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mesa: improve debug log in atifragshader
author
Miklós Máté
<mtmkls@gmail.com>
Tue, 15 Dec 2015 23:05:41 +0000
(
00:05
+0100)
committer
Ian Romanick
<ian.d.romanick@intel.com>
Thu, 17 Dec 2015 20:09:58 +0000
(12:09 -0800)
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
src/mesa/main/atifragshader.c
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diff --git
a/src/mesa/main/atifragshader.c
b/src/mesa/main/atifragshader.c
index 3ddc51d6069f923c410fc230dad823089136ce42..8fcbff6a7a4db5a4d881e54f8cec03e38fcb813d 100644
(file)
--- a/
src/mesa/main/atifragshader.c
+++ b/
src/mesa/main/atifragshader.c
@@
-345,6
+345,9
@@
_mesa_BeginFragmentShaderATI(void)
ctx->ATIFragmentShader.Current->isValid = GL_FALSE;
ctx->ATIFragmentShader.Current->swizzlerq = 0;
ctx->ATIFragmentShader.Compiling = 1;
+#if MESA_DEBUG_ATI_FS
+ _mesa_debug(ctx, "%s %u\n", __func__, ctx->ATIFragmentShader.Current->Id);
+#endif
}
void GLAPIENTRY