#include "glsl_types.h"
#include "glsl_parser_extras.h"
+extern "C" {
+#include "program/hash_table.h"
+}
+
static void print_type(const glsl_type *t);
void
printf("\n)");
}
+ir_print_visitor::ir_print_visitor()
+{
+ indentation = 0;
+ printable_names =
+ hash_table_ctor(32, hash_table_pointer_hash, hash_table_pointer_compare);
+ symbols = _mesa_symbol_table_ctor();
+ mem_ctx = ralloc_context(NULL);
+}
+
+ir_print_visitor::~ir_print_visitor()
+{
+ hash_table_dtor(printable_names);
+ _mesa_symbol_table_dtor(symbols);
+ ralloc_free(mem_ctx);
+}
void ir_print_visitor::indent(void)
{
printf(" ");
}
+const char *
+ir_print_visitor::unique_name(ir_variable *var)
+{
+ /* Do we already have a name for this variable? */
+ const char *name = (const char *) hash_table_find(this->printable_names, var);
+ if (name != NULL)
+ return name;
+
+ /* If there's no conflict, just use the original name */
+ if (_mesa_symbol_table_find_symbol(this->symbols, -1, var->name) == NULL) {
+ name = var->name;
+ } else {
+ static unsigned i = 1;
+ name = ralloc_asprintf(this->mem_ctx, "%s@%u", var->name, ++i);
+ }
+ hash_table_insert(this->printable_names, (void *) name, var);
+ _mesa_symbol_table_add_symbol(this->symbols, -1, name, var);
+ return name;
+}
+
static void
print_type(const glsl_type *t)
{
cent, inv, mode[ir->mode], interp[ir->interpolation]);
print_type(ir->type);
- printf(" %s@%p)", ir->name, (void *) ir);
+ printf(" %s)", unique_name(ir));
}
void ir_print_visitor::visit(ir_function_signature *ir)
{
+ _mesa_symbol_table_push_scope(symbols);
printf("(signature ");
indentation++;
indent();
printf("))\n");
indentation--;
+ _mesa_symbol_table_pop_scope(symbols);
}
void ir_print_visitor::visit(ir_dereference_variable *ir)
{
ir_variable *var = ir->variable_referenced();
- printf("(var_ref %s@%p) ", var->name, (void *) var);
+ printf("(var_ref %s) ", unique_name(var));
}
#include "ir.h"
#include "ir_visitor.h"
+extern "C" {
+#include "program/symbol_table.h"
+}
+
extern void _mesa_print_ir(exec_list *instructions,
struct _mesa_glsl_parse_state *state);
*/
class ir_print_visitor : public ir_visitor {
public:
- ir_print_visitor()
- {
- indentation = 0;
- }
-
- virtual ~ir_print_visitor()
- {
- /* empty */
- }
+ ir_print_visitor();
+ virtual ~ir_print_visitor();
void indent(void);
/*@}*/
private:
+ /**
+ * Fetch/generate a unique name for ir_variable.
+ *
+ * GLSL IR permits multiple ir_variables to share the same name. This works
+ * fine until we try to print it, when we really need a unique one.
+ */
+ const char *unique_name(ir_variable *var);
+
+ /** A mapping from ir_variable * -> unique printable names. */
+ hash_table *printable_names;
+ _mesa_symbol_table *symbols;
+
+ void *mem_ctx;
+
int indentation;
};