interface_field_name(mem_ctx, (char *) var->get_interface_type()->name,
deref, &nonconst_block_index);
- /* Locate the ubo block by interface name */
+ /* Locate the block by interface name */
+ this->is_shader_storage = var->is_in_shader_storage_block();
+ unsigned num_blocks;
+ struct gl_uniform_block **blocks;
+ if (this->is_shader_storage) {
+ num_blocks = shader->NumShaderStorageBlocks;
+ blocks = shader->ShaderStorageBlocks;
+ } else {
+ num_blocks = shader->NumUniformBlocks;
+ blocks = shader->UniformBlocks;
+ }
this->uniform_block = NULL;
- for (unsigned i = 0; i < shader->NumBufferInterfaceBlocks; i++) {
- if (strcmp(field_name, shader->BufferInterfaceBlocks[i].Name) == 0) {
+ for (unsigned i = 0; i < num_blocks; i++) {
+ if (strcmp(field_name, blocks[i]->Name) == 0) {
ir_constant *index = new(mem_ctx) ir_constant(i);
this->uniform_block = index;
}
- this->is_shader_storage = shader->BufferInterfaceBlocks[i].IsShaderStorage;
-
- struct gl_uniform_block *block = &shader->BufferInterfaceBlocks[i];
-
this->ubo_var = var->is_interface_instance()
- ? &block->Uniforms[0] : &block->Uniforms[var->data.location];
+ ? &blocks[i]->Uniforms[0] : &blocks[i]->Uniforms[var->data.location];
break;
}