find the closest
+ * enclosing update on other side:
+ */
+ if (!a)
+ a = find_output(ifb, i);
+ if (!b)
+ b = find_output(elseb, i);
+
+ ifout[ifnout] = a;
+ a = create_output(ifb, a, ifnout++);
+
+ if (elseb != ifb->parent) {
+ elseout[elsenout] = b;
+ b = create_output(elseb, b, elsenout++);
+ }
+
+ phi = create_phi(ctx, instr, a, b);
+ ctx->block->outputs[i] = phi;
+ }
+ }
+
+ ifb->noutputs = ifnout;
+ ifb->outputs = ifout;
+
+ if (elseb != ifb->parent) {
+ elseb->noutputs = elsenout;
+ elseb->outputs = elseout;
+ }
+
+ // TODO maybe we want to compact block->inputs?
}
/*
put_dst(ctx, inst, dst);
}
-static bool is_mad(opc_t opc)
-{
- switch (opc) {
- case OPC_MAD_U16:
- case OPC_MADSH_U16:
- case OPC_MAD_S16:
- case OPC_MADSH_M16:
- case OPC_MAD_U24:
- case OPC_MAD_S24:
- case OPC_MAD_F16:
- case OPC_MAD_F32:
- return true;
- default:
- return false;
- }
-}
-
static void
instr_cat3(const struct instr_translater *t,
struct fd3_compile_context *ctx,
struct tgsi_dst_register *dst = get_dst(ctx, inst);
struct tgsi_src_register *src = &inst->Src[0].Register;
struct ir3_instruction *instr;
- unsigned i, n;
+ unsigned i;
/* seems like blob compiler avoids const as src.. */
if (is_const(src))
src = get_unconst(ctx, src);
- /* worst case: */
- add_nop(ctx, 6);
-
/* we need to replicate into each component: */
- for (i = 0, n = 0; i < 4; i++) {
+ for (i = 0; i < 4; i++) {
if (dst->WriteMask & (1 << i)) {
- if (n++)
- add_nop(ctx, 1);
instr = instr_create(ctx, 4, t->opc);
add_dst_reg(ctx, instr, dst, i);
add_src_reg(ctx, instr, src, src->SwizzleX);
}
}
- regmask_set(&ctx->needs_ss, instr->regs[0]);
put_dst(ctx, inst, dst);
}
return fd3_semantic_name(sem->Name, sem->Index);
}
-static int
+static void
decl_in(struct fd3_compile_context *ctx, struct tgsi_full_declaration *decl)
{
struct fd3_shader_stateobj *so = ctx->so;
unsigned base = ctx->base_reg[TGSI_FILE_INPUT];
unsigned i, flags = 0;
- int nop = 0;
/* I don't think we should get frag shader input without
* semantic info? Otherwise how do inputs get linked to
for (i = decl->Range.First; i <= decl->Range.Last; i++) {
unsigned n = so->inputs_count++;
unsigned r = regid(i + base, 0);
- unsigned ncomp;
+ unsigned ncomp, j;
/* TODO use ctx->info.input_usage_mask[decl->Range.n] to figure out ncomp: */
ncomp = 4;
- DBG("decl in -> r%d", i + base); // XXX
+ DBG("decl in -> r%d", i + base);
so->inputs[n].semantic = decl_semantic(&decl->Semantic);
so->inputs[n].compmask = (1 << ncomp) - 1;
so->total_in += ncomp;
- /* for frag shaders, we need to generate the corresponding bary instr: */
- if (ctx->type == TGSI_PROCESSOR_FRAGMENT) {
- unsigned j;
+ for (j = 0; j < ncomp; j++) {
+ struct ir3_instruction *instr;
- for (j = 0; j < ncomp; j++) {
- struct ir3_instruction *instr;
- struct ir3_register *dst;
+ if (ctx->type == TGSI_PROCESSOR_FRAGMENT) {
+ struct ir3_register *src;
instr = instr_create(ctx, 2, OPC_BARY_F);
/* dst register: */
- dst = ir3_reg_create(instr, r + j, flags);
- ctx->last_input = dst;
+ ir3_reg_create(instr, r + j, flags);
/* input position: */
ir3_reg_create(instr, 0, IR3_REG_IMMED)->iim_val =
so->inputs[n].inloc + j - 8;
/* input base (always r0.xy): */
- ir3_reg_create(instr, regid(0,0), 0)->wrmask = 0x3;
+ src = ir3_reg_create(instr, regid(0,0), IR3_REG_SSA);
+ src->wrmask = 0x3;
+ src->instr = ctx->frag_pos;
+
+ } else {
+ instr = create_input(ctx->block, NULL, (i * 4) + j);
}
- nop = 6;
+ ctx->block->inputs[(i * 4) + j] = instr;
}
}
-
- return nop;
}
static void
unsigned name = decl->Semantic.Name;
unsigned i;
- compile_assert(ctx, decl->Declaration.Semantic); // TODO is this ever not true?
+ compile_assert(ctx, decl->Declaration.Semantic);
- DBG("decl out[%d] -> r%d", name, decl->Range.First + base); // XXX
+ DBG("decl out[%d] -> r%d", name, decl->Range.First + base);
if (ctx->type == TGSI_PROCESSOR_VERTEX) {
switch (name) {
for (i = decl->Range.First; i <= decl->Range.Last; i++) {
unsigned n = so->outputs_count++;
+ unsigned ncomp, j;
+
+ ncomp = 4;
+
so->outputs[n].semantic = decl_semantic(&decl->Semantic);
so->outputs[n].regid = regid(i + base, comp);
+
+ /* avoid undefined outputs, stick a dummy mov from imm{0.0},
+ * which if the output is actually assigned will be over-
+ * written
+ */
+ for (j = 0; j < ncomp; j++)
+ ctx->block->outputs[(i * 4) + j] = create_immed(ctx, 0.0);
}
}
static void
compile_instructions(struct fd3_compile_context *ctx)
{
- struct ir3_shader *ir = ctx->ir;
- int nop = 0;
+ push_block(ctx);
+
+ /* for fragment shader, we have a single input register (r0.xy)
+ * which is used as the base for bary.f varying fetch instrs:
+ */
+ if (ctx->type == TGSI_PROCESSOR_FRAGMENT) {
+ struct ir3_instruction *instr;
+ instr = ir3_instr_create(ctx->block, -1, OPC_META_FI);
+ ir3_reg_create(instr, 0, 0);
+ ir3_reg_create(instr, 0, IR3_REG_SSA); /* r0.x */
+ ir3_reg_create(instr, 0, IR3_REG_SSA); /* r0.y */
+ ctx->frag_pos = instr;
+ }
while (!tgsi_parse_end_of_tokens(&ctx->parser)) {
tgsi_parse_token(&ctx->parser);
if (decl->Declaration.File == TGSI_FILE_OUTPUT) {
decl_out(ctx, decl);
} else if (decl->Declaration.File == TGSI_FILE_INPUT) {
- nop = decl_in(ctx, decl);
+ decl_in(ctx, decl);
} else if (decl->Declaration.File == TGSI_FILE_SAMPLER) {
decl_samp(ctx, decl);
}
unsigned opc = inst->Instruction.Opcode;
const struct instr_translater *t = &translaters[opc];
- add_nop(ctx, nop);
- nop = 0;
-
if (t->fxn) {
t->fxn(t, ctx, inst);
ctx->num_internal_temps = 0;
break;
}
+ instr_finish(ctx);
+
break;
}
default:
}
}
- if (ir->instrs_count > 0)
- ir->instrs[0]->flags |= IR3_INSTR_SS | IR3_INSTR_SY;
+ /* fixup actual inputs for frag shader: */
+ if (ctx->type == TGSI_PROCESSOR_FRAGMENT) {
+ struct ir3_instruction *instr;
+
+ ctx->block->ninputs = 2;
- if (ctx->last_input)
- ctx->last_input->flags |= IR3_REG_EI;
+ /* r0.x */
+ instr = create_input(ctx->block, NULL, 0);
+ ctx->block->inputs[0] = instr;
+ ctx->frag_pos->regs[1]->instr = instr;
- handle_last_rel(ctx);
+ /* r0.y */
+ instr = create_input(ctx->block, NULL, 1);
+ ctx->block->inputs[1] = instr;
+ ctx->frag_pos->regs[2]->instr = instr;
+ }
+}
+
+static void
+compile_dump(struct fd3_compile_context *ctx)
+{
+ const char *name = (ctx->so->type == SHADER_VERTEX) ? "vert" : "frag";
+ static unsigned n = 0;
+ char fname[16];
+ FILE *f;
+ snprintf(fname, sizeof(fname), "%s-%04u.dot", name, n++);
+ f = fopen(fname, "w");
+ if (!f)
+ return;
+ ir3_block_depth(ctx->block);
+ ir3_shader_dump(ctx->ir, name, ctx->block, f);
+ fclose(f);
}
int
const struct tgsi_token *tokens)
{
struct fd3_compile_context ctx;
+ unsigned i, actual_in;
+ int ret = 0;
assert(!so->ir);
assert(so->ir);
- if (compile_init(&ctx, so, tokens) != TGSI_PARSE_OK)
- return -1;
+ if (compile_init(&ctx, so, tokens) != TGSI_PARSE_OK) {
+ ret = -1;
+ goto out;
+ }
compile_instructions(&ctx);
+ if (fd_mesa_debug & FD_DBG_OPTDUMP)
+ compile_dump(&ctx);
+
+ ret = ir3_block_flatten(ctx.block);
+ if (ret < 0)
+ goto out;
+ if ((ret > 0) && (fd_mesa_debug & FD_DBG_OPTDUMP))
+ compile_dump(&ctx);
+
+ ir3_block_cp(ctx.block);
+
+ if (fd_mesa_debug & FD_DBG_OPTDUMP)
+ compile_dump(&ctx);
+
+ ir3_block_depth(ctx.block);
+
+ if (fd_mesa_debug & FD_DBG_OPTMSGS) {
+ printf("AFTER DEPTH:\n");
+ ir3_dump_instr_list(ctx.block->head);
+ }
+
+ ir3_block_sched(ctx.block);
+
+ if (fd_mesa_debug & FD_DBG_OPTMSGS) {
+ printf("AFTER SCHED:\n");
+ ir3_dump_instr_list(ctx.block->head);
+ }
+
+ ret = ir3_block_ra(ctx.block, so->type);
+ if (ret)
+ goto out;
+
+ if (fd_mesa_debug & FD_DBG_OPTMSGS) {
+ printf("AFTER RA:\n");
+ ir3_dump_instr_list(ctx.block->head);
+ }
+
+ /* fixup input/outputs: */
+ for (i = 0; i < so->outputs_count; i++) {
+ so->outputs[i].regid = ctx.block->outputs[i*4]->regs[0]->num;
+ /* preserve hack for depth output.. tgsi writes depth to .z,
+ * but what we give the hw is the scalar register:
+ */
+ if ((ctx.type == TGSI_PROCESSOR_FRAGMENT) &&
+ (sem2name(so->outputs[i].semantic) == TGSI_SEMANTIC_POSITION))
+ so->outputs[i].regid += 2;
+ }
+ /* Note that some or all channels of an input may be unused: */
+ actual_in = 0;
+ for (i = 0; i < so->inputs_count; i++) {
+ unsigned j, regid = ~0, compmask = 0;
+ for (j = 0; j < 4; j++) {
+ struct ir3_instruction *in = ctx.block->inputs[(i*4) + j];
+ if (in) {
+ compmask |= (1 << j);
+ regid = in->regs[0]->num - j;
+ actual_in++;
+ }
+ }
+ so->inputs[i].regid = regid;
+ so->inputs[i].compmask = compmask;
+ }
+
+ /* fragment shader always gets full vec4's even if it doesn't
+ * fetch all components, but vertex shader we need to update
+ * with the actual number of components fetch, otherwise thing
+ * will hang due to mismaptch between VFD_DECODE's and
+ * TOTALATTRTOVS
+ */
+ if (so->type == SHADER_VERTEX)
+ so->total_in = actual_in;
+
+out:
+ if (ret) {
+ ir3_shader_destroy(so->ir);
+ so->ir = NULL;
+ }
compile_free(&ctx);
- return 0;
+ return ret;
}
put_dst(ctx, inst, dst);
}
-static bool is_mad(opc_t opc)
-{
- switch (opc) {
- case OPC_MAD_U16:
- case OPC_MADSH_U16:
- case OPC_MAD_S16:
- case OPC_MADSH_M16:
- case OPC_MAD_U24:
- case OPC_MAD_S24:
- case OPC_MAD_F16:
- case OPC_MAD_F32:
- return true;
- default:
- return false;
- }
-}
-
static void
instr_cat3(const struct instr_translater *t,
struct fd3_compile_context *ctx,
{
unsigned i;
for (i = 0; i < so->inputs_count; i++)
- so->info.max_reg = MAX2(so->info.max_reg, so->inputs[i].regid >> 2);
+ so->info.max_reg = MAX2(so->info.max_reg, (so->inputs[i].regid + 3) >> 2);
for (i = 0; i < so->outputs_count; i++)
- so->info.max_reg = MAX2(so->info.max_reg, so->outputs[i].regid >> 2);
+ so->info.max_reg = MAX2(so->info.max_reg, (so->outputs[i].regid + 3) >> 2);
}
static struct fd3_shader_stateobj *
OPC_LDC_4 = 30,
OPC_LDLV = 31,
+ /* meta instructions (category -1): */
+ /* placeholder instr to mark inputs/outputs: */
+ OPC_META_INPUT = 0,
+ OPC_META_OUTPUT = 1,
+ /* The "fan-in" and "fan-out" instructions are used for keeping
+ * track of instructions that write to multiple dst registers
+ * (fan-out) like texture sample instructions, or read multiple
+ * consecutive scalar registers (fan-in) (bary.f, texture samp)
+ */
+ OPC_META_FO = 2,
+ OPC_META_FI = 3,
+ /* branches/flow control */
+ OPC_META_FLOW = 4,
+ OPC_META_PHI = 5,
+
+
} opc_t;
typedef enum {
}
}
+static inline bool is_mad(opc_t opc)
+{
+ switch (opc) {
+ case OPC_MAD_U16:
+ case OPC_MADSH_U16:
+ case OPC_MAD_S16:
+ case OPC_MADSH_M16:
+ case OPC_MAD_U24:
+ case OPC_MAD_S24:
+ case OPC_MAD_F16:
+ case OPC_MAD_F32:
+ return true;
+ default:
+ return false;
+ }
+}
+
#endif /* INSTR_A3XX_H_ */
/* simple allocator to carve allocations out of an up-front allocated heap,
* so that we can free everything easily in one shot.
*/
-static void * ir3_alloc(struct ir3_shader *shader, int sz)
+void * ir3_alloc(struct ir3_shader *shader, int sz)
{
void *ptr = &shader->heap[shader->heap_idx];
shader->heap_idx += align(sz, 4);
* that the shader needs no more input:
*/
IR3_REG_EI = 0x200,
+ /* meta-flags, for intermediate stages of IR, ie.
+ * before register assignment is done:
+ */
+ IR3_REG_SSA = 0x1000, /* 'instr' is ptr to assigning instr */
+ IR3_REG_IA = 0x2000, /* meta-input dst is "assigned" */
} flags;
union {
/* normal registers:
float fim_val;
/* relative: */
int offset;
+ /* for IR3_REG_SSA, src registers contain ptr back to
+ * assigning instruction.
+ */
+ struct ir3_instruction *instr;
};
/* used for cat5 instructions, but also for internal/IR level
IR3_INSTR_P = 0x080,
IR3_INSTR_S = 0x100,
IR3_INSTR_S2EN = 0x200,
+ /* meta-flags, for intermediate stages of IR, ie.
+ * before register assignment is done:
+ */
+ IR3_INSTR_MARK = 0x1000,
} flags;
int repeat;
unsigned regs_count;
int offset;
int iim_val;
} cat6;
+ /* for meta-instructions, just used to hold extra data
+ * before instruction scheduling, etc
+ */
+ struct {
+ int off; /* component/offset */
+ } fo;
+ struct {
+ struct ir3_block *if_block, *else_block;
+ } flow;
+ struct {
+ struct ir3_block *block;
+ } inout;
};
+
+ /* transient values used during various algorithms: */
+ union {
+ /* The instruction depth is the max dependency distance to output.
+ *
+ * You can also think of it as the "cost", if we did any sort of
+ * optimization for register footprint. Ie. a value that is just
+ * result of moving a const to a reg would have a low cost, so to
+ * it could make sense to duplicate the instruction at various
+ * points where the result is needed to reduce register footprint.
+ */
+ unsigned depth;
+ };
+ struct ir3_instruction *next;
#ifdef DEBUG
uint32_t serialno;
#endif
void ir3_shader_destroy(struct ir3_shader *shader);
void * ir3_shader_assemble(struct ir3_shader *shader,
struct ir3_shader_info *info);
+void * ir3_alloc(struct ir3_shader *shader, int sz);
struct ir3_block * ir3_block_create(struct ir3_shader *shader,
unsigned ntmp, unsigned nin, unsigned nout);
struct ir3_instruction * ir3_instr_create(struct ir3_block *block,
int category, opc_t opc);
struct ir3_instruction * ir3_instr_clone(struct ir3_instruction *instr);
+const char *ir3_instr_name(struct ir3_instruction *instr);
struct ir3_register * ir3_reg_create(struct ir3_instruction *instr,
int num, int flags);
+static inline bool ir3_instr_check_mark(struct ir3_instruction *instr)
+{
+ if (instr->flags & IR3_INSTR_MARK)
+ return true; /* already visited */
+ instr->flags ^= IR3_INSTR_MARK;
+ return false;
+}
+
+static inline void ir3_shader_clear_mark(struct ir3_shader *shader)
+{
+ /* TODO would be nice to drop the instruction array.. for
+ * new compiler, _clear_mark() is all we use it for, and
+ * we could probably manage a linked list instead..
+ */
+ unsigned i;
+ for (i = 0; i < shader->instrs_count; i++) {
+ struct ir3_instruction *instr = shader->instrs[i];
+ instr->flags &= ~IR3_INSTR_MARK;
+ }
+}
+
+static inline int ir3_instr_regno(struct ir3_instruction *instr,
+ struct ir3_register *reg)
+{
+ unsigned i;
+ for (i = 0; i < instr->regs_count; i++)
+ if (reg == instr->regs[i])
+ return i;
+ return -1;
+}
+
+
/* comp:
* 0 - x
* 1 - y
return (instr->category == 2) && (instr->opc == OPC_BARY_F);
}
+static inline bool is_meta(struct ir3_instruction *instr)
+{
+ /* TODO how should we count PHI (and maybe fan-in/out) which
+ * might actually contribute some instructions to the final
+ * result?
+ */
+ return (instr->category == -1);
+}
+
static inline bool is_gpr(struct ir3_register *reg)
{
return !(reg->flags & (IR3_REG_CONST | IR3_REG_IMMED));
/* TODO combine is_gpr()/reg_gpr().. */
static inline bool reg_gpr(struct ir3_register *r)
{
- if (r->flags & (IR3_REG_CONST | IR3_REG_IMMED | IR3_REG_RELATIV))
+ if (r->flags & (IR3_REG_CONST | IR3_REG_IMMED | IR3_REG_RELATIV | IR3_REG_SSA))
return false;
if ((reg_num(r) == REG_A0) || (reg_num(r) == REG_P0))
return false;
return true;
}
+/* dump: */
+#include <stdio.h>
+void ir3_shader_dump(struct ir3_shader *shader, const char *name,
+ struct ir3_block *block /* XXX maybe 'block' ptr should move to ir3_shader? */,
+ FILE *f);
+void ir3_dump_instr_single(struct ir3_instruction *instr);
+void ir3_dump_instr_list(struct ir3_instruction *instr);
+
+/* flatten if/else: */
+int ir3_block_flatten(struct ir3_block *block);
+
+/* depth calculation: */
+int ir3_delayslots(struct ir3_instruction *assigner,
+ struct ir3_instruction *consumer, unsigned n);
+void ir3_block_depth(struct ir3_block *block);
+
+/* copy-propagate: */
+void ir3_block_cp(struct ir3_block *block);
+
+/* scheduling: */
+void ir3_block_sched(struct ir3_block *block);
+
+/* register assignment: */
+int ir3_block_ra(struct ir3_block *block, enum shader_t type);
+
+
#ifndef ARRAY_SIZE
# define ARRAY_SIZE(arr) (sizeof(arr) / sizeof((arr)[0]))
#endif
--- /dev/null
+/* -*- mode: C; c-file-style: "k&r"; tab-width 4; indent-tabs-mode: t; -*- */
+
+/*
+ * Copyright (C) 2014 Rob Clark <robclark@freedesktop.org>
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the next
+ * paragraph) shall be included in all copies or substantial portions of the
+ * Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+ * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
+ * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
+ * SOFTWARE.
+ *
+ * Authors:
+ * Rob Clark <robclark@freedesktop.org>
+ */
+
+#include "ir3.h"
+
+/*
+ * Copy Propagate:
+ *
+ * TODO probably want some sort of visitor sort of interface to
+ * avoid duplicating the same graph traversal logic everywhere..
+ *
+ */
+
+static void block_cp(struct ir3_block *block);
+static struct ir3_instruction * instr_cp(struct ir3_instruction *instr, bool keep);
+
+static bool is_eligible_mov(struct ir3_instruction *instr)
+{
+ if ((instr->category == 1) &&
+ (instr->cat1.src_type == instr->cat1.dst_type)) {
+ struct ir3_register *src = instr->regs[1];
+ if ((src->flags & IR3_REG_SSA) &&
+ /* TODO: propagate abs/neg modifiers if possible */
+ !(src->flags & (IR3_REG_ABS | IR3_REG_NEGATE)))
+ return true;
+ }
+ return false;
+}
+
+static void walk_children(struct ir3_instruction *instr, bool keep)
+{
+ unsigned i;
+
+ /* walk down the graph from each src: */
+ for (i = 1; i < instr->regs_count; i++) {
+ struct ir3_register *src = instr->regs[i];
+ if (src->flags & IR3_REG_SSA)
+ src->instr = instr_cp(src->instr, keep);
+ }
+}
+
+static struct ir3_instruction *
+instr_cp_fanin(struct ir3_instruction *instr)
+{
+ unsigned i;
+
+ /* we need to handle fanin specially, to detect cases
+ * when we need to keep a mov
+ */
+
+ for (i = 1; i < instr->regs_count; i++) {
+ struct ir3_register *src = instr->regs[i];
+ if (src->flags & IR3_REG_SSA) {
+ struct ir3_instruction *cand =
+ instr_cp(src->instr, false);
+
+ /* if the candidate is a fanout, then keep
+ * the move.
+ *
+ * This is a bit, um, fragile, but it should
+ * catch the extra mov's that the front-end
+ * puts in for us already in these cases.
+ */
+ if (is_meta(cand) && (cand->opc == OPC_META_FO))
+ cand = instr_cp(src->instr, true);
+
+ src->instr = cand;
+ }
+ }
+
+ walk_children(instr, false);
+
+ return instr;
+
+}
+
+static struct ir3_instruction *
+instr_cp(struct ir3_instruction *instr, bool keep)
+{
+ /* if we've already visited this instruction, bail now: */
+ if (ir3_instr_check_mark(instr))
+ return instr;
+
+ if (is_meta(instr) && (instr->opc == OPC_META_FI))
+ return instr_cp_fanin(instr);
+
+ if (is_eligible_mov(instr) && !keep) {
+ struct ir3_register *src = instr->regs[1];
+ return instr_cp(src->instr, false);
+ }
+
+ walk_children(instr, false);
+
+ return instr;
+}
+
+static void block_cp(struct ir3_block *block)
+{
+ unsigned i, j;
+
+ for (i = 0; i < block->noutputs; i++) {
+ if (block->outputs[i]) {
+ struct ir3_instruction *out =
+ instr_cp(block->outputs[i], false);
+
+ /* To deal with things like this:
+ *
+ * 43: MOV OUT[2], TEMP[5]
+ * 44: MOV OUT[0], TEMP[5]
+ *
+ * we need to ensure that no two outputs point to
+ * the same instruction
+ */
+ for (j = 0; j < i; j++) {
+ if (block->outputs[j] == out) {
+ out = instr_cp(block->outputs[i], true);
+ break;
+ }
+ }
+
+ block->outputs[i] = out;
+ }
+ }
+}
+
+void ir3_block_cp(struct ir3_block *block)
+{
+ ir3_shader_clear_mark(block->shader);
+ block_cp(block);
+}
--- /dev/null
+/* -*- mode: C; c-file-style: "k&r"; tab-width 4; indent-tabs-mode: t; -*- */
+
+/*
+ * Copyright (C) 2014 Rob Clark <robclark@freedesktop.org>
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the next
+ * paragraph) shall be included in all copies or substantial portions of the
+ * Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+ * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
+ * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
+ * SOFTWARE.
+ *
+ * Authors:
+ * Rob Clark <robclark@freedesktop.org>
+ */
+
+#include "util/u_math.h"
+
+#include "ir3.h"
+
+/*
+ * Instruction Depth:
+ *
+ * Calculates weighted instruction depth, ie. the sum of # of needed
+ * instructions plus delay slots back to original input (ie INPUT or
+ * CONST). That is to say, an instructions depth is:
+ *
+ * depth(instr) {
+ * d = 0;
+ * // for each src register:
+ * foreach (src in instr->regs[1..n])
+ * d = max(d, delayslots(src->instr, n) + depth(src->instr));
+ * return d + 1;
+ * }
+ *
+ * After an instruction's depth is calculated, it is inserted into the
+ * blocks depth sorted list, which is used by the scheduling pass.
+ */
+
+/* calculate required # of delay slots between the instruction that
+ * assigns a value and the one that consumes
+ */
+int ir3_delayslots(struct ir3_instruction *assigner,
+ struct ir3_instruction *consumer, unsigned n)
+{
+ /* worst case is cat1-3 (alu) -> cat4/5 needing 6 cycles, normal
+ * alu -> alu needs 3 cycles, cat4 -> alu and texture fetch
+ * handled with sync bits
+ */
+
+ if (is_meta(assigner))
+ return 0;
+
+ /* handled via sync flags: */
+ if (is_sfu(assigner) || is_tex(assigner))
+ return 0;
+
+ /* assigner must be alu: */
+ if (is_sfu(consumer) || is_tex(consumer)) {
+ return 8;
+ } else if ((consumer->category == 3) &&
+ is_mad(consumer->opc) && (n == 2)) {
+ /* special case, 3rd src to cat3 not required on first cycle */
+ return 2;
+ } else {
+ return 5;
+ }
+}
+
+static void insert_by_depth(struct ir3_instruction *instr)
+{
+ struct ir3_block *block = instr->block;
+ struct ir3_instruction *n = block->head;
+ struct ir3_instruction *p = NULL;
+
+ while (n && (n != instr) && (n->depth > instr->depth)) {
+ p = n;
+ n = n->next;
+ }
+
+ instr->next = n;
+ if (p)
+ p->next = instr;
+ else
+ block->head = instr;
+}
+
+static void ir3_instr_depth(struct ir3_instruction *instr)
+{
+ unsigned i;
+
+ /* if we've already visited this instruction, bail now: */
+ if (ir3_instr_check_mark(instr))
+ return;
+
+ instr->depth = 0;
+
+ for (i = 1; i < instr->regs_count; i++) {
+ struct ir3_register *src = instr->regs[i];
+ if (src->flags & IR3_REG_SSA) {
+ unsigned sd;
+
+ /* visit child to compute it's depth: */
+ ir3_instr_depth(src->instr);
+
+ sd = ir3_delayslots(src->instr, instr, i-1) +
+ src->instr->depth;
+
+ instr->depth = MAX2(instr->depth, sd);
+ }
+ }
+
+ /* meta-instructions don't add cycles, other than PHI.. which
+ * might translate to a real instruction..
+ *
+ * well, not entirely true, fan-in/out, etc might need to need
+ * to generate some extra mov's in edge cases, etc.. probably
+ * we might want to do depth calculation considering the worst
+ * case for these??
+ */
+ if (!is_meta(instr))
+ instr->depth++;
+
+ insert_by_depth(instr);
+}
+
+void ir3_block_depth(struct ir3_block *block)
+{
+ unsigned i;
+
+ block->head = NULL;
+
+ ir3_shader_clear_mark(block->shader);
+ for (i = 0; i < block->noutputs; i++)
+ if (block->outputs[i])
+ ir3_instr_depth(block->outputs[i]);
+
+ /* at this point, any unvisited input is unused: */
+ for (i = 0; i < block->ninputs; i++) {
+ struct ir3_instruction *in = block->inputs[i];
+ if (in && !ir3_instr_check_mark(in))
+ block->inputs[i] = NULL;
+ }
+}
--- /dev/null
+/* -*- mode: C; c-file-style: "k&r"; tab-width 4; indent-tabs-mode: t; -*- */
+
+/*
+ * Copyright (C) 2014 Rob Clark <robclark@freedesktop.org>
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the next
+ * paragraph) shall be included in all copies or substantial portions of the
+ * Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+ * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
+ * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
+ * SOFTWARE.
+ *
+ * Authors:
+ * Rob Clark <robclark@freedesktop.org>
+ */
+
+#include <stdarg.h>
+
+#include "ir3.h"
+
+#define PTRID(x) ((unsigned long)(x))
+
+struct ir3_dump_ctx {
+ FILE *f;
+ bool verbose;
+};
+
+static void dump_instr_name(struct ir3_dump_ctx *ctx,
+ struct ir3_instruction *instr)
+{
+ /* for debugging: */
+ if (ctx->verbose) {
+#ifdef DEBUG
+ fprintf(ctx->f, "%04u:", instr->serialno);
+#endif
+ fprintf(ctx->f, "%03u: ", instr->depth);
+ }
+
+ if (is_meta(instr)) {
+ switch(instr->opc) {
+ case OPC_META_PHI:
+ fprintf(ctx->f, "Φ");
+ break;
+ default:
+ /* shouldn't hit here.. just for debugging: */
+ switch (instr->opc) {
+ case OPC_META_INPUT: fprintf(ctx->f, "_meta:in"); break;
+ case OPC_META_OUTPUT: fprintf(ctx->f, "_meta:out"); break;
+ case OPC_META_FO: fprintf(ctx->f, "_meta:fo"); break;
+ case OPC_META_FI: fprintf(ctx->f, "_meta:fi"); break;
+ case OPC_META_FLOW: fprintf(ctx->f, "_meta:flow"); break;
+ case OPC_META_PHI: fprintf(ctx->f, "_meta:phi"); break;
+
+ default: fprintf(ctx->f, "_meta:%d", instr->opc); break;
+ }
+ break;
+ }
+ } else if (instr->category == 1) {
+ static const char *type[] = {
+ [TYPE_F16] = "f16",
+ [TYPE_F32] = "f32",
+ [TYPE_U16] = "u16",
+ [TYPE_U32] = "u32",
+ [TYPE_S16] = "s16",
+ [TYPE_S32] = "s32",
+ [TYPE_U8] = "u8",
+ [TYPE_S8] = "s8",
+ };
+ if (instr->cat1.src_type == instr->cat1.dst_type)
+ fprintf(ctx->f, "mov");
+ else
+ fprintf(ctx->f, "cov");
+ fprintf(ctx->f, ".%s%s", type[instr->cat1.src_type], type[instr->cat1.dst_type]);
+ } else {
+ fprintf(ctx->f, "%s", ir3_instr_name(instr));
+ if (instr->flags & IR3_INSTR_3D)
+ fprintf(ctx->f, ".3d");
+ if (instr->flags & IR3_INSTR_A)
+ fprintf(ctx->f, ".a");
+ if (instr->flags & IR3_INSTR_O)
+ fprintf(ctx->f, ".o");
+ if (instr->flags & IR3_INSTR_P)
+ fprintf(ctx->f, ".p");
+ if (instr->flags & IR3_INSTR_S)
+ fprintf(ctx->f, ".s");
+ if (instr->flags & IR3_INSTR_S2EN)
+ fprintf(ctx->f, ".s2en");
+ }
+}
+
+static void dump_reg_name(struct ir3_dump_ctx *ctx,
+ struct ir3_register *reg)
+{
+ if ((reg->flags & IR3_REG_ABS) && (reg->flags & IR3_REG_NEGATE))
+ fprintf(ctx->f, "(absneg)");
+ else if (reg->flags & IR3_REG_NEGATE)
+ fprintf(ctx->f, "(neg)");
+ else if (reg->flags & IR3_REG_ABS)
+ fprintf(ctx->f, "(abs)");
+
+ if (reg->flags & IR3_REG_IMMED) {
+ fprintf(ctx->f, "imm[%f,%d,0x%x]", reg->fim_val, reg->iim_val, reg->iim_val);
+ } else if (reg->flags & IR3_REG_SSA) {
+ if (ctx->verbose) {
+ fprintf(ctx->f, "_[");
+ dump_instr_name(ctx, reg->instr);
+ fprintf(ctx->f, "]");
+ }
+ } else {
+ if (reg->flags & IR3_REG_HALF)
+ fprintf(ctx->f, "h");
+ if (reg->flags & IR3_REG_CONST)
+ fprintf(ctx->f, "c%u.%c", reg_num(reg), "xyzw"[reg_comp(reg)]);
+ else
+ fprintf(ctx->f, "r%u.%c", reg_num(reg), "xyzw"[reg_comp(reg)]);
+ }
+}
+
+static void ir3_instr_dump(struct ir3_dump_ctx *ctx,
+ struct ir3_instruction *instr);
+static void ir3_block_dump(struct ir3_dump_ctx *ctx,
+ struct ir3_block *block, const char *name);
+
+static void dump_instr(struct ir3_dump_ctx *ctx,
+ struct ir3_instruction *instr)
+{
+ /* if we've already visited this instruction, bail now: */
+ if (ir3_instr_check_mark(instr))
+ return;
+
+ /* some meta-instructions need to be handled specially: */
+ if (is_meta(instr)) {
+ if ((instr->opc == OPC_META_FO) ||
+ (instr->opc == OPC_META_FI)) {
+ unsigned i;
+ for (i = 1; i < instr->regs_count; i++) {
+ struct ir3_register *reg = instr->regs[i];
+ if (reg->flags & IR3_REG_SSA)
+ dump_instr(ctx, reg->instr);
+ }
+ } else if (instr->opc == OPC_META_FLOW) {
+ struct ir3_register *reg = instr->regs[1];
+ ir3_block_dump(ctx, instr->flow.if_block, "if");
+ if (instr->flow.else_block)
+ ir3_block_dump(ctx, instr->flow.else_block, "else");
+ if (reg->flags & IR3_REG_SSA)
+ dump_instr(ctx, reg->instr);
+ } else if (instr->opc == OPC_META_PHI) {
+ /* treat like a normal instruction: */
+ ir3_instr_dump(ctx, instr);
+ }
+ } else {
+ ir3_instr_dump(ctx, instr);
+ }
+}
+
+/* arrarraggh! if link is to something outside of the current block, we
+ * need to defer emitting the link until the end of the block, since the
+ * edge triggers pre-creation of the node it links to inside the cluster,
+ * even though it is meant to be outside..
+ */
+static struct {
+ char buf[40960];
+ unsigned n;
+} edge_buf;
+
+/* helper to print or defer: */
+static void printdef(struct ir3_dump_ctx *ctx,
+ bool defer, const char *fmt, ...)
+{
+ va_list ap;
+ va_start(ap, fmt);
+ if (defer) {
+ unsigned n = edge_buf.n;
+ n += vsnprintf(&edge_buf.buf[n], sizeof(edge_buf.buf) - n,
+ fmt, ap);
+ edge_buf.n = n;
+ } else {
+ vfprintf(ctx->f, fmt, ap);
+ }
+ va_end(ap);
+}
+
+static void dump_link2(struct ir3_dump_ctx *ctx,
+ struct ir3_instruction *instr, const char *target, bool defer)
+{
+ /* some meta-instructions need to be handled specially: */
+ if (is_meta(instr)) {
+ if (instr->opc == OPC_META_INPUT) {
+ printdef(ctx, defer, "input%lx:<in%u>:w -> %s",
+ PTRID(instr->inout.block),
+ instr->regs[0]->num, target);
+ } else if (instr->opc == OPC_META_FO) {
+ struct ir3_register *reg = instr->regs[1];
+ dump_link2(ctx, reg->instr, target, defer);
+ printdef(ctx, defer, "[label=\".%c\"]",
+ "xyzw"[instr->fo.off & 0x3]);
+ } else if (instr->opc == OPC_META_FI) {
+ unsigned i;
+
+ /* recursively dump all parents and links */
+ for (i = 1; i < instr->regs_count; i++) {
+ struct ir3_register *reg = instr->regs[i];
+ if (reg->flags & IR3_REG_SSA) {
+ dump_link2(ctx, reg->instr, target, defer);
+ printdef(ctx, defer, "[label=\".%c\"]",
+ "xyzw"[(i - 1) & 0x3]);
+ }
+ }
+ } else if (instr->opc == OPC_META_OUTPUT) {
+ printdef(ctx, defer, "output%lx:<out%u>:w -> %s",
+ PTRID(instr->inout.block),
+ instr->regs[0]->num, target);
+ } else if (instr->opc == OPC_META_PHI) {
+ /* treat like a normal instruction: */
+ printdef(ctx, defer, "instr%lx:<dst0> -> %s", PTRID(instr), target);
+ }
+ } else {
+ printdef(ctx, defer, "instr%lx:<dst0> -> %s", PTRID(instr), target);
+ }
+}
+
+static void dump_link(struct ir3_dump_ctx *ctx,
+ struct ir3_instruction *instr,
+ struct ir3_block *block, const char *target)
+{
+ bool defer = instr->block != block;
+ dump_link2(ctx, instr, target, defer);
+ printdef(ctx, defer, "\n");
+}
+
+static struct ir3_register *follow_flow(struct ir3_register *reg)
+{
+ if (reg->flags & IR3_REG_SSA) {
+ struct ir3_instruction *instr = reg->instr;
+ /* go with the flow.. */
+ if (is_meta(instr) && (instr->opc == OPC_META_FLOW))
+ return instr->regs[1];
+ }
+ return reg;
+}
+
+static void ir3_instr_dump(struct ir3_dump_ctx *ctx,
+ struct ir3_instruction *instr)
+{
+ unsigned i;
+
+ fprintf(ctx->f, "instr%lx [shape=record,style=filled,fillcolor=lightgrey,label=\"{",
+ PTRID(instr));
+ dump_instr_name(ctx, instr);
+
+ /* destination register: */
+ fprintf(ctx->f, "|<dst0>");
+
+ /* source register(s): */
+ for (i = 1; i < instr->regs_count; i++) {
+ struct ir3_register *reg = follow_flow(instr->regs[i]);
+
+ fprintf(ctx->f, "|");
+
+ if (reg->flags & IR3_REG_SSA)
+ fprintf(ctx->f, "<src%u> ", (i - 1));
+
+ dump_reg_name(ctx, reg);
+ }
+
+ fprintf(ctx->f, "}\"];\n");
+
+ /* and recursively dump dependent instructions: */
+ for (i = 1; i < instr->regs_count; i++) {
+ struct ir3_register *reg = instr->regs[i];
+ char target[32]; /* link target */
+
+ if (!(reg->flags & IR3_REG_SSA))
+ continue;
+
+ snprintf(target, sizeof(target), "instr%lx:<src%u>",
+ PTRID(instr), (i - 1));
+
+ dump_instr(ctx, reg->instr);
+ dump_link(ctx, follow_flow(reg)->instr, instr->block, target);
+ }
+}
+
+static void ir3_block_dump(struct ir3_dump_ctx *ctx,
+ struct ir3_block *block, const char *name)
+{
+ unsigned i, n;
+
+ n = edge_buf.n;
+
+ fprintf(ctx->f, "subgraph cluster%lx {\n", PTRID(block));
+ fprintf(ctx->f, "label=\"%s\";\n", name);
+
+ /* draw inputs: */
+ fprintf(ctx->f, "input%lx [shape=record,label=\"inputs", PTRID(block));
+ for (i = 0; i < block->ninputs; i++)
+ if (block->inputs[i])
+ fprintf(ctx->f, "|<in%u> i%u.%c", i, (i >> 2), "xyzw"[i & 0x3]);
+ fprintf(ctx->f, "\"];\n");
+
+ /* draw instruction graph: */
+ for (i = 0; i < block->noutputs; i++)
+ dump_instr(ctx, block->outputs[i]);
+
+ /* draw outputs: */
+ fprintf(ctx->f, "output%lx [shape=record,label=\"outputs", PTRID(block));
+ for (i = 0; i < block->noutputs; i++)
+ fprintf(ctx->f, "|<out%u> o%u.%c", i, (i >> 2), "xyzw"[i & 0x3]);
+ fprintf(ctx->f, "\"];\n");
+
+ /* and links to outputs: */
+ for (i = 0; i < block->noutputs; i++) {
+ char target[32]; /* link target */
+
+ /* NOTE: there could be outputs that are never assigned,
+ * so skip them
+ */
+ if (!block->outputs[i])
+ continue;
+
+ snprintf(target, sizeof(target), "output%lx:<out%u>:e",
+ PTRID(block), i);
+
+ dump_link(ctx, block->outputs[i], block, target);
+ }
+
+ fprintf(ctx->f, "}\n");
+
+ /* and links to inputs: */
+ if (block->parent) {
+ for (i = 0; i < block->ninputs; i++) {
+ char target[32]; /* link target */
+
+ if (!block->inputs[i])
+ continue;
+
+ dump_instr(ctx, block->inputs[i]);
+
+ snprintf(target, sizeof(target), "input%lx:<in%u>:e",
+ PTRID(block), i);
+
+ dump_link(ctx, block->inputs[i], block, target);
+ }
+ }
+
+ /* dump deferred edges: */
+ if (edge_buf.n > n) {
+ fprintf(ctx->f, "%*s", edge_buf.n - n, &edge_buf.buf[n]);
+ edge_buf.n = n;
+ }
+}
+
+void ir3_shader_dump(struct ir3_shader *shader, const char *name,
+ struct ir3_block *block /* XXX maybe 'block' ptr should move to ir3_shader? */,
+ FILE *f)
+{
+ struct ir3_dump_ctx ctx = {
+ .f = f,
+ };
+ ir3_shader_clear_mark(shader);
+ fprintf(ctx.f, "digraph G {\n");
+ fprintf(ctx.f, "rankdir=RL;\n");
+ fprintf(ctx.f, "nodesep=0.25;\n");
+ fprintf(ctx.f, "ranksep=1.5;\n");
+ ir3_block_dump(&ctx, block, name);
+ fprintf(ctx.f, "}\n");
+}
+
+/*
+ * For Debugging:
+ */
+
+void
+ir3_dump_instr_single(struct ir3_instruction *instr)
+{
+ struct ir3_dump_ctx ctx = {
+ .f = stdout,
+ .verbose = true,
+ };
+ unsigned i;
+
+ dump_instr_name(&ctx, instr);
+ for (i = 0; i < instr->regs_count; i++) {
+ struct ir3_register *reg = instr->regs[i];
+ printf(i ? ", " : " ");
+ dump_reg_name(&ctx, reg);
+ }
+ printf("\n");
+}
+
+void
+ir3_dump_instr_list(struct ir3_instruction *instr)
+{
+ unsigned n = 0;
+
+ while (instr) {
+ ir3_dump_instr_single(instr);
+ if (!is_meta(instr))
+ n++;
+ instr = instr->next;
+ }
+ printf("%u instructions\n", n);
+}
--- /dev/null
+/* -*- mode: C; c-file-style: "k&r"; tab-width 4; indent-tabs-mode: t; -*- */
+
+/*
+ * Copyright (C) 2014 Rob Clark <robclark@freedesktop.org>
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the next
+ * paragraph) shall be included in all copies or substantial portions of the
+ * Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+ * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
+ * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
+ * SOFTWARE.
+ *
+ * Authors:
+ * Rob Clark <robclark@freedesktop.org>
+ */
+
+#include <stdarg.h>
+
+#include "ir3.h"
+
+/*
+ * Flatten: flatten out legs of if/else, etc
+ *
+ * TODO probably should use some heuristic to decide to not flatten
+ * if one side of the other is too large / deeply nested / whatever?
+ */
+
+struct ir3_flatten_ctx {
+ struct ir3_block *block;
+ unsigned cnt;
+};
+
+static struct ir3_register *unwrap(struct ir3_register *reg)
+{
+
+ if (reg->flags & IR3_REG_SSA) {
+ struct ir3_instruction *instr = reg->instr;
+ if (is_meta(instr)) {
+ switch (instr->opc) {
+ case OPC_META_OUTPUT:
+ case OPC_META_FLOW:
+ return instr->regs[1];
+ default:
+ break;
+ }
+ }
+ }
+ return reg;
+}
+
+static void ir3_instr_flatten(struct ir3_flatten_ctx *ctx,
+ struct ir3_instruction *instr)
+{
+ unsigned i;
+
+ /* if we've already visited this instruction, bail now: */
+ if (ir3_instr_check_mark(instr))
+ return;
+
+ instr->block = ctx->block;
+
+ /* TODO: maybe some threshold to decide whether to
+ * flatten or not??
+ */
+ if (is_meta(instr)) {
+ if (instr->opc == OPC_META_PHI) {
+ struct ir3_register *cond, *t, *f;
+
+ /* convert the PHI instruction to sel.{f16,f32} */
+ instr->category = 3;
+
+ /* instruction type based on dst size: */
+ if (instr->regs[0]->flags & IR3_REG_HALF)
+ instr->opc = OPC_SEL_F16;
+ else
+ instr->opc = OPC_SEL_F32;
+
+ /* swap around src register order, to match what
+ * hw expects:
+ */
+ cond = instr->regs[1];
+ t = instr->regs[2]; /* true val */
+ f = instr->regs[3]; /* false val */
+
+ instr->regs[1] = unwrap(f);
+ instr->regs[2] = unwrap(cond);
+ instr->regs[3] = unwrap(t);
+
+ ctx->cnt++;
+ } else if ((instr->opc == OPC_META_INPUT) &&
+ (instr->regs_count == 2)) {
+ type_t ftype;
+
+ if (instr->regs[0]->flags & IR3_REG_HALF)
+ ftype = TYPE_F16;
+ else
+ ftype = TYPE_F32;
+
+ /* convert meta:input to mov: */
+ instr->category = 1;
+ instr->cat1.src_type = ftype;
+ instr->cat1.dst_type = ftype;
+ }
+ }
+
+ /* recursively visit children: */
+ for (i = 1; i < instr->regs_count; i++) {
+ struct ir3_register *src = instr->regs[i];
+ if (src->flags & IR3_REG_SSA)
+ ir3_instr_flatten(ctx, src->instr);
+ }
+}
+
+/* return >= 0 is # of phi's flattened, < 0 is error */
+int ir3_block_flatten(struct ir3_block *block)
+{
+ struct ir3_flatten_ctx ctx = {
+ .block = block,
+ };
+ unsigned i;
+
+ ir3_shader_clear_mark(block->shader);
+ for(i = 0; i < block->noutputs; i++)
+ if (block->outputs[i])
+ ir3_instr_flatten(&ctx, block->outputs[i]);
+
+ return ctx.cnt;
+}
--- /dev/null
+/* -*- mode: C; c-file-style: "k&r"; tab-width 4; indent-tabs-mode: t; -*- */
+
+/*
+ * Copyright (C) 2014 Rob Clark <robclark@freedesktop.org>
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the next
+ * paragraph) shall be included in all copies or substantial portions of the
+ * Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+ * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
+ * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
+ * SOFTWARE.
+ *
+ * Authors:
+ * Rob Clark <robclark@freedesktop.org>
+ */
+
+#include "pipe/p_shader_tokens.h"
+#include "util/u_math.h"
+
+#include "ir3.h"
+#include "ir3_visitor.h"
+
+/*
+ * Register Assignment:
+ *
+ * NOTE: currently only works on a single basic block.. need to think
+ * about how multiple basic blocks are going to get scheduled. But
+ * I think I want to re-arrange how blocks work, ie. get rid of the
+ * block nesting thing..
+ *
+ * NOTE: we could do register coalescing (eliminate moves) as part of
+ * the RA step.. OTOH I think we need to do scheduling before register
+ * assignment. And if we remove a mov that effects scheduling (unless
+ * we leave a placeholder nop, which seems lame), so I'm not really
+ * sure how practical this is to do both in a single stage. But OTOH
+ * I'm not really sure a sane way for the CP stage to realize when it
+ * cannot remove a mov due to multi-register constraints..
+ *
+ */
+
+struct ir3_ra_ctx {
+ struct ir3_block *block;
+ enum shader_t type;
+ int cnt;
+ bool error;
+};
+
+struct ir3_ra_assignment {
+ int8_t off; /* offset of instruction dst within range */
+ uint8_t num; /* number of components for the range */
+};
+
+static void ra_assign(struct ir3_ra_ctx *ctx,
+ struct ir3_instruction *assigner, int num);
+static struct ir3_ra_assignment ra_calc(struct ir3_instruction *instr);
+
+/*
+ * Register Allocation:
+ */
+
+#define REG(n, wm) (struct ir3_register){ \
+ /*.flags = ((so)->half_precision) ? IR3_REG_HALF : 0,*/ \
+ .num = (n), \
+ .wrmask = TGSI_WRITEMASK_ ## wm, \
+ }
+
+/* check that the register exists, is a GPR and is not special (a0/p0) */
+static struct ir3_register * reg_check(struct ir3_instruction *instr, unsigned n)
+{
+ if ((n < instr->regs_count) && reg_gpr(instr->regs[n]))
+ return instr->regs[n];
+ return NULL;
+}
+
+static int output_base(struct ir3_ra_ctx *ctx)
+{
+ /* ugg, for fragment shader we need to have input at r0.x
+ * (or at least if there is a way to configure it, I can't
+ * see how because the blob driver always uses r0.x (ie.
+ * all zeros)
+ */
+ if (ctx->type == SHADER_FRAGMENT)
+ return 2;
+ return 0;
+}
+
+/* live means read before written */
+static void compute_liveregs(struct ir3_ra_ctx *ctx,
+ struct ir3_instruction *instr, regmask_t *liveregs)
+{
+ struct ir3_block *block = instr->block;
+ regmask_t written;
+ unsigned i, j;
+
+ regmask_init(liveregs);
+ regmask_init(&written);
+
+ for (instr = instr->next; instr; instr = instr->next) {
+ struct ir3_register *r;
+
+ if (is_meta(instr))
+ continue;
+
+ /* check first src's read: */
+ for (j = 1; j < instr->regs_count; j++) {
+ r = reg_check(instr, j);
+ if (r)
+ regmask_set_if_not(liveregs, r, &written);
+ }
+
+ /* then dst written (if assigned already): */
+ if (instr->flags & IR3_INSTR_MARK) {
+ r = reg_check(instr, 0);
+ if (r)
+ regmask_set(&written, r);
+ }
+ }
+
+ /* be sure to account for output registers too: */
+ for (i = 0; i < block->noutputs; i++) {
+ struct ir3_register reg = REG(output_base(ctx) + i, X);
+ regmask_set_if_not(liveregs, ®, &written);
+ }
+}
+
+/* calculate registers that are clobbered before last use of 'assigner'.
+ * This needs to be done backwards, although it could possibly be
+ * combined into compute_liveregs(). (Ie. compute_liveregs() could
+ * reverse the list, then do this part backwards reversing the list
+ * again back to original order.) Otoh, probably I should try to
+ * construct a proper interference graph instead.
+ *
+ * XXX this need to follow the same recursion path that is used for
+ * to rename/assign registers (ie. ra_assign_src()).. this is a bit
+ * ugly right now, maybe refactor into node iterator sort of things
+ * that iterates nodes in the correct order?
+ */
+static bool compute_clobbers(struct ir3_ra_ctx *ctx,
+ struct ir3_instruction *instr, struct ir3_instruction *assigner,
+ regmask_t *liveregs)
+{
+ unsigned i;
+ bool live = false, was_live = false;
+
+ if (instr == NULL) {
+ struct ir3_block *block = ctx->block;
+
+ /* if at the end, check outputs: */
+ for (i = 0; i < block->noutputs; i++)
+ if (block->outputs[i] == assigner)
+ return true;
+ return false;
+ }
+
+ for (i = 1; i < instr->regs_count; i++) {
+ struct ir3_register *reg = instr->regs[i];
+ if ((reg->flags & IR3_REG_SSA) && (reg->instr == assigner)) {
+ if (is_meta(instr)) {
+ switch (instr->opc) {
+ case OPC_META_INPUT:
+ // TODO
+ assert(0);
+ break;
+ case OPC_META_FO:
+ case OPC_META_FI:
+ was_live |= compute_clobbers(ctx, instr->next,
+ instr, liveregs);
+ break;
+ default:
+ break;
+ }
+ }
+ live = true;
+ break;
+ }
+ }
+
+ was_live |= compute_clobbers(ctx, instr->next, assigner, liveregs);
+
+ if (was_live && (instr->regs_count > 0) &&
+ (instr->flags & IR3_INSTR_MARK) &&
+ !is_meta(instr))
+ regmask_set(liveregs, instr->regs[0]);
+
+ return live || was_live;
+}
+
+static int find_available(regmask_t *liveregs, int size)
+{
+ unsigned i;
+ for (i = 0; i < MAX_REG - size; i++) {
+ if (!regmask_get(liveregs, ®(i, X))) {
+ unsigned start = i++;
+ for (; (i < MAX_REG) && ((i - start) < size); i++)
+ if (regmask_get(liveregs, ®(i, X)))
+ break;
+ if ((i - start) >= size)
+ return start;
+ }
+ }
+ assert(0);
+ return -1;
+}
+
+static int alloc_block(struct ir3_ra_ctx *ctx,
+ struct ir3_instruction *instr, int size)
+{
+ if (!instr) {
+ /* special case, allocating shader outputs. At this
+ * point, nothing is allocated, just start the shader
+ * outputs at r0.x and let compute_liveregs() take
+ * care of the rest from here:
+ */
+ return 0;
+ } else {
+ regmask_t liveregs;
+ compute_liveregs(ctx, instr, &liveregs);
+
+ // XXX XXX XXX XXX XXX XXX XXX XXX XXX
+ // XXX hack.. maybe ra_calc should give us a list of
+ // instrs to compute_clobbers() on?
+ if (is_meta(instr) && (instr->opc == OPC_META_INPUT) &&
+ (instr->regs_count == 1)) {
+ unsigned i, base = instr->regs[0]->num & ~0x3;
+ for (i = 0; i < 4; i++) {
+ struct ir3_instruction *in = ctx->block->inputs[base + i];
+ if (in)
+ compute_clobbers(ctx, in->next, in, &liveregs);
+ }
+ } else
+ // XXX XXX XXX XXX XXX XXX XXX XXX XXX
+ compute_clobbers(ctx, instr->next, instr, &liveregs);
+ return find_available(&liveregs, size);
+ }
+}
+
+/*
+ * Constraint Calculation:
+ */
+
+struct ra_calc_visitor {
+ struct ir3_visitor base;
+ struct ir3_ra_assignment a;
+};
+
+static inline struct ra_calc_visitor *ra_calc_visitor(struct ir3_visitor *v)
+{
+ return (struct ra_calc_visitor *)v;
+}
+
+/* calculate register assignment for the instruction. If the register
+ * written by this instruction is required to be part of a range, to
+ * handle other (input/output/sam/bary.f/etc) contiguous register range
+ * constraints, that is calculated handled here.
+ */
+static void ra_calc_dst(struct ir3_visitor *v,
+ struct ir3_instruction *instr, struct ir3_register *reg)
+{
+ struct ra_calc_visitor *c = ra_calc_visitor(v);
+ if (is_tex(instr)) {
+ c->a.off = 0;
+ c->a.num = 4;
+ } else {
+ c->a.off = 0;
+ c->a.num = 1;
+ }
+}
+
+static void
+ra_calc_dst_shader_input(struct ir3_visitor *v,
+ struct ir3_instruction *instr, struct ir3_register *reg)
+{
+ struct ra_calc_visitor *c = ra_calc_visitor(v);
+ struct ir3_block *block = instr->block;
+ struct ir3_register *dst = instr->regs[0];
+ unsigned base = dst->num & ~0x3;
+ unsigned i, num = 0;
+
+ assert(!(dst->flags & IR3_REG_IA));
+
+ /* check what input components we need: */
+ for (i = 0; i < 4; i++) {
+ unsigned idx = base + i;
+ if ((idx < block->ninputs) && block->inputs[idx])
+ num = i + 1;
+ }
+
+ c->a.off = dst->num - base;
+ c->a.num = num;
+}
+
+static void ra_calc_src_fanin(struct ir3_visitor *v,
+ struct ir3_instruction *instr, struct ir3_register *reg)
+{
+ struct ra_calc_visitor *c = ra_calc_visitor(v);
+ unsigned srcn = ir3_instr_regno(instr, reg) - 1;
+ c->a.off -= srcn;
+ c->a.num += srcn;
+ c->a.num = MAX2(c->a.num, instr->regs_count - 1);
+}
+
+static const struct ir3_visitor_funcs calc_visitor_funcs = {
+ .instr = ir3_visit_instr,
+ .dst_shader_input = ra_calc_dst_shader_input,
+ .dst_fanout = ra_calc_dst,
+ .dst_fanin = ra_calc_dst,
+ .dst = ra_calc_dst,
+ .src_fanout = ir3_visit_reg,
+ .src_fanin = ra_calc_src_fanin,
+ .src = ir3_visit_reg,
+};
+
+static struct ir3_ra_assignment ra_calc(struct ir3_instruction *assigner)
+{
+ struct ra_calc_visitor v = {
+ .base.funcs = &calc_visitor_funcs,
+ };
+
+ ir3_visit_instr(&v.base, assigner);
+
+ return v.a;
+}
+
+/*
+ * Register Assignment:
+ */
+
+struct ra_assign_visitor {
+ struct ir3_visitor base;
+ struct ir3_ra_ctx *ctx;
+ int num;
+};
+
+static inline struct ra_assign_visitor *ra_assign_visitor(struct ir3_visitor *v)
+{
+ return (struct ra_assign_visitor *)v;
+}
+
+static void ra_assign_reg(struct ir3_visitor *v,
+ struct ir3_instruction *instr, struct ir3_register *reg)
+{
+ struct ra_assign_visitor *a = ra_assign_visitor(v);
+ reg->flags &= ~IR3_REG_SSA;
+ reg->num = a->num;
+}
+
+static void ra_assign_dst_shader_input(struct ir3_visitor *v,
+ struct ir3_instruction *instr, struct ir3_register *reg)
+{
+ struct ra_assign_visitor *a = ra_assign_visitor(v);
+ unsigned i, base = reg->num & ~0x3;
+ int off = base - reg->num;
+
+ ra_assign_reg(v, instr, reg);
+ reg->flags |= IR3_REG_IA;
+
+ /* trigger assignment of all our companion input components: */
+ for (i = 0; i < 4; i++) {
+ struct ir3_instruction *in = instr->block->inputs[i+base];
+ if (in && is_meta(in) && (in->opc == OPC_META_INPUT))
+ ra_assign(a->ctx, in, a->num + off + i);
+ }
+}
+
+static void ra_assign_dst_fanout(struct ir3_visitor *v,
+ struct ir3_instruction *instr, struct ir3_register *reg)
+{
+ struct ra_assign_visitor *a = ra_assign_visitor(v);
+ struct ir3_register *src = instr->regs[1];
+ ra_assign_reg(v, instr, reg);
+ if (src->flags & IR3_REG_SSA)
+ ra_assign(a->ctx, src->instr, a->num - instr->fo.off);
+}
+
+static void ra_assign_src_fanout(struct ir3_visitor *v,
+ struct ir3_instruction *instr, struct ir3_register *reg)
+{
+ struct ra_assign_visitor *a = ra_assign_visitor(v);
+ ra_assign_reg(v, instr, reg);
+ ra_assign(a->ctx, instr, a->num + instr->fo.off);
+}
+
+
+static void ra_assign_src_fanin(struct ir3_visitor *v,
+ struct ir3_instruction *instr, struct ir3_register *reg)
+{
+ struct ra_assign_visitor *a = ra_assign_visitor(v);
+ unsigned j, srcn = ir3_instr_regno(instr, reg) - 1;
+ ra_assign_reg(v, instr, reg);
+ ra_assign(a->ctx, instr, a->num - srcn);
+ for (j = 1; j < instr->regs_count; j++) {
+ struct ir3_register *reg = instr->regs[j];
+ if (reg->flags & IR3_REG_SSA) /* could be renamed already */
+ ra_assign(a->ctx, reg->instr, a->num - srcn + j - 1);
+ }
+}
+
+static const struct ir3_visitor_funcs assign_visitor_funcs = {
+ .instr = ir3_visit_instr,
+ .dst_shader_input = ra_assign_dst_shader_input,
+ .dst_fanout = ra_assign_dst_fanout,
+ .dst_fanin = ra_assign_reg,
+ .dst = ra_assign_reg,
+ .src_fanout = ra_assign_src_fanout,
+ .src_fanin = ra_assign_src_fanin,
+ .src = ra_assign_reg,
+};
+
+static void ra_assign(struct ir3_ra_ctx *ctx,
+ struct ir3_instruction *assigner, int num)
+{
+ struct ra_assign_visitor v = {
+ .base.funcs = &assign_visitor_funcs,
+ .ctx = ctx,
+ .num = num,
+ };
+
+ /* if we've already visited this instruction, bail now: */
+ if (ir3_instr_check_mark(assigner)) {
+ debug_assert(assigner->regs[0]->num == num);
+ if (assigner->regs[0]->num != num) {
+ /* impossible situation, should have been resolved
+ * at an earlier stage by inserting extra mov's:
+ */
+ ctx->error = true;
+ }
+ return;
+ }
+
+ ir3_visit_instr(&v.base, assigner);
+}
+
+/*
+ *
+ */
+
+static void ir3_instr_ra(struct ir3_ra_ctx *ctx,
+ struct ir3_instruction *instr)
+{
+ struct ir3_ra_assignment a;
+ unsigned num;
+
+ /* skip over nop's */
+ if (instr->regs_count == 0)
+ return;
+
+ /* if we've already visited this instruction, bail now: */
+ if (instr->flags & IR3_INSTR_MARK)
+ return;
+
+ /* allocate register(s): */
+ a = ra_calc(instr);
+ num = alloc_block(ctx, instr, a.num) + a.off;
+
+ ra_assign(ctx, instr, num);
+}
+
+/* flatten into shader: */
+// XXX this should probably be somewhere else:
+static void legalize(struct ir3_ra_ctx *ctx, struct ir3_block *block)
+{
+ struct ir3_instruction *n;
+ struct ir3_shader *shader = block->shader;
+ struct ir3_instruction *end =
+ ir3_instr_create(block, 0, OPC_END);
+ struct ir3_instruction *last_input = NULL;
+ regmask_t needs_ss;
+ regmask_t needs_sy;
+
+ regmask_init(&needs_ss);
+ regmask_init(&needs_sy);
+
+ shader->instrs_count = 0;
+
+ for (n = block->head; n; n = n->next) {
+ unsigned i;
+
+ if (is_meta(n))
+ continue;
+
+ for (i = 1; i < n->regs_count; i++) {
+ struct ir3_register *reg = n->regs[i];
+
+ if (is_gpr(reg)) {
+
+ /* TODO: we probably only need (ss) for alu
+ * instr consuming sfu result.. need to make
+ * some tests for both this and (sy)..
+ */
+ if (regmask_get(&needs_ss, reg)) {
+ n->flags |= IR3_INSTR_SS;
+ regmask_init(&needs_ss);
+ }
+
+ if (regmask_get(&needs_sy, reg)) {
+ n->flags |= IR3_INSTR_SY;
+ regmask_init(&needs_sy);
+ }
+ }
+ }
+
+ shader->instrs[shader->instrs_count++] = n;
+
+ if (is_sfu(n))
+ regmask_set(&needs_ss, n->regs[0]);
+ if (is_tex(n))
+ regmask_set(&needs_sy, n->regs[0]);
+ if (is_input(n))
+ last_input = n;
+ }
+
+ if (last_input)
+ last_input->regs[0]->flags |= IR3_REG_EI;
+
+ shader->instrs[shader->instrs_count++] = end;
+
+ shader->instrs[0]->flags |= IR3_INSTR_SS | IR3_INSTR_SY;
+}
+
+static int block_ra(struct ir3_ra_ctx *ctx, struct ir3_block *block)
+{
+ struct ir3_instruction *n;
+
+ if (!block->parent) {
+ unsigned i;
+ int base, off = output_base(ctx);
+
+ base = alloc_block(ctx, NULL, block->noutputs + off);
+
+ for (i = 0; i < block->noutputs; i++)
+ if (block->outputs[i])
+ ra_assign(ctx, block->outputs[i], base + i + off);
+
+ if (ctx->type == SHADER_FRAGMENT) {
+ for (i = 0; i < block->ninputs; i++)
+ if (block->inputs[i])
+ ra_assign(ctx, block->inputs[i], base + i);
+ } else {
+ for (i = 0; i < block->ninputs; i++)
+ if (block->inputs[i])
+ ir3_instr_ra(ctx, block->inputs[i]);
+ }
+ }
+
+ /* then loop over instruction list and assign registers:
+ */
+ n = block->head;
+ while (n) {
+ ir3_instr_ra(ctx, n);
+ if (ctx->error)
+ return -1;
+ n = n->next;
+ }
+
+ legalize(ctx, block);
+
+ return 0;
+}
+
+int ir3_block_ra(struct ir3_block *block, enum shader_t type)
+{
+ struct ir3_ra_ctx ctx = {
+ .block = block,
+ .type = type,
+ };
+ ir3_shader_clear_mark(block->shader);
+ return block_ra(&ctx, block);
+}
--- /dev/null
+/* -*- mode: C; c-file-style: "k&r"; tab-width 4; indent-tabs-mode: t; -*- */
+
+/*
+ * Copyright (C) 2014 Rob Clark <robclark@freedesktop.org>
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the next
+ * paragraph) shall be included in all copies or substantial portions of the
+ * Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+ * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
+ * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
+ * SOFTWARE.
+ *
+ * Authors:
+ * Rob Clark <robclark@freedesktop.org>
+ */
+
+
+#include "util/u_math.h"
+
+#include "ir3.h"
+
+/*
+ * Instruction Scheduling:
+ *
+ * Using the depth sorted list from depth pass, attempt to recursively
+ * schedule deepest unscheduled path. The first instruction that cannot
+ * be scheduled, returns the required delay slots it needs, at which
+ * point we return back up to the top and attempt to schedule by next
+ * highest depth. After a sufficient number of instructions have been
+ * scheduled, return back to beginning of list and start again. If you
+ * reach the end of depth sorted list without being able to insert any
+ * instruction, insert nop's. Repeat until no more unscheduled
+ * instructions.
+ */
+
+struct ir3_sched_ctx {
+ struct ir3_instruction *scheduled;
+ unsigned cnt;
+};
+
+static struct ir3_instruction *
+deepest(struct ir3_instruction **srcs, unsigned nsrcs)
+{
+ struct ir3_instruction *d = NULL;
+ unsigned i = 0, id = 0;
+
+ while ((i < nsrcs) && !(d = srcs[id = i]))
+ i++;
+
+ if (!d)
+ return NULL;
+
+ for (; i < nsrcs; i++)
+ if (srcs[i] && (srcs[i]->depth > d->depth))
+ d = srcs[id = i];
+
+ srcs[id] = NULL;
+
+ return d;
+}
+
+static unsigned distance(struct ir3_sched_ctx *ctx,
+ struct ir3_instruction *instr, unsigned maxd)
+{
+ struct ir3_instruction *n = ctx->scheduled;
+ unsigned d = 0;
+ while (n && (n != instr) && (d < maxd)) {
+ if (!is_meta(n))
+ d++;
+ n = n->next;
+ }
+ return d;
+}
+
+/* TODO maybe we want double linked list? */
+static struct ir3_instruction * prev(struct ir3_instruction *instr)
+{
+ struct ir3_instruction *p = instr->block->head;
+ while (p && (p->next != instr))
+ p = p->next;
+ return p;
+}
+
+static void schedule(struct ir3_sched_ctx *ctx,
+ struct ir3_instruction *instr, bool remove)
+{
+ struct ir3_block *block = instr->block;
+
+ /* maybe there is a better way to handle this than just stuffing
+ * a nop.. ideally we'd know about this constraint in the
+ * scheduling and depth calculation..
+ */
+ if (ctx->scheduled && is_sfu(ctx->scheduled) && is_sfu(instr))
+ schedule(ctx, ir3_instr_create(block, 0, OPC_NOP), false);
+
+ /* remove from depth list:
+ */
+ if (remove) {
+ struct ir3_instruction *p = prev(instr);
+
+ /* NOTE: this can happen for inputs which are not
+ * read.. in that case there is no need to schedule
+ * the input, so just bail:
+ */
+ if (instr != (p ? p->next : block->head))
+ return;
+
+ if (p)
+ p->next = instr->next;
+ else
+ block->head = instr->next;
+ }
+
+ instr->flags |= IR3_INSTR_MARK;
+
+ instr->next = ctx->scheduled;
+ ctx->scheduled = instr;
+
+ ctx->cnt++;
+}
+
+/*
+ * Delay-slot calculation. Follows fanin/fanout.
+ */
+
+static unsigned delay_calc2(struct ir3_sched_ctx *ctx,
+ struct ir3_instruction *assigner,
+ struct ir3_instruction *consumer, unsigned srcn)
+{
+ unsigned delay = 0;
+
+ if (is_meta(assigner)) {
+ unsigned i;
+ for (i = 1; i < assigner->regs_count; i++) {
+ struct ir3_register *reg = assigner->regs[i];
+ if (reg->flags & IR3_REG_SSA) {
+ unsigned d = delay_calc2(ctx, reg->instr,
+ consumer, srcn);
+ delay = MAX2(delay, d);
+ }
+ }
+ } else {
+ delay = ir3_delayslots(assigner, consumer, srcn);
+ delay -= distance(ctx, assigner, delay);
+ }
+
+ return delay;
+}
+
+static unsigned delay_calc(struct ir3_sched_ctx *ctx,
+ struct ir3_instruction *instr)
+{
+ unsigned i, delay = 0;
+
+ for (i = 1; i < instr->regs_count; i++) {
+ struct ir3_register *reg = instr->regs[i];
+ if (reg->flags & IR3_REG_SSA) {
+ unsigned d = delay_calc2(ctx, reg->instr,
+ instr, i - 1);
+ delay = MAX2(delay, d);
+ }
+ }
+
+ return delay;
+}
+
+/* A negative return value signals that an instruction has been newly
+ * scheduled, return back up to the top of the stack (to block_sched())
+ */
+static int trysched(struct ir3_sched_ctx *ctx,
+ struct ir3_instruction *instr)
+{
+ struct ir3_instruction *srcs[ARRAY_SIZE(instr->regs) - 1];
+ struct ir3_instruction *src;
+ unsigned i, delay, nsrcs = 0;
+
+ /* if already scheduled: */
+ if (instr->flags & IR3_INSTR_MARK)
+ return 0;
+
+ /* figure out our src's: */
+ for (i = 1; i < instr->regs_count; i++) {
+ struct ir3_register *reg = instr->regs[i];
+ if (reg->flags & IR3_REG_SSA)
+ srcs[nsrcs++] = reg->instr;
+ }
+
+ /* for each src register in sorted order:
+ */
+ delay = 0;
+ while ((src = deepest(srcs, nsrcs))) {
+ delay = trysched(ctx, src);
+ if (delay)
+ return delay;
+ }
+
+ /* all our dependents are scheduled, figure out if
+ * we have enough delay slots to schedule ourself:
+ */
+ delay = delay_calc(ctx, instr);
+
+ if (!delay) {
+ schedule(ctx, instr, true);
+ return -1;
+ }
+
+ return delay;
+}
+
+static struct ir3_instruction * reverse(struct ir3_instruction *instr)
+{
+ struct ir3_instruction *reversed = NULL;
+ while (instr) {
+ struct ir3_instruction *next = instr->next;
+ instr->next = reversed;
+ reversed = instr;
+ instr = next;
+ }
+ return reversed;
+}
+
+static void block_sched(struct ir3_sched_ctx *ctx, struct ir3_block *block)
+{
+ struct ir3_instruction *instr;
+
+ /* schedule all the shader input's (meta-instr) first so that
+ * the RA step sees that the input registers contain a value
+ * from the start of the shader:
+ */
+ if (!block->parent) {
+ unsigned i;
+ for (i = 0; i < block->ninputs; i++) {
+ struct ir3_instruction *in = block->inputs[i];
+ if (in)
+ schedule(ctx, in, true);
+ }
+ }
+
+ while ((instr = block->head)) {
+ /* NOTE: always grab next *before* trysched(), in case the
+ * instruction is actually scheduled (and therefore moved
+ * from depth list into scheduled list)
+ */
+ struct ir3_instruction *next = instr->next;
+ int cnt = trysched(ctx, instr);
+ /* -1 is signal to return up stack, but to us means same as 0: */
+ cnt = MAX2(0, cnt);
+ cnt += ctx->cnt;
+ instr = next;
+
+ /* if deepest remaining instruction cannot be scheduled, try
+ * the increasingly more shallow instructions until needed
+ * number of delay slots is filled:
+ */
+ while (instr && (cnt > ctx->cnt)) {
+ next = instr->next;
+ trysched(ctx, instr);
+ instr = next;
+ }
+
+ /* and if we run out of instructions that can be scheduled,
+ * then it is time for nop's:
+ */
+ while (cnt > ctx->cnt)
+ schedule(ctx, ir3_instr_create(block, 0, OPC_NOP), false);
+ }
+
+ /* at this point, scheduled list is in reverse order, so fix that: */
+ block->head = reverse(ctx->scheduled);
+}
+
+void ir3_block_sched(struct ir3_block *block)
+{
+ struct ir3_sched_ctx ctx = {0};
+ ir3_shader_clear_mark(block->shader);
+ block_sched(&ctx, block);
+}
--- /dev/null
+/* -*- mode: C; c-file-style: "k&r"; tab-width 4; indent-tabs-mode: t; -*- */
+
+/*
+ * Copyright (C) 2014 Rob Clark <robclark@freedesktop.org>
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the next
+ * paragraph) shall be included in all copies or substantial portions of the
+ * Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+ * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
+ * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
+ * SOFTWARE.
+ *
+ * Authors:
+ * Rob Clark <robclark@freedesktop.org>
+ */
+
+#ifndef IR3_VISITOR_H_
+#define IR3_VISITOR_H_
+
+/**
+ * Visitor which follows dst to src relationships between instructions,
+ * first visiting the dst (writer) instruction, followed by src (reader)
+ * instruction(s).
+ *
+ * TODO maybe we want multiple different visitors to walk the
+ * graph in different ways?
+ */
+
+struct ir3_visitor;
+
+typedef void (*ir3_visit_instr_func)(struct ir3_visitor *v,
+ struct ir3_instruction *instr);
+
+typedef void (*ir3_visit_reg_func)(struct ir3_visitor *v,
+ struct ir3_instruction *instr, struct ir3_register *reg);
+
+struct ir3_visitor_funcs {
+ ir3_visit_instr_func instr; // TODO do we need??
+
+ ir3_visit_reg_func dst_shader_input;
+ ir3_visit_reg_func dst_block_input;
+ ir3_visit_reg_func dst_fanout;
+ ir3_visit_reg_func dst_fanin;
+ ir3_visit_reg_func dst;
+
+ ir3_visit_reg_func src_block_input;
+ ir3_visit_reg_func src_fanout;
+ ir3_visit_reg_func src_fanin;
+ ir3_visit_reg_func src;
+};
+
+struct ir3_visitor {
+ const struct ir3_visitor_funcs *funcs;
+ bool error;
+};
+
+#include "util/u_debug.h"
+
+static void visit_instr_dst(struct ir3_visitor *v,
+ struct ir3_instruction *instr)
+{
+ struct ir3_register *reg = instr->regs[0];
+
+ if (is_meta(instr)) {
+ switch (instr->opc) {
+ case OPC_META_INPUT:
+ if (instr->regs_count == 1)
+ v->funcs->dst_shader_input(v, instr, reg);
+ else
+ v->funcs->dst_block_input(v, instr, reg);
+ return;
+ case OPC_META_FO:
+ v->funcs->dst_fanout(v, instr, reg);
+ return;
+ case OPC_META_FI:
+ v->funcs->dst_fanin(v, instr, reg);
+ return;
+ default:
+ break;
+
+ }
+ }
+
+ v->funcs->dst(v, instr, reg);
+}
+
+static void visit_instr_src(struct ir3_visitor *v,
+ struct ir3_instruction *instr, struct ir3_register *reg)
+{
+ if (is_meta(instr)) {
+ switch (instr->opc) {
+ case OPC_META_INPUT:
+ /* shader-input does not have a src, only block input: */
+ debug_assert(instr->regs_count == 2);
+ v->funcs->src_block_input(v, instr, reg);
+ return;
+ case OPC_META_FO:
+ v->funcs->src_fanout(v, instr, reg);
+ return;
+ case OPC_META_FI:
+ v->funcs->src_fanin(v, instr, reg);
+ return;
+ default:
+ break;
+
+ }
+ }
+
+ v->funcs->src(v, instr, reg);
+}
+
+static void ir3_visit_instr(struct ir3_visitor *v,
+ struct ir3_instruction *instr)
+{
+ struct ir3_instruction *n;
+
+ /* visit instruction that assigns value: */
+ if (instr->regs_count > 0)
+ visit_instr_dst(v, instr);
+
+ /* and of any following instructions which read that value: */
+ n = instr->next;
+ while (n && !v->error) {
+ unsigned i;
+
+ for (i = 1; i < n->regs_count; i++) {
+ struct ir3_register *reg = n->regs[i];
+ if ((reg->flags & IR3_REG_SSA) && (reg->instr == instr))
+ visit_instr_src(v, n, reg);
+ }
+
+ n = n->next;
+ }
+}
+
+static void ir3_visit_reg(struct ir3_visitor *v,
+ struct ir3_instruction *instr, struct ir3_register *reg)
+{
+ /* no-op */
+}
+
+#endif /* IR3_VISITOR_H_ */
{"binning", FD_DBG_BINNING, "Enable hw binning"},
{"dbinning", FD_DBG_DBINNING, "Disable hw binning"},
{"optimize", FD_DBG_OPTIMIZE, "Enable optimization passes in compiler"},
+ {"optmsgs", FD_DBG_OPTMSGS, "Enable optimizater debug messages"},
+ {"optdump", FD_DBG_OPTDUMP, "Dump shader DAG to .dot files"},
DEBUG_NAMED_VALUE_END
};
#define FD_DBG_BINNING 0x0100
#define FD_DBG_DBINNING 0x0200
#define FD_DBG_OPTIMIZE 0x0400
+#define FD_DBG_OPTMSGS 0x0800
+#define FD_DBG_OPTDUMP 0x1000
extern int fd_mesa_debug;
extern bool fd_binning_enabled;