return 8; /* max 128x128x128 */
case PIPE_CAP_MAX_TEXTURE_CUBE_LEVELS:
return CELL_MAX_TEXTURE_LEVELS;
- case PIPE_CAP_TEXTURE_MIRROR_REPEAT:
- return 1; /* XXX not really true */
case PIPE_CAP_TEXTURE_MIRROR_CLAMP:
return 0; /* XXX to do */
case PIPE_CAP_TGSI_FS_COORD_ORIGIN_UPPER_LEFT:
case PIPE_CAP_NPOT_TEXTURES:
case PIPE_CAP_POINT_SPRITE:
case PIPE_CAP_PRIMITIVE_RESTART: /* draw module */
- case PIPE_CAP_TEXTURE_MIRROR_REPEAT:
case PIPE_CAP_TEXTURE_SHADOW_MAP:
case PIPE_CAP_TWO_SIDED_STENCIL:
case PIPE_CAP_VERTEX_ELEMENT_INSTANCE_DIVISOR:
return 0;
case PIPE_CAP_TEXTURE_MIRROR_CLAMP:
return 1;
- case PIPE_CAP_TEXTURE_MIRROR_REPEAT:
- return 1;
case PIPE_CAP_TEXTURE_SHADOW_MAP:
return 1;
case PIPE_CAP_TEXTURE_SWIZZLE:
case PIPE_CAP_MAX_TEXEL_OFFSET:
return 0 /* +7, TODO */;
case PIPE_CAP_TEXTURE_MIRROR_CLAMP:
- case PIPE_CAP_TEXTURE_MIRROR_REPEAT:
case PIPE_CAP_TEXTURE_SWIZZLE:
case PIPE_CAP_TEXTURE_SHADOW_MAP:
case PIPE_CAP_NPOT_TEXTURES:
case PIPE_CAP_MAX_TEXEL_OFFSET:
return 7;
case PIPE_CAP_TEXTURE_MIRROR_CLAMP:
- case PIPE_CAP_TEXTURE_MIRROR_REPEAT:
case PIPE_CAP_TEXTURE_SWIZZLE:
case PIPE_CAP_TEXTURE_SHADOW_MAP:
case PIPE_CAP_NPOT_TEXTURES:
return 13;
case PIPE_CAP_TEXTURE_MIRROR_CLAMP:
return !!screen->use_nv4x;
- case PIPE_CAP_TEXTURE_MIRROR_REPEAT:
- return 1;
case PIPE_CAP_MAX_VERTEX_TEXTURE_UNITS:
return 0; /* We have 4 on nv40 - but unsupported currently */
case PIPE_CAP_BLEND_EQUATION_SEPARATE:
case PIPE_CAP_OCCLUSION_QUERY:
case PIPE_CAP_TEXTURE_SHADOW_MAP:
case PIPE_CAP_TEXTURE_MIRROR_CLAMP:
- case PIPE_CAP_TEXTURE_MIRROR_REPEAT:
case PIPE_CAP_BLEND_EQUATION_SEPARATE:
case PIPE_CAP_VERTEX_ELEMENT_INSTANCE_DIVISOR:
case PIPE_CAP_TGSI_FS_COORD_ORIGIN_UPPER_LEFT:
case PIPE_CAP_OCCLUSION_QUERY:
case PIPE_CAP_TEXTURE_SHADOW_MAP:
case PIPE_CAP_TEXTURE_MIRROR_CLAMP:
- case PIPE_CAP_TEXTURE_MIRROR_REPEAT:
case PIPE_CAP_BLEND_EQUATION_SEPARATE:
case PIPE_CAP_TEXTURE_SWIZZLE:
case PIPE_CAP_DEPTHSTENCIL_CLEAR_SEPARATE:
return 1;
case PIPE_CAP_TEXTURE_MIRROR_CLAMP:
return 1;
- case PIPE_CAP_TEXTURE_MIRROR_REPEAT:
- return 1;
case PIPE_CAP_TEXTURE_SHADOW_MAP:
return 1;
case PIPE_CAP_TEXTURE_SWIZZLE:
return MIN2(screen->get_paramf(screen, PIPE_CAP_MAX_TEXTURE_2D_LEVELS),
12.0 /* 2048x2048 */);
- case PIPE_CAP_TEXTURE_MIRROR_REPEAT: /* req. for GL 1.4 */
- return 1;
-
case PIPE_CAP_BLEND_EQUATION_SEPARATE: /* req. for GL 1.5 */
return 1;
PIPE_CAP_GUARD_BAND_RIGHT = 23, /*< float */
PIPE_CAP_GUARD_BAND_BOTTOM = 24, /*< float */
PIPE_CAP_TEXTURE_MIRROR_CLAMP = 25,
- PIPE_CAP_TEXTURE_MIRROR_REPEAT = 26,
PIPE_CAP_MAX_VERTEX_TEXTURE_UNITS = 27,
PIPE_CAP_BLEND_EQUATION_SEPARATE = 28,
PIPE_CAP_SM3 = 29, /*< Shader Model, supported */