Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/3948>
measure_ShaderSource_strings(count, string, length, length_tmp);
size_t total_cmd_size = fixed_cmd_size + length_size + total_string_length;
- if (total_cmd_size <= MARSHAL_MAX_CMD_SIZE) {
+ if (total_cmd_size <= MARSHAL_MAX_CMD_SIZE && count > 0) {
struct marshal_cmd_ShaderSource *cmd =
_mesa_glthread_allocate_command(ctx, DISPATCH_CMD_ShaderSource,
total_cmd_size);