This releases a bunch of memory that was showing up as leaks with
valgrind.
If atexit() isn't widely supported we may need to add some #ifdef
tests around the call.
#include "sparc/sparc.h"
#endif
+#include "glsl_parser_extras.h"
+
+
+
#ifndef MESA_VERBOSE
int MESA_VERBOSE = 0;
#endif
}
_glthread_UNLOCK_MUTEX(OneTimeLock);
+ /* Hopefully atexit() is widely available. If not, we may need some
+ * #ifdef tests here.
+ */
+ atexit(_mesa_destroy_shader_compiler);
+
dummy_enum_func();
}