*/
#include "shader/prog_parameter.h"
+#include "shader/prog_print.h"
#include "tnl/t_vp_build.h"
#include "pipe/p_context.h"
/* update constants */
if (vp && params) {
_mesa_load_state_parameters(st->ctx, params);
+ /*_mesa_print_parameter_list(params);*/
update_vs_constants(st, params);
}
const struct st_tracked_state st_update_vs = {
.dirty = {
- .mesa = _NEW_PROGRAM | _NEW_MODELVIEW | _NEW_PROJECTION, /*XXX MORE*/
+ .mesa = (_NEW_PROGRAM |
+ _NEW_MODELVIEW |
+ _NEW_PROJECTION |
+ _NEW_LIGHT), /*XXX MORE?*/
.st = ST_NEW_VERTEX_PROGRAM,
},
.update = update_vs