st/mesa: try not to compile compute shader on the first use
authorMarek Olšák <marek.olsak@amd.com>
Tue, 7 Jun 2016 21:03:38 +0000 (23:03 +0200)
committerMarek Olšák <marek.olsak@amd.com>
Wed, 8 Jun 2016 17:23:41 +0000 (19:23 +0200)
Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
src/mesa/state_tracker/st_context.c

index 1ee0aec7541154e91c35536b513ffe3ecc6cbb95..4b32399ab413c45b3ba074eded4bb58f61ee9c20 100644 (file)
@@ -370,6 +370,7 @@ st_create_context_priv( struct gl_context *ctx, struct pipe_context *pipe,
    st->shader_has_one_variant[MESA_SHADER_TESS_CTRL] = st->has_shareable_shaders;
    st->shader_has_one_variant[MESA_SHADER_TESS_EVAL] = st->has_shareable_shaders;
    st->shader_has_one_variant[MESA_SHADER_GEOMETRY] = st->has_shareable_shaders;
+   st->shader_has_one_variant[MESA_SHADER_COMPUTE] = st->has_shareable_shaders;
 
    _mesa_compute_version(ctx);