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5634795
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press 's' to toggle smoothing
author
Brian
<brian.paul@tungstengraphics.com>
Fri, 13 Jul 2007 16:32:56 +0000
(10:32 -0600)
committer
Brian
<brian.paul@tungstengraphics.com>
Fri, 13 Jul 2007 16:32:56 +0000
(10:32 -0600)
progs/trivial/point-wide.c
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diff --git
a/progs/trivial/point-wide.c
b/progs/trivial/point-wide.c
index 196e09cc6f945a02503236def00f357299d20ce0..d1038ecfa15e06119c1feac8789ba5dc54dfd308 100644
(file)
--- a/
progs/trivial/point-wide.c
+++ b/
progs/trivial/point-wide.c
@@
-33,6
+33,8
@@
GLenum doubleBuffer;
+static GLboolean smooth = GL_FALSE;
+
static void Init(void)
{
@@
-58,6
+60,9
@@
static void Key(unsigned char key, int x, int y)
{
switch (key) {
+ case 's':
+ smooth = !smooth;
+ break;
case 27:
exit(1);
default:
@@
-73,6
+78,16
@@
static void Draw(void)
glPointSize(8.0);
+ if (smooth) {
+ glEnable(GL_POINT_SMOOTH);
+ glEnable(GL_BLEND);
+ glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
+ }
+ else {
+ glDisable(GL_POINT_SMOOTH);
+ glDisable(GL_BLEND);
+ }
+
glBegin(GL_POINTS);
glColor3f(1,0,0);
glVertex3f( 0.9, -0.9, -30.0);