Also, silence an obnoxious finishme that started occurring for all
GL applications which use stencil after the i965 ISL conversion.
v2: Check against 3DSTATE_STENCIL_BUFFER's pitch bits when using
separate stencil, and 3DSTATE_DEPTH_BUFFER's bits when using
combined depth-stencil.
Cc: "17.2" <mesa-stable@lists.freedesktop.org>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
!pitch_in_range(row_pitch, _3DSTATE_HIER_DEPTH_BUFFER_SurfacePitch_bits(dev->info)))
return false;
- if (surf_info->usage & ISL_SURF_USAGE_STENCIL_BIT)
- isl_finishme("validate row pitch of stencil surfaces");
+ const uint32_t stencil_pitch_bits = dev->use_separate_stencil ?
+ _3DSTATE_STENCIL_BUFFER_SurfacePitch_bits(dev->info) :
+ _3DSTATE_DEPTH_BUFFER_SurfacePitch_bits(dev->info);
+
+ if ((surf_info->usage & ISL_SURF_USAGE_STENCIL_BIT) &&
+ !pitch_in_range(row_pitch, stencil_pitch_bits))
+ return false;
done:
*out_row_pitch = row_pitch;