nir_intrinsic_instr *bindless =
       nir_intrinsic_instr_create(b->shader,
                                  nir_intrinsic_bindless_resource_ir3);
-   bindless->num_components = 1;
+   bindless->num_components = 0;
    nir_ssa_dest_init(&bindless->instr, &bindless->dest,
                      1, 32, NULL);
    nir_intrinsic_set_desc_set(bindless, set);
    nir_intrinsic_instr *bindless =
       nir_intrinsic_instr_create(b->shader,
                                  nir_intrinsic_bindless_resource_ir3);
-   bindless->num_components = 1;
+   bindless->num_components = 0;
    nir_ssa_dest_init(&bindless->instr, &bindless->dest,
                      1, 32, NULL);
    nir_intrinsic_set_desc_set(bindless, set);