nir_intrinsic_instr *bindless =
nir_intrinsic_instr_create(b->shader,
nir_intrinsic_bindless_resource_ir3);
- bindless->num_components = 1;
+ bindless->num_components = 0;
nir_ssa_dest_init(&bindless->instr, &bindless->dest,
1, 32, NULL);
nir_intrinsic_set_desc_set(bindless, set);
nir_intrinsic_instr *bindless =
nir_intrinsic_instr_create(b->shader,
nir_intrinsic_bindless_resource_ir3);
- bindless->num_components = 1;
+ bindless->num_components = 0;
nir_ssa_dest_init(&bindless->instr, &bindless->dest,
1, 32, NULL);
nir_intrinsic_set_desc_set(bindless, set);