No longer used anywhere.
driver->FreeTextureImageBuffer = _swrast_free_texture_image_buffer;
driver->MapTextureImage = _swrast_map_teximage;
driver->UnmapTextureImage = _swrast_unmap_teximage;
- driver->MapTexture = NULL;
- driver->UnmapTexture = NULL;
driver->DrawTex = _mesa_meta_DrawTex;
/* Vertex/fragment programs */
struct gl_texture_image *texImage,
GLuint slice);
- /** Map texture image data into user space */
- void (*MapTexture)( struct gl_context *ctx, struct gl_texture_object *tObj );
- /** Unmap texture images from user space */
- void (*UnmapTexture)( struct gl_context *ctx, struct gl_texture_object *tObj );
-
/** For GL_ARB_texture_storage. Allocate memory for whole mipmap stack.
* All the gl_texture_images in the texture object will have their
* dimensions, format, etc. initialized already.
swrast->Driver.SpanRenderStart = _swrast_span_render_start;
swrast->Driver.SpanRenderFinish = _swrast_span_render_finish;
- ctx->Driver.MapTexture = _swrast_map_texture;
- ctx->Driver.UnmapTexture = _swrast_unmap_texture;
-
for (i = 0; i < MAX_TEXTURE_IMAGE_UNITS; i++)
swrast->TextureSample[i] = NULL;