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vc4: Fix the shader record size for extended strides.
author
Eric Anholt
<eric@anholt.net>
Sun, 3 Aug 2014 03:44:39 +0000
(20:44 -0700)
committer
Eric Anholt
<eric@anholt.net>
Mon, 11 Aug 2014 21:45:32 +0000
(14:45 -0700)
It turns out they aren't packed when attributes are missing, according to
both docs and simulation.
src/gallium/drivers/vc4/vc4_simulator_validate.c
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diff --git
a/src/gallium/drivers/vc4/vc4_simulator_validate.c
b/src/gallium/drivers/vc4/vc4_simulator_validate.c
index 0fbe0b19cfc33169e1bc41d2233e30d5f381c93e..ff97963cf88f1bbf17488823a4e5c0ba72080be2 100644
(file)
--- a/
src/gallium/drivers/vc4/vc4_simulator_validate.c
+++ b/
src/gallium/drivers/vc4/vc4_simulator_validate.c
@@
-90,6
+90,7
@@
gl_shader_rec_size(uint32_t pointer_bits)
{
uint32_t attribute_count = pointer_bits & 7;
bool extended = pointer_bits & 8;
+ uint32_t size;
if (attribute_count == 0)
attribute_count = 8;