/**
* Translate LogicOp enums into hardware representation.
- * Both use a very logical bit-wise layout, but unfortunately the order
- * of bits is reversed.
*/
static GLuint translate_logicop(GLenum logicop)
{
- GLuint bits = logicop - GL_CLEAR;
- bits = ((bits & 1) << 3) | ((bits & 2) << 1) | ((bits & 4) >> 1) | ((bits & 8) >> 3);
- return bits;
+ switch (logicop) {
+ case GL_CLEAR:
+ return 0x00;
+ case GL_SET:
+ return 0xff;
+ case GL_COPY:
+ return 0xcc;
+ case GL_COPY_INVERTED:
+ return 0x33;
+ case GL_NOOP:
+ return 0xaa;
+ case GL_INVERT:
+ return 0x55;
+ case GL_AND:
+ return 0x88;
+ case GL_NAND:
+ return 0x77;
+ case GL_OR:
+ return 0xee;
+ case GL_NOR:
+ return 0x11;
+ case GL_XOR:
+ return 0x66;
+ case GL_EQUIV:
+ return 0xaa;
+ case GL_AND_REVERSE:
+ return 0x44;
+ case GL_AND_INVERTED:
+ return 0x22;
+ case GL_OR_REVERSE:
+ return 0xdd;
+ case GL_OR_INVERTED:
+ return 0xbb;
+ default:
+ fprintf(stderr, "unknown blend logic operation %x\n", logicop);
+ return 0xcc;
+ }
}
/**