unsigned enabled_stream_buffers_mask;
unsigned tess_input_info; /* temp with tess input offsets */
unsigned tess_output_info; /* temp with tess input offsets */
+ unsigned thread_id_gpr; /* temp with thread id calculated for images */
};
struct r600_shader_tgsi_instruction {
return 0;
}
+/*
+ * We have to work out the thread ID for load and atomic
+ * operations, which store the returned value to an index
+ * in an intermediate buffer.
+ * The index is calculated by taking the thread id,
+ * calculated from the MBCNT instructions.
+ * Then the shader engine ID is multiplied by 256,
+ * and the wave id is added.
+ * Then the result is multipled by 64 and thread id is
+ * added.
+ */
+static int load_thread_id_gpr(struct r600_shader_ctx *ctx)
+{
+ struct r600_bytecode_alu alu;
+ int r;
+
+ memset(&alu, 0, sizeof(struct r600_bytecode_alu));
+ alu.op = ALU_OP1_MBCNT_32LO_ACCUM_PREV_INT;
+ alu.dst.sel = ctx->temp_reg;
+ alu.dst.chan = 0;
+ alu.src[0].sel = V_SQ_ALU_SRC_LITERAL;
+ alu.src[0].value = 0xffffffff;
+ alu.dst.write = 1;
+ r = r600_bytecode_add_alu(ctx->bc, &alu);
+ if (r)
+ return r;
+
+ memset(&alu, 0, sizeof(struct r600_bytecode_alu));
+ alu.op = ALU_OP1_MBCNT_32HI_INT;
+ alu.dst.sel = ctx->temp_reg;
+ alu.dst.chan = 1;
+ alu.src[0].sel = V_SQ_ALU_SRC_LITERAL;
+ alu.src[0].value = 0xffffffff;
+ alu.dst.write = 1;
+ r = r600_bytecode_add_alu(ctx->bc, &alu);
+ if (r)
+ return r;
+
+ memset(&alu, 0, sizeof(struct r600_bytecode_alu));
+ alu.op = ALU_OP3_MULADD_UINT24;
+ alu.dst.sel = ctx->temp_reg;
+ alu.dst.chan = 2;
+ alu.src[0].sel = EG_V_SQ_ALU_SRC_SE_ID;
+ alu.src[1].sel = V_SQ_ALU_SRC_LITERAL;
+ alu.src[1].value = 256;
+ alu.src[2].sel = EG_V_SQ_ALU_SRC_HW_WAVE_ID;
+ alu.dst.write = 1;
+ alu.is_op3 = 1;
+ alu.last = 1;
+ r = r600_bytecode_add_alu(ctx->bc, &alu);
+ if (r)
+ return r;
+
+ r = single_alu_op3(ctx, ALU_OP3_MULADD_UINT24,
+ ctx->thread_id_gpr, 1,
+ ctx->temp_reg, 2,
+ V_SQ_ALU_SRC_LITERAL, 0x40,
+ ctx->temp_reg, 0);
+ if (r)
+ return r;
+ return 0;
+}
+
static int r600_shader_from_tgsi(struct r600_context *rctx,
struct r600_pipe_shader *pipeshader,
union r600_shader_key key)
ctx.temp_reg = ctx.bc->ar_reg + 3;
}
+ if (shader->uses_images && ctx.type == PIPE_SHADER_FRAGMENT) {
+ ctx.thread_id_gpr = ctx.temp_reg;
+ ctx.temp_reg++;
+ } else
+ ctx.thread_id_gpr = 0;
+
shader->max_arrays = 0;
shader->num_arrays = 0;
if (indirect_gprs) {
}
}
+ if (ctx.thread_id_gpr) {
+ load_thread_id_gpr(&ctx);
+ }
+
if (ctx.type == PIPE_SHADER_GEOMETRY) {
struct r600_bytecode_alu alu;
int r;