int max_gl_es1_version;
int max_gl_es2_version;
- int logTextureGranularity;
-
__DRIscreen *driScrnPriv;
bool no_hw;
- GLuint relaxed_relocations;
/*
* The hardware hiz and separate stencil fields are needed in intel_screen,
driOptionCache optionCache;
};
-extern bool intelMapScreenRegions(__DRIscreen * sPriv);
-
extern void intelDestroyContext(__DRIcontext * driContextPriv);
extern GLboolean intelUnbindContext(__DRIcontext * driContextPriv);