i965/fs: fix indirect load DF uniforms on BSW/BXT
authorSamuel Iglesias Gonsálvez <siglesias@igalia.com>
Mon, 13 Feb 2017 12:24:18 +0000 (13:24 +0100)
committerSamuel Iglesias Gonsálvez <siglesias@igalia.com>
Wed, 1 Mar 2017 05:50:35 +0000 (06:50 +0100)
The lowered BSW/BXT indirect move instructions had incorrect
source types, which luckily wasn't causing incorrect assembly to be
generated due to the bug fixed in the next patch, but would have
confused the remaining back-end IR infrastructure due to the mismatch
between the IR source types and the emitted machine code.

v2:
- Improve commit log (Curro)
- Fix read_size (Curro)
- Fix DF uniform array detection in assign_constant_locations() when
  it is acceded with 32-bit MOV_INDIRECTs in BSW/BXT.

v3:
- Move changes in assign_constant_locations() to other patch.

Signed-off-by: Samuel Iglesias Gonsálvez <siglesias@igalia.com>
Cc: "17.0" <mesa-stable@lists.freedesktop.org>
Reviewed-by: Francisco Jerez <currojerez@riseup.net>
src/mesa/drivers/dri/i965/brw_fs_nir.cpp

index a977ee42731a365f027d693cef92994a67c698e1..10aa5fde3288066efaa9b2eb68f35055b5f1e6c1 100644 (file)
@@ -3815,31 +3815,30 @@ fs_visitor::nir_emit_intrinsic(const fs_builder &bld, nir_intrinsic_instr *instr
          unsigned read_size = instr->const_index[1] -
             (instr->num_components - 1) * type_sz(dest.type);
 
-         fs_reg indirect_chv_high_32bit;
-         bool is_chv_bxt_64bit =
-            (devinfo->is_cherryview || devinfo->is_broxton) &&
-            type_sz(dest.type) == 8;
-         if (is_chv_bxt_64bit) {
-            indirect_chv_high_32bit = vgrf(glsl_type::uint_type);
-            /* Calculate indirect address to read high 32 bits */
-            bld.ADD(indirect_chv_high_32bit, indirect, brw_imm_ud(4));
-         }
+         bool supports_64bit_indirects =
+            !devinfo->is_cherryview && !devinfo->is_broxton;
 
-         for (unsigned j = 0; j < instr->num_components; j++) {
-            if (!is_chv_bxt_64bit) {
+         if (type_sz(dest.type) != 8 || supports_64bit_indirects) {
+            for (unsigned j = 0; j < instr->num_components; j++) {
                bld.emit(SHADER_OPCODE_MOV_INDIRECT,
                         offset(dest, bld, j), offset(src, bld, j),
                         indirect, brw_imm_ud(read_size));
-            } else {
-               bld.emit(SHADER_OPCODE_MOV_INDIRECT,
-                        subscript(offset(dest, bld, j), BRW_REGISTER_TYPE_UD, 0),
-                        offset(src, bld, j),
-                        indirect, brw_imm_ud(read_size));
-
-               bld.emit(SHADER_OPCODE_MOV_INDIRECT,
-                        subscript(offset(dest, bld, j), BRW_REGISTER_TYPE_UD, 1),
-                        offset(src, bld, j),
-                        indirect_chv_high_32bit, brw_imm_ud(read_size));
+            }
+         } else {
+            const unsigned num_mov_indirects =
+               type_sz(dest.type) / type_sz(BRW_REGISTER_TYPE_UD);
+            /* We read a little bit less per MOV INDIRECT, as they are now
+             * 32-bits ones instead of 64-bit. Fix read_size then.
+             */
+            const unsigned read_size_32bit = read_size -
+                (num_mov_indirects - 1) * type_sz(BRW_REGISTER_TYPE_UD);
+            for (unsigned j = 0; j < instr->num_components; j++) {
+               for (unsigned i = 0; i < num_mov_indirects; i++) {
+                  bld.emit(SHADER_OPCODE_MOV_INDIRECT,
+                           subscript(offset(dest, bld, j), BRW_REGISTER_TYPE_UD, i),
+                           subscript(offset(src, bld, j), BRW_REGISTER_TYPE_UD, i),
+                           indirect, brw_imm_ud(read_size_32bit));
+               }
             }
          }
       }