void emit_pack_unorm_4x8(const dst_reg &dst, const src_reg &src0);
void emit_pack_snorm_4x8(const dst_reg &dst, const src_reg &src0);
- uint32_t gather_channel(ir_texture *ir, uint32_t sampler);
+ uint32_t gather_channel(unsigned gather_component, uint32_t sampler);
src_reg emit_mcs_fetch(const glsl_type *coordinate_type, src_reg coordinate,
src_reg sampler);
void emit_gen6_gather_wa(uint8_t wa, dst_reg dst);
/* Stuff the channel select bits in the top of the texture offset */
if (ir->op == ir_tg4)
- inst->offset |= gather_channel(ir, sampler) << 16;
+ inst->offset |=
+ gather_channel( ir->lod_info.component->as_constant()->value.i[0],
+ sampler) << 16;
/* The message header is necessary for:
* - Gen4 (always)
* Set up the gather channel based on the swizzle, for gather4.
*/
uint32_t
-vec4_visitor::gather_channel(ir_texture *ir, uint32_t sampler)
+vec4_visitor::gather_channel(unsigned gather_component, uint32_t sampler)
{
- ir_constant *chan = ir->lod_info.component->as_constant();
- int swiz = GET_SWZ(key->tex.swizzles[sampler], chan->value.i[0]);
+ int swiz = GET_SWZ(key->tex.swizzles[sampler], gather_component);
switch (swiz) {
case SWIZZLE_X: return 0;
case SWIZZLE_Y: