/* 1 for each descriptor set */
        if (!user_sgpr_info->indirect_all_descriptor_sets) {
                for (unsigned i = 0; i < num_sets; ++i) {
-                       if (ctx->options->layout->set[i].layout->shader_stages & stage_mask) {
+                       if ((ctx->shader_info->info.desc_set_used_mask & (1 << i)) &&
+                           ctx->options->layout->set[i].layout->shader_stages & stage_mask) {
                                add_array_arg(args, type,
                                              &ctx->descriptor_sets[i]);
                        }
 
        if (!user_sgpr_info->indirect_all_descriptor_sets) {
                for (unsigned i = 0; i < num_sets; ++i) {
-                       if (ctx->options->layout->set[i].layout->shader_stages & stage_mask) {
+                       if ((ctx->shader_info->info.desc_set_used_mask & (1 << i)) &&
+                           ctx->options->layout->set[i].layout->shader_stages & stage_mask) {
                                set_loc_desc(ctx, i, user_sgpr_idx, 0);
                        } else
                                ctx->descriptor_sets[i] = NULL;
                               user_sgpr_idx, 2);
 
                for (unsigned i = 0; i < num_sets; ++i) {
-                       if (ctx->options->layout->set[i].layout->shader_stages & stage_mask) {
+                       if ((ctx->shader_info->info.desc_set_used_mask & (1 << i)) &&
+                           ctx->options->layout->set[i].layout->shader_stages & stage_mask) {
                                set_loc_desc(ctx, i, user_sgpr_idx, i * 8);
                                ctx->descriptor_sets[i] =
                                        ac_build_load_to_sgpr(&ctx->ac,