In the past, we preferred X-tiling for color buffers because our BLT
code couldn't handle Y-tiling. However, the BLT paths have been largely
replaced by BLORP on Gen6+, which can handle any kind of tiling.
We hadn't measured any performance improvement in the past, but that's
probably because compressed textures were all untiled anyway.
Improves performance in GLB27_TRex_C24Z16_FixedTime by 7.69231%.
v2: Rebase on top of Eric's untiled-for-larger-than-aperture changes.
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Matt Turner <mattst88@gmail.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
if (width0 >= 64) {
if (ALIGN(mt->total_width * mt->cpp, 512) < 32768)
- return I915_TILING_X;
+ return intel->gen >= 6 ? I915_TILING_Y : I915_TILING_X;
perf_debug("%dx%d miptree too large to blit, falling back to untiled",
mt->total_width, mt->total_height);