void GGItriangle_flat(GLcontext *ctx,GLuint v0,GLuint v1,GLuint v2,GLuint pv)
{
-#define INTERP_Z 1
-#define INTERP_RGB 1
-#define INTERP_ALPHA 1
+//#define INTERP_Z 1
+//#define INTERP_RGB 1
+//#define INTERP_ALPHA 1
#define SETUP_CODE \
GLubyte r = VB->ColorPtr->data[pv][0]; \
}
-void GGItriangle_flat_depth(GLcontext *ctx,GLuint v0,GLuint v1,
- GLuint v2,GLuint pv)
+void GGItriangle_flat_depth(GLcontext *ctx, GLuint v0, GLuint v1, GLuint v2, GLuint pv)
{
#define INTERP_Z 1
+#define DEPTH_TYPE DEFAULT_SOFTWARE_DEPTH_TYPE
#define SETUP_CODE \
GLubyte r = VB->ColorPtr->data[pv][0]; \
ggiGetMode(ctx->ggi_vis, &mode);
- info->depth_bits = DEPTH_BITS;
+ info->depth_bits = DEFAULT_SOFTWARE_DEPTH_BITS;
info->stencil_bits = STENCIL_BITS;
info->accum_bits = ACCUM_BITS;