#include "queryobj.h"
#include "mtypes.h"
+#if 1 /*PIPE*/
+#include "pipe/p_context.h"
+#include "state_tracker/st_context.h"
+#endif
+
/**
* Allocate a new query object. This is a fallback routine called via
q->Result = 0;
q->Ready = GL_FALSE;
+#if 1 /*PIPE*/
+ ctx->st->pipe->reset_occlusion_counter(ctx->st->pipe);
+#endif
+
if (target == GL_SAMPLES_PASSED_ARB) {
ctx->Query.CurrentOcclusionObject = q;
}
/* if we're using software rendering/querying */
q->Ready = GL_TRUE;
}
+
+#if 1 /*PIPE*/
+ if (target == GL_SAMPLES_PASSED_ARB) {
+ q->Result = ctx->st->pipe->get_occlusion_counter(ctx->st->pipe);
+ }
+#endif
}
#ifndef PIPE_CONTEXT_H
#define PIPE_CONTEXT_H
-#include "mtypes.h"
+#include "main/mtypes.h"
+#include "p_state.h"
+
/* Kludge:
*/
void (*clear)(struct pipe_context *pipe, GLboolean color, GLboolean depth,
GLboolean stencil, GLboolean accum);
+ /** occlusion counting (XXX this may be temporary - we should probably
+ * have generic query objects with begin/end methods)
+ */
+ void (*reset_occlusion_counter)(struct pipe_context *pipe);
+ GLuint (*get_occlusion_counter)(struct pipe_context *pipe);
+
/*
* State functions
*/
GLuint enabled:1; /**< depth test enabled? */
GLuint writemask:1; /**< allow depth buffer writes? */
GLuint func:3; /**< depth test func (PIPE_FUNC_x) */
+ GLuint occlusion_count:1; /**< XXX move this elsewhere? */
GLfloat clear; /**< Clear value in [0,1] (XXX correct place?) */
};
}
+static void softpipe_reset_occlusion_counter(struct pipe_context *pipe)
+{
+ struct softpipe_context *softpipe = softpipe_context( pipe );
+ softpipe->occlusion_counter = 0;
+}
+
+/* XXX pipe param should be const */
+static GLuint softpipe_get_occlusion_counter(struct pipe_context *pipe)
+{
+ struct softpipe_context *softpipe = softpipe_context( pipe );
+ return softpipe->occlusion_counter;
+}
+
+
struct pipe_context *softpipe_create( void )
{
struct softpipe_context *softpipe = CALLOC_STRUCT(softpipe_context);
softpipe->pipe.set_viewport_state = softpipe_set_viewport_state;
softpipe->pipe.draw_vb = softpipe_draw_vb;
softpipe->pipe.clear = softpipe_clear;
+ softpipe->pipe.reset_occlusion_counter = softpipe_reset_occlusion_counter;
+ softpipe->pipe.get_occlusion_counter = softpipe_get_occlusion_counter;
softpipe->quad.polygon_stipple = sp_quad_polygon_stipple_stage(softpipe);
softpipe->quad.shade = sp_quad_shade_stage(softpipe);
softpipe->quad.alpha_test = sp_quad_alpha_test_stage(softpipe);
softpipe->quad.depth_test = sp_quad_depth_test_stage(softpipe);
softpipe->quad.stencil_test = sp_quad_stencil_test_stage(softpipe);
+ softpipe->quad.occlusion = sp_quad_occlusion_stage(softpipe);
softpipe->quad.bufloop = sp_quad_bufloop_stage(softpipe);
softpipe->quad.blend = sp_quad_blend_stage(softpipe);
softpipe->quad.colormask = sp_quad_colormask_stage(softpipe);
*/
GLubyte stipple_masks[16][16];
+ GLuint occlusion_counter;
+
/** Software quad rendering pipeline */
struct {
struct quad_stage *polygon_stipple;
struct quad_stage *alpha_test;
struct quad_stage *stencil_test;
struct quad_stage *depth_test;
+ struct quad_stage *occlusion;
struct quad_stage *bufloop;
struct quad_stage *blend;
struct quad_stage *colormask;
sp->quad.first = sp->quad.bufloop;
}
+ if (sp->depth_test.occlusion_count) {
+ sp->quad.occlusion->next = sp->quad.first;
+ sp->quad.first = sp->quad.occlusion;
+ }
+
if ( sp->stencil.front_enabled
|| sp->stencil.front_enabled) {
sp->quad.stencil_test->next = sp->quad.first;
struct quad_stage *sp_quad_alpha_test_stage( struct softpipe_context *softpipe );
struct quad_stage *sp_quad_stencil_test_stage( struct softpipe_context *softpipe );
struct quad_stage *sp_quad_depth_test_stage( struct softpipe_context *softpipe );
+struct quad_stage *sp_quad_occlusion_stage( struct softpipe_context *softpipe );
struct quad_stage *sp_quad_bufloop_stage( struct softpipe_context *softpipe );
struct quad_stage *sp_quad_blend_stage( struct softpipe_context *softpipe );
struct quad_stage *sp_quad_colormask_stage( struct softpipe_context *softpipe );
--- /dev/null
+/**************************************************************************
+ *
+ * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the
+ * "Software"), to deal in the Software without restriction, including
+ * without limitation the rights to use, copy, modify, merge, publish,
+ * distribute, sub license, and/or sell copies of the Software, and to
+ * permit persons to whom the Software is furnished to do so, subject to
+ * the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the
+ * next paragraph) shall be included in all copies or substantial portions
+ * of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
+ * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
+ * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+ * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+ * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ **************************************************************************/
+
+
+/**
+ * \brief Quad occlusion counter stage
+ * \author Brian Paul
+ */
+
+
+#include "main/glheader.h"
+#include "main/imports.h"
+#include "pipe/p_defines.h"
+#include "sp_context.h"
+#include "sp_headers.h"
+#include "sp_surface.h"
+#include "sp_quad.h"
+
+
+static void
+occlusion_count_quad(struct quad_stage *qs, struct quad_header *quad)
+{
+ struct softpipe_context *softpipe = qs->softpipe;
+
+ softpipe->occlusion_counter += (quad->mask ) & 1;
+ softpipe->occlusion_counter += (quad->mask >> 1) & 1;
+ softpipe->occlusion_counter += (quad->mask >> 2) & 1;
+ softpipe->occlusion_counter += (quad->mask >> 3) & 1;
+
+ if (quad->mask)
+ qs->next->run(qs->next, quad);
+}
+
+
+struct quad_stage *sp_quad_occlusion_stage( struct softpipe_context *softpipe )
+{
+ struct quad_stage *stage = CALLOC_STRUCT(quad_stage);
+
+ stage->softpipe = softpipe;
+ stage->run = occlusion_count_quad;
+
+ return stage;
+}
pipe/softpipe/sp_quad_colormask.c \
pipe/softpipe/sp_quad_depth_test.c \
pipe/softpipe/sp_quad_fs.c \
+ pipe/softpipe/sp_quad_occlusion.c \
pipe/softpipe/sp_quad_output.c \
pipe/softpipe/sp_quad_stipple.c \
pipe/softpipe/sp_quad_stencil.c \
depth.func = gl_depth_func_to_sp(st->ctx->Depth.Func);
depth.clear = st->ctx->Depth.Clear;
+ if (st->ctx->Query.CurrentOcclusionObject &&
+ st->ctx->Query.CurrentOcclusionObject->Active)
+ depth.occlusion_count = 1;
+
if (memcmp(&depth, &st->state.depth, sizeof(depth)) != 0) {
/* state has changed */
st->state.depth = depth; /* struct copy */