This fixes a regression from
a8cf4b6acf9ee996090cc0bb95fa3558b481108c
The problem occured when two successive glDrawArrays calls accessed
subsequent elements in user-space arrays. The user-space array
from the first call wasn't being grown to accomodate the second
draw call's elements.
Reviewed-by: Thomas Hellstrom <thellstrom@vmware.com>
assert(!sbuf->handle);
assert(!sbuf->hwbuf);
- /*
- * We always treat the contents of user-buffers as volatile,
- * so no particular action needed here.
- */
-
+ /* use the default action of simply resizing the user buffer's size */
+ u_default_redefine_user_buffer(pipe, resource, offset, size);
}