iris: Fix CCS check in iris_texture_subdata().
authorKenneth Graunke <kenneth@whitecape.org>
Tue, 21 Jul 2020 00:08:46 +0000 (17:08 -0700)
committerMarge Bot <eric+marge@anholt.net>
Tue, 21 Jul 2020 09:10:37 +0000 (09:10 +0000)
The intention here was to check "Would the GPU be able to compress
this if we used the PBO-based texture upload path?"  Prior to Gen12,
that meant checking for CCS_E.  On Gen12, there are a lot more types
of compression, and basic CCS_E was replaced by GEN12_CCS_E, making
this check simply not work, so we'd take the CPU path instead.

Instead, check if it has CCS, and isn't the basic "fast clear" CCS_D.

Fixes: 39f06e28485 ("iris: Implement pipe->texture_subdata directly")
Tested-by: Mark Janes <mark.a.janes@intel.com>
Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6005>

src/gallium/drivers/iris/iris_resource.c

index ffb0990bdedf88f6715d95f689ece58149f7da97..d37f742658338844746a6b455749a71872522f8f 100644 (file)
@@ -2095,7 +2095,8 @@ iris_texture_subdata(struct pipe_context *ctx,
     * stall-avoidance blits.
     */
    if (surf->tiling == ISL_TILING_LINEAR ||
-       res->aux.usage == ISL_AUX_USAGE_CCS_E ||
+       (isl_aux_usage_has_ccs(res->aux.usage) &&
+        res->aux.usage != ISL_AUX_USAGE_CCS_D) ||
        resource_is_busy(ice, res)) {
       return u_default_texture_subdata(ctx, resource, level, usage, box,
                                        data, stride, layer_stride);