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mesa: Restore all the viewports in _mesa_PopAttrib
author
Ian Romanick
<ian.d.romanick@intel.com>
Wed, 8 Jan 2014 03:12:16 +0000
(19:12 -0800)
committer
Ian Romanick
<ian.d.romanick@intel.com>
Mon, 20 Jan 2014 19:31:59 +0000
(11:31 -0800)
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
src/mesa/main/attrib.c
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diff --git
a/src/mesa/main/attrib.c
b/src/mesa/main/attrib.c
index db659ad8dc8ccdf718fa52572ebd55f225960e8a..7b7cf0ef3d1635333c324c7ed0c65a462a61ff8e 100644
(file)
--- a/
src/mesa/main/attrib.c
+++ b/
src/mesa/main/attrib.c
@@
-1357,10
+1357,15
@@
_mesa_PopAttrib(void)
break;
case GL_VIEWPORT_BIT:
{
+ unsigned i;
const struct gl_viewport_attrib *vp;
vp = (const struct gl_viewport_attrib *) attr->data;
- _mesa_Viewport(vp->X, vp->Y, vp->Width, vp->Height);
- _mesa_DepthRange(vp->Near, vp->Far);
+
+ for (i = 0; i < ctx->Const.MaxViewports; i++) {
+ _mesa_set_viewport(ctx, i, vp[i].X, vp[i].Y, vp[i].Width,
+ vp[i].Height);
+ _mesa_set_depth_range(ctx, i, vp[i].Near, vp[i].Far);
+ }
}
break;
case GL_MULTISAMPLE_BIT_ARB: