* :ref:`Blend`: ``*_blend_state``
* :ref:`Sampler`: Texture sampler states are bound separately for fragment,
- vertex and geometry samplers. Note that sampler states are set en masse.
- If M is the max number of sampler units supported by the driver and N
- samplers are bound with ``bind_fragment_sampler_states`` then sampler
- units N..M-1 are considered disabled/NULL.
+ vertex, geometry and compute shaders with the ``bind_sampler_states``
+ function. The ``start`` and ``num_samplers`` parameters indicate a range
+ of samplers to change. NOTE: at this time, start is always zero and
+ the CSO module will always replace all samplers at once (no sub-ranges).
+ This may change in the future.
* :ref:`Rasterizer`: ``*_rasterizer_state``
* :ref:`Depth, Stencil, & Alpha`: ``*_depth_stencil_alpha_state``
* :ref:`Shader`: These are create, bind and destroy methods for vertex,
method.
In addition, normal texture sampling is allowed from the compute
-program: ``bind_compute_sampler_states`` may be used to set up texture
+program: ``bind_sampler_states`` may be used to set up texture
samplers for the compute stage and ``set_compute_sampler_views`` may
be used to bind a number of sampler views to it.