rewrite/simplify the fast_draw_pixels() function
authorBrian Paul <brian.paul@tungstengraphics.com>
Wed, 11 Oct 2006 22:07:01 +0000 (22:07 +0000)
committerBrian Paul <brian.paul@tungstengraphics.com>
Wed, 11 Oct 2006 22:07:01 +0000 (22:07 +0000)
src/mesa/swrast/s_drawpix.c

index ac09401bba12bfcb8311a3364ee6844af281fade..02db69a2a44243c9a993b336f49e321dc157af23 100644 (file)
@@ -40,7 +40,7 @@
 #include "s_zoom.h"
 
 
-/*
+/**
  * Try to do a fast and simple RGB(a) glDrawPixels.
  * Return:  GL_TRUE if success, GL_FALSE if slow path must be used instead
  */
@@ -48,24 +48,29 @@ static GLboolean
 fast_draw_pixels(GLcontext *ctx, GLint x, GLint y,
                  GLsizei width, GLsizei height,
                  GLenum format, GLenum type,
-                 const struct gl_pixelstore_attrib *unpack,
+                 const struct gl_pixelstore_attrib *userUnpack,
                  const GLvoid *pixels)
 {
    const GLint imgX = x, imgY = y;
    struct gl_renderbuffer *rb = ctx->DrawBuffer->_ColorDrawBuffers[0][0];
+   const GLenum rbType = rb->DataType;
    SWcontext *swrast = SWRAST_CONTEXT(ctx);
    SWspan span;
-
-   INIT_SPAN(span, GL_BITMAP, 0, 0, SPAN_RGBA);
-
-   if (swrast->_RasterMask & MULTI_DRAW_BIT)
-      return GL_FALSE;
-
-   if (ctx->_ImageTransferState) {
-      /* don't handle any pixel transfer options here */
+   GLboolean simpleZoom;
+   GLint yStep;  /* +1 or -1 */
+   struct gl_pixelstore_attrib unpack;
+   GLint destX, destY, drawWidth, drawHeight; /* post clipping */
+
+   if ((swrast->_RasterMask & ~CLIP_BIT) ||
+       ctx->Texture._EnabledCoordUnits ||
+       userUnpack->Alignment != 1 ||
+       userUnpack->SwapBytes ||
+       ctx->_ImageTransferState) {
+      /* can't handle any of those conditions */
       return GL_FALSE;
    }
 
+   INIT_SPAN(span, GL_BITMAP, 0, 0, SPAN_RGBA);
    if (ctx->Depth.Test)
       _swrast_span_default_z(ctx, &span);
    if (swrast->_FogEnabled)
@@ -73,373 +78,235 @@ fast_draw_pixels(GLcontext *ctx, GLint x, GLint y,
    if (ctx->Texture._EnabledCoordUnits)
       _swrast_span_default_texcoords(ctx, &span);
 
-   if ((swrast->_RasterMask & ~CLIP_BIT) == 0
-       && ctx->Texture._EnabledCoordUnits == 0
-       && unpack->Alignment == 1 /* XXX may not really need this */
-       && !unpack->SwapBytes
-       && !unpack->LsbFirst) {
-
-      /* XXX there's a lot of clipping code here that should be replaced
-       * by a call to _mesa_clip_drawpixels().
-       */
-      GLint destX = x;
-      GLint destY = y;
-      GLint drawWidth = width;           /* actual width drawn */
-      GLint drawHeight = height;         /* actual height drawn */
-      GLint skipPixels = unpack->SkipPixels;
-      GLint skipRows = unpack->SkipRows;
-      GLint rowLength;
-
-      if (unpack->RowLength > 0)
-         rowLength = unpack->RowLength;
-      else
-         rowLength = width;
+   /* copy input params since clipping may change them */
+   unpack = *userUnpack;
+   destX = x;
+   destY = y;
+   drawWidth = width;
+   drawHeight = height;
+
+   /* check for simple zooming and clipping */
+   if (ctx->Pixel.ZoomX == 1.0F &&
+       (ctx->Pixel.ZoomY == 1.0F || ctx->Pixel.ZoomY == -1.0F)) {
+      if (!_mesa_clip_drawpixels(ctx, &destX, &destY,
+                                 &drawWidth, &drawHeight, &unpack)) {
+         /* image was completely clipped: no-op, all done */
+         return GL_TRUE;
+      }
+      simpleZoom = GL_TRUE;
+      yStep = (GLint) ctx->Pixel.ZoomY;
+      ASSERT(yStep == 1 || yStep == -1);
+   }
+   else {
+      /* non-simple zooming */
+      simpleZoom = GL_FALSE;
+      if (unpack.RowLength == 0)
+         unpack.RowLength = width;
+   }
 
-      /* If we're not using pixel zoom then do all clipping calculations
-       * now.  Otherwise, we'll let the _swrast_write_zoomed_*_span() functions
-       * handle the clipping.
-       */
-      if (ctx->Pixel.ZoomX==1.0F && ctx->Pixel.ZoomY==1.0F) {
-         /* horizontal clipping */
-         if (destX < ctx->DrawBuffer->_Xmin) {
-            skipPixels += (ctx->DrawBuffer->_Xmin - destX);
-            drawWidth  -= (ctx->DrawBuffer->_Xmin - destX);
-            destX = ctx->DrawBuffer->_Xmin;
-         }
-         if (destX + drawWidth > ctx->DrawBuffer->_Xmax)
-            drawWidth -= (destX + drawWidth - ctx->DrawBuffer->_Xmax);
-         if (drawWidth <= 0)
-            return GL_TRUE;
+   /*
+    * Ready to draw!
+    * The window region at (destX, destY) of size (drawWidth, drawHeight)
+    * will be written to.
+    * We'll take pixel data from buffer pointed to by "pixels" but we'll
+    * skip "unpack.SkipRows" rows and skip "unpack.SkipPixels" pixels/row.
+    */
 
-         /* vertical clipping */
-         if (destY < ctx->DrawBuffer->_Ymin) {
-            skipRows   += (ctx->DrawBuffer->_Ymin - destY);
-            drawHeight -= (ctx->DrawBuffer->_Ymin - destY);
-            destY = ctx->DrawBuffer->_Ymin;
+   if (format == GL_RGBA && type == CHAN_TYPE && rbType == CHAN_TYPE) {
+      const GLchan *src = (const GLchan *) pixels
+         + (unpack.SkipRows * unpack.RowLength + unpack.SkipPixels) * 4;
+      if (simpleZoom) {
+         GLint row;
+         for (row = 0; row < drawHeight; row++) {
+            rb->PutRow(ctx, rb, drawWidth, destX, destY, src, NULL);
+            src += unpack.RowLength * 4;
+            destY += yStep;
          }
-         if (destY + drawHeight > ctx->DrawBuffer->_Ymax)
-            drawHeight -= (destY + drawHeight - ctx->DrawBuffer->_Ymax);
-         if (drawHeight <= 0)
-            return GL_TRUE;
       }
-      else if (ctx->Pixel.ZoomX==1.0F && ctx->Pixel.ZoomY==-1.0F) {
-         /* upside-down image */
-         /* horizontal clipping */
-         if (destX < ctx->DrawBuffer->_Xmin) {
-            skipPixels += (ctx->DrawBuffer->_Xmin - destX);
-            drawWidth  -= (ctx->DrawBuffer->_Xmin - destX);
-            destX = ctx->DrawBuffer->_Xmin;
+      else {
+         /* with zooming */
+         GLint row;
+         for (row = 0; row < drawHeight; row++) {
+            span.x = destX;
+            span.y = destY + row;
+            span.end = drawWidth;
+            _swrast_write_zoomed_rgba_span(ctx, imgX, imgY, &span,
+                                           (CONST GLchan (*)[4]) src);
+            src += unpack.RowLength * 4;
          }
-         if (destX + drawWidth > ctx->DrawBuffer->_Xmax)
-            drawWidth -= (destX + drawWidth - ctx->DrawBuffer->_Xmax);
-         if (drawWidth <= 0)
-            return GL_TRUE;
+      }
+      return GL_TRUE;
+   }
 
-         /* vertical clipping */
-         if (destY > ctx->DrawBuffer->_Ymax) {
-            skipRows   += (destY - ctx->DrawBuffer->_Ymax);
-            drawHeight -= (destY - ctx->DrawBuffer->_Ymax);
-            destY = ctx->DrawBuffer->_Ymax;
+   if (format == GL_RGB && type == CHAN_TYPE && rbType == CHAN_TYPE) {
+      const GLchan *src = (const GLchan *) pixels
+         + (unpack.SkipRows * unpack.RowLength + unpack.SkipPixels) * 3;
+      if (simpleZoom) {
+         GLint row;
+         for (row = 0; row < drawHeight; row++) {
+            rb->PutRowRGB(ctx, rb, drawWidth, destX, destY, src, NULL);
+            src += unpack.RowLength * 3;
+            destY += yStep;
          }
-         if (destY - drawHeight < ctx->DrawBuffer->_Ymin)
-            drawHeight -= (ctx->DrawBuffer->_Ymin - (destY - drawHeight));
-         if (drawHeight <= 0)
-            return GL_TRUE;
       }
       else {
-         if (drawWidth > MAX_WIDTH)
-            return GL_FALSE; /* fall back to general case path */
+         /* with zooming */
+         GLint row;
+         for (row = 0; row < drawHeight; row++) {
+            span.x = destX;
+            span.y = destY;
+            span.end = drawWidth;
+            _swrast_write_zoomed_rgb_span(ctx, imgX, imgY, &span, 
+                                          (CONST GLchan (*)[3]) src);
+            src += unpack.RowLength * 3;
+               destY++;
+         }
       }
+      return GL_TRUE;
+   }
 
-
-      /*
-       * Ready to draw!
-       * The window region at (destX, destY) of size (drawWidth, drawHeight)
-       * will be written to.
-       * We'll take pixel data from buffer pointed to by "pixels" but we'll
-       * skip "skipRows" rows and skip "skipPixels" pixels/row.
-       */
-
-      if (format == GL_RGBA && type == CHAN_TYPE) {
-         if (ctx->Visual.rgbMode) {
-            const GLchan *src = (const GLchan *) pixels
-               + (skipRows * rowLength + skipPixels) * 4;
-            if (ctx->Pixel.ZoomX==1.0F && ctx->Pixel.ZoomY==1.0F) {
-               /* no zooming */
-               GLint row;
-               for (row=0; row<drawHeight; row++) {
-                  rb->PutRow(ctx, rb, drawWidth, destX, destY, src, NULL);
-                  src += rowLength * 4;
-                  destY++;
-               }
-            }
-            else if (ctx->Pixel.ZoomX==1.0F && ctx->Pixel.ZoomY==-1.0F) {
-               /* upside-down */
-               GLint row;
-               for (row=0; row<drawHeight; row++) {
-                  destY--;
-                  rb->PutRow(ctx, rb, drawWidth, destX, destY, src, NULL);
-                  src += rowLength * 4;
-               }
-            }
-            else {
-               /* with zooming */
-               GLint row;
-               for (row=0; row<drawHeight; row++) {
-                  span.x = destX;
-                  span.y = destY + row;
-                  span.end = drawWidth;
-                  _swrast_write_zoomed_rgba_span(ctx, imgX, imgY, &span,
-                                                 (CONST GLchan (*)[4]) src);
-                  src += rowLength * 4;
-               }
+   if (format == GL_LUMINANCE && type == CHAN_TYPE && rbType == CHAN_TYPE) {
+      const GLchan *src = (const GLchan *) pixels
+         + (unpack.SkipRows * unpack.RowLength + unpack.SkipPixels);
+      if (simpleZoom) {
+         /* no zooming */
+         GLint row;
+         ASSERT(drawWidth <= MAX_WIDTH);
+         for (row = 0; row < drawHeight; row++) {
+            GLchan rgb[MAX_WIDTH][3];
+            GLint i;
+            for (i = 0;i<drawWidth;i++) {
+               rgb[i][0] = src[i];
+               rgb[i][1] = src[i];
+               rgb[i][2] = src[i];
             }
+            rb->PutRowRGB(ctx, rb, drawWidth, destX, destY, rgb, NULL);
+            src += unpack.RowLength;
+            destY += yStep;
          }
-         return GL_TRUE;
       }
-      else if (format == GL_RGB && type == CHAN_TYPE) {
-         if (ctx->Visual.rgbMode) {
-            const GLchan *src = (const GLchan *) pixels
-               + (skipRows * rowLength + skipPixels) * 3;
-            if (ctx->Pixel.ZoomX==1.0F && ctx->Pixel.ZoomY==1.0F) {
-               GLint row;
-               for (row=0; row<drawHeight; row++) {
-                  rb->PutRowRGB(ctx, rb, drawWidth, destX, destY, src, NULL);
-                  src += rowLength * 3;
-                  destY++;
-               }
-            }
-            else if (ctx->Pixel.ZoomX==1.0F && ctx->Pixel.ZoomY==-1.0F) {
-               /* upside-down */
-               GLint row;
-               for (row=0; row<drawHeight; row++) {
-                  destY--;
-                  rb->PutRowRGB(ctx, rb, drawWidth, destX, destY, src, NULL);
-                  src += rowLength * 3;
-               }
-            }
-            else {
-               /* with zooming */
-               GLint row;
-               for (row=0; row<drawHeight; row++) {
-                  span.x = destX;
-                  span.y = destY;
-                  span.end = drawWidth;
-                  _swrast_write_zoomed_rgb_span(ctx, imgX, imgY, &span, 
-                                         (CONST GLchan (*)[3]) src);
-                  src += rowLength * 3;
-                  destY++;
-               }
+      else {
+         /* with zooming */
+         GLint row;
+         ASSERT(drawWidth <= MAX_WIDTH);
+         for (row = 0; row < drawHeight; row++) {
+            GLchan rgb[MAX_WIDTH][3];
+            GLint i;
+            for (i = 0;i<drawWidth;i++) {
+               rgb[i][0] = src[i];
+               rgb[i][1] = src[i];
+               rgb[i][2] = src[i];
             }
+            span.x = destX;
+            span.y = destY;
+            span.end = drawWidth;
+            _swrast_write_zoomed_rgb_span(ctx, imgX, imgY, &span,
+                                          (CONST GLchan (*)[3]) rgb);
+            src += unpack.RowLength;
+            destY++;
          }
-         return GL_TRUE;
       }
-      else if (format == GL_LUMINANCE && type == CHAN_TYPE) {
-         if (ctx->Visual.rgbMode) {
-            const GLchan *src = (const GLchan *) pixels
-               + (skipRows * rowLength + skipPixels);
-            if (ctx->Pixel.ZoomX==1.0F && ctx->Pixel.ZoomY==1.0F) {
-               /* no zooming */
-               GLint row;
-               ASSERT(drawWidth <= MAX_WIDTH);
-               for (row=0; row<drawHeight; row++) {
-                  GLchan rgb[MAX_WIDTH][3];
-                  GLint i;
-                 for (i=0;i<drawWidth;i++) {
-                     rgb[i][0] = src[i];
-                     rgb[i][1] = src[i];
-                     rgb[i][2] = src[i];
-                 }
-                  rb->PutRowRGB(ctx, rb, drawWidth, destX, destY, rgb, NULL);
-                  src += rowLength;
-                  destY++;
-               }
-            }
-            else if (ctx->Pixel.ZoomX==1.0F && ctx->Pixel.ZoomY==-1.0F) {
-               /* upside-down */
-               GLint row;
-               ASSERT(drawWidth <= MAX_WIDTH);
-               for (row=0; row<drawHeight; row++) {
-                  GLchan rgb[MAX_WIDTH][3];
-                  GLint i;
-                  for (i=0;i<drawWidth;i++) {
-                     rgb[i][0] = src[i];
-                     rgb[i][1] = src[i];
-                     rgb[i][2] = src[i];
-                  }
-                  destY--;
-                  rb->PutRow(ctx, rb, drawWidth, destX, destY, rgb, NULL);
-                  src += rowLength;
-               }
-            }
-            else {
-               /* with zooming */
-               GLint row;
-               ASSERT(drawWidth <= MAX_WIDTH);
-               for (row=0; row<drawHeight; row++) {
-                  GLchan rgb[MAX_WIDTH][3];
-                  GLint i;
-                 for (i=0;i<drawWidth;i++) {
-                     rgb[i][0] = src[i];
-                     rgb[i][1] = src[i];
-                     rgb[i][2] = src[i];
-                 }
-                  span.x = destX;
-                  span.y = destY;
-                  span.end = drawWidth;
-                  _swrast_write_zoomed_rgb_span(ctx, imgX, imgY, &span,
-                             (CONST GLchan (*)[3]) rgb);
-                  src += rowLength;
-                  destY++;
-               }
+      return GL_TRUE;
+   }
+
+   if (format == GL_LUMINANCE_ALPHA && type == CHAN_TYPE && rbType == CHAN_TYPE) {
+      const GLchan *src = (const GLchan *) pixels
+         + (unpack.SkipRows * unpack.RowLength + unpack.SkipPixels)*2;
+      if (simpleZoom) {
+         GLint row;
+         ASSERT(drawWidth <= MAX_WIDTH);
+         for (row = 0; row < drawHeight; row++) {
+            GLint i;
+            const GLchan *ptr = src;
+            for (i = 0;i<drawWidth;i++) {
+               span.array->rgba[i][0] = *ptr;
+               span.array->rgba[i][1] = *ptr;
+               span.array->rgba[i][2] = *ptr++;
+               span.array->rgba[i][3] = *ptr++;
             }
+            rb->PutRow(ctx, rb, drawWidth, destX, destY,
+                       span.array->rgba, NULL);
+            src += unpack.RowLength*2;
+            destY += yStep;
          }
-         return GL_TRUE;
       }
-      else if (format == GL_LUMINANCE_ALPHA && type == CHAN_TYPE) {
-         if (ctx->Visual.rgbMode) {
-            const GLchan *src = (const GLchan *) pixels
-               + (skipRows * rowLength + skipPixels)*2;
-            if (ctx->Pixel.ZoomX==1.0F && ctx->Pixel.ZoomY==1.0F) {
-               /* no zooming */
-               GLint row;
-               ASSERT(drawWidth <= MAX_WIDTH);
-               for (row=0; row<drawHeight; row++) {
-                  GLint i;
-                  const GLchan *ptr = src;
-                 for (i=0;i<drawWidth;i++) {
-                     span.array->rgba[i][0] = *ptr;
-                     span.array->rgba[i][1] = *ptr;
-                     span.array->rgba[i][2] = *ptr++;
-                     span.array->rgba[i][3] = *ptr++;
-                 }
-                  rb->PutRow(ctx, rb, drawWidth, destX, destY,
-                             span.array->rgba, NULL);
-                  src += rowLength*2;
-                  destY++;
-               }
-            }
-            else if (ctx->Pixel.ZoomX==1.0F && ctx->Pixel.ZoomY==-1.0F) {
-               /* upside-down */
-               GLint row;
-               ASSERT(drawWidth <= MAX_WIDTH);
-               for (row=0; row<drawHeight; row++) {
-                  GLint i;
-                  const GLchan *ptr = src;
-                  for (i=0;i<drawWidth;i++) {
-                     span.array->rgba[i][0] = *ptr;
-                     span.array->rgba[i][1] = *ptr;
-                     span.array->rgba[i][2] = *ptr++;
-                     span.array->rgba[i][3] = *ptr++;
-                  }
-                  destY--;
-                  rb->PutRow(ctx, rb, drawWidth, destX, destY,
-                             span.array->rgba, NULL);
-                  src += rowLength*2;
-               }
-            }
-            else {
-               /* with zooming */
-               GLint row;
-               ASSERT(drawWidth <= MAX_WIDTH);
-               for (row=0; row<drawHeight; row++) {
-                  const GLchan *ptr = src;
-                  GLint i;
-                 for (i=0;i<drawWidth;i++) {
-                     span.array->rgba[i][0] = *ptr;
-                     span.array->rgba[i][1] = *ptr;
-                     span.array->rgba[i][2] = *ptr++;
-                     span.array->rgba[i][3] = *ptr++;
-                 }
-                  span.x = destX;
-                  span.y = destY;
-                  span.end = drawWidth;
-                  _swrast_write_zoomed_rgba_span(ctx, imgX, imgY, &span,
-                            (CONST GLchan (*)[4]) span.array->rgba);
-                  src += rowLength*2;
-                  destY++;
-               }
+      else {
+         /* with zooming */
+         GLint row;
+         ASSERT(drawWidth <= MAX_WIDTH);
+         for (row = 0; row < drawHeight; row++) {
+            const GLchan *ptr = src;
+            GLint i;
+            for (i = 0;i<drawWidth;i++) {
+               span.array->rgba[i][0] = *ptr;
+               span.array->rgba[i][1] = *ptr;
+               span.array->rgba[i][2] = *ptr++;
+               span.array->rgba[i][3] = *ptr++;
             }
+            span.x = destX;
+            span.y = destY;
+            span.end = drawWidth;
+            _swrast_write_zoomed_rgba_span(ctx, imgX, imgY, &span,
+                                           (CONST GLchan (*)[4]) span.array->rgba);
+            src += unpack.RowLength*2;
+            destY++;
          }
-         return GL_TRUE;
       }
-      else if (format==GL_COLOR_INDEX && type==GL_UNSIGNED_BYTE) {
-         const GLubyte *src =
-            (const GLubyte *) pixels + skipRows * rowLength + skipPixels;
-         if (ctx->Visual.rgbMode) {
-            /* convert CI data to RGBA */
-            if (ctx->Pixel.ZoomX==1.0F && ctx->Pixel.ZoomY==1.0F) {
-               /* no zooming */
-               GLint row;
-               for (row=0; row<drawHeight; row++) {
-                  ASSERT(drawWidth <= MAX_WIDTH);
-                  _mesa_map_ci8_to_rgba(ctx, drawWidth, src, span.array->rgba);
-                  rb->PutRow(ctx, rb, drawWidth, destX, destY,
-                             span.array->rgba, NULL);
-                  src += rowLength;
-                  destY++;
-               }
-               return GL_TRUE;
-            }
-            else if (ctx->Pixel.ZoomX==1.0F && ctx->Pixel.ZoomY==-1.0F) {
-               /* upside-down */
-               GLint row;
-               for (row=0; row<drawHeight; row++) {
-                  ASSERT(drawWidth <= MAX_WIDTH);
-                  _mesa_map_ci8_to_rgba(ctx, drawWidth, src, span.array->rgba);
-                  destY--;
-                  rb->PutRow(ctx, rb, drawWidth, destX, destY,
-                             span.array->rgba, NULL);
-                  src += rowLength;
-               }
-               return GL_TRUE;
-            }
-            else {
-               /* with zooming */
-               GLint row;
-               for (row=0; row<drawHeight; row++) {
-                  ASSERT(drawWidth <= MAX_WIDTH);
-                  _mesa_map_ci8_to_rgba(ctx, drawWidth, src, span.array->rgba);
-                  span.x = destX;
-                  span.y = destY;
-                  span.end = drawWidth;
-                  _swrast_write_zoomed_rgba_span(ctx, imgX, imgY, &span,
-                            (CONST GLchan (*)[4]) span.array->rgba);
-                  src += rowLength;
-                  destY++;
-               }
-               return GL_TRUE;
+      return GL_TRUE;
+   }
+
+   if (format==GL_COLOR_INDEX && type==GL_UNSIGNED_BYTE) {
+      const GLubyte *src = (const GLubyte *) pixels
+         + unpack.SkipRows * unpack.RowLength + unpack.SkipPixels;
+      if (ctx->Visual.rgbMode && rbType == CHAN_TYPE) {
+         /* convert CI data to RGBA */
+         if (simpleZoom) {
+            GLint row;
+            for (row = 0; row < drawHeight; row++) {
+               ASSERT(drawWidth <= MAX_WIDTH);
+               _mesa_map_ci8_to_rgba(ctx, drawWidth, src, span.array->rgba);
+               rb->PutRow(ctx, rb, drawWidth, destX, destY,
+                          span.array->rgba, NULL);
+               src += unpack.RowLength;
+               destY += yStep;
             }
          }
          else {
-            /* write CI data to CI frame buffer */
+            /* with zooming */
             GLint row;
-            if (ctx->Pixel.ZoomX==1.0F && ctx->Pixel.ZoomY==1.0F) {
-               /* no zooming */
-               for (row=0; row<drawHeight; row++) {
-                  GLuint index32[MAX_WIDTH];
-                  GLint col;
-                  for (col = 0; col < drawWidth; col++)
-                     index32[col] = src[col];
-                  rb->PutRow(ctx, rb, drawWidth, destX, destY, index32, NULL);
-                  src += rowLength;
-                  destY++;
-               }
-               return GL_TRUE;
-            }
-            else {
-               /* with zooming */
-               return GL_FALSE;
+            for (row = 0; row < drawHeight; row++) {
+               ASSERT(drawWidth <= MAX_WIDTH);
+               _mesa_map_ci8_to_rgba(ctx, drawWidth, src, span.array->rgba);
+               span.x = destX;
+               span.y = destY;
+               span.end = drawWidth;
+               _swrast_write_zoomed_rgba_span(ctx, imgX, imgY, &span,
+                                              (CONST GLchan (*)[4]) span.array->rgba);
+               src += unpack.RowLength;
+               destY++;
             }
          }
+         return GL_TRUE;
       }
-      else {
-         /* can't handle this pixel format and/or data type here */
-         return GL_FALSE;
+      else if (!ctx->Visual.rgbMode && rbType == GL_UNSIGNED_INT) {
+         /* write CI data to CI frame buffer */
+         GLint row;
+         if (simpleZoom) {
+            for (row = 0; row < drawHeight; row++) {
+               GLuint index32[MAX_WIDTH];
+               GLint col;
+               for (col = 0; col < drawWidth; col++)
+                  index32[col] = src[col];
+               rb->PutRow(ctx, rb, drawWidth, destX, destY, index32, NULL);
+               src += unpack.RowLength;
+               destY += yStep;
+            }
+            return GL_TRUE;
+         }
       }
    }
 
-   /* can't do a simple draw, have to use slow path */
+   /* can't handle this pixel format and/or data type */
    return GL_FALSE;
 }
 
@@ -685,12 +552,12 @@ draw_rgba_pixels( GLcontext *ctx, GLint x, GLint y,
    GLuint transferOps = ctx->_ImageTransferState;
    SWspan span;
 
-   INIT_SPAN(span, GL_BITMAP, 0, 0, SPAN_RGBA);
-
    /* Try an optimized glDrawPixels first */
    if (fast_draw_pixels(ctx, x, y, width, height, format, type, unpack, pixels))
       return;
 
+   INIT_SPAN(span, GL_BITMAP, 0, 0, SPAN_RGBA);
+
    if (ctx->Depth.Test)
       _swrast_span_default_z(ctx, &span);
    if (swrast->_FogEnabled)
@@ -702,8 +569,11 @@ draw_rgba_pixels( GLcontext *ctx, GLint x, GLint y,
        && x + width <= (GLint) ctx->DrawBuffer->Width
        && y + height <= (GLint) ctx->DrawBuffer->Height
        && ctx->DrawBuffer->_NumColorDrawBuffers[0] == 1) {
-      quickDraw = GL_TRUE;
       rb = ctx->DrawBuffer->_ColorDrawBuffers[0][0];
+      if (rb->DataType == format)
+         quickDraw = GL_TRUE;
+      else
+         quickDraw = GL_FALSE;
    }
    else {
       quickDraw = GL_FALSE;
@@ -765,6 +635,8 @@ draw_rgba_pixels( GLcontext *ctx, GLint x, GLint y,
     * General solution
     */
    {
+      const GLboolean sink = (ctx->Pixel.MinMaxEnabled && ctx->MinMax.Sink)
+         || (ctx->Pixel.HistogramEnabled && ctx->Histogram.Sink);
       const GLbitfield interpMask = span.interpMask;
       const GLbitfield arrayMask = span.arrayMask;
       GLint skipPixels = 0;
@@ -783,6 +655,7 @@ draw_rgba_pixels( GLcontext *ctx, GLint x, GLint y,
             /* Set these for each row since the _swrast_write_* function may
              * change them while clipping.
              */
+            span.array->ChanType = CHAN_TYPE;
             span.x = x + skipPixels;
             span.y = y + row;
             span.end = spanWidth;
@@ -794,8 +667,7 @@ draw_rgba_pixels( GLcontext *ctx, GLint x, GLint y,
                                          format, type, source, unpack,
                                          transferOps);
 
-            if ((ctx->Pixel.MinMaxEnabled && ctx->MinMax.Sink) ||
-                (ctx->Pixel.HistogramEnabled && ctx->Histogram.Sink))
+            if (sink)
                continue;
 
             /* draw the span */