-/* $Id: isosurf.c,v 1.9 2001/04/19 13:12:40 keithw Exp $ */
+/* $Id: isosurf.c,v 1.10 2001/05/11 12:08:15 keithw Exp $ */
/*
* Display an isosurface of 3-D wind speed volume.
#define LIT 0x1
#define UNLIT 0x2
-#define TEXTURE 0x4
-#define NO_TEXTURE 0x8
#define REFLECT 0x10
-#define NO_REFLECT 0x20
#define POINT_FILTER 0x40
#define LINEAR_FILTER 0x80
#define GLVERTEX 0x100
-#define DRAW_ARRAYS 0x200 /* or draw_elts, if compiled */
+#define DRAW_ELTS 0x4
+#define DRAW_ARRAYS 0x200
#define ARRAY_ELT 0x400
-#define COMPILED 0x800
+#define LOCKED 0x800
+#define UNLOCKED 0x8
#define IMMEDIATE 0x1000
+#define DISPLAYLIST 0x2000000
#define SHADE_SMOOTH 0x2000
#define SHADE_FLAT 0x4000
#define TRIANGLES 0x8000
#define FOG 0x400000
#define NO_FOG 0x800000
#define QUIT 0x1000000
-#define DISPLAYLIST 0x2000000
#define GLINFO 0x4000000
#define STIPPLE 0x8000000
-#define NO_STIPPLE 0x10000000
+#define NO_STIPPLE 0x20
-#define LIGHT_MASK (LIT|UNLIT)
-#define TEXTURE_MASK (TEXTURE|NO_TEXTURE)
-#define REFLECT_MASK (REFLECT|NO_REFLECT)
+#define LIGHT_MASK (LIT|UNLIT|REFLECT)
#define FILTER_MASK (POINT_FILTER|LINEAR_FILTER)
-#define RENDER_STYLE_MASK (GLVERTEX|DRAW_ARRAYS|ARRAY_ELT)
-#define COMPILED_MASK (COMPILED|IMMEDIATE|DISPLAYLIST)
+#define RENDER_STYLE_MASK (GLVERTEX|DRAW_ARRAYS|DRAW_ELTS|ARRAY_ELT)
+#define DLIST_MASK (IMMEDIATE|DISPLAYLIST)
+#define LOCK_MASK (LOCKED|UNLOCKED)
#define MATERIAL_MASK (MATERIALS|NO_MATERIALS)
#define PRIMITIVE_MASK (TRIANGLES|STRIPS|POINTS)
#define CLIP_MASK (USER_CLIP|NO_USER_CLIP)
static GLuint maxverts = MAXVERTS;
static float data[MAXVERTS][6];
static float compressed_data[MAXVERTS][6];
+static float expanded_data[MAXVERTS*3][6];
static GLuint indices[MAXVERTS];
static GLuint tri_indices[MAXVERTS*3];
static GLfloat col[100][4];
static GLfloat xrot;
static GLfloat yrot;
-static GLfloat dist = -6;
+static GLfloat dist;
static GLint state, allowed = ~0;
static GLboolean doubleBuffer = GL_TRUE;
-static GLdouble plane[4] = {1.0, 0.0, -1.0, 0.0};
-static GLuint surf1, surf2, surf3;
+static GLdouble plane[4];
+static GLuint surf1, dlist_state;
static GLboolean PrintInfo = GL_FALSE;
0x55, 0x55, 0x55, 0x55, 0xAA, 0xAA, 0xAA, 0xAA, 0x55, 0x55, 0x55, 0x55,
0xAA, 0xAA, 0xAA, 0xAA, 0x55, 0x55, 0x55, 0x55};
-/* forward decl */
-int BuildVertexList( int mode );
-int BuildArrayEltList( int mode );
-int BuildDrawArraysList( int mode );
-
static void read_surface( char *filename )
{
+static void print_flags( const char *msg, GLuint flags )
+{
+ fprintf(stderr,
+ "%s (0x%x): %s%s%s%s%s%s%s%s%s%s%s%s%s%s%s%s%s\n",
+ msg, flags,
+ (flags & GLVERTEX) ? "glVertex, " : "",
+ (flags & DRAW_ARRAYS) ? "glDrawArrays, " : "",
+ (flags & DRAW_ELTS) ? "glDrawElements, " : "",
+ (flags & ARRAY_ELT) ? "glArrayElement, " : "",
+ (flags & LOCKED) ? "locked arrays, " : "",
+ (flags & TRIANGLES) ? "GL_TRIANGLES, " : "",
+ (flags & STRIPS) ? "GL_TRIANGLE_STRIP, " : "",
+ (flags & POINTS) ? "GL_POINTS, " : "",
+ (flags & DISPLAYLIST) ? "as a displaylist, " : "",
+ (flags & LIT) ? "lit, " : "",
+ (flags & UNLIT) ? "unlit, " : "",
+ (flags & REFLECT) ? "reflect, " : "",
+ (flags & SHADE_FLAT) ? "flat-shaded, " : "",
+ (flags & USER_CLIP) ? "user_clip, " : "",
+ (flags & MATERIALS) ? "materials, " : "",
+ (flags & FOG) ? "fog, " : "",
+ (flags & STIPPLE) ? "stipple, " : "");
+}
+
+
struct data_idx {
float *data;
free( ind );
}
+static void expand_arrays(void)
+{
+ int i;
+ int parity = 0;
+ for (i = 2 ; i < numverts ; i++, parity ^= 1) {
+ int v0 = i-2+parity;
+ int v1 = i-1-parity;
+ int v2 = i;
+ memcpy( expanded_data[(i-2)*3+0], data[v0], sizeof(data[0]) );
+ memcpy( expanded_data[(i-2)*3+1], data[v1], sizeof(data[0]) );
+ memcpy( expanded_data[(i-2)*3+2], data[v2], sizeof(data[0]) );
+ }
+}
+
static float myrand( float max )
{
return max*rand()/(RAND_MAX+1.0);
static void draw_surface( int with_state )
{
GLuint i, j;
+
+ if (with_state & DISPLAYLIST) {
+ if ((with_state & (RENDER_STYLE_MASK|PRIMITIVE_MASK|MATERIAL_MASK)) !=
+ dlist_state) {
+ /*
+ */
+ fprintf(stderr, "rebuilding displaylist\n");
+
+ if (dlist_state)
+ glDeleteLists( surf1, 1 );
+
+ dlist_state = with_state & (RENDER_STYLE_MASK|PRIMITIVE_MASK|
+ MATERIAL_MASK);
+ surf1 = glGenLists(1);
+ glNewList(surf1, GL_COMPILE);
+ draw_surface( dlist_state );
+ glEndList();
+ }
- switch (with_state & (COMPILED_MASK|RENDER_STYLE_MASK|PRIMITIVE_MASK)) {
+ glCallList( surf1 );
+ return;
+ }
+
+ switch (with_state & (RENDER_STYLE_MASK|PRIMITIVE_MASK)) {
#ifdef GL_EXT_vertex_array
- case (IMMEDIATE|DRAW_ARRAYS|TRIANGLES):
- case (COMPILED|DRAW_ARRAYS|TRIANGLES):
+ case (DRAW_ELTS|TRIANGLES):
if (with_state & MATERIALS) {
for (j = i = 0 ; i < num_tri_verts ; i += 600, j++) {
GLuint nr = MIN(num_tri_verts-i, 600);
}
break;
- case (IMMEDIATE|ARRAY_ELT|TRIANGLES):
- case (COMPILED|ARRAY_ELT|TRIANGLES):
+ case (DRAW_ARRAYS|TRIANGLES):
+ glDrawArraysEXT( GL_TRIANGLES, 0, (numverts-2)*3 );
+ break;
+
+ case (ARRAY_ELT|TRIANGLES):
if (with_state & MATERIALS) {
for (j = i = 0 ; i < num_tri_verts ; i += 600, j++) {
GLuint nr = MIN(num_tri_verts-i, 600);
/* Uses the original arrays (including duplicate elements):
*/
- case (IMMEDIATE|DRAW_ARRAYS|STRIPS):
+ case (DRAW_ARRAYS|STRIPS):
glDrawArraysEXT( GL_TRIANGLE_STRIP, 0, numverts );
break;
- case (COMPILED|DRAW_ARRAYS|STRIPS):
+ case (DRAW_ELTS|STRIPS):
glDrawElements( GL_TRIANGLE_STRIP, numverts, GL_UNSIGNED_INT, indices );
break;
/* Uses the original arrays (including duplicate elements):
*/
- case (IMMEDIATE|ARRAY_ELT|STRIPS):
+ case (ARRAY_ELT|STRIPS):
glBegin( GL_TRIANGLE_STRIP );
for (i = 0 ; i < numverts ; i++)
glArrayElement( i );
glEnd();
break;
- case (COMPILED|ARRAY_ELT|STRIPS):
- glBegin( GL_TRIANGLE_STRIP );
- for (i = 0 ; i < numverts ; i++)
- glArrayElement( indices[i] );
- glEnd();
- break;
-
- case (DISPLAYLIST|GLVERTEX|STRIPS):
- glCallList(surf1);
- break;
- case (DISPLAYLIST|ARRAY_ELT|STRIPS):
- glCallList(surf2);
- break;
- case (DISPLAYLIST|DRAW_ARRAYS|STRIPS):
- glCallList(surf3);
- break;
-
-
- case (IMMEDIATE|DRAW_ARRAYS|POINTS):
+ case (DRAW_ARRAYS|POINTS):
glDrawArraysEXT( GL_POINTS, 0, numverts );
break;
- case (COMPILED|DRAW_ARRAYS|POINTS):
+ case (DRAW_ELTS|POINTS):
glDrawElements( GL_POINTS, numverts, GL_UNSIGNED_INT, indices );
break;
- case (IMMEDIATE|ARRAY_ELT|POINTS):
- case (COMPILED|ARRAY_ELT|POINTS):
+ case (ARRAY_ELT|POINTS):
glBegin( GL_POINTS );
for (i = 0 ; i < numverts ; i++)
glArrayElement( indices[i] );
break;
#endif
- case (IMMEDIATE|GLVERTEX|TRIANGLES):
+ case (GLVERTEX|TRIANGLES):
if (with_state & MATERIALS) {
for (j = i = 0 ; i < num_tri_verts ; i += 600, j++) {
GLuint nr = MIN(num_tri_verts-i, 600);
}
break;
- case (IMMEDIATE|GLVERTEX|POINTS):
+ case (GLVERTEX|POINTS):
glBegin( GL_POINTS );
for ( i = 0 ; i < numverts ; i++ ) {
glNormal3fv( &data[i][3] );
glEnd();
break;
- /* Uses the original arrays (including duplicate elements):
- */
- default:
+ case (GLVERTEX|STRIPS):
glBegin( GL_TRIANGLE_STRIP );
for (i=0;i<numverts;i++) {
glNormal3fv( &data[i][3] );
glVertex3fv( &data[i][0] );
}
glEnd();
+ break;
+
+ default:
+ fprintf(stderr, "unimplemented mode %x...\n",
+ (with_state & (RENDER_STYLE_MASK|PRIMITIVE_MASK)));
+ break;
}
}
if (doubleBuffer) glutSwapBuffers();
}
-int BuildVertexList( int mode )
-{
- int rv = glGenLists(1);
- glNewList(rv, mode );
- draw_surface( IMMEDIATE|GLVERTEX|STRIPS );
- glEndList();
- return rv;
-}
-
-int BuildArrayEltList( int mode )
-{
- int rv = glGenLists(1);
- glNewList(rv, mode );
- draw_surface( IMMEDIATE|ARRAY_ELT|STRIPS );
- glEndList();
- return rv;
-}
-
-int BuildDrawArraysList( int mode )
-{
- int rv = glGenLists(1);
- glNewList(rv, mode );
- draw_surface( IMMEDIATE|DRAW_ARRAYS|STRIPS );
- glEndList();
- return rv;
-}
/* KW: only do this when necessary, so CVA can re-use results.
*/
#define UPDATE(o,n,mask) (o&=~mask, o|=n&mask)
-#define CHANGED(o,n,mask) ((n&mask) && \
- (n&mask) != (o&mask) ? UPDATE(o,n,mask) : 0)
+#define CHANGED(o,n,mask) ((n&mask) && (n&mask) != (o&mask) )
static void ModeMenu(int m)
{
}
if (CHANGED(state, m, FILTER_MASK)) {
+ UPDATE(state, m, FILTER_MASK);
if (m & LINEAR_FILTER) {
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
}
if (CHANGED(state, m, LIGHT_MASK)) {
- if (m & LIT)
+ UPDATE(state, m, LIGHT_MASK);
+ if (m & LIT) {
glEnable(GL_LIGHTING);
- else
+ glDisable(GL_TEXTURE_GEN_S);
+ glDisable(GL_TEXTURE_GEN_T);
+ glDisable(GL_TEXTURE_2D);
+ }
+ else if (m & UNLIT) {
+ glDisable(GL_LIGHTING);
+ glDisable(GL_TEXTURE_GEN_S);
+ glDisable(GL_TEXTURE_GEN_T);
+ glDisable(GL_TEXTURE_2D);
+ }
+ else if (m & REFLECT) {
glDisable(GL_LIGHTING);
+ glEnable(GL_TEXTURE_GEN_S);
+ glEnable(GL_TEXTURE_GEN_T);
+ glEnable(GL_TEXTURE_2D);
+ }
}
if (CHANGED(state, m, SHADE_MASK)) {
+ UPDATE(state, m, SHADE_MASK);
if (m & SHADE_SMOOTH)
glShadeModel(GL_SMOOTH);
else
}
- if (CHANGED(state, m, TEXTURE_MASK)) {
- if (m & TEXTURE)
- glEnable(GL_TEXTURE_2D);
- else
- glDisable(GL_TEXTURE_2D);
- }
-
- if (CHANGED(state, m, REFLECT_MASK)) {
- if (m & REFLECT) {
- glEnable(GL_TEXTURE_GEN_S);
- glEnable(GL_TEXTURE_GEN_T);
- } else {
- glDisable(GL_TEXTURE_GEN_S);
- glDisable(GL_TEXTURE_GEN_T);
- }
- }
-
if (CHANGED(state, m, CLIP_MASK)) {
+ UPDATE(state, m, CLIP_MASK);
if (m & USER_CLIP) {
glEnable(GL_CLIP_PLANE0);
} else {
}
if (CHANGED(state, m, FOG_MASK)) {
+ UPDATE(state, m, FOG_MASK);
if (m & FOG)
{
glEnable(GL_FOG);
- printf("FOG enable\n");
}
else
{
glDisable(GL_FOG);
- printf("FOG disable\n");
}
}
if (CHANGED(state, m, STIPPLE_MASK)) {
+ UPDATE(state, m, STIPPLE_MASK);
if (m & STIPPLE)
{
glEnable(GL_POLYGON_STIPPLE);
- printf("STIPPLE enable\n");
}
else
{
glDisable(GL_POLYGON_STIPPLE);
- printf("STIPPLE disable\n");
}
}
#ifdef GL_EXT_vertex_array
- if (CHANGED(state, m, (COMPILED_MASK|RENDER_STYLE_MASK|PRIMITIVE_MASK)))
+ if (CHANGED(state, m, (LOCK_MASK|RENDER_STYLE_MASK|PRIMITIVE_MASK)))
{
- if ((m & (COMPILED_MASK|PRIMITIVE_MASK)) == (IMMEDIATE|STRIPS))
+ if (m & (PRIMITIVE_MASK)) {
+ UPDATE(state, m, (PRIMITIVE_MASK));
+ }
+
+ if (m & (RENDER_STYLE_MASK)) {
+ UPDATE(state, m, (RENDER_STYLE_MASK));
+ }
+
+ if (m & LOCK_MASK) {
+ UPDATE(state, m, (LOCK_MASK));
+ }
+
+
+ print_flags("primitive", state & PRIMITIVE_MASK);
+ print_flags("render style", state & RENDER_STYLE_MASK);
+
+ if ((state & PRIMITIVE_MASK) != TRIANGLES)
{
+ fprintf(stderr, "enabling normal arrays\n");
glVertexPointerEXT( 3, GL_FLOAT, sizeof(data[0]), numverts, data );
glNormalPointerEXT( GL_FLOAT, sizeof(data[0]), numverts, &data[0][3]);
+#ifdef GL_EXT_compiled_vertex_array
+ if (allowed & LOCKED) {
+ if (state & LOCKED) {
+ glLockArraysEXT( 0, numverts );
+ } else {
+ glUnlockArraysEXT();
+ }
+ }
+#endif
}
- else
+ else if ((state & RENDER_STYLE_MASK) != DRAW_ARRAYS)
{
+ fprintf(stderr, "enabling small arrays\n");
glVertexPointerEXT( 3, GL_FLOAT, sizeof(data[0]), numuniq,
compressed_data );
glNormalPointerEXT( GL_FLOAT, sizeof(data[0]), numuniq,
&compressed_data[0][3]);
- }
#ifdef GL_EXT_compiled_vertex_array
- if (allowed & COMPILED) {
- if (m & COMPILED) {
- glLockArraysEXT( 0, numuniq );
- } else {
- glUnlockArraysEXT();
+ if (allowed & LOCKED) {
+ if (state & LOCKED) {
+ glLockArraysEXT( 0, numuniq );
+ } else {
+ glUnlockArraysEXT();
+ }
}
+#endif
}
+ else {
+ fprintf(stderr, "enabling big arrays\n");
+ /* Only get here for DRAW_ARRAYS + TRIANGLES
+ */
+ glVertexPointerEXT( 3, GL_FLOAT, sizeof(data[0]), (numverts-2) * 3,
+ expanded_data );
+ glNormalPointerEXT( GL_FLOAT, sizeof(data[0]), (numverts-2) * 3,
+ &expanded_data[0][3]);
+
+#ifdef GL_EXT_compiled_vertex_array
+ if (allowed & LOCKED) {
+ if (state & LOCKED) {
+ glLockArraysEXT( 0, (numverts-2)*3 );
+ } else {
+ glUnlockArraysEXT();
+ }
+ }
#endif
+ }
+
}
#endif
- if (m & (RENDER_STYLE_MASK|PRIMITIVE_MASK)) {
- UPDATE(state, m, (RENDER_STYLE_MASK|PRIMITIVE_MASK));
+
+ if (m & DLIST_MASK) {
+ UPDATE(state, m, DLIST_MASK);
}
if (m & MATERIAL_MASK) {
UPDATE(state, m, MATERIAL_MASK);
}
+ print_flags("new flags", state);
+
glutPostRedisplay();
}
{
GLfloat fogColor[4] = {0.5,1.0,0.5,1.0};
+ xrot = 0;
+ yrot = 0;
+ dist = -6;
+ plane[0] = 1.0;
+ plane[1] = 0.0;
+ plane[2] = -1.0;
+ plane[3] = 0.0;
+
glClearColor(0.0, 0.0, 1.0, 0.0);
glEnable( GL_DEPTH_TEST );
glEnable( GL_VERTEX_ARRAY_EXT );
glTexGeni(GL_S, GL_TEXTURE_GEN_MODE, GL_SPHERE_MAP);
glTexGeni(GL_T, GL_TEXTURE_GEN_MODE, GL_SPHERE_MAP);
- if (!LoadRGBMipmaps(TEXTURE_FILE, GL_RGB)) {
- printf("Error: couldn't load texture image\n");
- exit(1);
- }
/* Green fog is easy to see */
glFogi(GL_FOG_MODE,GL_EXP2);
glFogf(GL_FOG_DENSITY,0.15);
glHint(GL_FOG_HINT,GL_DONT_CARE);
-
- compactify_arrays();
- make_tri_indices();
+ {
+ static int firsttime = 1;
+ if (firsttime) {
+ firsttime = 0;
+ compactify_arrays();
+ expand_arrays();
+ make_tri_indices();
+
+ if (!LoadRGBMipmaps(TEXTURE_FILE, GL_RGB)) {
+ printf("Error: couldn't load texture image\n");
+ exit(1);
+ }
+ }
+ }
ModeMenu(SHADE_SMOOTH|
LIT|
- NO_TEXTURE|
- NO_REFLECT|
POINT_FILTER|
- IMMEDIATE|
NO_USER_CLIP|
NO_MATERIALS|
NO_FOG|
NO_STIPPLE|
+ IMMEDIATE|
+ STRIPS|
+ UNLOCKED|
GLVERTEX);
- surf1 = BuildVertexList( GL_COMPILE );
- surf2 = BuildArrayEltList( GL_COMPILE );
- surf3 = BuildDrawArraysList( GL_COMPILE );
-
if (PrintInfo) {
printf("GL_RENDERER = %s\n", (char *) glGetString(GL_RENDERER));
printf("GL_VERSION = %s\n", (char *) glGetString(GL_VERSION));
ModeMenu((state ^ STIPPLE_MASK) & STIPPLE_MASK);
break;
case 'l':
- ModeMenu((state ^ LIGHT_MASK) & LIGHT_MASK);
+ ModeMenu((state ^ LIGHT_MASK) & (LIT|UNLIT));
break;
case 'm':
ModeMenu((state ^ MATERIAL_MASK) & MATERIAL_MASK);
ModeMenu((state ^ CLIP_MASK) & CLIP_MASK);
break;
case 'v':
- if (allowed&COMPILED)
- ModeMenu(COMPILED|DRAW_ARRAYS|TRIANGLES);
+ ModeMenu((LOCKED|IMMEDIATE|DRAW_ELTS|TRIANGLES) & allowed);
break;
case 'V':
- ModeMenu(IMMEDIATE|GLVERTEX|STRIPS);
+ ModeMenu(UNLOCKED|IMMEDIATE|GLVERTEX|STRIPS);
break;
case 'b':
Benchmark(5.0, 0);
set_matrix();
glutPostRedisplay();
break;
-
+ case ' ':
+ Init(0,0);
+ break;
}
}
if (!strstr( extensions, "GL_EXT_vertex_array" ))
{
printf("Vertex arrays not supported by this renderer\n");
- allowed &= ~(COMPILED|DRAW_ARRAYS|ARRAY_ELT);
+ allowed &= ~(LOCKED|DRAW_ARRAYS|DRAW_ELTS|ARRAY_ELT);
}
else if (!strstr( extensions, "GL_EXT_compiled_vertex_array" ))
{
printf("Compiled vertex arrays not supported by this renderer\n");
- allowed &= ~COMPILED;
+ allowed &= ~LOCKED;
}
Init(argc, argv);
glutCreateMenu(ModeMenu);
glutAddMenuEntry("GL info", GLINFO);
glutAddMenuEntry("", 0);
- glutAddMenuEntry("Lit", LIT|NO_TEXTURE|NO_REFLECT);
- glutAddMenuEntry("Unlit", UNLIT|NO_TEXTURE|NO_REFLECT);
-/* glutAddMenuEntry("Textured", TEXTURE); */
- glutAddMenuEntry("Reflect", TEXTURE|REFLECT);
+ glutAddMenuEntry("Lit", LIT);
+ glutAddMenuEntry("Unlit", UNLIT);
+ glutAddMenuEntry("Reflect", REFLECT);
glutAddMenuEntry("", 0);
glutAddMenuEntry("Smooth", SHADE_SMOOTH);
glutAddMenuEntry("Flat", SHADE_FLAT);
glutAddMenuEntry("Point Filtered", POINT_FILTER);
glutAddMenuEntry("Linear Filtered", LINEAR_FILTER);
glutAddMenuEntry("", 0);
- glutAddMenuEntry("glVertex (TRIANGLES)", IMMEDIATE|GLVERTEX|TRIANGLES);
- glutAddMenuEntry("glVertex (STRIPS)", IMMEDIATE|GLVERTEX|STRIPS);
- glutAddMenuEntry("glVertex (POINTS)", IMMEDIATE|GLVERTEX|POINTS);
+ glutAddMenuEntry("GL_TRIANGLES", TRIANGLES);
+ glutAddMenuEntry("GL_TRIANGLE_STRIPS", STRIPS);
+ glutAddMenuEntry("GL_POINTS", POINTS);
glutAddMenuEntry("", 0);
- glutAddMenuEntry("glVertex display list (STRIPS)",
- DISPLAYLIST|GLVERTEX|STRIPS);
- glutAddMenuEntry("glArrayElement display list (STRIPS)",
- DISPLAYLIST|GLVERTEX|STRIPS);
- glutAddMenuEntry("glDrawArrays display list (STRIPS)",
- DISPLAYLIST|GLVERTEX|STRIPS);
+ glutAddMenuEntry("Displaylist", DISPLAYLIST);
+ glutAddMenuEntry("Immediate", IMMEDIATE);
glutAddMenuEntry("", 0);
- if (allowed & DRAW_ARRAYS) {
- glutAddMenuEntry("DrawElements (TRIANGLES)",
- IMMEDIATE|DRAW_ARRAYS|TRIANGLES);
- glutAddMenuEntry("DrawArrays (STRIPS)",
- IMMEDIATE|DRAW_ARRAYS|STRIPS);
- glutAddMenuEntry("DrawArrays (POINTS)",
- IMMEDIATE|DRAW_ARRAYS|POINTS);
- glutAddMenuEntry("ArrayElement (TRIANGLES)",
- IMMEDIATE|ARRAY_ELT|TRIANGLES);
- glutAddMenuEntry("ArrayElement (STRIPS)",
- IMMEDIATE|ARRAY_ELT|STRIPS);
- glutAddMenuEntry("ArrayElement (POINTS)",
- IMMEDIATE|ARRAY_ELT|POINTS);
+ if (allowed & LOCKED) {
+ glutAddMenuEntry("Locked Arrays (CVA)", LOCKED);
+ glutAddMenuEntry("Unlocked Arrays", UNLOCKED);
glutAddMenuEntry("", 0);
-
}
- if (allowed & COMPILED) {
- glutAddMenuEntry("Compiled DrawElements (TRIANGLES)",
- COMPILED|DRAW_ARRAYS|TRIANGLES);
- glutAddMenuEntry("Compiled DrawElements (STRIPS)",
- COMPILED|DRAW_ARRAYS|STRIPS);
- glutAddMenuEntry("Compiled DrawElements (POINTS)",
- COMPILED|DRAW_ARRAYS|POINTS);
- glutAddMenuEntry("Compiled ArrayElement (TRIANGLES)",
- COMPILED|ARRAY_ELT|TRIANGLES);
- glutAddMenuEntry("Compiled ArrayElement (STRIPS)",
- COMPILED|ARRAY_ELT|STRIPS);
- glutAddMenuEntry("Compiled ArrayElement (POINTS)",
- COMPILED|ARRAY_ELT|POINTS);
- glutAddMenuEntry("", 0);
+ glutAddMenuEntry("glVertex", GLVERTEX);
+ if (allowed & DRAW_ARRAYS) {
+ glutAddMenuEntry("glDrawElements", DRAW_ELTS);
+ glutAddMenuEntry("glDrawArrays", DRAW_ARRAYS);
+ glutAddMenuEntry("glArrayElement", ARRAY_ELT);
}
- glutAddMenuEntry("Quit", QUIT);
+ glutAddMenuEntry("", 0);
+ glutAddMenuEntry("Quit", QUIT);
glutAttachMenu(GLUT_RIGHT_BUTTON);
glutReshapeFunc(Reshape);