};
-
+/**
+ * Get row of values from the renderbuffer that wraps a texture image.
+ */
static void
texture_get_row(GLcontext *ctx, struct gl_renderbuffer *rb, GLuint count,
GLint x, GLint y, void *values)
const struct texture_renderbuffer *trb
= (const struct texture_renderbuffer *) rb;
const GLint z = trb->Zoffset;
- GLchan *rgbaOut = (GLchan *) values;
GLuint i;
- for (i = 0; i < count; i++) {
- trb->TexImage->FetchTexelc(trb->TexImage, x + i, y, z, rgbaOut + 4 * i);
+
+ ASSERT(trb->TexImage->Width == rb->Width);
+ ASSERT(trb->TexImage->Height == rb->Height);
+
+ if (rb->DataType == CHAN_TYPE) {
+ GLchan *rgbaOut = (GLchan *) values;
+ for (i = 0; i < count; i++) {
+ trb->TexImage->FetchTexelc(trb->TexImage, x + i, y, z, rgbaOut + 4 * i);
+ }
+ }
+ else if (rb->DataType == GL_UNSIGNED_INT_24_8_EXT) {
+ GLuint *zValues = (GLuint *) values;
+ for (i = 0; i < count; i++) {
+ GLfloat flt;
+ trb->TexImage->FetchTexelf(trb->TexImage, x + i, y, z, &flt);
+ zValues[i] = ((GLuint) (flt * 0xffffff)) << 8;
+ }
+ }
+ else {
+ _mesa_problem(ctx, "invalid rb->DataType in texture_get_row");
}
}
+
static void
texture_get_values(GLcontext *ctx, struct gl_renderbuffer *rb, GLuint count,
const GLint x[], const GLint y[], void *values)
const struct texture_renderbuffer *trb
= (const struct texture_renderbuffer *) rb;
const GLint z = trb->Zoffset;
- GLchan *rgbaOut = (GLchan *) values;
GLuint i;
- for (i = 0; i < count; i++) {
- trb->TexImage->FetchTexelc(trb->TexImage, x[i], y[i], z,
- rgbaOut + 4 * i);
+
+ if (rb->DataType == CHAN_TYPE) {
+ GLchan *rgbaOut = (GLchan *) values;
+ for (i = 0; i < count; i++) {
+ trb->TexImage->FetchTexelc(trb->TexImage, x[i], y[i], z,
+ rgbaOut + 4 * i);
+ }
+ }
+ else if (rb->DataType == GL_UNSIGNED_INT_24_8_EXT) {
+ GLuint *zValues = (GLuint *) values;
+ for (i = 0; i < count; i++) {
+ GLfloat flt;
+ trb->TexImage->FetchTexelf(trb->TexImage, x[i], y[i], z, &flt);
+ zValues[i] = ((GLuint) (flt * 0xffffff)) << 8;
+ }
+ }
+ else {
+ _mesa_problem(ctx, "invalid rb->DataType in texture_get_values");
}
}
+
+/**
+ * Put row of values into a renderbuffer that wraps a texture image.
+ */
static void
texture_put_row(GLcontext *ctx, struct gl_renderbuffer *rb, GLuint count,
GLint x, GLint y, const void *values, const GLubyte *mask)
const struct texture_renderbuffer *trb
= (const struct texture_renderbuffer *) rb;
const GLint z = trb->Zoffset;
- const GLchan *rgba = (const GLchan *) values;
GLuint i;
- for (i = 0; i < count; i++) {
- if (!mask || mask[i]) {
- trb->Store(trb->TexImage, x + i, y, z, rgba);
+
+ if (rb->DataType == CHAN_TYPE) {
+ const GLchan *rgba = (const GLchan *) values;
+ for (i = 0; i < count; i++) {
+ if (!mask || mask[i]) {
+ trb->Store(trb->TexImage, x + i, y, z, rgba);
+ }
+ rgba += 4;
+ }
+ }
+ else if (rb->DataType == GL_UNSIGNED_INT_24_8_EXT) {
+ const GLuint *zValues = (const GLuint *) values;
+ for (i = 0; i < count; i++) {
+ if (!mask || mask[i]) {
+ GLfloat flt = (zValues[i] >> 8) * (1.0 / 0xffffff);
+ trb->Store(trb->TexImage, x + i, y, z, &flt);
+ }
}
- rgba += 4;
+ }
+ else {
+ _mesa_problem(ctx, "invalid rb->DataType in texture_put_row");
}
}
+
static void
texture_put_mono_row(GLcontext *ctx, struct gl_renderbuffer *rb, GLuint count,
GLint x, GLint y, const void *value, const GLubyte *mask)
const struct texture_renderbuffer *trb
= (const struct texture_renderbuffer *) rb;
const GLint z = trb->Zoffset;
- const GLchan *rgba = (const GLchan *) value;
GLuint i;
- for (i = 0; i < count; i++) {
- if (!mask || mask[i]) {
- trb->Store(trb->TexImage, x + i, y, z, rgba);
+
+ if (rb->DataType == CHAN_TYPE) {
+ const GLchan *rgba = (const GLchan *) value;
+ for (i = 0; i < count; i++) {
+ if (!mask || mask[i]) {
+ trb->Store(trb->TexImage, x + i, y, z, rgba);
+ }
+ }
+ }
+ else if (rb->DataType == GL_UNSIGNED_INT_24_8_EXT) {
+ const GLuint zValue = *((const GLuint *) value);
+ const GLfloat flt = (zValue >> 8) * (1.0 / 0xffffff);
+ for (i = 0; i < count; i++) {
+ if (!mask || mask[i]) {
+ trb->Store(trb->TexImage, x + i, y, z, &flt);
+ }
}
}
+ else {
+ _mesa_problem(ctx, "invalid rb->DataType in texture_put_mono_row");
+ }
}
+
static void
texture_put_values(GLcontext *ctx, struct gl_renderbuffer *rb, GLuint count,
const GLint x[], const GLint y[], const void *values,
const struct texture_renderbuffer *trb
= (const struct texture_renderbuffer *) rb;
const GLint z = trb->Zoffset;
- const GLchan *rgba = (const GLchan *) values;
GLuint i;
- for (i = 0; i < count; i++) {
- if (!mask || mask[i]) {
- trb->Store(trb->TexImage, x[i], y[i], z, rgba);
+
+ if (rb->DataType == CHAN_TYPE) {
+ const GLchan *rgba = (const GLchan *) values;
+ for (i = 0; i < count; i++) {
+ if (!mask || mask[i]) {
+ trb->Store(trb->TexImage, x[i], y[i], z, rgba);
+ }
+ rgba += 4;
+ }
+ }
+ else if (rb->DataType == GL_UNSIGNED_INT_24_8_EXT) {
+ const GLuint *zValues = (const GLuint *) values;
+ for (i = 0; i < count; i++) {
+ if (!mask || mask[i]) {
+ GLfloat flt = (zValues[i] >> 8) * (1.0 / 0xffffff);
+ trb->Store(trb->TexImage, x[i], y[i], z, &flt);
+ }
}
- rgba += 4;
+ }
+ else {
+ _mesa_problem(ctx, "invalid rb->DataType in texture_put_values");
}
}
+
static void
texture_put_mono_values(GLcontext *ctx, struct gl_renderbuffer *rb,
GLuint count, const GLint x[], const GLint y[],
const struct texture_renderbuffer *trb
= (const struct texture_renderbuffer *) rb;
const GLint z = trb->Zoffset;
- const GLchan *rgba = (const GLchan *) value;
GLuint i;
- for (i = 0; i < count; i++) {
- if (!mask || mask[i]) {
- trb->Store(trb->TexImage, x[i], y[i], z, rgba);
+
+ if (rb->DataType == CHAN_TYPE) {
+ const GLchan *rgba = (const GLchan *) value;
+ for (i = 0; i < count; i++) {
+ if (!mask || mask[i]) {
+ trb->Store(trb->TexImage, x[i], y[i], z, rgba);
+ }
+ }
+ }
+ else if (rb->DataType == GL_UNSIGNED_INT_24_8_EXT) {
+ const GLuint zValue = *((const GLuint *) value);
+ const GLfloat flt = (zValue >> 8) * (1.0 / 0xffffff);
+ for (i = 0; i < count; i++) {
+ if (!mask || mask[i]) {
+ trb->Store(trb->TexImage, x[i], y[i], z, &flt);
+ }
}
}
+ else {
+ _mesa_problem(ctx, "invalid rb->DataType in texture_put_mono_values");
+ }
}
/**
- * If a render buffer attachment specifies a texture image, we'll use
- * this function to make a gl_renderbuffer wrapper around the texture image.
- * This allows other parts of Mesa to access the texture image as if it
- * was a renderbuffer.
+ * This function creates a renderbuffer object which wraps a texture image.
+ * The new renderbuffer is plugged into the given attachment point.
+ * This allows rendering into the texture as if it were a renderbuffer.
*/
static void
wrap_texture(GLcontext *ctx, struct gl_renderbuffer_attachment *att)
ASSERT(att->Type == GL_TEXTURE);
ASSERT(att->Renderbuffer == NULL);
- /*
- ASSERT(att->Complete);
- */
trb = CALLOC_STRUCT(texture_renderbuffer);
if (!trb) {
return;
}
+ /* init base gl_renderbuffer fields */
_mesa_init_renderbuffer(&trb->Base, name);
+ /* plug in our texture_renderbuffer-specific functions */
+ trb->Base.Delete = delete_texture_wrapper;
+ trb->Base.AllocStorage = NULL; /* illegal! */
+ trb->Base.GetRow = texture_get_row;
+ trb->Base.GetValues = texture_get_values;
+ trb->Base.PutRow = texture_put_row;
+ trb->Base.PutMonoRow = texture_put_mono_row;
+ trb->Base.PutValues = texture_put_values;
+ trb->Base.PutMonoValues = texture_put_mono_values;
+
+ /* update attachment point */
+ att->Renderbuffer = &(trb->Base);
+}
+
+
+
+/**
+ * Update the renderbuffer wrapper for rendering to a texture.
+ * For example, update the width, height of the RB based on the texture size,
+ * update the internal format info, etc.
+ */
+static void
+update_wrapper(GLcontext *ctx, const struct gl_renderbuffer_attachment *att)
+{
+ struct texture_renderbuffer *trb
+ = (struct texture_renderbuffer *) att->Renderbuffer;
+
+ ASSERT(trb);
trb->TexImage = att->Texture->Image[att->CubeMapFace][att->TextureLevel];
- assert(trb->TexImage);
+ ASSERT(trb->TexImage);
trb->Store = trb->TexImage->TexFormat->StoreTexel;
- assert(trb->Store);
+ ASSERT(trb->Store);
trb->Zoffset = att->Zoffset;
trb->Base.Width = trb->TexImage->Width;
trb->Base.Height = trb->TexImage->Height;
- trb->Base.InternalFormat = trb->TexImage->InternalFormat; /* XXX fix? */
+ trb->Base.InternalFormat = trb->TexImage->InternalFormat;
+ /* XXX may need more special cases here */
+ if (trb->TexImage->TexFormat->BaseFormat == GL_DEPTH_STENCIL_EXT) {
+ trb->Base._ActualFormat = GL_DEPTH24_STENCIL8_EXT;
+ trb->Base.DataType = GL_UNSIGNED_INT_24_8_EXT;
+ }
+ else if (trb->TexImage->TexFormat->BaseFormat == GL_DEPTH_COMPONENT) {
+ trb->Base._ActualFormat = GL_DEPTH_COMPONENT;
+ trb->Base.DataType = GL_FLOAT;
+ }
+ else {
+ trb->Base._ActualFormat = trb->TexImage->InternalFormat;
+ trb->Base.DataType = CHAN_TYPE;
+ }
trb->Base._BaseFormat = trb->TexImage->TexFormat->BaseFormat;
#if 0
/* fix/avoid this assertion someday */
- assert(trb->Base._BaseFormat == GL_RGB ||
+ ASSERT(trb->Base._BaseFormat == GL_RGB ||
trb->Base._BaseFormat == GL_RGBA ||
trb->Base._BaseFormat == GL_DEPTH_COMPONENT);
#endif
- trb->Base.DataType = GL_UNSIGNED_BYTE; /* XXX fix! */
trb->Base.Data = trb->TexImage->Data;
- trb->Base.GetRow = texture_get_row;
- trb->Base.GetValues = texture_get_values;
- trb->Base.PutRow = texture_put_row;
- trb->Base.PutMonoRow = texture_put_mono_row;
- trb->Base.PutValues = texture_put_values;
- trb->Base.PutMonoValues = texture_put_mono_values;
-
- trb->Base.Delete = delete_texture_wrapper;
- trb->Base.AllocStorage = NULL; /* illegal! */
-
- /* XXX fix these */
trb->Base.RedBits = trb->TexImage->TexFormat->RedBits;
trb->Base.GreenBits = trb->TexImage->TexFormat->GreenBits;
trb->Base.BlueBits = trb->TexImage->TexFormat->BlueBits;
trb->Base.AlphaBits = trb->TexImage->TexFormat->AlphaBits;
trb->Base.DepthBits = trb->TexImage->TexFormat->DepthBits;
-
- att->Renderbuffer = &(trb->Base);
- trb->Base.RefCount++;
}
struct gl_framebuffer *fb,
struct gl_renderbuffer_attachment *att)
{
- struct gl_texture_image *newImage
- = att->Texture->Image[att->CubeMapFace][att->TextureLevel];
- struct texture_renderbuffer *trb
- = (struct texture_renderbuffer *) att->Renderbuffer;
- struct gl_texture_image *oldImage = trb ? trb->TexImage : NULL;
-
- (void) fb;
-
- ASSERT(newImage);
-
- if (oldImage != newImage) {
- if (trb) {
- /* get rid of old wrapper */
- /* XXX also if Zoffset changes? */
- trb->Base.Delete(&trb->Base);
- }
+ if (!att->Renderbuffer) {
wrap_texture(ctx, att);
}
+ update_wrapper(ctx, att);
}