If the incoming func matches the current state it must be a legal
value so we can do this before the switch statement.
Signed-off-by: Brian Paul <brianp@vmware.com>
if (MESA_VERBOSE & VERBOSE_API)
_mesa_debug(ctx, "glDepthFunc %s\n", _mesa_lookup_enum_by_nr(func));
+ if (ctx->Depth.Func == func)
+ return;
+
switch (func) {
case GL_LESS: /* (default) pass if incoming z < stored z */
case GL_GEQUAL:
return;
}
- if (ctx->Depth.Func == func)
- return;
-
FLUSH_VERTICES(ctx, _NEW_DEPTH);
ctx->Depth.Func = func;