The intention here was to check "Would the GPU be able to compress
this if we used the PBO-based texture upload path?" Prior to Gen12,
that meant checking for CCS_E. On Gen12, there are a lot more types
of compression, and basic CCS_E was replaced by GEN12_CCS_E, making
this check simply not work, so we'd take the CPU path instead.
Instead, check if it has CCS, and isn't the basic "fast clear" CCS_D.
Fixes: 39f06e28485 ("iris: Implement pipe->texture_subdata directly")
Tested-by: Mark Janes <mark.a.janes@intel.com>
Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6005>
* stall-avoidance blits.
*/
if (surf->tiling == ISL_TILING_LINEAR ||
- res->aux.usage == ISL_AUX_USAGE_CCS_E ||
+ (isl_aux_usage_has_ccs(res->aux.usage) &&
+ res->aux.usage != ISL_AUX_USAGE_CCS_D) ||
resource_is_busy(ice, res)) {
return u_default_texture_subdata(ctx, resource, level, usage, box,
data, stride, layer_stride);