_rgba[i] = rgba[i]
self.real.clear(buffers, _rgba, depth, stencil)
+ def clear_render_target(self, dst, rgba, dstx, dsty, width, height):
+ _rgba = gallium.FloatArray(4)
+ for i in range(4):
+ _rgba[i] = rgba[i]
+ self.real.clear_render_target(dst, _rgba, dstx, dsty, width, height)
+
+ def clear_depth_stencil(self, dst, clear_flags, depth, stencil, dstx, dsty, width, height):
+ self.real.clear_depth_stencil(dst, clear_flags, depth, stencil, dstx, dsty, width, height)
+
def _present(self):
self.real.flush()