const GLushort *src0 = USHORT_SRC( texImage, (i & ~1), j, k ); /* even */
const GLushort *src1 = src0 + 1; /* odd */
const GLubyte y0 = *src0 & 0xff; /* luminance */
- const GLubyte cr = (*src0 >> 8) & 0xff; /* chroma U */
+ const GLubyte cr = (*src0 >> 8) & 0xff; /* chroma V */
const GLubyte y1 = *src1 & 0xff; /* luminance */
- const GLubyte cb = (*src1 >> 8) & 0xff; /* chroma V */
+ const GLubyte cb = (*src1 >> 8) & 0xff; /* chroma U */
GLchan *rgba = (GLchan *) texel;
GLint r, g, b;
if (i & 1) {