bool merge_out_qualifier(YYLTYPE *loc,
_mesa_glsl_parse_state *state,
const ast_type_qualifier &q,
- ast_node* &node);
+ ast_node* &node, bool create_node);
bool merge_in_qualifier(YYLTYPE *loc,
_mesa_glsl_parse_state *state,
const ast_type_qualifier &q,
- ast_node* &node);
+ ast_node* &node, bool create_node);
ast_subroutine_list *subroutine_list;
};
ast_type_qualifier::merge_out_qualifier(YYLTYPE *loc,
_mesa_glsl_parse_state *state,
const ast_type_qualifier &q,
- ast_node* &node)
+ ast_node* &node, bool create_node)
{
void *mem_ctx = state;
const bool r = this->merge_qualifier(loc, state, q);
/* Allow future assigments of global out's stream id value */
this->flags.q.explicit_stream = 0;
} else if (state->stage == MESA_SHADER_TESS_CTRL) {
- node = new(mem_ctx) ast_tcs_output_layout(*loc);
+ if (create_node) {
+ node = new(mem_ctx) ast_tcs_output_layout(*loc);
+ }
} else {
_mesa_glsl_error(loc, state, "out layout qualifiers only valid in "
"tessellation control or geometry shaders");
ast_type_qualifier::merge_in_qualifier(YYLTYPE *loc,
_mesa_glsl_parse_state *state,
const ast_type_qualifier &q,
- ast_node* &node)
+ ast_node* &node, bool create_node)
{
void *mem_ctx = state;
bool create_gs_ast = false;
this->point_mode = q.point_mode;
}
- if (create_gs_ast) {
- node = new(mem_ctx) ast_gs_input_layout(*loc, q.prim_type);
- } else if (create_cs_ast) {
- node = new(mem_ctx) ast_cs_input_layout(*loc, q.local_size);
+ if (create_node) {
+ if (create_gs_ast) {
+ node = new(mem_ctx) ast_gs_input_layout(*loc, q.prim_type);
+ } else if (create_cs_ast) {
+ node = new(mem_ctx) ast_cs_input_layout(*loc, q.local_size);
+ }
}
return true;
;
layout_uniform_defaults:
- layout_qualifier UNIFORM ';'
+ layout_qualifier layout_uniform_defaults
+ {
+ $$ = NULL;
+ if (!state->has_420pack_or_es31()) {
+ _mesa_glsl_error(&@1, state, "duplicate layout(...) qualifiers");
+ YYERROR;
+ } else {
+ if (!state->default_uniform_qualifier->
+ merge_qualifier(& @1, state, $1)) {
+ YYERROR;
+ }
+ }
+ }
+ | layout_qualifier UNIFORM ';'
{
if (!state->default_uniform_qualifier->merge_qualifier(& @1, state, $1)) {
YYERROR;
;
layout_buffer_defaults:
- layout_qualifier BUFFER ';'
+ layout_qualifier layout_buffer_defaults
+ {
+ $$ = NULL;
+ if (!state->has_420pack_or_es31()) {
+ _mesa_glsl_error(&@1, state, "duplicate layout(...) qualifiers");
+ YYERROR;
+ } else {
+ if (!state->default_shader_storage_qualifier->
+ merge_qualifier(& @1, state, $1)) {
+ YYERROR;
+ }
+ }
+ }
+ | layout_qualifier BUFFER ';'
{
if (!state->default_shader_storage_qualifier->merge_qualifier(& @1, state, $1)) {
YYERROR;
;
layout_in_defaults:
- layout_qualifier IN_TOK ';'
+ layout_qualifier layout_in_defaults
{
$$ = NULL;
- if (!state->in_qualifier->merge_in_qualifier(& @1, state, $1, $$)) {
+ if (!state->has_420pack_or_es31()) {
+ _mesa_glsl_error(&@1, state, "duplicate layout(...) qualifiers");
+ YYERROR;
+ } else {
+ if (!state->in_qualifier->
+ merge_in_qualifier(& @1, state, $1, $$, false)) {
+ YYERROR;
+ }
+ }
+ }
+ | layout_qualifier IN_TOK ';'
+ {
+ $$ = NULL;
+ if (!state->in_qualifier->
+ merge_in_qualifier(& @1, state, $1, $$, true)) {
YYERROR;
}
}
;
layout_out_defaults:
- layout_qualifier OUT_TOK ';'
+ layout_qualifier layout_out_defaults
+ {
+ $$ = NULL;
+ if (!state->has_420pack_or_es31()) {
+ _mesa_glsl_error(&@1, state, "duplicate layout(...) qualifiers");
+ YYERROR;
+ } else {
+ if (!state->out_qualifier->
+ merge_out_qualifier(& @1, state, $1, $$, false)) {
+ YYERROR;
+ }
+ }
+ }
+ | layout_qualifier OUT_TOK ';'
{
$$ = NULL;
- if (!state->out_qualifier->merge_out_qualifier(& @1, state, $1, $$))
+ if (!state->out_qualifier->
+ merge_out_qualifier(& @1, state, $1, $$, true))
YYERROR;
}
;