mesa/st: Tie depth_clamp code into other shaders (GS and TES)
authorGert Wollny <gert.wollny@collabora.com>
Thu, 25 Jul 2019 08:35:46 +0000 (10:35 +0200)
committerGert Wollny <gw.fossdev@gmail.com>
Thu, 1 Aug 2019 05:58:53 +0000 (05:58 +0000)
v2: Use file scope defined depth_range_state  in common
v3: - don't use the one_shader_variant property, as this is
      not correct (Marek)
    - also use tests on available shader stages to enable
      depth_clamp lowering
v4: Don't use key.st, use st directly (Marek)

Signed-off-by: Gert Wollny <gert.wollny@collabora.com>
Reviewed-by: Reviewed-by: Marek Olšák <marek.olsak@amd.com>
src/mesa/state_tracker/st_atom_shader.c
src/mesa/state_tracker/st_program.c
src/mesa/state_tracker/st_program.h

index a10cc21021c54df0d6acdeb8383907ce3d9ef39e..f9c61c055cc18248611f9a4efae94899d7ad00e5 100644 (file)
@@ -251,6 +251,17 @@ st_update_common_program(struct st_context *st, struct gl_program *prog,
                           VARYING_SLOT_COL1 |
                           VARYING_SLOT_BFC0 |
                           VARYING_SLOT_BFC1));
+
+      key.lower_depth_clamp =
+            (pipe_shader == PIPE_SHADER_GEOMETRY || !st->gp) &&
+            st->clamp_frag_depth_in_shader &&
+            (st->ctx->Transform.DepthClampNear ||
+             st->ctx->Transform.DepthClampFar);
+
+      if (key.lower_depth_clamp)
+         key.clip_negative_one_to_one =
+               st->ctx->Transform.ClipDepthMode == GL_NEGATIVE_ONE_TO_ONE;
+
    }
 
    return st_get_basic_variant(st, pipe_shader, stp, &key)->driver_shader;
index fa7552b2592b1e53ad74cc532878f21853568f09..df6c8e81f558c52cc8accf2d9c452be385aeb863 100644 (file)
@@ -1697,8 +1697,27 @@ st_get_basic_variant(struct st_context *st,
                NIR_PASS_V(tgsi.ir.nir, nir_lower_clamp_color_outputs);
 
             tgsi.stream_output = prog->tgsi.stream_output;
-        } else
+        } else {
+            if (key->lower_depth_clamp) {
+               struct gl_program_parameter_list *params = prog->Base.Parameters;
+
+               unsigned depth_range_const =
+                     _mesa_add_state_reference(params, depth_range_state);
+
+               const struct tgsi_token *tokens;
+               tokens =
+                     st_tgsi_lower_depth_clamp(prog->tgsi.tokens,
+                                               depth_range_const,
+                                               key->clip_negative_one_to_one);
+
+               if (tokens != prog->tgsi.tokens)
+                  tgsi_free_tokens(prog->tgsi.tokens);
+
+               prog->tgsi.tokens = tokens;
+               prog->num_tgsi_tokens = tgsi_num_tokens(tokens);
+            }
            tgsi = prog->tgsi;
+         }
          /* fill in new variant */
          switch (pipe_shader) {
          case PIPE_SHADER_TESS_CTRL:
index eefa340e5cb69d047c46c53678c64e9158b68ea8..77b335993a56fa60e6addba6108f1d7c5124051c 100644 (file)
@@ -269,6 +269,11 @@ struct st_basic_variant_key
 
    /** For compat profile */
    bool clamp_color;
+
+   /** both for ARB_depth_clamp */
+   bool lower_depth_clamp;
+   bool clip_negative_one_to_one;
+
 };