This helps shaders in UE4 demos, especially with Elemental
(+1% perf). This optimization reduces spilling usage in one
shader which explains the little gain.
GF100/GK104:
total instructions in shared programs :
2838551 ->
2838045 (-0.02%)
total gprs used in shared programs :396706 -> 396684 (-0.01%)
total local used in shared programs :34432 -> 34416 (-0.05%)
local gpr inst bytes
helped 1 19 112 112
hurt 0 0 0 0
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
return;
}
break;
+ case OP_SUB:
+ switch (i->dType) {
+ case TYPE_F32: res.data.f32 = a->data.f32 - b->data.f32; break;
+ case TYPE_F64: res.data.f64 = a->data.f64 - b->data.f64; break;
+ case TYPE_S32:
+ case TYPE_U32: res.data.u32 = a->data.u32 - b->data.u32; break;
+ default:
+ return;
+ }
+ break;
case OP_POW:
switch (i->dType) {
case TYPE_F32: res.data.f32 = pow(a->data.f32, b->data.f32); break;