#pragma once
-#include "brw_context.h"
#include "brw_reg.h"
-#include "brw_shader.h"
#include "compiler/nir/nir.h"
+#include "brw_compiler.h"
#ifdef __cplusplus
extern "C" {
#endif
+int type_size_scalar(const struct glsl_type *type);
+int type_size_vec4(const struct glsl_type *type);
+int type_size_dvec4(const struct glsl_type *type);
+int type_size_vec4_times_4(const struct glsl_type *type);
+int type_size_vs_input(const struct glsl_type *type);
+
static inline int
type_size_scalar_bytes(const struct glsl_type *type)
{
GLboolean brw_link_shader(struct gl_context *ctx, struct gl_shader_program *prog);
struct gl_linked_shader *brw_new_shader(gl_shader_stage stage);
-int type_size_scalar(const struct glsl_type *type);
-int type_size_vec4(const struct glsl_type *type);
-int type_size_dvec4(const struct glsl_type *type);
-int type_size_vec4_times_4(const struct glsl_type *type);
-int type_size_vs_input(const struct glsl_type *type);
-
unsigned tesslevel_outer_components(GLenum tes_primitive_mode);
unsigned tesslevel_inner_components(GLenum tes_primitive_mode);
unsigned writemask_for_backwards_vector(unsigned mask);