From glew 1.5.1 release.
endif
# Directories
-SRC_DIRS = gallium mesa glu glut/beos
+SRC_DIRS = gallium mesa glu glut/beos glew
GLU_DIRS = sgi
DRIVER_DIRS = beos
PROGRAM_DIRS = beos samples redbook demos tests
APP_LIB_DEPS = -L$(TOP)/lib -l$(GLUT_LIB) -l$(GLU_LIB) -l$(GL_LIB) -L$(INSTALL_DIR)/$(LIB_DIR) -lX11 -lXmu -lXt -lXi -lm
# omit glw lib for now:
-SRC_DIRS = glx/x11 mesa glu glut/glx
+SRC_DIRS = glx/x11 mesa glu glut/glx glew
GLU_DIRS = sgi
DRIVER_DIRS = osmesa
#DRIVER_DIRS = dri
APP_LIB_DEPS = -L$(TOP)/lib -l$(GLUT_LIB) -l$(GLU_LIB) -l$(GL_LIB) -L/usr/X11R6/lib -lX11 -lXmu -lXt -lXi -lm
# omit glw lib for now:
-SRC_DIRS = gallium mesa glu glut/glx
+SRC_DIRS = gallium mesa glu glut/glx glew
GL_LIB = GL
GLU_LIB = GLU
GLUT_LIB = glut
+GLEW_LIB = GLEW
GLW_LIB = GLw
OSMESA_LIB = OSMesa
GL_LIB_NAME = lib$(GL_LIB).so
GLU_LIB_NAME = lib$(GLU_LIB).so
GLUT_LIB_NAME = lib$(GLUT_LIB).so
+GLEW_LIB_NAME = lib$(GLEW_LIB).so
GLW_LIB_NAME = lib$(GLW_LIB).so
OSMESA_LIB_NAME = lib$(OSMESA_LIB).so
# Directories to build
LIB_DIR = lib
-SRC_DIRS = mesa gallium egl gallium/winsys glu glut/glx glw
+SRC_DIRS = mesa gallium egl gallium/winsys glu glut/glx glew glw
GLU_DIRS = sgi
DRIVER_DIRS =
# Which subdirs under $(TOP)/progs/ to enter:
# Directories
-SRC_DIRS = glx/x11 gallium mesa glu glut/glx glw
+SRC_DIRS = glx/x11 gallium mesa glu glut/glx glew glw
DRIVER_DIRS = dri
PROGRAM_DIRS =
WINDOW_SYSTEM=dri
CXXFLAGS = $(CFLAGS)
# Omitting glw here:
-SRC_DIRS = gallium mesa gallium/winsys glu glut/glx
+SRC_DIRS = gallium mesa gallium/winsys glu glut/glx glew
MKDEP_OPTIONS = -fdepend -Y
endif
# Directories
-SRC_DIRS = gallium mesa glu glut/directfb
+SRC_DIRS = gallium mesa glu glut/directfb glew
GLU_DIRS = sgi
DRIVER_DIRS = directfb
PROGRAM_DIRS = demos directfb
# Directories
ifeq ($(USING_EGL), 1)
-SRC_DIRS = egl glx/x11 gallium mesa glu glut/glx glw
+SRC_DIRS = egl glx/x11 gallium mesa glu glut/glx glew glw
PROGRAM_DIRS = egl
else
-SRC_DIRS = glx/x11 gallium mesa glu glut/glx glw
+SRC_DIRS = glx/x11 gallium mesa glu glut/glx glew glw
PROGRAM_DIRS = xdemos
endif
# Work around aliasing bugs - developers should comment this out
CFLAGS += -fno-strict-aliasing
-SRC_DIRS = gallium mesa glu glut/fbdev
+SRC_DIRS = gallium mesa glu glut/fbdev glew
DRIVER_DIRS = fbdev osmesa
PROGRAM_DIRS = fbdev demos redbook samples
# Directories
-SRC_DIRS = glx/x11 glu glut/glx glw
+SRC_DIRS = glx/x11 glu glut/glx glew glw
DRIVER_DIRS =
PROGRAM_DIRS =
WINDOW_SYSTEM=dri
APP_LIB_DEPS = -L$(TOP)/$(LIB_DIR) -l$(GLUT_LIB) -l$(GLU_LIB) -l$(GL_LIB) -lm -lpthread
# Directories
-SRC_DIRS = glx/mini gallium mesa glu glut/mini
+SRC_DIRS = glx/mini gallium mesa glu glut/mini glew
DRIVER_DIRS = dri
PROGRAM_DIRS = miniglx
--- /dev/null
+/*
+** The OpenGL Extension Wrangler Library
+** Copyright (C) 2002-2008, Milan Ikits <milan ikits[]ieee org>
+** Copyright (C) 2002-2008, Marcelo E. Magallon <mmagallo[]debian org>
+** Copyright (C) 2002, Lev Povalahev
+** All rights reserved.
+**
+** Redistribution and use in source and binary forms, with or without
+** modification, are permitted provided that the following conditions are met:
+**
+** * Redistributions of source code must retain the above copyright notice,
+** this list of conditions and the following disclaimer.
+** * Redistributions in binary form must reproduce the above copyright notice,
+** this list of conditions and the following disclaimer in the documentation
+** and/or other materials provided with the distribution.
+** * The name of the author may be used to endorse or promote products
+** derived from this software without specific prior written permission.
+**
+** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
+** AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
+** IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
+** ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE
+** LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
+** CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
+** SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
+** INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
+** CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
+** ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF
+** THE POSSIBILITY OF SUCH DAMAGE.
+*/
+
+/*
+ * Mesa 3-D graphics library
+ * Version: 7.0
+ *
+ * Copyright (C) 1999-2007 Brian Paul All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included
+ * in all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
+ * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
+ * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ */
+
+/*
+** Copyright (c) 2007 The Khronos Group Inc.
+**
+** Permission is hereby granted, free of charge, to any person obtaining a
+** copy of this software and/or associated documentation files (the
+** "Materials"), to deal in the Materials without restriction, including
+** without limitation the rights to use, copy, modify, merge, publish,
+** distribute, sublicense, and/or sell copies of the Materials, and to
+** permit persons to whom the Materials are furnished to do so, subject to
+** the following conditions:
+**
+** The above copyright notice and this permission notice shall be included
+** in all copies or substantial portions of the Materials.
+**
+** THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
+** EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+** MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
+** IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
+** CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+** MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS.
+*/
+
+#ifndef __glew_h__
+#define __glew_h__
+#define __GLEW_H__
+
+#if defined(__gl_h_) || defined(__GL_H__)
+#error gl.h included before glew.h
+#endif
+#if defined(__glext_h_) || defined(__GLEXT_H_)
+#error glext.h included before glew.h
+#endif
+#if defined(__gl_ATI_h_)
+#error glATI.h included before glew.h
+#endif
+
+#define __gl_h_
+#define __GL_H__
+#define __glext_h_
+#define __GLEXT_H_
+#define __gl_ATI_h_
+
+#if defined(_WIN32)
+
+/*
+ * GLEW does not include <windows.h> to avoid name space pollution.
+ * GL needs GLAPI and GLAPIENTRY, GLU needs APIENTRY, CALLBACK, and wchar_t
+ * defined properly.
+ */
+/* <windef.h> */
+#ifndef APIENTRY
+#define GLEW_APIENTRY_DEFINED
+# if defined(__MINGW32__)
+# define APIENTRY __stdcall
+# elif (_MSC_VER >= 800) || defined(_STDCALL_SUPPORTED) || defined(__BORLANDC__)
+# define APIENTRY __stdcall
+# else
+# define APIENTRY
+# endif
+#endif
+#ifndef GLAPI
+# if defined(__MINGW32__)
+# define GLAPI extern
+# endif
+#endif
+/* <winnt.h> */
+#ifndef CALLBACK
+#define GLEW_CALLBACK_DEFINED
+# if defined(__MINGW32__)
+# define CALLBACK __attribute__ ((__stdcall__))
+# elif (defined(_M_MRX000) || defined(_M_IX86) || defined(_M_ALPHA) || defined(_M_PPC)) && !defined(MIDL_PASS)
+# define CALLBACK __stdcall
+# else
+# define CALLBACK
+# endif
+#endif
+/* <wingdi.h> and <winnt.h> */
+#ifndef WINGDIAPI
+#define GLEW_WINGDIAPI_DEFINED
+#define WINGDIAPI __declspec(dllimport)
+#endif
+/* <ctype.h> */
+#if (defined(_MSC_VER) || defined(__BORLANDC__)) && !defined(_WCHAR_T_DEFINED)
+typedef unsigned short wchar_t;
+# define _WCHAR_T_DEFINED
+#endif
+/* <stddef.h> */
+#if !defined(_W64)
+# if !defined(__midl) && (defined(_X86_) || defined(_M_IX86)) && defined(_MSC_VER) && _MSC_VER >= 1300
+# define _W64 __w64
+# else
+# define _W64
+# endif
+#endif
+#if !defined(_PTRDIFF_T_DEFINED) && !defined(_PTRDIFF_T_)
+# ifdef _WIN64
+typedef __int64 ptrdiff_t;
+# else
+typedef _W64 int ptrdiff_t;
+# endif
+# define _PTRDIFF_T_DEFINED
+# define _PTRDIFF_T_
+#endif
+
+#ifndef GLAPI
+# if defined(__MINGW32__)
+# define GLAPI extern
+# else
+# define GLAPI WINGDIAPI
+# endif
+#endif
+
+#ifndef GLAPIENTRY
+#define GLAPIENTRY APIENTRY
+#endif
+
+/*
+ * GLEW_STATIC needs to be set when using the static version.
+ * GLEW_BUILD is set when building the DLL version.
+ */
+#ifdef GLEW_STATIC
+# define GLEWAPI extern
+#else
+# ifdef GLEW_BUILD
+# define GLEWAPI extern __declspec(dllexport)
+# else
+# define GLEWAPI extern __declspec(dllimport)
+# endif
+#endif
+
+#else /* _UNIX */
+
+/*
+ * Needed for ptrdiff_t in turn needed by VBO. This is defined by ISO
+ * C. On my system, this amounts to _3 lines_ of included code, all of
+ * them pretty much harmless. If you know of a way of detecting 32 vs
+ * 64 _targets_ at compile time you are free to replace this with
+ * something that's portable. For now, _this_ is the portable solution.
+ * (mem, 2004-01-04)
+ */
+
+#include <stddef.h>
+#include <stdint.h>
+
+#define GLEW_APIENTRY_DEFINED
+#define APIENTRY
+#define GLEWAPI extern
+
+/* <glu.h> */
+#ifndef GLAPI
+#define GLAPI extern
+#endif
+#ifndef GLAPIENTRY
+#define GLAPIENTRY
+#endif
+
+#endif /* _WIN32 */
+
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+/* ----------------------------- GL_VERSION_1_1 ---------------------------- */
+
+#ifndef GL_VERSION_1_1
+#define GL_VERSION_1_1 1
+
+typedef unsigned int GLenum;
+typedef unsigned int GLbitfield;
+typedef unsigned int GLuint;
+typedef int GLint;
+typedef int GLsizei;
+typedef unsigned char GLboolean;
+typedef signed char GLbyte;
+typedef short GLshort;
+typedef unsigned char GLubyte;
+typedef unsigned short GLushort;
+typedef unsigned long GLulong;
+typedef float GLfloat;
+typedef float GLclampf;
+typedef double GLdouble;
+typedef double GLclampd;
+typedef void GLvoid;
+#if defined(_MSC_VER)
+# if _MSC_VER < 1400
+typedef __int64 GLint64EXT;
+typedef unsigned __int64 GLuint64EXT;
+# else
+typedef signed long long GLint64EXT;
+typedef unsigned long long GLuint64EXT;
+# endif
+#else
+# if defined(__MINGW32__)
+#include <inttypes.h>
+# endif
+typedef int64_t GLint64EXT;
+typedef uint64_t GLuint64EXT;
+#endif
+
+#define GL_ACCUM 0x0100
+#define GL_LOAD 0x0101
+#define GL_RETURN 0x0102
+#define GL_MULT 0x0103
+#define GL_ADD 0x0104
+#define GL_NEVER 0x0200
+#define GL_LESS 0x0201
+#define GL_EQUAL 0x0202
+#define GL_LEQUAL 0x0203
+#define GL_GREATER 0x0204
+#define GL_NOTEQUAL 0x0205
+#define GL_GEQUAL 0x0206
+#define GL_ALWAYS 0x0207
+#define GL_CURRENT_BIT 0x00000001
+#define GL_POINT_BIT 0x00000002
+#define GL_LINE_BIT 0x00000004
+#define GL_POLYGON_BIT 0x00000008
+#define GL_POLYGON_STIPPLE_BIT 0x00000010
+#define GL_PIXEL_MODE_BIT 0x00000020
+#define GL_LIGHTING_BIT 0x00000040
+#define GL_FOG_BIT 0x00000080
+#define GL_DEPTH_BUFFER_BIT 0x00000100
+#define GL_ACCUM_BUFFER_BIT 0x00000200
+#define GL_STENCIL_BUFFER_BIT 0x00000400
+#define GL_VIEWPORT_BIT 0x00000800
+#define GL_TRANSFORM_BIT 0x00001000
+#define GL_ENABLE_BIT 0x00002000
+#define GL_COLOR_BUFFER_BIT 0x00004000
+#define GL_HINT_BIT 0x00008000
+#define GL_EVAL_BIT 0x00010000
+#define GL_LIST_BIT 0x00020000
+#define GL_TEXTURE_BIT 0x00040000
+#define GL_SCISSOR_BIT 0x00080000
+#define GL_ALL_ATTRIB_BITS 0x000fffff
+#define GL_POINTS 0x0000
+#define GL_LINES 0x0001
+#define GL_LINE_LOOP 0x0002
+#define GL_LINE_STRIP 0x0003
+#define GL_TRIANGLES 0x0004
+#define GL_TRIANGLE_STRIP 0x0005
+#define GL_TRIANGLE_FAN 0x0006
+#define GL_QUADS 0x0007
+#define GL_QUAD_STRIP 0x0008
+#define GL_POLYGON 0x0009
+#define GL_ZERO 0
+#define GL_ONE 1
+#define GL_SRC_COLOR 0x0300
+#define GL_ONE_MINUS_SRC_COLOR 0x0301
+#define GL_SRC_ALPHA 0x0302
+#define GL_ONE_MINUS_SRC_ALPHA 0x0303
+#define GL_DST_ALPHA 0x0304
+#define GL_ONE_MINUS_DST_ALPHA 0x0305
+#define GL_DST_COLOR 0x0306
+#define GL_ONE_MINUS_DST_COLOR 0x0307
+#define GL_SRC_ALPHA_SATURATE 0x0308
+#define GL_TRUE 1
+#define GL_FALSE 0
+#define GL_CLIP_PLANE0 0x3000
+#define GL_CLIP_PLANE1 0x3001
+#define GL_CLIP_PLANE2 0x3002
+#define GL_CLIP_PLANE3 0x3003
+#define GL_CLIP_PLANE4 0x3004
+#define GL_CLIP_PLANE5 0x3005
+#define GL_BYTE 0x1400
+#define GL_UNSIGNED_BYTE 0x1401
+#define GL_SHORT 0x1402
+#define GL_UNSIGNED_SHORT 0x1403
+#define GL_INT 0x1404
+#define GL_UNSIGNED_INT 0x1405
+#define GL_FLOAT 0x1406
+#define GL_2_BYTES 0x1407
+#define GL_3_BYTES 0x1408
+#define GL_4_BYTES 0x1409
+#define GL_DOUBLE 0x140A
+#define GL_NONE 0
+#define GL_FRONT_LEFT 0x0400
+#define GL_FRONT_RIGHT 0x0401
+#define GL_BACK_LEFT 0x0402
+#define GL_BACK_RIGHT 0x0403
+#define GL_FRONT 0x0404
+#define GL_BACK 0x0405
+#define GL_LEFT 0x0406
+#define GL_RIGHT 0x0407
+#define GL_FRONT_AND_BACK 0x0408
+#define GL_AUX0 0x0409
+#define GL_AUX1 0x040A
+#define GL_AUX2 0x040B
+#define GL_AUX3 0x040C
+#define GL_NO_ERROR 0
+#define GL_INVALID_ENUM 0x0500
+#define GL_INVALID_VALUE 0x0501
+#define GL_INVALID_OPERATION 0x0502
+#define GL_STACK_OVERFLOW 0x0503
+#define GL_STACK_UNDERFLOW 0x0504
+#define GL_OUT_OF_MEMORY 0x0505
+#define GL_2D 0x0600
+#define GL_3D 0x0601
+#define GL_3D_COLOR 0x0602
+#define GL_3D_COLOR_TEXTURE 0x0603
+#define GL_4D_COLOR_TEXTURE 0x0604
+#define GL_PASS_THROUGH_TOKEN 0x0700
+#define GL_POINT_TOKEN 0x0701
+#define GL_LINE_TOKEN 0x0702
+#define GL_POLYGON_TOKEN 0x0703
+#define GL_BITMAP_TOKEN 0x0704
+#define GL_DRAW_PIXEL_TOKEN 0x0705
+#define GL_COPY_PIXEL_TOKEN 0x0706
+#define GL_LINE_RESET_TOKEN 0x0707
+#define GL_EXP 0x0800
+#define GL_EXP2 0x0801
+#define GL_CW 0x0900
+#define GL_CCW 0x0901
+#define GL_COEFF 0x0A00
+#define GL_ORDER 0x0A01
+#define GL_DOMAIN 0x0A02
+#define GL_CURRENT_COLOR 0x0B00
+#define GL_CURRENT_INDEX 0x0B01
+#define GL_CURRENT_NORMAL 0x0B02
+#define GL_CURRENT_TEXTURE_COORDS 0x0B03
+#define GL_CURRENT_RASTER_COLOR 0x0B04
+#define GL_CURRENT_RASTER_INDEX 0x0B05
+#define GL_CURRENT_RASTER_TEXTURE_COORDS 0x0B06
+#define GL_CURRENT_RASTER_POSITION 0x0B07
+#define GL_CURRENT_RASTER_POSITION_VALID 0x0B08
+#define GL_CURRENT_RASTER_DISTANCE 0x0B09
+#define GL_POINT_SMOOTH 0x0B10
+#define GL_POINT_SIZE 0x0B11
+#define GL_POINT_SIZE_RANGE 0x0B12
+#define GL_POINT_SIZE_GRANULARITY 0x0B13
+#define GL_LINE_SMOOTH 0x0B20
+#define GL_LINE_WIDTH 0x0B21
+#define GL_LINE_WIDTH_RANGE 0x0B22
+#define GL_LINE_WIDTH_GRANULARITY 0x0B23
+#define GL_LINE_STIPPLE 0x0B24
+#define GL_LINE_STIPPLE_PATTERN 0x0B25
+#define GL_LINE_STIPPLE_REPEAT 0x0B26
+#define GL_LIST_MODE 0x0B30
+#define GL_MAX_LIST_NESTING 0x0B31
+#define GL_LIST_BASE 0x0B32
+#define GL_LIST_INDEX 0x0B33
+#define GL_POLYGON_MODE 0x0B40
+#define GL_POLYGON_SMOOTH 0x0B41
+#define GL_POLYGON_STIPPLE 0x0B42
+#define GL_EDGE_FLAG 0x0B43
+#define GL_CULL_FACE 0x0B44
+#define GL_CULL_FACE_MODE 0x0B45
+#define GL_FRONT_FACE 0x0B46
+#define GL_LIGHTING 0x0B50
+#define GL_LIGHT_MODEL_LOCAL_VIEWER 0x0B51
+#define GL_LIGHT_MODEL_TWO_SIDE 0x0B52
+#define GL_LIGHT_MODEL_AMBIENT 0x0B53
+#define GL_SHADE_MODEL 0x0B54
+#define GL_COLOR_MATERIAL_FACE 0x0B55
+#define GL_COLOR_MATERIAL_PARAMETER 0x0B56
+#define GL_COLOR_MATERIAL 0x0B57
+#define GL_FOG 0x0B60
+#define GL_FOG_INDEX 0x0B61
+#define GL_FOG_DENSITY 0x0B62
+#define GL_FOG_START 0x0B63
+#define GL_FOG_END 0x0B64
+#define GL_FOG_MODE 0x0B65
+#define GL_FOG_COLOR 0x0B66
+#define GL_DEPTH_RANGE 0x0B70
+#define GL_DEPTH_TEST 0x0B71
+#define GL_DEPTH_WRITEMASK 0x0B72
+#define GL_DEPTH_CLEAR_VALUE 0x0B73
+#define GL_DEPTH_FUNC 0x0B74
+#define GL_ACCUM_CLEAR_VALUE 0x0B80
+#define GL_STENCIL_TEST 0x0B90
+#define GL_STENCIL_CLEAR_VALUE 0x0B91
+#define GL_STENCIL_FUNC 0x0B92
+#define GL_STENCIL_VALUE_MASK 0x0B93
+#define GL_STENCIL_FAIL 0x0B94
+#define GL_STENCIL_PASS_DEPTH_FAIL 0x0B95
+#define GL_STENCIL_PASS_DEPTH_PASS 0x0B96
+#define GL_STENCIL_REF 0x0B97
+#define GL_STENCIL_WRITEMASK 0x0B98
+#define GL_MATRIX_MODE 0x0BA0
+#define GL_NORMALIZE 0x0BA1
+#define GL_VIEWPORT 0x0BA2
+#define GL_MODELVIEW_STACK_DEPTH 0x0BA3
+#define GL_PROJECTION_STACK_DEPTH 0x0BA4
+#define GL_TEXTURE_STACK_DEPTH 0x0BA5
+#define GL_MODELVIEW_MATRIX 0x0BA6
+#define GL_PROJECTION_MATRIX 0x0BA7
+#define GL_TEXTURE_MATRIX 0x0BA8
+#define GL_ATTRIB_STACK_DEPTH 0x0BB0
+#define GL_CLIENT_ATTRIB_STACK_DEPTH 0x0BB1
+#define GL_ALPHA_TEST 0x0BC0
+#define GL_ALPHA_TEST_FUNC 0x0BC1
+#define GL_ALPHA_TEST_REF 0x0BC2
+#define GL_DITHER 0x0BD0
+#define GL_BLEND_DST 0x0BE0
+#define GL_BLEND_SRC 0x0BE1
+#define GL_BLEND 0x0BE2
+#define GL_LOGIC_OP_MODE 0x0BF0
+#define GL_INDEX_LOGIC_OP 0x0BF1
+#define GL_COLOR_LOGIC_OP 0x0BF2
+#define GL_AUX_BUFFERS 0x0C00
+#define GL_DRAW_BUFFER 0x0C01
+#define GL_READ_BUFFER 0x0C02
+#define GL_SCISSOR_BOX 0x0C10
+#define GL_SCISSOR_TEST 0x0C11
+#define GL_INDEX_CLEAR_VALUE 0x0C20
+#define GL_INDEX_WRITEMASK 0x0C21
+#define GL_COLOR_CLEAR_VALUE 0x0C22
+#define GL_COLOR_WRITEMASK 0x0C23
+#define GL_INDEX_MODE 0x0C30
+#define GL_RGBA_MODE 0x0C31
+#define GL_DOUBLEBUFFER 0x0C32
+#define GL_STEREO 0x0C33
+#define GL_RENDER_MODE 0x0C40
+#define GL_PERSPECTIVE_CORRECTION_HINT 0x0C50
+#define GL_POINT_SMOOTH_HINT 0x0C51
+#define GL_LINE_SMOOTH_HINT 0x0C52
+#define GL_POLYGON_SMOOTH_HINT 0x0C53
+#define GL_FOG_HINT 0x0C54
+#define GL_TEXTURE_GEN_S 0x0C60
+#define GL_TEXTURE_GEN_T 0x0C61
+#define GL_TEXTURE_GEN_R 0x0C62
+#define GL_TEXTURE_GEN_Q 0x0C63
+#define GL_PIXEL_MAP_I_TO_I 0x0C70
+#define GL_PIXEL_MAP_S_TO_S 0x0C71
+#define GL_PIXEL_MAP_I_TO_R 0x0C72
+#define GL_PIXEL_MAP_I_TO_G 0x0C73
+#define GL_PIXEL_MAP_I_TO_B 0x0C74
+#define GL_PIXEL_MAP_I_TO_A 0x0C75
+#define GL_PIXEL_MAP_R_TO_R 0x0C76
+#define GL_PIXEL_MAP_G_TO_G 0x0C77
+#define GL_PIXEL_MAP_B_TO_B 0x0C78
+#define GL_PIXEL_MAP_A_TO_A 0x0C79
+#define GL_PIXEL_MAP_I_TO_I_SIZE 0x0CB0
+#define GL_PIXEL_MAP_S_TO_S_SIZE 0x0CB1
+#define GL_PIXEL_MAP_I_TO_R_SIZE 0x0CB2
+#define GL_PIXEL_MAP_I_TO_G_SIZE 0x0CB3
+#define GL_PIXEL_MAP_I_TO_B_SIZE 0x0CB4
+#define GL_PIXEL_MAP_I_TO_A_SIZE 0x0CB5
+#define GL_PIXEL_MAP_R_TO_R_SIZE 0x0CB6
+#define GL_PIXEL_MAP_G_TO_G_SIZE 0x0CB7
+#define GL_PIXEL_MAP_B_TO_B_SIZE 0x0CB8
+#define GL_PIXEL_MAP_A_TO_A_SIZE 0x0CB9
+#define GL_UNPACK_SWAP_BYTES 0x0CF0
+#define GL_UNPACK_LSB_FIRST 0x0CF1
+#define GL_UNPACK_ROW_LENGTH 0x0CF2
+#define GL_UNPACK_SKIP_ROWS 0x0CF3
+#define GL_UNPACK_SKIP_PIXELS 0x0CF4
+#define GL_UNPACK_ALIGNMENT 0x0CF5
+#define GL_PACK_SWAP_BYTES 0x0D00
+#define GL_PACK_LSB_FIRST 0x0D01
+#define GL_PACK_ROW_LENGTH 0x0D02
+#define GL_PACK_SKIP_ROWS 0x0D03
+#define GL_PACK_SKIP_PIXELS 0x0D04
+#define GL_PACK_ALIGNMENT 0x0D05
+#define GL_MAP_COLOR 0x0D10
+#define GL_MAP_STENCIL 0x0D11
+#define GL_INDEX_SHIFT 0x0D12
+#define GL_INDEX_OFFSET 0x0D13
+#define GL_RED_SCALE 0x0D14
+#define GL_RED_BIAS 0x0D15
+#define GL_ZOOM_X 0x0D16
+#define GL_ZOOM_Y 0x0D17
+#define GL_GREEN_SCALE 0x0D18
+#define GL_GREEN_BIAS 0x0D19
+#define GL_BLUE_SCALE 0x0D1A
+#define GL_BLUE_BIAS 0x0D1B
+#define GL_ALPHA_SCALE 0x0D1C
+#define GL_ALPHA_BIAS 0x0D1D
+#define GL_DEPTH_SCALE 0x0D1E
+#define GL_DEPTH_BIAS 0x0D1F
+#define GL_MAX_EVAL_ORDER 0x0D30
+#define GL_MAX_LIGHTS 0x0D31
+#define GL_MAX_CLIP_PLANES 0x0D32
+#define GL_MAX_TEXTURE_SIZE 0x0D33
+#define GL_MAX_PIXEL_MAP_TABLE 0x0D34
+#define GL_MAX_ATTRIB_STACK_DEPTH 0x0D35
+#define GL_MAX_MODELVIEW_STACK_DEPTH 0x0D36
+#define GL_MAX_NAME_STACK_DEPTH 0x0D37
+#define GL_MAX_PROJECTION_STACK_DEPTH 0x0D38
+#define GL_MAX_TEXTURE_STACK_DEPTH 0x0D39
+#define GL_MAX_VIEWPORT_DIMS 0x0D3A
+#define GL_MAX_CLIENT_ATTRIB_STACK_DEPTH 0x0D3B
+#define GL_SUBPIXEL_BITS 0x0D50
+#define GL_INDEX_BITS 0x0D51
+#define GL_RED_BITS 0x0D52
+#define GL_GREEN_BITS 0x0D53
+#define GL_BLUE_BITS 0x0D54
+#define GL_ALPHA_BITS 0x0D55
+#define GL_DEPTH_BITS 0x0D56
+#define GL_STENCIL_BITS 0x0D57
+#define GL_ACCUM_RED_BITS 0x0D58
+#define GL_ACCUM_GREEN_BITS 0x0D59
+#define GL_ACCUM_BLUE_BITS 0x0D5A
+#define GL_ACCUM_ALPHA_BITS 0x0D5B
+#define GL_NAME_STACK_DEPTH 0x0D70
+#define GL_AUTO_NORMAL 0x0D80
+#define GL_MAP1_COLOR_4 0x0D90
+#define GL_MAP1_INDEX 0x0D91
+#define GL_MAP1_NORMAL 0x0D92
+#define GL_MAP1_TEXTURE_COORD_1 0x0D93
+#define GL_MAP1_TEXTURE_COORD_2 0x0D94
+#define GL_MAP1_TEXTURE_COORD_3 0x0D95
+#define GL_MAP1_TEXTURE_COORD_4 0x0D96
+#define GL_MAP1_VERTEX_3 0x0D97
+#define GL_MAP1_VERTEX_4 0x0D98
+#define GL_MAP2_COLOR_4 0x0DB0
+#define GL_MAP2_INDEX 0x0DB1
+#define GL_MAP2_NORMAL 0x0DB2
+#define GL_MAP2_TEXTURE_COORD_1 0x0DB3
+#define GL_MAP2_TEXTURE_COORD_2 0x0DB4
+#define GL_MAP2_TEXTURE_COORD_3 0x0DB5
+#define GL_MAP2_TEXTURE_COORD_4 0x0DB6
+#define GL_MAP2_VERTEX_3 0x0DB7
+#define GL_MAP2_VERTEX_4 0x0DB8
+#define GL_MAP1_GRID_DOMAIN 0x0DD0
+#define GL_MAP1_GRID_SEGMENTS 0x0DD1
+#define GL_MAP2_GRID_DOMAIN 0x0DD2
+#define GL_MAP2_GRID_SEGMENTS 0x0DD3
+#define GL_TEXTURE_1D 0x0DE0
+#define GL_TEXTURE_2D 0x0DE1
+#define GL_FEEDBACK_BUFFER_POINTER 0x0DF0
+#define GL_FEEDBACK_BUFFER_SIZE 0x0DF1
+#define GL_FEEDBACK_BUFFER_TYPE 0x0DF2
+#define GL_SELECTION_BUFFER_POINTER 0x0DF3
+#define GL_SELECTION_BUFFER_SIZE 0x0DF4
+#define GL_TEXTURE_WIDTH 0x1000
+#define GL_TEXTURE_HEIGHT 0x1001
+#define GL_TEXTURE_INTERNAL_FORMAT 0x1003
+#define GL_TEXTURE_BORDER_COLOR 0x1004
+#define GL_TEXTURE_BORDER 0x1005
+#define GL_DONT_CARE 0x1100
+#define GL_FASTEST 0x1101
+#define GL_NICEST 0x1102
+#define GL_LIGHT0 0x4000
+#define GL_LIGHT1 0x4001
+#define GL_LIGHT2 0x4002
+#define GL_LIGHT3 0x4003
+#define GL_LIGHT4 0x4004
+#define GL_LIGHT5 0x4005
+#define GL_LIGHT6 0x4006
+#define GL_LIGHT7 0x4007
+#define GL_AMBIENT 0x1200
+#define GL_DIFFUSE 0x1201
+#define GL_SPECULAR 0x1202
+#define GL_POSITION 0x1203
+#define GL_SPOT_DIRECTION 0x1204
+#define GL_SPOT_EXPONENT 0x1205
+#define GL_SPOT_CUTOFF 0x1206
+#define GL_CONSTANT_ATTENUATION 0x1207
+#define GL_LINEAR_ATTENUATION 0x1208
+#define GL_QUADRATIC_ATTENUATION 0x1209
+#define GL_COMPILE 0x1300
+#define GL_COMPILE_AND_EXECUTE 0x1301
+#define GL_CLEAR 0x1500
+#define GL_AND 0x1501
+#define GL_AND_REVERSE 0x1502
+#define GL_COPY 0x1503
+#define GL_AND_INVERTED 0x1504
+#define GL_NOOP 0x1505
+#define GL_XOR 0x1506
+#define GL_OR 0x1507
+#define GL_NOR 0x1508
+#define GL_EQUIV 0x1509
+#define GL_INVERT 0x150A
+#define GL_OR_REVERSE 0x150B
+#define GL_COPY_INVERTED 0x150C
+#define GL_OR_INVERTED 0x150D
+#define GL_NAND 0x150E
+#define GL_SET 0x150F
+#define GL_EMISSION 0x1600
+#define GL_SHININESS 0x1601
+#define GL_AMBIENT_AND_DIFFUSE 0x1602
+#define GL_COLOR_INDEXES 0x1603
+#define GL_MODELVIEW 0x1700
+#define GL_PROJECTION 0x1701
+#define GL_TEXTURE 0x1702
+#define GL_COLOR 0x1800
+#define GL_DEPTH 0x1801
+#define GL_STENCIL 0x1802
+#define GL_COLOR_INDEX 0x1900
+#define GL_STENCIL_INDEX 0x1901
+#define GL_DEPTH_COMPONENT 0x1902
+#define GL_RED 0x1903
+#define GL_GREEN 0x1904
+#define GL_BLUE 0x1905
+#define GL_ALPHA 0x1906
+#define GL_RGB 0x1907
+#define GL_RGBA 0x1908
+#define GL_LUMINANCE 0x1909
+#define GL_LUMINANCE_ALPHA 0x190A
+#define GL_BITMAP 0x1A00
+#define GL_POINT 0x1B00
+#define GL_LINE 0x1B01
+#define GL_FILL 0x1B02
+#define GL_RENDER 0x1C00
+#define GL_FEEDBACK 0x1C01
+#define GL_SELECT 0x1C02
+#define GL_FLAT 0x1D00
+#define GL_SMOOTH 0x1D01
+#define GL_KEEP 0x1E00
+#define GL_REPLACE 0x1E01
+#define GL_INCR 0x1E02
+#define GL_DECR 0x1E03
+#define GL_VENDOR 0x1F00
+#define GL_RENDERER 0x1F01
+#define GL_VERSION 0x1F02
+#define GL_EXTENSIONS 0x1F03
+#define GL_S 0x2000
+#define GL_T 0x2001
+#define GL_R 0x2002
+#define GL_Q 0x2003
+#define GL_MODULATE 0x2100
+#define GL_DECAL 0x2101
+#define GL_TEXTURE_ENV_MODE 0x2200
+#define GL_TEXTURE_ENV_COLOR 0x2201
+#define GL_TEXTURE_ENV 0x2300
+#define GL_EYE_LINEAR 0x2400
+#define GL_OBJECT_LINEAR 0x2401
+#define GL_SPHERE_MAP 0x2402
+#define GL_TEXTURE_GEN_MODE 0x2500
+#define GL_OBJECT_PLANE 0x2501
+#define GL_EYE_PLANE 0x2502
+#define GL_NEAREST 0x2600
+#define GL_LINEAR 0x2601
+#define GL_NEAREST_MIPMAP_NEAREST 0x2700
+#define GL_LINEAR_MIPMAP_NEAREST 0x2701
+#define GL_NEAREST_MIPMAP_LINEAR 0x2702
+#define GL_LINEAR_MIPMAP_LINEAR 0x2703
+#define GL_TEXTURE_MAG_FILTER 0x2800
+#define GL_TEXTURE_MIN_FILTER 0x2801
+#define GL_TEXTURE_WRAP_S 0x2802
+#define GL_TEXTURE_WRAP_T 0x2803
+#define GL_CLAMP 0x2900
+#define GL_REPEAT 0x2901
+#define GL_CLIENT_PIXEL_STORE_BIT 0x00000001
+#define GL_CLIENT_VERTEX_ARRAY_BIT 0x00000002
+#define GL_CLIENT_ALL_ATTRIB_BITS 0xffffffff
+#define GL_POLYGON_OFFSET_FACTOR 0x8038
+#define GL_POLYGON_OFFSET_UNITS 0x2A00
+#define GL_POLYGON_OFFSET_POINT 0x2A01
+#define GL_POLYGON_OFFSET_LINE 0x2A02
+#define GL_POLYGON_OFFSET_FILL 0x8037
+#define GL_ALPHA4 0x803B
+#define GL_ALPHA8 0x803C
+#define GL_ALPHA12 0x803D
+#define GL_ALPHA16 0x803E
+#define GL_LUMINANCE4 0x803F
+#define GL_LUMINANCE8 0x8040
+#define GL_LUMINANCE12 0x8041
+#define GL_LUMINANCE16 0x8042
+#define GL_LUMINANCE4_ALPHA4 0x8043
+#define GL_LUMINANCE6_ALPHA2 0x8044
+#define GL_LUMINANCE8_ALPHA8 0x8045
+#define GL_LUMINANCE12_ALPHA4 0x8046
+#define GL_LUMINANCE12_ALPHA12 0x8047
+#define GL_LUMINANCE16_ALPHA16 0x8048
+#define GL_INTENSITY 0x8049
+#define GL_INTENSITY4 0x804A
+#define GL_INTENSITY8 0x804B
+#define GL_INTENSITY12 0x804C
+#define GL_INTENSITY16 0x804D
+#define GL_R3_G3_B2 0x2A10
+#define GL_RGB4 0x804F
+#define GL_RGB5 0x8050
+#define GL_RGB8 0x8051
+#define GL_RGB10 0x8052
+#define GL_RGB12 0x8053
+#define GL_RGB16 0x8054
+#define GL_RGBA2 0x8055
+#define GL_RGBA4 0x8056
+#define GL_RGB5_A1 0x8057
+#define GL_RGBA8 0x8058
+#define GL_RGB10_A2 0x8059
+#define GL_RGBA12 0x805A
+#define GL_RGBA16 0x805B
+#define GL_TEXTURE_RED_SIZE 0x805C
+#define GL_TEXTURE_GREEN_SIZE 0x805D
+#define GL_TEXTURE_BLUE_SIZE 0x805E
+#define GL_TEXTURE_ALPHA_SIZE 0x805F
+#define GL_TEXTURE_LUMINANCE_SIZE 0x8060
+#define GL_TEXTURE_INTENSITY_SIZE 0x8061
+#define GL_PROXY_TEXTURE_1D 0x8063
+#define GL_PROXY_TEXTURE_2D 0x8064
+#define GL_TEXTURE_PRIORITY 0x8066
+#define GL_TEXTURE_RESIDENT 0x8067
+#define GL_TEXTURE_BINDING_1D 0x8068
+#define GL_TEXTURE_BINDING_2D 0x8069
+#define GL_VERTEX_ARRAY 0x8074
+#define GL_NORMAL_ARRAY 0x8075
+#define GL_COLOR_ARRAY 0x8076
+#define GL_INDEX_ARRAY 0x8077
+#define GL_TEXTURE_COORD_ARRAY 0x8078
+#define GL_EDGE_FLAG_ARRAY 0x8079
+#define GL_VERTEX_ARRAY_SIZE 0x807A
+#define GL_VERTEX_ARRAY_TYPE 0x807B
+#define GL_VERTEX_ARRAY_STRIDE 0x807C
+#define GL_NORMAL_ARRAY_TYPE 0x807E
+#define GL_NORMAL_ARRAY_STRIDE 0x807F
+#define GL_COLOR_ARRAY_SIZE 0x8081
+#define GL_COLOR_ARRAY_TYPE 0x8082
+#define GL_COLOR_ARRAY_STRIDE 0x8083
+#define GL_INDEX_ARRAY_TYPE 0x8085
+#define GL_INDEX_ARRAY_STRIDE 0x8086
+#define GL_TEXTURE_COORD_ARRAY_SIZE 0x8088
+#define GL_TEXTURE_COORD_ARRAY_TYPE 0x8089
+#define GL_TEXTURE_COORD_ARRAY_STRIDE 0x808A
+#define GL_EDGE_FLAG_ARRAY_STRIDE 0x808C
+#define GL_VERTEX_ARRAY_POINTER 0x808E
+#define GL_NORMAL_ARRAY_POINTER 0x808F
+#define GL_COLOR_ARRAY_POINTER 0x8090
+#define GL_INDEX_ARRAY_POINTER 0x8091
+#define GL_TEXTURE_COORD_ARRAY_POINTER 0x8092
+#define GL_EDGE_FLAG_ARRAY_POINTER 0x8093
+#define GL_V2F 0x2A20
+#define GL_V3F 0x2A21
+#define GL_C4UB_V2F 0x2A22
+#define GL_C4UB_V3F 0x2A23
+#define GL_C3F_V3F 0x2A24
+#define GL_N3F_V3F 0x2A25
+#define GL_C4F_N3F_V3F 0x2A26
+#define GL_T2F_V3F 0x2A27
+#define GL_T4F_V4F 0x2A28
+#define GL_T2F_C4UB_V3F 0x2A29
+#define GL_T2F_C3F_V3F 0x2A2A
+#define GL_T2F_N3F_V3F 0x2A2B
+#define GL_T2F_C4F_N3F_V3F 0x2A2C
+#define GL_T4F_C4F_N3F_V4F 0x2A2D
+#define GL_LOGIC_OP GL_INDEX_LOGIC_OP
+#define GL_TEXTURE_COMPONENTS GL_TEXTURE_INTERNAL_FORMAT
+#define GL_COLOR_INDEX1_EXT 0x80E2
+#define GL_COLOR_INDEX2_EXT 0x80E3
+#define GL_COLOR_INDEX4_EXT 0x80E4
+#define GL_COLOR_INDEX8_EXT 0x80E5
+#define GL_COLOR_INDEX12_EXT 0x80E6
+#define GL_COLOR_INDEX16_EXT 0x80E7
+
+GLAPI void GLAPIENTRY glAccum (GLenum op, GLfloat value);
+GLAPI void GLAPIENTRY glAlphaFunc (GLenum func, GLclampf ref);
+GLAPI GLboolean GLAPIENTRY glAreTexturesResident (GLsizei n, const GLuint *textures, GLboolean *residences);
+GLAPI void GLAPIENTRY glArrayElement (GLint i);
+GLAPI void GLAPIENTRY glBegin (GLenum mode);
+GLAPI void GLAPIENTRY glBindTexture (GLenum target, GLuint texture);
+GLAPI void GLAPIENTRY glBitmap (GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove, const GLubyte *bitmap);
+GLAPI void GLAPIENTRY glBlendFunc (GLenum sfactor, GLenum dfactor);
+GLAPI void GLAPIENTRY glCallList (GLuint list);
+GLAPI void GLAPIENTRY glCallLists (GLsizei n, GLenum type, const GLvoid *lists);
+GLAPI void GLAPIENTRY glClear (GLbitfield mask);
+GLAPI void GLAPIENTRY glClearAccum (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
+GLAPI void GLAPIENTRY glClearColor (GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha);
+GLAPI void GLAPIENTRY glClearDepth (GLclampd depth);
+GLAPI void GLAPIENTRY glClearIndex (GLfloat c);
+GLAPI void GLAPIENTRY glClearStencil (GLint s);
+GLAPI void GLAPIENTRY glClipPlane (GLenum plane, const GLdouble *equation);
+GLAPI void GLAPIENTRY glColor3b (GLbyte red, GLbyte green, GLbyte blue);
+GLAPI void GLAPIENTRY glColor3bv (const GLbyte *v);
+GLAPI void GLAPIENTRY glColor3d (GLdouble red, GLdouble green, GLdouble blue);
+GLAPI void GLAPIENTRY glColor3dv (const GLdouble *v);
+GLAPI void GLAPIENTRY glColor3f (GLfloat red, GLfloat green, GLfloat blue);
+GLAPI void GLAPIENTRY glColor3fv (const GLfloat *v);
+GLAPI void GLAPIENTRY glColor3i (GLint red, GLint green, GLint blue);
+GLAPI void GLAPIENTRY glColor3iv (const GLint *v);
+GLAPI void GLAPIENTRY glColor3s (GLshort red, GLshort green, GLshort blue);
+GLAPI void GLAPIENTRY glColor3sv (const GLshort *v);
+GLAPI void GLAPIENTRY glColor3ub (GLubyte red, GLubyte green, GLubyte blue);
+GLAPI void GLAPIENTRY glColor3ubv (const GLubyte *v);
+GLAPI void GLAPIENTRY glColor3ui (GLuint red, GLuint green, GLuint blue);
+GLAPI void GLAPIENTRY glColor3uiv (const GLuint *v);
+GLAPI void GLAPIENTRY glColor3us (GLushort red, GLushort green, GLushort blue);
+GLAPI void GLAPIENTRY glColor3usv (const GLushort *v);
+GLAPI void GLAPIENTRY glColor4b (GLbyte red, GLbyte green, GLbyte blue, GLbyte alpha);
+GLAPI void GLAPIENTRY glColor4bv (const GLbyte *v);
+GLAPI void GLAPIENTRY glColor4d (GLdouble red, GLdouble green, GLdouble blue, GLdouble alpha);
+GLAPI void GLAPIENTRY glColor4dv (const GLdouble *v);
+GLAPI void GLAPIENTRY glColor4f (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
+GLAPI void GLAPIENTRY glColor4fv (const GLfloat *v);
+GLAPI void GLAPIENTRY glColor4i (GLint red, GLint green, GLint blue, GLint alpha);
+GLAPI void GLAPIENTRY glColor4iv (const GLint *v);
+GLAPI void GLAPIENTRY glColor4s (GLshort red, GLshort green, GLshort blue, GLshort alpha);
+GLAPI void GLAPIENTRY glColor4sv (const GLshort *v);
+GLAPI void GLAPIENTRY glColor4ub (GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha);
+GLAPI void GLAPIENTRY glColor4ubv (const GLubyte *v);
+GLAPI void GLAPIENTRY glColor4ui (GLuint red, GLuint green, GLuint blue, GLuint alpha);
+GLAPI void GLAPIENTRY glColor4uiv (const GLuint *v);
+GLAPI void GLAPIENTRY glColor4us (GLushort red, GLushort green, GLushort blue, GLushort alpha);
+GLAPI void GLAPIENTRY glColor4usv (const GLushort *v);
+GLAPI void GLAPIENTRY glColorMask (GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha);
+GLAPI void GLAPIENTRY glColorMaterial (GLenum face, GLenum mode);
+GLAPI void GLAPIENTRY glColorPointer (GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
+GLAPI void GLAPIENTRY glCopyPixels (GLint x, GLint y, GLsizei width, GLsizei height, GLenum type);
+GLAPI void GLAPIENTRY glCopyTexImage1D (GLenum target, GLint level, GLenum internalFormat, GLint x, GLint y, GLsizei width, GLint border);
+GLAPI void GLAPIENTRY glCopyTexImage2D (GLenum target, GLint level, GLenum internalFormat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border);
+GLAPI void GLAPIENTRY glCopyTexSubImage1D (GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width);
+GLAPI void GLAPIENTRY glCopyTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);
+GLAPI void GLAPIENTRY glCullFace (GLenum mode);
+GLAPI void GLAPIENTRY glDeleteLists (GLuint list, GLsizei range);
+GLAPI void GLAPIENTRY glDeleteTextures (GLsizei n, const GLuint *textures);
+GLAPI void GLAPIENTRY glDepthFunc (GLenum func);
+GLAPI void GLAPIENTRY glDepthMask (GLboolean flag);
+GLAPI void GLAPIENTRY glDepthRange (GLclampd zNear, GLclampd zFar);
+GLAPI void GLAPIENTRY glDisable (GLenum cap);
+GLAPI void GLAPIENTRY glDisableClientState (GLenum array);
+GLAPI void GLAPIENTRY glDrawArrays (GLenum mode, GLint first, GLsizei count);
+GLAPI void GLAPIENTRY glDrawBuffer (GLenum mode);
+GLAPI void GLAPIENTRY glDrawElements (GLenum mode, GLsizei count, GLenum type, const GLvoid *indices);
+GLAPI void GLAPIENTRY glDrawPixels (GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels);
+GLAPI void GLAPIENTRY glEdgeFlag (GLboolean flag);
+GLAPI void GLAPIENTRY glEdgeFlagPointer (GLsizei stride, const GLvoid *pointer);
+GLAPI void GLAPIENTRY glEdgeFlagv (const GLboolean *flag);
+GLAPI void GLAPIENTRY glEnable (GLenum cap);
+GLAPI void GLAPIENTRY glEnableClientState (GLenum array);
+GLAPI void GLAPIENTRY glEnd (void);
+GLAPI void GLAPIENTRY glEndList (void);
+GLAPI void GLAPIENTRY glEvalCoord1d (GLdouble u);
+GLAPI void GLAPIENTRY glEvalCoord1dv (const GLdouble *u);
+GLAPI void GLAPIENTRY glEvalCoord1f (GLfloat u);
+GLAPI void GLAPIENTRY glEvalCoord1fv (const GLfloat *u);
+GLAPI void GLAPIENTRY glEvalCoord2d (GLdouble u, GLdouble v);
+GLAPI void GLAPIENTRY glEvalCoord2dv (const GLdouble *u);
+GLAPI void GLAPIENTRY glEvalCoord2f (GLfloat u, GLfloat v);
+GLAPI void GLAPIENTRY glEvalCoord2fv (const GLfloat *u);
+GLAPI void GLAPIENTRY glEvalMesh1 (GLenum mode, GLint i1, GLint i2);
+GLAPI void GLAPIENTRY glEvalMesh2 (GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2);
+GLAPI void GLAPIENTRY glEvalPoint1 (GLint i);
+GLAPI void GLAPIENTRY glEvalPoint2 (GLint i, GLint j);
+GLAPI void GLAPIENTRY glFeedbackBuffer (GLsizei size, GLenum type, GLfloat *buffer);
+GLAPI void GLAPIENTRY glFinish (void);
+GLAPI void GLAPIENTRY glFlush (void);
+GLAPI void GLAPIENTRY glFogf (GLenum pname, GLfloat param);
+GLAPI void GLAPIENTRY glFogfv (GLenum pname, const GLfloat *params);
+GLAPI void GLAPIENTRY glFogi (GLenum pname, GLint param);
+GLAPI void GLAPIENTRY glFogiv (GLenum pname, const GLint *params);
+GLAPI void GLAPIENTRY glFrontFace (GLenum mode);
+GLAPI void GLAPIENTRY glFrustum (GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar);
+GLAPI GLuint GLAPIENTRY glGenLists (GLsizei range);
+GLAPI void GLAPIENTRY glGenTextures (GLsizei n, GLuint *textures);
+GLAPI void GLAPIENTRY glGetBooleanv (GLenum pname, GLboolean *params);
+GLAPI void GLAPIENTRY glGetClipPlane (GLenum plane, GLdouble *equation);
+GLAPI void GLAPIENTRY glGetDoublev (GLenum pname, GLdouble *params);
+GLAPI GLenum GLAPIENTRY glGetError (void);
+GLAPI void GLAPIENTRY glGetFloatv (GLenum pname, GLfloat *params);
+GLAPI void GLAPIENTRY glGetIntegerv (GLenum pname, GLint *params);
+GLAPI void GLAPIENTRY glGetLightfv (GLenum light, GLenum pname, GLfloat *params);
+GLAPI void GLAPIENTRY glGetLightiv (GLenum light, GLenum pname, GLint *params);
+GLAPI void GLAPIENTRY glGetMapdv (GLenum target, GLenum query, GLdouble *v);
+GLAPI void GLAPIENTRY glGetMapfv (GLenum target, GLenum query, GLfloat *v);
+GLAPI void GLAPIENTRY glGetMapiv (GLenum target, GLenum query, GLint *v);
+GLAPI void GLAPIENTRY glGetMaterialfv (GLenum face, GLenum pname, GLfloat *params);
+GLAPI void GLAPIENTRY glGetMaterialiv (GLenum face, GLenum pname, GLint *params);
+GLAPI void GLAPIENTRY glGetPixelMapfv (GLenum map, GLfloat *values);
+GLAPI void GLAPIENTRY glGetPixelMapuiv (GLenum map, GLuint *values);
+GLAPI void GLAPIENTRY glGetPixelMapusv (GLenum map, GLushort *values);
+GLAPI void GLAPIENTRY glGetPointerv (GLenum pname, GLvoid* *params);
+GLAPI void GLAPIENTRY glGetPolygonStipple (GLubyte *mask);
+GLAPI const GLubyte * GLAPIENTRY glGetString (GLenum name);
+GLAPI void GLAPIENTRY glGetTexEnvfv (GLenum target, GLenum pname, GLfloat *params);
+GLAPI void GLAPIENTRY glGetTexEnviv (GLenum target, GLenum pname, GLint *params);
+GLAPI void GLAPIENTRY glGetTexGendv (GLenum coord, GLenum pname, GLdouble *params);
+GLAPI void GLAPIENTRY glGetTexGenfv (GLenum coord, GLenum pname, GLfloat *params);
+GLAPI void GLAPIENTRY glGetTexGeniv (GLenum coord, GLenum pname, GLint *params);
+GLAPI void GLAPIENTRY glGetTexImage (GLenum target, GLint level, GLenum format, GLenum type, GLvoid *pixels);
+GLAPI void GLAPIENTRY glGetTexLevelParameterfv (GLenum target, GLint level, GLenum pname, GLfloat *params);
+GLAPI void GLAPIENTRY glGetTexLevelParameteriv (GLenum target, GLint level, GLenum pname, GLint *params);
+GLAPI void GLAPIENTRY glGetTexParameterfv (GLenum target, GLenum pname, GLfloat *params);
+GLAPI void GLAPIENTRY glGetTexParameteriv (GLenum target, GLenum pname, GLint *params);
+GLAPI void GLAPIENTRY glHint (GLenum target, GLenum mode);
+GLAPI void GLAPIENTRY glIndexMask (GLuint mask);
+GLAPI void GLAPIENTRY glIndexPointer (GLenum type, GLsizei stride, const GLvoid *pointer);
+GLAPI void GLAPIENTRY glIndexd (GLdouble c);
+GLAPI void GLAPIENTRY glIndexdv (const GLdouble *c);
+GLAPI void GLAPIENTRY glIndexf (GLfloat c);
+GLAPI void GLAPIENTRY glIndexfv (const GLfloat *c);
+GLAPI void GLAPIENTRY glIndexi (GLint c);
+GLAPI void GLAPIENTRY glIndexiv (const GLint *c);
+GLAPI void GLAPIENTRY glIndexs (GLshort c);
+GLAPI void GLAPIENTRY glIndexsv (const GLshort *c);
+GLAPI void GLAPIENTRY glIndexub (GLubyte c);
+GLAPI void GLAPIENTRY glIndexubv (const GLubyte *c);
+GLAPI void GLAPIENTRY glInitNames (void);
+GLAPI void GLAPIENTRY glInterleavedArrays (GLenum format, GLsizei stride, const GLvoid *pointer);
+GLAPI GLboolean GLAPIENTRY glIsEnabled (GLenum cap);
+GLAPI GLboolean GLAPIENTRY glIsList (GLuint list);
+GLAPI GLboolean GLAPIENTRY glIsTexture (GLuint texture);
+GLAPI void GLAPIENTRY glLightModelf (GLenum pname, GLfloat param);
+GLAPI void GLAPIENTRY glLightModelfv (GLenum pname, const GLfloat *params);
+GLAPI void GLAPIENTRY glLightModeli (GLenum pname, GLint param);
+GLAPI void GLAPIENTRY glLightModeliv (GLenum pname, const GLint *params);
+GLAPI void GLAPIENTRY glLightf (GLenum light, GLenum pname, GLfloat param);
+GLAPI void GLAPIENTRY glLightfv (GLenum light, GLenum pname, const GLfloat *params);
+GLAPI void GLAPIENTRY glLighti (GLenum light, GLenum pname, GLint param);
+GLAPI void GLAPIENTRY glLightiv (GLenum light, GLenum pname, const GLint *params);
+GLAPI void GLAPIENTRY glLineStipple (GLint factor, GLushort pattern);
+GLAPI void GLAPIENTRY glLineWidth (GLfloat width);
+GLAPI void GLAPIENTRY glListBase (GLuint base);
+GLAPI void GLAPIENTRY glLoadIdentity (void);
+GLAPI void GLAPIENTRY glLoadMatrixd (const GLdouble *m);
+GLAPI void GLAPIENTRY glLoadMatrixf (const GLfloat *m);
+GLAPI void GLAPIENTRY glLoadName (GLuint name);
+GLAPI void GLAPIENTRY glLogicOp (GLenum opcode);
+GLAPI void GLAPIENTRY glMap1d (GLenum target, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble *points);
+GLAPI void GLAPIENTRY glMap1f (GLenum target, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat *points);
+GLAPI void GLAPIENTRY glMap2d (GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble *points);
+GLAPI void GLAPIENTRY glMap2f (GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat *points);
+GLAPI void GLAPIENTRY glMapGrid1d (GLint un, GLdouble u1, GLdouble u2);
+GLAPI void GLAPIENTRY glMapGrid1f (GLint un, GLfloat u1, GLfloat u2);
+GLAPI void GLAPIENTRY glMapGrid2d (GLint un, GLdouble u1, GLdouble u2, GLint vn, GLdouble v1, GLdouble v2);
+GLAPI void GLAPIENTRY glMapGrid2f (GLint un, GLfloat u1, GLfloat u2, GLint vn, GLfloat v1, GLfloat v2);
+GLAPI void GLAPIENTRY glMaterialf (GLenum face, GLenum pname, GLfloat param);
+GLAPI void GLAPIENTRY glMaterialfv (GLenum face, GLenum pname, const GLfloat *params);
+GLAPI void GLAPIENTRY glMateriali (GLenum face, GLenum pname, GLint param);
+GLAPI void GLAPIENTRY glMaterialiv (GLenum face, GLenum pname, const GLint *params);
+GLAPI void GLAPIENTRY glMatrixMode (GLenum mode);
+GLAPI void GLAPIENTRY glMultMatrixd (const GLdouble *m);
+GLAPI void GLAPIENTRY glMultMatrixf (const GLfloat *m);
+GLAPI void GLAPIENTRY glNewList (GLuint list, GLenum mode);
+GLAPI void GLAPIENTRY glNormal3b (GLbyte nx, GLbyte ny, GLbyte nz);
+GLAPI void GLAPIENTRY glNormal3bv (const GLbyte *v);
+GLAPI void GLAPIENTRY glNormal3d (GLdouble nx, GLdouble ny, GLdouble nz);
+GLAPI void GLAPIENTRY glNormal3dv (const GLdouble *v);
+GLAPI void GLAPIENTRY glNormal3f (GLfloat nx, GLfloat ny, GLfloat nz);
+GLAPI void GLAPIENTRY glNormal3fv (const GLfloat *v);
+GLAPI void GLAPIENTRY glNormal3i (GLint nx, GLint ny, GLint nz);
+GLAPI void GLAPIENTRY glNormal3iv (const GLint *v);
+GLAPI void GLAPIENTRY glNormal3s (GLshort nx, GLshort ny, GLshort nz);
+GLAPI void GLAPIENTRY glNormal3sv (const GLshort *v);
+GLAPI void GLAPIENTRY glNormalPointer (GLenum type, GLsizei stride, const GLvoid *pointer);
+GLAPI void GLAPIENTRY glOrtho (GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar);
+GLAPI void GLAPIENTRY glPassThrough (GLfloat token);
+GLAPI void GLAPIENTRY glPixelMapfv (GLenum map, GLsizei mapsize, const GLfloat *values);
+GLAPI void GLAPIENTRY glPixelMapuiv (GLenum map, GLsizei mapsize, const GLuint *values);
+GLAPI void GLAPIENTRY glPixelMapusv (GLenum map, GLsizei mapsize, const GLushort *values);
+GLAPI void GLAPIENTRY glPixelStoref (GLenum pname, GLfloat param);
+GLAPI void GLAPIENTRY glPixelStorei (GLenum pname, GLint param);
+GLAPI void GLAPIENTRY glPixelTransferf (GLenum pname, GLfloat param);
+GLAPI void GLAPIENTRY glPixelTransferi (GLenum pname, GLint param);
+GLAPI void GLAPIENTRY glPixelZoom (GLfloat xfactor, GLfloat yfactor);
+GLAPI void GLAPIENTRY glPointSize (GLfloat size);
+GLAPI void GLAPIENTRY glPolygonMode (GLenum face, GLenum mode);
+GLAPI void GLAPIENTRY glPolygonOffset (GLfloat factor, GLfloat units);
+GLAPI void GLAPIENTRY glPolygonStipple (const GLubyte *mask);
+GLAPI void GLAPIENTRY glPopAttrib (void);
+GLAPI void GLAPIENTRY glPopClientAttrib (void);
+GLAPI void GLAPIENTRY glPopMatrix (void);
+GLAPI void GLAPIENTRY glPopName (void);
+GLAPI void GLAPIENTRY glPrioritizeTextures (GLsizei n, const GLuint *textures, const GLclampf *priorities);
+GLAPI void GLAPIENTRY glPushAttrib (GLbitfield mask);
+GLAPI void GLAPIENTRY glPushClientAttrib (GLbitfield mask);
+GLAPI void GLAPIENTRY glPushMatrix (void);
+GLAPI void GLAPIENTRY glPushName (GLuint name);
+GLAPI void GLAPIENTRY glRasterPos2d (GLdouble x, GLdouble y);
+GLAPI void GLAPIENTRY glRasterPos2dv (const GLdouble *v);
+GLAPI void GLAPIENTRY glRasterPos2f (GLfloat x, GLfloat y);
+GLAPI void GLAPIENTRY glRasterPos2fv (const GLfloat *v);
+GLAPI void GLAPIENTRY glRasterPos2i (GLint x, GLint y);
+GLAPI void GLAPIENTRY glRasterPos2iv (const GLint *v);
+GLAPI void GLAPIENTRY glRasterPos2s (GLshort x, GLshort y);
+GLAPI void GLAPIENTRY glRasterPos2sv (const GLshort *v);
+GLAPI void GLAPIENTRY glRasterPos3d (GLdouble x, GLdouble y, GLdouble z);
+GLAPI void GLAPIENTRY glRasterPos3dv (const GLdouble *v);
+GLAPI void GLAPIENTRY glRasterPos3f (GLfloat x, GLfloat y, GLfloat z);
+GLAPI void GLAPIENTRY glRasterPos3fv (const GLfloat *v);
+GLAPI void GLAPIENTRY glRasterPos3i (GLint x, GLint y, GLint z);
+GLAPI void GLAPIENTRY glRasterPos3iv (const GLint *v);
+GLAPI void GLAPIENTRY glRasterPos3s (GLshort x, GLshort y, GLshort z);
+GLAPI void GLAPIENTRY glRasterPos3sv (const GLshort *v);
+GLAPI void GLAPIENTRY glRasterPos4d (GLdouble x, GLdouble y, GLdouble z, GLdouble w);
+GLAPI void GLAPIENTRY glRasterPos4dv (const GLdouble *v);
+GLAPI void GLAPIENTRY glRasterPos4f (GLfloat x, GLfloat y, GLfloat z, GLfloat w);
+GLAPI void GLAPIENTRY glRasterPos4fv (const GLfloat *v);
+GLAPI void GLAPIENTRY glRasterPos4i (GLint x, GLint y, GLint z, GLint w);
+GLAPI void GLAPIENTRY glRasterPos4iv (const GLint *v);
+GLAPI void GLAPIENTRY glRasterPos4s (GLshort x, GLshort y, GLshort z, GLshort w);
+GLAPI void GLAPIENTRY glRasterPos4sv (const GLshort *v);
+GLAPI void GLAPIENTRY glReadBuffer (GLenum mode);
+GLAPI void GLAPIENTRY glReadPixels (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels);
+GLAPI void GLAPIENTRY glRectd (GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2);
+GLAPI void GLAPIENTRY glRectdv (const GLdouble *v1, const GLdouble *v2);
+GLAPI void GLAPIENTRY glRectf (GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2);
+GLAPI void GLAPIENTRY glRectfv (const GLfloat *v1, const GLfloat *v2);
+GLAPI void GLAPIENTRY glRecti (GLint x1, GLint y1, GLint x2, GLint y2);
+GLAPI void GLAPIENTRY glRectiv (const GLint *v1, const GLint *v2);
+GLAPI void GLAPIENTRY glRects (GLshort x1, GLshort y1, GLshort x2, GLshort y2);
+GLAPI void GLAPIENTRY glRectsv (const GLshort *v1, const GLshort *v2);
+GLAPI GLint GLAPIENTRY glRenderMode (GLenum mode);
+GLAPI void GLAPIENTRY glRotated (GLdouble angle, GLdouble x, GLdouble y, GLdouble z);
+GLAPI void GLAPIENTRY glRotatef (GLfloat angle, GLfloat x, GLfloat y, GLfloat z);
+GLAPI void GLAPIENTRY glScaled (GLdouble x, GLdouble y, GLdouble z);
+GLAPI void GLAPIENTRY glScalef (GLfloat x, GLfloat y, GLfloat z);
+GLAPI void GLAPIENTRY glScissor (GLint x, GLint y, GLsizei width, GLsizei height);
+GLAPI void GLAPIENTRY glSelectBuffer (GLsizei size, GLuint *buffer);
+GLAPI void GLAPIENTRY glShadeModel (GLenum mode);
+GLAPI void GLAPIENTRY glStencilFunc (GLenum func, GLint ref, GLuint mask);
+GLAPI void GLAPIENTRY glStencilMask (GLuint mask);
+GLAPI void GLAPIENTRY glStencilOp (GLenum fail, GLenum zfail, GLenum zpass);
+GLAPI void GLAPIENTRY glTexCoord1d (GLdouble s);
+GLAPI void GLAPIENTRY glTexCoord1dv (const GLdouble *v);
+GLAPI void GLAPIENTRY glTexCoord1f (GLfloat s);
+GLAPI void GLAPIENTRY glTexCoord1fv (const GLfloat *v);
+GLAPI void GLAPIENTRY glTexCoord1i (GLint s);
+GLAPI void GLAPIENTRY glTexCoord1iv (const GLint *v);
+GLAPI void GLAPIENTRY glTexCoord1s (GLshort s);
+GLAPI void GLAPIENTRY glTexCoord1sv (const GLshort *v);
+GLAPI void GLAPIENTRY glTexCoord2d (GLdouble s, GLdouble t);
+GLAPI void GLAPIENTRY glTexCoord2dv (const GLdouble *v);
+GLAPI void GLAPIENTRY glTexCoord2f (GLfloat s, GLfloat t);
+GLAPI void GLAPIENTRY glTexCoord2fv (const GLfloat *v);
+GLAPI void GLAPIENTRY glTexCoord2i (GLint s, GLint t);
+GLAPI void GLAPIENTRY glTexCoord2iv (const GLint *v);
+GLAPI void GLAPIENTRY glTexCoord2s (GLshort s, GLshort t);
+GLAPI void GLAPIENTRY glTexCoord2sv (const GLshort *v);
+GLAPI void GLAPIENTRY glTexCoord3d (GLdouble s, GLdouble t, GLdouble r);
+GLAPI void GLAPIENTRY glTexCoord3dv (const GLdouble *v);
+GLAPI void GLAPIENTRY glTexCoord3f (GLfloat s, GLfloat t, GLfloat r);
+GLAPI void GLAPIENTRY glTexCoord3fv (const GLfloat *v);
+GLAPI void GLAPIENTRY glTexCoord3i (GLint s, GLint t, GLint r);
+GLAPI void GLAPIENTRY glTexCoord3iv (const GLint *v);
+GLAPI void GLAPIENTRY glTexCoord3s (GLshort s, GLshort t, GLshort r);
+GLAPI void GLAPIENTRY glTexCoord3sv (const GLshort *v);
+GLAPI void GLAPIENTRY glTexCoord4d (GLdouble s, GLdouble t, GLdouble r, GLdouble q);
+GLAPI void GLAPIENTRY glTexCoord4dv (const GLdouble *v);
+GLAPI void GLAPIENTRY glTexCoord4f (GLfloat s, GLfloat t, GLfloat r, GLfloat q);
+GLAPI void GLAPIENTRY glTexCoord4fv (const GLfloat *v);
+GLAPI void GLAPIENTRY glTexCoord4i (GLint s, GLint t, GLint r, GLint q);
+GLAPI void GLAPIENTRY glTexCoord4iv (const GLint *v);
+GLAPI void GLAPIENTRY glTexCoord4s (GLshort s, GLshort t, GLshort r, GLshort q);
+GLAPI void GLAPIENTRY glTexCoord4sv (const GLshort *v);
+GLAPI void GLAPIENTRY glTexCoordPointer (GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
+GLAPI void GLAPIENTRY glTexEnvf (GLenum target, GLenum pname, GLfloat param);
+GLAPI void GLAPIENTRY glTexEnvfv (GLenum target, GLenum pname, const GLfloat *params);
+GLAPI void GLAPIENTRY glTexEnvi (GLenum target, GLenum pname, GLint param);
+GLAPI void GLAPIENTRY glTexEnviv (GLenum target, GLenum pname, const GLint *params);
+GLAPI void GLAPIENTRY glTexGend (GLenum coord, GLenum pname, GLdouble param);
+GLAPI void GLAPIENTRY glTexGendv (GLenum coord, GLenum pname, const GLdouble *params);
+GLAPI void GLAPIENTRY glTexGenf (GLenum coord, GLenum pname, GLfloat param);
+GLAPI void GLAPIENTRY glTexGenfv (GLenum coord, GLenum pname, const GLfloat *params);
+GLAPI void GLAPIENTRY glTexGeni (GLenum coord, GLenum pname, GLint param);
+GLAPI void GLAPIENTRY glTexGeniv (GLenum coord, GLenum pname, const GLint *params);
+GLAPI void GLAPIENTRY glTexImage1D (GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid *pixels);
+GLAPI void GLAPIENTRY glTexImage2D (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels);
+GLAPI void GLAPIENTRY glTexParameterf (GLenum target, GLenum pname, GLfloat param);
+GLAPI void GLAPIENTRY glTexParameterfv (GLenum target, GLenum pname, const GLfloat *params);
+GLAPI void GLAPIENTRY glTexParameteri (GLenum target, GLenum pname, GLint param);
+GLAPI void GLAPIENTRY glTexParameteriv (GLenum target, GLenum pname, const GLint *params);
+GLAPI void GLAPIENTRY glTexSubImage1D (GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid *pixels);
+GLAPI void GLAPIENTRY glTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels);
+GLAPI void GLAPIENTRY glTranslated (GLdouble x, GLdouble y, GLdouble z);
+GLAPI void GLAPIENTRY glTranslatef (GLfloat x, GLfloat y, GLfloat z);
+GLAPI void GLAPIENTRY glVertex2d (GLdouble x, GLdouble y);
+GLAPI void GLAPIENTRY glVertex2dv (const GLdouble *v);
+GLAPI void GLAPIENTRY glVertex2f (GLfloat x, GLfloat y);
+GLAPI void GLAPIENTRY glVertex2fv (const GLfloat *v);
+GLAPI void GLAPIENTRY glVertex2i (GLint x, GLint y);
+GLAPI void GLAPIENTRY glVertex2iv (const GLint *v);
+GLAPI void GLAPIENTRY glVertex2s (GLshort x, GLshort y);
+GLAPI void GLAPIENTRY glVertex2sv (const GLshort *v);
+GLAPI void GLAPIENTRY glVertex3d (GLdouble x, GLdouble y, GLdouble z);
+GLAPI void GLAPIENTRY glVertex3dv (const GLdouble *v);
+GLAPI void GLAPIENTRY glVertex3f (GLfloat x, GLfloat y, GLfloat z);
+GLAPI void GLAPIENTRY glVertex3fv (const GLfloat *v);
+GLAPI void GLAPIENTRY glVertex3i (GLint x, GLint y, GLint z);
+GLAPI void GLAPIENTRY glVertex3iv (const GLint *v);
+GLAPI void GLAPIENTRY glVertex3s (GLshort x, GLshort y, GLshort z);
+GLAPI void GLAPIENTRY glVertex3sv (const GLshort *v);
+GLAPI void GLAPIENTRY glVertex4d (GLdouble x, GLdouble y, GLdouble z, GLdouble w);
+GLAPI void GLAPIENTRY glVertex4dv (const GLdouble *v);
+GLAPI void GLAPIENTRY glVertex4f (GLfloat x, GLfloat y, GLfloat z, GLfloat w);
+GLAPI void GLAPIENTRY glVertex4fv (const GLfloat *v);
+GLAPI void GLAPIENTRY glVertex4i (GLint x, GLint y, GLint z, GLint w);
+GLAPI void GLAPIENTRY glVertex4iv (const GLint *v);
+GLAPI void GLAPIENTRY glVertex4s (GLshort x, GLshort y, GLshort z, GLshort w);
+GLAPI void GLAPIENTRY glVertex4sv (const GLshort *v);
+GLAPI void GLAPIENTRY glVertexPointer (GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
+GLAPI void GLAPIENTRY glViewport (GLint x, GLint y, GLsizei width, GLsizei height);
+
+#define GLEW_VERSION_1_1 GLEW_GET_VAR(__GLEW_VERSION_1_1)
+
+#endif /* GL_VERSION_1_1 */
+
+/* ---------------------------------- GLU ---------------------------------- */
+
+/* this is where we can safely include GLU */
+#if defined(__APPLE__) && defined(__MACH__)
+#include <OpenGL/glu.h>
+#else
+#include <GL/glu.h>
+#endif
+
+/* ----------------------------- GL_VERSION_1_2 ---------------------------- */
+
+#ifndef GL_VERSION_1_2
+#define GL_VERSION_1_2 1
+
+#define GL_SMOOTH_POINT_SIZE_RANGE 0x0B12
+#define GL_SMOOTH_POINT_SIZE_GRANULARITY 0x0B13
+#define GL_SMOOTH_LINE_WIDTH_RANGE 0x0B22
+#define GL_SMOOTH_LINE_WIDTH_GRANULARITY 0x0B23
+#define GL_UNSIGNED_BYTE_3_3_2 0x8032
+#define GL_UNSIGNED_SHORT_4_4_4_4 0x8033
+#define GL_UNSIGNED_SHORT_5_5_5_1 0x8034
+#define GL_UNSIGNED_INT_8_8_8_8 0x8035
+#define GL_UNSIGNED_INT_10_10_10_2 0x8036
+#define GL_RESCALE_NORMAL 0x803A
+#define GL_TEXTURE_BINDING_3D 0x806A
+#define GL_PACK_SKIP_IMAGES 0x806B
+#define GL_PACK_IMAGE_HEIGHT 0x806C
+#define GL_UNPACK_SKIP_IMAGES 0x806D
+#define GL_UNPACK_IMAGE_HEIGHT 0x806E
+#define GL_TEXTURE_3D 0x806F
+#define GL_PROXY_TEXTURE_3D 0x8070
+#define GL_TEXTURE_DEPTH 0x8071
+#define GL_TEXTURE_WRAP_R 0x8072
+#define GL_MAX_3D_TEXTURE_SIZE 0x8073
+#define GL_BGR 0x80E0
+#define GL_BGRA 0x80E1
+#define GL_MAX_ELEMENTS_VERTICES 0x80E8
+#define GL_MAX_ELEMENTS_INDICES 0x80E9
+#define GL_CLAMP_TO_EDGE 0x812F
+#define GL_TEXTURE_MIN_LOD 0x813A
+#define GL_TEXTURE_MAX_LOD 0x813B
+#define GL_TEXTURE_BASE_LEVEL 0x813C
+#define GL_TEXTURE_MAX_LEVEL 0x813D
+#define GL_LIGHT_MODEL_COLOR_CONTROL 0x81F8
+#define GL_SINGLE_COLOR 0x81F9
+#define GL_SEPARATE_SPECULAR_COLOR 0x81FA
+#define GL_UNSIGNED_BYTE_2_3_3_REV 0x8362
+#define GL_UNSIGNED_SHORT_5_6_5 0x8363
+#define GL_UNSIGNED_SHORT_5_6_5_REV 0x8364
+#define GL_UNSIGNED_SHORT_4_4_4_4_REV 0x8365
+#define GL_UNSIGNED_SHORT_1_5_5_5_REV 0x8366
+#define GL_UNSIGNED_INT_8_8_8_8_REV 0x8367
+#define GL_UNSIGNED_INT_2_10_10_10_REV 0x8368
+#define GL_ALIASED_POINT_SIZE_RANGE 0x846D
+#define GL_ALIASED_LINE_WIDTH_RANGE 0x846E
+
+typedef void (GLAPIENTRY * PFNGLCOPYTEXSUBIMAGE3DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height);
+typedef void (GLAPIENTRY * PFNGLDRAWRANGEELEMENTSPROC) (GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices);
+typedef void (GLAPIENTRY * PFNGLTEXIMAGE3DPROC) (GLenum target, GLint level, GLint internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid *pixels);
+typedef void (GLAPIENTRY * PFNGLTEXSUBIMAGE3DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid *pixels);
+
+#define glCopyTexSubImage3D GLEW_GET_FUN(__glewCopyTexSubImage3D)
+#define glDrawRangeElements GLEW_GET_FUN(__glewDrawRangeElements)
+#define glTexImage3D GLEW_GET_FUN(__glewTexImage3D)
+#define glTexSubImage3D GLEW_GET_FUN(__glewTexSubImage3D)
+
+#define GLEW_VERSION_1_2 GLEW_GET_VAR(__GLEW_VERSION_1_2)
+
+#endif /* GL_VERSION_1_2 */
+
+/* ----------------------------- GL_VERSION_1_3 ---------------------------- */
+
+#ifndef GL_VERSION_1_3
+#define GL_VERSION_1_3 1
+
+#define GL_MULTISAMPLE 0x809D
+#define GL_SAMPLE_ALPHA_TO_COVERAGE 0x809E
+#define GL_SAMPLE_ALPHA_TO_ONE 0x809F
+#define GL_SAMPLE_COVERAGE 0x80A0
+#define GL_SAMPLE_BUFFERS 0x80A8
+#define GL_SAMPLES 0x80A9
+#define GL_SAMPLE_COVERAGE_VALUE 0x80AA
+#define GL_SAMPLE_COVERAGE_INVERT 0x80AB
+#define GL_CLAMP_TO_BORDER 0x812D
+#define GL_TEXTURE0 0x84C0
+#define GL_TEXTURE1 0x84C1
+#define GL_TEXTURE2 0x84C2
+#define GL_TEXTURE3 0x84C3
+#define GL_TEXTURE4 0x84C4
+#define GL_TEXTURE5 0x84C5
+#define GL_TEXTURE6 0x84C6
+#define GL_TEXTURE7 0x84C7
+#define GL_TEXTURE8 0x84C8
+#define GL_TEXTURE9 0x84C9
+#define GL_TEXTURE10 0x84CA
+#define GL_TEXTURE11 0x84CB
+#define GL_TEXTURE12 0x84CC
+#define GL_TEXTURE13 0x84CD
+#define GL_TEXTURE14 0x84CE
+#define GL_TEXTURE15 0x84CF
+#define GL_TEXTURE16 0x84D0
+#define GL_TEXTURE17 0x84D1
+#define GL_TEXTURE18 0x84D2
+#define GL_TEXTURE19 0x84D3
+#define GL_TEXTURE20 0x84D4
+#define GL_TEXTURE21 0x84D5
+#define GL_TEXTURE22 0x84D6
+#define GL_TEXTURE23 0x84D7
+#define GL_TEXTURE24 0x84D8
+#define GL_TEXTURE25 0x84D9
+#define GL_TEXTURE26 0x84DA
+#define GL_TEXTURE27 0x84DB
+#define GL_TEXTURE28 0x84DC
+#define GL_TEXTURE29 0x84DD
+#define GL_TEXTURE30 0x84DE
+#define GL_TEXTURE31 0x84DF
+#define GL_ACTIVE_TEXTURE 0x84E0
+#define GL_CLIENT_ACTIVE_TEXTURE 0x84E1
+#define GL_MAX_TEXTURE_UNITS 0x84E2
+#define GL_TRANSPOSE_MODELVIEW_MATRIX 0x84E3
+#define GL_TRANSPOSE_PROJECTION_MATRIX 0x84E4
+#define GL_TRANSPOSE_TEXTURE_MATRIX 0x84E5
+#define GL_TRANSPOSE_COLOR_MATRIX 0x84E6
+#define GL_SUBTRACT 0x84E7
+#define GL_COMPRESSED_ALPHA 0x84E9
+#define GL_COMPRESSED_LUMINANCE 0x84EA
+#define GL_COMPRESSED_LUMINANCE_ALPHA 0x84EB
+#define GL_COMPRESSED_INTENSITY 0x84EC
+#define GL_COMPRESSED_RGB 0x84ED
+#define GL_COMPRESSED_RGBA 0x84EE
+#define GL_TEXTURE_COMPRESSION_HINT 0x84EF
+#define GL_NORMAL_MAP 0x8511
+#define GL_REFLECTION_MAP 0x8512
+#define GL_TEXTURE_CUBE_MAP 0x8513
+#define GL_TEXTURE_BINDING_CUBE_MAP 0x8514
+#define GL_TEXTURE_CUBE_MAP_POSITIVE_X 0x8515
+#define GL_TEXTURE_CUBE_MAP_NEGATIVE_X 0x8516
+#define GL_TEXTURE_CUBE_MAP_POSITIVE_Y 0x8517
+#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y 0x8518
+#define GL_TEXTURE_CUBE_MAP_POSITIVE_Z 0x8519
+#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z 0x851A
+#define GL_PROXY_TEXTURE_CUBE_MAP 0x851B
+#define GL_MAX_CUBE_MAP_TEXTURE_SIZE 0x851C
+#define GL_COMBINE 0x8570
+#define GL_COMBINE_RGB 0x8571
+#define GL_COMBINE_ALPHA 0x8572
+#define GL_RGB_SCALE 0x8573
+#define GL_ADD_SIGNED 0x8574
+#define GL_INTERPOLATE 0x8575
+#define GL_CONSTANT 0x8576
+#define GL_PRIMARY_COLOR 0x8577
+#define GL_PREVIOUS 0x8578
+#define GL_SOURCE0_RGB 0x8580
+#define GL_SOURCE1_RGB 0x8581
+#define GL_SOURCE2_RGB 0x8582
+#define GL_SOURCE0_ALPHA 0x8588
+#define GL_SOURCE1_ALPHA 0x8589
+#define GL_SOURCE2_ALPHA 0x858A
+#define GL_OPERAND0_RGB 0x8590
+#define GL_OPERAND1_RGB 0x8591
+#define GL_OPERAND2_RGB 0x8592
+#define GL_OPERAND0_ALPHA 0x8598
+#define GL_OPERAND1_ALPHA 0x8599
+#define GL_OPERAND2_ALPHA 0x859A
+#define GL_TEXTURE_COMPRESSED_IMAGE_SIZE 0x86A0
+#define GL_TEXTURE_COMPRESSED 0x86A1
+#define GL_NUM_COMPRESSED_TEXTURE_FORMATS 0x86A2
+#define GL_COMPRESSED_TEXTURE_FORMATS 0x86A3
+#define GL_DOT3_RGB 0x86AE
+#define GL_DOT3_RGBA 0x86AF
+#define GL_MULTISAMPLE_BIT 0x20000000
+
+typedef void (GLAPIENTRY * PFNGLACTIVETEXTUREPROC) (GLenum texture);
+typedef void (GLAPIENTRY * PFNGLCLIENTACTIVETEXTUREPROC) (GLenum texture);
+typedef void (GLAPIENTRY * PFNGLCOMPRESSEDTEXIMAGE1DPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid *data);
+typedef void (GLAPIENTRY * PFNGLCOMPRESSEDTEXIMAGE2DPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *data);
+typedef void (GLAPIENTRY * PFNGLCOMPRESSEDTEXIMAGE3DPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid *data);
+typedef void (GLAPIENTRY * PFNGLCOMPRESSEDTEXSUBIMAGE1DPROC) (GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid *data);
+typedef void (GLAPIENTRY * PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *data);
+typedef void (GLAPIENTRY * PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid *data);
+typedef void (GLAPIENTRY * PFNGLGETCOMPRESSEDTEXIMAGEPROC) (GLenum target, GLint lod, GLvoid *img);
+typedef void (GLAPIENTRY * PFNGLLOADTRANSPOSEMATRIXDPROC) (const GLdouble m[16]);
+typedef void (GLAPIENTRY * PFNGLLOADTRANSPOSEMATRIXFPROC) (const GLfloat m[16]);
+typedef void (GLAPIENTRY * PFNGLMULTTRANSPOSEMATRIXDPROC) (const GLdouble m[16]);
+typedef void (GLAPIENTRY * PFNGLMULTTRANSPOSEMATRIXFPROC) (const GLfloat m[16]);
+typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD1DPROC) (GLenum target, GLdouble s);
+typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD1DVPROC) (GLenum target, const GLdouble *v);
+typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD1FPROC) (GLenum target, GLfloat s);
+typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD1FVPROC) (GLenum target, const GLfloat *v);
+typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD1IPROC) (GLenum target, GLint s);
+typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD1IVPROC) (GLenum target, const GLint *v);
+typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD1SPROC) (GLenum target, GLshort s);
+typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD1SVPROC) (GLenum target, const GLshort *v);
+typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD2DPROC) (GLenum target, GLdouble s, GLdouble t);
+typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD2DVPROC) (GLenum target, const GLdouble *v);
+typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD2FPROC) (GLenum target, GLfloat s, GLfloat t);
+typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD2FVPROC) (GLenum target, const GLfloat *v);
+typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD2IPROC) (GLenum target, GLint s, GLint t);
+typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD2IVPROC) (GLenum target, const GLint *v);
+typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD2SPROC) (GLenum target, GLshort s, GLshort t);
+typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD2SVPROC) (GLenum target, const GLshort *v);
+typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD3DPROC) (GLenum target, GLdouble s, GLdouble t, GLdouble r);
+typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD3DVPROC) (GLenum target, const GLdouble *v);
+typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD3FPROC) (GLenum target, GLfloat s, GLfloat t, GLfloat r);
+typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD3FVPROC) (GLenum target, const GLfloat *v);
+typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD3IPROC) (GLenum target, GLint s, GLint t, GLint r);
+typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD3IVPROC) (GLenum target, const GLint *v);
+typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD3SPROC) (GLenum target, GLshort s, GLshort t, GLshort r);
+typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD3SVPROC) (GLenum target, const GLshort *v);
+typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD4DPROC) (GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q);
+typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD4DVPROC) (GLenum target, const GLdouble *v);
+typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD4FPROC) (GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q);
+typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD4FVPROC) (GLenum target, const GLfloat *v);
+typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD4IPROC) (GLenum target, GLint s, GLint t, GLint r, GLint q);
+typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD4IVPROC) (GLenum target, const GLint *v);
+typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD4SPROC) (GLenum target, GLshort s, GLshort t, GLshort r, GLshort q);
+typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD4SVPROC) (GLenum target, const GLshort *v);
+typedef void (GLAPIENTRY * PFNGLSAMPLECOVERAGEPROC) (GLclampf value, GLboolean invert);
+
+#define glActiveTexture GLEW_GET_FUN(__glewActiveTexture)
+#define glClientActiveTexture GLEW_GET_FUN(__glewClientActiveTexture)
+#define glCompressedTexImage1D GLEW_GET_FUN(__glewCompressedTexImage1D)
+#define glCompressedTexImage2D GLEW_GET_FUN(__glewCompressedTexImage2D)
+#define glCompressedTexImage3D GLEW_GET_FUN(__glewCompressedTexImage3D)
+#define glCompressedTexSubImage1D GLEW_GET_FUN(__glewCompressedTexSubImage1D)
+#define glCompressedTexSubImage2D GLEW_GET_FUN(__glewCompressedTexSubImage2D)
+#define glCompressedTexSubImage3D GLEW_GET_FUN(__glewCompressedTexSubImage3D)
+#define glGetCompressedTexImage GLEW_GET_FUN(__glewGetCompressedTexImage)
+#define glLoadTransposeMatrixd GLEW_GET_FUN(__glewLoadTransposeMatrixd)
+#define glLoadTransposeMatrixf GLEW_GET_FUN(__glewLoadTransposeMatrixf)
+#define glMultTransposeMatrixd GLEW_GET_FUN(__glewMultTransposeMatrixd)
+#define glMultTransposeMatrixf GLEW_GET_FUN(__glewMultTransposeMatrixf)
+#define glMultiTexCoord1d GLEW_GET_FUN(__glewMultiTexCoord1d)
+#define glMultiTexCoord1dv GLEW_GET_FUN(__glewMultiTexCoord1dv)
+#define glMultiTexCoord1f GLEW_GET_FUN(__glewMultiTexCoord1f)
+#define glMultiTexCoord1fv GLEW_GET_FUN(__glewMultiTexCoord1fv)
+#define glMultiTexCoord1i GLEW_GET_FUN(__glewMultiTexCoord1i)
+#define glMultiTexCoord1iv GLEW_GET_FUN(__glewMultiTexCoord1iv)
+#define glMultiTexCoord1s GLEW_GET_FUN(__glewMultiTexCoord1s)
+#define glMultiTexCoord1sv GLEW_GET_FUN(__glewMultiTexCoord1sv)
+#define glMultiTexCoord2d GLEW_GET_FUN(__glewMultiTexCoord2d)
+#define glMultiTexCoord2dv GLEW_GET_FUN(__glewMultiTexCoord2dv)
+#define glMultiTexCoord2f GLEW_GET_FUN(__glewMultiTexCoord2f)
+#define glMultiTexCoord2fv GLEW_GET_FUN(__glewMultiTexCoord2fv)
+#define glMultiTexCoord2i GLEW_GET_FUN(__glewMultiTexCoord2i)
+#define glMultiTexCoord2iv GLEW_GET_FUN(__glewMultiTexCoord2iv)
+#define glMultiTexCoord2s GLEW_GET_FUN(__glewMultiTexCoord2s)
+#define glMultiTexCoord2sv GLEW_GET_FUN(__glewMultiTexCoord2sv)
+#define glMultiTexCoord3d GLEW_GET_FUN(__glewMultiTexCoord3d)
+#define glMultiTexCoord3dv GLEW_GET_FUN(__glewMultiTexCoord3dv)
+#define glMultiTexCoord3f GLEW_GET_FUN(__glewMultiTexCoord3f)
+#define glMultiTexCoord3fv GLEW_GET_FUN(__glewMultiTexCoord3fv)
+#define glMultiTexCoord3i GLEW_GET_FUN(__glewMultiTexCoord3i)
+#define glMultiTexCoord3iv GLEW_GET_FUN(__glewMultiTexCoord3iv)
+#define glMultiTexCoord3s GLEW_GET_FUN(__glewMultiTexCoord3s)
+#define glMultiTexCoord3sv GLEW_GET_FUN(__glewMultiTexCoord3sv)
+#define glMultiTexCoord4d GLEW_GET_FUN(__glewMultiTexCoord4d)
+#define glMultiTexCoord4dv GLEW_GET_FUN(__glewMultiTexCoord4dv)
+#define glMultiTexCoord4f GLEW_GET_FUN(__glewMultiTexCoord4f)
+#define glMultiTexCoord4fv GLEW_GET_FUN(__glewMultiTexCoord4fv)
+#define glMultiTexCoord4i GLEW_GET_FUN(__glewMultiTexCoord4i)
+#define glMultiTexCoord4iv GLEW_GET_FUN(__glewMultiTexCoord4iv)
+#define glMultiTexCoord4s GLEW_GET_FUN(__glewMultiTexCoord4s)
+#define glMultiTexCoord4sv GLEW_GET_FUN(__glewMultiTexCoord4sv)
+#define glSampleCoverage GLEW_GET_FUN(__glewSampleCoverage)
+
+#define GLEW_VERSION_1_3 GLEW_GET_VAR(__GLEW_VERSION_1_3)
+
+#endif /* GL_VERSION_1_3 */
+
+/* ----------------------------- GL_VERSION_1_4 ---------------------------- */
+
+#ifndef GL_VERSION_1_4
+#define GL_VERSION_1_4 1
+
+#define GL_BLEND_DST_RGB 0x80C8
+#define GL_BLEND_SRC_RGB 0x80C9
+#define GL_BLEND_DST_ALPHA 0x80CA
+#define GL_BLEND_SRC_ALPHA 0x80CB
+#define GL_POINT_SIZE_MIN 0x8126
+#define GL_POINT_SIZE_MAX 0x8127
+#define GL_POINT_FADE_THRESHOLD_SIZE 0x8128
+#define GL_POINT_DISTANCE_ATTENUATION 0x8129
+#define GL_GENERATE_MIPMAP 0x8191
+#define GL_GENERATE_MIPMAP_HINT 0x8192
+#define GL_DEPTH_COMPONENT16 0x81A5
+#define GL_DEPTH_COMPONENT24 0x81A6
+#define GL_DEPTH_COMPONENT32 0x81A7
+#define GL_MIRRORED_REPEAT 0x8370
+#define GL_FOG_COORDINATE_SOURCE 0x8450
+#define GL_FOG_COORDINATE 0x8451
+#define GL_FRAGMENT_DEPTH 0x8452
+#define GL_CURRENT_FOG_COORDINATE 0x8453
+#define GL_FOG_COORDINATE_ARRAY_TYPE 0x8454
+#define GL_FOG_COORDINATE_ARRAY_STRIDE 0x8455
+#define GL_FOG_COORDINATE_ARRAY_POINTER 0x8456
+#define GL_FOG_COORDINATE_ARRAY 0x8457
+#define GL_COLOR_SUM 0x8458
+#define GL_CURRENT_SECONDARY_COLOR 0x8459
+#define GL_SECONDARY_COLOR_ARRAY_SIZE 0x845A
+#define GL_SECONDARY_COLOR_ARRAY_TYPE 0x845B
+#define GL_SECONDARY_COLOR_ARRAY_STRIDE 0x845C
+#define GL_SECONDARY_COLOR_ARRAY_POINTER 0x845D
+#define GL_SECONDARY_COLOR_ARRAY 0x845E
+#define GL_MAX_TEXTURE_LOD_BIAS 0x84FD
+#define GL_TEXTURE_FILTER_CONTROL 0x8500
+#define GL_TEXTURE_LOD_BIAS 0x8501
+#define GL_INCR_WRAP 0x8507
+#define GL_DECR_WRAP 0x8508
+#define GL_TEXTURE_DEPTH_SIZE 0x884A
+#define GL_DEPTH_TEXTURE_MODE 0x884B
+#define GL_TEXTURE_COMPARE_MODE 0x884C
+#define GL_TEXTURE_COMPARE_FUNC 0x884D
+#define GL_COMPARE_R_TO_TEXTURE 0x884E
+
+typedef void (GLAPIENTRY * PFNGLBLENDCOLORPROC) (GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha);
+typedef void (GLAPIENTRY * PFNGLBLENDEQUATIONPROC) (GLenum mode);
+typedef void (GLAPIENTRY * PFNGLBLENDFUNCSEPARATEPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
+typedef void (GLAPIENTRY * PFNGLFOGCOORDPOINTERPROC) (GLenum type, GLsizei stride, const GLvoid *pointer);
+typedef void (GLAPIENTRY * PFNGLFOGCOORDDPROC) (GLdouble coord);
+typedef void (GLAPIENTRY * PFNGLFOGCOORDDVPROC) (const GLdouble *coord);
+typedef void (GLAPIENTRY * PFNGLFOGCOORDFPROC) (GLfloat coord);
+typedef void (GLAPIENTRY * PFNGLFOGCOORDFVPROC) (const GLfloat *coord);
+typedef void (GLAPIENTRY * PFNGLMULTIDRAWARRAYSPROC) (GLenum mode, GLint *first, GLsizei *count, GLsizei primcount);
+typedef void (GLAPIENTRY * PFNGLMULTIDRAWELEMENTSPROC) (GLenum mode, GLsizei *count, GLenum type, const GLvoid **indices, GLsizei primcount);
+typedef void (GLAPIENTRY * PFNGLPOINTPARAMETERFPROC) (GLenum pname, GLfloat param);
+typedef void (GLAPIENTRY * PFNGLPOINTPARAMETERFVPROC) (GLenum pname, GLfloat *params);
+typedef void (GLAPIENTRY * PFNGLPOINTPARAMETERIPROC) (GLenum pname, GLint param);
+typedef void (GLAPIENTRY * PFNGLPOINTPARAMETERIVPROC) (GLenum pname, GLint *params);
+typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3BPROC) (GLbyte red, GLbyte green, GLbyte blue);
+typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3BVPROC) (const GLbyte *v);
+typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3DPROC) (GLdouble red, GLdouble green, GLdouble blue);
+typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3DVPROC) (const GLdouble *v);
+typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3FPROC) (GLfloat red, GLfloat green, GLfloat blue);
+typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3FVPROC) (const GLfloat *v);
+typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3IPROC) (GLint red, GLint green, GLint blue);
+typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3IVPROC) (const GLint *v);
+typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3SPROC) (GLshort red, GLshort green, GLshort blue);
+typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3SVPROC) (const GLshort *v);
+typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3UBPROC) (GLubyte red, GLubyte green, GLubyte blue);
+typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3UBVPROC) (const GLubyte *v);
+typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3UIPROC) (GLuint red, GLuint green, GLuint blue);
+typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3UIVPROC) (const GLuint *v);
+typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3USPROC) (GLushort red, GLushort green, GLushort blue);
+typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3USVPROC) (const GLushort *v);
+typedef void (GLAPIENTRY * PFNGLSECONDARYCOLORPOINTERPROC) (GLint size, GLenum type, GLsizei stride, GLvoid *pointer);
+typedef void (GLAPIENTRY * PFNGLWINDOWPOS2DPROC) (GLdouble x, GLdouble y);
+typedef void (GLAPIENTRY * PFNGLWINDOWPOS2DVPROC) (const GLdouble *p);
+typedef void (GLAPIENTRY * PFNGLWINDOWPOS2FPROC) (GLfloat x, GLfloat y);
+typedef void (GLAPIENTRY * PFNGLWINDOWPOS2FVPROC) (const GLfloat *p);
+typedef void (GLAPIENTRY * PFNGLWINDOWPOS2IPROC) (GLint x, GLint y);
+typedef void (GLAPIENTRY * PFNGLWINDOWPOS2IVPROC) (const GLint *p);
+typedef void (GLAPIENTRY * PFNGLWINDOWPOS2SPROC) (GLshort x, GLshort y);
+typedef void (GLAPIENTRY * PFNGLWINDOWPOS2SVPROC) (const GLshort *p);
+typedef void (GLAPIENTRY * PFNGLWINDOWPOS3DPROC) (GLdouble x, GLdouble y, GLdouble z);
+typedef void (GLAPIENTRY * PFNGLWINDOWPOS3DVPROC) (const GLdouble *p);
+typedef void (GLAPIENTRY * PFNGLWINDOWPOS3FPROC) (GLfloat x, GLfloat y, GLfloat z);
+typedef void (GLAPIENTRY * PFNGLWINDOWPOS3FVPROC) (const GLfloat *p);
+typedef void (GLAPIENTRY * PFNGLWINDOWPOS3IPROC) (GLint x, GLint y, GLint z);
+typedef void (GLAPIENTRY * PFNGLWINDOWPOS3IVPROC) (const GLint *p);
+typedef void (GLAPIENTRY * PFNGLWINDOWPOS3SPROC) (GLshort x, GLshort y, GLshort z);
+typedef void (GLAPIENTRY * PFNGLWINDOWPOS3SVPROC) (const GLshort *p);
+
+#define glBlendColor GLEW_GET_FUN(__glewBlendColor)
+#define glBlendEquation GLEW_GET_FUN(__glewBlendEquation)
+#define glBlendFuncSeparate GLEW_GET_FUN(__glewBlendFuncSeparate)
+#define glFogCoordPointer GLEW_GET_FUN(__glewFogCoordPointer)
+#define glFogCoordd GLEW_GET_FUN(__glewFogCoordd)
+#define glFogCoorddv GLEW_GET_FUN(__glewFogCoorddv)
+#define glFogCoordf GLEW_GET_FUN(__glewFogCoordf)
+#define glFogCoordfv GLEW_GET_FUN(__glewFogCoordfv)
+#define glMultiDrawArrays GLEW_GET_FUN(__glewMultiDrawArrays)
+#define glMultiDrawElements GLEW_GET_FUN(__glewMultiDrawElements)
+#define glPointParameterf GLEW_GET_FUN(__glewPointParameterf)
+#define glPointParameterfv GLEW_GET_FUN(__glewPointParameterfv)
+#define glPointParameteri GLEW_GET_FUN(__glewPointParameteri)
+#define glPointParameteriv GLEW_GET_FUN(__glewPointParameteriv)
+#define glSecondaryColor3b GLEW_GET_FUN(__glewSecondaryColor3b)
+#define glSecondaryColor3bv GLEW_GET_FUN(__glewSecondaryColor3bv)
+#define glSecondaryColor3d GLEW_GET_FUN(__glewSecondaryColor3d)
+#define glSecondaryColor3dv GLEW_GET_FUN(__glewSecondaryColor3dv)
+#define glSecondaryColor3f GLEW_GET_FUN(__glewSecondaryColor3f)
+#define glSecondaryColor3fv GLEW_GET_FUN(__glewSecondaryColor3fv)
+#define glSecondaryColor3i GLEW_GET_FUN(__glewSecondaryColor3i)
+#define glSecondaryColor3iv GLEW_GET_FUN(__glewSecondaryColor3iv)
+#define glSecondaryColor3s GLEW_GET_FUN(__glewSecondaryColor3s)
+#define glSecondaryColor3sv GLEW_GET_FUN(__glewSecondaryColor3sv)
+#define glSecondaryColor3ub GLEW_GET_FUN(__glewSecondaryColor3ub)
+#define glSecondaryColor3ubv GLEW_GET_FUN(__glewSecondaryColor3ubv)
+#define glSecondaryColor3ui GLEW_GET_FUN(__glewSecondaryColor3ui)
+#define glSecondaryColor3uiv GLEW_GET_FUN(__glewSecondaryColor3uiv)
+#define glSecondaryColor3us GLEW_GET_FUN(__glewSecondaryColor3us)
+#define glSecondaryColor3usv GLEW_GET_FUN(__glewSecondaryColor3usv)
+#define glSecondaryColorPointer GLEW_GET_FUN(__glewSecondaryColorPointer)
+#define glWindowPos2d GLEW_GET_FUN(__glewWindowPos2d)
+#define glWindowPos2dv GLEW_GET_FUN(__glewWindowPos2dv)
+#define glWindowPos2f GLEW_GET_FUN(__glewWindowPos2f)
+#define glWindowPos2fv GLEW_GET_FUN(__glewWindowPos2fv)
+#define glWindowPos2i GLEW_GET_FUN(__glewWindowPos2i)
+#define glWindowPos2iv GLEW_GET_FUN(__glewWindowPos2iv)
+#define glWindowPos2s GLEW_GET_FUN(__glewWindowPos2s)
+#define glWindowPos2sv GLEW_GET_FUN(__glewWindowPos2sv)
+#define glWindowPos3d GLEW_GET_FUN(__glewWindowPos3d)
+#define glWindowPos3dv GLEW_GET_FUN(__glewWindowPos3dv)
+#define glWindowPos3f GLEW_GET_FUN(__glewWindowPos3f)
+#define glWindowPos3fv GLEW_GET_FUN(__glewWindowPos3fv)
+#define glWindowPos3i GLEW_GET_FUN(__glewWindowPos3i)
+#define glWindowPos3iv GLEW_GET_FUN(__glewWindowPos3iv)
+#define glWindowPos3s GLEW_GET_FUN(__glewWindowPos3s)
+#define glWindowPos3sv GLEW_GET_FUN(__glewWindowPos3sv)
+
+#define GLEW_VERSION_1_4 GLEW_GET_VAR(__GLEW_VERSION_1_4)
+
+#endif /* GL_VERSION_1_4 */
+
+/* ----------------------------- GL_VERSION_1_5 ---------------------------- */
+
+#ifndef GL_VERSION_1_5
+#define GL_VERSION_1_5 1
+
+#define GL_FOG_COORD_SRC GL_FOG_COORDINATE_SOURCE
+#define GL_FOG_COORD GL_FOG_COORDINATE
+#define GL_FOG_COORD_ARRAY GL_FOG_COORDINATE_ARRAY
+#define GL_SRC0_RGB GL_SOURCE0_RGB
+#define GL_FOG_COORD_ARRAY_POINTER GL_FOG_COORDINATE_ARRAY_POINTER
+#define GL_FOG_COORD_ARRAY_TYPE GL_FOG_COORDINATE_ARRAY_TYPE
+#define GL_SRC1_ALPHA GL_SOURCE1_ALPHA
+#define GL_CURRENT_FOG_COORD GL_CURRENT_FOG_COORDINATE
+#define GL_FOG_COORD_ARRAY_STRIDE GL_FOG_COORDINATE_ARRAY_STRIDE
+#define GL_SRC0_ALPHA GL_SOURCE0_ALPHA
+#define GL_SRC1_RGB GL_SOURCE1_RGB
+#define GL_FOG_COORD_ARRAY_BUFFER_BINDING GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING
+#define GL_SRC2_ALPHA GL_SOURCE2_ALPHA
+#define GL_SRC2_RGB GL_SOURCE2_RGB
+#define GL_BUFFER_SIZE 0x8764
+#define GL_BUFFER_USAGE 0x8765
+#define GL_QUERY_COUNTER_BITS 0x8864
+#define GL_CURRENT_QUERY 0x8865
+#define GL_QUERY_RESULT 0x8866
+#define GL_QUERY_RESULT_AVAILABLE 0x8867
+#define GL_ARRAY_BUFFER 0x8892
+#define GL_ELEMENT_ARRAY_BUFFER 0x8893
+#define GL_ARRAY_BUFFER_BINDING 0x8894
+#define GL_ELEMENT_ARRAY_BUFFER_BINDING 0x8895
+#define GL_VERTEX_ARRAY_BUFFER_BINDING 0x8896
+#define GL_NORMAL_ARRAY_BUFFER_BINDING 0x8897
+#define GL_COLOR_ARRAY_BUFFER_BINDING 0x8898
+#define GL_INDEX_ARRAY_BUFFER_BINDING 0x8899
+#define GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING 0x889A
+#define GL_EDGE_FLAG_ARRAY_BUFFER_BINDING 0x889B
+#define GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING 0x889C
+#define GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING 0x889D
+#define GL_WEIGHT_ARRAY_BUFFER_BINDING 0x889E
+#define GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING 0x889F
+#define GL_READ_ONLY 0x88B8
+#define GL_WRITE_ONLY 0x88B9
+#define GL_READ_WRITE 0x88BA
+#define GL_BUFFER_ACCESS 0x88BB
+#define GL_BUFFER_MAPPED 0x88BC
+#define GL_BUFFER_MAP_POINTER 0x88BD
+#define GL_STREAM_DRAW 0x88E0
+#define GL_STREAM_READ 0x88E1
+#define GL_STREAM_COPY 0x88E2
+#define GL_STATIC_DRAW 0x88E4
+#define GL_STATIC_READ 0x88E5
+#define GL_STATIC_COPY 0x88E6
+#define GL_DYNAMIC_DRAW 0x88E8
+#define GL_DYNAMIC_READ 0x88E9
+#define GL_DYNAMIC_COPY 0x88EA
+#define GL_SAMPLES_PASSED 0x8914
+
+typedef ptrdiff_t GLsizeiptr;
+typedef ptrdiff_t GLintptr;
+
+typedef void (GLAPIENTRY * PFNGLBEGINQUERYPROC) (GLenum target, GLuint id);
+typedef void (GLAPIENTRY * PFNGLBINDBUFFERPROC) (GLenum target, GLuint buffer);
+typedef void (GLAPIENTRY * PFNGLBUFFERDATAPROC) (GLenum target, GLsizeiptr size, const GLvoid* data, GLenum usage);
+typedef void (GLAPIENTRY * PFNGLBUFFERSUBDATAPROC) (GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid* data);
+typedef void (GLAPIENTRY * PFNGLDELETEBUFFERSPROC) (GLsizei n, const GLuint* buffers);
+typedef void (GLAPIENTRY * PFNGLDELETEQUERIESPROC) (GLsizei n, const GLuint* ids);
+typedef void (GLAPIENTRY * PFNGLENDQUERYPROC) (GLenum target);
+typedef void (GLAPIENTRY * PFNGLGENBUFFERSPROC) (GLsizei n, GLuint* buffers);
+typedef void (GLAPIENTRY * PFNGLGENQUERIESPROC) (GLsizei n, GLuint* ids);
+typedef void (GLAPIENTRY * PFNGLGETBUFFERPARAMETERIVPROC) (GLenum target, GLenum pname, GLint* params);
+typedef void (GLAPIENTRY * PFNGLGETBUFFERPOINTERVPROC) (GLenum target, GLenum pname, GLvoid** params);
+typedef void (GLAPIENTRY * PFNGLGETBUFFERSUBDATAPROC) (GLenum target, GLintptr offset, GLsizeiptr size, GLvoid* data);
+typedef void (GLAPIENTRY * PFNGLGETQUERYOBJECTIVPROC) (GLuint id, GLenum pname, GLint* params);
+typedef void (GLAPIENTRY * PFNGLGETQUERYOBJECTUIVPROC) (GLuint id, GLenum pname, GLuint* params);
+typedef void (GLAPIENTRY * PFNGLGETQUERYIVPROC) (GLenum target, GLenum pname, GLint* params);
+typedef GLboolean (GLAPIENTRY * PFNGLISBUFFERPROC) (GLuint buffer);
+typedef GLboolean (GLAPIENTRY * PFNGLISQUERYPROC) (GLuint id);
+typedef GLvoid* (GLAPIENTRY * PFNGLMAPBUFFERPROC) (GLenum target, GLenum access);
+typedef GLboolean (GLAPIENTRY * PFNGLUNMAPBUFFERPROC) (GLenum target);
+
+#define glBeginQuery GLEW_GET_FUN(__glewBeginQuery)
+#define glBindBuffer GLEW_GET_FUN(__glewBindBuffer)
+#define glBufferData GLEW_GET_FUN(__glewBufferData)
+#define glBufferSubData GLEW_GET_FUN(__glewBufferSubData)
+#define glDeleteBuffers GLEW_GET_FUN(__glewDeleteBuffers)
+#define glDeleteQueries GLEW_GET_FUN(__glewDeleteQueries)
+#define glEndQuery GLEW_GET_FUN(__glewEndQuery)
+#define glGenBuffers GLEW_GET_FUN(__glewGenBuffers)
+#define glGenQueries GLEW_GET_FUN(__glewGenQueries)
+#define glGetBufferParameteriv GLEW_GET_FUN(__glewGetBufferParameteriv)
+#define glGetBufferPointerv GLEW_GET_FUN(__glewGetBufferPointerv)
+#define glGetBufferSubData GLEW_GET_FUN(__glewGetBufferSubData)
+#define glGetQueryObjectiv GLEW_GET_FUN(__glewGetQueryObjectiv)
+#define glGetQueryObjectuiv GLEW_GET_FUN(__glewGetQueryObjectuiv)
+#define glGetQueryiv GLEW_GET_FUN(__glewGetQueryiv)
+#define glIsBuffer GLEW_GET_FUN(__glewIsBuffer)
+#define glIsQuery GLEW_GET_FUN(__glewIsQuery)
+#define glMapBuffer GLEW_GET_FUN(__glewMapBuffer)
+#define glUnmapBuffer GLEW_GET_FUN(__glewUnmapBuffer)
+
+#define GLEW_VERSION_1_5 GLEW_GET_VAR(__GLEW_VERSION_1_5)
+
+#endif /* GL_VERSION_1_5 */
+
+/* ----------------------------- GL_VERSION_2_0 ---------------------------- */
+
+#ifndef GL_VERSION_2_0
+#define GL_VERSION_2_0 1
+
+#define GL_BLEND_EQUATION_RGB GL_BLEND_EQUATION
+#define GL_VERTEX_ATTRIB_ARRAY_ENABLED 0x8622
+#define GL_VERTEX_ATTRIB_ARRAY_SIZE 0x8623
+#define GL_VERTEX_ATTRIB_ARRAY_STRIDE 0x8624
+#define GL_VERTEX_ATTRIB_ARRAY_TYPE 0x8625
+#define GL_CURRENT_VERTEX_ATTRIB 0x8626
+#define GL_VERTEX_PROGRAM_POINT_SIZE 0x8642
+#define GL_VERTEX_PROGRAM_TWO_SIDE 0x8643
+#define GL_VERTEX_ATTRIB_ARRAY_POINTER 0x8645
+#define GL_STENCIL_BACK_FUNC 0x8800
+#define GL_STENCIL_BACK_FAIL 0x8801
+#define GL_STENCIL_BACK_PASS_DEPTH_FAIL 0x8802
+#define GL_STENCIL_BACK_PASS_DEPTH_PASS 0x8803
+#define GL_MAX_DRAW_BUFFERS 0x8824
+#define GL_DRAW_BUFFER0 0x8825
+#define GL_DRAW_BUFFER1 0x8826
+#define GL_DRAW_BUFFER2 0x8827
+#define GL_DRAW_BUFFER3 0x8828
+#define GL_DRAW_BUFFER4 0x8829
+#define GL_DRAW_BUFFER5 0x882A
+#define GL_DRAW_BUFFER6 0x882B
+#define GL_DRAW_BUFFER7 0x882C
+#define GL_DRAW_BUFFER8 0x882D
+#define GL_DRAW_BUFFER9 0x882E
+#define GL_DRAW_BUFFER10 0x882F
+#define GL_DRAW_BUFFER11 0x8830
+#define GL_DRAW_BUFFER12 0x8831
+#define GL_DRAW_BUFFER13 0x8832
+#define GL_DRAW_BUFFER14 0x8833
+#define GL_DRAW_BUFFER15 0x8834
+#define GL_BLEND_EQUATION_ALPHA 0x883D
+#define GL_POINT_SPRITE 0x8861
+#define GL_COORD_REPLACE 0x8862
+#define GL_MAX_VERTEX_ATTRIBS 0x8869
+#define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED 0x886A
+#define GL_MAX_TEXTURE_COORDS 0x8871
+#define GL_MAX_TEXTURE_IMAGE_UNITS 0x8872
+#define GL_FRAGMENT_SHADER 0x8B30
+#define GL_VERTEX_SHADER 0x8B31
+#define GL_MAX_FRAGMENT_UNIFORM_COMPONENTS 0x8B49
+#define GL_MAX_VERTEX_UNIFORM_COMPONENTS 0x8B4A
+#define GL_MAX_VARYING_FLOATS 0x8B4B
+#define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS 0x8B4C
+#define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS 0x8B4D
+#define GL_SHADER_TYPE 0x8B4F
+#define GL_FLOAT_VEC2 0x8B50
+#define GL_FLOAT_VEC3 0x8B51
+#define GL_FLOAT_VEC4 0x8B52
+#define GL_INT_VEC2 0x8B53
+#define GL_INT_VEC3 0x8B54
+#define GL_INT_VEC4 0x8B55
+#define GL_BOOL 0x8B56
+#define GL_BOOL_VEC2 0x8B57
+#define GL_BOOL_VEC3 0x8B58
+#define GL_BOOL_VEC4 0x8B59
+#define GL_FLOAT_MAT2 0x8B5A
+#define GL_FLOAT_MAT3 0x8B5B
+#define GL_FLOAT_MAT4 0x8B5C
+#define GL_SAMPLER_1D 0x8B5D
+#define GL_SAMPLER_2D 0x8B5E
+#define GL_SAMPLER_3D 0x8B5F
+#define GL_SAMPLER_CUBE 0x8B60
+#define GL_SAMPLER_1D_SHADOW 0x8B61
+#define GL_SAMPLER_2D_SHADOW 0x8B62
+#define GL_DELETE_STATUS 0x8B80
+#define GL_COMPILE_STATUS 0x8B81
+#define GL_LINK_STATUS 0x8B82
+#define GL_VALIDATE_STATUS 0x8B83
+#define GL_INFO_LOG_LENGTH 0x8B84
+#define GL_ATTACHED_SHADERS 0x8B85
+#define GL_ACTIVE_UNIFORMS 0x8B86
+#define GL_ACTIVE_UNIFORM_MAX_LENGTH 0x8B87
+#define GL_SHADER_SOURCE_LENGTH 0x8B88
+#define GL_ACTIVE_ATTRIBUTES 0x8B89
+#define GL_ACTIVE_ATTRIBUTE_MAX_LENGTH 0x8B8A
+#define GL_FRAGMENT_SHADER_DERIVATIVE_HINT 0x8B8B
+#define GL_SHADING_LANGUAGE_VERSION 0x8B8C
+#define GL_CURRENT_PROGRAM 0x8B8D
+#define GL_POINT_SPRITE_COORD_ORIGIN 0x8CA0
+#define GL_LOWER_LEFT 0x8CA1
+#define GL_UPPER_LEFT 0x8CA2
+#define GL_STENCIL_BACK_REF 0x8CA3
+#define GL_STENCIL_BACK_VALUE_MASK 0x8CA4
+#define GL_STENCIL_BACK_WRITEMASK 0x8CA5
+
+typedef char GLchar;
+
+typedef void (GLAPIENTRY * PFNGLATTACHSHADERPROC) (GLuint program, GLuint shader);
+typedef void (GLAPIENTRY * PFNGLBINDATTRIBLOCATIONPROC) (GLuint program, GLuint index, const GLchar* name);
+typedef void (GLAPIENTRY * PFNGLBLENDEQUATIONSEPARATEPROC) (GLenum, GLenum);
+typedef void (GLAPIENTRY * PFNGLCOMPILESHADERPROC) (GLuint shader);
+typedef GLuint (GLAPIENTRY * PFNGLCREATEPROGRAMPROC) (void);
+typedef GLuint (GLAPIENTRY * PFNGLCREATESHADERPROC) (GLenum type);
+typedef void (GLAPIENTRY * PFNGLDELETEPROGRAMPROC) (GLuint program);
+typedef void (GLAPIENTRY * PFNGLDELETESHADERPROC) (GLuint shader);
+typedef void (GLAPIENTRY * PFNGLDETACHSHADERPROC) (GLuint program, GLuint shader);
+typedef void (GLAPIENTRY * PFNGLDISABLEVERTEXATTRIBARRAYPROC) (GLuint);
+typedef void (GLAPIENTRY * PFNGLDRAWBUFFERSPROC) (GLsizei n, const GLenum* bufs);
+typedef void (GLAPIENTRY * PFNGLENABLEVERTEXATTRIBARRAYPROC) (GLuint);
+typedef void (GLAPIENTRY * PFNGLGETACTIVEATTRIBPROC) (GLuint program, GLuint index, GLsizei maxLength, GLsizei* length, GLint* size, GLenum* type, GLchar* name);
+typedef void (GLAPIENTRY * PFNGLGETACTIVEUNIFORMPROC) (GLuint program, GLuint index, GLsizei maxLength, GLsizei* length, GLint* size, GLenum* type, GLchar* name);
+typedef void (GLAPIENTRY * PFNGLGETATTACHEDSHADERSPROC) (GLuint program, GLsizei maxCount, GLsizei* count, GLuint* shaders);
+typedef GLint (GLAPIENTRY * PFNGLGETATTRIBLOCATIONPROC) (GLuint program, const GLchar* name);
+typedef void (GLAPIENTRY * PFNGLGETPROGRAMINFOLOGPROC) (GLuint program, GLsizei bufSize, GLsizei* length, GLchar* infoLog);
+typedef void (GLAPIENTRY * PFNGLGETPROGRAMIVPROC) (GLuint program, GLenum pname, GLint* param);
+typedef void (GLAPIENTRY * PFNGLGETSHADERINFOLOGPROC) (GLuint shader, GLsizei bufSize, GLsizei* length, GLchar* infoLog);
+typedef void (GLAPIENTRY * PFNGLGETSHADERSOURCEPROC) (GLint obj, GLsizei maxLength, GLsizei* length, GLchar* source);
+typedef void (GLAPIENTRY * PFNGLGETSHADERIVPROC) (GLuint shader, GLenum pname, GLint* param);
+typedef GLint (GLAPIENTRY * PFNGLGETUNIFORMLOCATIONPROC) (GLuint program, const GLchar* name);
+typedef void (GLAPIENTRY * PFNGLGETUNIFORMFVPROC) (GLuint program, GLint location, GLfloat* params);
+typedef void (GLAPIENTRY * PFNGLGETUNIFORMIVPROC) (GLuint program, GLint location, GLint* params);
+typedef void (GLAPIENTRY * PFNGLGETVERTEXATTRIBPOINTERVPROC) (GLuint, GLenum, GLvoid*);
+typedef void (GLAPIENTRY * PFNGLGETVERTEXATTRIBDVPROC) (GLuint, GLenum, GLdouble*);
+typedef void (GLAPIENTRY * PFNGLGETVERTEXATTRIBFVPROC) (GLuint, GLenum, GLfloat*);
+typedef void (GLAPIENTRY * PFNGLGETVERTEXATTRIBIVPROC) (GLuint, GLenum, GLint*);
+typedef GLboolean (GLAPIENTRY * PFNGLISPROGRAMPROC) (GLuint program);
+typedef GLboolean (GLAPIENTRY * PFNGLISSHADERPROC) (GLuint shader);
+typedef void (GLAPIENTRY * PFNGLLINKPROGRAMPROC) (GLuint program);
+typedef void (GLAPIENTRY * PFNGLSHADERSOURCEPROC) (GLuint shader, GLsizei count, const GLchar** strings, const GLint* lengths);
+typedef void (GLAPIENTRY * PFNGLSTENCILFUNCSEPARATEPROC) (GLenum frontfunc, GLenum backfunc, GLint ref, GLuint mask);
+typedef void (GLAPIENTRY * PFNGLSTENCILMASKSEPARATEPROC) (GLenum, GLuint);
+typedef void (GLAPIENTRY * PFNGLSTENCILOPSEPARATEPROC) (GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass);
+typedef void (GLAPIENTRY * PFNGLUNIFORM1FPROC) (GLint location, GLfloat v0);
+typedef void (GLAPIENTRY * PFNGLUNIFORM1FVPROC) (GLint location, GLsizei count, const GLfloat* value);
+typedef void (GLAPIENTRY * PFNGLUNIFORM1IPROC) (GLint location, GLint v0);
+typedef void (GLAPIENTRY * PFNGLUNIFORM1IVPROC) (GLint location, GLsizei count, const GLint* value);
+typedef void (GLAPIENTRY * PFNGLUNIFORM2FPROC) (GLint location, GLfloat v0, GLfloat v1);
+typedef void (GLAPIENTRY * PFNGLUNIFORM2FVPROC) (GLint location, GLsizei count, const GLfloat* value);
+typedef void (GLAPIENTRY * PFNGLUNIFORM2IPROC) (GLint location, GLint v0, GLint v1);
+typedef void (GLAPIENTRY * PFNGLUNIFORM2IVPROC) (GLint location, GLsizei count, const GLint* value);
+typedef void (GLAPIENTRY * PFNGLUNIFORM3FPROC) (GLint location, GLfloat v0, GLfloat v1, GLfloat v2);
+typedef void (GLAPIENTRY * PFNGLUNIFORM3FVPROC) (GLint location, GLsizei count, const GLfloat* value);
+typedef void (GLAPIENTRY * PFNGLUNIFORM3IPROC) (GLint location, GLint v0, GLint v1, GLint v2);
+typedef void (GLAPIENTRY * PFNGLUNIFORM3IVPROC) (GLint location, GLsizei count, const GLint* value);
+typedef void (GLAPIENTRY * PFNGLUNIFORM4FPROC) (GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3);
+typedef void (GLAPIENTRY * PFNGLUNIFORM4FVPROC) (GLint location, GLsizei count, const GLfloat* value);
+typedef void (GLAPIENTRY * PFNGLUNIFORM4IPROC) (GLint location, GLint v0, GLint v1, GLint v2, GLint v3);
+typedef void (GLAPIENTRY * PFNGLUNIFORM4IVPROC) (GLint location, GLsizei count, const GLint* value);
+typedef void (GLAPIENTRY * PFNGLUNIFORMMATRIX2FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
+typedef void (GLAPIENTRY * PFNGLUNIFORMMATRIX3FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
+typedef void (GLAPIENTRY * PFNGLUNIFORMMATRIX4FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
+typedef void (GLAPIENTRY * PFNGLUSEPROGRAMPROC) (GLuint program);
+typedef void (GLAPIENTRY * PFNGLVALIDATEPROGRAMPROC) (GLuint program);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB1DPROC) (GLuint index, GLdouble x);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB1DVPROC) (GLuint index, const GLdouble* v);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB1FPROC) (GLuint index, GLfloat x);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB1FVPROC) (GLuint index, const GLfloat* v);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB1SPROC) (GLuint index, GLshort x);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB1SVPROC) (GLuint index, const GLshort* v);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB2DPROC) (GLuint index, GLdouble x, GLdouble y);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB2DVPROC) (GLuint index, const GLdouble* v);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB2FPROC) (GLuint index, GLfloat x, GLfloat y);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB2FVPROC) (GLuint index, const GLfloat* v);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB2SPROC) (GLuint index, GLshort x, GLshort y);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB2SVPROC) (GLuint index, const GLshort* v);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB3DPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB3DVPROC) (GLuint index, const GLdouble* v);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB3FPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat z);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB3FVPROC) (GLuint index, const GLfloat* v);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB3SPROC) (GLuint index, GLshort x, GLshort y, GLshort z);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB3SVPROC) (GLuint index, const GLshort* v);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4NBVPROC) (GLuint index, const GLbyte* v);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4NIVPROC) (GLuint index, const GLint* v);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4NSVPROC) (GLuint index, const GLshort* v);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4NUBPROC) (GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4NUBVPROC) (GLuint index, const GLubyte* v);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4NUIVPROC) (GLuint index, const GLuint* v);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4NUSVPROC) (GLuint index, const GLushort* v);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4BVPROC) (GLuint index, const GLbyte* v);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4DPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4DVPROC) (GLuint index, const GLdouble* v);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4FPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4FVPROC) (GLuint index, const GLfloat* v);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4IVPROC) (GLuint index, const GLint* v);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4SPROC) (GLuint index, GLshort x, GLshort y, GLshort z, GLshort w);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4SVPROC) (GLuint index, const GLshort* v);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4UBVPROC) (GLuint index, const GLubyte* v);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4UIVPROC) (GLuint index, const GLuint* v);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4USVPROC) (GLuint index, const GLushort* v);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBPOINTERPROC) (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid* pointer);
+
+#define glAttachShader GLEW_GET_FUN(__glewAttachShader)
+#define glBindAttribLocation GLEW_GET_FUN(__glewBindAttribLocation)
+#define glBlendEquationSeparate GLEW_GET_FUN(__glewBlendEquationSeparate)
+#define glCompileShader GLEW_GET_FUN(__glewCompileShader)
+#define glCreateProgram GLEW_GET_FUN(__glewCreateProgram)
+#define glCreateShader GLEW_GET_FUN(__glewCreateShader)
+#define glDeleteProgram GLEW_GET_FUN(__glewDeleteProgram)
+#define glDeleteShader GLEW_GET_FUN(__glewDeleteShader)
+#define glDetachShader GLEW_GET_FUN(__glewDetachShader)
+#define glDisableVertexAttribArray GLEW_GET_FUN(__glewDisableVertexAttribArray)
+#define glDrawBuffers GLEW_GET_FUN(__glewDrawBuffers)
+#define glEnableVertexAttribArray GLEW_GET_FUN(__glewEnableVertexAttribArray)
+#define glGetActiveAttrib GLEW_GET_FUN(__glewGetActiveAttrib)
+#define glGetActiveUniform GLEW_GET_FUN(__glewGetActiveUniform)
+#define glGetAttachedShaders GLEW_GET_FUN(__glewGetAttachedShaders)
+#define glGetAttribLocation GLEW_GET_FUN(__glewGetAttribLocation)
+#define glGetProgramInfoLog GLEW_GET_FUN(__glewGetProgramInfoLog)
+#define glGetProgramiv GLEW_GET_FUN(__glewGetProgramiv)
+#define glGetShaderInfoLog GLEW_GET_FUN(__glewGetShaderInfoLog)
+#define glGetShaderSource GLEW_GET_FUN(__glewGetShaderSource)
+#define glGetShaderiv GLEW_GET_FUN(__glewGetShaderiv)
+#define glGetUniformLocation GLEW_GET_FUN(__glewGetUniformLocation)
+#define glGetUniformfv GLEW_GET_FUN(__glewGetUniformfv)
+#define glGetUniformiv GLEW_GET_FUN(__glewGetUniformiv)
+#define glGetVertexAttribPointerv GLEW_GET_FUN(__glewGetVertexAttribPointerv)
+#define glGetVertexAttribdv GLEW_GET_FUN(__glewGetVertexAttribdv)
+#define glGetVertexAttribfv GLEW_GET_FUN(__glewGetVertexAttribfv)
+#define glGetVertexAttribiv GLEW_GET_FUN(__glewGetVertexAttribiv)
+#define glIsProgram GLEW_GET_FUN(__glewIsProgram)
+#define glIsShader GLEW_GET_FUN(__glewIsShader)
+#define glLinkProgram GLEW_GET_FUN(__glewLinkProgram)
+#define glShaderSource GLEW_GET_FUN(__glewShaderSource)
+#define glStencilFuncSeparate GLEW_GET_FUN(__glewStencilFuncSeparate)
+#define glStencilMaskSeparate GLEW_GET_FUN(__glewStencilMaskSeparate)
+#define glStencilOpSeparate GLEW_GET_FUN(__glewStencilOpSeparate)
+#define glUniform1f GLEW_GET_FUN(__glewUniform1f)
+#define glUniform1fv GLEW_GET_FUN(__glewUniform1fv)
+#define glUniform1i GLEW_GET_FUN(__glewUniform1i)
+#define glUniform1iv GLEW_GET_FUN(__glewUniform1iv)
+#define glUniform2f GLEW_GET_FUN(__glewUniform2f)
+#define glUniform2fv GLEW_GET_FUN(__glewUniform2fv)
+#define glUniform2i GLEW_GET_FUN(__glewUniform2i)
+#define glUniform2iv GLEW_GET_FUN(__glewUniform2iv)
+#define glUniform3f GLEW_GET_FUN(__glewUniform3f)
+#define glUniform3fv GLEW_GET_FUN(__glewUniform3fv)
+#define glUniform3i GLEW_GET_FUN(__glewUniform3i)
+#define glUniform3iv GLEW_GET_FUN(__glewUniform3iv)
+#define glUniform4f GLEW_GET_FUN(__glewUniform4f)
+#define glUniform4fv GLEW_GET_FUN(__glewUniform4fv)
+#define glUniform4i GLEW_GET_FUN(__glewUniform4i)
+#define glUniform4iv GLEW_GET_FUN(__glewUniform4iv)
+#define glUniformMatrix2fv GLEW_GET_FUN(__glewUniformMatrix2fv)
+#define glUniformMatrix3fv GLEW_GET_FUN(__glewUniformMatrix3fv)
+#define glUniformMatrix4fv GLEW_GET_FUN(__glewUniformMatrix4fv)
+#define glUseProgram GLEW_GET_FUN(__glewUseProgram)
+#define glValidateProgram GLEW_GET_FUN(__glewValidateProgram)
+#define glVertexAttrib1d GLEW_GET_FUN(__glewVertexAttrib1d)
+#define glVertexAttrib1dv GLEW_GET_FUN(__glewVertexAttrib1dv)
+#define glVertexAttrib1f GLEW_GET_FUN(__glewVertexAttrib1f)
+#define glVertexAttrib1fv GLEW_GET_FUN(__glewVertexAttrib1fv)
+#define glVertexAttrib1s GLEW_GET_FUN(__glewVertexAttrib1s)
+#define glVertexAttrib1sv GLEW_GET_FUN(__glewVertexAttrib1sv)
+#define glVertexAttrib2d GLEW_GET_FUN(__glewVertexAttrib2d)
+#define glVertexAttrib2dv GLEW_GET_FUN(__glewVertexAttrib2dv)
+#define glVertexAttrib2f GLEW_GET_FUN(__glewVertexAttrib2f)
+#define glVertexAttrib2fv GLEW_GET_FUN(__glewVertexAttrib2fv)
+#define glVertexAttrib2s GLEW_GET_FUN(__glewVertexAttrib2s)
+#define glVertexAttrib2sv GLEW_GET_FUN(__glewVertexAttrib2sv)
+#define glVertexAttrib3d GLEW_GET_FUN(__glewVertexAttrib3d)
+#define glVertexAttrib3dv GLEW_GET_FUN(__glewVertexAttrib3dv)
+#define glVertexAttrib3f GLEW_GET_FUN(__glewVertexAttrib3f)
+#define glVertexAttrib3fv GLEW_GET_FUN(__glewVertexAttrib3fv)
+#define glVertexAttrib3s GLEW_GET_FUN(__glewVertexAttrib3s)
+#define glVertexAttrib3sv GLEW_GET_FUN(__glewVertexAttrib3sv)
+#define glVertexAttrib4Nbv GLEW_GET_FUN(__glewVertexAttrib4Nbv)
+#define glVertexAttrib4Niv GLEW_GET_FUN(__glewVertexAttrib4Niv)
+#define glVertexAttrib4Nsv GLEW_GET_FUN(__glewVertexAttrib4Nsv)
+#define glVertexAttrib4Nub GLEW_GET_FUN(__glewVertexAttrib4Nub)
+#define glVertexAttrib4Nubv GLEW_GET_FUN(__glewVertexAttrib4Nubv)
+#define glVertexAttrib4Nuiv GLEW_GET_FUN(__glewVertexAttrib4Nuiv)
+#define glVertexAttrib4Nusv GLEW_GET_FUN(__glewVertexAttrib4Nusv)
+#define glVertexAttrib4bv GLEW_GET_FUN(__glewVertexAttrib4bv)
+#define glVertexAttrib4d GLEW_GET_FUN(__glewVertexAttrib4d)
+#define glVertexAttrib4dv GLEW_GET_FUN(__glewVertexAttrib4dv)
+#define glVertexAttrib4f GLEW_GET_FUN(__glewVertexAttrib4f)
+#define glVertexAttrib4fv GLEW_GET_FUN(__glewVertexAttrib4fv)
+#define glVertexAttrib4iv GLEW_GET_FUN(__glewVertexAttrib4iv)
+#define glVertexAttrib4s GLEW_GET_FUN(__glewVertexAttrib4s)
+#define glVertexAttrib4sv GLEW_GET_FUN(__glewVertexAttrib4sv)
+#define glVertexAttrib4ubv GLEW_GET_FUN(__glewVertexAttrib4ubv)
+#define glVertexAttrib4uiv GLEW_GET_FUN(__glewVertexAttrib4uiv)
+#define glVertexAttrib4usv GLEW_GET_FUN(__glewVertexAttrib4usv)
+#define glVertexAttribPointer GLEW_GET_FUN(__glewVertexAttribPointer)
+
+#define GLEW_VERSION_2_0 GLEW_GET_VAR(__GLEW_VERSION_2_0)
+
+#endif /* GL_VERSION_2_0 */
+
+/* ----------------------------- GL_VERSION_2_1 ---------------------------- */
+
+#ifndef GL_VERSION_2_1
+#define GL_VERSION_2_1 1
+
+#define GL_CURRENT_RASTER_SECONDARY_COLOR 0x845F
+#define GL_PIXEL_PACK_BUFFER 0x88EB
+#define GL_PIXEL_UNPACK_BUFFER 0x88EC
+#define GL_PIXEL_PACK_BUFFER_BINDING 0x88ED
+#define GL_PIXEL_UNPACK_BUFFER_BINDING 0x88EF
+#define GL_FLOAT_MAT2x3 0x8B65
+#define GL_FLOAT_MAT2x4 0x8B66
+#define GL_FLOAT_MAT3x2 0x8B67
+#define GL_FLOAT_MAT3x4 0x8B68
+#define GL_FLOAT_MAT4x2 0x8B69
+#define GL_FLOAT_MAT4x3 0x8B6A
+#define GL_SRGB 0x8C40
+#define GL_SRGB8 0x8C41
+#define GL_SRGB_ALPHA 0x8C42
+#define GL_SRGB8_ALPHA8 0x8C43
+#define GL_SLUMINANCE_ALPHA 0x8C44
+#define GL_SLUMINANCE8_ALPHA8 0x8C45
+#define GL_SLUMINANCE 0x8C46
+#define GL_SLUMINANCE8 0x8C47
+#define GL_COMPRESSED_SRGB 0x8C48
+#define GL_COMPRESSED_SRGB_ALPHA 0x8C49
+#define GL_COMPRESSED_SLUMINANCE 0x8C4A
+#define GL_COMPRESSED_SLUMINANCE_ALPHA 0x8C4B
+
+typedef void (GLAPIENTRY * PFNGLUNIFORMMATRIX2X3FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+typedef void (GLAPIENTRY * PFNGLUNIFORMMATRIX2X4FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+typedef void (GLAPIENTRY * PFNGLUNIFORMMATRIX3X2FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+typedef void (GLAPIENTRY * PFNGLUNIFORMMATRIX3X4FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+typedef void (GLAPIENTRY * PFNGLUNIFORMMATRIX4X2FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+typedef void (GLAPIENTRY * PFNGLUNIFORMMATRIX4X3FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+
+#define glUniformMatrix2x3fv GLEW_GET_FUN(__glewUniformMatrix2x3fv)
+#define glUniformMatrix2x4fv GLEW_GET_FUN(__glewUniformMatrix2x4fv)
+#define glUniformMatrix3x2fv GLEW_GET_FUN(__glewUniformMatrix3x2fv)
+#define glUniformMatrix3x4fv GLEW_GET_FUN(__glewUniformMatrix3x4fv)
+#define glUniformMatrix4x2fv GLEW_GET_FUN(__glewUniformMatrix4x2fv)
+#define glUniformMatrix4x3fv GLEW_GET_FUN(__glewUniformMatrix4x3fv)
+
+#define GLEW_VERSION_2_1 GLEW_GET_VAR(__GLEW_VERSION_2_1)
+
+#endif /* GL_VERSION_2_1 */
+
+/* ----------------------------- GL_VERSION_3_0 ---------------------------- */
+
+#ifndef GL_VERSION_3_0
+#define GL_VERSION_3_0 1
+
+#define GL_MAX_CLIP_DISTANCES GL_MAX_CLIP_PLANES
+#define GL_CLIP_DISTANCE5 GL_CLIP_PLANE5
+#define GL_CLIP_DISTANCE1 GL_CLIP_PLANE1
+#define GL_CLIP_DISTANCE3 GL_CLIP_PLANE3
+#define GL_COMPARE_REF_TO_TEXTURE GL_COMPARE_R_TO_TEXTURE_ARB
+#define GL_CLIP_DISTANCE0 GL_CLIP_PLANE0
+#define GL_CLIP_DISTANCE4 GL_CLIP_PLANE4
+#define GL_CLIP_DISTANCE2 GL_CLIP_PLANE2
+#define GL_MAX_VARYING_COMPONENTS GL_MAX_VARYING_FLOATS
+#define GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT 0x0001
+#define GL_MAJOR_VERSION 0x821B
+#define GL_MINOR_VERSION 0x821C
+#define GL_NUM_EXTENSIONS 0x821D
+#define GL_CONTEXT_FLAGS 0x821E
+#define GL_DEPTH_BUFFER 0x8223
+#define GL_STENCIL_BUFFER 0x8224
+#define GL_COMPRESSED_RED 0x8225
+#define GL_COMPRESSED_RG 0x8226
+#define GL_RGBA32F 0x8814
+#define GL_RGB32F 0x8815
+#define GL_RGBA16F 0x881A
+#define GL_RGB16F 0x881B
+#define GL_VERTEX_ATTRIB_ARRAY_INTEGER 0x88FD
+#define GL_MAX_ARRAY_TEXTURE_LAYERS 0x88FF
+#define GL_MIN_PROGRAM_TEXEL_OFFSET 0x8904
+#define GL_MAX_PROGRAM_TEXEL_OFFSET 0x8905
+#define GL_CLAMP_VERTEX_COLOR 0x891A
+#define GL_CLAMP_FRAGMENT_COLOR 0x891B
+#define GL_CLAMP_READ_COLOR 0x891C
+#define GL_FIXED_ONLY 0x891D
+#define GL_TEXTURE_RED_TYPE 0x8C10
+#define GL_TEXTURE_GREEN_TYPE 0x8C11
+#define GL_TEXTURE_BLUE_TYPE 0x8C12
+#define GL_TEXTURE_ALPHA_TYPE 0x8C13
+#define GL_TEXTURE_LUMINANCE_TYPE 0x8C14
+#define GL_TEXTURE_INTENSITY_TYPE 0x8C15
+#define GL_TEXTURE_DEPTH_TYPE 0x8C16
+#define GL_UNSIGNED_NORMALIZED 0x8C17
+#define GL_TEXTURE_1D_ARRAY 0x8C18
+#define GL_PROXY_TEXTURE_1D_ARRAY 0x8C19
+#define GL_TEXTURE_2D_ARRAY 0x8C1A
+#define GL_PROXY_TEXTURE_2D_ARRAY 0x8C1B
+#define GL_TEXTURE_BINDING_1D_ARRAY 0x8C1C
+#define GL_TEXTURE_BINDING_2D_ARRAY 0x8C1D
+#define GL_R11F_G11F_B10F 0x8C3A
+#define GL_UNSIGNED_INT_10F_11F_11F_REV 0x8C3B
+#define GL_RGB9_E5 0x8C3D
+#define GL_UNSIGNED_INT_5_9_9_9_REV 0x8C3E
+#define GL_TEXTURE_SHARED_SIZE 0x8C3F
+#define GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH 0x8C76
+#define GL_TRANSFORM_FEEDBACK_BUFFER_MODE 0x8C7F
+#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS 0x8C80
+#define GL_TRANSFORM_FEEDBACK_VARYINGS 0x8C83
+#define GL_TRANSFORM_FEEDBACK_BUFFER_START 0x8C84
+#define GL_TRANSFORM_FEEDBACK_BUFFER_SIZE 0x8C85
+#define GL_PRIMITIVES_GENERATED 0x8C87
+#define GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN 0x8C88
+#define GL_RASTERIZER_DISCARD 0x8C89
+#define GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS 0x8C8A
+#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS 0x8C8B
+#define GL_INTERLEAVED_ATTRIBS 0x8C8C
+#define GL_SEPARATE_ATTRIBS 0x8C8D
+#define GL_TRANSFORM_FEEDBACK_BUFFER 0x8C8E
+#define GL_TRANSFORM_FEEDBACK_BUFFER_BINDING 0x8C8F
+#define GL_RGBA32UI 0x8D70
+#define GL_RGB32UI 0x8D71
+#define GL_RGBA16UI 0x8D76
+#define GL_RGB16UI 0x8D77
+#define GL_RGBA8UI 0x8D7C
+#define GL_RGB8UI 0x8D7D
+#define GL_RGBA32I 0x8D82
+#define GL_RGB32I 0x8D83
+#define GL_RGBA16I 0x8D88
+#define GL_RGB16I 0x8D89
+#define GL_RGBA8I 0x8D8E
+#define GL_RGB8I 0x8D8F
+#define GL_RED_INTEGER 0x8D94
+#define GL_GREEN_INTEGER 0x8D95
+#define GL_BLUE_INTEGER 0x8D96
+#define GL_ALPHA_INTEGER 0x8D97
+#define GL_RGB_INTEGER 0x8D98
+#define GL_RGBA_INTEGER 0x8D99
+#define GL_BGR_INTEGER 0x8D9A
+#define GL_BGRA_INTEGER 0x8D9B
+#define GL_SAMPLER_1D_ARRAY 0x8DC0
+#define GL_SAMPLER_2D_ARRAY 0x8DC1
+#define GL_SAMPLER_1D_ARRAY_SHADOW 0x8DC3
+#define GL_SAMPLER_2D_ARRAY_SHADOW 0x8DC4
+#define GL_SAMPLER_CUBE_SHADOW 0x8DC5
+#define GL_UNSIGNED_INT_VEC2 0x8DC6
+#define GL_UNSIGNED_INT_VEC3 0x8DC7
+#define GL_UNSIGNED_INT_VEC4 0x8DC8
+#define GL_INT_SAMPLER_1D 0x8DC9
+#define GL_INT_SAMPLER_2D 0x8DCA
+#define GL_INT_SAMPLER_3D 0x8DCB
+#define GL_INT_SAMPLER_CUBE 0x8DCC
+#define GL_INT_SAMPLER_1D_ARRAY 0x8DCE
+#define GL_INT_SAMPLER_2D_ARRAY 0x8DCF
+#define GL_UNSIGNED_INT_SAMPLER_1D 0x8DD1
+#define GL_UNSIGNED_INT_SAMPLER_2D 0x8DD2
+#define GL_UNSIGNED_INT_SAMPLER_3D 0x8DD3
+#define GL_UNSIGNED_INT_SAMPLER_CUBE 0x8DD4
+#define GL_UNSIGNED_INT_SAMPLER_1D_ARRAY 0x8DD6
+#define GL_UNSIGNED_INT_SAMPLER_2D_ARRAY 0x8DD7
+#define GL_QUERY_WAIT 0x8E13
+#define GL_QUERY_NO_WAIT 0x8E14
+#define GL_QUERY_BY_REGION_WAIT 0x8E15
+#define GL_QUERY_BY_REGION_NO_WAIT 0x8E16
+
+typedef void (GLAPIENTRY * PFNGLBEGINCONDITIONALRENDERPROC) (GLuint, GLenum);
+typedef void (GLAPIENTRY * PFNGLBEGINTRANSFORMFEEDBACKPROC) (GLenum);
+typedef void (GLAPIENTRY * PFNGLBINDBUFFERBASEPROC) (GLenum, GLuint, GLuint);
+typedef void (GLAPIENTRY * PFNGLBINDBUFFERRANGEPROC) (GLenum, GLuint, GLuint, GLintptr, GLsizeiptr);
+typedef void (GLAPIENTRY * PFNGLBINDFRAGDATALOCATIONPROC) (GLuint, GLuint, const GLchar*);
+typedef void (GLAPIENTRY * PFNGLCLAMPCOLORPROC) (GLenum, GLenum);
+typedef void (GLAPIENTRY * PFNGLCLEARBUFFERFIPROC) (GLenum, GLint, GLfloat, GLint);
+typedef void (GLAPIENTRY * PFNGLCLEARBUFFERFVPROC) (GLenum, GLint, const GLfloat*);
+typedef void (GLAPIENTRY * PFNGLCLEARBUFFERIVPROC) (GLenum, GLint, const GLint*);
+typedef void (GLAPIENTRY * PFNGLCLEARBUFFERUIVPROC) (GLenum, GLint, const GLuint*);
+typedef void (GLAPIENTRY * PFNGLCOLORMASKIPROC) (GLuint, GLboolean, GLboolean, GLboolean, GLboolean);
+typedef void (GLAPIENTRY * PFNGLDISABLEIPROC) (GLenum, GLuint);
+typedef void (GLAPIENTRY * PFNGLENABLEIPROC) (GLenum, GLuint);
+typedef void (GLAPIENTRY * PFNGLENDCONDITIONALRENDERPROC) (void);
+typedef void (GLAPIENTRY * PFNGLENDTRANSFORMFEEDBACKPROC) (void);
+typedef void (GLAPIENTRY * PFNGLGETBOOLEANI_VPROC) (GLenum, GLuint, GLboolean*);
+typedef GLint (GLAPIENTRY * PFNGLGETFRAGDATALOCATIONPROC) (GLuint, const GLchar*);
+typedef void (GLAPIENTRY * PFNGLGETINTEGERI_VPROC) (GLenum, GLuint, GLint*);
+typedef const GLubyte* (GLAPIENTRY * PFNGLGETSTRINGIPROC) (GLenum, GLuint);
+typedef void (GLAPIENTRY * PFNGLGETTEXPARAMETERIIVPROC) (GLenum, GLenum, GLint*);
+typedef void (GLAPIENTRY * PFNGLGETTEXPARAMETERIUIVPROC) (GLenum, GLenum, GLuint*);
+typedef void (GLAPIENTRY * PFNGLGETTRANSFORMFEEDBACKVARYINGPROC) (GLuint, GLuint, GLint*);
+typedef void (GLAPIENTRY * PFNGLGETUNIFORMUIVPROC) (GLuint, GLint, GLuint*);
+typedef void (GLAPIENTRY * PFNGLGETVERTEXATTRIBIIVPROC) (GLuint, GLenum, GLint*);
+typedef void (GLAPIENTRY * PFNGLGETVERTEXATTRIBIUIVPROC) (GLuint, GLenum, GLuint*);
+typedef GLboolean (GLAPIENTRY * PFNGLISENABLEDIPROC) (GLenum, GLuint);
+typedef void (GLAPIENTRY * PFNGLTEXPARAMETERIIVPROC) (GLenum, GLenum, const GLint*);
+typedef void (GLAPIENTRY * PFNGLTEXPARAMETERIUIVPROC) (GLenum, GLenum, const GLuint*);
+typedef void (GLAPIENTRY * PFNGLTRANSFORMFEEDBACKVARYINGSPROC) (GLuint, GLsizei, const GLint*, GLenum);
+typedef void (GLAPIENTRY * PFNGLUNIFORM1UIPROC) (GLint, GLuint);
+typedef void (GLAPIENTRY * PFNGLUNIFORM1UIVPROC) (GLint, GLsizei, const GLuint*);
+typedef void (GLAPIENTRY * PFNGLUNIFORM2UIPROC) (GLint, GLuint, GLuint);
+typedef void (GLAPIENTRY * PFNGLUNIFORM2UIVPROC) (GLint, GLsizei, const GLuint*);
+typedef void (GLAPIENTRY * PFNGLUNIFORM3UIPROC) (GLint, GLuint, GLuint, GLuint);
+typedef void (GLAPIENTRY * PFNGLUNIFORM3UIVPROC) (GLint, GLsizei, const GLuint*);
+typedef void (GLAPIENTRY * PFNGLUNIFORM4UIPROC) (GLint, GLuint, GLuint, GLuint, GLuint);
+typedef void (GLAPIENTRY * PFNGLUNIFORM4UIVPROC) (GLint, GLsizei, const GLuint*);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI1IPROC) (GLuint, GLint);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI1IVPROC) (GLuint, const GLint*);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI1UIPROC) (GLuint, GLuint);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI1UIVPROC) (GLuint, const GLuint*);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI2IPROC) (GLuint, GLint, GLint);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI2IVPROC) (GLuint, const GLint*);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI2UIPROC) (GLuint, GLuint, GLuint);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI2UIVPROC) (GLuint, const GLuint*);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI3IPROC) (GLuint, GLint, GLint, GLint);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI3IVPROC) (GLuint, const GLint*);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI3UIPROC) (GLuint, GLuint, GLuint, GLuint);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI3UIVPROC) (GLuint, const GLuint*);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI4BVPROC) (GLuint, const GLbyte*);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI4IPROC) (GLuint, GLint, GLint, GLint, GLint);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI4IVPROC) (GLuint, const GLint*);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI4SVPROC) (GLuint, const GLshort*);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI4UBVPROC) (GLuint, const GLubyte*);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI4UIPROC) (GLuint, GLuint, GLuint, GLuint, GLuint);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI4UIVPROC) (GLuint, const GLuint*);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI4USVPROC) (GLuint, const GLushort*);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBIPOINTERPROC) (GLuint, GLint, GLenum, GLsizei, const GLvoid*);
+
+#define glBeginConditionalRender GLEW_GET_FUN(__glewBeginConditionalRender)
+#define glBeginTransformFeedback GLEW_GET_FUN(__glewBeginTransformFeedback)
+#define glBindBufferBase GLEW_GET_FUN(__glewBindBufferBase)
+#define glBindBufferRange GLEW_GET_FUN(__glewBindBufferRange)
+#define glBindFragDataLocation GLEW_GET_FUN(__glewBindFragDataLocation)
+#define glClampColor GLEW_GET_FUN(__glewClampColor)
+#define glClearBufferfi GLEW_GET_FUN(__glewClearBufferfi)
+#define glClearBufferfv GLEW_GET_FUN(__glewClearBufferfv)
+#define glClearBufferiv GLEW_GET_FUN(__glewClearBufferiv)
+#define glClearBufferuiv GLEW_GET_FUN(__glewClearBufferuiv)
+#define glColorMaski GLEW_GET_FUN(__glewColorMaski)
+#define glDisablei GLEW_GET_FUN(__glewDisablei)
+#define glEnablei GLEW_GET_FUN(__glewEnablei)
+#define glEndConditionalRender GLEW_GET_FUN(__glewEndConditionalRender)
+#define glEndTransformFeedback GLEW_GET_FUN(__glewEndTransformFeedback)
+#define glGetBooleani_v GLEW_GET_FUN(__glewGetBooleani_v)
+#define glGetFragDataLocation GLEW_GET_FUN(__glewGetFragDataLocation)
+#define glGetIntegeri_v GLEW_GET_FUN(__glewGetIntegeri_v)
+#define glGetStringi GLEW_GET_FUN(__glewGetStringi)
+#define glGetTexParameterIiv GLEW_GET_FUN(__glewGetTexParameterIiv)
+#define glGetTexParameterIuiv GLEW_GET_FUN(__glewGetTexParameterIuiv)
+#define glGetTransformFeedbackVarying GLEW_GET_FUN(__glewGetTransformFeedbackVarying)
+#define glGetUniformuiv GLEW_GET_FUN(__glewGetUniformuiv)
+#define glGetVertexAttribIiv GLEW_GET_FUN(__glewGetVertexAttribIiv)
+#define glGetVertexAttribIuiv GLEW_GET_FUN(__glewGetVertexAttribIuiv)
+#define glIsEnabledi GLEW_GET_FUN(__glewIsEnabledi)
+#define glTexParameterIiv GLEW_GET_FUN(__glewTexParameterIiv)
+#define glTexParameterIuiv GLEW_GET_FUN(__glewTexParameterIuiv)
+#define glTransformFeedbackVaryings GLEW_GET_FUN(__glewTransformFeedbackVaryings)
+#define glUniform1ui GLEW_GET_FUN(__glewUniform1ui)
+#define glUniform1uiv GLEW_GET_FUN(__glewUniform1uiv)
+#define glUniform2ui GLEW_GET_FUN(__glewUniform2ui)
+#define glUniform2uiv GLEW_GET_FUN(__glewUniform2uiv)
+#define glUniform3ui GLEW_GET_FUN(__glewUniform3ui)
+#define glUniform3uiv GLEW_GET_FUN(__glewUniform3uiv)
+#define glUniform4ui GLEW_GET_FUN(__glewUniform4ui)
+#define glUniform4uiv GLEW_GET_FUN(__glewUniform4uiv)
+#define glVertexAttribI1i GLEW_GET_FUN(__glewVertexAttribI1i)
+#define glVertexAttribI1iv GLEW_GET_FUN(__glewVertexAttribI1iv)
+#define glVertexAttribI1ui GLEW_GET_FUN(__glewVertexAttribI1ui)
+#define glVertexAttribI1uiv GLEW_GET_FUN(__glewVertexAttribI1uiv)
+#define glVertexAttribI2i GLEW_GET_FUN(__glewVertexAttribI2i)
+#define glVertexAttribI2iv GLEW_GET_FUN(__glewVertexAttribI2iv)
+#define glVertexAttribI2ui GLEW_GET_FUN(__glewVertexAttribI2ui)
+#define glVertexAttribI2uiv GLEW_GET_FUN(__glewVertexAttribI2uiv)
+#define glVertexAttribI3i GLEW_GET_FUN(__glewVertexAttribI3i)
+#define glVertexAttribI3iv GLEW_GET_FUN(__glewVertexAttribI3iv)
+#define glVertexAttribI3ui GLEW_GET_FUN(__glewVertexAttribI3ui)
+#define glVertexAttribI3uiv GLEW_GET_FUN(__glewVertexAttribI3uiv)
+#define glVertexAttribI4bv GLEW_GET_FUN(__glewVertexAttribI4bv)
+#define glVertexAttribI4i GLEW_GET_FUN(__glewVertexAttribI4i)
+#define glVertexAttribI4iv GLEW_GET_FUN(__glewVertexAttribI4iv)
+#define glVertexAttribI4sv GLEW_GET_FUN(__glewVertexAttribI4sv)
+#define glVertexAttribI4ubv GLEW_GET_FUN(__glewVertexAttribI4ubv)
+#define glVertexAttribI4ui GLEW_GET_FUN(__glewVertexAttribI4ui)
+#define glVertexAttribI4uiv GLEW_GET_FUN(__glewVertexAttribI4uiv)
+#define glVertexAttribI4usv GLEW_GET_FUN(__glewVertexAttribI4usv)
+#define glVertexAttribIPointer GLEW_GET_FUN(__glewVertexAttribIPointer)
+
+#define GLEW_VERSION_3_0 GLEW_GET_VAR(__GLEW_VERSION_3_0)
+
+#endif /* GL_VERSION_3_0 */
+
+/* -------------------------- GL_3DFX_multisample -------------------------- */
+
+#ifndef GL_3DFX_multisample
+#define GL_3DFX_multisample 1
+
+#define GL_MULTISAMPLE_3DFX 0x86B2
+#define GL_SAMPLE_BUFFERS_3DFX 0x86B3
+#define GL_SAMPLES_3DFX 0x86B4
+#define GL_MULTISAMPLE_BIT_3DFX 0x20000000
+
+#define GLEW_3DFX_multisample GLEW_GET_VAR(__GLEW_3DFX_multisample)
+
+#endif /* GL_3DFX_multisample */
+
+/* ---------------------------- GL_3DFX_tbuffer ---------------------------- */
+
+#ifndef GL_3DFX_tbuffer
+#define GL_3DFX_tbuffer 1
+
+typedef void (GLAPIENTRY * PFNGLTBUFFERMASK3DFXPROC) (GLuint mask);
+
+#define glTbufferMask3DFX GLEW_GET_FUN(__glewTbufferMask3DFX)
+
+#define GLEW_3DFX_tbuffer GLEW_GET_VAR(__GLEW_3DFX_tbuffer)
+
+#endif /* GL_3DFX_tbuffer */
+
+/* -------------------- GL_3DFX_texture_compression_FXT1 ------------------- */
+
+#ifndef GL_3DFX_texture_compression_FXT1
+#define GL_3DFX_texture_compression_FXT1 1
+
+#define GL_COMPRESSED_RGB_FXT1_3DFX 0x86B0
+#define GL_COMPRESSED_RGBA_FXT1_3DFX 0x86B1
+
+#define GLEW_3DFX_texture_compression_FXT1 GLEW_GET_VAR(__GLEW_3DFX_texture_compression_FXT1)
+
+#endif /* GL_3DFX_texture_compression_FXT1 */
+
+/* ------------------------ GL_APPLE_client_storage ------------------------ */
+
+#ifndef GL_APPLE_client_storage
+#define GL_APPLE_client_storage 1
+
+#define GL_UNPACK_CLIENT_STORAGE_APPLE 0x85B2
+
+#define GLEW_APPLE_client_storage GLEW_GET_VAR(__GLEW_APPLE_client_storage)
+
+#endif /* GL_APPLE_client_storage */
+
+/* ------------------------- GL_APPLE_element_array ------------------------ */
+
+#ifndef GL_APPLE_element_array
+#define GL_APPLE_element_array 1
+
+#define GL_ELEMENT_ARRAY_APPLE 0x8768
+#define GL_ELEMENT_ARRAY_TYPE_APPLE 0x8769
+#define GL_ELEMENT_ARRAY_POINTER_APPLE 0x876A
+
+typedef void (GLAPIENTRY * PFNGLDRAWELEMENTARRAYAPPLEPROC) (GLenum mode, GLint first, GLsizei count);
+typedef void (GLAPIENTRY * PFNGLDRAWRANGEELEMENTARRAYAPPLEPROC) (GLenum mode, GLuint start, GLuint end, GLint first, GLsizei count);
+typedef void (GLAPIENTRY * PFNGLELEMENTPOINTERAPPLEPROC) (GLenum type, const void* pointer);
+typedef void (GLAPIENTRY * PFNGLMULTIDRAWELEMENTARRAYAPPLEPROC) (GLenum mode, const GLint* first, const GLsizei *count, GLsizei primcount);
+typedef void (GLAPIENTRY * PFNGLMULTIDRAWRANGEELEMENTARRAYAPPLEPROC) (GLenum mode, GLuint start, GLuint end, const GLint* first, const GLsizei *count, GLsizei primcount);
+
+#define glDrawElementArrayAPPLE GLEW_GET_FUN(__glewDrawElementArrayAPPLE)
+#define glDrawRangeElementArrayAPPLE GLEW_GET_FUN(__glewDrawRangeElementArrayAPPLE)
+#define glElementPointerAPPLE GLEW_GET_FUN(__glewElementPointerAPPLE)
+#define glMultiDrawElementArrayAPPLE GLEW_GET_FUN(__glewMultiDrawElementArrayAPPLE)
+#define glMultiDrawRangeElementArrayAPPLE GLEW_GET_FUN(__glewMultiDrawRangeElementArrayAPPLE)
+
+#define GLEW_APPLE_element_array GLEW_GET_VAR(__GLEW_APPLE_element_array)
+
+#endif /* GL_APPLE_element_array */
+
+/* ----------------------------- GL_APPLE_fence ---------------------------- */
+
+#ifndef GL_APPLE_fence
+#define GL_APPLE_fence 1
+
+#define GL_DRAW_PIXELS_APPLE 0x8A0A
+#define GL_FENCE_APPLE 0x8A0B
+
+typedef void (GLAPIENTRY * PFNGLDELETEFENCESAPPLEPROC) (GLsizei n, const GLuint* fences);
+typedef void (GLAPIENTRY * PFNGLFINISHFENCEAPPLEPROC) (GLuint fence);
+typedef void (GLAPIENTRY * PFNGLFINISHOBJECTAPPLEPROC) (GLenum object, GLint name);
+typedef void (GLAPIENTRY * PFNGLGENFENCESAPPLEPROC) (GLsizei n, GLuint* fences);
+typedef GLboolean (GLAPIENTRY * PFNGLISFENCEAPPLEPROC) (GLuint fence);
+typedef void (GLAPIENTRY * PFNGLSETFENCEAPPLEPROC) (GLuint fence);
+typedef GLboolean (GLAPIENTRY * PFNGLTESTFENCEAPPLEPROC) (GLuint fence);
+typedef GLboolean (GLAPIENTRY * PFNGLTESTOBJECTAPPLEPROC) (GLenum object, GLuint name);
+
+#define glDeleteFencesAPPLE GLEW_GET_FUN(__glewDeleteFencesAPPLE)
+#define glFinishFenceAPPLE GLEW_GET_FUN(__glewFinishFenceAPPLE)
+#define glFinishObjectAPPLE GLEW_GET_FUN(__glewFinishObjectAPPLE)
+#define glGenFencesAPPLE GLEW_GET_FUN(__glewGenFencesAPPLE)
+#define glIsFenceAPPLE GLEW_GET_FUN(__glewIsFenceAPPLE)
+#define glSetFenceAPPLE GLEW_GET_FUN(__glewSetFenceAPPLE)
+#define glTestFenceAPPLE GLEW_GET_FUN(__glewTestFenceAPPLE)
+#define glTestObjectAPPLE GLEW_GET_FUN(__glewTestObjectAPPLE)
+
+#define GLEW_APPLE_fence GLEW_GET_VAR(__GLEW_APPLE_fence)
+
+#endif /* GL_APPLE_fence */
+
+/* ------------------------- GL_APPLE_float_pixels ------------------------- */
+
+#ifndef GL_APPLE_float_pixels
+#define GL_APPLE_float_pixels 1
+
+#define GL_HALF_APPLE 0x140B
+#define GL_RGBA_FLOAT32_APPLE 0x8814
+#define GL_RGB_FLOAT32_APPLE 0x8815
+#define GL_ALPHA_FLOAT32_APPLE 0x8816
+#define GL_INTENSITY_FLOAT32_APPLE 0x8817
+#define GL_LUMINANCE_FLOAT32_APPLE 0x8818
+#define GL_LUMINANCE_ALPHA_FLOAT32_APPLE 0x8819
+#define GL_RGBA_FLOAT16_APPLE 0x881A
+#define GL_RGB_FLOAT16_APPLE 0x881B
+#define GL_ALPHA_FLOAT16_APPLE 0x881C
+#define GL_INTENSITY_FLOAT16_APPLE 0x881D
+#define GL_LUMINANCE_FLOAT16_APPLE 0x881E
+#define GL_LUMINANCE_ALPHA_FLOAT16_APPLE 0x881F
+#define GL_COLOR_FLOAT_APPLE 0x8A0F
+
+#define GLEW_APPLE_float_pixels GLEW_GET_VAR(__GLEW_APPLE_float_pixels)
+
+#endif /* GL_APPLE_float_pixels */
+
+/* ---------------------- GL_APPLE_flush_buffer_range ---------------------- */
+
+#ifndef GL_APPLE_flush_buffer_range
+#define GL_APPLE_flush_buffer_range 1
+
+#define GL_BUFFER_SERIALIZED_MODIFY_APPLE 0x8A12
+#define GL_BUFFER_FLUSHING_UNMAP_APPLE 0x8A13
+
+typedef void (GLAPIENTRY * PFNGLBUFFERPARAMETERIAPPLEPROC) (GLenum target, GLenum pname, GLint param);
+typedef void (GLAPIENTRY * PFNGLFLUSHMAPPEDBUFFERRANGEAPPLEPROC) (GLenum target, GLintptr offset, GLsizeiptr size);
+
+#define glBufferParameteriAPPLE GLEW_GET_FUN(__glewBufferParameteriAPPLE)
+#define glFlushMappedBufferRangeAPPLE GLEW_GET_FUN(__glewFlushMappedBufferRangeAPPLE)
+
+#define GLEW_APPLE_flush_buffer_range GLEW_GET_VAR(__GLEW_APPLE_flush_buffer_range)
+
+#endif /* GL_APPLE_flush_buffer_range */
+
+/* ------------------------- GL_APPLE_pixel_buffer ------------------------- */
+
+#ifndef GL_APPLE_pixel_buffer
+#define GL_APPLE_pixel_buffer 1
+
+#define GL_MIN_PBUFFER_VIEWPORT_DIMS_APPLE 0x8A10
+
+#define GLEW_APPLE_pixel_buffer GLEW_GET_VAR(__GLEW_APPLE_pixel_buffer)
+
+#endif /* GL_APPLE_pixel_buffer */
+
+/* ------------------------ GL_APPLE_specular_vector ----------------------- */
+
+#ifndef GL_APPLE_specular_vector
+#define GL_APPLE_specular_vector 1
+
+#define GL_LIGHT_MODEL_SPECULAR_VECTOR_APPLE 0x85B0
+
+#define GLEW_APPLE_specular_vector GLEW_GET_VAR(__GLEW_APPLE_specular_vector)
+
+#endif /* GL_APPLE_specular_vector */
+
+/* ------------------------- GL_APPLE_texture_range ------------------------ */
+
+#ifndef GL_APPLE_texture_range
+#define GL_APPLE_texture_range 1
+
+#define GL_TEXTURE_RANGE_LENGTH_APPLE 0x85B7
+#define GL_TEXTURE_RANGE_POINTER_APPLE 0x85B8
+#define GL_TEXTURE_STORAGE_HINT_APPLE 0x85BC
+#define GL_STORAGE_PRIVATE_APPLE 0x85BD
+#define GL_STORAGE_CACHED_APPLE 0x85BE
+#define GL_STORAGE_SHARED_APPLE 0x85BF
+
+typedef void (GLAPIENTRY * PFNGLGETTEXPARAMETERPOINTERVAPPLEPROC) (GLenum target, GLenum pname, GLvoid **params);
+typedef void (GLAPIENTRY * PFNGLTEXTURERANGEAPPLEPROC) (GLenum target, GLsizei length, GLvoid *pointer);
+
+#define glGetTexParameterPointervAPPLE GLEW_GET_FUN(__glewGetTexParameterPointervAPPLE)
+#define glTextureRangeAPPLE GLEW_GET_FUN(__glewTextureRangeAPPLE)
+
+#define GLEW_APPLE_texture_range GLEW_GET_VAR(__GLEW_APPLE_texture_range)
+
+#endif /* GL_APPLE_texture_range */
+
+/* ------------------------ GL_APPLE_transform_hint ------------------------ */
+
+#ifndef GL_APPLE_transform_hint
+#define GL_APPLE_transform_hint 1
+
+#define GL_TRANSFORM_HINT_APPLE 0x85B1
+
+#define GLEW_APPLE_transform_hint GLEW_GET_VAR(__GLEW_APPLE_transform_hint)
+
+#endif /* GL_APPLE_transform_hint */
+
+/* ---------------------- GL_APPLE_vertex_array_object --------------------- */
+
+#ifndef GL_APPLE_vertex_array_object
+#define GL_APPLE_vertex_array_object 1
+
+#define GL_VERTEX_ARRAY_BINDING_APPLE 0x85B5
+
+typedef void (GLAPIENTRY * PFNGLBINDVERTEXARRAYAPPLEPROC) (GLuint array);
+typedef void (GLAPIENTRY * PFNGLDELETEVERTEXARRAYSAPPLEPROC) (GLsizei n, const GLuint* arrays);
+typedef void (GLAPIENTRY * PFNGLGENVERTEXARRAYSAPPLEPROC) (GLsizei n, const GLuint* arrays);
+typedef GLboolean (GLAPIENTRY * PFNGLISVERTEXARRAYAPPLEPROC) (GLuint array);
+
+#define glBindVertexArrayAPPLE GLEW_GET_FUN(__glewBindVertexArrayAPPLE)
+#define glDeleteVertexArraysAPPLE GLEW_GET_FUN(__glewDeleteVertexArraysAPPLE)
+#define glGenVertexArraysAPPLE GLEW_GET_FUN(__glewGenVertexArraysAPPLE)
+#define glIsVertexArrayAPPLE GLEW_GET_FUN(__glewIsVertexArrayAPPLE)
+
+#define GLEW_APPLE_vertex_array_object GLEW_GET_VAR(__GLEW_APPLE_vertex_array_object)
+
+#endif /* GL_APPLE_vertex_array_object */
+
+/* ---------------------- GL_APPLE_vertex_array_range ---------------------- */
+
+#ifndef GL_APPLE_vertex_array_range
+#define GL_APPLE_vertex_array_range 1
+
+#define GL_VERTEX_ARRAY_RANGE_APPLE 0x851D
+#define GL_VERTEX_ARRAY_RANGE_LENGTH_APPLE 0x851E
+#define GL_VERTEX_ARRAY_STORAGE_HINT_APPLE 0x851F
+#define GL_MAX_VERTEX_ARRAY_RANGE_ELEMENT_APPLE 0x8520
+#define GL_VERTEX_ARRAY_RANGE_POINTER_APPLE 0x8521
+#define GL_STORAGE_CACHED_APPLE 0x85BE
+#define GL_STORAGE_SHARED_APPLE 0x85BF
+
+typedef void (GLAPIENTRY * PFNGLFLUSHVERTEXARRAYRANGEAPPLEPROC) (GLsizei length, void* pointer);
+typedef void (GLAPIENTRY * PFNGLVERTEXARRAYPARAMETERIAPPLEPROC) (GLenum pname, GLint param);
+typedef void (GLAPIENTRY * PFNGLVERTEXARRAYRANGEAPPLEPROC) (GLsizei length, void* pointer);
+
+#define glFlushVertexArrayRangeAPPLE GLEW_GET_FUN(__glewFlushVertexArrayRangeAPPLE)
+#define glVertexArrayParameteriAPPLE GLEW_GET_FUN(__glewVertexArrayParameteriAPPLE)
+#define glVertexArrayRangeAPPLE GLEW_GET_FUN(__glewVertexArrayRangeAPPLE)
+
+#define GLEW_APPLE_vertex_array_range GLEW_GET_VAR(__GLEW_APPLE_vertex_array_range)
+
+#endif /* GL_APPLE_vertex_array_range */
+
+/* --------------------------- GL_APPLE_ycbcr_422 -------------------------- */
+
+#ifndef GL_APPLE_ycbcr_422
+#define GL_APPLE_ycbcr_422 1
+
+#define GL_YCBCR_422_APPLE 0x85B9
+#define GL_UNSIGNED_SHORT_8_8_APPLE 0x85BA
+#define GL_UNSIGNED_SHORT_8_8_REV_APPLE 0x85BB
+
+#define GLEW_APPLE_ycbcr_422 GLEW_GET_VAR(__GLEW_APPLE_ycbcr_422)
+
+#endif /* GL_APPLE_ycbcr_422 */
+
+/* ----------------------- GL_ARB_color_buffer_float ----------------------- */
+
+#ifndef GL_ARB_color_buffer_float
+#define GL_ARB_color_buffer_float 1
+
+#define GL_RGBA_FLOAT_MODE_ARB 0x8820
+#define GL_CLAMP_VERTEX_COLOR_ARB 0x891A
+#define GL_CLAMP_FRAGMENT_COLOR_ARB 0x891B
+#define GL_CLAMP_READ_COLOR_ARB 0x891C
+#define GL_FIXED_ONLY_ARB 0x891D
+
+typedef void (GLAPIENTRY * PFNGLCLAMPCOLORARBPROC) (GLenum target, GLenum clamp);
+
+#define glClampColorARB GLEW_GET_FUN(__glewClampColorARB)
+
+#define GLEW_ARB_color_buffer_float GLEW_GET_VAR(__GLEW_ARB_color_buffer_float)
+
+#endif /* GL_ARB_color_buffer_float */
+
+/* ----------------------- GL_ARB_depth_buffer_float ----------------------- */
+
+#ifndef GL_ARB_depth_buffer_float
+#define GL_ARB_depth_buffer_float 1
+
+#define GL_DEPTH_COMPONENT32F 0x8CAC
+#define GL_DEPTH32F_STENCIL8 0x8CAD
+#define GL_FLOAT_32_UNSIGNED_INT_24_8_REV 0x8DAD
+
+#define GLEW_ARB_depth_buffer_float GLEW_GET_VAR(__GLEW_ARB_depth_buffer_float)
+
+#endif /* GL_ARB_depth_buffer_float */
+
+/* -------------------------- GL_ARB_depth_texture ------------------------- */
+
+#ifndef GL_ARB_depth_texture
+#define GL_ARB_depth_texture 1
+
+#define GL_DEPTH_COMPONENT16_ARB 0x81A5
+#define GL_DEPTH_COMPONENT24_ARB 0x81A6
+#define GL_DEPTH_COMPONENT32_ARB 0x81A7
+#define GL_TEXTURE_DEPTH_SIZE_ARB 0x884A
+#define GL_DEPTH_TEXTURE_MODE_ARB 0x884B
+
+#define GLEW_ARB_depth_texture GLEW_GET_VAR(__GLEW_ARB_depth_texture)
+
+#endif /* GL_ARB_depth_texture */
+
+/* -------------------------- GL_ARB_draw_buffers -------------------------- */
+
+#ifndef GL_ARB_draw_buffers
+#define GL_ARB_draw_buffers 1
+
+#define GL_MAX_DRAW_BUFFERS_ARB 0x8824
+#define GL_DRAW_BUFFER0_ARB 0x8825
+#define GL_DRAW_BUFFER1_ARB 0x8826
+#define GL_DRAW_BUFFER2_ARB 0x8827
+#define GL_DRAW_BUFFER3_ARB 0x8828
+#define GL_DRAW_BUFFER4_ARB 0x8829
+#define GL_DRAW_BUFFER5_ARB 0x882A
+#define GL_DRAW_BUFFER6_ARB 0x882B
+#define GL_DRAW_BUFFER7_ARB 0x882C
+#define GL_DRAW_BUFFER8_ARB 0x882D
+#define GL_DRAW_BUFFER9_ARB 0x882E
+#define GL_DRAW_BUFFER10_ARB 0x882F
+#define GL_DRAW_BUFFER11_ARB 0x8830
+#define GL_DRAW_BUFFER12_ARB 0x8831
+#define GL_DRAW_BUFFER13_ARB 0x8832
+#define GL_DRAW_BUFFER14_ARB 0x8833
+#define GL_DRAW_BUFFER15_ARB 0x8834
+
+typedef void (GLAPIENTRY * PFNGLDRAWBUFFERSARBPROC) (GLsizei n, const GLenum* bufs);
+
+#define glDrawBuffersARB GLEW_GET_FUN(__glewDrawBuffersARB)
+
+#define GLEW_ARB_draw_buffers GLEW_GET_VAR(__GLEW_ARB_draw_buffers)
+
+#endif /* GL_ARB_draw_buffers */
+
+/* ------------------------- GL_ARB_draw_instanced ------------------------- */
+
+#ifndef GL_ARB_draw_instanced
+#define GL_ARB_draw_instanced 1
+
+typedef void (GLAPIENTRY * PFNGLDRAWARRAYSINSTANCEDARBPROC) (GLenum mode, GLint first, GLsizei count, GLsizei primcount);
+typedef void (GLAPIENTRY * PFNGLDRAWELEMENTSINSTANCEDARBPROC) (GLenum mode, GLsizei count, GLenum type, const void* indices, GLsizei primcount);
+
+#define glDrawArraysInstancedARB GLEW_GET_FUN(__glewDrawArraysInstancedARB)
+#define glDrawElementsInstancedARB GLEW_GET_FUN(__glewDrawElementsInstancedARB)
+
+#define GLEW_ARB_draw_instanced GLEW_GET_VAR(__GLEW_ARB_draw_instanced)
+
+#endif /* GL_ARB_draw_instanced */
+
+/* ------------------------ GL_ARB_fragment_program ------------------------ */
+
+#ifndef GL_ARB_fragment_program
+#define GL_ARB_fragment_program 1
+
+#define GL_FRAGMENT_PROGRAM_ARB 0x8804
+#define GL_PROGRAM_ALU_INSTRUCTIONS_ARB 0x8805
+#define GL_PROGRAM_TEX_INSTRUCTIONS_ARB 0x8806
+#define GL_PROGRAM_TEX_INDIRECTIONS_ARB 0x8807
+#define GL_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB 0x8808
+#define GL_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB 0x8809
+#define GL_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB 0x880A
+#define GL_MAX_PROGRAM_ALU_INSTRUCTIONS_ARB 0x880B
+#define GL_MAX_PROGRAM_TEX_INSTRUCTIONS_ARB 0x880C
+#define GL_MAX_PROGRAM_TEX_INDIRECTIONS_ARB 0x880D
+#define GL_MAX_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB 0x880E
+#define GL_MAX_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB 0x880F
+#define GL_MAX_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB 0x8810
+#define GL_MAX_TEXTURE_COORDS_ARB 0x8871
+#define GL_MAX_TEXTURE_IMAGE_UNITS_ARB 0x8872
+
+#define GLEW_ARB_fragment_program GLEW_GET_VAR(__GLEW_ARB_fragment_program)
+
+#endif /* GL_ARB_fragment_program */
+
+/* --------------------- GL_ARB_fragment_program_shadow -------------------- */
+
+#ifndef GL_ARB_fragment_program_shadow
+#define GL_ARB_fragment_program_shadow 1
+
+#define GLEW_ARB_fragment_program_shadow GLEW_GET_VAR(__GLEW_ARB_fragment_program_shadow)
+
+#endif /* GL_ARB_fragment_program_shadow */
+
+/* ------------------------- GL_ARB_fragment_shader ------------------------ */
+
+#ifndef GL_ARB_fragment_shader
+#define GL_ARB_fragment_shader 1
+
+#define GL_FRAGMENT_SHADER_ARB 0x8B30
+#define GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB 0x8B49
+#define GL_FRAGMENT_SHADER_DERIVATIVE_HINT_ARB 0x8B8B
+
+#define GLEW_ARB_fragment_shader GLEW_GET_VAR(__GLEW_ARB_fragment_shader)
+
+#endif /* GL_ARB_fragment_shader */
+
+/* ----------------------- GL_ARB_framebuffer_object ----------------------- */
+
+#ifndef GL_ARB_framebuffer_object
+#define GL_ARB_framebuffer_object 1
+
+#define GL_INVALID_FRAMEBUFFER_OPERATION 0x0506
+#define GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING 0x8210
+#define GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE 0x8211
+#define GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE 0x8212
+#define GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE 0x8213
+#define GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE 0x8214
+#define GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE 0x8215
+#define GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE 0x8216
+#define GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE 0x8217
+#define GL_FRAMEBUFFER_DEFAULT 0x8218
+#define GL_FRAMEBUFFER_UNDEFINED 0x8219
+#define GL_DEPTH_STENCIL_ATTACHMENT 0x821A
+#define GL_INDEX 0x8222
+#define GL_MAX_RENDERBUFFER_SIZE 0x84E8
+#define GL_DEPTH_STENCIL 0x84F9
+#define GL_UNSIGNED_INT_24_8 0x84FA
+#define GL_DEPTH24_STENCIL8 0x88F0
+#define GL_TEXTURE_STENCIL_SIZE 0x88F1
+#define GL_UNSIGNED_NORMALIZED 0x8C17
+#define GL_SRGB 0x8C40
+#define GL_DRAW_FRAMEBUFFER_BINDING 0x8CA6
+#define GL_FRAMEBUFFER_BINDING 0x8CA6
+#define GL_RENDERBUFFER_BINDING 0x8CA7
+#define GL_READ_FRAMEBUFFER 0x8CA8
+#define GL_DRAW_FRAMEBUFFER 0x8CA9
+#define GL_READ_FRAMEBUFFER_BINDING 0x8CAA
+#define GL_RENDERBUFFER_SAMPLES 0x8CAB
+#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE 0x8CD0
+#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME 0x8CD1
+#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL 0x8CD2
+#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE 0x8CD3
+#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER 0x8CD4
+#define GL_FRAMEBUFFER_COMPLETE 0x8CD5
+#define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT 0x8CD6
+#define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT 0x8CD7
+#define GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER 0x8CDB
+#define GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER 0x8CDC
+#define GL_FRAMEBUFFER_UNSUPPORTED 0x8CDD
+#define GL_MAX_COLOR_ATTACHMENTS 0x8CDF
+#define GL_COLOR_ATTACHMENT0 0x8CE0
+#define GL_COLOR_ATTACHMENT1 0x8CE1
+#define GL_COLOR_ATTACHMENT2 0x8CE2
+#define GL_COLOR_ATTACHMENT3 0x8CE3
+#define GL_COLOR_ATTACHMENT4 0x8CE4
+#define GL_COLOR_ATTACHMENT5 0x8CE5
+#define GL_COLOR_ATTACHMENT6 0x8CE6
+#define GL_COLOR_ATTACHMENT7 0x8CE7
+#define GL_COLOR_ATTACHMENT8 0x8CE8
+#define GL_COLOR_ATTACHMENT9 0x8CE9
+#define GL_COLOR_ATTACHMENT10 0x8CEA
+#define GL_COLOR_ATTACHMENT11 0x8CEB
+#define GL_COLOR_ATTACHMENT12 0x8CEC
+#define GL_COLOR_ATTACHMENT13 0x8CED
+#define GL_COLOR_ATTACHMENT14 0x8CEE
+#define GL_COLOR_ATTACHMENT15 0x8CEF
+#define GL_DEPTH_ATTACHMENT 0x8D00
+#define GL_STENCIL_ATTACHMENT 0x8D20
+#define GL_FRAMEBUFFER 0x8D40
+#define GL_RENDERBUFFER 0x8D41
+#define GL_RENDERBUFFER_WIDTH 0x8D42
+#define GL_RENDERBUFFER_HEIGHT 0x8D43
+#define GL_RENDERBUFFER_INTERNAL_FORMAT 0x8D44
+#define GL_STENCIL_INDEX1 0x8D46
+#define GL_STENCIL_INDEX4 0x8D47
+#define GL_STENCIL_INDEX8 0x8D48
+#define GL_STENCIL_INDEX16 0x8D49
+#define GL_RENDERBUFFER_RED_SIZE 0x8D50
+#define GL_RENDERBUFFER_GREEN_SIZE 0x8D51
+#define GL_RENDERBUFFER_BLUE_SIZE 0x8D52
+#define GL_RENDERBUFFER_ALPHA_SIZE 0x8D53
+#define GL_RENDERBUFFER_DEPTH_SIZE 0x8D54
+#define GL_RENDERBUFFER_STENCIL_SIZE 0x8D55
+#define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE 0x8D56
+#define GL_MAX_SAMPLES 0x8D57
+
+typedef void (GLAPIENTRY * PFNGLBINDFRAMEBUFFERPROC) (GLenum target, GLuint framebuffer);
+typedef void (GLAPIENTRY * PFNGLBINDRENDERBUFFERPROC) (GLenum target, GLuint renderbuffer);
+typedef void (GLAPIENTRY * PFNGLBLITFRAMEBUFFERPROC) (GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter);
+typedef GLenum (GLAPIENTRY * PFNGLCHECKFRAMEBUFFERSTATUSPROC) (GLenum target);
+typedef void (GLAPIENTRY * PFNGLDELETEFRAMEBUFFERSPROC) (GLsizei n, const GLuint* framebuffers);
+typedef void (GLAPIENTRY * PFNGLDELETERENDERBUFFERSPROC) (GLsizei n, const GLuint* renderbuffers);
+typedef void (GLAPIENTRY * PFNGLFRAMEBUFFERRENDERBUFFERPROC) (GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer);
+typedef void (GLAPIENTRY * PFNGLFRAMEBUFFERTEXTURLAYERPROC) (GLenum target,GLenum attachment, GLuint texture,GLint level,GLint layer);
+typedef void (GLAPIENTRY * PFNGLFRAMEBUFFERTEXTURE1DPROC) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
+typedef void (GLAPIENTRY * PFNGLFRAMEBUFFERTEXTURE2DPROC) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
+typedef void (GLAPIENTRY * PFNGLFRAMEBUFFERTEXTURE3DPROC) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint layer);
+typedef void (GLAPIENTRY * PFNGLGENFRAMEBUFFERSPROC) (GLsizei n, GLuint* framebuffers);
+typedef void (GLAPIENTRY * PFNGLGENRENDERBUFFERSPROC) (GLsizei n, GLuint* renderbuffers);
+typedef void (GLAPIENTRY * PFNGLGENERATEMIPMAPPROC) (GLenum target);
+typedef void (GLAPIENTRY * PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC) (GLenum target, GLenum attachment, GLenum pname, GLint* params);
+typedef void (GLAPIENTRY * PFNGLGETRENDERBUFFERPARAMETERIVPROC) (GLenum target, GLenum pname, GLint* params);
+typedef GLboolean (GLAPIENTRY * PFNGLISFRAMEBUFFERPROC) (GLuint framebuffer);
+typedef GLboolean (GLAPIENTRY * PFNGLISRENDERBUFFERPROC) (GLuint renderbuffer);
+typedef void (GLAPIENTRY * PFNGLRENDERBUFFERSTORAGEPROC) (GLenum target, GLenum internalformat, GLsizei width, GLsizei height);
+typedef void (GLAPIENTRY * PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC) (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height);
+
+#define glBindFramebuffer GLEW_GET_FUN(__glewBindFramebuffer)
+#define glBindRenderbuffer GLEW_GET_FUN(__glewBindRenderbuffer)
+#define glBlitFramebuffer GLEW_GET_FUN(__glewBlitFramebuffer)
+#define glCheckFramebufferStatus GLEW_GET_FUN(__glewCheckFramebufferStatus)
+#define glDeleteFramebuffers GLEW_GET_FUN(__glewDeleteFramebuffers)
+#define glDeleteRenderbuffers GLEW_GET_FUN(__glewDeleteRenderbuffers)
+#define glFramebufferRenderbuffer GLEW_GET_FUN(__glewFramebufferRenderbuffer)
+#define glFramebufferTexturLayer GLEW_GET_FUN(__glewFramebufferTexturLayer)
+#define glFramebufferTexture1D GLEW_GET_FUN(__glewFramebufferTexture1D)
+#define glFramebufferTexture2D GLEW_GET_FUN(__glewFramebufferTexture2D)
+#define glFramebufferTexture3D GLEW_GET_FUN(__glewFramebufferTexture3D)
+#define glGenFramebuffers GLEW_GET_FUN(__glewGenFramebuffers)
+#define glGenRenderbuffers GLEW_GET_FUN(__glewGenRenderbuffers)
+#define glGenerateMipmap GLEW_GET_FUN(__glewGenerateMipmap)
+#define glGetFramebufferAttachmentParameteriv GLEW_GET_FUN(__glewGetFramebufferAttachmentParameteriv)
+#define glGetRenderbufferParameteriv GLEW_GET_FUN(__glewGetRenderbufferParameteriv)
+#define glIsFramebuffer GLEW_GET_FUN(__glewIsFramebuffer)
+#define glIsRenderbuffer GLEW_GET_FUN(__glewIsRenderbuffer)
+#define glRenderbufferStorage GLEW_GET_FUN(__glewRenderbufferStorage)
+#define glRenderbufferStorageMultisample GLEW_GET_FUN(__glewRenderbufferStorageMultisample)
+
+#define GLEW_ARB_framebuffer_object GLEW_GET_VAR(__GLEW_ARB_framebuffer_object)
+
+#endif /* GL_ARB_framebuffer_object */
+
+/* ------------------------ GL_ARB_framebuffer_sRGB ------------------------ */
+
+#ifndef GL_ARB_framebuffer_sRGB
+#define GL_ARB_framebuffer_sRGB 1
+
+#define GL_FRAMEBUFFER_SRGB 0x8DB9
+
+#define GLEW_ARB_framebuffer_sRGB GLEW_GET_VAR(__GLEW_ARB_framebuffer_sRGB)
+
+#endif /* GL_ARB_framebuffer_sRGB */
+
+/* ------------------------ GL_ARB_geometry_shader4 ------------------------ */
+
+#ifndef GL_ARB_geometry_shader4
+#define GL_ARB_geometry_shader4 1
+
+#define GL_LINES_ADJACENCY_ARB 0xA
+#define GL_LINE_STRIP_ADJACENCY_ARB 0xB
+#define GL_TRIANGLES_ADJACENCY_ARB 0xC
+#define GL_TRIANGLE_STRIP_ADJACENCY_ARB 0xD
+#define GL_PROGRAM_POINT_SIZE_ARB 0x8642
+#define GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_ARB 0x8C29
+#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER 0x8CD4
+#define GL_FRAMEBUFFER_ATTACHMENT_LAYERED_ARB 0x8DA7
+#define GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_ARB 0x8DA8
+#define GL_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_ARB 0x8DA9
+#define GL_GEOMETRY_SHADER_ARB 0x8DD9
+#define GL_GEOMETRY_VERTICES_OUT_ARB 0x8DDA
+#define GL_GEOMETRY_INPUT_TYPE_ARB 0x8DDB
+#define GL_GEOMETRY_OUTPUT_TYPE_ARB 0x8DDC
+#define GL_MAX_GEOMETRY_VARYING_COMPONENTS_ARB 0x8DDD
+#define GL_MAX_VERTEX_VARYING_COMPONENTS_ARB 0x8DDE
+#define GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_ARB 0x8DDF
+#define GL_MAX_GEOMETRY_OUTPUT_VERTICES_ARB 0x8DE0
+#define GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_ARB 0x8DE1
+
+typedef void (GLAPIENTRY * PFNGLFRAMEBUFFERTEXTUREARBPROC) (GLenum target, GLenum attachment, GLuint texture, GLint level);
+typedef void (GLAPIENTRY * PFNGLFRAMEBUFFERTEXTUREFACEARBPROC) (GLenum target, GLenum attachment, GLuint texture, GLint level, GLenum face);
+typedef void (GLAPIENTRY * PFNGLFRAMEBUFFERTEXTURELAYERARBPROC) (GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer);
+typedef void (GLAPIENTRY * PFNGLPROGRAMPARAMETERIARBPROC) (GLuint program, GLenum pname, GLint value);
+
+#define glFramebufferTextureARB GLEW_GET_FUN(__glewFramebufferTextureARB)
+#define glFramebufferTextureFaceARB GLEW_GET_FUN(__glewFramebufferTextureFaceARB)
+#define glFramebufferTextureLayerARB GLEW_GET_FUN(__glewFramebufferTextureLayerARB)
+#define glProgramParameteriARB GLEW_GET_FUN(__glewProgramParameteriARB)
+
+#define GLEW_ARB_geometry_shader4 GLEW_GET_VAR(__GLEW_ARB_geometry_shader4)
+
+#endif /* GL_ARB_geometry_shader4 */
+
+/* ------------------------ GL_ARB_half_float_pixel ------------------------ */
+
+#ifndef GL_ARB_half_float_pixel
+#define GL_ARB_half_float_pixel 1
+
+#define GL_HALF_FLOAT_ARB 0x140B
+
+#define GLEW_ARB_half_float_pixel GLEW_GET_VAR(__GLEW_ARB_half_float_pixel)
+
+#endif /* GL_ARB_half_float_pixel */
+
+/* ------------------------ GL_ARB_half_float_vertex ----------------------- */
+
+#ifndef GL_ARB_half_float_vertex
+#define GL_ARB_half_float_vertex 1
+
+#define GL_HALF_FLOAT 0x140B
+
+#define GLEW_ARB_half_float_vertex GLEW_GET_VAR(__GLEW_ARB_half_float_vertex)
+
+#endif /* GL_ARB_half_float_vertex */
+
+/* ----------------------------- GL_ARB_imaging ---------------------------- */
+
+#ifndef GL_ARB_imaging
+#define GL_ARB_imaging 1
+
+#define GL_CONSTANT_COLOR 0x8001
+#define GL_ONE_MINUS_CONSTANT_COLOR 0x8002
+#define GL_CONSTANT_ALPHA 0x8003
+#define GL_ONE_MINUS_CONSTANT_ALPHA 0x8004
+#define GL_BLEND_COLOR 0x8005
+#define GL_FUNC_ADD 0x8006
+#define GL_MIN 0x8007
+#define GL_MAX 0x8008
+#define GL_BLEND_EQUATION 0x8009
+#define GL_FUNC_SUBTRACT 0x800A
+#define GL_FUNC_REVERSE_SUBTRACT 0x800B
+#define GL_CONVOLUTION_1D 0x8010
+#define GL_CONVOLUTION_2D 0x8011
+#define GL_SEPARABLE_2D 0x8012
+#define GL_CONVOLUTION_BORDER_MODE 0x8013
+#define GL_CONVOLUTION_FILTER_SCALE 0x8014
+#define GL_CONVOLUTION_FILTER_BIAS 0x8015
+#define GL_REDUCE 0x8016
+#define GL_CONVOLUTION_FORMAT 0x8017
+#define GL_CONVOLUTION_WIDTH 0x8018
+#define GL_CONVOLUTION_HEIGHT 0x8019
+#define GL_MAX_CONVOLUTION_WIDTH 0x801A
+#define GL_MAX_CONVOLUTION_HEIGHT 0x801B
+#define GL_POST_CONVOLUTION_RED_SCALE 0x801C
+#define GL_POST_CONVOLUTION_GREEN_SCALE 0x801D
+#define GL_POST_CONVOLUTION_BLUE_SCALE 0x801E
+#define GL_POST_CONVOLUTION_ALPHA_SCALE 0x801F
+#define GL_POST_CONVOLUTION_RED_BIAS 0x8020
+#define GL_POST_CONVOLUTION_GREEN_BIAS 0x8021
+#define GL_POST_CONVOLUTION_BLUE_BIAS 0x8022
+#define GL_POST_CONVOLUTION_ALPHA_BIAS 0x8023
+#define GL_HISTOGRAM 0x8024
+#define GL_PROXY_HISTOGRAM 0x8025
+#define GL_HISTOGRAM_WIDTH 0x8026
+#define GL_HISTOGRAM_FORMAT 0x8027
+#define GL_HISTOGRAM_RED_SIZE 0x8028
+#define GL_HISTOGRAM_GREEN_SIZE 0x8029
+#define GL_HISTOGRAM_BLUE_SIZE 0x802A
+#define GL_HISTOGRAM_ALPHA_SIZE 0x802B
+#define GL_HISTOGRAM_LUMINANCE_SIZE 0x802C
+#define GL_HISTOGRAM_SINK 0x802D
+#define GL_MINMAX 0x802E
+#define GL_MINMAX_FORMAT 0x802F
+#define GL_MINMAX_SINK 0x8030
+#define GL_TABLE_TOO_LARGE 0x8031
+#define GL_COLOR_MATRIX 0x80B1
+#define GL_COLOR_MATRIX_STACK_DEPTH 0x80B2
+#define GL_MAX_COLOR_MATRIX_STACK_DEPTH 0x80B3
+#define GL_POST_COLOR_MATRIX_RED_SCALE 0x80B4
+#define GL_POST_COLOR_MATRIX_GREEN_SCALE 0x80B5
+#define GL_POST_COLOR_MATRIX_BLUE_SCALE 0x80B6
+#define GL_POST_COLOR_MATRIX_ALPHA_SCALE 0x80B7
+#define GL_POST_COLOR_MATRIX_RED_BIAS 0x80B8
+#define GL_POST_COLOR_MATRIX_GREEN_BIAS 0x80B9
+#define GL_POST_COLOR_MATRIX_BLUE_BIAS 0x80BA
+#define GL_POST_COLOR_MATRIX_ALPHA_BIAS 0x80BB
+#define GL_COLOR_TABLE 0x80D0
+#define GL_POST_CONVOLUTION_COLOR_TABLE 0x80D1
+#define GL_POST_COLOR_MATRIX_COLOR_TABLE 0x80D2
+#define GL_PROXY_COLOR_TABLE 0x80D3
+#define GL_PROXY_POST_CONVOLUTION_COLOR_TABLE 0x80D4
+#define GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE 0x80D5
+#define GL_COLOR_TABLE_SCALE 0x80D6
+#define GL_COLOR_TABLE_BIAS 0x80D7
+#define GL_COLOR_TABLE_FORMAT 0x80D8
+#define GL_COLOR_TABLE_WIDTH 0x80D9
+#define GL_COLOR_TABLE_RED_SIZE 0x80DA
+#define GL_COLOR_TABLE_GREEN_SIZE 0x80DB
+#define GL_COLOR_TABLE_BLUE_SIZE 0x80DC
+#define GL_COLOR_TABLE_ALPHA_SIZE 0x80DD
+#define GL_COLOR_TABLE_LUMINANCE_SIZE 0x80DE
+#define GL_COLOR_TABLE_INTENSITY_SIZE 0x80DF
+#define GL_IGNORE_BORDER 0x8150
+#define GL_CONSTANT_BORDER 0x8151
+#define GL_WRAP_BORDER 0x8152
+#define GL_REPLICATE_BORDER 0x8153
+#define GL_CONVOLUTION_BORDER_COLOR 0x8154
+
+typedef void (GLAPIENTRY * PFNGLCOLORSUBTABLEPROC) (GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum type, const GLvoid *data);
+typedef void (GLAPIENTRY * PFNGLCOLORTABLEPROC) (GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid *table);
+typedef void (GLAPIENTRY * PFNGLCOLORTABLEPARAMETERFVPROC) (GLenum target, GLenum pname, const GLfloat *params);
+typedef void (GLAPIENTRY * PFNGLCOLORTABLEPARAMETERIVPROC) (GLenum target, GLenum pname, const GLint *params);
+typedef void (GLAPIENTRY * PFNGLCONVOLUTIONFILTER1DPROC) (GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid *image);
+typedef void (GLAPIENTRY * PFNGLCONVOLUTIONFILTER2DPROC) (GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *image);
+typedef void (GLAPIENTRY * PFNGLCONVOLUTIONPARAMETERFPROC) (GLenum target, GLenum pname, GLfloat params);
+typedef void (GLAPIENTRY * PFNGLCONVOLUTIONPARAMETERFVPROC) (GLenum target, GLenum pname, const GLfloat *params);
+typedef void (GLAPIENTRY * PFNGLCONVOLUTIONPARAMETERIPROC) (GLenum target, GLenum pname, GLint params);
+typedef void (GLAPIENTRY * PFNGLCONVOLUTIONPARAMETERIVPROC) (GLenum target, GLenum pname, const GLint *params);
+typedef void (GLAPIENTRY * PFNGLCOPYCOLORSUBTABLEPROC) (GLenum target, GLsizei start, GLint x, GLint y, GLsizei width);
+typedef void (GLAPIENTRY * PFNGLCOPYCOLORTABLEPROC) (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width);
+typedef void (GLAPIENTRY * PFNGLCOPYCONVOLUTIONFILTER1DPROC) (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width);
+typedef void (GLAPIENTRY * PFNGLCOPYCONVOLUTIONFILTER2DPROC) (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height);
+typedef void (GLAPIENTRY * PFNGLGETCOLORTABLEPROC) (GLenum target, GLenum format, GLenum type, GLvoid *table);
+typedef void (GLAPIENTRY * PFNGLGETCOLORTABLEPARAMETERFVPROC) (GLenum target, GLenum pname, GLfloat *params);
+typedef void (GLAPIENTRY * PFNGLGETCOLORTABLEPARAMETERIVPROC) (GLenum target, GLenum pname, GLint *params);
+typedef void (GLAPIENTRY * PFNGLGETCONVOLUTIONFILTERPROC) (GLenum target, GLenum format, GLenum type, GLvoid *image);
+typedef void (GLAPIENTRY * PFNGLGETCONVOLUTIONPARAMETERFVPROC) (GLenum target, GLenum pname, GLfloat *params);
+typedef void (GLAPIENTRY * PFNGLGETCONVOLUTIONPARAMETERIVPROC) (GLenum target, GLenum pname, GLint *params);
+typedef void (GLAPIENTRY * PFNGLGETHISTOGRAMPROC) (GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid *values);
+typedef void (GLAPIENTRY * PFNGLGETHISTOGRAMPARAMETERFVPROC) (GLenum target, GLenum pname, GLfloat *params);
+typedef void (GLAPIENTRY * PFNGLGETHISTOGRAMPARAMETERIVPROC) (GLenum target, GLenum pname, GLint *params);
+typedef void (GLAPIENTRY * PFNGLGETMINMAXPROC) (GLenum target, GLboolean reset, GLenum format, GLenum types, GLvoid *values);
+typedef void (GLAPIENTRY * PFNGLGETMINMAXPARAMETERFVPROC) (GLenum target, GLenum pname, GLfloat *params);
+typedef void (GLAPIENTRY * PFNGLGETMINMAXPARAMETERIVPROC) (GLenum target, GLenum pname, GLint *params);
+typedef void (GLAPIENTRY * PFNGLGETSEPARABLEFILTERPROC) (GLenum target, GLenum format, GLenum type, GLvoid *row, GLvoid *column, GLvoid *span);
+typedef void (GLAPIENTRY * PFNGLHISTOGRAMPROC) (GLenum target, GLsizei width, GLenum internalformat, GLboolean sink);
+typedef void (GLAPIENTRY * PFNGLMINMAXPROC) (GLenum target, GLenum internalformat, GLboolean sink);
+typedef void (GLAPIENTRY * PFNGLRESETHISTOGRAMPROC) (GLenum target);
+typedef void (GLAPIENTRY * PFNGLRESETMINMAXPROC) (GLenum target);
+typedef void (GLAPIENTRY * PFNGLSEPARABLEFILTER2DPROC) (GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *row, const GLvoid *column);
+
+#define glColorSubTable GLEW_GET_FUN(__glewColorSubTable)
+#define glColorTable GLEW_GET_FUN(__glewColorTable)
+#define glColorTableParameterfv GLEW_GET_FUN(__glewColorTableParameterfv)
+#define glColorTableParameteriv GLEW_GET_FUN(__glewColorTableParameteriv)
+#define glConvolutionFilter1D GLEW_GET_FUN(__glewConvolutionFilter1D)
+#define glConvolutionFilter2D GLEW_GET_FUN(__glewConvolutionFilter2D)
+#define glConvolutionParameterf GLEW_GET_FUN(__glewConvolutionParameterf)
+#define glConvolutionParameterfv GLEW_GET_FUN(__glewConvolutionParameterfv)
+#define glConvolutionParameteri GLEW_GET_FUN(__glewConvolutionParameteri)
+#define glConvolutionParameteriv GLEW_GET_FUN(__glewConvolutionParameteriv)
+#define glCopyColorSubTable GLEW_GET_FUN(__glewCopyColorSubTable)
+#define glCopyColorTable GLEW_GET_FUN(__glewCopyColorTable)
+#define glCopyConvolutionFilter1D GLEW_GET_FUN(__glewCopyConvolutionFilter1D)
+#define glCopyConvolutionFilter2D GLEW_GET_FUN(__glewCopyConvolutionFilter2D)
+#define glGetColorTable GLEW_GET_FUN(__glewGetColorTable)
+#define glGetColorTableParameterfv GLEW_GET_FUN(__glewGetColorTableParameterfv)
+#define glGetColorTableParameteriv GLEW_GET_FUN(__glewGetColorTableParameteriv)
+#define glGetConvolutionFilter GLEW_GET_FUN(__glewGetConvolutionFilter)
+#define glGetConvolutionParameterfv GLEW_GET_FUN(__glewGetConvolutionParameterfv)
+#define glGetConvolutionParameteriv GLEW_GET_FUN(__glewGetConvolutionParameteriv)
+#define glGetHistogram GLEW_GET_FUN(__glewGetHistogram)
+#define glGetHistogramParameterfv GLEW_GET_FUN(__glewGetHistogramParameterfv)
+#define glGetHistogramParameteriv GLEW_GET_FUN(__glewGetHistogramParameteriv)
+#define glGetMinmax GLEW_GET_FUN(__glewGetMinmax)
+#define glGetMinmaxParameterfv GLEW_GET_FUN(__glewGetMinmaxParameterfv)
+#define glGetMinmaxParameteriv GLEW_GET_FUN(__glewGetMinmaxParameteriv)
+#define glGetSeparableFilter GLEW_GET_FUN(__glewGetSeparableFilter)
+#define glHistogram GLEW_GET_FUN(__glewHistogram)
+#define glMinmax GLEW_GET_FUN(__glewMinmax)
+#define glResetHistogram GLEW_GET_FUN(__glewResetHistogram)
+#define glResetMinmax GLEW_GET_FUN(__glewResetMinmax)
+#define glSeparableFilter2D GLEW_GET_FUN(__glewSeparableFilter2D)
+
+#define GLEW_ARB_imaging GLEW_GET_VAR(__GLEW_ARB_imaging)
+
+#endif /* GL_ARB_imaging */
+
+/* ------------------------ GL_ARB_instanced_arrays ------------------------ */
+
+#ifndef GL_ARB_instanced_arrays
+#define GL_ARB_instanced_arrays 1
+
+#define GL_VERTEX_ATTRIB_ARRAY_DIVISOR_ARB 0x88FE
+
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBDIVISORARBPROC) (GLuint index, GLuint divisor);
+
+#define glVertexAttribDivisorARB GLEW_GET_FUN(__glewVertexAttribDivisorARB)
+
+#define GLEW_ARB_instanced_arrays GLEW_GET_VAR(__GLEW_ARB_instanced_arrays)
+
+#endif /* GL_ARB_instanced_arrays */
+
+/* ------------------------ GL_ARB_map_buffer_range ------------------------ */
+
+#ifndef GL_ARB_map_buffer_range
+#define GL_ARB_map_buffer_range 1
+
+#define GL_MAP_READ_BIT 0x0001
+#define GL_MAP_WRITE_BIT 0x0002
+#define GL_MAP_INVALIDATE_RANGE_BIT 0x0004
+#define GL_MAP_INVALIDATE_BUFFER_BIT 0x0008
+#define GL_MAP_FLUSH_EXPLICIT_BIT 0x0010
+#define GL_MAP_UNSYNCHRONIZED_BIT 0x0020
+
+typedef void (GLAPIENTRY * PFNGLFLUSHMAPPEDBUFFERRANGEPROC) (GLenum target, GLintptr offset, GLsizeiptr length);
+typedef GLvoid * (GLAPIENTRY * PFNGLMAPBUFFERRANGEPROC) (GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access);
+
+#define glFlushMappedBufferRange GLEW_GET_FUN(__glewFlushMappedBufferRange)
+#define glMapBufferRange GLEW_GET_FUN(__glewMapBufferRange)
+
+#define GLEW_ARB_map_buffer_range GLEW_GET_VAR(__GLEW_ARB_map_buffer_range)
+
+#endif /* GL_ARB_map_buffer_range */
+
+/* ------------------------- GL_ARB_matrix_palette ------------------------- */
+
+#ifndef GL_ARB_matrix_palette
+#define GL_ARB_matrix_palette 1
+
+#define GL_MATRIX_PALETTE_ARB 0x8840
+#define GL_MAX_MATRIX_PALETTE_STACK_DEPTH_ARB 0x8841
+#define GL_MAX_PALETTE_MATRICES_ARB 0x8842
+#define GL_CURRENT_PALETTE_MATRIX_ARB 0x8843
+#define GL_MATRIX_INDEX_ARRAY_ARB 0x8844
+#define GL_CURRENT_MATRIX_INDEX_ARB 0x8845
+#define GL_MATRIX_INDEX_ARRAY_SIZE_ARB 0x8846
+#define GL_MATRIX_INDEX_ARRAY_TYPE_ARB 0x8847
+#define GL_MATRIX_INDEX_ARRAY_STRIDE_ARB 0x8848
+#define GL_MATRIX_INDEX_ARRAY_POINTER_ARB 0x8849
+
+typedef void (GLAPIENTRY * PFNGLCURRENTPALETTEMATRIXARBPROC) (GLint index);
+typedef void (GLAPIENTRY * PFNGLMATRIXINDEXPOINTERARBPROC) (GLint size, GLenum type, GLsizei stride, GLvoid *pointer);
+typedef void (GLAPIENTRY * PFNGLMATRIXINDEXUBVARBPROC) (GLint size, GLubyte *indices);
+typedef void (GLAPIENTRY * PFNGLMATRIXINDEXUIVARBPROC) (GLint size, GLuint *indices);
+typedef void (GLAPIENTRY * PFNGLMATRIXINDEXUSVARBPROC) (GLint size, GLushort *indices);
+
+#define glCurrentPaletteMatrixARB GLEW_GET_FUN(__glewCurrentPaletteMatrixARB)
+#define glMatrixIndexPointerARB GLEW_GET_FUN(__glewMatrixIndexPointerARB)
+#define glMatrixIndexubvARB GLEW_GET_FUN(__glewMatrixIndexubvARB)
+#define glMatrixIndexuivARB GLEW_GET_FUN(__glewMatrixIndexuivARB)
+#define glMatrixIndexusvARB GLEW_GET_FUN(__glewMatrixIndexusvARB)
+
+#define GLEW_ARB_matrix_palette GLEW_GET_VAR(__GLEW_ARB_matrix_palette)
+
+#endif /* GL_ARB_matrix_palette */
+
+/* --------------------------- GL_ARB_multisample -------------------------- */
+
+#ifndef GL_ARB_multisample
+#define GL_ARB_multisample 1
+
+#define GL_MULTISAMPLE_ARB 0x809D
+#define GL_SAMPLE_ALPHA_TO_COVERAGE_ARB 0x809E
+#define GL_SAMPLE_ALPHA_TO_ONE_ARB 0x809F
+#define GL_SAMPLE_COVERAGE_ARB 0x80A0
+#define GL_SAMPLE_BUFFERS_ARB 0x80A8
+#define GL_SAMPLES_ARB 0x80A9
+#define GL_SAMPLE_COVERAGE_VALUE_ARB 0x80AA
+#define GL_SAMPLE_COVERAGE_INVERT_ARB 0x80AB
+#define GL_MULTISAMPLE_BIT_ARB 0x20000000
+
+typedef void (GLAPIENTRY * PFNGLSAMPLECOVERAGEARBPROC) (GLclampf value, GLboolean invert);
+
+#define glSampleCoverageARB GLEW_GET_FUN(__glewSampleCoverageARB)
+
+#define GLEW_ARB_multisample GLEW_GET_VAR(__GLEW_ARB_multisample)
+
+#endif /* GL_ARB_multisample */
+
+/* -------------------------- GL_ARB_multitexture -------------------------- */
+
+#ifndef GL_ARB_multitexture
+#define GL_ARB_multitexture 1
+
+#define GL_TEXTURE0_ARB 0x84C0
+#define GL_TEXTURE1_ARB 0x84C1
+#define GL_TEXTURE2_ARB 0x84C2
+#define GL_TEXTURE3_ARB 0x84C3
+#define GL_TEXTURE4_ARB 0x84C4
+#define GL_TEXTURE5_ARB 0x84C5
+#define GL_TEXTURE6_ARB 0x84C6
+#define GL_TEXTURE7_ARB 0x84C7
+#define GL_TEXTURE8_ARB 0x84C8
+#define GL_TEXTURE9_ARB 0x84C9
+#define GL_TEXTURE10_ARB 0x84CA
+#define GL_TEXTURE11_ARB 0x84CB
+#define GL_TEXTURE12_ARB 0x84CC
+#define GL_TEXTURE13_ARB 0x84CD
+#define GL_TEXTURE14_ARB 0x84CE
+#define GL_TEXTURE15_ARB 0x84CF
+#define GL_TEXTURE16_ARB 0x84D0
+#define GL_TEXTURE17_ARB 0x84D1
+#define GL_TEXTURE18_ARB 0x84D2
+#define GL_TEXTURE19_ARB 0x84D3
+#define GL_TEXTURE20_ARB 0x84D4
+#define GL_TEXTURE21_ARB 0x84D5
+#define GL_TEXTURE22_ARB 0x84D6
+#define GL_TEXTURE23_ARB 0x84D7
+#define GL_TEXTURE24_ARB 0x84D8
+#define GL_TEXTURE25_ARB 0x84D9
+#define GL_TEXTURE26_ARB 0x84DA
+#define GL_TEXTURE27_ARB 0x84DB
+#define GL_TEXTURE28_ARB 0x84DC
+#define GL_TEXTURE29_ARB 0x84DD
+#define GL_TEXTURE30_ARB 0x84DE
+#define GL_TEXTURE31_ARB 0x84DF
+#define GL_ACTIVE_TEXTURE_ARB 0x84E0
+#define GL_CLIENT_ACTIVE_TEXTURE_ARB 0x84E1
+#define GL_MAX_TEXTURE_UNITS_ARB 0x84E2
+
+typedef void (GLAPIENTRY * PFNGLACTIVETEXTUREARBPROC) (GLenum texture);
+typedef void (GLAPIENTRY * PFNGLCLIENTACTIVETEXTUREARBPROC) (GLenum texture);
+typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD1DARBPROC) (GLenum target, GLdouble s);
+typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD1DVARBPROC) (GLenum target, const GLdouble *v);
+typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD1FARBPROC) (GLenum target, GLfloat s);
+typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD1FVARBPROC) (GLenum target, const GLfloat *v);
+typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD1IARBPROC) (GLenum target, GLint s);
+typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD1IVARBPROC) (GLenum target, const GLint *v);
+typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD1SARBPROC) (GLenum target, GLshort s);
+typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD1SVARBPROC) (GLenum target, const GLshort *v);
+typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD2DARBPROC) (GLenum target, GLdouble s, GLdouble t);
+typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD2DVARBPROC) (GLenum target, const GLdouble *v);
+typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD2FARBPROC) (GLenum target, GLfloat s, GLfloat t);
+typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD2FVARBPROC) (GLenum target, const GLfloat *v);
+typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD2IARBPROC) (GLenum target, GLint s, GLint t);
+typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD2IVARBPROC) (GLenum target, const GLint *v);
+typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD2SARBPROC) (GLenum target, GLshort s, GLshort t);
+typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD2SVARBPROC) (GLenum target, const GLshort *v);
+typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD3DARBPROC) (GLenum target, GLdouble s, GLdouble t, GLdouble r);
+typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD3DVARBPROC) (GLenum target, const GLdouble *v);
+typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD3FARBPROC) (GLenum target, GLfloat s, GLfloat t, GLfloat r);
+typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD3FVARBPROC) (GLenum target, const GLfloat *v);
+typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD3IARBPROC) (GLenum target, GLint s, GLint t, GLint r);
+typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD3IVARBPROC) (GLenum target, const GLint *v);
+typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD3SARBPROC) (GLenum target, GLshort s, GLshort t, GLshort r);
+typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD3SVARBPROC) (GLenum target, const GLshort *v);
+typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD4DARBPROC) (GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q);
+typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD4DVARBPROC) (GLenum target, const GLdouble *v);
+typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD4FARBPROC) (GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q);
+typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD4FVARBPROC) (GLenum target, const GLfloat *v);
+typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD4IARBPROC) (GLenum target, GLint s, GLint t, GLint r, GLint q);
+typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD4IVARBPROC) (GLenum target, const GLint *v);
+typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD4SARBPROC) (GLenum target, GLshort s, GLshort t, GLshort r, GLshort q);
+typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD4SVARBPROC) (GLenum target, const GLshort *v);
+
+#define glActiveTextureARB GLEW_GET_FUN(__glewActiveTextureARB)
+#define glClientActiveTextureARB GLEW_GET_FUN(__glewClientActiveTextureARB)
+#define glMultiTexCoord1dARB GLEW_GET_FUN(__glewMultiTexCoord1dARB)
+#define glMultiTexCoord1dvARB GLEW_GET_FUN(__glewMultiTexCoord1dvARB)
+#define glMultiTexCoord1fARB GLEW_GET_FUN(__glewMultiTexCoord1fARB)
+#define glMultiTexCoord1fvARB GLEW_GET_FUN(__glewMultiTexCoord1fvARB)
+#define glMultiTexCoord1iARB GLEW_GET_FUN(__glewMultiTexCoord1iARB)
+#define glMultiTexCoord1ivARB GLEW_GET_FUN(__glewMultiTexCoord1ivARB)
+#define glMultiTexCoord1sARB GLEW_GET_FUN(__glewMultiTexCoord1sARB)
+#define glMultiTexCoord1svARB GLEW_GET_FUN(__glewMultiTexCoord1svARB)
+#define glMultiTexCoord2dARB GLEW_GET_FUN(__glewMultiTexCoord2dARB)
+#define glMultiTexCoord2dvARB GLEW_GET_FUN(__glewMultiTexCoord2dvARB)
+#define glMultiTexCoord2fARB GLEW_GET_FUN(__glewMultiTexCoord2fARB)
+#define glMultiTexCoord2fvARB GLEW_GET_FUN(__glewMultiTexCoord2fvARB)
+#define glMultiTexCoord2iARB GLEW_GET_FUN(__glewMultiTexCoord2iARB)
+#define glMultiTexCoord2ivARB GLEW_GET_FUN(__glewMultiTexCoord2ivARB)
+#define glMultiTexCoord2sARB GLEW_GET_FUN(__glewMultiTexCoord2sARB)
+#define glMultiTexCoord2svARB GLEW_GET_FUN(__glewMultiTexCoord2svARB)
+#define glMultiTexCoord3dARB GLEW_GET_FUN(__glewMultiTexCoord3dARB)
+#define glMultiTexCoord3dvARB GLEW_GET_FUN(__glewMultiTexCoord3dvARB)
+#define glMultiTexCoord3fARB GLEW_GET_FUN(__glewMultiTexCoord3fARB)
+#define glMultiTexCoord3fvARB GLEW_GET_FUN(__glewMultiTexCoord3fvARB)
+#define glMultiTexCoord3iARB GLEW_GET_FUN(__glewMultiTexCoord3iARB)
+#define glMultiTexCoord3ivARB GLEW_GET_FUN(__glewMultiTexCoord3ivARB)
+#define glMultiTexCoord3sARB GLEW_GET_FUN(__glewMultiTexCoord3sARB)
+#define glMultiTexCoord3svARB GLEW_GET_FUN(__glewMultiTexCoord3svARB)
+#define glMultiTexCoord4dARB GLEW_GET_FUN(__glewMultiTexCoord4dARB)
+#define glMultiTexCoord4dvARB GLEW_GET_FUN(__glewMultiTexCoord4dvARB)
+#define glMultiTexCoord4fARB GLEW_GET_FUN(__glewMultiTexCoord4fARB)
+#define glMultiTexCoord4fvARB GLEW_GET_FUN(__glewMultiTexCoord4fvARB)
+#define glMultiTexCoord4iARB GLEW_GET_FUN(__glewMultiTexCoord4iARB)
+#define glMultiTexCoord4ivARB GLEW_GET_FUN(__glewMultiTexCoord4ivARB)
+#define glMultiTexCoord4sARB GLEW_GET_FUN(__glewMultiTexCoord4sARB)
+#define glMultiTexCoord4svARB GLEW_GET_FUN(__glewMultiTexCoord4svARB)
+
+#define GLEW_ARB_multitexture GLEW_GET_VAR(__GLEW_ARB_multitexture)
+
+#endif /* GL_ARB_multitexture */
+
+/* ------------------------- GL_ARB_occlusion_query ------------------------ */
+
+#ifndef GL_ARB_occlusion_query
+#define GL_ARB_occlusion_query 1
+
+#define GL_QUERY_COUNTER_BITS_ARB 0x8864
+#define GL_CURRENT_QUERY_ARB 0x8865
+#define GL_QUERY_RESULT_ARB 0x8866
+#define GL_QUERY_RESULT_AVAILABLE_ARB 0x8867
+#define GL_SAMPLES_PASSED_ARB 0x8914
+
+typedef void (GLAPIENTRY * PFNGLBEGINQUERYARBPROC) (GLenum target, GLuint id);
+typedef void (GLAPIENTRY * PFNGLDELETEQUERIESARBPROC) (GLsizei n, const GLuint* ids);
+typedef void (GLAPIENTRY * PFNGLENDQUERYARBPROC) (GLenum target);
+typedef void (GLAPIENTRY * PFNGLGENQUERIESARBPROC) (GLsizei n, GLuint* ids);
+typedef void (GLAPIENTRY * PFNGLGETQUERYOBJECTIVARBPROC) (GLuint id, GLenum pname, GLint* params);
+typedef void (GLAPIENTRY * PFNGLGETQUERYOBJECTUIVARBPROC) (GLuint id, GLenum pname, GLuint* params);
+typedef void (GLAPIENTRY * PFNGLGETQUERYIVARBPROC) (GLenum target, GLenum pname, GLint* params);
+typedef GLboolean (GLAPIENTRY * PFNGLISQUERYARBPROC) (GLuint id);
+
+#define glBeginQueryARB GLEW_GET_FUN(__glewBeginQueryARB)
+#define glDeleteQueriesARB GLEW_GET_FUN(__glewDeleteQueriesARB)
+#define glEndQueryARB GLEW_GET_FUN(__glewEndQueryARB)
+#define glGenQueriesARB GLEW_GET_FUN(__glewGenQueriesARB)
+#define glGetQueryObjectivARB GLEW_GET_FUN(__glewGetQueryObjectivARB)
+#define glGetQueryObjectuivARB GLEW_GET_FUN(__glewGetQueryObjectuivARB)
+#define glGetQueryivARB GLEW_GET_FUN(__glewGetQueryivARB)
+#define glIsQueryARB GLEW_GET_FUN(__glewIsQueryARB)
+
+#define GLEW_ARB_occlusion_query GLEW_GET_VAR(__GLEW_ARB_occlusion_query)
+
+#endif /* GL_ARB_occlusion_query */
+
+/* ----------------------- GL_ARB_pixel_buffer_object ---------------------- */
+
+#ifndef GL_ARB_pixel_buffer_object
+#define GL_ARB_pixel_buffer_object 1
+
+#define GL_PIXEL_PACK_BUFFER_ARB 0x88EB
+#define GL_PIXEL_UNPACK_BUFFER_ARB 0x88EC
+#define GL_PIXEL_PACK_BUFFER_BINDING_ARB 0x88ED
+#define GL_PIXEL_UNPACK_BUFFER_BINDING_ARB 0x88EF
+
+#define GLEW_ARB_pixel_buffer_object GLEW_GET_VAR(__GLEW_ARB_pixel_buffer_object)
+
+#endif /* GL_ARB_pixel_buffer_object */
+
+/* ------------------------ GL_ARB_point_parameters ------------------------ */
+
+#ifndef GL_ARB_point_parameters
+#define GL_ARB_point_parameters 1
+
+#define GL_POINT_SIZE_MIN_ARB 0x8126
+#define GL_POINT_SIZE_MAX_ARB 0x8127
+#define GL_POINT_FADE_THRESHOLD_SIZE_ARB 0x8128
+#define GL_POINT_DISTANCE_ATTENUATION_ARB 0x8129
+
+typedef void (GLAPIENTRY * PFNGLPOINTPARAMETERFARBPROC) (GLenum pname, GLfloat param);
+typedef void (GLAPIENTRY * PFNGLPOINTPARAMETERFVARBPROC) (GLenum pname, GLfloat* params);
+
+#define glPointParameterfARB GLEW_GET_FUN(__glewPointParameterfARB)
+#define glPointParameterfvARB GLEW_GET_FUN(__glewPointParameterfvARB)
+
+#define GLEW_ARB_point_parameters GLEW_GET_VAR(__GLEW_ARB_point_parameters)
+
+#endif /* GL_ARB_point_parameters */
+
+/* -------------------------- GL_ARB_point_sprite -------------------------- */
+
+#ifndef GL_ARB_point_sprite
+#define GL_ARB_point_sprite 1
+
+#define GL_POINT_SPRITE_ARB 0x8861
+#define GL_COORD_REPLACE_ARB 0x8862
+
+#define GLEW_ARB_point_sprite GLEW_GET_VAR(__GLEW_ARB_point_sprite)
+
+#endif /* GL_ARB_point_sprite */
+
+/* ------------------------- GL_ARB_shader_objects ------------------------- */
+
+#ifndef GL_ARB_shader_objects
+#define GL_ARB_shader_objects 1
+
+#define GL_PROGRAM_OBJECT_ARB 0x8B40
+#define GL_SHADER_OBJECT_ARB 0x8B48
+#define GL_OBJECT_TYPE_ARB 0x8B4E
+#define GL_OBJECT_SUBTYPE_ARB 0x8B4F
+#define GL_FLOAT_VEC2_ARB 0x8B50
+#define GL_FLOAT_VEC3_ARB 0x8B51
+#define GL_FLOAT_VEC4_ARB 0x8B52
+#define GL_INT_VEC2_ARB 0x8B53
+#define GL_INT_VEC3_ARB 0x8B54
+#define GL_INT_VEC4_ARB 0x8B55
+#define GL_BOOL_ARB 0x8B56
+#define GL_BOOL_VEC2_ARB 0x8B57
+#define GL_BOOL_VEC3_ARB 0x8B58
+#define GL_BOOL_VEC4_ARB 0x8B59
+#define GL_FLOAT_MAT2_ARB 0x8B5A
+#define GL_FLOAT_MAT3_ARB 0x8B5B
+#define GL_FLOAT_MAT4_ARB 0x8B5C
+#define GL_SAMPLER_1D_ARB 0x8B5D
+#define GL_SAMPLER_2D_ARB 0x8B5E
+#define GL_SAMPLER_3D_ARB 0x8B5F
+#define GL_SAMPLER_CUBE_ARB 0x8B60
+#define GL_SAMPLER_1D_SHADOW_ARB 0x8B61
+#define GL_SAMPLER_2D_SHADOW_ARB 0x8B62
+#define GL_SAMPLER_2D_RECT_ARB 0x8B63
+#define GL_SAMPLER_2D_RECT_SHADOW_ARB 0x8B64
+#define GL_OBJECT_DELETE_STATUS_ARB 0x8B80
+#define GL_OBJECT_COMPILE_STATUS_ARB 0x8B81
+#define GL_OBJECT_LINK_STATUS_ARB 0x8B82
+#define GL_OBJECT_VALIDATE_STATUS_ARB 0x8B83
+#define GL_OBJECT_INFO_LOG_LENGTH_ARB 0x8B84
+#define GL_OBJECT_ATTACHED_OBJECTS_ARB 0x8B85
+#define GL_OBJECT_ACTIVE_UNIFORMS_ARB 0x8B86
+#define GL_OBJECT_ACTIVE_UNIFORM_MAX_LENGTH_ARB 0x8B87
+#define GL_OBJECT_SHADER_SOURCE_LENGTH_ARB 0x8B88
+
+typedef char GLcharARB;
+typedef unsigned int GLhandleARB;
+
+typedef void (GLAPIENTRY * PFNGLATTACHOBJECTARBPROC) (GLhandleARB containerObj, GLhandleARB obj);
+typedef void (GLAPIENTRY * PFNGLCOMPILESHADERARBPROC) (GLhandleARB shaderObj);
+typedef GLhandleARB (GLAPIENTRY * PFNGLCREATEPROGRAMOBJECTARBPROC) (void);
+typedef GLhandleARB (GLAPIENTRY * PFNGLCREATESHADEROBJECTARBPROC) (GLenum shaderType);
+typedef void (GLAPIENTRY * PFNGLDELETEOBJECTARBPROC) (GLhandleARB obj);
+typedef void (GLAPIENTRY * PFNGLDETACHOBJECTARBPROC) (GLhandleARB containerObj, GLhandleARB attachedObj);
+typedef void (GLAPIENTRY * PFNGLGETACTIVEUNIFORMARBPROC) (GLhandleARB programObj, GLuint index, GLsizei maxLength, GLsizei* length, GLint *size, GLenum *type, GLcharARB *name);
+typedef void (GLAPIENTRY * PFNGLGETATTACHEDOBJECTSARBPROC) (GLhandleARB containerObj, GLsizei maxCount, GLsizei* count, GLhandleARB *obj);
+typedef GLhandleARB (GLAPIENTRY * PFNGLGETHANDLEARBPROC) (GLenum pname);
+typedef void (GLAPIENTRY * PFNGLGETINFOLOGARBPROC) (GLhandleARB obj, GLsizei maxLength, GLsizei* length, GLcharARB *infoLog);
+typedef void (GLAPIENTRY * PFNGLGETOBJECTPARAMETERFVARBPROC) (GLhandleARB obj, GLenum pname, GLfloat* params);
+typedef void (GLAPIENTRY * PFNGLGETOBJECTPARAMETERIVARBPROC) (GLhandleARB obj, GLenum pname, GLint* params);
+typedef void (GLAPIENTRY * PFNGLGETSHADERSOURCEARBPROC) (GLhandleARB obj, GLsizei maxLength, GLsizei* length, GLcharARB *source);
+typedef GLint (GLAPIENTRY * PFNGLGETUNIFORMLOCATIONARBPROC) (GLhandleARB programObj, const GLcharARB* name);
+typedef void (GLAPIENTRY * PFNGLGETUNIFORMFVARBPROC) (GLhandleARB programObj, GLint location, GLfloat* params);
+typedef void (GLAPIENTRY * PFNGLGETUNIFORMIVARBPROC) (GLhandleARB programObj, GLint location, GLint* params);
+typedef void (GLAPIENTRY * PFNGLLINKPROGRAMARBPROC) (GLhandleARB programObj);
+typedef void (GLAPIENTRY * PFNGLSHADERSOURCEARBPROC) (GLhandleARB shaderObj, GLsizei count, const GLcharARB ** string, const GLint *length);
+typedef void (GLAPIENTRY * PFNGLUNIFORM1FARBPROC) (GLint location, GLfloat v0);
+typedef void (GLAPIENTRY * PFNGLUNIFORM1FVARBPROC) (GLint location, GLsizei count, const GLfloat* value);
+typedef void (GLAPIENTRY * PFNGLUNIFORM1IARBPROC) (GLint location, GLint v0);
+typedef void (GLAPIENTRY * PFNGLUNIFORM1IVARBPROC) (GLint location, GLsizei count, const GLint* value);
+typedef void (GLAPIENTRY * PFNGLUNIFORM2FARBPROC) (GLint location, GLfloat v0, GLfloat v1);
+typedef void (GLAPIENTRY * PFNGLUNIFORM2FVARBPROC) (GLint location, GLsizei count, const GLfloat* value);
+typedef void (GLAPIENTRY * PFNGLUNIFORM2IARBPROC) (GLint location, GLint v0, GLint v1);
+typedef void (GLAPIENTRY * PFNGLUNIFORM2IVARBPROC) (GLint location, GLsizei count, const GLint* value);
+typedef void (GLAPIENTRY * PFNGLUNIFORM3FARBPROC) (GLint location, GLfloat v0, GLfloat v1, GLfloat v2);
+typedef void (GLAPIENTRY * PFNGLUNIFORM3FVARBPROC) (GLint location, GLsizei count, const GLfloat* value);
+typedef void (GLAPIENTRY * PFNGLUNIFORM3IARBPROC) (GLint location, GLint v0, GLint v1, GLint v2);
+typedef void (GLAPIENTRY * PFNGLUNIFORM3IVARBPROC) (GLint location, GLsizei count, const GLint* value);
+typedef void (GLAPIENTRY * PFNGLUNIFORM4FARBPROC) (GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3);
+typedef void (GLAPIENTRY * PFNGLUNIFORM4FVARBPROC) (GLint location, GLsizei count, const GLfloat* value);
+typedef void (GLAPIENTRY * PFNGLUNIFORM4IARBPROC) (GLint location, GLint v0, GLint v1, GLint v2, GLint v3);
+typedef void (GLAPIENTRY * PFNGLUNIFORM4IVARBPROC) (GLint location, GLsizei count, const GLint* value);
+typedef void (GLAPIENTRY * PFNGLUNIFORMMATRIX2FVARBPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
+typedef void (GLAPIENTRY * PFNGLUNIFORMMATRIX3FVARBPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
+typedef void (GLAPIENTRY * PFNGLUNIFORMMATRIX4FVARBPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
+typedef void (GLAPIENTRY * PFNGLUSEPROGRAMOBJECTARBPROC) (GLhandleARB programObj);
+typedef void (GLAPIENTRY * PFNGLVALIDATEPROGRAMARBPROC) (GLhandleARB programObj);
+
+#define glAttachObjectARB GLEW_GET_FUN(__glewAttachObjectARB)
+#define glCompileShaderARB GLEW_GET_FUN(__glewCompileShaderARB)
+#define glCreateProgramObjectARB GLEW_GET_FUN(__glewCreateProgramObjectARB)
+#define glCreateShaderObjectARB GLEW_GET_FUN(__glewCreateShaderObjectARB)
+#define glDeleteObjectARB GLEW_GET_FUN(__glewDeleteObjectARB)
+#define glDetachObjectARB GLEW_GET_FUN(__glewDetachObjectARB)
+#define glGetActiveUniformARB GLEW_GET_FUN(__glewGetActiveUniformARB)
+#define glGetAttachedObjectsARB GLEW_GET_FUN(__glewGetAttachedObjectsARB)
+#define glGetHandleARB GLEW_GET_FUN(__glewGetHandleARB)
+#define glGetInfoLogARB GLEW_GET_FUN(__glewGetInfoLogARB)
+#define glGetObjectParameterfvARB GLEW_GET_FUN(__glewGetObjectParameterfvARB)
+#define glGetObjectParameterivARB GLEW_GET_FUN(__glewGetObjectParameterivARB)
+#define glGetShaderSourceARB GLEW_GET_FUN(__glewGetShaderSourceARB)
+#define glGetUniformLocationARB GLEW_GET_FUN(__glewGetUniformLocationARB)
+#define glGetUniformfvARB GLEW_GET_FUN(__glewGetUniformfvARB)
+#define glGetUniformivARB GLEW_GET_FUN(__glewGetUniformivARB)
+#define glLinkProgramARB GLEW_GET_FUN(__glewLinkProgramARB)
+#define glShaderSourceARB GLEW_GET_FUN(__glewShaderSourceARB)
+#define glUniform1fARB GLEW_GET_FUN(__glewUniform1fARB)
+#define glUniform1fvARB GLEW_GET_FUN(__glewUniform1fvARB)
+#define glUniform1iARB GLEW_GET_FUN(__glewUniform1iARB)
+#define glUniform1ivARB GLEW_GET_FUN(__glewUniform1ivARB)
+#define glUniform2fARB GLEW_GET_FUN(__glewUniform2fARB)
+#define glUniform2fvARB GLEW_GET_FUN(__glewUniform2fvARB)
+#define glUniform2iARB GLEW_GET_FUN(__glewUniform2iARB)
+#define glUniform2ivARB GLEW_GET_FUN(__glewUniform2ivARB)
+#define glUniform3fARB GLEW_GET_FUN(__glewUniform3fARB)
+#define glUniform3fvARB GLEW_GET_FUN(__glewUniform3fvARB)
+#define glUniform3iARB GLEW_GET_FUN(__glewUniform3iARB)
+#define glUniform3ivARB GLEW_GET_FUN(__glewUniform3ivARB)
+#define glUniform4fARB GLEW_GET_FUN(__glewUniform4fARB)
+#define glUniform4fvARB GLEW_GET_FUN(__glewUniform4fvARB)
+#define glUniform4iARB GLEW_GET_FUN(__glewUniform4iARB)
+#define glUniform4ivARB GLEW_GET_FUN(__glewUniform4ivARB)
+#define glUniformMatrix2fvARB GLEW_GET_FUN(__glewUniformMatrix2fvARB)
+#define glUniformMatrix3fvARB GLEW_GET_FUN(__glewUniformMatrix3fvARB)
+#define glUniformMatrix4fvARB GLEW_GET_FUN(__glewUniformMatrix4fvARB)
+#define glUseProgramObjectARB GLEW_GET_FUN(__glewUseProgramObjectARB)
+#define glValidateProgramARB GLEW_GET_FUN(__glewValidateProgramARB)
+
+#define GLEW_ARB_shader_objects GLEW_GET_VAR(__GLEW_ARB_shader_objects)
+
+#endif /* GL_ARB_shader_objects */
+
+/* ---------------------- GL_ARB_shading_language_100 ---------------------- */
+
+#ifndef GL_ARB_shading_language_100
+#define GL_ARB_shading_language_100 1
+
+#define GL_SHADING_LANGUAGE_VERSION_ARB 0x8B8C
+
+#define GLEW_ARB_shading_language_100 GLEW_GET_VAR(__GLEW_ARB_shading_language_100)
+
+#endif /* GL_ARB_shading_language_100 */
+
+/* ----------------------------- GL_ARB_shadow ----------------------------- */
+
+#ifndef GL_ARB_shadow
+#define GL_ARB_shadow 1
+
+#define GL_TEXTURE_COMPARE_MODE_ARB 0x884C
+#define GL_TEXTURE_COMPARE_FUNC_ARB 0x884D
+#define GL_COMPARE_R_TO_TEXTURE_ARB 0x884E
+
+#define GLEW_ARB_shadow GLEW_GET_VAR(__GLEW_ARB_shadow)
+
+#endif /* GL_ARB_shadow */
+
+/* ------------------------- GL_ARB_shadow_ambient ------------------------- */
+
+#ifndef GL_ARB_shadow_ambient
+#define GL_ARB_shadow_ambient 1
+
+#define GL_TEXTURE_COMPARE_FAIL_VALUE_ARB 0x80BF
+
+#define GLEW_ARB_shadow_ambient GLEW_GET_VAR(__GLEW_ARB_shadow_ambient)
+
+#endif /* GL_ARB_shadow_ambient */
+
+/* ---------------------- GL_ARB_texture_border_clamp ---------------------- */
+
+#ifndef GL_ARB_texture_border_clamp
+#define GL_ARB_texture_border_clamp 1
+
+#define GL_CLAMP_TO_BORDER_ARB 0x812D
+
+#define GLEW_ARB_texture_border_clamp GLEW_GET_VAR(__GLEW_ARB_texture_border_clamp)
+
+#endif /* GL_ARB_texture_border_clamp */
+
+/* ---------------------- GL_ARB_texture_buffer_object --------------------- */
+
+#ifndef GL_ARB_texture_buffer_object
+#define GL_ARB_texture_buffer_object 1
+
+#define GL_TEXTURE_BUFFER_ARB 0x8C2A
+#define GL_MAX_TEXTURE_BUFFER_SIZE_ARB 0x8C2B
+#define GL_TEXTURE_BINDING_BUFFER_ARB 0x8C2C
+#define GL_TEXTURE_BUFFER_DATA_STORE_BINDING_ARB 0x8C2D
+#define GL_TEXTURE_BUFFER_FORMAT_ARB 0x8C2E
+
+typedef void (GLAPIENTRY * PFNGLTEXBUFFERARBPROC) (GLenum target, GLenum internalformat, GLuint buffer);
+
+#define glTexBufferARB GLEW_GET_FUN(__glewTexBufferARB)
+
+#define GLEW_ARB_texture_buffer_object GLEW_GET_VAR(__GLEW_ARB_texture_buffer_object)
+
+#endif /* GL_ARB_texture_buffer_object */
+
+/* ----------------------- GL_ARB_texture_compression ---------------------- */
+
+#ifndef GL_ARB_texture_compression
+#define GL_ARB_texture_compression 1
+
+#define GL_COMPRESSED_ALPHA_ARB 0x84E9
+#define GL_COMPRESSED_LUMINANCE_ARB 0x84EA
+#define GL_COMPRESSED_LUMINANCE_ALPHA_ARB 0x84EB
+#define GL_COMPRESSED_INTENSITY_ARB 0x84EC
+#define GL_COMPRESSED_RGB_ARB 0x84ED
+#define GL_COMPRESSED_RGBA_ARB 0x84EE
+#define GL_TEXTURE_COMPRESSION_HINT_ARB 0x84EF
+#define GL_TEXTURE_COMPRESSED_IMAGE_SIZE_ARB 0x86A0
+#define GL_TEXTURE_COMPRESSED_ARB 0x86A1
+#define GL_NUM_COMPRESSED_TEXTURE_FORMATS_ARB 0x86A2
+#define GL_COMPRESSED_TEXTURE_FORMATS_ARB 0x86A3
+
+typedef void (GLAPIENTRY * PFNGLCOMPRESSEDTEXIMAGE1DARBPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const void* data);
+typedef void (GLAPIENTRY * PFNGLCOMPRESSEDTEXIMAGE2DARBPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void* data);
+typedef void (GLAPIENTRY * PFNGLCOMPRESSEDTEXIMAGE3DARBPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void* data);
+typedef void (GLAPIENTRY * PFNGLCOMPRESSEDTEXSUBIMAGE1DARBPROC) (GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const void* data);
+typedef void (GLAPIENTRY * PFNGLCOMPRESSEDTEXSUBIMAGE2DARBPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void* data);
+typedef void (GLAPIENTRY * PFNGLCOMPRESSEDTEXSUBIMAGE3DARBPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void* data);
+typedef void (GLAPIENTRY * PFNGLGETCOMPRESSEDTEXIMAGEARBPROC) (GLenum target, GLint lod, void* img);
+
+#define glCompressedTexImage1DARB GLEW_GET_FUN(__glewCompressedTexImage1DARB)
+#define glCompressedTexImage2DARB GLEW_GET_FUN(__glewCompressedTexImage2DARB)
+#define glCompressedTexImage3DARB GLEW_GET_FUN(__glewCompressedTexImage3DARB)
+#define glCompressedTexSubImage1DARB GLEW_GET_FUN(__glewCompressedTexSubImage1DARB)
+#define glCompressedTexSubImage2DARB GLEW_GET_FUN(__glewCompressedTexSubImage2DARB)
+#define glCompressedTexSubImage3DARB GLEW_GET_FUN(__glewCompressedTexSubImage3DARB)
+#define glGetCompressedTexImageARB GLEW_GET_FUN(__glewGetCompressedTexImageARB)
+
+#define GLEW_ARB_texture_compression GLEW_GET_VAR(__GLEW_ARB_texture_compression)
+
+#endif /* GL_ARB_texture_compression */
+
+/* -------------------- GL_ARB_texture_compression_rgtc -------------------- */
+
+#ifndef GL_ARB_texture_compression_rgtc
+#define GL_ARB_texture_compression_rgtc 1
+
+#define GL_COMPRESSED_RED_RGTC1 0x8DBB
+#define GL_COMPRESSED_SIGNED_RED_RGTC1 0x8DBC
+#define GL_COMPRESSED_RG_RGTC2 0x8DBD
+#define GL_COMPRESSED_SIGNED_RG_RGTC2 0x8DBE
+
+#define GLEW_ARB_texture_compression_rgtc GLEW_GET_VAR(__GLEW_ARB_texture_compression_rgtc)
+
+#endif /* GL_ARB_texture_compression_rgtc */
+
+/* ------------------------ GL_ARB_texture_cube_map ------------------------ */
+
+#ifndef GL_ARB_texture_cube_map
+#define GL_ARB_texture_cube_map 1
+
+#define GL_NORMAL_MAP_ARB 0x8511
+#define GL_REFLECTION_MAP_ARB 0x8512
+#define GL_TEXTURE_CUBE_MAP_ARB 0x8513
+#define GL_TEXTURE_BINDING_CUBE_MAP_ARB 0x8514
+#define GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB 0x8515
+#define GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB 0x8516
+#define GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB 0x8517
+#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB 0x8518
+#define GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB 0x8519
+#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB 0x851A
+#define GL_PROXY_TEXTURE_CUBE_MAP_ARB 0x851B
+#define GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB 0x851C
+
+#define GLEW_ARB_texture_cube_map GLEW_GET_VAR(__GLEW_ARB_texture_cube_map)
+
+#endif /* GL_ARB_texture_cube_map */
+
+/* ------------------------- GL_ARB_texture_env_add ------------------------ */
+
+#ifndef GL_ARB_texture_env_add
+#define GL_ARB_texture_env_add 1
+
+#define GLEW_ARB_texture_env_add GLEW_GET_VAR(__GLEW_ARB_texture_env_add)
+
+#endif /* GL_ARB_texture_env_add */
+
+/* ----------------------- GL_ARB_texture_env_combine ---------------------- */
+
+#ifndef GL_ARB_texture_env_combine
+#define GL_ARB_texture_env_combine 1
+
+#define GL_SUBTRACT_ARB 0x84E7
+#define GL_COMBINE_ARB 0x8570
+#define GL_COMBINE_RGB_ARB 0x8571
+#define GL_COMBINE_ALPHA_ARB 0x8572
+#define GL_RGB_SCALE_ARB 0x8573
+#define GL_ADD_SIGNED_ARB 0x8574
+#define GL_INTERPOLATE_ARB 0x8575
+#define GL_CONSTANT_ARB 0x8576
+#define GL_PRIMARY_COLOR_ARB 0x8577
+#define GL_PREVIOUS_ARB 0x8578
+#define GL_SOURCE0_RGB_ARB 0x8580
+#define GL_SOURCE1_RGB_ARB 0x8581
+#define GL_SOURCE2_RGB_ARB 0x8582
+#define GL_SOURCE0_ALPHA_ARB 0x8588
+#define GL_SOURCE1_ALPHA_ARB 0x8589
+#define GL_SOURCE2_ALPHA_ARB 0x858A
+#define GL_OPERAND0_RGB_ARB 0x8590
+#define GL_OPERAND1_RGB_ARB 0x8591
+#define GL_OPERAND2_RGB_ARB 0x8592
+#define GL_OPERAND0_ALPHA_ARB 0x8598
+#define GL_OPERAND1_ALPHA_ARB 0x8599
+#define GL_OPERAND2_ALPHA_ARB 0x859A
+
+#define GLEW_ARB_texture_env_combine GLEW_GET_VAR(__GLEW_ARB_texture_env_combine)
+
+#endif /* GL_ARB_texture_env_combine */
+
+/* ---------------------- GL_ARB_texture_env_crossbar ---------------------- */
+
+#ifndef GL_ARB_texture_env_crossbar
+#define GL_ARB_texture_env_crossbar 1
+
+#define GLEW_ARB_texture_env_crossbar GLEW_GET_VAR(__GLEW_ARB_texture_env_crossbar)
+
+#endif /* GL_ARB_texture_env_crossbar */
+
+/* ------------------------ GL_ARB_texture_env_dot3 ------------------------ */
+
+#ifndef GL_ARB_texture_env_dot3
+#define GL_ARB_texture_env_dot3 1
+
+#define GL_DOT3_RGB_ARB 0x86AE
+#define GL_DOT3_RGBA_ARB 0x86AF
+
+#define GLEW_ARB_texture_env_dot3 GLEW_GET_VAR(__GLEW_ARB_texture_env_dot3)
+
+#endif /* GL_ARB_texture_env_dot3 */
+
+/* -------------------------- GL_ARB_texture_float ------------------------- */
+
+#ifndef GL_ARB_texture_float
+#define GL_ARB_texture_float 1
+
+#define GL_RGBA32F_ARB 0x8814
+#define GL_RGB32F_ARB 0x8815
+#define GL_ALPHA32F_ARB 0x8816
+#define GL_INTENSITY32F_ARB 0x8817
+#define GL_LUMINANCE32F_ARB 0x8818
+#define GL_LUMINANCE_ALPHA32F_ARB 0x8819
+#define GL_RGBA16F_ARB 0x881A
+#define GL_RGB16F_ARB 0x881B
+#define GL_ALPHA16F_ARB 0x881C
+#define GL_INTENSITY16F_ARB 0x881D
+#define GL_LUMINANCE16F_ARB 0x881E
+#define GL_LUMINANCE_ALPHA16F_ARB 0x881F
+#define GL_TEXTURE_RED_TYPE_ARB 0x8C10
+#define GL_TEXTURE_GREEN_TYPE_ARB 0x8C11
+#define GL_TEXTURE_BLUE_TYPE_ARB 0x8C12
+#define GL_TEXTURE_ALPHA_TYPE_ARB 0x8C13
+#define GL_TEXTURE_LUMINANCE_TYPE_ARB 0x8C14
+#define GL_TEXTURE_INTENSITY_TYPE_ARB 0x8C15
+#define GL_TEXTURE_DEPTH_TYPE_ARB 0x8C16
+#define GL_UNSIGNED_NORMALIZED_ARB 0x8C17
+
+#define GLEW_ARB_texture_float GLEW_GET_VAR(__GLEW_ARB_texture_float)
+
+#endif /* GL_ARB_texture_float */
+
+/* --------------------- GL_ARB_texture_mirrored_repeat -------------------- */
+
+#ifndef GL_ARB_texture_mirrored_repeat
+#define GL_ARB_texture_mirrored_repeat 1
+
+#define GL_MIRRORED_REPEAT_ARB 0x8370
+
+#define GLEW_ARB_texture_mirrored_repeat GLEW_GET_VAR(__GLEW_ARB_texture_mirrored_repeat)
+
+#endif /* GL_ARB_texture_mirrored_repeat */
+
+/* -------------------- GL_ARB_texture_non_power_of_two -------------------- */
+
+#ifndef GL_ARB_texture_non_power_of_two
+#define GL_ARB_texture_non_power_of_two 1
+
+#define GLEW_ARB_texture_non_power_of_two GLEW_GET_VAR(__GLEW_ARB_texture_non_power_of_two)
+
+#endif /* GL_ARB_texture_non_power_of_two */
+
+/* ------------------------ GL_ARB_texture_rectangle ----------------------- */
+
+#ifndef GL_ARB_texture_rectangle
+#define GL_ARB_texture_rectangle 1
+
+#define GL_TEXTURE_RECTANGLE_ARB 0x84F5
+#define GL_TEXTURE_BINDING_RECTANGLE_ARB 0x84F6
+#define GL_PROXY_TEXTURE_RECTANGLE_ARB 0x84F7
+#define GL_MAX_RECTANGLE_TEXTURE_SIZE_ARB 0x84F8
+#define GL_SAMPLER_2D_RECT_ARB 0x8B63
+#define GL_SAMPLER_2D_RECT_SHADOW_ARB 0x8B64
+
+#define GLEW_ARB_texture_rectangle GLEW_GET_VAR(__GLEW_ARB_texture_rectangle)
+
+#endif /* GL_ARB_texture_rectangle */
+
+/* --------------------------- GL_ARB_texture_rg --------------------------- */
+
+#ifndef GL_ARB_texture_rg
+#define GL_ARB_texture_rg 1
+
+#define GL_RED 0x1903
+#define GL_RG 0x8227
+#define GL_RG_INTEGER 0x8228
+#define GL_R8 0x8229
+#define GL_R16 0x822A
+#define GL_RG8 0x822B
+#define GL_RG16 0x822C
+#define GL_R16F 0x822D
+#define GL_R32F 0x822E
+#define GL_RG16F 0x822F
+#define GL_RG32F 0x8230
+#define GL_R8I 0x8231
+#define GL_R8UI 0x8232
+#define GL_R16I 0x8233
+#define GL_R16UI 0x8234
+#define GL_R32I 0x8235
+#define GL_R32UI 0x8236
+#define GL_RG8I 0x8237
+#define GL_RG8UI 0x8238
+#define GL_RG16I 0x8239
+#define GL_RG16UI 0x823A
+#define GL_RG32I 0x823B
+#define GL_RG32UI 0x823C
+
+#define GLEW_ARB_texture_rg GLEW_GET_VAR(__GLEW_ARB_texture_rg)
+
+#endif /* GL_ARB_texture_rg */
+
+/* ------------------------ GL_ARB_transpose_matrix ------------------------ */
+
+#ifndef GL_ARB_transpose_matrix
+#define GL_ARB_transpose_matrix 1
+
+#define GL_TRANSPOSE_MODELVIEW_MATRIX_ARB 0x84E3
+#define GL_TRANSPOSE_PROJECTION_MATRIX_ARB 0x84E4
+#define GL_TRANSPOSE_TEXTURE_MATRIX_ARB 0x84E5
+#define GL_TRANSPOSE_COLOR_MATRIX_ARB 0x84E6
+
+typedef void (GLAPIENTRY * PFNGLLOADTRANSPOSEMATRIXDARBPROC) (GLdouble m[16]);
+typedef void (GLAPIENTRY * PFNGLLOADTRANSPOSEMATRIXFARBPROC) (GLfloat m[16]);
+typedef void (GLAPIENTRY * PFNGLMULTTRANSPOSEMATRIXDARBPROC) (GLdouble m[16]);
+typedef void (GLAPIENTRY * PFNGLMULTTRANSPOSEMATRIXFARBPROC) (GLfloat m[16]);
+
+#define glLoadTransposeMatrixdARB GLEW_GET_FUN(__glewLoadTransposeMatrixdARB)
+#define glLoadTransposeMatrixfARB GLEW_GET_FUN(__glewLoadTransposeMatrixfARB)
+#define glMultTransposeMatrixdARB GLEW_GET_FUN(__glewMultTransposeMatrixdARB)
+#define glMultTransposeMatrixfARB GLEW_GET_FUN(__glewMultTransposeMatrixfARB)
+
+#define GLEW_ARB_transpose_matrix GLEW_GET_VAR(__GLEW_ARB_transpose_matrix)
+
+#endif /* GL_ARB_transpose_matrix */
+
+/* ----------------------- GL_ARB_vertex_array_object ---------------------- */
+
+#ifndef GL_ARB_vertex_array_object
+#define GL_ARB_vertex_array_object 1
+
+#define GL_VERTEX_ARRAY_BINDING 0x85B5
+
+typedef void (GLAPIENTRY * PFNGLBINDVERTEXARRAYPROC) (GLuint array);
+typedef void (GLAPIENTRY * PFNGLDELETEVERTEXARRAYSPROC) (GLsizei n, const GLuint* arrays);
+typedef void (GLAPIENTRY * PFNGLGENVERTEXARRAYSPROC) (GLsizei n, GLuint* arrays);
+typedef GLboolean (GLAPIENTRY * PFNGLISVERTEXARRAYPROC) (GLuint array);
+
+#define glBindVertexArray GLEW_GET_FUN(__glewBindVertexArray)
+#define glDeleteVertexArrays GLEW_GET_FUN(__glewDeleteVertexArrays)
+#define glGenVertexArrays GLEW_GET_FUN(__glewGenVertexArrays)
+#define glIsVertexArray GLEW_GET_FUN(__glewIsVertexArray)
+
+#define GLEW_ARB_vertex_array_object GLEW_GET_VAR(__GLEW_ARB_vertex_array_object)
+
+#endif /* GL_ARB_vertex_array_object */
+
+/* -------------------------- GL_ARB_vertex_blend -------------------------- */
+
+#ifndef GL_ARB_vertex_blend
+#define GL_ARB_vertex_blend 1
+
+#define GL_MODELVIEW0_ARB 0x1700
+#define GL_MODELVIEW1_ARB 0x850A
+#define GL_MAX_VERTEX_UNITS_ARB 0x86A4
+#define GL_ACTIVE_VERTEX_UNITS_ARB 0x86A5
+#define GL_WEIGHT_SUM_UNITY_ARB 0x86A6
+#define GL_VERTEX_BLEND_ARB 0x86A7
+#define GL_CURRENT_WEIGHT_ARB 0x86A8
+#define GL_WEIGHT_ARRAY_TYPE_ARB 0x86A9
+#define GL_WEIGHT_ARRAY_STRIDE_ARB 0x86AA
+#define GL_WEIGHT_ARRAY_SIZE_ARB 0x86AB
+#define GL_WEIGHT_ARRAY_POINTER_ARB 0x86AC
+#define GL_WEIGHT_ARRAY_ARB 0x86AD
+#define GL_MODELVIEW2_ARB 0x8722
+#define GL_MODELVIEW3_ARB 0x8723
+#define GL_MODELVIEW4_ARB 0x8724
+#define GL_MODELVIEW5_ARB 0x8725
+#define GL_MODELVIEW6_ARB 0x8726
+#define GL_MODELVIEW7_ARB 0x8727
+#define GL_MODELVIEW8_ARB 0x8728
+#define GL_MODELVIEW9_ARB 0x8729
+#define GL_MODELVIEW10_ARB 0x872A
+#define GL_MODELVIEW11_ARB 0x872B
+#define GL_MODELVIEW12_ARB 0x872C
+#define GL_MODELVIEW13_ARB 0x872D
+#define GL_MODELVIEW14_ARB 0x872E
+#define GL_MODELVIEW15_ARB 0x872F
+#define GL_MODELVIEW16_ARB 0x8730
+#define GL_MODELVIEW17_ARB 0x8731
+#define GL_MODELVIEW18_ARB 0x8732
+#define GL_MODELVIEW19_ARB 0x8733
+#define GL_MODELVIEW20_ARB 0x8734
+#define GL_MODELVIEW21_ARB 0x8735
+#define GL_MODELVIEW22_ARB 0x8736
+#define GL_MODELVIEW23_ARB 0x8737
+#define GL_MODELVIEW24_ARB 0x8738
+#define GL_MODELVIEW25_ARB 0x8739
+#define GL_MODELVIEW26_ARB 0x873A
+#define GL_MODELVIEW27_ARB 0x873B
+#define GL_MODELVIEW28_ARB 0x873C
+#define GL_MODELVIEW29_ARB 0x873D
+#define GL_MODELVIEW30_ARB 0x873E
+#define GL_MODELVIEW31_ARB 0x873F
+
+typedef void (GLAPIENTRY * PFNGLVERTEXBLENDARBPROC) (GLint count);
+typedef void (GLAPIENTRY * PFNGLWEIGHTPOINTERARBPROC) (GLint size, GLenum type, GLsizei stride, GLvoid *pointer);
+typedef void (GLAPIENTRY * PFNGLWEIGHTBVARBPROC) (GLint size, GLbyte *weights);
+typedef void (GLAPIENTRY * PFNGLWEIGHTDVARBPROC) (GLint size, GLdouble *weights);
+typedef void (GLAPIENTRY * PFNGLWEIGHTFVARBPROC) (GLint size, GLfloat *weights);
+typedef void (GLAPIENTRY * PFNGLWEIGHTIVARBPROC) (GLint size, GLint *weights);
+typedef void (GLAPIENTRY * PFNGLWEIGHTSVARBPROC) (GLint size, GLshort *weights);
+typedef void (GLAPIENTRY * PFNGLWEIGHTUBVARBPROC) (GLint size, GLubyte *weights);
+typedef void (GLAPIENTRY * PFNGLWEIGHTUIVARBPROC) (GLint size, GLuint *weights);
+typedef void (GLAPIENTRY * PFNGLWEIGHTUSVARBPROC) (GLint size, GLushort *weights);
+
+#define glVertexBlendARB GLEW_GET_FUN(__glewVertexBlendARB)
+#define glWeightPointerARB GLEW_GET_FUN(__glewWeightPointerARB)
+#define glWeightbvARB GLEW_GET_FUN(__glewWeightbvARB)
+#define glWeightdvARB GLEW_GET_FUN(__glewWeightdvARB)
+#define glWeightfvARB GLEW_GET_FUN(__glewWeightfvARB)
+#define glWeightivARB GLEW_GET_FUN(__glewWeightivARB)
+#define glWeightsvARB GLEW_GET_FUN(__glewWeightsvARB)
+#define glWeightubvARB GLEW_GET_FUN(__glewWeightubvARB)
+#define glWeightuivARB GLEW_GET_FUN(__glewWeightuivARB)
+#define glWeightusvARB GLEW_GET_FUN(__glewWeightusvARB)
+
+#define GLEW_ARB_vertex_blend GLEW_GET_VAR(__GLEW_ARB_vertex_blend)
+
+#endif /* GL_ARB_vertex_blend */
+
+/* ---------------------- GL_ARB_vertex_buffer_object ---------------------- */
+
+#ifndef GL_ARB_vertex_buffer_object
+#define GL_ARB_vertex_buffer_object 1
+
+#define GL_BUFFER_SIZE_ARB 0x8764
+#define GL_BUFFER_USAGE_ARB 0x8765
+#define GL_ARRAY_BUFFER_ARB 0x8892
+#define GL_ELEMENT_ARRAY_BUFFER_ARB 0x8893
+#define GL_ARRAY_BUFFER_BINDING_ARB 0x8894
+#define GL_ELEMENT_ARRAY_BUFFER_BINDING_ARB 0x8895
+#define GL_VERTEX_ARRAY_BUFFER_BINDING_ARB 0x8896
+#define GL_NORMAL_ARRAY_BUFFER_BINDING_ARB 0x8897
+#define GL_COLOR_ARRAY_BUFFER_BINDING_ARB 0x8898
+#define GL_INDEX_ARRAY_BUFFER_BINDING_ARB 0x8899
+#define GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING_ARB 0x889A
+#define GL_EDGE_FLAG_ARRAY_BUFFER_BINDING_ARB 0x889B
+#define GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING_ARB 0x889C
+#define GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING_ARB 0x889D
+#define GL_WEIGHT_ARRAY_BUFFER_BINDING_ARB 0x889E
+#define GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING_ARB 0x889F
+#define GL_READ_ONLY_ARB 0x88B8
+#define GL_WRITE_ONLY_ARB 0x88B9
+#define GL_READ_WRITE_ARB 0x88BA
+#define GL_BUFFER_ACCESS_ARB 0x88BB
+#define GL_BUFFER_MAPPED_ARB 0x88BC
+#define GL_BUFFER_MAP_POINTER_ARB 0x88BD
+#define GL_STREAM_DRAW_ARB 0x88E0
+#define GL_STREAM_READ_ARB 0x88E1
+#define GL_STREAM_COPY_ARB 0x88E2
+#define GL_STATIC_DRAW_ARB 0x88E4
+#define GL_STATIC_READ_ARB 0x88E5
+#define GL_STATIC_COPY_ARB 0x88E6
+#define GL_DYNAMIC_DRAW_ARB 0x88E8
+#define GL_DYNAMIC_READ_ARB 0x88E9
+#define GL_DYNAMIC_COPY_ARB 0x88EA
+
+typedef ptrdiff_t GLsizeiptrARB;
+typedef ptrdiff_t GLintptrARB;
+
+typedef void (GLAPIENTRY * PFNGLBINDBUFFERARBPROC) (GLenum target, GLuint buffer);
+typedef void (GLAPIENTRY * PFNGLBUFFERDATAARBPROC) (GLenum target, GLsizeiptrARB size, const GLvoid* data, GLenum usage);
+typedef void (GLAPIENTRY * PFNGLBUFFERSUBDATAARBPROC) (GLenum target, GLintptrARB offset, GLsizeiptrARB size, const GLvoid* data);
+typedef void (GLAPIENTRY * PFNGLDELETEBUFFERSARBPROC) (GLsizei n, const GLuint* buffers);
+typedef void (GLAPIENTRY * PFNGLGENBUFFERSARBPROC) (GLsizei n, GLuint* buffers);
+typedef void (GLAPIENTRY * PFNGLGETBUFFERPARAMETERIVARBPROC) (GLenum target, GLenum pname, GLint* params);
+typedef void (GLAPIENTRY * PFNGLGETBUFFERPOINTERVARBPROC) (GLenum target, GLenum pname, GLvoid** params);
+typedef void (GLAPIENTRY * PFNGLGETBUFFERSUBDATAARBPROC) (GLenum target, GLintptrARB offset, GLsizeiptrARB size, GLvoid* data);
+typedef GLboolean (GLAPIENTRY * PFNGLISBUFFERARBPROC) (GLuint buffer);
+typedef GLvoid * (GLAPIENTRY * PFNGLMAPBUFFERARBPROC) (GLenum target, GLenum access);
+typedef GLboolean (GLAPIENTRY * PFNGLUNMAPBUFFERARBPROC) (GLenum target);
+
+#define glBindBufferARB GLEW_GET_FUN(__glewBindBufferARB)
+#define glBufferDataARB GLEW_GET_FUN(__glewBufferDataARB)
+#define glBufferSubDataARB GLEW_GET_FUN(__glewBufferSubDataARB)
+#define glDeleteBuffersARB GLEW_GET_FUN(__glewDeleteBuffersARB)
+#define glGenBuffersARB GLEW_GET_FUN(__glewGenBuffersARB)
+#define glGetBufferParameterivARB GLEW_GET_FUN(__glewGetBufferParameterivARB)
+#define glGetBufferPointervARB GLEW_GET_FUN(__glewGetBufferPointervARB)
+#define glGetBufferSubDataARB GLEW_GET_FUN(__glewGetBufferSubDataARB)
+#define glIsBufferARB GLEW_GET_FUN(__glewIsBufferARB)
+#define glMapBufferARB GLEW_GET_FUN(__glewMapBufferARB)
+#define glUnmapBufferARB GLEW_GET_FUN(__glewUnmapBufferARB)
+
+#define GLEW_ARB_vertex_buffer_object GLEW_GET_VAR(__GLEW_ARB_vertex_buffer_object)
+
+#endif /* GL_ARB_vertex_buffer_object */
+
+/* ------------------------- GL_ARB_vertex_program ------------------------- */
+
+#ifndef GL_ARB_vertex_program
+#define GL_ARB_vertex_program 1
+
+#define GL_COLOR_SUM_ARB 0x8458
+#define GL_VERTEX_PROGRAM_ARB 0x8620
+#define GL_VERTEX_ATTRIB_ARRAY_ENABLED_ARB 0x8622
+#define GL_VERTEX_ATTRIB_ARRAY_SIZE_ARB 0x8623
+#define GL_VERTEX_ATTRIB_ARRAY_STRIDE_ARB 0x8624
+#define GL_VERTEX_ATTRIB_ARRAY_TYPE_ARB 0x8625
+#define GL_CURRENT_VERTEX_ATTRIB_ARB 0x8626
+#define GL_PROGRAM_LENGTH_ARB 0x8627
+#define GL_PROGRAM_STRING_ARB 0x8628
+#define GL_MAX_PROGRAM_MATRIX_STACK_DEPTH_ARB 0x862E
+#define GL_MAX_PROGRAM_MATRICES_ARB 0x862F
+#define GL_CURRENT_MATRIX_STACK_DEPTH_ARB 0x8640
+#define GL_CURRENT_MATRIX_ARB 0x8641
+#define GL_VERTEX_PROGRAM_POINT_SIZE_ARB 0x8642
+#define GL_VERTEX_PROGRAM_TWO_SIDE_ARB 0x8643
+#define GL_VERTEX_ATTRIB_ARRAY_POINTER_ARB 0x8645
+#define GL_PROGRAM_ERROR_POSITION_ARB 0x864B
+#define GL_PROGRAM_BINDING_ARB 0x8677
+#define GL_MAX_VERTEX_ATTRIBS_ARB 0x8869
+#define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED_ARB 0x886A
+#define GL_PROGRAM_ERROR_STRING_ARB 0x8874
+#define GL_PROGRAM_FORMAT_ASCII_ARB 0x8875
+#define GL_PROGRAM_FORMAT_ARB 0x8876
+#define GL_PROGRAM_INSTRUCTIONS_ARB 0x88A0
+#define GL_MAX_PROGRAM_INSTRUCTIONS_ARB 0x88A1
+#define GL_PROGRAM_NATIVE_INSTRUCTIONS_ARB 0x88A2
+#define GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB 0x88A3
+#define GL_PROGRAM_TEMPORARIES_ARB 0x88A4
+#define GL_MAX_PROGRAM_TEMPORARIES_ARB 0x88A5
+#define GL_PROGRAM_NATIVE_TEMPORARIES_ARB 0x88A6
+#define GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB 0x88A7
+#define GL_PROGRAM_PARAMETERS_ARB 0x88A8
+#define GL_MAX_PROGRAM_PARAMETERS_ARB 0x88A9
+#define GL_PROGRAM_NATIVE_PARAMETERS_ARB 0x88AA
+#define GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB 0x88AB
+#define GL_PROGRAM_ATTRIBS_ARB 0x88AC
+#define GL_MAX_PROGRAM_ATTRIBS_ARB 0x88AD
+#define GL_PROGRAM_NATIVE_ATTRIBS_ARB 0x88AE
+#define GL_MAX_PROGRAM_NATIVE_ATTRIBS_ARB 0x88AF
+#define GL_PROGRAM_ADDRESS_REGISTERS_ARB 0x88B0
+#define GL_MAX_PROGRAM_ADDRESS_REGISTERS_ARB 0x88B1
+#define GL_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB 0x88B2
+#define GL_MAX_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB 0x88B3
+#define GL_MAX_PROGRAM_LOCAL_PARAMETERS_ARB 0x88B4
+#define GL_MAX_PROGRAM_ENV_PARAMETERS_ARB 0x88B5
+#define GL_PROGRAM_UNDER_NATIVE_LIMITS_ARB 0x88B6
+#define GL_TRANSPOSE_CURRENT_MATRIX_ARB 0x88B7
+#define GL_MATRIX0_ARB 0x88C0
+#define GL_MATRIX1_ARB 0x88C1
+#define GL_MATRIX2_ARB 0x88C2
+#define GL_MATRIX3_ARB 0x88C3
+#define GL_MATRIX4_ARB 0x88C4
+#define GL_MATRIX5_ARB 0x88C5
+#define GL_MATRIX6_ARB 0x88C6
+#define GL_MATRIX7_ARB 0x88C7
+#define GL_MATRIX8_ARB 0x88C8
+#define GL_MATRIX9_ARB 0x88C9
+#define GL_MATRIX10_ARB 0x88CA
+#define GL_MATRIX11_ARB 0x88CB
+#define GL_MATRIX12_ARB 0x88CC
+#define GL_MATRIX13_ARB 0x88CD
+#define GL_MATRIX14_ARB 0x88CE
+#define GL_MATRIX15_ARB 0x88CF
+#define GL_MATRIX16_ARB 0x88D0
+#define GL_MATRIX17_ARB 0x88D1
+#define GL_MATRIX18_ARB 0x88D2
+#define GL_MATRIX19_ARB 0x88D3
+#define GL_MATRIX20_ARB 0x88D4
+#define GL_MATRIX21_ARB 0x88D5
+#define GL_MATRIX22_ARB 0x88D6
+#define GL_MATRIX23_ARB 0x88D7
+#define GL_MATRIX24_ARB 0x88D8
+#define GL_MATRIX25_ARB 0x88D9
+#define GL_MATRIX26_ARB 0x88DA
+#define GL_MATRIX27_ARB 0x88DB
+#define GL_MATRIX28_ARB 0x88DC
+#define GL_MATRIX29_ARB 0x88DD
+#define GL_MATRIX30_ARB 0x88DE
+#define GL_MATRIX31_ARB 0x88DF
+
+typedef void (GLAPIENTRY * PFNGLBINDPROGRAMARBPROC) (GLenum target, GLuint program);
+typedef void (GLAPIENTRY * PFNGLDELETEPROGRAMSARBPROC) (GLsizei n, const GLuint* programs);
+typedef void (GLAPIENTRY * PFNGLDISABLEVERTEXATTRIBARRAYARBPROC) (GLuint index);
+typedef void (GLAPIENTRY * PFNGLENABLEVERTEXATTRIBARRAYARBPROC) (GLuint index);
+typedef void (GLAPIENTRY * PFNGLGENPROGRAMSARBPROC) (GLsizei n, GLuint* programs);
+typedef void (GLAPIENTRY * PFNGLGETPROGRAMENVPARAMETERDVARBPROC) (GLenum target, GLuint index, GLdouble* params);
+typedef void (GLAPIENTRY * PFNGLGETPROGRAMENVPARAMETERFVARBPROC) (GLenum target, GLuint index, GLfloat* params);
+typedef void (GLAPIENTRY * PFNGLGETPROGRAMLOCALPARAMETERDVARBPROC) (GLenum target, GLuint index, GLdouble* params);
+typedef void (GLAPIENTRY * PFNGLGETPROGRAMLOCALPARAMETERFVARBPROC) (GLenum target, GLuint index, GLfloat* params);
+typedef void (GLAPIENTRY * PFNGLGETPROGRAMSTRINGARBPROC) (GLenum target, GLenum pname, void* string);
+typedef void (GLAPIENTRY * PFNGLGETPROGRAMIVARBPROC) (GLenum target, GLenum pname, GLint* params);
+typedef void (GLAPIENTRY * PFNGLGETVERTEXATTRIBPOINTERVARBPROC) (GLuint index, GLenum pname, GLvoid** pointer);
+typedef void (GLAPIENTRY * PFNGLGETVERTEXATTRIBDVARBPROC) (GLuint index, GLenum pname, GLdouble* params);
+typedef void (GLAPIENTRY * PFNGLGETVERTEXATTRIBFVARBPROC) (GLuint index, GLenum pname, GLfloat* params);
+typedef void (GLAPIENTRY * PFNGLGETVERTEXATTRIBIVARBPROC) (GLuint index, GLenum pname, GLint* params);
+typedef GLboolean (GLAPIENTRY * PFNGLISPROGRAMARBPROC) (GLuint program);
+typedef void (GLAPIENTRY * PFNGLPROGRAMENVPARAMETER4DARBPROC) (GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
+typedef void (GLAPIENTRY * PFNGLPROGRAMENVPARAMETER4DVARBPROC) (GLenum target, GLuint index, const GLdouble* params);
+typedef void (GLAPIENTRY * PFNGLPROGRAMENVPARAMETER4FARBPROC) (GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
+typedef void (GLAPIENTRY * PFNGLPROGRAMENVPARAMETER4FVARBPROC) (GLenum target, GLuint index, const GLfloat* params);
+typedef void (GLAPIENTRY * PFNGLPROGRAMLOCALPARAMETER4DARBPROC) (GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
+typedef void (GLAPIENTRY * PFNGLPROGRAMLOCALPARAMETER4DVARBPROC) (GLenum target, GLuint index, const GLdouble* params);
+typedef void (GLAPIENTRY * PFNGLPROGRAMLOCALPARAMETER4FARBPROC) (GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
+typedef void (GLAPIENTRY * PFNGLPROGRAMLOCALPARAMETER4FVARBPROC) (GLenum target, GLuint index, const GLfloat* params);
+typedef void (GLAPIENTRY * PFNGLPROGRAMSTRINGARBPROC) (GLenum target, GLenum format, GLsizei len, const void* string);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB1DARBPROC) (GLuint index, GLdouble x);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB1DVARBPROC) (GLuint index, const GLdouble* v);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB1FARBPROC) (GLuint index, GLfloat x);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB1FVARBPROC) (GLuint index, const GLfloat* v);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB1SARBPROC) (GLuint index, GLshort x);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB1SVARBPROC) (GLuint index, const GLshort* v);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB2DARBPROC) (GLuint index, GLdouble x, GLdouble y);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB2DVARBPROC) (GLuint index, const GLdouble* v);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB2FARBPROC) (GLuint index, GLfloat x, GLfloat y);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB2FVARBPROC) (GLuint index, const GLfloat* v);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB2SARBPROC) (GLuint index, GLshort x, GLshort y);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB2SVARBPROC) (GLuint index, const GLshort* v);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB3DARBPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB3DVARBPROC) (GLuint index, const GLdouble* v);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB3FARBPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat z);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB3FVARBPROC) (GLuint index, const GLfloat* v);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB3SARBPROC) (GLuint index, GLshort x, GLshort y, GLshort z);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB3SVARBPROC) (GLuint index, const GLshort* v);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4NBVARBPROC) (GLuint index, const GLbyte* v);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4NIVARBPROC) (GLuint index, const GLint* v);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4NSVARBPROC) (GLuint index, const GLshort* v);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4NUBARBPROC) (GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4NUBVARBPROC) (GLuint index, const GLubyte* v);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4NUIVARBPROC) (GLuint index, const GLuint* v);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4NUSVARBPROC) (GLuint index, const GLushort* v);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4BVARBPROC) (GLuint index, const GLbyte* v);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4DARBPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4DVARBPROC) (GLuint index, const GLdouble* v);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4FARBPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4FVARBPROC) (GLuint index, const GLfloat* v);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4IVARBPROC) (GLuint index, const GLint* v);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4SARBPROC) (GLuint index, GLshort x, GLshort y, GLshort z, GLshort w);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4SVARBPROC) (GLuint index, const GLshort* v);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4UBVARBPROC) (GLuint index, const GLubyte* v);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4UIVARBPROC) (GLuint index, const GLuint* v);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4USVARBPROC) (GLuint index, const GLushort* v);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBPOINTERARBPROC) (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const void* pointer);
+
+#define glBindProgramARB GLEW_GET_FUN(__glewBindProgramARB)
+#define glDeleteProgramsARB GLEW_GET_FUN(__glewDeleteProgramsARB)
+#define glDisableVertexAttribArrayARB GLEW_GET_FUN(__glewDisableVertexAttribArrayARB)
+#define glEnableVertexAttribArrayARB GLEW_GET_FUN(__glewEnableVertexAttribArrayARB)
+#define glGenProgramsARB GLEW_GET_FUN(__glewGenProgramsARB)
+#define glGetProgramEnvParameterdvARB GLEW_GET_FUN(__glewGetProgramEnvParameterdvARB)
+#define glGetProgramEnvParameterfvARB GLEW_GET_FUN(__glewGetProgramEnvParameterfvARB)
+#define glGetProgramLocalParameterdvARB GLEW_GET_FUN(__glewGetProgramLocalParameterdvARB)
+#define glGetProgramLocalParameterfvARB GLEW_GET_FUN(__glewGetProgramLocalParameterfvARB)
+#define glGetProgramStringARB GLEW_GET_FUN(__glewGetProgramStringARB)
+#define glGetProgramivARB GLEW_GET_FUN(__glewGetProgramivARB)
+#define glGetVertexAttribPointervARB GLEW_GET_FUN(__glewGetVertexAttribPointervARB)
+#define glGetVertexAttribdvARB GLEW_GET_FUN(__glewGetVertexAttribdvARB)
+#define glGetVertexAttribfvARB GLEW_GET_FUN(__glewGetVertexAttribfvARB)
+#define glGetVertexAttribivARB GLEW_GET_FUN(__glewGetVertexAttribivARB)
+#define glIsProgramARB GLEW_GET_FUN(__glewIsProgramARB)
+#define glProgramEnvParameter4dARB GLEW_GET_FUN(__glewProgramEnvParameter4dARB)
+#define glProgramEnvParameter4dvARB GLEW_GET_FUN(__glewProgramEnvParameter4dvARB)
+#define glProgramEnvParameter4fARB GLEW_GET_FUN(__glewProgramEnvParameter4fARB)
+#define glProgramEnvParameter4fvARB GLEW_GET_FUN(__glewProgramEnvParameter4fvARB)
+#define glProgramLocalParameter4dARB GLEW_GET_FUN(__glewProgramLocalParameter4dARB)
+#define glProgramLocalParameter4dvARB GLEW_GET_FUN(__glewProgramLocalParameter4dvARB)
+#define glProgramLocalParameter4fARB GLEW_GET_FUN(__glewProgramLocalParameter4fARB)
+#define glProgramLocalParameter4fvARB GLEW_GET_FUN(__glewProgramLocalParameter4fvARB)
+#define glProgramStringARB GLEW_GET_FUN(__glewProgramStringARB)
+#define glVertexAttrib1dARB GLEW_GET_FUN(__glewVertexAttrib1dARB)
+#define glVertexAttrib1dvARB GLEW_GET_FUN(__glewVertexAttrib1dvARB)
+#define glVertexAttrib1fARB GLEW_GET_FUN(__glewVertexAttrib1fARB)
+#define glVertexAttrib1fvARB GLEW_GET_FUN(__glewVertexAttrib1fvARB)
+#define glVertexAttrib1sARB GLEW_GET_FUN(__glewVertexAttrib1sARB)
+#define glVertexAttrib1svARB GLEW_GET_FUN(__glewVertexAttrib1svARB)
+#define glVertexAttrib2dARB GLEW_GET_FUN(__glewVertexAttrib2dARB)
+#define glVertexAttrib2dvARB GLEW_GET_FUN(__glewVertexAttrib2dvARB)
+#define glVertexAttrib2fARB GLEW_GET_FUN(__glewVertexAttrib2fARB)
+#define glVertexAttrib2fvARB GLEW_GET_FUN(__glewVertexAttrib2fvARB)
+#define glVertexAttrib2sARB GLEW_GET_FUN(__glewVertexAttrib2sARB)
+#define glVertexAttrib2svARB GLEW_GET_FUN(__glewVertexAttrib2svARB)
+#define glVertexAttrib3dARB GLEW_GET_FUN(__glewVertexAttrib3dARB)
+#define glVertexAttrib3dvARB GLEW_GET_FUN(__glewVertexAttrib3dvARB)
+#define glVertexAttrib3fARB GLEW_GET_FUN(__glewVertexAttrib3fARB)
+#define glVertexAttrib3fvARB GLEW_GET_FUN(__glewVertexAttrib3fvARB)
+#define glVertexAttrib3sARB GLEW_GET_FUN(__glewVertexAttrib3sARB)
+#define glVertexAttrib3svARB GLEW_GET_FUN(__glewVertexAttrib3svARB)
+#define glVertexAttrib4NbvARB GLEW_GET_FUN(__glewVertexAttrib4NbvARB)
+#define glVertexAttrib4NivARB GLEW_GET_FUN(__glewVertexAttrib4NivARB)
+#define glVertexAttrib4NsvARB GLEW_GET_FUN(__glewVertexAttrib4NsvARB)
+#define glVertexAttrib4NubARB GLEW_GET_FUN(__glewVertexAttrib4NubARB)
+#define glVertexAttrib4NubvARB GLEW_GET_FUN(__glewVertexAttrib4NubvARB)
+#define glVertexAttrib4NuivARB GLEW_GET_FUN(__glewVertexAttrib4NuivARB)
+#define glVertexAttrib4NusvARB GLEW_GET_FUN(__glewVertexAttrib4NusvARB)
+#define glVertexAttrib4bvARB GLEW_GET_FUN(__glewVertexAttrib4bvARB)
+#define glVertexAttrib4dARB GLEW_GET_FUN(__glewVertexAttrib4dARB)
+#define glVertexAttrib4dvARB GLEW_GET_FUN(__glewVertexAttrib4dvARB)
+#define glVertexAttrib4fARB GLEW_GET_FUN(__glewVertexAttrib4fARB)
+#define glVertexAttrib4fvARB GLEW_GET_FUN(__glewVertexAttrib4fvARB)
+#define glVertexAttrib4ivARB GLEW_GET_FUN(__glewVertexAttrib4ivARB)
+#define glVertexAttrib4sARB GLEW_GET_FUN(__glewVertexAttrib4sARB)
+#define glVertexAttrib4svARB GLEW_GET_FUN(__glewVertexAttrib4svARB)
+#define glVertexAttrib4ubvARB GLEW_GET_FUN(__glewVertexAttrib4ubvARB)
+#define glVertexAttrib4uivARB GLEW_GET_FUN(__glewVertexAttrib4uivARB)
+#define glVertexAttrib4usvARB GLEW_GET_FUN(__glewVertexAttrib4usvARB)
+#define glVertexAttribPointerARB GLEW_GET_FUN(__glewVertexAttribPointerARB)
+
+#define GLEW_ARB_vertex_program GLEW_GET_VAR(__GLEW_ARB_vertex_program)
+
+#endif /* GL_ARB_vertex_program */
+
+/* -------------------------- GL_ARB_vertex_shader ------------------------- */
+
+#ifndef GL_ARB_vertex_shader
+#define GL_ARB_vertex_shader 1
+
+#define GL_VERTEX_SHADER_ARB 0x8B31
+#define GL_MAX_VERTEX_UNIFORM_COMPONENTS_ARB 0x8B4A
+#define GL_MAX_VARYING_FLOATS_ARB 0x8B4B
+#define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB 0x8B4C
+#define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS_ARB 0x8B4D
+#define GL_OBJECT_ACTIVE_ATTRIBUTES_ARB 0x8B89
+#define GL_OBJECT_ACTIVE_ATTRIBUTE_MAX_LENGTH_ARB 0x8B8A
+
+typedef void (GLAPIENTRY * PFNGLBINDATTRIBLOCATIONARBPROC) (GLhandleARB programObj, GLuint index, const GLcharARB* name);
+typedef void (GLAPIENTRY * PFNGLGETACTIVEATTRIBARBPROC) (GLhandleARB programObj, GLuint index, GLsizei maxLength, GLsizei* length, GLint *size, GLenum *type, GLcharARB *name);
+typedef GLint (GLAPIENTRY * PFNGLGETATTRIBLOCATIONARBPROC) (GLhandleARB programObj, const GLcharARB* name);
+
+#define glBindAttribLocationARB GLEW_GET_FUN(__glewBindAttribLocationARB)
+#define glGetActiveAttribARB GLEW_GET_FUN(__glewGetActiveAttribARB)
+#define glGetAttribLocationARB GLEW_GET_FUN(__glewGetAttribLocationARB)
+
+#define GLEW_ARB_vertex_shader GLEW_GET_VAR(__GLEW_ARB_vertex_shader)
+
+#endif /* GL_ARB_vertex_shader */
+
+/* --------------------------- GL_ARB_window_pos --------------------------- */
+
+#ifndef GL_ARB_window_pos
+#define GL_ARB_window_pos 1
+
+typedef void (GLAPIENTRY * PFNGLWINDOWPOS2DARBPROC) (GLdouble x, GLdouble y);
+typedef void (GLAPIENTRY * PFNGLWINDOWPOS2DVARBPROC) (const GLdouble* p);
+typedef void (GLAPIENTRY * PFNGLWINDOWPOS2FARBPROC) (GLfloat x, GLfloat y);
+typedef void (GLAPIENTRY * PFNGLWINDOWPOS2FVARBPROC) (const GLfloat* p);
+typedef void (GLAPIENTRY * PFNGLWINDOWPOS2IARBPROC) (GLint x, GLint y);
+typedef void (GLAPIENTRY * PFNGLWINDOWPOS2IVARBPROC) (const GLint* p);
+typedef void (GLAPIENTRY * PFNGLWINDOWPOS2SARBPROC) (GLshort x, GLshort y);
+typedef void (GLAPIENTRY * PFNGLWINDOWPOS2SVARBPROC) (const GLshort* p);
+typedef void (GLAPIENTRY * PFNGLWINDOWPOS3DARBPROC) (GLdouble x, GLdouble y, GLdouble z);
+typedef void (GLAPIENTRY * PFNGLWINDOWPOS3DVARBPROC) (const GLdouble* p);
+typedef void (GLAPIENTRY * PFNGLWINDOWPOS3FARBPROC) (GLfloat x, GLfloat y, GLfloat z);
+typedef void (GLAPIENTRY * PFNGLWINDOWPOS3FVARBPROC) (const GLfloat* p);
+typedef void (GLAPIENTRY * PFNGLWINDOWPOS3IARBPROC) (GLint x, GLint y, GLint z);
+typedef void (GLAPIENTRY * PFNGLWINDOWPOS3IVARBPROC) (const GLint* p);
+typedef void (GLAPIENTRY * PFNGLWINDOWPOS3SARBPROC) (GLshort x, GLshort y, GLshort z);
+typedef void (GLAPIENTRY * PFNGLWINDOWPOS3SVARBPROC) (const GLshort* p);
+
+#define glWindowPos2dARB GLEW_GET_FUN(__glewWindowPos2dARB)
+#define glWindowPos2dvARB GLEW_GET_FUN(__glewWindowPos2dvARB)
+#define glWindowPos2fARB GLEW_GET_FUN(__glewWindowPos2fARB)
+#define glWindowPos2fvARB GLEW_GET_FUN(__glewWindowPos2fvARB)
+#define glWindowPos2iARB GLEW_GET_FUN(__glewWindowPos2iARB)
+#define glWindowPos2ivARB GLEW_GET_FUN(__glewWindowPos2ivARB)
+#define glWindowPos2sARB GLEW_GET_FUN(__glewWindowPos2sARB)
+#define glWindowPos2svARB GLEW_GET_FUN(__glewWindowPos2svARB)
+#define glWindowPos3dARB GLEW_GET_FUN(__glewWindowPos3dARB)
+#define glWindowPos3dvARB GLEW_GET_FUN(__glewWindowPos3dvARB)
+#define glWindowPos3fARB GLEW_GET_FUN(__glewWindowPos3fARB)
+#define glWindowPos3fvARB GLEW_GET_FUN(__glewWindowPos3fvARB)
+#define glWindowPos3iARB GLEW_GET_FUN(__glewWindowPos3iARB)
+#define glWindowPos3ivARB GLEW_GET_FUN(__glewWindowPos3ivARB)
+#define glWindowPos3sARB GLEW_GET_FUN(__glewWindowPos3sARB)
+#define glWindowPos3svARB GLEW_GET_FUN(__glewWindowPos3svARB)
+
+#define GLEW_ARB_window_pos GLEW_GET_VAR(__GLEW_ARB_window_pos)
+
+#endif /* GL_ARB_window_pos */
+
+/* ------------------------- GL_ATIX_point_sprites ------------------------- */
+
+#ifndef GL_ATIX_point_sprites
+#define GL_ATIX_point_sprites 1
+
+#define GL_TEXTURE_POINT_MODE_ATIX 0x60B0
+#define GL_TEXTURE_POINT_ONE_COORD_ATIX 0x60B1
+#define GL_TEXTURE_POINT_SPRITE_ATIX 0x60B2
+#define GL_POINT_SPRITE_CULL_MODE_ATIX 0x60B3
+#define GL_POINT_SPRITE_CULL_CENTER_ATIX 0x60B4
+#define GL_POINT_SPRITE_CULL_CLIP_ATIX 0x60B5
+
+#define GLEW_ATIX_point_sprites GLEW_GET_VAR(__GLEW_ATIX_point_sprites)
+
+#endif /* GL_ATIX_point_sprites */
+
+/* ---------------------- GL_ATIX_texture_env_combine3 --------------------- */
+
+#ifndef GL_ATIX_texture_env_combine3
+#define GL_ATIX_texture_env_combine3 1
+
+#define GL_MODULATE_ADD_ATIX 0x8744
+#define GL_MODULATE_SIGNED_ADD_ATIX 0x8745
+#define GL_MODULATE_SUBTRACT_ATIX 0x8746
+
+#define GLEW_ATIX_texture_env_combine3 GLEW_GET_VAR(__GLEW_ATIX_texture_env_combine3)
+
+#endif /* GL_ATIX_texture_env_combine3 */
+
+/* ----------------------- GL_ATIX_texture_env_route ----------------------- */
+
+#ifndef GL_ATIX_texture_env_route
+#define GL_ATIX_texture_env_route 1
+
+#define GL_SECONDARY_COLOR_ATIX 0x8747
+#define GL_TEXTURE_OUTPUT_RGB_ATIX 0x8748
+#define GL_TEXTURE_OUTPUT_ALPHA_ATIX 0x8749
+
+#define GLEW_ATIX_texture_env_route GLEW_GET_VAR(__GLEW_ATIX_texture_env_route)
+
+#endif /* GL_ATIX_texture_env_route */
+
+/* ---------------- GL_ATIX_vertex_shader_output_point_size ---------------- */
+
+#ifndef GL_ATIX_vertex_shader_output_point_size
+#define GL_ATIX_vertex_shader_output_point_size 1
+
+#define GL_OUTPUT_POINT_SIZE_ATIX 0x610E
+
+#define GLEW_ATIX_vertex_shader_output_point_size GLEW_GET_VAR(__GLEW_ATIX_vertex_shader_output_point_size)
+
+#endif /* GL_ATIX_vertex_shader_output_point_size */
+
+/* -------------------------- GL_ATI_draw_buffers -------------------------- */
+
+#ifndef GL_ATI_draw_buffers
+#define GL_ATI_draw_buffers 1
+
+#define GL_MAX_DRAW_BUFFERS_ATI 0x8824
+#define GL_DRAW_BUFFER0_ATI 0x8825
+#define GL_DRAW_BUFFER1_ATI 0x8826
+#define GL_DRAW_BUFFER2_ATI 0x8827
+#define GL_DRAW_BUFFER3_ATI 0x8828
+#define GL_DRAW_BUFFER4_ATI 0x8829
+#define GL_DRAW_BUFFER5_ATI 0x882A
+#define GL_DRAW_BUFFER6_ATI 0x882B
+#define GL_DRAW_BUFFER7_ATI 0x882C
+#define GL_DRAW_BUFFER8_ATI 0x882D
+#define GL_DRAW_BUFFER9_ATI 0x882E
+#define GL_DRAW_BUFFER10_ATI 0x882F
+#define GL_DRAW_BUFFER11_ATI 0x8830
+#define GL_DRAW_BUFFER12_ATI 0x8831
+#define GL_DRAW_BUFFER13_ATI 0x8832
+#define GL_DRAW_BUFFER14_ATI 0x8833
+#define GL_DRAW_BUFFER15_ATI 0x8834
+
+typedef void (GLAPIENTRY * PFNGLDRAWBUFFERSATIPROC) (GLsizei n, const GLenum* bufs);
+
+#define glDrawBuffersATI GLEW_GET_FUN(__glewDrawBuffersATI)
+
+#define GLEW_ATI_draw_buffers GLEW_GET_VAR(__GLEW_ATI_draw_buffers)
+
+#endif /* GL_ATI_draw_buffers */
+
+/* -------------------------- GL_ATI_element_array ------------------------- */
+
+#ifndef GL_ATI_element_array
+#define GL_ATI_element_array 1
+
+#define GL_ELEMENT_ARRAY_ATI 0x8768
+#define GL_ELEMENT_ARRAY_TYPE_ATI 0x8769
+#define GL_ELEMENT_ARRAY_POINTER_ATI 0x876A
+
+typedef void (GLAPIENTRY * PFNGLDRAWELEMENTARRAYATIPROC) (GLenum mode, GLsizei count);
+typedef void (GLAPIENTRY * PFNGLDRAWRANGEELEMENTARRAYATIPROC) (GLenum mode, GLuint start, GLuint end, GLsizei count);
+typedef void (GLAPIENTRY * PFNGLELEMENTPOINTERATIPROC) (GLenum type, const void* pointer);
+
+#define glDrawElementArrayATI GLEW_GET_FUN(__glewDrawElementArrayATI)
+#define glDrawRangeElementArrayATI GLEW_GET_FUN(__glewDrawRangeElementArrayATI)
+#define glElementPointerATI GLEW_GET_FUN(__glewElementPointerATI)
+
+#define GLEW_ATI_element_array GLEW_GET_VAR(__GLEW_ATI_element_array)
+
+#endif /* GL_ATI_element_array */
+
+/* ------------------------- GL_ATI_envmap_bumpmap ------------------------- */
+
+#ifndef GL_ATI_envmap_bumpmap
+#define GL_ATI_envmap_bumpmap 1
+
+#define GL_BUMP_ROT_MATRIX_ATI 0x8775
+#define GL_BUMP_ROT_MATRIX_SIZE_ATI 0x8776
+#define GL_BUMP_NUM_TEX_UNITS_ATI 0x8777
+#define GL_BUMP_TEX_UNITS_ATI 0x8778
+#define GL_DUDV_ATI 0x8779
+#define GL_DU8DV8_ATI 0x877A
+#define GL_BUMP_ENVMAP_ATI 0x877B
+#define GL_BUMP_TARGET_ATI 0x877C
+
+typedef void (GLAPIENTRY * PFNGLGETTEXBUMPPARAMETERFVATIPROC) (GLenum pname, GLfloat *param);
+typedef void (GLAPIENTRY * PFNGLGETTEXBUMPPARAMETERIVATIPROC) (GLenum pname, GLint *param);
+typedef void (GLAPIENTRY * PFNGLTEXBUMPPARAMETERFVATIPROC) (GLenum pname, GLfloat *param);
+typedef void (GLAPIENTRY * PFNGLTEXBUMPPARAMETERIVATIPROC) (GLenum pname, GLint *param);
+
+#define glGetTexBumpParameterfvATI GLEW_GET_FUN(__glewGetTexBumpParameterfvATI)
+#define glGetTexBumpParameterivATI GLEW_GET_FUN(__glewGetTexBumpParameterivATI)
+#define glTexBumpParameterfvATI GLEW_GET_FUN(__glewTexBumpParameterfvATI)
+#define glTexBumpParameterivATI GLEW_GET_FUN(__glewTexBumpParameterivATI)
+
+#define GLEW_ATI_envmap_bumpmap GLEW_GET_VAR(__GLEW_ATI_envmap_bumpmap)
+
+#endif /* GL_ATI_envmap_bumpmap */
+
+/* ------------------------- GL_ATI_fragment_shader ------------------------ */
+
+#ifndef GL_ATI_fragment_shader
+#define GL_ATI_fragment_shader 1
+
+#define GL_RED_BIT_ATI 0x00000001
+#define GL_2X_BIT_ATI 0x00000001
+#define GL_4X_BIT_ATI 0x00000002
+#define GL_GREEN_BIT_ATI 0x00000002
+#define GL_COMP_BIT_ATI 0x00000002
+#define GL_BLUE_BIT_ATI 0x00000004
+#define GL_8X_BIT_ATI 0x00000004
+#define GL_NEGATE_BIT_ATI 0x00000004
+#define GL_BIAS_BIT_ATI 0x00000008
+#define GL_HALF_BIT_ATI 0x00000008
+#define GL_QUARTER_BIT_ATI 0x00000010
+#define GL_EIGHTH_BIT_ATI 0x00000020
+#define GL_SATURATE_BIT_ATI 0x00000040
+#define GL_FRAGMENT_SHADER_ATI 0x8920
+#define GL_REG_0_ATI 0x8921
+#define GL_REG_1_ATI 0x8922
+#define GL_REG_2_ATI 0x8923
+#define GL_REG_3_ATI 0x8924
+#define GL_REG_4_ATI 0x8925
+#define GL_REG_5_ATI 0x8926
+#define GL_CON_0_ATI 0x8941
+#define GL_CON_1_ATI 0x8942
+#define GL_CON_2_ATI 0x8943
+#define GL_CON_3_ATI 0x8944
+#define GL_CON_4_ATI 0x8945
+#define GL_CON_5_ATI 0x8946
+#define GL_CON_6_ATI 0x8947
+#define GL_CON_7_ATI 0x8948
+#define GL_MOV_ATI 0x8961
+#define GL_ADD_ATI 0x8963
+#define GL_MUL_ATI 0x8964
+#define GL_SUB_ATI 0x8965
+#define GL_DOT3_ATI 0x8966
+#define GL_DOT4_ATI 0x8967
+#define GL_MAD_ATI 0x8968
+#define GL_LERP_ATI 0x8969
+#define GL_CND_ATI 0x896A
+#define GL_CND0_ATI 0x896B
+#define GL_DOT2_ADD_ATI 0x896C
+#define GL_SECONDARY_INTERPOLATOR_ATI 0x896D
+#define GL_NUM_FRAGMENT_REGISTERS_ATI 0x896E
+#define GL_NUM_FRAGMENT_CONSTANTS_ATI 0x896F
+#define GL_NUM_PASSES_ATI 0x8970
+#define GL_NUM_INSTRUCTIONS_PER_PASS_ATI 0x8971
+#define GL_NUM_INSTRUCTIONS_TOTAL_ATI 0x8972
+#define GL_NUM_INPUT_INTERPOLATOR_COMPONENTS_ATI 0x8973
+#define GL_NUM_LOOPBACK_COMPONENTS_ATI 0x8974
+#define GL_COLOR_ALPHA_PAIRING_ATI 0x8975
+#define GL_SWIZZLE_STR_ATI 0x8976
+#define GL_SWIZZLE_STQ_ATI 0x8977
+#define GL_SWIZZLE_STR_DR_ATI 0x8978
+#define GL_SWIZZLE_STQ_DQ_ATI 0x8979
+#define GL_SWIZZLE_STRQ_ATI 0x897A
+#define GL_SWIZZLE_STRQ_DQ_ATI 0x897B
+
+typedef void (GLAPIENTRY * PFNGLALPHAFRAGMENTOP1ATIPROC) (GLenum op, GLuint dst, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod);
+typedef void (GLAPIENTRY * PFNGLALPHAFRAGMENTOP2ATIPROC) (GLenum op, GLuint dst, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod);
+typedef void (GLAPIENTRY * PFNGLALPHAFRAGMENTOP3ATIPROC) (GLenum op, GLuint dst, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod, GLuint arg3, GLuint arg3Rep, GLuint arg3Mod);
+typedef void (GLAPIENTRY * PFNGLBEGINFRAGMENTSHADERATIPROC) (void);
+typedef void (GLAPIENTRY * PFNGLBINDFRAGMENTSHADERATIPROC) (GLuint id);
+typedef void (GLAPIENTRY * PFNGLCOLORFRAGMENTOP1ATIPROC) (GLenum op, GLuint dst, GLuint dstMask, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod);
+typedef void (GLAPIENTRY * PFNGLCOLORFRAGMENTOP2ATIPROC) (GLenum op, GLuint dst, GLuint dstMask, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod);
+typedef void (GLAPIENTRY * PFNGLCOLORFRAGMENTOP3ATIPROC) (GLenum op, GLuint dst, GLuint dstMask, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod, GLuint arg3, GLuint arg3Rep, GLuint arg3Mod);
+typedef void (GLAPIENTRY * PFNGLDELETEFRAGMENTSHADERATIPROC) (GLuint id);
+typedef void (GLAPIENTRY * PFNGLENDFRAGMENTSHADERATIPROC) (void);
+typedef GLuint (GLAPIENTRY * PFNGLGENFRAGMENTSHADERSATIPROC) (GLuint range);
+typedef void (GLAPIENTRY * PFNGLPASSTEXCOORDATIPROC) (GLuint dst, GLuint coord, GLenum swizzle);
+typedef void (GLAPIENTRY * PFNGLSAMPLEMAPATIPROC) (GLuint dst, GLuint interp, GLenum swizzle);
+typedef void (GLAPIENTRY * PFNGLSETFRAGMENTSHADERCONSTANTATIPROC) (GLuint dst, const GLfloat* value);
+
+#define glAlphaFragmentOp1ATI GLEW_GET_FUN(__glewAlphaFragmentOp1ATI)
+#define glAlphaFragmentOp2ATI GLEW_GET_FUN(__glewAlphaFragmentOp2ATI)
+#define glAlphaFragmentOp3ATI GLEW_GET_FUN(__glewAlphaFragmentOp3ATI)
+#define glBeginFragmentShaderATI GLEW_GET_FUN(__glewBeginFragmentShaderATI)
+#define glBindFragmentShaderATI GLEW_GET_FUN(__glewBindFragmentShaderATI)
+#define glColorFragmentOp1ATI GLEW_GET_FUN(__glewColorFragmentOp1ATI)
+#define glColorFragmentOp2ATI GLEW_GET_FUN(__glewColorFragmentOp2ATI)
+#define glColorFragmentOp3ATI GLEW_GET_FUN(__glewColorFragmentOp3ATI)
+#define glDeleteFragmentShaderATI GLEW_GET_FUN(__glewDeleteFragmentShaderATI)
+#define glEndFragmentShaderATI GLEW_GET_FUN(__glewEndFragmentShaderATI)
+#define glGenFragmentShadersATI GLEW_GET_FUN(__glewGenFragmentShadersATI)
+#define glPassTexCoordATI GLEW_GET_FUN(__glewPassTexCoordATI)
+#define glSampleMapATI GLEW_GET_FUN(__glewSampleMapATI)
+#define glSetFragmentShaderConstantATI GLEW_GET_FUN(__glewSetFragmentShaderConstantATI)
+
+#define GLEW_ATI_fragment_shader GLEW_GET_VAR(__GLEW_ATI_fragment_shader)
+
+#endif /* GL_ATI_fragment_shader */
+
+/* ------------------------ GL_ATI_map_object_buffer ----------------------- */
+
+#ifndef GL_ATI_map_object_buffer
+#define GL_ATI_map_object_buffer 1
+
+typedef void* (GLAPIENTRY * PFNGLMAPOBJECTBUFFERATIPROC) (GLuint buffer);
+typedef void (GLAPIENTRY * PFNGLUNMAPOBJECTBUFFERATIPROC) (GLuint buffer);
+
+#define glMapObjectBufferATI GLEW_GET_FUN(__glewMapObjectBufferATI)
+#define glUnmapObjectBufferATI GLEW_GET_FUN(__glewUnmapObjectBufferATI)
+
+#define GLEW_ATI_map_object_buffer GLEW_GET_VAR(__GLEW_ATI_map_object_buffer)
+
+#endif /* GL_ATI_map_object_buffer */
+
+/* -------------------------- GL_ATI_pn_triangles -------------------------- */
+
+#ifndef GL_ATI_pn_triangles
+#define GL_ATI_pn_triangles 1
+
+#define GL_PN_TRIANGLES_ATI 0x87F0
+#define GL_MAX_PN_TRIANGLES_TESSELATION_LEVEL_ATI 0x87F1
+#define GL_PN_TRIANGLES_POINT_MODE_ATI 0x87F2
+#define GL_PN_TRIANGLES_NORMAL_MODE_ATI 0x87F3
+#define GL_PN_TRIANGLES_TESSELATION_LEVEL_ATI 0x87F4
+#define GL_PN_TRIANGLES_POINT_MODE_LINEAR_ATI 0x87F5
+#define GL_PN_TRIANGLES_POINT_MODE_CUBIC_ATI 0x87F6
+#define GL_PN_TRIANGLES_NORMAL_MODE_LINEAR_ATI 0x87F7
+#define GL_PN_TRIANGLES_NORMAL_MODE_QUADRATIC_ATI 0x87F8
+
+typedef void (GLAPIENTRY * PFNGLPNTRIANGLESFATIPROC) (GLenum pname, GLfloat param);
+typedef void (GLAPIENTRY * PFNGLPNTRIANGLESIATIPROC) (GLenum pname, GLint param);
+
+#define glPNTrianglesfATI GLEW_GET_FUN(__glPNTrianglewesfATI)
+#define glPNTrianglesiATI GLEW_GET_FUN(__glPNTrianglewesiATI)
+
+#define GLEW_ATI_pn_triangles GLEW_GET_VAR(__GLEW_ATI_pn_triangles)
+
+#endif /* GL_ATI_pn_triangles */
+
+/* ------------------------ GL_ATI_separate_stencil ------------------------ */
+
+#ifndef GL_ATI_separate_stencil
+#define GL_ATI_separate_stencil 1
+
+#define GL_STENCIL_BACK_FUNC_ATI 0x8800
+#define GL_STENCIL_BACK_FAIL_ATI 0x8801
+#define GL_STENCIL_BACK_PASS_DEPTH_FAIL_ATI 0x8802
+#define GL_STENCIL_BACK_PASS_DEPTH_PASS_ATI 0x8803
+
+typedef void (GLAPIENTRY * PFNGLSTENCILFUNCSEPARATEATIPROC) (GLenum frontfunc, GLenum backfunc, GLint ref, GLuint mask);
+typedef void (GLAPIENTRY * PFNGLSTENCILOPSEPARATEATIPROC) (GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass);
+
+#define glStencilFuncSeparateATI GLEW_GET_FUN(__glewStencilFuncSeparateATI)
+#define glStencilOpSeparateATI GLEW_GET_FUN(__glewStencilOpSeparateATI)
+
+#define GLEW_ATI_separate_stencil GLEW_GET_VAR(__GLEW_ATI_separate_stencil)
+
+#endif /* GL_ATI_separate_stencil */
+
+/* ----------------------- GL_ATI_shader_texture_lod ----------------------- */
+
+#ifndef GL_ATI_shader_texture_lod
+#define GL_ATI_shader_texture_lod 1
+
+#define GLEW_ATI_shader_texture_lod GLEW_GET_VAR(__GLEW_ATI_shader_texture_lod)
+
+#endif /* GL_ATI_shader_texture_lod */
+
+/* ---------------------- GL_ATI_text_fragment_shader ---------------------- */
+
+#ifndef GL_ATI_text_fragment_shader
+#define GL_ATI_text_fragment_shader 1
+
+#define GL_TEXT_FRAGMENT_SHADER_ATI 0x8200
+
+#define GLEW_ATI_text_fragment_shader GLEW_GET_VAR(__GLEW_ATI_text_fragment_shader)
+
+#endif /* GL_ATI_text_fragment_shader */
+
+/* --------------------- GL_ATI_texture_compression_3dc -------------------- */
+
+#ifndef GL_ATI_texture_compression_3dc
+#define GL_ATI_texture_compression_3dc 1
+
+#define GL_COMPRESSED_LUMINANCE_ALPHA_3DC_ATI 0x8837
+
+#define GLEW_ATI_texture_compression_3dc GLEW_GET_VAR(__GLEW_ATI_texture_compression_3dc)
+
+#endif /* GL_ATI_texture_compression_3dc */
+
+/* ---------------------- GL_ATI_texture_env_combine3 ---------------------- */
+
+#ifndef GL_ATI_texture_env_combine3
+#define GL_ATI_texture_env_combine3 1
+
+#define GL_MODULATE_ADD_ATI 0x8744
+#define GL_MODULATE_SIGNED_ADD_ATI 0x8745
+#define GL_MODULATE_SUBTRACT_ATI 0x8746
+
+#define GLEW_ATI_texture_env_combine3 GLEW_GET_VAR(__GLEW_ATI_texture_env_combine3)
+
+#endif /* GL_ATI_texture_env_combine3 */
+
+/* -------------------------- GL_ATI_texture_float ------------------------- */
+
+#ifndef GL_ATI_texture_float
+#define GL_ATI_texture_float 1
+
+#define GL_RGBA_FLOAT32_ATI 0x8814
+#define GL_RGB_FLOAT32_ATI 0x8815
+#define GL_ALPHA_FLOAT32_ATI 0x8816
+#define GL_INTENSITY_FLOAT32_ATI 0x8817
+#define GL_LUMINANCE_FLOAT32_ATI 0x8818
+#define GL_LUMINANCE_ALPHA_FLOAT32_ATI 0x8819
+#define GL_RGBA_FLOAT16_ATI 0x881A
+#define GL_RGB_FLOAT16_ATI 0x881B
+#define GL_ALPHA_FLOAT16_ATI 0x881C
+#define GL_INTENSITY_FLOAT16_ATI 0x881D
+#define GL_LUMINANCE_FLOAT16_ATI 0x881E
+#define GL_LUMINANCE_ALPHA_FLOAT16_ATI 0x881F
+
+#define GLEW_ATI_texture_float GLEW_GET_VAR(__GLEW_ATI_texture_float)
+
+#endif /* GL_ATI_texture_float */
+
+/* ----------------------- GL_ATI_texture_mirror_once ---------------------- */
+
+#ifndef GL_ATI_texture_mirror_once
+#define GL_ATI_texture_mirror_once 1
+
+#define GL_MIRROR_CLAMP_ATI 0x8742
+#define GL_MIRROR_CLAMP_TO_EDGE_ATI 0x8743
+
+#define GLEW_ATI_texture_mirror_once GLEW_GET_VAR(__GLEW_ATI_texture_mirror_once)
+
+#endif /* GL_ATI_texture_mirror_once */
+
+/* ----------------------- GL_ATI_vertex_array_object ---------------------- */
+
+#ifndef GL_ATI_vertex_array_object
+#define GL_ATI_vertex_array_object 1
+
+#define GL_STATIC_ATI 0x8760
+#define GL_DYNAMIC_ATI 0x8761
+#define GL_PRESERVE_ATI 0x8762
+#define GL_DISCARD_ATI 0x8763
+#define GL_OBJECT_BUFFER_SIZE_ATI 0x8764
+#define GL_OBJECT_BUFFER_USAGE_ATI 0x8765
+#define GL_ARRAY_OBJECT_BUFFER_ATI 0x8766
+#define GL_ARRAY_OBJECT_OFFSET_ATI 0x8767
+
+typedef void (GLAPIENTRY * PFNGLARRAYOBJECTATIPROC) (GLenum array, GLint size, GLenum type, GLsizei stride, GLuint buffer, GLuint offset);
+typedef void (GLAPIENTRY * PFNGLFREEOBJECTBUFFERATIPROC) (GLuint buffer);
+typedef void (GLAPIENTRY * PFNGLGETARRAYOBJECTFVATIPROC) (GLenum array, GLenum pname, GLfloat* params);
+typedef void (GLAPIENTRY * PFNGLGETARRAYOBJECTIVATIPROC) (GLenum array, GLenum pname, GLint* params);
+typedef void (GLAPIENTRY * PFNGLGETOBJECTBUFFERFVATIPROC) (GLuint buffer, GLenum pname, GLfloat* params);
+typedef void (GLAPIENTRY * PFNGLGETOBJECTBUFFERIVATIPROC) (GLuint buffer, GLenum pname, GLint* params);
+typedef void (GLAPIENTRY * PFNGLGETVARIANTARRAYOBJECTFVATIPROC) (GLuint id, GLenum pname, GLfloat* params);
+typedef void (GLAPIENTRY * PFNGLGETVARIANTARRAYOBJECTIVATIPROC) (GLuint id, GLenum pname, GLint* params);
+typedef GLboolean (GLAPIENTRY * PFNGLISOBJECTBUFFERATIPROC) (GLuint buffer);
+typedef GLuint (GLAPIENTRY * PFNGLNEWOBJECTBUFFERATIPROC) (GLsizei size, const void* pointer, GLenum usage);
+typedef void (GLAPIENTRY * PFNGLUPDATEOBJECTBUFFERATIPROC) (GLuint buffer, GLuint offset, GLsizei size, const void* pointer, GLenum preserve);
+typedef void (GLAPIENTRY * PFNGLVARIANTARRAYOBJECTATIPROC) (GLuint id, GLenum type, GLsizei stride, GLuint buffer, GLuint offset);
+
+#define glArrayObjectATI GLEW_GET_FUN(__glewArrayObjectATI)
+#define glFreeObjectBufferATI GLEW_GET_FUN(__glewFreeObjectBufferATI)
+#define glGetArrayObjectfvATI GLEW_GET_FUN(__glewGetArrayObjectfvATI)
+#define glGetArrayObjectivATI GLEW_GET_FUN(__glewGetArrayObjectivATI)
+#define glGetObjectBufferfvATI GLEW_GET_FUN(__glewGetObjectBufferfvATI)
+#define glGetObjectBufferivATI GLEW_GET_FUN(__glewGetObjectBufferivATI)
+#define glGetVariantArrayObjectfvATI GLEW_GET_FUN(__glewGetVariantArrayObjectfvATI)
+#define glGetVariantArrayObjectivATI GLEW_GET_FUN(__glewGetVariantArrayObjectivATI)
+#define glIsObjectBufferATI GLEW_GET_FUN(__glewIsObjectBufferATI)
+#define glNewObjectBufferATI GLEW_GET_FUN(__glewNewObjectBufferATI)
+#define glUpdateObjectBufferATI GLEW_GET_FUN(__glewUpdateObjectBufferATI)
+#define glVariantArrayObjectATI GLEW_GET_FUN(__glewVariantArrayObjectATI)
+
+#define GLEW_ATI_vertex_array_object GLEW_GET_VAR(__GLEW_ATI_vertex_array_object)
+
+#endif /* GL_ATI_vertex_array_object */
+
+/* ------------------- GL_ATI_vertex_attrib_array_object ------------------- */
+
+#ifndef GL_ATI_vertex_attrib_array_object
+#define GL_ATI_vertex_attrib_array_object 1
+
+typedef void (GLAPIENTRY * PFNGLGETVERTEXATTRIBARRAYOBJECTFVATIPROC) (GLuint index, GLenum pname, GLfloat* params);
+typedef void (GLAPIENTRY * PFNGLGETVERTEXATTRIBARRAYOBJECTIVATIPROC) (GLuint index, GLenum pname, GLint* params);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBARRAYOBJECTATIPROC) (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, GLuint buffer, GLuint offset);
+
+#define glGetVertexAttribArrayObjectfvATI GLEW_GET_FUN(__glewGetVertexAttribArrayObjectfvATI)
+#define glGetVertexAttribArrayObjectivATI GLEW_GET_FUN(__glewGetVertexAttribArrayObjectivATI)
+#define glVertexAttribArrayObjectATI GLEW_GET_FUN(__glewVertexAttribArrayObjectATI)
+
+#define GLEW_ATI_vertex_attrib_array_object GLEW_GET_VAR(__GLEW_ATI_vertex_attrib_array_object)
+
+#endif /* GL_ATI_vertex_attrib_array_object */
+
+/* ------------------------- GL_ATI_vertex_streams ------------------------- */
+
+#ifndef GL_ATI_vertex_streams
+#define GL_ATI_vertex_streams 1
+
+#define GL_MAX_VERTEX_STREAMS_ATI 0x876B
+#define GL_VERTEX_SOURCE_ATI 0x876C
+#define GL_VERTEX_STREAM0_ATI 0x876D
+#define GL_VERTEX_STREAM1_ATI 0x876E
+#define GL_VERTEX_STREAM2_ATI 0x876F
+#define GL_VERTEX_STREAM3_ATI 0x8770
+#define GL_VERTEX_STREAM4_ATI 0x8771
+#define GL_VERTEX_STREAM5_ATI 0x8772
+#define GL_VERTEX_STREAM6_ATI 0x8773
+#define GL_VERTEX_STREAM7_ATI 0x8774
+
+typedef void (GLAPIENTRY * PFNGLCLIENTACTIVEVERTEXSTREAMATIPROC) (GLenum stream);
+typedef void (GLAPIENTRY * PFNGLNORMALSTREAM3BATIPROC) (GLenum stream, GLbyte x, GLbyte y, GLbyte z);
+typedef void (GLAPIENTRY * PFNGLNORMALSTREAM3BVATIPROC) (GLenum stream, const GLbyte *v);
+typedef void (GLAPIENTRY * PFNGLNORMALSTREAM3DATIPROC) (GLenum stream, GLdouble x, GLdouble y, GLdouble z);
+typedef void (GLAPIENTRY * PFNGLNORMALSTREAM3DVATIPROC) (GLenum stream, const GLdouble *v);
+typedef void (GLAPIENTRY * PFNGLNORMALSTREAM3FATIPROC) (GLenum stream, GLfloat x, GLfloat y, GLfloat z);
+typedef void (GLAPIENTRY * PFNGLNORMALSTREAM3FVATIPROC) (GLenum stream, const GLfloat *v);
+typedef void (GLAPIENTRY * PFNGLNORMALSTREAM3IATIPROC) (GLenum stream, GLint x, GLint y, GLint z);
+typedef void (GLAPIENTRY * PFNGLNORMALSTREAM3IVATIPROC) (GLenum stream, const GLint *v);
+typedef void (GLAPIENTRY * PFNGLNORMALSTREAM3SATIPROC) (GLenum stream, GLshort x, GLshort y, GLshort z);
+typedef void (GLAPIENTRY * PFNGLNORMALSTREAM3SVATIPROC) (GLenum stream, const GLshort *v);
+typedef void (GLAPIENTRY * PFNGLVERTEXBLENDENVFATIPROC) (GLenum pname, GLfloat param);
+typedef void (GLAPIENTRY * PFNGLVERTEXBLENDENVIATIPROC) (GLenum pname, GLint param);
+typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM2DATIPROC) (GLenum stream, GLdouble x, GLdouble y);
+typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM2DVATIPROC) (GLenum stream, const GLdouble *v);
+typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM2FATIPROC) (GLenum stream, GLfloat x, GLfloat y);
+typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM2FVATIPROC) (GLenum stream, const GLfloat *v);
+typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM2IATIPROC) (GLenum stream, GLint x, GLint y);
+typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM2IVATIPROC) (GLenum stream, const GLint *v);
+typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM2SATIPROC) (GLenum stream, GLshort x, GLshort y);
+typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM2SVATIPROC) (GLenum stream, const GLshort *v);
+typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM3DATIPROC) (GLenum stream, GLdouble x, GLdouble y, GLdouble z);
+typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM3DVATIPROC) (GLenum stream, const GLdouble *v);
+typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM3FATIPROC) (GLenum stream, GLfloat x, GLfloat y, GLfloat z);
+typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM3FVATIPROC) (GLenum stream, const GLfloat *v);
+typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM3IATIPROC) (GLenum stream, GLint x, GLint y, GLint z);
+typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM3IVATIPROC) (GLenum stream, const GLint *v);
+typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM3SATIPROC) (GLenum stream, GLshort x, GLshort y, GLshort z);
+typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM3SVATIPROC) (GLenum stream, const GLshort *v);
+typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM4DATIPROC) (GLenum stream, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
+typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM4DVATIPROC) (GLenum stream, const GLdouble *v);
+typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM4FATIPROC) (GLenum stream, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
+typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM4FVATIPROC) (GLenum stream, const GLfloat *v);
+typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM4IATIPROC) (GLenum stream, GLint x, GLint y, GLint z, GLint w);
+typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM4IVATIPROC) (GLenum stream, const GLint *v);
+typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM4SATIPROC) (GLenum stream, GLshort x, GLshort y, GLshort z, GLshort w);
+typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM4SVATIPROC) (GLenum stream, const GLshort *v);
+
+#define glClientActiveVertexStreamATI GLEW_GET_FUN(__glewClientActiveVertexStreamATI)
+#define glNormalStream3bATI GLEW_GET_FUN(__glewNormalStream3bATI)
+#define glNormalStream3bvATI GLEW_GET_FUN(__glewNormalStream3bvATI)
+#define glNormalStream3dATI GLEW_GET_FUN(__glewNormalStream3dATI)
+#define glNormalStream3dvATI GLEW_GET_FUN(__glewNormalStream3dvATI)
+#define glNormalStream3fATI GLEW_GET_FUN(__glewNormalStream3fATI)
+#define glNormalStream3fvATI GLEW_GET_FUN(__glewNormalStream3fvATI)
+#define glNormalStream3iATI GLEW_GET_FUN(__glewNormalStream3iATI)
+#define glNormalStream3ivATI GLEW_GET_FUN(__glewNormalStream3ivATI)
+#define glNormalStream3sATI GLEW_GET_FUN(__glewNormalStream3sATI)
+#define glNormalStream3svATI GLEW_GET_FUN(__glewNormalStream3svATI)
+#define glVertexBlendEnvfATI GLEW_GET_FUN(__glewVertexBlendEnvfATI)
+#define glVertexBlendEnviATI GLEW_GET_FUN(__glewVertexBlendEnviATI)
+#define glVertexStream2dATI GLEW_GET_FUN(__glewVertexStream2dATI)
+#define glVertexStream2dvATI GLEW_GET_FUN(__glewVertexStream2dvATI)
+#define glVertexStream2fATI GLEW_GET_FUN(__glewVertexStream2fATI)
+#define glVertexStream2fvATI GLEW_GET_FUN(__glewVertexStream2fvATI)
+#define glVertexStream2iATI GLEW_GET_FUN(__glewVertexStream2iATI)
+#define glVertexStream2ivATI GLEW_GET_FUN(__glewVertexStream2ivATI)
+#define glVertexStream2sATI GLEW_GET_FUN(__glewVertexStream2sATI)
+#define glVertexStream2svATI GLEW_GET_FUN(__glewVertexStream2svATI)
+#define glVertexStream3dATI GLEW_GET_FUN(__glewVertexStream3dATI)
+#define glVertexStream3dvATI GLEW_GET_FUN(__glewVertexStream3dvATI)
+#define glVertexStream3fATI GLEW_GET_FUN(__glewVertexStream3fATI)
+#define glVertexStream3fvATI GLEW_GET_FUN(__glewVertexStream3fvATI)
+#define glVertexStream3iATI GLEW_GET_FUN(__glewVertexStream3iATI)
+#define glVertexStream3ivATI GLEW_GET_FUN(__glewVertexStream3ivATI)
+#define glVertexStream3sATI GLEW_GET_FUN(__glewVertexStream3sATI)
+#define glVertexStream3svATI GLEW_GET_FUN(__glewVertexStream3svATI)
+#define glVertexStream4dATI GLEW_GET_FUN(__glewVertexStream4dATI)
+#define glVertexStream4dvATI GLEW_GET_FUN(__glewVertexStream4dvATI)
+#define glVertexStream4fATI GLEW_GET_FUN(__glewVertexStream4fATI)
+#define glVertexStream4fvATI GLEW_GET_FUN(__glewVertexStream4fvATI)
+#define glVertexStream4iATI GLEW_GET_FUN(__glewVertexStream4iATI)
+#define glVertexStream4ivATI GLEW_GET_FUN(__glewVertexStream4ivATI)
+#define glVertexStream4sATI GLEW_GET_FUN(__glewVertexStream4sATI)
+#define glVertexStream4svATI GLEW_GET_FUN(__glewVertexStream4svATI)
+
+#define GLEW_ATI_vertex_streams GLEW_GET_VAR(__GLEW_ATI_vertex_streams)
+
+#endif /* GL_ATI_vertex_streams */
+
+/* --------------------------- GL_EXT_422_pixels --------------------------- */
+
+#ifndef GL_EXT_422_pixels
+#define GL_EXT_422_pixels 1
+
+#define GL_422_EXT 0x80CC
+#define GL_422_REV_EXT 0x80CD
+#define GL_422_AVERAGE_EXT 0x80CE
+#define GL_422_REV_AVERAGE_EXT 0x80CF
+
+#define GLEW_EXT_422_pixels GLEW_GET_VAR(__GLEW_EXT_422_pixels)
+
+#endif /* GL_EXT_422_pixels */
+
+/* ---------------------------- GL_EXT_Cg_shader --------------------------- */
+
+#ifndef GL_EXT_Cg_shader
+#define GL_EXT_Cg_shader 1
+
+#define GL_CG_VERTEX_SHADER_EXT 0x890E
+#define GL_CG_FRAGMENT_SHADER_EXT 0x890F
+
+#define GLEW_EXT_Cg_shader GLEW_GET_VAR(__GLEW_EXT_Cg_shader)
+
+#endif /* GL_EXT_Cg_shader */
+
+/* ------------------------------ GL_EXT_abgr ------------------------------ */
+
+#ifndef GL_EXT_abgr
+#define GL_EXT_abgr 1
+
+#define GL_ABGR_EXT 0x8000
+
+#define GLEW_EXT_abgr GLEW_GET_VAR(__GLEW_EXT_abgr)
+
+#endif /* GL_EXT_abgr */
+
+/* ------------------------------ GL_EXT_bgra ------------------------------ */
+
+#ifndef GL_EXT_bgra
+#define GL_EXT_bgra 1
+
+#define GL_BGR_EXT 0x80E0
+#define GL_BGRA_EXT 0x80E1
+
+#define GLEW_EXT_bgra GLEW_GET_VAR(__GLEW_EXT_bgra)
+
+#endif /* GL_EXT_bgra */
+
+/* ------------------------ GL_EXT_bindable_uniform ------------------------ */
+
+#ifndef GL_EXT_bindable_uniform
+#define GL_EXT_bindable_uniform 1
+
+#define GL_MAX_VERTEX_BINDABLE_UNIFORMS_EXT 0x8DE2
+#define GL_MAX_FRAGMENT_BINDABLE_UNIFORMS_EXT 0x8DE3
+#define GL_MAX_GEOMETRY_BINDABLE_UNIFORMS_EXT 0x8DE4
+#define GL_MAX_BINDABLE_UNIFORM_SIZE_EXT 0x8DED
+#define GL_UNIFORM_BUFFER_EXT 0x8DEE
+#define GL_UNIFORM_BUFFER_BINDING_EXT 0x8DEF
+
+typedef GLint (GLAPIENTRY * PFNGLGETUNIFORMBUFFERSIZEEXTPROC) (GLuint program, GLint location);
+typedef GLintptr (GLAPIENTRY * PFNGLGETUNIFORMOFFSETEXTPROC) (GLuint program, GLint location);
+typedef void (GLAPIENTRY * PFNGLUNIFORMBUFFEREXTPROC) (GLuint program, GLint location, GLuint buffer);
+
+#define glGetUniformBufferSizeEXT GLEW_GET_FUN(__glewGetUniformBufferSizeEXT)
+#define glGetUniformOffsetEXT GLEW_GET_FUN(__glewGetUniformOffsetEXT)
+#define glUniformBufferEXT GLEW_GET_FUN(__glewUniformBufferEXT)
+
+#define GLEW_EXT_bindable_uniform GLEW_GET_VAR(__GLEW_EXT_bindable_uniform)
+
+#endif /* GL_EXT_bindable_uniform */
+
+/* --------------------------- GL_EXT_blend_color -------------------------- */
+
+#ifndef GL_EXT_blend_color
+#define GL_EXT_blend_color 1
+
+#define GL_CONSTANT_COLOR_EXT 0x8001
+#define GL_ONE_MINUS_CONSTANT_COLOR_EXT 0x8002
+#define GL_CONSTANT_ALPHA_EXT 0x8003
+#define GL_ONE_MINUS_CONSTANT_ALPHA_EXT 0x8004
+#define GL_BLEND_COLOR_EXT 0x8005
+
+typedef void (GLAPIENTRY * PFNGLBLENDCOLOREXTPROC) (GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha);
+
+#define glBlendColorEXT GLEW_GET_FUN(__glewBlendColorEXT)
+
+#define GLEW_EXT_blend_color GLEW_GET_VAR(__GLEW_EXT_blend_color)
+
+#endif /* GL_EXT_blend_color */
+
+/* --------------------- GL_EXT_blend_equation_separate -------------------- */
+
+#ifndef GL_EXT_blend_equation_separate
+#define GL_EXT_blend_equation_separate 1
+
+#define GL_BLEND_EQUATION_RGB_EXT 0x8009
+#define GL_BLEND_EQUATION_ALPHA_EXT 0x883D
+
+typedef void (GLAPIENTRY * PFNGLBLENDEQUATIONSEPARATEEXTPROC) (GLenum modeRGB, GLenum modeAlpha);
+
+#define glBlendEquationSeparateEXT GLEW_GET_FUN(__glewBlendEquationSeparateEXT)
+
+#define GLEW_EXT_blend_equation_separate GLEW_GET_VAR(__GLEW_EXT_blend_equation_separate)
+
+#endif /* GL_EXT_blend_equation_separate */
+
+/* ----------------------- GL_EXT_blend_func_separate ---------------------- */
+
+#ifndef GL_EXT_blend_func_separate
+#define GL_EXT_blend_func_separate 1
+
+#define GL_BLEND_DST_RGB_EXT 0x80C8
+#define GL_BLEND_SRC_RGB_EXT 0x80C9
+#define GL_BLEND_DST_ALPHA_EXT 0x80CA
+#define GL_BLEND_SRC_ALPHA_EXT 0x80CB
+
+typedef void (GLAPIENTRY * PFNGLBLENDFUNCSEPARATEEXTPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
+
+#define glBlendFuncSeparateEXT GLEW_GET_FUN(__glewBlendFuncSeparateEXT)
+
+#define GLEW_EXT_blend_func_separate GLEW_GET_VAR(__GLEW_EXT_blend_func_separate)
+
+#endif /* GL_EXT_blend_func_separate */
+
+/* ------------------------- GL_EXT_blend_logic_op ------------------------- */
+
+#ifndef GL_EXT_blend_logic_op
+#define GL_EXT_blend_logic_op 1
+
+#define GLEW_EXT_blend_logic_op GLEW_GET_VAR(__GLEW_EXT_blend_logic_op)
+
+#endif /* GL_EXT_blend_logic_op */
+
+/* -------------------------- GL_EXT_blend_minmax -------------------------- */
+
+#ifndef GL_EXT_blend_minmax
+#define GL_EXT_blend_minmax 1
+
+#define GL_FUNC_ADD_EXT 0x8006
+#define GL_MIN_EXT 0x8007
+#define GL_MAX_EXT 0x8008
+#define GL_BLEND_EQUATION_EXT 0x8009
+
+typedef void (GLAPIENTRY * PFNGLBLENDEQUATIONEXTPROC) (GLenum mode);
+
+#define glBlendEquationEXT GLEW_GET_FUN(__glewBlendEquationEXT)
+
+#define GLEW_EXT_blend_minmax GLEW_GET_VAR(__GLEW_EXT_blend_minmax)
+
+#endif /* GL_EXT_blend_minmax */
+
+/* ------------------------- GL_EXT_blend_subtract ------------------------- */
+
+#ifndef GL_EXT_blend_subtract
+#define GL_EXT_blend_subtract 1
+
+#define GL_FUNC_SUBTRACT_EXT 0x800A
+#define GL_FUNC_REVERSE_SUBTRACT_EXT 0x800B
+
+#define GLEW_EXT_blend_subtract GLEW_GET_VAR(__GLEW_EXT_blend_subtract)
+
+#endif /* GL_EXT_blend_subtract */
+
+/* ------------------------ GL_EXT_clip_volume_hint ------------------------ */
+
+#ifndef GL_EXT_clip_volume_hint
+#define GL_EXT_clip_volume_hint 1
+
+#define GL_CLIP_VOLUME_CLIPPING_HINT_EXT 0x80F0
+
+#define GLEW_EXT_clip_volume_hint GLEW_GET_VAR(__GLEW_EXT_clip_volume_hint)
+
+#endif /* GL_EXT_clip_volume_hint */
+
+/* ------------------------------ GL_EXT_cmyka ----------------------------- */
+
+#ifndef GL_EXT_cmyka
+#define GL_EXT_cmyka 1
+
+#define GL_CMYK_EXT 0x800C
+#define GL_CMYKA_EXT 0x800D
+#define GL_PACK_CMYK_HINT_EXT 0x800E
+#define GL_UNPACK_CMYK_HINT_EXT 0x800F
+
+#define GLEW_EXT_cmyka GLEW_GET_VAR(__GLEW_EXT_cmyka)
+
+#endif /* GL_EXT_cmyka */
+
+/* ------------------------- GL_EXT_color_subtable ------------------------- */
+
+#ifndef GL_EXT_color_subtable
+#define GL_EXT_color_subtable 1
+
+typedef void (GLAPIENTRY * PFNGLCOLORSUBTABLEEXTPROC) (GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum type, const void* data);
+typedef void (GLAPIENTRY * PFNGLCOPYCOLORSUBTABLEEXTPROC) (GLenum target, GLsizei start, GLint x, GLint y, GLsizei width);
+
+#define glColorSubTableEXT GLEW_GET_FUN(__glewColorSubTableEXT)
+#define glCopyColorSubTableEXT GLEW_GET_FUN(__glewCopyColorSubTableEXT)
+
+#define GLEW_EXT_color_subtable GLEW_GET_VAR(__GLEW_EXT_color_subtable)
+
+#endif /* GL_EXT_color_subtable */
+
+/* ---------------------- GL_EXT_compiled_vertex_array --------------------- */
+
+#ifndef GL_EXT_compiled_vertex_array
+#define GL_EXT_compiled_vertex_array 1
+
+#define GL_ARRAY_ELEMENT_LOCK_FIRST_EXT 0x81A8
+#define GL_ARRAY_ELEMENT_LOCK_COUNT_EXT 0x81A9
+
+typedef void (GLAPIENTRY * PFNGLLOCKARRAYSEXTPROC) (GLint first, GLsizei count);
+typedef void (GLAPIENTRY * PFNGLUNLOCKARRAYSEXTPROC) (void);
+
+#define glLockArraysEXT GLEW_GET_FUN(__glewLockArraysEXT)
+#define glUnlockArraysEXT GLEW_GET_FUN(__glewUnlockArraysEXT)
+
+#define GLEW_EXT_compiled_vertex_array GLEW_GET_VAR(__GLEW_EXT_compiled_vertex_array)
+
+#endif /* GL_EXT_compiled_vertex_array */
+
+/* --------------------------- GL_EXT_convolution -------------------------- */
+
+#ifndef GL_EXT_convolution
+#define GL_EXT_convolution 1
+
+#define GL_CONVOLUTION_1D_EXT 0x8010
+#define GL_CONVOLUTION_2D_EXT 0x8011
+#define GL_SEPARABLE_2D_EXT 0x8012
+#define GL_CONVOLUTION_BORDER_MODE_EXT 0x8013
+#define GL_CONVOLUTION_FILTER_SCALE_EXT 0x8014
+#define GL_CONVOLUTION_FILTER_BIAS_EXT 0x8015
+#define GL_REDUCE_EXT 0x8016
+#define GL_CONVOLUTION_FORMAT_EXT 0x8017
+#define GL_CONVOLUTION_WIDTH_EXT 0x8018
+#define GL_CONVOLUTION_HEIGHT_EXT 0x8019
+#define GL_MAX_CONVOLUTION_WIDTH_EXT 0x801A
+#define GL_MAX_CONVOLUTION_HEIGHT_EXT 0x801B
+#define GL_POST_CONVOLUTION_RED_SCALE_EXT 0x801C
+#define GL_POST_CONVOLUTION_GREEN_SCALE_EXT 0x801D
+#define GL_POST_CONVOLUTION_BLUE_SCALE_EXT 0x801E
+#define GL_POST_CONVOLUTION_ALPHA_SCALE_EXT 0x801F
+#define GL_POST_CONVOLUTION_RED_BIAS_EXT 0x8020
+#define GL_POST_CONVOLUTION_GREEN_BIAS_EXT 0x8021
+#define GL_POST_CONVOLUTION_BLUE_BIAS_EXT 0x8022
+#define GL_POST_CONVOLUTION_ALPHA_BIAS_EXT 0x8023
+
+typedef void (GLAPIENTRY * PFNGLCONVOLUTIONFILTER1DEXTPROC) (GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const void* image);
+typedef void (GLAPIENTRY * PFNGLCONVOLUTIONFILTER2DEXTPROC) (GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const void* image);
+typedef void (GLAPIENTRY * PFNGLCONVOLUTIONPARAMETERFEXTPROC) (GLenum target, GLenum pname, GLfloat param);
+typedef void (GLAPIENTRY * PFNGLCONVOLUTIONPARAMETERFVEXTPROC) (GLenum target, GLenum pname, const GLfloat* params);
+typedef void (GLAPIENTRY * PFNGLCONVOLUTIONPARAMETERIEXTPROC) (GLenum target, GLenum pname, GLint param);
+typedef void (GLAPIENTRY * PFNGLCONVOLUTIONPARAMETERIVEXTPROC) (GLenum target, GLenum pname, const GLint* params);
+typedef void (GLAPIENTRY * PFNGLCOPYCONVOLUTIONFILTER1DEXTPROC) (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width);
+typedef void (GLAPIENTRY * PFNGLCOPYCONVOLUTIONFILTER2DEXTPROC) (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height);
+typedef void (GLAPIENTRY * PFNGLGETCONVOLUTIONFILTEREXTPROC) (GLenum target, GLenum format, GLenum type, void* image);
+typedef void (GLAPIENTRY * PFNGLGETCONVOLUTIONPARAMETERFVEXTPROC) (GLenum target, GLenum pname, GLfloat* params);
+typedef void (GLAPIENTRY * PFNGLGETCONVOLUTIONPARAMETERIVEXTPROC) (GLenum target, GLenum pname, GLint* params);
+typedef void (GLAPIENTRY * PFNGLGETSEPARABLEFILTEREXTPROC) (GLenum target, GLenum format, GLenum type, void* row, void* column, void* span);
+typedef void (GLAPIENTRY * PFNGLSEPARABLEFILTER2DEXTPROC) (GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const void* row, const void* column);
+
+#define glConvolutionFilter1DEXT GLEW_GET_FUN(__glewConvolutionFilter1DEXT)
+#define glConvolutionFilter2DEXT GLEW_GET_FUN(__glewConvolutionFilter2DEXT)
+#define glConvolutionParameterfEXT GLEW_GET_FUN(__glewConvolutionParameterfEXT)
+#define glConvolutionParameterfvEXT GLEW_GET_FUN(__glewConvolutionParameterfvEXT)
+#define glConvolutionParameteriEXT GLEW_GET_FUN(__glewConvolutionParameteriEXT)
+#define glConvolutionParameterivEXT GLEW_GET_FUN(__glewConvolutionParameterivEXT)
+#define glCopyConvolutionFilter1DEXT GLEW_GET_FUN(__glewCopyConvolutionFilter1DEXT)
+#define glCopyConvolutionFilter2DEXT GLEW_GET_FUN(__glewCopyConvolutionFilter2DEXT)
+#define glGetConvolutionFilterEXT GLEW_GET_FUN(__glewGetConvolutionFilterEXT)
+#define glGetConvolutionParameterfvEXT GLEW_GET_FUN(__glewGetConvolutionParameterfvEXT)
+#define glGetConvolutionParameterivEXT GLEW_GET_FUN(__glewGetConvolutionParameterivEXT)
+#define glGetSeparableFilterEXT GLEW_GET_FUN(__glewGetSeparableFilterEXT)
+#define glSeparableFilter2DEXT GLEW_GET_FUN(__glewSeparableFilter2DEXT)
+
+#define GLEW_EXT_convolution GLEW_GET_VAR(__GLEW_EXT_convolution)
+
+#endif /* GL_EXT_convolution */
+
+/* ------------------------ GL_EXT_coordinate_frame ------------------------ */
+
+#ifndef GL_EXT_coordinate_frame
+#define GL_EXT_coordinate_frame 1
+
+#define GL_TANGENT_ARRAY_EXT 0x8439
+#define GL_BINORMAL_ARRAY_EXT 0x843A
+#define GL_CURRENT_TANGENT_EXT 0x843B
+#define GL_CURRENT_BINORMAL_EXT 0x843C
+#define GL_TANGENT_ARRAY_TYPE_EXT 0x843E
+#define GL_TANGENT_ARRAY_STRIDE_EXT 0x843F
+#define GL_BINORMAL_ARRAY_TYPE_EXT 0x8440
+#define GL_BINORMAL_ARRAY_STRIDE_EXT 0x8441
+#define GL_TANGENT_ARRAY_POINTER_EXT 0x8442
+#define GL_BINORMAL_ARRAY_POINTER_EXT 0x8443
+#define GL_MAP1_TANGENT_EXT 0x8444
+#define GL_MAP2_TANGENT_EXT 0x8445
+#define GL_MAP1_BINORMAL_EXT 0x8446
+#define GL_MAP2_BINORMAL_EXT 0x8447
+
+typedef void (GLAPIENTRY * PFNGLBINORMALPOINTEREXTPROC) (GLenum type, GLsizei stride, void* pointer);
+typedef void (GLAPIENTRY * PFNGLTANGENTPOINTEREXTPROC) (GLenum type, GLsizei stride, void* pointer);
+
+#define glBinormalPointerEXT GLEW_GET_FUN(__glewBinormalPointerEXT)
+#define glTangentPointerEXT GLEW_GET_FUN(__glewTangentPointerEXT)
+
+#define GLEW_EXT_coordinate_frame GLEW_GET_VAR(__GLEW_EXT_coordinate_frame)
+
+#endif /* GL_EXT_coordinate_frame */
+
+/* -------------------------- GL_EXT_copy_texture -------------------------- */
+
+#ifndef GL_EXT_copy_texture
+#define GL_EXT_copy_texture 1
+
+typedef void (GLAPIENTRY * PFNGLCOPYTEXIMAGE1DEXTPROC) (GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border);
+typedef void (GLAPIENTRY * PFNGLCOPYTEXIMAGE2DEXTPROC) (GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border);
+typedef void (GLAPIENTRY * PFNGLCOPYTEXSUBIMAGE1DEXTPROC) (GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width);
+typedef void (GLAPIENTRY * PFNGLCOPYTEXSUBIMAGE2DEXTPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);
+typedef void (GLAPIENTRY * PFNGLCOPYTEXSUBIMAGE3DEXTPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height);
+
+#define glCopyTexImage1DEXT GLEW_GET_FUN(__glewCopyTexImage1DEXT)
+#define glCopyTexImage2DEXT GLEW_GET_FUN(__glewCopyTexImage2DEXT)
+#define glCopyTexSubImage1DEXT GLEW_GET_FUN(__glewCopyTexSubImage1DEXT)
+#define glCopyTexSubImage2DEXT GLEW_GET_FUN(__glewCopyTexSubImage2DEXT)
+#define glCopyTexSubImage3DEXT GLEW_GET_FUN(__glewCopyTexSubImage3DEXT)
+
+#define GLEW_EXT_copy_texture GLEW_GET_VAR(__GLEW_EXT_copy_texture)
+
+#endif /* GL_EXT_copy_texture */
+
+/* --------------------------- GL_EXT_cull_vertex -------------------------- */
+
+#ifndef GL_EXT_cull_vertex
+#define GL_EXT_cull_vertex 1
+
+typedef void (GLAPIENTRY * PFNGLCULLPARAMETERDVEXTPROC) (GLenum pname, GLdouble* params);
+typedef void (GLAPIENTRY * PFNGLCULLPARAMETERFVEXTPROC) (GLenum pname, GLfloat* params);
+
+#define glCullParameterdvEXT GLEW_GET_FUN(__glewCullParameterdvEXT)
+#define glCullParameterfvEXT GLEW_GET_FUN(__glewCullParameterfvEXT)
+
+#define GLEW_EXT_cull_vertex GLEW_GET_VAR(__GLEW_EXT_cull_vertex)
+
+#endif /* GL_EXT_cull_vertex */
+
+/* ------------------------ GL_EXT_depth_bounds_test ----------------------- */
+
+#ifndef GL_EXT_depth_bounds_test
+#define GL_EXT_depth_bounds_test 1
+
+#define GL_DEPTH_BOUNDS_TEST_EXT 0x8890
+#define GL_DEPTH_BOUNDS_EXT 0x8891
+
+typedef void (GLAPIENTRY * PFNGLDEPTHBOUNDSEXTPROC) (GLclampd zmin, GLclampd zmax);
+
+#define glDepthBoundsEXT GLEW_GET_FUN(__glewDepthBoundsEXT)
+
+#define GLEW_EXT_depth_bounds_test GLEW_GET_VAR(__GLEW_EXT_depth_bounds_test)
+
+#endif /* GL_EXT_depth_bounds_test */
+
+/* ----------------------- GL_EXT_direct_state_access ---------------------- */
+
+#ifndef GL_EXT_direct_state_access
+#define GL_EXT_direct_state_access 1
+
+#define GL_PROGRAM_MATRIX_EXT 0x8E2D
+#define GL_TRANSPOSE_PROGRAM_MATRIX_EXT 0x8E2E
+#define GL_PROGRAM_MATRIX_STACK_DEPTH_EXT 0x8E2F
+
+typedef void (GLAPIENTRY * PFNGLBINDMULTITEXTUREEXTPROC) (GLenum texunit, GLenum target, GLuint texture);
+typedef GLenum (GLAPIENTRY * PFNGLCHECKNAMEDFRAMEBUFFERSTATUSEXTPROC) (GLuint framebuffer, GLenum target);
+typedef void (GLAPIENTRY * PFNGLCLIENTATTRIBDEFAULTEXTPROC) (GLbitfield mask);
+typedef void (GLAPIENTRY * PFNGLCOMPRESSEDMULTITEXIMAGE1DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const void* data);
+typedef void (GLAPIENTRY * PFNGLCOMPRESSEDMULTITEXIMAGE2DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void* data);
+typedef void (GLAPIENTRY * PFNGLCOMPRESSEDMULTITEXIMAGE3DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void* data);
+typedef void (GLAPIENTRY * PFNGLCOMPRESSEDMULTITEXSUBIMAGE1DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const void* data);
+typedef void (GLAPIENTRY * PFNGLCOMPRESSEDMULTITEXSUBIMAGE2DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void* data);
+typedef void (GLAPIENTRY * PFNGLCOMPRESSEDMULTITEXSUBIMAGE3DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void* data);
+typedef void (GLAPIENTRY * PFNGLCOMPRESSEDTEXTUREIMAGE1DEXTPROC) (GLuint texture, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const void* data);
+typedef void (GLAPIENTRY * PFNGLCOMPRESSEDTEXTUREIMAGE2DEXTPROC) (GLuint texture, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void* data);
+typedef void (GLAPIENTRY * PFNGLCOMPRESSEDTEXTUREIMAGE3DEXTPROC) (GLuint texture, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void* data);
+typedef void (GLAPIENTRY * PFNGLCOMPRESSEDTEXTURESUBIMAGE1DEXTPROC) (GLuint texture, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const void* data);
+typedef void (GLAPIENTRY * PFNGLCOMPRESSEDTEXTURESUBIMAGE2DEXTPROC) (GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void* data);
+typedef void (GLAPIENTRY * PFNGLCOMPRESSEDTEXTURESUBIMAGE3DEXTPROC) (GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void* data);
+typedef void (GLAPIENTRY * PFNGLCOPYMULTITEXIMAGE1DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border);
+typedef void (GLAPIENTRY * PFNGLCOPYMULTITEXIMAGE2DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border);
+typedef void (GLAPIENTRY * PFNGLCOPYMULTITEXSUBIMAGE1DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width);
+typedef void (GLAPIENTRY * PFNGLCOPYMULTITEXSUBIMAGE2DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);
+typedef void (GLAPIENTRY * PFNGLCOPYMULTITEXSUBIMAGE3DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height);
+typedef void (GLAPIENTRY * PFNGLCOPYTEXTUREIMAGE1DEXTPROC) (GLuint texture, GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border);
+typedef void (GLAPIENTRY * PFNGLCOPYTEXTUREIMAGE2DEXTPROC) (GLuint texture, GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border);
+typedef void (GLAPIENTRY * PFNGLCOPYTEXTURESUBIMAGE1DEXTPROC) (GLuint texture, GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width);
+typedef void (GLAPIENTRY * PFNGLCOPYTEXTURESUBIMAGE2DEXTPROC) (GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);
+typedef void (GLAPIENTRY * PFNGLCOPYTEXTURESUBIMAGE3DEXTPROC) (GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height);
+typedef void (GLAPIENTRY * PFNGLDISABLECLIENTSTATEINDEXEDEXTPROC) (GLenum array, GLuint index);
+typedef void (GLAPIENTRY * PFNGLENABLECLIENTSTATEINDEXEDEXTPROC) (GLenum array, GLuint index);
+typedef void (GLAPIENTRY * PFNGLFRAMEBUFFERDRAWBUFFEREXTPROC) (GLuint framebuffer, GLenum mode);
+typedef void (GLAPIENTRY * PFNGLFRAMEBUFFERDRAWBUFFERSEXTPROC) (GLuint framebuffer, GLsizei n, const GLenum* bufs);
+typedef void (GLAPIENTRY * PFNGLFRAMEBUFFERREADBUFFEREXTPROC) (GLuint framebuffer, GLenum mode);
+typedef void (GLAPIENTRY * PFNGLGENERATEMULTITEXMIPMAPEXTPROC) (GLenum texunit, GLenum target);
+typedef void (GLAPIENTRY * PFNGLGENERATETEXTUREMIPMAPEXTPROC) (GLuint texture, GLenum target);
+typedef void (GLAPIENTRY * PFNGLGETCOMPRESSEDMULTITEXIMAGEEXTPROC) (GLenum texunit, GLenum target, GLint level, void* img);
+typedef void (GLAPIENTRY * PFNGLGETCOMPRESSEDTEXTUREIMAGEEXTPROC) (GLuint texture, GLenum target, GLint level, void* img);
+typedef void (GLAPIENTRY * PFNGLGETDOUBLEINDEXEDVEXTPROC) (GLenum pname, GLuint index, GLdouble* params);
+typedef void (GLAPIENTRY * PFNGLGETFLOATINDEXEDVEXTPROC) (GLenum pname, GLuint index, GLfloat* params);
+typedef void (GLAPIENTRY * PFNGLGETFRAMEBUFFERPARAMETERIVEXTPROC) (GLuint framebuffer, GLenum pname, GLint* param);
+typedef void (GLAPIENTRY * PFNGLGETMULTITEXENVFVEXTPROC) (GLenum texunit, GLenum target, GLenum pname, GLfloat* params);
+typedef void (GLAPIENTRY * PFNGLGETMULTITEXENVIVEXTPROC) (GLenum texunit, GLenum target, GLenum pname, GLint* params);
+typedef void (GLAPIENTRY * PFNGLGETMULTITEXGENDVEXTPROC) (GLenum texunit, GLenum coord, GLenum pname, GLdouble* params);
+typedef void (GLAPIENTRY * PFNGLGETMULTITEXGENFVEXTPROC) (GLenum texunit, GLenum coord, GLenum pname, GLfloat* params);
+typedef void (GLAPIENTRY * PFNGLGETMULTITEXGENIVEXTPROC) (GLenum texunit, GLenum coord, GLenum pname, GLint* params);
+typedef void (GLAPIENTRY * PFNGLGETMULTITEXIMAGEEXTPROC) (GLenum texunit, GLenum target, GLint level, GLenum format, GLenum type, void* pixels);
+typedef void (GLAPIENTRY * PFNGLGETMULTITEXLEVELPARAMETERFVEXTPROC) (GLenum texunit, GLenum target, GLint level, GLenum pname, GLfloat* params);
+typedef void (GLAPIENTRY * PFNGLGETMULTITEXLEVELPARAMETERIVEXTPROC) (GLenum texunit, GLenum target, GLint level, GLenum pname, GLint* params);
+typedef void (GLAPIENTRY * PFNGLGETMULTITEXPARAMETERIIVEXTPROC) (GLenum texunit, GLenum target, GLenum pname, GLint* params);
+typedef void (GLAPIENTRY * PFNGLGETMULTITEXPARAMETERIUIVEXTPROC) (GLenum texunit, GLenum target, GLenum pname, GLuint* params);
+typedef void (GLAPIENTRY * PFNGLGETMULTITEXPARAMETERFVEXTPROC) (GLenum texunit, GLenum target, GLenum pname, GLfloat* params);
+typedef void (GLAPIENTRY * PFNGLGETMULTITEXPARAMETERIVEXTPROC) (GLenum texunit, GLenum target, GLenum pname, GLint* params);
+typedef void (GLAPIENTRY * PFNGLGETNAMEDBUFFERPARAMETERIVEXTPROC) (GLuint buffer, GLenum pname, GLint* params);
+typedef void (GLAPIENTRY * PFNGLGETNAMEDBUFFERPOINTERVEXTPROC) (GLuint buffer, GLenum pname, void** params);
+typedef void (GLAPIENTRY * PFNGLGETNAMEDBUFFERSUBDATAEXTPROC) (GLuint buffer, GLintptr offset, GLsizeiptr size, void* data);
+typedef void (GLAPIENTRY * PFNGLGETNAMEDFRAMEBUFFERATTACHMENTPARAMETERIVEXTPROC) (GLuint framebuffer, GLenum attachment, GLenum pname, GLint* params);
+typedef void (GLAPIENTRY * PFNGLGETNAMEDPROGRAMLOCALPARAMETERIIVEXTPROC) (GLuint program, GLenum target, GLuint index, GLint* params);
+typedef void (GLAPIENTRY * PFNGLGETNAMEDPROGRAMLOCALPARAMETERIUIVEXTPROC) (GLuint program, GLenum target, GLuint index, GLuint* params);
+typedef void (GLAPIENTRY * PFNGLGETNAMEDPROGRAMLOCALPARAMETERDVEXTPROC) (GLuint program, GLenum target, GLuint index, GLdouble* params);
+typedef void (GLAPIENTRY * PFNGLGETNAMEDPROGRAMLOCALPARAMETERFVEXTPROC) (GLuint program, GLenum target, GLuint index, GLfloat* params);
+typedef void (GLAPIENTRY * PFNGLGETNAMEDPROGRAMSTRINGEXTPROC) (GLuint program, GLenum target, GLenum pname, void* string);
+typedef void (GLAPIENTRY * PFNGLGETNAMEDPROGRAMIVEXTPROC) (GLuint program, GLenum target, GLenum pname, GLint* params);
+typedef void (GLAPIENTRY * PFNGLGETNAMEDRENDERBUFFERPARAMETERIVEXTPROC) (GLuint renderbuffer, GLenum pname, GLint* params);
+typedef void (GLAPIENTRY * PFNGLGETPOINTERINDEXEDVEXTPROC) (GLenum pname, GLuint index, GLvoid** params);
+typedef void (GLAPIENTRY * PFNGLGETTEXTUREIMAGEEXTPROC) (GLuint texture, GLenum target, GLint level, GLenum format, GLenum type, void* pixels);
+typedef void (GLAPIENTRY * PFNGLGETTEXTURELEVELPARAMETERFVEXTPROC) (GLuint texture, GLenum target, GLint level, GLenum pname, GLfloat* params);
+typedef void (GLAPIENTRY * PFNGLGETTEXTURELEVELPARAMETERIVEXTPROC) (GLuint texture, GLenum target, GLint level, GLenum pname, GLint* params);
+typedef void (GLAPIENTRY * PFNGLGETTEXTUREPARAMETERIIVEXTPROC) (GLuint texture, GLenum target, GLenum pname, GLint* params);
+typedef void (GLAPIENTRY * PFNGLGETTEXTUREPARAMETERIUIVEXTPROC) (GLuint texture, GLenum target, GLenum pname, GLuint* params);
+typedef void (GLAPIENTRY * PFNGLGETTEXTUREPARAMETERFVEXTPROC) (GLuint texture, GLenum target, GLenum pname, GLfloat* params);
+typedef void (GLAPIENTRY * PFNGLGETTEXTUREPARAMETERIVEXTPROC) (GLuint texture, GLenum target, GLenum pname, GLint* params);
+typedef GLvoid * (GLAPIENTRY * PFNGLMAPNAMEDBUFFEREXTPROC) (GLuint buffer, GLenum access);
+typedef void (GLAPIENTRY * PFNGLMATRIXFRUSTUMEXTPROC) (GLenum matrixMode, GLdouble l, GLdouble r, GLdouble b, GLdouble t, GLdouble n, GLdouble f);
+typedef void (GLAPIENTRY * PFNGLMATRIXLOADIDENTITYEXTPROC) (GLenum matrixMode);
+typedef void (GLAPIENTRY * PFNGLMATRIXLOADTRANSPOSEDEXTPROC) (GLenum matrixMode, const GLdouble* m);
+typedef void (GLAPIENTRY * PFNGLMATRIXLOADTRANSPOSEFEXTPROC) (GLenum matrixMode, const GLfloat* m);
+typedef void (GLAPIENTRY * PFNGLMATRIXLOADDEXTPROC) (GLenum matrixMode, const GLdouble* m);
+typedef void (GLAPIENTRY * PFNGLMATRIXLOADFEXTPROC) (GLenum matrixMode, const GLfloat* m);
+typedef void (GLAPIENTRY * PFNGLMATRIXMULTTRANSPOSEDEXTPROC) (GLenum matrixMode, const GLdouble* m);
+typedef void (GLAPIENTRY * PFNGLMATRIXMULTTRANSPOSEFEXTPROC) (GLenum matrixMode, const GLfloat* m);
+typedef void (GLAPIENTRY * PFNGLMATRIXMULTDEXTPROC) (GLenum matrixMode, const GLdouble* m);
+typedef void (GLAPIENTRY * PFNGLMATRIXMULTFEXTPROC) (GLenum matrixMode, const GLfloat* m);
+typedef void (GLAPIENTRY * PFNGLMATRIXORTHOEXTPROC) (GLenum matrixMode, GLdouble l, GLdouble r, GLdouble b, GLdouble t, GLdouble n, GLdouble f);
+typedef void (GLAPIENTRY * PFNGLMATRIXPOPEXTPROC) (GLenum matrixMode);
+typedef void (GLAPIENTRY * PFNGLMATRIXPUSHEXTPROC) (GLenum matrixMode);
+typedef void (GLAPIENTRY * PFNGLMATRIXROTATEDEXTPROC) (GLenum matrixMode, GLdouble angle, GLdouble x, GLdouble y, GLdouble z);
+typedef void (GLAPIENTRY * PFNGLMATRIXROTATEFEXTPROC) (GLenum matrixMode, GLfloat angle, GLfloat x, GLfloat y, GLfloat z);
+typedef void (GLAPIENTRY * PFNGLMATRIXSCALEDEXTPROC) (GLenum matrixMode, GLdouble x, GLdouble y, GLdouble z);
+typedef void (GLAPIENTRY * PFNGLMATRIXSCALEFEXTPROC) (GLenum matrixMode, GLfloat x, GLfloat y, GLfloat z);
+typedef void (GLAPIENTRY * PFNGLMATRIXTRANSLATEDEXTPROC) (GLenum matrixMode, GLdouble x, GLdouble y, GLdouble z);
+typedef void (GLAPIENTRY * PFNGLMATRIXTRANSLATEFEXTPROC) (GLenum matrixMode, GLfloat x, GLfloat y, GLfloat z);
+typedef void (GLAPIENTRY * PFNGLMULTITEXBUFFEREXTPROC) (GLenum texunit, GLenum target, GLenum internalformat, GLuint buffer);
+typedef void (GLAPIENTRY * PFNGLMULTITEXCOORDPOINTEREXTPROC) (GLenum texunit, GLint size, GLenum type, GLsizei stride, const void* pointer);
+typedef void (GLAPIENTRY * PFNGLMULTITEXENVFEXTPROC) (GLenum texunit, GLenum target, GLenum pname, GLfloat param);
+typedef void (GLAPIENTRY * PFNGLMULTITEXENVFVEXTPROC) (GLenum texunit, GLenum target, GLenum pname, const GLfloat* params);
+typedef void (GLAPIENTRY * PFNGLMULTITEXENVIEXTPROC) (GLenum texunit, GLenum target, GLenum pname, GLint param);
+typedef void (GLAPIENTRY * PFNGLMULTITEXENVIVEXTPROC) (GLenum texunit, GLenum target, GLenum pname, const GLint* params);
+typedef void (GLAPIENTRY * PFNGLMULTITEXGENDEXTPROC) (GLenum texunit, GLenum coord, GLenum pname, GLdouble param);
+typedef void (GLAPIENTRY * PFNGLMULTITEXGENDVEXTPROC) (GLenum texunit, GLenum coord, GLenum pname, const GLdouble* params);
+typedef void (GLAPIENTRY * PFNGLMULTITEXGENFEXTPROC) (GLenum texunit, GLenum coord, GLenum pname, GLfloat param);
+typedef void (GLAPIENTRY * PFNGLMULTITEXGENFVEXTPROC) (GLenum texunit, GLenum coord, GLenum pname, const GLfloat* params);
+typedef void (GLAPIENTRY * PFNGLMULTITEXGENIEXTPROC) (GLenum texunit, GLenum coord, GLenum pname, GLint param);
+typedef void (GLAPIENTRY * PFNGLMULTITEXGENIVEXTPROC) (GLenum texunit, GLenum coord, GLenum pname, const GLint* params);
+typedef void (GLAPIENTRY * PFNGLMULTITEXIMAGE1DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const void* pixels);
+typedef void (GLAPIENTRY * PFNGLMULTITEXIMAGE2DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void* pixels);
+typedef void (GLAPIENTRY * PFNGLMULTITEXIMAGE3DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void* pixels);
+typedef void (GLAPIENTRY * PFNGLMULTITEXPARAMETERIIVEXTPROC) (GLenum texunit, GLenum target, GLenum pname, const GLint* params);
+typedef void (GLAPIENTRY * PFNGLMULTITEXPARAMETERIUIVEXTPROC) (GLenum texunit, GLenum target, GLenum pname, const GLuint* params);
+typedef void (GLAPIENTRY * PFNGLMULTITEXPARAMETERFEXTPROC) (GLenum texunit, GLenum target, GLenum pname, GLfloat param);
+typedef void (GLAPIENTRY * PFNGLMULTITEXPARAMETERFVEXTPROC) (GLenum texunit, GLenum target, GLenum pname, const GLfloat* param);
+typedef void (GLAPIENTRY * PFNGLMULTITEXPARAMETERIEXTPROC) (GLenum texunit, GLenum target, GLenum pname, GLint param);
+typedef void (GLAPIENTRY * PFNGLMULTITEXPARAMETERIVEXTPROC) (GLenum texunit, GLenum target, GLenum pname, const GLint* param);
+typedef void (GLAPIENTRY * PFNGLMULTITEXRENDERBUFFEREXTPROC) (GLenum texunit, GLenum target, GLuint renderbuffer);
+typedef void (GLAPIENTRY * PFNGLMULTITEXSUBIMAGE1DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const void* pixels);
+typedef void (GLAPIENTRY * PFNGLMULTITEXSUBIMAGE2DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void* pixels);
+typedef void (GLAPIENTRY * PFNGLMULTITEXSUBIMAGE3DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void* pixels);
+typedef void (GLAPIENTRY * PFNGLNAMEDBUFFERDATAEXTPROC) (GLuint buffer, GLsizeiptr size, const void* data, GLenum usage);
+typedef void (GLAPIENTRY * PFNGLNAMEDBUFFERSUBDATAEXTPROC) (GLuint buffer, GLintptr offset, GLsizeiptr size, const void* data);
+typedef void (GLAPIENTRY * PFNGLNAMEDFRAMEBUFFERRENDERBUFFEREXTPROC) (GLuint framebuffer, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer);
+typedef void (GLAPIENTRY * PFNGLNAMEDFRAMEBUFFERTEXTURE1DEXTPROC) (GLuint framebuffer, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
+typedef void (GLAPIENTRY * PFNGLNAMEDFRAMEBUFFERTEXTURE2DEXTPROC) (GLuint framebuffer, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
+typedef void (GLAPIENTRY * PFNGLNAMEDFRAMEBUFFERTEXTURE3DEXTPROC) (GLuint framebuffer, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset);
+typedef void (GLAPIENTRY * PFNGLNAMEDFRAMEBUFFERTEXTUREEXTPROC) (GLuint framebuffer, GLenum attachment, GLuint texture, GLint level);
+typedef void (GLAPIENTRY * PFNGLNAMEDFRAMEBUFFERTEXTUREFACEEXTPROC) (GLuint framebuffer, GLenum attachment, GLuint texture, GLint level, GLenum face);
+typedef void (GLAPIENTRY * PFNGLNAMEDFRAMEBUFFERTEXTURELAYEREXTPROC) (GLuint framebuffer, GLenum attachment, GLuint texture, GLint level, GLint layer);
+typedef void (GLAPIENTRY * PFNGLNAMEDPROGRAMLOCALPARAMETER4DEXTPROC) (GLuint program, GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
+typedef void (GLAPIENTRY * PFNGLNAMEDPROGRAMLOCALPARAMETER4DVEXTPROC) (GLuint program, GLenum target, GLuint index, const GLdouble* params);
+typedef void (GLAPIENTRY * PFNGLNAMEDPROGRAMLOCALPARAMETER4FEXTPROC) (GLuint program, GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
+typedef void (GLAPIENTRY * PFNGLNAMEDPROGRAMLOCALPARAMETER4FVEXTPROC) (GLuint program, GLenum target, GLuint index, const GLfloat* params);
+typedef void (GLAPIENTRY * PFNGLNAMEDPROGRAMLOCALPARAMETERI4IEXTPROC) (GLuint program, GLenum target, GLuint index, GLint x, GLint y, GLint z, GLint w);
+typedef void (GLAPIENTRY * PFNGLNAMEDPROGRAMLOCALPARAMETERI4IVEXTPROC) (GLuint program, GLenum target, GLuint index, const GLint* params);
+typedef void (GLAPIENTRY * PFNGLNAMEDPROGRAMLOCALPARAMETERI4UIEXTPROC) (GLuint program, GLenum target, GLuint index, GLuint x, GLuint y, GLuint z, GLuint w);
+typedef void (GLAPIENTRY * PFNGLNAMEDPROGRAMLOCALPARAMETERI4UIVEXTPROC) (GLuint program, GLenum target, GLuint index, const GLuint* params);
+typedef void (GLAPIENTRY * PFNGLNAMEDPROGRAMLOCALPARAMETERS4FVEXTPROC) (GLuint program, GLenum target, GLuint index, GLsizei count, const GLfloat* params);
+typedef void (GLAPIENTRY * PFNGLNAMEDPROGRAMLOCALPARAMETERSI4IVEXTPROC) (GLuint program, GLenum target, GLuint index, GLsizei count, const GLint* params);
+typedef void (GLAPIENTRY * PFNGLNAMEDPROGRAMLOCALPARAMETERSI4UIVEXTPROC) (GLuint program, GLenum target, GLuint index, GLsizei count, const GLuint* params);
+typedef void (GLAPIENTRY * PFNGLNAMEDPROGRAMSTRINGEXTPROC) (GLuint program, GLenum target, GLenum format, GLsizei len, const void* string);
+typedef void (GLAPIENTRY * PFNGLNAMEDRENDERBUFFERSTORAGEEXTPROC) (GLuint renderbuffer, GLenum internalformat, GLsizei width, GLsizei height);
+typedef void (GLAPIENTRY * PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLECOVERAGEEXTPROC) (GLuint renderbuffer, GLsizei coverageSamples, GLsizei colorSamples, GLenum internalformat, GLsizei width, GLsizei height);
+typedef void (GLAPIENTRY * PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC) (GLuint renderbuffer, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height);
+typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM1FEXTPROC) (GLuint program, GLint location, GLfloat v0);
+typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM1FVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLfloat* value);
+typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM1IEXTPROC) (GLuint program, GLint location, GLint v0);
+typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM1IVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLint* value);
+typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM1UIEXTPROC) (GLuint program, GLint location, GLuint v0);
+typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM1UIVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLuint* value);
+typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM2FEXTPROC) (GLuint program, GLint location, GLfloat v0, GLfloat v1);
+typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM2FVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLfloat* value);
+typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM2IEXTPROC) (GLuint program, GLint location, GLint v0, GLint v1);
+typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM2IVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLint* value);
+typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM2UIEXTPROC) (GLuint program, GLint location, GLuint v0, GLuint v1);
+typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM2UIVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLuint* value);
+typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM3FEXTPROC) (GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2);
+typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM3FVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLfloat* value);
+typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM3IEXTPROC) (GLuint program, GLint location, GLint v0, GLint v1, GLint v2);
+typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM3IVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLint* value);
+typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM3UIEXTPROC) (GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2);
+typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM3UIVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLuint* value);
+typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM4FEXTPROC) (GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3);
+typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM4FVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLfloat* value);
+typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM4IEXTPROC) (GLuint program, GLint location, GLint v0, GLint v1, GLint v2, GLint v3);
+typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM4IVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLint* value);
+typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM4UIEXTPROC) (GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3);
+typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM4UIVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLuint* value);
+typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX2FVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
+typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX2X3FVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
+typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX2X4FVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
+typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX3FVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
+typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX3X2FVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
+typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX3X4FVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
+typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX4FVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
+typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX4X2FVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
+typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX4X3FVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
+typedef void (GLAPIENTRY * PFNGLPUSHCLIENTATTRIBDEFAULTEXTPROC) (GLbitfield mask);
+typedef void (GLAPIENTRY * PFNGLTEXTUREBUFFEREXTPROC) (GLuint texture, GLenum target, GLenum internalformat, GLuint buffer);
+typedef void (GLAPIENTRY * PFNGLTEXTUREIMAGE1DEXTPROC) (GLuint texture, GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const void* pixels);
+typedef void (GLAPIENTRY * PFNGLTEXTUREIMAGE2DEXTPROC) (GLuint texture, GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void* pixels);
+typedef void (GLAPIENTRY * PFNGLTEXTUREIMAGE3DEXTPROC) (GLuint texture, GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void* pixels);
+typedef void (GLAPIENTRY * PFNGLTEXTUREPARAMETERIIVEXTPROC) (GLuint texture, GLenum target, GLenum pname, const GLint* params);
+typedef void (GLAPIENTRY * PFNGLTEXTUREPARAMETERIUIVEXTPROC) (GLuint texture, GLenum target, GLenum pname, const GLuint* params);
+typedef void (GLAPIENTRY * PFNGLTEXTUREPARAMETERFEXTPROC) (GLuint texture, GLenum target, GLenum pname, GLfloat param);
+typedef void (GLAPIENTRY * PFNGLTEXTUREPARAMETERFVEXTPROC) (GLuint texture, GLenum target, GLenum pname, const GLfloat* param);
+typedef void (GLAPIENTRY * PFNGLTEXTUREPARAMETERIEXTPROC) (GLuint texture, GLenum target, GLenum pname, GLint param);
+typedef void (GLAPIENTRY * PFNGLTEXTUREPARAMETERIVEXTPROC) (GLuint texture, GLenum target, GLenum pname, const GLint* param);
+typedef void (GLAPIENTRY * PFNGLTEXTURERENDERBUFFEREXTPROC) (GLuint texture, GLenum target, GLuint renderbuffer);
+typedef void (GLAPIENTRY * PFNGLTEXTURESUBIMAGE1DEXTPROC) (GLuint texture, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const void* pixels);
+typedef void (GLAPIENTRY * PFNGLTEXTURESUBIMAGE2DEXTPROC) (GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void* pixels);
+typedef void (GLAPIENTRY * PFNGLTEXTURESUBIMAGE3DEXTPROC) (GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void* pixels);
+typedef GLboolean (GLAPIENTRY * PFNGLUNMAPNAMEDBUFFEREXTPROC) (GLuint buffer);
+
+#define glBindMultiTextureEXT GLEW_GET_FUN(__glewBindMultiTextureEXT)
+#define glCheckNamedFramebufferStatusEXT GLEW_GET_FUN(__glewCheckNamedFramebufferStatusEXT)
+#define glClientAttribDefaultEXT GLEW_GET_FUN(__glewClientAttribDefaultEXT)
+#define glCompressedMultiTexImage1DEXT GLEW_GET_FUN(__glewCompressedMultiTexImage1DEXT)
+#define glCompressedMultiTexImage2DEXT GLEW_GET_FUN(__glewCompressedMultiTexImage2DEXT)
+#define glCompressedMultiTexImage3DEXT GLEW_GET_FUN(__glewCompressedMultiTexImage3DEXT)
+#define glCompressedMultiTexSubImage1DEXT GLEW_GET_FUN(__glewCompressedMultiTexSubImage1DEXT)
+#define glCompressedMultiTexSubImage2DEXT GLEW_GET_FUN(__glewCompressedMultiTexSubImage2DEXT)
+#define glCompressedMultiTexSubImage3DEXT GLEW_GET_FUN(__glewCompressedMultiTexSubImage3DEXT)
+#define glCompressedTextureImage1DEXT GLEW_GET_FUN(__glewCompressedTextureImage1DEXT)
+#define glCompressedTextureImage2DEXT GLEW_GET_FUN(__glewCompressedTextureImage2DEXT)
+#define glCompressedTextureImage3DEXT GLEW_GET_FUN(__glewCompressedTextureImage3DEXT)
+#define glCompressedTextureSubImage1DEXT GLEW_GET_FUN(__glewCompressedTextureSubImage1DEXT)
+#define glCompressedTextureSubImage2DEXT GLEW_GET_FUN(__glewCompressedTextureSubImage2DEXT)
+#define glCompressedTextureSubImage3DEXT GLEW_GET_FUN(__glewCompressedTextureSubImage3DEXT)
+#define glCopyMultiTexImage1DEXT GLEW_GET_FUN(__glewCopyMultiTexImage1DEXT)
+#define glCopyMultiTexImage2DEXT GLEW_GET_FUN(__glewCopyMultiTexImage2DEXT)
+#define glCopyMultiTexSubImage1DEXT GLEW_GET_FUN(__glewCopyMultiTexSubImage1DEXT)
+#define glCopyMultiTexSubImage2DEXT GLEW_GET_FUN(__glewCopyMultiTexSubImage2DEXT)
+#define glCopyMultiTexSubImage3DEXT GLEW_GET_FUN(__glewCopyMultiTexSubImage3DEXT)
+#define glCopyTextureImage1DEXT GLEW_GET_FUN(__glewCopyTextureImage1DEXT)
+#define glCopyTextureImage2DEXT GLEW_GET_FUN(__glewCopyTextureImage2DEXT)
+#define glCopyTextureSubImage1DEXT GLEW_GET_FUN(__glewCopyTextureSubImage1DEXT)
+#define glCopyTextureSubImage2DEXT GLEW_GET_FUN(__glewCopyTextureSubImage2DEXT)
+#define glCopyTextureSubImage3DEXT GLEW_GET_FUN(__glewCopyTextureSubImage3DEXT)
+#define glDisableClientStateIndexedEXT GLEW_GET_FUN(__glewDisableClientStateIndexedEXT)
+#define glEnableClientStateIndexedEXT GLEW_GET_FUN(__glewEnableClientStateIndexedEXT)
+#define glFramebufferDrawBufferEXT GLEW_GET_FUN(__glewFramebufferDrawBufferEXT)
+#define glFramebufferDrawBuffersEXT GLEW_GET_FUN(__glewFramebufferDrawBuffersEXT)
+#define glFramebufferReadBufferEXT GLEW_GET_FUN(__glewFramebufferReadBufferEXT)
+#define glGenerateMultiTexMipmapEXT GLEW_GET_FUN(__glewGenerateMultiTexMipmapEXT)
+#define glGenerateTextureMipmapEXT GLEW_GET_FUN(__glewGenerateTextureMipmapEXT)
+#define glGetCompressedMultiTexImageEXT GLEW_GET_FUN(__glewGetCompressedMultiTexImageEXT)
+#define glGetCompressedTextureImageEXT GLEW_GET_FUN(__glewGetCompressedTextureImageEXT)
+#define glGetDoubleIndexedvEXT GLEW_GET_FUN(__glewGetDoubleIndexedvEXT)
+#define glGetFloatIndexedvEXT GLEW_GET_FUN(__glewGetFloatIndexedvEXT)
+#define glGetFramebufferParameterivEXT GLEW_GET_FUN(__glewGetFramebufferParameterivEXT)
+#define glGetMultiTexEnvfvEXT GLEW_GET_FUN(__glewGetMultiTexEnvfvEXT)
+#define glGetMultiTexEnvivEXT GLEW_GET_FUN(__glewGetMultiTexEnvivEXT)
+#define glGetMultiTexGendvEXT GLEW_GET_FUN(__glewGetMultiTexGendvEXT)
+#define glGetMultiTexGenfvEXT GLEW_GET_FUN(__glewGetMultiTexGenfvEXT)
+#define glGetMultiTexGenivEXT GLEW_GET_FUN(__glewGetMultiTexGenivEXT)
+#define glGetMultiTexImageEXT GLEW_GET_FUN(__glewGetMultiTexImageEXT)
+#define glGetMultiTexLevelParameterfvEXT GLEW_GET_FUN(__glewGetMultiTexLevelParameterfvEXT)
+#define glGetMultiTexLevelParameterivEXT GLEW_GET_FUN(__glewGetMultiTexLevelParameterivEXT)
+#define glGetMultiTexParameterIivEXT GLEW_GET_FUN(__glewGetMultiTexParameterIivEXT)
+#define glGetMultiTexParameterIuivEXT GLEW_GET_FUN(__glewGetMultiTexParameterIuivEXT)
+#define glGetMultiTexParameterfvEXT GLEW_GET_FUN(__glewGetMultiTexParameterfvEXT)
+#define glGetMultiTexParameterivEXT GLEW_GET_FUN(__glewGetMultiTexParameterivEXT)
+#define glGetNamedBufferParameterivEXT GLEW_GET_FUN(__glewGetNamedBufferParameterivEXT)
+#define glGetNamedBufferPointervEXT GLEW_GET_FUN(__glewGetNamedBufferPointervEXT)
+#define glGetNamedBufferSubDataEXT GLEW_GET_FUN(__glewGetNamedBufferSubDataEXT)
+#define glGetNamedFramebufferAttachmentParameterivEXT GLEW_GET_FUN(__glewGetNamedFramebufferAttachmentParameterivEXT)
+#define glGetNamedProgramLocalParameterIivEXT GLEW_GET_FUN(__glewGetNamedProgramLocalParameterIivEXT)
+#define glGetNamedProgramLocalParameterIuivEXT GLEW_GET_FUN(__glewGetNamedProgramLocalParameterIuivEXT)
+#define glGetNamedProgramLocalParameterdvEXT GLEW_GET_FUN(__glewGetNamedProgramLocalParameterdvEXT)
+#define glGetNamedProgramLocalParameterfvEXT GLEW_GET_FUN(__glewGetNamedProgramLocalParameterfvEXT)
+#define glGetNamedProgramStringEXT GLEW_GET_FUN(__glewGetNamedProgramStringEXT)
+#define glGetNamedProgramivEXT GLEW_GET_FUN(__glewGetNamedProgramivEXT)
+#define glGetNamedRenderbufferParameterivEXT GLEW_GET_FUN(__glewGetNamedRenderbufferParameterivEXT)
+#define glGetPointerIndexedvEXT GLEW_GET_FUN(__glewGetPointerIndexedvEXT)
+#define glGetTextureImageEXT GLEW_GET_FUN(__glewGetTextureImageEXT)
+#define glGetTextureLevelParameterfvEXT GLEW_GET_FUN(__glewGetTextureLevelParameterfvEXT)
+#define glGetTextureLevelParameterivEXT GLEW_GET_FUN(__glewGetTextureLevelParameterivEXT)
+#define glGetTextureParameterIivEXT GLEW_GET_FUN(__glewGetTextureParameterIivEXT)
+#define glGetTextureParameterIuivEXT GLEW_GET_FUN(__glewGetTextureParameterIuivEXT)
+#define glGetTextureParameterfvEXT GLEW_GET_FUN(__glewGetTextureParameterfvEXT)
+#define glGetTextureParameterivEXT GLEW_GET_FUN(__glewGetTextureParameterivEXT)
+#define glMapNamedBufferEXT GLEW_GET_FUN(__glewMapNamedBufferEXT)
+#define glMatrixFrustumEXT GLEW_GET_FUN(__glewMatrixFrustumEXT)
+#define glMatrixLoadIdentityEXT GLEW_GET_FUN(__glewMatrixLoadIdentityEXT)
+#define glMatrixLoadTransposedEXT GLEW_GET_FUN(__glewMatrixLoadTransposedEXT)
+#define glMatrixLoadTransposefEXT GLEW_GET_FUN(__glewMatrixLoadTransposefEXT)
+#define glMatrixLoaddEXT GLEW_GET_FUN(__glewMatrixLoaddEXT)
+#define glMatrixLoadfEXT GLEW_GET_FUN(__glewMatrixLoadfEXT)
+#define glMatrixMultTransposedEXT GLEW_GET_FUN(__glewMatrixMultTransposedEXT)
+#define glMatrixMultTransposefEXT GLEW_GET_FUN(__glewMatrixMultTransposefEXT)
+#define glMatrixMultdEXT GLEW_GET_FUN(__glewMatrixMultdEXT)
+#define glMatrixMultfEXT GLEW_GET_FUN(__glewMatrixMultfEXT)
+#define glMatrixOrthoEXT GLEW_GET_FUN(__glewMatrixOrthoEXT)
+#define glMatrixPopEXT GLEW_GET_FUN(__glewMatrixPopEXT)
+#define glMatrixPushEXT GLEW_GET_FUN(__glewMatrixPushEXT)
+#define glMatrixRotatedEXT GLEW_GET_FUN(__glewMatrixRotatedEXT)
+#define glMatrixRotatefEXT GLEW_GET_FUN(__glewMatrixRotatefEXT)
+#define glMatrixScaledEXT GLEW_GET_FUN(__glewMatrixScaledEXT)
+#define glMatrixScalefEXT GLEW_GET_FUN(__glewMatrixScalefEXT)
+#define glMatrixTranslatedEXT GLEW_GET_FUN(__glewMatrixTranslatedEXT)
+#define glMatrixTranslatefEXT GLEW_GET_FUN(__glewMatrixTranslatefEXT)
+#define glMultiTexBufferEXT GLEW_GET_FUN(__glewMultiTexBufferEXT)
+#define glMultiTexCoordPointerEXT GLEW_GET_FUN(__glewMultiTexCoordPointerEXT)
+#define glMultiTexEnvfEXT GLEW_GET_FUN(__glewMultiTexEnvfEXT)
+#define glMultiTexEnvfvEXT GLEW_GET_FUN(__glewMultiTexEnvfvEXT)
+#define glMultiTexEnviEXT GLEW_GET_FUN(__glewMultiTexEnviEXT)
+#define glMultiTexEnvivEXT GLEW_GET_FUN(__glewMultiTexEnvivEXT)
+#define glMultiTexGendEXT GLEW_GET_FUN(__glewMultiTexGendEXT)
+#define glMultiTexGendvEXT GLEW_GET_FUN(__glewMultiTexGendvEXT)
+#define glMultiTexGenfEXT GLEW_GET_FUN(__glewMultiTexGenfEXT)
+#define glMultiTexGenfvEXT GLEW_GET_FUN(__glewMultiTexGenfvEXT)
+#define glMultiTexGeniEXT GLEW_GET_FUN(__glewMultiTexGeniEXT)
+#define glMultiTexGenivEXT GLEW_GET_FUN(__glewMultiTexGenivEXT)
+#define glMultiTexImage1DEXT GLEW_GET_FUN(__glewMultiTexImage1DEXT)
+#define glMultiTexImage2DEXT GLEW_GET_FUN(__glewMultiTexImage2DEXT)
+#define glMultiTexImage3DEXT GLEW_GET_FUN(__glewMultiTexImage3DEXT)
+#define glMultiTexParameterIivEXT GLEW_GET_FUN(__glewMultiTexParameterIivEXT)
+#define glMultiTexParameterIuivEXT GLEW_GET_FUN(__glewMultiTexParameterIuivEXT)
+#define glMultiTexParameterfEXT GLEW_GET_FUN(__glewMultiTexParameterfEXT)
+#define glMultiTexParameterfvEXT GLEW_GET_FUN(__glewMultiTexParameterfvEXT)
+#define glMultiTexParameteriEXT GLEW_GET_FUN(__glewMultiTexParameteriEXT)
+#define glMultiTexParameterivEXT GLEW_GET_FUN(__glewMultiTexParameterivEXT)
+#define glMultiTexRenderbufferEXT GLEW_GET_FUN(__glewMultiTexRenderbufferEXT)
+#define glMultiTexSubImage1DEXT GLEW_GET_FUN(__glewMultiTexSubImage1DEXT)
+#define glMultiTexSubImage2DEXT GLEW_GET_FUN(__glewMultiTexSubImage2DEXT)
+#define glMultiTexSubImage3DEXT GLEW_GET_FUN(__glewMultiTexSubImage3DEXT)
+#define glNamedBufferDataEXT GLEW_GET_FUN(__glewNamedBufferDataEXT)
+#define glNamedBufferSubDataEXT GLEW_GET_FUN(__glewNamedBufferSubDataEXT)
+#define glNamedFramebufferRenderbufferEXT GLEW_GET_FUN(__glewNamedFramebufferRenderbufferEXT)
+#define glNamedFramebufferTexture1DEXT GLEW_GET_FUN(__glewNamedFramebufferTexture1DEXT)
+#define glNamedFramebufferTexture2DEXT GLEW_GET_FUN(__glewNamedFramebufferTexture2DEXT)
+#define glNamedFramebufferTexture3DEXT GLEW_GET_FUN(__glewNamedFramebufferTexture3DEXT)
+#define glNamedFramebufferTextureEXT GLEW_GET_FUN(__glewNamedFramebufferTextureEXT)
+#define glNamedFramebufferTextureFaceEXT GLEW_GET_FUN(__glewNamedFramebufferTextureFaceEXT)
+#define glNamedFramebufferTextureLayerEXT GLEW_GET_FUN(__glewNamedFramebufferTextureLayerEXT)
+#define glNamedProgramLocalParameter4dEXT GLEW_GET_FUN(__glewNamedProgramLocalParameter4dEXT)
+#define glNamedProgramLocalParameter4dvEXT GLEW_GET_FUN(__glewNamedProgramLocalParameter4dvEXT)
+#define glNamedProgramLocalParameter4fEXT GLEW_GET_FUN(__glewNamedProgramLocalParameter4fEXT)
+#define glNamedProgramLocalParameter4fvEXT GLEW_GET_FUN(__glewNamedProgramLocalParameter4fvEXT)
+#define glNamedProgramLocalParameterI4iEXT GLEW_GET_FUN(__glewNamedProgramLocalParameterI4iEXT)
+#define glNamedProgramLocalParameterI4ivEXT GLEW_GET_FUN(__glewNamedProgramLocalParameterI4ivEXT)
+#define glNamedProgramLocalParameterI4uiEXT GLEW_GET_FUN(__glewNamedProgramLocalParameterI4uiEXT)
+#define glNamedProgramLocalParameterI4uivEXT GLEW_GET_FUN(__glewNamedProgramLocalParameterI4uivEXT)
+#define glNamedProgramLocalParameters4fvEXT GLEW_GET_FUN(__glewNamedProgramLocalParameters4fvEXT)
+#define glNamedProgramLocalParametersI4ivEXT GLEW_GET_FUN(__glewNamedProgramLocalParametersI4ivEXT)
+#define glNamedProgramLocalParametersI4uivEXT GLEW_GET_FUN(__glewNamedProgramLocalParametersI4uivEXT)
+#define glNamedProgramStringEXT GLEW_GET_FUN(__glewNamedProgramStringEXT)
+#define glNamedRenderbufferStorageEXT GLEW_GET_FUN(__glewNamedRenderbufferStorageEXT)
+#define glNamedRenderbufferStorageMultisampleCoverageEXT GLEW_GET_FUN(__glewNamedRenderbufferStorageMultisampleCoverageEXT)
+#define glNamedRenderbufferStorageMultisampleEXT GLEW_GET_FUN(__glewNamedRenderbufferStorageMultisampleEXT)
+#define glProgramUniform1fEXT GLEW_GET_FUN(__glewProgramUniform1fEXT)
+#define glProgramUniform1fvEXT GLEW_GET_FUN(__glewProgramUniform1fvEXT)
+#define glProgramUniform1iEXT GLEW_GET_FUN(__glewProgramUniform1iEXT)
+#define glProgramUniform1ivEXT GLEW_GET_FUN(__glewProgramUniform1ivEXT)
+#define glProgramUniform1uiEXT GLEW_GET_FUN(__glewProgramUniform1uiEXT)
+#define glProgramUniform1uivEXT GLEW_GET_FUN(__glewProgramUniform1uivEXT)
+#define glProgramUniform2fEXT GLEW_GET_FUN(__glewProgramUniform2fEXT)
+#define glProgramUniform2fvEXT GLEW_GET_FUN(__glewProgramUniform2fvEXT)
+#define glProgramUniform2iEXT GLEW_GET_FUN(__glewProgramUniform2iEXT)
+#define glProgramUniform2ivEXT GLEW_GET_FUN(__glewProgramUniform2ivEXT)
+#define glProgramUniform2uiEXT GLEW_GET_FUN(__glewProgramUniform2uiEXT)
+#define glProgramUniform2uivEXT GLEW_GET_FUN(__glewProgramUniform2uivEXT)
+#define glProgramUniform3fEXT GLEW_GET_FUN(__glewProgramUniform3fEXT)
+#define glProgramUniform3fvEXT GLEW_GET_FUN(__glewProgramUniform3fvEXT)
+#define glProgramUniform3iEXT GLEW_GET_FUN(__glewProgramUniform3iEXT)
+#define glProgramUniform3ivEXT GLEW_GET_FUN(__glewProgramUniform3ivEXT)
+#define glProgramUniform3uiEXT GLEW_GET_FUN(__glewProgramUniform3uiEXT)
+#define glProgramUniform3uivEXT GLEW_GET_FUN(__glewProgramUniform3uivEXT)
+#define glProgramUniform4fEXT GLEW_GET_FUN(__glewProgramUniform4fEXT)
+#define glProgramUniform4fvEXT GLEW_GET_FUN(__glewProgramUniform4fvEXT)
+#define glProgramUniform4iEXT GLEW_GET_FUN(__glewProgramUniform4iEXT)
+#define glProgramUniform4ivEXT GLEW_GET_FUN(__glewProgramUniform4ivEXT)
+#define glProgramUniform4uiEXT GLEW_GET_FUN(__glewProgramUniform4uiEXT)
+#define glProgramUniform4uivEXT GLEW_GET_FUN(__glewProgramUniform4uivEXT)
+#define glProgramUniformMatrix2fvEXT GLEW_GET_FUN(__glewProgramUniformMatrix2fvEXT)
+#define glProgramUniformMatrix2x3fvEXT GLEW_GET_FUN(__glewProgramUniformMatrix2x3fvEXT)
+#define glProgramUniformMatrix2x4fvEXT GLEW_GET_FUN(__glewProgramUniformMatrix2x4fvEXT)
+#define glProgramUniformMatrix3fvEXT GLEW_GET_FUN(__glewProgramUniformMatrix3fvEXT)
+#define glProgramUniformMatrix3x2fvEXT GLEW_GET_FUN(__glewProgramUniformMatrix3x2fvEXT)
+#define glProgramUniformMatrix3x4fvEXT GLEW_GET_FUN(__glewProgramUniformMatrix3x4fvEXT)
+#define glProgramUniformMatrix4fvEXT GLEW_GET_FUN(__glewProgramUniformMatrix4fvEXT)
+#define glProgramUniformMatrix4x2fvEXT GLEW_GET_FUN(__glewProgramUniformMatrix4x2fvEXT)
+#define glProgramUniformMatrix4x3fvEXT GLEW_GET_FUN(__glewProgramUniformMatrix4x3fvEXT)
+#define glPushClientAttribDefaultEXT GLEW_GET_FUN(__glewPushClientAttribDefaultEXT)
+#define glTextureBufferEXT GLEW_GET_FUN(__glewTextureBufferEXT)
+#define glTextureImage1DEXT GLEW_GET_FUN(__glewTextureImage1DEXT)
+#define glTextureImage2DEXT GLEW_GET_FUN(__glewTextureImage2DEXT)
+#define glTextureImage3DEXT GLEW_GET_FUN(__glewTextureImage3DEXT)
+#define glTextureParameterIivEXT GLEW_GET_FUN(__glewTextureParameterIivEXT)
+#define glTextureParameterIuivEXT GLEW_GET_FUN(__glewTextureParameterIuivEXT)
+#define glTextureParameterfEXT GLEW_GET_FUN(__glewTextureParameterfEXT)
+#define glTextureParameterfvEXT GLEW_GET_FUN(__glewTextureParameterfvEXT)
+#define glTextureParameteriEXT GLEW_GET_FUN(__glewTextureParameteriEXT)
+#define glTextureParameterivEXT GLEW_GET_FUN(__glewTextureParameterivEXT)
+#define glTextureRenderbufferEXT GLEW_GET_FUN(__glewTextureRenderbufferEXT)
+#define glTextureSubImage1DEXT GLEW_GET_FUN(__glewTextureSubImage1DEXT)
+#define glTextureSubImage2DEXT GLEW_GET_FUN(__glewTextureSubImage2DEXT)
+#define glTextureSubImage3DEXT GLEW_GET_FUN(__glewTextureSubImage3DEXT)
+#define glUnmapNamedBufferEXT GLEW_GET_FUN(__glewUnmapNamedBufferEXT)
+
+#define GLEW_EXT_direct_state_access GLEW_GET_VAR(__GLEW_EXT_direct_state_access)
+
+#endif /* GL_EXT_direct_state_access */
+
+/* -------------------------- GL_EXT_draw_buffers2 ------------------------- */
+
+#ifndef GL_EXT_draw_buffers2
+#define GL_EXT_draw_buffers2 1
+
+typedef void (GLAPIENTRY * PFNGLCOLORMASKINDEXEDEXTPROC) (GLuint buf, GLboolean r, GLboolean g, GLboolean b, GLboolean a);
+typedef void (GLAPIENTRY * PFNGLDISABLEINDEXEDEXTPROC) (GLenum target, GLuint index);
+typedef void (GLAPIENTRY * PFNGLENABLEINDEXEDEXTPROC) (GLenum target, GLuint index);
+typedef void (GLAPIENTRY * PFNGLGETBOOLEANINDEXEDVEXTPROC) (GLenum value, GLuint index, GLboolean* data);
+typedef void (GLAPIENTRY * PFNGLGETINTEGERINDEXEDVEXTPROC) (GLenum value, GLuint index, GLint* data);
+typedef GLboolean (GLAPIENTRY * PFNGLISENABLEDINDEXEDEXTPROC) (GLenum target, GLuint index);
+
+#define glColorMaskIndexedEXT GLEW_GET_FUN(__glewColorMaskIndexedEXT)
+#define glDisableIndexedEXT GLEW_GET_FUN(__glewDisableIndexedEXT)
+#define glEnableIndexedEXT GLEW_GET_FUN(__glewEnableIndexedEXT)
+#define glGetBooleanIndexedvEXT GLEW_GET_FUN(__glewGetBooleanIndexedvEXT)
+#define glGetIntegerIndexedvEXT GLEW_GET_FUN(__glewGetIntegerIndexedvEXT)
+#define glIsEnabledIndexedEXT GLEW_GET_FUN(__glewIsEnabledIndexedEXT)
+
+#define GLEW_EXT_draw_buffers2 GLEW_GET_VAR(__GLEW_EXT_draw_buffers2)
+
+#endif /* GL_EXT_draw_buffers2 */
+
+/* ------------------------- GL_EXT_draw_instanced ------------------------- */
+
+#ifndef GL_EXT_draw_instanced
+#define GL_EXT_draw_instanced 1
+
+typedef void (GLAPIENTRY * PFNGLDRAWARRAYSINSTANCEDEXTPROC) (GLenum mode, GLint start, GLsizei count, GLsizei primcount);
+typedef void (GLAPIENTRY * PFNGLDRAWELEMENTSINSTANCEDEXTPROC) (GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLsizei primcount);
+
+#define glDrawArraysInstancedEXT GLEW_GET_FUN(__glewDrawArraysInstancedEXT)
+#define glDrawElementsInstancedEXT GLEW_GET_FUN(__glewDrawElementsInstancedEXT)
+
+#define GLEW_EXT_draw_instanced GLEW_GET_VAR(__GLEW_EXT_draw_instanced)
+
+#endif /* GL_EXT_draw_instanced */
+
+/* ----------------------- GL_EXT_draw_range_elements ---------------------- */
+
+#ifndef GL_EXT_draw_range_elements
+#define GL_EXT_draw_range_elements 1
+
+#define GL_MAX_ELEMENTS_VERTICES 0x80E8
+#define GL_MAX_ELEMENTS_INDICES 0x80E9
+
+typedef void (GLAPIENTRY * PFNGLDRAWRANGEELEMENTSEXTPROC) (GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices);
+
+#define glDrawRangeElementsEXT GLEW_GET_FUN(__glewDrawRangeElementsEXT)
+
+#define GLEW_EXT_draw_range_elements GLEW_GET_VAR(__GLEW_EXT_draw_range_elements)
+
+#endif /* GL_EXT_draw_range_elements */
+
+/* ---------------------------- GL_EXT_fog_coord --------------------------- */
+
+#ifndef GL_EXT_fog_coord
+#define GL_EXT_fog_coord 1
+
+#define GL_FOG_COORDINATE_SOURCE_EXT 0x8450
+#define GL_FOG_COORDINATE_EXT 0x8451
+#define GL_FRAGMENT_DEPTH_EXT 0x8452
+#define GL_CURRENT_FOG_COORDINATE_EXT 0x8453
+#define GL_FOG_COORDINATE_ARRAY_TYPE_EXT 0x8454
+#define GL_FOG_COORDINATE_ARRAY_STRIDE_EXT 0x8455
+#define GL_FOG_COORDINATE_ARRAY_POINTER_EXT 0x8456
+#define GL_FOG_COORDINATE_ARRAY_EXT 0x8457
+
+typedef void (GLAPIENTRY * PFNGLFOGCOORDPOINTEREXTPROC) (GLenum type, GLsizei stride, const GLvoid *pointer);
+typedef void (GLAPIENTRY * PFNGLFOGCOORDDEXTPROC) (GLdouble coord);
+typedef void (GLAPIENTRY * PFNGLFOGCOORDDVEXTPROC) (const GLdouble *coord);
+typedef void (GLAPIENTRY * PFNGLFOGCOORDFEXTPROC) (GLfloat coord);
+typedef void (GLAPIENTRY * PFNGLFOGCOORDFVEXTPROC) (const GLfloat *coord);
+
+#define glFogCoordPointerEXT GLEW_GET_FUN(__glewFogCoordPointerEXT)
+#define glFogCoorddEXT GLEW_GET_FUN(__glewFogCoorddEXT)
+#define glFogCoorddvEXT GLEW_GET_FUN(__glewFogCoorddvEXT)
+#define glFogCoordfEXT GLEW_GET_FUN(__glewFogCoordfEXT)
+#define glFogCoordfvEXT GLEW_GET_FUN(__glewFogCoordfvEXT)
+
+#define GLEW_EXT_fog_coord GLEW_GET_VAR(__GLEW_EXT_fog_coord)
+
+#endif /* GL_EXT_fog_coord */
+
+/* ------------------------ GL_EXT_fragment_lighting ----------------------- */
+
+#ifndef GL_EXT_fragment_lighting
+#define GL_EXT_fragment_lighting 1
+
+#define GL_FRAGMENT_LIGHTING_EXT 0x8400
+#define GL_FRAGMENT_COLOR_MATERIAL_EXT 0x8401
+#define GL_FRAGMENT_COLOR_MATERIAL_FACE_EXT 0x8402
+#define GL_FRAGMENT_COLOR_MATERIAL_PARAMETER_EXT 0x8403
+#define GL_MAX_FRAGMENT_LIGHTS_EXT 0x8404
+#define GL_MAX_ACTIVE_LIGHTS_EXT 0x8405
+#define GL_CURRENT_RASTER_NORMAL_EXT 0x8406
+#define GL_LIGHT_ENV_MODE_EXT 0x8407
+#define GL_FRAGMENT_LIGHT_MODEL_LOCAL_VIEWER_EXT 0x8408
+#define GL_FRAGMENT_LIGHT_MODEL_TWO_SIDE_EXT 0x8409
+#define GL_FRAGMENT_LIGHT_MODEL_AMBIENT_EXT 0x840A
+#define GL_FRAGMENT_LIGHT_MODEL_NORMAL_INTERPOLATION_EXT 0x840B
+#define GL_FRAGMENT_LIGHT0_EXT 0x840C
+#define GL_FRAGMENT_LIGHT7_EXT 0x8413
+
+typedef void (GLAPIENTRY * PFNGLFRAGMENTCOLORMATERIALEXTPROC) (GLenum face, GLenum mode);
+typedef void (GLAPIENTRY * PFNGLFRAGMENTLIGHTMODELFEXTPROC) (GLenum pname, GLfloat param);
+typedef void (GLAPIENTRY * PFNGLFRAGMENTLIGHTMODELFVEXTPROC) (GLenum pname, GLfloat* params);
+typedef void (GLAPIENTRY * PFNGLFRAGMENTLIGHTMODELIEXTPROC) (GLenum pname, GLint param);
+typedef void (GLAPIENTRY * PFNGLFRAGMENTLIGHTMODELIVEXTPROC) (GLenum pname, GLint* params);
+typedef void (GLAPIENTRY * PFNGLFRAGMENTLIGHTFEXTPROC) (GLenum light, GLenum pname, GLfloat param);
+typedef void (GLAPIENTRY * PFNGLFRAGMENTLIGHTFVEXTPROC) (GLenum light, GLenum pname, GLfloat* params);
+typedef void (GLAPIENTRY * PFNGLFRAGMENTLIGHTIEXTPROC) (GLenum light, GLenum pname, GLint param);
+typedef void (GLAPIENTRY * PFNGLFRAGMENTLIGHTIVEXTPROC) (GLenum light, GLenum pname, GLint* params);
+typedef void (GLAPIENTRY * PFNGLFRAGMENTMATERIALFEXTPROC) (GLenum face, GLenum pname, const GLfloat param);
+typedef void (GLAPIENTRY * PFNGLFRAGMENTMATERIALFVEXTPROC) (GLenum face, GLenum pname, const GLfloat* params);
+typedef void (GLAPIENTRY * PFNGLFRAGMENTMATERIALIEXTPROC) (GLenum face, GLenum pname, const GLint param);
+typedef void (GLAPIENTRY * PFNGLFRAGMENTMATERIALIVEXTPROC) (GLenum face, GLenum pname, const GLint* params);
+typedef void (GLAPIENTRY * PFNGLGETFRAGMENTLIGHTFVEXTPROC) (GLenum light, GLenum pname, GLfloat* params);
+typedef void (GLAPIENTRY * PFNGLGETFRAGMENTLIGHTIVEXTPROC) (GLenum light, GLenum pname, GLint* params);
+typedef void (GLAPIENTRY * PFNGLGETFRAGMENTMATERIALFVEXTPROC) (GLenum face, GLenum pname, const GLfloat* params);
+typedef void (GLAPIENTRY * PFNGLGETFRAGMENTMATERIALIVEXTPROC) (GLenum face, GLenum pname, const GLint* params);
+typedef void (GLAPIENTRY * PFNGLLIGHTENVIEXTPROC) (GLenum pname, GLint param);
+
+#define glFragmentColorMaterialEXT GLEW_GET_FUN(__glewFragmentColorMaterialEXT)
+#define glFragmentLightModelfEXT GLEW_GET_FUN(__glewFragmentLightModelfEXT)
+#define glFragmentLightModelfvEXT GLEW_GET_FUN(__glewFragmentLightModelfvEXT)
+#define glFragmentLightModeliEXT GLEW_GET_FUN(__glewFragmentLightModeliEXT)
+#define glFragmentLightModelivEXT GLEW_GET_FUN(__glewFragmentLightModelivEXT)
+#define glFragmentLightfEXT GLEW_GET_FUN(__glewFragmentLightfEXT)
+#define glFragmentLightfvEXT GLEW_GET_FUN(__glewFragmentLightfvEXT)
+#define glFragmentLightiEXT GLEW_GET_FUN(__glewFragmentLightiEXT)
+#define glFragmentLightivEXT GLEW_GET_FUN(__glewFragmentLightivEXT)
+#define glFragmentMaterialfEXT GLEW_GET_FUN(__glewFragmentMaterialfEXT)
+#define glFragmentMaterialfvEXT GLEW_GET_FUN(__glewFragmentMaterialfvEXT)
+#define glFragmentMaterialiEXT GLEW_GET_FUN(__glewFragmentMaterialiEXT)
+#define glFragmentMaterialivEXT GLEW_GET_FUN(__glewFragmentMaterialivEXT)
+#define glGetFragmentLightfvEXT GLEW_GET_FUN(__glewGetFragmentLightfvEXT)
+#define glGetFragmentLightivEXT GLEW_GET_FUN(__glewGetFragmentLightivEXT)
+#define glGetFragmentMaterialfvEXT GLEW_GET_FUN(__glewGetFragmentMaterialfvEXT)
+#define glGetFragmentMaterialivEXT GLEW_GET_FUN(__glewGetFragmentMaterialivEXT)
+#define glLightEnviEXT GLEW_GET_FUN(__glewLightEnviEXT)
+
+#define GLEW_EXT_fragment_lighting GLEW_GET_VAR(__GLEW_EXT_fragment_lighting)
+
+#endif /* GL_EXT_fragment_lighting */
+
+/* ------------------------ GL_EXT_framebuffer_blit ------------------------ */
+
+#ifndef GL_EXT_framebuffer_blit
+#define GL_EXT_framebuffer_blit 1
+
+#define GL_DRAW_FRAMEBUFFER_BINDING_EXT 0x8CA6
+#define GL_READ_FRAMEBUFFER_EXT 0x8CA8
+#define GL_DRAW_FRAMEBUFFER_EXT 0x8CA9
+#define GL_READ_FRAMEBUFFER_BINDING_EXT 0x8CAA
+
+typedef void (GLAPIENTRY * PFNGLBLITFRAMEBUFFEREXTPROC) (GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter);
+
+#define glBlitFramebufferEXT GLEW_GET_FUN(__glewBlitFramebufferEXT)
+
+#define GLEW_EXT_framebuffer_blit GLEW_GET_VAR(__GLEW_EXT_framebuffer_blit)
+
+#endif /* GL_EXT_framebuffer_blit */
+
+/* --------------------- GL_EXT_framebuffer_multisample -------------------- */
+
+#ifndef GL_EXT_framebuffer_multisample
+#define GL_EXT_framebuffer_multisample 1
+
+#define GL_RENDERBUFFER_SAMPLES_EXT 0x8CAB
+#define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_EXT 0x8D56
+#define GL_MAX_SAMPLES_EXT 0x8D57
+
+typedef void (GLAPIENTRY * PFNGLRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC) (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height);
+
+#define glRenderbufferStorageMultisampleEXT GLEW_GET_FUN(__glewRenderbufferStorageMultisampleEXT)
+
+#define GLEW_EXT_framebuffer_multisample GLEW_GET_VAR(__GLEW_EXT_framebuffer_multisample)
+
+#endif /* GL_EXT_framebuffer_multisample */
+
+/* ----------------------- GL_EXT_framebuffer_object ----------------------- */
+
+#ifndef GL_EXT_framebuffer_object
+#define GL_EXT_framebuffer_object 1
+
+#define GL_INVALID_FRAMEBUFFER_OPERATION_EXT 0x0506
+#define GL_MAX_RENDERBUFFER_SIZE_EXT 0x84E8
+#define GL_FRAMEBUFFER_BINDING_EXT 0x8CA6
+#define GL_RENDERBUFFER_BINDING_EXT 0x8CA7
+#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE_EXT 0x8CD0
+#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME_EXT 0x8CD1
+#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL_EXT 0x8CD2
+#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE_EXT 0x8CD3
+#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_EXT 0x8CD4
+#define GL_FRAMEBUFFER_COMPLETE_EXT 0x8CD5
+#define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT 0x8CD6
+#define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_EXT 0x8CD7
+#define GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT 0x8CD9
+#define GL_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT 0x8CDA
+#define GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT 0x8CDB
+#define GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER_EXT 0x8CDC
+#define GL_FRAMEBUFFER_UNSUPPORTED_EXT 0x8CDD
+#define GL_MAX_COLOR_ATTACHMENTS_EXT 0x8CDF
+#define GL_COLOR_ATTACHMENT0_EXT 0x8CE0
+#define GL_COLOR_ATTACHMENT1_EXT 0x8CE1
+#define GL_COLOR_ATTACHMENT2_EXT 0x8CE2
+#define GL_COLOR_ATTACHMENT3_EXT 0x8CE3
+#define GL_COLOR_ATTACHMENT4_EXT 0x8CE4
+#define GL_COLOR_ATTACHMENT5_EXT 0x8CE5
+#define GL_COLOR_ATTACHMENT6_EXT 0x8CE6
+#define GL_COLOR_ATTACHMENT7_EXT 0x8CE7
+#define GL_COLOR_ATTACHMENT8_EXT 0x8CE8
+#define GL_COLOR_ATTACHMENT9_EXT 0x8CE9
+#define GL_COLOR_ATTACHMENT10_EXT 0x8CEA
+#define GL_COLOR_ATTACHMENT11_EXT 0x8CEB
+#define GL_COLOR_ATTACHMENT12_EXT 0x8CEC
+#define GL_COLOR_ATTACHMENT13_EXT 0x8CED
+#define GL_COLOR_ATTACHMENT14_EXT 0x8CEE
+#define GL_COLOR_ATTACHMENT15_EXT 0x8CEF
+#define GL_DEPTH_ATTACHMENT_EXT 0x8D00
+#define GL_STENCIL_ATTACHMENT_EXT 0x8D20
+#define GL_FRAMEBUFFER_EXT 0x8D40
+#define GL_RENDERBUFFER_EXT 0x8D41
+#define GL_RENDERBUFFER_WIDTH_EXT 0x8D42
+#define GL_RENDERBUFFER_HEIGHT_EXT 0x8D43
+#define GL_RENDERBUFFER_INTERNAL_FORMAT_EXT 0x8D44
+#define GL_STENCIL_INDEX1_EXT 0x8D46
+#define GL_STENCIL_INDEX4_EXT 0x8D47
+#define GL_STENCIL_INDEX8_EXT 0x8D48
+#define GL_STENCIL_INDEX16_EXT 0x8D49
+#define GL_RENDERBUFFER_RED_SIZE_EXT 0x8D50
+#define GL_RENDERBUFFER_GREEN_SIZE_EXT 0x8D51
+#define GL_RENDERBUFFER_BLUE_SIZE_EXT 0x8D52
+#define GL_RENDERBUFFER_ALPHA_SIZE_EXT 0x8D53
+#define GL_RENDERBUFFER_DEPTH_SIZE_EXT 0x8D54
+#define GL_RENDERBUFFER_STENCIL_SIZE_EXT 0x8D55
+
+typedef void (GLAPIENTRY * PFNGLBINDFRAMEBUFFEREXTPROC) (GLenum target, GLuint framebuffer);
+typedef void (GLAPIENTRY * PFNGLBINDRENDERBUFFEREXTPROC) (GLenum target, GLuint renderbuffer);
+typedef GLenum (GLAPIENTRY * PFNGLCHECKFRAMEBUFFERSTATUSEXTPROC) (GLenum target);
+typedef void (GLAPIENTRY * PFNGLDELETEFRAMEBUFFERSEXTPROC) (GLsizei n, const GLuint* framebuffers);
+typedef void (GLAPIENTRY * PFNGLDELETERENDERBUFFERSEXTPROC) (GLsizei n, const GLuint* renderbuffers);
+typedef void (GLAPIENTRY * PFNGLFRAMEBUFFERRENDERBUFFEREXTPROC) (GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer);
+typedef void (GLAPIENTRY * PFNGLFRAMEBUFFERTEXTURE1DEXTPROC) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
+typedef void (GLAPIENTRY * PFNGLFRAMEBUFFERTEXTURE2DEXTPROC) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
+typedef void (GLAPIENTRY * PFNGLFRAMEBUFFERTEXTURE3DEXTPROC) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset);
+typedef void (GLAPIENTRY * PFNGLGENFRAMEBUFFERSEXTPROC) (GLsizei n, GLuint* framebuffers);
+typedef void (GLAPIENTRY * PFNGLGENRENDERBUFFERSEXTPROC) (GLsizei n, GLuint* renderbuffers);
+typedef void (GLAPIENTRY * PFNGLGENERATEMIPMAPEXTPROC) (GLenum target);
+typedef void (GLAPIENTRY * PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVEXTPROC) (GLenum target, GLenum attachment, GLenum pname, GLint* params);
+typedef void (GLAPIENTRY * PFNGLGETRENDERBUFFERPARAMETERIVEXTPROC) (GLenum target, GLenum pname, GLint* params);
+typedef GLboolean (GLAPIENTRY * PFNGLISFRAMEBUFFEREXTPROC) (GLuint framebuffer);
+typedef GLboolean (GLAPIENTRY * PFNGLISRENDERBUFFEREXTPROC) (GLuint renderbuffer);
+typedef void (GLAPIENTRY * PFNGLRENDERBUFFERSTORAGEEXTPROC) (GLenum target, GLenum internalformat, GLsizei width, GLsizei height);
+
+#define glBindFramebufferEXT GLEW_GET_FUN(__glewBindFramebufferEXT)
+#define glBindRenderbufferEXT GLEW_GET_FUN(__glewBindRenderbufferEXT)
+#define glCheckFramebufferStatusEXT GLEW_GET_FUN(__glewCheckFramebufferStatusEXT)
+#define glDeleteFramebuffersEXT GLEW_GET_FUN(__glewDeleteFramebuffersEXT)
+#define glDeleteRenderbuffersEXT GLEW_GET_FUN(__glewDeleteRenderbuffersEXT)
+#define glFramebufferRenderbufferEXT GLEW_GET_FUN(__glewFramebufferRenderbufferEXT)
+#define glFramebufferTexture1DEXT GLEW_GET_FUN(__glewFramebufferTexture1DEXT)
+#define glFramebufferTexture2DEXT GLEW_GET_FUN(__glewFramebufferTexture2DEXT)
+#define glFramebufferTexture3DEXT GLEW_GET_FUN(__glewFramebufferTexture3DEXT)
+#define glGenFramebuffersEXT GLEW_GET_FUN(__glewGenFramebuffersEXT)
+#define glGenRenderbuffersEXT GLEW_GET_FUN(__glewGenRenderbuffersEXT)
+#define glGenerateMipmapEXT GLEW_GET_FUN(__glewGenerateMipmapEXT)
+#define glGetFramebufferAttachmentParameterivEXT GLEW_GET_FUN(__glewGetFramebufferAttachmentParameterivEXT)
+#define glGetRenderbufferParameterivEXT GLEW_GET_FUN(__glewGetRenderbufferParameterivEXT)
+#define glIsFramebufferEXT GLEW_GET_FUN(__glewIsFramebufferEXT)
+#define glIsRenderbufferEXT GLEW_GET_FUN(__glewIsRenderbufferEXT)
+#define glRenderbufferStorageEXT GLEW_GET_FUN(__glewRenderbufferStorageEXT)
+
+#define GLEW_EXT_framebuffer_object GLEW_GET_VAR(__GLEW_EXT_framebuffer_object)
+
+#endif /* GL_EXT_framebuffer_object */
+
+/* ------------------------ GL_EXT_framebuffer_sRGB ------------------------ */
+
+#ifndef GL_EXT_framebuffer_sRGB
+#define GL_EXT_framebuffer_sRGB 1
+
+#define GL_FRAMEBUFFER_SRGB_EXT 0x8DB9
+#define GL_FRAMEBUFFER_SRGB_CAPABLE_EXT 0x8DBA
+
+#define GLEW_EXT_framebuffer_sRGB GLEW_GET_VAR(__GLEW_EXT_framebuffer_sRGB)
+
+#endif /* GL_EXT_framebuffer_sRGB */
+
+/* ------------------------ GL_EXT_geometry_shader4 ------------------------ */
+
+#ifndef GL_EXT_geometry_shader4
+#define GL_EXT_geometry_shader4 1
+
+#define GL_LINES_ADJACENCY_EXT 0xA
+#define GL_LINE_STRIP_ADJACENCY_EXT 0xB
+#define GL_TRIANGLES_ADJACENCY_EXT 0xC
+#define GL_TRIANGLE_STRIP_ADJACENCY_EXT 0xD
+#define GL_PROGRAM_POINT_SIZE_EXT 0x8642
+#define GL_MAX_VARYING_COMPONENTS_EXT 0x8B4B
+#define GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_EXT 0x8C29
+#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER_EXT 0x8CD4
+#define GL_FRAMEBUFFER_ATTACHMENT_LAYERED_EXT 0x8DA7
+#define GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_EXT 0x8DA8
+#define GL_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_EXT 0x8DA9
+#define GL_GEOMETRY_SHADER_EXT 0x8DD9
+#define GL_GEOMETRY_VERTICES_OUT_EXT 0x8DDA
+#define GL_GEOMETRY_INPUT_TYPE_EXT 0x8DDB
+#define GL_GEOMETRY_OUTPUT_TYPE_EXT 0x8DDC
+#define GL_MAX_GEOMETRY_VARYING_COMPONENTS_EXT 0x8DDD
+#define GL_MAX_VERTEX_VARYING_COMPONENTS_EXT 0x8DDE
+#define GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_EXT 0x8DDF
+#define GL_MAX_GEOMETRY_OUTPUT_VERTICES_EXT 0x8DE0
+#define GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_EXT 0x8DE1
+
+typedef void (GLAPIENTRY * PFNGLFRAMEBUFFERTEXTUREEXTPROC) (GLenum target, GLenum attachment, GLuint texture, GLint level);
+typedef void (GLAPIENTRY * PFNGLFRAMEBUFFERTEXTUREFACEEXTPROC) (GLenum target, GLenum attachment, GLuint texture, GLint level, GLenum face);
+typedef void (GLAPIENTRY * PFNGLFRAMEBUFFERTEXTURELAYEREXTPROC) (GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer);
+typedef void (GLAPIENTRY * PFNGLPROGRAMPARAMETERIEXTPROC) (GLuint program, GLenum pname, GLint value);
+
+#define glFramebufferTextureEXT GLEW_GET_FUN(__glewFramebufferTextureEXT)
+#define glFramebufferTextureFaceEXT GLEW_GET_FUN(__glewFramebufferTextureFaceEXT)
+#define glFramebufferTextureLayerEXT GLEW_GET_FUN(__glewFramebufferTextureLayerEXT)
+#define glProgramParameteriEXT GLEW_GET_FUN(__glewProgramParameteriEXT)
+
+#define GLEW_EXT_geometry_shader4 GLEW_GET_VAR(__GLEW_EXT_geometry_shader4)
+
+#endif /* GL_EXT_geometry_shader4 */
+
+/* --------------------- GL_EXT_gpu_program_parameters --------------------- */
+
+#ifndef GL_EXT_gpu_program_parameters
+#define GL_EXT_gpu_program_parameters 1
+
+typedef void (GLAPIENTRY * PFNGLPROGRAMENVPARAMETERS4FVEXTPROC) (GLenum target, GLuint index, GLsizei count, const GLfloat* params);
+typedef void (GLAPIENTRY * PFNGLPROGRAMLOCALPARAMETERS4FVEXTPROC) (GLenum target, GLuint index, GLsizei count, const GLfloat* params);
+
+#define glProgramEnvParameters4fvEXT GLEW_GET_FUN(__glewProgramEnvParameters4fvEXT)
+#define glProgramLocalParameters4fvEXT GLEW_GET_FUN(__glewProgramLocalParameters4fvEXT)
+
+#define GLEW_EXT_gpu_program_parameters GLEW_GET_VAR(__GLEW_EXT_gpu_program_parameters)
+
+#endif /* GL_EXT_gpu_program_parameters */
+
+/* --------------------------- GL_EXT_gpu_shader4 -------------------------- */
+
+#ifndef GL_EXT_gpu_shader4
+#define GL_EXT_gpu_shader4 1
+
+#define GL_VERTEX_ATTRIB_ARRAY_INTEGER_EXT 0x88FD
+#define GL_SAMPLER_1D_ARRAY_EXT 0x8DC0
+#define GL_SAMPLER_2D_ARRAY_EXT 0x8DC1
+#define GL_SAMPLER_BUFFER_EXT 0x8DC2
+#define GL_SAMPLER_1D_ARRAY_SHADOW_EXT 0x8DC3
+#define GL_SAMPLER_2D_ARRAY_SHADOW_EXT 0x8DC4
+#define GL_SAMPLER_CUBE_SHADOW_EXT 0x8DC5
+#define GL_UNSIGNED_INT_VEC2_EXT 0x8DC6
+#define GL_UNSIGNED_INT_VEC3_EXT 0x8DC7
+#define GL_UNSIGNED_INT_VEC4_EXT 0x8DC8
+#define GL_INT_SAMPLER_1D_EXT 0x8DC9
+#define GL_INT_SAMPLER_2D_EXT 0x8DCA
+#define GL_INT_SAMPLER_3D_EXT 0x8DCB
+#define GL_INT_SAMPLER_CUBE_EXT 0x8DCC
+#define GL_INT_SAMPLER_2D_RECT_EXT 0x8DCD
+#define GL_INT_SAMPLER_1D_ARRAY_EXT 0x8DCE
+#define GL_INT_SAMPLER_2D_ARRAY_EXT 0x8DCF
+#define GL_INT_SAMPLER_BUFFER_EXT 0x8DD0
+#define GL_UNSIGNED_INT_SAMPLER_1D_EXT 0x8DD1
+#define GL_UNSIGNED_INT_SAMPLER_2D_EXT 0x8DD2
+#define GL_UNSIGNED_INT_SAMPLER_3D_EXT 0x8DD3
+#define GL_UNSIGNED_INT_SAMPLER_CUBE_EXT 0x8DD4
+#define GL_UNSIGNED_INT_SAMPLER_2D_RECT_EXT 0x8DD5
+#define GL_UNSIGNED_INT_SAMPLER_1D_ARRAY_EXT 0x8DD6
+#define GL_UNSIGNED_INT_SAMPLER_2D_ARRAY_EXT 0x8DD7
+#define GL_UNSIGNED_INT_SAMPLER_BUFFER_EXT 0x8DD8
+
+typedef void (GLAPIENTRY * PFNGLBINDFRAGDATALOCATIONEXTPROC) (GLuint program, GLuint color, const GLchar *name);
+typedef GLint (GLAPIENTRY * PFNGLGETFRAGDATALOCATIONEXTPROC) (GLuint program, const GLchar *name);
+typedef void (GLAPIENTRY * PFNGLGETUNIFORMUIVEXTPROC) (GLuint program, GLint location, GLuint *params);
+typedef void (GLAPIENTRY * PFNGLGETVERTEXATTRIBIIVEXTPROC) (GLuint index, GLenum pname, GLint *params);
+typedef void (GLAPIENTRY * PFNGLGETVERTEXATTRIBIUIVEXTPROC) (GLuint index, GLenum pname, GLuint *params);
+typedef void (GLAPIENTRY * PFNGLUNIFORM1UIEXTPROC) (GLint location, GLuint v0);
+typedef void (GLAPIENTRY * PFNGLUNIFORM1UIVEXTPROC) (GLint location, GLsizei count, const GLuint *value);
+typedef void (GLAPIENTRY * PFNGLUNIFORM2UIEXTPROC) (GLint location, GLuint v0, GLuint v1);
+typedef void (GLAPIENTRY * PFNGLUNIFORM2UIVEXTPROC) (GLint location, GLsizei count, const GLuint *value);
+typedef void (GLAPIENTRY * PFNGLUNIFORM3UIEXTPROC) (GLint location, GLuint v0, GLuint v1, GLuint v2);
+typedef void (GLAPIENTRY * PFNGLUNIFORM3UIVEXTPROC) (GLint location, GLsizei count, const GLuint *value);
+typedef void (GLAPIENTRY * PFNGLUNIFORM4UIEXTPROC) (GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3);
+typedef void (GLAPIENTRY * PFNGLUNIFORM4UIVEXTPROC) (GLint location, GLsizei count, const GLuint *value);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI1IEXTPROC) (GLuint index, GLint x);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI1IVEXTPROC) (GLuint index, const GLint *v);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI1UIEXTPROC) (GLuint index, GLuint x);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI1UIVEXTPROC) (GLuint index, const GLuint *v);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI2IEXTPROC) (GLuint index, GLint x, GLint y);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI2IVEXTPROC) (GLuint index, const GLint *v);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI2UIEXTPROC) (GLuint index, GLuint x, GLuint y);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI2UIVEXTPROC) (GLuint index, const GLuint *v);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI3IEXTPROC) (GLuint index, GLint x, GLint y, GLint z);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI3IVEXTPROC) (GLuint index, const GLint *v);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI3UIEXTPROC) (GLuint index, GLuint x, GLuint y, GLuint z);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI3UIVEXTPROC) (GLuint index, const GLuint *v);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI4BVEXTPROC) (GLuint index, const GLbyte *v);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI4IEXTPROC) (GLuint index, GLint x, GLint y, GLint z, GLint w);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI4IVEXTPROC) (GLuint index, const GLint *v);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI4SVEXTPROC) (GLuint index, const GLshort *v);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI4UBVEXTPROC) (GLuint index, const GLubyte *v);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI4UIEXTPROC) (GLuint index, GLuint x, GLuint y, GLuint z, GLuint w);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI4UIVEXTPROC) (GLuint index, const GLuint *v);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI4USVEXTPROC) (GLuint index, const GLushort *v);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBIPOINTEREXTPROC) (GLuint index, GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
+
+#define glBindFragDataLocationEXT GLEW_GET_FUN(__glewBindFragDataLocationEXT)
+#define glGetFragDataLocationEXT GLEW_GET_FUN(__glewGetFragDataLocationEXT)
+#define glGetUniformuivEXT GLEW_GET_FUN(__glewGetUniformuivEXT)
+#define glGetVertexAttribIivEXT GLEW_GET_FUN(__glewGetVertexAttribIivEXT)
+#define glGetVertexAttribIuivEXT GLEW_GET_FUN(__glewGetVertexAttribIuivEXT)
+#define glUniform1uiEXT GLEW_GET_FUN(__glewUniform1uiEXT)
+#define glUniform1uivEXT GLEW_GET_FUN(__glewUniform1uivEXT)
+#define glUniform2uiEXT GLEW_GET_FUN(__glewUniform2uiEXT)
+#define glUniform2uivEXT GLEW_GET_FUN(__glewUniform2uivEXT)
+#define glUniform3uiEXT GLEW_GET_FUN(__glewUniform3uiEXT)
+#define glUniform3uivEXT GLEW_GET_FUN(__glewUniform3uivEXT)
+#define glUniform4uiEXT GLEW_GET_FUN(__glewUniform4uiEXT)
+#define glUniform4uivEXT GLEW_GET_FUN(__glewUniform4uivEXT)
+#define glVertexAttribI1iEXT GLEW_GET_FUN(__glewVertexAttribI1iEXT)
+#define glVertexAttribI1ivEXT GLEW_GET_FUN(__glewVertexAttribI1ivEXT)
+#define glVertexAttribI1uiEXT GLEW_GET_FUN(__glewVertexAttribI1uiEXT)
+#define glVertexAttribI1uivEXT GLEW_GET_FUN(__glewVertexAttribI1uivEXT)
+#define glVertexAttribI2iEXT GLEW_GET_FUN(__glewVertexAttribI2iEXT)
+#define glVertexAttribI2ivEXT GLEW_GET_FUN(__glewVertexAttribI2ivEXT)
+#define glVertexAttribI2uiEXT GLEW_GET_FUN(__glewVertexAttribI2uiEXT)
+#define glVertexAttribI2uivEXT GLEW_GET_FUN(__glewVertexAttribI2uivEXT)
+#define glVertexAttribI3iEXT GLEW_GET_FUN(__glewVertexAttribI3iEXT)
+#define glVertexAttribI3ivEXT GLEW_GET_FUN(__glewVertexAttribI3ivEXT)
+#define glVertexAttribI3uiEXT GLEW_GET_FUN(__glewVertexAttribI3uiEXT)
+#define glVertexAttribI3uivEXT GLEW_GET_FUN(__glewVertexAttribI3uivEXT)
+#define glVertexAttribI4bvEXT GLEW_GET_FUN(__glewVertexAttribI4bvEXT)
+#define glVertexAttribI4iEXT GLEW_GET_FUN(__glewVertexAttribI4iEXT)
+#define glVertexAttribI4ivEXT GLEW_GET_FUN(__glewVertexAttribI4ivEXT)
+#define glVertexAttribI4svEXT GLEW_GET_FUN(__glewVertexAttribI4svEXT)
+#define glVertexAttribI4ubvEXT GLEW_GET_FUN(__glewVertexAttribI4ubvEXT)
+#define glVertexAttribI4uiEXT GLEW_GET_FUN(__glewVertexAttribI4uiEXT)
+#define glVertexAttribI4uivEXT GLEW_GET_FUN(__glewVertexAttribI4uivEXT)
+#define glVertexAttribI4usvEXT GLEW_GET_FUN(__glewVertexAttribI4usvEXT)
+#define glVertexAttribIPointerEXT GLEW_GET_FUN(__glewVertexAttribIPointerEXT)
+
+#define GLEW_EXT_gpu_shader4 GLEW_GET_VAR(__GLEW_EXT_gpu_shader4)
+
+#endif /* GL_EXT_gpu_shader4 */
+
+/* ---------------------------- GL_EXT_histogram --------------------------- */
+
+#ifndef GL_EXT_histogram
+#define GL_EXT_histogram 1
+
+#define GL_HISTOGRAM_EXT 0x8024
+#define GL_PROXY_HISTOGRAM_EXT 0x8025
+#define GL_HISTOGRAM_WIDTH_EXT 0x8026
+#define GL_HISTOGRAM_FORMAT_EXT 0x8027
+#define GL_HISTOGRAM_RED_SIZE_EXT 0x8028
+#define GL_HISTOGRAM_GREEN_SIZE_EXT 0x8029
+#define GL_HISTOGRAM_BLUE_SIZE_EXT 0x802A
+#define GL_HISTOGRAM_ALPHA_SIZE_EXT 0x802B
+#define GL_HISTOGRAM_LUMINANCE_SIZE_EXT 0x802C
+#define GL_HISTOGRAM_SINK_EXT 0x802D
+#define GL_MINMAX_EXT 0x802E
+#define GL_MINMAX_FORMAT_EXT 0x802F
+#define GL_MINMAX_SINK_EXT 0x8030
+
+typedef void (GLAPIENTRY * PFNGLGETHISTOGRAMEXTPROC) (GLenum target, GLboolean reset, GLenum format, GLenum type, void* values);
+typedef void (GLAPIENTRY * PFNGLGETHISTOGRAMPARAMETERFVEXTPROC) (GLenum target, GLenum pname, GLfloat* params);
+typedef void (GLAPIENTRY * PFNGLGETHISTOGRAMPARAMETERIVEXTPROC) (GLenum target, GLenum pname, GLint* params);
+typedef void (GLAPIENTRY * PFNGLGETMINMAXEXTPROC) (GLenum target, GLboolean reset, GLenum format, GLenum type, void* values);
+typedef void (GLAPIENTRY * PFNGLGETMINMAXPARAMETERFVEXTPROC) (GLenum target, GLenum pname, GLfloat* params);
+typedef void (GLAPIENTRY * PFNGLGETMINMAXPARAMETERIVEXTPROC) (GLenum target, GLenum pname, GLint* params);
+typedef void (GLAPIENTRY * PFNGLHISTOGRAMEXTPROC) (GLenum target, GLsizei width, GLenum internalformat, GLboolean sink);
+typedef void (GLAPIENTRY * PFNGLMINMAXEXTPROC) (GLenum target, GLenum internalformat, GLboolean sink);
+typedef void (GLAPIENTRY * PFNGLRESETHISTOGRAMEXTPROC) (GLenum target);
+typedef void (GLAPIENTRY * PFNGLRESETMINMAXEXTPROC) (GLenum target);
+
+#define glGetHistogramEXT GLEW_GET_FUN(__glewGetHistogramEXT)
+#define glGetHistogramParameterfvEXT GLEW_GET_FUN(__glewGetHistogramParameterfvEXT)
+#define glGetHistogramParameterivEXT GLEW_GET_FUN(__glewGetHistogramParameterivEXT)
+#define glGetMinmaxEXT GLEW_GET_FUN(__glewGetMinmaxEXT)
+#define glGetMinmaxParameterfvEXT GLEW_GET_FUN(__glewGetMinmaxParameterfvEXT)
+#define glGetMinmaxParameterivEXT GLEW_GET_FUN(__glewGetMinmaxParameterivEXT)
+#define glHistogramEXT GLEW_GET_FUN(__glewHistogramEXT)
+#define glMinmaxEXT GLEW_GET_FUN(__glewMinmaxEXT)
+#define glResetHistogramEXT GLEW_GET_FUN(__glewResetHistogramEXT)
+#define glResetMinmaxEXT GLEW_GET_FUN(__glewResetMinmaxEXT)
+
+#define GLEW_EXT_histogram GLEW_GET_VAR(__GLEW_EXT_histogram)
+
+#endif /* GL_EXT_histogram */
+
+/* ----------------------- GL_EXT_index_array_formats ---------------------- */
+
+#ifndef GL_EXT_index_array_formats
+#define GL_EXT_index_array_formats 1
+
+#define GLEW_EXT_index_array_formats GLEW_GET_VAR(__GLEW_EXT_index_array_formats)
+
+#endif /* GL_EXT_index_array_formats */
+
+/* --------------------------- GL_EXT_index_func --------------------------- */
+
+#ifndef GL_EXT_index_func
+#define GL_EXT_index_func 1
+
+typedef void (GLAPIENTRY * PFNGLINDEXFUNCEXTPROC) (GLenum func, GLfloat ref);
+
+#define glIndexFuncEXT GLEW_GET_FUN(__glewIndexFuncEXT)
+
+#define GLEW_EXT_index_func GLEW_GET_VAR(__GLEW_EXT_index_func)
+
+#endif /* GL_EXT_index_func */
+
+/* ------------------------- GL_EXT_index_material ------------------------- */
+
+#ifndef GL_EXT_index_material
+#define GL_EXT_index_material 1
+
+typedef void (GLAPIENTRY * PFNGLINDEXMATERIALEXTPROC) (GLenum face, GLenum mode);
+
+#define glIndexMaterialEXT GLEW_GET_FUN(__glewIndexMaterialEXT)
+
+#define GLEW_EXT_index_material GLEW_GET_VAR(__GLEW_EXT_index_material)
+
+#endif /* GL_EXT_index_material */
+
+/* -------------------------- GL_EXT_index_texture ------------------------- */
+
+#ifndef GL_EXT_index_texture
+#define GL_EXT_index_texture 1
+
+#define GLEW_EXT_index_texture GLEW_GET_VAR(__GLEW_EXT_index_texture)
+
+#endif /* GL_EXT_index_texture */
+
+/* -------------------------- GL_EXT_light_texture ------------------------- */
+
+#ifndef GL_EXT_light_texture
+#define GL_EXT_light_texture 1
+
+#define GL_FRAGMENT_MATERIAL_EXT 0x8349
+#define GL_FRAGMENT_NORMAL_EXT 0x834A
+#define GL_FRAGMENT_COLOR_EXT 0x834C
+#define GL_ATTENUATION_EXT 0x834D
+#define GL_SHADOW_ATTENUATION_EXT 0x834E
+#define GL_TEXTURE_APPLICATION_MODE_EXT 0x834F
+#define GL_TEXTURE_LIGHT_EXT 0x8350
+#define GL_TEXTURE_MATERIAL_FACE_EXT 0x8351
+#define GL_TEXTURE_MATERIAL_PARAMETER_EXT 0x8352
+#define GL_FRAGMENT_DEPTH_EXT 0x8452
+
+typedef void (GLAPIENTRY * PFNGLAPPLYTEXTUREEXTPROC) (GLenum mode);
+typedef void (GLAPIENTRY * PFNGLTEXTURELIGHTEXTPROC) (GLenum pname);
+typedef void (GLAPIENTRY * PFNGLTEXTUREMATERIALEXTPROC) (GLenum face, GLenum mode);
+
+#define glApplyTextureEXT GLEW_GET_FUN(__glewApplyTextureEXT)
+#define glTextureLightEXT GLEW_GET_FUN(__glewTextureLightEXT)
+#define glTextureMaterialEXT GLEW_GET_FUN(__glewTextureMaterialEXT)
+
+#define GLEW_EXT_light_texture GLEW_GET_VAR(__GLEW_EXT_light_texture)
+
+#endif /* GL_EXT_light_texture */
+
+/* ------------------------- GL_EXT_misc_attribute ------------------------- */
+
+#ifndef GL_EXT_misc_attribute
+#define GL_EXT_misc_attribute 1
+
+#define GLEW_EXT_misc_attribute GLEW_GET_VAR(__GLEW_EXT_misc_attribute)
+
+#endif /* GL_EXT_misc_attribute */
+
+/* ------------------------ GL_EXT_multi_draw_arrays ----------------------- */
+
+#ifndef GL_EXT_multi_draw_arrays
+#define GL_EXT_multi_draw_arrays 1
+
+typedef void (GLAPIENTRY * PFNGLMULTIDRAWARRAYSEXTPROC) (GLenum mode, GLint* first, GLsizei *count, GLsizei primcount);
+typedef void (GLAPIENTRY * PFNGLMULTIDRAWELEMENTSEXTPROC) (GLenum mode, GLsizei* count, GLenum type, const GLvoid **indices, GLsizei primcount);
+
+#define glMultiDrawArraysEXT GLEW_GET_FUN(__glewMultiDrawArraysEXT)
+#define glMultiDrawElementsEXT GLEW_GET_FUN(__glewMultiDrawElementsEXT)
+
+#define GLEW_EXT_multi_draw_arrays GLEW_GET_VAR(__GLEW_EXT_multi_draw_arrays)
+
+#endif /* GL_EXT_multi_draw_arrays */
+
+/* --------------------------- GL_EXT_multisample -------------------------- */
+
+#ifndef GL_EXT_multisample
+#define GL_EXT_multisample 1
+
+#define GL_MULTISAMPLE_EXT 0x809D
+#define GL_SAMPLE_ALPHA_TO_MASK_EXT 0x809E
+#define GL_SAMPLE_ALPHA_TO_ONE_EXT 0x809F
+#define GL_SAMPLE_MASK_EXT 0x80A0
+#define GL_1PASS_EXT 0x80A1
+#define GL_2PASS_0_EXT 0x80A2
+#define GL_2PASS_1_EXT 0x80A3
+#define GL_4PASS_0_EXT 0x80A4
+#define GL_4PASS_1_EXT 0x80A5
+#define GL_4PASS_2_EXT 0x80A6
+#define GL_4PASS_3_EXT 0x80A7
+#define GL_SAMPLE_BUFFERS_EXT 0x80A8
+#define GL_SAMPLES_EXT 0x80A9
+#define GL_SAMPLE_MASK_VALUE_EXT 0x80AA
+#define GL_SAMPLE_MASK_INVERT_EXT 0x80AB
+#define GL_SAMPLE_PATTERN_EXT 0x80AC
+#define GL_MULTISAMPLE_BIT_EXT 0x20000000
+
+typedef void (GLAPIENTRY * PFNGLSAMPLEMASKEXTPROC) (GLclampf value, GLboolean invert);
+typedef void (GLAPIENTRY * PFNGLSAMPLEPATTERNEXTPROC) (GLenum pattern);
+
+#define glSampleMaskEXT GLEW_GET_FUN(__glewSampleMaskEXT)
+#define glSamplePatternEXT GLEW_GET_FUN(__glewSamplePatternEXT)
+
+#define GLEW_EXT_multisample GLEW_GET_VAR(__GLEW_EXT_multisample)
+
+#endif /* GL_EXT_multisample */
+
+/* ---------------------- GL_EXT_packed_depth_stencil ---------------------- */
+
+#ifndef GL_EXT_packed_depth_stencil
+#define GL_EXT_packed_depth_stencil 1
+
+#define GL_DEPTH_STENCIL_EXT 0x84F9
+#define GL_UNSIGNED_INT_24_8_EXT 0x84FA
+#define GL_DEPTH24_STENCIL8_EXT 0x88F0
+#define GL_TEXTURE_STENCIL_SIZE_EXT 0x88F1
+
+#define GLEW_EXT_packed_depth_stencil GLEW_GET_VAR(__GLEW_EXT_packed_depth_stencil)
+
+#endif /* GL_EXT_packed_depth_stencil */
+
+/* -------------------------- GL_EXT_packed_float -------------------------- */
+
+#ifndef GL_EXT_packed_float
+#define GL_EXT_packed_float 1
+
+#define GL_R11F_G11F_B10F_EXT 0x8C3A
+#define GL_UNSIGNED_INT_10F_11F_11F_REV_EXT 0x8C3B
+#define GL_RGBA_SIGNED_COMPONENTS_EXT 0x8C3C
+
+#define GLEW_EXT_packed_float GLEW_GET_VAR(__GLEW_EXT_packed_float)
+
+#endif /* GL_EXT_packed_float */
+
+/* -------------------------- GL_EXT_packed_pixels ------------------------- */
+
+#ifndef GL_EXT_packed_pixels
+#define GL_EXT_packed_pixels 1
+
+#define GL_UNSIGNED_BYTE_3_3_2_EXT 0x8032
+#define GL_UNSIGNED_SHORT_4_4_4_4_EXT 0x8033
+#define GL_UNSIGNED_SHORT_5_5_5_1_EXT 0x8034
+#define GL_UNSIGNED_INT_8_8_8_8_EXT 0x8035
+#define GL_UNSIGNED_INT_10_10_10_2_EXT 0x8036
+
+#define GLEW_EXT_packed_pixels GLEW_GET_VAR(__GLEW_EXT_packed_pixels)
+
+#endif /* GL_EXT_packed_pixels */
+
+/* ------------------------ GL_EXT_paletted_texture ------------------------ */
+
+#ifndef GL_EXT_paletted_texture
+#define GL_EXT_paletted_texture 1
+
+#define GL_TEXTURE_1D 0x0DE0
+#define GL_TEXTURE_2D 0x0DE1
+#define GL_PROXY_TEXTURE_1D 0x8063
+#define GL_PROXY_TEXTURE_2D 0x8064
+#define GL_TEXTURE_3D_EXT 0x806F
+#define GL_PROXY_TEXTURE_3D_EXT 0x8070
+#define GL_COLOR_TABLE_FORMAT_EXT 0x80D8
+#define GL_COLOR_TABLE_WIDTH_EXT 0x80D9
+#define GL_COLOR_TABLE_RED_SIZE_EXT 0x80DA
+#define GL_COLOR_TABLE_GREEN_SIZE_EXT 0x80DB
+#define GL_COLOR_TABLE_BLUE_SIZE_EXT 0x80DC
+#define GL_COLOR_TABLE_ALPHA_SIZE_EXT 0x80DD
+#define GL_COLOR_TABLE_LUMINANCE_SIZE_EXT 0x80DE
+#define GL_COLOR_TABLE_INTENSITY_SIZE_EXT 0x80DF
+#define GL_COLOR_INDEX1_EXT 0x80E2
+#define GL_COLOR_INDEX2_EXT 0x80E3
+#define GL_COLOR_INDEX4_EXT 0x80E4
+#define GL_COLOR_INDEX8_EXT 0x80E5
+#define GL_COLOR_INDEX12_EXT 0x80E6
+#define GL_COLOR_INDEX16_EXT 0x80E7
+#define GL_TEXTURE_INDEX_SIZE_EXT 0x80ED
+#define GL_TEXTURE_CUBE_MAP_ARB 0x8513
+#define GL_PROXY_TEXTURE_CUBE_MAP_ARB 0x851B
+
+typedef void (GLAPIENTRY * PFNGLCOLORTABLEEXTPROC) (GLenum target, GLenum internalFormat, GLsizei width, GLenum format, GLenum type, const void* data);
+typedef void (GLAPIENTRY * PFNGLGETCOLORTABLEEXTPROC) (GLenum target, GLenum format, GLenum type, void* data);
+typedef void (GLAPIENTRY * PFNGLGETCOLORTABLEPARAMETERFVEXTPROC) (GLenum target, GLenum pname, GLfloat* params);
+typedef void (GLAPIENTRY * PFNGLGETCOLORTABLEPARAMETERIVEXTPROC) (GLenum target, GLenum pname, GLint* params);
+
+#define glColorTableEXT GLEW_GET_FUN(__glewColorTableEXT)
+#define glGetColorTableEXT GLEW_GET_FUN(__glewGetColorTableEXT)
+#define glGetColorTableParameterfvEXT GLEW_GET_FUN(__glewGetColorTableParameterfvEXT)
+#define glGetColorTableParameterivEXT GLEW_GET_FUN(__glewGetColorTableParameterivEXT)
+
+#define GLEW_EXT_paletted_texture GLEW_GET_VAR(__GLEW_EXT_paletted_texture)
+
+#endif /* GL_EXT_paletted_texture */
+
+/* ----------------------- GL_EXT_pixel_buffer_object ---------------------- */
+
+#ifndef GL_EXT_pixel_buffer_object
+#define GL_EXT_pixel_buffer_object 1
+
+#define GL_PIXEL_PACK_BUFFER_EXT 0x88EB
+#define GL_PIXEL_UNPACK_BUFFER_EXT 0x88EC
+#define GL_PIXEL_PACK_BUFFER_BINDING_EXT 0x88ED
+#define GL_PIXEL_UNPACK_BUFFER_BINDING_EXT 0x88EF
+
+#define GLEW_EXT_pixel_buffer_object GLEW_GET_VAR(__GLEW_EXT_pixel_buffer_object)
+
+#endif /* GL_EXT_pixel_buffer_object */
+
+/* ------------------------- GL_EXT_pixel_transform ------------------------ */
+
+#ifndef GL_EXT_pixel_transform
+#define GL_EXT_pixel_transform 1
+
+#define GL_PIXEL_TRANSFORM_2D_EXT 0x8330
+#define GL_PIXEL_MAG_FILTER_EXT 0x8331
+#define GL_PIXEL_MIN_FILTER_EXT 0x8332
+#define GL_PIXEL_CUBIC_WEIGHT_EXT 0x8333
+#define GL_CUBIC_EXT 0x8334
+#define GL_AVERAGE_EXT 0x8335
+#define GL_PIXEL_TRANSFORM_2D_STACK_DEPTH_EXT 0x8336
+#define GL_MAX_PIXEL_TRANSFORM_2D_STACK_DEPTH_EXT 0x8337
+#define GL_PIXEL_TRANSFORM_2D_MATRIX_EXT 0x8338
+
+typedef void (GLAPIENTRY * PFNGLGETPIXELTRANSFORMPARAMETERFVEXTPROC) (GLenum target, GLenum pname, const GLfloat* params);
+typedef void (GLAPIENTRY * PFNGLGETPIXELTRANSFORMPARAMETERIVEXTPROC) (GLenum target, GLenum pname, const GLint* params);
+typedef void (GLAPIENTRY * PFNGLPIXELTRANSFORMPARAMETERFEXTPROC) (GLenum target, GLenum pname, const GLfloat param);
+typedef void (GLAPIENTRY * PFNGLPIXELTRANSFORMPARAMETERFVEXTPROC) (GLenum target, GLenum pname, const GLfloat* params);
+typedef void (GLAPIENTRY * PFNGLPIXELTRANSFORMPARAMETERIEXTPROC) (GLenum target, GLenum pname, const GLint param);
+typedef void (GLAPIENTRY * PFNGLPIXELTRANSFORMPARAMETERIVEXTPROC) (GLenum target, GLenum pname, const GLint* params);
+
+#define glGetPixelTransformParameterfvEXT GLEW_GET_FUN(__glewGetPixelTransformParameterfvEXT)
+#define glGetPixelTransformParameterivEXT GLEW_GET_FUN(__glewGetPixelTransformParameterivEXT)
+#define glPixelTransformParameterfEXT GLEW_GET_FUN(__glewPixelTransformParameterfEXT)
+#define glPixelTransformParameterfvEXT GLEW_GET_FUN(__glewPixelTransformParameterfvEXT)
+#define glPixelTransformParameteriEXT GLEW_GET_FUN(__glewPixelTransformParameteriEXT)
+#define glPixelTransformParameterivEXT GLEW_GET_FUN(__glewPixelTransformParameterivEXT)
+
+#define GLEW_EXT_pixel_transform GLEW_GET_VAR(__GLEW_EXT_pixel_transform)
+
+#endif /* GL_EXT_pixel_transform */
+
+/* ------------------- GL_EXT_pixel_transform_color_table ------------------ */
+
+#ifndef GL_EXT_pixel_transform_color_table
+#define GL_EXT_pixel_transform_color_table 1
+
+#define GLEW_EXT_pixel_transform_color_table GLEW_GET_VAR(__GLEW_EXT_pixel_transform_color_table)
+
+#endif /* GL_EXT_pixel_transform_color_table */
+
+/* ------------------------ GL_EXT_point_parameters ------------------------ */
+
+#ifndef GL_EXT_point_parameters
+#define GL_EXT_point_parameters 1
+
+#define GL_POINT_SIZE_MIN_EXT 0x8126
+#define GL_POINT_SIZE_MAX_EXT 0x8127
+#define GL_POINT_FADE_THRESHOLD_SIZE_EXT 0x8128
+#define GL_DISTANCE_ATTENUATION_EXT 0x8129
+
+typedef void (GLAPIENTRY * PFNGLPOINTPARAMETERFEXTPROC) (GLenum pname, GLfloat param);
+typedef void (GLAPIENTRY * PFNGLPOINTPARAMETERFVEXTPROC) (GLenum pname, GLfloat* params);
+
+#define glPointParameterfEXT GLEW_GET_FUN(__glewPointParameterfEXT)
+#define glPointParameterfvEXT GLEW_GET_FUN(__glewPointParameterfvEXT)
+
+#define GLEW_EXT_point_parameters GLEW_GET_VAR(__GLEW_EXT_point_parameters)
+
+#endif /* GL_EXT_point_parameters */
+
+/* ------------------------- GL_EXT_polygon_offset ------------------------- */
+
+#ifndef GL_EXT_polygon_offset
+#define GL_EXT_polygon_offset 1
+
+#define GL_POLYGON_OFFSET_EXT 0x8037
+#define GL_POLYGON_OFFSET_FACTOR_EXT 0x8038
+#define GL_POLYGON_OFFSET_BIAS_EXT 0x8039
+
+typedef void (GLAPIENTRY * PFNGLPOLYGONOFFSETEXTPROC) (GLfloat factor, GLfloat bias);
+
+#define glPolygonOffsetEXT GLEW_GET_FUN(__glewPolygonOffsetEXT)
+
+#define GLEW_EXT_polygon_offset GLEW_GET_VAR(__GLEW_EXT_polygon_offset)
+
+#endif /* GL_EXT_polygon_offset */
+
+/* ------------------------- GL_EXT_rescale_normal ------------------------- */
+
+#ifndef GL_EXT_rescale_normal
+#define GL_EXT_rescale_normal 1
+
+#define GL_RESCALE_NORMAL_EXT 0x803A
+
+#define GLEW_EXT_rescale_normal GLEW_GET_VAR(__GLEW_EXT_rescale_normal)
+
+#endif /* GL_EXT_rescale_normal */
+
+/* -------------------------- GL_EXT_scene_marker -------------------------- */
+
+#ifndef GL_EXT_scene_marker
+#define GL_EXT_scene_marker 1
+
+typedef void (GLAPIENTRY * PFNGLBEGINSCENEEXTPROC) (void);
+typedef void (GLAPIENTRY * PFNGLENDSCENEEXTPROC) (void);
+
+#define glBeginSceneEXT GLEW_GET_FUN(__glewBeginSceneEXT)
+#define glEndSceneEXT GLEW_GET_FUN(__glewEndSceneEXT)
+
+#define GLEW_EXT_scene_marker GLEW_GET_VAR(__GLEW_EXT_scene_marker)
+
+#endif /* GL_EXT_scene_marker */
+
+/* ------------------------- GL_EXT_secondary_color ------------------------ */
+
+#ifndef GL_EXT_secondary_color
+#define GL_EXT_secondary_color 1
+
+#define GL_COLOR_SUM_EXT 0x8458
+#define GL_CURRENT_SECONDARY_COLOR_EXT 0x8459
+#define GL_SECONDARY_COLOR_ARRAY_SIZE_EXT 0x845A
+#define GL_SECONDARY_COLOR_ARRAY_TYPE_EXT 0x845B
+#define GL_SECONDARY_COLOR_ARRAY_STRIDE_EXT 0x845C
+#define GL_SECONDARY_COLOR_ARRAY_POINTER_EXT 0x845D
+#define GL_SECONDARY_COLOR_ARRAY_EXT 0x845E
+
+typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3BEXTPROC) (GLbyte red, GLbyte green, GLbyte blue);
+typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3BVEXTPROC) (const GLbyte *v);
+typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3DEXTPROC) (GLdouble red, GLdouble green, GLdouble blue);
+typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3DVEXTPROC) (const GLdouble *v);
+typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3FEXTPROC) (GLfloat red, GLfloat green, GLfloat blue);
+typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3FVEXTPROC) (const GLfloat *v);
+typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3IEXTPROC) (GLint red, GLint green, GLint blue);
+typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3IVEXTPROC) (const GLint *v);
+typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3SEXTPROC) (GLshort red, GLshort green, GLshort blue);
+typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3SVEXTPROC) (const GLshort *v);
+typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3UBEXTPROC) (GLubyte red, GLubyte green, GLubyte blue);
+typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3UBVEXTPROC) (const GLubyte *v);
+typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3UIEXTPROC) (GLuint red, GLuint green, GLuint blue);
+typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3UIVEXTPROC) (const GLuint *v);
+typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3USEXTPROC) (GLushort red, GLushort green, GLushort blue);
+typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3USVEXTPROC) (const GLushort *v);
+typedef void (GLAPIENTRY * PFNGLSECONDARYCOLORPOINTEREXTPROC) (GLint size, GLenum type, GLsizei stride, GLvoid *pointer);
+
+#define glSecondaryColor3bEXT GLEW_GET_FUN(__glewSecondaryColor3bEXT)
+#define glSecondaryColor3bvEXT GLEW_GET_FUN(__glewSecondaryColor3bvEXT)
+#define glSecondaryColor3dEXT GLEW_GET_FUN(__glewSecondaryColor3dEXT)
+#define glSecondaryColor3dvEXT GLEW_GET_FUN(__glewSecondaryColor3dvEXT)
+#define glSecondaryColor3fEXT GLEW_GET_FUN(__glewSecondaryColor3fEXT)
+#define glSecondaryColor3fvEXT GLEW_GET_FUN(__glewSecondaryColor3fvEXT)
+#define glSecondaryColor3iEXT GLEW_GET_FUN(__glewSecondaryColor3iEXT)
+#define glSecondaryColor3ivEXT GLEW_GET_FUN(__glewSecondaryColor3ivEXT)
+#define glSecondaryColor3sEXT GLEW_GET_FUN(__glewSecondaryColor3sEXT)
+#define glSecondaryColor3svEXT GLEW_GET_FUN(__glewSecondaryColor3svEXT)
+#define glSecondaryColor3ubEXT GLEW_GET_FUN(__glewSecondaryColor3ubEXT)
+#define glSecondaryColor3ubvEXT GLEW_GET_FUN(__glewSecondaryColor3ubvEXT)
+#define glSecondaryColor3uiEXT GLEW_GET_FUN(__glewSecondaryColor3uiEXT)
+#define glSecondaryColor3uivEXT GLEW_GET_FUN(__glewSecondaryColor3uivEXT)
+#define glSecondaryColor3usEXT GLEW_GET_FUN(__glewSecondaryColor3usEXT)
+#define glSecondaryColor3usvEXT GLEW_GET_FUN(__glewSecondaryColor3usvEXT)
+#define glSecondaryColorPointerEXT GLEW_GET_FUN(__glewSecondaryColorPointerEXT)
+
+#define GLEW_EXT_secondary_color GLEW_GET_VAR(__GLEW_EXT_secondary_color)
+
+#endif /* GL_EXT_secondary_color */
+
+/* --------------------- GL_EXT_separate_specular_color -------------------- */
+
+#ifndef GL_EXT_separate_specular_color
+#define GL_EXT_separate_specular_color 1
+
+#define GL_LIGHT_MODEL_COLOR_CONTROL_EXT 0x81F8
+#define GL_SINGLE_COLOR_EXT 0x81F9
+#define GL_SEPARATE_SPECULAR_COLOR_EXT 0x81FA
+
+#define GLEW_EXT_separate_specular_color GLEW_GET_VAR(__GLEW_EXT_separate_specular_color)
+
+#endif /* GL_EXT_separate_specular_color */
+
+/* -------------------------- GL_EXT_shadow_funcs -------------------------- */
+
+#ifndef GL_EXT_shadow_funcs
+#define GL_EXT_shadow_funcs 1
+
+#define GLEW_EXT_shadow_funcs GLEW_GET_VAR(__GLEW_EXT_shadow_funcs)
+
+#endif /* GL_EXT_shadow_funcs */
+
+/* --------------------- GL_EXT_shared_texture_palette --------------------- */
+
+#ifndef GL_EXT_shared_texture_palette
+#define GL_EXT_shared_texture_palette 1
+
+#define GL_SHARED_TEXTURE_PALETTE_EXT 0x81FB
+
+#define GLEW_EXT_shared_texture_palette GLEW_GET_VAR(__GLEW_EXT_shared_texture_palette)
+
+#endif /* GL_EXT_shared_texture_palette */
+
+/* ------------------------ GL_EXT_stencil_clear_tag ----------------------- */
+
+#ifndef GL_EXT_stencil_clear_tag
+#define GL_EXT_stencil_clear_tag 1
+
+#define GL_STENCIL_TAG_BITS_EXT 0x88F2
+#define GL_STENCIL_CLEAR_TAG_VALUE_EXT 0x88F3
+
+#define GLEW_EXT_stencil_clear_tag GLEW_GET_VAR(__GLEW_EXT_stencil_clear_tag)
+
+#endif /* GL_EXT_stencil_clear_tag */
+
+/* ------------------------ GL_EXT_stencil_two_side ------------------------ */
+
+#ifndef GL_EXT_stencil_two_side
+#define GL_EXT_stencil_two_side 1
+
+#define GL_STENCIL_TEST_TWO_SIDE_EXT 0x8910
+#define GL_ACTIVE_STENCIL_FACE_EXT 0x8911
+
+typedef void (GLAPIENTRY * PFNGLACTIVESTENCILFACEEXTPROC) (GLenum face);
+
+#define glActiveStencilFaceEXT GLEW_GET_FUN(__glewActiveStencilFaceEXT)
+
+#define GLEW_EXT_stencil_two_side GLEW_GET_VAR(__GLEW_EXT_stencil_two_side)
+
+#endif /* GL_EXT_stencil_two_side */
+
+/* -------------------------- GL_EXT_stencil_wrap -------------------------- */
+
+#ifndef GL_EXT_stencil_wrap
+#define GL_EXT_stencil_wrap 1
+
+#define GL_INCR_WRAP_EXT 0x8507
+#define GL_DECR_WRAP_EXT 0x8508
+
+#define GLEW_EXT_stencil_wrap GLEW_GET_VAR(__GLEW_EXT_stencil_wrap)
+
+#endif /* GL_EXT_stencil_wrap */
+
+/* --------------------------- GL_EXT_subtexture --------------------------- */
+
+#ifndef GL_EXT_subtexture
+#define GL_EXT_subtexture 1
+
+typedef void (GLAPIENTRY * PFNGLTEXSUBIMAGE1DEXTPROC) (GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const void* pixels);
+typedef void (GLAPIENTRY * PFNGLTEXSUBIMAGE2DEXTPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void* pixels);
+typedef void (GLAPIENTRY * PFNGLTEXSUBIMAGE3DEXTPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void* pixels);
+
+#define glTexSubImage1DEXT GLEW_GET_FUN(__glewTexSubImage1DEXT)
+#define glTexSubImage2DEXT GLEW_GET_FUN(__glewTexSubImage2DEXT)
+#define glTexSubImage3DEXT GLEW_GET_FUN(__glewTexSubImage3DEXT)
+
+#define GLEW_EXT_subtexture GLEW_GET_VAR(__GLEW_EXT_subtexture)
+
+#endif /* GL_EXT_subtexture */
+
+/* ----------------------------- GL_EXT_texture ---------------------------- */
+
+#ifndef GL_EXT_texture
+#define GL_EXT_texture 1
+
+#define GL_ALPHA4_EXT 0x803B
+#define GL_ALPHA8_EXT 0x803C
+#define GL_ALPHA12_EXT 0x803D
+#define GL_ALPHA16_EXT 0x803E
+#define GL_LUMINANCE4_EXT 0x803F
+#define GL_LUMINANCE8_EXT 0x8040
+#define GL_LUMINANCE12_EXT 0x8041
+#define GL_LUMINANCE16_EXT 0x8042
+#define GL_LUMINANCE4_ALPHA4_EXT 0x8043
+#define GL_LUMINANCE6_ALPHA2_EXT 0x8044
+#define GL_LUMINANCE8_ALPHA8_EXT 0x8045
+#define GL_LUMINANCE12_ALPHA4_EXT 0x8046
+#define GL_LUMINANCE12_ALPHA12_EXT 0x8047
+#define GL_LUMINANCE16_ALPHA16_EXT 0x8048
+#define GL_INTENSITY_EXT 0x8049
+#define GL_INTENSITY4_EXT 0x804A
+#define GL_INTENSITY8_EXT 0x804B
+#define GL_INTENSITY12_EXT 0x804C
+#define GL_INTENSITY16_EXT 0x804D
+#define GL_RGB2_EXT 0x804E
+#define GL_RGB4_EXT 0x804F
+#define GL_RGB5_EXT 0x8050
+#define GL_RGB8_EXT 0x8051
+#define GL_RGB10_EXT 0x8052
+#define GL_RGB12_EXT 0x8053
+#define GL_RGB16_EXT 0x8054
+#define GL_RGBA2_EXT 0x8055
+#define GL_RGBA4_EXT 0x8056
+#define GL_RGB5_A1_EXT 0x8057
+#define GL_RGBA8_EXT 0x8058
+#define GL_RGB10_A2_EXT 0x8059
+#define GL_RGBA12_EXT 0x805A
+#define GL_RGBA16_EXT 0x805B
+#define GL_TEXTURE_RED_SIZE_EXT 0x805C
+#define GL_TEXTURE_GREEN_SIZE_EXT 0x805D
+#define GL_TEXTURE_BLUE_SIZE_EXT 0x805E
+#define GL_TEXTURE_ALPHA_SIZE_EXT 0x805F
+#define GL_TEXTURE_LUMINANCE_SIZE_EXT 0x8060
+#define GL_TEXTURE_INTENSITY_SIZE_EXT 0x8061
+#define GL_REPLACE_EXT 0x8062
+#define GL_PROXY_TEXTURE_1D_EXT 0x8063
+#define GL_PROXY_TEXTURE_2D_EXT 0x8064
+
+#define GLEW_EXT_texture GLEW_GET_VAR(__GLEW_EXT_texture)
+
+#endif /* GL_EXT_texture */
+
+/* ---------------------------- GL_EXT_texture3D --------------------------- */
+
+#ifndef GL_EXT_texture3D
+#define GL_EXT_texture3D 1
+
+#define GL_PACK_SKIP_IMAGES_EXT 0x806B
+#define GL_PACK_IMAGE_HEIGHT_EXT 0x806C
+#define GL_UNPACK_SKIP_IMAGES_EXT 0x806D
+#define GL_UNPACK_IMAGE_HEIGHT_EXT 0x806E
+#define GL_TEXTURE_3D_EXT 0x806F
+#define GL_PROXY_TEXTURE_3D_EXT 0x8070
+#define GL_TEXTURE_DEPTH_EXT 0x8071
+#define GL_TEXTURE_WRAP_R_EXT 0x8072
+#define GL_MAX_3D_TEXTURE_SIZE_EXT 0x8073
+
+typedef void (GLAPIENTRY * PFNGLTEXIMAGE3DEXTPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void* pixels);
+
+#define glTexImage3DEXT GLEW_GET_FUN(__glewTexImage3DEXT)
+
+#define GLEW_EXT_texture3D GLEW_GET_VAR(__GLEW_EXT_texture3D)
+
+#endif /* GL_EXT_texture3D */
+
+/* -------------------------- GL_EXT_texture_array ------------------------- */
+
+#ifndef GL_EXT_texture_array
+#define GL_EXT_texture_array 1
+
+#define GL_COMPARE_REF_DEPTH_TO_TEXTURE_EXT 0x884E
+#define GL_MAX_ARRAY_TEXTURE_LAYERS_EXT 0x88FF
+#define GL_TEXTURE_1D_ARRAY_EXT 0x8C18
+#define GL_PROXY_TEXTURE_1D_ARRAY_EXT 0x8C19
+#define GL_TEXTURE_2D_ARRAY_EXT 0x8C1A
+#define GL_PROXY_TEXTURE_2D_ARRAY_EXT 0x8C1B
+#define GL_TEXTURE_BINDING_1D_ARRAY_EXT 0x8C1C
+#define GL_TEXTURE_BINDING_2D_ARRAY_EXT 0x8C1D
+
+#define GLEW_EXT_texture_array GLEW_GET_VAR(__GLEW_EXT_texture_array)
+
+#endif /* GL_EXT_texture_array */
+
+/* ---------------------- GL_EXT_texture_buffer_object --------------------- */
+
+#ifndef GL_EXT_texture_buffer_object
+#define GL_EXT_texture_buffer_object 1
+
+#define GL_TEXTURE_BUFFER_EXT 0x8C2A
+#define GL_MAX_TEXTURE_BUFFER_SIZE_EXT 0x8C2B
+#define GL_TEXTURE_BINDING_BUFFER_EXT 0x8C2C
+#define GL_TEXTURE_BUFFER_DATA_STORE_BINDING_EXT 0x8C2D
+#define GL_TEXTURE_BUFFER_FORMAT_EXT 0x8C2E
+
+typedef void (GLAPIENTRY * PFNGLTEXBUFFEREXTPROC) (GLenum target, GLenum internalformat, GLuint buffer);
+
+#define glTexBufferEXT GLEW_GET_FUN(__glewTexBufferEXT)
+
+#define GLEW_EXT_texture_buffer_object GLEW_GET_VAR(__GLEW_EXT_texture_buffer_object)
+
+#endif /* GL_EXT_texture_buffer_object */
+
+/* -------------------- GL_EXT_texture_compression_dxt1 -------------------- */
+
+#ifndef GL_EXT_texture_compression_dxt1
+#define GL_EXT_texture_compression_dxt1 1
+
+#define GL_COMPRESSED_RGB_S3TC_DXT1_EXT 0x83F0
+#define GL_COMPRESSED_RGBA_S3TC_DXT1_EXT 0x83F1
+
+#define GLEW_EXT_texture_compression_dxt1 GLEW_GET_VAR(__GLEW_EXT_texture_compression_dxt1)
+
+#endif /* GL_EXT_texture_compression_dxt1 */
+
+/* -------------------- GL_EXT_texture_compression_latc -------------------- */
+
+#ifndef GL_EXT_texture_compression_latc
+#define GL_EXT_texture_compression_latc 1
+
+#define GL_COMPRESSED_LUMINANCE_LATC1_EXT 0x8C70
+#define GL_COMPRESSED_SIGNED_LUMINANCE_LATC1_EXT 0x8C71
+#define GL_COMPRESSED_LUMINANCE_ALPHA_LATC2_EXT 0x8C72
+#define GL_COMPRESSED_SIGNED_LUMINANCE_ALPHA_LATC2_EXT 0x8C73
+
+#define GLEW_EXT_texture_compression_latc GLEW_GET_VAR(__GLEW_EXT_texture_compression_latc)
+
+#endif /* GL_EXT_texture_compression_latc */
+
+/* -------------------- GL_EXT_texture_compression_rgtc -------------------- */
+
+#ifndef GL_EXT_texture_compression_rgtc
+#define GL_EXT_texture_compression_rgtc 1
+
+#define GL_COMPRESSED_RED_RGTC1_EXT 0x8DBB
+#define GL_COMPRESSED_SIGNED_RED_RGTC1_EXT 0x8DBC
+#define GL_COMPRESSED_RED_GREEN_RGTC2_EXT 0x8DBD
+#define GL_COMPRESSED_SIGNED_RED_GREEN_RGTC2_EXT 0x8DBE
+
+#define GLEW_EXT_texture_compression_rgtc GLEW_GET_VAR(__GLEW_EXT_texture_compression_rgtc)
+
+#endif /* GL_EXT_texture_compression_rgtc */
+
+/* -------------------- GL_EXT_texture_compression_s3tc -------------------- */
+
+#ifndef GL_EXT_texture_compression_s3tc
+#define GL_EXT_texture_compression_s3tc 1
+
+#define GL_COMPRESSED_RGB_S3TC_DXT1_EXT 0x83F0
+#define GL_COMPRESSED_RGBA_S3TC_DXT1_EXT 0x83F1
+#define GL_COMPRESSED_RGBA_S3TC_DXT3_EXT 0x83F2
+#define GL_COMPRESSED_RGBA_S3TC_DXT5_EXT 0x83F3
+
+#define GLEW_EXT_texture_compression_s3tc GLEW_GET_VAR(__GLEW_EXT_texture_compression_s3tc)
+
+#endif /* GL_EXT_texture_compression_s3tc */
+
+/* ------------------------ GL_EXT_texture_cube_map ------------------------ */
+
+#ifndef GL_EXT_texture_cube_map
+#define GL_EXT_texture_cube_map 1
+
+#define GL_NORMAL_MAP_EXT 0x8511
+#define GL_REFLECTION_MAP_EXT 0x8512
+#define GL_TEXTURE_CUBE_MAP_EXT 0x8513
+#define GL_TEXTURE_BINDING_CUBE_MAP_EXT 0x8514
+#define GL_TEXTURE_CUBE_MAP_POSITIVE_X_EXT 0x8515
+#define GL_TEXTURE_CUBE_MAP_NEGATIVE_X_EXT 0x8516
+#define GL_TEXTURE_CUBE_MAP_POSITIVE_Y_EXT 0x8517
+#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_EXT 0x8518
+#define GL_TEXTURE_CUBE_MAP_POSITIVE_Z_EXT 0x8519
+#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_EXT 0x851A
+#define GL_PROXY_TEXTURE_CUBE_MAP_EXT 0x851B
+#define GL_MAX_CUBE_MAP_TEXTURE_SIZE_EXT 0x851C
+
+#define GLEW_EXT_texture_cube_map GLEW_GET_VAR(__GLEW_EXT_texture_cube_map)
+
+#endif /* GL_EXT_texture_cube_map */
+
+/* ----------------------- GL_EXT_texture_edge_clamp ----------------------- */
+
+#ifndef GL_EXT_texture_edge_clamp
+#define GL_EXT_texture_edge_clamp 1
+
+#define GL_CLAMP_TO_EDGE_EXT 0x812F
+
+#define GLEW_EXT_texture_edge_clamp GLEW_GET_VAR(__GLEW_EXT_texture_edge_clamp)
+
+#endif /* GL_EXT_texture_edge_clamp */
+
+/* --------------------------- GL_EXT_texture_env -------------------------- */
+
+#ifndef GL_EXT_texture_env
+#define GL_EXT_texture_env 1
+
+#define GL_TEXTURE_ENV0_EXT 0
+#define GL_ENV_BLEND_EXT 0
+#define GL_TEXTURE_ENV_SHIFT_EXT 0
+#define GL_ENV_REPLACE_EXT 0
+#define GL_ENV_ADD_EXT 0
+#define GL_ENV_SUBTRACT_EXT 0
+#define GL_TEXTURE_ENV_MODE_ALPHA_EXT 0
+#define GL_ENV_REVERSE_SUBTRACT_EXT 0
+#define GL_ENV_REVERSE_BLEND_EXT 0
+#define GL_ENV_COPY_EXT 0
+#define GL_ENV_MODULATE_EXT 0
+
+#define GLEW_EXT_texture_env GLEW_GET_VAR(__GLEW_EXT_texture_env)
+
+#endif /* GL_EXT_texture_env */
+
+/* ------------------------- GL_EXT_texture_env_add ------------------------ */
+
+#ifndef GL_EXT_texture_env_add
+#define GL_EXT_texture_env_add 1
+
+#define GLEW_EXT_texture_env_add GLEW_GET_VAR(__GLEW_EXT_texture_env_add)
+
+#endif /* GL_EXT_texture_env_add */
+
+/* ----------------------- GL_EXT_texture_env_combine ---------------------- */
+
+#ifndef GL_EXT_texture_env_combine
+#define GL_EXT_texture_env_combine 1
+
+#define GL_COMBINE_EXT 0x8570
+#define GL_COMBINE_RGB_EXT 0x8571
+#define GL_COMBINE_ALPHA_EXT 0x8572
+#define GL_RGB_SCALE_EXT 0x8573
+#define GL_ADD_SIGNED_EXT 0x8574
+#define GL_INTERPOLATE_EXT 0x8575
+#define GL_CONSTANT_EXT 0x8576
+#define GL_PRIMARY_COLOR_EXT 0x8577
+#define GL_PREVIOUS_EXT 0x8578
+#define GL_SOURCE0_RGB_EXT 0x8580
+#define GL_SOURCE1_RGB_EXT 0x8581
+#define GL_SOURCE2_RGB_EXT 0x8582
+#define GL_SOURCE0_ALPHA_EXT 0x8588
+#define GL_SOURCE1_ALPHA_EXT 0x8589
+#define GL_SOURCE2_ALPHA_EXT 0x858A
+#define GL_OPERAND0_RGB_EXT 0x8590
+#define GL_OPERAND1_RGB_EXT 0x8591
+#define GL_OPERAND2_RGB_EXT 0x8592
+#define GL_OPERAND0_ALPHA_EXT 0x8598
+#define GL_OPERAND1_ALPHA_EXT 0x8599
+#define GL_OPERAND2_ALPHA_EXT 0x859A
+
+#define GLEW_EXT_texture_env_combine GLEW_GET_VAR(__GLEW_EXT_texture_env_combine)
+
+#endif /* GL_EXT_texture_env_combine */
+
+/* ------------------------ GL_EXT_texture_env_dot3 ------------------------ */
+
+#ifndef GL_EXT_texture_env_dot3
+#define GL_EXT_texture_env_dot3 1
+
+#define GL_DOT3_RGB_EXT 0x8740
+#define GL_DOT3_RGBA_EXT 0x8741
+
+#define GLEW_EXT_texture_env_dot3 GLEW_GET_VAR(__GLEW_EXT_texture_env_dot3)
+
+#endif /* GL_EXT_texture_env_dot3 */
+
+/* ------------------- GL_EXT_texture_filter_anisotropic ------------------- */
+
+#ifndef GL_EXT_texture_filter_anisotropic
+#define GL_EXT_texture_filter_anisotropic 1
+
+#define GL_TEXTURE_MAX_ANISOTROPY_EXT 0x84FE
+#define GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT 0x84FF
+
+#define GLEW_EXT_texture_filter_anisotropic GLEW_GET_VAR(__GLEW_EXT_texture_filter_anisotropic)
+
+#endif /* GL_EXT_texture_filter_anisotropic */
+
+/* ------------------------- GL_EXT_texture_integer ------------------------ */
+
+#ifndef GL_EXT_texture_integer
+#define GL_EXT_texture_integer 1
+
+#define GL_RGBA32UI_EXT 0x8D70
+#define GL_RGB32UI_EXT 0x8D71
+#define GL_ALPHA32UI_EXT 0x8D72
+#define GL_INTENSITY32UI_EXT 0x8D73
+#define GL_LUMINANCE32UI_EXT 0x8D74
+#define GL_LUMINANCE_ALPHA32UI_EXT 0x8D75
+#define GL_RGBA16UI_EXT 0x8D76
+#define GL_RGB16UI_EXT 0x8D77
+#define GL_ALPHA16UI_EXT 0x8D78
+#define GL_INTENSITY16UI_EXT 0x8D79
+#define GL_LUMINANCE16UI_EXT 0x8D7A
+#define GL_LUMINANCE_ALPHA16UI_EXT 0x8D7B
+#define GL_RGBA8UI_EXT 0x8D7C
+#define GL_RGB8UI_EXT 0x8D7D
+#define GL_ALPHA8UI_EXT 0x8D7E
+#define GL_INTENSITY8UI_EXT 0x8D7F
+#define GL_LUMINANCE8UI_EXT 0x8D80
+#define GL_LUMINANCE_ALPHA8UI_EXT 0x8D81
+#define GL_RGBA32I_EXT 0x8D82
+#define GL_RGB32I_EXT 0x8D83
+#define GL_ALPHA32I_EXT 0x8D84
+#define GL_INTENSITY32I_EXT 0x8D85
+#define GL_LUMINANCE32I_EXT 0x8D86
+#define GL_LUMINANCE_ALPHA32I_EXT 0x8D87
+#define GL_RGBA16I_EXT 0x8D88
+#define GL_RGB16I_EXT 0x8D89
+#define GL_ALPHA16I_EXT 0x8D8A
+#define GL_INTENSITY16I_EXT 0x8D8B
+#define GL_LUMINANCE16I_EXT 0x8D8C
+#define GL_LUMINANCE_ALPHA16I_EXT 0x8D8D
+#define GL_RGBA8I_EXT 0x8D8E
+#define GL_RGB8I_EXT 0x8D8F
+#define GL_ALPHA8I_EXT 0x8D90
+#define GL_INTENSITY8I_EXT 0x8D91
+#define GL_LUMINANCE8I_EXT 0x8D92
+#define GL_LUMINANCE_ALPHA8I_EXT 0x8D93
+#define GL_RED_INTEGER_EXT 0x8D94
+#define GL_GREEN_INTEGER_EXT 0x8D95
+#define GL_BLUE_INTEGER_EXT 0x8D96
+#define GL_ALPHA_INTEGER_EXT 0x8D97
+#define GL_RGB_INTEGER_EXT 0x8D98
+#define GL_RGBA_INTEGER_EXT 0x8D99
+#define GL_BGR_INTEGER_EXT 0x8D9A
+#define GL_BGRA_INTEGER_EXT 0x8D9B
+#define GL_LUMINANCE_INTEGER_EXT 0x8D9C
+#define GL_LUMINANCE_ALPHA_INTEGER_EXT 0x8D9D
+#define GL_RGBA_INTEGER_MODE_EXT 0x8D9E
+
+typedef void (GLAPIENTRY * PFNGLCLEARCOLORIIEXTPROC) (GLint red, GLint green, GLint blue, GLint alpha);
+typedef void (GLAPIENTRY * PFNGLCLEARCOLORIUIEXTPROC) (GLuint red, GLuint green, GLuint blue, GLuint alpha);
+typedef void (GLAPIENTRY * PFNGLGETTEXPARAMETERIIVEXTPROC) (GLenum target, GLenum pname, GLint *params);
+typedef void (GLAPIENTRY * PFNGLGETTEXPARAMETERIUIVEXTPROC) (GLenum target, GLenum pname, GLuint *params);
+typedef void (GLAPIENTRY * PFNGLTEXPARAMETERIIVEXTPROC) (GLenum target, GLenum pname, const GLint *params);
+typedef void (GLAPIENTRY * PFNGLTEXPARAMETERIUIVEXTPROC) (GLenum target, GLenum pname, const GLuint *params);
+
+#define glClearColorIiEXT GLEW_GET_FUN(__glewClearColorIiEXT)
+#define glClearColorIuiEXT GLEW_GET_FUN(__glewClearColorIuiEXT)
+#define glGetTexParameterIivEXT GLEW_GET_FUN(__glewGetTexParameterIivEXT)
+#define glGetTexParameterIuivEXT GLEW_GET_FUN(__glewGetTexParameterIuivEXT)
+#define glTexParameterIivEXT GLEW_GET_FUN(__glewTexParameterIivEXT)
+#define glTexParameterIuivEXT GLEW_GET_FUN(__glewTexParameterIuivEXT)
+
+#define GLEW_EXT_texture_integer GLEW_GET_VAR(__GLEW_EXT_texture_integer)
+
+#endif /* GL_EXT_texture_integer */
+
+/* ------------------------ GL_EXT_texture_lod_bias ------------------------ */
+
+#ifndef GL_EXT_texture_lod_bias
+#define GL_EXT_texture_lod_bias 1
+
+#define GL_MAX_TEXTURE_LOD_BIAS_EXT 0x84FD
+#define GL_TEXTURE_FILTER_CONTROL_EXT 0x8500
+#define GL_TEXTURE_LOD_BIAS_EXT 0x8501
+
+#define GLEW_EXT_texture_lod_bias GLEW_GET_VAR(__GLEW_EXT_texture_lod_bias)
+
+#endif /* GL_EXT_texture_lod_bias */
+
+/* ---------------------- GL_EXT_texture_mirror_clamp ---------------------- */
+
+#ifndef GL_EXT_texture_mirror_clamp
+#define GL_EXT_texture_mirror_clamp 1
+
+#define GL_MIRROR_CLAMP_EXT 0x8742
+#define GL_MIRROR_CLAMP_TO_EDGE_EXT 0x8743
+#define GL_MIRROR_CLAMP_TO_BORDER_EXT 0x8912
+
+#define GLEW_EXT_texture_mirror_clamp GLEW_GET_VAR(__GLEW_EXT_texture_mirror_clamp)
+
+#endif /* GL_EXT_texture_mirror_clamp */
+
+/* ------------------------- GL_EXT_texture_object ------------------------- */
+
+#ifndef GL_EXT_texture_object
+#define GL_EXT_texture_object 1
+
+#define GL_TEXTURE_PRIORITY_EXT 0x8066
+#define GL_TEXTURE_RESIDENT_EXT 0x8067
+#define GL_TEXTURE_1D_BINDING_EXT 0x8068
+#define GL_TEXTURE_2D_BINDING_EXT 0x8069
+#define GL_TEXTURE_3D_BINDING_EXT 0x806A
+
+typedef GLboolean (GLAPIENTRY * PFNGLARETEXTURESRESIDENTEXTPROC) (GLsizei n, const GLuint* textures, GLboolean* residences);
+typedef void (GLAPIENTRY * PFNGLBINDTEXTUREEXTPROC) (GLenum target, GLuint texture);
+typedef void (GLAPIENTRY * PFNGLDELETETEXTURESEXTPROC) (GLsizei n, const GLuint* textures);
+typedef void (GLAPIENTRY * PFNGLGENTEXTURESEXTPROC) (GLsizei n, GLuint* textures);
+typedef GLboolean (GLAPIENTRY * PFNGLISTEXTUREEXTPROC) (GLuint texture);
+typedef void (GLAPIENTRY * PFNGLPRIORITIZETEXTURESEXTPROC) (GLsizei n, const GLuint* textures, const GLclampf* priorities);
+
+#define glAreTexturesResidentEXT GLEW_GET_FUN(__glewAreTexturesResidentEXT)
+#define glBindTextureEXT GLEW_GET_FUN(__glewBindTextureEXT)
+#define glDeleteTexturesEXT GLEW_GET_FUN(__glewDeleteTexturesEXT)
+#define glGenTexturesEXT GLEW_GET_FUN(__glewGenTexturesEXT)
+#define glIsTextureEXT GLEW_GET_FUN(__glewIsTextureEXT)
+#define glPrioritizeTexturesEXT GLEW_GET_FUN(__glewPrioritizeTexturesEXT)
+
+#define GLEW_EXT_texture_object GLEW_GET_VAR(__GLEW_EXT_texture_object)
+
+#endif /* GL_EXT_texture_object */
+
+/* --------------------- GL_EXT_texture_perturb_normal --------------------- */
+
+#ifndef GL_EXT_texture_perturb_normal
+#define GL_EXT_texture_perturb_normal 1
+
+#define GL_PERTURB_EXT 0x85AE
+#define GL_TEXTURE_NORMAL_EXT 0x85AF
+
+typedef void (GLAPIENTRY * PFNGLTEXTURENORMALEXTPROC) (GLenum mode);
+
+#define glTextureNormalEXT GLEW_GET_FUN(__glewTextureNormalEXT)
+
+#define GLEW_EXT_texture_perturb_normal GLEW_GET_VAR(__GLEW_EXT_texture_perturb_normal)
+
+#endif /* GL_EXT_texture_perturb_normal */
+
+/* ------------------------ GL_EXT_texture_rectangle ----------------------- */
+
+#ifndef GL_EXT_texture_rectangle
+#define GL_EXT_texture_rectangle 1
+
+#define GL_TEXTURE_RECTANGLE_EXT 0x84F5
+#define GL_TEXTURE_BINDING_RECTANGLE_EXT 0x84F6
+#define GL_PROXY_TEXTURE_RECTANGLE_EXT 0x84F7
+#define GL_MAX_RECTANGLE_TEXTURE_SIZE_EXT 0x84F8
+
+#define GLEW_EXT_texture_rectangle GLEW_GET_VAR(__GLEW_EXT_texture_rectangle)
+
+#endif /* GL_EXT_texture_rectangle */
+
+/* -------------------------- GL_EXT_texture_sRGB -------------------------- */
+
+#ifndef GL_EXT_texture_sRGB
+#define GL_EXT_texture_sRGB 1
+
+#define GL_SRGB_EXT 0x8C40
+#define GL_SRGB8_EXT 0x8C41
+#define GL_SRGB_ALPHA_EXT 0x8C42
+#define GL_SRGB8_ALPHA8_EXT 0x8C43
+#define GL_SLUMINANCE_ALPHA_EXT 0x8C44
+#define GL_SLUMINANCE8_ALPHA8_EXT 0x8C45
+#define GL_SLUMINANCE_EXT 0x8C46
+#define GL_SLUMINANCE8_EXT 0x8C47
+#define GL_COMPRESSED_SRGB_EXT 0x8C48
+#define GL_COMPRESSED_SRGB_ALPHA_EXT 0x8C49
+#define GL_COMPRESSED_SLUMINANCE_EXT 0x8C4A
+#define GL_COMPRESSED_SLUMINANCE_ALPHA_EXT 0x8C4B
+#define GL_COMPRESSED_SRGB_S3TC_DXT1_EXT 0x8C4C
+#define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT 0x8C4D
+#define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT 0x8C4E
+#define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT 0x8C4F
+
+#define GLEW_EXT_texture_sRGB GLEW_GET_VAR(__GLEW_EXT_texture_sRGB)
+
+#endif /* GL_EXT_texture_sRGB */
+
+/* --------------------- GL_EXT_texture_shared_exponent -------------------- */
+
+#ifndef GL_EXT_texture_shared_exponent
+#define GL_EXT_texture_shared_exponent 1
+
+#define GL_RGB9_E5_EXT 0x8C3D
+#define GL_UNSIGNED_INT_5_9_9_9_REV_EXT 0x8C3E
+#define GL_TEXTURE_SHARED_SIZE_EXT 0x8C3F
+
+#define GLEW_EXT_texture_shared_exponent GLEW_GET_VAR(__GLEW_EXT_texture_shared_exponent)
+
+#endif /* GL_EXT_texture_shared_exponent */
+
+/* ------------------------- GL_EXT_texture_swizzle ------------------------ */
+
+#ifndef GL_EXT_texture_swizzle
+#define GL_EXT_texture_swizzle 1
+
+#define GL_TEXTURE_SWIZZLE_R_EXT 0x8E42
+#define GL_TEXTURE_SWIZZLE_G_EXT 0x8E43
+#define GL_TEXTURE_SWIZZLE_B_EXT 0x8E44
+#define GL_TEXTURE_SWIZZLE_A_EXT 0x8E45
+#define GL_TEXTURE_SWIZZLE_RGBA_EXT 0x8E46
+
+#define GLEW_EXT_texture_swizzle GLEW_GET_VAR(__GLEW_EXT_texture_swizzle)
+
+#endif /* GL_EXT_texture_swizzle */
+
+/* --------------------------- GL_EXT_timer_query -------------------------- */
+
+#ifndef GL_EXT_timer_query
+#define GL_EXT_timer_query 1
+
+#define GL_TIME_ELAPSED_EXT 0x88BF
+
+typedef void (GLAPIENTRY * PFNGLGETQUERYOBJECTI64VEXTPROC) (GLuint id, GLenum pname, GLint64EXT *params);
+typedef void (GLAPIENTRY * PFNGLGETQUERYOBJECTUI64VEXTPROC) (GLuint id, GLenum pname, GLuint64EXT *params);
+
+#define glGetQueryObjecti64vEXT GLEW_GET_FUN(__glewGetQueryObjecti64vEXT)
+#define glGetQueryObjectui64vEXT GLEW_GET_FUN(__glewGetQueryObjectui64vEXT)
+
+#define GLEW_EXT_timer_query GLEW_GET_VAR(__GLEW_EXT_timer_query)
+
+#endif /* GL_EXT_timer_query */
+
+/* ----------------------- GL_EXT_transform_feedback ----------------------- */
+
+#ifndef GL_EXT_transform_feedback
+#define GL_EXT_transform_feedback 1
+
+#define GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH_EXT 0x8C76
+#define GL_TRANSFORM_FEEDBACK_BUFFER_MODE_EXT 0x8C7F
+#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS_EXT 0x8C80
+#define GL_TRANSFORM_FEEDBACK_VARYINGS_EXT 0x8C83
+#define GL_TRANSFORM_FEEDBACK_BUFFER_START_EXT 0x8C84
+#define GL_TRANSFORM_FEEDBACK_BUFFER_SIZE_EXT 0x8C85
+#define GL_PRIMITIVES_GENERATED_EXT 0x8C87
+#define GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN_EXT 0x8C88
+#define GL_RASTERIZER_DISCARD_EXT 0x8C89
+#define GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS_EXT 0x8C8A
+#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS_EXT 0x8C8B
+#define GL_INTERLEAVED_ATTRIBS_EXT 0x8C8C
+#define GL_SEPARATE_ATTRIBS_EXT 0x8C8D
+#define GL_TRANSFORM_FEEDBACK_BUFFER_EXT 0x8C8E
+#define GL_TRANSFORM_FEEDBACK_BUFFER_BINDING_EXT 0x8C8F
+
+typedef void (GLAPIENTRY * PFNGLBEGINTRANSFORMFEEDBACKEXTPROC) (GLenum primitiveMode);
+typedef void (GLAPIENTRY * PFNGLBINDBUFFERBASEEXTPROC) (GLenum target, GLuint index, GLuint buffer);
+typedef void (GLAPIENTRY * PFNGLBINDBUFFEROFFSETEXTPROC) (GLenum target, GLuint index, GLuint buffer, GLintptr offset);
+typedef void (GLAPIENTRY * PFNGLBINDBUFFERRANGEEXTPROC) (GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size);
+typedef void (GLAPIENTRY * PFNGLENDTRANSFORMFEEDBACKEXTPROC) (void);
+typedef void (GLAPIENTRY * PFNGLGETTRANSFORMFEEDBACKVARYINGEXTPROC) (GLuint program, GLuint index, GLsizei bufSize, GLsizei* length, GLsizei *size, GLenum *type, char *name);
+typedef void (GLAPIENTRY * PFNGLTRANSFORMFEEDBACKVARYINGSEXTPROC) (GLuint program, GLsizei count, const char ** varyings, GLenum bufferMode);
+
+#define glBeginTransformFeedbackEXT GLEW_GET_FUN(__glewBeginTransformFeedbackEXT)
+#define glBindBufferBaseEXT GLEW_GET_FUN(__glewBindBufferBaseEXT)
+#define glBindBufferOffsetEXT GLEW_GET_FUN(__glewBindBufferOffsetEXT)
+#define glBindBufferRangeEXT GLEW_GET_FUN(__glewBindBufferRangeEXT)
+#define glEndTransformFeedbackEXT GLEW_GET_FUN(__glewEndTransformFeedbackEXT)
+#define glGetTransformFeedbackVaryingEXT GLEW_GET_FUN(__glewGetTransformFeedbackVaryingEXT)
+#define glTransformFeedbackVaryingsEXT GLEW_GET_FUN(__glewTransformFeedbackVaryingsEXT)
+
+#define GLEW_EXT_transform_feedback GLEW_GET_VAR(__GLEW_EXT_transform_feedback)
+
+#endif /* GL_EXT_transform_feedback */
+
+/* -------------------------- GL_EXT_vertex_array -------------------------- */
+
+#ifndef GL_EXT_vertex_array
+#define GL_EXT_vertex_array 1
+
+#define GL_DOUBLE_EXT 0x140A
+#define GL_VERTEX_ARRAY_EXT 0x8074
+#define GL_NORMAL_ARRAY_EXT 0x8075
+#define GL_COLOR_ARRAY_EXT 0x8076
+#define GL_INDEX_ARRAY_EXT 0x8077
+#define GL_TEXTURE_COORD_ARRAY_EXT 0x8078
+#define GL_EDGE_FLAG_ARRAY_EXT 0x8079
+#define GL_VERTEX_ARRAY_SIZE_EXT 0x807A
+#define GL_VERTEX_ARRAY_TYPE_EXT 0x807B
+#define GL_VERTEX_ARRAY_STRIDE_EXT 0x807C
+#define GL_VERTEX_ARRAY_COUNT_EXT 0x807D
+#define GL_NORMAL_ARRAY_TYPE_EXT 0x807E
+#define GL_NORMAL_ARRAY_STRIDE_EXT 0x807F
+#define GL_NORMAL_ARRAY_COUNT_EXT 0x8080
+#define GL_COLOR_ARRAY_SIZE_EXT 0x8081
+#define GL_COLOR_ARRAY_TYPE_EXT 0x8082
+#define GL_COLOR_ARRAY_STRIDE_EXT 0x8083
+#define GL_COLOR_ARRAY_COUNT_EXT 0x8084
+#define GL_INDEX_ARRAY_TYPE_EXT 0x8085
+#define GL_INDEX_ARRAY_STRIDE_EXT 0x8086
+#define GL_INDEX_ARRAY_COUNT_EXT 0x8087
+#define GL_TEXTURE_COORD_ARRAY_SIZE_EXT 0x8088
+#define GL_TEXTURE_COORD_ARRAY_TYPE_EXT 0x8089
+#define GL_TEXTURE_COORD_ARRAY_STRIDE_EXT 0x808A
+#define GL_TEXTURE_COORD_ARRAY_COUNT_EXT 0x808B
+#define GL_EDGE_FLAG_ARRAY_STRIDE_EXT 0x808C
+#define GL_EDGE_FLAG_ARRAY_COUNT_EXT 0x808D
+#define GL_VERTEX_ARRAY_POINTER_EXT 0x808E
+#define GL_NORMAL_ARRAY_POINTER_EXT 0x808F
+#define GL_COLOR_ARRAY_POINTER_EXT 0x8090
+#define GL_INDEX_ARRAY_POINTER_EXT 0x8091
+#define GL_TEXTURE_COORD_ARRAY_POINTER_EXT 0x8092
+#define GL_EDGE_FLAG_ARRAY_POINTER_EXT 0x8093
+
+typedef void (GLAPIENTRY * PFNGLARRAYELEMENTEXTPROC) (GLint i);
+typedef void (GLAPIENTRY * PFNGLCOLORPOINTEREXTPROC) (GLint size, GLenum type, GLsizei stride, GLsizei count, const void* pointer);
+typedef void (GLAPIENTRY * PFNGLDRAWARRAYSEXTPROC) (GLenum mode, GLint first, GLsizei count);
+typedef void (GLAPIENTRY * PFNGLEDGEFLAGPOINTEREXTPROC) (GLsizei stride, GLsizei count, const GLboolean* pointer);
+typedef void (GLAPIENTRY * PFNGLGETPOINTERVEXTPROC) (GLenum pname, void** params);
+typedef void (GLAPIENTRY * PFNGLINDEXPOINTEREXTPROC) (GLenum type, GLsizei stride, GLsizei count, const void* pointer);
+typedef void (GLAPIENTRY * PFNGLNORMALPOINTEREXTPROC) (GLenum type, GLsizei stride, GLsizei count, const void* pointer);
+typedef void (GLAPIENTRY * PFNGLTEXCOORDPOINTEREXTPROC) (GLint size, GLenum type, GLsizei stride, GLsizei count, const void* pointer);
+typedef void (GLAPIENTRY * PFNGLVERTEXPOINTEREXTPROC) (GLint size, GLenum type, GLsizei stride, GLsizei count, const void* pointer);
+
+#define glArrayElementEXT GLEW_GET_FUN(__glewArrayElementEXT)
+#define glColorPointerEXT GLEW_GET_FUN(__glewColorPointerEXT)
+#define glDrawArraysEXT GLEW_GET_FUN(__glewDrawArraysEXT)
+#define glEdgeFlagPointerEXT GLEW_GET_FUN(__glewEdgeFlagPointerEXT)
+#define glGetPointervEXT GLEW_GET_FUN(__glewGetPointervEXT)
+#define glIndexPointerEXT GLEW_GET_FUN(__glewIndexPointerEXT)
+#define glNormalPointerEXT GLEW_GET_FUN(__glewNormalPointerEXT)
+#define glTexCoordPointerEXT GLEW_GET_FUN(__glewTexCoordPointerEXT)
+#define glVertexPointerEXT GLEW_GET_FUN(__glewVertexPointerEXT)
+
+#define GLEW_EXT_vertex_array GLEW_GET_VAR(__GLEW_EXT_vertex_array)
+
+#endif /* GL_EXT_vertex_array */
+
+/* ------------------------ GL_EXT_vertex_array_bgra ----------------------- */
+
+#ifndef GL_EXT_vertex_array_bgra
+#define GL_EXT_vertex_array_bgra 1
+
+#define GL_BGRA 0x80E1
+
+#define GLEW_EXT_vertex_array_bgra GLEW_GET_VAR(__GLEW_EXT_vertex_array_bgra)
+
+#endif /* GL_EXT_vertex_array_bgra */
+
+/* -------------------------- GL_EXT_vertex_shader ------------------------- */
+
+#ifndef GL_EXT_vertex_shader
+#define GL_EXT_vertex_shader 1
+
+#define GL_VERTEX_SHADER_EXT 0x8780
+#define GL_VERTEX_SHADER_BINDING_EXT 0x8781
+#define GL_OP_INDEX_EXT 0x8782
+#define GL_OP_NEGATE_EXT 0x8783
+#define GL_OP_DOT3_EXT 0x8784
+#define GL_OP_DOT4_EXT 0x8785
+#define GL_OP_MUL_EXT 0x8786
+#define GL_OP_ADD_EXT 0x8787
+#define GL_OP_MADD_EXT 0x8788
+#define GL_OP_FRAC_EXT 0x8789
+#define GL_OP_MAX_EXT 0x878A
+#define GL_OP_MIN_EXT 0x878B
+#define GL_OP_SET_GE_EXT 0x878C
+#define GL_OP_SET_LT_EXT 0x878D
+#define GL_OP_CLAMP_EXT 0x878E
+#define GL_OP_FLOOR_EXT 0x878F
+#define GL_OP_ROUND_EXT 0x8790
+#define GL_OP_EXP_BASE_2_EXT 0x8791
+#define GL_OP_LOG_BASE_2_EXT 0x8792
+#define GL_OP_POWER_EXT 0x8793
+#define GL_OP_RECIP_EXT 0x8794
+#define GL_OP_RECIP_SQRT_EXT 0x8795
+#define GL_OP_SUB_EXT 0x8796
+#define GL_OP_CROSS_PRODUCT_EXT 0x8797
+#define GL_OP_MULTIPLY_MATRIX_EXT 0x8798
+#define GL_OP_MOV_EXT 0x8799
+#define GL_OUTPUT_VERTEX_EXT 0x879A
+#define GL_OUTPUT_COLOR0_EXT 0x879B
+#define GL_OUTPUT_COLOR1_EXT 0x879C
+#define GL_OUTPUT_TEXTURE_COORD0_EXT 0x879D
+#define GL_OUTPUT_TEXTURE_COORD1_EXT 0x879E
+#define GL_OUTPUT_TEXTURE_COORD2_EXT 0x879F
+#define GL_OUTPUT_TEXTURE_COORD3_EXT 0x87A0
+#define GL_OUTPUT_TEXTURE_COORD4_EXT 0x87A1
+#define GL_OUTPUT_TEXTURE_COORD5_EXT 0x87A2
+#define GL_OUTPUT_TEXTURE_COORD6_EXT 0x87A3
+#define GL_OUTPUT_TEXTURE_COORD7_EXT 0x87A4
+#define GL_OUTPUT_TEXTURE_COORD8_EXT 0x87A5
+#define GL_OUTPUT_TEXTURE_COORD9_EXT 0x87A6
+#define GL_OUTPUT_TEXTURE_COORD10_EXT 0x87A7
+#define GL_OUTPUT_TEXTURE_COORD11_EXT 0x87A8
+#define GL_OUTPUT_TEXTURE_COORD12_EXT 0x87A9
+#define GL_OUTPUT_TEXTURE_COORD13_EXT 0x87AA
+#define GL_OUTPUT_TEXTURE_COORD14_EXT 0x87AB
+#define GL_OUTPUT_TEXTURE_COORD15_EXT 0x87AC
+#define GL_OUTPUT_TEXTURE_COORD16_EXT 0x87AD
+#define GL_OUTPUT_TEXTURE_COORD17_EXT 0x87AE
+#define GL_OUTPUT_TEXTURE_COORD18_EXT 0x87AF
+#define GL_OUTPUT_TEXTURE_COORD19_EXT 0x87B0
+#define GL_OUTPUT_TEXTURE_COORD20_EXT 0x87B1
+#define GL_OUTPUT_TEXTURE_COORD21_EXT 0x87B2
+#define GL_OUTPUT_TEXTURE_COORD22_EXT 0x87B3
+#define GL_OUTPUT_TEXTURE_COORD23_EXT 0x87B4
+#define GL_OUTPUT_TEXTURE_COORD24_EXT 0x87B5
+#define GL_OUTPUT_TEXTURE_COORD25_EXT 0x87B6
+#define GL_OUTPUT_TEXTURE_COORD26_EXT 0x87B7
+#define GL_OUTPUT_TEXTURE_COORD27_EXT 0x87B8
+#define GL_OUTPUT_TEXTURE_COORD28_EXT 0x87B9
+#define GL_OUTPUT_TEXTURE_COORD29_EXT 0x87BA
+#define GL_OUTPUT_TEXTURE_COORD30_EXT 0x87BB
+#define GL_OUTPUT_TEXTURE_COORD31_EXT 0x87BC
+#define GL_OUTPUT_FOG_EXT 0x87BD
+#define GL_SCALAR_EXT 0x87BE
+#define GL_VECTOR_EXT 0x87BF
+#define GL_MATRIX_EXT 0x87C0
+#define GL_VARIANT_EXT 0x87C1
+#define GL_INVARIANT_EXT 0x87C2
+#define GL_LOCAL_CONSTANT_EXT 0x87C3
+#define GL_LOCAL_EXT 0x87C4
+#define GL_MAX_VERTEX_SHADER_INSTRUCTIONS_EXT 0x87C5
+#define GL_MAX_VERTEX_SHADER_VARIANTS_EXT 0x87C6
+#define GL_MAX_VERTEX_SHADER_INVARIANTS_EXT 0x87C7
+#define GL_MAX_VERTEX_SHADER_LOCAL_CONSTANTS_EXT 0x87C8
+#define GL_MAX_VERTEX_SHADER_LOCALS_EXT 0x87C9
+#define GL_MAX_OPTIMIZED_VERTEX_SHADER_INSTRUCTIONS_EXT 0x87CA
+#define GL_MAX_OPTIMIZED_VERTEX_SHADER_VARIANTS_EXT 0x87CB
+#define GL_MAX_OPTIMIZED_VERTEX_SHADER_INVARIANTS_EXT 0x87CC
+#define GL_MAX_OPTIMIZED_VERTEX_SHADER_LOCAL_CONSTANTS_EXT 0x87CD
+#define GL_MAX_OPTIMIZED_VERTEX_SHADER_LOCALS_EXT 0x87CE
+#define GL_VERTEX_SHADER_INSTRUCTIONS_EXT 0x87CF
+#define GL_VERTEX_SHADER_VARIANTS_EXT 0x87D0
+#define GL_VERTEX_SHADER_INVARIANTS_EXT 0x87D1
+#define GL_VERTEX_SHADER_LOCAL_CONSTANTS_EXT 0x87D2
+#define GL_VERTEX_SHADER_LOCALS_EXT 0x87D3
+#define GL_VERTEX_SHADER_OPTIMIZED_EXT 0x87D4
+#define GL_X_EXT 0x87D5
+#define GL_Y_EXT 0x87D6
+#define GL_Z_EXT 0x87D7
+#define GL_W_EXT 0x87D8
+#define GL_NEGATIVE_X_EXT 0x87D9
+#define GL_NEGATIVE_Y_EXT 0x87DA
+#define GL_NEGATIVE_Z_EXT 0x87DB
+#define GL_NEGATIVE_W_EXT 0x87DC
+#define GL_ZERO_EXT 0x87DD
+#define GL_ONE_EXT 0x87DE
+#define GL_NEGATIVE_ONE_EXT 0x87DF
+#define GL_NORMALIZED_RANGE_EXT 0x87E0
+#define GL_FULL_RANGE_EXT 0x87E1
+#define GL_CURRENT_VERTEX_EXT 0x87E2
+#define GL_MVP_MATRIX_EXT 0x87E3
+#define GL_VARIANT_VALUE_EXT 0x87E4
+#define GL_VARIANT_DATATYPE_EXT 0x87E5
+#define GL_VARIANT_ARRAY_STRIDE_EXT 0x87E6
+#define GL_VARIANT_ARRAY_TYPE_EXT 0x87E7
+#define GL_VARIANT_ARRAY_EXT 0x87E8
+#define GL_VARIANT_ARRAY_POINTER_EXT 0x87E9
+#define GL_INVARIANT_VALUE_EXT 0x87EA
+#define GL_INVARIANT_DATATYPE_EXT 0x87EB
+#define GL_LOCAL_CONSTANT_VALUE_EXT 0x87EC
+#define GL_LOCAL_CONSTANT_DATATYPE_EXT 0x87ED
+
+typedef void (GLAPIENTRY * PFNGLBEGINVERTEXSHADEREXTPROC) (void);
+typedef GLuint (GLAPIENTRY * PFNGLBINDLIGHTPARAMETEREXTPROC) (GLenum light, GLenum value);
+typedef GLuint (GLAPIENTRY * PFNGLBINDMATERIALPARAMETEREXTPROC) (GLenum face, GLenum value);
+typedef GLuint (GLAPIENTRY * PFNGLBINDPARAMETEREXTPROC) (GLenum value);
+typedef GLuint (GLAPIENTRY * PFNGLBINDTEXGENPARAMETEREXTPROC) (GLenum unit, GLenum coord, GLenum value);
+typedef GLuint (GLAPIENTRY * PFNGLBINDTEXTUREUNITPARAMETEREXTPROC) (GLenum unit, GLenum value);
+typedef void (GLAPIENTRY * PFNGLBINDVERTEXSHADEREXTPROC) (GLuint id);
+typedef void (GLAPIENTRY * PFNGLDELETEVERTEXSHADEREXTPROC) (GLuint id);
+typedef void (GLAPIENTRY * PFNGLDISABLEVARIANTCLIENTSTATEEXTPROC) (GLuint id);
+typedef void (GLAPIENTRY * PFNGLENABLEVARIANTCLIENTSTATEEXTPROC) (GLuint id);
+typedef void (GLAPIENTRY * PFNGLENDVERTEXSHADEREXTPROC) (void);
+typedef void (GLAPIENTRY * PFNGLEXTRACTCOMPONENTEXTPROC) (GLuint res, GLuint src, GLuint num);
+typedef GLuint (GLAPIENTRY * PFNGLGENSYMBOLSEXTPROC) (GLenum dataType, GLenum storageType, GLenum range, GLuint components);
+typedef GLuint (GLAPIENTRY * PFNGLGENVERTEXSHADERSEXTPROC) (GLuint range);
+typedef void (GLAPIENTRY * PFNGLGETINVARIANTBOOLEANVEXTPROC) (GLuint id, GLenum value, GLboolean *data);
+typedef void (GLAPIENTRY * PFNGLGETINVARIANTFLOATVEXTPROC) (GLuint id, GLenum value, GLfloat *data);
+typedef void (GLAPIENTRY * PFNGLGETINVARIANTINTEGERVEXTPROC) (GLuint id, GLenum value, GLint *data);
+typedef void (GLAPIENTRY * PFNGLGETLOCALCONSTANTBOOLEANVEXTPROC) (GLuint id, GLenum value, GLboolean *data);
+typedef void (GLAPIENTRY * PFNGLGETLOCALCONSTANTFLOATVEXTPROC) (GLuint id, GLenum value, GLfloat *data);
+typedef void (GLAPIENTRY * PFNGLGETLOCALCONSTANTINTEGERVEXTPROC) (GLuint id, GLenum value, GLint *data);
+typedef void (GLAPIENTRY * PFNGLGETVARIANTBOOLEANVEXTPROC) (GLuint id, GLenum value, GLboolean *data);
+typedef void (GLAPIENTRY * PFNGLGETVARIANTFLOATVEXTPROC) (GLuint id, GLenum value, GLfloat *data);
+typedef void (GLAPIENTRY * PFNGLGETVARIANTINTEGERVEXTPROC) (GLuint id, GLenum value, GLint *data);
+typedef void (GLAPIENTRY * PFNGLGETVARIANTPOINTERVEXTPROC) (GLuint id, GLenum value, GLvoid **data);
+typedef void (GLAPIENTRY * PFNGLINSERTCOMPONENTEXTPROC) (GLuint res, GLuint src, GLuint num);
+typedef GLboolean (GLAPIENTRY * PFNGLISVARIANTENABLEDEXTPROC) (GLuint id, GLenum cap);
+typedef void (GLAPIENTRY * PFNGLSETINVARIANTEXTPROC) (GLuint id, GLenum type, GLvoid *addr);
+typedef void (GLAPIENTRY * PFNGLSETLOCALCONSTANTEXTPROC) (GLuint id, GLenum type, GLvoid *addr);
+typedef void (GLAPIENTRY * PFNGLSHADEROP1EXTPROC) (GLenum op, GLuint res, GLuint arg1);
+typedef void (GLAPIENTRY * PFNGLSHADEROP2EXTPROC) (GLenum op, GLuint res, GLuint arg1, GLuint arg2);
+typedef void (GLAPIENTRY * PFNGLSHADEROP3EXTPROC) (GLenum op, GLuint res, GLuint arg1, GLuint arg2, GLuint arg3);
+typedef void (GLAPIENTRY * PFNGLSWIZZLEEXTPROC) (GLuint res, GLuint in, GLenum outX, GLenum outY, GLenum outZ, GLenum outW);
+typedef void (GLAPIENTRY * PFNGLVARIANTPOINTEREXTPROC) (GLuint id, GLenum type, GLuint stride, GLvoid *addr);
+typedef void (GLAPIENTRY * PFNGLVARIANTBVEXTPROC) (GLuint id, GLbyte *addr);
+typedef void (GLAPIENTRY * PFNGLVARIANTDVEXTPROC) (GLuint id, GLdouble *addr);
+typedef void (GLAPIENTRY * PFNGLVARIANTFVEXTPROC) (GLuint id, GLfloat *addr);
+typedef void (GLAPIENTRY * PFNGLVARIANTIVEXTPROC) (GLuint id, GLint *addr);
+typedef void (GLAPIENTRY * PFNGLVARIANTSVEXTPROC) (GLuint id, GLshort *addr);
+typedef void (GLAPIENTRY * PFNGLVARIANTUBVEXTPROC) (GLuint id, GLubyte *addr);
+typedef void (GLAPIENTRY * PFNGLVARIANTUIVEXTPROC) (GLuint id, GLuint *addr);
+typedef void (GLAPIENTRY * PFNGLVARIANTUSVEXTPROC) (GLuint id, GLushort *addr);
+typedef void (GLAPIENTRY * PFNGLWRITEMASKEXTPROC) (GLuint res, GLuint in, GLenum outX, GLenum outY, GLenum outZ, GLenum outW);
+
+#define glBeginVertexShaderEXT GLEW_GET_FUN(__glewBeginVertexShaderEXT)
+#define glBindLightParameterEXT GLEW_GET_FUN(__glewBindLightParameterEXT)
+#define glBindMaterialParameterEXT GLEW_GET_FUN(__glewBindMaterialParameterEXT)
+#define glBindParameterEXT GLEW_GET_FUN(__glewBindParameterEXT)
+#define glBindTexGenParameterEXT GLEW_GET_FUN(__glewBindTexGenParameterEXT)
+#define glBindTextureUnitParameterEXT GLEW_GET_FUN(__glewBindTextureUnitParameterEXT)
+#define glBindVertexShaderEXT GLEW_GET_FUN(__glewBindVertexShaderEXT)
+#define glDeleteVertexShaderEXT GLEW_GET_FUN(__glewDeleteVertexShaderEXT)
+#define glDisableVariantClientStateEXT GLEW_GET_FUN(__glewDisableVariantClientStateEXT)
+#define glEnableVariantClientStateEXT GLEW_GET_FUN(__glewEnableVariantClientStateEXT)
+#define glEndVertexShaderEXT GLEW_GET_FUN(__glewEndVertexShaderEXT)
+#define glExtractComponentEXT GLEW_GET_FUN(__glewExtractComponentEXT)
+#define glGenSymbolsEXT GLEW_GET_FUN(__glewGenSymbolsEXT)
+#define glGenVertexShadersEXT GLEW_GET_FUN(__glewGenVertexShadersEXT)
+#define glGetInvariantBooleanvEXT GLEW_GET_FUN(__glewGetInvariantBooleanvEXT)
+#define glGetInvariantFloatvEXT GLEW_GET_FUN(__glewGetInvariantFloatvEXT)
+#define glGetInvariantIntegervEXT GLEW_GET_FUN(__glewGetInvariantIntegervEXT)
+#define glGetLocalConstantBooleanvEXT GLEW_GET_FUN(__glewGetLocalConstantBooleanvEXT)
+#define glGetLocalConstantFloatvEXT GLEW_GET_FUN(__glewGetLocalConstantFloatvEXT)
+#define glGetLocalConstantIntegervEXT GLEW_GET_FUN(__glewGetLocalConstantIntegervEXT)
+#define glGetVariantBooleanvEXT GLEW_GET_FUN(__glewGetVariantBooleanvEXT)
+#define glGetVariantFloatvEXT GLEW_GET_FUN(__glewGetVariantFloatvEXT)
+#define glGetVariantIntegervEXT GLEW_GET_FUN(__glewGetVariantIntegervEXT)
+#define glGetVariantPointervEXT GLEW_GET_FUN(__glewGetVariantPointervEXT)
+#define glInsertComponentEXT GLEW_GET_FUN(__glewInsertComponentEXT)
+#define glIsVariantEnabledEXT GLEW_GET_FUN(__glewIsVariantEnabledEXT)
+#define glSetInvariantEXT GLEW_GET_FUN(__glewSetInvariantEXT)
+#define glSetLocalConstantEXT GLEW_GET_FUN(__glewSetLocalConstantEXT)
+#define glShaderOp1EXT GLEW_GET_FUN(__glewShaderOp1EXT)
+#define glShaderOp2EXT GLEW_GET_FUN(__glewShaderOp2EXT)
+#define glShaderOp3EXT GLEW_GET_FUN(__glewShaderOp3EXT)
+#define glSwizzleEXT GLEW_GET_FUN(__glewSwizzleEXT)
+#define glVariantPointerEXT GLEW_GET_FUN(__glewVariantPointerEXT)
+#define glVariantbvEXT GLEW_GET_FUN(__glewVariantbvEXT)
+#define glVariantdvEXT GLEW_GET_FUN(__glewVariantdvEXT)
+#define glVariantfvEXT GLEW_GET_FUN(__glewVariantfvEXT)
+#define glVariantivEXT GLEW_GET_FUN(__glewVariantivEXT)
+#define glVariantsvEXT GLEW_GET_FUN(__glewVariantsvEXT)
+#define glVariantubvEXT GLEW_GET_FUN(__glewVariantubvEXT)
+#define glVariantuivEXT GLEW_GET_FUN(__glewVariantuivEXT)
+#define glVariantusvEXT GLEW_GET_FUN(__glewVariantusvEXT)
+#define glWriteMaskEXT GLEW_GET_FUN(__glewWriteMaskEXT)
+
+#define GLEW_EXT_vertex_shader GLEW_GET_VAR(__GLEW_EXT_vertex_shader)
+
+#endif /* GL_EXT_vertex_shader */
+
+/* ------------------------ GL_EXT_vertex_weighting ------------------------ */
+
+#ifndef GL_EXT_vertex_weighting
+#define GL_EXT_vertex_weighting 1
+
+#define GL_MODELVIEW0_STACK_DEPTH_EXT 0x0BA3
+#define GL_MODELVIEW0_MATRIX_EXT 0x0BA6
+#define GL_MODELVIEW0_EXT 0x1700
+#define GL_MODELVIEW1_STACK_DEPTH_EXT 0x8502
+#define GL_MODELVIEW1_MATRIX_EXT 0x8506
+#define GL_VERTEX_WEIGHTING_EXT 0x8509
+#define GL_MODELVIEW1_EXT 0x850A
+#define GL_CURRENT_VERTEX_WEIGHT_EXT 0x850B
+#define GL_VERTEX_WEIGHT_ARRAY_EXT 0x850C
+#define GL_VERTEX_WEIGHT_ARRAY_SIZE_EXT 0x850D
+#define GL_VERTEX_WEIGHT_ARRAY_TYPE_EXT 0x850E
+#define GL_VERTEX_WEIGHT_ARRAY_STRIDE_EXT 0x850F
+#define GL_VERTEX_WEIGHT_ARRAY_POINTER_EXT 0x8510
+
+typedef void (GLAPIENTRY * PFNGLVERTEXWEIGHTPOINTEREXTPROC) (GLint size, GLenum type, GLsizei stride, void* pointer);
+typedef void (GLAPIENTRY * PFNGLVERTEXWEIGHTFEXTPROC) (GLfloat weight);
+typedef void (GLAPIENTRY * PFNGLVERTEXWEIGHTFVEXTPROC) (GLfloat* weight);
+
+#define glVertexWeightPointerEXT GLEW_GET_FUN(__glewVertexWeightPointerEXT)
+#define glVertexWeightfEXT GLEW_GET_FUN(__glewVertexWeightfEXT)
+#define glVertexWeightfvEXT GLEW_GET_FUN(__glewVertexWeightfvEXT)
+
+#define GLEW_EXT_vertex_weighting GLEW_GET_VAR(__GLEW_EXT_vertex_weighting)
+
+#endif /* GL_EXT_vertex_weighting */
+
+/* ---------------------- GL_GREMEDY_frame_terminator ---------------------- */
+
+#ifndef GL_GREMEDY_frame_terminator
+#define GL_GREMEDY_frame_terminator 1
+
+typedef void (GLAPIENTRY * PFNGLFRAMETERMINATORGREMEDYPROC) (void);
+
+#define glFrameTerminatorGREMEDY GLEW_GET_FUN(__glewFrameTerminatorGREMEDY)
+
+#define GLEW_GREMEDY_frame_terminator GLEW_GET_VAR(__GLEW_GREMEDY_frame_terminator)
+
+#endif /* GL_GREMEDY_frame_terminator */
+
+/* ------------------------ GL_GREMEDY_string_marker ----------------------- */
+
+#ifndef GL_GREMEDY_string_marker
+#define GL_GREMEDY_string_marker 1
+
+typedef void (GLAPIENTRY * PFNGLSTRINGMARKERGREMEDYPROC) (GLsizei len, const void* string);
+
+#define glStringMarkerGREMEDY GLEW_GET_FUN(__glewStringMarkerGREMEDY)
+
+#define GLEW_GREMEDY_string_marker GLEW_GET_VAR(__GLEW_GREMEDY_string_marker)
+
+#endif /* GL_GREMEDY_string_marker */
+
+/* --------------------- GL_HP_convolution_border_modes -------------------- */
+
+#ifndef GL_HP_convolution_border_modes
+#define GL_HP_convolution_border_modes 1
+
+#define GLEW_HP_convolution_border_modes GLEW_GET_VAR(__GLEW_HP_convolution_border_modes)
+
+#endif /* GL_HP_convolution_border_modes */
+
+/* ------------------------- GL_HP_image_transform ------------------------- */
+
+#ifndef GL_HP_image_transform
+#define GL_HP_image_transform 1
+
+typedef void (GLAPIENTRY * PFNGLGETIMAGETRANSFORMPARAMETERFVHPPROC) (GLenum target, GLenum pname, const GLfloat* params);
+typedef void (GLAPIENTRY * PFNGLGETIMAGETRANSFORMPARAMETERIVHPPROC) (GLenum target, GLenum pname, const GLint* params);
+typedef void (GLAPIENTRY * PFNGLIMAGETRANSFORMPARAMETERFHPPROC) (GLenum target, GLenum pname, const GLfloat param);
+typedef void (GLAPIENTRY * PFNGLIMAGETRANSFORMPARAMETERFVHPPROC) (GLenum target, GLenum pname, const GLfloat* params);
+typedef void (GLAPIENTRY * PFNGLIMAGETRANSFORMPARAMETERIHPPROC) (GLenum target, GLenum pname, const GLint param);
+typedef void (GLAPIENTRY * PFNGLIMAGETRANSFORMPARAMETERIVHPPROC) (GLenum target, GLenum pname, const GLint* params);
+
+#define glGetImageTransformParameterfvHP GLEW_GET_FUN(__glewGetImageTransformParameterfvHP)
+#define glGetImageTransformParameterivHP GLEW_GET_FUN(__glewGetImageTransformParameterivHP)
+#define glImageTransformParameterfHP GLEW_GET_FUN(__glewImageTransformParameterfHP)
+#define glImageTransformParameterfvHP GLEW_GET_FUN(__glewImageTransformParameterfvHP)
+#define glImageTransformParameteriHP GLEW_GET_FUN(__glewImageTransformParameteriHP)
+#define glImageTransformParameterivHP GLEW_GET_FUN(__glewImageTransformParameterivHP)
+
+#define GLEW_HP_image_transform GLEW_GET_VAR(__GLEW_HP_image_transform)
+
+#endif /* GL_HP_image_transform */
+
+/* -------------------------- GL_HP_occlusion_test ------------------------- */
+
+#ifndef GL_HP_occlusion_test
+#define GL_HP_occlusion_test 1
+
+#define GL_OCCLUSION_TEST_HP 0x8165
+#define GL_OCCLUSION_TEST_RESULT_HP 0x8166
+
+#define GLEW_HP_occlusion_test GLEW_GET_VAR(__GLEW_HP_occlusion_test)
+
+#endif /* GL_HP_occlusion_test */
+
+/* ------------------------- GL_HP_texture_lighting ------------------------ */
+
+#ifndef GL_HP_texture_lighting
+#define GL_HP_texture_lighting 1
+
+#define GLEW_HP_texture_lighting GLEW_GET_VAR(__GLEW_HP_texture_lighting)
+
+#endif /* GL_HP_texture_lighting */
+
+/* --------------------------- GL_IBM_cull_vertex -------------------------- */
+
+#ifndef GL_IBM_cull_vertex
+#define GL_IBM_cull_vertex 1
+
+#define GL_CULL_VERTEX_IBM 103050
+
+#define GLEW_IBM_cull_vertex GLEW_GET_VAR(__GLEW_IBM_cull_vertex)
+
+#endif /* GL_IBM_cull_vertex */
+
+/* ---------------------- GL_IBM_multimode_draw_arrays --------------------- */
+
+#ifndef GL_IBM_multimode_draw_arrays
+#define GL_IBM_multimode_draw_arrays 1
+
+typedef void (GLAPIENTRY * PFNGLMULTIMODEDRAWARRAYSIBMPROC) (const GLenum* mode, const GLint *first, const GLsizei *count, GLsizei primcount, GLint modestride);
+typedef void (GLAPIENTRY * PFNGLMULTIMODEDRAWELEMENTSIBMPROC) (const GLenum* mode, const GLsizei *count, GLenum type, const GLvoid * const *indices, GLsizei primcount, GLint modestride);
+
+#define glMultiModeDrawArraysIBM GLEW_GET_FUN(__glewMultiModeDrawArraysIBM)
+#define glMultiModeDrawElementsIBM GLEW_GET_FUN(__glewMultiModeDrawElementsIBM)
+
+#define GLEW_IBM_multimode_draw_arrays GLEW_GET_VAR(__GLEW_IBM_multimode_draw_arrays)
+
+#endif /* GL_IBM_multimode_draw_arrays */
+
+/* ------------------------- GL_IBM_rasterpos_clip ------------------------- */
+
+#ifndef GL_IBM_rasterpos_clip
+#define GL_IBM_rasterpos_clip 1
+
+#define GL_RASTER_POSITION_UNCLIPPED_IBM 103010
+
+#define GLEW_IBM_rasterpos_clip GLEW_GET_VAR(__GLEW_IBM_rasterpos_clip)
+
+#endif /* GL_IBM_rasterpos_clip */
+
+/* --------------------------- GL_IBM_static_data -------------------------- */
+
+#ifndef GL_IBM_static_data
+#define GL_IBM_static_data 1
+
+#define GL_ALL_STATIC_DATA_IBM 103060
+#define GL_STATIC_VERTEX_ARRAY_IBM 103061
+
+#define GLEW_IBM_static_data GLEW_GET_VAR(__GLEW_IBM_static_data)
+
+#endif /* GL_IBM_static_data */
+
+/* --------------------- GL_IBM_texture_mirrored_repeat -------------------- */
+
+#ifndef GL_IBM_texture_mirrored_repeat
+#define GL_IBM_texture_mirrored_repeat 1
+
+#define GL_MIRRORED_REPEAT_IBM 0x8370
+
+#define GLEW_IBM_texture_mirrored_repeat GLEW_GET_VAR(__GLEW_IBM_texture_mirrored_repeat)
+
+#endif /* GL_IBM_texture_mirrored_repeat */
+
+/* ----------------------- GL_IBM_vertex_array_lists ----------------------- */
+
+#ifndef GL_IBM_vertex_array_lists
+#define GL_IBM_vertex_array_lists 1
+
+#define GL_VERTEX_ARRAY_LIST_IBM 103070
+#define GL_NORMAL_ARRAY_LIST_IBM 103071
+#define GL_COLOR_ARRAY_LIST_IBM 103072
+#define GL_INDEX_ARRAY_LIST_IBM 103073
+#define GL_TEXTURE_COORD_ARRAY_LIST_IBM 103074
+#define GL_EDGE_FLAG_ARRAY_LIST_IBM 103075
+#define GL_FOG_COORDINATE_ARRAY_LIST_IBM 103076
+#define GL_SECONDARY_COLOR_ARRAY_LIST_IBM 103077
+#define GL_VERTEX_ARRAY_LIST_STRIDE_IBM 103080
+#define GL_NORMAL_ARRAY_LIST_STRIDE_IBM 103081
+#define GL_COLOR_ARRAY_LIST_STRIDE_IBM 103082
+#define GL_INDEX_ARRAY_LIST_STRIDE_IBM 103083
+#define GL_TEXTURE_COORD_ARRAY_LIST_STRIDE_IBM 103084
+#define GL_EDGE_FLAG_ARRAY_LIST_STRIDE_IBM 103085
+#define GL_FOG_COORDINATE_ARRAY_LIST_STRIDE_IBM 103086
+#define GL_SECONDARY_COLOR_ARRAY_LIST_STRIDE_IBM 103087
+
+typedef void (GLAPIENTRY * PFNGLCOLORPOINTERLISTIBMPROC) (GLint size, GLenum type, GLint stride, const GLvoid ** pointer, GLint ptrstride);
+typedef void (GLAPIENTRY * PFNGLEDGEFLAGPOINTERLISTIBMPROC) (GLint stride, const GLboolean ** pointer, GLint ptrstride);
+typedef void (GLAPIENTRY * PFNGLFOGCOORDPOINTERLISTIBMPROC) (GLenum type, GLint stride, const GLvoid ** pointer, GLint ptrstride);
+typedef void (GLAPIENTRY * PFNGLINDEXPOINTERLISTIBMPROC) (GLenum type, GLint stride, const GLvoid ** pointer, GLint ptrstride);
+typedef void (GLAPIENTRY * PFNGLNORMALPOINTERLISTIBMPROC) (GLenum type, GLint stride, const GLvoid ** pointer, GLint ptrstride);
+typedef void (GLAPIENTRY * PFNGLSECONDARYCOLORPOINTERLISTIBMPROC) (GLint size, GLenum type, GLint stride, const GLvoid ** pointer, GLint ptrstride);
+typedef void (GLAPIENTRY * PFNGLTEXCOORDPOINTERLISTIBMPROC) (GLint size, GLenum type, GLint stride, const GLvoid ** pointer, GLint ptrstride);
+typedef void (GLAPIENTRY * PFNGLVERTEXPOINTERLISTIBMPROC) (GLint size, GLenum type, GLint stride, const GLvoid ** pointer, GLint ptrstride);
+
+#define glColorPointerListIBM GLEW_GET_FUN(__glewColorPointerListIBM)
+#define glEdgeFlagPointerListIBM GLEW_GET_FUN(__glewEdgeFlagPointerListIBM)
+#define glFogCoordPointerListIBM GLEW_GET_FUN(__glewFogCoordPointerListIBM)
+#define glIndexPointerListIBM GLEW_GET_FUN(__glewIndexPointerListIBM)
+#define glNormalPointerListIBM GLEW_GET_FUN(__glewNormalPointerListIBM)
+#define glSecondaryColorPointerListIBM GLEW_GET_FUN(__glewSecondaryColorPointerListIBM)
+#define glTexCoordPointerListIBM GLEW_GET_FUN(__glewTexCoordPointerListIBM)
+#define glVertexPointerListIBM GLEW_GET_FUN(__glewVertexPointerListIBM)
+
+#define GLEW_IBM_vertex_array_lists GLEW_GET_VAR(__GLEW_IBM_vertex_array_lists)
+
+#endif /* GL_IBM_vertex_array_lists */
+
+/* -------------------------- GL_INGR_color_clamp -------------------------- */
+
+#ifndef GL_INGR_color_clamp
+#define GL_INGR_color_clamp 1
+
+#define GL_RED_MIN_CLAMP_INGR 0x8560
+#define GL_GREEN_MIN_CLAMP_INGR 0x8561
+#define GL_BLUE_MIN_CLAMP_INGR 0x8562
+#define GL_ALPHA_MIN_CLAMP_INGR 0x8563
+#define GL_RED_MAX_CLAMP_INGR 0x8564
+#define GL_GREEN_MAX_CLAMP_INGR 0x8565
+#define GL_BLUE_MAX_CLAMP_INGR 0x8566
+#define GL_ALPHA_MAX_CLAMP_INGR 0x8567
+
+#define GLEW_INGR_color_clamp GLEW_GET_VAR(__GLEW_INGR_color_clamp)
+
+#endif /* GL_INGR_color_clamp */
+
+/* ------------------------- GL_INGR_interlace_read ------------------------ */
+
+#ifndef GL_INGR_interlace_read
+#define GL_INGR_interlace_read 1
+
+#define GL_INTERLACE_READ_INGR 0x8568
+
+#define GLEW_INGR_interlace_read GLEW_GET_VAR(__GLEW_INGR_interlace_read)
+
+#endif /* GL_INGR_interlace_read */
+
+/* ------------------------ GL_INTEL_parallel_arrays ----------------------- */
+
+#ifndef GL_INTEL_parallel_arrays
+#define GL_INTEL_parallel_arrays 1
+
+#define GL_PARALLEL_ARRAYS_INTEL 0x83F4
+#define GL_VERTEX_ARRAY_PARALLEL_POINTERS_INTEL 0x83F5
+#define GL_NORMAL_ARRAY_PARALLEL_POINTERS_INTEL 0x83F6
+#define GL_COLOR_ARRAY_PARALLEL_POINTERS_INTEL 0x83F7
+#define GL_TEXTURE_COORD_ARRAY_PARALLEL_POINTERS_INTEL 0x83F8
+
+typedef void (GLAPIENTRY * PFNGLCOLORPOINTERVINTELPROC) (GLint size, GLenum type, const void** pointer);
+typedef void (GLAPIENTRY * PFNGLNORMALPOINTERVINTELPROC) (GLenum type, const void** pointer);
+typedef void (GLAPIENTRY * PFNGLTEXCOORDPOINTERVINTELPROC) (GLint size, GLenum type, const void** pointer);
+typedef void (GLAPIENTRY * PFNGLVERTEXPOINTERVINTELPROC) (GLint size, GLenum type, const void** pointer);
+
+#define glColorPointervINTEL GLEW_GET_FUN(__glewColorPointervINTEL)
+#define glNormalPointervINTEL GLEW_GET_FUN(__glewNormalPointervINTEL)
+#define glTexCoordPointervINTEL GLEW_GET_FUN(__glewTexCoordPointervINTEL)
+#define glVertexPointervINTEL GLEW_GET_FUN(__glewVertexPointervINTEL)
+
+#define GLEW_INTEL_parallel_arrays GLEW_GET_VAR(__GLEW_INTEL_parallel_arrays)
+
+#endif /* GL_INTEL_parallel_arrays */
+
+/* ------------------------ GL_INTEL_texture_scissor ----------------------- */
+
+#ifndef GL_INTEL_texture_scissor
+#define GL_INTEL_texture_scissor 1
+
+typedef void (GLAPIENTRY * PFNGLTEXSCISSORFUNCINTELPROC) (GLenum target, GLenum lfunc, GLenum hfunc);
+typedef void (GLAPIENTRY * PFNGLTEXSCISSORINTELPROC) (GLenum target, GLclampf tlow, GLclampf thigh);
+
+#define glTexScissorFuncINTEL GLEW_GET_FUN(__glewTexScissorFuncINTEL)
+#define glTexScissorINTEL GLEW_GET_FUN(__glewTexScissorINTEL)
+
+#define GLEW_INTEL_texture_scissor GLEW_GET_VAR(__GLEW_INTEL_texture_scissor)
+
+#endif /* GL_INTEL_texture_scissor */
+
+/* -------------------------- GL_KTX_buffer_region ------------------------- */
+
+#ifndef GL_KTX_buffer_region
+#define GL_KTX_buffer_region 1
+
+#define GL_KTX_FRONT_REGION 0x0
+#define GL_KTX_BACK_REGION 0x1
+#define GL_KTX_Z_REGION 0x2
+#define GL_KTX_STENCIL_REGION 0x3
+
+typedef GLuint (GLAPIENTRY * PFNGLBUFFERREGIONENABLEDEXTPROC) (void);
+typedef void (GLAPIENTRY * PFNGLDELETEBUFFERREGIONEXTPROC) (GLenum region);
+typedef void (GLAPIENTRY * PFNGLDRAWBUFFERREGIONEXTPROC) (GLuint region, GLint x, GLint y, GLsizei width, GLsizei height, GLint xDest, GLint yDest);
+typedef GLuint (GLAPIENTRY * PFNGLNEWBUFFERREGIONEXTPROC) (GLenum region);
+typedef void (GLAPIENTRY * PFNGLREADBUFFERREGIONEXTPROC) (GLuint region, GLint x, GLint y, GLsizei width, GLsizei height);
+
+#define glBufferRegionEnabledEXT GLEW_GET_FUN(__glewBufferRegionEnabledEXT)
+#define glDeleteBufferRegionEXT GLEW_GET_FUN(__glewDeleteBufferRegionEXT)
+#define glDrawBufferRegionEXT GLEW_GET_FUN(__glewDrawBufferRegionEXT)
+#define glNewBufferRegionEXT GLEW_GET_FUN(__glewNewBufferRegionEXT)
+#define glReadBufferRegionEXT GLEW_GET_FUN(__glewReadBufferRegionEXT)
+
+#define GLEW_KTX_buffer_region GLEW_GET_VAR(__GLEW_KTX_buffer_region)
+
+#endif /* GL_KTX_buffer_region */
+
+/* ------------------------- GL_MESAX_texture_stack ------------------------ */
+
+#ifndef GL_MESAX_texture_stack
+#define GL_MESAX_texture_stack 1
+
+#define GL_TEXTURE_1D_STACK_MESAX 0x8759
+#define GL_TEXTURE_2D_STACK_MESAX 0x875A
+#define GL_PROXY_TEXTURE_1D_STACK_MESAX 0x875B
+#define GL_PROXY_TEXTURE_2D_STACK_MESAX 0x875C
+#define GL_TEXTURE_1D_STACK_BINDING_MESAX 0x875D
+#define GL_TEXTURE_2D_STACK_BINDING_MESAX 0x875E
+
+#define GLEW_MESAX_texture_stack GLEW_GET_VAR(__GLEW_MESAX_texture_stack)
+
+#endif /* GL_MESAX_texture_stack */
+
+/* -------------------------- GL_MESA_pack_invert -------------------------- */
+
+#ifndef GL_MESA_pack_invert
+#define GL_MESA_pack_invert 1
+
+#define GL_PACK_INVERT_MESA 0x8758
+
+#define GLEW_MESA_pack_invert GLEW_GET_VAR(__GLEW_MESA_pack_invert)
+
+#endif /* GL_MESA_pack_invert */
+
+/* ------------------------- GL_MESA_resize_buffers ------------------------ */
+
+#ifndef GL_MESA_resize_buffers
+#define GL_MESA_resize_buffers 1
+
+typedef void (GLAPIENTRY * PFNGLRESIZEBUFFERSMESAPROC) (void);
+
+#define glResizeBuffersMESA GLEW_GET_FUN(__glewResizeBuffersMESA)
+
+#define GLEW_MESA_resize_buffers GLEW_GET_VAR(__GLEW_MESA_resize_buffers)
+
+#endif /* GL_MESA_resize_buffers */
+
+/* --------------------------- GL_MESA_window_pos -------------------------- */
+
+#ifndef GL_MESA_window_pos
+#define GL_MESA_window_pos 1
+
+typedef void (GLAPIENTRY * PFNGLWINDOWPOS2DMESAPROC) (GLdouble x, GLdouble y);
+typedef void (GLAPIENTRY * PFNGLWINDOWPOS2DVMESAPROC) (const GLdouble* p);
+typedef void (GLAPIENTRY * PFNGLWINDOWPOS2FMESAPROC) (GLfloat x, GLfloat y);
+typedef void (GLAPIENTRY * PFNGLWINDOWPOS2FVMESAPROC) (const GLfloat* p);
+typedef void (GLAPIENTRY * PFNGLWINDOWPOS2IMESAPROC) (GLint x, GLint y);
+typedef void (GLAPIENTRY * PFNGLWINDOWPOS2IVMESAPROC) (const GLint* p);
+typedef void (GLAPIENTRY * PFNGLWINDOWPOS2SMESAPROC) (GLshort x, GLshort y);
+typedef void (GLAPIENTRY * PFNGLWINDOWPOS2SVMESAPROC) (const GLshort* p);
+typedef void (GLAPIENTRY * PFNGLWINDOWPOS3DMESAPROC) (GLdouble x, GLdouble y, GLdouble z);
+typedef void (GLAPIENTRY * PFNGLWINDOWPOS3DVMESAPROC) (const GLdouble* p);
+typedef void (GLAPIENTRY * PFNGLWINDOWPOS3FMESAPROC) (GLfloat x, GLfloat y, GLfloat z);
+typedef void (GLAPIENTRY * PFNGLWINDOWPOS3FVMESAPROC) (const GLfloat* p);
+typedef void (GLAPIENTRY * PFNGLWINDOWPOS3IMESAPROC) (GLint x, GLint y, GLint z);
+typedef void (GLAPIENTRY * PFNGLWINDOWPOS3IVMESAPROC) (const GLint* p);
+typedef void (GLAPIENTRY * PFNGLWINDOWPOS3SMESAPROC) (GLshort x, GLshort y, GLshort z);
+typedef void (GLAPIENTRY * PFNGLWINDOWPOS3SVMESAPROC) (const GLshort* p);
+typedef void (GLAPIENTRY * PFNGLWINDOWPOS4DMESAPROC) (GLdouble x, GLdouble y, GLdouble z, GLdouble);
+typedef void (GLAPIENTRY * PFNGLWINDOWPOS4DVMESAPROC) (const GLdouble* p);
+typedef void (GLAPIENTRY * PFNGLWINDOWPOS4FMESAPROC) (GLfloat x, GLfloat y, GLfloat z, GLfloat w);
+typedef void (GLAPIENTRY * PFNGLWINDOWPOS4FVMESAPROC) (const GLfloat* p);
+typedef void (GLAPIENTRY * PFNGLWINDOWPOS4IMESAPROC) (GLint x, GLint y, GLint z, GLint w);
+typedef void (GLAPIENTRY * PFNGLWINDOWPOS4IVMESAPROC) (const GLint* p);
+typedef void (GLAPIENTRY * PFNGLWINDOWPOS4SMESAPROC) (GLshort x, GLshort y, GLshort z, GLshort w);
+typedef void (GLAPIENTRY * PFNGLWINDOWPOS4SVMESAPROC) (const GLshort* p);
+
+#define glWindowPos2dMESA GLEW_GET_FUN(__glewWindowPos2dMESA)
+#define glWindowPos2dvMESA GLEW_GET_FUN(__glewWindowPos2dvMESA)
+#define glWindowPos2fMESA GLEW_GET_FUN(__glewWindowPos2fMESA)
+#define glWindowPos2fvMESA GLEW_GET_FUN(__glewWindowPos2fvMESA)
+#define glWindowPos2iMESA GLEW_GET_FUN(__glewWindowPos2iMESA)
+#define glWindowPos2ivMESA GLEW_GET_FUN(__glewWindowPos2ivMESA)
+#define glWindowPos2sMESA GLEW_GET_FUN(__glewWindowPos2sMESA)
+#define glWindowPos2svMESA GLEW_GET_FUN(__glewWindowPos2svMESA)
+#define glWindowPos3dMESA GLEW_GET_FUN(__glewWindowPos3dMESA)
+#define glWindowPos3dvMESA GLEW_GET_FUN(__glewWindowPos3dvMESA)
+#define glWindowPos3fMESA GLEW_GET_FUN(__glewWindowPos3fMESA)
+#define glWindowPos3fvMESA GLEW_GET_FUN(__glewWindowPos3fvMESA)
+#define glWindowPos3iMESA GLEW_GET_FUN(__glewWindowPos3iMESA)
+#define glWindowPos3ivMESA GLEW_GET_FUN(__glewWindowPos3ivMESA)
+#define glWindowPos3sMESA GLEW_GET_FUN(__glewWindowPos3sMESA)
+#define glWindowPos3svMESA GLEW_GET_FUN(__glewWindowPos3svMESA)
+#define glWindowPos4dMESA GLEW_GET_FUN(__glewWindowPos4dMESA)
+#define glWindowPos4dvMESA GLEW_GET_FUN(__glewWindowPos4dvMESA)
+#define glWindowPos4fMESA GLEW_GET_FUN(__glewWindowPos4fMESA)
+#define glWindowPos4fvMESA GLEW_GET_FUN(__glewWindowPos4fvMESA)
+#define glWindowPos4iMESA GLEW_GET_FUN(__glewWindowPos4iMESA)
+#define glWindowPos4ivMESA GLEW_GET_FUN(__glewWindowPos4ivMESA)
+#define glWindowPos4sMESA GLEW_GET_FUN(__glewWindowPos4sMESA)
+#define glWindowPos4svMESA GLEW_GET_FUN(__glewWindowPos4svMESA)
+
+#define GLEW_MESA_window_pos GLEW_GET_VAR(__GLEW_MESA_window_pos)
+
+#endif /* GL_MESA_window_pos */
+
+/* ------------------------- GL_MESA_ycbcr_texture ------------------------- */
+
+#ifndef GL_MESA_ycbcr_texture
+#define GL_MESA_ycbcr_texture 1
+
+#define GL_UNSIGNED_SHORT_8_8_MESA 0x85BA
+#define GL_UNSIGNED_SHORT_8_8_REV_MESA 0x85BB
+#define GL_YCBCR_MESA 0x8757
+
+#define GLEW_MESA_ycbcr_texture GLEW_GET_VAR(__GLEW_MESA_ycbcr_texture)
+
+#endif /* GL_MESA_ycbcr_texture */
+
+/* --------------------------- GL_NV_blend_square -------------------------- */
+
+#ifndef GL_NV_blend_square
+#define GL_NV_blend_square 1
+
+#define GLEW_NV_blend_square GLEW_GET_VAR(__GLEW_NV_blend_square)
+
+#endif /* GL_NV_blend_square */
+
+/* ------------------------ GL_NV_conditional_render ----------------------- */
+
+#ifndef GL_NV_conditional_render
+#define GL_NV_conditional_render 1
+
+#define GL_QUERY_WAIT_NV 0x8E13
+#define GL_QUERY_NO_WAIT_NV 0x8E14
+#define GL_QUERY_BY_REGION_WAIT_NV 0x8E15
+#define GL_QUERY_BY_REGION_NO_WAIT_NV 0x8E16
+
+typedef void (GLAPIENTRY * PFNGLBEGINCONDITIONALRENDERNVPROC) (GLuint id, GLenum mode);
+typedef void (GLAPIENTRY * PFNGLENDCONDITIONALRENDERNVPROC) (void);
+
+#define glBeginConditionalRenderNV GLEW_GET_FUN(__glewBeginConditionalRenderNV)
+#define glEndConditionalRenderNV GLEW_GET_FUN(__glewEndConditionalRenderNV)
+
+#define GLEW_NV_conditional_render GLEW_GET_VAR(__GLEW_NV_conditional_render)
+
+#endif /* GL_NV_conditional_render */
+
+/* ----------------------- GL_NV_copy_depth_to_color ----------------------- */
+
+#ifndef GL_NV_copy_depth_to_color
+#define GL_NV_copy_depth_to_color 1
+
+#define GL_DEPTH_STENCIL_TO_RGBA_NV 0x886E
+#define GL_DEPTH_STENCIL_TO_BGRA_NV 0x886F
+
+#define GLEW_NV_copy_depth_to_color GLEW_GET_VAR(__GLEW_NV_copy_depth_to_color)
+
+#endif /* GL_NV_copy_depth_to_color */
+
+/* ------------------------ GL_NV_depth_buffer_float ----------------------- */
+
+#ifndef GL_NV_depth_buffer_float
+#define GL_NV_depth_buffer_float 1
+
+#define GL_DEPTH_COMPONENT32F_NV 0x8DAB
+#define GL_DEPTH32F_STENCIL8_NV 0x8DAC
+#define GL_FLOAT_32_UNSIGNED_INT_24_8_REV_NV 0x8DAD
+#define GL_DEPTH_BUFFER_FLOAT_MODE_NV 0x8DAF
+
+typedef void (GLAPIENTRY * PFNGLCLEARDEPTHDNVPROC) (GLdouble depth);
+typedef void (GLAPIENTRY * PFNGLDEPTHBOUNDSDNVPROC) (GLdouble zmin, GLdouble zmax);
+typedef void (GLAPIENTRY * PFNGLDEPTHRANGEDNVPROC) (GLdouble zNear, GLdouble zFar);
+
+#define glClearDepthdNV GLEW_GET_FUN(__glewClearDepthdNV)
+#define glDepthBoundsdNV GLEW_GET_FUN(__glewDepthBoundsdNV)
+#define glDepthRangedNV GLEW_GET_FUN(__glewDepthRangedNV)
+
+#define GLEW_NV_depth_buffer_float GLEW_GET_VAR(__GLEW_NV_depth_buffer_float)
+
+#endif /* GL_NV_depth_buffer_float */
+
+/* --------------------------- GL_NV_depth_clamp --------------------------- */
+
+#ifndef GL_NV_depth_clamp
+#define GL_NV_depth_clamp 1
+
+#define GL_DEPTH_CLAMP_NV 0x864F
+
+#define GLEW_NV_depth_clamp GLEW_GET_VAR(__GLEW_NV_depth_clamp)
+
+#endif /* GL_NV_depth_clamp */
+
+/* ---------------------- GL_NV_depth_range_unclamped ---------------------- */
+
+#ifndef GL_NV_depth_range_unclamped
+#define GL_NV_depth_range_unclamped 1
+
+#define GL_SAMPLE_COUNT_BITS_NV 0x8864
+#define GL_CURRENT_SAMPLE_COUNT_QUERY_NV 0x8865
+#define GL_QUERY_RESULT_NV 0x8866
+#define GL_QUERY_RESULT_AVAILABLE_NV 0x8867
+#define GL_SAMPLE_COUNT_NV 0x8914
+
+#define GLEW_NV_depth_range_unclamped GLEW_GET_VAR(__GLEW_NV_depth_range_unclamped)
+
+#endif /* GL_NV_depth_range_unclamped */
+
+/* ---------------------------- GL_NV_evaluators --------------------------- */
+
+#ifndef GL_NV_evaluators
+#define GL_NV_evaluators 1
+
+#define GL_EVAL_2D_NV 0x86C0
+#define GL_EVAL_TRIANGULAR_2D_NV 0x86C1
+#define GL_MAP_TESSELLATION_NV 0x86C2
+#define GL_MAP_ATTRIB_U_ORDER_NV 0x86C3
+#define GL_MAP_ATTRIB_V_ORDER_NV 0x86C4
+#define GL_EVAL_FRACTIONAL_TESSELLATION_NV 0x86C5
+#define GL_EVAL_VERTEX_ATTRIB0_NV 0x86C6
+#define GL_EVAL_VERTEX_ATTRIB1_NV 0x86C7
+#define GL_EVAL_VERTEX_ATTRIB2_NV 0x86C8
+#define GL_EVAL_VERTEX_ATTRIB3_NV 0x86C9
+#define GL_EVAL_VERTEX_ATTRIB4_NV 0x86CA
+#define GL_EVAL_VERTEX_ATTRIB5_NV 0x86CB
+#define GL_EVAL_VERTEX_ATTRIB6_NV 0x86CC
+#define GL_EVAL_VERTEX_ATTRIB7_NV 0x86CD
+#define GL_EVAL_VERTEX_ATTRIB8_NV 0x86CE
+#define GL_EVAL_VERTEX_ATTRIB9_NV 0x86CF
+#define GL_EVAL_VERTEX_ATTRIB10_NV 0x86D0
+#define GL_EVAL_VERTEX_ATTRIB11_NV 0x86D1
+#define GL_EVAL_VERTEX_ATTRIB12_NV 0x86D2
+#define GL_EVAL_VERTEX_ATTRIB13_NV 0x86D3
+#define GL_EVAL_VERTEX_ATTRIB14_NV 0x86D4
+#define GL_EVAL_VERTEX_ATTRIB15_NV 0x86D5
+#define GL_MAX_MAP_TESSELLATION_NV 0x86D6
+#define GL_MAX_RATIONAL_EVAL_ORDER_NV 0x86D7
+
+typedef void (GLAPIENTRY * PFNGLEVALMAPSNVPROC) (GLenum target, GLenum mode);
+typedef void (GLAPIENTRY * PFNGLGETMAPATTRIBPARAMETERFVNVPROC) (GLenum target, GLuint index, GLenum pname, GLfloat* params);
+typedef void (GLAPIENTRY * PFNGLGETMAPATTRIBPARAMETERIVNVPROC) (GLenum target, GLuint index, GLenum pname, GLint* params);
+typedef void (GLAPIENTRY * PFNGLGETMAPCONTROLPOINTSNVPROC) (GLenum target, GLuint index, GLenum type, GLsizei ustride, GLsizei vstride, GLboolean packed, void* points);
+typedef void (GLAPIENTRY * PFNGLGETMAPPARAMETERFVNVPROC) (GLenum target, GLenum pname, GLfloat* params);
+typedef void (GLAPIENTRY * PFNGLGETMAPPARAMETERIVNVPROC) (GLenum target, GLenum pname, GLint* params);
+typedef void (GLAPIENTRY * PFNGLMAPCONTROLPOINTSNVPROC) (GLenum target, GLuint index, GLenum type, GLsizei ustride, GLsizei vstride, GLint uorder, GLint vorder, GLboolean packed, const void* points);
+typedef void (GLAPIENTRY * PFNGLMAPPARAMETERFVNVPROC) (GLenum target, GLenum pname, const GLfloat* params);
+typedef void (GLAPIENTRY * PFNGLMAPPARAMETERIVNVPROC) (GLenum target, GLenum pname, const GLint* params);
+
+#define glEvalMapsNV GLEW_GET_FUN(__glewEvalMapsNV)
+#define glGetMapAttribParameterfvNV GLEW_GET_FUN(__glewGetMapAttribParameterfvNV)
+#define glGetMapAttribParameterivNV GLEW_GET_FUN(__glewGetMapAttribParameterivNV)
+#define glGetMapControlPointsNV GLEW_GET_FUN(__glewGetMapControlPointsNV)
+#define glGetMapParameterfvNV GLEW_GET_FUN(__glewGetMapParameterfvNV)
+#define glGetMapParameterivNV GLEW_GET_FUN(__glewGetMapParameterivNV)
+#define glMapControlPointsNV GLEW_GET_FUN(__glewMapControlPointsNV)
+#define glMapParameterfvNV GLEW_GET_FUN(__glewMapParameterfvNV)
+#define glMapParameterivNV GLEW_GET_FUN(__glewMapParameterivNV)
+
+#define GLEW_NV_evaluators GLEW_GET_VAR(__GLEW_NV_evaluators)
+
+#endif /* GL_NV_evaluators */
+
+/* ----------------------- GL_NV_explicit_multisample ---------------------- */
+
+#ifndef GL_NV_explicit_multisample
+#define GL_NV_explicit_multisample 1
+
+#define GL_SAMPLE_POSITION_NV 0x8E50
+#define GL_SAMPLE_MASK_NV 0x8E51
+#define GL_SAMPLE_MASK_VALUE_NV 0x8E52
+#define GL_TEXTURE_BINDING_RENDERBUFFER_NV 0x8E53
+#define GL_TEXTURE_RENDERBUFFER_DATA_STORE_BINDING_NV 0x8E54
+#define GL_TEXTURE_RENDERBUFFER_NV 0x8E55
+#define GL_SAMPLER_RENDERBUFFER_NV 0x8E56
+#define GL_INT_SAMPLER_RENDERBUFFER_NV 0x8E57
+#define GL_UNSIGNED_INT_SAMPLER_RENDERBUFFER_NV 0x8E58
+#define GL_MAX_SAMPLE_MASK_WORDS_NV 0x8E59
+
+typedef void (GLAPIENTRY * PFNGLGETMULTISAMPLEFVNVPROC) (GLenum pname, GLuint index, GLfloat* val);
+typedef void (GLAPIENTRY * PFNGLSAMPLEMASKINDEXEDNVPROC) (GLuint index, GLbitfield mask);
+typedef void (GLAPIENTRY * PFNGLTEXRENDERBUFFERNVPROC) (GLenum target, GLuint renderbuffer);
+
+#define glGetMultisamplefvNV GLEW_GET_FUN(__glewGetMultisamplefvNV)
+#define glSampleMaskIndexedNV GLEW_GET_FUN(__glewSampleMaskIndexedNV)
+#define glTexRenderbufferNV GLEW_GET_FUN(__glewTexRenderbufferNV)
+
+#define GLEW_NV_explicit_multisample GLEW_GET_VAR(__GLEW_NV_explicit_multisample)
+
+#endif /* GL_NV_explicit_multisample */
+
+/* ------------------------------ GL_NV_fence ------------------------------ */
+
+#ifndef GL_NV_fence
+#define GL_NV_fence 1
+
+#define GL_ALL_COMPLETED_NV 0x84F2
+#define GL_FENCE_STATUS_NV 0x84F3
+#define GL_FENCE_CONDITION_NV 0x84F4
+
+typedef void (GLAPIENTRY * PFNGLDELETEFENCESNVPROC) (GLsizei n, const GLuint* fences);
+typedef void (GLAPIENTRY * PFNGLFINISHFENCENVPROC) (GLuint fence);
+typedef void (GLAPIENTRY * PFNGLGENFENCESNVPROC) (GLsizei n, GLuint* fences);
+typedef void (GLAPIENTRY * PFNGLGETFENCEIVNVPROC) (GLuint fence, GLenum pname, GLint* params);
+typedef GLboolean (GLAPIENTRY * PFNGLISFENCENVPROC) (GLuint fence);
+typedef void (GLAPIENTRY * PFNGLSETFENCENVPROC) (GLuint fence, GLenum condition);
+typedef GLboolean (GLAPIENTRY * PFNGLTESTFENCENVPROC) (GLuint fence);
+
+#define glDeleteFencesNV GLEW_GET_FUN(__glewDeleteFencesNV)
+#define glFinishFenceNV GLEW_GET_FUN(__glewFinishFenceNV)
+#define glGenFencesNV GLEW_GET_FUN(__glewGenFencesNV)
+#define glGetFenceivNV GLEW_GET_FUN(__glewGetFenceivNV)
+#define glIsFenceNV GLEW_GET_FUN(__glewIsFenceNV)
+#define glSetFenceNV GLEW_GET_FUN(__glewSetFenceNV)
+#define glTestFenceNV GLEW_GET_FUN(__glewTestFenceNV)
+
+#define GLEW_NV_fence GLEW_GET_VAR(__GLEW_NV_fence)
+
+#endif /* GL_NV_fence */
+
+/* --------------------------- GL_NV_float_buffer -------------------------- */
+
+#ifndef GL_NV_float_buffer
+#define GL_NV_float_buffer 1
+
+#define GL_FLOAT_R_NV 0x8880
+#define GL_FLOAT_RG_NV 0x8881
+#define GL_FLOAT_RGB_NV 0x8882
+#define GL_FLOAT_RGBA_NV 0x8883
+#define GL_FLOAT_R16_NV 0x8884
+#define GL_FLOAT_R32_NV 0x8885
+#define GL_FLOAT_RG16_NV 0x8886
+#define GL_FLOAT_RG32_NV 0x8887
+#define GL_FLOAT_RGB16_NV 0x8888
+#define GL_FLOAT_RGB32_NV 0x8889
+#define GL_FLOAT_RGBA16_NV 0x888A
+#define GL_FLOAT_RGBA32_NV 0x888B
+#define GL_TEXTURE_FLOAT_COMPONENTS_NV 0x888C
+#define GL_FLOAT_CLEAR_COLOR_VALUE_NV 0x888D
+#define GL_FLOAT_RGBA_MODE_NV 0x888E
+
+#define GLEW_NV_float_buffer GLEW_GET_VAR(__GLEW_NV_float_buffer)
+
+#endif /* GL_NV_float_buffer */
+
+/* --------------------------- GL_NV_fog_distance -------------------------- */
+
+#ifndef GL_NV_fog_distance
+#define GL_NV_fog_distance 1
+
+#define GL_FOG_DISTANCE_MODE_NV 0x855A
+#define GL_EYE_RADIAL_NV 0x855B
+#define GL_EYE_PLANE_ABSOLUTE_NV 0x855C
+
+#define GLEW_NV_fog_distance GLEW_GET_VAR(__GLEW_NV_fog_distance)
+
+#endif /* GL_NV_fog_distance */
+
+/* ------------------------- GL_NV_fragment_program ------------------------ */
+
+#ifndef GL_NV_fragment_program
+#define GL_NV_fragment_program 1
+
+#define GL_MAX_FRAGMENT_PROGRAM_LOCAL_PARAMETERS_NV 0x8868
+#define GL_FRAGMENT_PROGRAM_NV 0x8870
+#define GL_MAX_TEXTURE_COORDS_NV 0x8871
+#define GL_MAX_TEXTURE_IMAGE_UNITS_NV 0x8872
+#define GL_FRAGMENT_PROGRAM_BINDING_NV 0x8873
+#define GL_PROGRAM_ERROR_STRING_NV 0x8874
+
+typedef void (GLAPIENTRY * PFNGLGETPROGRAMNAMEDPARAMETERDVNVPROC) (GLuint id, GLsizei len, const GLubyte* name, GLdouble *params);
+typedef void (GLAPIENTRY * PFNGLGETPROGRAMNAMEDPARAMETERFVNVPROC) (GLuint id, GLsizei len, const GLubyte* name, GLfloat *params);
+typedef void (GLAPIENTRY * PFNGLPROGRAMNAMEDPARAMETER4DNVPROC) (GLuint id, GLsizei len, const GLubyte* name, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
+typedef void (GLAPIENTRY * PFNGLPROGRAMNAMEDPARAMETER4DVNVPROC) (GLuint id, GLsizei len, const GLubyte* name, const GLdouble v[]);
+typedef void (GLAPIENTRY * PFNGLPROGRAMNAMEDPARAMETER4FNVPROC) (GLuint id, GLsizei len, const GLubyte* name, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
+typedef void (GLAPIENTRY * PFNGLPROGRAMNAMEDPARAMETER4FVNVPROC) (GLuint id, GLsizei len, const GLubyte* name, const GLfloat v[]);
+
+#define glGetProgramNamedParameterdvNV GLEW_GET_FUN(__glewGetProgramNamedParameterdvNV)
+#define glGetProgramNamedParameterfvNV GLEW_GET_FUN(__glewGetProgramNamedParameterfvNV)
+#define glProgramNamedParameter4dNV GLEW_GET_FUN(__glewProgramNamedParameter4dNV)
+#define glProgramNamedParameter4dvNV GLEW_GET_FUN(__glewProgramNamedParameter4dvNV)
+#define glProgramNamedParameter4fNV GLEW_GET_FUN(__glewProgramNamedParameter4fNV)
+#define glProgramNamedParameter4fvNV GLEW_GET_FUN(__glewProgramNamedParameter4fvNV)
+
+#define GLEW_NV_fragment_program GLEW_GET_VAR(__GLEW_NV_fragment_program)
+
+#endif /* GL_NV_fragment_program */
+
+/* ------------------------ GL_NV_fragment_program2 ------------------------ */
+
+#ifndef GL_NV_fragment_program2
+#define GL_NV_fragment_program2 1
+
+#define GL_MAX_PROGRAM_EXEC_INSTRUCTIONS_NV 0x88F4
+#define GL_MAX_PROGRAM_CALL_DEPTH_NV 0x88F5
+#define GL_MAX_PROGRAM_IF_DEPTH_NV 0x88F6
+#define GL_MAX_PROGRAM_LOOP_DEPTH_NV 0x88F7
+#define GL_MAX_PROGRAM_LOOP_COUNT_NV 0x88F8
+
+#define GLEW_NV_fragment_program2 GLEW_GET_VAR(__GLEW_NV_fragment_program2)
+
+#endif /* GL_NV_fragment_program2 */
+
+/* ------------------------ GL_NV_fragment_program4 ------------------------ */
+
+#ifndef GL_NV_fragment_program4
+#define GL_NV_fragment_program4 1
+
+#define GLEW_NV_fragment_program4 GLEW_GET_VAR(__GLEW_NV_fragment_program4)
+
+#endif /* GL_NV_fragment_program4 */
+
+/* --------------------- GL_NV_fragment_program_option --------------------- */
+
+#ifndef GL_NV_fragment_program_option
+#define GL_NV_fragment_program_option 1
+
+#define GLEW_NV_fragment_program_option GLEW_GET_VAR(__GLEW_NV_fragment_program_option)
+
+#endif /* GL_NV_fragment_program_option */
+
+/* ----------------- GL_NV_framebuffer_multisample_coverage ---------------- */
+
+#ifndef GL_NV_framebuffer_multisample_coverage
+#define GL_NV_framebuffer_multisample_coverage 1
+
+#define GL_RENDERBUFFER_COVERAGE_SAMPLES_NV 0x8CAB
+#define GL_RENDERBUFFER_COLOR_SAMPLES_NV 0x8E10
+#define GL_MAX_MULTISAMPLE_COVERAGE_MODES_NV 0x8E11
+#define GL_MULTISAMPLE_COVERAGE_MODES_NV 0x8E12
+
+typedef void (GLAPIENTRY * PFNGLRENDERBUFFERSTORAGEMULTISAMPLECOVERAGENVPROC) (GLenum target, GLsizei coverageSamples, GLsizei colorSamples, GLenum internalformat, GLsizei width, GLsizei height);
+
+#define glRenderbufferStorageMultisampleCoverageNV GLEW_GET_FUN(__glewRenderbufferStorageMultisampleCoverageNV)
+
+#define GLEW_NV_framebuffer_multisample_coverage GLEW_GET_VAR(__GLEW_NV_framebuffer_multisample_coverage)
+
+#endif /* GL_NV_framebuffer_multisample_coverage */
+
+/* ------------------------ GL_NV_geometry_program4 ------------------------ */
+
+#ifndef GL_NV_geometry_program4
+#define GL_NV_geometry_program4 1
+
+#define GL_GEOMETRY_PROGRAM_NV 0x8C26
+#define GL_MAX_PROGRAM_OUTPUT_VERTICES_NV 0x8C27
+#define GL_MAX_PROGRAM_TOTAL_OUTPUT_COMPONENTS_NV 0x8C28
+
+typedef void (GLAPIENTRY * PFNGLPROGRAMVERTEXLIMITNVPROC) (GLenum target, GLint limit);
+
+#define glProgramVertexLimitNV GLEW_GET_FUN(__glewProgramVertexLimitNV)
+
+#define GLEW_NV_geometry_program4 GLEW_GET_VAR(__GLEW_NV_geometry_program4)
+
+#endif /* GL_NV_geometry_program4 */
+
+/* ------------------------- GL_NV_geometry_shader4 ------------------------ */
+
+#ifndef GL_NV_geometry_shader4
+#define GL_NV_geometry_shader4 1
+
+#define GLEW_NV_geometry_shader4 GLEW_GET_VAR(__GLEW_NV_geometry_shader4)
+
+#endif /* GL_NV_geometry_shader4 */
+
+/* --------------------------- GL_NV_gpu_program4 -------------------------- */
+
+#ifndef GL_NV_gpu_program4
+#define GL_NV_gpu_program4 1
+
+#define GL_MIN_PROGRAM_TEXEL_OFFSET_NV 0x8904
+#define GL_MAX_PROGRAM_TEXEL_OFFSET_NV 0x8905
+#define GL_PROGRAM_ATTRIB_COMPONENTS_NV 0x8906
+#define GL_PROGRAM_RESULT_COMPONENTS_NV 0x8907
+#define GL_MAX_PROGRAM_ATTRIB_COMPONENTS_NV 0x8908
+#define GL_MAX_PROGRAM_RESULT_COMPONENTS_NV 0x8909
+#define GL_MAX_PROGRAM_GENERIC_ATTRIBS_NV 0x8DA5
+#define GL_MAX_PROGRAM_GENERIC_RESULTS_NV 0x8DA6
+
+typedef void (GLAPIENTRY * PFNGLPROGRAMENVPARAMETERI4INVPROC) (GLenum target, GLuint index, GLint x, GLint y, GLint z, GLint w);
+typedef void (GLAPIENTRY * PFNGLPROGRAMENVPARAMETERI4IVNVPROC) (GLenum target, GLuint index, const GLint *params);
+typedef void (GLAPIENTRY * PFNGLPROGRAMENVPARAMETERI4UINVPROC) (GLenum target, GLuint index, GLuint x, GLuint y, GLuint z, GLuint w);
+typedef void (GLAPIENTRY * PFNGLPROGRAMENVPARAMETERI4UIVNVPROC) (GLenum target, GLuint index, const GLuint *params);
+typedef void (GLAPIENTRY * PFNGLPROGRAMENVPARAMETERSI4IVNVPROC) (GLenum target, GLuint index, GLsizei count, const GLint *params);
+typedef void (GLAPIENTRY * PFNGLPROGRAMENVPARAMETERSI4UIVNVPROC) (GLenum target, GLuint index, GLsizei count, const GLuint *params);
+typedef void (GLAPIENTRY * PFNGLPROGRAMLOCALPARAMETERI4INVPROC) (GLenum target, GLuint index, GLint x, GLint y, GLint z, GLint w);
+typedef void (GLAPIENTRY * PFNGLPROGRAMLOCALPARAMETERI4IVNVPROC) (GLenum target, GLuint index, const GLint *params);
+typedef void (GLAPIENTRY * PFNGLPROGRAMLOCALPARAMETERI4UINVPROC) (GLenum target, GLuint index, GLuint x, GLuint y, GLuint z, GLuint w);
+typedef void (GLAPIENTRY * PFNGLPROGRAMLOCALPARAMETERI4UIVNVPROC) (GLenum target, GLuint index, const GLuint *params);
+typedef void (GLAPIENTRY * PFNGLPROGRAMLOCALPARAMETERSI4IVNVPROC) (GLenum target, GLuint index, GLsizei count, const GLint *params);
+typedef void (GLAPIENTRY * PFNGLPROGRAMLOCALPARAMETERSI4UIVNVPROC) (GLenum target, GLuint index, GLsizei count, const GLuint *params);
+
+#define glProgramEnvParameterI4iNV GLEW_GET_FUN(__glewProgramEnvParameterI4iNV)
+#define glProgramEnvParameterI4ivNV GLEW_GET_FUN(__glewProgramEnvParameterI4ivNV)
+#define glProgramEnvParameterI4uiNV GLEW_GET_FUN(__glewProgramEnvParameterI4uiNV)
+#define glProgramEnvParameterI4uivNV GLEW_GET_FUN(__glewProgramEnvParameterI4uivNV)
+#define glProgramEnvParametersI4ivNV GLEW_GET_FUN(__glewProgramEnvParametersI4ivNV)
+#define glProgramEnvParametersI4uivNV GLEW_GET_FUN(__glewProgramEnvParametersI4uivNV)
+#define glProgramLocalParameterI4iNV GLEW_GET_FUN(__glewProgramLocalParameterI4iNV)
+#define glProgramLocalParameterI4ivNV GLEW_GET_FUN(__glewProgramLocalParameterI4ivNV)
+#define glProgramLocalParameterI4uiNV GLEW_GET_FUN(__glewProgramLocalParameterI4uiNV)
+#define glProgramLocalParameterI4uivNV GLEW_GET_FUN(__glewProgramLocalParameterI4uivNV)
+#define glProgramLocalParametersI4ivNV GLEW_GET_FUN(__glewProgramLocalParametersI4ivNV)
+#define glProgramLocalParametersI4uivNV GLEW_GET_FUN(__glewProgramLocalParametersI4uivNV)
+
+#define GLEW_NV_gpu_program4 GLEW_GET_VAR(__GLEW_NV_gpu_program4)
+
+#endif /* GL_NV_gpu_program4 */
+
+/* ---------------------------- GL_NV_half_float --------------------------- */
+
+#ifndef GL_NV_half_float
+#define GL_NV_half_float 1
+
+#define GL_HALF_FLOAT_NV 0x140B
+
+typedef unsigned short GLhalf;
+
+typedef void (GLAPIENTRY * PFNGLCOLOR3HNVPROC) (GLhalf red, GLhalf green, GLhalf blue);
+typedef void (GLAPIENTRY * PFNGLCOLOR3HVNVPROC) (const GLhalf* v);
+typedef void (GLAPIENTRY * PFNGLCOLOR4HNVPROC) (GLhalf red, GLhalf green, GLhalf blue, GLhalf alpha);
+typedef void (GLAPIENTRY * PFNGLCOLOR4HVNVPROC) (const GLhalf* v);
+typedef void (GLAPIENTRY * PFNGLFOGCOORDHNVPROC) (GLhalf fog);
+typedef void (GLAPIENTRY * PFNGLFOGCOORDHVNVPROC) (const GLhalf* fog);
+typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD1HNVPROC) (GLenum target, GLhalf s);
+typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD1HVNVPROC) (GLenum target, const GLhalf* v);
+typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD2HNVPROC) (GLenum target, GLhalf s, GLhalf t);
+typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD2HVNVPROC) (GLenum target, const GLhalf* v);
+typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD3HNVPROC) (GLenum target, GLhalf s, GLhalf t, GLhalf r);
+typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD3HVNVPROC) (GLenum target, const GLhalf* v);
+typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD4HNVPROC) (GLenum target, GLhalf s, GLhalf t, GLhalf r, GLhalf q);
+typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD4HVNVPROC) (GLenum target, const GLhalf* v);
+typedef void (GLAPIENTRY * PFNGLNORMAL3HNVPROC) (GLhalf nx, GLhalf ny, GLhalf nz);
+typedef void (GLAPIENTRY * PFNGLNORMAL3HVNVPROC) (const GLhalf* v);
+typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3HNVPROC) (GLhalf red, GLhalf green, GLhalf blue);
+typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3HVNVPROC) (const GLhalf* v);
+typedef void (GLAPIENTRY * PFNGLTEXCOORD1HNVPROC) (GLhalf s);
+typedef void (GLAPIENTRY * PFNGLTEXCOORD1HVNVPROC) (const GLhalf* v);
+typedef void (GLAPIENTRY * PFNGLTEXCOORD2HNVPROC) (GLhalf s, GLhalf t);
+typedef void (GLAPIENTRY * PFNGLTEXCOORD2HVNVPROC) (const GLhalf* v);
+typedef void (GLAPIENTRY * PFNGLTEXCOORD3HNVPROC) (GLhalf s, GLhalf t, GLhalf r);
+typedef void (GLAPIENTRY * PFNGLTEXCOORD3HVNVPROC) (const GLhalf* v);
+typedef void (GLAPIENTRY * PFNGLTEXCOORD4HNVPROC) (GLhalf s, GLhalf t, GLhalf r, GLhalf q);
+typedef void (GLAPIENTRY * PFNGLTEXCOORD4HVNVPROC) (const GLhalf* v);
+typedef void (GLAPIENTRY * PFNGLVERTEX2HNVPROC) (GLhalf x, GLhalf y);
+typedef void (GLAPIENTRY * PFNGLVERTEX2HVNVPROC) (const GLhalf* v);
+typedef void (GLAPIENTRY * PFNGLVERTEX3HNVPROC) (GLhalf x, GLhalf y, GLhalf z);
+typedef void (GLAPIENTRY * PFNGLVERTEX3HVNVPROC) (const GLhalf* v);
+typedef void (GLAPIENTRY * PFNGLVERTEX4HNVPROC) (GLhalf x, GLhalf y, GLhalf z, GLhalf w);
+typedef void (GLAPIENTRY * PFNGLVERTEX4HVNVPROC) (const GLhalf* v);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB1HNVPROC) (GLuint index, GLhalf x);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB1HVNVPROC) (GLuint index, const GLhalf* v);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB2HNVPROC) (GLuint index, GLhalf x, GLhalf y);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB2HVNVPROC) (GLuint index, const GLhalf* v);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB3HNVPROC) (GLuint index, GLhalf x, GLhalf y, GLhalf z);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB3HVNVPROC) (GLuint index, const GLhalf* v);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4HNVPROC) (GLuint index, GLhalf x, GLhalf y, GLhalf z, GLhalf w);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4HVNVPROC) (GLuint index, const GLhalf* v);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBS1HVNVPROC) (GLuint index, GLsizei n, const GLhalf* v);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBS2HVNVPROC) (GLuint index, GLsizei n, const GLhalf* v);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBS3HVNVPROC) (GLuint index, GLsizei n, const GLhalf* v);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBS4HVNVPROC) (GLuint index, GLsizei n, const GLhalf* v);
+typedef void (GLAPIENTRY * PFNGLVERTEXWEIGHTHNVPROC) (GLhalf weight);
+typedef void (GLAPIENTRY * PFNGLVERTEXWEIGHTHVNVPROC) (const GLhalf* weight);
+
+#define glColor3hNV GLEW_GET_FUN(__glewColor3hNV)
+#define glColor3hvNV GLEW_GET_FUN(__glewColor3hvNV)
+#define glColor4hNV GLEW_GET_FUN(__glewColor4hNV)
+#define glColor4hvNV GLEW_GET_FUN(__glewColor4hvNV)
+#define glFogCoordhNV GLEW_GET_FUN(__glewFogCoordhNV)
+#define glFogCoordhvNV GLEW_GET_FUN(__glewFogCoordhvNV)
+#define glMultiTexCoord1hNV GLEW_GET_FUN(__glewMultiTexCoord1hNV)
+#define glMultiTexCoord1hvNV GLEW_GET_FUN(__glewMultiTexCoord1hvNV)
+#define glMultiTexCoord2hNV GLEW_GET_FUN(__glewMultiTexCoord2hNV)
+#define glMultiTexCoord2hvNV GLEW_GET_FUN(__glewMultiTexCoord2hvNV)
+#define glMultiTexCoord3hNV GLEW_GET_FUN(__glewMultiTexCoord3hNV)
+#define glMultiTexCoord3hvNV GLEW_GET_FUN(__glewMultiTexCoord3hvNV)
+#define glMultiTexCoord4hNV GLEW_GET_FUN(__glewMultiTexCoord4hNV)
+#define glMultiTexCoord4hvNV GLEW_GET_FUN(__glewMultiTexCoord4hvNV)
+#define glNormal3hNV GLEW_GET_FUN(__glewNormal3hNV)
+#define glNormal3hvNV GLEW_GET_FUN(__glewNormal3hvNV)
+#define glSecondaryColor3hNV GLEW_GET_FUN(__glewSecondaryColor3hNV)
+#define glSecondaryColor3hvNV GLEW_GET_FUN(__glewSecondaryColor3hvNV)
+#define glTexCoord1hNV GLEW_GET_FUN(__glewTexCoord1hNV)
+#define glTexCoord1hvNV GLEW_GET_FUN(__glewTexCoord1hvNV)
+#define glTexCoord2hNV GLEW_GET_FUN(__glewTexCoord2hNV)
+#define glTexCoord2hvNV GLEW_GET_FUN(__glewTexCoord2hvNV)
+#define glTexCoord3hNV GLEW_GET_FUN(__glewTexCoord3hNV)
+#define glTexCoord3hvNV GLEW_GET_FUN(__glewTexCoord3hvNV)
+#define glTexCoord4hNV GLEW_GET_FUN(__glewTexCoord4hNV)
+#define glTexCoord4hvNV GLEW_GET_FUN(__glewTexCoord4hvNV)
+#define glVertex2hNV GLEW_GET_FUN(__glewVertex2hNV)
+#define glVertex2hvNV GLEW_GET_FUN(__glewVertex2hvNV)
+#define glVertex3hNV GLEW_GET_FUN(__glewVertex3hNV)
+#define glVertex3hvNV GLEW_GET_FUN(__glewVertex3hvNV)
+#define glVertex4hNV GLEW_GET_FUN(__glewVertex4hNV)
+#define glVertex4hvNV GLEW_GET_FUN(__glewVertex4hvNV)
+#define glVertexAttrib1hNV GLEW_GET_FUN(__glewVertexAttrib1hNV)
+#define glVertexAttrib1hvNV GLEW_GET_FUN(__glewVertexAttrib1hvNV)
+#define glVertexAttrib2hNV GLEW_GET_FUN(__glewVertexAttrib2hNV)
+#define glVertexAttrib2hvNV GLEW_GET_FUN(__glewVertexAttrib2hvNV)
+#define glVertexAttrib3hNV GLEW_GET_FUN(__glewVertexAttrib3hNV)
+#define glVertexAttrib3hvNV GLEW_GET_FUN(__glewVertexAttrib3hvNV)
+#define glVertexAttrib4hNV GLEW_GET_FUN(__glewVertexAttrib4hNV)
+#define glVertexAttrib4hvNV GLEW_GET_FUN(__glewVertexAttrib4hvNV)
+#define glVertexAttribs1hvNV GLEW_GET_FUN(__glewVertexAttribs1hvNV)
+#define glVertexAttribs2hvNV GLEW_GET_FUN(__glewVertexAttribs2hvNV)
+#define glVertexAttribs3hvNV GLEW_GET_FUN(__glewVertexAttribs3hvNV)
+#define glVertexAttribs4hvNV GLEW_GET_FUN(__glewVertexAttribs4hvNV)
+#define glVertexWeighthNV GLEW_GET_FUN(__glewVertexWeighthNV)
+#define glVertexWeighthvNV GLEW_GET_FUN(__glewVertexWeighthvNV)
+
+#define GLEW_NV_half_float GLEW_GET_VAR(__GLEW_NV_half_float)
+
+#endif /* GL_NV_half_float */
+
+/* ------------------------ GL_NV_light_max_exponent ----------------------- */
+
+#ifndef GL_NV_light_max_exponent
+#define GL_NV_light_max_exponent 1
+
+#define GL_MAX_SHININESS_NV 0x8504
+#define GL_MAX_SPOT_EXPONENT_NV 0x8505
+
+#define GLEW_NV_light_max_exponent GLEW_GET_VAR(__GLEW_NV_light_max_exponent)
+
+#endif /* GL_NV_light_max_exponent */
+
+/* --------------------- GL_NV_multisample_filter_hint --------------------- */
+
+#ifndef GL_NV_multisample_filter_hint
+#define GL_NV_multisample_filter_hint 1
+
+#define GL_MULTISAMPLE_FILTER_HINT_NV 0x8534
+
+#define GLEW_NV_multisample_filter_hint GLEW_GET_VAR(__GLEW_NV_multisample_filter_hint)
+
+#endif /* GL_NV_multisample_filter_hint */
+
+/* ------------------------- GL_NV_occlusion_query ------------------------- */
+
+#ifndef GL_NV_occlusion_query
+#define GL_NV_occlusion_query 1
+
+#define GL_PIXEL_COUNTER_BITS_NV 0x8864
+#define GL_CURRENT_OCCLUSION_QUERY_ID_NV 0x8865
+#define GL_PIXEL_COUNT_NV 0x8866
+#define GL_PIXEL_COUNT_AVAILABLE_NV 0x8867
+
+typedef void (GLAPIENTRY * PFNGLBEGINOCCLUSIONQUERYNVPROC) (GLuint id);
+typedef void (GLAPIENTRY * PFNGLDELETEOCCLUSIONQUERIESNVPROC) (GLsizei n, const GLuint* ids);
+typedef void (GLAPIENTRY * PFNGLENDOCCLUSIONQUERYNVPROC) (void);
+typedef void (GLAPIENTRY * PFNGLGENOCCLUSIONQUERIESNVPROC) (GLsizei n, GLuint* ids);
+typedef void (GLAPIENTRY * PFNGLGETOCCLUSIONQUERYIVNVPROC) (GLuint id, GLenum pname, GLint* params);
+typedef void (GLAPIENTRY * PFNGLGETOCCLUSIONQUERYUIVNVPROC) (GLuint id, GLenum pname, GLuint* params);
+typedef GLboolean (GLAPIENTRY * PFNGLISOCCLUSIONQUERYNVPROC) (GLuint id);
+
+#define glBeginOcclusionQueryNV GLEW_GET_FUN(__glewBeginOcclusionQueryNV)
+#define glDeleteOcclusionQueriesNV GLEW_GET_FUN(__glewDeleteOcclusionQueriesNV)
+#define glEndOcclusionQueryNV GLEW_GET_FUN(__glewEndOcclusionQueryNV)
+#define glGenOcclusionQueriesNV GLEW_GET_FUN(__glewGenOcclusionQueriesNV)
+#define glGetOcclusionQueryivNV GLEW_GET_FUN(__glewGetOcclusionQueryivNV)
+#define glGetOcclusionQueryuivNV GLEW_GET_FUN(__glewGetOcclusionQueryuivNV)
+#define glIsOcclusionQueryNV GLEW_GET_FUN(__glewIsOcclusionQueryNV)
+
+#define GLEW_NV_occlusion_query GLEW_GET_VAR(__GLEW_NV_occlusion_query)
+
+#endif /* GL_NV_occlusion_query */
+
+/* ----------------------- GL_NV_packed_depth_stencil ---------------------- */
+
+#ifndef GL_NV_packed_depth_stencil
+#define GL_NV_packed_depth_stencil 1
+
+#define GL_DEPTH_STENCIL_NV 0x84F9
+#define GL_UNSIGNED_INT_24_8_NV 0x84FA
+
+#define GLEW_NV_packed_depth_stencil GLEW_GET_VAR(__GLEW_NV_packed_depth_stencil)
+
+#endif /* GL_NV_packed_depth_stencil */
+
+/* --------------------- GL_NV_parameter_buffer_object --------------------- */
+
+#ifndef GL_NV_parameter_buffer_object
+#define GL_NV_parameter_buffer_object 1
+
+#define GL_MAX_PROGRAM_PARAMETER_BUFFER_BINDINGS_NV 0x8DA0
+#define GL_MAX_PROGRAM_PARAMETER_BUFFER_SIZE_NV 0x8DA1
+#define GL_VERTEX_PROGRAM_PARAMETER_BUFFER_NV 0x8DA2
+#define GL_GEOMETRY_PROGRAM_PARAMETER_BUFFER_NV 0x8DA3
+#define GL_FRAGMENT_PROGRAM_PARAMETER_BUFFER_NV 0x8DA4
+
+typedef void (GLAPIENTRY * PFNGLPROGRAMBUFFERPARAMETERSIIVNVPROC) (GLenum target, GLuint buffer, GLuint index, GLsizei count, const GLint *params);
+typedef void (GLAPIENTRY * PFNGLPROGRAMBUFFERPARAMETERSIUIVNVPROC) (GLenum target, GLuint buffer, GLuint index, GLsizei count, const GLuint *params);
+typedef void (GLAPIENTRY * PFNGLPROGRAMBUFFERPARAMETERSFVNVPROC) (GLenum target, GLuint buffer, GLuint index, GLsizei count, const GLfloat *params);
+
+#define glProgramBufferParametersIivNV GLEW_GET_FUN(__glewProgramBufferParametersIivNV)
+#define glProgramBufferParametersIuivNV GLEW_GET_FUN(__glewProgramBufferParametersIuivNV)
+#define glProgramBufferParametersfvNV GLEW_GET_FUN(__glewProgramBufferParametersfvNV)
+
+#define GLEW_NV_parameter_buffer_object GLEW_GET_VAR(__GLEW_NV_parameter_buffer_object)
+
+#endif /* GL_NV_parameter_buffer_object */
+
+/* ------------------------- GL_NV_pixel_data_range ------------------------ */
+
+#ifndef GL_NV_pixel_data_range
+#define GL_NV_pixel_data_range 1
+
+#define GL_WRITE_PIXEL_DATA_RANGE_NV 0x8878
+#define GL_READ_PIXEL_DATA_RANGE_NV 0x8879
+#define GL_WRITE_PIXEL_DATA_RANGE_LENGTH_NV 0x887A
+#define GL_READ_PIXEL_DATA_RANGE_LENGTH_NV 0x887B
+#define GL_WRITE_PIXEL_DATA_RANGE_POINTER_NV 0x887C
+#define GL_READ_PIXEL_DATA_RANGE_POINTER_NV 0x887D
+
+typedef void (GLAPIENTRY * PFNGLFLUSHPIXELDATARANGENVPROC) (GLenum target);
+typedef void (GLAPIENTRY * PFNGLPIXELDATARANGENVPROC) (GLenum target, GLsizei length, void* pointer);
+
+#define glFlushPixelDataRangeNV GLEW_GET_FUN(__glewFlushPixelDataRangeNV)
+#define glPixelDataRangeNV GLEW_GET_FUN(__glewPixelDataRangeNV)
+
+#define GLEW_NV_pixel_data_range GLEW_GET_VAR(__GLEW_NV_pixel_data_range)
+
+#endif /* GL_NV_pixel_data_range */
+
+/* --------------------------- GL_NV_point_sprite -------------------------- */
+
+#ifndef GL_NV_point_sprite
+#define GL_NV_point_sprite 1
+
+#define GL_POINT_SPRITE_NV 0x8861
+#define GL_COORD_REPLACE_NV 0x8862
+#define GL_POINT_SPRITE_R_MODE_NV 0x8863
+
+typedef void (GLAPIENTRY * PFNGLPOINTPARAMETERINVPROC) (GLenum pname, GLint param);
+typedef void (GLAPIENTRY * PFNGLPOINTPARAMETERIVNVPROC) (GLenum pname, const GLint* params);
+
+#define glPointParameteriNV GLEW_GET_FUN(__glewPointParameteriNV)
+#define glPointParameterivNV GLEW_GET_FUN(__glewPointParameterivNV)
+
+#define GLEW_NV_point_sprite GLEW_GET_VAR(__GLEW_NV_point_sprite)
+
+#endif /* GL_NV_point_sprite */
+
+/* -------------------------- GL_NV_present_video -------------------------- */
+
+#ifndef GL_NV_present_video
+#define GL_NV_present_video 1
+
+#define GL_FRAME_NV 0x8E26
+#define GL_FIELDS_NV 0x8E27
+#define GL_CURRENT_TIME_NV 0x8E28
+#define GL_NUM_FILL_STREAMS_NV 0x8E29
+#define GL_PRESENT_TIME_NV 0x8E2A
+#define GL_PRESENT_DURATION_NV 0x8E2B
+
+typedef void (GLAPIENTRY * PFNGLGETVIDEOI64VNVPROC) (GLuint video_slot, GLenum pname, GLint64EXT* params);
+typedef void (GLAPIENTRY * PFNGLGETVIDEOIVNVPROC) (GLuint video_slot, GLenum pname, GLint* params);
+typedef void (GLAPIENTRY * PFNGLGETVIDEOUI64VNVPROC) (GLuint video_slot, GLenum pname, GLuint64EXT* params);
+typedef void (GLAPIENTRY * PFNGLGETVIDEOUIVNVPROC) (GLuint video_slot, GLenum pname, GLuint* params);
+typedef void (GLAPIENTRY * PFNGLPRESENTFRAMEDUALFILLNVPROC) (GLuint video_slot, GLuint64EXT minPresentTime, GLuint beginPresentTimeId, GLuint presentDurationId, GLenum type, GLenum target0, GLuint fill0, GLenum target1, GLuint fill1, GLenum target2, GLuint fill2, GLenum target3, GLuint fill3);
+typedef void (GLAPIENTRY * PFNGLPRESENTFRAMEKEYEDNVPROC) (GLuint video_slot, GLuint64EXT minPresentTime, GLuint beginPresentTimeId, GLuint presentDurationId, GLenum type, GLenum target0, GLuint fill0, GLuint key0, GLenum target1, GLuint fill1, GLuint key1);
+typedef void (GLAPIENTRY * PFNGLVIDEOPARAMETERIVNVPROC) (GLuint video_slot, GLenum pname, const GLint* params);
+
+#define glGetVideoi64vNV GLEW_GET_FUN(__glewGetVideoi64vNV)
+#define glGetVideoivNV GLEW_GET_FUN(__glewGetVideoivNV)
+#define glGetVideoui64vNV GLEW_GET_FUN(__glewGetVideoui64vNV)
+#define glGetVideouivNV GLEW_GET_FUN(__glewGetVideouivNV)
+#define glPresentFrameDualFillNV GLEW_GET_FUN(__glewPresentFrameDualFillNV)
+#define glPresentFrameKeyedNV GLEW_GET_FUN(__glewPresentFrameKeyedNV)
+#define glVideoParameterivNV GLEW_GET_FUN(__glewVideoParameterivNV)
+
+#define GLEW_NV_present_video GLEW_GET_VAR(__GLEW_NV_present_video)
+
+#endif /* GL_NV_present_video */
+
+/* ------------------------ GL_NV_primitive_restart ------------------------ */
+
+#ifndef GL_NV_primitive_restart
+#define GL_NV_primitive_restart 1
+
+#define GL_PRIMITIVE_RESTART_NV 0x8558
+#define GL_PRIMITIVE_RESTART_INDEX_NV 0x8559
+
+typedef void (GLAPIENTRY * PFNGLPRIMITIVERESTARTINDEXNVPROC) (GLuint index);
+typedef void (GLAPIENTRY * PFNGLPRIMITIVERESTARTNVPROC) (void);
+
+#define glPrimitiveRestartIndexNV GLEW_GET_FUN(__glewPrimitiveRestartIndexNV)
+#define glPrimitiveRestartNV GLEW_GET_FUN(__glewPrimitiveRestartNV)
+
+#define GLEW_NV_primitive_restart GLEW_GET_VAR(__GLEW_NV_primitive_restart)
+
+#endif /* GL_NV_primitive_restart */
+
+/* ------------------------ GL_NV_register_combiners ----------------------- */
+
+#ifndef GL_NV_register_combiners
+#define GL_NV_register_combiners 1
+
+#define GL_REGISTER_COMBINERS_NV 0x8522
+#define GL_VARIABLE_A_NV 0x8523
+#define GL_VARIABLE_B_NV 0x8524
+#define GL_VARIABLE_C_NV 0x8525
+#define GL_VARIABLE_D_NV 0x8526
+#define GL_VARIABLE_E_NV 0x8527
+#define GL_VARIABLE_F_NV 0x8528
+#define GL_VARIABLE_G_NV 0x8529
+#define GL_CONSTANT_COLOR0_NV 0x852A
+#define GL_CONSTANT_COLOR1_NV 0x852B
+#define GL_PRIMARY_COLOR_NV 0x852C
+#define GL_SECONDARY_COLOR_NV 0x852D
+#define GL_SPARE0_NV 0x852E
+#define GL_SPARE1_NV 0x852F
+#define GL_DISCARD_NV 0x8530
+#define GL_E_TIMES_F_NV 0x8531
+#define GL_SPARE0_PLUS_SECONDARY_COLOR_NV 0x8532
+#define GL_UNSIGNED_IDENTITY_NV 0x8536
+#define GL_UNSIGNED_INVERT_NV 0x8537
+#define GL_EXPAND_NORMAL_NV 0x8538
+#define GL_EXPAND_NEGATE_NV 0x8539
+#define GL_HALF_BIAS_NORMAL_NV 0x853A
+#define GL_HALF_BIAS_NEGATE_NV 0x853B
+#define GL_SIGNED_IDENTITY_NV 0x853C
+#define GL_SIGNED_NEGATE_NV 0x853D
+#define GL_SCALE_BY_TWO_NV 0x853E
+#define GL_SCALE_BY_FOUR_NV 0x853F
+#define GL_SCALE_BY_ONE_HALF_NV 0x8540
+#define GL_BIAS_BY_NEGATIVE_ONE_HALF_NV 0x8541
+#define GL_COMBINER_INPUT_NV 0x8542
+#define GL_COMBINER_MAPPING_NV 0x8543
+#define GL_COMBINER_COMPONENT_USAGE_NV 0x8544
+#define GL_COMBINER_AB_DOT_PRODUCT_NV 0x8545
+#define GL_COMBINER_CD_DOT_PRODUCT_NV 0x8546
+#define GL_COMBINER_MUX_SUM_NV 0x8547
+#define GL_COMBINER_SCALE_NV 0x8548
+#define GL_COMBINER_BIAS_NV 0x8549
+#define GL_COMBINER_AB_OUTPUT_NV 0x854A
+#define GL_COMBINER_CD_OUTPUT_NV 0x854B
+#define GL_COMBINER_SUM_OUTPUT_NV 0x854C
+#define GL_MAX_GENERAL_COMBINERS_NV 0x854D
+#define GL_NUM_GENERAL_COMBINERS_NV 0x854E
+#define GL_COLOR_SUM_CLAMP_NV 0x854F
+#define GL_COMBINER0_NV 0x8550
+#define GL_COMBINER1_NV 0x8551
+#define GL_COMBINER2_NV 0x8552
+#define GL_COMBINER3_NV 0x8553
+#define GL_COMBINER4_NV 0x8554
+#define GL_COMBINER5_NV 0x8555
+#define GL_COMBINER6_NV 0x8556
+#define GL_COMBINER7_NV 0x8557
+
+typedef void (GLAPIENTRY * PFNGLCOMBINERINPUTNVPROC) (GLenum stage, GLenum portion, GLenum variable, GLenum input, GLenum mapping, GLenum componentUsage);
+typedef void (GLAPIENTRY * PFNGLCOMBINEROUTPUTNVPROC) (GLenum stage, GLenum portion, GLenum abOutput, GLenum cdOutput, GLenum sumOutput, GLenum scale, GLenum bias, GLboolean abDotProduct, GLboolean cdDotProduct, GLboolean muxSum);
+typedef void (GLAPIENTRY * PFNGLCOMBINERPARAMETERFNVPROC) (GLenum pname, GLfloat param);
+typedef void (GLAPIENTRY * PFNGLCOMBINERPARAMETERFVNVPROC) (GLenum pname, const GLfloat* params);
+typedef void (GLAPIENTRY * PFNGLCOMBINERPARAMETERINVPROC) (GLenum pname, GLint param);
+typedef void (GLAPIENTRY * PFNGLCOMBINERPARAMETERIVNVPROC) (GLenum pname, const GLint* params);
+typedef void (GLAPIENTRY * PFNGLFINALCOMBINERINPUTNVPROC) (GLenum variable, GLenum input, GLenum mapping, GLenum componentUsage);
+typedef void (GLAPIENTRY * PFNGLGETCOMBINERINPUTPARAMETERFVNVPROC) (GLenum stage, GLenum portion, GLenum variable, GLenum pname, GLfloat* params);
+typedef void (GLAPIENTRY * PFNGLGETCOMBINERINPUTPARAMETERIVNVPROC) (GLenum stage, GLenum portion, GLenum variable, GLenum pname, GLint* params);
+typedef void (GLAPIENTRY * PFNGLGETCOMBINEROUTPUTPARAMETERFVNVPROC) (GLenum stage, GLenum portion, GLenum pname, GLfloat* params);
+typedef void (GLAPIENTRY * PFNGLGETCOMBINEROUTPUTPARAMETERIVNVPROC) (GLenum stage, GLenum portion, GLenum pname, GLint* params);
+typedef void (GLAPIENTRY * PFNGLGETFINALCOMBINERINPUTPARAMETERFVNVPROC) (GLenum variable, GLenum pname, GLfloat* params);
+typedef void (GLAPIENTRY * PFNGLGETFINALCOMBINERINPUTPARAMETERIVNVPROC) (GLenum variable, GLenum pname, GLint* params);
+
+#define glCombinerInputNV GLEW_GET_FUN(__glewCombinerInputNV)
+#define glCombinerOutputNV GLEW_GET_FUN(__glewCombinerOutputNV)
+#define glCombinerParameterfNV GLEW_GET_FUN(__glewCombinerParameterfNV)
+#define glCombinerParameterfvNV GLEW_GET_FUN(__glewCombinerParameterfvNV)
+#define glCombinerParameteriNV GLEW_GET_FUN(__glewCombinerParameteriNV)
+#define glCombinerParameterivNV GLEW_GET_FUN(__glewCombinerParameterivNV)
+#define glFinalCombinerInputNV GLEW_GET_FUN(__glewFinalCombinerInputNV)
+#define glGetCombinerInputParameterfvNV GLEW_GET_FUN(__glewGetCombinerInputParameterfvNV)
+#define glGetCombinerInputParameterivNV GLEW_GET_FUN(__glewGetCombinerInputParameterivNV)
+#define glGetCombinerOutputParameterfvNV GLEW_GET_FUN(__glewGetCombinerOutputParameterfvNV)
+#define glGetCombinerOutputParameterivNV GLEW_GET_FUN(__glewGetCombinerOutputParameterivNV)
+#define glGetFinalCombinerInputParameterfvNV GLEW_GET_FUN(__glewGetFinalCombinerInputParameterfvNV)
+#define glGetFinalCombinerInputParameterivNV GLEW_GET_FUN(__glewGetFinalCombinerInputParameterivNV)
+
+#define GLEW_NV_register_combiners GLEW_GET_VAR(__GLEW_NV_register_combiners)
+
+#endif /* GL_NV_register_combiners */
+
+/* ----------------------- GL_NV_register_combiners2 ----------------------- */
+
+#ifndef GL_NV_register_combiners2
+#define GL_NV_register_combiners2 1
+
+#define GL_PER_STAGE_CONSTANTS_NV 0x8535
+
+typedef void (GLAPIENTRY * PFNGLCOMBINERSTAGEPARAMETERFVNVPROC) (GLenum stage, GLenum pname, const GLfloat* params);
+typedef void (GLAPIENTRY * PFNGLGETCOMBINERSTAGEPARAMETERFVNVPROC) (GLenum stage, GLenum pname, GLfloat* params);
+
+#define glCombinerStageParameterfvNV GLEW_GET_FUN(__glewCombinerStageParameterfvNV)
+#define glGetCombinerStageParameterfvNV GLEW_GET_FUN(__glewGetCombinerStageParameterfvNV)
+
+#define GLEW_NV_register_combiners2 GLEW_GET_VAR(__GLEW_NV_register_combiners2)
+
+#endif /* GL_NV_register_combiners2 */
+
+/* -------------------------- GL_NV_texgen_emboss -------------------------- */
+
+#ifndef GL_NV_texgen_emboss
+#define GL_NV_texgen_emboss 1
+
+#define GL_EMBOSS_LIGHT_NV 0x855D
+#define GL_EMBOSS_CONSTANT_NV 0x855E
+#define GL_EMBOSS_MAP_NV 0x855F
+
+#define GLEW_NV_texgen_emboss GLEW_GET_VAR(__GLEW_NV_texgen_emboss)
+
+#endif /* GL_NV_texgen_emboss */
+
+/* ------------------------ GL_NV_texgen_reflection ------------------------ */
+
+#ifndef GL_NV_texgen_reflection
+#define GL_NV_texgen_reflection 1
+
+#define GL_NORMAL_MAP_NV 0x8511
+#define GL_REFLECTION_MAP_NV 0x8512
+
+#define GLEW_NV_texgen_reflection GLEW_GET_VAR(__GLEW_NV_texgen_reflection)
+
+#endif /* GL_NV_texgen_reflection */
+
+/* --------------------- GL_NV_texture_compression_vtc --------------------- */
+
+#ifndef GL_NV_texture_compression_vtc
+#define GL_NV_texture_compression_vtc 1
+
+#define GLEW_NV_texture_compression_vtc GLEW_GET_VAR(__GLEW_NV_texture_compression_vtc)
+
+#endif /* GL_NV_texture_compression_vtc */
+
+/* ----------------------- GL_NV_texture_env_combine4 ---------------------- */
+
+#ifndef GL_NV_texture_env_combine4
+#define GL_NV_texture_env_combine4 1
+
+#define GL_COMBINE4_NV 0x8503
+#define GL_SOURCE3_RGB_NV 0x8583
+#define GL_SOURCE3_ALPHA_NV 0x858B
+#define GL_OPERAND3_RGB_NV 0x8593
+#define GL_OPERAND3_ALPHA_NV 0x859B
+
+#define GLEW_NV_texture_env_combine4 GLEW_GET_VAR(__GLEW_NV_texture_env_combine4)
+
+#endif /* GL_NV_texture_env_combine4 */
+
+/* ---------------------- GL_NV_texture_expand_normal ---------------------- */
+
+#ifndef GL_NV_texture_expand_normal
+#define GL_NV_texture_expand_normal 1
+
+#define GL_TEXTURE_UNSIGNED_REMAP_MODE_NV 0x888F
+
+#define GLEW_NV_texture_expand_normal GLEW_GET_VAR(__GLEW_NV_texture_expand_normal)
+
+#endif /* GL_NV_texture_expand_normal */
+
+/* ------------------------ GL_NV_texture_rectangle ------------------------ */
+
+#ifndef GL_NV_texture_rectangle
+#define GL_NV_texture_rectangle 1
+
+#define GL_TEXTURE_RECTANGLE_NV 0x84F5
+#define GL_TEXTURE_BINDING_RECTANGLE_NV 0x84F6
+#define GL_PROXY_TEXTURE_RECTANGLE_NV 0x84F7
+#define GL_MAX_RECTANGLE_TEXTURE_SIZE_NV 0x84F8
+
+#define GLEW_NV_texture_rectangle GLEW_GET_VAR(__GLEW_NV_texture_rectangle)
+
+#endif /* GL_NV_texture_rectangle */
+
+/* -------------------------- GL_NV_texture_shader ------------------------- */
+
+#ifndef GL_NV_texture_shader
+#define GL_NV_texture_shader 1
+
+#define GL_OFFSET_TEXTURE_RECTANGLE_NV 0x864C
+#define GL_OFFSET_TEXTURE_RECTANGLE_SCALE_NV 0x864D
+#define GL_DOT_PRODUCT_TEXTURE_RECTANGLE_NV 0x864E
+#define GL_RGBA_UNSIGNED_DOT_PRODUCT_MAPPING_NV 0x86D9
+#define GL_UNSIGNED_INT_S8_S8_8_8_NV 0x86DA
+#define GL_UNSIGNED_INT_8_8_S8_S8_REV_NV 0x86DB
+#define GL_DSDT_MAG_INTENSITY_NV 0x86DC
+#define GL_SHADER_CONSISTENT_NV 0x86DD
+#define GL_TEXTURE_SHADER_NV 0x86DE
+#define GL_SHADER_OPERATION_NV 0x86DF
+#define GL_CULL_MODES_NV 0x86E0
+#define GL_OFFSET_TEXTURE_2D_MATRIX_NV 0x86E1
+#define GL_OFFSET_TEXTURE_MATRIX_NV 0x86E1
+#define GL_OFFSET_TEXTURE_2D_SCALE_NV 0x86E2
+#define GL_OFFSET_TEXTURE_SCALE_NV 0x86E2
+#define GL_OFFSET_TEXTURE_BIAS_NV 0x86E3
+#define GL_OFFSET_TEXTURE_2D_BIAS_NV 0x86E3
+#define GL_PREVIOUS_TEXTURE_INPUT_NV 0x86E4
+#define GL_CONST_EYE_NV 0x86E5
+#define GL_PASS_THROUGH_NV 0x86E6
+#define GL_CULL_FRAGMENT_NV 0x86E7
+#define GL_OFFSET_TEXTURE_2D_NV 0x86E8
+#define GL_DEPENDENT_AR_TEXTURE_2D_NV 0x86E9
+#define GL_DEPENDENT_GB_TEXTURE_2D_NV 0x86EA
+#define GL_DOT_PRODUCT_NV 0x86EC
+#define GL_DOT_PRODUCT_DEPTH_REPLACE_NV 0x86ED
+#define GL_DOT_PRODUCT_TEXTURE_2D_NV 0x86EE
+#define GL_DOT_PRODUCT_TEXTURE_CUBE_MAP_NV 0x86F0
+#define GL_DOT_PRODUCT_DIFFUSE_CUBE_MAP_NV 0x86F1
+#define GL_DOT_PRODUCT_REFLECT_CUBE_MAP_NV 0x86F2
+#define GL_DOT_PRODUCT_CONST_EYE_REFLECT_CUBE_MAP_NV 0x86F3
+#define GL_HILO_NV 0x86F4
+#define GL_DSDT_NV 0x86F5
+#define GL_DSDT_MAG_NV 0x86F6
+#define GL_DSDT_MAG_VIB_NV 0x86F7
+#define GL_HILO16_NV 0x86F8
+#define GL_SIGNED_HILO_NV 0x86F9
+#define GL_SIGNED_HILO16_NV 0x86FA
+#define GL_SIGNED_RGBA_NV 0x86FB
+#define GL_SIGNED_RGBA8_NV 0x86FC
+#define GL_SIGNED_RGB_NV 0x86FE
+#define GL_SIGNED_RGB8_NV 0x86FF
+#define GL_SIGNED_LUMINANCE_NV 0x8701
+#define GL_SIGNED_LUMINANCE8_NV 0x8702
+#define GL_SIGNED_LUMINANCE_ALPHA_NV 0x8703
+#define GL_SIGNED_LUMINANCE8_ALPHA8_NV 0x8704
+#define GL_SIGNED_ALPHA_NV 0x8705
+#define GL_SIGNED_ALPHA8_NV 0x8706
+#define GL_SIGNED_INTENSITY_NV 0x8707
+#define GL_SIGNED_INTENSITY8_NV 0x8708
+#define GL_DSDT8_NV 0x8709
+#define GL_DSDT8_MAG8_NV 0x870A
+#define GL_DSDT8_MAG8_INTENSITY8_NV 0x870B
+#define GL_SIGNED_RGB_UNSIGNED_ALPHA_NV 0x870C
+#define GL_SIGNED_RGB8_UNSIGNED_ALPHA8_NV 0x870D
+#define GL_HI_SCALE_NV 0x870E
+#define GL_LO_SCALE_NV 0x870F
+#define GL_DS_SCALE_NV 0x8710
+#define GL_DT_SCALE_NV 0x8711
+#define GL_MAGNITUDE_SCALE_NV 0x8712
+#define GL_VIBRANCE_SCALE_NV 0x8713
+#define GL_HI_BIAS_NV 0x8714
+#define GL_LO_BIAS_NV 0x8715
+#define GL_DS_BIAS_NV 0x8716
+#define GL_DT_BIAS_NV 0x8717
+#define GL_MAGNITUDE_BIAS_NV 0x8718
+#define GL_VIBRANCE_BIAS_NV 0x8719
+#define GL_TEXTURE_BORDER_VALUES_NV 0x871A
+#define GL_TEXTURE_HI_SIZE_NV 0x871B
+#define GL_TEXTURE_LO_SIZE_NV 0x871C
+#define GL_TEXTURE_DS_SIZE_NV 0x871D
+#define GL_TEXTURE_DT_SIZE_NV 0x871E
+#define GL_TEXTURE_MAG_SIZE_NV 0x871F
+
+#define GLEW_NV_texture_shader GLEW_GET_VAR(__GLEW_NV_texture_shader)
+
+#endif /* GL_NV_texture_shader */
+
+/* ------------------------- GL_NV_texture_shader2 ------------------------- */
+
+#ifndef GL_NV_texture_shader2
+#define GL_NV_texture_shader2 1
+
+#define GL_UNSIGNED_INT_S8_S8_8_8_NV 0x86DA
+#define GL_UNSIGNED_INT_8_8_S8_S8_REV_NV 0x86DB
+#define GL_DSDT_MAG_INTENSITY_NV 0x86DC
+#define GL_DOT_PRODUCT_TEXTURE_3D_NV 0x86EF
+#define GL_HILO_NV 0x86F4
+#define GL_DSDT_NV 0x86F5
+#define GL_DSDT_MAG_NV 0x86F6
+#define GL_DSDT_MAG_VIB_NV 0x86F7
+#define GL_HILO16_NV 0x86F8
+#define GL_SIGNED_HILO_NV 0x86F9
+#define GL_SIGNED_HILO16_NV 0x86FA
+#define GL_SIGNED_RGBA_NV 0x86FB
+#define GL_SIGNED_RGBA8_NV 0x86FC
+#define GL_SIGNED_RGB_NV 0x86FE
+#define GL_SIGNED_RGB8_NV 0x86FF
+#define GL_SIGNED_LUMINANCE_NV 0x8701
+#define GL_SIGNED_LUMINANCE8_NV 0x8702
+#define GL_SIGNED_LUMINANCE_ALPHA_NV 0x8703
+#define GL_SIGNED_LUMINANCE8_ALPHA8_NV 0x8704
+#define GL_SIGNED_ALPHA_NV 0x8705
+#define GL_SIGNED_ALPHA8_NV 0x8706
+#define GL_SIGNED_INTENSITY_NV 0x8707
+#define GL_SIGNED_INTENSITY8_NV 0x8708
+#define GL_DSDT8_NV 0x8709
+#define GL_DSDT8_MAG8_NV 0x870A
+#define GL_DSDT8_MAG8_INTENSITY8_NV 0x870B
+#define GL_SIGNED_RGB_UNSIGNED_ALPHA_NV 0x870C
+#define GL_SIGNED_RGB8_UNSIGNED_ALPHA8_NV 0x870D
+
+#define GLEW_NV_texture_shader2 GLEW_GET_VAR(__GLEW_NV_texture_shader2)
+
+#endif /* GL_NV_texture_shader2 */
+
+/* ------------------------- GL_NV_texture_shader3 ------------------------- */
+
+#ifndef GL_NV_texture_shader3
+#define GL_NV_texture_shader3 1
+
+#define GL_OFFSET_PROJECTIVE_TEXTURE_2D_NV 0x8850
+#define GL_OFFSET_PROJECTIVE_TEXTURE_2D_SCALE_NV 0x8851
+#define GL_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_NV 0x8852
+#define GL_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_SCALE_NV 0x8853
+#define GL_OFFSET_HILO_TEXTURE_2D_NV 0x8854
+#define GL_OFFSET_HILO_TEXTURE_RECTANGLE_NV 0x8855
+#define GL_OFFSET_HILO_PROJECTIVE_TEXTURE_2D_NV 0x8856
+#define GL_OFFSET_HILO_PROJECTIVE_TEXTURE_RECTANGLE_NV 0x8857
+#define GL_DEPENDENT_HILO_TEXTURE_2D_NV 0x8858
+#define GL_DEPENDENT_RGB_TEXTURE_3D_NV 0x8859
+#define GL_DEPENDENT_RGB_TEXTURE_CUBE_MAP_NV 0x885A
+#define GL_DOT_PRODUCT_PASS_THROUGH_NV 0x885B
+#define GL_DOT_PRODUCT_TEXTURE_1D_NV 0x885C
+#define GL_DOT_PRODUCT_AFFINE_DEPTH_REPLACE_NV 0x885D
+#define GL_HILO8_NV 0x885E
+#define GL_SIGNED_HILO8_NV 0x885F
+#define GL_FORCE_BLUE_TO_ONE_NV 0x8860
+
+#define GLEW_NV_texture_shader3 GLEW_GET_VAR(__GLEW_NV_texture_shader3)
+
+#endif /* GL_NV_texture_shader3 */
+
+/* ------------------------ GL_NV_transform_feedback ----------------------- */
+
+#ifndef GL_NV_transform_feedback
+#define GL_NV_transform_feedback 1
+
+#define GL_BACK_PRIMARY_COLOR_NV 0x8C77
+#define GL_BACK_SECONDARY_COLOR_NV 0x8C78
+#define GL_TEXTURE_COORD_NV 0x8C79
+#define GL_CLIP_DISTANCE_NV 0x8C7A
+#define GL_VERTEX_ID_NV 0x8C7B
+#define GL_PRIMITIVE_ID_NV 0x8C7C
+#define GL_GENERIC_ATTRIB_NV 0x8C7D
+#define GL_TRANSFORM_FEEDBACK_ATTRIBS_NV 0x8C7E
+#define GL_TRANSFORM_FEEDBACK_BUFFER_MODE_NV 0x8C7F
+#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS_NV 0x8C80
+#define GL_ACTIVE_VARYINGS_NV 0x8C81
+#define GL_ACTIVE_VARYING_MAX_LENGTH_NV 0x8C82
+#define GL_TRANSFORM_FEEDBACK_VARYINGS_NV 0x8C83
+#define GL_TRANSFORM_FEEDBACK_BUFFER_START_NV 0x8C84
+#define GL_TRANSFORM_FEEDBACK_BUFFER_SIZE_NV 0x8C85
+#define GL_TRANSFORM_FEEDBACK_RECORD_NV 0x8C86
+#define GL_PRIMITIVES_GENERATED_NV 0x8C87
+#define GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN_NV 0x8C88
+#define GL_RASTERIZER_DISCARD_NV 0x8C89
+#define GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS_NV 0x8C8A
+#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS_NV 0x8C8B
+#define GL_INTERLEAVED_ATTRIBS_NV 0x8C8C
+#define GL_SEPARATE_ATTRIBS_NV 0x8C8D
+#define GL_TRANSFORM_FEEDBACK_BUFFER_NV 0x8C8E
+#define GL_TRANSFORM_FEEDBACK_BUFFER_BINDING_NV 0x8C8F
+
+typedef void (GLAPIENTRY * PFNGLACTIVEVARYINGNVPROC) (GLuint program, const GLchar *name);
+typedef void (GLAPIENTRY * PFNGLBEGINTRANSFORMFEEDBACKNVPROC) (GLenum primitiveMode);
+typedef void (GLAPIENTRY * PFNGLBINDBUFFERBASENVPROC) (GLenum target, GLuint index, GLuint buffer);
+typedef void (GLAPIENTRY * PFNGLBINDBUFFEROFFSETNVPROC) (GLenum target, GLuint index, GLuint buffer, GLintptr offset);
+typedef void (GLAPIENTRY * PFNGLBINDBUFFERRANGENVPROC) (GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size);
+typedef void (GLAPIENTRY * PFNGLENDTRANSFORMFEEDBACKNVPROC) (void);
+typedef void (GLAPIENTRY * PFNGLGETACTIVEVARYINGNVPROC) (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLsizei *size, GLenum *type, GLchar *name);
+typedef void (GLAPIENTRY * PFNGLGETTRANSFORMFEEDBACKVARYINGNVPROC) (GLuint program, GLuint index, GLint *location);
+typedef GLint (GLAPIENTRY * PFNGLGETVARYINGLOCATIONNVPROC) (GLuint program, const GLchar *name);
+typedef void (GLAPIENTRY * PFNGLTRANSFORMFEEDBACKATTRIBSNVPROC) (GLuint count, const GLint *attribs, GLenum bufferMode);
+typedef void (GLAPIENTRY * PFNGLTRANSFORMFEEDBACKVARYINGSNVPROC) (GLuint program, GLsizei count, const GLint *locations, GLenum bufferMode);
+
+#define glActiveVaryingNV GLEW_GET_FUN(__glewActiveVaryingNV)
+#define glBeginTransformFeedbackNV GLEW_GET_FUN(__glewBeginTransformFeedbackNV)
+#define glBindBufferBaseNV GLEW_GET_FUN(__glewBindBufferBaseNV)
+#define glBindBufferOffsetNV GLEW_GET_FUN(__glewBindBufferOffsetNV)
+#define glBindBufferRangeNV GLEW_GET_FUN(__glewBindBufferRangeNV)
+#define glEndTransformFeedbackNV GLEW_GET_FUN(__glewEndTransformFeedbackNV)
+#define glGetActiveVaryingNV GLEW_GET_FUN(__glewGetActiveVaryingNV)
+#define glGetTransformFeedbackVaryingNV GLEW_GET_FUN(__glewGetTransformFeedbackVaryingNV)
+#define glGetVaryingLocationNV GLEW_GET_FUN(__glewGetVaryingLocationNV)
+#define glTransformFeedbackAttribsNV GLEW_GET_FUN(__glewTransformFeedbackAttribsNV)
+#define glTransformFeedbackVaryingsNV GLEW_GET_FUN(__glewTransformFeedbackVaryingsNV)
+
+#define GLEW_NV_transform_feedback GLEW_GET_VAR(__GLEW_NV_transform_feedback)
+
+#endif /* GL_NV_transform_feedback */
+
+/* ------------------------ GL_NV_vertex_array_range ----------------------- */
+
+#ifndef GL_NV_vertex_array_range
+#define GL_NV_vertex_array_range 1
+
+#define GL_VERTEX_ARRAY_RANGE_NV 0x851D
+#define GL_VERTEX_ARRAY_RANGE_LENGTH_NV 0x851E
+#define GL_VERTEX_ARRAY_RANGE_VALID_NV 0x851F
+#define GL_MAX_VERTEX_ARRAY_RANGE_ELEMENT_NV 0x8520
+#define GL_VERTEX_ARRAY_RANGE_POINTER_NV 0x8521
+
+typedef void (GLAPIENTRY * PFNGLFLUSHVERTEXARRAYRANGENVPROC) (void);
+typedef void (GLAPIENTRY * PFNGLVERTEXARRAYRANGENVPROC) (GLsizei length, void* pointer);
+
+#define glFlushVertexArrayRangeNV GLEW_GET_FUN(__glewFlushVertexArrayRangeNV)
+#define glVertexArrayRangeNV GLEW_GET_FUN(__glewVertexArrayRangeNV)
+
+#define GLEW_NV_vertex_array_range GLEW_GET_VAR(__GLEW_NV_vertex_array_range)
+
+#endif /* GL_NV_vertex_array_range */
+
+/* ----------------------- GL_NV_vertex_array_range2 ----------------------- */
+
+#ifndef GL_NV_vertex_array_range2
+#define GL_NV_vertex_array_range2 1
+
+#define GL_VERTEX_ARRAY_RANGE_WITHOUT_FLUSH_NV 0x8533
+
+#define GLEW_NV_vertex_array_range2 GLEW_GET_VAR(__GLEW_NV_vertex_array_range2)
+
+#endif /* GL_NV_vertex_array_range2 */
+
+/* -------------------------- GL_NV_vertex_program ------------------------- */
+
+#ifndef GL_NV_vertex_program
+#define GL_NV_vertex_program 1
+
+#define GL_VERTEX_PROGRAM_NV 0x8620
+#define GL_VERTEX_STATE_PROGRAM_NV 0x8621
+#define GL_ATTRIB_ARRAY_SIZE_NV 0x8623
+#define GL_ATTRIB_ARRAY_STRIDE_NV 0x8624
+#define GL_ATTRIB_ARRAY_TYPE_NV 0x8625
+#define GL_CURRENT_ATTRIB_NV 0x8626
+#define GL_PROGRAM_LENGTH_NV 0x8627
+#define GL_PROGRAM_STRING_NV 0x8628
+#define GL_MODELVIEW_PROJECTION_NV 0x8629
+#define GL_IDENTITY_NV 0x862A
+#define GL_INVERSE_NV 0x862B
+#define GL_TRANSPOSE_NV 0x862C
+#define GL_INVERSE_TRANSPOSE_NV 0x862D
+#define GL_MAX_TRACK_MATRIX_STACK_DEPTH_NV 0x862E
+#define GL_MAX_TRACK_MATRICES_NV 0x862F
+#define GL_MATRIX0_NV 0x8630
+#define GL_MATRIX1_NV 0x8631
+#define GL_MATRIX2_NV 0x8632
+#define GL_MATRIX3_NV 0x8633
+#define GL_MATRIX4_NV 0x8634
+#define GL_MATRIX5_NV 0x8635
+#define GL_MATRIX6_NV 0x8636
+#define GL_MATRIX7_NV 0x8637
+#define GL_CURRENT_MATRIX_STACK_DEPTH_NV 0x8640
+#define GL_CURRENT_MATRIX_NV 0x8641
+#define GL_VERTEX_PROGRAM_POINT_SIZE_NV 0x8642
+#define GL_VERTEX_PROGRAM_TWO_SIDE_NV 0x8643
+#define GL_PROGRAM_PARAMETER_NV 0x8644
+#define GL_ATTRIB_ARRAY_POINTER_NV 0x8645
+#define GL_PROGRAM_TARGET_NV 0x8646
+#define GL_PROGRAM_RESIDENT_NV 0x8647
+#define GL_TRACK_MATRIX_NV 0x8648
+#define GL_TRACK_MATRIX_TRANSFORM_NV 0x8649
+#define GL_VERTEX_PROGRAM_BINDING_NV 0x864A
+#define GL_PROGRAM_ERROR_POSITION_NV 0x864B
+#define GL_VERTEX_ATTRIB_ARRAY0_NV 0x8650
+#define GL_VERTEX_ATTRIB_ARRAY1_NV 0x8651
+#define GL_VERTEX_ATTRIB_ARRAY2_NV 0x8652
+#define GL_VERTEX_ATTRIB_ARRAY3_NV 0x8653
+#define GL_VERTEX_ATTRIB_ARRAY4_NV 0x8654
+#define GL_VERTEX_ATTRIB_ARRAY5_NV 0x8655
+#define GL_VERTEX_ATTRIB_ARRAY6_NV 0x8656
+#define GL_VERTEX_ATTRIB_ARRAY7_NV 0x8657
+#define GL_VERTEX_ATTRIB_ARRAY8_NV 0x8658
+#define GL_VERTEX_ATTRIB_ARRAY9_NV 0x8659
+#define GL_VERTEX_ATTRIB_ARRAY10_NV 0x865A
+#define GL_VERTEX_ATTRIB_ARRAY11_NV 0x865B
+#define GL_VERTEX_ATTRIB_ARRAY12_NV 0x865C
+#define GL_VERTEX_ATTRIB_ARRAY13_NV 0x865D
+#define GL_VERTEX_ATTRIB_ARRAY14_NV 0x865E
+#define GL_VERTEX_ATTRIB_ARRAY15_NV 0x865F
+#define GL_MAP1_VERTEX_ATTRIB0_4_NV 0x8660
+#define GL_MAP1_VERTEX_ATTRIB1_4_NV 0x8661
+#define GL_MAP1_VERTEX_ATTRIB2_4_NV 0x8662
+#define GL_MAP1_VERTEX_ATTRIB3_4_NV 0x8663
+#define GL_MAP1_VERTEX_ATTRIB4_4_NV 0x8664
+#define GL_MAP1_VERTEX_ATTRIB5_4_NV 0x8665
+#define GL_MAP1_VERTEX_ATTRIB6_4_NV 0x8666
+#define GL_MAP1_VERTEX_ATTRIB7_4_NV 0x8667
+#define GL_MAP1_VERTEX_ATTRIB8_4_NV 0x8668
+#define GL_MAP1_VERTEX_ATTRIB9_4_NV 0x8669
+#define GL_MAP1_VERTEX_ATTRIB10_4_NV 0x866A
+#define GL_MAP1_VERTEX_ATTRIB11_4_NV 0x866B
+#define GL_MAP1_VERTEX_ATTRIB12_4_NV 0x866C
+#define GL_MAP1_VERTEX_ATTRIB13_4_NV 0x866D
+#define GL_MAP1_VERTEX_ATTRIB14_4_NV 0x866E
+#define GL_MAP1_VERTEX_ATTRIB15_4_NV 0x866F
+#define GL_MAP2_VERTEX_ATTRIB0_4_NV 0x8670
+#define GL_MAP2_VERTEX_ATTRIB1_4_NV 0x8671
+#define GL_MAP2_VERTEX_ATTRIB2_4_NV 0x8672
+#define GL_MAP2_VERTEX_ATTRIB3_4_NV 0x8673
+#define GL_MAP2_VERTEX_ATTRIB4_4_NV 0x8674
+#define GL_MAP2_VERTEX_ATTRIB5_4_NV 0x8675
+#define GL_MAP2_VERTEX_ATTRIB6_4_NV 0x8676
+#define GL_MAP2_VERTEX_ATTRIB7_4_NV 0x8677
+#define GL_MAP2_VERTEX_ATTRIB8_4_NV 0x8678
+#define GL_MAP2_VERTEX_ATTRIB9_4_NV 0x8679
+#define GL_MAP2_VERTEX_ATTRIB10_4_NV 0x867A
+#define GL_MAP2_VERTEX_ATTRIB11_4_NV 0x867B
+#define GL_MAP2_VERTEX_ATTRIB12_4_NV 0x867C
+#define GL_MAP2_VERTEX_ATTRIB13_4_NV 0x867D
+#define GL_MAP2_VERTEX_ATTRIB14_4_NV 0x867E
+#define GL_MAP2_VERTEX_ATTRIB15_4_NV 0x867F
+
+typedef GLboolean (GLAPIENTRY * PFNGLAREPROGRAMSRESIDENTNVPROC) (GLsizei n, const GLuint* ids, GLboolean *residences);
+typedef void (GLAPIENTRY * PFNGLBINDPROGRAMNVPROC) (GLenum target, GLuint id);
+typedef void (GLAPIENTRY * PFNGLDELETEPROGRAMSNVPROC) (GLsizei n, const GLuint* ids);
+typedef void (GLAPIENTRY * PFNGLEXECUTEPROGRAMNVPROC) (GLenum target, GLuint id, const GLfloat* params);
+typedef void (GLAPIENTRY * PFNGLGENPROGRAMSNVPROC) (GLsizei n, GLuint* ids);
+typedef void (GLAPIENTRY * PFNGLGETPROGRAMPARAMETERDVNVPROC) (GLenum target, GLuint index, GLenum pname, GLdouble* params);
+typedef void (GLAPIENTRY * PFNGLGETPROGRAMPARAMETERFVNVPROC) (GLenum target, GLuint index, GLenum pname, GLfloat* params);
+typedef void (GLAPIENTRY * PFNGLGETPROGRAMSTRINGNVPROC) (GLuint id, GLenum pname, GLubyte* program);
+typedef void (GLAPIENTRY * PFNGLGETPROGRAMIVNVPROC) (GLuint id, GLenum pname, GLint* params);
+typedef void (GLAPIENTRY * PFNGLGETTRACKMATRIXIVNVPROC) (GLenum target, GLuint address, GLenum pname, GLint* params);
+typedef void (GLAPIENTRY * PFNGLGETVERTEXATTRIBPOINTERVNVPROC) (GLuint index, GLenum pname, GLvoid** pointer);
+typedef void (GLAPIENTRY * PFNGLGETVERTEXATTRIBDVNVPROC) (GLuint index, GLenum pname, GLdouble* params);
+typedef void (GLAPIENTRY * PFNGLGETVERTEXATTRIBFVNVPROC) (GLuint index, GLenum pname, GLfloat* params);
+typedef void (GLAPIENTRY * PFNGLGETVERTEXATTRIBIVNVPROC) (GLuint index, GLenum pname, GLint* params);
+typedef GLboolean (GLAPIENTRY * PFNGLISPROGRAMNVPROC) (GLuint id);
+typedef void (GLAPIENTRY * PFNGLLOADPROGRAMNVPROC) (GLenum target, GLuint id, GLsizei len, const GLubyte* program);
+typedef void (GLAPIENTRY * PFNGLPROGRAMPARAMETER4DNVPROC) (GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
+typedef void (GLAPIENTRY * PFNGLPROGRAMPARAMETER4DVNVPROC) (GLenum target, GLuint index, const GLdouble* params);
+typedef void (GLAPIENTRY * PFNGLPROGRAMPARAMETER4FNVPROC) (GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
+typedef void (GLAPIENTRY * PFNGLPROGRAMPARAMETER4FVNVPROC) (GLenum target, GLuint index, const GLfloat* params);
+typedef void (GLAPIENTRY * PFNGLPROGRAMPARAMETERS4DVNVPROC) (GLenum target, GLuint index, GLuint num, const GLdouble* params);
+typedef void (GLAPIENTRY * PFNGLPROGRAMPARAMETERS4FVNVPROC) (GLenum target, GLuint index, GLuint num, const GLfloat* params);
+typedef void (GLAPIENTRY * PFNGLREQUESTRESIDENTPROGRAMSNVPROC) (GLsizei n, GLuint* ids);
+typedef void (GLAPIENTRY * PFNGLTRACKMATRIXNVPROC) (GLenum target, GLuint address, GLenum matrix, GLenum transform);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB1DNVPROC) (GLuint index, GLdouble x);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB1DVNVPROC) (GLuint index, const GLdouble* v);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB1FNVPROC) (GLuint index, GLfloat x);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB1FVNVPROC) (GLuint index, const GLfloat* v);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB1SNVPROC) (GLuint index, GLshort x);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB1SVNVPROC) (GLuint index, const GLshort* v);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB2DNVPROC) (GLuint index, GLdouble x, GLdouble y);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB2DVNVPROC) (GLuint index, const GLdouble* v);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB2FNVPROC) (GLuint index, GLfloat x, GLfloat y);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB2FVNVPROC) (GLuint index, const GLfloat* v);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB2SNVPROC) (GLuint index, GLshort x, GLshort y);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB2SVNVPROC) (GLuint index, const GLshort* v);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB3DNVPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB3DVNVPROC) (GLuint index, const GLdouble* v);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB3FNVPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat z);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB3FVNVPROC) (GLuint index, const GLfloat* v);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB3SNVPROC) (GLuint index, GLshort x, GLshort y, GLshort z);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB3SVNVPROC) (GLuint index, const GLshort* v);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4DNVPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4DVNVPROC) (GLuint index, const GLdouble* v);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4FNVPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4FVNVPROC) (GLuint index, const GLfloat* v);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4SNVPROC) (GLuint index, GLshort x, GLshort y, GLshort z, GLshort w);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4SVNVPROC) (GLuint index, const GLshort* v);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4UBNVPROC) (GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4UBVNVPROC) (GLuint index, const GLubyte* v);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBPOINTERNVPROC) (GLuint index, GLint size, GLenum type, GLsizei stride, const void* pointer);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBS1DVNVPROC) (GLuint index, GLsizei n, const GLdouble* v);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBS1FVNVPROC) (GLuint index, GLsizei n, const GLfloat* v);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBS1SVNVPROC) (GLuint index, GLsizei n, const GLshort* v);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBS2DVNVPROC) (GLuint index, GLsizei n, const GLdouble* v);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBS2FVNVPROC) (GLuint index, GLsizei n, const GLfloat* v);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBS2SVNVPROC) (GLuint index, GLsizei n, const GLshort* v);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBS3DVNVPROC) (GLuint index, GLsizei n, const GLdouble* v);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBS3FVNVPROC) (GLuint index, GLsizei n, const GLfloat* v);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBS3SVNVPROC) (GLuint index, GLsizei n, const GLshort* v);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBS4DVNVPROC) (GLuint index, GLsizei n, const GLdouble* v);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBS4FVNVPROC) (GLuint index, GLsizei n, const GLfloat* v);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBS4SVNVPROC) (GLuint index, GLsizei n, const GLshort* v);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBS4UBVNVPROC) (GLuint index, GLsizei n, const GLubyte* v);
+
+#define glAreProgramsResidentNV GLEW_GET_FUN(__glewAreProgramsResidentNV)
+#define glBindProgramNV GLEW_GET_FUN(__glewBindProgramNV)
+#define glDeleteProgramsNV GLEW_GET_FUN(__glewDeleteProgramsNV)
+#define glExecuteProgramNV GLEW_GET_FUN(__glewExecuteProgramNV)
+#define glGenProgramsNV GLEW_GET_FUN(__glewGenProgramsNV)
+#define glGetProgramParameterdvNV GLEW_GET_FUN(__glewGetProgramParameterdvNV)
+#define glGetProgramParameterfvNV GLEW_GET_FUN(__glewGetProgramParameterfvNV)
+#define glGetProgramStringNV GLEW_GET_FUN(__glewGetProgramStringNV)
+#define glGetProgramivNV GLEW_GET_FUN(__glewGetProgramivNV)
+#define glGetTrackMatrixivNV GLEW_GET_FUN(__glewGetTrackMatrixivNV)
+#define glGetVertexAttribPointervNV GLEW_GET_FUN(__glewGetVertexAttribPointervNV)
+#define glGetVertexAttribdvNV GLEW_GET_FUN(__glewGetVertexAttribdvNV)
+#define glGetVertexAttribfvNV GLEW_GET_FUN(__glewGetVertexAttribfvNV)
+#define glGetVertexAttribivNV GLEW_GET_FUN(__glewGetVertexAttribivNV)
+#define glIsProgramNV GLEW_GET_FUN(__glewIsProgramNV)
+#define glLoadProgramNV GLEW_GET_FUN(__glewLoadProgramNV)
+#define glProgramParameter4dNV GLEW_GET_FUN(__glewProgramParameter4dNV)
+#define glProgramParameter4dvNV GLEW_GET_FUN(__glewProgramParameter4dvNV)
+#define glProgramParameter4fNV GLEW_GET_FUN(__glewProgramParameter4fNV)
+#define glProgramParameter4fvNV GLEW_GET_FUN(__glewProgramParameter4fvNV)
+#define glProgramParameters4dvNV GLEW_GET_FUN(__glewProgramParameters4dvNV)
+#define glProgramParameters4fvNV GLEW_GET_FUN(__glewProgramParameters4fvNV)
+#define glRequestResidentProgramsNV GLEW_GET_FUN(__glewRequestResidentProgramsNV)
+#define glTrackMatrixNV GLEW_GET_FUN(__glewTrackMatrixNV)
+#define glVertexAttrib1dNV GLEW_GET_FUN(__glewVertexAttrib1dNV)
+#define glVertexAttrib1dvNV GLEW_GET_FUN(__glewVertexAttrib1dvNV)
+#define glVertexAttrib1fNV GLEW_GET_FUN(__glewVertexAttrib1fNV)
+#define glVertexAttrib1fvNV GLEW_GET_FUN(__glewVertexAttrib1fvNV)
+#define glVertexAttrib1sNV GLEW_GET_FUN(__glewVertexAttrib1sNV)
+#define glVertexAttrib1svNV GLEW_GET_FUN(__glewVertexAttrib1svNV)
+#define glVertexAttrib2dNV GLEW_GET_FUN(__glewVertexAttrib2dNV)
+#define glVertexAttrib2dvNV GLEW_GET_FUN(__glewVertexAttrib2dvNV)
+#define glVertexAttrib2fNV GLEW_GET_FUN(__glewVertexAttrib2fNV)
+#define glVertexAttrib2fvNV GLEW_GET_FUN(__glewVertexAttrib2fvNV)
+#define glVertexAttrib2sNV GLEW_GET_FUN(__glewVertexAttrib2sNV)
+#define glVertexAttrib2svNV GLEW_GET_FUN(__glewVertexAttrib2svNV)
+#define glVertexAttrib3dNV GLEW_GET_FUN(__glewVertexAttrib3dNV)
+#define glVertexAttrib3dvNV GLEW_GET_FUN(__glewVertexAttrib3dvNV)
+#define glVertexAttrib3fNV GLEW_GET_FUN(__glewVertexAttrib3fNV)
+#define glVertexAttrib3fvNV GLEW_GET_FUN(__glewVertexAttrib3fvNV)
+#define glVertexAttrib3sNV GLEW_GET_FUN(__glewVertexAttrib3sNV)
+#define glVertexAttrib3svNV GLEW_GET_FUN(__glewVertexAttrib3svNV)
+#define glVertexAttrib4dNV GLEW_GET_FUN(__glewVertexAttrib4dNV)
+#define glVertexAttrib4dvNV GLEW_GET_FUN(__glewVertexAttrib4dvNV)
+#define glVertexAttrib4fNV GLEW_GET_FUN(__glewVertexAttrib4fNV)
+#define glVertexAttrib4fvNV GLEW_GET_FUN(__glewVertexAttrib4fvNV)
+#define glVertexAttrib4sNV GLEW_GET_FUN(__glewVertexAttrib4sNV)
+#define glVertexAttrib4svNV GLEW_GET_FUN(__glewVertexAttrib4svNV)
+#define glVertexAttrib4ubNV GLEW_GET_FUN(__glewVertexAttrib4ubNV)
+#define glVertexAttrib4ubvNV GLEW_GET_FUN(__glewVertexAttrib4ubvNV)
+#define glVertexAttribPointerNV GLEW_GET_FUN(__glewVertexAttribPointerNV)
+#define glVertexAttribs1dvNV GLEW_GET_FUN(__glewVertexAttribs1dvNV)
+#define glVertexAttribs1fvNV GLEW_GET_FUN(__glewVertexAttribs1fvNV)
+#define glVertexAttribs1svNV GLEW_GET_FUN(__glewVertexAttribs1svNV)
+#define glVertexAttribs2dvNV GLEW_GET_FUN(__glewVertexAttribs2dvNV)
+#define glVertexAttribs2fvNV GLEW_GET_FUN(__glewVertexAttribs2fvNV)
+#define glVertexAttribs2svNV GLEW_GET_FUN(__glewVertexAttribs2svNV)
+#define glVertexAttribs3dvNV GLEW_GET_FUN(__glewVertexAttribs3dvNV)
+#define glVertexAttribs3fvNV GLEW_GET_FUN(__glewVertexAttribs3fvNV)
+#define glVertexAttribs3svNV GLEW_GET_FUN(__glewVertexAttribs3svNV)
+#define glVertexAttribs4dvNV GLEW_GET_FUN(__glewVertexAttribs4dvNV)
+#define glVertexAttribs4fvNV GLEW_GET_FUN(__glewVertexAttribs4fvNV)
+#define glVertexAttribs4svNV GLEW_GET_FUN(__glewVertexAttribs4svNV)
+#define glVertexAttribs4ubvNV GLEW_GET_FUN(__glewVertexAttribs4ubvNV)
+
+#define GLEW_NV_vertex_program GLEW_GET_VAR(__GLEW_NV_vertex_program)
+
+#endif /* GL_NV_vertex_program */
+
+/* ------------------------ GL_NV_vertex_program1_1 ------------------------ */
+
+#ifndef GL_NV_vertex_program1_1
+#define GL_NV_vertex_program1_1 1
+
+#define GLEW_NV_vertex_program1_1 GLEW_GET_VAR(__GLEW_NV_vertex_program1_1)
+
+#endif /* GL_NV_vertex_program1_1 */
+
+/* ------------------------- GL_NV_vertex_program2 ------------------------- */
+
+#ifndef GL_NV_vertex_program2
+#define GL_NV_vertex_program2 1
+
+#define GLEW_NV_vertex_program2 GLEW_GET_VAR(__GLEW_NV_vertex_program2)
+
+#endif /* GL_NV_vertex_program2 */
+
+/* ---------------------- GL_NV_vertex_program2_option --------------------- */
+
+#ifndef GL_NV_vertex_program2_option
+#define GL_NV_vertex_program2_option 1
+
+#define GL_MAX_PROGRAM_EXEC_INSTRUCTIONS_NV 0x88F4
+#define GL_MAX_PROGRAM_CALL_DEPTH_NV 0x88F5
+
+#define GLEW_NV_vertex_program2_option GLEW_GET_VAR(__GLEW_NV_vertex_program2_option)
+
+#endif /* GL_NV_vertex_program2_option */
+
+/* ------------------------- GL_NV_vertex_program3 ------------------------- */
+
+#ifndef GL_NV_vertex_program3
+#define GL_NV_vertex_program3 1
+
+#define MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB 0x8B4C
+
+#define GLEW_NV_vertex_program3 GLEW_GET_VAR(__GLEW_NV_vertex_program3)
+
+#endif /* GL_NV_vertex_program3 */
+
+/* ------------------------- GL_NV_vertex_program4 ------------------------- */
+
+#ifndef GL_NV_vertex_program4
+#define GL_NV_vertex_program4 1
+
+#define GLEW_NV_vertex_program4 GLEW_GET_VAR(__GLEW_NV_vertex_program4)
+
+#endif /* GL_NV_vertex_program4 */
+
+/* ------------------------ GL_OES_byte_coordinates ------------------------ */
+
+#ifndef GL_OES_byte_coordinates
+#define GL_OES_byte_coordinates 1
+
+#define GL_BYTE 0x1400
+
+#define GLEW_OES_byte_coordinates GLEW_GET_VAR(__GLEW_OES_byte_coordinates)
+
+#endif /* GL_OES_byte_coordinates */
+
+/* ------------------- GL_OES_compressed_paletted_texture ------------------ */
+
+#ifndef GL_OES_compressed_paletted_texture
+#define GL_OES_compressed_paletted_texture 1
+
+#define GL_PALETTE4_RGB8_OES 0x8B90
+#define GL_PALETTE4_RGBA8_OES 0x8B91
+#define GL_PALETTE4_R5_G6_B5_OES 0x8B92
+#define GL_PALETTE4_RGBA4_OES 0x8B93
+#define GL_PALETTE4_RGB5_A1_OES 0x8B94
+#define GL_PALETTE8_RGB8_OES 0x8B95
+#define GL_PALETTE8_RGBA8_OES 0x8B96
+#define GL_PALETTE8_R5_G6_B5_OES 0x8B97
+#define GL_PALETTE8_RGBA4_OES 0x8B98
+#define GL_PALETTE8_RGB5_A1_OES 0x8B99
+
+#define GLEW_OES_compressed_paletted_texture GLEW_GET_VAR(__GLEW_OES_compressed_paletted_texture)
+
+#endif /* GL_OES_compressed_paletted_texture */
+
+/* --------------------------- GL_OES_read_format -------------------------- */
+
+#ifndef GL_OES_read_format
+#define GL_OES_read_format 1
+
+#define GL_IMPLEMENTATION_COLOR_READ_TYPE_OES 0x8B9A
+#define GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES 0x8B9B
+
+#define GLEW_OES_read_format GLEW_GET_VAR(__GLEW_OES_read_format)
+
+#endif /* GL_OES_read_format */
+
+/* ------------------------ GL_OES_single_precision ------------------------ */
+
+#ifndef GL_OES_single_precision
+#define GL_OES_single_precision 1
+
+typedef void (GLAPIENTRY * PFNGLCLEARDEPTHFOESPROC) (GLclampd depth);
+typedef void (GLAPIENTRY * PFNGLCLIPPLANEFOESPROC) (GLenum plane, const GLfloat* equation);
+typedef void (GLAPIENTRY * PFNGLDEPTHRANGEFOESPROC) (GLclampf n, GLclampf f);
+typedef void (GLAPIENTRY * PFNGLFRUSTUMFOESPROC) (GLfloat l, GLfloat r, GLfloat b, GLfloat t, GLfloat n, GLfloat f);
+typedef void (GLAPIENTRY * PFNGLGETCLIPPLANEFOESPROC) (GLenum plane, GLfloat* equation);
+typedef void (GLAPIENTRY * PFNGLORTHOFOESPROC) (GLfloat l, GLfloat r, GLfloat b, GLfloat t, GLfloat n, GLfloat f);
+
+#define glClearDepthfOES GLEW_GET_FUN(__glewClearDepthfOES)
+#define glClipPlanefOES GLEW_GET_FUN(__glewClipPlanefOES)
+#define glDepthRangefOES GLEW_GET_FUN(__glewDepthRangefOES)
+#define glFrustumfOES GLEW_GET_FUN(__glewFrustumfOES)
+#define glGetClipPlanefOES GLEW_GET_FUN(__glewGetClipPlanefOES)
+#define glOrthofOES GLEW_GET_FUN(__glewOrthofOES)
+
+#define GLEW_OES_single_precision GLEW_GET_VAR(__GLEW_OES_single_precision)
+
+#endif /* GL_OES_single_precision */
+
+/* ---------------------------- GL_OML_interlace --------------------------- */
+
+#ifndef GL_OML_interlace
+#define GL_OML_interlace 1
+
+#define GL_INTERLACE_OML 0x8980
+#define GL_INTERLACE_READ_OML 0x8981
+
+#define GLEW_OML_interlace GLEW_GET_VAR(__GLEW_OML_interlace)
+
+#endif /* GL_OML_interlace */
+
+/* ---------------------------- GL_OML_resample ---------------------------- */
+
+#ifndef GL_OML_resample
+#define GL_OML_resample 1
+
+#define GL_PACK_RESAMPLE_OML 0x8984
+#define GL_UNPACK_RESAMPLE_OML 0x8985
+#define GL_RESAMPLE_REPLICATE_OML 0x8986
+#define GL_RESAMPLE_ZERO_FILL_OML 0x8987
+#define GL_RESAMPLE_AVERAGE_OML 0x8988
+#define GL_RESAMPLE_DECIMATE_OML 0x8989
+
+#define GLEW_OML_resample GLEW_GET_VAR(__GLEW_OML_resample)
+
+#endif /* GL_OML_resample */
+
+/* ---------------------------- GL_OML_subsample --------------------------- */
+
+#ifndef GL_OML_subsample
+#define GL_OML_subsample 1
+
+#define GL_FORMAT_SUBSAMPLE_24_24_OML 0x8982
+#define GL_FORMAT_SUBSAMPLE_244_244_OML 0x8983
+
+#define GLEW_OML_subsample GLEW_GET_VAR(__GLEW_OML_subsample)
+
+#endif /* GL_OML_subsample */
+
+/* --------------------------- GL_PGI_misc_hints --------------------------- */
+
+#ifndef GL_PGI_misc_hints
+#define GL_PGI_misc_hints 1
+
+#define GL_PREFER_DOUBLEBUFFER_HINT_PGI 107000
+#define GL_CONSERVE_MEMORY_HINT_PGI 107005
+#define GL_RECLAIM_MEMORY_HINT_PGI 107006
+#define GL_NATIVE_GRAPHICS_HANDLE_PGI 107010
+#define GL_NATIVE_GRAPHICS_BEGIN_HINT_PGI 107011
+#define GL_NATIVE_GRAPHICS_END_HINT_PGI 107012
+#define GL_ALWAYS_FAST_HINT_PGI 107020
+#define GL_ALWAYS_SOFT_HINT_PGI 107021
+#define GL_ALLOW_DRAW_OBJ_HINT_PGI 107022
+#define GL_ALLOW_DRAW_WIN_HINT_PGI 107023
+#define GL_ALLOW_DRAW_FRG_HINT_PGI 107024
+#define GL_ALLOW_DRAW_MEM_HINT_PGI 107025
+#define GL_STRICT_DEPTHFUNC_HINT_PGI 107030
+#define GL_STRICT_LIGHTING_HINT_PGI 107031
+#define GL_STRICT_SCISSOR_HINT_PGI 107032
+#define GL_FULL_STIPPLE_HINT_PGI 107033
+#define GL_CLIP_NEAR_HINT_PGI 107040
+#define GL_CLIP_FAR_HINT_PGI 107041
+#define GL_WIDE_LINE_HINT_PGI 107042
+#define GL_BACK_NORMALS_HINT_PGI 107043
+
+#define GLEW_PGI_misc_hints GLEW_GET_VAR(__GLEW_PGI_misc_hints)
+
+#endif /* GL_PGI_misc_hints */
+
+/* -------------------------- GL_PGI_vertex_hints -------------------------- */
+
+#ifndef GL_PGI_vertex_hints
+#define GL_PGI_vertex_hints 1
+
+#define GL_VERTEX23_BIT_PGI 0x00000004
+#define GL_VERTEX4_BIT_PGI 0x00000008
+#define GL_COLOR3_BIT_PGI 0x00010000
+#define GL_COLOR4_BIT_PGI 0x00020000
+#define GL_EDGEFLAG_BIT_PGI 0x00040000
+#define GL_INDEX_BIT_PGI 0x00080000
+#define GL_MAT_AMBIENT_BIT_PGI 0x00100000
+#define GL_VERTEX_DATA_HINT_PGI 107050
+#define GL_VERTEX_CONSISTENT_HINT_PGI 107051
+#define GL_MATERIAL_SIDE_HINT_PGI 107052
+#define GL_MAX_VERTEX_HINT_PGI 107053
+#define GL_MAT_AMBIENT_AND_DIFFUSE_BIT_PGI 0x00200000
+#define GL_MAT_DIFFUSE_BIT_PGI 0x00400000
+#define GL_MAT_EMISSION_BIT_PGI 0x00800000
+#define GL_MAT_COLOR_INDEXES_BIT_PGI 0x01000000
+#define GL_MAT_SHININESS_BIT_PGI 0x02000000
+#define GL_MAT_SPECULAR_BIT_PGI 0x04000000
+#define GL_NORMAL_BIT_PGI 0x08000000
+#define GL_TEXCOORD1_BIT_PGI 0x10000000
+#define GL_TEXCOORD2_BIT_PGI 0x20000000
+#define GL_TEXCOORD3_BIT_PGI 0x40000000
+#define GL_TEXCOORD4_BIT_PGI 0x80000000
+
+#define GLEW_PGI_vertex_hints GLEW_GET_VAR(__GLEW_PGI_vertex_hints)
+
+#endif /* GL_PGI_vertex_hints */
+
+/* ----------------------- GL_REND_screen_coordinates ---------------------- */
+
+#ifndef GL_REND_screen_coordinates
+#define GL_REND_screen_coordinates 1
+
+#define GL_SCREEN_COORDINATES_REND 0x8490
+#define GL_INVERTED_SCREEN_W_REND 0x8491
+
+#define GLEW_REND_screen_coordinates GLEW_GET_VAR(__GLEW_REND_screen_coordinates)
+
+#endif /* GL_REND_screen_coordinates */
+
+/* ------------------------------- GL_S3_s3tc ------------------------------ */
+
+#ifndef GL_S3_s3tc
+#define GL_S3_s3tc 1
+
+#define GL_RGB_S3TC 0x83A0
+#define GL_RGB4_S3TC 0x83A1
+#define GL_RGBA_S3TC 0x83A2
+#define GL_RGBA4_S3TC 0x83A3
+#define GL_RGBA_DXT5_S3TC 0x83A4
+#define GL_RGBA4_DXT5_S3TC 0x83A5
+
+#define GLEW_S3_s3tc GLEW_GET_VAR(__GLEW_S3_s3tc)
+
+#endif /* GL_S3_s3tc */
+
+/* -------------------------- GL_SGIS_color_range -------------------------- */
+
+#ifndef GL_SGIS_color_range
+#define GL_SGIS_color_range 1
+
+#define GL_EXTENDED_RANGE_SGIS 0x85A5
+#define GL_MIN_RED_SGIS 0x85A6
+#define GL_MAX_RED_SGIS 0x85A7
+#define GL_MIN_GREEN_SGIS 0x85A8
+#define GL_MAX_GREEN_SGIS 0x85A9
+#define GL_MIN_BLUE_SGIS 0x85AA
+#define GL_MAX_BLUE_SGIS 0x85AB
+#define GL_MIN_ALPHA_SGIS 0x85AC
+#define GL_MAX_ALPHA_SGIS 0x85AD
+
+#define GLEW_SGIS_color_range GLEW_GET_VAR(__GLEW_SGIS_color_range)
+
+#endif /* GL_SGIS_color_range */
+
+/* ------------------------- GL_SGIS_detail_texture ------------------------ */
+
+#ifndef GL_SGIS_detail_texture
+#define GL_SGIS_detail_texture 1
+
+typedef void (GLAPIENTRY * PFNGLDETAILTEXFUNCSGISPROC) (GLenum target, GLsizei n, const GLfloat* points);
+typedef void (GLAPIENTRY * PFNGLGETDETAILTEXFUNCSGISPROC) (GLenum target, GLfloat* points);
+
+#define glDetailTexFuncSGIS GLEW_GET_FUN(__glewDetailTexFuncSGIS)
+#define glGetDetailTexFuncSGIS GLEW_GET_FUN(__glewGetDetailTexFuncSGIS)
+
+#define GLEW_SGIS_detail_texture GLEW_GET_VAR(__GLEW_SGIS_detail_texture)
+
+#endif /* GL_SGIS_detail_texture */
+
+/* -------------------------- GL_SGIS_fog_function ------------------------- */
+
+#ifndef GL_SGIS_fog_function
+#define GL_SGIS_fog_function 1
+
+typedef void (GLAPIENTRY * PFNGLFOGFUNCSGISPROC) (GLsizei n, const GLfloat* points);
+typedef void (GLAPIENTRY * PFNGLGETFOGFUNCSGISPROC) (GLfloat* points);
+
+#define glFogFuncSGIS GLEW_GET_FUN(__glewFogFuncSGIS)
+#define glGetFogFuncSGIS GLEW_GET_FUN(__glewGetFogFuncSGIS)
+
+#define GLEW_SGIS_fog_function GLEW_GET_VAR(__GLEW_SGIS_fog_function)
+
+#endif /* GL_SGIS_fog_function */
+
+/* ------------------------ GL_SGIS_generate_mipmap ------------------------ */
+
+#ifndef GL_SGIS_generate_mipmap
+#define GL_SGIS_generate_mipmap 1
+
+#define GL_GENERATE_MIPMAP_SGIS 0x8191
+#define GL_GENERATE_MIPMAP_HINT_SGIS 0x8192
+
+#define GLEW_SGIS_generate_mipmap GLEW_GET_VAR(__GLEW_SGIS_generate_mipmap)
+
+#endif /* GL_SGIS_generate_mipmap */
+
+/* -------------------------- GL_SGIS_multisample -------------------------- */
+
+#ifndef GL_SGIS_multisample
+#define GL_SGIS_multisample 1
+
+#define GL_MULTISAMPLE_SGIS 0x809D
+#define GL_SAMPLE_ALPHA_TO_MASK_SGIS 0x809E
+#define GL_SAMPLE_ALPHA_TO_ONE_SGIS 0x809F
+#define GL_SAMPLE_MASK_SGIS 0x80A0
+#define GL_1PASS_SGIS 0x80A1
+#define GL_2PASS_0_SGIS 0x80A2
+#define GL_2PASS_1_SGIS 0x80A3
+#define GL_4PASS_0_SGIS 0x80A4
+#define GL_4PASS_1_SGIS 0x80A5
+#define GL_4PASS_2_SGIS 0x80A6
+#define GL_4PASS_3_SGIS 0x80A7
+#define GL_SAMPLE_BUFFERS_SGIS 0x80A8
+#define GL_SAMPLES_SGIS 0x80A9
+#define GL_SAMPLE_MASK_VALUE_SGIS 0x80AA
+#define GL_SAMPLE_MASK_INVERT_SGIS 0x80AB
+#define GL_SAMPLE_PATTERN_SGIS 0x80AC
+#define GL_MULTISAMPLE_BIT_EXT 0x20000000
+
+typedef void (GLAPIENTRY * PFNGLSAMPLEMASKSGISPROC) (GLclampf value, GLboolean invert);
+typedef void (GLAPIENTRY * PFNGLSAMPLEPATTERNSGISPROC) (GLenum pattern);
+
+#define glSampleMaskSGIS GLEW_GET_FUN(__glewSampleMaskSGIS)
+#define glSamplePatternSGIS GLEW_GET_FUN(__glewSamplePatternSGIS)
+
+#define GLEW_SGIS_multisample GLEW_GET_VAR(__GLEW_SGIS_multisample)
+
+#endif /* GL_SGIS_multisample */
+
+/* ------------------------- GL_SGIS_pixel_texture ------------------------- */
+
+#ifndef GL_SGIS_pixel_texture
+#define GL_SGIS_pixel_texture 1
+
+#define GLEW_SGIS_pixel_texture GLEW_GET_VAR(__GLEW_SGIS_pixel_texture)
+
+#endif /* GL_SGIS_pixel_texture */
+
+/* ----------------------- GL_SGIS_point_line_texgen ----------------------- */
+
+#ifndef GL_SGIS_point_line_texgen
+#define GL_SGIS_point_line_texgen 1
+
+#define GL_EYE_DISTANCE_TO_POINT_SGIS 0x81F0
+#define GL_OBJECT_DISTANCE_TO_POINT_SGIS 0x81F1
+#define GL_EYE_DISTANCE_TO_LINE_SGIS 0x81F2
+#define GL_OBJECT_DISTANCE_TO_LINE_SGIS 0x81F3
+#define GL_EYE_POINT_SGIS 0x81F4
+#define GL_OBJECT_POINT_SGIS 0x81F5
+#define GL_EYE_LINE_SGIS 0x81F6
+#define GL_OBJECT_LINE_SGIS 0x81F7
+
+#define GLEW_SGIS_point_line_texgen GLEW_GET_VAR(__GLEW_SGIS_point_line_texgen)
+
+#endif /* GL_SGIS_point_line_texgen */
+
+/* ------------------------ GL_SGIS_sharpen_texture ------------------------ */
+
+#ifndef GL_SGIS_sharpen_texture
+#define GL_SGIS_sharpen_texture 1
+
+typedef void (GLAPIENTRY * PFNGLGETSHARPENTEXFUNCSGISPROC) (GLenum target, GLfloat* points);
+typedef void (GLAPIENTRY * PFNGLSHARPENTEXFUNCSGISPROC) (GLenum target, GLsizei n, const GLfloat* points);
+
+#define glGetSharpenTexFuncSGIS GLEW_GET_FUN(__glewGetSharpenTexFuncSGIS)
+#define glSharpenTexFuncSGIS GLEW_GET_FUN(__glewSharpenTexFuncSGIS)
+
+#define GLEW_SGIS_sharpen_texture GLEW_GET_VAR(__GLEW_SGIS_sharpen_texture)
+
+#endif /* GL_SGIS_sharpen_texture */
+
+/* --------------------------- GL_SGIS_texture4D --------------------------- */
+
+#ifndef GL_SGIS_texture4D
+#define GL_SGIS_texture4D 1
+
+typedef void (GLAPIENTRY * PFNGLTEXIMAGE4DSGISPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLsizei extent, GLint border, GLenum format, GLenum type, const void* pixels);
+typedef void (GLAPIENTRY * PFNGLTEXSUBIMAGE4DSGISPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint woffset, GLsizei width, GLsizei height, GLsizei depth, GLsizei extent, GLenum format, GLenum type, const void* pixels);
+
+#define glTexImage4DSGIS GLEW_GET_FUN(__glewTexImage4DSGIS)
+#define glTexSubImage4DSGIS GLEW_GET_FUN(__glewTexSubImage4DSGIS)
+
+#define GLEW_SGIS_texture4D GLEW_GET_VAR(__GLEW_SGIS_texture4D)
+
+#endif /* GL_SGIS_texture4D */
+
+/* ---------------------- GL_SGIS_texture_border_clamp --------------------- */
+
+#ifndef GL_SGIS_texture_border_clamp
+#define GL_SGIS_texture_border_clamp 1
+
+#define GL_CLAMP_TO_BORDER_SGIS 0x812D
+
+#define GLEW_SGIS_texture_border_clamp GLEW_GET_VAR(__GLEW_SGIS_texture_border_clamp)
+
+#endif /* GL_SGIS_texture_border_clamp */
+
+/* ----------------------- GL_SGIS_texture_edge_clamp ---------------------- */
+
+#ifndef GL_SGIS_texture_edge_clamp
+#define GL_SGIS_texture_edge_clamp 1
+
+#define GL_CLAMP_TO_EDGE_SGIS 0x812F
+
+#define GLEW_SGIS_texture_edge_clamp GLEW_GET_VAR(__GLEW_SGIS_texture_edge_clamp)
+
+#endif /* GL_SGIS_texture_edge_clamp */
+
+/* ------------------------ GL_SGIS_texture_filter4 ------------------------ */
+
+#ifndef GL_SGIS_texture_filter4
+#define GL_SGIS_texture_filter4 1
+
+typedef void (GLAPIENTRY * PFNGLGETTEXFILTERFUNCSGISPROC) (GLenum target, GLenum filter, GLfloat* weights);
+typedef void (GLAPIENTRY * PFNGLTEXFILTERFUNCSGISPROC) (GLenum target, GLenum filter, GLsizei n, const GLfloat* weights);
+
+#define glGetTexFilterFuncSGIS GLEW_GET_FUN(__glewGetTexFilterFuncSGIS)
+#define glTexFilterFuncSGIS GLEW_GET_FUN(__glewTexFilterFuncSGIS)
+
+#define GLEW_SGIS_texture_filter4 GLEW_GET_VAR(__GLEW_SGIS_texture_filter4)
+
+#endif /* GL_SGIS_texture_filter4 */
+
+/* -------------------------- GL_SGIS_texture_lod -------------------------- */
+
+#ifndef GL_SGIS_texture_lod
+#define GL_SGIS_texture_lod 1
+
+#define GL_TEXTURE_MIN_LOD_SGIS 0x813A
+#define GL_TEXTURE_MAX_LOD_SGIS 0x813B
+#define GL_TEXTURE_BASE_LEVEL_SGIS 0x813C
+#define GL_TEXTURE_MAX_LEVEL_SGIS 0x813D
+
+#define GLEW_SGIS_texture_lod GLEW_GET_VAR(__GLEW_SGIS_texture_lod)
+
+#endif /* GL_SGIS_texture_lod */
+
+/* ------------------------- GL_SGIS_texture_select ------------------------ */
+
+#ifndef GL_SGIS_texture_select
+#define GL_SGIS_texture_select 1
+
+#define GLEW_SGIS_texture_select GLEW_GET_VAR(__GLEW_SGIS_texture_select)
+
+#endif /* GL_SGIS_texture_select */
+
+/* ----------------------------- GL_SGIX_async ----------------------------- */
+
+#ifndef GL_SGIX_async
+#define GL_SGIX_async 1
+
+#define GL_ASYNC_MARKER_SGIX 0x8329
+
+typedef void (GLAPIENTRY * PFNGLASYNCMARKERSGIXPROC) (GLuint marker);
+typedef void (GLAPIENTRY * PFNGLDELETEASYNCMARKERSSGIXPROC) (GLuint marker, GLsizei range);
+typedef GLint (GLAPIENTRY * PFNGLFINISHASYNCSGIXPROC) (GLuint* markerp);
+typedef GLuint (GLAPIENTRY * PFNGLGENASYNCMARKERSSGIXPROC) (GLsizei range);
+typedef GLboolean (GLAPIENTRY * PFNGLISASYNCMARKERSGIXPROC) (GLuint marker);
+typedef GLint (GLAPIENTRY * PFNGLPOLLASYNCSGIXPROC) (GLuint* markerp);
+
+#define glAsyncMarkerSGIX GLEW_GET_FUN(__glewAsyncMarkerSGIX)
+#define glDeleteAsyncMarkersSGIX GLEW_GET_FUN(__glewDeleteAsyncMarkersSGIX)
+#define glFinishAsyncSGIX GLEW_GET_FUN(__glewFinishAsyncSGIX)
+#define glGenAsyncMarkersSGIX GLEW_GET_FUN(__glewGenAsyncMarkersSGIX)
+#define glIsAsyncMarkerSGIX GLEW_GET_FUN(__glewIsAsyncMarkerSGIX)
+#define glPollAsyncSGIX GLEW_GET_FUN(__glewPollAsyncSGIX)
+
+#define GLEW_SGIX_async GLEW_GET_VAR(__GLEW_SGIX_async)
+
+#endif /* GL_SGIX_async */
+
+/* ------------------------ GL_SGIX_async_histogram ------------------------ */
+
+#ifndef GL_SGIX_async_histogram
+#define GL_SGIX_async_histogram 1
+
+#define GL_ASYNC_HISTOGRAM_SGIX 0x832C
+#define GL_MAX_ASYNC_HISTOGRAM_SGIX 0x832D
+
+#define GLEW_SGIX_async_histogram GLEW_GET_VAR(__GLEW_SGIX_async_histogram)
+
+#endif /* GL_SGIX_async_histogram */
+
+/* -------------------------- GL_SGIX_async_pixel -------------------------- */
+
+#ifndef GL_SGIX_async_pixel
+#define GL_SGIX_async_pixel 1
+
+#define GL_ASYNC_TEX_IMAGE_SGIX 0x835C
+#define GL_ASYNC_DRAW_PIXELS_SGIX 0x835D
+#define GL_ASYNC_READ_PIXELS_SGIX 0x835E
+#define GL_MAX_ASYNC_TEX_IMAGE_SGIX 0x835F
+#define GL_MAX_ASYNC_DRAW_PIXELS_SGIX 0x8360
+#define GL_MAX_ASYNC_READ_PIXELS_SGIX 0x8361
+
+#define GLEW_SGIX_async_pixel GLEW_GET_VAR(__GLEW_SGIX_async_pixel)
+
+#endif /* GL_SGIX_async_pixel */
+
+/* ----------------------- GL_SGIX_blend_alpha_minmax ---------------------- */
+
+#ifndef GL_SGIX_blend_alpha_minmax
+#define GL_SGIX_blend_alpha_minmax 1
+
+#define GL_ALPHA_MIN_SGIX 0x8320
+#define GL_ALPHA_MAX_SGIX 0x8321
+
+#define GLEW_SGIX_blend_alpha_minmax GLEW_GET_VAR(__GLEW_SGIX_blend_alpha_minmax)
+
+#endif /* GL_SGIX_blend_alpha_minmax */
+
+/* ---------------------------- GL_SGIX_clipmap ---------------------------- */
+
+#ifndef GL_SGIX_clipmap
+#define GL_SGIX_clipmap 1
+
+#define GLEW_SGIX_clipmap GLEW_GET_VAR(__GLEW_SGIX_clipmap)
+
+#endif /* GL_SGIX_clipmap */
+
+/* ---------------------- GL_SGIX_convolution_accuracy --------------------- */
+
+#ifndef GL_SGIX_convolution_accuracy
+#define GL_SGIX_convolution_accuracy 1
+
+#define GL_CONVOLUTION_HINT_SGIX 0x8316
+
+#define GLEW_SGIX_convolution_accuracy GLEW_GET_VAR(__GLEW_SGIX_convolution_accuracy)
+
+#endif /* GL_SGIX_convolution_accuracy */
+
+/* ------------------------- GL_SGIX_depth_texture ------------------------- */
+
+#ifndef GL_SGIX_depth_texture
+#define GL_SGIX_depth_texture 1
+
+#define GL_DEPTH_COMPONENT16_SGIX 0x81A5
+#define GL_DEPTH_COMPONENT24_SGIX 0x81A6
+#define GL_DEPTH_COMPONENT32_SGIX 0x81A7
+
+#define GLEW_SGIX_depth_texture GLEW_GET_VAR(__GLEW_SGIX_depth_texture)
+
+#endif /* GL_SGIX_depth_texture */
+
+/* -------------------------- GL_SGIX_flush_raster ------------------------- */
+
+#ifndef GL_SGIX_flush_raster
+#define GL_SGIX_flush_raster 1
+
+typedef void (GLAPIENTRY * PFNGLFLUSHRASTERSGIXPROC) (void);
+
+#define glFlushRasterSGIX GLEW_GET_FUN(__glewFlushRasterSGIX)
+
+#define GLEW_SGIX_flush_raster GLEW_GET_VAR(__GLEW_SGIX_flush_raster)
+
+#endif /* GL_SGIX_flush_raster */
+
+/* --------------------------- GL_SGIX_fog_offset -------------------------- */
+
+#ifndef GL_SGIX_fog_offset
+#define GL_SGIX_fog_offset 1
+
+#define GL_FOG_OFFSET_SGIX 0x8198
+#define GL_FOG_OFFSET_VALUE_SGIX 0x8199
+
+#define GLEW_SGIX_fog_offset GLEW_GET_VAR(__GLEW_SGIX_fog_offset)
+
+#endif /* GL_SGIX_fog_offset */
+
+/* -------------------------- GL_SGIX_fog_texture -------------------------- */
+
+#ifndef GL_SGIX_fog_texture
+#define GL_SGIX_fog_texture 1
+
+#define GL_TEXTURE_FOG_SGIX 0
+#define GL_FOG_PATCHY_FACTOR_SGIX 0
+#define GL_FRAGMENT_FOG_SGIX 0
+
+typedef void (GLAPIENTRY * PFNGLTEXTUREFOGSGIXPROC) (GLenum pname);
+
+#define glTextureFogSGIX GLEW_GET_FUN(__glewTextureFogSGIX)
+
+#define GLEW_SGIX_fog_texture GLEW_GET_VAR(__GLEW_SGIX_fog_texture)
+
+#endif /* GL_SGIX_fog_texture */
+
+/* ------------------- GL_SGIX_fragment_specular_lighting ------------------ */
+
+#ifndef GL_SGIX_fragment_specular_lighting
+#define GL_SGIX_fragment_specular_lighting 1
+
+typedef void (GLAPIENTRY * PFNGLFRAGMENTCOLORMATERIALSGIXPROC) (GLenum face, GLenum mode);
+typedef void (GLAPIENTRY * PFNGLFRAGMENTLIGHTMODELFSGIXPROC) (GLenum pname, GLfloat param);
+typedef void (GLAPIENTRY * PFNGLFRAGMENTLIGHTMODELFVSGIXPROC) (GLenum pname, GLfloat* params);
+typedef void (GLAPIENTRY * PFNGLFRAGMENTLIGHTMODELISGIXPROC) (GLenum pname, GLint param);
+typedef void (GLAPIENTRY * PFNGLFRAGMENTLIGHTMODELIVSGIXPROC) (GLenum pname, GLint* params);
+typedef void (GLAPIENTRY * PFNGLFRAGMENTLIGHTFSGIXPROC) (GLenum light, GLenum pname, GLfloat param);
+typedef void (GLAPIENTRY * PFNGLFRAGMENTLIGHTFVSGIXPROC) (GLenum light, GLenum pname, GLfloat* params);
+typedef void (GLAPIENTRY * PFNGLFRAGMENTLIGHTISGIXPROC) (GLenum light, GLenum pname, GLint param);
+typedef void (GLAPIENTRY * PFNGLFRAGMENTLIGHTIVSGIXPROC) (GLenum light, GLenum pname, GLint* params);
+typedef void (GLAPIENTRY * PFNGLFRAGMENTMATERIALFSGIXPROC) (GLenum face, GLenum pname, const GLfloat param);
+typedef void (GLAPIENTRY * PFNGLFRAGMENTMATERIALFVSGIXPROC) (GLenum face, GLenum pname, const GLfloat* params);
+typedef void (GLAPIENTRY * PFNGLFRAGMENTMATERIALISGIXPROC) (GLenum face, GLenum pname, const GLint param);
+typedef void (GLAPIENTRY * PFNGLFRAGMENTMATERIALIVSGIXPROC) (GLenum face, GLenum pname, const GLint* params);
+typedef void (GLAPIENTRY * PFNGLGETFRAGMENTLIGHTFVSGIXPROC) (GLenum light, GLenum value, GLfloat* data);
+typedef void (GLAPIENTRY * PFNGLGETFRAGMENTLIGHTIVSGIXPROC) (GLenum light, GLenum value, GLint* data);
+typedef void (GLAPIENTRY * PFNGLGETFRAGMENTMATERIALFVSGIXPROC) (GLenum face, GLenum pname, const GLfloat* data);
+typedef void (GLAPIENTRY * PFNGLGETFRAGMENTMATERIALIVSGIXPROC) (GLenum face, GLenum pname, const GLint* data);
+
+#define glFragmentColorMaterialSGIX GLEW_GET_FUN(__glewFragmentColorMaterialSGIX)
+#define glFragmentLightModelfSGIX GLEW_GET_FUN(__glewFragmentLightModelfSGIX)
+#define glFragmentLightModelfvSGIX GLEW_GET_FUN(__glewFragmentLightModelfvSGIX)
+#define glFragmentLightModeliSGIX GLEW_GET_FUN(__glewFragmentLightModeliSGIX)
+#define glFragmentLightModelivSGIX GLEW_GET_FUN(__glewFragmentLightModelivSGIX)
+#define glFragmentLightfSGIX GLEW_GET_FUN(__glewFragmentLightfSGIX)
+#define glFragmentLightfvSGIX GLEW_GET_FUN(__glewFragmentLightfvSGIX)
+#define glFragmentLightiSGIX GLEW_GET_FUN(__glewFragmentLightiSGIX)
+#define glFragmentLightivSGIX GLEW_GET_FUN(__glewFragmentLightivSGIX)
+#define glFragmentMaterialfSGIX GLEW_GET_FUN(__glewFragmentMaterialfSGIX)
+#define glFragmentMaterialfvSGIX GLEW_GET_FUN(__glewFragmentMaterialfvSGIX)
+#define glFragmentMaterialiSGIX GLEW_GET_FUN(__glewFragmentMaterialiSGIX)
+#define glFragmentMaterialivSGIX GLEW_GET_FUN(__glewFragmentMaterialivSGIX)
+#define glGetFragmentLightfvSGIX GLEW_GET_FUN(__glewGetFragmentLightfvSGIX)
+#define glGetFragmentLightivSGIX GLEW_GET_FUN(__glewGetFragmentLightivSGIX)
+#define glGetFragmentMaterialfvSGIX GLEW_GET_FUN(__glewGetFragmentMaterialfvSGIX)
+#define glGetFragmentMaterialivSGIX GLEW_GET_FUN(__glewGetFragmentMaterialivSGIX)
+
+#define GLEW_SGIX_fragment_specular_lighting GLEW_GET_VAR(__GLEW_SGIX_fragment_specular_lighting)
+
+#endif /* GL_SGIX_fragment_specular_lighting */
+
+/* --------------------------- GL_SGIX_framezoom --------------------------- */
+
+#ifndef GL_SGIX_framezoom
+#define GL_SGIX_framezoom 1
+
+typedef void (GLAPIENTRY * PFNGLFRAMEZOOMSGIXPROC) (GLint factor);
+
+#define glFrameZoomSGIX GLEW_GET_FUN(__glewFrameZoomSGIX)
+
+#define GLEW_SGIX_framezoom GLEW_GET_VAR(__GLEW_SGIX_framezoom)
+
+#endif /* GL_SGIX_framezoom */
+
+/* --------------------------- GL_SGIX_interlace --------------------------- */
+
+#ifndef GL_SGIX_interlace
+#define GL_SGIX_interlace 1
+
+#define GL_INTERLACE_SGIX 0x8094
+
+#define GLEW_SGIX_interlace GLEW_GET_VAR(__GLEW_SGIX_interlace)
+
+#endif /* GL_SGIX_interlace */
+
+/* ------------------------- GL_SGIX_ir_instrument1 ------------------------ */
+
+#ifndef GL_SGIX_ir_instrument1
+#define GL_SGIX_ir_instrument1 1
+
+#define GLEW_SGIX_ir_instrument1 GLEW_GET_VAR(__GLEW_SGIX_ir_instrument1)
+
+#endif /* GL_SGIX_ir_instrument1 */
+
+/* ------------------------- GL_SGIX_list_priority ------------------------- */
+
+#ifndef GL_SGIX_list_priority
+#define GL_SGIX_list_priority 1
+
+#define GLEW_SGIX_list_priority GLEW_GET_VAR(__GLEW_SGIX_list_priority)
+
+#endif /* GL_SGIX_list_priority */
+
+/* ------------------------- GL_SGIX_pixel_texture ------------------------- */
+
+#ifndef GL_SGIX_pixel_texture
+#define GL_SGIX_pixel_texture 1
+
+typedef void (GLAPIENTRY * PFNGLPIXELTEXGENSGIXPROC) (GLenum mode);
+
+#define glPixelTexGenSGIX GLEW_GET_FUN(__glewPixelTexGenSGIX)
+
+#define GLEW_SGIX_pixel_texture GLEW_GET_VAR(__GLEW_SGIX_pixel_texture)
+
+#endif /* GL_SGIX_pixel_texture */
+
+/* ----------------------- GL_SGIX_pixel_texture_bits ---------------------- */
+
+#ifndef GL_SGIX_pixel_texture_bits
+#define GL_SGIX_pixel_texture_bits 1
+
+#define GLEW_SGIX_pixel_texture_bits GLEW_GET_VAR(__GLEW_SGIX_pixel_texture_bits)
+
+#endif /* GL_SGIX_pixel_texture_bits */
+
+/* ------------------------ GL_SGIX_reference_plane ------------------------ */
+
+#ifndef GL_SGIX_reference_plane
+#define GL_SGIX_reference_plane 1
+
+typedef void (GLAPIENTRY * PFNGLREFERENCEPLANESGIXPROC) (const GLdouble* equation);
+
+#define glReferencePlaneSGIX GLEW_GET_FUN(__glewReferencePlaneSGIX)
+
+#define GLEW_SGIX_reference_plane GLEW_GET_VAR(__GLEW_SGIX_reference_plane)
+
+#endif /* GL_SGIX_reference_plane */
+
+/* ---------------------------- GL_SGIX_resample --------------------------- */
+
+#ifndef GL_SGIX_resample
+#define GL_SGIX_resample 1
+
+#define GL_PACK_RESAMPLE_SGIX 0x842E
+#define GL_UNPACK_RESAMPLE_SGIX 0x842F
+#define GL_RESAMPLE_DECIMATE_SGIX 0x8430
+#define GL_RESAMPLE_REPLICATE_SGIX 0x8433
+#define GL_RESAMPLE_ZERO_FILL_SGIX 0x8434
+
+#define GLEW_SGIX_resample GLEW_GET_VAR(__GLEW_SGIX_resample)
+
+#endif /* GL_SGIX_resample */
+
+/* ----------------------------- GL_SGIX_shadow ---------------------------- */
+
+#ifndef GL_SGIX_shadow
+#define GL_SGIX_shadow 1
+
+#define GL_TEXTURE_COMPARE_SGIX 0x819A
+#define GL_TEXTURE_COMPARE_OPERATOR_SGIX 0x819B
+#define GL_TEXTURE_LEQUAL_R_SGIX 0x819C
+#define GL_TEXTURE_GEQUAL_R_SGIX 0x819D
+
+#define GLEW_SGIX_shadow GLEW_GET_VAR(__GLEW_SGIX_shadow)
+
+#endif /* GL_SGIX_shadow */
+
+/* ------------------------- GL_SGIX_shadow_ambient ------------------------ */
+
+#ifndef GL_SGIX_shadow_ambient
+#define GL_SGIX_shadow_ambient 1
+
+#define GL_SHADOW_AMBIENT_SGIX 0x80BF
+
+#define GLEW_SGIX_shadow_ambient GLEW_GET_VAR(__GLEW_SGIX_shadow_ambient)
+
+#endif /* GL_SGIX_shadow_ambient */
+
+/* ----------------------------- GL_SGIX_sprite ---------------------------- */
+
+#ifndef GL_SGIX_sprite
+#define GL_SGIX_sprite 1
+
+typedef void (GLAPIENTRY * PFNGLSPRITEPARAMETERFSGIXPROC) (GLenum pname, GLfloat param);
+typedef void (GLAPIENTRY * PFNGLSPRITEPARAMETERFVSGIXPROC) (GLenum pname, GLfloat* params);
+typedef void (GLAPIENTRY * PFNGLSPRITEPARAMETERISGIXPROC) (GLenum pname, GLint param);
+typedef void (GLAPIENTRY * PFNGLSPRITEPARAMETERIVSGIXPROC) (GLenum pname, GLint* params);
+
+#define glSpriteParameterfSGIX GLEW_GET_FUN(__glewSpriteParameterfSGIX)
+#define glSpriteParameterfvSGIX GLEW_GET_FUN(__glewSpriteParameterfvSGIX)
+#define glSpriteParameteriSGIX GLEW_GET_FUN(__glewSpriteParameteriSGIX)
+#define glSpriteParameterivSGIX GLEW_GET_FUN(__glewSpriteParameterivSGIX)
+
+#define GLEW_SGIX_sprite GLEW_GET_VAR(__GLEW_SGIX_sprite)
+
+#endif /* GL_SGIX_sprite */
+
+/* ----------------------- GL_SGIX_tag_sample_buffer ----------------------- */
+
+#ifndef GL_SGIX_tag_sample_buffer
+#define GL_SGIX_tag_sample_buffer 1
+
+typedef void (GLAPIENTRY * PFNGLTAGSAMPLEBUFFERSGIXPROC) (void);
+
+#define glTagSampleBufferSGIX GLEW_GET_FUN(__glewTagSampleBufferSGIX)
+
+#define GLEW_SGIX_tag_sample_buffer GLEW_GET_VAR(__GLEW_SGIX_tag_sample_buffer)
+
+#endif /* GL_SGIX_tag_sample_buffer */
+
+/* ------------------------ GL_SGIX_texture_add_env ------------------------ */
+
+#ifndef GL_SGIX_texture_add_env
+#define GL_SGIX_texture_add_env 1
+
+#define GLEW_SGIX_texture_add_env GLEW_GET_VAR(__GLEW_SGIX_texture_add_env)
+
+#endif /* GL_SGIX_texture_add_env */
+
+/* -------------------- GL_SGIX_texture_coordinate_clamp ------------------- */
+
+#ifndef GL_SGIX_texture_coordinate_clamp
+#define GL_SGIX_texture_coordinate_clamp 1
+
+#define GL_TEXTURE_MAX_CLAMP_S_SGIX 0x8369
+#define GL_TEXTURE_MAX_CLAMP_T_SGIX 0x836A
+#define GL_TEXTURE_MAX_CLAMP_R_SGIX 0x836B
+
+#define GLEW_SGIX_texture_coordinate_clamp GLEW_GET_VAR(__GLEW_SGIX_texture_coordinate_clamp)
+
+#endif /* GL_SGIX_texture_coordinate_clamp */
+
+/* ------------------------ GL_SGIX_texture_lod_bias ----------------------- */
+
+#ifndef GL_SGIX_texture_lod_bias
+#define GL_SGIX_texture_lod_bias 1
+
+#define GLEW_SGIX_texture_lod_bias GLEW_GET_VAR(__GLEW_SGIX_texture_lod_bias)
+
+#endif /* GL_SGIX_texture_lod_bias */
+
+/* ---------------------- GL_SGIX_texture_multi_buffer --------------------- */
+
+#ifndef GL_SGIX_texture_multi_buffer
+#define GL_SGIX_texture_multi_buffer 1
+
+#define GL_TEXTURE_MULTI_BUFFER_HINT_SGIX 0x812E
+
+#define GLEW_SGIX_texture_multi_buffer GLEW_GET_VAR(__GLEW_SGIX_texture_multi_buffer)
+
+#endif /* GL_SGIX_texture_multi_buffer */
+
+/* ------------------------- GL_SGIX_texture_range ------------------------- */
+
+#ifndef GL_SGIX_texture_range
+#define GL_SGIX_texture_range 1
+
+#define GL_RGB_SIGNED_SGIX 0x85E0
+#define GL_RGBA_SIGNED_SGIX 0x85E1
+#define GL_ALPHA_SIGNED_SGIX 0x85E2
+#define GL_LUMINANCE_SIGNED_SGIX 0x85E3
+#define GL_INTENSITY_SIGNED_SGIX 0x85E4
+#define GL_LUMINANCE_ALPHA_SIGNED_SGIX 0x85E5
+#define GL_RGB16_SIGNED_SGIX 0x85E6
+#define GL_RGBA16_SIGNED_SGIX 0x85E7
+#define GL_ALPHA16_SIGNED_SGIX 0x85E8
+#define GL_LUMINANCE16_SIGNED_SGIX 0x85E9
+#define GL_INTENSITY16_SIGNED_SGIX 0x85EA
+#define GL_LUMINANCE16_ALPHA16_SIGNED_SGIX 0x85EB
+#define GL_RGB_EXTENDED_RANGE_SGIX 0x85EC
+#define GL_RGBA_EXTENDED_RANGE_SGIX 0x85ED
+#define GL_ALPHA_EXTENDED_RANGE_SGIX 0x85EE
+#define GL_LUMINANCE_EXTENDED_RANGE_SGIX 0x85EF
+#define GL_INTENSITY_EXTENDED_RANGE_SGIX 0x85F0
+#define GL_LUMINANCE_ALPHA_EXTENDED_RANGE_SGIX 0x85F1
+#define GL_RGB16_EXTENDED_RANGE_SGIX 0x85F2
+#define GL_RGBA16_EXTENDED_RANGE_SGIX 0x85F3
+#define GL_ALPHA16_EXTENDED_RANGE_SGIX 0x85F4
+#define GL_LUMINANCE16_EXTENDED_RANGE_SGIX 0x85F5
+#define GL_INTENSITY16_EXTENDED_RANGE_SGIX 0x85F6
+#define GL_LUMINANCE16_ALPHA16_EXTENDED_RANGE_SGIX 0x85F7
+#define GL_MIN_LUMINANCE_SGIS 0x85F8
+#define GL_MAX_LUMINANCE_SGIS 0x85F9
+#define GL_MIN_INTENSITY_SGIS 0x85FA
+#define GL_MAX_INTENSITY_SGIS 0x85FB
+
+#define GLEW_SGIX_texture_range GLEW_GET_VAR(__GLEW_SGIX_texture_range)
+
+#endif /* GL_SGIX_texture_range */
+
+/* ----------------------- GL_SGIX_texture_scale_bias ---------------------- */
+
+#ifndef GL_SGIX_texture_scale_bias
+#define GL_SGIX_texture_scale_bias 1
+
+#define GL_POST_TEXTURE_FILTER_BIAS_SGIX 0x8179
+#define GL_POST_TEXTURE_FILTER_SCALE_SGIX 0x817A
+#define GL_POST_TEXTURE_FILTER_BIAS_RANGE_SGIX 0x817B
+#define GL_POST_TEXTURE_FILTER_SCALE_RANGE_SGIX 0x817C
+
+#define GLEW_SGIX_texture_scale_bias GLEW_GET_VAR(__GLEW_SGIX_texture_scale_bias)
+
+#endif /* GL_SGIX_texture_scale_bias */
+
+/* ------------------------- GL_SGIX_vertex_preclip ------------------------ */
+
+#ifndef GL_SGIX_vertex_preclip
+#define GL_SGIX_vertex_preclip 1
+
+#define GL_VERTEX_PRECLIP_SGIX 0x83EE
+#define GL_VERTEX_PRECLIP_HINT_SGIX 0x83EF
+
+#define GLEW_SGIX_vertex_preclip GLEW_GET_VAR(__GLEW_SGIX_vertex_preclip)
+
+#endif /* GL_SGIX_vertex_preclip */
+
+/* ---------------------- GL_SGIX_vertex_preclip_hint ---------------------- */
+
+#ifndef GL_SGIX_vertex_preclip_hint
+#define GL_SGIX_vertex_preclip_hint 1
+
+#define GL_VERTEX_PRECLIP_SGIX 0x83EE
+#define GL_VERTEX_PRECLIP_HINT_SGIX 0x83EF
+
+#define GLEW_SGIX_vertex_preclip_hint GLEW_GET_VAR(__GLEW_SGIX_vertex_preclip_hint)
+
+#endif /* GL_SGIX_vertex_preclip_hint */
+
+/* ----------------------------- GL_SGIX_ycrcb ----------------------------- */
+
+#ifndef GL_SGIX_ycrcb
+#define GL_SGIX_ycrcb 1
+
+#define GLEW_SGIX_ycrcb GLEW_GET_VAR(__GLEW_SGIX_ycrcb)
+
+#endif /* GL_SGIX_ycrcb */
+
+/* -------------------------- GL_SGI_color_matrix -------------------------- */
+
+#ifndef GL_SGI_color_matrix
+#define GL_SGI_color_matrix 1
+
+#define GL_COLOR_MATRIX_SGI 0x80B1
+#define GL_COLOR_MATRIX_STACK_DEPTH_SGI 0x80B2
+#define GL_MAX_COLOR_MATRIX_STACK_DEPTH_SGI 0x80B3
+#define GL_POST_COLOR_MATRIX_RED_SCALE_SGI 0x80B4
+#define GL_POST_COLOR_MATRIX_GREEN_SCALE_SGI 0x80B5
+#define GL_POST_COLOR_MATRIX_BLUE_SCALE_SGI 0x80B6
+#define GL_POST_COLOR_MATRIX_ALPHA_SCALE_SGI 0x80B7
+#define GL_POST_COLOR_MATRIX_RED_BIAS_SGI 0x80B8
+#define GL_POST_COLOR_MATRIX_GREEN_BIAS_SGI 0x80B9
+#define GL_POST_COLOR_MATRIX_BLUE_BIAS_SGI 0x80BA
+#define GL_POST_COLOR_MATRIX_ALPHA_BIAS_SGI 0x80BB
+
+#define GLEW_SGI_color_matrix GLEW_GET_VAR(__GLEW_SGI_color_matrix)
+
+#endif /* GL_SGI_color_matrix */
+
+/* --------------------------- GL_SGI_color_table -------------------------- */
+
+#ifndef GL_SGI_color_table
+#define GL_SGI_color_table 1
+
+#define GL_COLOR_TABLE_SGI 0x80D0
+#define GL_POST_CONVOLUTION_COLOR_TABLE_SGI 0x80D1
+#define GL_POST_COLOR_MATRIX_COLOR_TABLE_SGI 0x80D2
+#define GL_PROXY_COLOR_TABLE_SGI 0x80D3
+#define GL_PROXY_POST_CONVOLUTION_COLOR_TABLE_SGI 0x80D4
+#define GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE_SGI 0x80D5
+#define GL_COLOR_TABLE_SCALE_SGI 0x80D6
+#define GL_COLOR_TABLE_BIAS_SGI 0x80D7
+#define GL_COLOR_TABLE_FORMAT_SGI 0x80D8
+#define GL_COLOR_TABLE_WIDTH_SGI 0x80D9
+#define GL_COLOR_TABLE_RED_SIZE_SGI 0x80DA
+#define GL_COLOR_TABLE_GREEN_SIZE_SGI 0x80DB
+#define GL_COLOR_TABLE_BLUE_SIZE_SGI 0x80DC
+#define GL_COLOR_TABLE_ALPHA_SIZE_SGI 0x80DD
+#define GL_COLOR_TABLE_LUMINANCE_SIZE_SGI 0x80DE
+#define GL_COLOR_TABLE_INTENSITY_SIZE_SGI 0x80DF
+
+typedef void (GLAPIENTRY * PFNGLCOLORTABLEPARAMETERFVSGIPROC) (GLenum target, GLenum pname, const GLfloat* params);
+typedef void (GLAPIENTRY * PFNGLCOLORTABLEPARAMETERIVSGIPROC) (GLenum target, GLenum pname, const GLint* params);
+typedef void (GLAPIENTRY * PFNGLCOLORTABLESGIPROC) (GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const void* table);
+typedef void (GLAPIENTRY * PFNGLCOPYCOLORTABLESGIPROC) (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width);
+typedef void (GLAPIENTRY * PFNGLGETCOLORTABLEPARAMETERFVSGIPROC) (GLenum target, GLenum pname, GLfloat* params);
+typedef void (GLAPIENTRY * PFNGLGETCOLORTABLEPARAMETERIVSGIPROC) (GLenum target, GLenum pname, GLint* params);
+typedef void (GLAPIENTRY * PFNGLGETCOLORTABLESGIPROC) (GLenum target, GLenum format, GLenum type, void* table);
+
+#define glColorTableParameterfvSGI GLEW_GET_FUN(__glewColorTableParameterfvSGI)
+#define glColorTableParameterivSGI GLEW_GET_FUN(__glewColorTableParameterivSGI)
+#define glColorTableSGI GLEW_GET_FUN(__glewColorTableSGI)
+#define glCopyColorTableSGI GLEW_GET_FUN(__glewCopyColorTableSGI)
+#define glGetColorTableParameterfvSGI GLEW_GET_FUN(__glewGetColorTableParameterfvSGI)
+#define glGetColorTableParameterivSGI GLEW_GET_FUN(__glewGetColorTableParameterivSGI)
+#define glGetColorTableSGI GLEW_GET_FUN(__glewGetColorTableSGI)
+
+#define GLEW_SGI_color_table GLEW_GET_VAR(__GLEW_SGI_color_table)
+
+#endif /* GL_SGI_color_table */
+
+/* ----------------------- GL_SGI_texture_color_table ---------------------- */
+
+#ifndef GL_SGI_texture_color_table
+#define GL_SGI_texture_color_table 1
+
+#define GL_TEXTURE_COLOR_TABLE_SGI 0x80BC
+#define GL_PROXY_TEXTURE_COLOR_TABLE_SGI 0x80BD
+
+#define GLEW_SGI_texture_color_table GLEW_GET_VAR(__GLEW_SGI_texture_color_table)
+
+#endif /* GL_SGI_texture_color_table */
+
+/* ------------------------- GL_SUNX_constant_data ------------------------- */
+
+#ifndef GL_SUNX_constant_data
+#define GL_SUNX_constant_data 1
+
+#define GL_UNPACK_CONSTANT_DATA_SUNX 0x81D5
+#define GL_TEXTURE_CONSTANT_DATA_SUNX 0x81D6
+
+typedef void (GLAPIENTRY * PFNGLFINISHTEXTURESUNXPROC) (void);
+
+#define glFinishTextureSUNX GLEW_GET_FUN(__glewFinishTextureSUNX)
+
+#define GLEW_SUNX_constant_data GLEW_GET_VAR(__GLEW_SUNX_constant_data)
+
+#endif /* GL_SUNX_constant_data */
+
+/* -------------------- GL_SUN_convolution_border_modes -------------------- */
+
+#ifndef GL_SUN_convolution_border_modes
+#define GL_SUN_convolution_border_modes 1
+
+#define GL_WRAP_BORDER_SUN 0x81D4
+
+#define GLEW_SUN_convolution_border_modes GLEW_GET_VAR(__GLEW_SUN_convolution_border_modes)
+
+#endif /* GL_SUN_convolution_border_modes */
+
+/* -------------------------- GL_SUN_global_alpha -------------------------- */
+
+#ifndef GL_SUN_global_alpha
+#define GL_SUN_global_alpha 1
+
+#define GL_GLOBAL_ALPHA_SUN 0x81D9
+#define GL_GLOBAL_ALPHA_FACTOR_SUN 0x81DA
+
+typedef void (GLAPIENTRY * PFNGLGLOBALALPHAFACTORBSUNPROC) (GLbyte factor);
+typedef void (GLAPIENTRY * PFNGLGLOBALALPHAFACTORDSUNPROC) (GLdouble factor);
+typedef void (GLAPIENTRY * PFNGLGLOBALALPHAFACTORFSUNPROC) (GLfloat factor);
+typedef void (GLAPIENTRY * PFNGLGLOBALALPHAFACTORISUNPROC) (GLint factor);
+typedef void (GLAPIENTRY * PFNGLGLOBALALPHAFACTORSSUNPROC) (GLshort factor);
+typedef void (GLAPIENTRY * PFNGLGLOBALALPHAFACTORUBSUNPROC) (GLubyte factor);
+typedef void (GLAPIENTRY * PFNGLGLOBALALPHAFACTORUISUNPROC) (GLuint factor);
+typedef void (GLAPIENTRY * PFNGLGLOBALALPHAFACTORUSSUNPROC) (GLushort factor);
+
+#define glGlobalAlphaFactorbSUN GLEW_GET_FUN(__glewGlobalAlphaFactorbSUN)
+#define glGlobalAlphaFactordSUN GLEW_GET_FUN(__glewGlobalAlphaFactordSUN)
+#define glGlobalAlphaFactorfSUN GLEW_GET_FUN(__glewGlobalAlphaFactorfSUN)
+#define glGlobalAlphaFactoriSUN GLEW_GET_FUN(__glewGlobalAlphaFactoriSUN)
+#define glGlobalAlphaFactorsSUN GLEW_GET_FUN(__glewGlobalAlphaFactorsSUN)
+#define glGlobalAlphaFactorubSUN GLEW_GET_FUN(__glewGlobalAlphaFactorubSUN)
+#define glGlobalAlphaFactoruiSUN GLEW_GET_FUN(__glewGlobalAlphaFactoruiSUN)
+#define glGlobalAlphaFactorusSUN GLEW_GET_FUN(__glewGlobalAlphaFactorusSUN)
+
+#define GLEW_SUN_global_alpha GLEW_GET_VAR(__GLEW_SUN_global_alpha)
+
+#endif /* GL_SUN_global_alpha */
+
+/* --------------------------- GL_SUN_mesh_array --------------------------- */
+
+#ifndef GL_SUN_mesh_array
+#define GL_SUN_mesh_array 1
+
+#define GL_QUAD_MESH_SUN 0x8614
+#define GL_TRIANGLE_MESH_SUN 0x8615
+
+#define GLEW_SUN_mesh_array GLEW_GET_VAR(__GLEW_SUN_mesh_array)
+
+#endif /* GL_SUN_mesh_array */
+
+/* ------------------------ GL_SUN_read_video_pixels ----------------------- */
+
+#ifndef GL_SUN_read_video_pixels
+#define GL_SUN_read_video_pixels 1
+
+typedef void (GLAPIENTRY * PFNGLREADVIDEOPIXELSSUNPROC) (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid* pixels);
+
+#define glReadVideoPixelsSUN GLEW_GET_FUN(__glewReadVideoPixelsSUN)
+
+#define GLEW_SUN_read_video_pixels GLEW_GET_VAR(__GLEW_SUN_read_video_pixels)
+
+#endif /* GL_SUN_read_video_pixels */
+
+/* --------------------------- GL_SUN_slice_accum -------------------------- */
+
+#ifndef GL_SUN_slice_accum
+#define GL_SUN_slice_accum 1
+
+#define GL_SLICE_ACCUM_SUN 0x85CC
+
+#define GLEW_SUN_slice_accum GLEW_GET_VAR(__GLEW_SUN_slice_accum)
+
+#endif /* GL_SUN_slice_accum */
+
+/* -------------------------- GL_SUN_triangle_list ------------------------- */
+
+#ifndef GL_SUN_triangle_list
+#define GL_SUN_triangle_list 1
+
+#define GL_RESTART_SUN 0x01
+#define GL_REPLACE_MIDDLE_SUN 0x02
+#define GL_REPLACE_OLDEST_SUN 0x03
+#define GL_TRIANGLE_LIST_SUN 0x81D7
+#define GL_REPLACEMENT_CODE_SUN 0x81D8
+#define GL_REPLACEMENT_CODE_ARRAY_SUN 0x85C0
+#define GL_REPLACEMENT_CODE_ARRAY_TYPE_SUN 0x85C1
+#define GL_REPLACEMENT_CODE_ARRAY_STRIDE_SUN 0x85C2
+#define GL_REPLACEMENT_CODE_ARRAY_POINTER_SUN 0x85C3
+#define GL_R1UI_V3F_SUN 0x85C4
+#define GL_R1UI_C4UB_V3F_SUN 0x85C5
+#define GL_R1UI_C3F_V3F_SUN 0x85C6
+#define GL_R1UI_N3F_V3F_SUN 0x85C7
+#define GL_R1UI_C4F_N3F_V3F_SUN 0x85C8
+#define GL_R1UI_T2F_V3F_SUN 0x85C9
+#define GL_R1UI_T2F_N3F_V3F_SUN 0x85CA
+#define GL_R1UI_T2F_C4F_N3F_V3F_SUN 0x85CB
+
+typedef void (GLAPIENTRY * PFNGLREPLACEMENTCODEPOINTERSUNPROC) (GLenum type, GLsizei stride, const void* pointer);
+typedef void (GLAPIENTRY * PFNGLREPLACEMENTCODEUBSUNPROC) (GLubyte code);
+typedef void (GLAPIENTRY * PFNGLREPLACEMENTCODEUBVSUNPROC) (const GLubyte* code);
+typedef void (GLAPIENTRY * PFNGLREPLACEMENTCODEUISUNPROC) (GLuint code);
+typedef void (GLAPIENTRY * PFNGLREPLACEMENTCODEUIVSUNPROC) (const GLuint* code);
+typedef void (GLAPIENTRY * PFNGLREPLACEMENTCODEUSSUNPROC) (GLushort code);
+typedef void (GLAPIENTRY * PFNGLREPLACEMENTCODEUSVSUNPROC) (const GLushort* code);
+
+#define glReplacementCodePointerSUN GLEW_GET_FUN(__glewReplacementCodePointerSUN)
+#define glReplacementCodeubSUN GLEW_GET_FUN(__glewReplacementCodeubSUN)
+#define glReplacementCodeubvSUN GLEW_GET_FUN(__glewReplacementCodeubvSUN)
+#define glReplacementCodeuiSUN GLEW_GET_FUN(__glewReplacementCodeuiSUN)
+#define glReplacementCodeuivSUN GLEW_GET_FUN(__glewReplacementCodeuivSUN)
+#define glReplacementCodeusSUN GLEW_GET_FUN(__glewReplacementCodeusSUN)
+#define glReplacementCodeusvSUN GLEW_GET_FUN(__glewReplacementCodeusvSUN)
+
+#define GLEW_SUN_triangle_list GLEW_GET_VAR(__GLEW_SUN_triangle_list)
+
+#endif /* GL_SUN_triangle_list */
+
+/* ----------------------------- GL_SUN_vertex ----------------------------- */
+
+#ifndef GL_SUN_vertex
+#define GL_SUN_vertex 1
+
+typedef void (GLAPIENTRY * PFNGLCOLOR3FVERTEX3FSUNPROC) (GLfloat r, GLfloat g, GLfloat b, GLfloat x, GLfloat y, GLfloat z);
+typedef void (GLAPIENTRY * PFNGLCOLOR3FVERTEX3FVSUNPROC) (const GLfloat* c, const GLfloat *v);
+typedef void (GLAPIENTRY * PFNGLCOLOR4FNORMAL3FVERTEX3FSUNPROC) (GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z);
+typedef void (GLAPIENTRY * PFNGLCOLOR4FNORMAL3FVERTEX3FVSUNPROC) (const GLfloat* c, const GLfloat *n, const GLfloat *v);
+typedef void (GLAPIENTRY * PFNGLCOLOR4UBVERTEX2FSUNPROC) (GLubyte r, GLubyte g, GLubyte b, GLubyte a, GLfloat x, GLfloat y);
+typedef void (GLAPIENTRY * PFNGLCOLOR4UBVERTEX2FVSUNPROC) (const GLubyte* c, const GLfloat *v);
+typedef void (GLAPIENTRY * PFNGLCOLOR4UBVERTEX3FSUNPROC) (GLubyte r, GLubyte g, GLubyte b, GLubyte a, GLfloat x, GLfloat y, GLfloat z);
+typedef void (GLAPIENTRY * PFNGLCOLOR4UBVERTEX3FVSUNPROC) (const GLubyte* c, const GLfloat *v);
+typedef void (GLAPIENTRY * PFNGLNORMAL3FVERTEX3FSUNPROC) (GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z);
+typedef void (GLAPIENTRY * PFNGLNORMAL3FVERTEX3FVSUNPROC) (const GLfloat* n, const GLfloat *v);
+typedef void (GLAPIENTRY * PFNGLREPLACEMENTCODEUICOLOR3FVERTEX3FSUNPROC) (GLuint rc, GLfloat r, GLfloat g, GLfloat b, GLfloat x, GLfloat y, GLfloat z);
+typedef void (GLAPIENTRY * PFNGLREPLACEMENTCODEUICOLOR3FVERTEX3FVSUNPROC) (const GLuint* rc, const GLfloat *c, const GLfloat *v);
+typedef void (GLAPIENTRY * PFNGLREPLACEMENTCODEUICOLOR4FNORMAL3FVERTEX3FSUNPROC) (GLuint rc, GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z);
+typedef void (GLAPIENTRY * PFNGLREPLACEMENTCODEUICOLOR4FNORMAL3FVERTEX3FVSUNPROC) (const GLuint* rc, const GLfloat *c, const GLfloat *n, const GLfloat *v);
+typedef void (GLAPIENTRY * PFNGLREPLACEMENTCODEUICOLOR4UBVERTEX3FSUNPROC) (GLuint rc, GLubyte r, GLubyte g, GLubyte b, GLubyte a, GLfloat x, GLfloat y, GLfloat z);
+typedef void (GLAPIENTRY * PFNGLREPLACEMENTCODEUICOLOR4UBVERTEX3FVSUNPROC) (const GLuint* rc, const GLubyte *c, const GLfloat *v);
+typedef void (GLAPIENTRY * PFNGLREPLACEMENTCODEUINORMAL3FVERTEX3FSUNPROC) (GLuint rc, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z);
+typedef void (GLAPIENTRY * PFNGLREPLACEMENTCODEUINORMAL3FVERTEX3FVSUNPROC) (const GLuint* rc, const GLfloat *n, const GLfloat *v);
+typedef void (GLAPIENTRY * PFNGLREPLACEMENTCODEUITEXCOORD2FCOLOR4FNORMAL3FVERTEX3FSUNPROC) (GLuint rc, GLfloat s, GLfloat t, GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z);
+typedef void (GLAPIENTRY * PFNGLREPLACEMENTCODEUITEXCOORD2FCOLOR4FNORMAL3FVERTEX3FVSUNPROC) (const GLuint* rc, const GLfloat *tc, const GLfloat *c, const GLfloat *n, const GLfloat *v);
+typedef void (GLAPIENTRY * PFNGLREPLACEMENTCODEUITEXCOORD2FNORMAL3FVERTEX3FSUNPROC) (GLuint rc, GLfloat s, GLfloat t, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z);
+typedef void (GLAPIENTRY * PFNGLREPLACEMENTCODEUITEXCOORD2FNORMAL3FVERTEX3FVSUNPROC) (const GLuint* rc, const GLfloat *tc, const GLfloat *n, const GLfloat *v);
+typedef void (GLAPIENTRY * PFNGLREPLACEMENTCODEUITEXCOORD2FVERTEX3FSUNPROC) (GLuint rc, GLfloat s, GLfloat t, GLfloat x, GLfloat y, GLfloat z);
+typedef void (GLAPIENTRY * PFNGLREPLACEMENTCODEUITEXCOORD2FVERTEX3FVSUNPROC) (const GLuint* rc, const GLfloat *tc, const GLfloat *v);
+typedef void (GLAPIENTRY * PFNGLREPLACEMENTCODEUIVERTEX3FSUNPROC) (GLuint rc, GLfloat x, GLfloat y, GLfloat z);
+typedef void (GLAPIENTRY * PFNGLREPLACEMENTCODEUIVERTEX3FVSUNPROC) (const GLuint* rc, const GLfloat *v);
+typedef void (GLAPIENTRY * PFNGLTEXCOORD2FCOLOR3FVERTEX3FSUNPROC) (GLfloat s, GLfloat t, GLfloat r, GLfloat g, GLfloat b, GLfloat x, GLfloat y, GLfloat z);
+typedef void (GLAPIENTRY * PFNGLTEXCOORD2FCOLOR3FVERTEX3FVSUNPROC) (const GLfloat* tc, const GLfloat *c, const GLfloat *v);
+typedef void (GLAPIENTRY * PFNGLTEXCOORD2FCOLOR4FNORMAL3FVERTEX3FSUNPROC) (GLfloat s, GLfloat t, GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z);
+typedef void (GLAPIENTRY * PFNGLTEXCOORD2FCOLOR4FNORMAL3FVERTEX3FVSUNPROC) (const GLfloat* tc, const GLfloat *c, const GLfloat *n, const GLfloat *v);
+typedef void (GLAPIENTRY * PFNGLTEXCOORD2FCOLOR4UBVERTEX3FSUNPROC) (GLfloat s, GLfloat t, GLubyte r, GLubyte g, GLubyte b, GLubyte a, GLfloat x, GLfloat y, GLfloat z);
+typedef void (GLAPIENTRY * PFNGLTEXCOORD2FCOLOR4UBVERTEX3FVSUNPROC) (const GLfloat* tc, const GLubyte *c, const GLfloat *v);
+typedef void (GLAPIENTRY * PFNGLTEXCOORD2FNORMAL3FVERTEX3FSUNPROC) (GLfloat s, GLfloat t, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z);
+typedef void (GLAPIENTRY * PFNGLTEXCOORD2FNORMAL3FVERTEX3FVSUNPROC) (const GLfloat* tc, const GLfloat *n, const GLfloat *v);
+typedef void (GLAPIENTRY * PFNGLTEXCOORD2FVERTEX3FSUNPROC) (GLfloat s, GLfloat t, GLfloat x, GLfloat y, GLfloat z);
+typedef void (GLAPIENTRY * PFNGLTEXCOORD2FVERTEX3FVSUNPROC) (const GLfloat* tc, const GLfloat *v);
+typedef void (GLAPIENTRY * PFNGLTEXCOORD4FCOLOR4FNORMAL3FVERTEX4FSUNPROC) (GLfloat s, GLfloat t, GLfloat p, GLfloat q, GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
+typedef void (GLAPIENTRY * PFNGLTEXCOORD4FCOLOR4FNORMAL3FVERTEX4FVSUNPROC) (const GLfloat* tc, const GLfloat *c, const GLfloat *n, const GLfloat *v);
+typedef void (GLAPIENTRY * PFNGLTEXCOORD4FVERTEX4FSUNPROC) (GLfloat s, GLfloat t, GLfloat p, GLfloat q, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
+typedef void (GLAPIENTRY * PFNGLTEXCOORD4FVERTEX4FVSUNPROC) (const GLfloat* tc, const GLfloat *v);
+
+#define glColor3fVertex3fSUN GLEW_GET_FUN(__glewColor3fVertex3fSUN)
+#define glColor3fVertex3fvSUN GLEW_GET_FUN(__glewColor3fVertex3fvSUN)
+#define glColor4fNormal3fVertex3fSUN GLEW_GET_FUN(__glewColor4fNormal3fVertex3fSUN)
+#define glColor4fNormal3fVertex3fvSUN GLEW_GET_FUN(__glewColor4fNormal3fVertex3fvSUN)
+#define glColor4ubVertex2fSUN GLEW_GET_FUN(__glewColor4ubVertex2fSUN)
+#define glColor4ubVertex2fvSUN GLEW_GET_FUN(__glewColor4ubVertex2fvSUN)
+#define glColor4ubVertex3fSUN GLEW_GET_FUN(__glewColor4ubVertex3fSUN)
+#define glColor4ubVertex3fvSUN GLEW_GET_FUN(__glewColor4ubVertex3fvSUN)
+#define glNormal3fVertex3fSUN GLEW_GET_FUN(__glewNormal3fVertex3fSUN)
+#define glNormal3fVertex3fvSUN GLEW_GET_FUN(__glewNormal3fVertex3fvSUN)
+#define glReplacementCodeuiColor3fVertex3fSUN GLEW_GET_FUN(__glewReplacementCodeuiColor3fVertex3fSUN)
+#define glReplacementCodeuiColor3fVertex3fvSUN GLEW_GET_FUN(__glewReplacementCodeuiColor3fVertex3fvSUN)
+#define glReplacementCodeuiColor4fNormal3fVertex3fSUN GLEW_GET_FUN(__glewReplacementCodeuiColor4fNormal3fVertex3fSUN)
+#define glReplacementCodeuiColor4fNormal3fVertex3fvSUN GLEW_GET_FUN(__glewReplacementCodeuiColor4fNormal3fVertex3fvSUN)
+#define glReplacementCodeuiColor4ubVertex3fSUN GLEW_GET_FUN(__glewReplacementCodeuiColor4ubVertex3fSUN)
+#define glReplacementCodeuiColor4ubVertex3fvSUN GLEW_GET_FUN(__glewReplacementCodeuiColor4ubVertex3fvSUN)
+#define glReplacementCodeuiNormal3fVertex3fSUN GLEW_GET_FUN(__glewReplacementCodeuiNormal3fVertex3fSUN)
+#define glReplacementCodeuiNormal3fVertex3fvSUN GLEW_GET_FUN(__glewReplacementCodeuiNormal3fVertex3fvSUN)
+#define glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN GLEW_GET_FUN(__glewReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN)
+#define glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN GLEW_GET_FUN(__glewReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN)
+#define glReplacementCodeuiTexCoord2fNormal3fVertex3fSUN GLEW_GET_FUN(__glewReplacementCodeuiTexCoord2fNormal3fVertex3fSUN)
+#define glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN GLEW_GET_FUN(__glewReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN)
+#define glReplacementCodeuiTexCoord2fVertex3fSUN GLEW_GET_FUN(__glewReplacementCodeuiTexCoord2fVertex3fSUN)
+#define glReplacementCodeuiTexCoord2fVertex3fvSUN GLEW_GET_FUN(__glewReplacementCodeuiTexCoord2fVertex3fvSUN)
+#define glReplacementCodeuiVertex3fSUN GLEW_GET_FUN(__glewReplacementCodeuiVertex3fSUN)
+#define glReplacementCodeuiVertex3fvSUN GLEW_GET_FUN(__glewReplacementCodeuiVertex3fvSUN)
+#define glTexCoord2fColor3fVertex3fSUN GLEW_GET_FUN(__glewTexCoord2fColor3fVertex3fSUN)
+#define glTexCoord2fColor3fVertex3fvSUN GLEW_GET_FUN(__glewTexCoord2fColor3fVertex3fvSUN)
+#define glTexCoord2fColor4fNormal3fVertex3fSUN GLEW_GET_FUN(__glewTexCoord2fColor4fNormal3fVertex3fSUN)
+#define glTexCoord2fColor4fNormal3fVertex3fvSUN GLEW_GET_FUN(__glewTexCoord2fColor4fNormal3fVertex3fvSUN)
+#define glTexCoord2fColor4ubVertex3fSUN GLEW_GET_FUN(__glewTexCoord2fColor4ubVertex3fSUN)
+#define glTexCoord2fColor4ubVertex3fvSUN GLEW_GET_FUN(__glewTexCoord2fColor4ubVertex3fvSUN)
+#define glTexCoord2fNormal3fVertex3fSUN GLEW_GET_FUN(__glewTexCoord2fNormal3fVertex3fSUN)
+#define glTexCoord2fNormal3fVertex3fvSUN GLEW_GET_FUN(__glewTexCoord2fNormal3fVertex3fvSUN)
+#define glTexCoord2fVertex3fSUN GLEW_GET_FUN(__glewTexCoord2fVertex3fSUN)
+#define glTexCoord2fVertex3fvSUN GLEW_GET_FUN(__glewTexCoord2fVertex3fvSUN)
+#define glTexCoord4fColor4fNormal3fVertex4fSUN GLEW_GET_FUN(__glewTexCoord4fColor4fNormal3fVertex4fSUN)
+#define glTexCoord4fColor4fNormal3fVertex4fvSUN GLEW_GET_FUN(__glewTexCoord4fColor4fNormal3fVertex4fvSUN)
+#define glTexCoord4fVertex4fSUN GLEW_GET_FUN(__glewTexCoord4fVertex4fSUN)
+#define glTexCoord4fVertex4fvSUN GLEW_GET_FUN(__glewTexCoord4fVertex4fvSUN)
+
+#define GLEW_SUN_vertex GLEW_GET_VAR(__GLEW_SUN_vertex)
+
+#endif /* GL_SUN_vertex */
+
+/* -------------------------- GL_WIN_phong_shading ------------------------- */
+
+#ifndef GL_WIN_phong_shading
+#define GL_WIN_phong_shading 1
+
+#define GL_PHONG_WIN 0x80EA
+#define GL_PHONG_HINT_WIN 0x80EB
+
+#define GLEW_WIN_phong_shading GLEW_GET_VAR(__GLEW_WIN_phong_shading)
+
+#endif /* GL_WIN_phong_shading */
+
+/* -------------------------- GL_WIN_specular_fog -------------------------- */
+
+#ifndef GL_WIN_specular_fog
+#define GL_WIN_specular_fog 1
+
+#define GL_FOG_SPECULAR_TEXTURE_WIN 0x80EC
+
+#define GLEW_WIN_specular_fog GLEW_GET_VAR(__GLEW_WIN_specular_fog)
+
+#endif /* GL_WIN_specular_fog */
+
+/* ---------------------------- GL_WIN_swap_hint --------------------------- */
+
+#ifndef GL_WIN_swap_hint
+#define GL_WIN_swap_hint 1
+
+typedef void (GLAPIENTRY * PFNGLADDSWAPHINTRECTWINPROC) (GLint x, GLint y, GLsizei width, GLsizei height);
+
+#define glAddSwapHintRectWIN GLEW_GET_FUN(__glewAddSwapHintRectWIN)
+
+#define GLEW_WIN_swap_hint GLEW_GET_VAR(__GLEW_WIN_swap_hint)
+
+#endif /* GL_WIN_swap_hint */
+
+/* ------------------------------------------------------------------------- */
+
+#if defined(GLEW_MX) && defined(_WIN32)
+#define GLEW_FUN_EXPORT
+#else
+#define GLEW_FUN_EXPORT GLEWAPI
+#endif /* GLEW_MX */
+
+#if defined(GLEW_MX)
+#define GLEW_VAR_EXPORT
+#else
+#define GLEW_VAR_EXPORT GLEWAPI
+#endif /* GLEW_MX */
+
+#if defined(GLEW_MX) && defined(_WIN32)
+struct GLEWContextStruct
+{
+#endif /* GLEW_MX */
+
+GLEW_FUN_EXPORT PFNGLCOPYTEXSUBIMAGE3DPROC __glewCopyTexSubImage3D;
+GLEW_FUN_EXPORT PFNGLDRAWRANGEELEMENTSPROC __glewDrawRangeElements;
+GLEW_FUN_EXPORT PFNGLTEXIMAGE3DPROC __glewTexImage3D;
+GLEW_FUN_EXPORT PFNGLTEXSUBIMAGE3DPROC __glewTexSubImage3D;
+
+GLEW_FUN_EXPORT PFNGLACTIVETEXTUREPROC __glewActiveTexture;
+GLEW_FUN_EXPORT PFNGLCLIENTACTIVETEXTUREPROC __glewClientActiveTexture;
+GLEW_FUN_EXPORT PFNGLCOMPRESSEDTEXIMAGE1DPROC __glewCompressedTexImage1D;
+GLEW_FUN_EXPORT PFNGLCOMPRESSEDTEXIMAGE2DPROC __glewCompressedTexImage2D;
+GLEW_FUN_EXPORT PFNGLCOMPRESSEDTEXIMAGE3DPROC __glewCompressedTexImage3D;
+GLEW_FUN_EXPORT PFNGLCOMPRESSEDTEXSUBIMAGE1DPROC __glewCompressedTexSubImage1D;
+GLEW_FUN_EXPORT PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC __glewCompressedTexSubImage2D;
+GLEW_FUN_EXPORT PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC __glewCompressedTexSubImage3D;
+GLEW_FUN_EXPORT PFNGLGETCOMPRESSEDTEXIMAGEPROC __glewGetCompressedTexImage;
+GLEW_FUN_EXPORT PFNGLLOADTRANSPOSEMATRIXDPROC __glewLoadTransposeMatrixd;
+GLEW_FUN_EXPORT PFNGLLOADTRANSPOSEMATRIXFPROC __glewLoadTransposeMatrixf;
+GLEW_FUN_EXPORT PFNGLMULTTRANSPOSEMATRIXDPROC __glewMultTransposeMatrixd;
+GLEW_FUN_EXPORT PFNGLMULTTRANSPOSEMATRIXFPROC __glewMultTransposeMatrixf;
+GLEW_FUN_EXPORT PFNGLMULTITEXCOORD1DPROC __glewMultiTexCoord1d;
+GLEW_FUN_EXPORT PFNGLMULTITEXCOORD1DVPROC __glewMultiTexCoord1dv;
+GLEW_FUN_EXPORT PFNGLMULTITEXCOORD1FPROC __glewMultiTexCoord1f;
+GLEW_FUN_EXPORT PFNGLMULTITEXCOORD1FVPROC __glewMultiTexCoord1fv;
+GLEW_FUN_EXPORT PFNGLMULTITEXCOORD1IPROC __glewMultiTexCoord1i;
+GLEW_FUN_EXPORT PFNGLMULTITEXCOORD1IVPROC __glewMultiTexCoord1iv;
+GLEW_FUN_EXPORT PFNGLMULTITEXCOORD1SPROC __glewMultiTexCoord1s;
+GLEW_FUN_EXPORT PFNGLMULTITEXCOORD1SVPROC __glewMultiTexCoord1sv;
+GLEW_FUN_EXPORT PFNGLMULTITEXCOORD2DPROC __glewMultiTexCoord2d;
+GLEW_FUN_EXPORT PFNGLMULTITEXCOORD2DVPROC __glewMultiTexCoord2dv;
+GLEW_FUN_EXPORT PFNGLMULTITEXCOORD2FPROC __glewMultiTexCoord2f;
+GLEW_FUN_EXPORT PFNGLMULTITEXCOORD2FVPROC __glewMultiTexCoord2fv;
+GLEW_FUN_EXPORT PFNGLMULTITEXCOORD2IPROC __glewMultiTexCoord2i;
+GLEW_FUN_EXPORT PFNGLMULTITEXCOORD2IVPROC __glewMultiTexCoord2iv;
+GLEW_FUN_EXPORT PFNGLMULTITEXCOORD2SPROC __glewMultiTexCoord2s;
+GLEW_FUN_EXPORT PFNGLMULTITEXCOORD2SVPROC __glewMultiTexCoord2sv;
+GLEW_FUN_EXPORT PFNGLMULTITEXCOORD3DPROC __glewMultiTexCoord3d;
+GLEW_FUN_EXPORT PFNGLMULTITEXCOORD3DVPROC __glewMultiTexCoord3dv;
+GLEW_FUN_EXPORT PFNGLMULTITEXCOORD3FPROC __glewMultiTexCoord3f;
+GLEW_FUN_EXPORT PFNGLMULTITEXCOORD3FVPROC __glewMultiTexCoord3fv;
+GLEW_FUN_EXPORT PFNGLMULTITEXCOORD3IPROC __glewMultiTexCoord3i;
+GLEW_FUN_EXPORT PFNGLMULTITEXCOORD3IVPROC __glewMultiTexCoord3iv;
+GLEW_FUN_EXPORT PFNGLMULTITEXCOORD3SPROC __glewMultiTexCoord3s;
+GLEW_FUN_EXPORT PFNGLMULTITEXCOORD3SVPROC __glewMultiTexCoord3sv;
+GLEW_FUN_EXPORT PFNGLMULTITEXCOORD4DPROC __glewMultiTexCoord4d;
+GLEW_FUN_EXPORT PFNGLMULTITEXCOORD4DVPROC __glewMultiTexCoord4dv;
+GLEW_FUN_EXPORT PFNGLMULTITEXCOORD4FPROC __glewMultiTexCoord4f;
+GLEW_FUN_EXPORT PFNGLMULTITEXCOORD4FVPROC __glewMultiTexCoord4fv;
+GLEW_FUN_EXPORT PFNGLMULTITEXCOORD4IPROC __glewMultiTexCoord4i;
+GLEW_FUN_EXPORT PFNGLMULTITEXCOORD4IVPROC __glewMultiTexCoord4iv;
+GLEW_FUN_EXPORT PFNGLMULTITEXCOORD4SPROC __glewMultiTexCoord4s;
+GLEW_FUN_EXPORT PFNGLMULTITEXCOORD4SVPROC __glewMultiTexCoord4sv;
+GLEW_FUN_EXPORT PFNGLSAMPLECOVERAGEPROC __glewSampleCoverage;
+
+GLEW_FUN_EXPORT PFNGLBLENDCOLORPROC __glewBlendColor;
+GLEW_FUN_EXPORT PFNGLBLENDEQUATIONPROC __glewBlendEquation;
+GLEW_FUN_EXPORT PFNGLBLENDFUNCSEPARATEPROC __glewBlendFuncSeparate;
+GLEW_FUN_EXPORT PFNGLFOGCOORDPOINTERPROC __glewFogCoordPointer;
+GLEW_FUN_EXPORT PFNGLFOGCOORDDPROC __glewFogCoordd;
+GLEW_FUN_EXPORT PFNGLFOGCOORDDVPROC __glewFogCoorddv;
+GLEW_FUN_EXPORT PFNGLFOGCOORDFPROC __glewFogCoordf;
+GLEW_FUN_EXPORT PFNGLFOGCOORDFVPROC __glewFogCoordfv;
+GLEW_FUN_EXPORT PFNGLMULTIDRAWARRAYSPROC __glewMultiDrawArrays;
+GLEW_FUN_EXPORT PFNGLMULTIDRAWELEMENTSPROC __glewMultiDrawElements;
+GLEW_FUN_EXPORT PFNGLPOINTPARAMETERFPROC __glewPointParameterf;
+GLEW_FUN_EXPORT PFNGLPOINTPARAMETERFVPROC __glewPointParameterfv;
+GLEW_FUN_EXPORT PFNGLPOINTPARAMETERIPROC __glewPointParameteri;
+GLEW_FUN_EXPORT PFNGLPOINTPARAMETERIVPROC __glewPointParameteriv;
+GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3BPROC __glewSecondaryColor3b;
+GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3BVPROC __glewSecondaryColor3bv;
+GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3DPROC __glewSecondaryColor3d;
+GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3DVPROC __glewSecondaryColor3dv;
+GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3FPROC __glewSecondaryColor3f;
+GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3FVPROC __glewSecondaryColor3fv;
+GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3IPROC __glewSecondaryColor3i;
+GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3IVPROC __glewSecondaryColor3iv;
+GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3SPROC __glewSecondaryColor3s;
+GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3SVPROC __glewSecondaryColor3sv;
+GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3UBPROC __glewSecondaryColor3ub;
+GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3UBVPROC __glewSecondaryColor3ubv;
+GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3UIPROC __glewSecondaryColor3ui;
+GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3UIVPROC __glewSecondaryColor3uiv;
+GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3USPROC __glewSecondaryColor3us;
+GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3USVPROC __glewSecondaryColor3usv;
+GLEW_FUN_EXPORT PFNGLSECONDARYCOLORPOINTERPROC __glewSecondaryColorPointer;
+GLEW_FUN_EXPORT PFNGLWINDOWPOS2DPROC __glewWindowPos2d;
+GLEW_FUN_EXPORT PFNGLWINDOWPOS2DVPROC __glewWindowPos2dv;
+GLEW_FUN_EXPORT PFNGLWINDOWPOS2FPROC __glewWindowPos2f;
+GLEW_FUN_EXPORT PFNGLWINDOWPOS2FVPROC __glewWindowPos2fv;
+GLEW_FUN_EXPORT PFNGLWINDOWPOS2IPROC __glewWindowPos2i;
+GLEW_FUN_EXPORT PFNGLWINDOWPOS2IVPROC __glewWindowPos2iv;
+GLEW_FUN_EXPORT PFNGLWINDOWPOS2SPROC __glewWindowPos2s;
+GLEW_FUN_EXPORT PFNGLWINDOWPOS2SVPROC __glewWindowPos2sv;
+GLEW_FUN_EXPORT PFNGLWINDOWPOS3DPROC __glewWindowPos3d;
+GLEW_FUN_EXPORT PFNGLWINDOWPOS3DVPROC __glewWindowPos3dv;
+GLEW_FUN_EXPORT PFNGLWINDOWPOS3FPROC __glewWindowPos3f;
+GLEW_FUN_EXPORT PFNGLWINDOWPOS3FVPROC __glewWindowPos3fv;
+GLEW_FUN_EXPORT PFNGLWINDOWPOS3IPROC __glewWindowPos3i;
+GLEW_FUN_EXPORT PFNGLWINDOWPOS3IVPROC __glewWindowPos3iv;
+GLEW_FUN_EXPORT PFNGLWINDOWPOS3SPROC __glewWindowPos3s;
+GLEW_FUN_EXPORT PFNGLWINDOWPOS3SVPROC __glewWindowPos3sv;
+
+GLEW_FUN_EXPORT PFNGLBEGINQUERYPROC __glewBeginQuery;
+GLEW_FUN_EXPORT PFNGLBINDBUFFERPROC __glewBindBuffer;
+GLEW_FUN_EXPORT PFNGLBUFFERDATAPROC __glewBufferData;
+GLEW_FUN_EXPORT PFNGLBUFFERSUBDATAPROC __glewBufferSubData;
+GLEW_FUN_EXPORT PFNGLDELETEBUFFERSPROC __glewDeleteBuffers;
+GLEW_FUN_EXPORT PFNGLDELETEQUERIESPROC __glewDeleteQueries;
+GLEW_FUN_EXPORT PFNGLENDQUERYPROC __glewEndQuery;
+GLEW_FUN_EXPORT PFNGLGENBUFFERSPROC __glewGenBuffers;
+GLEW_FUN_EXPORT PFNGLGENQUERIESPROC __glewGenQueries;
+GLEW_FUN_EXPORT PFNGLGETBUFFERPARAMETERIVPROC __glewGetBufferParameteriv;
+GLEW_FUN_EXPORT PFNGLGETBUFFERPOINTERVPROC __glewGetBufferPointerv;
+GLEW_FUN_EXPORT PFNGLGETBUFFERSUBDATAPROC __glewGetBufferSubData;
+GLEW_FUN_EXPORT PFNGLGETQUERYOBJECTIVPROC __glewGetQueryObjectiv;
+GLEW_FUN_EXPORT PFNGLGETQUERYOBJECTUIVPROC __glewGetQueryObjectuiv;
+GLEW_FUN_EXPORT PFNGLGETQUERYIVPROC __glewGetQueryiv;
+GLEW_FUN_EXPORT PFNGLISBUFFERPROC __glewIsBuffer;
+GLEW_FUN_EXPORT PFNGLISQUERYPROC __glewIsQuery;
+GLEW_FUN_EXPORT PFNGLMAPBUFFERPROC __glewMapBuffer;
+GLEW_FUN_EXPORT PFNGLUNMAPBUFFERPROC __glewUnmapBuffer;
+
+GLEW_FUN_EXPORT PFNGLATTACHSHADERPROC __glewAttachShader;
+GLEW_FUN_EXPORT PFNGLBINDATTRIBLOCATIONPROC __glewBindAttribLocation;
+GLEW_FUN_EXPORT PFNGLBLENDEQUATIONSEPARATEPROC __glewBlendEquationSeparate;
+GLEW_FUN_EXPORT PFNGLCOMPILESHADERPROC __glewCompileShader;
+GLEW_FUN_EXPORT PFNGLCREATEPROGRAMPROC __glewCreateProgram;
+GLEW_FUN_EXPORT PFNGLCREATESHADERPROC __glewCreateShader;
+GLEW_FUN_EXPORT PFNGLDELETEPROGRAMPROC __glewDeleteProgram;
+GLEW_FUN_EXPORT PFNGLDELETESHADERPROC __glewDeleteShader;
+GLEW_FUN_EXPORT PFNGLDETACHSHADERPROC __glewDetachShader;
+GLEW_FUN_EXPORT PFNGLDISABLEVERTEXATTRIBARRAYPROC __glewDisableVertexAttribArray;
+GLEW_FUN_EXPORT PFNGLDRAWBUFFERSPROC __glewDrawBuffers;
+GLEW_FUN_EXPORT PFNGLENABLEVERTEXATTRIBARRAYPROC __glewEnableVertexAttribArray;
+GLEW_FUN_EXPORT PFNGLGETACTIVEATTRIBPROC __glewGetActiveAttrib;
+GLEW_FUN_EXPORT PFNGLGETACTIVEUNIFORMPROC __glewGetActiveUniform;
+GLEW_FUN_EXPORT PFNGLGETATTACHEDSHADERSPROC __glewGetAttachedShaders;
+GLEW_FUN_EXPORT PFNGLGETATTRIBLOCATIONPROC __glewGetAttribLocation;
+GLEW_FUN_EXPORT PFNGLGETPROGRAMINFOLOGPROC __glewGetProgramInfoLog;
+GLEW_FUN_EXPORT PFNGLGETPROGRAMIVPROC __glewGetProgramiv;
+GLEW_FUN_EXPORT PFNGLGETSHADERINFOLOGPROC __glewGetShaderInfoLog;
+GLEW_FUN_EXPORT PFNGLGETSHADERSOURCEPROC __glewGetShaderSource;
+GLEW_FUN_EXPORT PFNGLGETSHADERIVPROC __glewGetShaderiv;
+GLEW_FUN_EXPORT PFNGLGETUNIFORMLOCATIONPROC __glewGetUniformLocation;
+GLEW_FUN_EXPORT PFNGLGETUNIFORMFVPROC __glewGetUniformfv;
+GLEW_FUN_EXPORT PFNGLGETUNIFORMIVPROC __glewGetUniformiv;
+GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBPOINTERVPROC __glewGetVertexAttribPointerv;
+GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBDVPROC __glewGetVertexAttribdv;
+GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBFVPROC __glewGetVertexAttribfv;
+GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBIVPROC __glewGetVertexAttribiv;
+GLEW_FUN_EXPORT PFNGLISPROGRAMPROC __glewIsProgram;
+GLEW_FUN_EXPORT PFNGLISSHADERPROC __glewIsShader;
+GLEW_FUN_EXPORT PFNGLLINKPROGRAMPROC __glewLinkProgram;
+GLEW_FUN_EXPORT PFNGLSHADERSOURCEPROC __glewShaderSource;
+GLEW_FUN_EXPORT PFNGLSTENCILFUNCSEPARATEPROC __glewStencilFuncSeparate;
+GLEW_FUN_EXPORT PFNGLSTENCILMASKSEPARATEPROC __glewStencilMaskSeparate;
+GLEW_FUN_EXPORT PFNGLSTENCILOPSEPARATEPROC __glewStencilOpSeparate;
+GLEW_FUN_EXPORT PFNGLUNIFORM1FPROC __glewUniform1f;
+GLEW_FUN_EXPORT PFNGLUNIFORM1FVPROC __glewUniform1fv;
+GLEW_FUN_EXPORT PFNGLUNIFORM1IPROC __glewUniform1i;
+GLEW_FUN_EXPORT PFNGLUNIFORM1IVPROC __glewUniform1iv;
+GLEW_FUN_EXPORT PFNGLUNIFORM2FPROC __glewUniform2f;
+GLEW_FUN_EXPORT PFNGLUNIFORM2FVPROC __glewUniform2fv;
+GLEW_FUN_EXPORT PFNGLUNIFORM2IPROC __glewUniform2i;
+GLEW_FUN_EXPORT PFNGLUNIFORM2IVPROC __glewUniform2iv;
+GLEW_FUN_EXPORT PFNGLUNIFORM3FPROC __glewUniform3f;
+GLEW_FUN_EXPORT PFNGLUNIFORM3FVPROC __glewUniform3fv;
+GLEW_FUN_EXPORT PFNGLUNIFORM3IPROC __glewUniform3i;
+GLEW_FUN_EXPORT PFNGLUNIFORM3IVPROC __glewUniform3iv;
+GLEW_FUN_EXPORT PFNGLUNIFORM4FPROC __glewUniform4f;
+GLEW_FUN_EXPORT PFNGLUNIFORM4FVPROC __glewUniform4fv;
+GLEW_FUN_EXPORT PFNGLUNIFORM4IPROC __glewUniform4i;
+GLEW_FUN_EXPORT PFNGLUNIFORM4IVPROC __glewUniform4iv;
+GLEW_FUN_EXPORT PFNGLUNIFORMMATRIX2FVPROC __glewUniformMatrix2fv;
+GLEW_FUN_EXPORT PFNGLUNIFORMMATRIX3FVPROC __glewUniformMatrix3fv;
+GLEW_FUN_EXPORT PFNGLUNIFORMMATRIX4FVPROC __glewUniformMatrix4fv;
+GLEW_FUN_EXPORT PFNGLUSEPROGRAMPROC __glewUseProgram;
+GLEW_FUN_EXPORT PFNGLVALIDATEPROGRAMPROC __glewValidateProgram;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIB1DPROC __glewVertexAttrib1d;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIB1DVPROC __glewVertexAttrib1dv;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIB1FPROC __glewVertexAttrib1f;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIB1FVPROC __glewVertexAttrib1fv;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIB1SPROC __glewVertexAttrib1s;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIB1SVPROC __glewVertexAttrib1sv;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIB2DPROC __glewVertexAttrib2d;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIB2DVPROC __glewVertexAttrib2dv;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIB2FPROC __glewVertexAttrib2f;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIB2FVPROC __glewVertexAttrib2fv;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIB2SPROC __glewVertexAttrib2s;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIB2SVPROC __glewVertexAttrib2sv;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIB3DPROC __glewVertexAttrib3d;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIB3DVPROC __glewVertexAttrib3dv;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIB3FPROC __glewVertexAttrib3f;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIB3FVPROC __glewVertexAttrib3fv;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIB3SPROC __glewVertexAttrib3s;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIB3SVPROC __glewVertexAttrib3sv;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4NBVPROC __glewVertexAttrib4Nbv;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4NIVPROC __glewVertexAttrib4Niv;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4NSVPROC __glewVertexAttrib4Nsv;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4NUBPROC __glewVertexAttrib4Nub;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4NUBVPROC __glewVertexAttrib4Nubv;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4NUIVPROC __glewVertexAttrib4Nuiv;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4NUSVPROC __glewVertexAttrib4Nusv;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4BVPROC __glewVertexAttrib4bv;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4DPROC __glewVertexAttrib4d;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4DVPROC __glewVertexAttrib4dv;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4FPROC __glewVertexAttrib4f;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4FVPROC __glewVertexAttrib4fv;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4IVPROC __glewVertexAttrib4iv;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4SPROC __glewVertexAttrib4s;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4SVPROC __glewVertexAttrib4sv;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4UBVPROC __glewVertexAttrib4ubv;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4UIVPROC __glewVertexAttrib4uiv;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4USVPROC __glewVertexAttrib4usv;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIBPOINTERPROC __glewVertexAttribPointer;
+
+GLEW_FUN_EXPORT PFNGLUNIFORMMATRIX2X3FVPROC __glewUniformMatrix2x3fv;
+GLEW_FUN_EXPORT PFNGLUNIFORMMATRIX2X4FVPROC __glewUniformMatrix2x4fv;
+GLEW_FUN_EXPORT PFNGLUNIFORMMATRIX3X2FVPROC __glewUniformMatrix3x2fv;
+GLEW_FUN_EXPORT PFNGLUNIFORMMATRIX3X4FVPROC __glewUniformMatrix3x4fv;
+GLEW_FUN_EXPORT PFNGLUNIFORMMATRIX4X2FVPROC __glewUniformMatrix4x2fv;
+GLEW_FUN_EXPORT PFNGLUNIFORMMATRIX4X3FVPROC __glewUniformMatrix4x3fv;
+
+GLEW_FUN_EXPORT PFNGLBEGINCONDITIONALRENDERPROC __glewBeginConditionalRender;
+GLEW_FUN_EXPORT PFNGLBEGINTRANSFORMFEEDBACKPROC __glewBeginTransformFeedback;
+GLEW_FUN_EXPORT PFNGLBINDBUFFERBASEPROC __glewBindBufferBase;
+GLEW_FUN_EXPORT PFNGLBINDBUFFERRANGEPROC __glewBindBufferRange;
+GLEW_FUN_EXPORT PFNGLBINDFRAGDATALOCATIONPROC __glewBindFragDataLocation;
+GLEW_FUN_EXPORT PFNGLCLAMPCOLORPROC __glewClampColor;
+GLEW_FUN_EXPORT PFNGLCLEARBUFFERFIPROC __glewClearBufferfi;
+GLEW_FUN_EXPORT PFNGLCLEARBUFFERFVPROC __glewClearBufferfv;
+GLEW_FUN_EXPORT PFNGLCLEARBUFFERIVPROC __glewClearBufferiv;
+GLEW_FUN_EXPORT PFNGLCLEARBUFFERUIVPROC __glewClearBufferuiv;
+GLEW_FUN_EXPORT PFNGLCOLORMASKIPROC __glewColorMaski;
+GLEW_FUN_EXPORT PFNGLDISABLEIPROC __glewDisablei;
+GLEW_FUN_EXPORT PFNGLENABLEIPROC __glewEnablei;
+GLEW_FUN_EXPORT PFNGLENDCONDITIONALRENDERPROC __glewEndConditionalRender;
+GLEW_FUN_EXPORT PFNGLENDTRANSFORMFEEDBACKPROC __glewEndTransformFeedback;
+GLEW_FUN_EXPORT PFNGLGETBOOLEANI_VPROC __glewGetBooleani_v;
+GLEW_FUN_EXPORT PFNGLGETFRAGDATALOCATIONPROC __glewGetFragDataLocation;
+GLEW_FUN_EXPORT PFNGLGETINTEGERI_VPROC __glewGetIntegeri_v;
+GLEW_FUN_EXPORT PFNGLGETSTRINGIPROC __glewGetStringi;
+GLEW_FUN_EXPORT PFNGLGETTEXPARAMETERIIVPROC __glewGetTexParameterIiv;
+GLEW_FUN_EXPORT PFNGLGETTEXPARAMETERIUIVPROC __glewGetTexParameterIuiv;
+GLEW_FUN_EXPORT PFNGLGETTRANSFORMFEEDBACKVARYINGPROC __glewGetTransformFeedbackVarying;
+GLEW_FUN_EXPORT PFNGLGETUNIFORMUIVPROC __glewGetUniformuiv;
+GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBIIVPROC __glewGetVertexAttribIiv;
+GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBIUIVPROC __glewGetVertexAttribIuiv;
+GLEW_FUN_EXPORT PFNGLISENABLEDIPROC __glewIsEnabledi;
+GLEW_FUN_EXPORT PFNGLTEXPARAMETERIIVPROC __glewTexParameterIiv;
+GLEW_FUN_EXPORT PFNGLTEXPARAMETERIUIVPROC __glewTexParameterIuiv;
+GLEW_FUN_EXPORT PFNGLTRANSFORMFEEDBACKVARYINGSPROC __glewTransformFeedbackVaryings;
+GLEW_FUN_EXPORT PFNGLUNIFORM1UIPROC __glewUniform1ui;
+GLEW_FUN_EXPORT PFNGLUNIFORM1UIVPROC __glewUniform1uiv;
+GLEW_FUN_EXPORT PFNGLUNIFORM2UIPROC __glewUniform2ui;
+GLEW_FUN_EXPORT PFNGLUNIFORM2UIVPROC __glewUniform2uiv;
+GLEW_FUN_EXPORT PFNGLUNIFORM3UIPROC __glewUniform3ui;
+GLEW_FUN_EXPORT PFNGLUNIFORM3UIVPROC __glewUniform3uiv;
+GLEW_FUN_EXPORT PFNGLUNIFORM4UIPROC __glewUniform4ui;
+GLEW_FUN_EXPORT PFNGLUNIFORM4UIVPROC __glewUniform4uiv;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI1IPROC __glewVertexAttribI1i;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI1IVPROC __glewVertexAttribI1iv;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI1UIPROC __glewVertexAttribI1ui;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI1UIVPROC __glewVertexAttribI1uiv;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI2IPROC __glewVertexAttribI2i;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI2IVPROC __glewVertexAttribI2iv;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI2UIPROC __glewVertexAttribI2ui;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI2UIVPROC __glewVertexAttribI2uiv;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI3IPROC __glewVertexAttribI3i;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI3IVPROC __glewVertexAttribI3iv;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI3UIPROC __glewVertexAttribI3ui;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI3UIVPROC __glewVertexAttribI3uiv;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI4BVPROC __glewVertexAttribI4bv;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI4IPROC __glewVertexAttribI4i;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI4IVPROC __glewVertexAttribI4iv;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI4SVPROC __glewVertexAttribI4sv;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI4UBVPROC __glewVertexAttribI4ubv;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI4UIPROC __glewVertexAttribI4ui;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI4UIVPROC __glewVertexAttribI4uiv;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI4USVPROC __glewVertexAttribI4usv;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIBIPOINTERPROC __glewVertexAttribIPointer;
+
+GLEW_FUN_EXPORT PFNGLTBUFFERMASK3DFXPROC __glewTbufferMask3DFX;
+
+GLEW_FUN_EXPORT PFNGLDRAWELEMENTARRAYAPPLEPROC __glewDrawElementArrayAPPLE;
+GLEW_FUN_EXPORT PFNGLDRAWRANGEELEMENTARRAYAPPLEPROC __glewDrawRangeElementArrayAPPLE;
+GLEW_FUN_EXPORT PFNGLELEMENTPOINTERAPPLEPROC __glewElementPointerAPPLE;
+GLEW_FUN_EXPORT PFNGLMULTIDRAWELEMENTARRAYAPPLEPROC __glewMultiDrawElementArrayAPPLE;
+GLEW_FUN_EXPORT PFNGLMULTIDRAWRANGEELEMENTARRAYAPPLEPROC __glewMultiDrawRangeElementArrayAPPLE;
+
+GLEW_FUN_EXPORT PFNGLDELETEFENCESAPPLEPROC __glewDeleteFencesAPPLE;
+GLEW_FUN_EXPORT PFNGLFINISHFENCEAPPLEPROC __glewFinishFenceAPPLE;
+GLEW_FUN_EXPORT PFNGLFINISHOBJECTAPPLEPROC __glewFinishObjectAPPLE;
+GLEW_FUN_EXPORT PFNGLGENFENCESAPPLEPROC __glewGenFencesAPPLE;
+GLEW_FUN_EXPORT PFNGLISFENCEAPPLEPROC __glewIsFenceAPPLE;
+GLEW_FUN_EXPORT PFNGLSETFENCEAPPLEPROC __glewSetFenceAPPLE;
+GLEW_FUN_EXPORT PFNGLTESTFENCEAPPLEPROC __glewTestFenceAPPLE;
+GLEW_FUN_EXPORT PFNGLTESTOBJECTAPPLEPROC __glewTestObjectAPPLE;
+
+GLEW_FUN_EXPORT PFNGLBUFFERPARAMETERIAPPLEPROC __glewBufferParameteriAPPLE;
+GLEW_FUN_EXPORT PFNGLFLUSHMAPPEDBUFFERRANGEAPPLEPROC __glewFlushMappedBufferRangeAPPLE;
+
+GLEW_FUN_EXPORT PFNGLGETTEXPARAMETERPOINTERVAPPLEPROC __glewGetTexParameterPointervAPPLE;
+GLEW_FUN_EXPORT PFNGLTEXTURERANGEAPPLEPROC __glewTextureRangeAPPLE;
+
+GLEW_FUN_EXPORT PFNGLBINDVERTEXARRAYAPPLEPROC __glewBindVertexArrayAPPLE;
+GLEW_FUN_EXPORT PFNGLDELETEVERTEXARRAYSAPPLEPROC __glewDeleteVertexArraysAPPLE;
+GLEW_FUN_EXPORT PFNGLGENVERTEXARRAYSAPPLEPROC __glewGenVertexArraysAPPLE;
+GLEW_FUN_EXPORT PFNGLISVERTEXARRAYAPPLEPROC __glewIsVertexArrayAPPLE;
+
+GLEW_FUN_EXPORT PFNGLFLUSHVERTEXARRAYRANGEAPPLEPROC __glewFlushVertexArrayRangeAPPLE;
+GLEW_FUN_EXPORT PFNGLVERTEXARRAYPARAMETERIAPPLEPROC __glewVertexArrayParameteriAPPLE;
+GLEW_FUN_EXPORT PFNGLVERTEXARRAYRANGEAPPLEPROC __glewVertexArrayRangeAPPLE;
+
+GLEW_FUN_EXPORT PFNGLCLAMPCOLORARBPROC __glewClampColorARB;
+
+GLEW_FUN_EXPORT PFNGLDRAWBUFFERSARBPROC __glewDrawBuffersARB;
+
+GLEW_FUN_EXPORT PFNGLDRAWARRAYSINSTANCEDARBPROC __glewDrawArraysInstancedARB;
+GLEW_FUN_EXPORT PFNGLDRAWELEMENTSINSTANCEDARBPROC __glewDrawElementsInstancedARB;
+
+GLEW_FUN_EXPORT PFNGLBINDFRAMEBUFFERPROC __glewBindFramebuffer;
+GLEW_FUN_EXPORT PFNGLBINDRENDERBUFFERPROC __glewBindRenderbuffer;
+GLEW_FUN_EXPORT PFNGLBLITFRAMEBUFFERPROC __glewBlitFramebuffer;
+GLEW_FUN_EXPORT PFNGLCHECKFRAMEBUFFERSTATUSPROC __glewCheckFramebufferStatus;
+GLEW_FUN_EXPORT PFNGLDELETEFRAMEBUFFERSPROC __glewDeleteFramebuffers;
+GLEW_FUN_EXPORT PFNGLDELETERENDERBUFFERSPROC __glewDeleteRenderbuffers;
+GLEW_FUN_EXPORT PFNGLFRAMEBUFFERRENDERBUFFERPROC __glewFramebufferRenderbuffer;
+GLEW_FUN_EXPORT PFNGLFRAMEBUFFERTEXTURLAYERPROC __glewFramebufferTexturLayer;
+GLEW_FUN_EXPORT PFNGLFRAMEBUFFERTEXTURE1DPROC __glewFramebufferTexture1D;
+GLEW_FUN_EXPORT PFNGLFRAMEBUFFERTEXTURE2DPROC __glewFramebufferTexture2D;
+GLEW_FUN_EXPORT PFNGLFRAMEBUFFERTEXTURE3DPROC __glewFramebufferTexture3D;
+GLEW_FUN_EXPORT PFNGLGENFRAMEBUFFERSPROC __glewGenFramebuffers;
+GLEW_FUN_EXPORT PFNGLGENRENDERBUFFERSPROC __glewGenRenderbuffers;
+GLEW_FUN_EXPORT PFNGLGENERATEMIPMAPPROC __glewGenerateMipmap;
+GLEW_FUN_EXPORT PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC __glewGetFramebufferAttachmentParameteriv;
+GLEW_FUN_EXPORT PFNGLGETRENDERBUFFERPARAMETERIVPROC __glewGetRenderbufferParameteriv;
+GLEW_FUN_EXPORT PFNGLISFRAMEBUFFERPROC __glewIsFramebuffer;
+GLEW_FUN_EXPORT PFNGLISRENDERBUFFERPROC __glewIsRenderbuffer;
+GLEW_FUN_EXPORT PFNGLRENDERBUFFERSTORAGEPROC __glewRenderbufferStorage;
+GLEW_FUN_EXPORT PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC __glewRenderbufferStorageMultisample;
+
+GLEW_FUN_EXPORT PFNGLFRAMEBUFFERTEXTUREARBPROC __glewFramebufferTextureARB;
+GLEW_FUN_EXPORT PFNGLFRAMEBUFFERTEXTUREFACEARBPROC __glewFramebufferTextureFaceARB;
+GLEW_FUN_EXPORT PFNGLFRAMEBUFFERTEXTURELAYERARBPROC __glewFramebufferTextureLayerARB;
+GLEW_FUN_EXPORT PFNGLPROGRAMPARAMETERIARBPROC __glewProgramParameteriARB;
+
+GLEW_FUN_EXPORT PFNGLCOLORSUBTABLEPROC __glewColorSubTable;
+GLEW_FUN_EXPORT PFNGLCOLORTABLEPROC __glewColorTable;
+GLEW_FUN_EXPORT PFNGLCOLORTABLEPARAMETERFVPROC __glewColorTableParameterfv;
+GLEW_FUN_EXPORT PFNGLCOLORTABLEPARAMETERIVPROC __glewColorTableParameteriv;
+GLEW_FUN_EXPORT PFNGLCONVOLUTIONFILTER1DPROC __glewConvolutionFilter1D;
+GLEW_FUN_EXPORT PFNGLCONVOLUTIONFILTER2DPROC __glewConvolutionFilter2D;
+GLEW_FUN_EXPORT PFNGLCONVOLUTIONPARAMETERFPROC __glewConvolutionParameterf;
+GLEW_FUN_EXPORT PFNGLCONVOLUTIONPARAMETERFVPROC __glewConvolutionParameterfv;
+GLEW_FUN_EXPORT PFNGLCONVOLUTIONPARAMETERIPROC __glewConvolutionParameteri;
+GLEW_FUN_EXPORT PFNGLCONVOLUTIONPARAMETERIVPROC __glewConvolutionParameteriv;
+GLEW_FUN_EXPORT PFNGLCOPYCOLORSUBTABLEPROC __glewCopyColorSubTable;
+GLEW_FUN_EXPORT PFNGLCOPYCOLORTABLEPROC __glewCopyColorTable;
+GLEW_FUN_EXPORT PFNGLCOPYCONVOLUTIONFILTER1DPROC __glewCopyConvolutionFilter1D;
+GLEW_FUN_EXPORT PFNGLCOPYCONVOLUTIONFILTER2DPROC __glewCopyConvolutionFilter2D;
+GLEW_FUN_EXPORT PFNGLGETCOLORTABLEPROC __glewGetColorTable;
+GLEW_FUN_EXPORT PFNGLGETCOLORTABLEPARAMETERFVPROC __glewGetColorTableParameterfv;
+GLEW_FUN_EXPORT PFNGLGETCOLORTABLEPARAMETERIVPROC __glewGetColorTableParameteriv;
+GLEW_FUN_EXPORT PFNGLGETCONVOLUTIONFILTERPROC __glewGetConvolutionFilter;
+GLEW_FUN_EXPORT PFNGLGETCONVOLUTIONPARAMETERFVPROC __glewGetConvolutionParameterfv;
+GLEW_FUN_EXPORT PFNGLGETCONVOLUTIONPARAMETERIVPROC __glewGetConvolutionParameteriv;
+GLEW_FUN_EXPORT PFNGLGETHISTOGRAMPROC __glewGetHistogram;
+GLEW_FUN_EXPORT PFNGLGETHISTOGRAMPARAMETERFVPROC __glewGetHistogramParameterfv;
+GLEW_FUN_EXPORT PFNGLGETHISTOGRAMPARAMETERIVPROC __glewGetHistogramParameteriv;
+GLEW_FUN_EXPORT PFNGLGETMINMAXPROC __glewGetMinmax;
+GLEW_FUN_EXPORT PFNGLGETMINMAXPARAMETERFVPROC __glewGetMinmaxParameterfv;
+GLEW_FUN_EXPORT PFNGLGETMINMAXPARAMETERIVPROC __glewGetMinmaxParameteriv;
+GLEW_FUN_EXPORT PFNGLGETSEPARABLEFILTERPROC __glewGetSeparableFilter;
+GLEW_FUN_EXPORT PFNGLHISTOGRAMPROC __glewHistogram;
+GLEW_FUN_EXPORT PFNGLMINMAXPROC __glewMinmax;
+GLEW_FUN_EXPORT PFNGLRESETHISTOGRAMPROC __glewResetHistogram;
+GLEW_FUN_EXPORT PFNGLRESETMINMAXPROC __glewResetMinmax;
+GLEW_FUN_EXPORT PFNGLSEPARABLEFILTER2DPROC __glewSeparableFilter2D;
+
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIBDIVISORARBPROC __glewVertexAttribDivisorARB;
+
+GLEW_FUN_EXPORT PFNGLFLUSHMAPPEDBUFFERRANGEPROC __glewFlushMappedBufferRange;
+GLEW_FUN_EXPORT PFNGLMAPBUFFERRANGEPROC __glewMapBufferRange;
+
+GLEW_FUN_EXPORT PFNGLCURRENTPALETTEMATRIXARBPROC __glewCurrentPaletteMatrixARB;
+GLEW_FUN_EXPORT PFNGLMATRIXINDEXPOINTERARBPROC __glewMatrixIndexPointerARB;
+GLEW_FUN_EXPORT PFNGLMATRIXINDEXUBVARBPROC __glewMatrixIndexubvARB;
+GLEW_FUN_EXPORT PFNGLMATRIXINDEXUIVARBPROC __glewMatrixIndexuivARB;
+GLEW_FUN_EXPORT PFNGLMATRIXINDEXUSVARBPROC __glewMatrixIndexusvARB;
+
+GLEW_FUN_EXPORT PFNGLSAMPLECOVERAGEARBPROC __glewSampleCoverageARB;
+
+GLEW_FUN_EXPORT PFNGLACTIVETEXTUREARBPROC __glewActiveTextureARB;
+GLEW_FUN_EXPORT PFNGLCLIENTACTIVETEXTUREARBPROC __glewClientActiveTextureARB;
+GLEW_FUN_EXPORT PFNGLMULTITEXCOORD1DARBPROC __glewMultiTexCoord1dARB;
+GLEW_FUN_EXPORT PFNGLMULTITEXCOORD1DVARBPROC __glewMultiTexCoord1dvARB;
+GLEW_FUN_EXPORT PFNGLMULTITEXCOORD1FARBPROC __glewMultiTexCoord1fARB;
+GLEW_FUN_EXPORT PFNGLMULTITEXCOORD1FVARBPROC __glewMultiTexCoord1fvARB;
+GLEW_FUN_EXPORT PFNGLMULTITEXCOORD1IARBPROC __glewMultiTexCoord1iARB;
+GLEW_FUN_EXPORT PFNGLMULTITEXCOORD1IVARBPROC __glewMultiTexCoord1ivARB;
+GLEW_FUN_EXPORT PFNGLMULTITEXCOORD1SARBPROC __glewMultiTexCoord1sARB;
+GLEW_FUN_EXPORT PFNGLMULTITEXCOORD1SVARBPROC __glewMultiTexCoord1svARB;
+GLEW_FUN_EXPORT PFNGLMULTITEXCOORD2DARBPROC __glewMultiTexCoord2dARB;
+GLEW_FUN_EXPORT PFNGLMULTITEXCOORD2DVARBPROC __glewMultiTexCoord2dvARB;
+GLEW_FUN_EXPORT PFNGLMULTITEXCOORD2FARBPROC __glewMultiTexCoord2fARB;
+GLEW_FUN_EXPORT PFNGLMULTITEXCOORD2FVARBPROC __glewMultiTexCoord2fvARB;
+GLEW_FUN_EXPORT PFNGLMULTITEXCOORD2IARBPROC __glewMultiTexCoord2iARB;
+GLEW_FUN_EXPORT PFNGLMULTITEXCOORD2IVARBPROC __glewMultiTexCoord2ivARB;
+GLEW_FUN_EXPORT PFNGLMULTITEXCOORD2SARBPROC __glewMultiTexCoord2sARB;
+GLEW_FUN_EXPORT PFNGLMULTITEXCOORD2SVARBPROC __glewMultiTexCoord2svARB;
+GLEW_FUN_EXPORT PFNGLMULTITEXCOORD3DARBPROC __glewMultiTexCoord3dARB;
+GLEW_FUN_EXPORT PFNGLMULTITEXCOORD3DVARBPROC __glewMultiTexCoord3dvARB;
+GLEW_FUN_EXPORT PFNGLMULTITEXCOORD3FARBPROC __glewMultiTexCoord3fARB;
+GLEW_FUN_EXPORT PFNGLMULTITEXCOORD3FVARBPROC __glewMultiTexCoord3fvARB;
+GLEW_FUN_EXPORT PFNGLMULTITEXCOORD3IARBPROC __glewMultiTexCoord3iARB;
+GLEW_FUN_EXPORT PFNGLMULTITEXCOORD3IVARBPROC __glewMultiTexCoord3ivARB;
+GLEW_FUN_EXPORT PFNGLMULTITEXCOORD3SARBPROC __glewMultiTexCoord3sARB;
+GLEW_FUN_EXPORT PFNGLMULTITEXCOORD3SVARBPROC __glewMultiTexCoord3svARB;
+GLEW_FUN_EXPORT PFNGLMULTITEXCOORD4DARBPROC __glewMultiTexCoord4dARB;
+GLEW_FUN_EXPORT PFNGLMULTITEXCOORD4DVARBPROC __glewMultiTexCoord4dvARB;
+GLEW_FUN_EXPORT PFNGLMULTITEXCOORD4FARBPROC __glewMultiTexCoord4fARB;
+GLEW_FUN_EXPORT PFNGLMULTITEXCOORD4FVARBPROC __glewMultiTexCoord4fvARB;
+GLEW_FUN_EXPORT PFNGLMULTITEXCOORD4IARBPROC __glewMultiTexCoord4iARB;
+GLEW_FUN_EXPORT PFNGLMULTITEXCOORD4IVARBPROC __glewMultiTexCoord4ivARB;
+GLEW_FUN_EXPORT PFNGLMULTITEXCOORD4SARBPROC __glewMultiTexCoord4sARB;
+GLEW_FUN_EXPORT PFNGLMULTITEXCOORD4SVARBPROC __glewMultiTexCoord4svARB;
+
+GLEW_FUN_EXPORT PFNGLBEGINQUERYARBPROC __glewBeginQueryARB;
+GLEW_FUN_EXPORT PFNGLDELETEQUERIESARBPROC __glewDeleteQueriesARB;
+GLEW_FUN_EXPORT PFNGLENDQUERYARBPROC __glewEndQueryARB;
+GLEW_FUN_EXPORT PFNGLGENQUERIESARBPROC __glewGenQueriesARB;
+GLEW_FUN_EXPORT PFNGLGETQUERYOBJECTIVARBPROC __glewGetQueryObjectivARB;
+GLEW_FUN_EXPORT PFNGLGETQUERYOBJECTUIVARBPROC __glewGetQueryObjectuivARB;
+GLEW_FUN_EXPORT PFNGLGETQUERYIVARBPROC __glewGetQueryivARB;
+GLEW_FUN_EXPORT PFNGLISQUERYARBPROC __glewIsQueryARB;
+
+GLEW_FUN_EXPORT PFNGLPOINTPARAMETERFARBPROC __glewPointParameterfARB;
+GLEW_FUN_EXPORT PFNGLPOINTPARAMETERFVARBPROC __glewPointParameterfvARB;
+
+GLEW_FUN_EXPORT PFNGLATTACHOBJECTARBPROC __glewAttachObjectARB;
+GLEW_FUN_EXPORT PFNGLCOMPILESHADERARBPROC __glewCompileShaderARB;
+GLEW_FUN_EXPORT PFNGLCREATEPROGRAMOBJECTARBPROC __glewCreateProgramObjectARB;
+GLEW_FUN_EXPORT PFNGLCREATESHADEROBJECTARBPROC __glewCreateShaderObjectARB;
+GLEW_FUN_EXPORT PFNGLDELETEOBJECTARBPROC __glewDeleteObjectARB;
+GLEW_FUN_EXPORT PFNGLDETACHOBJECTARBPROC __glewDetachObjectARB;
+GLEW_FUN_EXPORT PFNGLGETACTIVEUNIFORMARBPROC __glewGetActiveUniformARB;
+GLEW_FUN_EXPORT PFNGLGETATTACHEDOBJECTSARBPROC __glewGetAttachedObjectsARB;
+GLEW_FUN_EXPORT PFNGLGETHANDLEARBPROC __glewGetHandleARB;
+GLEW_FUN_EXPORT PFNGLGETINFOLOGARBPROC __glewGetInfoLogARB;
+GLEW_FUN_EXPORT PFNGLGETOBJECTPARAMETERFVARBPROC __glewGetObjectParameterfvARB;
+GLEW_FUN_EXPORT PFNGLGETOBJECTPARAMETERIVARBPROC __glewGetObjectParameterivARB;
+GLEW_FUN_EXPORT PFNGLGETSHADERSOURCEARBPROC __glewGetShaderSourceARB;
+GLEW_FUN_EXPORT PFNGLGETUNIFORMLOCATIONARBPROC __glewGetUniformLocationARB;
+GLEW_FUN_EXPORT PFNGLGETUNIFORMFVARBPROC __glewGetUniformfvARB;
+GLEW_FUN_EXPORT PFNGLGETUNIFORMIVARBPROC __glewGetUniformivARB;
+GLEW_FUN_EXPORT PFNGLLINKPROGRAMARBPROC __glewLinkProgramARB;
+GLEW_FUN_EXPORT PFNGLSHADERSOURCEARBPROC __glewShaderSourceARB;
+GLEW_FUN_EXPORT PFNGLUNIFORM1FARBPROC __glewUniform1fARB;
+GLEW_FUN_EXPORT PFNGLUNIFORM1FVARBPROC __glewUniform1fvARB;
+GLEW_FUN_EXPORT PFNGLUNIFORM1IARBPROC __glewUniform1iARB;
+GLEW_FUN_EXPORT PFNGLUNIFORM1IVARBPROC __glewUniform1ivARB;
+GLEW_FUN_EXPORT PFNGLUNIFORM2FARBPROC __glewUniform2fARB;
+GLEW_FUN_EXPORT PFNGLUNIFORM2FVARBPROC __glewUniform2fvARB;
+GLEW_FUN_EXPORT PFNGLUNIFORM2IARBPROC __glewUniform2iARB;
+GLEW_FUN_EXPORT PFNGLUNIFORM2IVARBPROC __glewUniform2ivARB;
+GLEW_FUN_EXPORT PFNGLUNIFORM3FARBPROC __glewUniform3fARB;
+GLEW_FUN_EXPORT PFNGLUNIFORM3FVARBPROC __glewUniform3fvARB;
+GLEW_FUN_EXPORT PFNGLUNIFORM3IARBPROC __glewUniform3iARB;
+GLEW_FUN_EXPORT PFNGLUNIFORM3IVARBPROC __glewUniform3ivARB;
+GLEW_FUN_EXPORT PFNGLUNIFORM4FARBPROC __glewUniform4fARB;
+GLEW_FUN_EXPORT PFNGLUNIFORM4FVARBPROC __glewUniform4fvARB;
+GLEW_FUN_EXPORT PFNGLUNIFORM4IARBPROC __glewUniform4iARB;
+GLEW_FUN_EXPORT PFNGLUNIFORM4IVARBPROC __glewUniform4ivARB;
+GLEW_FUN_EXPORT PFNGLUNIFORMMATRIX2FVARBPROC __glewUniformMatrix2fvARB;
+GLEW_FUN_EXPORT PFNGLUNIFORMMATRIX3FVARBPROC __glewUniformMatrix3fvARB;
+GLEW_FUN_EXPORT PFNGLUNIFORMMATRIX4FVARBPROC __glewUniformMatrix4fvARB;
+GLEW_FUN_EXPORT PFNGLUSEPROGRAMOBJECTARBPROC __glewUseProgramObjectARB;
+GLEW_FUN_EXPORT PFNGLVALIDATEPROGRAMARBPROC __glewValidateProgramARB;
+
+GLEW_FUN_EXPORT PFNGLTEXBUFFERARBPROC __glewTexBufferARB;
+
+GLEW_FUN_EXPORT PFNGLCOMPRESSEDTEXIMAGE1DARBPROC __glewCompressedTexImage1DARB;
+GLEW_FUN_EXPORT PFNGLCOMPRESSEDTEXIMAGE2DARBPROC __glewCompressedTexImage2DARB;
+GLEW_FUN_EXPORT PFNGLCOMPRESSEDTEXIMAGE3DARBPROC __glewCompressedTexImage3DARB;
+GLEW_FUN_EXPORT PFNGLCOMPRESSEDTEXSUBIMAGE1DARBPROC __glewCompressedTexSubImage1DARB;
+GLEW_FUN_EXPORT PFNGLCOMPRESSEDTEXSUBIMAGE2DARBPROC __glewCompressedTexSubImage2DARB;
+GLEW_FUN_EXPORT PFNGLCOMPRESSEDTEXSUBIMAGE3DARBPROC __glewCompressedTexSubImage3DARB;
+GLEW_FUN_EXPORT PFNGLGETCOMPRESSEDTEXIMAGEARBPROC __glewGetCompressedTexImageARB;
+
+GLEW_FUN_EXPORT PFNGLLOADTRANSPOSEMATRIXDARBPROC __glewLoadTransposeMatrixdARB;
+GLEW_FUN_EXPORT PFNGLLOADTRANSPOSEMATRIXFARBPROC __glewLoadTransposeMatrixfARB;
+GLEW_FUN_EXPORT PFNGLMULTTRANSPOSEMATRIXDARBPROC __glewMultTransposeMatrixdARB;
+GLEW_FUN_EXPORT PFNGLMULTTRANSPOSEMATRIXFARBPROC __glewMultTransposeMatrixfARB;
+
+GLEW_FUN_EXPORT PFNGLBINDVERTEXARRAYPROC __glewBindVertexArray;
+GLEW_FUN_EXPORT PFNGLDELETEVERTEXARRAYSPROC __glewDeleteVertexArrays;
+GLEW_FUN_EXPORT PFNGLGENVERTEXARRAYSPROC __glewGenVertexArrays;
+GLEW_FUN_EXPORT PFNGLISVERTEXARRAYPROC __glewIsVertexArray;
+
+GLEW_FUN_EXPORT PFNGLVERTEXBLENDARBPROC __glewVertexBlendARB;
+GLEW_FUN_EXPORT PFNGLWEIGHTPOINTERARBPROC __glewWeightPointerARB;
+GLEW_FUN_EXPORT PFNGLWEIGHTBVARBPROC __glewWeightbvARB;
+GLEW_FUN_EXPORT PFNGLWEIGHTDVARBPROC __glewWeightdvARB;
+GLEW_FUN_EXPORT PFNGLWEIGHTFVARBPROC __glewWeightfvARB;
+GLEW_FUN_EXPORT PFNGLWEIGHTIVARBPROC __glewWeightivARB;
+GLEW_FUN_EXPORT PFNGLWEIGHTSVARBPROC __glewWeightsvARB;
+GLEW_FUN_EXPORT PFNGLWEIGHTUBVARBPROC __glewWeightubvARB;
+GLEW_FUN_EXPORT PFNGLWEIGHTUIVARBPROC __glewWeightuivARB;
+GLEW_FUN_EXPORT PFNGLWEIGHTUSVARBPROC __glewWeightusvARB;
+
+GLEW_FUN_EXPORT PFNGLBINDBUFFERARBPROC __glewBindBufferARB;
+GLEW_FUN_EXPORT PFNGLBUFFERDATAARBPROC __glewBufferDataARB;
+GLEW_FUN_EXPORT PFNGLBUFFERSUBDATAARBPROC __glewBufferSubDataARB;
+GLEW_FUN_EXPORT PFNGLDELETEBUFFERSARBPROC __glewDeleteBuffersARB;
+GLEW_FUN_EXPORT PFNGLGENBUFFERSARBPROC __glewGenBuffersARB;
+GLEW_FUN_EXPORT PFNGLGETBUFFERPARAMETERIVARBPROC __glewGetBufferParameterivARB;
+GLEW_FUN_EXPORT PFNGLGETBUFFERPOINTERVARBPROC __glewGetBufferPointervARB;
+GLEW_FUN_EXPORT PFNGLGETBUFFERSUBDATAARBPROC __glewGetBufferSubDataARB;
+GLEW_FUN_EXPORT PFNGLISBUFFERARBPROC __glewIsBufferARB;
+GLEW_FUN_EXPORT PFNGLMAPBUFFERARBPROC __glewMapBufferARB;
+GLEW_FUN_EXPORT PFNGLUNMAPBUFFERARBPROC __glewUnmapBufferARB;
+
+GLEW_FUN_EXPORT PFNGLBINDPROGRAMARBPROC __glewBindProgramARB;
+GLEW_FUN_EXPORT PFNGLDELETEPROGRAMSARBPROC __glewDeleteProgramsARB;
+GLEW_FUN_EXPORT PFNGLDISABLEVERTEXATTRIBARRAYARBPROC __glewDisableVertexAttribArrayARB;
+GLEW_FUN_EXPORT PFNGLENABLEVERTEXATTRIBARRAYARBPROC __glewEnableVertexAttribArrayARB;
+GLEW_FUN_EXPORT PFNGLGENPROGRAMSARBPROC __glewGenProgramsARB;
+GLEW_FUN_EXPORT PFNGLGETPROGRAMENVPARAMETERDVARBPROC __glewGetProgramEnvParameterdvARB;
+GLEW_FUN_EXPORT PFNGLGETPROGRAMENVPARAMETERFVARBPROC __glewGetProgramEnvParameterfvARB;
+GLEW_FUN_EXPORT PFNGLGETPROGRAMLOCALPARAMETERDVARBPROC __glewGetProgramLocalParameterdvARB;
+GLEW_FUN_EXPORT PFNGLGETPROGRAMLOCALPARAMETERFVARBPROC __glewGetProgramLocalParameterfvARB;
+GLEW_FUN_EXPORT PFNGLGETPROGRAMSTRINGARBPROC __glewGetProgramStringARB;
+GLEW_FUN_EXPORT PFNGLGETPROGRAMIVARBPROC __glewGetProgramivARB;
+GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBPOINTERVARBPROC __glewGetVertexAttribPointervARB;
+GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBDVARBPROC __glewGetVertexAttribdvARB;
+GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBFVARBPROC __glewGetVertexAttribfvARB;
+GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBIVARBPROC __glewGetVertexAttribivARB;
+GLEW_FUN_EXPORT PFNGLISPROGRAMARBPROC __glewIsProgramARB;
+GLEW_FUN_EXPORT PFNGLPROGRAMENVPARAMETER4DARBPROC __glewProgramEnvParameter4dARB;
+GLEW_FUN_EXPORT PFNGLPROGRAMENVPARAMETER4DVARBPROC __glewProgramEnvParameter4dvARB;
+GLEW_FUN_EXPORT PFNGLPROGRAMENVPARAMETER4FARBPROC __glewProgramEnvParameter4fARB;
+GLEW_FUN_EXPORT PFNGLPROGRAMENVPARAMETER4FVARBPROC __glewProgramEnvParameter4fvARB;
+GLEW_FUN_EXPORT PFNGLPROGRAMLOCALPARAMETER4DARBPROC __glewProgramLocalParameter4dARB;
+GLEW_FUN_EXPORT PFNGLPROGRAMLOCALPARAMETER4DVARBPROC __glewProgramLocalParameter4dvARB;
+GLEW_FUN_EXPORT PFNGLPROGRAMLOCALPARAMETER4FARBPROC __glewProgramLocalParameter4fARB;
+GLEW_FUN_EXPORT PFNGLPROGRAMLOCALPARAMETER4FVARBPROC __glewProgramLocalParameter4fvARB;
+GLEW_FUN_EXPORT PFNGLPROGRAMSTRINGARBPROC __glewProgramStringARB;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIB1DARBPROC __glewVertexAttrib1dARB;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIB1DVARBPROC __glewVertexAttrib1dvARB;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIB1FARBPROC __glewVertexAttrib1fARB;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIB1FVARBPROC __glewVertexAttrib1fvARB;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIB1SARBPROC __glewVertexAttrib1sARB;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIB1SVARBPROC __glewVertexAttrib1svARB;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIB2DARBPROC __glewVertexAttrib2dARB;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIB2DVARBPROC __glewVertexAttrib2dvARB;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIB2FARBPROC __glewVertexAttrib2fARB;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIB2FVARBPROC __glewVertexAttrib2fvARB;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIB2SARBPROC __glewVertexAttrib2sARB;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIB2SVARBPROC __glewVertexAttrib2svARB;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIB3DARBPROC __glewVertexAttrib3dARB;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIB3DVARBPROC __glewVertexAttrib3dvARB;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIB3FARBPROC __glewVertexAttrib3fARB;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIB3FVARBPROC __glewVertexAttrib3fvARB;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIB3SARBPROC __glewVertexAttrib3sARB;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIB3SVARBPROC __glewVertexAttrib3svARB;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4NBVARBPROC __glewVertexAttrib4NbvARB;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4NIVARBPROC __glewVertexAttrib4NivARB;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4NSVARBPROC __glewVertexAttrib4NsvARB;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4NUBARBPROC __glewVertexAttrib4NubARB;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4NUBVARBPROC __glewVertexAttrib4NubvARB;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4NUIVARBPROC __glewVertexAttrib4NuivARB;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4NUSVARBPROC __glewVertexAttrib4NusvARB;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4BVARBPROC __glewVertexAttrib4bvARB;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4DARBPROC __glewVertexAttrib4dARB;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4DVARBPROC __glewVertexAttrib4dvARB;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4FARBPROC __glewVertexAttrib4fARB;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4FVARBPROC __glewVertexAttrib4fvARB;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4IVARBPROC __glewVertexAttrib4ivARB;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4SARBPROC __glewVertexAttrib4sARB;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4SVARBPROC __glewVertexAttrib4svARB;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4UBVARBPROC __glewVertexAttrib4ubvARB;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4UIVARBPROC __glewVertexAttrib4uivARB;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4USVARBPROC __glewVertexAttrib4usvARB;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIBPOINTERARBPROC __glewVertexAttribPointerARB;
+
+GLEW_FUN_EXPORT PFNGLBINDATTRIBLOCATIONARBPROC __glewBindAttribLocationARB;
+GLEW_FUN_EXPORT PFNGLGETACTIVEATTRIBARBPROC __glewGetActiveAttribARB;
+GLEW_FUN_EXPORT PFNGLGETATTRIBLOCATIONARBPROC __glewGetAttribLocationARB;
+
+GLEW_FUN_EXPORT PFNGLWINDOWPOS2DARBPROC __glewWindowPos2dARB;
+GLEW_FUN_EXPORT PFNGLWINDOWPOS2DVARBPROC __glewWindowPos2dvARB;
+GLEW_FUN_EXPORT PFNGLWINDOWPOS2FARBPROC __glewWindowPos2fARB;
+GLEW_FUN_EXPORT PFNGLWINDOWPOS2FVARBPROC __glewWindowPos2fvARB;
+GLEW_FUN_EXPORT PFNGLWINDOWPOS2IARBPROC __glewWindowPos2iARB;
+GLEW_FUN_EXPORT PFNGLWINDOWPOS2IVARBPROC __glewWindowPos2ivARB;
+GLEW_FUN_EXPORT PFNGLWINDOWPOS2SARBPROC __glewWindowPos2sARB;
+GLEW_FUN_EXPORT PFNGLWINDOWPOS2SVARBPROC __glewWindowPos2svARB;
+GLEW_FUN_EXPORT PFNGLWINDOWPOS3DARBPROC __glewWindowPos3dARB;
+GLEW_FUN_EXPORT PFNGLWINDOWPOS3DVARBPROC __glewWindowPos3dvARB;
+GLEW_FUN_EXPORT PFNGLWINDOWPOS3FARBPROC __glewWindowPos3fARB;
+GLEW_FUN_EXPORT PFNGLWINDOWPOS3FVARBPROC __glewWindowPos3fvARB;
+GLEW_FUN_EXPORT PFNGLWINDOWPOS3IARBPROC __glewWindowPos3iARB;
+GLEW_FUN_EXPORT PFNGLWINDOWPOS3IVARBPROC __glewWindowPos3ivARB;
+GLEW_FUN_EXPORT PFNGLWINDOWPOS3SARBPROC __glewWindowPos3sARB;
+GLEW_FUN_EXPORT PFNGLWINDOWPOS3SVARBPROC __glewWindowPos3svARB;
+
+GLEW_FUN_EXPORT PFNGLDRAWBUFFERSATIPROC __glewDrawBuffersATI;
+
+GLEW_FUN_EXPORT PFNGLDRAWELEMENTARRAYATIPROC __glewDrawElementArrayATI;
+GLEW_FUN_EXPORT PFNGLDRAWRANGEELEMENTARRAYATIPROC __glewDrawRangeElementArrayATI;
+GLEW_FUN_EXPORT PFNGLELEMENTPOINTERATIPROC __glewElementPointerATI;
+
+GLEW_FUN_EXPORT PFNGLGETTEXBUMPPARAMETERFVATIPROC __glewGetTexBumpParameterfvATI;
+GLEW_FUN_EXPORT PFNGLGETTEXBUMPPARAMETERIVATIPROC __glewGetTexBumpParameterivATI;
+GLEW_FUN_EXPORT PFNGLTEXBUMPPARAMETERFVATIPROC __glewTexBumpParameterfvATI;
+GLEW_FUN_EXPORT PFNGLTEXBUMPPARAMETERIVATIPROC __glewTexBumpParameterivATI;
+
+GLEW_FUN_EXPORT PFNGLALPHAFRAGMENTOP1ATIPROC __glewAlphaFragmentOp1ATI;
+GLEW_FUN_EXPORT PFNGLALPHAFRAGMENTOP2ATIPROC __glewAlphaFragmentOp2ATI;
+GLEW_FUN_EXPORT PFNGLALPHAFRAGMENTOP3ATIPROC __glewAlphaFragmentOp3ATI;
+GLEW_FUN_EXPORT PFNGLBEGINFRAGMENTSHADERATIPROC __glewBeginFragmentShaderATI;
+GLEW_FUN_EXPORT PFNGLBINDFRAGMENTSHADERATIPROC __glewBindFragmentShaderATI;
+GLEW_FUN_EXPORT PFNGLCOLORFRAGMENTOP1ATIPROC __glewColorFragmentOp1ATI;
+GLEW_FUN_EXPORT PFNGLCOLORFRAGMENTOP2ATIPROC __glewColorFragmentOp2ATI;
+GLEW_FUN_EXPORT PFNGLCOLORFRAGMENTOP3ATIPROC __glewColorFragmentOp3ATI;
+GLEW_FUN_EXPORT PFNGLDELETEFRAGMENTSHADERATIPROC __glewDeleteFragmentShaderATI;
+GLEW_FUN_EXPORT PFNGLENDFRAGMENTSHADERATIPROC __glewEndFragmentShaderATI;
+GLEW_FUN_EXPORT PFNGLGENFRAGMENTSHADERSATIPROC __glewGenFragmentShadersATI;
+GLEW_FUN_EXPORT PFNGLPASSTEXCOORDATIPROC __glewPassTexCoordATI;
+GLEW_FUN_EXPORT PFNGLSAMPLEMAPATIPROC __glewSampleMapATI;
+GLEW_FUN_EXPORT PFNGLSETFRAGMENTSHADERCONSTANTATIPROC __glewSetFragmentShaderConstantATI;
+
+GLEW_FUN_EXPORT PFNGLMAPOBJECTBUFFERATIPROC __glewMapObjectBufferATI;
+GLEW_FUN_EXPORT PFNGLUNMAPOBJECTBUFFERATIPROC __glewUnmapObjectBufferATI;
+
+GLEW_FUN_EXPORT PFNGLPNTRIANGLESFATIPROC __glPNTrianglewesfATI;
+GLEW_FUN_EXPORT PFNGLPNTRIANGLESIATIPROC __glPNTrianglewesiATI;
+
+GLEW_FUN_EXPORT PFNGLSTENCILFUNCSEPARATEATIPROC __glewStencilFuncSeparateATI;
+GLEW_FUN_EXPORT PFNGLSTENCILOPSEPARATEATIPROC __glewStencilOpSeparateATI;
+
+GLEW_FUN_EXPORT PFNGLARRAYOBJECTATIPROC __glewArrayObjectATI;
+GLEW_FUN_EXPORT PFNGLFREEOBJECTBUFFERATIPROC __glewFreeObjectBufferATI;
+GLEW_FUN_EXPORT PFNGLGETARRAYOBJECTFVATIPROC __glewGetArrayObjectfvATI;
+GLEW_FUN_EXPORT PFNGLGETARRAYOBJECTIVATIPROC __glewGetArrayObjectivATI;
+GLEW_FUN_EXPORT PFNGLGETOBJECTBUFFERFVATIPROC __glewGetObjectBufferfvATI;
+GLEW_FUN_EXPORT PFNGLGETOBJECTBUFFERIVATIPROC __glewGetObjectBufferivATI;
+GLEW_FUN_EXPORT PFNGLGETVARIANTARRAYOBJECTFVATIPROC __glewGetVariantArrayObjectfvATI;
+GLEW_FUN_EXPORT PFNGLGETVARIANTARRAYOBJECTIVATIPROC __glewGetVariantArrayObjectivATI;
+GLEW_FUN_EXPORT PFNGLISOBJECTBUFFERATIPROC __glewIsObjectBufferATI;
+GLEW_FUN_EXPORT PFNGLNEWOBJECTBUFFERATIPROC __glewNewObjectBufferATI;
+GLEW_FUN_EXPORT PFNGLUPDATEOBJECTBUFFERATIPROC __glewUpdateObjectBufferATI;
+GLEW_FUN_EXPORT PFNGLVARIANTARRAYOBJECTATIPROC __glewVariantArrayObjectATI;
+
+GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBARRAYOBJECTFVATIPROC __glewGetVertexAttribArrayObjectfvATI;
+GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBARRAYOBJECTIVATIPROC __glewGetVertexAttribArrayObjectivATI;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIBARRAYOBJECTATIPROC __glewVertexAttribArrayObjectATI;
+
+GLEW_FUN_EXPORT PFNGLCLIENTACTIVEVERTEXSTREAMATIPROC __glewClientActiveVertexStreamATI;
+GLEW_FUN_EXPORT PFNGLNORMALSTREAM3BATIPROC __glewNormalStream3bATI;
+GLEW_FUN_EXPORT PFNGLNORMALSTREAM3BVATIPROC __glewNormalStream3bvATI;
+GLEW_FUN_EXPORT PFNGLNORMALSTREAM3DATIPROC __glewNormalStream3dATI;
+GLEW_FUN_EXPORT PFNGLNORMALSTREAM3DVATIPROC __glewNormalStream3dvATI;
+GLEW_FUN_EXPORT PFNGLNORMALSTREAM3FATIPROC __glewNormalStream3fATI;
+GLEW_FUN_EXPORT PFNGLNORMALSTREAM3FVATIPROC __glewNormalStream3fvATI;
+GLEW_FUN_EXPORT PFNGLNORMALSTREAM3IATIPROC __glewNormalStream3iATI;
+GLEW_FUN_EXPORT PFNGLNORMALSTREAM3IVATIPROC __glewNormalStream3ivATI;
+GLEW_FUN_EXPORT PFNGLNORMALSTREAM3SATIPROC __glewNormalStream3sATI;
+GLEW_FUN_EXPORT PFNGLNORMALSTREAM3SVATIPROC __glewNormalStream3svATI;
+GLEW_FUN_EXPORT PFNGLVERTEXBLENDENVFATIPROC __glewVertexBlendEnvfATI;
+GLEW_FUN_EXPORT PFNGLVERTEXBLENDENVIATIPROC __glewVertexBlendEnviATI;
+GLEW_FUN_EXPORT PFNGLVERTEXSTREAM2DATIPROC __glewVertexStream2dATI;
+GLEW_FUN_EXPORT PFNGLVERTEXSTREAM2DVATIPROC __glewVertexStream2dvATI;
+GLEW_FUN_EXPORT PFNGLVERTEXSTREAM2FATIPROC __glewVertexStream2fATI;
+GLEW_FUN_EXPORT PFNGLVERTEXSTREAM2FVATIPROC __glewVertexStream2fvATI;
+GLEW_FUN_EXPORT PFNGLVERTEXSTREAM2IATIPROC __glewVertexStream2iATI;
+GLEW_FUN_EXPORT PFNGLVERTEXSTREAM2IVATIPROC __glewVertexStream2ivATI;
+GLEW_FUN_EXPORT PFNGLVERTEXSTREAM2SATIPROC __glewVertexStream2sATI;
+GLEW_FUN_EXPORT PFNGLVERTEXSTREAM2SVATIPROC __glewVertexStream2svATI;
+GLEW_FUN_EXPORT PFNGLVERTEXSTREAM3DATIPROC __glewVertexStream3dATI;
+GLEW_FUN_EXPORT PFNGLVERTEXSTREAM3DVATIPROC __glewVertexStream3dvATI;
+GLEW_FUN_EXPORT PFNGLVERTEXSTREAM3FATIPROC __glewVertexStream3fATI;
+GLEW_FUN_EXPORT PFNGLVERTEXSTREAM3FVATIPROC __glewVertexStream3fvATI;
+GLEW_FUN_EXPORT PFNGLVERTEXSTREAM3IATIPROC __glewVertexStream3iATI;
+GLEW_FUN_EXPORT PFNGLVERTEXSTREAM3IVATIPROC __glewVertexStream3ivATI;
+GLEW_FUN_EXPORT PFNGLVERTEXSTREAM3SATIPROC __glewVertexStream3sATI;
+GLEW_FUN_EXPORT PFNGLVERTEXSTREAM3SVATIPROC __glewVertexStream3svATI;
+GLEW_FUN_EXPORT PFNGLVERTEXSTREAM4DATIPROC __glewVertexStream4dATI;
+GLEW_FUN_EXPORT PFNGLVERTEXSTREAM4DVATIPROC __glewVertexStream4dvATI;
+GLEW_FUN_EXPORT PFNGLVERTEXSTREAM4FATIPROC __glewVertexStream4fATI;
+GLEW_FUN_EXPORT PFNGLVERTEXSTREAM4FVATIPROC __glewVertexStream4fvATI;
+GLEW_FUN_EXPORT PFNGLVERTEXSTREAM4IATIPROC __glewVertexStream4iATI;
+GLEW_FUN_EXPORT PFNGLVERTEXSTREAM4IVATIPROC __glewVertexStream4ivATI;
+GLEW_FUN_EXPORT PFNGLVERTEXSTREAM4SATIPROC __glewVertexStream4sATI;
+GLEW_FUN_EXPORT PFNGLVERTEXSTREAM4SVATIPROC __glewVertexStream4svATI;
+
+GLEW_FUN_EXPORT PFNGLGETUNIFORMBUFFERSIZEEXTPROC __glewGetUniformBufferSizeEXT;
+GLEW_FUN_EXPORT PFNGLGETUNIFORMOFFSETEXTPROC __glewGetUniformOffsetEXT;
+GLEW_FUN_EXPORT PFNGLUNIFORMBUFFEREXTPROC __glewUniformBufferEXT;
+
+GLEW_FUN_EXPORT PFNGLBLENDCOLOREXTPROC __glewBlendColorEXT;
+
+GLEW_FUN_EXPORT PFNGLBLENDEQUATIONSEPARATEEXTPROC __glewBlendEquationSeparateEXT;
+
+GLEW_FUN_EXPORT PFNGLBLENDFUNCSEPARATEEXTPROC __glewBlendFuncSeparateEXT;
+
+GLEW_FUN_EXPORT PFNGLBLENDEQUATIONEXTPROC __glewBlendEquationEXT;
+
+GLEW_FUN_EXPORT PFNGLCOLORSUBTABLEEXTPROC __glewColorSubTableEXT;
+GLEW_FUN_EXPORT PFNGLCOPYCOLORSUBTABLEEXTPROC __glewCopyColorSubTableEXT;
+
+GLEW_FUN_EXPORT PFNGLLOCKARRAYSEXTPROC __glewLockArraysEXT;
+GLEW_FUN_EXPORT PFNGLUNLOCKARRAYSEXTPROC __glewUnlockArraysEXT;
+
+GLEW_FUN_EXPORT PFNGLCONVOLUTIONFILTER1DEXTPROC __glewConvolutionFilter1DEXT;
+GLEW_FUN_EXPORT PFNGLCONVOLUTIONFILTER2DEXTPROC __glewConvolutionFilter2DEXT;
+GLEW_FUN_EXPORT PFNGLCONVOLUTIONPARAMETERFEXTPROC __glewConvolutionParameterfEXT;
+GLEW_FUN_EXPORT PFNGLCONVOLUTIONPARAMETERFVEXTPROC __glewConvolutionParameterfvEXT;
+GLEW_FUN_EXPORT PFNGLCONVOLUTIONPARAMETERIEXTPROC __glewConvolutionParameteriEXT;
+GLEW_FUN_EXPORT PFNGLCONVOLUTIONPARAMETERIVEXTPROC __glewConvolutionParameterivEXT;
+GLEW_FUN_EXPORT PFNGLCOPYCONVOLUTIONFILTER1DEXTPROC __glewCopyConvolutionFilter1DEXT;
+GLEW_FUN_EXPORT PFNGLCOPYCONVOLUTIONFILTER2DEXTPROC __glewCopyConvolutionFilter2DEXT;
+GLEW_FUN_EXPORT PFNGLGETCONVOLUTIONFILTEREXTPROC __glewGetConvolutionFilterEXT;
+GLEW_FUN_EXPORT PFNGLGETCONVOLUTIONPARAMETERFVEXTPROC __glewGetConvolutionParameterfvEXT;
+GLEW_FUN_EXPORT PFNGLGETCONVOLUTIONPARAMETERIVEXTPROC __glewGetConvolutionParameterivEXT;
+GLEW_FUN_EXPORT PFNGLGETSEPARABLEFILTEREXTPROC __glewGetSeparableFilterEXT;
+GLEW_FUN_EXPORT PFNGLSEPARABLEFILTER2DEXTPROC __glewSeparableFilter2DEXT;
+
+GLEW_FUN_EXPORT PFNGLBINORMALPOINTEREXTPROC __glewBinormalPointerEXT;
+GLEW_FUN_EXPORT PFNGLTANGENTPOINTEREXTPROC __glewTangentPointerEXT;
+
+GLEW_FUN_EXPORT PFNGLCOPYTEXIMAGE1DEXTPROC __glewCopyTexImage1DEXT;
+GLEW_FUN_EXPORT PFNGLCOPYTEXIMAGE2DEXTPROC __glewCopyTexImage2DEXT;
+GLEW_FUN_EXPORT PFNGLCOPYTEXSUBIMAGE1DEXTPROC __glewCopyTexSubImage1DEXT;
+GLEW_FUN_EXPORT PFNGLCOPYTEXSUBIMAGE2DEXTPROC __glewCopyTexSubImage2DEXT;
+GLEW_FUN_EXPORT PFNGLCOPYTEXSUBIMAGE3DEXTPROC __glewCopyTexSubImage3DEXT;
+
+GLEW_FUN_EXPORT PFNGLCULLPARAMETERDVEXTPROC __glewCullParameterdvEXT;
+GLEW_FUN_EXPORT PFNGLCULLPARAMETERFVEXTPROC __glewCullParameterfvEXT;
+
+GLEW_FUN_EXPORT PFNGLDEPTHBOUNDSEXTPROC __glewDepthBoundsEXT;
+
+GLEW_FUN_EXPORT PFNGLBINDMULTITEXTUREEXTPROC __glewBindMultiTextureEXT;
+GLEW_FUN_EXPORT PFNGLCHECKNAMEDFRAMEBUFFERSTATUSEXTPROC __glewCheckNamedFramebufferStatusEXT;
+GLEW_FUN_EXPORT PFNGLCLIENTATTRIBDEFAULTEXTPROC __glewClientAttribDefaultEXT;
+GLEW_FUN_EXPORT PFNGLCOMPRESSEDMULTITEXIMAGE1DEXTPROC __glewCompressedMultiTexImage1DEXT;
+GLEW_FUN_EXPORT PFNGLCOMPRESSEDMULTITEXIMAGE2DEXTPROC __glewCompressedMultiTexImage2DEXT;
+GLEW_FUN_EXPORT PFNGLCOMPRESSEDMULTITEXIMAGE3DEXTPROC __glewCompressedMultiTexImage3DEXT;
+GLEW_FUN_EXPORT PFNGLCOMPRESSEDMULTITEXSUBIMAGE1DEXTPROC __glewCompressedMultiTexSubImage1DEXT;
+GLEW_FUN_EXPORT PFNGLCOMPRESSEDMULTITEXSUBIMAGE2DEXTPROC __glewCompressedMultiTexSubImage2DEXT;
+GLEW_FUN_EXPORT PFNGLCOMPRESSEDMULTITEXSUBIMAGE3DEXTPROC __glewCompressedMultiTexSubImage3DEXT;
+GLEW_FUN_EXPORT PFNGLCOMPRESSEDTEXTUREIMAGE1DEXTPROC __glewCompressedTextureImage1DEXT;
+GLEW_FUN_EXPORT PFNGLCOMPRESSEDTEXTUREIMAGE2DEXTPROC __glewCompressedTextureImage2DEXT;
+GLEW_FUN_EXPORT PFNGLCOMPRESSEDTEXTUREIMAGE3DEXTPROC __glewCompressedTextureImage3DEXT;
+GLEW_FUN_EXPORT PFNGLCOMPRESSEDTEXTURESUBIMAGE1DEXTPROC __glewCompressedTextureSubImage1DEXT;
+GLEW_FUN_EXPORT PFNGLCOMPRESSEDTEXTURESUBIMAGE2DEXTPROC __glewCompressedTextureSubImage2DEXT;
+GLEW_FUN_EXPORT PFNGLCOMPRESSEDTEXTURESUBIMAGE3DEXTPROC __glewCompressedTextureSubImage3DEXT;
+GLEW_FUN_EXPORT PFNGLCOPYMULTITEXIMAGE1DEXTPROC __glewCopyMultiTexImage1DEXT;
+GLEW_FUN_EXPORT PFNGLCOPYMULTITEXIMAGE2DEXTPROC __glewCopyMultiTexImage2DEXT;
+GLEW_FUN_EXPORT PFNGLCOPYMULTITEXSUBIMAGE1DEXTPROC __glewCopyMultiTexSubImage1DEXT;
+GLEW_FUN_EXPORT PFNGLCOPYMULTITEXSUBIMAGE2DEXTPROC __glewCopyMultiTexSubImage2DEXT;
+GLEW_FUN_EXPORT PFNGLCOPYMULTITEXSUBIMAGE3DEXTPROC __glewCopyMultiTexSubImage3DEXT;
+GLEW_FUN_EXPORT PFNGLCOPYTEXTUREIMAGE1DEXTPROC __glewCopyTextureImage1DEXT;
+GLEW_FUN_EXPORT PFNGLCOPYTEXTUREIMAGE2DEXTPROC __glewCopyTextureImage2DEXT;
+GLEW_FUN_EXPORT PFNGLCOPYTEXTURESUBIMAGE1DEXTPROC __glewCopyTextureSubImage1DEXT;
+GLEW_FUN_EXPORT PFNGLCOPYTEXTURESUBIMAGE2DEXTPROC __glewCopyTextureSubImage2DEXT;
+GLEW_FUN_EXPORT PFNGLCOPYTEXTURESUBIMAGE3DEXTPROC __glewCopyTextureSubImage3DEXT;
+GLEW_FUN_EXPORT PFNGLDISABLECLIENTSTATEINDEXEDEXTPROC __glewDisableClientStateIndexedEXT;
+GLEW_FUN_EXPORT PFNGLENABLECLIENTSTATEINDEXEDEXTPROC __glewEnableClientStateIndexedEXT;
+GLEW_FUN_EXPORT PFNGLFRAMEBUFFERDRAWBUFFEREXTPROC __glewFramebufferDrawBufferEXT;
+GLEW_FUN_EXPORT PFNGLFRAMEBUFFERDRAWBUFFERSEXTPROC __glewFramebufferDrawBuffersEXT;
+GLEW_FUN_EXPORT PFNGLFRAMEBUFFERREADBUFFEREXTPROC __glewFramebufferReadBufferEXT;
+GLEW_FUN_EXPORT PFNGLGENERATEMULTITEXMIPMAPEXTPROC __glewGenerateMultiTexMipmapEXT;
+GLEW_FUN_EXPORT PFNGLGENERATETEXTUREMIPMAPEXTPROC __glewGenerateTextureMipmapEXT;
+GLEW_FUN_EXPORT PFNGLGETCOMPRESSEDMULTITEXIMAGEEXTPROC __glewGetCompressedMultiTexImageEXT;
+GLEW_FUN_EXPORT PFNGLGETCOMPRESSEDTEXTUREIMAGEEXTPROC __glewGetCompressedTextureImageEXT;
+GLEW_FUN_EXPORT PFNGLGETDOUBLEINDEXEDVEXTPROC __glewGetDoubleIndexedvEXT;
+GLEW_FUN_EXPORT PFNGLGETFLOATINDEXEDVEXTPROC __glewGetFloatIndexedvEXT;
+GLEW_FUN_EXPORT PFNGLGETFRAMEBUFFERPARAMETERIVEXTPROC __glewGetFramebufferParameterivEXT;
+GLEW_FUN_EXPORT PFNGLGETMULTITEXENVFVEXTPROC __glewGetMultiTexEnvfvEXT;
+GLEW_FUN_EXPORT PFNGLGETMULTITEXENVIVEXTPROC __glewGetMultiTexEnvivEXT;
+GLEW_FUN_EXPORT PFNGLGETMULTITEXGENDVEXTPROC __glewGetMultiTexGendvEXT;
+GLEW_FUN_EXPORT PFNGLGETMULTITEXGENFVEXTPROC __glewGetMultiTexGenfvEXT;
+GLEW_FUN_EXPORT PFNGLGETMULTITEXGENIVEXTPROC __glewGetMultiTexGenivEXT;
+GLEW_FUN_EXPORT PFNGLGETMULTITEXIMAGEEXTPROC __glewGetMultiTexImageEXT;
+GLEW_FUN_EXPORT PFNGLGETMULTITEXLEVELPARAMETERFVEXTPROC __glewGetMultiTexLevelParameterfvEXT;
+GLEW_FUN_EXPORT PFNGLGETMULTITEXLEVELPARAMETERIVEXTPROC __glewGetMultiTexLevelParameterivEXT;
+GLEW_FUN_EXPORT PFNGLGETMULTITEXPARAMETERIIVEXTPROC __glewGetMultiTexParameterIivEXT;
+GLEW_FUN_EXPORT PFNGLGETMULTITEXPARAMETERIUIVEXTPROC __glewGetMultiTexParameterIuivEXT;
+GLEW_FUN_EXPORT PFNGLGETMULTITEXPARAMETERFVEXTPROC __glewGetMultiTexParameterfvEXT;
+GLEW_FUN_EXPORT PFNGLGETMULTITEXPARAMETERIVEXTPROC __glewGetMultiTexParameterivEXT;
+GLEW_FUN_EXPORT PFNGLGETNAMEDBUFFERPARAMETERIVEXTPROC __glewGetNamedBufferParameterivEXT;
+GLEW_FUN_EXPORT PFNGLGETNAMEDBUFFERPOINTERVEXTPROC __glewGetNamedBufferPointervEXT;
+GLEW_FUN_EXPORT PFNGLGETNAMEDBUFFERSUBDATAEXTPROC __glewGetNamedBufferSubDataEXT;
+GLEW_FUN_EXPORT PFNGLGETNAMEDFRAMEBUFFERATTACHMENTPARAMETERIVEXTPROC __glewGetNamedFramebufferAttachmentParameterivEXT;
+GLEW_FUN_EXPORT PFNGLGETNAMEDPROGRAMLOCALPARAMETERIIVEXTPROC __glewGetNamedProgramLocalParameterIivEXT;
+GLEW_FUN_EXPORT PFNGLGETNAMEDPROGRAMLOCALPARAMETERIUIVEXTPROC __glewGetNamedProgramLocalParameterIuivEXT;
+GLEW_FUN_EXPORT PFNGLGETNAMEDPROGRAMLOCALPARAMETERDVEXTPROC __glewGetNamedProgramLocalParameterdvEXT;
+GLEW_FUN_EXPORT PFNGLGETNAMEDPROGRAMLOCALPARAMETERFVEXTPROC __glewGetNamedProgramLocalParameterfvEXT;
+GLEW_FUN_EXPORT PFNGLGETNAMEDPROGRAMSTRINGEXTPROC __glewGetNamedProgramStringEXT;
+GLEW_FUN_EXPORT PFNGLGETNAMEDPROGRAMIVEXTPROC __glewGetNamedProgramivEXT;
+GLEW_FUN_EXPORT PFNGLGETNAMEDRENDERBUFFERPARAMETERIVEXTPROC __glewGetNamedRenderbufferParameterivEXT;
+GLEW_FUN_EXPORT PFNGLGETPOINTERINDEXEDVEXTPROC __glewGetPointerIndexedvEXT;
+GLEW_FUN_EXPORT PFNGLGETTEXTUREIMAGEEXTPROC __glewGetTextureImageEXT;
+GLEW_FUN_EXPORT PFNGLGETTEXTURELEVELPARAMETERFVEXTPROC __glewGetTextureLevelParameterfvEXT;
+GLEW_FUN_EXPORT PFNGLGETTEXTURELEVELPARAMETERIVEXTPROC __glewGetTextureLevelParameterivEXT;
+GLEW_FUN_EXPORT PFNGLGETTEXTUREPARAMETERIIVEXTPROC __glewGetTextureParameterIivEXT;
+GLEW_FUN_EXPORT PFNGLGETTEXTUREPARAMETERIUIVEXTPROC __glewGetTextureParameterIuivEXT;
+GLEW_FUN_EXPORT PFNGLGETTEXTUREPARAMETERFVEXTPROC __glewGetTextureParameterfvEXT;
+GLEW_FUN_EXPORT PFNGLGETTEXTUREPARAMETERIVEXTPROC __glewGetTextureParameterivEXT;
+GLEW_FUN_EXPORT PFNGLMAPNAMEDBUFFEREXTPROC __glewMapNamedBufferEXT;
+GLEW_FUN_EXPORT PFNGLMATRIXFRUSTUMEXTPROC __glewMatrixFrustumEXT;
+GLEW_FUN_EXPORT PFNGLMATRIXLOADIDENTITYEXTPROC __glewMatrixLoadIdentityEXT;
+GLEW_FUN_EXPORT PFNGLMATRIXLOADTRANSPOSEDEXTPROC __glewMatrixLoadTransposedEXT;
+GLEW_FUN_EXPORT PFNGLMATRIXLOADTRANSPOSEFEXTPROC __glewMatrixLoadTransposefEXT;
+GLEW_FUN_EXPORT PFNGLMATRIXLOADDEXTPROC __glewMatrixLoaddEXT;
+GLEW_FUN_EXPORT PFNGLMATRIXLOADFEXTPROC __glewMatrixLoadfEXT;
+GLEW_FUN_EXPORT PFNGLMATRIXMULTTRANSPOSEDEXTPROC __glewMatrixMultTransposedEXT;
+GLEW_FUN_EXPORT PFNGLMATRIXMULTTRANSPOSEFEXTPROC __glewMatrixMultTransposefEXT;
+GLEW_FUN_EXPORT PFNGLMATRIXMULTDEXTPROC __glewMatrixMultdEXT;
+GLEW_FUN_EXPORT PFNGLMATRIXMULTFEXTPROC __glewMatrixMultfEXT;
+GLEW_FUN_EXPORT PFNGLMATRIXORTHOEXTPROC __glewMatrixOrthoEXT;
+GLEW_FUN_EXPORT PFNGLMATRIXPOPEXTPROC __glewMatrixPopEXT;
+GLEW_FUN_EXPORT PFNGLMATRIXPUSHEXTPROC __glewMatrixPushEXT;
+GLEW_FUN_EXPORT PFNGLMATRIXROTATEDEXTPROC __glewMatrixRotatedEXT;
+GLEW_FUN_EXPORT PFNGLMATRIXROTATEFEXTPROC __glewMatrixRotatefEXT;
+GLEW_FUN_EXPORT PFNGLMATRIXSCALEDEXTPROC __glewMatrixScaledEXT;
+GLEW_FUN_EXPORT PFNGLMATRIXSCALEFEXTPROC __glewMatrixScalefEXT;
+GLEW_FUN_EXPORT PFNGLMATRIXTRANSLATEDEXTPROC __glewMatrixTranslatedEXT;
+GLEW_FUN_EXPORT PFNGLMATRIXTRANSLATEFEXTPROC __glewMatrixTranslatefEXT;
+GLEW_FUN_EXPORT PFNGLMULTITEXBUFFEREXTPROC __glewMultiTexBufferEXT;
+GLEW_FUN_EXPORT PFNGLMULTITEXCOORDPOINTEREXTPROC __glewMultiTexCoordPointerEXT;
+GLEW_FUN_EXPORT PFNGLMULTITEXENVFEXTPROC __glewMultiTexEnvfEXT;
+GLEW_FUN_EXPORT PFNGLMULTITEXENVFVEXTPROC __glewMultiTexEnvfvEXT;
+GLEW_FUN_EXPORT PFNGLMULTITEXENVIEXTPROC __glewMultiTexEnviEXT;
+GLEW_FUN_EXPORT PFNGLMULTITEXENVIVEXTPROC __glewMultiTexEnvivEXT;
+GLEW_FUN_EXPORT PFNGLMULTITEXGENDEXTPROC __glewMultiTexGendEXT;
+GLEW_FUN_EXPORT PFNGLMULTITEXGENDVEXTPROC __glewMultiTexGendvEXT;
+GLEW_FUN_EXPORT PFNGLMULTITEXGENFEXTPROC __glewMultiTexGenfEXT;
+GLEW_FUN_EXPORT PFNGLMULTITEXGENFVEXTPROC __glewMultiTexGenfvEXT;
+GLEW_FUN_EXPORT PFNGLMULTITEXGENIEXTPROC __glewMultiTexGeniEXT;
+GLEW_FUN_EXPORT PFNGLMULTITEXGENIVEXTPROC __glewMultiTexGenivEXT;
+GLEW_FUN_EXPORT PFNGLMULTITEXIMAGE1DEXTPROC __glewMultiTexImage1DEXT;
+GLEW_FUN_EXPORT PFNGLMULTITEXIMAGE2DEXTPROC __glewMultiTexImage2DEXT;
+GLEW_FUN_EXPORT PFNGLMULTITEXIMAGE3DEXTPROC __glewMultiTexImage3DEXT;
+GLEW_FUN_EXPORT PFNGLMULTITEXPARAMETERIIVEXTPROC __glewMultiTexParameterIivEXT;
+GLEW_FUN_EXPORT PFNGLMULTITEXPARAMETERIUIVEXTPROC __glewMultiTexParameterIuivEXT;
+GLEW_FUN_EXPORT PFNGLMULTITEXPARAMETERFEXTPROC __glewMultiTexParameterfEXT;
+GLEW_FUN_EXPORT PFNGLMULTITEXPARAMETERFVEXTPROC __glewMultiTexParameterfvEXT;
+GLEW_FUN_EXPORT PFNGLMULTITEXPARAMETERIEXTPROC __glewMultiTexParameteriEXT;
+GLEW_FUN_EXPORT PFNGLMULTITEXPARAMETERIVEXTPROC __glewMultiTexParameterivEXT;
+GLEW_FUN_EXPORT PFNGLMULTITEXRENDERBUFFEREXTPROC __glewMultiTexRenderbufferEXT;
+GLEW_FUN_EXPORT PFNGLMULTITEXSUBIMAGE1DEXTPROC __glewMultiTexSubImage1DEXT;
+GLEW_FUN_EXPORT PFNGLMULTITEXSUBIMAGE2DEXTPROC __glewMultiTexSubImage2DEXT;
+GLEW_FUN_EXPORT PFNGLMULTITEXSUBIMAGE3DEXTPROC __glewMultiTexSubImage3DEXT;
+GLEW_FUN_EXPORT PFNGLNAMEDBUFFERDATAEXTPROC __glewNamedBufferDataEXT;
+GLEW_FUN_EXPORT PFNGLNAMEDBUFFERSUBDATAEXTPROC __glewNamedBufferSubDataEXT;
+GLEW_FUN_EXPORT PFNGLNAMEDFRAMEBUFFERRENDERBUFFEREXTPROC __glewNamedFramebufferRenderbufferEXT;
+GLEW_FUN_EXPORT PFNGLNAMEDFRAMEBUFFERTEXTURE1DEXTPROC __glewNamedFramebufferTexture1DEXT;
+GLEW_FUN_EXPORT PFNGLNAMEDFRAMEBUFFERTEXTURE2DEXTPROC __glewNamedFramebufferTexture2DEXT;
+GLEW_FUN_EXPORT PFNGLNAMEDFRAMEBUFFERTEXTURE3DEXTPROC __glewNamedFramebufferTexture3DEXT;
+GLEW_FUN_EXPORT PFNGLNAMEDFRAMEBUFFERTEXTUREEXTPROC __glewNamedFramebufferTextureEXT;
+GLEW_FUN_EXPORT PFNGLNAMEDFRAMEBUFFERTEXTUREFACEEXTPROC __glewNamedFramebufferTextureFaceEXT;
+GLEW_FUN_EXPORT PFNGLNAMEDFRAMEBUFFERTEXTURELAYEREXTPROC __glewNamedFramebufferTextureLayerEXT;
+GLEW_FUN_EXPORT PFNGLNAMEDPROGRAMLOCALPARAMETER4DEXTPROC __glewNamedProgramLocalParameter4dEXT;
+GLEW_FUN_EXPORT PFNGLNAMEDPROGRAMLOCALPARAMETER4DVEXTPROC __glewNamedProgramLocalParameter4dvEXT;
+GLEW_FUN_EXPORT PFNGLNAMEDPROGRAMLOCALPARAMETER4FEXTPROC __glewNamedProgramLocalParameter4fEXT;
+GLEW_FUN_EXPORT PFNGLNAMEDPROGRAMLOCALPARAMETER4FVEXTPROC __glewNamedProgramLocalParameter4fvEXT;
+GLEW_FUN_EXPORT PFNGLNAMEDPROGRAMLOCALPARAMETERI4IEXTPROC __glewNamedProgramLocalParameterI4iEXT;
+GLEW_FUN_EXPORT PFNGLNAMEDPROGRAMLOCALPARAMETERI4IVEXTPROC __glewNamedProgramLocalParameterI4ivEXT;
+GLEW_FUN_EXPORT PFNGLNAMEDPROGRAMLOCALPARAMETERI4UIEXTPROC __glewNamedProgramLocalParameterI4uiEXT;
+GLEW_FUN_EXPORT PFNGLNAMEDPROGRAMLOCALPARAMETERI4UIVEXTPROC __glewNamedProgramLocalParameterI4uivEXT;
+GLEW_FUN_EXPORT PFNGLNAMEDPROGRAMLOCALPARAMETERS4FVEXTPROC __glewNamedProgramLocalParameters4fvEXT;
+GLEW_FUN_EXPORT PFNGLNAMEDPROGRAMLOCALPARAMETERSI4IVEXTPROC __glewNamedProgramLocalParametersI4ivEXT;
+GLEW_FUN_EXPORT PFNGLNAMEDPROGRAMLOCALPARAMETERSI4UIVEXTPROC __glewNamedProgramLocalParametersI4uivEXT;
+GLEW_FUN_EXPORT PFNGLNAMEDPROGRAMSTRINGEXTPROC __glewNamedProgramStringEXT;
+GLEW_FUN_EXPORT PFNGLNAMEDRENDERBUFFERSTORAGEEXTPROC __glewNamedRenderbufferStorageEXT;
+GLEW_FUN_EXPORT PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLECOVERAGEEXTPROC __glewNamedRenderbufferStorageMultisampleCoverageEXT;
+GLEW_FUN_EXPORT PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC __glewNamedRenderbufferStorageMultisampleEXT;
+GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM1FEXTPROC __glewProgramUniform1fEXT;
+GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM1FVEXTPROC __glewProgramUniform1fvEXT;
+GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM1IEXTPROC __glewProgramUniform1iEXT;
+GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM1IVEXTPROC __glewProgramUniform1ivEXT;
+GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM1UIEXTPROC __glewProgramUniform1uiEXT;
+GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM1UIVEXTPROC __glewProgramUniform1uivEXT;
+GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM2FEXTPROC __glewProgramUniform2fEXT;
+GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM2FVEXTPROC __glewProgramUniform2fvEXT;
+GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM2IEXTPROC __glewProgramUniform2iEXT;
+GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM2IVEXTPROC __glewProgramUniform2ivEXT;
+GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM2UIEXTPROC __glewProgramUniform2uiEXT;
+GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM2UIVEXTPROC __glewProgramUniform2uivEXT;
+GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM3FEXTPROC __glewProgramUniform3fEXT;
+GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM3FVEXTPROC __glewProgramUniform3fvEXT;
+GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM3IEXTPROC __glewProgramUniform3iEXT;
+GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM3IVEXTPROC __glewProgramUniform3ivEXT;
+GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM3UIEXTPROC __glewProgramUniform3uiEXT;
+GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM3UIVEXTPROC __glewProgramUniform3uivEXT;
+GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM4FEXTPROC __glewProgramUniform4fEXT;
+GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM4FVEXTPROC __glewProgramUniform4fvEXT;
+GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM4IEXTPROC __glewProgramUniform4iEXT;
+GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM4IVEXTPROC __glewProgramUniform4ivEXT;
+GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM4UIEXTPROC __glewProgramUniform4uiEXT;
+GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM4UIVEXTPROC __glewProgramUniform4uivEXT;
+GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX2FVEXTPROC __glewProgramUniformMatrix2fvEXT;
+GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX2X3FVEXTPROC __glewProgramUniformMatrix2x3fvEXT;
+GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX2X4FVEXTPROC __glewProgramUniformMatrix2x4fvEXT;
+GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX3FVEXTPROC __glewProgramUniformMatrix3fvEXT;
+GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX3X2FVEXTPROC __glewProgramUniformMatrix3x2fvEXT;
+GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX3X4FVEXTPROC __glewProgramUniformMatrix3x4fvEXT;
+GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX4FVEXTPROC __glewProgramUniformMatrix4fvEXT;
+GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX4X2FVEXTPROC __glewProgramUniformMatrix4x2fvEXT;
+GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX4X3FVEXTPROC __glewProgramUniformMatrix4x3fvEXT;
+GLEW_FUN_EXPORT PFNGLPUSHCLIENTATTRIBDEFAULTEXTPROC __glewPushClientAttribDefaultEXT;
+GLEW_FUN_EXPORT PFNGLTEXTUREBUFFEREXTPROC __glewTextureBufferEXT;
+GLEW_FUN_EXPORT PFNGLTEXTUREIMAGE1DEXTPROC __glewTextureImage1DEXT;
+GLEW_FUN_EXPORT PFNGLTEXTUREIMAGE2DEXTPROC __glewTextureImage2DEXT;
+GLEW_FUN_EXPORT PFNGLTEXTUREIMAGE3DEXTPROC __glewTextureImage3DEXT;
+GLEW_FUN_EXPORT PFNGLTEXTUREPARAMETERIIVEXTPROC __glewTextureParameterIivEXT;
+GLEW_FUN_EXPORT PFNGLTEXTUREPARAMETERIUIVEXTPROC __glewTextureParameterIuivEXT;
+GLEW_FUN_EXPORT PFNGLTEXTUREPARAMETERFEXTPROC __glewTextureParameterfEXT;
+GLEW_FUN_EXPORT PFNGLTEXTUREPARAMETERFVEXTPROC __glewTextureParameterfvEXT;
+GLEW_FUN_EXPORT PFNGLTEXTUREPARAMETERIEXTPROC __glewTextureParameteriEXT;
+GLEW_FUN_EXPORT PFNGLTEXTUREPARAMETERIVEXTPROC __glewTextureParameterivEXT;
+GLEW_FUN_EXPORT PFNGLTEXTURERENDERBUFFEREXTPROC __glewTextureRenderbufferEXT;
+GLEW_FUN_EXPORT PFNGLTEXTURESUBIMAGE1DEXTPROC __glewTextureSubImage1DEXT;
+GLEW_FUN_EXPORT PFNGLTEXTURESUBIMAGE2DEXTPROC __glewTextureSubImage2DEXT;
+GLEW_FUN_EXPORT PFNGLTEXTURESUBIMAGE3DEXTPROC __glewTextureSubImage3DEXT;
+GLEW_FUN_EXPORT PFNGLUNMAPNAMEDBUFFEREXTPROC __glewUnmapNamedBufferEXT;
+
+GLEW_FUN_EXPORT PFNGLCOLORMASKINDEXEDEXTPROC __glewColorMaskIndexedEXT;
+GLEW_FUN_EXPORT PFNGLDISABLEINDEXEDEXTPROC __glewDisableIndexedEXT;
+GLEW_FUN_EXPORT PFNGLENABLEINDEXEDEXTPROC __glewEnableIndexedEXT;
+GLEW_FUN_EXPORT PFNGLGETBOOLEANINDEXEDVEXTPROC __glewGetBooleanIndexedvEXT;
+GLEW_FUN_EXPORT PFNGLGETINTEGERINDEXEDVEXTPROC __glewGetIntegerIndexedvEXT;
+GLEW_FUN_EXPORT PFNGLISENABLEDINDEXEDEXTPROC __glewIsEnabledIndexedEXT;
+
+GLEW_FUN_EXPORT PFNGLDRAWARRAYSINSTANCEDEXTPROC __glewDrawArraysInstancedEXT;
+GLEW_FUN_EXPORT PFNGLDRAWELEMENTSINSTANCEDEXTPROC __glewDrawElementsInstancedEXT;
+
+GLEW_FUN_EXPORT PFNGLDRAWRANGEELEMENTSEXTPROC __glewDrawRangeElementsEXT;
+
+GLEW_FUN_EXPORT PFNGLFOGCOORDPOINTEREXTPROC __glewFogCoordPointerEXT;
+GLEW_FUN_EXPORT PFNGLFOGCOORDDEXTPROC __glewFogCoorddEXT;
+GLEW_FUN_EXPORT PFNGLFOGCOORDDVEXTPROC __glewFogCoorddvEXT;
+GLEW_FUN_EXPORT PFNGLFOGCOORDFEXTPROC __glewFogCoordfEXT;
+GLEW_FUN_EXPORT PFNGLFOGCOORDFVEXTPROC __glewFogCoordfvEXT;
+
+GLEW_FUN_EXPORT PFNGLFRAGMENTCOLORMATERIALEXTPROC __glewFragmentColorMaterialEXT;
+GLEW_FUN_EXPORT PFNGLFRAGMENTLIGHTMODELFEXTPROC __glewFragmentLightModelfEXT;
+GLEW_FUN_EXPORT PFNGLFRAGMENTLIGHTMODELFVEXTPROC __glewFragmentLightModelfvEXT;
+GLEW_FUN_EXPORT PFNGLFRAGMENTLIGHTMODELIEXTPROC __glewFragmentLightModeliEXT;
+GLEW_FUN_EXPORT PFNGLFRAGMENTLIGHTMODELIVEXTPROC __glewFragmentLightModelivEXT;
+GLEW_FUN_EXPORT PFNGLFRAGMENTLIGHTFEXTPROC __glewFragmentLightfEXT;
+GLEW_FUN_EXPORT PFNGLFRAGMENTLIGHTFVEXTPROC __glewFragmentLightfvEXT;
+GLEW_FUN_EXPORT PFNGLFRAGMENTLIGHTIEXTPROC __glewFragmentLightiEXT;
+GLEW_FUN_EXPORT PFNGLFRAGMENTLIGHTIVEXTPROC __glewFragmentLightivEXT;
+GLEW_FUN_EXPORT PFNGLFRAGMENTMATERIALFEXTPROC __glewFragmentMaterialfEXT;
+GLEW_FUN_EXPORT PFNGLFRAGMENTMATERIALFVEXTPROC __glewFragmentMaterialfvEXT;
+GLEW_FUN_EXPORT PFNGLFRAGMENTMATERIALIEXTPROC __glewFragmentMaterialiEXT;
+GLEW_FUN_EXPORT PFNGLFRAGMENTMATERIALIVEXTPROC __glewFragmentMaterialivEXT;
+GLEW_FUN_EXPORT PFNGLGETFRAGMENTLIGHTFVEXTPROC __glewGetFragmentLightfvEXT;
+GLEW_FUN_EXPORT PFNGLGETFRAGMENTLIGHTIVEXTPROC __glewGetFragmentLightivEXT;
+GLEW_FUN_EXPORT PFNGLGETFRAGMENTMATERIALFVEXTPROC __glewGetFragmentMaterialfvEXT;
+GLEW_FUN_EXPORT PFNGLGETFRAGMENTMATERIALIVEXTPROC __glewGetFragmentMaterialivEXT;
+GLEW_FUN_EXPORT PFNGLLIGHTENVIEXTPROC __glewLightEnviEXT;
+
+GLEW_FUN_EXPORT PFNGLBLITFRAMEBUFFEREXTPROC __glewBlitFramebufferEXT;
+
+GLEW_FUN_EXPORT PFNGLRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC __glewRenderbufferStorageMultisampleEXT;
+
+GLEW_FUN_EXPORT PFNGLBINDFRAMEBUFFEREXTPROC __glewBindFramebufferEXT;
+GLEW_FUN_EXPORT PFNGLBINDRENDERBUFFEREXTPROC __glewBindRenderbufferEXT;
+GLEW_FUN_EXPORT PFNGLCHECKFRAMEBUFFERSTATUSEXTPROC __glewCheckFramebufferStatusEXT;
+GLEW_FUN_EXPORT PFNGLDELETEFRAMEBUFFERSEXTPROC __glewDeleteFramebuffersEXT;
+GLEW_FUN_EXPORT PFNGLDELETERENDERBUFFERSEXTPROC __glewDeleteRenderbuffersEXT;
+GLEW_FUN_EXPORT PFNGLFRAMEBUFFERRENDERBUFFEREXTPROC __glewFramebufferRenderbufferEXT;
+GLEW_FUN_EXPORT PFNGLFRAMEBUFFERTEXTURE1DEXTPROC __glewFramebufferTexture1DEXT;
+GLEW_FUN_EXPORT PFNGLFRAMEBUFFERTEXTURE2DEXTPROC __glewFramebufferTexture2DEXT;
+GLEW_FUN_EXPORT PFNGLFRAMEBUFFERTEXTURE3DEXTPROC __glewFramebufferTexture3DEXT;
+GLEW_FUN_EXPORT PFNGLGENFRAMEBUFFERSEXTPROC __glewGenFramebuffersEXT;
+GLEW_FUN_EXPORT PFNGLGENRENDERBUFFERSEXTPROC __glewGenRenderbuffersEXT;
+GLEW_FUN_EXPORT PFNGLGENERATEMIPMAPEXTPROC __glewGenerateMipmapEXT;
+GLEW_FUN_EXPORT PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVEXTPROC __glewGetFramebufferAttachmentParameterivEXT;
+GLEW_FUN_EXPORT PFNGLGETRENDERBUFFERPARAMETERIVEXTPROC __glewGetRenderbufferParameterivEXT;
+GLEW_FUN_EXPORT PFNGLISFRAMEBUFFEREXTPROC __glewIsFramebufferEXT;
+GLEW_FUN_EXPORT PFNGLISRENDERBUFFEREXTPROC __glewIsRenderbufferEXT;
+GLEW_FUN_EXPORT PFNGLRENDERBUFFERSTORAGEEXTPROC __glewRenderbufferStorageEXT;
+
+GLEW_FUN_EXPORT PFNGLFRAMEBUFFERTEXTUREEXTPROC __glewFramebufferTextureEXT;
+GLEW_FUN_EXPORT PFNGLFRAMEBUFFERTEXTUREFACEEXTPROC __glewFramebufferTextureFaceEXT;
+GLEW_FUN_EXPORT PFNGLFRAMEBUFFERTEXTURELAYEREXTPROC __glewFramebufferTextureLayerEXT;
+GLEW_FUN_EXPORT PFNGLPROGRAMPARAMETERIEXTPROC __glewProgramParameteriEXT;
+
+GLEW_FUN_EXPORT PFNGLPROGRAMENVPARAMETERS4FVEXTPROC __glewProgramEnvParameters4fvEXT;
+GLEW_FUN_EXPORT PFNGLPROGRAMLOCALPARAMETERS4FVEXTPROC __glewProgramLocalParameters4fvEXT;
+
+GLEW_FUN_EXPORT PFNGLBINDFRAGDATALOCATIONEXTPROC __glewBindFragDataLocationEXT;
+GLEW_FUN_EXPORT PFNGLGETFRAGDATALOCATIONEXTPROC __glewGetFragDataLocationEXT;
+GLEW_FUN_EXPORT PFNGLGETUNIFORMUIVEXTPROC __glewGetUniformuivEXT;
+GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBIIVEXTPROC __glewGetVertexAttribIivEXT;
+GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBIUIVEXTPROC __glewGetVertexAttribIuivEXT;
+GLEW_FUN_EXPORT PFNGLUNIFORM1UIEXTPROC __glewUniform1uiEXT;
+GLEW_FUN_EXPORT PFNGLUNIFORM1UIVEXTPROC __glewUniform1uivEXT;
+GLEW_FUN_EXPORT PFNGLUNIFORM2UIEXTPROC __glewUniform2uiEXT;
+GLEW_FUN_EXPORT PFNGLUNIFORM2UIVEXTPROC __glewUniform2uivEXT;
+GLEW_FUN_EXPORT PFNGLUNIFORM3UIEXTPROC __glewUniform3uiEXT;
+GLEW_FUN_EXPORT PFNGLUNIFORM3UIVEXTPROC __glewUniform3uivEXT;
+GLEW_FUN_EXPORT PFNGLUNIFORM4UIEXTPROC __glewUniform4uiEXT;
+GLEW_FUN_EXPORT PFNGLUNIFORM4UIVEXTPROC __glewUniform4uivEXT;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI1IEXTPROC __glewVertexAttribI1iEXT;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI1IVEXTPROC __glewVertexAttribI1ivEXT;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI1UIEXTPROC __glewVertexAttribI1uiEXT;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI1UIVEXTPROC __glewVertexAttribI1uivEXT;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI2IEXTPROC __glewVertexAttribI2iEXT;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI2IVEXTPROC __glewVertexAttribI2ivEXT;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI2UIEXTPROC __glewVertexAttribI2uiEXT;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI2UIVEXTPROC __glewVertexAttribI2uivEXT;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI3IEXTPROC __glewVertexAttribI3iEXT;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI3IVEXTPROC __glewVertexAttribI3ivEXT;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI3UIEXTPROC __glewVertexAttribI3uiEXT;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI3UIVEXTPROC __glewVertexAttribI3uivEXT;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI4BVEXTPROC __glewVertexAttribI4bvEXT;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI4IEXTPROC __glewVertexAttribI4iEXT;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI4IVEXTPROC __glewVertexAttribI4ivEXT;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI4SVEXTPROC __glewVertexAttribI4svEXT;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI4UBVEXTPROC __glewVertexAttribI4ubvEXT;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI4UIEXTPROC __glewVertexAttribI4uiEXT;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI4UIVEXTPROC __glewVertexAttribI4uivEXT;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI4USVEXTPROC __glewVertexAttribI4usvEXT;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIBIPOINTEREXTPROC __glewVertexAttribIPointerEXT;
+
+GLEW_FUN_EXPORT PFNGLGETHISTOGRAMEXTPROC __glewGetHistogramEXT;
+GLEW_FUN_EXPORT PFNGLGETHISTOGRAMPARAMETERFVEXTPROC __glewGetHistogramParameterfvEXT;
+GLEW_FUN_EXPORT PFNGLGETHISTOGRAMPARAMETERIVEXTPROC __glewGetHistogramParameterivEXT;
+GLEW_FUN_EXPORT PFNGLGETMINMAXEXTPROC __glewGetMinmaxEXT;
+GLEW_FUN_EXPORT PFNGLGETMINMAXPARAMETERFVEXTPROC __glewGetMinmaxParameterfvEXT;
+GLEW_FUN_EXPORT PFNGLGETMINMAXPARAMETERIVEXTPROC __glewGetMinmaxParameterivEXT;
+GLEW_FUN_EXPORT PFNGLHISTOGRAMEXTPROC __glewHistogramEXT;
+GLEW_FUN_EXPORT PFNGLMINMAXEXTPROC __glewMinmaxEXT;
+GLEW_FUN_EXPORT PFNGLRESETHISTOGRAMEXTPROC __glewResetHistogramEXT;
+GLEW_FUN_EXPORT PFNGLRESETMINMAXEXTPROC __glewResetMinmaxEXT;
+
+GLEW_FUN_EXPORT PFNGLINDEXFUNCEXTPROC __glewIndexFuncEXT;
+
+GLEW_FUN_EXPORT PFNGLINDEXMATERIALEXTPROC __glewIndexMaterialEXT;
+
+GLEW_FUN_EXPORT PFNGLAPPLYTEXTUREEXTPROC __glewApplyTextureEXT;
+GLEW_FUN_EXPORT PFNGLTEXTURELIGHTEXTPROC __glewTextureLightEXT;
+GLEW_FUN_EXPORT PFNGLTEXTUREMATERIALEXTPROC __glewTextureMaterialEXT;
+
+GLEW_FUN_EXPORT PFNGLMULTIDRAWARRAYSEXTPROC __glewMultiDrawArraysEXT;
+GLEW_FUN_EXPORT PFNGLMULTIDRAWELEMENTSEXTPROC __glewMultiDrawElementsEXT;
+
+GLEW_FUN_EXPORT PFNGLSAMPLEMASKEXTPROC __glewSampleMaskEXT;
+GLEW_FUN_EXPORT PFNGLSAMPLEPATTERNEXTPROC __glewSamplePatternEXT;
+
+GLEW_FUN_EXPORT PFNGLCOLORTABLEEXTPROC __glewColorTableEXT;
+GLEW_FUN_EXPORT PFNGLGETCOLORTABLEEXTPROC __glewGetColorTableEXT;
+GLEW_FUN_EXPORT PFNGLGETCOLORTABLEPARAMETERFVEXTPROC __glewGetColorTableParameterfvEXT;
+GLEW_FUN_EXPORT PFNGLGETCOLORTABLEPARAMETERIVEXTPROC __glewGetColorTableParameterivEXT;
+
+GLEW_FUN_EXPORT PFNGLGETPIXELTRANSFORMPARAMETERFVEXTPROC __glewGetPixelTransformParameterfvEXT;
+GLEW_FUN_EXPORT PFNGLGETPIXELTRANSFORMPARAMETERIVEXTPROC __glewGetPixelTransformParameterivEXT;
+GLEW_FUN_EXPORT PFNGLPIXELTRANSFORMPARAMETERFEXTPROC __glewPixelTransformParameterfEXT;
+GLEW_FUN_EXPORT PFNGLPIXELTRANSFORMPARAMETERFVEXTPROC __glewPixelTransformParameterfvEXT;
+GLEW_FUN_EXPORT PFNGLPIXELTRANSFORMPARAMETERIEXTPROC __glewPixelTransformParameteriEXT;
+GLEW_FUN_EXPORT PFNGLPIXELTRANSFORMPARAMETERIVEXTPROC __glewPixelTransformParameterivEXT;
+
+GLEW_FUN_EXPORT PFNGLPOINTPARAMETERFEXTPROC __glewPointParameterfEXT;
+GLEW_FUN_EXPORT PFNGLPOINTPARAMETERFVEXTPROC __glewPointParameterfvEXT;
+
+GLEW_FUN_EXPORT PFNGLPOLYGONOFFSETEXTPROC __glewPolygonOffsetEXT;
+
+GLEW_FUN_EXPORT PFNGLBEGINSCENEEXTPROC __glewBeginSceneEXT;
+GLEW_FUN_EXPORT PFNGLENDSCENEEXTPROC __glewEndSceneEXT;
+
+GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3BEXTPROC __glewSecondaryColor3bEXT;
+GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3BVEXTPROC __glewSecondaryColor3bvEXT;
+GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3DEXTPROC __glewSecondaryColor3dEXT;
+GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3DVEXTPROC __glewSecondaryColor3dvEXT;
+GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3FEXTPROC __glewSecondaryColor3fEXT;
+GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3FVEXTPROC __glewSecondaryColor3fvEXT;
+GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3IEXTPROC __glewSecondaryColor3iEXT;
+GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3IVEXTPROC __glewSecondaryColor3ivEXT;
+GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3SEXTPROC __glewSecondaryColor3sEXT;
+GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3SVEXTPROC __glewSecondaryColor3svEXT;
+GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3UBEXTPROC __glewSecondaryColor3ubEXT;
+GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3UBVEXTPROC __glewSecondaryColor3ubvEXT;
+GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3UIEXTPROC __glewSecondaryColor3uiEXT;
+GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3UIVEXTPROC __glewSecondaryColor3uivEXT;
+GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3USEXTPROC __glewSecondaryColor3usEXT;
+GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3USVEXTPROC __glewSecondaryColor3usvEXT;
+GLEW_FUN_EXPORT PFNGLSECONDARYCOLORPOINTEREXTPROC __glewSecondaryColorPointerEXT;
+
+GLEW_FUN_EXPORT PFNGLACTIVESTENCILFACEEXTPROC __glewActiveStencilFaceEXT;
+
+GLEW_FUN_EXPORT PFNGLTEXSUBIMAGE1DEXTPROC __glewTexSubImage1DEXT;
+GLEW_FUN_EXPORT PFNGLTEXSUBIMAGE2DEXTPROC __glewTexSubImage2DEXT;
+GLEW_FUN_EXPORT PFNGLTEXSUBIMAGE3DEXTPROC __glewTexSubImage3DEXT;
+
+GLEW_FUN_EXPORT PFNGLTEXIMAGE3DEXTPROC __glewTexImage3DEXT;
+
+GLEW_FUN_EXPORT PFNGLTEXBUFFEREXTPROC __glewTexBufferEXT;
+
+GLEW_FUN_EXPORT PFNGLCLEARCOLORIIEXTPROC __glewClearColorIiEXT;
+GLEW_FUN_EXPORT PFNGLCLEARCOLORIUIEXTPROC __glewClearColorIuiEXT;
+GLEW_FUN_EXPORT PFNGLGETTEXPARAMETERIIVEXTPROC __glewGetTexParameterIivEXT;
+GLEW_FUN_EXPORT PFNGLGETTEXPARAMETERIUIVEXTPROC __glewGetTexParameterIuivEXT;
+GLEW_FUN_EXPORT PFNGLTEXPARAMETERIIVEXTPROC __glewTexParameterIivEXT;
+GLEW_FUN_EXPORT PFNGLTEXPARAMETERIUIVEXTPROC __glewTexParameterIuivEXT;
+
+GLEW_FUN_EXPORT PFNGLARETEXTURESRESIDENTEXTPROC __glewAreTexturesResidentEXT;
+GLEW_FUN_EXPORT PFNGLBINDTEXTUREEXTPROC __glewBindTextureEXT;
+GLEW_FUN_EXPORT PFNGLDELETETEXTURESEXTPROC __glewDeleteTexturesEXT;
+GLEW_FUN_EXPORT PFNGLGENTEXTURESEXTPROC __glewGenTexturesEXT;
+GLEW_FUN_EXPORT PFNGLISTEXTUREEXTPROC __glewIsTextureEXT;
+GLEW_FUN_EXPORT PFNGLPRIORITIZETEXTURESEXTPROC __glewPrioritizeTexturesEXT;
+
+GLEW_FUN_EXPORT PFNGLTEXTURENORMALEXTPROC __glewTextureNormalEXT;
+
+GLEW_FUN_EXPORT PFNGLGETQUERYOBJECTI64VEXTPROC __glewGetQueryObjecti64vEXT;
+GLEW_FUN_EXPORT PFNGLGETQUERYOBJECTUI64VEXTPROC __glewGetQueryObjectui64vEXT;
+
+GLEW_FUN_EXPORT PFNGLBEGINTRANSFORMFEEDBACKEXTPROC __glewBeginTransformFeedbackEXT;
+GLEW_FUN_EXPORT PFNGLBINDBUFFERBASEEXTPROC __glewBindBufferBaseEXT;
+GLEW_FUN_EXPORT PFNGLBINDBUFFEROFFSETEXTPROC __glewBindBufferOffsetEXT;
+GLEW_FUN_EXPORT PFNGLBINDBUFFERRANGEEXTPROC __glewBindBufferRangeEXT;
+GLEW_FUN_EXPORT PFNGLENDTRANSFORMFEEDBACKEXTPROC __glewEndTransformFeedbackEXT;
+GLEW_FUN_EXPORT PFNGLGETTRANSFORMFEEDBACKVARYINGEXTPROC __glewGetTransformFeedbackVaryingEXT;
+GLEW_FUN_EXPORT PFNGLTRANSFORMFEEDBACKVARYINGSEXTPROC __glewTransformFeedbackVaryingsEXT;
+
+GLEW_FUN_EXPORT PFNGLARRAYELEMENTEXTPROC __glewArrayElementEXT;
+GLEW_FUN_EXPORT PFNGLCOLORPOINTEREXTPROC __glewColorPointerEXT;
+GLEW_FUN_EXPORT PFNGLDRAWARRAYSEXTPROC __glewDrawArraysEXT;
+GLEW_FUN_EXPORT PFNGLEDGEFLAGPOINTEREXTPROC __glewEdgeFlagPointerEXT;
+GLEW_FUN_EXPORT PFNGLGETPOINTERVEXTPROC __glewGetPointervEXT;
+GLEW_FUN_EXPORT PFNGLINDEXPOINTEREXTPROC __glewIndexPointerEXT;
+GLEW_FUN_EXPORT PFNGLNORMALPOINTEREXTPROC __glewNormalPointerEXT;
+GLEW_FUN_EXPORT PFNGLTEXCOORDPOINTEREXTPROC __glewTexCoordPointerEXT;
+GLEW_FUN_EXPORT PFNGLVERTEXPOINTEREXTPROC __glewVertexPointerEXT;
+
+GLEW_FUN_EXPORT PFNGLBEGINVERTEXSHADEREXTPROC __glewBeginVertexShaderEXT;
+GLEW_FUN_EXPORT PFNGLBINDLIGHTPARAMETEREXTPROC __glewBindLightParameterEXT;
+GLEW_FUN_EXPORT PFNGLBINDMATERIALPARAMETEREXTPROC __glewBindMaterialParameterEXT;
+GLEW_FUN_EXPORT PFNGLBINDPARAMETEREXTPROC __glewBindParameterEXT;
+GLEW_FUN_EXPORT PFNGLBINDTEXGENPARAMETEREXTPROC __glewBindTexGenParameterEXT;
+GLEW_FUN_EXPORT PFNGLBINDTEXTUREUNITPARAMETEREXTPROC __glewBindTextureUnitParameterEXT;
+GLEW_FUN_EXPORT PFNGLBINDVERTEXSHADEREXTPROC __glewBindVertexShaderEXT;
+GLEW_FUN_EXPORT PFNGLDELETEVERTEXSHADEREXTPROC __glewDeleteVertexShaderEXT;
+GLEW_FUN_EXPORT PFNGLDISABLEVARIANTCLIENTSTATEEXTPROC __glewDisableVariantClientStateEXT;
+GLEW_FUN_EXPORT PFNGLENABLEVARIANTCLIENTSTATEEXTPROC __glewEnableVariantClientStateEXT;
+GLEW_FUN_EXPORT PFNGLENDVERTEXSHADEREXTPROC __glewEndVertexShaderEXT;
+GLEW_FUN_EXPORT PFNGLEXTRACTCOMPONENTEXTPROC __glewExtractComponentEXT;
+GLEW_FUN_EXPORT PFNGLGENSYMBOLSEXTPROC __glewGenSymbolsEXT;
+GLEW_FUN_EXPORT PFNGLGENVERTEXSHADERSEXTPROC __glewGenVertexShadersEXT;
+GLEW_FUN_EXPORT PFNGLGETINVARIANTBOOLEANVEXTPROC __glewGetInvariantBooleanvEXT;
+GLEW_FUN_EXPORT PFNGLGETINVARIANTFLOATVEXTPROC __glewGetInvariantFloatvEXT;
+GLEW_FUN_EXPORT PFNGLGETINVARIANTINTEGERVEXTPROC __glewGetInvariantIntegervEXT;
+GLEW_FUN_EXPORT PFNGLGETLOCALCONSTANTBOOLEANVEXTPROC __glewGetLocalConstantBooleanvEXT;
+GLEW_FUN_EXPORT PFNGLGETLOCALCONSTANTFLOATVEXTPROC __glewGetLocalConstantFloatvEXT;
+GLEW_FUN_EXPORT PFNGLGETLOCALCONSTANTINTEGERVEXTPROC __glewGetLocalConstantIntegervEXT;
+GLEW_FUN_EXPORT PFNGLGETVARIANTBOOLEANVEXTPROC __glewGetVariantBooleanvEXT;
+GLEW_FUN_EXPORT PFNGLGETVARIANTFLOATVEXTPROC __glewGetVariantFloatvEXT;
+GLEW_FUN_EXPORT PFNGLGETVARIANTINTEGERVEXTPROC __glewGetVariantIntegervEXT;
+GLEW_FUN_EXPORT PFNGLGETVARIANTPOINTERVEXTPROC __glewGetVariantPointervEXT;
+GLEW_FUN_EXPORT PFNGLINSERTCOMPONENTEXTPROC __glewInsertComponentEXT;
+GLEW_FUN_EXPORT PFNGLISVARIANTENABLEDEXTPROC __glewIsVariantEnabledEXT;
+GLEW_FUN_EXPORT PFNGLSETINVARIANTEXTPROC __glewSetInvariantEXT;
+GLEW_FUN_EXPORT PFNGLSETLOCALCONSTANTEXTPROC __glewSetLocalConstantEXT;
+GLEW_FUN_EXPORT PFNGLSHADEROP1EXTPROC __glewShaderOp1EXT;
+GLEW_FUN_EXPORT PFNGLSHADEROP2EXTPROC __glewShaderOp2EXT;
+GLEW_FUN_EXPORT PFNGLSHADEROP3EXTPROC __glewShaderOp3EXT;
+GLEW_FUN_EXPORT PFNGLSWIZZLEEXTPROC __glewSwizzleEXT;
+GLEW_FUN_EXPORT PFNGLVARIANTPOINTEREXTPROC __glewVariantPointerEXT;
+GLEW_FUN_EXPORT PFNGLVARIANTBVEXTPROC __glewVariantbvEXT;
+GLEW_FUN_EXPORT PFNGLVARIANTDVEXTPROC __glewVariantdvEXT;
+GLEW_FUN_EXPORT PFNGLVARIANTFVEXTPROC __glewVariantfvEXT;
+GLEW_FUN_EXPORT PFNGLVARIANTIVEXTPROC __glewVariantivEXT;
+GLEW_FUN_EXPORT PFNGLVARIANTSVEXTPROC __glewVariantsvEXT;
+GLEW_FUN_EXPORT PFNGLVARIANTUBVEXTPROC __glewVariantubvEXT;
+GLEW_FUN_EXPORT PFNGLVARIANTUIVEXTPROC __glewVariantuivEXT;
+GLEW_FUN_EXPORT PFNGLVARIANTUSVEXTPROC __glewVariantusvEXT;
+GLEW_FUN_EXPORT PFNGLWRITEMASKEXTPROC __glewWriteMaskEXT;
+
+GLEW_FUN_EXPORT PFNGLVERTEXWEIGHTPOINTEREXTPROC __glewVertexWeightPointerEXT;
+GLEW_FUN_EXPORT PFNGLVERTEXWEIGHTFEXTPROC __glewVertexWeightfEXT;
+GLEW_FUN_EXPORT PFNGLVERTEXWEIGHTFVEXTPROC __glewVertexWeightfvEXT;
+
+GLEW_FUN_EXPORT PFNGLFRAMETERMINATORGREMEDYPROC __glewFrameTerminatorGREMEDY;
+
+GLEW_FUN_EXPORT PFNGLSTRINGMARKERGREMEDYPROC __glewStringMarkerGREMEDY;
+
+GLEW_FUN_EXPORT PFNGLGETIMAGETRANSFORMPARAMETERFVHPPROC __glewGetImageTransformParameterfvHP;
+GLEW_FUN_EXPORT PFNGLGETIMAGETRANSFORMPARAMETERIVHPPROC __glewGetImageTransformParameterivHP;
+GLEW_FUN_EXPORT PFNGLIMAGETRANSFORMPARAMETERFHPPROC __glewImageTransformParameterfHP;
+GLEW_FUN_EXPORT PFNGLIMAGETRANSFORMPARAMETERFVHPPROC __glewImageTransformParameterfvHP;
+GLEW_FUN_EXPORT PFNGLIMAGETRANSFORMPARAMETERIHPPROC __glewImageTransformParameteriHP;
+GLEW_FUN_EXPORT PFNGLIMAGETRANSFORMPARAMETERIVHPPROC __glewImageTransformParameterivHP;
+
+GLEW_FUN_EXPORT PFNGLMULTIMODEDRAWARRAYSIBMPROC __glewMultiModeDrawArraysIBM;
+GLEW_FUN_EXPORT PFNGLMULTIMODEDRAWELEMENTSIBMPROC __glewMultiModeDrawElementsIBM;
+
+GLEW_FUN_EXPORT PFNGLCOLORPOINTERLISTIBMPROC __glewColorPointerListIBM;
+GLEW_FUN_EXPORT PFNGLEDGEFLAGPOINTERLISTIBMPROC __glewEdgeFlagPointerListIBM;
+GLEW_FUN_EXPORT PFNGLFOGCOORDPOINTERLISTIBMPROC __glewFogCoordPointerListIBM;
+GLEW_FUN_EXPORT PFNGLINDEXPOINTERLISTIBMPROC __glewIndexPointerListIBM;
+GLEW_FUN_EXPORT PFNGLNORMALPOINTERLISTIBMPROC __glewNormalPointerListIBM;
+GLEW_FUN_EXPORT PFNGLSECONDARYCOLORPOINTERLISTIBMPROC __glewSecondaryColorPointerListIBM;
+GLEW_FUN_EXPORT PFNGLTEXCOORDPOINTERLISTIBMPROC __glewTexCoordPointerListIBM;
+GLEW_FUN_EXPORT PFNGLVERTEXPOINTERLISTIBMPROC __glewVertexPointerListIBM;
+
+GLEW_FUN_EXPORT PFNGLCOLORPOINTERVINTELPROC __glewColorPointervINTEL;
+GLEW_FUN_EXPORT PFNGLNORMALPOINTERVINTELPROC __glewNormalPointervINTEL;
+GLEW_FUN_EXPORT PFNGLTEXCOORDPOINTERVINTELPROC __glewTexCoordPointervINTEL;
+GLEW_FUN_EXPORT PFNGLVERTEXPOINTERVINTELPROC __glewVertexPointervINTEL;
+
+GLEW_FUN_EXPORT PFNGLTEXSCISSORFUNCINTELPROC __glewTexScissorFuncINTEL;
+GLEW_FUN_EXPORT PFNGLTEXSCISSORINTELPROC __glewTexScissorINTEL;
+
+GLEW_FUN_EXPORT PFNGLBUFFERREGIONENABLEDEXTPROC __glewBufferRegionEnabledEXT;
+GLEW_FUN_EXPORT PFNGLDELETEBUFFERREGIONEXTPROC __glewDeleteBufferRegionEXT;
+GLEW_FUN_EXPORT PFNGLDRAWBUFFERREGIONEXTPROC __glewDrawBufferRegionEXT;
+GLEW_FUN_EXPORT PFNGLNEWBUFFERREGIONEXTPROC __glewNewBufferRegionEXT;
+GLEW_FUN_EXPORT PFNGLREADBUFFERREGIONEXTPROC __glewReadBufferRegionEXT;
+
+GLEW_FUN_EXPORT PFNGLRESIZEBUFFERSMESAPROC __glewResizeBuffersMESA;
+
+GLEW_FUN_EXPORT PFNGLWINDOWPOS2DMESAPROC __glewWindowPos2dMESA;
+GLEW_FUN_EXPORT PFNGLWINDOWPOS2DVMESAPROC __glewWindowPos2dvMESA;
+GLEW_FUN_EXPORT PFNGLWINDOWPOS2FMESAPROC __glewWindowPos2fMESA;
+GLEW_FUN_EXPORT PFNGLWINDOWPOS2FVMESAPROC __glewWindowPos2fvMESA;
+GLEW_FUN_EXPORT PFNGLWINDOWPOS2IMESAPROC __glewWindowPos2iMESA;
+GLEW_FUN_EXPORT PFNGLWINDOWPOS2IVMESAPROC __glewWindowPos2ivMESA;
+GLEW_FUN_EXPORT PFNGLWINDOWPOS2SMESAPROC __glewWindowPos2sMESA;
+GLEW_FUN_EXPORT PFNGLWINDOWPOS2SVMESAPROC __glewWindowPos2svMESA;
+GLEW_FUN_EXPORT PFNGLWINDOWPOS3DMESAPROC __glewWindowPos3dMESA;
+GLEW_FUN_EXPORT PFNGLWINDOWPOS3DVMESAPROC __glewWindowPos3dvMESA;
+GLEW_FUN_EXPORT PFNGLWINDOWPOS3FMESAPROC __glewWindowPos3fMESA;
+GLEW_FUN_EXPORT PFNGLWINDOWPOS3FVMESAPROC __glewWindowPos3fvMESA;
+GLEW_FUN_EXPORT PFNGLWINDOWPOS3IMESAPROC __glewWindowPos3iMESA;
+GLEW_FUN_EXPORT PFNGLWINDOWPOS3IVMESAPROC __glewWindowPos3ivMESA;
+GLEW_FUN_EXPORT PFNGLWINDOWPOS3SMESAPROC __glewWindowPos3sMESA;
+GLEW_FUN_EXPORT PFNGLWINDOWPOS3SVMESAPROC __glewWindowPos3svMESA;
+GLEW_FUN_EXPORT PFNGLWINDOWPOS4DMESAPROC __glewWindowPos4dMESA;
+GLEW_FUN_EXPORT PFNGLWINDOWPOS4DVMESAPROC __glewWindowPos4dvMESA;
+GLEW_FUN_EXPORT PFNGLWINDOWPOS4FMESAPROC __glewWindowPos4fMESA;
+GLEW_FUN_EXPORT PFNGLWINDOWPOS4FVMESAPROC __glewWindowPos4fvMESA;
+GLEW_FUN_EXPORT PFNGLWINDOWPOS4IMESAPROC __glewWindowPos4iMESA;
+GLEW_FUN_EXPORT PFNGLWINDOWPOS4IVMESAPROC __glewWindowPos4ivMESA;
+GLEW_FUN_EXPORT PFNGLWINDOWPOS4SMESAPROC __glewWindowPos4sMESA;
+GLEW_FUN_EXPORT PFNGLWINDOWPOS4SVMESAPROC __glewWindowPos4svMESA;
+
+GLEW_FUN_EXPORT PFNGLBEGINCONDITIONALRENDERNVPROC __glewBeginConditionalRenderNV;
+GLEW_FUN_EXPORT PFNGLENDCONDITIONALRENDERNVPROC __glewEndConditionalRenderNV;
+
+GLEW_FUN_EXPORT PFNGLCLEARDEPTHDNVPROC __glewClearDepthdNV;
+GLEW_FUN_EXPORT PFNGLDEPTHBOUNDSDNVPROC __glewDepthBoundsdNV;
+GLEW_FUN_EXPORT PFNGLDEPTHRANGEDNVPROC __glewDepthRangedNV;
+
+GLEW_FUN_EXPORT PFNGLEVALMAPSNVPROC __glewEvalMapsNV;
+GLEW_FUN_EXPORT PFNGLGETMAPATTRIBPARAMETERFVNVPROC __glewGetMapAttribParameterfvNV;
+GLEW_FUN_EXPORT PFNGLGETMAPATTRIBPARAMETERIVNVPROC __glewGetMapAttribParameterivNV;
+GLEW_FUN_EXPORT PFNGLGETMAPCONTROLPOINTSNVPROC __glewGetMapControlPointsNV;
+GLEW_FUN_EXPORT PFNGLGETMAPPARAMETERFVNVPROC __glewGetMapParameterfvNV;
+GLEW_FUN_EXPORT PFNGLGETMAPPARAMETERIVNVPROC __glewGetMapParameterivNV;
+GLEW_FUN_EXPORT PFNGLMAPCONTROLPOINTSNVPROC __glewMapControlPointsNV;
+GLEW_FUN_EXPORT PFNGLMAPPARAMETERFVNVPROC __glewMapParameterfvNV;
+GLEW_FUN_EXPORT PFNGLMAPPARAMETERIVNVPROC __glewMapParameterivNV;
+
+GLEW_FUN_EXPORT PFNGLGETMULTISAMPLEFVNVPROC __glewGetMultisamplefvNV;
+GLEW_FUN_EXPORT PFNGLSAMPLEMASKINDEXEDNVPROC __glewSampleMaskIndexedNV;
+GLEW_FUN_EXPORT PFNGLTEXRENDERBUFFERNVPROC __glewTexRenderbufferNV;
+
+GLEW_FUN_EXPORT PFNGLDELETEFENCESNVPROC __glewDeleteFencesNV;
+GLEW_FUN_EXPORT PFNGLFINISHFENCENVPROC __glewFinishFenceNV;
+GLEW_FUN_EXPORT PFNGLGENFENCESNVPROC __glewGenFencesNV;
+GLEW_FUN_EXPORT PFNGLGETFENCEIVNVPROC __glewGetFenceivNV;
+GLEW_FUN_EXPORT PFNGLISFENCENVPROC __glewIsFenceNV;
+GLEW_FUN_EXPORT PFNGLSETFENCENVPROC __glewSetFenceNV;
+GLEW_FUN_EXPORT PFNGLTESTFENCENVPROC __glewTestFenceNV;
+
+GLEW_FUN_EXPORT PFNGLGETPROGRAMNAMEDPARAMETERDVNVPROC __glewGetProgramNamedParameterdvNV;
+GLEW_FUN_EXPORT PFNGLGETPROGRAMNAMEDPARAMETERFVNVPROC __glewGetProgramNamedParameterfvNV;
+GLEW_FUN_EXPORT PFNGLPROGRAMNAMEDPARAMETER4DNVPROC __glewProgramNamedParameter4dNV;
+GLEW_FUN_EXPORT PFNGLPROGRAMNAMEDPARAMETER4DVNVPROC __glewProgramNamedParameter4dvNV;
+GLEW_FUN_EXPORT PFNGLPROGRAMNAMEDPARAMETER4FNVPROC __glewProgramNamedParameter4fNV;
+GLEW_FUN_EXPORT PFNGLPROGRAMNAMEDPARAMETER4FVNVPROC __glewProgramNamedParameter4fvNV;
+
+GLEW_FUN_EXPORT PFNGLRENDERBUFFERSTORAGEMULTISAMPLECOVERAGENVPROC __glewRenderbufferStorageMultisampleCoverageNV;
+
+GLEW_FUN_EXPORT PFNGLPROGRAMVERTEXLIMITNVPROC __glewProgramVertexLimitNV;
+
+GLEW_FUN_EXPORT PFNGLPROGRAMENVPARAMETERI4INVPROC __glewProgramEnvParameterI4iNV;
+GLEW_FUN_EXPORT PFNGLPROGRAMENVPARAMETERI4IVNVPROC __glewProgramEnvParameterI4ivNV;
+GLEW_FUN_EXPORT PFNGLPROGRAMENVPARAMETERI4UINVPROC __glewProgramEnvParameterI4uiNV;
+GLEW_FUN_EXPORT PFNGLPROGRAMENVPARAMETERI4UIVNVPROC __glewProgramEnvParameterI4uivNV;
+GLEW_FUN_EXPORT PFNGLPROGRAMENVPARAMETERSI4IVNVPROC __glewProgramEnvParametersI4ivNV;
+GLEW_FUN_EXPORT PFNGLPROGRAMENVPARAMETERSI4UIVNVPROC __glewProgramEnvParametersI4uivNV;
+GLEW_FUN_EXPORT PFNGLPROGRAMLOCALPARAMETERI4INVPROC __glewProgramLocalParameterI4iNV;
+GLEW_FUN_EXPORT PFNGLPROGRAMLOCALPARAMETERI4IVNVPROC __glewProgramLocalParameterI4ivNV;
+GLEW_FUN_EXPORT PFNGLPROGRAMLOCALPARAMETERI4UINVPROC __glewProgramLocalParameterI4uiNV;
+GLEW_FUN_EXPORT PFNGLPROGRAMLOCALPARAMETERI4UIVNVPROC __glewProgramLocalParameterI4uivNV;
+GLEW_FUN_EXPORT PFNGLPROGRAMLOCALPARAMETERSI4IVNVPROC __glewProgramLocalParametersI4ivNV;
+GLEW_FUN_EXPORT PFNGLPROGRAMLOCALPARAMETERSI4UIVNVPROC __glewProgramLocalParametersI4uivNV;
+
+GLEW_FUN_EXPORT PFNGLCOLOR3HNVPROC __glewColor3hNV;
+GLEW_FUN_EXPORT PFNGLCOLOR3HVNVPROC __glewColor3hvNV;
+GLEW_FUN_EXPORT PFNGLCOLOR4HNVPROC __glewColor4hNV;
+GLEW_FUN_EXPORT PFNGLCOLOR4HVNVPROC __glewColor4hvNV;
+GLEW_FUN_EXPORT PFNGLFOGCOORDHNVPROC __glewFogCoordhNV;
+GLEW_FUN_EXPORT PFNGLFOGCOORDHVNVPROC __glewFogCoordhvNV;
+GLEW_FUN_EXPORT PFNGLMULTITEXCOORD1HNVPROC __glewMultiTexCoord1hNV;
+GLEW_FUN_EXPORT PFNGLMULTITEXCOORD1HVNVPROC __glewMultiTexCoord1hvNV;
+GLEW_FUN_EXPORT PFNGLMULTITEXCOORD2HNVPROC __glewMultiTexCoord2hNV;
+GLEW_FUN_EXPORT PFNGLMULTITEXCOORD2HVNVPROC __glewMultiTexCoord2hvNV;
+GLEW_FUN_EXPORT PFNGLMULTITEXCOORD3HNVPROC __glewMultiTexCoord3hNV;
+GLEW_FUN_EXPORT PFNGLMULTITEXCOORD3HVNVPROC __glewMultiTexCoord3hvNV;
+GLEW_FUN_EXPORT PFNGLMULTITEXCOORD4HNVPROC __glewMultiTexCoord4hNV;
+GLEW_FUN_EXPORT PFNGLMULTITEXCOORD4HVNVPROC __glewMultiTexCoord4hvNV;
+GLEW_FUN_EXPORT PFNGLNORMAL3HNVPROC __glewNormal3hNV;
+GLEW_FUN_EXPORT PFNGLNORMAL3HVNVPROC __glewNormal3hvNV;
+GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3HNVPROC __glewSecondaryColor3hNV;
+GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3HVNVPROC __glewSecondaryColor3hvNV;
+GLEW_FUN_EXPORT PFNGLTEXCOORD1HNVPROC __glewTexCoord1hNV;
+GLEW_FUN_EXPORT PFNGLTEXCOORD1HVNVPROC __glewTexCoord1hvNV;
+GLEW_FUN_EXPORT PFNGLTEXCOORD2HNVPROC __glewTexCoord2hNV;
+GLEW_FUN_EXPORT PFNGLTEXCOORD2HVNVPROC __glewTexCoord2hvNV;
+GLEW_FUN_EXPORT PFNGLTEXCOORD3HNVPROC __glewTexCoord3hNV;
+GLEW_FUN_EXPORT PFNGLTEXCOORD3HVNVPROC __glewTexCoord3hvNV;
+GLEW_FUN_EXPORT PFNGLTEXCOORD4HNVPROC __glewTexCoord4hNV;
+GLEW_FUN_EXPORT PFNGLTEXCOORD4HVNVPROC __glewTexCoord4hvNV;
+GLEW_FUN_EXPORT PFNGLVERTEX2HNVPROC __glewVertex2hNV;
+GLEW_FUN_EXPORT PFNGLVERTEX2HVNVPROC __glewVertex2hvNV;
+GLEW_FUN_EXPORT PFNGLVERTEX3HNVPROC __glewVertex3hNV;
+GLEW_FUN_EXPORT PFNGLVERTEX3HVNVPROC __glewVertex3hvNV;
+GLEW_FUN_EXPORT PFNGLVERTEX4HNVPROC __glewVertex4hNV;
+GLEW_FUN_EXPORT PFNGLVERTEX4HVNVPROC __glewVertex4hvNV;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIB1HNVPROC __glewVertexAttrib1hNV;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIB1HVNVPROC __glewVertexAttrib1hvNV;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIB2HNVPROC __glewVertexAttrib2hNV;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIB2HVNVPROC __glewVertexAttrib2hvNV;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIB3HNVPROC __glewVertexAttrib3hNV;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIB3HVNVPROC __glewVertexAttrib3hvNV;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4HNVPROC __glewVertexAttrib4hNV;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4HVNVPROC __glewVertexAttrib4hvNV;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIBS1HVNVPROC __glewVertexAttribs1hvNV;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIBS2HVNVPROC __glewVertexAttribs2hvNV;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIBS3HVNVPROC __glewVertexAttribs3hvNV;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIBS4HVNVPROC __glewVertexAttribs4hvNV;
+GLEW_FUN_EXPORT PFNGLVERTEXWEIGHTHNVPROC __glewVertexWeighthNV;
+GLEW_FUN_EXPORT PFNGLVERTEXWEIGHTHVNVPROC __glewVertexWeighthvNV;
+
+GLEW_FUN_EXPORT PFNGLBEGINOCCLUSIONQUERYNVPROC __glewBeginOcclusionQueryNV;
+GLEW_FUN_EXPORT PFNGLDELETEOCCLUSIONQUERIESNVPROC __glewDeleteOcclusionQueriesNV;
+GLEW_FUN_EXPORT PFNGLENDOCCLUSIONQUERYNVPROC __glewEndOcclusionQueryNV;
+GLEW_FUN_EXPORT PFNGLGENOCCLUSIONQUERIESNVPROC __glewGenOcclusionQueriesNV;
+GLEW_FUN_EXPORT PFNGLGETOCCLUSIONQUERYIVNVPROC __glewGetOcclusionQueryivNV;
+GLEW_FUN_EXPORT PFNGLGETOCCLUSIONQUERYUIVNVPROC __glewGetOcclusionQueryuivNV;
+GLEW_FUN_EXPORT PFNGLISOCCLUSIONQUERYNVPROC __glewIsOcclusionQueryNV;
+
+GLEW_FUN_EXPORT PFNGLPROGRAMBUFFERPARAMETERSIIVNVPROC __glewProgramBufferParametersIivNV;
+GLEW_FUN_EXPORT PFNGLPROGRAMBUFFERPARAMETERSIUIVNVPROC __glewProgramBufferParametersIuivNV;
+GLEW_FUN_EXPORT PFNGLPROGRAMBUFFERPARAMETERSFVNVPROC __glewProgramBufferParametersfvNV;
+
+GLEW_FUN_EXPORT PFNGLFLUSHPIXELDATARANGENVPROC __glewFlushPixelDataRangeNV;
+GLEW_FUN_EXPORT PFNGLPIXELDATARANGENVPROC __glewPixelDataRangeNV;
+
+GLEW_FUN_EXPORT PFNGLPOINTPARAMETERINVPROC __glewPointParameteriNV;
+GLEW_FUN_EXPORT PFNGLPOINTPARAMETERIVNVPROC __glewPointParameterivNV;
+
+GLEW_FUN_EXPORT PFNGLGETVIDEOI64VNVPROC __glewGetVideoi64vNV;
+GLEW_FUN_EXPORT PFNGLGETVIDEOIVNVPROC __glewGetVideoivNV;
+GLEW_FUN_EXPORT PFNGLGETVIDEOUI64VNVPROC __glewGetVideoui64vNV;
+GLEW_FUN_EXPORT PFNGLGETVIDEOUIVNVPROC __glewGetVideouivNV;
+GLEW_FUN_EXPORT PFNGLPRESENTFRAMEDUALFILLNVPROC __glewPresentFrameDualFillNV;
+GLEW_FUN_EXPORT PFNGLPRESENTFRAMEKEYEDNVPROC __glewPresentFrameKeyedNV;
+GLEW_FUN_EXPORT PFNGLVIDEOPARAMETERIVNVPROC __glewVideoParameterivNV;
+
+GLEW_FUN_EXPORT PFNGLPRIMITIVERESTARTINDEXNVPROC __glewPrimitiveRestartIndexNV;
+GLEW_FUN_EXPORT PFNGLPRIMITIVERESTARTNVPROC __glewPrimitiveRestartNV;
+
+GLEW_FUN_EXPORT PFNGLCOMBINERINPUTNVPROC __glewCombinerInputNV;
+GLEW_FUN_EXPORT PFNGLCOMBINEROUTPUTNVPROC __glewCombinerOutputNV;
+GLEW_FUN_EXPORT PFNGLCOMBINERPARAMETERFNVPROC __glewCombinerParameterfNV;
+GLEW_FUN_EXPORT PFNGLCOMBINERPARAMETERFVNVPROC __glewCombinerParameterfvNV;
+GLEW_FUN_EXPORT PFNGLCOMBINERPARAMETERINVPROC __glewCombinerParameteriNV;
+GLEW_FUN_EXPORT PFNGLCOMBINERPARAMETERIVNVPROC __glewCombinerParameterivNV;
+GLEW_FUN_EXPORT PFNGLFINALCOMBINERINPUTNVPROC __glewFinalCombinerInputNV;
+GLEW_FUN_EXPORT PFNGLGETCOMBINERINPUTPARAMETERFVNVPROC __glewGetCombinerInputParameterfvNV;
+GLEW_FUN_EXPORT PFNGLGETCOMBINERINPUTPARAMETERIVNVPROC __glewGetCombinerInputParameterivNV;
+GLEW_FUN_EXPORT PFNGLGETCOMBINEROUTPUTPARAMETERFVNVPROC __glewGetCombinerOutputParameterfvNV;
+GLEW_FUN_EXPORT PFNGLGETCOMBINEROUTPUTPARAMETERIVNVPROC __glewGetCombinerOutputParameterivNV;
+GLEW_FUN_EXPORT PFNGLGETFINALCOMBINERINPUTPARAMETERFVNVPROC __glewGetFinalCombinerInputParameterfvNV;
+GLEW_FUN_EXPORT PFNGLGETFINALCOMBINERINPUTPARAMETERIVNVPROC __glewGetFinalCombinerInputParameterivNV;
+
+GLEW_FUN_EXPORT PFNGLCOMBINERSTAGEPARAMETERFVNVPROC __glewCombinerStageParameterfvNV;
+GLEW_FUN_EXPORT PFNGLGETCOMBINERSTAGEPARAMETERFVNVPROC __glewGetCombinerStageParameterfvNV;
+
+GLEW_FUN_EXPORT PFNGLACTIVEVARYINGNVPROC __glewActiveVaryingNV;
+GLEW_FUN_EXPORT PFNGLBEGINTRANSFORMFEEDBACKNVPROC __glewBeginTransformFeedbackNV;
+GLEW_FUN_EXPORT PFNGLBINDBUFFERBASENVPROC __glewBindBufferBaseNV;
+GLEW_FUN_EXPORT PFNGLBINDBUFFEROFFSETNVPROC __glewBindBufferOffsetNV;
+GLEW_FUN_EXPORT PFNGLBINDBUFFERRANGENVPROC __glewBindBufferRangeNV;
+GLEW_FUN_EXPORT PFNGLENDTRANSFORMFEEDBACKNVPROC __glewEndTransformFeedbackNV;
+GLEW_FUN_EXPORT PFNGLGETACTIVEVARYINGNVPROC __glewGetActiveVaryingNV;
+GLEW_FUN_EXPORT PFNGLGETTRANSFORMFEEDBACKVARYINGNVPROC __glewGetTransformFeedbackVaryingNV;
+GLEW_FUN_EXPORT PFNGLGETVARYINGLOCATIONNVPROC __glewGetVaryingLocationNV;
+GLEW_FUN_EXPORT PFNGLTRANSFORMFEEDBACKATTRIBSNVPROC __glewTransformFeedbackAttribsNV;
+GLEW_FUN_EXPORT PFNGLTRANSFORMFEEDBACKVARYINGSNVPROC __glewTransformFeedbackVaryingsNV;
+
+GLEW_FUN_EXPORT PFNGLFLUSHVERTEXARRAYRANGENVPROC __glewFlushVertexArrayRangeNV;
+GLEW_FUN_EXPORT PFNGLVERTEXARRAYRANGENVPROC __glewVertexArrayRangeNV;
+
+GLEW_FUN_EXPORT PFNGLAREPROGRAMSRESIDENTNVPROC __glewAreProgramsResidentNV;
+GLEW_FUN_EXPORT PFNGLBINDPROGRAMNVPROC __glewBindProgramNV;
+GLEW_FUN_EXPORT PFNGLDELETEPROGRAMSNVPROC __glewDeleteProgramsNV;
+GLEW_FUN_EXPORT PFNGLEXECUTEPROGRAMNVPROC __glewExecuteProgramNV;
+GLEW_FUN_EXPORT PFNGLGENPROGRAMSNVPROC __glewGenProgramsNV;
+GLEW_FUN_EXPORT PFNGLGETPROGRAMPARAMETERDVNVPROC __glewGetProgramParameterdvNV;
+GLEW_FUN_EXPORT PFNGLGETPROGRAMPARAMETERFVNVPROC __glewGetProgramParameterfvNV;
+GLEW_FUN_EXPORT PFNGLGETPROGRAMSTRINGNVPROC __glewGetProgramStringNV;
+GLEW_FUN_EXPORT PFNGLGETPROGRAMIVNVPROC __glewGetProgramivNV;
+GLEW_FUN_EXPORT PFNGLGETTRACKMATRIXIVNVPROC __glewGetTrackMatrixivNV;
+GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBPOINTERVNVPROC __glewGetVertexAttribPointervNV;
+GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBDVNVPROC __glewGetVertexAttribdvNV;
+GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBFVNVPROC __glewGetVertexAttribfvNV;
+GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBIVNVPROC __glewGetVertexAttribivNV;
+GLEW_FUN_EXPORT PFNGLISPROGRAMNVPROC __glewIsProgramNV;
+GLEW_FUN_EXPORT PFNGLLOADPROGRAMNVPROC __glewLoadProgramNV;
+GLEW_FUN_EXPORT PFNGLPROGRAMPARAMETER4DNVPROC __glewProgramParameter4dNV;
+GLEW_FUN_EXPORT PFNGLPROGRAMPARAMETER4DVNVPROC __glewProgramParameter4dvNV;
+GLEW_FUN_EXPORT PFNGLPROGRAMPARAMETER4FNVPROC __glewProgramParameter4fNV;
+GLEW_FUN_EXPORT PFNGLPROGRAMPARAMETER4FVNVPROC __glewProgramParameter4fvNV;
+GLEW_FUN_EXPORT PFNGLPROGRAMPARAMETERS4DVNVPROC __glewProgramParameters4dvNV;
+GLEW_FUN_EXPORT PFNGLPROGRAMPARAMETERS4FVNVPROC __glewProgramParameters4fvNV;
+GLEW_FUN_EXPORT PFNGLREQUESTRESIDENTPROGRAMSNVPROC __glewRequestResidentProgramsNV;
+GLEW_FUN_EXPORT PFNGLTRACKMATRIXNVPROC __glewTrackMatrixNV;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIB1DNVPROC __glewVertexAttrib1dNV;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIB1DVNVPROC __glewVertexAttrib1dvNV;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIB1FNVPROC __glewVertexAttrib1fNV;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIB1FVNVPROC __glewVertexAttrib1fvNV;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIB1SNVPROC __glewVertexAttrib1sNV;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIB1SVNVPROC __glewVertexAttrib1svNV;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIB2DNVPROC __glewVertexAttrib2dNV;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIB2DVNVPROC __glewVertexAttrib2dvNV;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIB2FNVPROC __glewVertexAttrib2fNV;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIB2FVNVPROC __glewVertexAttrib2fvNV;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIB2SNVPROC __glewVertexAttrib2sNV;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIB2SVNVPROC __glewVertexAttrib2svNV;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIB3DNVPROC __glewVertexAttrib3dNV;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIB3DVNVPROC __glewVertexAttrib3dvNV;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIB3FNVPROC __glewVertexAttrib3fNV;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIB3FVNVPROC __glewVertexAttrib3fvNV;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIB3SNVPROC __glewVertexAttrib3sNV;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIB3SVNVPROC __glewVertexAttrib3svNV;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4DNVPROC __glewVertexAttrib4dNV;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4DVNVPROC __glewVertexAttrib4dvNV;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4FNVPROC __glewVertexAttrib4fNV;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4FVNVPROC __glewVertexAttrib4fvNV;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4SNVPROC __glewVertexAttrib4sNV;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4SVNVPROC __glewVertexAttrib4svNV;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4UBNVPROC __glewVertexAttrib4ubNV;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4UBVNVPROC __glewVertexAttrib4ubvNV;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIBPOINTERNVPROC __glewVertexAttribPointerNV;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIBS1DVNVPROC __glewVertexAttribs1dvNV;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIBS1FVNVPROC __glewVertexAttribs1fvNV;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIBS1SVNVPROC __glewVertexAttribs1svNV;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIBS2DVNVPROC __glewVertexAttribs2dvNV;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIBS2FVNVPROC __glewVertexAttribs2fvNV;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIBS2SVNVPROC __glewVertexAttribs2svNV;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIBS3DVNVPROC __glewVertexAttribs3dvNV;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIBS3FVNVPROC __glewVertexAttribs3fvNV;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIBS3SVNVPROC __glewVertexAttribs3svNV;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIBS4DVNVPROC __glewVertexAttribs4dvNV;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIBS4FVNVPROC __glewVertexAttribs4fvNV;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIBS4SVNVPROC __glewVertexAttribs4svNV;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIBS4UBVNVPROC __glewVertexAttribs4ubvNV;
+
+GLEW_FUN_EXPORT PFNGLCLEARDEPTHFOESPROC __glewClearDepthfOES;
+GLEW_FUN_EXPORT PFNGLCLIPPLANEFOESPROC __glewClipPlanefOES;
+GLEW_FUN_EXPORT PFNGLDEPTHRANGEFOESPROC __glewDepthRangefOES;
+GLEW_FUN_EXPORT PFNGLFRUSTUMFOESPROC __glewFrustumfOES;
+GLEW_FUN_EXPORT PFNGLGETCLIPPLANEFOESPROC __glewGetClipPlanefOES;
+GLEW_FUN_EXPORT PFNGLORTHOFOESPROC __glewOrthofOES;
+
+GLEW_FUN_EXPORT PFNGLDETAILTEXFUNCSGISPROC __glewDetailTexFuncSGIS;
+GLEW_FUN_EXPORT PFNGLGETDETAILTEXFUNCSGISPROC __glewGetDetailTexFuncSGIS;
+
+GLEW_FUN_EXPORT PFNGLFOGFUNCSGISPROC __glewFogFuncSGIS;
+GLEW_FUN_EXPORT PFNGLGETFOGFUNCSGISPROC __glewGetFogFuncSGIS;
+
+GLEW_FUN_EXPORT PFNGLSAMPLEMASKSGISPROC __glewSampleMaskSGIS;
+GLEW_FUN_EXPORT PFNGLSAMPLEPATTERNSGISPROC __glewSamplePatternSGIS;
+
+GLEW_FUN_EXPORT PFNGLGETSHARPENTEXFUNCSGISPROC __glewGetSharpenTexFuncSGIS;
+GLEW_FUN_EXPORT PFNGLSHARPENTEXFUNCSGISPROC __glewSharpenTexFuncSGIS;
+
+GLEW_FUN_EXPORT PFNGLTEXIMAGE4DSGISPROC __glewTexImage4DSGIS;
+GLEW_FUN_EXPORT PFNGLTEXSUBIMAGE4DSGISPROC __glewTexSubImage4DSGIS;
+
+GLEW_FUN_EXPORT PFNGLGETTEXFILTERFUNCSGISPROC __glewGetTexFilterFuncSGIS;
+GLEW_FUN_EXPORT PFNGLTEXFILTERFUNCSGISPROC __glewTexFilterFuncSGIS;
+
+GLEW_FUN_EXPORT PFNGLASYNCMARKERSGIXPROC __glewAsyncMarkerSGIX;
+GLEW_FUN_EXPORT PFNGLDELETEASYNCMARKERSSGIXPROC __glewDeleteAsyncMarkersSGIX;
+GLEW_FUN_EXPORT PFNGLFINISHASYNCSGIXPROC __glewFinishAsyncSGIX;
+GLEW_FUN_EXPORT PFNGLGENASYNCMARKERSSGIXPROC __glewGenAsyncMarkersSGIX;
+GLEW_FUN_EXPORT PFNGLISASYNCMARKERSGIXPROC __glewIsAsyncMarkerSGIX;
+GLEW_FUN_EXPORT PFNGLPOLLASYNCSGIXPROC __glewPollAsyncSGIX;
+
+GLEW_FUN_EXPORT PFNGLFLUSHRASTERSGIXPROC __glewFlushRasterSGIX;
+
+GLEW_FUN_EXPORT PFNGLTEXTUREFOGSGIXPROC __glewTextureFogSGIX;
+
+GLEW_FUN_EXPORT PFNGLFRAGMENTCOLORMATERIALSGIXPROC __glewFragmentColorMaterialSGIX;
+GLEW_FUN_EXPORT PFNGLFRAGMENTLIGHTMODELFSGIXPROC __glewFragmentLightModelfSGIX;
+GLEW_FUN_EXPORT PFNGLFRAGMENTLIGHTMODELFVSGIXPROC __glewFragmentLightModelfvSGIX;
+GLEW_FUN_EXPORT PFNGLFRAGMENTLIGHTMODELISGIXPROC __glewFragmentLightModeliSGIX;
+GLEW_FUN_EXPORT PFNGLFRAGMENTLIGHTMODELIVSGIXPROC __glewFragmentLightModelivSGIX;
+GLEW_FUN_EXPORT PFNGLFRAGMENTLIGHTFSGIXPROC __glewFragmentLightfSGIX;
+GLEW_FUN_EXPORT PFNGLFRAGMENTLIGHTFVSGIXPROC __glewFragmentLightfvSGIX;
+GLEW_FUN_EXPORT PFNGLFRAGMENTLIGHTISGIXPROC __glewFragmentLightiSGIX;
+GLEW_FUN_EXPORT PFNGLFRAGMENTLIGHTIVSGIXPROC __glewFragmentLightivSGIX;
+GLEW_FUN_EXPORT PFNGLFRAGMENTMATERIALFSGIXPROC __glewFragmentMaterialfSGIX;
+GLEW_FUN_EXPORT PFNGLFRAGMENTMATERIALFVSGIXPROC __glewFragmentMaterialfvSGIX;
+GLEW_FUN_EXPORT PFNGLFRAGMENTMATERIALISGIXPROC __glewFragmentMaterialiSGIX;
+GLEW_FUN_EXPORT PFNGLFRAGMENTMATERIALIVSGIXPROC __glewFragmentMaterialivSGIX;
+GLEW_FUN_EXPORT PFNGLGETFRAGMENTLIGHTFVSGIXPROC __glewGetFragmentLightfvSGIX;
+GLEW_FUN_EXPORT PFNGLGETFRAGMENTLIGHTIVSGIXPROC __glewGetFragmentLightivSGIX;
+GLEW_FUN_EXPORT PFNGLGETFRAGMENTMATERIALFVSGIXPROC __glewGetFragmentMaterialfvSGIX;
+GLEW_FUN_EXPORT PFNGLGETFRAGMENTMATERIALIVSGIXPROC __glewGetFragmentMaterialivSGIX;
+
+GLEW_FUN_EXPORT PFNGLFRAMEZOOMSGIXPROC __glewFrameZoomSGIX;
+
+GLEW_FUN_EXPORT PFNGLPIXELTEXGENSGIXPROC __glewPixelTexGenSGIX;
+
+GLEW_FUN_EXPORT PFNGLREFERENCEPLANESGIXPROC __glewReferencePlaneSGIX;
+
+GLEW_FUN_EXPORT PFNGLSPRITEPARAMETERFSGIXPROC __glewSpriteParameterfSGIX;
+GLEW_FUN_EXPORT PFNGLSPRITEPARAMETERFVSGIXPROC __glewSpriteParameterfvSGIX;
+GLEW_FUN_EXPORT PFNGLSPRITEPARAMETERISGIXPROC __glewSpriteParameteriSGIX;
+GLEW_FUN_EXPORT PFNGLSPRITEPARAMETERIVSGIXPROC __glewSpriteParameterivSGIX;
+
+GLEW_FUN_EXPORT PFNGLTAGSAMPLEBUFFERSGIXPROC __glewTagSampleBufferSGIX;
+
+GLEW_FUN_EXPORT PFNGLCOLORTABLEPARAMETERFVSGIPROC __glewColorTableParameterfvSGI;
+GLEW_FUN_EXPORT PFNGLCOLORTABLEPARAMETERIVSGIPROC __glewColorTableParameterivSGI;
+GLEW_FUN_EXPORT PFNGLCOLORTABLESGIPROC __glewColorTableSGI;
+GLEW_FUN_EXPORT PFNGLCOPYCOLORTABLESGIPROC __glewCopyColorTableSGI;
+GLEW_FUN_EXPORT PFNGLGETCOLORTABLEPARAMETERFVSGIPROC __glewGetColorTableParameterfvSGI;
+GLEW_FUN_EXPORT PFNGLGETCOLORTABLEPARAMETERIVSGIPROC __glewGetColorTableParameterivSGI;
+GLEW_FUN_EXPORT PFNGLGETCOLORTABLESGIPROC __glewGetColorTableSGI;
+
+GLEW_FUN_EXPORT PFNGLFINISHTEXTURESUNXPROC __glewFinishTextureSUNX;
+
+GLEW_FUN_EXPORT PFNGLGLOBALALPHAFACTORBSUNPROC __glewGlobalAlphaFactorbSUN;
+GLEW_FUN_EXPORT PFNGLGLOBALALPHAFACTORDSUNPROC __glewGlobalAlphaFactordSUN;
+GLEW_FUN_EXPORT PFNGLGLOBALALPHAFACTORFSUNPROC __glewGlobalAlphaFactorfSUN;
+GLEW_FUN_EXPORT PFNGLGLOBALALPHAFACTORISUNPROC __glewGlobalAlphaFactoriSUN;
+GLEW_FUN_EXPORT PFNGLGLOBALALPHAFACTORSSUNPROC __glewGlobalAlphaFactorsSUN;
+GLEW_FUN_EXPORT PFNGLGLOBALALPHAFACTORUBSUNPROC __glewGlobalAlphaFactorubSUN;
+GLEW_FUN_EXPORT PFNGLGLOBALALPHAFACTORUISUNPROC __glewGlobalAlphaFactoruiSUN;
+GLEW_FUN_EXPORT PFNGLGLOBALALPHAFACTORUSSUNPROC __glewGlobalAlphaFactorusSUN;
+
+GLEW_FUN_EXPORT PFNGLREADVIDEOPIXELSSUNPROC __glewReadVideoPixelsSUN;
+
+GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEPOINTERSUNPROC __glewReplacementCodePointerSUN;
+GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUBSUNPROC __glewReplacementCodeubSUN;
+GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUBVSUNPROC __glewReplacementCodeubvSUN;
+GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUISUNPROC __glewReplacementCodeuiSUN;
+GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUIVSUNPROC __glewReplacementCodeuivSUN;
+GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUSSUNPROC __glewReplacementCodeusSUN;
+GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUSVSUNPROC __glewReplacementCodeusvSUN;
+
+GLEW_FUN_EXPORT PFNGLCOLOR3FVERTEX3FSUNPROC __glewColor3fVertex3fSUN;
+GLEW_FUN_EXPORT PFNGLCOLOR3FVERTEX3FVSUNPROC __glewColor3fVertex3fvSUN;
+GLEW_FUN_EXPORT PFNGLCOLOR4FNORMAL3FVERTEX3FSUNPROC __glewColor4fNormal3fVertex3fSUN;
+GLEW_FUN_EXPORT PFNGLCOLOR4FNORMAL3FVERTEX3FVSUNPROC __glewColor4fNormal3fVertex3fvSUN;
+GLEW_FUN_EXPORT PFNGLCOLOR4UBVERTEX2FSUNPROC __glewColor4ubVertex2fSUN;
+GLEW_FUN_EXPORT PFNGLCOLOR4UBVERTEX2FVSUNPROC __glewColor4ubVertex2fvSUN;
+GLEW_FUN_EXPORT PFNGLCOLOR4UBVERTEX3FSUNPROC __glewColor4ubVertex3fSUN;
+GLEW_FUN_EXPORT PFNGLCOLOR4UBVERTEX3FVSUNPROC __glewColor4ubVertex3fvSUN;
+GLEW_FUN_EXPORT PFNGLNORMAL3FVERTEX3FSUNPROC __glewNormal3fVertex3fSUN;
+GLEW_FUN_EXPORT PFNGLNORMAL3FVERTEX3FVSUNPROC __glewNormal3fVertex3fvSUN;
+GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUICOLOR3FVERTEX3FSUNPROC __glewReplacementCodeuiColor3fVertex3fSUN;
+GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUICOLOR3FVERTEX3FVSUNPROC __glewReplacementCodeuiColor3fVertex3fvSUN;
+GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUICOLOR4FNORMAL3FVERTEX3FSUNPROC __glewReplacementCodeuiColor4fNormal3fVertex3fSUN;
+GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUICOLOR4FNORMAL3FVERTEX3FVSUNPROC __glewReplacementCodeuiColor4fNormal3fVertex3fvSUN;
+GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUICOLOR4UBVERTEX3FSUNPROC __glewReplacementCodeuiColor4ubVertex3fSUN;
+GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUICOLOR4UBVERTEX3FVSUNPROC __glewReplacementCodeuiColor4ubVertex3fvSUN;
+GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUINORMAL3FVERTEX3FSUNPROC __glewReplacementCodeuiNormal3fVertex3fSUN;
+GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUINORMAL3FVERTEX3FVSUNPROC __glewReplacementCodeuiNormal3fVertex3fvSUN;
+GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUITEXCOORD2FCOLOR4FNORMAL3FVERTEX3FSUNPROC __glewReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN;
+GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUITEXCOORD2FCOLOR4FNORMAL3FVERTEX3FVSUNPROC __glewReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN;
+GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUITEXCOORD2FNORMAL3FVERTEX3FSUNPROC __glewReplacementCodeuiTexCoord2fNormal3fVertex3fSUN;
+GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUITEXCOORD2FNORMAL3FVERTEX3FVSUNPROC __glewReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN;
+GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUITEXCOORD2FVERTEX3FSUNPROC __glewReplacementCodeuiTexCoord2fVertex3fSUN;
+GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUITEXCOORD2FVERTEX3FVSUNPROC __glewReplacementCodeuiTexCoord2fVertex3fvSUN;
+GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUIVERTEX3FSUNPROC __glewReplacementCodeuiVertex3fSUN;
+GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUIVERTEX3FVSUNPROC __glewReplacementCodeuiVertex3fvSUN;
+GLEW_FUN_EXPORT PFNGLTEXCOORD2FCOLOR3FVERTEX3FSUNPROC __glewTexCoord2fColor3fVertex3fSUN;
+GLEW_FUN_EXPORT PFNGLTEXCOORD2FCOLOR3FVERTEX3FVSUNPROC __glewTexCoord2fColor3fVertex3fvSUN;
+GLEW_FUN_EXPORT PFNGLTEXCOORD2FCOLOR4FNORMAL3FVERTEX3FSUNPROC __glewTexCoord2fColor4fNormal3fVertex3fSUN;
+GLEW_FUN_EXPORT PFNGLTEXCOORD2FCOLOR4FNORMAL3FVERTEX3FVSUNPROC __glewTexCoord2fColor4fNormal3fVertex3fvSUN;
+GLEW_FUN_EXPORT PFNGLTEXCOORD2FCOLOR4UBVERTEX3FSUNPROC __glewTexCoord2fColor4ubVertex3fSUN;
+GLEW_FUN_EXPORT PFNGLTEXCOORD2FCOLOR4UBVERTEX3FVSUNPROC __glewTexCoord2fColor4ubVertex3fvSUN;
+GLEW_FUN_EXPORT PFNGLTEXCOORD2FNORMAL3FVERTEX3FSUNPROC __glewTexCoord2fNormal3fVertex3fSUN;
+GLEW_FUN_EXPORT PFNGLTEXCOORD2FNORMAL3FVERTEX3FVSUNPROC __glewTexCoord2fNormal3fVertex3fvSUN;
+GLEW_FUN_EXPORT PFNGLTEXCOORD2FVERTEX3FSUNPROC __glewTexCoord2fVertex3fSUN;
+GLEW_FUN_EXPORT PFNGLTEXCOORD2FVERTEX3FVSUNPROC __glewTexCoord2fVertex3fvSUN;
+GLEW_FUN_EXPORT PFNGLTEXCOORD4FCOLOR4FNORMAL3FVERTEX4FSUNPROC __glewTexCoord4fColor4fNormal3fVertex4fSUN;
+GLEW_FUN_EXPORT PFNGLTEXCOORD4FCOLOR4FNORMAL3FVERTEX4FVSUNPROC __glewTexCoord4fColor4fNormal3fVertex4fvSUN;
+GLEW_FUN_EXPORT PFNGLTEXCOORD4FVERTEX4FSUNPROC __glewTexCoord4fVertex4fSUN;
+GLEW_FUN_EXPORT PFNGLTEXCOORD4FVERTEX4FVSUNPROC __glewTexCoord4fVertex4fvSUN;
+
+GLEW_FUN_EXPORT PFNGLADDSWAPHINTRECTWINPROC __glewAddSwapHintRectWIN;
+
+#if defined(GLEW_MX) && !defined(_WIN32)
+struct GLEWContextStruct
+{
+#endif /* GLEW_MX */
+
+GLEW_VAR_EXPORT GLboolean __GLEW_VERSION_1_1;
+GLEW_VAR_EXPORT GLboolean __GLEW_VERSION_1_2;
+GLEW_VAR_EXPORT GLboolean __GLEW_VERSION_1_3;
+GLEW_VAR_EXPORT GLboolean __GLEW_VERSION_1_4;
+GLEW_VAR_EXPORT GLboolean __GLEW_VERSION_1_5;
+GLEW_VAR_EXPORT GLboolean __GLEW_VERSION_2_0;
+GLEW_VAR_EXPORT GLboolean __GLEW_VERSION_2_1;
+GLEW_VAR_EXPORT GLboolean __GLEW_VERSION_3_0;
+GLEW_VAR_EXPORT GLboolean __GLEW_3DFX_multisample;
+GLEW_VAR_EXPORT GLboolean __GLEW_3DFX_tbuffer;
+GLEW_VAR_EXPORT GLboolean __GLEW_3DFX_texture_compression_FXT1;
+GLEW_VAR_EXPORT GLboolean __GLEW_APPLE_client_storage;
+GLEW_VAR_EXPORT GLboolean __GLEW_APPLE_element_array;
+GLEW_VAR_EXPORT GLboolean __GLEW_APPLE_fence;
+GLEW_VAR_EXPORT GLboolean __GLEW_APPLE_float_pixels;
+GLEW_VAR_EXPORT GLboolean __GLEW_APPLE_flush_buffer_range;
+GLEW_VAR_EXPORT GLboolean __GLEW_APPLE_pixel_buffer;
+GLEW_VAR_EXPORT GLboolean __GLEW_APPLE_specular_vector;
+GLEW_VAR_EXPORT GLboolean __GLEW_APPLE_texture_range;
+GLEW_VAR_EXPORT GLboolean __GLEW_APPLE_transform_hint;
+GLEW_VAR_EXPORT GLboolean __GLEW_APPLE_vertex_array_object;
+GLEW_VAR_EXPORT GLboolean __GLEW_APPLE_vertex_array_range;
+GLEW_VAR_EXPORT GLboolean __GLEW_APPLE_ycbcr_422;
+GLEW_VAR_EXPORT GLboolean __GLEW_ARB_color_buffer_float;
+GLEW_VAR_EXPORT GLboolean __GLEW_ARB_depth_buffer_float;
+GLEW_VAR_EXPORT GLboolean __GLEW_ARB_depth_texture;
+GLEW_VAR_EXPORT GLboolean __GLEW_ARB_draw_buffers;
+GLEW_VAR_EXPORT GLboolean __GLEW_ARB_draw_instanced;
+GLEW_VAR_EXPORT GLboolean __GLEW_ARB_fragment_program;
+GLEW_VAR_EXPORT GLboolean __GLEW_ARB_fragment_program_shadow;
+GLEW_VAR_EXPORT GLboolean __GLEW_ARB_fragment_shader;
+GLEW_VAR_EXPORT GLboolean __GLEW_ARB_framebuffer_object;
+GLEW_VAR_EXPORT GLboolean __GLEW_ARB_framebuffer_sRGB;
+GLEW_VAR_EXPORT GLboolean __GLEW_ARB_geometry_shader4;
+GLEW_VAR_EXPORT GLboolean __GLEW_ARB_half_float_pixel;
+GLEW_VAR_EXPORT GLboolean __GLEW_ARB_half_float_vertex;
+GLEW_VAR_EXPORT GLboolean __GLEW_ARB_imaging;
+GLEW_VAR_EXPORT GLboolean __GLEW_ARB_instanced_arrays;
+GLEW_VAR_EXPORT GLboolean __GLEW_ARB_map_buffer_range;
+GLEW_VAR_EXPORT GLboolean __GLEW_ARB_matrix_palette;
+GLEW_VAR_EXPORT GLboolean __GLEW_ARB_multisample;
+GLEW_VAR_EXPORT GLboolean __GLEW_ARB_multitexture;
+GLEW_VAR_EXPORT GLboolean __GLEW_ARB_occlusion_query;
+GLEW_VAR_EXPORT GLboolean __GLEW_ARB_pixel_buffer_object;
+GLEW_VAR_EXPORT GLboolean __GLEW_ARB_point_parameters;
+GLEW_VAR_EXPORT GLboolean __GLEW_ARB_point_sprite;
+GLEW_VAR_EXPORT GLboolean __GLEW_ARB_shader_objects;
+GLEW_VAR_EXPORT GLboolean __GLEW_ARB_shading_language_100;
+GLEW_VAR_EXPORT GLboolean __GLEW_ARB_shadow;
+GLEW_VAR_EXPORT GLboolean __GLEW_ARB_shadow_ambient;
+GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_border_clamp;
+GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_buffer_object;
+GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_compression;
+GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_compression_rgtc;
+GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_cube_map;
+GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_env_add;
+GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_env_combine;
+GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_env_crossbar;
+GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_env_dot3;
+GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_float;
+GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_mirrored_repeat;
+GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_non_power_of_two;
+GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_rectangle;
+GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_rg;
+GLEW_VAR_EXPORT GLboolean __GLEW_ARB_transpose_matrix;
+GLEW_VAR_EXPORT GLboolean __GLEW_ARB_vertex_array_object;
+GLEW_VAR_EXPORT GLboolean __GLEW_ARB_vertex_blend;
+GLEW_VAR_EXPORT GLboolean __GLEW_ARB_vertex_buffer_object;
+GLEW_VAR_EXPORT GLboolean __GLEW_ARB_vertex_program;
+GLEW_VAR_EXPORT GLboolean __GLEW_ARB_vertex_shader;
+GLEW_VAR_EXPORT GLboolean __GLEW_ARB_window_pos;
+GLEW_VAR_EXPORT GLboolean __GLEW_ATIX_point_sprites;
+GLEW_VAR_EXPORT GLboolean __GLEW_ATIX_texture_env_combine3;
+GLEW_VAR_EXPORT GLboolean __GLEW_ATIX_texture_env_route;
+GLEW_VAR_EXPORT GLboolean __GLEW_ATIX_vertex_shader_output_point_size;
+GLEW_VAR_EXPORT GLboolean __GLEW_ATI_draw_buffers;
+GLEW_VAR_EXPORT GLboolean __GLEW_ATI_element_array;
+GLEW_VAR_EXPORT GLboolean __GLEW_ATI_envmap_bumpmap;
+GLEW_VAR_EXPORT GLboolean __GLEW_ATI_fragment_shader;
+GLEW_VAR_EXPORT GLboolean __GLEW_ATI_map_object_buffer;
+GLEW_VAR_EXPORT GLboolean __GLEW_ATI_pn_triangles;
+GLEW_VAR_EXPORT GLboolean __GLEW_ATI_separate_stencil;
+GLEW_VAR_EXPORT GLboolean __GLEW_ATI_shader_texture_lod;
+GLEW_VAR_EXPORT GLboolean __GLEW_ATI_text_fragment_shader;
+GLEW_VAR_EXPORT GLboolean __GLEW_ATI_texture_compression_3dc;
+GLEW_VAR_EXPORT GLboolean __GLEW_ATI_texture_env_combine3;
+GLEW_VAR_EXPORT GLboolean __GLEW_ATI_texture_float;
+GLEW_VAR_EXPORT GLboolean __GLEW_ATI_texture_mirror_once;
+GLEW_VAR_EXPORT GLboolean __GLEW_ATI_vertex_array_object;
+GLEW_VAR_EXPORT GLboolean __GLEW_ATI_vertex_attrib_array_object;
+GLEW_VAR_EXPORT GLboolean __GLEW_ATI_vertex_streams;
+GLEW_VAR_EXPORT GLboolean __GLEW_EXT_422_pixels;
+GLEW_VAR_EXPORT GLboolean __GLEW_EXT_Cg_shader;
+GLEW_VAR_EXPORT GLboolean __GLEW_EXT_abgr;
+GLEW_VAR_EXPORT GLboolean __GLEW_EXT_bgra;
+GLEW_VAR_EXPORT GLboolean __GLEW_EXT_bindable_uniform;
+GLEW_VAR_EXPORT GLboolean __GLEW_EXT_blend_color;
+GLEW_VAR_EXPORT GLboolean __GLEW_EXT_blend_equation_separate;
+GLEW_VAR_EXPORT GLboolean __GLEW_EXT_blend_func_separate;
+GLEW_VAR_EXPORT GLboolean __GLEW_EXT_blend_logic_op;
+GLEW_VAR_EXPORT GLboolean __GLEW_EXT_blend_minmax;
+GLEW_VAR_EXPORT GLboolean __GLEW_EXT_blend_subtract;
+GLEW_VAR_EXPORT GLboolean __GLEW_EXT_clip_volume_hint;
+GLEW_VAR_EXPORT GLboolean __GLEW_EXT_cmyka;
+GLEW_VAR_EXPORT GLboolean __GLEW_EXT_color_subtable;
+GLEW_VAR_EXPORT GLboolean __GLEW_EXT_compiled_vertex_array;
+GLEW_VAR_EXPORT GLboolean __GLEW_EXT_convolution;
+GLEW_VAR_EXPORT GLboolean __GLEW_EXT_coordinate_frame;
+GLEW_VAR_EXPORT GLboolean __GLEW_EXT_copy_texture;
+GLEW_VAR_EXPORT GLboolean __GLEW_EXT_cull_vertex;
+GLEW_VAR_EXPORT GLboolean __GLEW_EXT_depth_bounds_test;
+GLEW_VAR_EXPORT GLboolean __GLEW_EXT_direct_state_access;
+GLEW_VAR_EXPORT GLboolean __GLEW_EXT_draw_buffers2;
+GLEW_VAR_EXPORT GLboolean __GLEW_EXT_draw_instanced;
+GLEW_VAR_EXPORT GLboolean __GLEW_EXT_draw_range_elements;
+GLEW_VAR_EXPORT GLboolean __GLEW_EXT_fog_coord;
+GLEW_VAR_EXPORT GLboolean __GLEW_EXT_fragment_lighting;
+GLEW_VAR_EXPORT GLboolean __GLEW_EXT_framebuffer_blit;
+GLEW_VAR_EXPORT GLboolean __GLEW_EXT_framebuffer_multisample;
+GLEW_VAR_EXPORT GLboolean __GLEW_EXT_framebuffer_object;
+GLEW_VAR_EXPORT GLboolean __GLEW_EXT_framebuffer_sRGB;
+GLEW_VAR_EXPORT GLboolean __GLEW_EXT_geometry_shader4;
+GLEW_VAR_EXPORT GLboolean __GLEW_EXT_gpu_program_parameters;
+GLEW_VAR_EXPORT GLboolean __GLEW_EXT_gpu_shader4;
+GLEW_VAR_EXPORT GLboolean __GLEW_EXT_histogram;
+GLEW_VAR_EXPORT GLboolean __GLEW_EXT_index_array_formats;
+GLEW_VAR_EXPORT GLboolean __GLEW_EXT_index_func;
+GLEW_VAR_EXPORT GLboolean __GLEW_EXT_index_material;
+GLEW_VAR_EXPORT GLboolean __GLEW_EXT_index_texture;
+GLEW_VAR_EXPORT GLboolean __GLEW_EXT_light_texture;
+GLEW_VAR_EXPORT GLboolean __GLEW_EXT_misc_attribute;
+GLEW_VAR_EXPORT GLboolean __GLEW_EXT_multi_draw_arrays;
+GLEW_VAR_EXPORT GLboolean __GLEW_EXT_multisample;
+GLEW_VAR_EXPORT GLboolean __GLEW_EXT_packed_depth_stencil;
+GLEW_VAR_EXPORT GLboolean __GLEW_EXT_packed_float;
+GLEW_VAR_EXPORT GLboolean __GLEW_EXT_packed_pixels;
+GLEW_VAR_EXPORT GLboolean __GLEW_EXT_paletted_texture;
+GLEW_VAR_EXPORT GLboolean __GLEW_EXT_pixel_buffer_object;
+GLEW_VAR_EXPORT GLboolean __GLEW_EXT_pixel_transform;
+GLEW_VAR_EXPORT GLboolean __GLEW_EXT_pixel_transform_color_table;
+GLEW_VAR_EXPORT GLboolean __GLEW_EXT_point_parameters;
+GLEW_VAR_EXPORT GLboolean __GLEW_EXT_polygon_offset;
+GLEW_VAR_EXPORT GLboolean __GLEW_EXT_rescale_normal;
+GLEW_VAR_EXPORT GLboolean __GLEW_EXT_scene_marker;
+GLEW_VAR_EXPORT GLboolean __GLEW_EXT_secondary_color;
+GLEW_VAR_EXPORT GLboolean __GLEW_EXT_separate_specular_color;
+GLEW_VAR_EXPORT GLboolean __GLEW_EXT_shadow_funcs;
+GLEW_VAR_EXPORT GLboolean __GLEW_EXT_shared_texture_palette;
+GLEW_VAR_EXPORT GLboolean __GLEW_EXT_stencil_clear_tag;
+GLEW_VAR_EXPORT GLboolean __GLEW_EXT_stencil_two_side;
+GLEW_VAR_EXPORT GLboolean __GLEW_EXT_stencil_wrap;
+GLEW_VAR_EXPORT GLboolean __GLEW_EXT_subtexture;
+GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture;
+GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture3D;
+GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_array;
+GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_buffer_object;
+GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_compression_dxt1;
+GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_compression_latc;
+GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_compression_rgtc;
+GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_compression_s3tc;
+GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_cube_map;
+GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_edge_clamp;
+GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_env;
+GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_env_add;
+GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_env_combine;
+GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_env_dot3;
+GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_filter_anisotropic;
+GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_integer;
+GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_lod_bias;
+GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_mirror_clamp;
+GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_object;
+GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_perturb_normal;
+GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_rectangle;
+GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_sRGB;
+GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_shared_exponent;
+GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_swizzle;
+GLEW_VAR_EXPORT GLboolean __GLEW_EXT_timer_query;
+GLEW_VAR_EXPORT GLboolean __GLEW_EXT_transform_feedback;
+GLEW_VAR_EXPORT GLboolean __GLEW_EXT_vertex_array;
+GLEW_VAR_EXPORT GLboolean __GLEW_EXT_vertex_array_bgra;
+GLEW_VAR_EXPORT GLboolean __GLEW_EXT_vertex_shader;
+GLEW_VAR_EXPORT GLboolean __GLEW_EXT_vertex_weighting;
+GLEW_VAR_EXPORT GLboolean __GLEW_GREMEDY_frame_terminator;
+GLEW_VAR_EXPORT GLboolean __GLEW_GREMEDY_string_marker;
+GLEW_VAR_EXPORT GLboolean __GLEW_HP_convolution_border_modes;
+GLEW_VAR_EXPORT GLboolean __GLEW_HP_image_transform;
+GLEW_VAR_EXPORT GLboolean __GLEW_HP_occlusion_test;
+GLEW_VAR_EXPORT GLboolean __GLEW_HP_texture_lighting;
+GLEW_VAR_EXPORT GLboolean __GLEW_IBM_cull_vertex;
+GLEW_VAR_EXPORT GLboolean __GLEW_IBM_multimode_draw_arrays;
+GLEW_VAR_EXPORT GLboolean __GLEW_IBM_rasterpos_clip;
+GLEW_VAR_EXPORT GLboolean __GLEW_IBM_static_data;
+GLEW_VAR_EXPORT GLboolean __GLEW_IBM_texture_mirrored_repeat;
+GLEW_VAR_EXPORT GLboolean __GLEW_IBM_vertex_array_lists;
+GLEW_VAR_EXPORT GLboolean __GLEW_INGR_color_clamp;
+GLEW_VAR_EXPORT GLboolean __GLEW_INGR_interlace_read;
+GLEW_VAR_EXPORT GLboolean __GLEW_INTEL_parallel_arrays;
+GLEW_VAR_EXPORT GLboolean __GLEW_INTEL_texture_scissor;
+GLEW_VAR_EXPORT GLboolean __GLEW_KTX_buffer_region;
+GLEW_VAR_EXPORT GLboolean __GLEW_MESAX_texture_stack;
+GLEW_VAR_EXPORT GLboolean __GLEW_MESA_pack_invert;
+GLEW_VAR_EXPORT GLboolean __GLEW_MESA_resize_buffers;
+GLEW_VAR_EXPORT GLboolean __GLEW_MESA_window_pos;
+GLEW_VAR_EXPORT GLboolean __GLEW_MESA_ycbcr_texture;
+GLEW_VAR_EXPORT GLboolean __GLEW_NV_blend_square;
+GLEW_VAR_EXPORT GLboolean __GLEW_NV_conditional_render;
+GLEW_VAR_EXPORT GLboolean __GLEW_NV_copy_depth_to_color;
+GLEW_VAR_EXPORT GLboolean __GLEW_NV_depth_buffer_float;
+GLEW_VAR_EXPORT GLboolean __GLEW_NV_depth_clamp;
+GLEW_VAR_EXPORT GLboolean __GLEW_NV_depth_range_unclamped;
+GLEW_VAR_EXPORT GLboolean __GLEW_NV_evaluators;
+GLEW_VAR_EXPORT GLboolean __GLEW_NV_explicit_multisample;
+GLEW_VAR_EXPORT GLboolean __GLEW_NV_fence;
+GLEW_VAR_EXPORT GLboolean __GLEW_NV_float_buffer;
+GLEW_VAR_EXPORT GLboolean __GLEW_NV_fog_distance;
+GLEW_VAR_EXPORT GLboolean __GLEW_NV_fragment_program;
+GLEW_VAR_EXPORT GLboolean __GLEW_NV_fragment_program2;
+GLEW_VAR_EXPORT GLboolean __GLEW_NV_fragment_program4;
+GLEW_VAR_EXPORT GLboolean __GLEW_NV_fragment_program_option;
+GLEW_VAR_EXPORT GLboolean __GLEW_NV_framebuffer_multisample_coverage;
+GLEW_VAR_EXPORT GLboolean __GLEW_NV_geometry_program4;
+GLEW_VAR_EXPORT GLboolean __GLEW_NV_geometry_shader4;
+GLEW_VAR_EXPORT GLboolean __GLEW_NV_gpu_program4;
+GLEW_VAR_EXPORT GLboolean __GLEW_NV_half_float;
+GLEW_VAR_EXPORT GLboolean __GLEW_NV_light_max_exponent;
+GLEW_VAR_EXPORT GLboolean __GLEW_NV_multisample_filter_hint;
+GLEW_VAR_EXPORT GLboolean __GLEW_NV_occlusion_query;
+GLEW_VAR_EXPORT GLboolean __GLEW_NV_packed_depth_stencil;
+GLEW_VAR_EXPORT GLboolean __GLEW_NV_parameter_buffer_object;
+GLEW_VAR_EXPORT GLboolean __GLEW_NV_pixel_data_range;
+GLEW_VAR_EXPORT GLboolean __GLEW_NV_point_sprite;
+GLEW_VAR_EXPORT GLboolean __GLEW_NV_present_video;
+GLEW_VAR_EXPORT GLboolean __GLEW_NV_primitive_restart;
+GLEW_VAR_EXPORT GLboolean __GLEW_NV_register_combiners;
+GLEW_VAR_EXPORT GLboolean __GLEW_NV_register_combiners2;
+GLEW_VAR_EXPORT GLboolean __GLEW_NV_texgen_emboss;
+GLEW_VAR_EXPORT GLboolean __GLEW_NV_texgen_reflection;
+GLEW_VAR_EXPORT GLboolean __GLEW_NV_texture_compression_vtc;
+GLEW_VAR_EXPORT GLboolean __GLEW_NV_texture_env_combine4;
+GLEW_VAR_EXPORT GLboolean __GLEW_NV_texture_expand_normal;
+GLEW_VAR_EXPORT GLboolean __GLEW_NV_texture_rectangle;
+GLEW_VAR_EXPORT GLboolean __GLEW_NV_texture_shader;
+GLEW_VAR_EXPORT GLboolean __GLEW_NV_texture_shader2;
+GLEW_VAR_EXPORT GLboolean __GLEW_NV_texture_shader3;
+GLEW_VAR_EXPORT GLboolean __GLEW_NV_transform_feedback;
+GLEW_VAR_EXPORT GLboolean __GLEW_NV_vertex_array_range;
+GLEW_VAR_EXPORT GLboolean __GLEW_NV_vertex_array_range2;
+GLEW_VAR_EXPORT GLboolean __GLEW_NV_vertex_program;
+GLEW_VAR_EXPORT GLboolean __GLEW_NV_vertex_program1_1;
+GLEW_VAR_EXPORT GLboolean __GLEW_NV_vertex_program2;
+GLEW_VAR_EXPORT GLboolean __GLEW_NV_vertex_program2_option;
+GLEW_VAR_EXPORT GLboolean __GLEW_NV_vertex_program3;
+GLEW_VAR_EXPORT GLboolean __GLEW_NV_vertex_program4;
+GLEW_VAR_EXPORT GLboolean __GLEW_OES_byte_coordinates;
+GLEW_VAR_EXPORT GLboolean __GLEW_OES_compressed_paletted_texture;
+GLEW_VAR_EXPORT GLboolean __GLEW_OES_read_format;
+GLEW_VAR_EXPORT GLboolean __GLEW_OES_single_precision;
+GLEW_VAR_EXPORT GLboolean __GLEW_OML_interlace;
+GLEW_VAR_EXPORT GLboolean __GLEW_OML_resample;
+GLEW_VAR_EXPORT GLboolean __GLEW_OML_subsample;
+GLEW_VAR_EXPORT GLboolean __GLEW_PGI_misc_hints;
+GLEW_VAR_EXPORT GLboolean __GLEW_PGI_vertex_hints;
+GLEW_VAR_EXPORT GLboolean __GLEW_REND_screen_coordinates;
+GLEW_VAR_EXPORT GLboolean __GLEW_S3_s3tc;
+GLEW_VAR_EXPORT GLboolean __GLEW_SGIS_color_range;
+GLEW_VAR_EXPORT GLboolean __GLEW_SGIS_detail_texture;
+GLEW_VAR_EXPORT GLboolean __GLEW_SGIS_fog_function;
+GLEW_VAR_EXPORT GLboolean __GLEW_SGIS_generate_mipmap;
+GLEW_VAR_EXPORT GLboolean __GLEW_SGIS_multisample;
+GLEW_VAR_EXPORT GLboolean __GLEW_SGIS_pixel_texture;
+GLEW_VAR_EXPORT GLboolean __GLEW_SGIS_point_line_texgen;
+GLEW_VAR_EXPORT GLboolean __GLEW_SGIS_sharpen_texture;
+GLEW_VAR_EXPORT GLboolean __GLEW_SGIS_texture4D;
+GLEW_VAR_EXPORT GLboolean __GLEW_SGIS_texture_border_clamp;
+GLEW_VAR_EXPORT GLboolean __GLEW_SGIS_texture_edge_clamp;
+GLEW_VAR_EXPORT GLboolean __GLEW_SGIS_texture_filter4;
+GLEW_VAR_EXPORT GLboolean __GLEW_SGIS_texture_lod;
+GLEW_VAR_EXPORT GLboolean __GLEW_SGIS_texture_select;
+GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_async;
+GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_async_histogram;
+GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_async_pixel;
+GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_blend_alpha_minmax;
+GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_clipmap;
+GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_convolution_accuracy;
+GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_depth_texture;
+GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_flush_raster;
+GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_fog_offset;
+GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_fog_texture;
+GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_fragment_specular_lighting;
+GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_framezoom;
+GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_interlace;
+GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_ir_instrument1;
+GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_list_priority;
+GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_pixel_texture;
+GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_pixel_texture_bits;
+GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_reference_plane;
+GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_resample;
+GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_shadow;
+GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_shadow_ambient;
+GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_sprite;
+GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_tag_sample_buffer;
+GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_texture_add_env;
+GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_texture_coordinate_clamp;
+GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_texture_lod_bias;
+GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_texture_multi_buffer;
+GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_texture_range;
+GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_texture_scale_bias;
+GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_vertex_preclip;
+GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_vertex_preclip_hint;
+GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_ycrcb;
+GLEW_VAR_EXPORT GLboolean __GLEW_SGI_color_matrix;
+GLEW_VAR_EXPORT GLboolean __GLEW_SGI_color_table;
+GLEW_VAR_EXPORT GLboolean __GLEW_SGI_texture_color_table;
+GLEW_VAR_EXPORT GLboolean __GLEW_SUNX_constant_data;
+GLEW_VAR_EXPORT GLboolean __GLEW_SUN_convolution_border_modes;
+GLEW_VAR_EXPORT GLboolean __GLEW_SUN_global_alpha;
+GLEW_VAR_EXPORT GLboolean __GLEW_SUN_mesh_array;
+GLEW_VAR_EXPORT GLboolean __GLEW_SUN_read_video_pixels;
+GLEW_VAR_EXPORT GLboolean __GLEW_SUN_slice_accum;
+GLEW_VAR_EXPORT GLboolean __GLEW_SUN_triangle_list;
+GLEW_VAR_EXPORT GLboolean __GLEW_SUN_vertex;
+GLEW_VAR_EXPORT GLboolean __GLEW_WIN_phong_shading;
+GLEW_VAR_EXPORT GLboolean __GLEW_WIN_specular_fog;
+GLEW_VAR_EXPORT GLboolean __GLEW_WIN_swap_hint;
+
+#ifdef GLEW_MX
+}; /* GLEWContextStruct */
+#endif /* GLEW_MX */
+
+/* ------------------------------------------------------------------------- */
+
+/* error codes */
+#define GLEW_OK 0
+#define GLEW_NO_ERROR 0
+#define GLEW_ERROR_NO_GL_VERSION 1 /* missing GL version */
+#define GLEW_ERROR_GL_VERSION_10_ONLY 2 /* GL 1.1 and up are not supported */
+#define GLEW_ERROR_GLX_VERSION_11_ONLY 3 /* GLX 1.2 and up are not supported */
+
+/* string codes */
+#define GLEW_VERSION 1
+#define GLEW_VERSION_MAJOR 2
+#define GLEW_VERSION_MINOR 3
+#define GLEW_VERSION_MICRO 4
+
+/* API */
+#ifdef GLEW_MX
+
+typedef struct GLEWContextStruct GLEWContext;
+GLEWAPI GLenum glewContextInit (GLEWContext* ctx);
+GLEWAPI GLboolean glewContextIsSupported (GLEWContext* ctx, const char* name);
+
+#define glewInit() glewContextInit(glewGetContext())
+#define glewIsSupported(x) glewContextIsSupported(glewGetContext(), x)
+#define glewIsExtensionSupported(x) glewIsSupported(x)
+
+#define GLEW_GET_VAR(x) (*(const GLboolean*)&(glewGetContext()->x))
+#ifdef _WIN32
+# define GLEW_GET_FUN(x) glewGetContext()->x
+#else
+# define GLEW_GET_FUN(x) x
+#endif
+
+#else /* GLEW_MX */
+
+GLEWAPI GLenum glewInit ();
+GLEWAPI GLboolean glewIsSupported (const char* name);
+#define glewIsExtensionSupported(x) glewIsSupported(x)
+
+#define GLEW_GET_VAR(x) (*(const GLboolean*)&x)
+#define GLEW_GET_FUN(x) x
+
+#endif /* GLEW_MX */
+
+GLEWAPI GLboolean glewExperimental;
+GLEWAPI GLboolean glewGetExtension (const char* name);
+GLEWAPI const GLubyte* glewGetErrorString (GLenum error);
+GLEWAPI const GLubyte* glewGetString (GLenum name);
+
+#ifdef __cplusplus
+}
+#endif
+
+#ifdef GLEW_APIENTRY_DEFINED
+#undef GLEW_APIENTRY_DEFINED
+#undef APIENTRY
+#undef GLAPIENTRY
+#endif
+
+#ifdef GLEW_CALLBACK_DEFINED
+#undef GLEW_CALLBACK_DEFINED
+#undef CALLBACK
+#endif
+
+#ifdef GLEW_WINGDIAPI_DEFINED
+#undef GLEW_WINGDIAPI_DEFINED
+#undef WINGDIAPI
+#endif
+
+#undef GLAPI
+/* #undef GLEWAPI */
+
+#endif /* __glew_h__ */
--- /dev/null
+/*
+** The OpenGL Extension Wrangler Library
+** Copyright (C) 2002-2008, Milan Ikits <milan ikits[]ieee org>
+** Copyright (C) 2002-2008, Marcelo E. Magallon <mmagallo[]debian org>
+** Copyright (C) 2002, Lev Povalahev
+** All rights reserved.
+**
+** Redistribution and use in source and binary forms, with or without
+** modification, are permitted provided that the following conditions are met:
+**
+** * Redistributions of source code must retain the above copyright notice,
+** this list of conditions and the following disclaimer.
+** * Redistributions in binary form must reproduce the above copyright notice,
+** this list of conditions and the following disclaimer in the documentation
+** and/or other materials provided with the distribution.
+** * The name of the author may be used to endorse or promote products
+** derived from this software without specific prior written permission.
+**
+** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
+** AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
+** IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
+** ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE
+** LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
+** CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
+** SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
+** INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
+** CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
+** ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF
+** THE POSSIBILITY OF SUCH DAMAGE.
+*/
+
+/*
+ * Mesa 3-D graphics library
+ * Version: 7.0
+ *
+ * Copyright (C) 1999-2007 Brian Paul All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included
+ * in all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
+ * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
+ * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ */
+
+/*
+** Copyright (c) 2007 The Khronos Group Inc.
+**
+** Permission is hereby granted, free of charge, to any person obtaining a
+** copy of this software and/or associated documentation files (the
+** "Materials"), to deal in the Materials without restriction, including
+** without limitation the rights to use, copy, modify, merge, publish,
+** distribute, sublicense, and/or sell copies of the Materials, and to
+** permit persons to whom the Materials are furnished to do so, subject to
+** the following conditions:
+**
+** The above copyright notice and this permission notice shall be included
+** in all copies or substantial portions of the Materials.
+**
+** THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
+** EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+** MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
+** IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
+** CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+** MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS.
+*/
+
+#ifndef __glxew_h__
+#define __glxew_h__
+#define __GLXEW_H__
+
+#ifdef __glxext_h_
+#error glxext.h included before glxew.h
+#endif
+#ifdef GLX_H
+#error glx.h included before glxew.h
+#endif
+
+#define __glxext_h_
+#define __GLX_glx_h__
+#define GLX_H
+
+#include <X11/Xlib.h>
+#include <X11/Xutil.h>
+#include <X11/Xmd.h>
+#include <GL/glew.h>
+
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+/* ---------------------------- GLX_VERSION_1_0 --------------------------- */
+
+#ifndef GLX_VERSION_1_0
+#define GLX_VERSION_1_0 1
+
+#define GLX_USE_GL 1
+#define GLX_BUFFER_SIZE 2
+#define GLX_LEVEL 3
+#define GLX_RGBA 4
+#define GLX_DOUBLEBUFFER 5
+#define GLX_STEREO 6
+#define GLX_AUX_BUFFERS 7
+#define GLX_RED_SIZE 8
+#define GLX_GREEN_SIZE 9
+#define GLX_BLUE_SIZE 10
+#define GLX_ALPHA_SIZE 11
+#define GLX_DEPTH_SIZE 12
+#define GLX_STENCIL_SIZE 13
+#define GLX_ACCUM_RED_SIZE 14
+#define GLX_ACCUM_GREEN_SIZE 15
+#define GLX_ACCUM_BLUE_SIZE 16
+#define GLX_ACCUM_ALPHA_SIZE 17
+#define GLX_BAD_SCREEN 1
+#define GLX_BAD_ATTRIBUTE 2
+#define GLX_NO_EXTENSION 3
+#define GLX_BAD_VISUAL 4
+#define GLX_BAD_CONTEXT 5
+#define GLX_BAD_VALUE 6
+#define GLX_BAD_ENUM 7
+
+typedef XID GLXDrawable;
+typedef XID GLXPixmap;
+#ifdef __sun
+typedef struct __glXContextRec *GLXContext;
+#else
+typedef struct __GLXcontextRec *GLXContext;
+#endif
+
+typedef unsigned int GLXVideoDeviceNV;
+
+extern Bool glXQueryExtension (Display *dpy, int *errorBase, int *eventBase);
+extern Bool glXQueryVersion (Display *dpy, int *major, int *minor);
+extern int glXGetConfig (Display *dpy, XVisualInfo *vis, int attrib, int *value);
+extern XVisualInfo* glXChooseVisual (Display *dpy, int screen, int *attribList);
+extern GLXPixmap glXCreateGLXPixmap (Display *dpy, XVisualInfo *vis, Pixmap pixmap);
+extern void glXDestroyGLXPixmap (Display *dpy, GLXPixmap pix);
+extern GLXContext glXCreateContext (Display *dpy, XVisualInfo *vis, GLXContext shareList, Bool direct);
+extern void glXDestroyContext (Display *dpy, GLXContext ctx);
+extern Bool glXIsDirect (Display *dpy, GLXContext ctx);
+extern void glXCopyContext (Display *dpy, GLXContext src, GLXContext dst, GLulong mask);
+extern Bool glXMakeCurrent (Display *dpy, GLXDrawable drawable, GLXContext ctx);
+extern GLXContext glXGetCurrentContext (void);
+extern GLXDrawable glXGetCurrentDrawable (void);
+extern void glXWaitGL (void);
+extern void glXWaitX (void);
+extern void glXSwapBuffers (Display *dpy, GLXDrawable drawable);
+extern void glXUseXFont (Font font, int first, int count, int listBase);
+
+#define GLXEW_VERSION_1_0 GLXEW_GET_VAR(__GLXEW_VERSION_1_0)
+
+#endif /* GLX_VERSION_1_0 */
+
+/* ---------------------------- GLX_VERSION_1_1 --------------------------- */
+
+#ifndef GLX_VERSION_1_1
+#define GLX_VERSION_1_1
+
+#define GLX_VENDOR 0x1
+#define GLX_VERSION 0x2
+#define GLX_EXTENSIONS 0x3
+
+extern const char* glXQueryExtensionsString (Display *dpy, int screen);
+extern const char* glXGetClientString (Display *dpy, int name);
+extern const char* glXQueryServerString (Display *dpy, int screen, int name);
+
+#define GLXEW_VERSION_1_1 GLXEW_GET_VAR(__GLXEW_VERSION_1_1)
+
+#endif /* GLX_VERSION_1_1 */
+
+/* ---------------------------- GLX_VERSION_1_2 ---------------------------- */
+
+#ifndef GLX_VERSION_1_2
+#define GLX_VERSION_1_2 1
+
+typedef Display* ( * PFNGLXGETCURRENTDISPLAYPROC) (void);
+
+#define glXGetCurrentDisplay GLXEW_GET_FUN(__glewXGetCurrentDisplay)
+
+#define GLXEW_VERSION_1_2 GLXEW_GET_VAR(__GLXEW_VERSION_1_2)
+
+#endif /* GLX_VERSION_1_2 */
+
+/* ---------------------------- GLX_VERSION_1_3 ---------------------------- */
+
+#ifndef GLX_VERSION_1_3
+#define GLX_VERSION_1_3 1
+
+#define GLX_RGBA_BIT 0x00000001
+#define GLX_FRONT_LEFT_BUFFER_BIT 0x00000001
+#define GLX_WINDOW_BIT 0x00000001
+#define GLX_COLOR_INDEX_BIT 0x00000002
+#define GLX_PIXMAP_BIT 0x00000002
+#define GLX_FRONT_RIGHT_BUFFER_BIT 0x00000002
+#define GLX_BACK_LEFT_BUFFER_BIT 0x00000004
+#define GLX_PBUFFER_BIT 0x00000004
+#define GLX_BACK_RIGHT_BUFFER_BIT 0x00000008
+#define GLX_AUX_BUFFERS_BIT 0x00000010
+#define GLX_CONFIG_CAVEAT 0x20
+#define GLX_DEPTH_BUFFER_BIT 0x00000020
+#define GLX_X_VISUAL_TYPE 0x22
+#define GLX_TRANSPARENT_TYPE 0x23
+#define GLX_TRANSPARENT_INDEX_VALUE 0x24
+#define GLX_TRANSPARENT_RED_VALUE 0x25
+#define GLX_TRANSPARENT_GREEN_VALUE 0x26
+#define GLX_TRANSPARENT_BLUE_VALUE 0x27
+#define GLX_TRANSPARENT_ALPHA_VALUE 0x28
+#define GLX_STENCIL_BUFFER_BIT 0x00000040
+#define GLX_ACCUM_BUFFER_BIT 0x00000080
+#define GLX_NONE 0x8000
+#define GLX_SLOW_CONFIG 0x8001
+#define GLX_TRUE_COLOR 0x8002
+#define GLX_DIRECT_COLOR 0x8003
+#define GLX_PSEUDO_COLOR 0x8004
+#define GLX_STATIC_COLOR 0x8005
+#define GLX_GRAY_SCALE 0x8006
+#define GLX_STATIC_GRAY 0x8007
+#define GLX_TRANSPARENT_RGB 0x8008
+#define GLX_TRANSPARENT_INDEX 0x8009
+#define GLX_VISUAL_ID 0x800B
+#define GLX_SCREEN 0x800C
+#define GLX_NON_CONFORMANT_CONFIG 0x800D
+#define GLX_DRAWABLE_TYPE 0x8010
+#define GLX_RENDER_TYPE 0x8011
+#define GLX_X_RENDERABLE 0x8012
+#define GLX_FBCONFIG_ID 0x8013
+#define GLX_RGBA_TYPE 0x8014
+#define GLX_COLOR_INDEX_TYPE 0x8015
+#define GLX_MAX_PBUFFER_WIDTH 0x8016
+#define GLX_MAX_PBUFFER_HEIGHT 0x8017
+#define GLX_MAX_PBUFFER_PIXELS 0x8018
+#define GLX_PRESERVED_CONTENTS 0x801B
+#define GLX_LARGEST_PBUFFER 0x801C
+#define GLX_WIDTH 0x801D
+#define GLX_HEIGHT 0x801E
+#define GLX_EVENT_MASK 0x801F
+#define GLX_DAMAGED 0x8020
+#define GLX_SAVED 0x8021
+#define GLX_WINDOW 0x8022
+#define GLX_PBUFFER 0x8023
+#define GLX_PBUFFER_HEIGHT 0x8040
+#define GLX_PBUFFER_WIDTH 0x8041
+#define GLX_PBUFFER_CLOBBER_MASK 0x08000000
+#define GLX_DONT_CARE 0xFFFFFFFF
+
+typedef XID GLXFBConfigID;
+typedef XID GLXWindow;
+typedef XID GLXPbuffer;
+typedef struct __GLXFBConfigRec *GLXFBConfig;
+
+typedef struct {
+ int event_type;
+ int draw_type;
+ unsigned long serial;
+ Bool send_event;
+ Display *display;
+ GLXDrawable drawable;
+ unsigned int buffer_mask;
+ unsigned int aux_buffer;
+ int x, y;
+ int width, height;
+ int count;
+} GLXPbufferClobberEvent;
+typedef union __GLXEvent {
+ GLXPbufferClobberEvent glxpbufferclobber;
+ long pad[24];
+} GLXEvent;
+
+typedef GLXFBConfig* ( * PFNGLXCHOOSEFBCONFIGPROC) (Display *dpy, int screen, const int *attrib_list, int *nelements);
+typedef GLXContext ( * PFNGLXCREATENEWCONTEXTPROC) (Display *dpy, GLXFBConfig config, int render_type, GLXContext share_list, Bool direct);
+typedef GLXPbuffer ( * PFNGLXCREATEPBUFFERPROC) (Display *dpy, GLXFBConfig config, const int *attrib_list);
+typedef GLXPixmap ( * PFNGLXCREATEPIXMAPPROC) (Display *dpy, GLXFBConfig config, Pixmap pixmap, const int *attrib_list);
+typedef GLXWindow ( * PFNGLXCREATEWINDOWPROC) (Display *dpy, GLXFBConfig config, Window win, const int *attrib_list);
+typedef void ( * PFNGLXDESTROYPBUFFERPROC) (Display *dpy, GLXPbuffer pbuf);
+typedef void ( * PFNGLXDESTROYPIXMAPPROC) (Display *dpy, GLXPixmap pixmap);
+typedef void ( * PFNGLXDESTROYWINDOWPROC) (Display *dpy, GLXWindow win);
+typedef GLXDrawable ( * PFNGLXGETCURRENTREADDRAWABLEPROC) (void);
+typedef int ( * PFNGLXGETFBCONFIGATTRIBPROC) (Display *dpy, GLXFBConfig config, int attribute, int *value);
+typedef GLXFBConfig* ( * PFNGLXGETFBCONFIGSPROC) (Display *dpy, int screen, int *nelements);
+typedef void ( * PFNGLXGETSELECTEDEVENTPROC) (Display *dpy, GLXDrawable draw, unsigned long *event_mask);
+typedef XVisualInfo* ( * PFNGLXGETVISUALFROMFBCONFIGPROC) (Display *dpy, GLXFBConfig config);
+typedef Bool ( * PFNGLXMAKECONTEXTCURRENTPROC) (Display *display, GLXDrawable draw, GLXDrawable read, GLXContext ctx);
+typedef int ( * PFNGLXQUERYCONTEXTPROC) (Display *dpy, GLXContext ctx, int attribute, int *value);
+typedef void ( * PFNGLXQUERYDRAWABLEPROC) (Display *dpy, GLXDrawable draw, int attribute, unsigned int *value);
+typedef void ( * PFNGLXSELECTEVENTPROC) (Display *dpy, GLXDrawable draw, unsigned long event_mask);
+
+#define glXChooseFBConfig GLXEW_GET_FUN(__glewXChooseFBConfig)
+#define glXCreateNewContext GLXEW_GET_FUN(__glewXCreateNewContext)
+#define glXCreatePbuffer GLXEW_GET_FUN(__glewXCreatePbuffer)
+#define glXCreatePixmap GLXEW_GET_FUN(__glewXCreatePixmap)
+#define glXCreateWindow GLXEW_GET_FUN(__glewXCreateWindow)
+#define glXDestroyPbuffer GLXEW_GET_FUN(__glewXDestroyPbuffer)
+#define glXDestroyPixmap GLXEW_GET_FUN(__glewXDestroyPixmap)
+#define glXDestroyWindow GLXEW_GET_FUN(__glewXDestroyWindow)
+#define glXGetCurrentReadDrawable GLXEW_GET_FUN(__glewXGetCurrentReadDrawable)
+#define glXGetFBConfigAttrib GLXEW_GET_FUN(__glewXGetFBConfigAttrib)
+#define glXGetFBConfigs GLXEW_GET_FUN(__glewXGetFBConfigs)
+#define glXGetSelectedEvent GLXEW_GET_FUN(__glewXGetSelectedEvent)
+#define glXGetVisualFromFBConfig GLXEW_GET_FUN(__glewXGetVisualFromFBConfig)
+#define glXMakeContextCurrent GLXEW_GET_FUN(__glewXMakeContextCurrent)
+#define glXQueryContext GLXEW_GET_FUN(__glewXQueryContext)
+#define glXQueryDrawable GLXEW_GET_FUN(__glewXQueryDrawable)
+#define glXSelectEvent GLXEW_GET_FUN(__glewXSelectEvent)
+
+#define GLXEW_VERSION_1_3 GLXEW_GET_VAR(__GLXEW_VERSION_1_3)
+
+#endif /* GLX_VERSION_1_3 */
+
+/* ---------------------------- GLX_VERSION_1_4 ---------------------------- */
+
+#ifndef GLX_VERSION_1_4
+#define GLX_VERSION_1_4 1
+
+#define GLX_SAMPLE_BUFFERS 100000
+#define GLX_SAMPLES 100001
+
+extern void ( * glXGetProcAddress (const GLubyte *procName)) (void);
+
+#define GLXEW_VERSION_1_4 GLXEW_GET_VAR(__GLXEW_VERSION_1_4)
+
+#endif /* GLX_VERSION_1_4 */
+
+/* -------------------------- GLX_3DFX_multisample ------------------------- */
+
+#ifndef GLX_3DFX_multisample
+#define GLX_3DFX_multisample 1
+
+#define GLX_SAMPLE_BUFFERS_3DFX 0x8050
+#define GLX_SAMPLES_3DFX 0x8051
+
+#define GLXEW_3DFX_multisample GLXEW_GET_VAR(__GLXEW_3DFX_multisample)
+
+#endif /* GLX_3DFX_multisample */
+
+/* ------------------------- GLX_ARB_create_context ------------------------ */
+
+#ifndef GLX_ARB_create_context
+#define GLX_ARB_create_context 1
+
+#define GLX_CONTEXT_DEBUG_BIT_ARB 0x0001
+#define GLX_CONTEXT_FORWARD_COMPATIBLE_BIT_ARB 0x0002
+#define GLX_CONTEXT_MAJOR_VERSION_ARB 0x2091
+#define GLX_CONTEXT_MINOR_VERSION_ARB 0x2092
+#define GLX_CONTEXT_FLAGS_ARB 0x2094
+
+typedef GLXContext ( * PFNGLXCREATECONTEXTATTRIBSARBPROC) (Display* dpy, GLXFBConfig config, GLXContext share_context, Bool direct, const int *attrib_list);
+
+#define glXCreateContextAttribsARB GLXEW_GET_FUN(__glewXCreateContextAttribsARB)
+
+#define GLXEW_ARB_create_context GLXEW_GET_VAR(__GLXEW_ARB_create_context)
+
+#endif /* GLX_ARB_create_context */
+
+/* ------------------------- GLX_ARB_fbconfig_float ------------------------ */
+
+#ifndef GLX_ARB_fbconfig_float
+#define GLX_ARB_fbconfig_float 1
+
+#define GLX_RGBA_FLOAT_BIT 0x00000004
+#define GLX_RGBA_FLOAT_TYPE 0x20B9
+
+#define GLXEW_ARB_fbconfig_float GLXEW_GET_VAR(__GLXEW_ARB_fbconfig_float)
+
+#endif /* GLX_ARB_fbconfig_float */
+
+/* ------------------------ GLX_ARB_framebuffer_sRGB ----------------------- */
+
+#ifndef GLX_ARB_framebuffer_sRGB
+#define GLX_ARB_framebuffer_sRGB 1
+
+#define GLX_FRAMEBUFFER_SRGB_CAPABLE_ARB 0x20B2
+
+#define GLXEW_ARB_framebuffer_sRGB GLXEW_GET_VAR(__GLXEW_ARB_framebuffer_sRGB)
+
+#endif /* GLX_ARB_framebuffer_sRGB */
+
+/* ------------------------ GLX_ARB_get_proc_address ----------------------- */
+
+#ifndef GLX_ARB_get_proc_address
+#define GLX_ARB_get_proc_address 1
+
+extern void ( * glXGetProcAddressARB (const GLubyte *procName)) (void);
+
+#define GLXEW_ARB_get_proc_address GLXEW_GET_VAR(__GLXEW_ARB_get_proc_address)
+
+#endif /* GLX_ARB_get_proc_address */
+
+/* -------------------------- GLX_ARB_multisample -------------------------- */
+
+#ifndef GLX_ARB_multisample
+#define GLX_ARB_multisample 1
+
+#define GLX_SAMPLE_BUFFERS_ARB 100000
+#define GLX_SAMPLES_ARB 100001
+
+#define GLXEW_ARB_multisample GLXEW_GET_VAR(__GLXEW_ARB_multisample)
+
+#endif /* GLX_ARB_multisample */
+
+/* ----------------------- GLX_ATI_pixel_format_float ---------------------- */
+
+#ifndef GLX_ATI_pixel_format_float
+#define GLX_ATI_pixel_format_float 1
+
+#define GLX_RGBA_FLOAT_ATI_BIT 0x00000100
+
+#define GLXEW_ATI_pixel_format_float GLXEW_GET_VAR(__GLXEW_ATI_pixel_format_float)
+
+#endif /* GLX_ATI_pixel_format_float */
+
+/* ------------------------- GLX_ATI_render_texture ------------------------ */
+
+#ifndef GLX_ATI_render_texture
+#define GLX_ATI_render_texture 1
+
+#define GLX_BIND_TO_TEXTURE_RGB_ATI 0x9800
+#define GLX_BIND_TO_TEXTURE_RGBA_ATI 0x9801
+#define GLX_TEXTURE_FORMAT_ATI 0x9802
+#define GLX_TEXTURE_TARGET_ATI 0x9803
+#define GLX_MIPMAP_TEXTURE_ATI 0x9804
+#define GLX_TEXTURE_RGB_ATI 0x9805
+#define GLX_TEXTURE_RGBA_ATI 0x9806
+#define GLX_NO_TEXTURE_ATI 0x9807
+#define GLX_TEXTURE_CUBE_MAP_ATI 0x9808
+#define GLX_TEXTURE_1D_ATI 0x9809
+#define GLX_TEXTURE_2D_ATI 0x980A
+#define GLX_MIPMAP_LEVEL_ATI 0x980B
+#define GLX_CUBE_MAP_FACE_ATI 0x980C
+#define GLX_TEXTURE_CUBE_MAP_POSITIVE_X_ATI 0x980D
+#define GLX_TEXTURE_CUBE_MAP_NEGATIVE_X_ATI 0x980E
+#define GLX_TEXTURE_CUBE_MAP_POSITIVE_Y_ATI 0x980F
+#define GLX_TEXTURE_CUBE_MAP_NEGATIVE_Y_ATI 0x9810
+#define GLX_TEXTURE_CUBE_MAP_POSITIVE_Z_ATI 0x9811
+#define GLX_TEXTURE_CUBE_MAP_NEGATIVE_Z_ATI 0x9812
+#define GLX_FRONT_LEFT_ATI 0x9813
+#define GLX_FRONT_RIGHT_ATI 0x9814
+#define GLX_BACK_LEFT_ATI 0x9815
+#define GLX_BACK_RIGHT_ATI 0x9816
+#define GLX_AUX0_ATI 0x9817
+#define GLX_AUX1_ATI 0x9818
+#define GLX_AUX2_ATI 0x9819
+#define GLX_AUX3_ATI 0x981A
+#define GLX_AUX4_ATI 0x981B
+#define GLX_AUX5_ATI 0x981C
+#define GLX_AUX6_ATI 0x981D
+#define GLX_AUX7_ATI 0x981E
+#define GLX_AUX8_ATI 0x981F
+#define GLX_AUX9_ATI 0x9820
+#define GLX_BIND_TO_TEXTURE_LUMINANCE_ATI 0x9821
+#define GLX_BIND_TO_TEXTURE_INTENSITY_ATI 0x9822
+
+typedef void ( * PFNGLXBINDTEXIMAGEATIPROC) (Display *dpy, GLXPbuffer pbuf, int buffer);
+typedef void ( * PFNGLXDRAWABLEATTRIBATIPROC) (Display *dpy, GLXDrawable draw, const int *attrib_list);
+typedef void ( * PFNGLXRELEASETEXIMAGEATIPROC) (Display *dpy, GLXPbuffer pbuf, int buffer);
+
+#define glXBindTexImageATI GLXEW_GET_FUN(__glewXBindTexImageATI)
+#define glXDrawableAttribATI GLXEW_GET_FUN(__glewXDrawableAttribATI)
+#define glXReleaseTexImageATI GLXEW_GET_FUN(__glewXReleaseTexImageATI)
+
+#define GLXEW_ATI_render_texture GLXEW_GET_VAR(__GLXEW_ATI_render_texture)
+
+#endif /* GLX_ATI_render_texture */
+
+/* --------------------- GLX_EXT_fbconfig_packed_float --------------------- */
+
+#ifndef GLX_EXT_fbconfig_packed_float
+#define GLX_EXT_fbconfig_packed_float 1
+
+#define GLX_RGBA_UNSIGNED_FLOAT_BIT_EXT 0x00000008
+#define GLX_RGBA_UNSIGNED_FLOAT_TYPE_EXT 0x20B1
+
+#define GLXEW_EXT_fbconfig_packed_float GLXEW_GET_VAR(__GLXEW_EXT_fbconfig_packed_float)
+
+#endif /* GLX_EXT_fbconfig_packed_float */
+
+/* ------------------------ GLX_EXT_framebuffer_sRGB ----------------------- */
+
+#ifndef GLX_EXT_framebuffer_sRGB
+#define GLX_EXT_framebuffer_sRGB 1
+
+#define GLX_FRAMEBUFFER_SRGB_CAPABLE_EXT 0x20B2
+
+#define GLXEW_EXT_framebuffer_sRGB GLXEW_GET_VAR(__GLXEW_EXT_framebuffer_sRGB)
+
+#endif /* GLX_EXT_framebuffer_sRGB */
+
+/* ------------------------- GLX_EXT_import_context ------------------------ */
+
+#ifndef GLX_EXT_import_context
+#define GLX_EXT_import_context 1
+
+#define GLX_SHARE_CONTEXT_EXT 0x800A
+#define GLX_VISUAL_ID_EXT 0x800B
+#define GLX_SCREEN_EXT 0x800C
+
+typedef XID GLXContextID;
+
+typedef void ( * PFNGLXFREECONTEXTEXTPROC) (Display* dpy, GLXContext context);
+typedef GLXContextID ( * PFNGLXGETCONTEXTIDEXTPROC) (const GLXContext context);
+typedef GLXContext ( * PFNGLXIMPORTCONTEXTEXTPROC) (Display* dpy, GLXContextID contextID);
+typedef int ( * PFNGLXQUERYCONTEXTINFOEXTPROC) (Display* dpy, GLXContext context, int attribute,int *value);
+
+#define glXFreeContextEXT GLXEW_GET_FUN(__glewXFreeContextEXT)
+#define glXGetContextIDEXT GLXEW_GET_FUN(__glewXGetContextIDEXT)
+#define glXImportContextEXT GLXEW_GET_FUN(__glewXImportContextEXT)
+#define glXQueryContextInfoEXT GLXEW_GET_FUN(__glewXQueryContextInfoEXT)
+
+#define GLXEW_EXT_import_context GLXEW_GET_VAR(__GLXEW_EXT_import_context)
+
+#endif /* GLX_EXT_import_context */
+
+/* -------------------------- GLX_EXT_scene_marker ------------------------- */
+
+#ifndef GLX_EXT_scene_marker
+#define GLX_EXT_scene_marker 1
+
+#define GLXEW_EXT_scene_marker GLXEW_GET_VAR(__GLXEW_EXT_scene_marker)
+
+#endif /* GLX_EXT_scene_marker */
+
+/* ---------------------- GLX_EXT_texture_from_pixmap ---------------------- */
+
+#ifndef GLX_EXT_texture_from_pixmap
+#define GLX_EXT_texture_from_pixmap 1
+
+#define GLX_TEXTURE_1D_BIT_EXT 0x00000001
+#define GLX_TEXTURE_2D_BIT_EXT 0x00000002
+#define GLX_TEXTURE_RECTANGLE_BIT_EXT 0x00000004
+#define GLX_BIND_TO_TEXTURE_RGB_EXT 0x20D0
+#define GLX_BIND_TO_TEXTURE_RGBA_EXT 0x20D1
+#define GLX_BIND_TO_MIPMAP_TEXTURE_EXT 0x20D2
+#define GLX_BIND_TO_TEXTURE_TARGETS_EXT 0x20D3
+#define GLX_Y_INVERTED_EXT 0x20D4
+#define GLX_TEXTURE_FORMAT_EXT 0x20D5
+#define GLX_TEXTURE_TARGET_EXT 0x20D6
+#define GLX_MIPMAP_TEXTURE_EXT 0x20D7
+#define GLX_TEXTURE_FORMAT_NONE_EXT 0x20D8
+#define GLX_TEXTURE_FORMAT_RGB_EXT 0x20D9
+#define GLX_TEXTURE_FORMAT_RGBA_EXT 0x20DA
+#define GLX_TEXTURE_1D_EXT 0x20DB
+#define GLX_TEXTURE_2D_EXT 0x20DC
+#define GLX_TEXTURE_RECTANGLE_EXT 0x20DD
+#define GLX_FRONT_LEFT_EXT 0x20DE
+#define GLX_FRONT_RIGHT_EXT 0x20DF
+#define GLX_BACK_LEFT_EXT 0x20E0
+#define GLX_BACK_RIGHT_EXT 0x20E1
+#define GLX_AUX0_EXT 0x20E2
+#define GLX_AUX1_EXT 0x20E3
+#define GLX_AUX2_EXT 0x20E4
+#define GLX_AUX3_EXT 0x20E5
+#define GLX_AUX4_EXT 0x20E6
+#define GLX_AUX5_EXT 0x20E7
+#define GLX_AUX6_EXT 0x20E8
+#define GLX_AUX7_EXT 0x20E9
+#define GLX_AUX8_EXT 0x20EA
+#define GLX_AUX9_EXT 0x20EB
+
+typedef void ( * PFNGLXBINDTEXIMAGEEXTPROC) (Display* display, GLXDrawable drawable, int buffer, const int *attrib_list);
+typedef void ( * PFNGLXRELEASETEXIMAGEEXTPROC) (Display* display, GLXDrawable drawable, int buffer);
+
+#define glXBindTexImageEXT GLXEW_GET_FUN(__glewXBindTexImageEXT)
+#define glXReleaseTexImageEXT GLXEW_GET_FUN(__glewXReleaseTexImageEXT)
+
+#define GLXEW_EXT_texture_from_pixmap GLXEW_GET_VAR(__GLXEW_EXT_texture_from_pixmap)
+
+#endif /* GLX_EXT_texture_from_pixmap */
+
+/* -------------------------- GLX_EXT_visual_info -------------------------- */
+
+#ifndef GLX_EXT_visual_info
+#define GLX_EXT_visual_info 1
+
+#define GLX_X_VISUAL_TYPE_EXT 0x22
+#define GLX_TRANSPARENT_TYPE_EXT 0x23
+#define GLX_TRANSPARENT_INDEX_VALUE_EXT 0x24
+#define GLX_TRANSPARENT_RED_VALUE_EXT 0x25
+#define GLX_TRANSPARENT_GREEN_VALUE_EXT 0x26
+#define GLX_TRANSPARENT_BLUE_VALUE_EXT 0x27
+#define GLX_TRANSPARENT_ALPHA_VALUE_EXT 0x28
+#define GLX_NONE_EXT 0x8000
+#define GLX_TRUE_COLOR_EXT 0x8002
+#define GLX_DIRECT_COLOR_EXT 0x8003
+#define GLX_PSEUDO_COLOR_EXT 0x8004
+#define GLX_STATIC_COLOR_EXT 0x8005
+#define GLX_GRAY_SCALE_EXT 0x8006
+#define GLX_STATIC_GRAY_EXT 0x8007
+#define GLX_TRANSPARENT_RGB_EXT 0x8008
+#define GLX_TRANSPARENT_INDEX_EXT 0x8009
+
+#define GLXEW_EXT_visual_info GLXEW_GET_VAR(__GLXEW_EXT_visual_info)
+
+#endif /* GLX_EXT_visual_info */
+
+/* ------------------------- GLX_EXT_visual_rating ------------------------- */
+
+#ifndef GLX_EXT_visual_rating
+#define GLX_EXT_visual_rating 1
+
+#define GLX_VISUAL_CAVEAT_EXT 0x20
+#define GLX_SLOW_VISUAL_EXT 0x8001
+#define GLX_NON_CONFORMANT_VISUAL_EXT 0x800D
+
+#define GLXEW_EXT_visual_rating GLXEW_GET_VAR(__GLXEW_EXT_visual_rating)
+
+#endif /* GLX_EXT_visual_rating */
+
+/* -------------------------- GLX_MESA_agp_offset -------------------------- */
+
+#ifndef GLX_MESA_agp_offset
+#define GLX_MESA_agp_offset 1
+
+typedef unsigned int ( * PFNGLXGETAGPOFFSETMESAPROC) (const void* pointer);
+
+#define glXGetAGPOffsetMESA GLXEW_GET_FUN(__glewXGetAGPOffsetMESA)
+
+#define GLXEW_MESA_agp_offset GLXEW_GET_VAR(__GLXEW_MESA_agp_offset)
+
+#endif /* GLX_MESA_agp_offset */
+
+/* ------------------------ GLX_MESA_copy_sub_buffer ----------------------- */
+
+#ifndef GLX_MESA_copy_sub_buffer
+#define GLX_MESA_copy_sub_buffer 1
+
+typedef void ( * PFNGLXCOPYSUBBUFFERMESAPROC) (Display* dpy, GLXDrawable drawable, int x, int y, int width, int height);
+
+#define glXCopySubBufferMESA GLXEW_GET_FUN(__glewXCopySubBufferMESA)
+
+#define GLXEW_MESA_copy_sub_buffer GLXEW_GET_VAR(__GLXEW_MESA_copy_sub_buffer)
+
+#endif /* GLX_MESA_copy_sub_buffer */
+
+/* ------------------------ GLX_MESA_pixmap_colormap ----------------------- */
+
+#ifndef GLX_MESA_pixmap_colormap
+#define GLX_MESA_pixmap_colormap 1
+
+typedef GLXPixmap ( * PFNGLXCREATEGLXPIXMAPMESAPROC) (Display* dpy, XVisualInfo *visual, Pixmap pixmap, Colormap cmap);
+
+#define glXCreateGLXPixmapMESA GLXEW_GET_FUN(__glewXCreateGLXPixmapMESA)
+
+#define GLXEW_MESA_pixmap_colormap GLXEW_GET_VAR(__GLXEW_MESA_pixmap_colormap)
+
+#endif /* GLX_MESA_pixmap_colormap */
+
+/* ------------------------ GLX_MESA_release_buffers ----------------------- */
+
+#ifndef GLX_MESA_release_buffers
+#define GLX_MESA_release_buffers 1
+
+typedef Bool ( * PFNGLXRELEASEBUFFERSMESAPROC) (Display* dpy, GLXDrawable d);
+
+#define glXReleaseBuffersMESA GLXEW_GET_FUN(__glewXReleaseBuffersMESA)
+
+#define GLXEW_MESA_release_buffers GLXEW_GET_VAR(__GLXEW_MESA_release_buffers)
+
+#endif /* GLX_MESA_release_buffers */
+
+/* ------------------------- GLX_MESA_set_3dfx_mode ------------------------ */
+
+#ifndef GLX_MESA_set_3dfx_mode
+#define GLX_MESA_set_3dfx_mode 1
+
+#define GLX_3DFX_WINDOW_MODE_MESA 0x1
+#define GLX_3DFX_FULLSCREEN_MODE_MESA 0x2
+
+typedef GLboolean ( * PFNGLXSET3DFXMODEMESAPROC) (GLint mode);
+
+#define glXSet3DfxModeMESA GLXEW_GET_FUN(__glewXSet3DfxModeMESA)
+
+#define GLXEW_MESA_set_3dfx_mode GLXEW_GET_VAR(__GLXEW_MESA_set_3dfx_mode)
+
+#endif /* GLX_MESA_set_3dfx_mode */
+
+/* -------------------------- GLX_NV_float_buffer -------------------------- */
+
+#ifndef GLX_NV_float_buffer
+#define GLX_NV_float_buffer 1
+
+#define GLX_FLOAT_COMPONENTS_NV 0x20B0
+
+#define GLXEW_NV_float_buffer GLXEW_GET_VAR(__GLXEW_NV_float_buffer)
+
+#endif /* GLX_NV_float_buffer */
+
+/* -------------------------- GLX_NV_present_video ------------------------- */
+
+#ifndef GLX_NV_present_video
+#define GLX_NV_present_video 1
+
+#define GLX_NUM_VIDEO_SLOTS_NV 0x20F0
+
+typedef int ( * PFNGLXBINDVIDEODEVICENVPROC) (Display* dpy, unsigned int video_slot, unsigned int video_device, const int *attrib_list);
+typedef unsigned int* ( * PFNGLXENUMERATEVIDEODEVICESNVPROC) (Display *dpy, int screen, int *nelements);
+
+#define glXBindVideoDeviceNV GLXEW_GET_FUN(__glewXBindVideoDeviceNV)
+#define glXEnumerateVideoDevicesNV GLXEW_GET_FUN(__glewXEnumerateVideoDevicesNV)
+
+#define GLXEW_NV_present_video GLXEW_GET_VAR(__GLXEW_NV_present_video)
+
+#endif /* GLX_NV_present_video */
+
+/* --------------------------- GLX_NV_swap_group --------------------------- */
+
+#ifndef GLX_NV_swap_group
+#define GLX_NV_swap_group 1
+
+typedef Bool ( * PFNGLXBINDSWAPBARRIERNVPROC) (Display* dpy, GLuint group, GLuint barrier);
+typedef Bool ( * PFNGLXJOINSWAPGROUPNVPROC) (Display* dpy, GLXDrawable drawable, GLuint group);
+typedef Bool ( * PFNGLXQUERYFRAMECOUNTNVPROC) (Display* dpy, int screen, GLuint *count);
+typedef Bool ( * PFNGLXQUERYMAXSWAPGROUPSNVPROC) (Display* dpy, int screen, GLuint *maxGroups, GLuint *maxBarriers);
+typedef Bool ( * PFNGLXQUERYSWAPGROUPNVPROC) (Display* dpy, GLXDrawable drawable, GLuint *group, GLuint *barrier);
+typedef Bool ( * PFNGLXRESETFRAMECOUNTNVPROC) (Display* dpy, int screen);
+
+#define glXBindSwapBarrierNV GLXEW_GET_FUN(__glewXBindSwapBarrierNV)
+#define glXJoinSwapGroupNV GLXEW_GET_FUN(__glewXJoinSwapGroupNV)
+#define glXQueryFrameCountNV GLXEW_GET_FUN(__glewXQueryFrameCountNV)
+#define glXQueryMaxSwapGroupsNV GLXEW_GET_FUN(__glewXQueryMaxSwapGroupsNV)
+#define glXQuerySwapGroupNV GLXEW_GET_FUN(__glewXQuerySwapGroupNV)
+#define glXResetFrameCountNV GLXEW_GET_FUN(__glewXResetFrameCountNV)
+
+#define GLXEW_NV_swap_group GLXEW_GET_VAR(__GLXEW_NV_swap_group)
+
+#endif /* GLX_NV_swap_group */
+
+/* ----------------------- GLX_NV_vertex_array_range ----------------------- */
+
+#ifndef GLX_NV_vertex_array_range
+#define GLX_NV_vertex_array_range 1
+
+typedef void * ( * PFNGLXALLOCATEMEMORYNVPROC) (GLsizei size, GLfloat readFrequency, GLfloat writeFrequency, GLfloat priority);
+typedef void ( * PFNGLXFREEMEMORYNVPROC) (void *pointer);
+
+#define glXAllocateMemoryNV GLXEW_GET_FUN(__glewXAllocateMemoryNV)
+#define glXFreeMemoryNV GLXEW_GET_FUN(__glewXFreeMemoryNV)
+
+#define GLXEW_NV_vertex_array_range GLXEW_GET_VAR(__GLXEW_NV_vertex_array_range)
+
+#endif /* GLX_NV_vertex_array_range */
+
+/* -------------------------- GLX_NV_video_output -------------------------- */
+
+#ifndef GLX_NV_video_output
+#define GLX_NV_video_output 1
+
+#define GLX_VIDEO_OUT_COLOR_NV 0x20C3
+#define GLX_VIDEO_OUT_ALPHA_NV 0x20C4
+#define GLX_VIDEO_OUT_DEPTH_NV 0x20C5
+#define GLX_VIDEO_OUT_COLOR_AND_ALPHA_NV 0x20C6
+#define GLX_VIDEO_OUT_COLOR_AND_DEPTH_NV 0x20C7
+#define GLX_VIDEO_OUT_FRAME_NV 0x20C8
+#define GLX_VIDEO_OUT_FIELD_1_NV 0x20C9
+#define GLX_VIDEO_OUT_FIELD_2_NV 0x20CA
+#define GLX_VIDEO_OUT_STACKED_FIELDS_1_2_NV 0x20CB
+#define GLX_VIDEO_OUT_STACKED_FIELDS_2_1_NV 0x20CC
+
+typedef int ( * PFNGLXBINDVIDEOIMAGENVPROC) (Display* dpy, GLXVideoDeviceNV VideoDevice, GLXPbuffer pbuf, int iVideoBuffer);
+typedef int ( * PFNGLXGETVIDEODEVICENVPROC) (Display* dpy, int screen, int numVideoDevices, GLXVideoDeviceNV *pVideoDevice);
+typedef int ( * PFNGLXGETVIDEOINFONVPROC) (Display* dpy, int screen, GLXVideoDeviceNV VideoDevice, unsigned long *pulCounterOutputPbuffer, unsigned long *pulCounterOutputVideo);
+typedef int ( * PFNGLXRELEASEVIDEODEVICENVPROC) (Display* dpy, int screen, GLXVideoDeviceNV VideoDevice);
+typedef int ( * PFNGLXRELEASEVIDEOIMAGENVPROC) (Display* dpy, GLXPbuffer pbuf);
+typedef int ( * PFNGLXSENDPBUFFERTOVIDEONVPROC) (Display* dpy, GLXPbuffer pbuf, int iBufferType, unsigned long *pulCounterPbuffer, GLboolean bBlock);
+
+#define glXBindVideoImageNV GLXEW_GET_FUN(__glewXBindVideoImageNV)
+#define glXGetVideoDeviceNV GLXEW_GET_FUN(__glewXGetVideoDeviceNV)
+#define glXGetVideoInfoNV GLXEW_GET_FUN(__glewXGetVideoInfoNV)
+#define glXReleaseVideoDeviceNV GLXEW_GET_FUN(__glewXReleaseVideoDeviceNV)
+#define glXReleaseVideoImageNV GLXEW_GET_FUN(__glewXReleaseVideoImageNV)
+#define glXSendPbufferToVideoNV GLXEW_GET_FUN(__glewXSendPbufferToVideoNV)
+
+#define GLXEW_NV_video_output GLXEW_GET_VAR(__GLXEW_NV_video_output)
+
+#endif /* GLX_NV_video_output */
+
+/* -------------------------- GLX_OML_swap_method -------------------------- */
+
+#ifndef GLX_OML_swap_method
+#define GLX_OML_swap_method 1
+
+#define GLX_SWAP_METHOD_OML 0x8060
+#define GLX_SWAP_EXCHANGE_OML 0x8061
+#define GLX_SWAP_COPY_OML 0x8062
+#define GLX_SWAP_UNDEFINED_OML 0x8063
+
+#define GLXEW_OML_swap_method GLXEW_GET_VAR(__GLXEW_OML_swap_method)
+
+#endif /* GLX_OML_swap_method */
+
+/* -------------------------- GLX_OML_sync_control ------------------------- */
+
+#if !defined(GLX_OML_sync_control) && defined(__STDC_VERSION__) && (__STDC_VERSION__ >= 199901L)
+#include <inttypes.h>
+#define GLX_OML_sync_control 1
+
+typedef Bool ( * PFNGLXGETMSCRATEOMLPROC) (Display* dpy, GLXDrawable drawable, int32_t* numerator, int32_t* denominator);
+typedef Bool ( * PFNGLXGETSYNCVALUESOMLPROC) (Display* dpy, GLXDrawable drawable, int64_t* ust, int64_t* msc, int64_t* sbc);
+typedef int64_t ( * PFNGLXSWAPBUFFERSMSCOMLPROC) (Display* dpy, GLXDrawable drawable, int64_t target_msc, int64_t divisor, int64_t remainder);
+typedef Bool ( * PFNGLXWAITFORMSCOMLPROC) (Display* dpy, GLXDrawable drawable, int64_t target_msc, int64_t divisor, int64_t remainder, int64_t* ust, int64_t* msc, int64_t* sbc);
+typedef Bool ( * PFNGLXWAITFORSBCOMLPROC) (Display* dpy, GLXDrawable drawable, int64_t target_sbc, int64_t* ust, int64_t* msc, int64_t* sbc);
+
+#define glXGetMscRateOML GLXEW_GET_FUN(__glewXGetMscRateOML)
+#define glXGetSyncValuesOML GLXEW_GET_FUN(__glewXGetSyncValuesOML)
+#define glXSwapBuffersMscOML GLXEW_GET_FUN(__glewXSwapBuffersMscOML)
+#define glXWaitForMscOML GLXEW_GET_FUN(__glewXWaitForMscOML)
+#define glXWaitForSbcOML GLXEW_GET_FUN(__glewXWaitForSbcOML)
+
+#define GLXEW_OML_sync_control GLXEW_GET_VAR(__GLXEW_OML_sync_control)
+
+#endif /* GLX_OML_sync_control */
+
+/* ------------------------ GLX_SGIS_blended_overlay ----------------------- */
+
+#ifndef GLX_SGIS_blended_overlay
+#define GLX_SGIS_blended_overlay 1
+
+#define GLX_BLENDED_RGBA_SGIS 0x8025
+
+#define GLXEW_SGIS_blended_overlay GLXEW_GET_VAR(__GLXEW_SGIS_blended_overlay)
+
+#endif /* GLX_SGIS_blended_overlay */
+
+/* -------------------------- GLX_SGIS_color_range ------------------------- */
+
+#ifndef GLX_SGIS_color_range
+#define GLX_SGIS_color_range 1
+
+#define GLX_MIN_RED_SGIS 0
+#define GLX_MAX_GREEN_SGIS 0
+#define GLX_MIN_BLUE_SGIS 0
+#define GLX_MAX_ALPHA_SGIS 0
+#define GLX_MIN_GREEN_SGIS 0
+#define GLX_MIN_ALPHA_SGIS 0
+#define GLX_MAX_RED_SGIS 0
+#define GLX_EXTENDED_RANGE_SGIS 0
+#define GLX_MAX_BLUE_SGIS 0
+
+#define GLXEW_SGIS_color_range GLXEW_GET_VAR(__GLXEW_SGIS_color_range)
+
+#endif /* GLX_SGIS_color_range */
+
+/* -------------------------- GLX_SGIS_multisample ------------------------- */
+
+#ifndef GLX_SGIS_multisample
+#define GLX_SGIS_multisample 1
+
+#define GLX_SAMPLE_BUFFERS_SGIS 100000
+#define GLX_SAMPLES_SGIS 100001
+
+#define GLXEW_SGIS_multisample GLXEW_GET_VAR(__GLXEW_SGIS_multisample)
+
+#endif /* GLX_SGIS_multisample */
+
+/* ---------------------- GLX_SGIS_shared_multisample ---------------------- */
+
+#ifndef GLX_SGIS_shared_multisample
+#define GLX_SGIS_shared_multisample 1
+
+#define GLX_MULTISAMPLE_SUB_RECT_WIDTH_SGIS 0x8026
+#define GLX_MULTISAMPLE_SUB_RECT_HEIGHT_SGIS 0x8027
+
+#define GLXEW_SGIS_shared_multisample GLXEW_GET_VAR(__GLXEW_SGIS_shared_multisample)
+
+#endif /* GLX_SGIS_shared_multisample */
+
+/* --------------------------- GLX_SGIX_fbconfig --------------------------- */
+
+#ifndef GLX_SGIX_fbconfig
+#define GLX_SGIX_fbconfig 1
+
+#define GLX_WINDOW_BIT_SGIX 0x00000001
+#define GLX_RGBA_BIT_SGIX 0x00000001
+#define GLX_PIXMAP_BIT_SGIX 0x00000002
+#define GLX_COLOR_INDEX_BIT_SGIX 0x00000002
+#define GLX_SCREEN_EXT 0x800C
+#define GLX_DRAWABLE_TYPE_SGIX 0x8010
+#define GLX_RENDER_TYPE_SGIX 0x8011
+#define GLX_X_RENDERABLE_SGIX 0x8012
+#define GLX_FBCONFIG_ID_SGIX 0x8013
+#define GLX_RGBA_TYPE_SGIX 0x8014
+#define GLX_COLOR_INDEX_TYPE_SGIX 0x8015
+
+typedef XID GLXFBConfigIDSGIX;
+typedef struct __GLXFBConfigRec *GLXFBConfigSGIX;
+
+typedef GLXFBConfigSGIX* ( * PFNGLXCHOOSEFBCONFIGSGIXPROC) (Display *dpy, int screen, const int *attrib_list, int *nelements);
+typedef GLXContext ( * PFNGLXCREATECONTEXTWITHCONFIGSGIXPROC) (Display* dpy, GLXFBConfig config, int render_type, GLXContext share_list, Bool direct);
+typedef GLXPixmap ( * PFNGLXCREATEGLXPIXMAPWITHCONFIGSGIXPROC) (Display* dpy, GLXFBConfig config, Pixmap pixmap);
+typedef int ( * PFNGLXGETFBCONFIGATTRIBSGIXPROC) (Display* dpy, GLXFBConfigSGIX config, int attribute, int *value);
+typedef GLXFBConfigSGIX ( * PFNGLXGETFBCONFIGFROMVISUALSGIXPROC) (Display* dpy, XVisualInfo *vis);
+typedef XVisualInfo* ( * PFNGLXGETVISUALFROMFBCONFIGSGIXPROC) (Display *dpy, GLXFBConfig config);
+
+#define glXChooseFBConfigSGIX GLXEW_GET_FUN(__glewXChooseFBConfigSGIX)
+#define glXCreateContextWithConfigSGIX GLXEW_GET_FUN(__glewXCreateContextWithConfigSGIX)
+#define glXCreateGLXPixmapWithConfigSGIX GLXEW_GET_FUN(__glewXCreateGLXPixmapWithConfigSGIX)
+#define glXGetFBConfigAttribSGIX GLXEW_GET_FUN(__glewXGetFBConfigAttribSGIX)
+#define glXGetFBConfigFromVisualSGIX GLXEW_GET_FUN(__glewXGetFBConfigFromVisualSGIX)
+#define glXGetVisualFromFBConfigSGIX GLXEW_GET_FUN(__glewXGetVisualFromFBConfigSGIX)
+
+#define GLXEW_SGIX_fbconfig GLXEW_GET_VAR(__GLXEW_SGIX_fbconfig)
+
+#endif /* GLX_SGIX_fbconfig */
+
+/* --------------------------- GLX_SGIX_hyperpipe -------------------------- */
+
+#ifndef GLX_SGIX_hyperpipe
+#define GLX_SGIX_hyperpipe 1
+
+#define GLX_HYPERPIPE_DISPLAY_PIPE_SGIX 0x00000001
+#define GLX_PIPE_RECT_SGIX 0x00000001
+#define GLX_PIPE_RECT_LIMITS_SGIX 0x00000002
+#define GLX_HYPERPIPE_RENDER_PIPE_SGIX 0x00000002
+#define GLX_HYPERPIPE_STEREO_SGIX 0x00000003
+#define GLX_HYPERPIPE_PIXEL_AVERAGE_SGIX 0x00000004
+#define GLX_HYPERPIPE_PIPE_NAME_LENGTH_SGIX 80
+#define GLX_BAD_HYPERPIPE_CONFIG_SGIX 91
+#define GLX_BAD_HYPERPIPE_SGIX 92
+#define GLX_HYPERPIPE_ID_SGIX 0x8030
+
+typedef struct {
+ char pipeName[GLX_HYPERPIPE_PIPE_NAME_LENGTH_SGIX];
+ int networkId;
+} GLXHyperpipeNetworkSGIX;
+typedef struct {
+ char pipeName[GLX_HYPERPIPE_PIPE_NAME_LENGTH_SGIX];
+ int XOrigin;
+ int YOrigin;
+ int maxHeight;
+ int maxWidth;
+} GLXPipeRectLimits;
+typedef struct {
+ char pipeName[GLX_HYPERPIPE_PIPE_NAME_LENGTH_SGIX];
+ int channel;
+ unsigned int participationType;
+ int timeSlice;
+} GLXHyperpipeConfigSGIX;
+typedef struct {
+ char pipeName[GLX_HYPERPIPE_PIPE_NAME_LENGTH_SGIX];
+ int srcXOrigin;
+ int srcYOrigin;
+ int srcWidth;
+ int srcHeight;
+ int destXOrigin;
+ int destYOrigin;
+ int destWidth;
+ int destHeight;
+} GLXPipeRect;
+
+typedef int ( * PFNGLXBINDHYPERPIPESGIXPROC) (Display *dpy, int hpId);
+typedef int ( * PFNGLXDESTROYHYPERPIPECONFIGSGIXPROC) (Display *dpy, int hpId);
+typedef int ( * PFNGLXHYPERPIPEATTRIBSGIXPROC) (Display *dpy, int timeSlice, int attrib, int size, void *attribList);
+typedef int ( * PFNGLXHYPERPIPECONFIGSGIXPROC) (Display *dpy, int networkId, int npipes, GLXHyperpipeConfigSGIX *cfg, int *hpId);
+typedef int ( * PFNGLXQUERYHYPERPIPEATTRIBSGIXPROC) (Display *dpy, int timeSlice, int attrib, int size, void *returnAttribList);
+typedef int ( * PFNGLXQUERYHYPERPIPEBESTATTRIBSGIXPROC) (Display *dpy, int timeSlice, int attrib, int size, void *attribList, void *returnAttribList);
+typedef GLXHyperpipeConfigSGIX * ( * PFNGLXQUERYHYPERPIPECONFIGSGIXPROC) (Display *dpy, int hpId, int *npipes);
+typedef GLXHyperpipeNetworkSGIX * ( * PFNGLXQUERYHYPERPIPENETWORKSGIXPROC) (Display *dpy, int *npipes);
+
+#define glXBindHyperpipeSGIX GLXEW_GET_FUN(__glewXBindHyperpipeSGIX)
+#define glXDestroyHyperpipeConfigSGIX GLXEW_GET_FUN(__glewXDestroyHyperpipeConfigSGIX)
+#define glXHyperpipeAttribSGIX GLXEW_GET_FUN(__glewXHyperpipeAttribSGIX)
+#define glXHyperpipeConfigSGIX GLXEW_GET_FUN(__glewXHyperpipeConfigSGIX)
+#define glXQueryHyperpipeAttribSGIX GLXEW_GET_FUN(__glewXQueryHyperpipeAttribSGIX)
+#define glXQueryHyperpipeBestAttribSGIX GLXEW_GET_FUN(__glewXQueryHyperpipeBestAttribSGIX)
+#define glXQueryHyperpipeConfigSGIX GLXEW_GET_FUN(__glewXQueryHyperpipeConfigSGIX)
+#define glXQueryHyperpipeNetworkSGIX GLXEW_GET_FUN(__glewXQueryHyperpipeNetworkSGIX)
+
+#define GLXEW_SGIX_hyperpipe GLXEW_GET_VAR(__GLXEW_SGIX_hyperpipe)
+
+#endif /* GLX_SGIX_hyperpipe */
+
+/* ---------------------------- GLX_SGIX_pbuffer --------------------------- */
+
+#ifndef GLX_SGIX_pbuffer
+#define GLX_SGIX_pbuffer 1
+
+#define GLX_FRONT_LEFT_BUFFER_BIT_SGIX 0x00000001
+#define GLX_FRONT_RIGHT_BUFFER_BIT_SGIX 0x00000002
+#define GLX_PBUFFER_BIT_SGIX 0x00000004
+#define GLX_BACK_LEFT_BUFFER_BIT_SGIX 0x00000004
+#define GLX_BACK_RIGHT_BUFFER_BIT_SGIX 0x00000008
+#define GLX_AUX_BUFFERS_BIT_SGIX 0x00000010
+#define GLX_DEPTH_BUFFER_BIT_SGIX 0x00000020
+#define GLX_STENCIL_BUFFER_BIT_SGIX 0x00000040
+#define GLX_ACCUM_BUFFER_BIT_SGIX 0x00000080
+#define GLX_SAMPLE_BUFFERS_BIT_SGIX 0x00000100
+#define GLX_MAX_PBUFFER_WIDTH_SGIX 0x8016
+#define GLX_MAX_PBUFFER_HEIGHT_SGIX 0x8017
+#define GLX_MAX_PBUFFER_PIXELS_SGIX 0x8018
+#define GLX_OPTIMAL_PBUFFER_WIDTH_SGIX 0x8019
+#define GLX_OPTIMAL_PBUFFER_HEIGHT_SGIX 0x801A
+#define GLX_PRESERVED_CONTENTS_SGIX 0x801B
+#define GLX_LARGEST_PBUFFER_SGIX 0x801C
+#define GLX_WIDTH_SGIX 0x801D
+#define GLX_HEIGHT_SGIX 0x801E
+#define GLX_EVENT_MASK_SGIX 0x801F
+#define GLX_DAMAGED_SGIX 0x8020
+#define GLX_SAVED_SGIX 0x8021
+#define GLX_WINDOW_SGIX 0x8022
+#define GLX_PBUFFER_SGIX 0x8023
+#define GLX_BUFFER_CLOBBER_MASK_SGIX 0x08000000
+
+typedef XID GLXPbufferSGIX;
+typedef struct { int type; unsigned long serial; Bool send_event; Display *display; GLXDrawable drawable; int event_type; int draw_type; unsigned int mask; int x, y; int width, height; int count; } GLXBufferClobberEventSGIX;
+
+typedef GLXPbuffer ( * PFNGLXCREATEGLXPBUFFERSGIXPROC) (Display* dpy, GLXFBConfig config, unsigned int width, unsigned int height, int *attrib_list);
+typedef void ( * PFNGLXDESTROYGLXPBUFFERSGIXPROC) (Display* dpy, GLXPbuffer pbuf);
+typedef void ( * PFNGLXGETSELECTEDEVENTSGIXPROC) (Display* dpy, GLXDrawable drawable, unsigned long *mask);
+typedef void ( * PFNGLXQUERYGLXPBUFFERSGIXPROC) (Display* dpy, GLXPbuffer pbuf, int attribute, unsigned int *value);
+typedef void ( * PFNGLXSELECTEVENTSGIXPROC) (Display* dpy, GLXDrawable drawable, unsigned long mask);
+
+#define glXCreateGLXPbufferSGIX GLXEW_GET_FUN(__glewXCreateGLXPbufferSGIX)
+#define glXDestroyGLXPbufferSGIX GLXEW_GET_FUN(__glewXDestroyGLXPbufferSGIX)
+#define glXGetSelectedEventSGIX GLXEW_GET_FUN(__glewXGetSelectedEventSGIX)
+#define glXQueryGLXPbufferSGIX GLXEW_GET_FUN(__glewXQueryGLXPbufferSGIX)
+#define glXSelectEventSGIX GLXEW_GET_FUN(__glewXSelectEventSGIX)
+
+#define GLXEW_SGIX_pbuffer GLXEW_GET_VAR(__GLXEW_SGIX_pbuffer)
+
+#endif /* GLX_SGIX_pbuffer */
+
+/* ------------------------- GLX_SGIX_swap_barrier ------------------------- */
+
+#ifndef GLX_SGIX_swap_barrier
+#define GLX_SGIX_swap_barrier 1
+
+typedef void ( * PFNGLXBINDSWAPBARRIERSGIXPROC) (Display *dpy, GLXDrawable drawable, int barrier);
+typedef Bool ( * PFNGLXQUERYMAXSWAPBARRIERSSGIXPROC) (Display *dpy, int screen, int *max);
+
+#define glXBindSwapBarrierSGIX GLXEW_GET_FUN(__glewXBindSwapBarrierSGIX)
+#define glXQueryMaxSwapBarriersSGIX GLXEW_GET_FUN(__glewXQueryMaxSwapBarriersSGIX)
+
+#define GLXEW_SGIX_swap_barrier GLXEW_GET_VAR(__GLXEW_SGIX_swap_barrier)
+
+#endif /* GLX_SGIX_swap_barrier */
+
+/* -------------------------- GLX_SGIX_swap_group -------------------------- */
+
+#ifndef GLX_SGIX_swap_group
+#define GLX_SGIX_swap_group 1
+
+typedef void ( * PFNGLXJOINSWAPGROUPSGIXPROC) (Display *dpy, GLXDrawable drawable, GLXDrawable member);
+
+#define glXJoinSwapGroupSGIX GLXEW_GET_FUN(__glewXJoinSwapGroupSGIX)
+
+#define GLXEW_SGIX_swap_group GLXEW_GET_VAR(__GLXEW_SGIX_swap_group)
+
+#endif /* GLX_SGIX_swap_group */
+
+/* ------------------------- GLX_SGIX_video_resize ------------------------- */
+
+#ifndef GLX_SGIX_video_resize
+#define GLX_SGIX_video_resize 1
+
+#define GLX_SYNC_FRAME_SGIX 0x00000000
+#define GLX_SYNC_SWAP_SGIX 0x00000001
+
+typedef int ( * PFNGLXBINDCHANNELTOWINDOWSGIXPROC) (Display* display, int screen, int channel, Window window);
+typedef int ( * PFNGLXCHANNELRECTSGIXPROC) (Display* display, int screen, int channel, int x, int y, int w, int h);
+typedef int ( * PFNGLXCHANNELRECTSYNCSGIXPROC) (Display* display, int screen, int channel, GLenum synctype);
+typedef int ( * PFNGLXQUERYCHANNELDELTASSGIXPROC) (Display* display, int screen, int channel, int *x, int *y, int *w, int *h);
+typedef int ( * PFNGLXQUERYCHANNELRECTSGIXPROC) (Display* display, int screen, int channel, int *dx, int *dy, int *dw, int *dh);
+
+#define glXBindChannelToWindowSGIX GLXEW_GET_FUN(__glewXBindChannelToWindowSGIX)
+#define glXChannelRectSGIX GLXEW_GET_FUN(__glewXChannelRectSGIX)
+#define glXChannelRectSyncSGIX GLXEW_GET_FUN(__glewXChannelRectSyncSGIX)
+#define glXQueryChannelDeltasSGIX GLXEW_GET_FUN(__glewXQueryChannelDeltasSGIX)
+#define glXQueryChannelRectSGIX GLXEW_GET_FUN(__glewXQueryChannelRectSGIX)
+
+#define GLXEW_SGIX_video_resize GLXEW_GET_VAR(__GLXEW_SGIX_video_resize)
+
+#endif /* GLX_SGIX_video_resize */
+
+/* ---------------------- GLX_SGIX_visual_select_group --------------------- */
+
+#ifndef GLX_SGIX_visual_select_group
+#define GLX_SGIX_visual_select_group 1
+
+#define GLX_VISUAL_SELECT_GROUP_SGIX 0x8028
+
+#define GLXEW_SGIX_visual_select_group GLXEW_GET_VAR(__GLXEW_SGIX_visual_select_group)
+
+#endif /* GLX_SGIX_visual_select_group */
+
+/* ---------------------------- GLX_SGI_cushion ---------------------------- */
+
+#ifndef GLX_SGI_cushion
+#define GLX_SGI_cushion 1
+
+typedef void ( * PFNGLXCUSHIONSGIPROC) (Display* dpy, Window window, float cushion);
+
+#define glXCushionSGI GLXEW_GET_FUN(__glewXCushionSGI)
+
+#define GLXEW_SGI_cushion GLXEW_GET_VAR(__GLXEW_SGI_cushion)
+
+#endif /* GLX_SGI_cushion */
+
+/* ----------------------- GLX_SGI_make_current_read ----------------------- */
+
+#ifndef GLX_SGI_make_current_read
+#define GLX_SGI_make_current_read 1
+
+typedef GLXDrawable ( * PFNGLXGETCURRENTREADDRAWABLESGIPROC) (void);
+typedef Bool ( * PFNGLXMAKECURRENTREADSGIPROC) (Display* dpy, GLXDrawable draw, GLXDrawable read, GLXContext ctx);
+
+#define glXGetCurrentReadDrawableSGI GLXEW_GET_FUN(__glewXGetCurrentReadDrawableSGI)
+#define glXMakeCurrentReadSGI GLXEW_GET_FUN(__glewXMakeCurrentReadSGI)
+
+#define GLXEW_SGI_make_current_read GLXEW_GET_VAR(__GLXEW_SGI_make_current_read)
+
+#endif /* GLX_SGI_make_current_read */
+
+/* -------------------------- GLX_SGI_swap_control ------------------------- */
+
+#ifndef GLX_SGI_swap_control
+#define GLX_SGI_swap_control 1
+
+typedef int ( * PFNGLXSWAPINTERVALSGIPROC) (int interval);
+
+#define glXSwapIntervalSGI GLXEW_GET_FUN(__glewXSwapIntervalSGI)
+
+#define GLXEW_SGI_swap_control GLXEW_GET_VAR(__GLXEW_SGI_swap_control)
+
+#endif /* GLX_SGI_swap_control */
+
+/* --------------------------- GLX_SGI_video_sync -------------------------- */
+
+#ifndef GLX_SGI_video_sync
+#define GLX_SGI_video_sync 1
+
+typedef int ( * PFNGLXGETVIDEOSYNCSGIPROC) (uint* count);
+typedef int ( * PFNGLXWAITVIDEOSYNCSGIPROC) (int divisor, int remainder, unsigned int* count);
+
+#define glXGetVideoSyncSGI GLXEW_GET_FUN(__glewXGetVideoSyncSGI)
+#define glXWaitVideoSyncSGI GLXEW_GET_FUN(__glewXWaitVideoSyncSGI)
+
+#define GLXEW_SGI_video_sync GLXEW_GET_VAR(__GLXEW_SGI_video_sync)
+
+#endif /* GLX_SGI_video_sync */
+
+/* --------------------- GLX_SUN_get_transparent_index --------------------- */
+
+#ifndef GLX_SUN_get_transparent_index
+#define GLX_SUN_get_transparent_index 1
+
+typedef Status ( * PFNGLXGETTRANSPARENTINDEXSUNPROC) (Display* dpy, Window overlay, Window underlay, unsigned long *pTransparentIndex);
+
+#define glXGetTransparentIndexSUN GLXEW_GET_FUN(__glewXGetTransparentIndexSUN)
+
+#define GLXEW_SUN_get_transparent_index GLXEW_GET_VAR(__GLXEW_SUN_get_transparent_index)
+
+#endif /* GLX_SUN_get_transparent_index */
+
+/* -------------------------- GLX_SUN_video_resize ------------------------- */
+
+#ifndef GLX_SUN_video_resize
+#define GLX_SUN_video_resize 1
+
+#define GLX_VIDEO_RESIZE_SUN 0x8171
+#define GL_VIDEO_RESIZE_COMPENSATION_SUN 0x85CD
+
+typedef int ( * PFNGLXGETVIDEORESIZESUNPROC) (Display* display, GLXDrawable window, float* factor);
+typedef int ( * PFNGLXVIDEORESIZESUNPROC) (Display* display, GLXDrawable window, float factor);
+
+#define glXGetVideoResizeSUN GLXEW_GET_FUN(__glewXGetVideoResizeSUN)
+#define glXVideoResizeSUN GLXEW_GET_FUN(__glewXVideoResizeSUN)
+
+#define GLXEW_SUN_video_resize GLXEW_GET_VAR(__GLXEW_SUN_video_resize)
+
+#endif /* GLX_SUN_video_resize */
+
+/* ------------------------------------------------------------------------- */
+
+#ifdef GLEW_MX
+#define GLXEW_EXPORT
+#else
+#define GLXEW_EXPORT extern
+#endif /* GLEW_MX */
+
+extern PFNGLXGETCURRENTDISPLAYPROC __glewXGetCurrentDisplay;
+
+extern PFNGLXCHOOSEFBCONFIGPROC __glewXChooseFBConfig;
+extern PFNGLXCREATENEWCONTEXTPROC __glewXCreateNewContext;
+extern PFNGLXCREATEPBUFFERPROC __glewXCreatePbuffer;
+extern PFNGLXCREATEPIXMAPPROC __glewXCreatePixmap;
+extern PFNGLXCREATEWINDOWPROC __glewXCreateWindow;
+extern PFNGLXDESTROYPBUFFERPROC __glewXDestroyPbuffer;
+extern PFNGLXDESTROYPIXMAPPROC __glewXDestroyPixmap;
+extern PFNGLXDESTROYWINDOWPROC __glewXDestroyWindow;
+extern PFNGLXGETCURRENTREADDRAWABLEPROC __glewXGetCurrentReadDrawable;
+extern PFNGLXGETFBCONFIGATTRIBPROC __glewXGetFBConfigAttrib;
+extern PFNGLXGETFBCONFIGSPROC __glewXGetFBConfigs;
+extern PFNGLXGETSELECTEDEVENTPROC __glewXGetSelectedEvent;
+extern PFNGLXGETVISUALFROMFBCONFIGPROC __glewXGetVisualFromFBConfig;
+extern PFNGLXMAKECONTEXTCURRENTPROC __glewXMakeContextCurrent;
+extern PFNGLXQUERYCONTEXTPROC __glewXQueryContext;
+extern PFNGLXQUERYDRAWABLEPROC __glewXQueryDrawable;
+extern PFNGLXSELECTEVENTPROC __glewXSelectEvent;
+
+extern PFNGLXCREATECONTEXTATTRIBSARBPROC __glewXCreateContextAttribsARB;
+
+extern PFNGLXBINDTEXIMAGEATIPROC __glewXBindTexImageATI;
+extern PFNGLXDRAWABLEATTRIBATIPROC __glewXDrawableAttribATI;
+extern PFNGLXRELEASETEXIMAGEATIPROC __glewXReleaseTexImageATI;
+
+extern PFNGLXFREECONTEXTEXTPROC __glewXFreeContextEXT;
+extern PFNGLXGETCONTEXTIDEXTPROC __glewXGetContextIDEXT;
+extern PFNGLXIMPORTCONTEXTEXTPROC __glewXImportContextEXT;
+extern PFNGLXQUERYCONTEXTINFOEXTPROC __glewXQueryContextInfoEXT;
+
+extern PFNGLXBINDTEXIMAGEEXTPROC __glewXBindTexImageEXT;
+extern PFNGLXRELEASETEXIMAGEEXTPROC __glewXReleaseTexImageEXT;
+
+extern PFNGLXGETAGPOFFSETMESAPROC __glewXGetAGPOffsetMESA;
+
+extern PFNGLXCOPYSUBBUFFERMESAPROC __glewXCopySubBufferMESA;
+
+extern PFNGLXCREATEGLXPIXMAPMESAPROC __glewXCreateGLXPixmapMESA;
+
+extern PFNGLXRELEASEBUFFERSMESAPROC __glewXReleaseBuffersMESA;
+
+extern PFNGLXSET3DFXMODEMESAPROC __glewXSet3DfxModeMESA;
+
+extern PFNGLXBINDVIDEODEVICENVPROC __glewXBindVideoDeviceNV;
+extern PFNGLXENUMERATEVIDEODEVICESNVPROC __glewXEnumerateVideoDevicesNV;
+
+extern PFNGLXBINDSWAPBARRIERNVPROC __glewXBindSwapBarrierNV;
+extern PFNGLXJOINSWAPGROUPNVPROC __glewXJoinSwapGroupNV;
+extern PFNGLXQUERYFRAMECOUNTNVPROC __glewXQueryFrameCountNV;
+extern PFNGLXQUERYMAXSWAPGROUPSNVPROC __glewXQueryMaxSwapGroupsNV;
+extern PFNGLXQUERYSWAPGROUPNVPROC __glewXQuerySwapGroupNV;
+extern PFNGLXRESETFRAMECOUNTNVPROC __glewXResetFrameCountNV;
+
+extern PFNGLXALLOCATEMEMORYNVPROC __glewXAllocateMemoryNV;
+extern PFNGLXFREEMEMORYNVPROC __glewXFreeMemoryNV;
+
+extern PFNGLXBINDVIDEOIMAGENVPROC __glewXBindVideoImageNV;
+extern PFNGLXGETVIDEODEVICENVPROC __glewXGetVideoDeviceNV;
+extern PFNGLXGETVIDEOINFONVPROC __glewXGetVideoInfoNV;
+extern PFNGLXRELEASEVIDEODEVICENVPROC __glewXReleaseVideoDeviceNV;
+extern PFNGLXRELEASEVIDEOIMAGENVPROC __glewXReleaseVideoImageNV;
+extern PFNGLXSENDPBUFFERTOVIDEONVPROC __glewXSendPbufferToVideoNV;
+
+#ifdef GLX_OML_sync_control
+extern PFNGLXGETMSCRATEOMLPROC __glewXGetMscRateOML;
+extern PFNGLXGETSYNCVALUESOMLPROC __glewXGetSyncValuesOML;
+extern PFNGLXSWAPBUFFERSMSCOMLPROC __glewXSwapBuffersMscOML;
+extern PFNGLXWAITFORMSCOMLPROC __glewXWaitForMscOML;
+extern PFNGLXWAITFORSBCOMLPROC __glewXWaitForSbcOML;
+#endif
+
+extern PFNGLXCHOOSEFBCONFIGSGIXPROC __glewXChooseFBConfigSGIX;
+extern PFNGLXCREATECONTEXTWITHCONFIGSGIXPROC __glewXCreateContextWithConfigSGIX;
+extern PFNGLXCREATEGLXPIXMAPWITHCONFIGSGIXPROC __glewXCreateGLXPixmapWithConfigSGIX;
+extern PFNGLXGETFBCONFIGATTRIBSGIXPROC __glewXGetFBConfigAttribSGIX;
+extern PFNGLXGETFBCONFIGFROMVISUALSGIXPROC __glewXGetFBConfigFromVisualSGIX;
+extern PFNGLXGETVISUALFROMFBCONFIGSGIXPROC __glewXGetVisualFromFBConfigSGIX;
+
+extern PFNGLXBINDHYPERPIPESGIXPROC __glewXBindHyperpipeSGIX;
+extern PFNGLXDESTROYHYPERPIPECONFIGSGIXPROC __glewXDestroyHyperpipeConfigSGIX;
+extern PFNGLXHYPERPIPEATTRIBSGIXPROC __glewXHyperpipeAttribSGIX;
+extern PFNGLXHYPERPIPECONFIGSGIXPROC __glewXHyperpipeConfigSGIX;
+extern PFNGLXQUERYHYPERPIPEATTRIBSGIXPROC __glewXQueryHyperpipeAttribSGIX;
+extern PFNGLXQUERYHYPERPIPEBESTATTRIBSGIXPROC __glewXQueryHyperpipeBestAttribSGIX;
+extern PFNGLXQUERYHYPERPIPECONFIGSGIXPROC __glewXQueryHyperpipeConfigSGIX;
+extern PFNGLXQUERYHYPERPIPENETWORKSGIXPROC __glewXQueryHyperpipeNetworkSGIX;
+
+extern PFNGLXCREATEGLXPBUFFERSGIXPROC __glewXCreateGLXPbufferSGIX;
+extern PFNGLXDESTROYGLXPBUFFERSGIXPROC __glewXDestroyGLXPbufferSGIX;
+extern PFNGLXGETSELECTEDEVENTSGIXPROC __glewXGetSelectedEventSGIX;
+extern PFNGLXQUERYGLXPBUFFERSGIXPROC __glewXQueryGLXPbufferSGIX;
+extern PFNGLXSELECTEVENTSGIXPROC __glewXSelectEventSGIX;
+
+extern PFNGLXBINDSWAPBARRIERSGIXPROC __glewXBindSwapBarrierSGIX;
+extern PFNGLXQUERYMAXSWAPBARRIERSSGIXPROC __glewXQueryMaxSwapBarriersSGIX;
+
+extern PFNGLXJOINSWAPGROUPSGIXPROC __glewXJoinSwapGroupSGIX;
+
+extern PFNGLXBINDCHANNELTOWINDOWSGIXPROC __glewXBindChannelToWindowSGIX;
+extern PFNGLXCHANNELRECTSGIXPROC __glewXChannelRectSGIX;
+extern PFNGLXCHANNELRECTSYNCSGIXPROC __glewXChannelRectSyncSGIX;
+extern PFNGLXQUERYCHANNELDELTASSGIXPROC __glewXQueryChannelDeltasSGIX;
+extern PFNGLXQUERYCHANNELRECTSGIXPROC __glewXQueryChannelRectSGIX;
+
+extern PFNGLXCUSHIONSGIPROC __glewXCushionSGI;
+
+extern PFNGLXGETCURRENTREADDRAWABLESGIPROC __glewXGetCurrentReadDrawableSGI;
+extern PFNGLXMAKECURRENTREADSGIPROC __glewXMakeCurrentReadSGI;
+
+extern PFNGLXSWAPINTERVALSGIPROC __glewXSwapIntervalSGI;
+
+extern PFNGLXGETVIDEOSYNCSGIPROC __glewXGetVideoSyncSGI;
+extern PFNGLXWAITVIDEOSYNCSGIPROC __glewXWaitVideoSyncSGI;
+
+extern PFNGLXGETTRANSPARENTINDEXSUNPROC __glewXGetTransparentIndexSUN;
+
+extern PFNGLXGETVIDEORESIZESUNPROC __glewXGetVideoResizeSUN;
+extern PFNGLXVIDEORESIZESUNPROC __glewXVideoResizeSUN;
+
+#if defined(GLEW_MX)
+struct GLXEWContextStruct
+{
+#endif /* GLEW_MX */
+
+GLXEW_EXPORT GLboolean __GLXEW_VERSION_1_0;
+GLXEW_EXPORT GLboolean __GLXEW_VERSION_1_1;
+GLXEW_EXPORT GLboolean __GLXEW_VERSION_1_2;
+GLXEW_EXPORT GLboolean __GLXEW_VERSION_1_3;
+GLXEW_EXPORT GLboolean __GLXEW_VERSION_1_4;
+GLXEW_EXPORT GLboolean __GLXEW_3DFX_multisample;
+GLXEW_EXPORT GLboolean __GLXEW_ARB_create_context;
+GLXEW_EXPORT GLboolean __GLXEW_ARB_fbconfig_float;
+GLXEW_EXPORT GLboolean __GLXEW_ARB_framebuffer_sRGB;
+GLXEW_EXPORT GLboolean __GLXEW_ARB_get_proc_address;
+GLXEW_EXPORT GLboolean __GLXEW_ARB_multisample;
+GLXEW_EXPORT GLboolean __GLXEW_ATI_pixel_format_float;
+GLXEW_EXPORT GLboolean __GLXEW_ATI_render_texture;
+GLXEW_EXPORT GLboolean __GLXEW_EXT_fbconfig_packed_float;
+GLXEW_EXPORT GLboolean __GLXEW_EXT_framebuffer_sRGB;
+GLXEW_EXPORT GLboolean __GLXEW_EXT_import_context;
+GLXEW_EXPORT GLboolean __GLXEW_EXT_scene_marker;
+GLXEW_EXPORT GLboolean __GLXEW_EXT_texture_from_pixmap;
+GLXEW_EXPORT GLboolean __GLXEW_EXT_visual_info;
+GLXEW_EXPORT GLboolean __GLXEW_EXT_visual_rating;
+GLXEW_EXPORT GLboolean __GLXEW_MESA_agp_offset;
+GLXEW_EXPORT GLboolean __GLXEW_MESA_copy_sub_buffer;
+GLXEW_EXPORT GLboolean __GLXEW_MESA_pixmap_colormap;
+GLXEW_EXPORT GLboolean __GLXEW_MESA_release_buffers;
+GLXEW_EXPORT GLboolean __GLXEW_MESA_set_3dfx_mode;
+GLXEW_EXPORT GLboolean __GLXEW_NV_float_buffer;
+GLXEW_EXPORT GLboolean __GLXEW_NV_present_video;
+GLXEW_EXPORT GLboolean __GLXEW_NV_swap_group;
+GLXEW_EXPORT GLboolean __GLXEW_NV_vertex_array_range;
+GLXEW_EXPORT GLboolean __GLXEW_NV_video_output;
+GLXEW_EXPORT GLboolean __GLXEW_OML_swap_method;
+GLXEW_EXPORT GLboolean __GLXEW_OML_sync_control;
+GLXEW_EXPORT GLboolean __GLXEW_SGIS_blended_overlay;
+GLXEW_EXPORT GLboolean __GLXEW_SGIS_color_range;
+GLXEW_EXPORT GLboolean __GLXEW_SGIS_multisample;
+GLXEW_EXPORT GLboolean __GLXEW_SGIS_shared_multisample;
+GLXEW_EXPORT GLboolean __GLXEW_SGIX_fbconfig;
+GLXEW_EXPORT GLboolean __GLXEW_SGIX_hyperpipe;
+GLXEW_EXPORT GLboolean __GLXEW_SGIX_pbuffer;
+GLXEW_EXPORT GLboolean __GLXEW_SGIX_swap_barrier;
+GLXEW_EXPORT GLboolean __GLXEW_SGIX_swap_group;
+GLXEW_EXPORT GLboolean __GLXEW_SGIX_video_resize;
+GLXEW_EXPORT GLboolean __GLXEW_SGIX_visual_select_group;
+GLXEW_EXPORT GLboolean __GLXEW_SGI_cushion;
+GLXEW_EXPORT GLboolean __GLXEW_SGI_make_current_read;
+GLXEW_EXPORT GLboolean __GLXEW_SGI_swap_control;
+GLXEW_EXPORT GLboolean __GLXEW_SGI_video_sync;
+GLXEW_EXPORT GLboolean __GLXEW_SUN_get_transparent_index;
+GLXEW_EXPORT GLboolean __GLXEW_SUN_video_resize;
+
+#ifdef GLEW_MX
+}; /* GLXEWContextStruct */
+#endif /* GLEW_MX */
+
+/* ------------------------------------------------------------------------ */
+
+#ifdef GLEW_MX
+
+typedef struct GLXEWContextStruct GLXEWContext;
+extern GLenum glxewContextInit (GLXEWContext* ctx);
+extern GLboolean glxewContextIsSupported (GLXEWContext* ctx, const char* name);
+
+#define glxewInit() glxewContextInit(glxewGetContext())
+#define glxewIsSupported(x) glxewContextIsSupported(glxewGetContext(), x)
+
+#define GLXEW_GET_VAR(x) (*(const GLboolean*)&(glxewGetContext()->x))
+#define GLXEW_GET_FUN(x) x
+
+#else /* GLEW_MX */
+
+#define GLXEW_GET_VAR(x) (*(const GLboolean*)&x)
+#define GLXEW_GET_FUN(x) x
+
+extern GLboolean glxewIsSupported (const char* name);
+
+#endif /* GLEW_MX */
+
+extern GLboolean glxewGetExtension (const char* name);
+
+#ifdef __cplusplus
+}
+#endif
+
+#endif /* __glxew_h__ */
--- /dev/null
+/*
+** The OpenGL Extension Wrangler Library
+** Copyright (C) 2002-2008, Milan Ikits <milan ikits[]ieee org>
+** Copyright (C) 2002-2008, Marcelo E. Magallon <mmagallo[]debian org>
+** Copyright (C) 2002, Lev Povalahev
+** All rights reserved.
+**
+** Redistribution and use in source and binary forms, with or without
+** modification, are permitted provided that the following conditions are met:
+**
+** * Redistributions of source code must retain the above copyright notice,
+** this list of conditions and the following disclaimer.
+** * Redistributions in binary form must reproduce the above copyright notice,
+** this list of conditions and the following disclaimer in the documentation
+** and/or other materials provided with the distribution.
+** * The name of the author may be used to endorse or promote products
+** derived from this software without specific prior written permission.
+**
+** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
+** AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
+** IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
+** ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE
+** LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
+** CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
+** SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
+** INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
+** CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
+** ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF
+** THE POSSIBILITY OF SUCH DAMAGE.
+*/
+
+/*
+** Copyright (c) 2007 The Khronos Group Inc.
+**
+** Permission is hereby granted, free of charge, to any person obtaining a
+** copy of this software and/or associated documentation files (the
+** "Materials"), to deal in the Materials without restriction, including
+** without limitation the rights to use, copy, modify, merge, publish,
+** distribute, sublicense, and/or sell copies of the Materials, and to
+** permit persons to whom the Materials are furnished to do so, subject to
+** the following conditions:
+**
+** The above copyright notice and this permission notice shall be included
+** in all copies or substantial portions of the Materials.
+**
+** THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
+** EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+** MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
+** IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
+** CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+** MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS.
+*/
+
+#ifndef __wglew_h__
+#define __wglew_h__
+#define __WGLEW_H__
+
+#ifdef __wglext_h_
+#error wglext.h included before wglew.h
+#endif
+
+#define __wglext_h_
+
+#if !defined(APIENTRY) && !defined(__CYGWIN__)
+# ifndef WIN32_LEAN_AND_MEAN
+# define WIN32_LEAN_AND_MEAN 1
+# endif
+#include <windows.h>
+#endif
+
+/*
+ * GLEW_STATIC needs to be set when using the static version.
+ * GLEW_BUILD is set when building the DLL version.
+ */
+#ifdef GLEW_STATIC
+# define GLEWAPI extern
+#else
+# ifdef GLEW_BUILD
+# define GLEWAPI extern __declspec(dllexport)
+# else
+# define GLEWAPI extern __declspec(dllimport)
+# endif
+#endif
+
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+/* -------------------------- WGL_3DFX_multisample ------------------------- */
+
+#ifndef WGL_3DFX_multisample
+#define WGL_3DFX_multisample 1
+
+#define WGL_SAMPLE_BUFFERS_3DFX 0x2060
+#define WGL_SAMPLES_3DFX 0x2061
+
+#define WGLEW_3DFX_multisample WGLEW_GET_VAR(__WGLEW_3DFX_multisample)
+
+#endif /* WGL_3DFX_multisample */
+
+/* ------------------------- WGL_3DL_stereo_control ------------------------ */
+
+#ifndef WGL_3DL_stereo_control
+#define WGL_3DL_stereo_control 1
+
+#define WGL_STEREO_EMITTER_ENABLE_3DL 0x2055
+#define WGL_STEREO_EMITTER_DISABLE_3DL 0x2056
+#define WGL_STEREO_POLARITY_NORMAL_3DL 0x2057
+#define WGL_STEREO_POLARITY_INVERT_3DL 0x2058
+
+typedef BOOL (WINAPI * PFNWGLSETSTEREOEMITTERSTATE3DLPROC) (HDC hDC, UINT uState);
+
+#define wglSetStereoEmitterState3DL WGLEW_GET_FUN(__wglewSetStereoEmitterState3DL)
+
+#define WGLEW_3DL_stereo_control WGLEW_GET_VAR(__WGLEW_3DL_stereo_control)
+
+#endif /* WGL_3DL_stereo_control */
+
+/* ------------------------- WGL_ARB_buffer_region ------------------------- */
+
+#ifndef WGL_ARB_buffer_region
+#define WGL_ARB_buffer_region 1
+
+#define WGL_FRONT_COLOR_BUFFER_BIT_ARB 0x00000001
+#define WGL_BACK_COLOR_BUFFER_BIT_ARB 0x00000002
+#define WGL_DEPTH_BUFFER_BIT_ARB 0x00000004
+#define WGL_STENCIL_BUFFER_BIT_ARB 0x00000008
+
+typedef HANDLE (WINAPI * PFNWGLCREATEBUFFERREGIONARBPROC) (HDC hDC, int iLayerPlane, UINT uType);
+typedef VOID (WINAPI * PFNWGLDELETEBUFFERREGIONARBPROC) (HANDLE hRegion);
+typedef BOOL (WINAPI * PFNWGLRESTOREBUFFERREGIONARBPROC) (HANDLE hRegion, int x, int y, int width, int height, int xSrc, int ySrc);
+typedef BOOL (WINAPI * PFNWGLSAVEBUFFERREGIONARBPROC) (HANDLE hRegion, int x, int y, int width, int height);
+
+#define wglCreateBufferRegionARB WGLEW_GET_FUN(__wglewCreateBufferRegionARB)
+#define wglDeleteBufferRegionARB WGLEW_GET_FUN(__wglewDeleteBufferRegionARB)
+#define wglRestoreBufferRegionARB WGLEW_GET_FUN(__wglewRestoreBufferRegionARB)
+#define wglSaveBufferRegionARB WGLEW_GET_FUN(__wglewSaveBufferRegionARB)
+
+#define WGLEW_ARB_buffer_region WGLEW_GET_VAR(__WGLEW_ARB_buffer_region)
+
+#endif /* WGL_ARB_buffer_region */
+
+/* ------------------------- WGL_ARB_create_context ------------------------ */
+
+#ifndef WGL_ARB_create_context
+#define WGL_ARB_create_context 1
+
+#define WGL_CONTEXT_DEBUG_BIT_ARB 0x0001
+#define WGL_CONTEXT_FORWARD_COMPATIBLE_BIT_ARB 0x0002
+#define WGL_CONTEXT_MAJOR_VERSION_ARB 0x2091
+#define WGL_CONTEXT_MINOR_VERSION_ARB 0x2092
+#define WGL_CONTEXT_LAYER_PLANE_ARB 0x2093
+#define WGL_CONTEXT_FLAGS_ARB 0x2094
+
+typedef HGLRC (WINAPI * PFNWGLCREATECONTEXTATTRIBSARBPROC) (HDC hDC, HGLRC hShareContext, const int* attribList);
+
+#define wglCreateContextAttribsARB WGLEW_GET_FUN(__wglewCreateContextAttribsARB)
+
+#define WGLEW_ARB_create_context WGLEW_GET_VAR(__WGLEW_ARB_create_context)
+
+#endif /* WGL_ARB_create_context */
+
+/* ----------------------- WGL_ARB_extensions_string ----------------------- */
+
+#ifndef WGL_ARB_extensions_string
+#define WGL_ARB_extensions_string 1
+
+typedef const char* (WINAPI * PFNWGLGETEXTENSIONSSTRINGARBPROC) (HDC hdc);
+
+#define wglGetExtensionsStringARB WGLEW_GET_FUN(__wglewGetExtensionsStringARB)
+
+#define WGLEW_ARB_extensions_string WGLEW_GET_VAR(__WGLEW_ARB_extensions_string)
+
+#endif /* WGL_ARB_extensions_string */
+
+/* ------------------------ WGL_ARB_framebuffer_sRGB ----------------------- */
+
+#ifndef WGL_ARB_framebuffer_sRGB
+#define WGL_ARB_framebuffer_sRGB 1
+
+#define WGL_FRAMEBUFFER_SRGB_CAPABLE_ARB 0x20A9
+
+#define WGLEW_ARB_framebuffer_sRGB WGLEW_GET_VAR(__WGLEW_ARB_framebuffer_sRGB)
+
+#endif /* WGL_ARB_framebuffer_sRGB */
+
+/* ----------------------- WGL_ARB_make_current_read ----------------------- */
+
+#ifndef WGL_ARB_make_current_read
+#define WGL_ARB_make_current_read 1
+
+#define ERROR_INVALID_PIXEL_TYPE_ARB 0x2043
+#define ERROR_INCOMPATIBLE_DEVICE_CONTEXTS_ARB 0x2054
+
+typedef HDC (WINAPI * PFNWGLGETCURRENTREADDCARBPROC) (VOID);
+typedef BOOL (WINAPI * PFNWGLMAKECONTEXTCURRENTARBPROC) (HDC hDrawDC, HDC hReadDC, HGLRC hglrc);
+
+#define wglGetCurrentReadDCARB WGLEW_GET_FUN(__wglewGetCurrentReadDCARB)
+#define wglMakeContextCurrentARB WGLEW_GET_FUN(__wglewMakeContextCurrentARB)
+
+#define WGLEW_ARB_make_current_read WGLEW_GET_VAR(__WGLEW_ARB_make_current_read)
+
+#endif /* WGL_ARB_make_current_read */
+
+/* -------------------------- WGL_ARB_multisample -------------------------- */
+
+#ifndef WGL_ARB_multisample
+#define WGL_ARB_multisample 1
+
+#define WGL_SAMPLE_BUFFERS_ARB 0x2041
+#define WGL_SAMPLES_ARB 0x2042
+
+#define WGLEW_ARB_multisample WGLEW_GET_VAR(__WGLEW_ARB_multisample)
+
+#endif /* WGL_ARB_multisample */
+
+/* ---------------------------- WGL_ARB_pbuffer ---------------------------- */
+
+#ifndef WGL_ARB_pbuffer
+#define WGL_ARB_pbuffer 1
+
+#define WGL_DRAW_TO_PBUFFER_ARB 0x202D
+#define WGL_MAX_PBUFFER_PIXELS_ARB 0x202E
+#define WGL_MAX_PBUFFER_WIDTH_ARB 0x202F
+#define WGL_MAX_PBUFFER_HEIGHT_ARB 0x2030
+#define WGL_PBUFFER_LARGEST_ARB 0x2033
+#define WGL_PBUFFER_WIDTH_ARB 0x2034
+#define WGL_PBUFFER_HEIGHT_ARB 0x2035
+#define WGL_PBUFFER_LOST_ARB 0x2036
+
+DECLARE_HANDLE(HPBUFFERARB);
+
+typedef HPBUFFERARB (WINAPI * PFNWGLCREATEPBUFFERARBPROC) (HDC hDC, int iPixelFormat, int iWidth, int iHeight, const int* piAttribList);
+typedef BOOL (WINAPI * PFNWGLDESTROYPBUFFERARBPROC) (HPBUFFERARB hPbuffer);
+typedef HDC (WINAPI * PFNWGLGETPBUFFERDCARBPROC) (HPBUFFERARB hPbuffer);
+typedef BOOL (WINAPI * PFNWGLQUERYPBUFFERARBPROC) (HPBUFFERARB hPbuffer, int iAttribute, int* piValue);
+typedef int (WINAPI * PFNWGLRELEASEPBUFFERDCARBPROC) (HPBUFFERARB hPbuffer, HDC hDC);
+
+#define wglCreatePbufferARB WGLEW_GET_FUN(__wglewCreatePbufferARB)
+#define wglDestroyPbufferARB WGLEW_GET_FUN(__wglewDestroyPbufferARB)
+#define wglGetPbufferDCARB WGLEW_GET_FUN(__wglewGetPbufferDCARB)
+#define wglQueryPbufferARB WGLEW_GET_FUN(__wglewQueryPbufferARB)
+#define wglReleasePbufferDCARB WGLEW_GET_FUN(__wglewReleasePbufferDCARB)
+
+#define WGLEW_ARB_pbuffer WGLEW_GET_VAR(__WGLEW_ARB_pbuffer)
+
+#endif /* WGL_ARB_pbuffer */
+
+/* -------------------------- WGL_ARB_pixel_format ------------------------- */
+
+#ifndef WGL_ARB_pixel_format
+#define WGL_ARB_pixel_format 1
+
+#define WGL_NUMBER_PIXEL_FORMATS_ARB 0x2000
+#define WGL_DRAW_TO_WINDOW_ARB 0x2001
+#define WGL_DRAW_TO_BITMAP_ARB 0x2002
+#define WGL_ACCELERATION_ARB 0x2003
+#define WGL_NEED_PALETTE_ARB 0x2004
+#define WGL_NEED_SYSTEM_PALETTE_ARB 0x2005
+#define WGL_SWAP_LAYER_BUFFERS_ARB 0x2006
+#define WGL_SWAP_METHOD_ARB 0x2007
+#define WGL_NUMBER_OVERLAYS_ARB 0x2008
+#define WGL_NUMBER_UNDERLAYS_ARB 0x2009
+#define WGL_TRANSPARENT_ARB 0x200A
+#define WGL_SHARE_DEPTH_ARB 0x200C
+#define WGL_SHARE_STENCIL_ARB 0x200D
+#define WGL_SHARE_ACCUM_ARB 0x200E
+#define WGL_SUPPORT_GDI_ARB 0x200F
+#define WGL_SUPPORT_OPENGL_ARB 0x2010
+#define WGL_DOUBLE_BUFFER_ARB 0x2011
+#define WGL_STEREO_ARB 0x2012
+#define WGL_PIXEL_TYPE_ARB 0x2013
+#define WGL_COLOR_BITS_ARB 0x2014
+#define WGL_RED_BITS_ARB 0x2015
+#define WGL_RED_SHIFT_ARB 0x2016
+#define WGL_GREEN_BITS_ARB 0x2017
+#define WGL_GREEN_SHIFT_ARB 0x2018
+#define WGL_BLUE_BITS_ARB 0x2019
+#define WGL_BLUE_SHIFT_ARB 0x201A
+#define WGL_ALPHA_BITS_ARB 0x201B
+#define WGL_ALPHA_SHIFT_ARB 0x201C
+#define WGL_ACCUM_BITS_ARB 0x201D
+#define WGL_ACCUM_RED_BITS_ARB 0x201E
+#define WGL_ACCUM_GREEN_BITS_ARB 0x201F
+#define WGL_ACCUM_BLUE_BITS_ARB 0x2020
+#define WGL_ACCUM_ALPHA_BITS_ARB 0x2021
+#define WGL_DEPTH_BITS_ARB 0x2022
+#define WGL_STENCIL_BITS_ARB 0x2023
+#define WGL_AUX_BUFFERS_ARB 0x2024
+#define WGL_NO_ACCELERATION_ARB 0x2025
+#define WGL_GENERIC_ACCELERATION_ARB 0x2026
+#define WGL_FULL_ACCELERATION_ARB 0x2027
+#define WGL_SWAP_EXCHANGE_ARB 0x2028
+#define WGL_SWAP_COPY_ARB 0x2029
+#define WGL_SWAP_UNDEFINED_ARB 0x202A
+#define WGL_TYPE_RGBA_ARB 0x202B
+#define WGL_TYPE_COLORINDEX_ARB 0x202C
+#define WGL_TRANSPARENT_RED_VALUE_ARB 0x2037
+#define WGL_TRANSPARENT_GREEN_VALUE_ARB 0x2038
+#define WGL_TRANSPARENT_BLUE_VALUE_ARB 0x2039
+#define WGL_TRANSPARENT_ALPHA_VALUE_ARB 0x203A
+#define WGL_TRANSPARENT_INDEX_VALUE_ARB 0x203B
+
+typedef BOOL (WINAPI * PFNWGLCHOOSEPIXELFORMATARBPROC) (HDC hdc, const int* piAttribIList, const FLOAT *pfAttribFList, UINT nMaxFormats, int *piFormats, UINT *nNumFormats);
+typedef BOOL (WINAPI * PFNWGLGETPIXELFORMATATTRIBFVARBPROC) (HDC hdc, int iPixelFormat, int iLayerPlane, UINT nAttributes, const int* piAttributes, FLOAT *pfValues);
+typedef BOOL (WINAPI * PFNWGLGETPIXELFORMATATTRIBIVARBPROC) (HDC hdc, int iPixelFormat, int iLayerPlane, UINT nAttributes, const int* piAttributes, int *piValues);
+
+#define wglChoosePixelFormatARB WGLEW_GET_FUN(__wglewChoosePixelFormatARB)
+#define wglGetPixelFormatAttribfvARB WGLEW_GET_FUN(__wglewGetPixelFormatAttribfvARB)
+#define wglGetPixelFormatAttribivARB WGLEW_GET_FUN(__wglewGetPixelFormatAttribivARB)
+
+#define WGLEW_ARB_pixel_format WGLEW_GET_VAR(__WGLEW_ARB_pixel_format)
+
+#endif /* WGL_ARB_pixel_format */
+
+/* ----------------------- WGL_ARB_pixel_format_float ---------------------- */
+
+#ifndef WGL_ARB_pixel_format_float
+#define WGL_ARB_pixel_format_float 1
+
+#define WGL_TYPE_RGBA_FLOAT_ARB 0x21A0
+
+#define WGLEW_ARB_pixel_format_float WGLEW_GET_VAR(__WGLEW_ARB_pixel_format_float)
+
+#endif /* WGL_ARB_pixel_format_float */
+
+/* ------------------------- WGL_ARB_render_texture ------------------------ */
+
+#ifndef WGL_ARB_render_texture
+#define WGL_ARB_render_texture 1
+
+#define WGL_BIND_TO_TEXTURE_RGB_ARB 0x2070
+#define WGL_BIND_TO_TEXTURE_RGBA_ARB 0x2071
+#define WGL_TEXTURE_FORMAT_ARB 0x2072
+#define WGL_TEXTURE_TARGET_ARB 0x2073
+#define WGL_MIPMAP_TEXTURE_ARB 0x2074
+#define WGL_TEXTURE_RGB_ARB 0x2075
+#define WGL_TEXTURE_RGBA_ARB 0x2076
+#define WGL_NO_TEXTURE_ARB 0x2077
+#define WGL_TEXTURE_CUBE_MAP_ARB 0x2078
+#define WGL_TEXTURE_1D_ARB 0x2079
+#define WGL_TEXTURE_2D_ARB 0x207A
+#define WGL_MIPMAP_LEVEL_ARB 0x207B
+#define WGL_CUBE_MAP_FACE_ARB 0x207C
+#define WGL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB 0x207D
+#define WGL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB 0x207E
+#define WGL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB 0x207F
+#define WGL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB 0x2080
+#define WGL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB 0x2081
+#define WGL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB 0x2082
+#define WGL_FRONT_LEFT_ARB 0x2083
+#define WGL_FRONT_RIGHT_ARB 0x2084
+#define WGL_BACK_LEFT_ARB 0x2085
+#define WGL_BACK_RIGHT_ARB 0x2086
+#define WGL_AUX0_ARB 0x2087
+#define WGL_AUX1_ARB 0x2088
+#define WGL_AUX2_ARB 0x2089
+#define WGL_AUX3_ARB 0x208A
+#define WGL_AUX4_ARB 0x208B
+#define WGL_AUX5_ARB 0x208C
+#define WGL_AUX6_ARB 0x208D
+#define WGL_AUX7_ARB 0x208E
+#define WGL_AUX8_ARB 0x208F
+#define WGL_AUX9_ARB 0x2090
+
+typedef BOOL (WINAPI * PFNWGLBINDTEXIMAGEARBPROC) (HPBUFFERARB hPbuffer, int iBuffer);
+typedef BOOL (WINAPI * PFNWGLRELEASETEXIMAGEARBPROC) (HPBUFFERARB hPbuffer, int iBuffer);
+typedef BOOL (WINAPI * PFNWGLSETPBUFFERATTRIBARBPROC) (HPBUFFERARB hPbuffer, const int* piAttribList);
+
+#define wglBindTexImageARB WGLEW_GET_FUN(__wglewBindTexImageARB)
+#define wglReleaseTexImageARB WGLEW_GET_FUN(__wglewReleaseTexImageARB)
+#define wglSetPbufferAttribARB WGLEW_GET_FUN(__wglewSetPbufferAttribARB)
+
+#define WGLEW_ARB_render_texture WGLEW_GET_VAR(__WGLEW_ARB_render_texture)
+
+#endif /* WGL_ARB_render_texture */
+
+/* ----------------------- WGL_ATI_pixel_format_float ---------------------- */
+
+#ifndef WGL_ATI_pixel_format_float
+#define WGL_ATI_pixel_format_float 1
+
+#define WGL_TYPE_RGBA_FLOAT_ATI 0x21A0
+#define GL_RGBA_FLOAT_MODE_ATI 0x8820
+#define GL_COLOR_CLEAR_UNCLAMPED_VALUE_ATI 0x8835
+
+#define WGLEW_ATI_pixel_format_float WGLEW_GET_VAR(__WGLEW_ATI_pixel_format_float)
+
+#endif /* WGL_ATI_pixel_format_float */
+
+/* -------------------- WGL_ATI_render_texture_rectangle ------------------- */
+
+#ifndef WGL_ATI_render_texture_rectangle
+#define WGL_ATI_render_texture_rectangle 1
+
+#define WGL_TEXTURE_RECTANGLE_ATI 0x21A5
+
+#define WGLEW_ATI_render_texture_rectangle WGLEW_GET_VAR(__WGLEW_ATI_render_texture_rectangle)
+
+#endif /* WGL_ATI_render_texture_rectangle */
+
+/* -------------------------- WGL_EXT_depth_float -------------------------- */
+
+#ifndef WGL_EXT_depth_float
+#define WGL_EXT_depth_float 1
+
+#define WGL_DEPTH_FLOAT_EXT 0x2040
+
+#define WGLEW_EXT_depth_float WGLEW_GET_VAR(__WGLEW_EXT_depth_float)
+
+#endif /* WGL_EXT_depth_float */
+
+/* ---------------------- WGL_EXT_display_color_table ---------------------- */
+
+#ifndef WGL_EXT_display_color_table
+#define WGL_EXT_display_color_table 1
+
+typedef GLboolean (WINAPI * PFNWGLBINDDISPLAYCOLORTABLEEXTPROC) (GLushort id);
+typedef GLboolean (WINAPI * PFNWGLCREATEDISPLAYCOLORTABLEEXTPROC) (GLushort id);
+typedef void (WINAPI * PFNWGLDESTROYDISPLAYCOLORTABLEEXTPROC) (GLushort id);
+typedef GLboolean (WINAPI * PFNWGLLOADDISPLAYCOLORTABLEEXTPROC) (GLushort* table, GLuint length);
+
+#define wglBindDisplayColorTableEXT WGLEW_GET_FUN(__wglewBindDisplayColorTableEXT)
+#define wglCreateDisplayColorTableEXT WGLEW_GET_FUN(__wglewCreateDisplayColorTableEXT)
+#define wglDestroyDisplayColorTableEXT WGLEW_GET_FUN(__wglewDestroyDisplayColorTableEXT)
+#define wglLoadDisplayColorTableEXT WGLEW_GET_FUN(__wglewLoadDisplayColorTableEXT)
+
+#define WGLEW_EXT_display_color_table WGLEW_GET_VAR(__WGLEW_EXT_display_color_table)
+
+#endif /* WGL_EXT_display_color_table */
+
+/* ----------------------- WGL_EXT_extensions_string ----------------------- */
+
+#ifndef WGL_EXT_extensions_string
+#define WGL_EXT_extensions_string 1
+
+typedef const char* (WINAPI * PFNWGLGETEXTENSIONSSTRINGEXTPROC) (void);
+
+#define wglGetExtensionsStringEXT WGLEW_GET_FUN(__wglewGetExtensionsStringEXT)
+
+#define WGLEW_EXT_extensions_string WGLEW_GET_VAR(__WGLEW_EXT_extensions_string)
+
+#endif /* WGL_EXT_extensions_string */
+
+/* ------------------------ WGL_EXT_framebuffer_sRGB ----------------------- */
+
+#ifndef WGL_EXT_framebuffer_sRGB
+#define WGL_EXT_framebuffer_sRGB 1
+
+#define WGL_FRAMEBUFFER_SRGB_CAPABLE_EXT 0x20A9
+
+#define WGLEW_EXT_framebuffer_sRGB WGLEW_GET_VAR(__WGLEW_EXT_framebuffer_sRGB)
+
+#endif /* WGL_EXT_framebuffer_sRGB */
+
+/* ----------------------- WGL_EXT_make_current_read ----------------------- */
+
+#ifndef WGL_EXT_make_current_read
+#define WGL_EXT_make_current_read 1
+
+#define ERROR_INVALID_PIXEL_TYPE_EXT 0x2043
+
+typedef HDC (WINAPI * PFNWGLGETCURRENTREADDCEXTPROC) (VOID);
+typedef BOOL (WINAPI * PFNWGLMAKECONTEXTCURRENTEXTPROC) (HDC hDrawDC, HDC hReadDC, HGLRC hglrc);
+
+#define wglGetCurrentReadDCEXT WGLEW_GET_FUN(__wglewGetCurrentReadDCEXT)
+#define wglMakeContextCurrentEXT WGLEW_GET_FUN(__wglewMakeContextCurrentEXT)
+
+#define WGLEW_EXT_make_current_read WGLEW_GET_VAR(__WGLEW_EXT_make_current_read)
+
+#endif /* WGL_EXT_make_current_read */
+
+/* -------------------------- WGL_EXT_multisample -------------------------- */
+
+#ifndef WGL_EXT_multisample
+#define WGL_EXT_multisample 1
+
+#define WGL_SAMPLE_BUFFERS_EXT 0x2041
+#define WGL_SAMPLES_EXT 0x2042
+
+#define WGLEW_EXT_multisample WGLEW_GET_VAR(__WGLEW_EXT_multisample)
+
+#endif /* WGL_EXT_multisample */
+
+/* ---------------------------- WGL_EXT_pbuffer ---------------------------- */
+
+#ifndef WGL_EXT_pbuffer
+#define WGL_EXT_pbuffer 1
+
+#define WGL_DRAW_TO_PBUFFER_EXT 0x202D
+#define WGL_MAX_PBUFFER_PIXELS_EXT 0x202E
+#define WGL_MAX_PBUFFER_WIDTH_EXT 0x202F
+#define WGL_MAX_PBUFFER_HEIGHT_EXT 0x2030
+#define WGL_OPTIMAL_PBUFFER_WIDTH_EXT 0x2031
+#define WGL_OPTIMAL_PBUFFER_HEIGHT_EXT 0x2032
+#define WGL_PBUFFER_LARGEST_EXT 0x2033
+#define WGL_PBUFFER_WIDTH_EXT 0x2034
+#define WGL_PBUFFER_HEIGHT_EXT 0x2035
+
+DECLARE_HANDLE(HPBUFFEREXT);
+
+typedef HPBUFFEREXT (WINAPI * PFNWGLCREATEPBUFFEREXTPROC) (HDC hDC, int iPixelFormat, int iWidth, int iHeight, const int* piAttribList);
+typedef BOOL (WINAPI * PFNWGLDESTROYPBUFFEREXTPROC) (HPBUFFEREXT hPbuffer);
+typedef HDC (WINAPI * PFNWGLGETPBUFFERDCEXTPROC) (HPBUFFEREXT hPbuffer);
+typedef BOOL (WINAPI * PFNWGLQUERYPBUFFEREXTPROC) (HPBUFFEREXT hPbuffer, int iAttribute, int* piValue);
+typedef int (WINAPI * PFNWGLRELEASEPBUFFERDCEXTPROC) (HPBUFFEREXT hPbuffer, HDC hDC);
+
+#define wglCreatePbufferEXT WGLEW_GET_FUN(__wglewCreatePbufferEXT)
+#define wglDestroyPbufferEXT WGLEW_GET_FUN(__wglewDestroyPbufferEXT)
+#define wglGetPbufferDCEXT WGLEW_GET_FUN(__wglewGetPbufferDCEXT)
+#define wglQueryPbufferEXT WGLEW_GET_FUN(__wglewQueryPbufferEXT)
+#define wglReleasePbufferDCEXT WGLEW_GET_FUN(__wglewReleasePbufferDCEXT)
+
+#define WGLEW_EXT_pbuffer WGLEW_GET_VAR(__WGLEW_EXT_pbuffer)
+
+#endif /* WGL_EXT_pbuffer */
+
+/* -------------------------- WGL_EXT_pixel_format ------------------------- */
+
+#ifndef WGL_EXT_pixel_format
+#define WGL_EXT_pixel_format 1
+
+#define WGL_NUMBER_PIXEL_FORMATS_EXT 0x2000
+#define WGL_DRAW_TO_WINDOW_EXT 0x2001
+#define WGL_DRAW_TO_BITMAP_EXT 0x2002
+#define WGL_ACCELERATION_EXT 0x2003
+#define WGL_NEED_PALETTE_EXT 0x2004
+#define WGL_NEED_SYSTEM_PALETTE_EXT 0x2005
+#define WGL_SWAP_LAYER_BUFFERS_EXT 0x2006
+#define WGL_SWAP_METHOD_EXT 0x2007
+#define WGL_NUMBER_OVERLAYS_EXT 0x2008
+#define WGL_NUMBER_UNDERLAYS_EXT 0x2009
+#define WGL_TRANSPARENT_EXT 0x200A
+#define WGL_TRANSPARENT_VALUE_EXT 0x200B
+#define WGL_SHARE_DEPTH_EXT 0x200C
+#define WGL_SHARE_STENCIL_EXT 0x200D
+#define WGL_SHARE_ACCUM_EXT 0x200E
+#define WGL_SUPPORT_GDI_EXT 0x200F
+#define WGL_SUPPORT_OPENGL_EXT 0x2010
+#define WGL_DOUBLE_BUFFER_EXT 0x2011
+#define WGL_STEREO_EXT 0x2012
+#define WGL_PIXEL_TYPE_EXT 0x2013
+#define WGL_COLOR_BITS_EXT 0x2014
+#define WGL_RED_BITS_EXT 0x2015
+#define WGL_RED_SHIFT_EXT 0x2016
+#define WGL_GREEN_BITS_EXT 0x2017
+#define WGL_GREEN_SHIFT_EXT 0x2018
+#define WGL_BLUE_BITS_EXT 0x2019
+#define WGL_BLUE_SHIFT_EXT 0x201A
+#define WGL_ALPHA_BITS_EXT 0x201B
+#define WGL_ALPHA_SHIFT_EXT 0x201C
+#define WGL_ACCUM_BITS_EXT 0x201D
+#define WGL_ACCUM_RED_BITS_EXT 0x201E
+#define WGL_ACCUM_GREEN_BITS_EXT 0x201F
+#define WGL_ACCUM_BLUE_BITS_EXT 0x2020
+#define WGL_ACCUM_ALPHA_BITS_EXT 0x2021
+#define WGL_DEPTH_BITS_EXT 0x2022
+#define WGL_STENCIL_BITS_EXT 0x2023
+#define WGL_AUX_BUFFERS_EXT 0x2024
+#define WGL_NO_ACCELERATION_EXT 0x2025
+#define WGL_GENERIC_ACCELERATION_EXT 0x2026
+#define WGL_FULL_ACCELERATION_EXT 0x2027
+#define WGL_SWAP_EXCHANGE_EXT 0x2028
+#define WGL_SWAP_COPY_EXT 0x2029
+#define WGL_SWAP_UNDEFINED_EXT 0x202A
+#define WGL_TYPE_RGBA_EXT 0x202B
+#define WGL_TYPE_COLORINDEX_EXT 0x202C
+
+typedef BOOL (WINAPI * PFNWGLCHOOSEPIXELFORMATEXTPROC) (HDC hdc, const int* piAttribIList, const FLOAT *pfAttribFList, UINT nMaxFormats, int *piFormats, UINT *nNumFormats);
+typedef BOOL (WINAPI * PFNWGLGETPIXELFORMATATTRIBFVEXTPROC) (HDC hdc, int iPixelFormat, int iLayerPlane, UINT nAttributes, int* piAttributes, FLOAT *pfValues);
+typedef BOOL (WINAPI * PFNWGLGETPIXELFORMATATTRIBIVEXTPROC) (HDC hdc, int iPixelFormat, int iLayerPlane, UINT nAttributes, int* piAttributes, int *piValues);
+
+#define wglChoosePixelFormatEXT WGLEW_GET_FUN(__wglewChoosePixelFormatEXT)
+#define wglGetPixelFormatAttribfvEXT WGLEW_GET_FUN(__wglewGetPixelFormatAttribfvEXT)
+#define wglGetPixelFormatAttribivEXT WGLEW_GET_FUN(__wglewGetPixelFormatAttribivEXT)
+
+#define WGLEW_EXT_pixel_format WGLEW_GET_VAR(__WGLEW_EXT_pixel_format)
+
+#endif /* WGL_EXT_pixel_format */
+
+/* ------------------- WGL_EXT_pixel_format_packed_float ------------------- */
+
+#ifndef WGL_EXT_pixel_format_packed_float
+#define WGL_EXT_pixel_format_packed_float 1
+
+#define WGL_TYPE_RGBA_UNSIGNED_FLOAT_EXT 0x20A8
+
+#define WGLEW_EXT_pixel_format_packed_float WGLEW_GET_VAR(__WGLEW_EXT_pixel_format_packed_float)
+
+#endif /* WGL_EXT_pixel_format_packed_float */
+
+/* -------------------------- WGL_EXT_swap_control ------------------------- */
+
+#ifndef WGL_EXT_swap_control
+#define WGL_EXT_swap_control 1
+
+typedef int (WINAPI * PFNWGLGETSWAPINTERVALEXTPROC) (void);
+typedef BOOL (WINAPI * PFNWGLSWAPINTERVALEXTPROC) (int interval);
+
+#define wglGetSwapIntervalEXT WGLEW_GET_FUN(__wglewGetSwapIntervalEXT)
+#define wglSwapIntervalEXT WGLEW_GET_FUN(__wglewSwapIntervalEXT)
+
+#define WGLEW_EXT_swap_control WGLEW_GET_VAR(__WGLEW_EXT_swap_control)
+
+#endif /* WGL_EXT_swap_control */
+
+/* --------------------- WGL_I3D_digital_video_control --------------------- */
+
+#ifndef WGL_I3D_digital_video_control
+#define WGL_I3D_digital_video_control 1
+
+#define WGL_DIGITAL_VIDEO_CURSOR_ALPHA_FRAMEBUFFER_I3D 0x2050
+#define WGL_DIGITAL_VIDEO_CURSOR_ALPHA_VALUE_I3D 0x2051
+#define WGL_DIGITAL_VIDEO_CURSOR_INCLUDED_I3D 0x2052
+#define WGL_DIGITAL_VIDEO_GAMMA_CORRECTED_I3D 0x2053
+
+typedef BOOL (WINAPI * PFNWGLGETDIGITALVIDEOPARAMETERSI3DPROC) (HDC hDC, int iAttribute, int* piValue);
+typedef BOOL (WINAPI * PFNWGLSETDIGITALVIDEOPARAMETERSI3DPROC) (HDC hDC, int iAttribute, const int* piValue);
+
+#define wglGetDigitalVideoParametersI3D WGLEW_GET_FUN(__wglewGetDigitalVideoParametersI3D)
+#define wglSetDigitalVideoParametersI3D WGLEW_GET_FUN(__wglewSetDigitalVideoParametersI3D)
+
+#define WGLEW_I3D_digital_video_control WGLEW_GET_VAR(__WGLEW_I3D_digital_video_control)
+
+#endif /* WGL_I3D_digital_video_control */
+
+/* ----------------------------- WGL_I3D_gamma ----------------------------- */
+
+#ifndef WGL_I3D_gamma
+#define WGL_I3D_gamma 1
+
+#define WGL_GAMMA_TABLE_SIZE_I3D 0x204E
+#define WGL_GAMMA_EXCLUDE_DESKTOP_I3D 0x204F
+
+typedef BOOL (WINAPI * PFNWGLGETGAMMATABLEI3DPROC) (HDC hDC, int iEntries, USHORT* puRed, USHORT *puGreen, USHORT *puBlue);
+typedef BOOL (WINAPI * PFNWGLGETGAMMATABLEPARAMETERSI3DPROC) (HDC hDC, int iAttribute, int* piValue);
+typedef BOOL (WINAPI * PFNWGLSETGAMMATABLEI3DPROC) (HDC hDC, int iEntries, const USHORT* puRed, const USHORT *puGreen, const USHORT *puBlue);
+typedef BOOL (WINAPI * PFNWGLSETGAMMATABLEPARAMETERSI3DPROC) (HDC hDC, int iAttribute, const int* piValue);
+
+#define wglGetGammaTableI3D WGLEW_GET_FUN(__wglewGetGammaTableI3D)
+#define wglGetGammaTableParametersI3D WGLEW_GET_FUN(__wglewGetGammaTableParametersI3D)
+#define wglSetGammaTableI3D WGLEW_GET_FUN(__wglewSetGammaTableI3D)
+#define wglSetGammaTableParametersI3D WGLEW_GET_FUN(__wglewSetGammaTableParametersI3D)
+
+#define WGLEW_I3D_gamma WGLEW_GET_VAR(__WGLEW_I3D_gamma)
+
+#endif /* WGL_I3D_gamma */
+
+/* ---------------------------- WGL_I3D_genlock ---------------------------- */
+
+#ifndef WGL_I3D_genlock
+#define WGL_I3D_genlock 1
+
+#define WGL_GENLOCK_SOURCE_MULTIVIEW_I3D 0x2044
+#define WGL_GENLOCK_SOURCE_EXTERNAL_SYNC_I3D 0x2045
+#define WGL_GENLOCK_SOURCE_EXTERNAL_FIELD_I3D 0x2046
+#define WGL_GENLOCK_SOURCE_EXTERNAL_TTL_I3D 0x2047
+#define WGL_GENLOCK_SOURCE_DIGITAL_SYNC_I3D 0x2048
+#define WGL_GENLOCK_SOURCE_DIGITAL_FIELD_I3D 0x2049
+#define WGL_GENLOCK_SOURCE_EDGE_FALLING_I3D 0x204A
+#define WGL_GENLOCK_SOURCE_EDGE_RISING_I3D 0x204B
+#define WGL_GENLOCK_SOURCE_EDGE_BOTH_I3D 0x204C
+
+typedef BOOL (WINAPI * PFNWGLDISABLEGENLOCKI3DPROC) (HDC hDC);
+typedef BOOL (WINAPI * PFNWGLENABLEGENLOCKI3DPROC) (HDC hDC);
+typedef BOOL (WINAPI * PFNWGLGENLOCKSAMPLERATEI3DPROC) (HDC hDC, UINT uRate);
+typedef BOOL (WINAPI * PFNWGLGENLOCKSOURCEDELAYI3DPROC) (HDC hDC, UINT uDelay);
+typedef BOOL (WINAPI * PFNWGLGENLOCKSOURCEEDGEI3DPROC) (HDC hDC, UINT uEdge);
+typedef BOOL (WINAPI * PFNWGLGENLOCKSOURCEI3DPROC) (HDC hDC, UINT uSource);
+typedef BOOL (WINAPI * PFNWGLGETGENLOCKSAMPLERATEI3DPROC) (HDC hDC, UINT* uRate);
+typedef BOOL (WINAPI * PFNWGLGETGENLOCKSOURCEDELAYI3DPROC) (HDC hDC, UINT* uDelay);
+typedef BOOL (WINAPI * PFNWGLGETGENLOCKSOURCEEDGEI3DPROC) (HDC hDC, UINT* uEdge);
+typedef BOOL (WINAPI * PFNWGLGETGENLOCKSOURCEI3DPROC) (HDC hDC, UINT* uSource);
+typedef BOOL (WINAPI * PFNWGLISENABLEDGENLOCKI3DPROC) (HDC hDC, BOOL* pFlag);
+typedef BOOL (WINAPI * PFNWGLQUERYGENLOCKMAXSOURCEDELAYI3DPROC) (HDC hDC, UINT* uMaxLineDelay, UINT *uMaxPixelDelay);
+
+#define wglDisableGenlockI3D WGLEW_GET_FUN(__wglewDisableGenlockI3D)
+#define wglEnableGenlockI3D WGLEW_GET_FUN(__wglewEnableGenlockI3D)
+#define wglGenlockSampleRateI3D WGLEW_GET_FUN(__wglewGenlockSampleRateI3D)
+#define wglGenlockSourceDelayI3D WGLEW_GET_FUN(__wglewGenlockSourceDelayI3D)
+#define wglGenlockSourceEdgeI3D WGLEW_GET_FUN(__wglewGenlockSourceEdgeI3D)
+#define wglGenlockSourceI3D WGLEW_GET_FUN(__wglewGenlockSourceI3D)
+#define wglGetGenlockSampleRateI3D WGLEW_GET_FUN(__wglewGetGenlockSampleRateI3D)
+#define wglGetGenlockSourceDelayI3D WGLEW_GET_FUN(__wglewGetGenlockSourceDelayI3D)
+#define wglGetGenlockSourceEdgeI3D WGLEW_GET_FUN(__wglewGetGenlockSourceEdgeI3D)
+#define wglGetGenlockSourceI3D WGLEW_GET_FUN(__wglewGetGenlockSourceI3D)
+#define wglIsEnabledGenlockI3D WGLEW_GET_FUN(__wglewIsEnabledGenlockI3D)
+#define wglQueryGenlockMaxSourceDelayI3D WGLEW_GET_FUN(__wglewQueryGenlockMaxSourceDelayI3D)
+
+#define WGLEW_I3D_genlock WGLEW_GET_VAR(__WGLEW_I3D_genlock)
+
+#endif /* WGL_I3D_genlock */
+
+/* -------------------------- WGL_I3D_image_buffer ------------------------- */
+
+#ifndef WGL_I3D_image_buffer
+#define WGL_I3D_image_buffer 1
+
+#define WGL_IMAGE_BUFFER_MIN_ACCESS_I3D 0x00000001
+#define WGL_IMAGE_BUFFER_LOCK_I3D 0x00000002
+
+typedef BOOL (WINAPI * PFNWGLASSOCIATEIMAGEBUFFEREVENTSI3DPROC) (HDC hdc, HANDLE* pEvent, LPVOID *pAddress, DWORD *pSize, UINT count);
+typedef LPVOID (WINAPI * PFNWGLCREATEIMAGEBUFFERI3DPROC) (HDC hDC, DWORD dwSize, UINT uFlags);
+typedef BOOL (WINAPI * PFNWGLDESTROYIMAGEBUFFERI3DPROC) (HDC hDC, LPVOID pAddress);
+typedef BOOL (WINAPI * PFNWGLRELEASEIMAGEBUFFEREVENTSI3DPROC) (HDC hdc, LPVOID* pAddress, UINT count);
+
+#define wglAssociateImageBufferEventsI3D WGLEW_GET_FUN(__wglewAssociateImageBufferEventsI3D)
+#define wglCreateImageBufferI3D WGLEW_GET_FUN(__wglewCreateImageBufferI3D)
+#define wglDestroyImageBufferI3D WGLEW_GET_FUN(__wglewDestroyImageBufferI3D)
+#define wglReleaseImageBufferEventsI3D WGLEW_GET_FUN(__wglewReleaseImageBufferEventsI3D)
+
+#define WGLEW_I3D_image_buffer WGLEW_GET_VAR(__WGLEW_I3D_image_buffer)
+
+#endif /* WGL_I3D_image_buffer */
+
+/* ------------------------ WGL_I3D_swap_frame_lock ------------------------ */
+
+#ifndef WGL_I3D_swap_frame_lock
+#define WGL_I3D_swap_frame_lock 1
+
+typedef BOOL (WINAPI * PFNWGLDISABLEFRAMELOCKI3DPROC) (VOID);
+typedef BOOL (WINAPI * PFNWGLENABLEFRAMELOCKI3DPROC) (VOID);
+typedef BOOL (WINAPI * PFNWGLISENABLEDFRAMELOCKI3DPROC) (BOOL* pFlag);
+typedef BOOL (WINAPI * PFNWGLQUERYFRAMELOCKMASTERI3DPROC) (BOOL* pFlag);
+
+#define wglDisableFrameLockI3D WGLEW_GET_FUN(__wglewDisableFrameLockI3D)
+#define wglEnableFrameLockI3D WGLEW_GET_FUN(__wglewEnableFrameLockI3D)
+#define wglIsEnabledFrameLockI3D WGLEW_GET_FUN(__wglewIsEnabledFrameLockI3D)
+#define wglQueryFrameLockMasterI3D WGLEW_GET_FUN(__wglewQueryFrameLockMasterI3D)
+
+#define WGLEW_I3D_swap_frame_lock WGLEW_GET_VAR(__WGLEW_I3D_swap_frame_lock)
+
+#endif /* WGL_I3D_swap_frame_lock */
+
+/* ------------------------ WGL_I3D_swap_frame_usage ----------------------- */
+
+#ifndef WGL_I3D_swap_frame_usage
+#define WGL_I3D_swap_frame_usage 1
+
+typedef BOOL (WINAPI * PFNWGLBEGINFRAMETRACKINGI3DPROC) (void);
+typedef BOOL (WINAPI * PFNWGLENDFRAMETRACKINGI3DPROC) (void);
+typedef BOOL (WINAPI * PFNWGLGETFRAMEUSAGEI3DPROC) (float* pUsage);
+typedef BOOL (WINAPI * PFNWGLQUERYFRAMETRACKINGI3DPROC) (DWORD* pFrameCount, DWORD *pMissedFrames, float *pLastMissedUsage);
+
+#define wglBeginFrameTrackingI3D WGLEW_GET_FUN(__wglewBeginFrameTrackingI3D)
+#define wglEndFrameTrackingI3D WGLEW_GET_FUN(__wglewEndFrameTrackingI3D)
+#define wglGetFrameUsageI3D WGLEW_GET_FUN(__wglewGetFrameUsageI3D)
+#define wglQueryFrameTrackingI3D WGLEW_GET_FUN(__wglewQueryFrameTrackingI3D)
+
+#define WGLEW_I3D_swap_frame_usage WGLEW_GET_VAR(__WGLEW_I3D_swap_frame_usage)
+
+#endif /* WGL_I3D_swap_frame_usage */
+
+/* -------------------------- WGL_NV_float_buffer -------------------------- */
+
+#ifndef WGL_NV_float_buffer
+#define WGL_NV_float_buffer 1
+
+#define WGL_FLOAT_COMPONENTS_NV 0x20B0
+#define WGL_BIND_TO_TEXTURE_RECTANGLE_FLOAT_R_NV 0x20B1
+#define WGL_BIND_TO_TEXTURE_RECTANGLE_FLOAT_RG_NV 0x20B2
+#define WGL_BIND_TO_TEXTURE_RECTANGLE_FLOAT_RGB_NV 0x20B3
+#define WGL_BIND_TO_TEXTURE_RECTANGLE_FLOAT_RGBA_NV 0x20B4
+#define WGL_TEXTURE_FLOAT_R_NV 0x20B5
+#define WGL_TEXTURE_FLOAT_RG_NV 0x20B6
+#define WGL_TEXTURE_FLOAT_RGB_NV 0x20B7
+#define WGL_TEXTURE_FLOAT_RGBA_NV 0x20B8
+
+#define WGLEW_NV_float_buffer WGLEW_GET_VAR(__WGLEW_NV_float_buffer)
+
+#endif /* WGL_NV_float_buffer */
+
+/* -------------------------- WGL_NV_gpu_affinity -------------------------- */
+
+#ifndef WGL_NV_gpu_affinity
+#define WGL_NV_gpu_affinity 1
+
+#define WGL_ERROR_INCOMPATIBLE_AFFINITY_MASKS_NV 0x20D0
+#define WGL_ERROR_MISSING_AFFINITY_MASK_NV 0x20D1
+
+DECLARE_HANDLE(HGPUNV);
+typedef struct _GPU_DEVICE {
+ DWORD cb;
+ CHAR DeviceName[32];
+ CHAR DeviceString[128];
+ DWORD Flags;
+ RECT rcVirtualScreen;
+} GPU_DEVICE, *PGPU_DEVICE;
+
+typedef HDC (WINAPI * PFNWGLCREATEAFFINITYDCNVPROC) (const HGPUNV *phGpuList);
+typedef BOOL (WINAPI * PFNWGLDELETEDCNVPROC) (HDC hdc);
+typedef BOOL (WINAPI * PFNWGLENUMGPUDEVICESNVPROC) (HGPUNV hGpu, UINT iDeviceIndex, PGPU_DEVICE lpGpuDevice);
+typedef BOOL (WINAPI * PFNWGLENUMGPUSFROMAFFINITYDCNVPROC) (HDC hAffinityDC, UINT iGpuIndex, HGPUNV *hGpu);
+typedef BOOL (WINAPI * PFNWGLENUMGPUSNVPROC) (UINT iGpuIndex, HGPUNV *phGpu);
+
+#define wglCreateAffinityDCNV WGLEW_GET_FUN(__wglewCreateAffinityDCNV)
+#define wglDeleteDCNV WGLEW_GET_FUN(__wglewDeleteDCNV)
+#define wglEnumGpuDevicesNV WGLEW_GET_FUN(__wglewEnumGpuDevicesNV)
+#define wglEnumGpusFromAffinityDCNV WGLEW_GET_FUN(__wglewEnumGpusFromAffinityDCNV)
+#define wglEnumGpusNV WGLEW_GET_FUN(__wglewEnumGpusNV)
+
+#define WGLEW_NV_gpu_affinity WGLEW_GET_VAR(__WGLEW_NV_gpu_affinity)
+
+#endif /* WGL_NV_gpu_affinity */
+
+/* -------------------------- WGL_NV_present_video ------------------------- */
+
+#ifndef WGL_NV_present_video
+#define WGL_NV_present_video 1
+
+#define WGL_NUM_VIDEO_SLOTS_NV 0x20F0
+
+DECLARE_HANDLE(HVIDEOOUTPUTDEVICENV);
+
+typedef BOOL (WINAPI * PFNWGLBINDVIDEODEVICENVPROC) (HDC hDc, unsigned int uVideoSlot, HVIDEOOUTPUTDEVICENV hVideoDevice, const int* piAttribList);
+typedef int (WINAPI * PFNWGLENUMERATEVIDEODEVICESNVPROC) (HDC hDc, HVIDEOOUTPUTDEVICENV* phDeviceList);
+typedef BOOL (WINAPI * PFNWGLQUERYCURRENTCONTEXTNVPROC) (int iAttribute, int* piValue);
+
+#define wglBindVideoDeviceNV WGLEW_GET_FUN(__wglewBindVideoDeviceNV)
+#define wglEnumerateVideoDevicesNV WGLEW_GET_FUN(__wglewEnumerateVideoDevicesNV)
+#define wglQueryCurrentContextNV WGLEW_GET_FUN(__wglewQueryCurrentContextNV)
+
+#define WGLEW_NV_present_video WGLEW_GET_VAR(__WGLEW_NV_present_video)
+
+#endif /* WGL_NV_present_video */
+
+/* ---------------------- WGL_NV_render_depth_texture ---------------------- */
+
+#ifndef WGL_NV_render_depth_texture
+#define WGL_NV_render_depth_texture 1
+
+#define WGL_NO_TEXTURE_ARB 0x2077
+#define WGL_BIND_TO_TEXTURE_DEPTH_NV 0x20A3
+#define WGL_BIND_TO_TEXTURE_RECTANGLE_DEPTH_NV 0x20A4
+#define WGL_DEPTH_TEXTURE_FORMAT_NV 0x20A5
+#define WGL_TEXTURE_DEPTH_COMPONENT_NV 0x20A6
+#define WGL_DEPTH_COMPONENT_NV 0x20A7
+
+#define WGLEW_NV_render_depth_texture WGLEW_GET_VAR(__WGLEW_NV_render_depth_texture)
+
+#endif /* WGL_NV_render_depth_texture */
+
+/* -------------------- WGL_NV_render_texture_rectangle -------------------- */
+
+#ifndef WGL_NV_render_texture_rectangle
+#define WGL_NV_render_texture_rectangle 1
+
+#define WGL_BIND_TO_TEXTURE_RECTANGLE_RGB_NV 0x20A0
+#define WGL_BIND_TO_TEXTURE_RECTANGLE_RGBA_NV 0x20A1
+#define WGL_TEXTURE_RECTANGLE_NV 0x20A2
+
+#define WGLEW_NV_render_texture_rectangle WGLEW_GET_VAR(__WGLEW_NV_render_texture_rectangle)
+
+#endif /* WGL_NV_render_texture_rectangle */
+
+/* --------------------------- WGL_NV_swap_group --------------------------- */
+
+#ifndef WGL_NV_swap_group
+#define WGL_NV_swap_group 1
+
+typedef BOOL (WINAPI * PFNWGLBINDSWAPBARRIERNVPROC) (GLuint group, GLuint barrier);
+typedef BOOL (WINAPI * PFNWGLJOINSWAPGROUPNVPROC) (HDC hDC, GLuint group);
+typedef BOOL (WINAPI * PFNWGLQUERYFRAMECOUNTNVPROC) (HDC hDC, GLuint* count);
+typedef BOOL (WINAPI * PFNWGLQUERYMAXSWAPGROUPSNVPROC) (HDC hDC, GLuint* maxGroups, GLuint *maxBarriers);
+typedef BOOL (WINAPI * PFNWGLQUERYSWAPGROUPNVPROC) (HDC hDC, GLuint* group);
+typedef BOOL (WINAPI * PFNWGLRESETFRAMECOUNTNVPROC) (HDC hDC);
+
+#define wglBindSwapBarrierNV WGLEW_GET_FUN(__wglewBindSwapBarrierNV)
+#define wglJoinSwapGroupNV WGLEW_GET_FUN(__wglewJoinSwapGroupNV)
+#define wglQueryFrameCountNV WGLEW_GET_FUN(__wglewQueryFrameCountNV)
+#define wglQueryMaxSwapGroupsNV WGLEW_GET_FUN(__wglewQueryMaxSwapGroupsNV)
+#define wglQuerySwapGroupNV WGLEW_GET_FUN(__wglewQuerySwapGroupNV)
+#define wglResetFrameCountNV WGLEW_GET_FUN(__wglewResetFrameCountNV)
+
+#define WGLEW_NV_swap_group WGLEW_GET_VAR(__WGLEW_NV_swap_group)
+
+#endif /* WGL_NV_swap_group */
+
+/* ----------------------- WGL_NV_vertex_array_range ----------------------- */
+
+#ifndef WGL_NV_vertex_array_range
+#define WGL_NV_vertex_array_range 1
+
+typedef void * (WINAPI * PFNWGLALLOCATEMEMORYNVPROC) (GLsizei size, GLfloat readFrequency, GLfloat writeFrequency, GLfloat priority);
+typedef void (WINAPI * PFNWGLFREEMEMORYNVPROC) (void *pointer);
+
+#define wglAllocateMemoryNV WGLEW_GET_FUN(__wglewAllocateMemoryNV)
+#define wglFreeMemoryNV WGLEW_GET_FUN(__wglewFreeMemoryNV)
+
+#define WGLEW_NV_vertex_array_range WGLEW_GET_VAR(__WGLEW_NV_vertex_array_range)
+
+#endif /* WGL_NV_vertex_array_range */
+
+/* -------------------------- WGL_NV_video_output -------------------------- */
+
+#ifndef WGL_NV_video_output
+#define WGL_NV_video_output 1
+
+#define WGL_BIND_TO_VIDEO_RGB_NV 0x20C0
+#define WGL_BIND_TO_VIDEO_RGBA_NV 0x20C1
+#define WGL_BIND_TO_VIDEO_RGB_AND_DEPTH_NV 0x20C2
+#define WGL_VIDEO_OUT_COLOR_NV 0x20C3
+#define WGL_VIDEO_OUT_ALPHA_NV 0x20C4
+#define WGL_VIDEO_OUT_DEPTH_NV 0x20C5
+#define WGL_VIDEO_OUT_COLOR_AND_ALPHA_NV 0x20C6
+#define WGL_VIDEO_OUT_COLOR_AND_DEPTH_NV 0x20C7
+#define WGL_VIDEO_OUT_FRAME 0x20C8
+#define WGL_VIDEO_OUT_FIELD_1 0x20C9
+#define WGL_VIDEO_OUT_FIELD_2 0x20CA
+#define WGL_VIDEO_OUT_STACKED_FIELDS_1_2 0x20CB
+#define WGL_VIDEO_OUT_STACKED_FIELDS_2_1 0x20CC
+
+DECLARE_HANDLE(HPVIDEODEV);
+
+typedef BOOL (WINAPI * PFNWGLBINDVIDEOIMAGENVPROC) (HPVIDEODEV hVideoDevice, HPBUFFERARB hPbuffer, int iVideoBuffer);
+typedef BOOL (WINAPI * PFNWGLGETVIDEODEVICENVPROC) (HDC hDC, int numDevices, HPVIDEODEV* hVideoDevice);
+typedef BOOL (WINAPI * PFNWGLGETVIDEOINFONVPROC) (HPVIDEODEV hpVideoDevice, unsigned long* pulCounterOutputPbuffer, unsigned long *pulCounterOutputVideo);
+typedef BOOL (WINAPI * PFNWGLRELEASEVIDEODEVICENVPROC) (HPVIDEODEV hVideoDevice);
+typedef BOOL (WINAPI * PFNWGLRELEASEVIDEOIMAGENVPROC) (HPBUFFERARB hPbuffer, int iVideoBuffer);
+typedef BOOL (WINAPI * PFNWGLSENDPBUFFERTOVIDEONVPROC) (HPBUFFERARB hPbuffer, int iBufferType, unsigned long* pulCounterPbuffer, BOOL bBlock);
+
+#define wglBindVideoImageNV WGLEW_GET_FUN(__wglewBindVideoImageNV)
+#define wglGetVideoDeviceNV WGLEW_GET_FUN(__wglewGetVideoDeviceNV)
+#define wglGetVideoInfoNV WGLEW_GET_FUN(__wglewGetVideoInfoNV)
+#define wglReleaseVideoDeviceNV WGLEW_GET_FUN(__wglewReleaseVideoDeviceNV)
+#define wglReleaseVideoImageNV WGLEW_GET_FUN(__wglewReleaseVideoImageNV)
+#define wglSendPbufferToVideoNV WGLEW_GET_FUN(__wglewSendPbufferToVideoNV)
+
+#define WGLEW_NV_video_output WGLEW_GET_VAR(__WGLEW_NV_video_output)
+
+#endif /* WGL_NV_video_output */
+
+/* -------------------------- WGL_OML_sync_control ------------------------- */
+
+#ifndef WGL_OML_sync_control
+#define WGL_OML_sync_control 1
+
+typedef BOOL (WINAPI * PFNWGLGETMSCRATEOMLPROC) (HDC hdc, INT32* numerator, INT32 *denominator);
+typedef BOOL (WINAPI * PFNWGLGETSYNCVALUESOMLPROC) (HDC hdc, INT64* ust, INT64 *msc, INT64 *sbc);
+typedef INT64 (WINAPI * PFNWGLSWAPBUFFERSMSCOMLPROC) (HDC hdc, INT64 target_msc, INT64 divisor, INT64 remainder);
+typedef INT64 (WINAPI * PFNWGLSWAPLAYERBUFFERSMSCOMLPROC) (HDC hdc, INT fuPlanes, INT64 target_msc, INT64 divisor, INT64 remainder);
+typedef BOOL (WINAPI * PFNWGLWAITFORMSCOMLPROC) (HDC hdc, INT64 target_msc, INT64 divisor, INT64 remainder, INT64* ust, INT64 *msc, INT64 *sbc);
+typedef BOOL (WINAPI * PFNWGLWAITFORSBCOMLPROC) (HDC hdc, INT64 target_sbc, INT64* ust, INT64 *msc, INT64 *sbc);
+
+#define wglGetMscRateOML WGLEW_GET_FUN(__wglewGetMscRateOML)
+#define wglGetSyncValuesOML WGLEW_GET_FUN(__wglewGetSyncValuesOML)
+#define wglSwapBuffersMscOML WGLEW_GET_FUN(__wglewSwapBuffersMscOML)
+#define wglSwapLayerBuffersMscOML WGLEW_GET_FUN(__wglewSwapLayerBuffersMscOML)
+#define wglWaitForMscOML WGLEW_GET_FUN(__wglewWaitForMscOML)
+#define wglWaitForSbcOML WGLEW_GET_FUN(__wglewWaitForSbcOML)
+
+#define WGLEW_OML_sync_control WGLEW_GET_VAR(__WGLEW_OML_sync_control)
+
+#endif /* WGL_OML_sync_control */
+
+/* ------------------------------------------------------------------------- */
+
+#ifdef GLEW_MX
+#define WGLEW_EXPORT
+#else
+#define WGLEW_EXPORT GLEWAPI
+#endif /* GLEW_MX */
+
+#ifdef GLEW_MX
+struct WGLEWContextStruct
+{
+#endif /* GLEW_MX */
+
+WGLEW_EXPORT PFNWGLSETSTEREOEMITTERSTATE3DLPROC __wglewSetStereoEmitterState3DL;
+
+WGLEW_EXPORT PFNWGLCREATEBUFFERREGIONARBPROC __wglewCreateBufferRegionARB;
+WGLEW_EXPORT PFNWGLDELETEBUFFERREGIONARBPROC __wglewDeleteBufferRegionARB;
+WGLEW_EXPORT PFNWGLRESTOREBUFFERREGIONARBPROC __wglewRestoreBufferRegionARB;
+WGLEW_EXPORT PFNWGLSAVEBUFFERREGIONARBPROC __wglewSaveBufferRegionARB;
+
+WGLEW_EXPORT PFNWGLCREATECONTEXTATTRIBSARBPROC __wglewCreateContextAttribsARB;
+
+WGLEW_EXPORT PFNWGLGETEXTENSIONSSTRINGARBPROC __wglewGetExtensionsStringARB;
+
+WGLEW_EXPORT PFNWGLGETCURRENTREADDCARBPROC __wglewGetCurrentReadDCARB;
+WGLEW_EXPORT PFNWGLMAKECONTEXTCURRENTARBPROC __wglewMakeContextCurrentARB;
+
+WGLEW_EXPORT PFNWGLCREATEPBUFFERARBPROC __wglewCreatePbufferARB;
+WGLEW_EXPORT PFNWGLDESTROYPBUFFERARBPROC __wglewDestroyPbufferARB;
+WGLEW_EXPORT PFNWGLGETPBUFFERDCARBPROC __wglewGetPbufferDCARB;
+WGLEW_EXPORT PFNWGLQUERYPBUFFERARBPROC __wglewQueryPbufferARB;
+WGLEW_EXPORT PFNWGLRELEASEPBUFFERDCARBPROC __wglewReleasePbufferDCARB;
+
+WGLEW_EXPORT PFNWGLCHOOSEPIXELFORMATARBPROC __wglewChoosePixelFormatARB;
+WGLEW_EXPORT PFNWGLGETPIXELFORMATATTRIBFVARBPROC __wglewGetPixelFormatAttribfvARB;
+WGLEW_EXPORT PFNWGLGETPIXELFORMATATTRIBIVARBPROC __wglewGetPixelFormatAttribivARB;
+
+WGLEW_EXPORT PFNWGLBINDTEXIMAGEARBPROC __wglewBindTexImageARB;
+WGLEW_EXPORT PFNWGLRELEASETEXIMAGEARBPROC __wglewReleaseTexImageARB;
+WGLEW_EXPORT PFNWGLSETPBUFFERATTRIBARBPROC __wglewSetPbufferAttribARB;
+
+WGLEW_EXPORT PFNWGLBINDDISPLAYCOLORTABLEEXTPROC __wglewBindDisplayColorTableEXT;
+WGLEW_EXPORT PFNWGLCREATEDISPLAYCOLORTABLEEXTPROC __wglewCreateDisplayColorTableEXT;
+WGLEW_EXPORT PFNWGLDESTROYDISPLAYCOLORTABLEEXTPROC __wglewDestroyDisplayColorTableEXT;
+WGLEW_EXPORT PFNWGLLOADDISPLAYCOLORTABLEEXTPROC __wglewLoadDisplayColorTableEXT;
+
+WGLEW_EXPORT PFNWGLGETEXTENSIONSSTRINGEXTPROC __wglewGetExtensionsStringEXT;
+
+WGLEW_EXPORT PFNWGLGETCURRENTREADDCEXTPROC __wglewGetCurrentReadDCEXT;
+WGLEW_EXPORT PFNWGLMAKECONTEXTCURRENTEXTPROC __wglewMakeContextCurrentEXT;
+
+WGLEW_EXPORT PFNWGLCREATEPBUFFEREXTPROC __wglewCreatePbufferEXT;
+WGLEW_EXPORT PFNWGLDESTROYPBUFFEREXTPROC __wglewDestroyPbufferEXT;
+WGLEW_EXPORT PFNWGLGETPBUFFERDCEXTPROC __wglewGetPbufferDCEXT;
+WGLEW_EXPORT PFNWGLQUERYPBUFFEREXTPROC __wglewQueryPbufferEXT;
+WGLEW_EXPORT PFNWGLRELEASEPBUFFERDCEXTPROC __wglewReleasePbufferDCEXT;
+
+WGLEW_EXPORT PFNWGLCHOOSEPIXELFORMATEXTPROC __wglewChoosePixelFormatEXT;
+WGLEW_EXPORT PFNWGLGETPIXELFORMATATTRIBFVEXTPROC __wglewGetPixelFormatAttribfvEXT;
+WGLEW_EXPORT PFNWGLGETPIXELFORMATATTRIBIVEXTPROC __wglewGetPixelFormatAttribivEXT;
+
+WGLEW_EXPORT PFNWGLGETSWAPINTERVALEXTPROC __wglewGetSwapIntervalEXT;
+WGLEW_EXPORT PFNWGLSWAPINTERVALEXTPROC __wglewSwapIntervalEXT;
+
+WGLEW_EXPORT PFNWGLGETDIGITALVIDEOPARAMETERSI3DPROC __wglewGetDigitalVideoParametersI3D;
+WGLEW_EXPORT PFNWGLSETDIGITALVIDEOPARAMETERSI3DPROC __wglewSetDigitalVideoParametersI3D;
+
+WGLEW_EXPORT PFNWGLGETGAMMATABLEI3DPROC __wglewGetGammaTableI3D;
+WGLEW_EXPORT PFNWGLGETGAMMATABLEPARAMETERSI3DPROC __wglewGetGammaTableParametersI3D;
+WGLEW_EXPORT PFNWGLSETGAMMATABLEI3DPROC __wglewSetGammaTableI3D;
+WGLEW_EXPORT PFNWGLSETGAMMATABLEPARAMETERSI3DPROC __wglewSetGammaTableParametersI3D;
+
+WGLEW_EXPORT PFNWGLDISABLEGENLOCKI3DPROC __wglewDisableGenlockI3D;
+WGLEW_EXPORT PFNWGLENABLEGENLOCKI3DPROC __wglewEnableGenlockI3D;
+WGLEW_EXPORT PFNWGLGENLOCKSAMPLERATEI3DPROC __wglewGenlockSampleRateI3D;
+WGLEW_EXPORT PFNWGLGENLOCKSOURCEDELAYI3DPROC __wglewGenlockSourceDelayI3D;
+WGLEW_EXPORT PFNWGLGENLOCKSOURCEEDGEI3DPROC __wglewGenlockSourceEdgeI3D;
+WGLEW_EXPORT PFNWGLGENLOCKSOURCEI3DPROC __wglewGenlockSourceI3D;
+WGLEW_EXPORT PFNWGLGETGENLOCKSAMPLERATEI3DPROC __wglewGetGenlockSampleRateI3D;
+WGLEW_EXPORT PFNWGLGETGENLOCKSOURCEDELAYI3DPROC __wglewGetGenlockSourceDelayI3D;
+WGLEW_EXPORT PFNWGLGETGENLOCKSOURCEEDGEI3DPROC __wglewGetGenlockSourceEdgeI3D;
+WGLEW_EXPORT PFNWGLGETGENLOCKSOURCEI3DPROC __wglewGetGenlockSourceI3D;
+WGLEW_EXPORT PFNWGLISENABLEDGENLOCKI3DPROC __wglewIsEnabledGenlockI3D;
+WGLEW_EXPORT PFNWGLQUERYGENLOCKMAXSOURCEDELAYI3DPROC __wglewQueryGenlockMaxSourceDelayI3D;
+
+WGLEW_EXPORT PFNWGLASSOCIATEIMAGEBUFFEREVENTSI3DPROC __wglewAssociateImageBufferEventsI3D;
+WGLEW_EXPORT PFNWGLCREATEIMAGEBUFFERI3DPROC __wglewCreateImageBufferI3D;
+WGLEW_EXPORT PFNWGLDESTROYIMAGEBUFFERI3DPROC __wglewDestroyImageBufferI3D;
+WGLEW_EXPORT PFNWGLRELEASEIMAGEBUFFEREVENTSI3DPROC __wglewReleaseImageBufferEventsI3D;
+
+WGLEW_EXPORT PFNWGLDISABLEFRAMELOCKI3DPROC __wglewDisableFrameLockI3D;
+WGLEW_EXPORT PFNWGLENABLEFRAMELOCKI3DPROC __wglewEnableFrameLockI3D;
+WGLEW_EXPORT PFNWGLISENABLEDFRAMELOCKI3DPROC __wglewIsEnabledFrameLockI3D;
+WGLEW_EXPORT PFNWGLQUERYFRAMELOCKMASTERI3DPROC __wglewQueryFrameLockMasterI3D;
+
+WGLEW_EXPORT PFNWGLBEGINFRAMETRACKINGI3DPROC __wglewBeginFrameTrackingI3D;
+WGLEW_EXPORT PFNWGLENDFRAMETRACKINGI3DPROC __wglewEndFrameTrackingI3D;
+WGLEW_EXPORT PFNWGLGETFRAMEUSAGEI3DPROC __wglewGetFrameUsageI3D;
+WGLEW_EXPORT PFNWGLQUERYFRAMETRACKINGI3DPROC __wglewQueryFrameTrackingI3D;
+
+WGLEW_EXPORT PFNWGLCREATEAFFINITYDCNVPROC __wglewCreateAffinityDCNV;
+WGLEW_EXPORT PFNWGLDELETEDCNVPROC __wglewDeleteDCNV;
+WGLEW_EXPORT PFNWGLENUMGPUDEVICESNVPROC __wglewEnumGpuDevicesNV;
+WGLEW_EXPORT PFNWGLENUMGPUSFROMAFFINITYDCNVPROC __wglewEnumGpusFromAffinityDCNV;
+WGLEW_EXPORT PFNWGLENUMGPUSNVPROC __wglewEnumGpusNV;
+
+WGLEW_EXPORT PFNWGLBINDVIDEODEVICENVPROC __wglewBindVideoDeviceNV;
+WGLEW_EXPORT PFNWGLENUMERATEVIDEODEVICESNVPROC __wglewEnumerateVideoDevicesNV;
+WGLEW_EXPORT PFNWGLQUERYCURRENTCONTEXTNVPROC __wglewQueryCurrentContextNV;
+
+WGLEW_EXPORT PFNWGLBINDSWAPBARRIERNVPROC __wglewBindSwapBarrierNV;
+WGLEW_EXPORT PFNWGLJOINSWAPGROUPNVPROC __wglewJoinSwapGroupNV;
+WGLEW_EXPORT PFNWGLQUERYFRAMECOUNTNVPROC __wglewQueryFrameCountNV;
+WGLEW_EXPORT PFNWGLQUERYMAXSWAPGROUPSNVPROC __wglewQueryMaxSwapGroupsNV;
+WGLEW_EXPORT PFNWGLQUERYSWAPGROUPNVPROC __wglewQuerySwapGroupNV;
+WGLEW_EXPORT PFNWGLRESETFRAMECOUNTNVPROC __wglewResetFrameCountNV;
+
+WGLEW_EXPORT PFNWGLALLOCATEMEMORYNVPROC __wglewAllocateMemoryNV;
+WGLEW_EXPORT PFNWGLFREEMEMORYNVPROC __wglewFreeMemoryNV;
+
+WGLEW_EXPORT PFNWGLBINDVIDEOIMAGENVPROC __wglewBindVideoImageNV;
+WGLEW_EXPORT PFNWGLGETVIDEODEVICENVPROC __wglewGetVideoDeviceNV;
+WGLEW_EXPORT PFNWGLGETVIDEOINFONVPROC __wglewGetVideoInfoNV;
+WGLEW_EXPORT PFNWGLRELEASEVIDEODEVICENVPROC __wglewReleaseVideoDeviceNV;
+WGLEW_EXPORT PFNWGLRELEASEVIDEOIMAGENVPROC __wglewReleaseVideoImageNV;
+WGLEW_EXPORT PFNWGLSENDPBUFFERTOVIDEONVPROC __wglewSendPbufferToVideoNV;
+
+WGLEW_EXPORT PFNWGLGETMSCRATEOMLPROC __wglewGetMscRateOML;
+WGLEW_EXPORT PFNWGLGETSYNCVALUESOMLPROC __wglewGetSyncValuesOML;
+WGLEW_EXPORT PFNWGLSWAPBUFFERSMSCOMLPROC __wglewSwapBuffersMscOML;
+WGLEW_EXPORT PFNWGLSWAPLAYERBUFFERSMSCOMLPROC __wglewSwapLayerBuffersMscOML;
+WGLEW_EXPORT PFNWGLWAITFORMSCOMLPROC __wglewWaitForMscOML;
+WGLEW_EXPORT PFNWGLWAITFORSBCOMLPROC __wglewWaitForSbcOML;
+WGLEW_EXPORT GLboolean __WGLEW_3DFX_multisample;
+WGLEW_EXPORT GLboolean __WGLEW_3DL_stereo_control;
+WGLEW_EXPORT GLboolean __WGLEW_ARB_buffer_region;
+WGLEW_EXPORT GLboolean __WGLEW_ARB_create_context;
+WGLEW_EXPORT GLboolean __WGLEW_ARB_extensions_string;
+WGLEW_EXPORT GLboolean __WGLEW_ARB_framebuffer_sRGB;
+WGLEW_EXPORT GLboolean __WGLEW_ARB_make_current_read;
+WGLEW_EXPORT GLboolean __WGLEW_ARB_multisample;
+WGLEW_EXPORT GLboolean __WGLEW_ARB_pbuffer;
+WGLEW_EXPORT GLboolean __WGLEW_ARB_pixel_format;
+WGLEW_EXPORT GLboolean __WGLEW_ARB_pixel_format_float;
+WGLEW_EXPORT GLboolean __WGLEW_ARB_render_texture;
+WGLEW_EXPORT GLboolean __WGLEW_ATI_pixel_format_float;
+WGLEW_EXPORT GLboolean __WGLEW_ATI_render_texture_rectangle;
+WGLEW_EXPORT GLboolean __WGLEW_EXT_depth_float;
+WGLEW_EXPORT GLboolean __WGLEW_EXT_display_color_table;
+WGLEW_EXPORT GLboolean __WGLEW_EXT_extensions_string;
+WGLEW_EXPORT GLboolean __WGLEW_EXT_framebuffer_sRGB;
+WGLEW_EXPORT GLboolean __WGLEW_EXT_make_current_read;
+WGLEW_EXPORT GLboolean __WGLEW_EXT_multisample;
+WGLEW_EXPORT GLboolean __WGLEW_EXT_pbuffer;
+WGLEW_EXPORT GLboolean __WGLEW_EXT_pixel_format;
+WGLEW_EXPORT GLboolean __WGLEW_EXT_pixel_format_packed_float;
+WGLEW_EXPORT GLboolean __WGLEW_EXT_swap_control;
+WGLEW_EXPORT GLboolean __WGLEW_I3D_digital_video_control;
+WGLEW_EXPORT GLboolean __WGLEW_I3D_gamma;
+WGLEW_EXPORT GLboolean __WGLEW_I3D_genlock;
+WGLEW_EXPORT GLboolean __WGLEW_I3D_image_buffer;
+WGLEW_EXPORT GLboolean __WGLEW_I3D_swap_frame_lock;
+WGLEW_EXPORT GLboolean __WGLEW_I3D_swap_frame_usage;
+WGLEW_EXPORT GLboolean __WGLEW_NV_float_buffer;
+WGLEW_EXPORT GLboolean __WGLEW_NV_gpu_affinity;
+WGLEW_EXPORT GLboolean __WGLEW_NV_present_video;
+WGLEW_EXPORT GLboolean __WGLEW_NV_render_depth_texture;
+WGLEW_EXPORT GLboolean __WGLEW_NV_render_texture_rectangle;
+WGLEW_EXPORT GLboolean __WGLEW_NV_swap_group;
+WGLEW_EXPORT GLboolean __WGLEW_NV_vertex_array_range;
+WGLEW_EXPORT GLboolean __WGLEW_NV_video_output;
+WGLEW_EXPORT GLboolean __WGLEW_OML_sync_control;
+
+#ifdef GLEW_MX
+}; /* WGLEWContextStruct */
+#endif /* GLEW_MX */
+
+/* ------------------------------------------------------------------------- */
+
+#ifdef GLEW_MX
+
+typedef struct WGLEWContextStruct WGLEWContext;
+GLEWAPI GLenum wglewContextInit (WGLEWContext* ctx);
+GLEWAPI GLboolean wglewContextIsSupported (WGLEWContext* ctx, const char* name);
+
+#define wglewInit() wglewContextInit(wglewGetContext())
+#define wglewIsSupported(x) wglewContextIsSupported(wglewGetContext(), x)
+
+#define WGLEW_GET_VAR(x) (*(const GLboolean*)&(wglewGetContext()->x))
+#define WGLEW_GET_FUN(x) wglewGetContext()->x
+
+#else /* GLEW_MX */
+
+#define WGLEW_GET_VAR(x) (*(const GLboolean*)&x)
+#define WGLEW_GET_FUN(x) x
+
+GLEWAPI GLboolean wglewIsSupported (const char* name);
+
+#endif /* GLEW_MX */
+
+GLEWAPI GLboolean wglewGetExtension (const char* name);
+
+#ifdef __cplusplus
+}
+#endif
+
+#undef GLEWAPI
+
+#endif /* __wglew_h__ */
if 'mesa' in env['statetrackers']:
SConscript('mesa/SConscript')
-SConscript('glut/glx/SConscript')
-
SConscript('gallium/winsys/SConscript')
+
+SConscript('glut/glx/SConscript')
+SConscript('glew/SConscript')
--- /dev/null
+The OpenGL Extension Wrangler Library
+Copyright (C) 2002-2007, Milan Ikits <milan ikits[]ieee org>
+Copyright (C) 2002-2007, Marcelo E. Magallon <mmagallo[]debian org>
+Copyright (C) 2002, Lev Povalahev
+All rights reserved.
+
+Redistribution and use in source and binary forms, with or without
+modification, are permitted provided that the following conditions are met:
+
+* Redistributions of source code must retain the above copyright notice,
+ this list of conditions and the following disclaimer.
+* Redistributions in binary form must reproduce the above copyright notice,
+ this list of conditions and the following disclaimer in the documentation
+ and/or other materials provided with the distribution.
+* The name of the author may be used to endorse or promote products
+ derived from this software without specific prior written permission.
+
+THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
+AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
+IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
+ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE
+LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
+CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
+SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
+INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
+CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
+ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF
+THE POSSIBILITY OF SUCH DAMAGE.
+
+
+Mesa 3-D graphics library
+Version: 7.0
+
+Copyright (C) 1999-2007 Brian Paul All Rights Reserved.
+
+Permission is hereby granted, free of charge, to any person obtaining a
+copy of this software and associated documentation files (the "Software"),
+to deal in the Software without restriction, including without limitation
+the rights to use, copy, modify, merge, publish, distribute, sublicense,
+and/or sell copies of the Software, and to permit persons to whom the
+Software is furnished to do so, subject to the following conditions:
+
+The above copyright notice and this permission notice shall be included
+in all copies or substantial portions of the Software.
+
+THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
+AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
+CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+
+
+Copyright (c) 2007 The Khronos Group Inc.
+
+Permission is hereby granted, free of charge, to any person obtaining a
+copy of this software and/or associated documentation files (the
+"Materials"), to deal in the Materials without restriction, including
+without limitation the rights to use, copy, modify, merge, publish,
+distribute, sublicense, and/or sell copies of the Materials, and to
+permit persons to whom the Materials are furnished to do so, subject to
+the following conditions:
+
+The above copyright notice and this permission notice shall be included
+in all copies or substantial portions of the Materials.
+
+THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
+EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
+IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
+CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS.
--- /dev/null
+# src/glew/Makefile
+
+TOP = ../..
+include $(TOP)/configs/current
+
+
+##### MACROS #####
+
+GLEW_LIB_NAME = libglew.a
+
+MAJOR = 1
+MINOR = 5
+TINY = 0
+
+SOURCES = \
+ glew.c
+
+
+OBJECTS = $(SOURCES:.c=.o)
+
+
+##### RULES #####
+
+.c.o:
+ $(CC) -c -I$(TOP)/include $(X11_INCLUDES) $(CFLAGS) $<
+
+
+
+##### TARGETS #####
+
+default: $(TOP)/$(LIB_DIR)/$(GLEW_LIB_NAME)
+
+
+
+# Make the library
+$(TOP)/$(LIB_DIR)/$(GLEW_LIB_NAME): depend $(OBJECTS)
+ $(MKLIB) -o $(GLEW_LIB) -linker '$(CC)' -ldflags '$(LDFLAGS)' \
+ -major $(MAJOR) -minor $(MINOR) -patch $(TINY) \
+ $(MKLIB_OPTIONS) -install $(TOP)/$(LIB_DIR) \
+ -id $(INSTALL_LIB_DIR)/lib$(GLEW_LIB).$(MAJOR).dylib \
+ $(GLEW_LIB_DEPS) $(OBJECTS)
+
+
+clean:
+ -rm -f *.o *~
+ -rm -f depend depend.bak
+
+
+depend: $(SOURCES)
+ @ rm -f depend
+ @ touch depend
+ @ $(MKDEP) $(MKDEP_OPTIONS) -I$(TOP)/include $(SOURCES) \
+ $(X11_INCLUDES) > /dev/null
+
+include depend
--- /dev/null
+Import('*')
+
+if env['platform'] not in ['windows', 'linux']:
+ Return()
+
+env = env.Clone()
+
+env.Append(CPPDEFINES = [
+ 'GLEW_BUILD',
+ 'GLEW_STATIC',
+ #'GLEW_MX', # Multiple Rendering Contexts support
+])
+
+env.PrependUnique(CPPPATH = [
+ '#/include',
+])
+
+glew = env.StaticLibrary(
+ target = 'glew',
+ source = [
+ 'glew.c',
+ ],
+)
+
+env = env.Clone()
+
+if env['platform'] == 'windows':
+ env.PrependUnique(LIBS = [
+ 'glu32',
+ 'opengl32',
+ 'gdi32',
+ 'user32',
+ ])
+else:
+ env.PrependUnique(LIBS = [
+ 'GLU',
+ 'GL',
+ 'X11',
+ ])
+env.Prepend(LIBS = [glew])
+
+env.Program(
+ target = 'glewinfo',
+ source = ['glewinfo.c'],
+)
+
+env.Program(
+ target = 'visualinfo',
+ source = ['visualinfo.c'],
+)
--- /dev/null
+/*
+** The OpenGL Extension Wrangler Library
+** Copyright (C) 2002-2008, Milan Ikits <milan ikits[]ieee org>
+** Copyright (C) 2002-2008, Marcelo E. Magallon <mmagallo[]debian org>
+** Copyright (C) 2002, Lev Povalahev
+** All rights reserved.
+**
+** Redistribution and use in source and binary forms, with or without
+** modification, are permitted provided that the following conditions are met:
+**
+** * Redistributions of source code must retain the above copyright notice,
+** this list of conditions and the following disclaimer.
+** * Redistributions in binary form must reproduce the above copyright notice,
+** this list of conditions and the following disclaimer in the documentation
+** and/or other materials provided with the distribution.
+** * The name of the author may be used to endorse or promote products
+** derived from this software without specific prior written permission.
+**
+** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
+** AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
+** IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
+** ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE
+** LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
+** CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
+** SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
+** INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
+** CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
+** ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF
+** THE POSSIBILITY OF SUCH DAMAGE.
+*/
+
+#include <GL/glew.h>
+#if defined(_WIN32)
+# include <GL/wglew.h>
+#elif !defined(__APPLE__) || defined(GLEW_APPLE_GLX)
+# include <GL/glxew.h>
+#endif
+
+/*
+ * Define glewGetContext and related helper macros.
+ */
+#ifdef GLEW_MX
+# define glewGetContext() ctx
+# ifdef _WIN32
+# define GLEW_CONTEXT_ARG_DEF_INIT GLEWContext* ctx
+# define GLEW_CONTEXT_ARG_VAR_INIT ctx
+# define wglewGetContext() ctx
+# define WGLEW_CONTEXT_ARG_DEF_INIT WGLEWContext* ctx
+# define WGLEW_CONTEXT_ARG_DEF_LIST WGLEWContext* ctx
+# else /* _WIN32 */
+# define GLEW_CONTEXT_ARG_DEF_INIT void
+# define GLEW_CONTEXT_ARG_VAR_INIT
+# define glxewGetContext() ctx
+# define GLXEW_CONTEXT_ARG_DEF_INIT void
+# define GLXEW_CONTEXT_ARG_DEF_LIST GLXEWContext* ctx
+# endif /* _WIN32 */
+# define GLEW_CONTEXT_ARG_DEF_LIST GLEWContext* ctx
+#else /* GLEW_MX */
+# define GLEW_CONTEXT_ARG_DEF_INIT void
+# define GLEW_CONTEXT_ARG_VAR_INIT
+# define GLEW_CONTEXT_ARG_DEF_LIST void
+# define WGLEW_CONTEXT_ARG_DEF_INIT void
+# define WGLEW_CONTEXT_ARG_DEF_LIST void
+# define GLXEW_CONTEXT_ARG_DEF_INIT void
+# define GLXEW_CONTEXT_ARG_DEF_LIST void
+#endif /* GLEW_MX */
+
+#if defined(__APPLE__)
+#include <mach-o/dyld.h>
+#include <stdlib.h>
+#include <string.h>
+
+void* NSGLGetProcAddress (const GLubyte *name)
+{
+ static const struct mach_header* image = NULL;
+ NSSymbol symbol;
+ char* symbolName;
+ if (NULL == image)
+ {
+ image = NSAddImage("/System/Library/Frameworks/OpenGL.framework/Versions/Current/OpenGL", NSADDIMAGE_OPTION_RETURN_ON_ERROR);
+ }
+ /* prepend a '_' for the Unix C symbol mangling convention */
+ symbolName = malloc(strlen((const char*)name) + 2);
+ strcpy(symbolName+1, (const char*)name);
+ symbolName[0] = '_';
+ symbol = NULL;
+ /* if (NSIsSymbolNameDefined(symbolName))
+ symbol = NSLookupAndBindSymbol(symbolName); */
+ symbol = image ? NSLookupSymbolInImage(image, symbolName, NSLOOKUPSYMBOLINIMAGE_OPTION_BIND | NSLOOKUPSYMBOLINIMAGE_OPTION_RETURN_ON_ERROR) : NULL;
+ free(symbolName);
+ return symbol ? NSAddressOfSymbol(symbol) : NULL;
+}
+#endif /* __APPLE__ */
+
+#if defined(__sgi) || defined (__sun)
+#include <dlfcn.h>
+#include <stdio.h>
+#include <stdlib.h>
+
+void* dlGetProcAddress (const GLubyte* name)
+{
+ static void* h = NULL;
+ static void* gpa;
+
+ if (h == NULL)
+ {
+ if ((h = dlopen(NULL, RTLD_LAZY | RTLD_LOCAL)) == NULL) return NULL;
+ gpa = dlsym(h, "glXGetProcAddress");
+ }
+
+ if (gpa != NULL)
+ return ((void*(*)(const GLubyte*))gpa)(name);
+ else
+ return dlsym(h, (const char*)name);
+}
+#endif /* __sgi || __sun */
+
+/*
+ * Define glewGetProcAddress.
+ */
+#if defined(_WIN32)
+# define glewGetProcAddress(name) wglGetProcAddress((LPCSTR)name)
+#else
+# if defined(__APPLE__)
+# define glewGetProcAddress(name) NSGLGetProcAddress(name)
+# else
+# if defined(__sgi) || defined(__sun)
+# define glewGetProcAddress(name) dlGetProcAddress(name)
+# else /* __linux */
+# define glewGetProcAddress(name) (*glXGetProcAddressARB)(name)
+# endif
+# endif
+#endif
+
+/*
+ * Define GLboolean const cast.
+ */
+#define CONST_CAST(x) (*(GLboolean*)&x)
+
+/*
+ * GLEW, just like OpenGL or GLU, does not rely on the standard C library.
+ * These functions implement the functionality required in this file.
+ */
+static GLuint _glewStrLen (const GLubyte* s)
+{
+ GLuint i=0;
+ if (s == NULL) return 0;
+ while (s[i] != '\0') i++;
+ return i;
+}
+
+static GLuint _glewStrCLen (const GLubyte* s, GLubyte c)
+{
+ GLuint i=0;
+ if (s == NULL) return 0;
+ while (s[i] != '\0' && s[i] != c) i++;
+ return (s[i] == '\0' || s[i] == c) ? i : 0;
+}
+
+static GLboolean _glewStrSame (const GLubyte* a, const GLubyte* b, GLuint n)
+{
+ GLuint i=0;
+ if(a == NULL || b == NULL)
+ return (a == NULL && b == NULL && n == 0) ? GL_TRUE : GL_FALSE;
+ while (i < n && a[i] != '\0' && b[i] != '\0' && a[i] == b[i]) i++;
+ return i == n ? GL_TRUE : GL_FALSE;
+}
+
+static GLboolean _glewStrSame1 (GLubyte** a, GLuint* na, const GLubyte* b, GLuint nb)
+{
+ while (*na > 0 && (**a == ' ' || **a == '\n' || **a == '\r' || **a == '\t'))
+ {
+ (*a)++;
+ (*na)--;
+ }
+ if(*na >= nb)
+ {
+ GLuint i=0;
+ while (i < nb && (*a)+i != NULL && b+i != NULL && (*a)[i] == b[i]) i++;
+ if(i == nb)
+ {
+ *a = *a + nb;
+ *na = *na - nb;
+ return GL_TRUE;
+ }
+ }
+ return GL_FALSE;
+}
+
+static GLboolean _glewStrSame2 (GLubyte** a, GLuint* na, const GLubyte* b, GLuint nb)
+{
+ if(*na >= nb)
+ {
+ GLuint i=0;
+ while (i < nb && (*a)+i != NULL && b+i != NULL && (*a)[i] == b[i]) i++;
+ if(i == nb)
+ {
+ *a = *a + nb;
+ *na = *na - nb;
+ return GL_TRUE;
+ }
+ }
+ return GL_FALSE;
+}
+
+static GLboolean _glewStrSame3 (GLubyte** a, GLuint* na, const GLubyte* b, GLuint nb)
+{
+ if(*na >= nb)
+ {
+ GLuint i=0;
+ while (i < nb && (*a)+i != NULL && b+i != NULL && (*a)[i] == b[i]) i++;
+ if (i == nb && (*na == nb || (*a)[i] == ' ' || (*a)[i] == '\n' || (*a)[i] == '\r' || (*a)[i] == '\t'))
+ {
+ *a = *a + nb;
+ *na = *na - nb;
+ return GL_TRUE;
+ }
+ }
+ return GL_FALSE;
+}
+
+#if !defined(_WIN32) || !defined(GLEW_MX)
+
+PFNGLCOPYTEXSUBIMAGE3DPROC __glewCopyTexSubImage3D = NULL;
+PFNGLDRAWRANGEELEMENTSPROC __glewDrawRangeElements = NULL;
+PFNGLTEXIMAGE3DPROC __glewTexImage3D = NULL;
+PFNGLTEXSUBIMAGE3DPROC __glewTexSubImage3D = NULL;
+
+PFNGLACTIVETEXTUREPROC __glewActiveTexture = NULL;
+PFNGLCLIENTACTIVETEXTUREPROC __glewClientActiveTexture = NULL;
+PFNGLCOMPRESSEDTEXIMAGE1DPROC __glewCompressedTexImage1D = NULL;
+PFNGLCOMPRESSEDTEXIMAGE2DPROC __glewCompressedTexImage2D = NULL;
+PFNGLCOMPRESSEDTEXIMAGE3DPROC __glewCompressedTexImage3D = NULL;
+PFNGLCOMPRESSEDTEXSUBIMAGE1DPROC __glewCompressedTexSubImage1D = NULL;
+PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC __glewCompressedTexSubImage2D = NULL;
+PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC __glewCompressedTexSubImage3D = NULL;
+PFNGLGETCOMPRESSEDTEXIMAGEPROC __glewGetCompressedTexImage = NULL;
+PFNGLLOADTRANSPOSEMATRIXDPROC __glewLoadTransposeMatrixd = NULL;
+PFNGLLOADTRANSPOSEMATRIXFPROC __glewLoadTransposeMatrixf = NULL;
+PFNGLMULTTRANSPOSEMATRIXDPROC __glewMultTransposeMatrixd = NULL;
+PFNGLMULTTRANSPOSEMATRIXFPROC __glewMultTransposeMatrixf = NULL;
+PFNGLMULTITEXCOORD1DPROC __glewMultiTexCoord1d = NULL;
+PFNGLMULTITEXCOORD1DVPROC __glewMultiTexCoord1dv = NULL;
+PFNGLMULTITEXCOORD1FPROC __glewMultiTexCoord1f = NULL;
+PFNGLMULTITEXCOORD1FVPROC __glewMultiTexCoord1fv = NULL;
+PFNGLMULTITEXCOORD1IPROC __glewMultiTexCoord1i = NULL;
+PFNGLMULTITEXCOORD1IVPROC __glewMultiTexCoord1iv = NULL;
+PFNGLMULTITEXCOORD1SPROC __glewMultiTexCoord1s = NULL;
+PFNGLMULTITEXCOORD1SVPROC __glewMultiTexCoord1sv = NULL;
+PFNGLMULTITEXCOORD2DPROC __glewMultiTexCoord2d = NULL;
+PFNGLMULTITEXCOORD2DVPROC __glewMultiTexCoord2dv = NULL;
+PFNGLMULTITEXCOORD2FPROC __glewMultiTexCoord2f = NULL;
+PFNGLMULTITEXCOORD2FVPROC __glewMultiTexCoord2fv = NULL;
+PFNGLMULTITEXCOORD2IPROC __glewMultiTexCoord2i = NULL;
+PFNGLMULTITEXCOORD2IVPROC __glewMultiTexCoord2iv = NULL;
+PFNGLMULTITEXCOORD2SPROC __glewMultiTexCoord2s = NULL;
+PFNGLMULTITEXCOORD2SVPROC __glewMultiTexCoord2sv = NULL;
+PFNGLMULTITEXCOORD3DPROC __glewMultiTexCoord3d = NULL;
+PFNGLMULTITEXCOORD3DVPROC __glewMultiTexCoord3dv = NULL;
+PFNGLMULTITEXCOORD3FPROC __glewMultiTexCoord3f = NULL;
+PFNGLMULTITEXCOORD3FVPROC __glewMultiTexCoord3fv = NULL;
+PFNGLMULTITEXCOORD3IPROC __glewMultiTexCoord3i = NULL;
+PFNGLMULTITEXCOORD3IVPROC __glewMultiTexCoord3iv = NULL;
+PFNGLMULTITEXCOORD3SPROC __glewMultiTexCoord3s = NULL;
+PFNGLMULTITEXCOORD3SVPROC __glewMultiTexCoord3sv = NULL;
+PFNGLMULTITEXCOORD4DPROC __glewMultiTexCoord4d = NULL;
+PFNGLMULTITEXCOORD4DVPROC __glewMultiTexCoord4dv = NULL;
+PFNGLMULTITEXCOORD4FPROC __glewMultiTexCoord4f = NULL;
+PFNGLMULTITEXCOORD4FVPROC __glewMultiTexCoord4fv = NULL;
+PFNGLMULTITEXCOORD4IPROC __glewMultiTexCoord4i = NULL;
+PFNGLMULTITEXCOORD4IVPROC __glewMultiTexCoord4iv = NULL;
+PFNGLMULTITEXCOORD4SPROC __glewMultiTexCoord4s = NULL;
+PFNGLMULTITEXCOORD4SVPROC __glewMultiTexCoord4sv = NULL;
+PFNGLSAMPLECOVERAGEPROC __glewSampleCoverage = NULL;
+
+PFNGLBLENDCOLORPROC __glewBlendColor = NULL;
+PFNGLBLENDEQUATIONPROC __glewBlendEquation = NULL;
+PFNGLBLENDFUNCSEPARATEPROC __glewBlendFuncSeparate = NULL;
+PFNGLFOGCOORDPOINTERPROC __glewFogCoordPointer = NULL;
+PFNGLFOGCOORDDPROC __glewFogCoordd = NULL;
+PFNGLFOGCOORDDVPROC __glewFogCoorddv = NULL;
+PFNGLFOGCOORDFPROC __glewFogCoordf = NULL;
+PFNGLFOGCOORDFVPROC __glewFogCoordfv = NULL;
+PFNGLMULTIDRAWARRAYSPROC __glewMultiDrawArrays = NULL;
+PFNGLMULTIDRAWELEMENTSPROC __glewMultiDrawElements = NULL;
+PFNGLPOINTPARAMETERFPROC __glewPointParameterf = NULL;
+PFNGLPOINTPARAMETERFVPROC __glewPointParameterfv = NULL;
+PFNGLPOINTPARAMETERIPROC __glewPointParameteri = NULL;
+PFNGLPOINTPARAMETERIVPROC __glewPointParameteriv = NULL;
+PFNGLSECONDARYCOLOR3BPROC __glewSecondaryColor3b = NULL;
+PFNGLSECONDARYCOLOR3BVPROC __glewSecondaryColor3bv = NULL;
+PFNGLSECONDARYCOLOR3DPROC __glewSecondaryColor3d = NULL;
+PFNGLSECONDARYCOLOR3DVPROC __glewSecondaryColor3dv = NULL;
+PFNGLSECONDARYCOLOR3FPROC __glewSecondaryColor3f = NULL;
+PFNGLSECONDARYCOLOR3FVPROC __glewSecondaryColor3fv = NULL;
+PFNGLSECONDARYCOLOR3IPROC __glewSecondaryColor3i = NULL;
+PFNGLSECONDARYCOLOR3IVPROC __glewSecondaryColor3iv = NULL;
+PFNGLSECONDARYCOLOR3SPROC __glewSecondaryColor3s = NULL;
+PFNGLSECONDARYCOLOR3SVPROC __glewSecondaryColor3sv = NULL;
+PFNGLSECONDARYCOLOR3UBPROC __glewSecondaryColor3ub = NULL;
+PFNGLSECONDARYCOLOR3UBVPROC __glewSecondaryColor3ubv = NULL;
+PFNGLSECONDARYCOLOR3UIPROC __glewSecondaryColor3ui = NULL;
+PFNGLSECONDARYCOLOR3UIVPROC __glewSecondaryColor3uiv = NULL;
+PFNGLSECONDARYCOLOR3USPROC __glewSecondaryColor3us = NULL;
+PFNGLSECONDARYCOLOR3USVPROC __glewSecondaryColor3usv = NULL;
+PFNGLSECONDARYCOLORPOINTERPROC __glewSecondaryColorPointer = NULL;
+PFNGLWINDOWPOS2DPROC __glewWindowPos2d = NULL;
+PFNGLWINDOWPOS2DVPROC __glewWindowPos2dv = NULL;
+PFNGLWINDOWPOS2FPROC __glewWindowPos2f = NULL;
+PFNGLWINDOWPOS2FVPROC __glewWindowPos2fv = NULL;
+PFNGLWINDOWPOS2IPROC __glewWindowPos2i = NULL;
+PFNGLWINDOWPOS2IVPROC __glewWindowPos2iv = NULL;
+PFNGLWINDOWPOS2SPROC __glewWindowPos2s = NULL;
+PFNGLWINDOWPOS2SVPROC __glewWindowPos2sv = NULL;
+PFNGLWINDOWPOS3DPROC __glewWindowPos3d = NULL;
+PFNGLWINDOWPOS3DVPROC __glewWindowPos3dv = NULL;
+PFNGLWINDOWPOS3FPROC __glewWindowPos3f = NULL;
+PFNGLWINDOWPOS3FVPROC __glewWindowPos3fv = NULL;
+PFNGLWINDOWPOS3IPROC __glewWindowPos3i = NULL;
+PFNGLWINDOWPOS3IVPROC __glewWindowPos3iv = NULL;
+PFNGLWINDOWPOS3SPROC __glewWindowPos3s = NULL;
+PFNGLWINDOWPOS3SVPROC __glewWindowPos3sv = NULL;
+
+PFNGLBEGINQUERYPROC __glewBeginQuery = NULL;
+PFNGLBINDBUFFERPROC __glewBindBuffer = NULL;
+PFNGLBUFFERDATAPROC __glewBufferData = NULL;
+PFNGLBUFFERSUBDATAPROC __glewBufferSubData = NULL;
+PFNGLDELETEBUFFERSPROC __glewDeleteBuffers = NULL;
+PFNGLDELETEQUERIESPROC __glewDeleteQueries = NULL;
+PFNGLENDQUERYPROC __glewEndQuery = NULL;
+PFNGLGENBUFFERSPROC __glewGenBuffers = NULL;
+PFNGLGENQUERIESPROC __glewGenQueries = NULL;
+PFNGLGETBUFFERPARAMETERIVPROC __glewGetBufferParameteriv = NULL;
+PFNGLGETBUFFERPOINTERVPROC __glewGetBufferPointerv = NULL;
+PFNGLGETBUFFERSUBDATAPROC __glewGetBufferSubData = NULL;
+PFNGLGETQUERYOBJECTIVPROC __glewGetQueryObjectiv = NULL;
+PFNGLGETQUERYOBJECTUIVPROC __glewGetQueryObjectuiv = NULL;
+PFNGLGETQUERYIVPROC __glewGetQueryiv = NULL;
+PFNGLISBUFFERPROC __glewIsBuffer = NULL;
+PFNGLISQUERYPROC __glewIsQuery = NULL;
+PFNGLMAPBUFFERPROC __glewMapBuffer = NULL;
+PFNGLUNMAPBUFFERPROC __glewUnmapBuffer = NULL;
+
+PFNGLATTACHSHADERPROC __glewAttachShader = NULL;
+PFNGLBINDATTRIBLOCATIONPROC __glewBindAttribLocation = NULL;
+PFNGLBLENDEQUATIONSEPARATEPROC __glewBlendEquationSeparate = NULL;
+PFNGLCOMPILESHADERPROC __glewCompileShader = NULL;
+PFNGLCREATEPROGRAMPROC __glewCreateProgram = NULL;
+PFNGLCREATESHADERPROC __glewCreateShader = NULL;
+PFNGLDELETEPROGRAMPROC __glewDeleteProgram = NULL;
+PFNGLDELETESHADERPROC __glewDeleteShader = NULL;
+PFNGLDETACHSHADERPROC __glewDetachShader = NULL;
+PFNGLDISABLEVERTEXATTRIBARRAYPROC __glewDisableVertexAttribArray = NULL;
+PFNGLDRAWBUFFERSPROC __glewDrawBuffers = NULL;
+PFNGLENABLEVERTEXATTRIBARRAYPROC __glewEnableVertexAttribArray = NULL;
+PFNGLGETACTIVEATTRIBPROC __glewGetActiveAttrib = NULL;
+PFNGLGETACTIVEUNIFORMPROC __glewGetActiveUniform = NULL;
+PFNGLGETATTACHEDSHADERSPROC __glewGetAttachedShaders = NULL;
+PFNGLGETATTRIBLOCATIONPROC __glewGetAttribLocation = NULL;
+PFNGLGETPROGRAMINFOLOGPROC __glewGetProgramInfoLog = NULL;
+PFNGLGETPROGRAMIVPROC __glewGetProgramiv = NULL;
+PFNGLGETSHADERINFOLOGPROC __glewGetShaderInfoLog = NULL;
+PFNGLGETSHADERSOURCEPROC __glewGetShaderSource = NULL;
+PFNGLGETSHADERIVPROC __glewGetShaderiv = NULL;
+PFNGLGETUNIFORMLOCATIONPROC __glewGetUniformLocation = NULL;
+PFNGLGETUNIFORMFVPROC __glewGetUniformfv = NULL;
+PFNGLGETUNIFORMIVPROC __glewGetUniformiv = NULL;
+PFNGLGETVERTEXATTRIBPOINTERVPROC __glewGetVertexAttribPointerv = NULL;
+PFNGLGETVERTEXATTRIBDVPROC __glewGetVertexAttribdv = NULL;
+PFNGLGETVERTEXATTRIBFVPROC __glewGetVertexAttribfv = NULL;
+PFNGLGETVERTEXATTRIBIVPROC __glewGetVertexAttribiv = NULL;
+PFNGLISPROGRAMPROC __glewIsProgram = NULL;
+PFNGLISSHADERPROC __glewIsShader = NULL;
+PFNGLLINKPROGRAMPROC __glewLinkProgram = NULL;
+PFNGLSHADERSOURCEPROC __glewShaderSource = NULL;
+PFNGLSTENCILFUNCSEPARATEPROC __glewStencilFuncSeparate = NULL;
+PFNGLSTENCILMASKSEPARATEPROC __glewStencilMaskSeparate = NULL;
+PFNGLSTENCILOPSEPARATEPROC __glewStencilOpSeparate = NULL;
+PFNGLUNIFORM1FPROC __glewUniform1f = NULL;
+PFNGLUNIFORM1FVPROC __glewUniform1fv = NULL;
+PFNGLUNIFORM1IPROC __glewUniform1i = NULL;
+PFNGLUNIFORM1IVPROC __glewUniform1iv = NULL;
+PFNGLUNIFORM2FPROC __glewUniform2f = NULL;
+PFNGLUNIFORM2FVPROC __glewUniform2fv = NULL;
+PFNGLUNIFORM2IPROC __glewUniform2i = NULL;
+PFNGLUNIFORM2IVPROC __glewUniform2iv = NULL;
+PFNGLUNIFORM3FPROC __glewUniform3f = NULL;
+PFNGLUNIFORM3FVPROC __glewUniform3fv = NULL;
+PFNGLUNIFORM3IPROC __glewUniform3i = NULL;
+PFNGLUNIFORM3IVPROC __glewUniform3iv = NULL;
+PFNGLUNIFORM4FPROC __glewUniform4f = NULL;
+PFNGLUNIFORM4FVPROC __glewUniform4fv = NULL;
+PFNGLUNIFORM4IPROC __glewUniform4i = NULL;
+PFNGLUNIFORM4IVPROC __glewUniform4iv = NULL;
+PFNGLUNIFORMMATRIX2FVPROC __glewUniformMatrix2fv = NULL;
+PFNGLUNIFORMMATRIX3FVPROC __glewUniformMatrix3fv = NULL;
+PFNGLUNIFORMMATRIX4FVPROC __glewUniformMatrix4fv = NULL;
+PFNGLUSEPROGRAMPROC __glewUseProgram = NULL;
+PFNGLVALIDATEPROGRAMPROC __glewValidateProgram = NULL;
+PFNGLVERTEXATTRIB1DPROC __glewVertexAttrib1d = NULL;
+PFNGLVERTEXATTRIB1DVPROC __glewVertexAttrib1dv = NULL;
+PFNGLVERTEXATTRIB1FPROC __glewVertexAttrib1f = NULL;
+PFNGLVERTEXATTRIB1FVPROC __glewVertexAttrib1fv = NULL;
+PFNGLVERTEXATTRIB1SPROC __glewVertexAttrib1s = NULL;
+PFNGLVERTEXATTRIB1SVPROC __glewVertexAttrib1sv = NULL;
+PFNGLVERTEXATTRIB2DPROC __glewVertexAttrib2d = NULL;
+PFNGLVERTEXATTRIB2DVPROC __glewVertexAttrib2dv = NULL;
+PFNGLVERTEXATTRIB2FPROC __glewVertexAttrib2f = NULL;
+PFNGLVERTEXATTRIB2FVPROC __glewVertexAttrib2fv = NULL;
+PFNGLVERTEXATTRIB2SPROC __glewVertexAttrib2s = NULL;
+PFNGLVERTEXATTRIB2SVPROC __glewVertexAttrib2sv = NULL;
+PFNGLVERTEXATTRIB3DPROC __glewVertexAttrib3d = NULL;
+PFNGLVERTEXATTRIB3DVPROC __glewVertexAttrib3dv = NULL;
+PFNGLVERTEXATTRIB3FPROC __glewVertexAttrib3f = NULL;
+PFNGLVERTEXATTRIB3FVPROC __glewVertexAttrib3fv = NULL;
+PFNGLVERTEXATTRIB3SPROC __glewVertexAttrib3s = NULL;
+PFNGLVERTEXATTRIB3SVPROC __glewVertexAttrib3sv = NULL;
+PFNGLVERTEXATTRIB4NBVPROC __glewVertexAttrib4Nbv = NULL;
+PFNGLVERTEXATTRIB4NIVPROC __glewVertexAttrib4Niv = NULL;
+PFNGLVERTEXATTRIB4NSVPROC __glewVertexAttrib4Nsv = NULL;
+PFNGLVERTEXATTRIB4NUBPROC __glewVertexAttrib4Nub = NULL;
+PFNGLVERTEXATTRIB4NUBVPROC __glewVertexAttrib4Nubv = NULL;
+PFNGLVERTEXATTRIB4NUIVPROC __glewVertexAttrib4Nuiv = NULL;
+PFNGLVERTEXATTRIB4NUSVPROC __glewVertexAttrib4Nusv = NULL;
+PFNGLVERTEXATTRIB4BVPROC __glewVertexAttrib4bv = NULL;
+PFNGLVERTEXATTRIB4DPROC __glewVertexAttrib4d = NULL;
+PFNGLVERTEXATTRIB4DVPROC __glewVertexAttrib4dv = NULL;
+PFNGLVERTEXATTRIB4FPROC __glewVertexAttrib4f = NULL;
+PFNGLVERTEXATTRIB4FVPROC __glewVertexAttrib4fv = NULL;
+PFNGLVERTEXATTRIB4IVPROC __glewVertexAttrib4iv = NULL;
+PFNGLVERTEXATTRIB4SPROC __glewVertexAttrib4s = NULL;
+PFNGLVERTEXATTRIB4SVPROC __glewVertexAttrib4sv = NULL;
+PFNGLVERTEXATTRIB4UBVPROC __glewVertexAttrib4ubv = NULL;
+PFNGLVERTEXATTRIB4UIVPROC __glewVertexAttrib4uiv = NULL;
+PFNGLVERTEXATTRIB4USVPROC __glewVertexAttrib4usv = NULL;
+PFNGLVERTEXATTRIBPOINTERPROC __glewVertexAttribPointer = NULL;
+
+PFNGLUNIFORMMATRIX2X3FVPROC __glewUniformMatrix2x3fv = NULL;
+PFNGLUNIFORMMATRIX2X4FVPROC __glewUniformMatrix2x4fv = NULL;
+PFNGLUNIFORMMATRIX3X2FVPROC __glewUniformMatrix3x2fv = NULL;
+PFNGLUNIFORMMATRIX3X4FVPROC __glewUniformMatrix3x4fv = NULL;
+PFNGLUNIFORMMATRIX4X2FVPROC __glewUniformMatrix4x2fv = NULL;
+PFNGLUNIFORMMATRIX4X3FVPROC __glewUniformMatrix4x3fv = NULL;
+
+PFNGLBEGINCONDITIONALRENDERPROC __glewBeginConditionalRender = NULL;
+PFNGLBEGINTRANSFORMFEEDBACKPROC __glewBeginTransformFeedback = NULL;
+PFNGLBINDBUFFERBASEPROC __glewBindBufferBase = NULL;
+PFNGLBINDBUFFERRANGEPROC __glewBindBufferRange = NULL;
+PFNGLBINDFRAGDATALOCATIONPROC __glewBindFragDataLocation = NULL;
+PFNGLCLAMPCOLORPROC __glewClampColor = NULL;
+PFNGLCLEARBUFFERFIPROC __glewClearBufferfi = NULL;
+PFNGLCLEARBUFFERFVPROC __glewClearBufferfv = NULL;
+PFNGLCLEARBUFFERIVPROC __glewClearBufferiv = NULL;
+PFNGLCLEARBUFFERUIVPROC __glewClearBufferuiv = NULL;
+PFNGLCOLORMASKIPROC __glewColorMaski = NULL;
+PFNGLDISABLEIPROC __glewDisablei = NULL;
+PFNGLENABLEIPROC __glewEnablei = NULL;
+PFNGLENDCONDITIONALRENDERPROC __glewEndConditionalRender = NULL;
+PFNGLENDTRANSFORMFEEDBACKPROC __glewEndTransformFeedback = NULL;
+PFNGLGETBOOLEANI_VPROC __glewGetBooleani_v = NULL;
+PFNGLGETFRAGDATALOCATIONPROC __glewGetFragDataLocation = NULL;
+PFNGLGETINTEGERI_VPROC __glewGetIntegeri_v = NULL;
+PFNGLGETSTRINGIPROC __glewGetStringi = NULL;
+PFNGLGETTEXPARAMETERIIVPROC __glewGetTexParameterIiv = NULL;
+PFNGLGETTEXPARAMETERIUIVPROC __glewGetTexParameterIuiv = NULL;
+PFNGLGETTRANSFORMFEEDBACKVARYINGPROC __glewGetTransformFeedbackVarying = NULL;
+PFNGLGETUNIFORMUIVPROC __glewGetUniformuiv = NULL;
+PFNGLGETVERTEXATTRIBIIVPROC __glewGetVertexAttribIiv = NULL;
+PFNGLGETVERTEXATTRIBIUIVPROC __glewGetVertexAttribIuiv = NULL;
+PFNGLISENABLEDIPROC __glewIsEnabledi = NULL;
+PFNGLTEXPARAMETERIIVPROC __glewTexParameterIiv = NULL;
+PFNGLTEXPARAMETERIUIVPROC __glewTexParameterIuiv = NULL;
+PFNGLTRANSFORMFEEDBACKVARYINGSPROC __glewTransformFeedbackVaryings = NULL;
+PFNGLUNIFORM1UIPROC __glewUniform1ui = NULL;
+PFNGLUNIFORM1UIVPROC __glewUniform1uiv = NULL;
+PFNGLUNIFORM2UIPROC __glewUniform2ui = NULL;
+PFNGLUNIFORM2UIVPROC __glewUniform2uiv = NULL;
+PFNGLUNIFORM3UIPROC __glewUniform3ui = NULL;
+PFNGLUNIFORM3UIVPROC __glewUniform3uiv = NULL;
+PFNGLUNIFORM4UIPROC __glewUniform4ui = NULL;
+PFNGLUNIFORM4UIVPROC __glewUniform4uiv = NULL;
+PFNGLVERTEXATTRIBI1IPROC __glewVertexAttribI1i = NULL;
+PFNGLVERTEXATTRIBI1IVPROC __glewVertexAttribI1iv = NULL;
+PFNGLVERTEXATTRIBI1UIPROC __glewVertexAttribI1ui = NULL;
+PFNGLVERTEXATTRIBI1UIVPROC __glewVertexAttribI1uiv = NULL;
+PFNGLVERTEXATTRIBI2IPROC __glewVertexAttribI2i = NULL;
+PFNGLVERTEXATTRIBI2IVPROC __glewVertexAttribI2iv = NULL;
+PFNGLVERTEXATTRIBI2UIPROC __glewVertexAttribI2ui = NULL;
+PFNGLVERTEXATTRIBI2UIVPROC __glewVertexAttribI2uiv = NULL;
+PFNGLVERTEXATTRIBI3IPROC __glewVertexAttribI3i = NULL;
+PFNGLVERTEXATTRIBI3IVPROC __glewVertexAttribI3iv = NULL;
+PFNGLVERTEXATTRIBI3UIPROC __glewVertexAttribI3ui = NULL;
+PFNGLVERTEXATTRIBI3UIVPROC __glewVertexAttribI3uiv = NULL;
+PFNGLVERTEXATTRIBI4BVPROC __glewVertexAttribI4bv = NULL;
+PFNGLVERTEXATTRIBI4IPROC __glewVertexAttribI4i = NULL;
+PFNGLVERTEXATTRIBI4IVPROC __glewVertexAttribI4iv = NULL;
+PFNGLVERTEXATTRIBI4SVPROC __glewVertexAttribI4sv = NULL;
+PFNGLVERTEXATTRIBI4UBVPROC __glewVertexAttribI4ubv = NULL;
+PFNGLVERTEXATTRIBI4UIPROC __glewVertexAttribI4ui = NULL;
+PFNGLVERTEXATTRIBI4UIVPROC __glewVertexAttribI4uiv = NULL;
+PFNGLVERTEXATTRIBI4USVPROC __glewVertexAttribI4usv = NULL;
+PFNGLVERTEXATTRIBIPOINTERPROC __glewVertexAttribIPointer = NULL;
+
+PFNGLTBUFFERMASK3DFXPROC __glewTbufferMask3DFX = NULL;
+
+PFNGLDRAWELEMENTARRAYAPPLEPROC __glewDrawElementArrayAPPLE = NULL;
+PFNGLDRAWRANGEELEMENTARRAYAPPLEPROC __glewDrawRangeElementArrayAPPLE = NULL;
+PFNGLELEMENTPOINTERAPPLEPROC __glewElementPointerAPPLE = NULL;
+PFNGLMULTIDRAWELEMENTARRAYAPPLEPROC __glewMultiDrawElementArrayAPPLE = NULL;
+PFNGLMULTIDRAWRANGEELEMENTARRAYAPPLEPROC __glewMultiDrawRangeElementArrayAPPLE = NULL;
+
+PFNGLDELETEFENCESAPPLEPROC __glewDeleteFencesAPPLE = NULL;
+PFNGLFINISHFENCEAPPLEPROC __glewFinishFenceAPPLE = NULL;
+PFNGLFINISHOBJECTAPPLEPROC __glewFinishObjectAPPLE = NULL;
+PFNGLGENFENCESAPPLEPROC __glewGenFencesAPPLE = NULL;
+PFNGLISFENCEAPPLEPROC __glewIsFenceAPPLE = NULL;
+PFNGLSETFENCEAPPLEPROC __glewSetFenceAPPLE = NULL;
+PFNGLTESTFENCEAPPLEPROC __glewTestFenceAPPLE = NULL;
+PFNGLTESTOBJECTAPPLEPROC __glewTestObjectAPPLE = NULL;
+
+PFNGLBUFFERPARAMETERIAPPLEPROC __glewBufferParameteriAPPLE = NULL;
+PFNGLFLUSHMAPPEDBUFFERRANGEAPPLEPROC __glewFlushMappedBufferRangeAPPLE = NULL;
+
+PFNGLGETTEXPARAMETERPOINTERVAPPLEPROC __glewGetTexParameterPointervAPPLE = NULL;
+PFNGLTEXTURERANGEAPPLEPROC __glewTextureRangeAPPLE = NULL;
+
+PFNGLBINDVERTEXARRAYAPPLEPROC __glewBindVertexArrayAPPLE = NULL;
+PFNGLDELETEVERTEXARRAYSAPPLEPROC __glewDeleteVertexArraysAPPLE = NULL;
+PFNGLGENVERTEXARRAYSAPPLEPROC __glewGenVertexArraysAPPLE = NULL;
+PFNGLISVERTEXARRAYAPPLEPROC __glewIsVertexArrayAPPLE = NULL;
+
+PFNGLFLUSHVERTEXARRAYRANGEAPPLEPROC __glewFlushVertexArrayRangeAPPLE = NULL;
+PFNGLVERTEXARRAYPARAMETERIAPPLEPROC __glewVertexArrayParameteriAPPLE = NULL;
+PFNGLVERTEXARRAYRANGEAPPLEPROC __glewVertexArrayRangeAPPLE = NULL;
+
+PFNGLCLAMPCOLORARBPROC __glewClampColorARB = NULL;
+
+PFNGLDRAWBUFFERSARBPROC __glewDrawBuffersARB = NULL;
+
+PFNGLDRAWARRAYSINSTANCEDARBPROC __glewDrawArraysInstancedARB = NULL;
+PFNGLDRAWELEMENTSINSTANCEDARBPROC __glewDrawElementsInstancedARB = NULL;
+
+PFNGLBINDFRAMEBUFFERPROC __glewBindFramebuffer = NULL;
+PFNGLBINDRENDERBUFFERPROC __glewBindRenderbuffer = NULL;
+PFNGLBLITFRAMEBUFFERPROC __glewBlitFramebuffer = NULL;
+PFNGLCHECKFRAMEBUFFERSTATUSPROC __glewCheckFramebufferStatus = NULL;
+PFNGLDELETEFRAMEBUFFERSPROC __glewDeleteFramebuffers = NULL;
+PFNGLDELETERENDERBUFFERSPROC __glewDeleteRenderbuffers = NULL;
+PFNGLFRAMEBUFFERRENDERBUFFERPROC __glewFramebufferRenderbuffer = NULL;
+PFNGLFRAMEBUFFERTEXTURLAYERPROC __glewFramebufferTexturLayer = NULL;
+PFNGLFRAMEBUFFERTEXTURE1DPROC __glewFramebufferTexture1D = NULL;
+PFNGLFRAMEBUFFERTEXTURE2DPROC __glewFramebufferTexture2D = NULL;
+PFNGLFRAMEBUFFERTEXTURE3DPROC __glewFramebufferTexture3D = NULL;
+PFNGLGENFRAMEBUFFERSPROC __glewGenFramebuffers = NULL;
+PFNGLGENRENDERBUFFERSPROC __glewGenRenderbuffers = NULL;
+PFNGLGENERATEMIPMAPPROC __glewGenerateMipmap = NULL;
+PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC __glewGetFramebufferAttachmentParameteriv = NULL;
+PFNGLGETRENDERBUFFERPARAMETERIVPROC __glewGetRenderbufferParameteriv = NULL;
+PFNGLISFRAMEBUFFERPROC __glewIsFramebuffer = NULL;
+PFNGLISRENDERBUFFERPROC __glewIsRenderbuffer = NULL;
+PFNGLRENDERBUFFERSTORAGEPROC __glewRenderbufferStorage = NULL;
+PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC __glewRenderbufferStorageMultisample = NULL;
+
+PFNGLFRAMEBUFFERTEXTUREARBPROC __glewFramebufferTextureARB = NULL;
+PFNGLFRAMEBUFFERTEXTUREFACEARBPROC __glewFramebufferTextureFaceARB = NULL;
+PFNGLFRAMEBUFFERTEXTURELAYERARBPROC __glewFramebufferTextureLayerARB = NULL;
+PFNGLPROGRAMPARAMETERIARBPROC __glewProgramParameteriARB = NULL;
+
+PFNGLCOLORSUBTABLEPROC __glewColorSubTable = NULL;
+PFNGLCOLORTABLEPROC __glewColorTable = NULL;
+PFNGLCOLORTABLEPARAMETERFVPROC __glewColorTableParameterfv = NULL;
+PFNGLCOLORTABLEPARAMETERIVPROC __glewColorTableParameteriv = NULL;
+PFNGLCONVOLUTIONFILTER1DPROC __glewConvolutionFilter1D = NULL;
+PFNGLCONVOLUTIONFILTER2DPROC __glewConvolutionFilter2D = NULL;
+PFNGLCONVOLUTIONPARAMETERFPROC __glewConvolutionParameterf = NULL;
+PFNGLCONVOLUTIONPARAMETERFVPROC __glewConvolutionParameterfv = NULL;
+PFNGLCONVOLUTIONPARAMETERIPROC __glewConvolutionParameteri = NULL;
+PFNGLCONVOLUTIONPARAMETERIVPROC __glewConvolutionParameteriv = NULL;
+PFNGLCOPYCOLORSUBTABLEPROC __glewCopyColorSubTable = NULL;
+PFNGLCOPYCOLORTABLEPROC __glewCopyColorTable = NULL;
+PFNGLCOPYCONVOLUTIONFILTER1DPROC __glewCopyConvolutionFilter1D = NULL;
+PFNGLCOPYCONVOLUTIONFILTER2DPROC __glewCopyConvolutionFilter2D = NULL;
+PFNGLGETCOLORTABLEPROC __glewGetColorTable = NULL;
+PFNGLGETCOLORTABLEPARAMETERFVPROC __glewGetColorTableParameterfv = NULL;
+PFNGLGETCOLORTABLEPARAMETERIVPROC __glewGetColorTableParameteriv = NULL;
+PFNGLGETCONVOLUTIONFILTERPROC __glewGetConvolutionFilter = NULL;
+PFNGLGETCONVOLUTIONPARAMETERFVPROC __glewGetConvolutionParameterfv = NULL;
+PFNGLGETCONVOLUTIONPARAMETERIVPROC __glewGetConvolutionParameteriv = NULL;
+PFNGLGETHISTOGRAMPROC __glewGetHistogram = NULL;
+PFNGLGETHISTOGRAMPARAMETERFVPROC __glewGetHistogramParameterfv = NULL;
+PFNGLGETHISTOGRAMPARAMETERIVPROC __glewGetHistogramParameteriv = NULL;
+PFNGLGETMINMAXPROC __glewGetMinmax = NULL;
+PFNGLGETMINMAXPARAMETERFVPROC __glewGetMinmaxParameterfv = NULL;
+PFNGLGETMINMAXPARAMETERIVPROC __glewGetMinmaxParameteriv = NULL;
+PFNGLGETSEPARABLEFILTERPROC __glewGetSeparableFilter = NULL;
+PFNGLHISTOGRAMPROC __glewHistogram = NULL;
+PFNGLMINMAXPROC __glewMinmax = NULL;
+PFNGLRESETHISTOGRAMPROC __glewResetHistogram = NULL;
+PFNGLRESETMINMAXPROC __glewResetMinmax = NULL;
+PFNGLSEPARABLEFILTER2DPROC __glewSeparableFilter2D = NULL;
+
+PFNGLVERTEXATTRIBDIVISORARBPROC __glewVertexAttribDivisorARB = NULL;
+
+PFNGLFLUSHMAPPEDBUFFERRANGEPROC __glewFlushMappedBufferRange = NULL;
+PFNGLMAPBUFFERRANGEPROC __glewMapBufferRange = NULL;
+
+PFNGLCURRENTPALETTEMATRIXARBPROC __glewCurrentPaletteMatrixARB = NULL;
+PFNGLMATRIXINDEXPOINTERARBPROC __glewMatrixIndexPointerARB = NULL;
+PFNGLMATRIXINDEXUBVARBPROC __glewMatrixIndexubvARB = NULL;
+PFNGLMATRIXINDEXUIVARBPROC __glewMatrixIndexuivARB = NULL;
+PFNGLMATRIXINDEXUSVARBPROC __glewMatrixIndexusvARB = NULL;
+
+PFNGLSAMPLECOVERAGEARBPROC __glewSampleCoverageARB = NULL;
+
+PFNGLACTIVETEXTUREARBPROC __glewActiveTextureARB = NULL;
+PFNGLCLIENTACTIVETEXTUREARBPROC __glewClientActiveTextureARB = NULL;
+PFNGLMULTITEXCOORD1DARBPROC __glewMultiTexCoord1dARB = NULL;
+PFNGLMULTITEXCOORD1DVARBPROC __glewMultiTexCoord1dvARB = NULL;
+PFNGLMULTITEXCOORD1FARBPROC __glewMultiTexCoord1fARB = NULL;
+PFNGLMULTITEXCOORD1FVARBPROC __glewMultiTexCoord1fvARB = NULL;
+PFNGLMULTITEXCOORD1IARBPROC __glewMultiTexCoord1iARB = NULL;
+PFNGLMULTITEXCOORD1IVARBPROC __glewMultiTexCoord1ivARB = NULL;
+PFNGLMULTITEXCOORD1SARBPROC __glewMultiTexCoord1sARB = NULL;
+PFNGLMULTITEXCOORD1SVARBPROC __glewMultiTexCoord1svARB = NULL;
+PFNGLMULTITEXCOORD2DARBPROC __glewMultiTexCoord2dARB = NULL;
+PFNGLMULTITEXCOORD2DVARBPROC __glewMultiTexCoord2dvARB = NULL;
+PFNGLMULTITEXCOORD2FARBPROC __glewMultiTexCoord2fARB = NULL;
+PFNGLMULTITEXCOORD2FVARBPROC __glewMultiTexCoord2fvARB = NULL;
+PFNGLMULTITEXCOORD2IARBPROC __glewMultiTexCoord2iARB = NULL;
+PFNGLMULTITEXCOORD2IVARBPROC __glewMultiTexCoord2ivARB = NULL;
+PFNGLMULTITEXCOORD2SARBPROC __glewMultiTexCoord2sARB = NULL;
+PFNGLMULTITEXCOORD2SVARBPROC __glewMultiTexCoord2svARB = NULL;
+PFNGLMULTITEXCOORD3DARBPROC __glewMultiTexCoord3dARB = NULL;
+PFNGLMULTITEXCOORD3DVARBPROC __glewMultiTexCoord3dvARB = NULL;
+PFNGLMULTITEXCOORD3FARBPROC __glewMultiTexCoord3fARB = NULL;
+PFNGLMULTITEXCOORD3FVARBPROC __glewMultiTexCoord3fvARB = NULL;
+PFNGLMULTITEXCOORD3IARBPROC __glewMultiTexCoord3iARB = NULL;
+PFNGLMULTITEXCOORD3IVARBPROC __glewMultiTexCoord3ivARB = NULL;
+PFNGLMULTITEXCOORD3SARBPROC __glewMultiTexCoord3sARB = NULL;
+PFNGLMULTITEXCOORD3SVARBPROC __glewMultiTexCoord3svARB = NULL;
+PFNGLMULTITEXCOORD4DARBPROC __glewMultiTexCoord4dARB = NULL;
+PFNGLMULTITEXCOORD4DVARBPROC __glewMultiTexCoord4dvARB = NULL;
+PFNGLMULTITEXCOORD4FARBPROC __glewMultiTexCoord4fARB = NULL;
+PFNGLMULTITEXCOORD4FVARBPROC __glewMultiTexCoord4fvARB = NULL;
+PFNGLMULTITEXCOORD4IARBPROC __glewMultiTexCoord4iARB = NULL;
+PFNGLMULTITEXCOORD4IVARBPROC __glewMultiTexCoord4ivARB = NULL;
+PFNGLMULTITEXCOORD4SARBPROC __glewMultiTexCoord4sARB = NULL;
+PFNGLMULTITEXCOORD4SVARBPROC __glewMultiTexCoord4svARB = NULL;
+
+PFNGLBEGINQUERYARBPROC __glewBeginQueryARB = NULL;
+PFNGLDELETEQUERIESARBPROC __glewDeleteQueriesARB = NULL;
+PFNGLENDQUERYARBPROC __glewEndQueryARB = NULL;
+PFNGLGENQUERIESARBPROC __glewGenQueriesARB = NULL;
+PFNGLGETQUERYOBJECTIVARBPROC __glewGetQueryObjectivARB = NULL;
+PFNGLGETQUERYOBJECTUIVARBPROC __glewGetQueryObjectuivARB = NULL;
+PFNGLGETQUERYIVARBPROC __glewGetQueryivARB = NULL;
+PFNGLISQUERYARBPROC __glewIsQueryARB = NULL;
+
+PFNGLPOINTPARAMETERFARBPROC __glewPointParameterfARB = NULL;
+PFNGLPOINTPARAMETERFVARBPROC __glewPointParameterfvARB = NULL;
+
+PFNGLATTACHOBJECTARBPROC __glewAttachObjectARB = NULL;
+PFNGLCOMPILESHADERARBPROC __glewCompileShaderARB = NULL;
+PFNGLCREATEPROGRAMOBJECTARBPROC __glewCreateProgramObjectARB = NULL;
+PFNGLCREATESHADEROBJECTARBPROC __glewCreateShaderObjectARB = NULL;
+PFNGLDELETEOBJECTARBPROC __glewDeleteObjectARB = NULL;
+PFNGLDETACHOBJECTARBPROC __glewDetachObjectARB = NULL;
+PFNGLGETACTIVEUNIFORMARBPROC __glewGetActiveUniformARB = NULL;
+PFNGLGETATTACHEDOBJECTSARBPROC __glewGetAttachedObjectsARB = NULL;
+PFNGLGETHANDLEARBPROC __glewGetHandleARB = NULL;
+PFNGLGETINFOLOGARBPROC __glewGetInfoLogARB = NULL;
+PFNGLGETOBJECTPARAMETERFVARBPROC __glewGetObjectParameterfvARB = NULL;
+PFNGLGETOBJECTPARAMETERIVARBPROC __glewGetObjectParameterivARB = NULL;
+PFNGLGETSHADERSOURCEARBPROC __glewGetShaderSourceARB = NULL;
+PFNGLGETUNIFORMLOCATIONARBPROC __glewGetUniformLocationARB = NULL;
+PFNGLGETUNIFORMFVARBPROC __glewGetUniformfvARB = NULL;
+PFNGLGETUNIFORMIVARBPROC __glewGetUniformivARB = NULL;
+PFNGLLINKPROGRAMARBPROC __glewLinkProgramARB = NULL;
+PFNGLSHADERSOURCEARBPROC __glewShaderSourceARB = NULL;
+PFNGLUNIFORM1FARBPROC __glewUniform1fARB = NULL;
+PFNGLUNIFORM1FVARBPROC __glewUniform1fvARB = NULL;
+PFNGLUNIFORM1IARBPROC __glewUniform1iARB = NULL;
+PFNGLUNIFORM1IVARBPROC __glewUniform1ivARB = NULL;
+PFNGLUNIFORM2FARBPROC __glewUniform2fARB = NULL;
+PFNGLUNIFORM2FVARBPROC __glewUniform2fvARB = NULL;
+PFNGLUNIFORM2IARBPROC __glewUniform2iARB = NULL;
+PFNGLUNIFORM2IVARBPROC __glewUniform2ivARB = NULL;
+PFNGLUNIFORM3FARBPROC __glewUniform3fARB = NULL;
+PFNGLUNIFORM3FVARBPROC __glewUniform3fvARB = NULL;
+PFNGLUNIFORM3IARBPROC __glewUniform3iARB = NULL;
+PFNGLUNIFORM3IVARBPROC __glewUniform3ivARB = NULL;
+PFNGLUNIFORM4FARBPROC __glewUniform4fARB = NULL;
+PFNGLUNIFORM4FVARBPROC __glewUniform4fvARB = NULL;
+PFNGLUNIFORM4IARBPROC __glewUniform4iARB = NULL;
+PFNGLUNIFORM4IVARBPROC __glewUniform4ivARB = NULL;
+PFNGLUNIFORMMATRIX2FVARBPROC __glewUniformMatrix2fvARB = NULL;
+PFNGLUNIFORMMATRIX3FVARBPROC __glewUniformMatrix3fvARB = NULL;
+PFNGLUNIFORMMATRIX4FVARBPROC __glewUniformMatrix4fvARB = NULL;
+PFNGLUSEPROGRAMOBJECTARBPROC __glewUseProgramObjectARB = NULL;
+PFNGLVALIDATEPROGRAMARBPROC __glewValidateProgramARB = NULL;
+
+PFNGLTEXBUFFERARBPROC __glewTexBufferARB = NULL;
+
+PFNGLCOMPRESSEDTEXIMAGE1DARBPROC __glewCompressedTexImage1DARB = NULL;
+PFNGLCOMPRESSEDTEXIMAGE2DARBPROC __glewCompressedTexImage2DARB = NULL;
+PFNGLCOMPRESSEDTEXIMAGE3DARBPROC __glewCompressedTexImage3DARB = NULL;
+PFNGLCOMPRESSEDTEXSUBIMAGE1DARBPROC __glewCompressedTexSubImage1DARB = NULL;
+PFNGLCOMPRESSEDTEXSUBIMAGE2DARBPROC __glewCompressedTexSubImage2DARB = NULL;
+PFNGLCOMPRESSEDTEXSUBIMAGE3DARBPROC __glewCompressedTexSubImage3DARB = NULL;
+PFNGLGETCOMPRESSEDTEXIMAGEARBPROC __glewGetCompressedTexImageARB = NULL;
+
+PFNGLLOADTRANSPOSEMATRIXDARBPROC __glewLoadTransposeMatrixdARB = NULL;
+PFNGLLOADTRANSPOSEMATRIXFARBPROC __glewLoadTransposeMatrixfARB = NULL;
+PFNGLMULTTRANSPOSEMATRIXDARBPROC __glewMultTransposeMatrixdARB = NULL;
+PFNGLMULTTRANSPOSEMATRIXFARBPROC __glewMultTransposeMatrixfARB = NULL;
+
+PFNGLBINDVERTEXARRAYPROC __glewBindVertexArray = NULL;
+PFNGLDELETEVERTEXARRAYSPROC __glewDeleteVertexArrays = NULL;
+PFNGLGENVERTEXARRAYSPROC __glewGenVertexArrays = NULL;
+PFNGLISVERTEXARRAYPROC __glewIsVertexArray = NULL;
+
+PFNGLVERTEXBLENDARBPROC __glewVertexBlendARB = NULL;
+PFNGLWEIGHTPOINTERARBPROC __glewWeightPointerARB = NULL;
+PFNGLWEIGHTBVARBPROC __glewWeightbvARB = NULL;
+PFNGLWEIGHTDVARBPROC __glewWeightdvARB = NULL;
+PFNGLWEIGHTFVARBPROC __glewWeightfvARB = NULL;
+PFNGLWEIGHTIVARBPROC __glewWeightivARB = NULL;
+PFNGLWEIGHTSVARBPROC __glewWeightsvARB = NULL;
+PFNGLWEIGHTUBVARBPROC __glewWeightubvARB = NULL;
+PFNGLWEIGHTUIVARBPROC __glewWeightuivARB = NULL;
+PFNGLWEIGHTUSVARBPROC __glewWeightusvARB = NULL;
+
+PFNGLBINDBUFFERARBPROC __glewBindBufferARB = NULL;
+PFNGLBUFFERDATAARBPROC __glewBufferDataARB = NULL;
+PFNGLBUFFERSUBDATAARBPROC __glewBufferSubDataARB = NULL;
+PFNGLDELETEBUFFERSARBPROC __glewDeleteBuffersARB = NULL;
+PFNGLGENBUFFERSARBPROC __glewGenBuffersARB = NULL;
+PFNGLGETBUFFERPARAMETERIVARBPROC __glewGetBufferParameterivARB = NULL;
+PFNGLGETBUFFERPOINTERVARBPROC __glewGetBufferPointervARB = NULL;
+PFNGLGETBUFFERSUBDATAARBPROC __glewGetBufferSubDataARB = NULL;
+PFNGLISBUFFERARBPROC __glewIsBufferARB = NULL;
+PFNGLMAPBUFFERARBPROC __glewMapBufferARB = NULL;
+PFNGLUNMAPBUFFERARBPROC __glewUnmapBufferARB = NULL;
+
+PFNGLBINDPROGRAMARBPROC __glewBindProgramARB = NULL;
+PFNGLDELETEPROGRAMSARBPROC __glewDeleteProgramsARB = NULL;
+PFNGLDISABLEVERTEXATTRIBARRAYARBPROC __glewDisableVertexAttribArrayARB = NULL;
+PFNGLENABLEVERTEXATTRIBARRAYARBPROC __glewEnableVertexAttribArrayARB = NULL;
+PFNGLGENPROGRAMSARBPROC __glewGenProgramsARB = NULL;
+PFNGLGETPROGRAMENVPARAMETERDVARBPROC __glewGetProgramEnvParameterdvARB = NULL;
+PFNGLGETPROGRAMENVPARAMETERFVARBPROC __glewGetProgramEnvParameterfvARB = NULL;
+PFNGLGETPROGRAMLOCALPARAMETERDVARBPROC __glewGetProgramLocalParameterdvARB = NULL;
+PFNGLGETPROGRAMLOCALPARAMETERFVARBPROC __glewGetProgramLocalParameterfvARB = NULL;
+PFNGLGETPROGRAMSTRINGARBPROC __glewGetProgramStringARB = NULL;
+PFNGLGETPROGRAMIVARBPROC __glewGetProgramivARB = NULL;
+PFNGLGETVERTEXATTRIBPOINTERVARBPROC __glewGetVertexAttribPointervARB = NULL;
+PFNGLGETVERTEXATTRIBDVARBPROC __glewGetVertexAttribdvARB = NULL;
+PFNGLGETVERTEXATTRIBFVARBPROC __glewGetVertexAttribfvARB = NULL;
+PFNGLGETVERTEXATTRIBIVARBPROC __glewGetVertexAttribivARB = NULL;
+PFNGLISPROGRAMARBPROC __glewIsProgramARB = NULL;
+PFNGLPROGRAMENVPARAMETER4DARBPROC __glewProgramEnvParameter4dARB = NULL;
+PFNGLPROGRAMENVPARAMETER4DVARBPROC __glewProgramEnvParameter4dvARB = NULL;
+PFNGLPROGRAMENVPARAMETER4FARBPROC __glewProgramEnvParameter4fARB = NULL;
+PFNGLPROGRAMENVPARAMETER4FVARBPROC __glewProgramEnvParameter4fvARB = NULL;
+PFNGLPROGRAMLOCALPARAMETER4DARBPROC __glewProgramLocalParameter4dARB = NULL;
+PFNGLPROGRAMLOCALPARAMETER4DVARBPROC __glewProgramLocalParameter4dvARB = NULL;
+PFNGLPROGRAMLOCALPARAMETER4FARBPROC __glewProgramLocalParameter4fARB = NULL;
+PFNGLPROGRAMLOCALPARAMETER4FVARBPROC __glewProgramLocalParameter4fvARB = NULL;
+PFNGLPROGRAMSTRINGARBPROC __glewProgramStringARB = NULL;
+PFNGLVERTEXATTRIB1DARBPROC __glewVertexAttrib1dARB = NULL;
+PFNGLVERTEXATTRIB1DVARBPROC __glewVertexAttrib1dvARB = NULL;
+PFNGLVERTEXATTRIB1FARBPROC __glewVertexAttrib1fARB = NULL;
+PFNGLVERTEXATTRIB1FVARBPROC __glewVertexAttrib1fvARB = NULL;
+PFNGLVERTEXATTRIB1SARBPROC __glewVertexAttrib1sARB = NULL;
+PFNGLVERTEXATTRIB1SVARBPROC __glewVertexAttrib1svARB = NULL;
+PFNGLVERTEXATTRIB2DARBPROC __glewVertexAttrib2dARB = NULL;
+PFNGLVERTEXATTRIB2DVARBPROC __glewVertexAttrib2dvARB = NULL;
+PFNGLVERTEXATTRIB2FARBPROC __glewVertexAttrib2fARB = NULL;
+PFNGLVERTEXATTRIB2FVARBPROC __glewVertexAttrib2fvARB = NULL;
+PFNGLVERTEXATTRIB2SARBPROC __glewVertexAttrib2sARB = NULL;
+PFNGLVERTEXATTRIB2SVARBPROC __glewVertexAttrib2svARB = NULL;
+PFNGLVERTEXATTRIB3DARBPROC __glewVertexAttrib3dARB = NULL;
+PFNGLVERTEXATTRIB3DVARBPROC __glewVertexAttrib3dvARB = NULL;
+PFNGLVERTEXATTRIB3FARBPROC __glewVertexAttrib3fARB = NULL;
+PFNGLVERTEXATTRIB3FVARBPROC __glewVertexAttrib3fvARB = NULL;
+PFNGLVERTEXATTRIB3SARBPROC __glewVertexAttrib3sARB = NULL;
+PFNGLVERTEXATTRIB3SVARBPROC __glewVertexAttrib3svARB = NULL;
+PFNGLVERTEXATTRIB4NBVARBPROC __glewVertexAttrib4NbvARB = NULL;
+PFNGLVERTEXATTRIB4NIVARBPROC __glewVertexAttrib4NivARB = NULL;
+PFNGLVERTEXATTRIB4NSVARBPROC __glewVertexAttrib4NsvARB = NULL;
+PFNGLVERTEXATTRIB4NUBARBPROC __glewVertexAttrib4NubARB = NULL;
+PFNGLVERTEXATTRIB4NUBVARBPROC __glewVertexAttrib4NubvARB = NULL;
+PFNGLVERTEXATTRIB4NUIVARBPROC __glewVertexAttrib4NuivARB = NULL;
+PFNGLVERTEXATTRIB4NUSVARBPROC __glewVertexAttrib4NusvARB = NULL;
+PFNGLVERTEXATTRIB4BVARBPROC __glewVertexAttrib4bvARB = NULL;
+PFNGLVERTEXATTRIB4DARBPROC __glewVertexAttrib4dARB = NULL;
+PFNGLVERTEXATTRIB4DVARBPROC __glewVertexAttrib4dvARB = NULL;
+PFNGLVERTEXATTRIB4FARBPROC __glewVertexAttrib4fARB = NULL;
+PFNGLVERTEXATTRIB4FVARBPROC __glewVertexAttrib4fvARB = NULL;
+PFNGLVERTEXATTRIB4IVARBPROC __glewVertexAttrib4ivARB = NULL;
+PFNGLVERTEXATTRIB4SARBPROC __glewVertexAttrib4sARB = NULL;
+PFNGLVERTEXATTRIB4SVARBPROC __glewVertexAttrib4svARB = NULL;
+PFNGLVERTEXATTRIB4UBVARBPROC __glewVertexAttrib4ubvARB = NULL;
+PFNGLVERTEXATTRIB4UIVARBPROC __glewVertexAttrib4uivARB = NULL;
+PFNGLVERTEXATTRIB4USVARBPROC __glewVertexAttrib4usvARB = NULL;
+PFNGLVERTEXATTRIBPOINTERARBPROC __glewVertexAttribPointerARB = NULL;
+
+PFNGLBINDATTRIBLOCATIONARBPROC __glewBindAttribLocationARB = NULL;
+PFNGLGETACTIVEATTRIBARBPROC __glewGetActiveAttribARB = NULL;
+PFNGLGETATTRIBLOCATIONARBPROC __glewGetAttribLocationARB = NULL;
+
+PFNGLWINDOWPOS2DARBPROC __glewWindowPos2dARB = NULL;
+PFNGLWINDOWPOS2DVARBPROC __glewWindowPos2dvARB = NULL;
+PFNGLWINDOWPOS2FARBPROC __glewWindowPos2fARB = NULL;
+PFNGLWINDOWPOS2FVARBPROC __glewWindowPos2fvARB = NULL;
+PFNGLWINDOWPOS2IARBPROC __glewWindowPos2iARB = NULL;
+PFNGLWINDOWPOS2IVARBPROC __glewWindowPos2ivARB = NULL;
+PFNGLWINDOWPOS2SARBPROC __glewWindowPos2sARB = NULL;
+PFNGLWINDOWPOS2SVARBPROC __glewWindowPos2svARB = NULL;
+PFNGLWINDOWPOS3DARBPROC __glewWindowPos3dARB = NULL;
+PFNGLWINDOWPOS3DVARBPROC __glewWindowPos3dvARB = NULL;
+PFNGLWINDOWPOS3FARBPROC __glewWindowPos3fARB = NULL;
+PFNGLWINDOWPOS3FVARBPROC __glewWindowPos3fvARB = NULL;
+PFNGLWINDOWPOS3IARBPROC __glewWindowPos3iARB = NULL;
+PFNGLWINDOWPOS3IVARBPROC __glewWindowPos3ivARB = NULL;
+PFNGLWINDOWPOS3SARBPROC __glewWindowPos3sARB = NULL;
+PFNGLWINDOWPOS3SVARBPROC __glewWindowPos3svARB = NULL;
+
+PFNGLDRAWBUFFERSATIPROC __glewDrawBuffersATI = NULL;
+
+PFNGLDRAWELEMENTARRAYATIPROC __glewDrawElementArrayATI = NULL;
+PFNGLDRAWRANGEELEMENTARRAYATIPROC __glewDrawRangeElementArrayATI = NULL;
+PFNGLELEMENTPOINTERATIPROC __glewElementPointerATI = NULL;
+
+PFNGLGETTEXBUMPPARAMETERFVATIPROC __glewGetTexBumpParameterfvATI = NULL;
+PFNGLGETTEXBUMPPARAMETERIVATIPROC __glewGetTexBumpParameterivATI = NULL;
+PFNGLTEXBUMPPARAMETERFVATIPROC __glewTexBumpParameterfvATI = NULL;
+PFNGLTEXBUMPPARAMETERIVATIPROC __glewTexBumpParameterivATI = NULL;
+
+PFNGLALPHAFRAGMENTOP1ATIPROC __glewAlphaFragmentOp1ATI = NULL;
+PFNGLALPHAFRAGMENTOP2ATIPROC __glewAlphaFragmentOp2ATI = NULL;
+PFNGLALPHAFRAGMENTOP3ATIPROC __glewAlphaFragmentOp3ATI = NULL;
+PFNGLBEGINFRAGMENTSHADERATIPROC __glewBeginFragmentShaderATI = NULL;
+PFNGLBINDFRAGMENTSHADERATIPROC __glewBindFragmentShaderATI = NULL;
+PFNGLCOLORFRAGMENTOP1ATIPROC __glewColorFragmentOp1ATI = NULL;
+PFNGLCOLORFRAGMENTOP2ATIPROC __glewColorFragmentOp2ATI = NULL;
+PFNGLCOLORFRAGMENTOP3ATIPROC __glewColorFragmentOp3ATI = NULL;
+PFNGLDELETEFRAGMENTSHADERATIPROC __glewDeleteFragmentShaderATI = NULL;
+PFNGLENDFRAGMENTSHADERATIPROC __glewEndFragmentShaderATI = NULL;
+PFNGLGENFRAGMENTSHADERSATIPROC __glewGenFragmentShadersATI = NULL;
+PFNGLPASSTEXCOORDATIPROC __glewPassTexCoordATI = NULL;
+PFNGLSAMPLEMAPATIPROC __glewSampleMapATI = NULL;
+PFNGLSETFRAGMENTSHADERCONSTANTATIPROC __glewSetFragmentShaderConstantATI = NULL;
+
+PFNGLMAPOBJECTBUFFERATIPROC __glewMapObjectBufferATI = NULL;
+PFNGLUNMAPOBJECTBUFFERATIPROC __glewUnmapObjectBufferATI = NULL;
+
+PFNGLPNTRIANGLESFATIPROC __glPNTrianglewesfATI = NULL;
+PFNGLPNTRIANGLESIATIPROC __glPNTrianglewesiATI = NULL;
+
+PFNGLSTENCILFUNCSEPARATEATIPROC __glewStencilFuncSeparateATI = NULL;
+PFNGLSTENCILOPSEPARATEATIPROC __glewStencilOpSeparateATI = NULL;
+
+PFNGLARRAYOBJECTATIPROC __glewArrayObjectATI = NULL;
+PFNGLFREEOBJECTBUFFERATIPROC __glewFreeObjectBufferATI = NULL;
+PFNGLGETARRAYOBJECTFVATIPROC __glewGetArrayObjectfvATI = NULL;
+PFNGLGETARRAYOBJECTIVATIPROC __glewGetArrayObjectivATI = NULL;
+PFNGLGETOBJECTBUFFERFVATIPROC __glewGetObjectBufferfvATI = NULL;
+PFNGLGETOBJECTBUFFERIVATIPROC __glewGetObjectBufferivATI = NULL;
+PFNGLGETVARIANTARRAYOBJECTFVATIPROC __glewGetVariantArrayObjectfvATI = NULL;
+PFNGLGETVARIANTARRAYOBJECTIVATIPROC __glewGetVariantArrayObjectivATI = NULL;
+PFNGLISOBJECTBUFFERATIPROC __glewIsObjectBufferATI = NULL;
+PFNGLNEWOBJECTBUFFERATIPROC __glewNewObjectBufferATI = NULL;
+PFNGLUPDATEOBJECTBUFFERATIPROC __glewUpdateObjectBufferATI = NULL;
+PFNGLVARIANTARRAYOBJECTATIPROC __glewVariantArrayObjectATI = NULL;
+
+PFNGLGETVERTEXATTRIBARRAYOBJECTFVATIPROC __glewGetVertexAttribArrayObjectfvATI = NULL;
+PFNGLGETVERTEXATTRIBARRAYOBJECTIVATIPROC __glewGetVertexAttribArrayObjectivATI = NULL;
+PFNGLVERTEXATTRIBARRAYOBJECTATIPROC __glewVertexAttribArrayObjectATI = NULL;
+
+PFNGLCLIENTACTIVEVERTEXSTREAMATIPROC __glewClientActiveVertexStreamATI = NULL;
+PFNGLNORMALSTREAM3BATIPROC __glewNormalStream3bATI = NULL;
+PFNGLNORMALSTREAM3BVATIPROC __glewNormalStream3bvATI = NULL;
+PFNGLNORMALSTREAM3DATIPROC __glewNormalStream3dATI = NULL;
+PFNGLNORMALSTREAM3DVATIPROC __glewNormalStream3dvATI = NULL;
+PFNGLNORMALSTREAM3FATIPROC __glewNormalStream3fATI = NULL;
+PFNGLNORMALSTREAM3FVATIPROC __glewNormalStream3fvATI = NULL;
+PFNGLNORMALSTREAM3IATIPROC __glewNormalStream3iATI = NULL;
+PFNGLNORMALSTREAM3IVATIPROC __glewNormalStream3ivATI = NULL;
+PFNGLNORMALSTREAM3SATIPROC __glewNormalStream3sATI = NULL;
+PFNGLNORMALSTREAM3SVATIPROC __glewNormalStream3svATI = NULL;
+PFNGLVERTEXBLENDENVFATIPROC __glewVertexBlendEnvfATI = NULL;
+PFNGLVERTEXBLENDENVIATIPROC __glewVertexBlendEnviATI = NULL;
+PFNGLVERTEXSTREAM2DATIPROC __glewVertexStream2dATI = NULL;
+PFNGLVERTEXSTREAM2DVATIPROC __glewVertexStream2dvATI = NULL;
+PFNGLVERTEXSTREAM2FATIPROC __glewVertexStream2fATI = NULL;
+PFNGLVERTEXSTREAM2FVATIPROC __glewVertexStream2fvATI = NULL;
+PFNGLVERTEXSTREAM2IATIPROC __glewVertexStream2iATI = NULL;
+PFNGLVERTEXSTREAM2IVATIPROC __glewVertexStream2ivATI = NULL;
+PFNGLVERTEXSTREAM2SATIPROC __glewVertexStream2sATI = NULL;
+PFNGLVERTEXSTREAM2SVATIPROC __glewVertexStream2svATI = NULL;
+PFNGLVERTEXSTREAM3DATIPROC __glewVertexStream3dATI = NULL;
+PFNGLVERTEXSTREAM3DVATIPROC __glewVertexStream3dvATI = NULL;
+PFNGLVERTEXSTREAM3FATIPROC __glewVertexStream3fATI = NULL;
+PFNGLVERTEXSTREAM3FVATIPROC __glewVertexStream3fvATI = NULL;
+PFNGLVERTEXSTREAM3IATIPROC __glewVertexStream3iATI = NULL;
+PFNGLVERTEXSTREAM3IVATIPROC __glewVertexStream3ivATI = NULL;
+PFNGLVERTEXSTREAM3SATIPROC __glewVertexStream3sATI = NULL;
+PFNGLVERTEXSTREAM3SVATIPROC __glewVertexStream3svATI = NULL;
+PFNGLVERTEXSTREAM4DATIPROC __glewVertexStream4dATI = NULL;
+PFNGLVERTEXSTREAM4DVATIPROC __glewVertexStream4dvATI = NULL;
+PFNGLVERTEXSTREAM4FATIPROC __glewVertexStream4fATI = NULL;
+PFNGLVERTEXSTREAM4FVATIPROC __glewVertexStream4fvATI = NULL;
+PFNGLVERTEXSTREAM4IATIPROC __glewVertexStream4iATI = NULL;
+PFNGLVERTEXSTREAM4IVATIPROC __glewVertexStream4ivATI = NULL;
+PFNGLVERTEXSTREAM4SATIPROC __glewVertexStream4sATI = NULL;
+PFNGLVERTEXSTREAM4SVATIPROC __glewVertexStream4svATI = NULL;
+
+PFNGLGETUNIFORMBUFFERSIZEEXTPROC __glewGetUniformBufferSizeEXT = NULL;
+PFNGLGETUNIFORMOFFSETEXTPROC __glewGetUniformOffsetEXT = NULL;
+PFNGLUNIFORMBUFFEREXTPROC __glewUniformBufferEXT = NULL;
+
+PFNGLBLENDCOLOREXTPROC __glewBlendColorEXT = NULL;
+
+PFNGLBLENDEQUATIONSEPARATEEXTPROC __glewBlendEquationSeparateEXT = NULL;
+
+PFNGLBLENDFUNCSEPARATEEXTPROC __glewBlendFuncSeparateEXT = NULL;
+
+PFNGLBLENDEQUATIONEXTPROC __glewBlendEquationEXT = NULL;
+
+PFNGLCOLORSUBTABLEEXTPROC __glewColorSubTableEXT = NULL;
+PFNGLCOPYCOLORSUBTABLEEXTPROC __glewCopyColorSubTableEXT = NULL;
+
+PFNGLLOCKARRAYSEXTPROC __glewLockArraysEXT = NULL;
+PFNGLUNLOCKARRAYSEXTPROC __glewUnlockArraysEXT = NULL;
+
+PFNGLCONVOLUTIONFILTER1DEXTPROC __glewConvolutionFilter1DEXT = NULL;
+PFNGLCONVOLUTIONFILTER2DEXTPROC __glewConvolutionFilter2DEXT = NULL;
+PFNGLCONVOLUTIONPARAMETERFEXTPROC __glewConvolutionParameterfEXT = NULL;
+PFNGLCONVOLUTIONPARAMETERFVEXTPROC __glewConvolutionParameterfvEXT = NULL;
+PFNGLCONVOLUTIONPARAMETERIEXTPROC __glewConvolutionParameteriEXT = NULL;
+PFNGLCONVOLUTIONPARAMETERIVEXTPROC __glewConvolutionParameterivEXT = NULL;
+PFNGLCOPYCONVOLUTIONFILTER1DEXTPROC __glewCopyConvolutionFilter1DEXT = NULL;
+PFNGLCOPYCONVOLUTIONFILTER2DEXTPROC __glewCopyConvolutionFilter2DEXT = NULL;
+PFNGLGETCONVOLUTIONFILTEREXTPROC __glewGetConvolutionFilterEXT = NULL;
+PFNGLGETCONVOLUTIONPARAMETERFVEXTPROC __glewGetConvolutionParameterfvEXT = NULL;
+PFNGLGETCONVOLUTIONPARAMETERIVEXTPROC __glewGetConvolutionParameterivEXT = NULL;
+PFNGLGETSEPARABLEFILTEREXTPROC __glewGetSeparableFilterEXT = NULL;
+PFNGLSEPARABLEFILTER2DEXTPROC __glewSeparableFilter2DEXT = NULL;
+
+PFNGLBINORMALPOINTEREXTPROC __glewBinormalPointerEXT = NULL;
+PFNGLTANGENTPOINTEREXTPROC __glewTangentPointerEXT = NULL;
+
+PFNGLCOPYTEXIMAGE1DEXTPROC __glewCopyTexImage1DEXT = NULL;
+PFNGLCOPYTEXIMAGE2DEXTPROC __glewCopyTexImage2DEXT = NULL;
+PFNGLCOPYTEXSUBIMAGE1DEXTPROC __glewCopyTexSubImage1DEXT = NULL;
+PFNGLCOPYTEXSUBIMAGE2DEXTPROC __glewCopyTexSubImage2DEXT = NULL;
+PFNGLCOPYTEXSUBIMAGE3DEXTPROC __glewCopyTexSubImage3DEXT = NULL;
+
+PFNGLCULLPARAMETERDVEXTPROC __glewCullParameterdvEXT = NULL;
+PFNGLCULLPARAMETERFVEXTPROC __glewCullParameterfvEXT = NULL;
+
+PFNGLDEPTHBOUNDSEXTPROC __glewDepthBoundsEXT = NULL;
+
+PFNGLBINDMULTITEXTUREEXTPROC __glewBindMultiTextureEXT = NULL;
+PFNGLCHECKNAMEDFRAMEBUFFERSTATUSEXTPROC __glewCheckNamedFramebufferStatusEXT = NULL;
+PFNGLCLIENTATTRIBDEFAULTEXTPROC __glewClientAttribDefaultEXT = NULL;
+PFNGLCOMPRESSEDMULTITEXIMAGE1DEXTPROC __glewCompressedMultiTexImage1DEXT = NULL;
+PFNGLCOMPRESSEDMULTITEXIMAGE2DEXTPROC __glewCompressedMultiTexImage2DEXT = NULL;
+PFNGLCOMPRESSEDMULTITEXIMAGE3DEXTPROC __glewCompressedMultiTexImage3DEXT = NULL;
+PFNGLCOMPRESSEDMULTITEXSUBIMAGE1DEXTPROC __glewCompressedMultiTexSubImage1DEXT = NULL;
+PFNGLCOMPRESSEDMULTITEXSUBIMAGE2DEXTPROC __glewCompressedMultiTexSubImage2DEXT = NULL;
+PFNGLCOMPRESSEDMULTITEXSUBIMAGE3DEXTPROC __glewCompressedMultiTexSubImage3DEXT = NULL;
+PFNGLCOMPRESSEDTEXTUREIMAGE1DEXTPROC __glewCompressedTextureImage1DEXT = NULL;
+PFNGLCOMPRESSEDTEXTUREIMAGE2DEXTPROC __glewCompressedTextureImage2DEXT = NULL;
+PFNGLCOMPRESSEDTEXTUREIMAGE3DEXTPROC __glewCompressedTextureImage3DEXT = NULL;
+PFNGLCOMPRESSEDTEXTURESUBIMAGE1DEXTPROC __glewCompressedTextureSubImage1DEXT = NULL;
+PFNGLCOMPRESSEDTEXTURESUBIMAGE2DEXTPROC __glewCompressedTextureSubImage2DEXT = NULL;
+PFNGLCOMPRESSEDTEXTURESUBIMAGE3DEXTPROC __glewCompressedTextureSubImage3DEXT = NULL;
+PFNGLCOPYMULTITEXIMAGE1DEXTPROC __glewCopyMultiTexImage1DEXT = NULL;
+PFNGLCOPYMULTITEXIMAGE2DEXTPROC __glewCopyMultiTexImage2DEXT = NULL;
+PFNGLCOPYMULTITEXSUBIMAGE1DEXTPROC __glewCopyMultiTexSubImage1DEXT = NULL;
+PFNGLCOPYMULTITEXSUBIMAGE2DEXTPROC __glewCopyMultiTexSubImage2DEXT = NULL;
+PFNGLCOPYMULTITEXSUBIMAGE3DEXTPROC __glewCopyMultiTexSubImage3DEXT = NULL;
+PFNGLCOPYTEXTUREIMAGE1DEXTPROC __glewCopyTextureImage1DEXT = NULL;
+PFNGLCOPYTEXTUREIMAGE2DEXTPROC __glewCopyTextureImage2DEXT = NULL;
+PFNGLCOPYTEXTURESUBIMAGE1DEXTPROC __glewCopyTextureSubImage1DEXT = NULL;
+PFNGLCOPYTEXTURESUBIMAGE2DEXTPROC __glewCopyTextureSubImage2DEXT = NULL;
+PFNGLCOPYTEXTURESUBIMAGE3DEXTPROC __glewCopyTextureSubImage3DEXT = NULL;
+PFNGLDISABLECLIENTSTATEINDEXEDEXTPROC __glewDisableClientStateIndexedEXT = NULL;
+PFNGLENABLECLIENTSTATEINDEXEDEXTPROC __glewEnableClientStateIndexedEXT = NULL;
+PFNGLFRAMEBUFFERDRAWBUFFEREXTPROC __glewFramebufferDrawBufferEXT = NULL;
+PFNGLFRAMEBUFFERDRAWBUFFERSEXTPROC __glewFramebufferDrawBuffersEXT = NULL;
+PFNGLFRAMEBUFFERREADBUFFEREXTPROC __glewFramebufferReadBufferEXT = NULL;
+PFNGLGENERATEMULTITEXMIPMAPEXTPROC __glewGenerateMultiTexMipmapEXT = NULL;
+PFNGLGENERATETEXTUREMIPMAPEXTPROC __glewGenerateTextureMipmapEXT = NULL;
+PFNGLGETCOMPRESSEDMULTITEXIMAGEEXTPROC __glewGetCompressedMultiTexImageEXT = NULL;
+PFNGLGETCOMPRESSEDTEXTUREIMAGEEXTPROC __glewGetCompressedTextureImageEXT = NULL;
+PFNGLGETDOUBLEINDEXEDVEXTPROC __glewGetDoubleIndexedvEXT = NULL;
+PFNGLGETFLOATINDEXEDVEXTPROC __glewGetFloatIndexedvEXT = NULL;
+PFNGLGETFRAMEBUFFERPARAMETERIVEXTPROC __glewGetFramebufferParameterivEXT = NULL;
+PFNGLGETMULTITEXENVFVEXTPROC __glewGetMultiTexEnvfvEXT = NULL;
+PFNGLGETMULTITEXENVIVEXTPROC __glewGetMultiTexEnvivEXT = NULL;
+PFNGLGETMULTITEXGENDVEXTPROC __glewGetMultiTexGendvEXT = NULL;
+PFNGLGETMULTITEXGENFVEXTPROC __glewGetMultiTexGenfvEXT = NULL;
+PFNGLGETMULTITEXGENIVEXTPROC __glewGetMultiTexGenivEXT = NULL;
+PFNGLGETMULTITEXIMAGEEXTPROC __glewGetMultiTexImageEXT = NULL;
+PFNGLGETMULTITEXLEVELPARAMETERFVEXTPROC __glewGetMultiTexLevelParameterfvEXT = NULL;
+PFNGLGETMULTITEXLEVELPARAMETERIVEXTPROC __glewGetMultiTexLevelParameterivEXT = NULL;
+PFNGLGETMULTITEXPARAMETERIIVEXTPROC __glewGetMultiTexParameterIivEXT = NULL;
+PFNGLGETMULTITEXPARAMETERIUIVEXTPROC __glewGetMultiTexParameterIuivEXT = NULL;
+PFNGLGETMULTITEXPARAMETERFVEXTPROC __glewGetMultiTexParameterfvEXT = NULL;
+PFNGLGETMULTITEXPARAMETERIVEXTPROC __glewGetMultiTexParameterivEXT = NULL;
+PFNGLGETNAMEDBUFFERPARAMETERIVEXTPROC __glewGetNamedBufferParameterivEXT = NULL;
+PFNGLGETNAMEDBUFFERPOINTERVEXTPROC __glewGetNamedBufferPointervEXT = NULL;
+PFNGLGETNAMEDBUFFERSUBDATAEXTPROC __glewGetNamedBufferSubDataEXT = NULL;
+PFNGLGETNAMEDFRAMEBUFFERATTACHMENTPARAMETERIVEXTPROC __glewGetNamedFramebufferAttachmentParameterivEXT = NULL;
+PFNGLGETNAMEDPROGRAMLOCALPARAMETERIIVEXTPROC __glewGetNamedProgramLocalParameterIivEXT = NULL;
+PFNGLGETNAMEDPROGRAMLOCALPARAMETERIUIVEXTPROC __glewGetNamedProgramLocalParameterIuivEXT = NULL;
+PFNGLGETNAMEDPROGRAMLOCALPARAMETERDVEXTPROC __glewGetNamedProgramLocalParameterdvEXT = NULL;
+PFNGLGETNAMEDPROGRAMLOCALPARAMETERFVEXTPROC __glewGetNamedProgramLocalParameterfvEXT = NULL;
+PFNGLGETNAMEDPROGRAMSTRINGEXTPROC __glewGetNamedProgramStringEXT = NULL;
+PFNGLGETNAMEDPROGRAMIVEXTPROC __glewGetNamedProgramivEXT = NULL;
+PFNGLGETNAMEDRENDERBUFFERPARAMETERIVEXTPROC __glewGetNamedRenderbufferParameterivEXT = NULL;
+PFNGLGETPOINTERINDEXEDVEXTPROC __glewGetPointerIndexedvEXT = NULL;
+PFNGLGETTEXTUREIMAGEEXTPROC __glewGetTextureImageEXT = NULL;
+PFNGLGETTEXTURELEVELPARAMETERFVEXTPROC __glewGetTextureLevelParameterfvEXT = NULL;
+PFNGLGETTEXTURELEVELPARAMETERIVEXTPROC __glewGetTextureLevelParameterivEXT = NULL;
+PFNGLGETTEXTUREPARAMETERIIVEXTPROC __glewGetTextureParameterIivEXT = NULL;
+PFNGLGETTEXTUREPARAMETERIUIVEXTPROC __glewGetTextureParameterIuivEXT = NULL;
+PFNGLGETTEXTUREPARAMETERFVEXTPROC __glewGetTextureParameterfvEXT = NULL;
+PFNGLGETTEXTUREPARAMETERIVEXTPROC __glewGetTextureParameterivEXT = NULL;
+PFNGLMAPNAMEDBUFFEREXTPROC __glewMapNamedBufferEXT = NULL;
+PFNGLMATRIXFRUSTUMEXTPROC __glewMatrixFrustumEXT = NULL;
+PFNGLMATRIXLOADIDENTITYEXTPROC __glewMatrixLoadIdentityEXT = NULL;
+PFNGLMATRIXLOADTRANSPOSEDEXTPROC __glewMatrixLoadTransposedEXT = NULL;
+PFNGLMATRIXLOADTRANSPOSEFEXTPROC __glewMatrixLoadTransposefEXT = NULL;
+PFNGLMATRIXLOADDEXTPROC __glewMatrixLoaddEXT = NULL;
+PFNGLMATRIXLOADFEXTPROC __glewMatrixLoadfEXT = NULL;
+PFNGLMATRIXMULTTRANSPOSEDEXTPROC __glewMatrixMultTransposedEXT = NULL;
+PFNGLMATRIXMULTTRANSPOSEFEXTPROC __glewMatrixMultTransposefEXT = NULL;
+PFNGLMATRIXMULTDEXTPROC __glewMatrixMultdEXT = NULL;
+PFNGLMATRIXMULTFEXTPROC __glewMatrixMultfEXT = NULL;
+PFNGLMATRIXORTHOEXTPROC __glewMatrixOrthoEXT = NULL;
+PFNGLMATRIXPOPEXTPROC __glewMatrixPopEXT = NULL;
+PFNGLMATRIXPUSHEXTPROC __glewMatrixPushEXT = NULL;
+PFNGLMATRIXROTATEDEXTPROC __glewMatrixRotatedEXT = NULL;
+PFNGLMATRIXROTATEFEXTPROC __glewMatrixRotatefEXT = NULL;
+PFNGLMATRIXSCALEDEXTPROC __glewMatrixScaledEXT = NULL;
+PFNGLMATRIXSCALEFEXTPROC __glewMatrixScalefEXT = NULL;
+PFNGLMATRIXTRANSLATEDEXTPROC __glewMatrixTranslatedEXT = NULL;
+PFNGLMATRIXTRANSLATEFEXTPROC __glewMatrixTranslatefEXT = NULL;
+PFNGLMULTITEXBUFFEREXTPROC __glewMultiTexBufferEXT = NULL;
+PFNGLMULTITEXCOORDPOINTEREXTPROC __glewMultiTexCoordPointerEXT = NULL;
+PFNGLMULTITEXENVFEXTPROC __glewMultiTexEnvfEXT = NULL;
+PFNGLMULTITEXENVFVEXTPROC __glewMultiTexEnvfvEXT = NULL;
+PFNGLMULTITEXENVIEXTPROC __glewMultiTexEnviEXT = NULL;
+PFNGLMULTITEXENVIVEXTPROC __glewMultiTexEnvivEXT = NULL;
+PFNGLMULTITEXGENDEXTPROC __glewMultiTexGendEXT = NULL;
+PFNGLMULTITEXGENDVEXTPROC __glewMultiTexGendvEXT = NULL;
+PFNGLMULTITEXGENFEXTPROC __glewMultiTexGenfEXT = NULL;
+PFNGLMULTITEXGENFVEXTPROC __glewMultiTexGenfvEXT = NULL;
+PFNGLMULTITEXGENIEXTPROC __glewMultiTexGeniEXT = NULL;
+PFNGLMULTITEXGENIVEXTPROC __glewMultiTexGenivEXT = NULL;
+PFNGLMULTITEXIMAGE1DEXTPROC __glewMultiTexImage1DEXT = NULL;
+PFNGLMULTITEXIMAGE2DEXTPROC __glewMultiTexImage2DEXT = NULL;
+PFNGLMULTITEXIMAGE3DEXTPROC __glewMultiTexImage3DEXT = NULL;
+PFNGLMULTITEXPARAMETERIIVEXTPROC __glewMultiTexParameterIivEXT = NULL;
+PFNGLMULTITEXPARAMETERIUIVEXTPROC __glewMultiTexParameterIuivEXT = NULL;
+PFNGLMULTITEXPARAMETERFEXTPROC __glewMultiTexParameterfEXT = NULL;
+PFNGLMULTITEXPARAMETERFVEXTPROC __glewMultiTexParameterfvEXT = NULL;
+PFNGLMULTITEXPARAMETERIEXTPROC __glewMultiTexParameteriEXT = NULL;
+PFNGLMULTITEXPARAMETERIVEXTPROC __glewMultiTexParameterivEXT = NULL;
+PFNGLMULTITEXRENDERBUFFEREXTPROC __glewMultiTexRenderbufferEXT = NULL;
+PFNGLMULTITEXSUBIMAGE1DEXTPROC __glewMultiTexSubImage1DEXT = NULL;
+PFNGLMULTITEXSUBIMAGE2DEXTPROC __glewMultiTexSubImage2DEXT = NULL;
+PFNGLMULTITEXSUBIMAGE3DEXTPROC __glewMultiTexSubImage3DEXT = NULL;
+PFNGLNAMEDBUFFERDATAEXTPROC __glewNamedBufferDataEXT = NULL;
+PFNGLNAMEDBUFFERSUBDATAEXTPROC __glewNamedBufferSubDataEXT = NULL;
+PFNGLNAMEDFRAMEBUFFERRENDERBUFFEREXTPROC __glewNamedFramebufferRenderbufferEXT = NULL;
+PFNGLNAMEDFRAMEBUFFERTEXTURE1DEXTPROC __glewNamedFramebufferTexture1DEXT = NULL;
+PFNGLNAMEDFRAMEBUFFERTEXTURE2DEXTPROC __glewNamedFramebufferTexture2DEXT = NULL;
+PFNGLNAMEDFRAMEBUFFERTEXTURE3DEXTPROC __glewNamedFramebufferTexture3DEXT = NULL;
+PFNGLNAMEDFRAMEBUFFERTEXTUREEXTPROC __glewNamedFramebufferTextureEXT = NULL;
+PFNGLNAMEDFRAMEBUFFERTEXTUREFACEEXTPROC __glewNamedFramebufferTextureFaceEXT = NULL;
+PFNGLNAMEDFRAMEBUFFERTEXTURELAYEREXTPROC __glewNamedFramebufferTextureLayerEXT = NULL;
+PFNGLNAMEDPROGRAMLOCALPARAMETER4DEXTPROC __glewNamedProgramLocalParameter4dEXT = NULL;
+PFNGLNAMEDPROGRAMLOCALPARAMETER4DVEXTPROC __glewNamedProgramLocalParameter4dvEXT = NULL;
+PFNGLNAMEDPROGRAMLOCALPARAMETER4FEXTPROC __glewNamedProgramLocalParameter4fEXT = NULL;
+PFNGLNAMEDPROGRAMLOCALPARAMETER4FVEXTPROC __glewNamedProgramLocalParameter4fvEXT = NULL;
+PFNGLNAMEDPROGRAMLOCALPARAMETERI4IEXTPROC __glewNamedProgramLocalParameterI4iEXT = NULL;
+PFNGLNAMEDPROGRAMLOCALPARAMETERI4IVEXTPROC __glewNamedProgramLocalParameterI4ivEXT = NULL;
+PFNGLNAMEDPROGRAMLOCALPARAMETERI4UIEXTPROC __glewNamedProgramLocalParameterI4uiEXT = NULL;
+PFNGLNAMEDPROGRAMLOCALPARAMETERI4UIVEXTPROC __glewNamedProgramLocalParameterI4uivEXT = NULL;
+PFNGLNAMEDPROGRAMLOCALPARAMETERS4FVEXTPROC __glewNamedProgramLocalParameters4fvEXT = NULL;
+PFNGLNAMEDPROGRAMLOCALPARAMETERSI4IVEXTPROC __glewNamedProgramLocalParametersI4ivEXT = NULL;
+PFNGLNAMEDPROGRAMLOCALPARAMETERSI4UIVEXTPROC __glewNamedProgramLocalParametersI4uivEXT = NULL;
+PFNGLNAMEDPROGRAMSTRINGEXTPROC __glewNamedProgramStringEXT = NULL;
+PFNGLNAMEDRENDERBUFFERSTORAGEEXTPROC __glewNamedRenderbufferStorageEXT = NULL;
+PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLECOVERAGEEXTPROC __glewNamedRenderbufferStorageMultisampleCoverageEXT = NULL;
+PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC __glewNamedRenderbufferStorageMultisampleEXT = NULL;
+PFNGLPROGRAMUNIFORM1FEXTPROC __glewProgramUniform1fEXT = NULL;
+PFNGLPROGRAMUNIFORM1FVEXTPROC __glewProgramUniform1fvEXT = NULL;
+PFNGLPROGRAMUNIFORM1IEXTPROC __glewProgramUniform1iEXT = NULL;
+PFNGLPROGRAMUNIFORM1IVEXTPROC __glewProgramUniform1ivEXT = NULL;
+PFNGLPROGRAMUNIFORM1UIEXTPROC __glewProgramUniform1uiEXT = NULL;
+PFNGLPROGRAMUNIFORM1UIVEXTPROC __glewProgramUniform1uivEXT = NULL;
+PFNGLPROGRAMUNIFORM2FEXTPROC __glewProgramUniform2fEXT = NULL;
+PFNGLPROGRAMUNIFORM2FVEXTPROC __glewProgramUniform2fvEXT = NULL;
+PFNGLPROGRAMUNIFORM2IEXTPROC __glewProgramUniform2iEXT = NULL;
+PFNGLPROGRAMUNIFORM2IVEXTPROC __glewProgramUniform2ivEXT = NULL;
+PFNGLPROGRAMUNIFORM2UIEXTPROC __glewProgramUniform2uiEXT = NULL;
+PFNGLPROGRAMUNIFORM2UIVEXTPROC __glewProgramUniform2uivEXT = NULL;
+PFNGLPROGRAMUNIFORM3FEXTPROC __glewProgramUniform3fEXT = NULL;
+PFNGLPROGRAMUNIFORM3FVEXTPROC __glewProgramUniform3fvEXT = NULL;
+PFNGLPROGRAMUNIFORM3IEXTPROC __glewProgramUniform3iEXT = NULL;
+PFNGLPROGRAMUNIFORM3IVEXTPROC __glewProgramUniform3ivEXT = NULL;
+PFNGLPROGRAMUNIFORM3UIEXTPROC __glewProgramUniform3uiEXT = NULL;
+PFNGLPROGRAMUNIFORM3UIVEXTPROC __glewProgramUniform3uivEXT = NULL;
+PFNGLPROGRAMUNIFORM4FEXTPROC __glewProgramUniform4fEXT = NULL;
+PFNGLPROGRAMUNIFORM4FVEXTPROC __glewProgramUniform4fvEXT = NULL;
+PFNGLPROGRAMUNIFORM4IEXTPROC __glewProgramUniform4iEXT = NULL;
+PFNGLPROGRAMUNIFORM4IVEXTPROC __glewProgramUniform4ivEXT = NULL;
+PFNGLPROGRAMUNIFORM4UIEXTPROC __glewProgramUniform4uiEXT = NULL;
+PFNGLPROGRAMUNIFORM4UIVEXTPROC __glewProgramUniform4uivEXT = NULL;
+PFNGLPROGRAMUNIFORMMATRIX2FVEXTPROC __glewProgramUniformMatrix2fvEXT = NULL;
+PFNGLPROGRAMUNIFORMMATRIX2X3FVEXTPROC __glewProgramUniformMatrix2x3fvEXT = NULL;
+PFNGLPROGRAMUNIFORMMATRIX2X4FVEXTPROC __glewProgramUniformMatrix2x4fvEXT = NULL;
+PFNGLPROGRAMUNIFORMMATRIX3FVEXTPROC __glewProgramUniformMatrix3fvEXT = NULL;
+PFNGLPROGRAMUNIFORMMATRIX3X2FVEXTPROC __glewProgramUniformMatrix3x2fvEXT = NULL;
+PFNGLPROGRAMUNIFORMMATRIX3X4FVEXTPROC __glewProgramUniformMatrix3x4fvEXT = NULL;
+PFNGLPROGRAMUNIFORMMATRIX4FVEXTPROC __glewProgramUniformMatrix4fvEXT = NULL;
+PFNGLPROGRAMUNIFORMMATRIX4X2FVEXTPROC __glewProgramUniformMatrix4x2fvEXT = NULL;
+PFNGLPROGRAMUNIFORMMATRIX4X3FVEXTPROC __glewProgramUniformMatrix4x3fvEXT = NULL;
+PFNGLPUSHCLIENTATTRIBDEFAULTEXTPROC __glewPushClientAttribDefaultEXT = NULL;
+PFNGLTEXTUREBUFFEREXTPROC __glewTextureBufferEXT = NULL;
+PFNGLTEXTUREIMAGE1DEXTPROC __glewTextureImage1DEXT = NULL;
+PFNGLTEXTUREIMAGE2DEXTPROC __glewTextureImage2DEXT = NULL;
+PFNGLTEXTUREIMAGE3DEXTPROC __glewTextureImage3DEXT = NULL;
+PFNGLTEXTUREPARAMETERIIVEXTPROC __glewTextureParameterIivEXT = NULL;
+PFNGLTEXTUREPARAMETERIUIVEXTPROC __glewTextureParameterIuivEXT = NULL;
+PFNGLTEXTUREPARAMETERFEXTPROC __glewTextureParameterfEXT = NULL;
+PFNGLTEXTUREPARAMETERFVEXTPROC __glewTextureParameterfvEXT = NULL;
+PFNGLTEXTUREPARAMETERIEXTPROC __glewTextureParameteriEXT = NULL;
+PFNGLTEXTUREPARAMETERIVEXTPROC __glewTextureParameterivEXT = NULL;
+PFNGLTEXTURERENDERBUFFEREXTPROC __glewTextureRenderbufferEXT = NULL;
+PFNGLTEXTURESUBIMAGE1DEXTPROC __glewTextureSubImage1DEXT = NULL;
+PFNGLTEXTURESUBIMAGE2DEXTPROC __glewTextureSubImage2DEXT = NULL;
+PFNGLTEXTURESUBIMAGE3DEXTPROC __glewTextureSubImage3DEXT = NULL;
+PFNGLUNMAPNAMEDBUFFEREXTPROC __glewUnmapNamedBufferEXT = NULL;
+
+PFNGLCOLORMASKINDEXEDEXTPROC __glewColorMaskIndexedEXT = NULL;
+PFNGLDISABLEINDEXEDEXTPROC __glewDisableIndexedEXT = NULL;
+PFNGLENABLEINDEXEDEXTPROC __glewEnableIndexedEXT = NULL;
+PFNGLGETBOOLEANINDEXEDVEXTPROC __glewGetBooleanIndexedvEXT = NULL;
+PFNGLGETINTEGERINDEXEDVEXTPROC __glewGetIntegerIndexedvEXT = NULL;
+PFNGLISENABLEDINDEXEDEXTPROC __glewIsEnabledIndexedEXT = NULL;
+
+PFNGLDRAWARRAYSINSTANCEDEXTPROC __glewDrawArraysInstancedEXT = NULL;
+PFNGLDRAWELEMENTSINSTANCEDEXTPROC __glewDrawElementsInstancedEXT = NULL;
+
+PFNGLDRAWRANGEELEMENTSEXTPROC __glewDrawRangeElementsEXT = NULL;
+
+PFNGLFOGCOORDPOINTEREXTPROC __glewFogCoordPointerEXT = NULL;
+PFNGLFOGCOORDDEXTPROC __glewFogCoorddEXT = NULL;
+PFNGLFOGCOORDDVEXTPROC __glewFogCoorddvEXT = NULL;
+PFNGLFOGCOORDFEXTPROC __glewFogCoordfEXT = NULL;
+PFNGLFOGCOORDFVEXTPROC __glewFogCoordfvEXT = NULL;
+
+PFNGLFRAGMENTCOLORMATERIALEXTPROC __glewFragmentColorMaterialEXT = NULL;
+PFNGLFRAGMENTLIGHTMODELFEXTPROC __glewFragmentLightModelfEXT = NULL;
+PFNGLFRAGMENTLIGHTMODELFVEXTPROC __glewFragmentLightModelfvEXT = NULL;
+PFNGLFRAGMENTLIGHTMODELIEXTPROC __glewFragmentLightModeliEXT = NULL;
+PFNGLFRAGMENTLIGHTMODELIVEXTPROC __glewFragmentLightModelivEXT = NULL;
+PFNGLFRAGMENTLIGHTFEXTPROC __glewFragmentLightfEXT = NULL;
+PFNGLFRAGMENTLIGHTFVEXTPROC __glewFragmentLightfvEXT = NULL;
+PFNGLFRAGMENTLIGHTIEXTPROC __glewFragmentLightiEXT = NULL;
+PFNGLFRAGMENTLIGHTIVEXTPROC __glewFragmentLightivEXT = NULL;
+PFNGLFRAGMENTMATERIALFEXTPROC __glewFragmentMaterialfEXT = NULL;
+PFNGLFRAGMENTMATERIALFVEXTPROC __glewFragmentMaterialfvEXT = NULL;
+PFNGLFRAGMENTMATERIALIEXTPROC __glewFragmentMaterialiEXT = NULL;
+PFNGLFRAGMENTMATERIALIVEXTPROC __glewFragmentMaterialivEXT = NULL;
+PFNGLGETFRAGMENTLIGHTFVEXTPROC __glewGetFragmentLightfvEXT = NULL;
+PFNGLGETFRAGMENTLIGHTIVEXTPROC __glewGetFragmentLightivEXT = NULL;
+PFNGLGETFRAGMENTMATERIALFVEXTPROC __glewGetFragmentMaterialfvEXT = NULL;
+PFNGLGETFRAGMENTMATERIALIVEXTPROC __glewGetFragmentMaterialivEXT = NULL;
+PFNGLLIGHTENVIEXTPROC __glewLightEnviEXT = NULL;
+
+PFNGLBLITFRAMEBUFFEREXTPROC __glewBlitFramebufferEXT = NULL;
+
+PFNGLRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC __glewRenderbufferStorageMultisampleEXT = NULL;
+
+PFNGLBINDFRAMEBUFFEREXTPROC __glewBindFramebufferEXT = NULL;
+PFNGLBINDRENDERBUFFEREXTPROC __glewBindRenderbufferEXT = NULL;
+PFNGLCHECKFRAMEBUFFERSTATUSEXTPROC __glewCheckFramebufferStatusEXT = NULL;
+PFNGLDELETEFRAMEBUFFERSEXTPROC __glewDeleteFramebuffersEXT = NULL;
+PFNGLDELETERENDERBUFFERSEXTPROC __glewDeleteRenderbuffersEXT = NULL;
+PFNGLFRAMEBUFFERRENDERBUFFEREXTPROC __glewFramebufferRenderbufferEXT = NULL;
+PFNGLFRAMEBUFFERTEXTURE1DEXTPROC __glewFramebufferTexture1DEXT = NULL;
+PFNGLFRAMEBUFFERTEXTURE2DEXTPROC __glewFramebufferTexture2DEXT = NULL;
+PFNGLFRAMEBUFFERTEXTURE3DEXTPROC __glewFramebufferTexture3DEXT = NULL;
+PFNGLGENFRAMEBUFFERSEXTPROC __glewGenFramebuffersEXT = NULL;
+PFNGLGENRENDERBUFFERSEXTPROC __glewGenRenderbuffersEXT = NULL;
+PFNGLGENERATEMIPMAPEXTPROC __glewGenerateMipmapEXT = NULL;
+PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVEXTPROC __glewGetFramebufferAttachmentParameterivEXT = NULL;
+PFNGLGETRENDERBUFFERPARAMETERIVEXTPROC __glewGetRenderbufferParameterivEXT = NULL;
+PFNGLISFRAMEBUFFEREXTPROC __glewIsFramebufferEXT = NULL;
+PFNGLISRENDERBUFFEREXTPROC __glewIsRenderbufferEXT = NULL;
+PFNGLRENDERBUFFERSTORAGEEXTPROC __glewRenderbufferStorageEXT = NULL;
+
+PFNGLFRAMEBUFFERTEXTUREEXTPROC __glewFramebufferTextureEXT = NULL;
+PFNGLFRAMEBUFFERTEXTUREFACEEXTPROC __glewFramebufferTextureFaceEXT = NULL;
+PFNGLFRAMEBUFFERTEXTURELAYEREXTPROC __glewFramebufferTextureLayerEXT = NULL;
+PFNGLPROGRAMPARAMETERIEXTPROC __glewProgramParameteriEXT = NULL;
+
+PFNGLPROGRAMENVPARAMETERS4FVEXTPROC __glewProgramEnvParameters4fvEXT = NULL;
+PFNGLPROGRAMLOCALPARAMETERS4FVEXTPROC __glewProgramLocalParameters4fvEXT = NULL;
+
+PFNGLBINDFRAGDATALOCATIONEXTPROC __glewBindFragDataLocationEXT = NULL;
+PFNGLGETFRAGDATALOCATIONEXTPROC __glewGetFragDataLocationEXT = NULL;
+PFNGLGETUNIFORMUIVEXTPROC __glewGetUniformuivEXT = NULL;
+PFNGLGETVERTEXATTRIBIIVEXTPROC __glewGetVertexAttribIivEXT = NULL;
+PFNGLGETVERTEXATTRIBIUIVEXTPROC __glewGetVertexAttribIuivEXT = NULL;
+PFNGLUNIFORM1UIEXTPROC __glewUniform1uiEXT = NULL;
+PFNGLUNIFORM1UIVEXTPROC __glewUniform1uivEXT = NULL;
+PFNGLUNIFORM2UIEXTPROC __glewUniform2uiEXT = NULL;
+PFNGLUNIFORM2UIVEXTPROC __glewUniform2uivEXT = NULL;
+PFNGLUNIFORM3UIEXTPROC __glewUniform3uiEXT = NULL;
+PFNGLUNIFORM3UIVEXTPROC __glewUniform3uivEXT = NULL;
+PFNGLUNIFORM4UIEXTPROC __glewUniform4uiEXT = NULL;
+PFNGLUNIFORM4UIVEXTPROC __glewUniform4uivEXT = NULL;
+PFNGLVERTEXATTRIBI1IEXTPROC __glewVertexAttribI1iEXT = NULL;
+PFNGLVERTEXATTRIBI1IVEXTPROC __glewVertexAttribI1ivEXT = NULL;
+PFNGLVERTEXATTRIBI1UIEXTPROC __glewVertexAttribI1uiEXT = NULL;
+PFNGLVERTEXATTRIBI1UIVEXTPROC __glewVertexAttribI1uivEXT = NULL;
+PFNGLVERTEXATTRIBI2IEXTPROC __glewVertexAttribI2iEXT = NULL;
+PFNGLVERTEXATTRIBI2IVEXTPROC __glewVertexAttribI2ivEXT = NULL;
+PFNGLVERTEXATTRIBI2UIEXTPROC __glewVertexAttribI2uiEXT = NULL;
+PFNGLVERTEXATTRIBI2UIVEXTPROC __glewVertexAttribI2uivEXT = NULL;
+PFNGLVERTEXATTRIBI3IEXTPROC __glewVertexAttribI3iEXT = NULL;
+PFNGLVERTEXATTRIBI3IVEXTPROC __glewVertexAttribI3ivEXT = NULL;
+PFNGLVERTEXATTRIBI3UIEXTPROC __glewVertexAttribI3uiEXT = NULL;
+PFNGLVERTEXATTRIBI3UIVEXTPROC __glewVertexAttribI3uivEXT = NULL;
+PFNGLVERTEXATTRIBI4BVEXTPROC __glewVertexAttribI4bvEXT = NULL;
+PFNGLVERTEXATTRIBI4IEXTPROC __glewVertexAttribI4iEXT = NULL;
+PFNGLVERTEXATTRIBI4IVEXTPROC __glewVertexAttribI4ivEXT = NULL;
+PFNGLVERTEXATTRIBI4SVEXTPROC __glewVertexAttribI4svEXT = NULL;
+PFNGLVERTEXATTRIBI4UBVEXTPROC __glewVertexAttribI4ubvEXT = NULL;
+PFNGLVERTEXATTRIBI4UIEXTPROC __glewVertexAttribI4uiEXT = NULL;
+PFNGLVERTEXATTRIBI4UIVEXTPROC __glewVertexAttribI4uivEXT = NULL;
+PFNGLVERTEXATTRIBI4USVEXTPROC __glewVertexAttribI4usvEXT = NULL;
+PFNGLVERTEXATTRIBIPOINTEREXTPROC __glewVertexAttribIPointerEXT = NULL;
+
+PFNGLGETHISTOGRAMEXTPROC __glewGetHistogramEXT = NULL;
+PFNGLGETHISTOGRAMPARAMETERFVEXTPROC __glewGetHistogramParameterfvEXT = NULL;
+PFNGLGETHISTOGRAMPARAMETERIVEXTPROC __glewGetHistogramParameterivEXT = NULL;
+PFNGLGETMINMAXEXTPROC __glewGetMinmaxEXT = NULL;
+PFNGLGETMINMAXPARAMETERFVEXTPROC __glewGetMinmaxParameterfvEXT = NULL;
+PFNGLGETMINMAXPARAMETERIVEXTPROC __glewGetMinmaxParameterivEXT = NULL;
+PFNGLHISTOGRAMEXTPROC __glewHistogramEXT = NULL;
+PFNGLMINMAXEXTPROC __glewMinmaxEXT = NULL;
+PFNGLRESETHISTOGRAMEXTPROC __glewResetHistogramEXT = NULL;
+PFNGLRESETMINMAXEXTPROC __glewResetMinmaxEXT = NULL;
+
+PFNGLINDEXFUNCEXTPROC __glewIndexFuncEXT = NULL;
+
+PFNGLINDEXMATERIALEXTPROC __glewIndexMaterialEXT = NULL;
+
+PFNGLAPPLYTEXTUREEXTPROC __glewApplyTextureEXT = NULL;
+PFNGLTEXTURELIGHTEXTPROC __glewTextureLightEXT = NULL;
+PFNGLTEXTUREMATERIALEXTPROC __glewTextureMaterialEXT = NULL;
+
+PFNGLMULTIDRAWARRAYSEXTPROC __glewMultiDrawArraysEXT = NULL;
+PFNGLMULTIDRAWELEMENTSEXTPROC __glewMultiDrawElementsEXT = NULL;
+
+PFNGLSAMPLEMASKEXTPROC __glewSampleMaskEXT = NULL;
+PFNGLSAMPLEPATTERNEXTPROC __glewSamplePatternEXT = NULL;
+
+PFNGLCOLORTABLEEXTPROC __glewColorTableEXT = NULL;
+PFNGLGETCOLORTABLEEXTPROC __glewGetColorTableEXT = NULL;
+PFNGLGETCOLORTABLEPARAMETERFVEXTPROC __glewGetColorTableParameterfvEXT = NULL;
+PFNGLGETCOLORTABLEPARAMETERIVEXTPROC __glewGetColorTableParameterivEXT = NULL;
+
+PFNGLGETPIXELTRANSFORMPARAMETERFVEXTPROC __glewGetPixelTransformParameterfvEXT = NULL;
+PFNGLGETPIXELTRANSFORMPARAMETERIVEXTPROC __glewGetPixelTransformParameterivEXT = NULL;
+PFNGLPIXELTRANSFORMPARAMETERFEXTPROC __glewPixelTransformParameterfEXT = NULL;
+PFNGLPIXELTRANSFORMPARAMETERFVEXTPROC __glewPixelTransformParameterfvEXT = NULL;
+PFNGLPIXELTRANSFORMPARAMETERIEXTPROC __glewPixelTransformParameteriEXT = NULL;
+PFNGLPIXELTRANSFORMPARAMETERIVEXTPROC __glewPixelTransformParameterivEXT = NULL;
+
+PFNGLPOINTPARAMETERFEXTPROC __glewPointParameterfEXT = NULL;
+PFNGLPOINTPARAMETERFVEXTPROC __glewPointParameterfvEXT = NULL;
+
+PFNGLPOLYGONOFFSETEXTPROC __glewPolygonOffsetEXT = NULL;
+
+PFNGLBEGINSCENEEXTPROC __glewBeginSceneEXT = NULL;
+PFNGLENDSCENEEXTPROC __glewEndSceneEXT = NULL;
+
+PFNGLSECONDARYCOLOR3BEXTPROC __glewSecondaryColor3bEXT = NULL;
+PFNGLSECONDARYCOLOR3BVEXTPROC __glewSecondaryColor3bvEXT = NULL;
+PFNGLSECONDARYCOLOR3DEXTPROC __glewSecondaryColor3dEXT = NULL;
+PFNGLSECONDARYCOLOR3DVEXTPROC __glewSecondaryColor3dvEXT = NULL;
+PFNGLSECONDARYCOLOR3FEXTPROC __glewSecondaryColor3fEXT = NULL;
+PFNGLSECONDARYCOLOR3FVEXTPROC __glewSecondaryColor3fvEXT = NULL;
+PFNGLSECONDARYCOLOR3IEXTPROC __glewSecondaryColor3iEXT = NULL;
+PFNGLSECONDARYCOLOR3IVEXTPROC __glewSecondaryColor3ivEXT = NULL;
+PFNGLSECONDARYCOLOR3SEXTPROC __glewSecondaryColor3sEXT = NULL;
+PFNGLSECONDARYCOLOR3SVEXTPROC __glewSecondaryColor3svEXT = NULL;
+PFNGLSECONDARYCOLOR3UBEXTPROC __glewSecondaryColor3ubEXT = NULL;
+PFNGLSECONDARYCOLOR3UBVEXTPROC __glewSecondaryColor3ubvEXT = NULL;
+PFNGLSECONDARYCOLOR3UIEXTPROC __glewSecondaryColor3uiEXT = NULL;
+PFNGLSECONDARYCOLOR3UIVEXTPROC __glewSecondaryColor3uivEXT = NULL;
+PFNGLSECONDARYCOLOR3USEXTPROC __glewSecondaryColor3usEXT = NULL;
+PFNGLSECONDARYCOLOR3USVEXTPROC __glewSecondaryColor3usvEXT = NULL;
+PFNGLSECONDARYCOLORPOINTEREXTPROC __glewSecondaryColorPointerEXT = NULL;
+
+PFNGLACTIVESTENCILFACEEXTPROC __glewActiveStencilFaceEXT = NULL;
+
+PFNGLTEXSUBIMAGE1DEXTPROC __glewTexSubImage1DEXT = NULL;
+PFNGLTEXSUBIMAGE2DEXTPROC __glewTexSubImage2DEXT = NULL;
+PFNGLTEXSUBIMAGE3DEXTPROC __glewTexSubImage3DEXT = NULL;
+
+PFNGLTEXIMAGE3DEXTPROC __glewTexImage3DEXT = NULL;
+
+PFNGLTEXBUFFEREXTPROC __glewTexBufferEXT = NULL;
+
+PFNGLCLEARCOLORIIEXTPROC __glewClearColorIiEXT = NULL;
+PFNGLCLEARCOLORIUIEXTPROC __glewClearColorIuiEXT = NULL;
+PFNGLGETTEXPARAMETERIIVEXTPROC __glewGetTexParameterIivEXT = NULL;
+PFNGLGETTEXPARAMETERIUIVEXTPROC __glewGetTexParameterIuivEXT = NULL;
+PFNGLTEXPARAMETERIIVEXTPROC __glewTexParameterIivEXT = NULL;
+PFNGLTEXPARAMETERIUIVEXTPROC __glewTexParameterIuivEXT = NULL;
+
+PFNGLARETEXTURESRESIDENTEXTPROC __glewAreTexturesResidentEXT = NULL;
+PFNGLBINDTEXTUREEXTPROC __glewBindTextureEXT = NULL;
+PFNGLDELETETEXTURESEXTPROC __glewDeleteTexturesEXT = NULL;
+PFNGLGENTEXTURESEXTPROC __glewGenTexturesEXT = NULL;
+PFNGLISTEXTUREEXTPROC __glewIsTextureEXT = NULL;
+PFNGLPRIORITIZETEXTURESEXTPROC __glewPrioritizeTexturesEXT = NULL;
+
+PFNGLTEXTURENORMALEXTPROC __glewTextureNormalEXT = NULL;
+
+PFNGLGETQUERYOBJECTI64VEXTPROC __glewGetQueryObjecti64vEXT = NULL;
+PFNGLGETQUERYOBJECTUI64VEXTPROC __glewGetQueryObjectui64vEXT = NULL;
+
+PFNGLBEGINTRANSFORMFEEDBACKEXTPROC __glewBeginTransformFeedbackEXT = NULL;
+PFNGLBINDBUFFERBASEEXTPROC __glewBindBufferBaseEXT = NULL;
+PFNGLBINDBUFFEROFFSETEXTPROC __glewBindBufferOffsetEXT = NULL;
+PFNGLBINDBUFFERRANGEEXTPROC __glewBindBufferRangeEXT = NULL;
+PFNGLENDTRANSFORMFEEDBACKEXTPROC __glewEndTransformFeedbackEXT = NULL;
+PFNGLGETTRANSFORMFEEDBACKVARYINGEXTPROC __glewGetTransformFeedbackVaryingEXT = NULL;
+PFNGLTRANSFORMFEEDBACKVARYINGSEXTPROC __glewTransformFeedbackVaryingsEXT = NULL;
+
+PFNGLARRAYELEMENTEXTPROC __glewArrayElementEXT = NULL;
+PFNGLCOLORPOINTEREXTPROC __glewColorPointerEXT = NULL;
+PFNGLDRAWARRAYSEXTPROC __glewDrawArraysEXT = NULL;
+PFNGLEDGEFLAGPOINTEREXTPROC __glewEdgeFlagPointerEXT = NULL;
+PFNGLGETPOINTERVEXTPROC __glewGetPointervEXT = NULL;
+PFNGLINDEXPOINTEREXTPROC __glewIndexPointerEXT = NULL;
+PFNGLNORMALPOINTEREXTPROC __glewNormalPointerEXT = NULL;
+PFNGLTEXCOORDPOINTEREXTPROC __glewTexCoordPointerEXT = NULL;
+PFNGLVERTEXPOINTEREXTPROC __glewVertexPointerEXT = NULL;
+
+PFNGLBEGINVERTEXSHADEREXTPROC __glewBeginVertexShaderEXT = NULL;
+PFNGLBINDLIGHTPARAMETEREXTPROC __glewBindLightParameterEXT = NULL;
+PFNGLBINDMATERIALPARAMETEREXTPROC __glewBindMaterialParameterEXT = NULL;
+PFNGLBINDPARAMETEREXTPROC __glewBindParameterEXT = NULL;
+PFNGLBINDTEXGENPARAMETEREXTPROC __glewBindTexGenParameterEXT = NULL;
+PFNGLBINDTEXTUREUNITPARAMETEREXTPROC __glewBindTextureUnitParameterEXT = NULL;
+PFNGLBINDVERTEXSHADEREXTPROC __glewBindVertexShaderEXT = NULL;
+PFNGLDELETEVERTEXSHADEREXTPROC __glewDeleteVertexShaderEXT = NULL;
+PFNGLDISABLEVARIANTCLIENTSTATEEXTPROC __glewDisableVariantClientStateEXT = NULL;
+PFNGLENABLEVARIANTCLIENTSTATEEXTPROC __glewEnableVariantClientStateEXT = NULL;
+PFNGLENDVERTEXSHADEREXTPROC __glewEndVertexShaderEXT = NULL;
+PFNGLEXTRACTCOMPONENTEXTPROC __glewExtractComponentEXT = NULL;
+PFNGLGENSYMBOLSEXTPROC __glewGenSymbolsEXT = NULL;
+PFNGLGENVERTEXSHADERSEXTPROC __glewGenVertexShadersEXT = NULL;
+PFNGLGETINVARIANTBOOLEANVEXTPROC __glewGetInvariantBooleanvEXT = NULL;
+PFNGLGETINVARIANTFLOATVEXTPROC __glewGetInvariantFloatvEXT = NULL;
+PFNGLGETINVARIANTINTEGERVEXTPROC __glewGetInvariantIntegervEXT = NULL;
+PFNGLGETLOCALCONSTANTBOOLEANVEXTPROC __glewGetLocalConstantBooleanvEXT = NULL;
+PFNGLGETLOCALCONSTANTFLOATVEXTPROC __glewGetLocalConstantFloatvEXT = NULL;
+PFNGLGETLOCALCONSTANTINTEGERVEXTPROC __glewGetLocalConstantIntegervEXT = NULL;
+PFNGLGETVARIANTBOOLEANVEXTPROC __glewGetVariantBooleanvEXT = NULL;
+PFNGLGETVARIANTFLOATVEXTPROC __glewGetVariantFloatvEXT = NULL;
+PFNGLGETVARIANTINTEGERVEXTPROC __glewGetVariantIntegervEXT = NULL;
+PFNGLGETVARIANTPOINTERVEXTPROC __glewGetVariantPointervEXT = NULL;
+PFNGLINSERTCOMPONENTEXTPROC __glewInsertComponentEXT = NULL;
+PFNGLISVARIANTENABLEDEXTPROC __glewIsVariantEnabledEXT = NULL;
+PFNGLSETINVARIANTEXTPROC __glewSetInvariantEXT = NULL;
+PFNGLSETLOCALCONSTANTEXTPROC __glewSetLocalConstantEXT = NULL;
+PFNGLSHADEROP1EXTPROC __glewShaderOp1EXT = NULL;
+PFNGLSHADEROP2EXTPROC __glewShaderOp2EXT = NULL;
+PFNGLSHADEROP3EXTPROC __glewShaderOp3EXT = NULL;
+PFNGLSWIZZLEEXTPROC __glewSwizzleEXT = NULL;
+PFNGLVARIANTPOINTEREXTPROC __glewVariantPointerEXT = NULL;
+PFNGLVARIANTBVEXTPROC __glewVariantbvEXT = NULL;
+PFNGLVARIANTDVEXTPROC __glewVariantdvEXT = NULL;
+PFNGLVARIANTFVEXTPROC __glewVariantfvEXT = NULL;
+PFNGLVARIANTIVEXTPROC __glewVariantivEXT = NULL;
+PFNGLVARIANTSVEXTPROC __glewVariantsvEXT = NULL;
+PFNGLVARIANTUBVEXTPROC __glewVariantubvEXT = NULL;
+PFNGLVARIANTUIVEXTPROC __glewVariantuivEXT = NULL;
+PFNGLVARIANTUSVEXTPROC __glewVariantusvEXT = NULL;
+PFNGLWRITEMASKEXTPROC __glewWriteMaskEXT = NULL;
+
+PFNGLVERTEXWEIGHTPOINTEREXTPROC __glewVertexWeightPointerEXT = NULL;
+PFNGLVERTEXWEIGHTFEXTPROC __glewVertexWeightfEXT = NULL;
+PFNGLVERTEXWEIGHTFVEXTPROC __glewVertexWeightfvEXT = NULL;
+
+PFNGLFRAMETERMINATORGREMEDYPROC __glewFrameTerminatorGREMEDY = NULL;
+
+PFNGLSTRINGMARKERGREMEDYPROC __glewStringMarkerGREMEDY = NULL;
+
+PFNGLGETIMAGETRANSFORMPARAMETERFVHPPROC __glewGetImageTransformParameterfvHP = NULL;
+PFNGLGETIMAGETRANSFORMPARAMETERIVHPPROC __glewGetImageTransformParameterivHP = NULL;
+PFNGLIMAGETRANSFORMPARAMETERFHPPROC __glewImageTransformParameterfHP = NULL;
+PFNGLIMAGETRANSFORMPARAMETERFVHPPROC __glewImageTransformParameterfvHP = NULL;
+PFNGLIMAGETRANSFORMPARAMETERIHPPROC __glewImageTransformParameteriHP = NULL;
+PFNGLIMAGETRANSFORMPARAMETERIVHPPROC __glewImageTransformParameterivHP = NULL;
+
+PFNGLMULTIMODEDRAWARRAYSIBMPROC __glewMultiModeDrawArraysIBM = NULL;
+PFNGLMULTIMODEDRAWELEMENTSIBMPROC __glewMultiModeDrawElementsIBM = NULL;
+
+PFNGLCOLORPOINTERLISTIBMPROC __glewColorPointerListIBM = NULL;
+PFNGLEDGEFLAGPOINTERLISTIBMPROC __glewEdgeFlagPointerListIBM = NULL;
+PFNGLFOGCOORDPOINTERLISTIBMPROC __glewFogCoordPointerListIBM = NULL;
+PFNGLINDEXPOINTERLISTIBMPROC __glewIndexPointerListIBM = NULL;
+PFNGLNORMALPOINTERLISTIBMPROC __glewNormalPointerListIBM = NULL;
+PFNGLSECONDARYCOLORPOINTERLISTIBMPROC __glewSecondaryColorPointerListIBM = NULL;
+PFNGLTEXCOORDPOINTERLISTIBMPROC __glewTexCoordPointerListIBM = NULL;
+PFNGLVERTEXPOINTERLISTIBMPROC __glewVertexPointerListIBM = NULL;
+
+PFNGLCOLORPOINTERVINTELPROC __glewColorPointervINTEL = NULL;
+PFNGLNORMALPOINTERVINTELPROC __glewNormalPointervINTEL = NULL;
+PFNGLTEXCOORDPOINTERVINTELPROC __glewTexCoordPointervINTEL = NULL;
+PFNGLVERTEXPOINTERVINTELPROC __glewVertexPointervINTEL = NULL;
+
+PFNGLTEXSCISSORFUNCINTELPROC __glewTexScissorFuncINTEL = NULL;
+PFNGLTEXSCISSORINTELPROC __glewTexScissorINTEL = NULL;
+
+PFNGLBUFFERREGIONENABLEDEXTPROC __glewBufferRegionEnabledEXT = NULL;
+PFNGLDELETEBUFFERREGIONEXTPROC __glewDeleteBufferRegionEXT = NULL;
+PFNGLDRAWBUFFERREGIONEXTPROC __glewDrawBufferRegionEXT = NULL;
+PFNGLNEWBUFFERREGIONEXTPROC __glewNewBufferRegionEXT = NULL;
+PFNGLREADBUFFERREGIONEXTPROC __glewReadBufferRegionEXT = NULL;
+
+PFNGLRESIZEBUFFERSMESAPROC __glewResizeBuffersMESA = NULL;
+
+PFNGLWINDOWPOS2DMESAPROC __glewWindowPos2dMESA = NULL;
+PFNGLWINDOWPOS2DVMESAPROC __glewWindowPos2dvMESA = NULL;
+PFNGLWINDOWPOS2FMESAPROC __glewWindowPos2fMESA = NULL;
+PFNGLWINDOWPOS2FVMESAPROC __glewWindowPos2fvMESA = NULL;
+PFNGLWINDOWPOS2IMESAPROC __glewWindowPos2iMESA = NULL;
+PFNGLWINDOWPOS2IVMESAPROC __glewWindowPos2ivMESA = NULL;
+PFNGLWINDOWPOS2SMESAPROC __glewWindowPos2sMESA = NULL;
+PFNGLWINDOWPOS2SVMESAPROC __glewWindowPos2svMESA = NULL;
+PFNGLWINDOWPOS3DMESAPROC __glewWindowPos3dMESA = NULL;
+PFNGLWINDOWPOS3DVMESAPROC __glewWindowPos3dvMESA = NULL;
+PFNGLWINDOWPOS3FMESAPROC __glewWindowPos3fMESA = NULL;
+PFNGLWINDOWPOS3FVMESAPROC __glewWindowPos3fvMESA = NULL;
+PFNGLWINDOWPOS3IMESAPROC __glewWindowPos3iMESA = NULL;
+PFNGLWINDOWPOS3IVMESAPROC __glewWindowPos3ivMESA = NULL;
+PFNGLWINDOWPOS3SMESAPROC __glewWindowPos3sMESA = NULL;
+PFNGLWINDOWPOS3SVMESAPROC __glewWindowPos3svMESA = NULL;
+PFNGLWINDOWPOS4DMESAPROC __glewWindowPos4dMESA = NULL;
+PFNGLWINDOWPOS4DVMESAPROC __glewWindowPos4dvMESA = NULL;
+PFNGLWINDOWPOS4FMESAPROC __glewWindowPos4fMESA = NULL;
+PFNGLWINDOWPOS4FVMESAPROC __glewWindowPos4fvMESA = NULL;
+PFNGLWINDOWPOS4IMESAPROC __glewWindowPos4iMESA = NULL;
+PFNGLWINDOWPOS4IVMESAPROC __glewWindowPos4ivMESA = NULL;
+PFNGLWINDOWPOS4SMESAPROC __glewWindowPos4sMESA = NULL;
+PFNGLWINDOWPOS4SVMESAPROC __glewWindowPos4svMESA = NULL;
+
+PFNGLBEGINCONDITIONALRENDERNVPROC __glewBeginConditionalRenderNV = NULL;
+PFNGLENDCONDITIONALRENDERNVPROC __glewEndConditionalRenderNV = NULL;
+
+PFNGLCLEARDEPTHDNVPROC __glewClearDepthdNV = NULL;
+PFNGLDEPTHBOUNDSDNVPROC __glewDepthBoundsdNV = NULL;
+PFNGLDEPTHRANGEDNVPROC __glewDepthRangedNV = NULL;
+
+PFNGLEVALMAPSNVPROC __glewEvalMapsNV = NULL;
+PFNGLGETMAPATTRIBPARAMETERFVNVPROC __glewGetMapAttribParameterfvNV = NULL;
+PFNGLGETMAPATTRIBPARAMETERIVNVPROC __glewGetMapAttribParameterivNV = NULL;
+PFNGLGETMAPCONTROLPOINTSNVPROC __glewGetMapControlPointsNV = NULL;
+PFNGLGETMAPPARAMETERFVNVPROC __glewGetMapParameterfvNV = NULL;
+PFNGLGETMAPPARAMETERIVNVPROC __glewGetMapParameterivNV = NULL;
+PFNGLMAPCONTROLPOINTSNVPROC __glewMapControlPointsNV = NULL;
+PFNGLMAPPARAMETERFVNVPROC __glewMapParameterfvNV = NULL;
+PFNGLMAPPARAMETERIVNVPROC __glewMapParameterivNV = NULL;
+
+PFNGLGETMULTISAMPLEFVNVPROC __glewGetMultisamplefvNV = NULL;
+PFNGLSAMPLEMASKINDEXEDNVPROC __glewSampleMaskIndexedNV = NULL;
+PFNGLTEXRENDERBUFFERNVPROC __glewTexRenderbufferNV = NULL;
+
+PFNGLDELETEFENCESNVPROC __glewDeleteFencesNV = NULL;
+PFNGLFINISHFENCENVPROC __glewFinishFenceNV = NULL;
+PFNGLGENFENCESNVPROC __glewGenFencesNV = NULL;
+PFNGLGETFENCEIVNVPROC __glewGetFenceivNV = NULL;
+PFNGLISFENCENVPROC __glewIsFenceNV = NULL;
+PFNGLSETFENCENVPROC __glewSetFenceNV = NULL;
+PFNGLTESTFENCENVPROC __glewTestFenceNV = NULL;
+
+PFNGLGETPROGRAMNAMEDPARAMETERDVNVPROC __glewGetProgramNamedParameterdvNV = NULL;
+PFNGLGETPROGRAMNAMEDPARAMETERFVNVPROC __glewGetProgramNamedParameterfvNV = NULL;
+PFNGLPROGRAMNAMEDPARAMETER4DNVPROC __glewProgramNamedParameter4dNV = NULL;
+PFNGLPROGRAMNAMEDPARAMETER4DVNVPROC __glewProgramNamedParameter4dvNV = NULL;
+PFNGLPROGRAMNAMEDPARAMETER4FNVPROC __glewProgramNamedParameter4fNV = NULL;
+PFNGLPROGRAMNAMEDPARAMETER4FVNVPROC __glewProgramNamedParameter4fvNV = NULL;
+
+PFNGLRENDERBUFFERSTORAGEMULTISAMPLECOVERAGENVPROC __glewRenderbufferStorageMultisampleCoverageNV = NULL;
+
+PFNGLPROGRAMVERTEXLIMITNVPROC __glewProgramVertexLimitNV = NULL;
+
+PFNGLPROGRAMENVPARAMETERI4INVPROC __glewProgramEnvParameterI4iNV = NULL;
+PFNGLPROGRAMENVPARAMETERI4IVNVPROC __glewProgramEnvParameterI4ivNV = NULL;
+PFNGLPROGRAMENVPARAMETERI4UINVPROC __glewProgramEnvParameterI4uiNV = NULL;
+PFNGLPROGRAMENVPARAMETERI4UIVNVPROC __glewProgramEnvParameterI4uivNV = NULL;
+PFNGLPROGRAMENVPARAMETERSI4IVNVPROC __glewProgramEnvParametersI4ivNV = NULL;
+PFNGLPROGRAMENVPARAMETERSI4UIVNVPROC __glewProgramEnvParametersI4uivNV = NULL;
+PFNGLPROGRAMLOCALPARAMETERI4INVPROC __glewProgramLocalParameterI4iNV = NULL;
+PFNGLPROGRAMLOCALPARAMETERI4IVNVPROC __glewProgramLocalParameterI4ivNV = NULL;
+PFNGLPROGRAMLOCALPARAMETERI4UINVPROC __glewProgramLocalParameterI4uiNV = NULL;
+PFNGLPROGRAMLOCALPARAMETERI4UIVNVPROC __glewProgramLocalParameterI4uivNV = NULL;
+PFNGLPROGRAMLOCALPARAMETERSI4IVNVPROC __glewProgramLocalParametersI4ivNV = NULL;
+PFNGLPROGRAMLOCALPARAMETERSI4UIVNVPROC __glewProgramLocalParametersI4uivNV = NULL;
+
+PFNGLCOLOR3HNVPROC __glewColor3hNV = NULL;
+PFNGLCOLOR3HVNVPROC __glewColor3hvNV = NULL;
+PFNGLCOLOR4HNVPROC __glewColor4hNV = NULL;
+PFNGLCOLOR4HVNVPROC __glewColor4hvNV = NULL;
+PFNGLFOGCOORDHNVPROC __glewFogCoordhNV = NULL;
+PFNGLFOGCOORDHVNVPROC __glewFogCoordhvNV = NULL;
+PFNGLMULTITEXCOORD1HNVPROC __glewMultiTexCoord1hNV = NULL;
+PFNGLMULTITEXCOORD1HVNVPROC __glewMultiTexCoord1hvNV = NULL;
+PFNGLMULTITEXCOORD2HNVPROC __glewMultiTexCoord2hNV = NULL;
+PFNGLMULTITEXCOORD2HVNVPROC __glewMultiTexCoord2hvNV = NULL;
+PFNGLMULTITEXCOORD3HNVPROC __glewMultiTexCoord3hNV = NULL;
+PFNGLMULTITEXCOORD3HVNVPROC __glewMultiTexCoord3hvNV = NULL;
+PFNGLMULTITEXCOORD4HNVPROC __glewMultiTexCoord4hNV = NULL;
+PFNGLMULTITEXCOORD4HVNVPROC __glewMultiTexCoord4hvNV = NULL;
+PFNGLNORMAL3HNVPROC __glewNormal3hNV = NULL;
+PFNGLNORMAL3HVNVPROC __glewNormal3hvNV = NULL;
+PFNGLSECONDARYCOLOR3HNVPROC __glewSecondaryColor3hNV = NULL;
+PFNGLSECONDARYCOLOR3HVNVPROC __glewSecondaryColor3hvNV = NULL;
+PFNGLTEXCOORD1HNVPROC __glewTexCoord1hNV = NULL;
+PFNGLTEXCOORD1HVNVPROC __glewTexCoord1hvNV = NULL;
+PFNGLTEXCOORD2HNVPROC __glewTexCoord2hNV = NULL;
+PFNGLTEXCOORD2HVNVPROC __glewTexCoord2hvNV = NULL;
+PFNGLTEXCOORD3HNVPROC __glewTexCoord3hNV = NULL;
+PFNGLTEXCOORD3HVNVPROC __glewTexCoord3hvNV = NULL;
+PFNGLTEXCOORD4HNVPROC __glewTexCoord4hNV = NULL;
+PFNGLTEXCOORD4HVNVPROC __glewTexCoord4hvNV = NULL;
+PFNGLVERTEX2HNVPROC __glewVertex2hNV = NULL;
+PFNGLVERTEX2HVNVPROC __glewVertex2hvNV = NULL;
+PFNGLVERTEX3HNVPROC __glewVertex3hNV = NULL;
+PFNGLVERTEX3HVNVPROC __glewVertex3hvNV = NULL;
+PFNGLVERTEX4HNVPROC __glewVertex4hNV = NULL;
+PFNGLVERTEX4HVNVPROC __glewVertex4hvNV = NULL;
+PFNGLVERTEXATTRIB1HNVPROC __glewVertexAttrib1hNV = NULL;
+PFNGLVERTEXATTRIB1HVNVPROC __glewVertexAttrib1hvNV = NULL;
+PFNGLVERTEXATTRIB2HNVPROC __glewVertexAttrib2hNV = NULL;
+PFNGLVERTEXATTRIB2HVNVPROC __glewVertexAttrib2hvNV = NULL;
+PFNGLVERTEXATTRIB3HNVPROC __glewVertexAttrib3hNV = NULL;
+PFNGLVERTEXATTRIB3HVNVPROC __glewVertexAttrib3hvNV = NULL;
+PFNGLVERTEXATTRIB4HNVPROC __glewVertexAttrib4hNV = NULL;
+PFNGLVERTEXATTRIB4HVNVPROC __glewVertexAttrib4hvNV = NULL;
+PFNGLVERTEXATTRIBS1HVNVPROC __glewVertexAttribs1hvNV = NULL;
+PFNGLVERTEXATTRIBS2HVNVPROC __glewVertexAttribs2hvNV = NULL;
+PFNGLVERTEXATTRIBS3HVNVPROC __glewVertexAttribs3hvNV = NULL;
+PFNGLVERTEXATTRIBS4HVNVPROC __glewVertexAttribs4hvNV = NULL;
+PFNGLVERTEXWEIGHTHNVPROC __glewVertexWeighthNV = NULL;
+PFNGLVERTEXWEIGHTHVNVPROC __glewVertexWeighthvNV = NULL;
+
+PFNGLBEGINOCCLUSIONQUERYNVPROC __glewBeginOcclusionQueryNV = NULL;
+PFNGLDELETEOCCLUSIONQUERIESNVPROC __glewDeleteOcclusionQueriesNV = NULL;
+PFNGLENDOCCLUSIONQUERYNVPROC __glewEndOcclusionQueryNV = NULL;
+PFNGLGENOCCLUSIONQUERIESNVPROC __glewGenOcclusionQueriesNV = NULL;
+PFNGLGETOCCLUSIONQUERYIVNVPROC __glewGetOcclusionQueryivNV = NULL;
+PFNGLGETOCCLUSIONQUERYUIVNVPROC __glewGetOcclusionQueryuivNV = NULL;
+PFNGLISOCCLUSIONQUERYNVPROC __glewIsOcclusionQueryNV = NULL;
+
+PFNGLPROGRAMBUFFERPARAMETERSIIVNVPROC __glewProgramBufferParametersIivNV = NULL;
+PFNGLPROGRAMBUFFERPARAMETERSIUIVNVPROC __glewProgramBufferParametersIuivNV = NULL;
+PFNGLPROGRAMBUFFERPARAMETERSFVNVPROC __glewProgramBufferParametersfvNV = NULL;
+
+PFNGLFLUSHPIXELDATARANGENVPROC __glewFlushPixelDataRangeNV = NULL;
+PFNGLPIXELDATARANGENVPROC __glewPixelDataRangeNV = NULL;
+
+PFNGLPOINTPARAMETERINVPROC __glewPointParameteriNV = NULL;
+PFNGLPOINTPARAMETERIVNVPROC __glewPointParameterivNV = NULL;
+
+PFNGLGETVIDEOI64VNVPROC __glewGetVideoi64vNV = NULL;
+PFNGLGETVIDEOIVNVPROC __glewGetVideoivNV = NULL;
+PFNGLGETVIDEOUI64VNVPROC __glewGetVideoui64vNV = NULL;
+PFNGLGETVIDEOUIVNVPROC __glewGetVideouivNV = NULL;
+PFNGLPRESENTFRAMEDUALFILLNVPROC __glewPresentFrameDualFillNV = NULL;
+PFNGLPRESENTFRAMEKEYEDNVPROC __glewPresentFrameKeyedNV = NULL;
+PFNGLVIDEOPARAMETERIVNVPROC __glewVideoParameterivNV = NULL;
+
+PFNGLPRIMITIVERESTARTINDEXNVPROC __glewPrimitiveRestartIndexNV = NULL;
+PFNGLPRIMITIVERESTARTNVPROC __glewPrimitiveRestartNV = NULL;
+
+PFNGLCOMBINERINPUTNVPROC __glewCombinerInputNV = NULL;
+PFNGLCOMBINEROUTPUTNVPROC __glewCombinerOutputNV = NULL;
+PFNGLCOMBINERPARAMETERFNVPROC __glewCombinerParameterfNV = NULL;
+PFNGLCOMBINERPARAMETERFVNVPROC __glewCombinerParameterfvNV = NULL;
+PFNGLCOMBINERPARAMETERINVPROC __glewCombinerParameteriNV = NULL;
+PFNGLCOMBINERPARAMETERIVNVPROC __glewCombinerParameterivNV = NULL;
+PFNGLFINALCOMBINERINPUTNVPROC __glewFinalCombinerInputNV = NULL;
+PFNGLGETCOMBINERINPUTPARAMETERFVNVPROC __glewGetCombinerInputParameterfvNV = NULL;
+PFNGLGETCOMBINERINPUTPARAMETERIVNVPROC __glewGetCombinerInputParameterivNV = NULL;
+PFNGLGETCOMBINEROUTPUTPARAMETERFVNVPROC __glewGetCombinerOutputParameterfvNV = NULL;
+PFNGLGETCOMBINEROUTPUTPARAMETERIVNVPROC __glewGetCombinerOutputParameterivNV = NULL;
+PFNGLGETFINALCOMBINERINPUTPARAMETERFVNVPROC __glewGetFinalCombinerInputParameterfvNV = NULL;
+PFNGLGETFINALCOMBINERINPUTPARAMETERIVNVPROC __glewGetFinalCombinerInputParameterivNV = NULL;
+
+PFNGLCOMBINERSTAGEPARAMETERFVNVPROC __glewCombinerStageParameterfvNV = NULL;
+PFNGLGETCOMBINERSTAGEPARAMETERFVNVPROC __glewGetCombinerStageParameterfvNV = NULL;
+
+PFNGLACTIVEVARYINGNVPROC __glewActiveVaryingNV = NULL;
+PFNGLBEGINTRANSFORMFEEDBACKNVPROC __glewBeginTransformFeedbackNV = NULL;
+PFNGLBINDBUFFERBASENVPROC __glewBindBufferBaseNV = NULL;
+PFNGLBINDBUFFEROFFSETNVPROC __glewBindBufferOffsetNV = NULL;
+PFNGLBINDBUFFERRANGENVPROC __glewBindBufferRangeNV = NULL;
+PFNGLENDTRANSFORMFEEDBACKNVPROC __glewEndTransformFeedbackNV = NULL;
+PFNGLGETACTIVEVARYINGNVPROC __glewGetActiveVaryingNV = NULL;
+PFNGLGETTRANSFORMFEEDBACKVARYINGNVPROC __glewGetTransformFeedbackVaryingNV = NULL;
+PFNGLGETVARYINGLOCATIONNVPROC __glewGetVaryingLocationNV = NULL;
+PFNGLTRANSFORMFEEDBACKATTRIBSNVPROC __glewTransformFeedbackAttribsNV = NULL;
+PFNGLTRANSFORMFEEDBACKVARYINGSNVPROC __glewTransformFeedbackVaryingsNV = NULL;
+
+PFNGLFLUSHVERTEXARRAYRANGENVPROC __glewFlushVertexArrayRangeNV = NULL;
+PFNGLVERTEXARRAYRANGENVPROC __glewVertexArrayRangeNV = NULL;
+
+PFNGLAREPROGRAMSRESIDENTNVPROC __glewAreProgramsResidentNV = NULL;
+PFNGLBINDPROGRAMNVPROC __glewBindProgramNV = NULL;
+PFNGLDELETEPROGRAMSNVPROC __glewDeleteProgramsNV = NULL;
+PFNGLEXECUTEPROGRAMNVPROC __glewExecuteProgramNV = NULL;
+PFNGLGENPROGRAMSNVPROC __glewGenProgramsNV = NULL;
+PFNGLGETPROGRAMPARAMETERDVNVPROC __glewGetProgramParameterdvNV = NULL;
+PFNGLGETPROGRAMPARAMETERFVNVPROC __glewGetProgramParameterfvNV = NULL;
+PFNGLGETPROGRAMSTRINGNVPROC __glewGetProgramStringNV = NULL;
+PFNGLGETPROGRAMIVNVPROC __glewGetProgramivNV = NULL;
+PFNGLGETTRACKMATRIXIVNVPROC __glewGetTrackMatrixivNV = NULL;
+PFNGLGETVERTEXATTRIBPOINTERVNVPROC __glewGetVertexAttribPointervNV = NULL;
+PFNGLGETVERTEXATTRIBDVNVPROC __glewGetVertexAttribdvNV = NULL;
+PFNGLGETVERTEXATTRIBFVNVPROC __glewGetVertexAttribfvNV = NULL;
+PFNGLGETVERTEXATTRIBIVNVPROC __glewGetVertexAttribivNV = NULL;
+PFNGLISPROGRAMNVPROC __glewIsProgramNV = NULL;
+PFNGLLOADPROGRAMNVPROC __glewLoadProgramNV = NULL;
+PFNGLPROGRAMPARAMETER4DNVPROC __glewProgramParameter4dNV = NULL;
+PFNGLPROGRAMPARAMETER4DVNVPROC __glewProgramParameter4dvNV = NULL;
+PFNGLPROGRAMPARAMETER4FNVPROC __glewProgramParameter4fNV = NULL;
+PFNGLPROGRAMPARAMETER4FVNVPROC __glewProgramParameter4fvNV = NULL;
+PFNGLPROGRAMPARAMETERS4DVNVPROC __glewProgramParameters4dvNV = NULL;
+PFNGLPROGRAMPARAMETERS4FVNVPROC __glewProgramParameters4fvNV = NULL;
+PFNGLREQUESTRESIDENTPROGRAMSNVPROC __glewRequestResidentProgramsNV = NULL;
+PFNGLTRACKMATRIXNVPROC __glewTrackMatrixNV = NULL;
+PFNGLVERTEXATTRIB1DNVPROC __glewVertexAttrib1dNV = NULL;
+PFNGLVERTEXATTRIB1DVNVPROC __glewVertexAttrib1dvNV = NULL;
+PFNGLVERTEXATTRIB1FNVPROC __glewVertexAttrib1fNV = NULL;
+PFNGLVERTEXATTRIB1FVNVPROC __glewVertexAttrib1fvNV = NULL;
+PFNGLVERTEXATTRIB1SNVPROC __glewVertexAttrib1sNV = NULL;
+PFNGLVERTEXATTRIB1SVNVPROC __glewVertexAttrib1svNV = NULL;
+PFNGLVERTEXATTRIB2DNVPROC __glewVertexAttrib2dNV = NULL;
+PFNGLVERTEXATTRIB2DVNVPROC __glewVertexAttrib2dvNV = NULL;
+PFNGLVERTEXATTRIB2FNVPROC __glewVertexAttrib2fNV = NULL;
+PFNGLVERTEXATTRIB2FVNVPROC __glewVertexAttrib2fvNV = NULL;
+PFNGLVERTEXATTRIB2SNVPROC __glewVertexAttrib2sNV = NULL;
+PFNGLVERTEXATTRIB2SVNVPROC __glewVertexAttrib2svNV = NULL;
+PFNGLVERTEXATTRIB3DNVPROC __glewVertexAttrib3dNV = NULL;
+PFNGLVERTEXATTRIB3DVNVPROC __glewVertexAttrib3dvNV = NULL;
+PFNGLVERTEXATTRIB3FNVPROC __glewVertexAttrib3fNV = NULL;
+PFNGLVERTEXATTRIB3FVNVPROC __glewVertexAttrib3fvNV = NULL;
+PFNGLVERTEXATTRIB3SNVPROC __glewVertexAttrib3sNV = NULL;
+PFNGLVERTEXATTRIB3SVNVPROC __glewVertexAttrib3svNV = NULL;
+PFNGLVERTEXATTRIB4DNVPROC __glewVertexAttrib4dNV = NULL;
+PFNGLVERTEXATTRIB4DVNVPROC __glewVertexAttrib4dvNV = NULL;
+PFNGLVERTEXATTRIB4FNVPROC __glewVertexAttrib4fNV = NULL;
+PFNGLVERTEXATTRIB4FVNVPROC __glewVertexAttrib4fvNV = NULL;
+PFNGLVERTEXATTRIB4SNVPROC __glewVertexAttrib4sNV = NULL;
+PFNGLVERTEXATTRIB4SVNVPROC __glewVertexAttrib4svNV = NULL;
+PFNGLVERTEXATTRIB4UBNVPROC __glewVertexAttrib4ubNV = NULL;
+PFNGLVERTEXATTRIB4UBVNVPROC __glewVertexAttrib4ubvNV = NULL;
+PFNGLVERTEXATTRIBPOINTERNVPROC __glewVertexAttribPointerNV = NULL;
+PFNGLVERTEXATTRIBS1DVNVPROC __glewVertexAttribs1dvNV = NULL;
+PFNGLVERTEXATTRIBS1FVNVPROC __glewVertexAttribs1fvNV = NULL;
+PFNGLVERTEXATTRIBS1SVNVPROC __glewVertexAttribs1svNV = NULL;
+PFNGLVERTEXATTRIBS2DVNVPROC __glewVertexAttribs2dvNV = NULL;
+PFNGLVERTEXATTRIBS2FVNVPROC __glewVertexAttribs2fvNV = NULL;
+PFNGLVERTEXATTRIBS2SVNVPROC __glewVertexAttribs2svNV = NULL;
+PFNGLVERTEXATTRIBS3DVNVPROC __glewVertexAttribs3dvNV = NULL;
+PFNGLVERTEXATTRIBS3FVNVPROC __glewVertexAttribs3fvNV = NULL;
+PFNGLVERTEXATTRIBS3SVNVPROC __glewVertexAttribs3svNV = NULL;
+PFNGLVERTEXATTRIBS4DVNVPROC __glewVertexAttribs4dvNV = NULL;
+PFNGLVERTEXATTRIBS4FVNVPROC __glewVertexAttribs4fvNV = NULL;
+PFNGLVERTEXATTRIBS4SVNVPROC __glewVertexAttribs4svNV = NULL;
+PFNGLVERTEXATTRIBS4UBVNVPROC __glewVertexAttribs4ubvNV = NULL;
+
+PFNGLCLEARDEPTHFOESPROC __glewClearDepthfOES = NULL;
+PFNGLCLIPPLANEFOESPROC __glewClipPlanefOES = NULL;
+PFNGLDEPTHRANGEFOESPROC __glewDepthRangefOES = NULL;
+PFNGLFRUSTUMFOESPROC __glewFrustumfOES = NULL;
+PFNGLGETCLIPPLANEFOESPROC __glewGetClipPlanefOES = NULL;
+PFNGLORTHOFOESPROC __glewOrthofOES = NULL;
+
+PFNGLDETAILTEXFUNCSGISPROC __glewDetailTexFuncSGIS = NULL;
+PFNGLGETDETAILTEXFUNCSGISPROC __glewGetDetailTexFuncSGIS = NULL;
+
+PFNGLFOGFUNCSGISPROC __glewFogFuncSGIS = NULL;
+PFNGLGETFOGFUNCSGISPROC __glewGetFogFuncSGIS = NULL;
+
+PFNGLSAMPLEMASKSGISPROC __glewSampleMaskSGIS = NULL;
+PFNGLSAMPLEPATTERNSGISPROC __glewSamplePatternSGIS = NULL;
+
+PFNGLGETSHARPENTEXFUNCSGISPROC __glewGetSharpenTexFuncSGIS = NULL;
+PFNGLSHARPENTEXFUNCSGISPROC __glewSharpenTexFuncSGIS = NULL;
+
+PFNGLTEXIMAGE4DSGISPROC __glewTexImage4DSGIS = NULL;
+PFNGLTEXSUBIMAGE4DSGISPROC __glewTexSubImage4DSGIS = NULL;
+
+PFNGLGETTEXFILTERFUNCSGISPROC __glewGetTexFilterFuncSGIS = NULL;
+PFNGLTEXFILTERFUNCSGISPROC __glewTexFilterFuncSGIS = NULL;
+
+PFNGLASYNCMARKERSGIXPROC __glewAsyncMarkerSGIX = NULL;
+PFNGLDELETEASYNCMARKERSSGIXPROC __glewDeleteAsyncMarkersSGIX = NULL;
+PFNGLFINISHASYNCSGIXPROC __glewFinishAsyncSGIX = NULL;
+PFNGLGENASYNCMARKERSSGIXPROC __glewGenAsyncMarkersSGIX = NULL;
+PFNGLISASYNCMARKERSGIXPROC __glewIsAsyncMarkerSGIX = NULL;
+PFNGLPOLLASYNCSGIXPROC __glewPollAsyncSGIX = NULL;
+
+PFNGLFLUSHRASTERSGIXPROC __glewFlushRasterSGIX = NULL;
+
+PFNGLTEXTUREFOGSGIXPROC __glewTextureFogSGIX = NULL;
+
+PFNGLFRAGMENTCOLORMATERIALSGIXPROC __glewFragmentColorMaterialSGIX = NULL;
+PFNGLFRAGMENTLIGHTMODELFSGIXPROC __glewFragmentLightModelfSGIX = NULL;
+PFNGLFRAGMENTLIGHTMODELFVSGIXPROC __glewFragmentLightModelfvSGIX = NULL;
+PFNGLFRAGMENTLIGHTMODELISGIXPROC __glewFragmentLightModeliSGIX = NULL;
+PFNGLFRAGMENTLIGHTMODELIVSGIXPROC __glewFragmentLightModelivSGIX = NULL;
+PFNGLFRAGMENTLIGHTFSGIXPROC __glewFragmentLightfSGIX = NULL;
+PFNGLFRAGMENTLIGHTFVSGIXPROC __glewFragmentLightfvSGIX = NULL;
+PFNGLFRAGMENTLIGHTISGIXPROC __glewFragmentLightiSGIX = NULL;
+PFNGLFRAGMENTLIGHTIVSGIXPROC __glewFragmentLightivSGIX = NULL;
+PFNGLFRAGMENTMATERIALFSGIXPROC __glewFragmentMaterialfSGIX = NULL;
+PFNGLFRAGMENTMATERIALFVSGIXPROC __glewFragmentMaterialfvSGIX = NULL;
+PFNGLFRAGMENTMATERIALISGIXPROC __glewFragmentMaterialiSGIX = NULL;
+PFNGLFRAGMENTMATERIALIVSGIXPROC __glewFragmentMaterialivSGIX = NULL;
+PFNGLGETFRAGMENTLIGHTFVSGIXPROC __glewGetFragmentLightfvSGIX = NULL;
+PFNGLGETFRAGMENTLIGHTIVSGIXPROC __glewGetFragmentLightivSGIX = NULL;
+PFNGLGETFRAGMENTMATERIALFVSGIXPROC __glewGetFragmentMaterialfvSGIX = NULL;
+PFNGLGETFRAGMENTMATERIALIVSGIXPROC __glewGetFragmentMaterialivSGIX = NULL;
+
+PFNGLFRAMEZOOMSGIXPROC __glewFrameZoomSGIX = NULL;
+
+PFNGLPIXELTEXGENSGIXPROC __glewPixelTexGenSGIX = NULL;
+
+PFNGLREFERENCEPLANESGIXPROC __glewReferencePlaneSGIX = NULL;
+
+PFNGLSPRITEPARAMETERFSGIXPROC __glewSpriteParameterfSGIX = NULL;
+PFNGLSPRITEPARAMETERFVSGIXPROC __glewSpriteParameterfvSGIX = NULL;
+PFNGLSPRITEPARAMETERISGIXPROC __glewSpriteParameteriSGIX = NULL;
+PFNGLSPRITEPARAMETERIVSGIXPROC __glewSpriteParameterivSGIX = NULL;
+
+PFNGLTAGSAMPLEBUFFERSGIXPROC __glewTagSampleBufferSGIX = NULL;
+
+PFNGLCOLORTABLEPARAMETERFVSGIPROC __glewColorTableParameterfvSGI = NULL;
+PFNGLCOLORTABLEPARAMETERIVSGIPROC __glewColorTableParameterivSGI = NULL;
+PFNGLCOLORTABLESGIPROC __glewColorTableSGI = NULL;
+PFNGLCOPYCOLORTABLESGIPROC __glewCopyColorTableSGI = NULL;
+PFNGLGETCOLORTABLEPARAMETERFVSGIPROC __glewGetColorTableParameterfvSGI = NULL;
+PFNGLGETCOLORTABLEPARAMETERIVSGIPROC __glewGetColorTableParameterivSGI = NULL;
+PFNGLGETCOLORTABLESGIPROC __glewGetColorTableSGI = NULL;
+
+PFNGLFINISHTEXTURESUNXPROC __glewFinishTextureSUNX = NULL;
+
+PFNGLGLOBALALPHAFACTORBSUNPROC __glewGlobalAlphaFactorbSUN = NULL;
+PFNGLGLOBALALPHAFACTORDSUNPROC __glewGlobalAlphaFactordSUN = NULL;
+PFNGLGLOBALALPHAFACTORFSUNPROC __glewGlobalAlphaFactorfSUN = NULL;
+PFNGLGLOBALALPHAFACTORISUNPROC __glewGlobalAlphaFactoriSUN = NULL;
+PFNGLGLOBALALPHAFACTORSSUNPROC __glewGlobalAlphaFactorsSUN = NULL;
+PFNGLGLOBALALPHAFACTORUBSUNPROC __glewGlobalAlphaFactorubSUN = NULL;
+PFNGLGLOBALALPHAFACTORUISUNPROC __glewGlobalAlphaFactoruiSUN = NULL;
+PFNGLGLOBALALPHAFACTORUSSUNPROC __glewGlobalAlphaFactorusSUN = NULL;
+
+PFNGLREADVIDEOPIXELSSUNPROC __glewReadVideoPixelsSUN = NULL;
+
+PFNGLREPLACEMENTCODEPOINTERSUNPROC __glewReplacementCodePointerSUN = NULL;
+PFNGLREPLACEMENTCODEUBSUNPROC __glewReplacementCodeubSUN = NULL;
+PFNGLREPLACEMENTCODEUBVSUNPROC __glewReplacementCodeubvSUN = NULL;
+PFNGLREPLACEMENTCODEUISUNPROC __glewReplacementCodeuiSUN = NULL;
+PFNGLREPLACEMENTCODEUIVSUNPROC __glewReplacementCodeuivSUN = NULL;
+PFNGLREPLACEMENTCODEUSSUNPROC __glewReplacementCodeusSUN = NULL;
+PFNGLREPLACEMENTCODEUSVSUNPROC __glewReplacementCodeusvSUN = NULL;
+
+PFNGLCOLOR3FVERTEX3FSUNPROC __glewColor3fVertex3fSUN = NULL;
+PFNGLCOLOR3FVERTEX3FVSUNPROC __glewColor3fVertex3fvSUN = NULL;
+PFNGLCOLOR4FNORMAL3FVERTEX3FSUNPROC __glewColor4fNormal3fVertex3fSUN = NULL;
+PFNGLCOLOR4FNORMAL3FVERTEX3FVSUNPROC __glewColor4fNormal3fVertex3fvSUN = NULL;
+PFNGLCOLOR4UBVERTEX2FSUNPROC __glewColor4ubVertex2fSUN = NULL;
+PFNGLCOLOR4UBVERTEX2FVSUNPROC __glewColor4ubVertex2fvSUN = NULL;
+PFNGLCOLOR4UBVERTEX3FSUNPROC __glewColor4ubVertex3fSUN = NULL;
+PFNGLCOLOR4UBVERTEX3FVSUNPROC __glewColor4ubVertex3fvSUN = NULL;
+PFNGLNORMAL3FVERTEX3FSUNPROC __glewNormal3fVertex3fSUN = NULL;
+PFNGLNORMAL3FVERTEX3FVSUNPROC __glewNormal3fVertex3fvSUN = NULL;
+PFNGLREPLACEMENTCODEUICOLOR3FVERTEX3FSUNPROC __glewReplacementCodeuiColor3fVertex3fSUN = NULL;
+PFNGLREPLACEMENTCODEUICOLOR3FVERTEX3FVSUNPROC __glewReplacementCodeuiColor3fVertex3fvSUN = NULL;
+PFNGLREPLACEMENTCODEUICOLOR4FNORMAL3FVERTEX3FSUNPROC __glewReplacementCodeuiColor4fNormal3fVertex3fSUN = NULL;
+PFNGLREPLACEMENTCODEUICOLOR4FNORMAL3FVERTEX3FVSUNPROC __glewReplacementCodeuiColor4fNormal3fVertex3fvSUN = NULL;
+PFNGLREPLACEMENTCODEUICOLOR4UBVERTEX3FSUNPROC __glewReplacementCodeuiColor4ubVertex3fSUN = NULL;
+PFNGLREPLACEMENTCODEUICOLOR4UBVERTEX3FVSUNPROC __glewReplacementCodeuiColor4ubVertex3fvSUN = NULL;
+PFNGLREPLACEMENTCODEUINORMAL3FVERTEX3FSUNPROC __glewReplacementCodeuiNormal3fVertex3fSUN = NULL;
+PFNGLREPLACEMENTCODEUINORMAL3FVERTEX3FVSUNPROC __glewReplacementCodeuiNormal3fVertex3fvSUN = NULL;
+PFNGLREPLACEMENTCODEUITEXCOORD2FCOLOR4FNORMAL3FVERTEX3FSUNPROC __glewReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN = NULL;
+PFNGLREPLACEMENTCODEUITEXCOORD2FCOLOR4FNORMAL3FVERTEX3FVSUNPROC __glewReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN = NULL;
+PFNGLREPLACEMENTCODEUITEXCOORD2FNORMAL3FVERTEX3FSUNPROC __glewReplacementCodeuiTexCoord2fNormal3fVertex3fSUN = NULL;
+PFNGLREPLACEMENTCODEUITEXCOORD2FNORMAL3FVERTEX3FVSUNPROC __glewReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN = NULL;
+PFNGLREPLACEMENTCODEUITEXCOORD2FVERTEX3FSUNPROC __glewReplacementCodeuiTexCoord2fVertex3fSUN = NULL;
+PFNGLREPLACEMENTCODEUITEXCOORD2FVERTEX3FVSUNPROC __glewReplacementCodeuiTexCoord2fVertex3fvSUN = NULL;
+PFNGLREPLACEMENTCODEUIVERTEX3FSUNPROC __glewReplacementCodeuiVertex3fSUN = NULL;
+PFNGLREPLACEMENTCODEUIVERTEX3FVSUNPROC __glewReplacementCodeuiVertex3fvSUN = NULL;
+PFNGLTEXCOORD2FCOLOR3FVERTEX3FSUNPROC __glewTexCoord2fColor3fVertex3fSUN = NULL;
+PFNGLTEXCOORD2FCOLOR3FVERTEX3FVSUNPROC __glewTexCoord2fColor3fVertex3fvSUN = NULL;
+PFNGLTEXCOORD2FCOLOR4FNORMAL3FVERTEX3FSUNPROC __glewTexCoord2fColor4fNormal3fVertex3fSUN = NULL;
+PFNGLTEXCOORD2FCOLOR4FNORMAL3FVERTEX3FVSUNPROC __glewTexCoord2fColor4fNormal3fVertex3fvSUN = NULL;
+PFNGLTEXCOORD2FCOLOR4UBVERTEX3FSUNPROC __glewTexCoord2fColor4ubVertex3fSUN = NULL;
+PFNGLTEXCOORD2FCOLOR4UBVERTEX3FVSUNPROC __glewTexCoord2fColor4ubVertex3fvSUN = NULL;
+PFNGLTEXCOORD2FNORMAL3FVERTEX3FSUNPROC __glewTexCoord2fNormal3fVertex3fSUN = NULL;
+PFNGLTEXCOORD2FNORMAL3FVERTEX3FVSUNPROC __glewTexCoord2fNormal3fVertex3fvSUN = NULL;
+PFNGLTEXCOORD2FVERTEX3FSUNPROC __glewTexCoord2fVertex3fSUN = NULL;
+PFNGLTEXCOORD2FVERTEX3FVSUNPROC __glewTexCoord2fVertex3fvSUN = NULL;
+PFNGLTEXCOORD4FCOLOR4FNORMAL3FVERTEX4FSUNPROC __glewTexCoord4fColor4fNormal3fVertex4fSUN = NULL;
+PFNGLTEXCOORD4FCOLOR4FNORMAL3FVERTEX4FVSUNPROC __glewTexCoord4fColor4fNormal3fVertex4fvSUN = NULL;
+PFNGLTEXCOORD4FVERTEX4FSUNPROC __glewTexCoord4fVertex4fSUN = NULL;
+PFNGLTEXCOORD4FVERTEX4FVSUNPROC __glewTexCoord4fVertex4fvSUN = NULL;
+
+PFNGLADDSWAPHINTRECTWINPROC __glewAddSwapHintRectWIN = NULL;
+
+#endif /* !WIN32 || !GLEW_MX */
+
+#if !defined(GLEW_MX)
+
+GLboolean __GLEW_VERSION_1_1 = GL_FALSE;
+GLboolean __GLEW_VERSION_1_2 = GL_FALSE;
+GLboolean __GLEW_VERSION_1_3 = GL_FALSE;
+GLboolean __GLEW_VERSION_1_4 = GL_FALSE;
+GLboolean __GLEW_VERSION_1_5 = GL_FALSE;
+GLboolean __GLEW_VERSION_2_0 = GL_FALSE;
+GLboolean __GLEW_VERSION_2_1 = GL_FALSE;
+GLboolean __GLEW_VERSION_3_0 = GL_FALSE;
+GLboolean __GLEW_3DFX_multisample = GL_FALSE;
+GLboolean __GLEW_3DFX_tbuffer = GL_FALSE;
+GLboolean __GLEW_3DFX_texture_compression_FXT1 = GL_FALSE;
+GLboolean __GLEW_APPLE_client_storage = GL_FALSE;
+GLboolean __GLEW_APPLE_element_array = GL_FALSE;
+GLboolean __GLEW_APPLE_fence = GL_FALSE;
+GLboolean __GLEW_APPLE_float_pixels = GL_FALSE;
+GLboolean __GLEW_APPLE_flush_buffer_range = GL_FALSE;
+GLboolean __GLEW_APPLE_pixel_buffer = GL_FALSE;
+GLboolean __GLEW_APPLE_specular_vector = GL_FALSE;
+GLboolean __GLEW_APPLE_texture_range = GL_FALSE;
+GLboolean __GLEW_APPLE_transform_hint = GL_FALSE;
+GLboolean __GLEW_APPLE_vertex_array_object = GL_FALSE;
+GLboolean __GLEW_APPLE_vertex_array_range = GL_FALSE;
+GLboolean __GLEW_APPLE_ycbcr_422 = GL_FALSE;
+GLboolean __GLEW_ARB_color_buffer_float = GL_FALSE;
+GLboolean __GLEW_ARB_depth_buffer_float = GL_FALSE;
+GLboolean __GLEW_ARB_depth_texture = GL_FALSE;
+GLboolean __GLEW_ARB_draw_buffers = GL_FALSE;
+GLboolean __GLEW_ARB_draw_instanced = GL_FALSE;
+GLboolean __GLEW_ARB_fragment_program = GL_FALSE;
+GLboolean __GLEW_ARB_fragment_program_shadow = GL_FALSE;
+GLboolean __GLEW_ARB_fragment_shader = GL_FALSE;
+GLboolean __GLEW_ARB_framebuffer_object = GL_FALSE;
+GLboolean __GLEW_ARB_framebuffer_sRGB = GL_FALSE;
+GLboolean __GLEW_ARB_geometry_shader4 = GL_FALSE;
+GLboolean __GLEW_ARB_half_float_pixel = GL_FALSE;
+GLboolean __GLEW_ARB_half_float_vertex = GL_FALSE;
+GLboolean __GLEW_ARB_imaging = GL_FALSE;
+GLboolean __GLEW_ARB_instanced_arrays = GL_FALSE;
+GLboolean __GLEW_ARB_map_buffer_range = GL_FALSE;
+GLboolean __GLEW_ARB_matrix_palette = GL_FALSE;
+GLboolean __GLEW_ARB_multisample = GL_FALSE;
+GLboolean __GLEW_ARB_multitexture = GL_FALSE;
+GLboolean __GLEW_ARB_occlusion_query = GL_FALSE;
+GLboolean __GLEW_ARB_pixel_buffer_object = GL_FALSE;
+GLboolean __GLEW_ARB_point_parameters = GL_FALSE;
+GLboolean __GLEW_ARB_point_sprite = GL_FALSE;
+GLboolean __GLEW_ARB_shader_objects = GL_FALSE;
+GLboolean __GLEW_ARB_shading_language_100 = GL_FALSE;
+GLboolean __GLEW_ARB_shadow = GL_FALSE;
+GLboolean __GLEW_ARB_shadow_ambient = GL_FALSE;
+GLboolean __GLEW_ARB_texture_border_clamp = GL_FALSE;
+GLboolean __GLEW_ARB_texture_buffer_object = GL_FALSE;
+GLboolean __GLEW_ARB_texture_compression = GL_FALSE;
+GLboolean __GLEW_ARB_texture_compression_rgtc = GL_FALSE;
+GLboolean __GLEW_ARB_texture_cube_map = GL_FALSE;
+GLboolean __GLEW_ARB_texture_env_add = GL_FALSE;
+GLboolean __GLEW_ARB_texture_env_combine = GL_FALSE;
+GLboolean __GLEW_ARB_texture_env_crossbar = GL_FALSE;
+GLboolean __GLEW_ARB_texture_env_dot3 = GL_FALSE;
+GLboolean __GLEW_ARB_texture_float = GL_FALSE;
+GLboolean __GLEW_ARB_texture_mirrored_repeat = GL_FALSE;
+GLboolean __GLEW_ARB_texture_non_power_of_two = GL_FALSE;
+GLboolean __GLEW_ARB_texture_rectangle = GL_FALSE;
+GLboolean __GLEW_ARB_texture_rg = GL_FALSE;
+GLboolean __GLEW_ARB_transpose_matrix = GL_FALSE;
+GLboolean __GLEW_ARB_vertex_array_object = GL_FALSE;
+GLboolean __GLEW_ARB_vertex_blend = GL_FALSE;
+GLboolean __GLEW_ARB_vertex_buffer_object = GL_FALSE;
+GLboolean __GLEW_ARB_vertex_program = GL_FALSE;
+GLboolean __GLEW_ARB_vertex_shader = GL_FALSE;
+GLboolean __GLEW_ARB_window_pos = GL_FALSE;
+GLboolean __GLEW_ATIX_point_sprites = GL_FALSE;
+GLboolean __GLEW_ATIX_texture_env_combine3 = GL_FALSE;
+GLboolean __GLEW_ATIX_texture_env_route = GL_FALSE;
+GLboolean __GLEW_ATIX_vertex_shader_output_point_size = GL_FALSE;
+GLboolean __GLEW_ATI_draw_buffers = GL_FALSE;
+GLboolean __GLEW_ATI_element_array = GL_FALSE;
+GLboolean __GLEW_ATI_envmap_bumpmap = GL_FALSE;
+GLboolean __GLEW_ATI_fragment_shader = GL_FALSE;
+GLboolean __GLEW_ATI_map_object_buffer = GL_FALSE;
+GLboolean __GLEW_ATI_pn_triangles = GL_FALSE;
+GLboolean __GLEW_ATI_separate_stencil = GL_FALSE;
+GLboolean __GLEW_ATI_shader_texture_lod = GL_FALSE;
+GLboolean __GLEW_ATI_text_fragment_shader = GL_FALSE;
+GLboolean __GLEW_ATI_texture_compression_3dc = GL_FALSE;
+GLboolean __GLEW_ATI_texture_env_combine3 = GL_FALSE;
+GLboolean __GLEW_ATI_texture_float = GL_FALSE;
+GLboolean __GLEW_ATI_texture_mirror_once = GL_FALSE;
+GLboolean __GLEW_ATI_vertex_array_object = GL_FALSE;
+GLboolean __GLEW_ATI_vertex_attrib_array_object = GL_FALSE;
+GLboolean __GLEW_ATI_vertex_streams = GL_FALSE;
+GLboolean __GLEW_EXT_422_pixels = GL_FALSE;
+GLboolean __GLEW_EXT_Cg_shader = GL_FALSE;
+GLboolean __GLEW_EXT_abgr = GL_FALSE;
+GLboolean __GLEW_EXT_bgra = GL_FALSE;
+GLboolean __GLEW_EXT_bindable_uniform = GL_FALSE;
+GLboolean __GLEW_EXT_blend_color = GL_FALSE;
+GLboolean __GLEW_EXT_blend_equation_separate = GL_FALSE;
+GLboolean __GLEW_EXT_blend_func_separate = GL_FALSE;
+GLboolean __GLEW_EXT_blend_logic_op = GL_FALSE;
+GLboolean __GLEW_EXT_blend_minmax = GL_FALSE;
+GLboolean __GLEW_EXT_blend_subtract = GL_FALSE;
+GLboolean __GLEW_EXT_clip_volume_hint = GL_FALSE;
+GLboolean __GLEW_EXT_cmyka = GL_FALSE;
+GLboolean __GLEW_EXT_color_subtable = GL_FALSE;
+GLboolean __GLEW_EXT_compiled_vertex_array = GL_FALSE;
+GLboolean __GLEW_EXT_convolution = GL_FALSE;
+GLboolean __GLEW_EXT_coordinate_frame = GL_FALSE;
+GLboolean __GLEW_EXT_copy_texture = GL_FALSE;
+GLboolean __GLEW_EXT_cull_vertex = GL_FALSE;
+GLboolean __GLEW_EXT_depth_bounds_test = GL_FALSE;
+GLboolean __GLEW_EXT_direct_state_access = GL_FALSE;
+GLboolean __GLEW_EXT_draw_buffers2 = GL_FALSE;
+GLboolean __GLEW_EXT_draw_instanced = GL_FALSE;
+GLboolean __GLEW_EXT_draw_range_elements = GL_FALSE;
+GLboolean __GLEW_EXT_fog_coord = GL_FALSE;
+GLboolean __GLEW_EXT_fragment_lighting = GL_FALSE;
+GLboolean __GLEW_EXT_framebuffer_blit = GL_FALSE;
+GLboolean __GLEW_EXT_framebuffer_multisample = GL_FALSE;
+GLboolean __GLEW_EXT_framebuffer_object = GL_FALSE;
+GLboolean __GLEW_EXT_framebuffer_sRGB = GL_FALSE;
+GLboolean __GLEW_EXT_geometry_shader4 = GL_FALSE;
+GLboolean __GLEW_EXT_gpu_program_parameters = GL_FALSE;
+GLboolean __GLEW_EXT_gpu_shader4 = GL_FALSE;
+GLboolean __GLEW_EXT_histogram = GL_FALSE;
+GLboolean __GLEW_EXT_index_array_formats = GL_FALSE;
+GLboolean __GLEW_EXT_index_func = GL_FALSE;
+GLboolean __GLEW_EXT_index_material = GL_FALSE;
+GLboolean __GLEW_EXT_index_texture = GL_FALSE;
+GLboolean __GLEW_EXT_light_texture = GL_FALSE;
+GLboolean __GLEW_EXT_misc_attribute = GL_FALSE;
+GLboolean __GLEW_EXT_multi_draw_arrays = GL_FALSE;
+GLboolean __GLEW_EXT_multisample = GL_FALSE;
+GLboolean __GLEW_EXT_packed_depth_stencil = GL_FALSE;
+GLboolean __GLEW_EXT_packed_float = GL_FALSE;
+GLboolean __GLEW_EXT_packed_pixels = GL_FALSE;
+GLboolean __GLEW_EXT_paletted_texture = GL_FALSE;
+GLboolean __GLEW_EXT_pixel_buffer_object = GL_FALSE;
+GLboolean __GLEW_EXT_pixel_transform = GL_FALSE;
+GLboolean __GLEW_EXT_pixel_transform_color_table = GL_FALSE;
+GLboolean __GLEW_EXT_point_parameters = GL_FALSE;
+GLboolean __GLEW_EXT_polygon_offset = GL_FALSE;
+GLboolean __GLEW_EXT_rescale_normal = GL_FALSE;
+GLboolean __GLEW_EXT_scene_marker = GL_FALSE;
+GLboolean __GLEW_EXT_secondary_color = GL_FALSE;
+GLboolean __GLEW_EXT_separate_specular_color = GL_FALSE;
+GLboolean __GLEW_EXT_shadow_funcs = GL_FALSE;
+GLboolean __GLEW_EXT_shared_texture_palette = GL_FALSE;
+GLboolean __GLEW_EXT_stencil_clear_tag = GL_FALSE;
+GLboolean __GLEW_EXT_stencil_two_side = GL_FALSE;
+GLboolean __GLEW_EXT_stencil_wrap = GL_FALSE;
+GLboolean __GLEW_EXT_subtexture = GL_FALSE;
+GLboolean __GLEW_EXT_texture = GL_FALSE;
+GLboolean __GLEW_EXT_texture3D = GL_FALSE;
+GLboolean __GLEW_EXT_texture_array = GL_FALSE;
+GLboolean __GLEW_EXT_texture_buffer_object = GL_FALSE;
+GLboolean __GLEW_EXT_texture_compression_dxt1 = GL_FALSE;
+GLboolean __GLEW_EXT_texture_compression_latc = GL_FALSE;
+GLboolean __GLEW_EXT_texture_compression_rgtc = GL_FALSE;
+GLboolean __GLEW_EXT_texture_compression_s3tc = GL_FALSE;
+GLboolean __GLEW_EXT_texture_cube_map = GL_FALSE;
+GLboolean __GLEW_EXT_texture_edge_clamp = GL_FALSE;
+GLboolean __GLEW_EXT_texture_env = GL_FALSE;
+GLboolean __GLEW_EXT_texture_env_add = GL_FALSE;
+GLboolean __GLEW_EXT_texture_env_combine = GL_FALSE;
+GLboolean __GLEW_EXT_texture_env_dot3 = GL_FALSE;
+GLboolean __GLEW_EXT_texture_filter_anisotropic = GL_FALSE;
+GLboolean __GLEW_EXT_texture_integer = GL_FALSE;
+GLboolean __GLEW_EXT_texture_lod_bias = GL_FALSE;
+GLboolean __GLEW_EXT_texture_mirror_clamp = GL_FALSE;
+GLboolean __GLEW_EXT_texture_object = GL_FALSE;
+GLboolean __GLEW_EXT_texture_perturb_normal = GL_FALSE;
+GLboolean __GLEW_EXT_texture_rectangle = GL_FALSE;
+GLboolean __GLEW_EXT_texture_sRGB = GL_FALSE;
+GLboolean __GLEW_EXT_texture_shared_exponent = GL_FALSE;
+GLboolean __GLEW_EXT_texture_swizzle = GL_FALSE;
+GLboolean __GLEW_EXT_timer_query = GL_FALSE;
+GLboolean __GLEW_EXT_transform_feedback = GL_FALSE;
+GLboolean __GLEW_EXT_vertex_array = GL_FALSE;
+GLboolean __GLEW_EXT_vertex_array_bgra = GL_FALSE;
+GLboolean __GLEW_EXT_vertex_shader = GL_FALSE;
+GLboolean __GLEW_EXT_vertex_weighting = GL_FALSE;
+GLboolean __GLEW_GREMEDY_frame_terminator = GL_FALSE;
+GLboolean __GLEW_GREMEDY_string_marker = GL_FALSE;
+GLboolean __GLEW_HP_convolution_border_modes = GL_FALSE;
+GLboolean __GLEW_HP_image_transform = GL_FALSE;
+GLboolean __GLEW_HP_occlusion_test = GL_FALSE;
+GLboolean __GLEW_HP_texture_lighting = GL_FALSE;
+GLboolean __GLEW_IBM_cull_vertex = GL_FALSE;
+GLboolean __GLEW_IBM_multimode_draw_arrays = GL_FALSE;
+GLboolean __GLEW_IBM_rasterpos_clip = GL_FALSE;
+GLboolean __GLEW_IBM_static_data = GL_FALSE;
+GLboolean __GLEW_IBM_texture_mirrored_repeat = GL_FALSE;
+GLboolean __GLEW_IBM_vertex_array_lists = GL_FALSE;
+GLboolean __GLEW_INGR_color_clamp = GL_FALSE;
+GLboolean __GLEW_INGR_interlace_read = GL_FALSE;
+GLboolean __GLEW_INTEL_parallel_arrays = GL_FALSE;
+GLboolean __GLEW_INTEL_texture_scissor = GL_FALSE;
+GLboolean __GLEW_KTX_buffer_region = GL_FALSE;
+GLboolean __GLEW_MESAX_texture_stack = GL_FALSE;
+GLboolean __GLEW_MESA_pack_invert = GL_FALSE;
+GLboolean __GLEW_MESA_resize_buffers = GL_FALSE;
+GLboolean __GLEW_MESA_window_pos = GL_FALSE;
+GLboolean __GLEW_MESA_ycbcr_texture = GL_FALSE;
+GLboolean __GLEW_NV_blend_square = GL_FALSE;
+GLboolean __GLEW_NV_conditional_render = GL_FALSE;
+GLboolean __GLEW_NV_copy_depth_to_color = GL_FALSE;
+GLboolean __GLEW_NV_depth_buffer_float = GL_FALSE;
+GLboolean __GLEW_NV_depth_clamp = GL_FALSE;
+GLboolean __GLEW_NV_depth_range_unclamped = GL_FALSE;
+GLboolean __GLEW_NV_evaluators = GL_FALSE;
+GLboolean __GLEW_NV_explicit_multisample = GL_FALSE;
+GLboolean __GLEW_NV_fence = GL_FALSE;
+GLboolean __GLEW_NV_float_buffer = GL_FALSE;
+GLboolean __GLEW_NV_fog_distance = GL_FALSE;
+GLboolean __GLEW_NV_fragment_program = GL_FALSE;
+GLboolean __GLEW_NV_fragment_program2 = GL_FALSE;
+GLboolean __GLEW_NV_fragment_program4 = GL_FALSE;
+GLboolean __GLEW_NV_fragment_program_option = GL_FALSE;
+GLboolean __GLEW_NV_framebuffer_multisample_coverage = GL_FALSE;
+GLboolean __GLEW_NV_geometry_program4 = GL_FALSE;
+GLboolean __GLEW_NV_geometry_shader4 = GL_FALSE;
+GLboolean __GLEW_NV_gpu_program4 = GL_FALSE;
+GLboolean __GLEW_NV_half_float = GL_FALSE;
+GLboolean __GLEW_NV_light_max_exponent = GL_FALSE;
+GLboolean __GLEW_NV_multisample_filter_hint = GL_FALSE;
+GLboolean __GLEW_NV_occlusion_query = GL_FALSE;
+GLboolean __GLEW_NV_packed_depth_stencil = GL_FALSE;
+GLboolean __GLEW_NV_parameter_buffer_object = GL_FALSE;
+GLboolean __GLEW_NV_pixel_data_range = GL_FALSE;
+GLboolean __GLEW_NV_point_sprite = GL_FALSE;
+GLboolean __GLEW_NV_present_video = GL_FALSE;
+GLboolean __GLEW_NV_primitive_restart = GL_FALSE;
+GLboolean __GLEW_NV_register_combiners = GL_FALSE;
+GLboolean __GLEW_NV_register_combiners2 = GL_FALSE;
+GLboolean __GLEW_NV_texgen_emboss = GL_FALSE;
+GLboolean __GLEW_NV_texgen_reflection = GL_FALSE;
+GLboolean __GLEW_NV_texture_compression_vtc = GL_FALSE;
+GLboolean __GLEW_NV_texture_env_combine4 = GL_FALSE;
+GLboolean __GLEW_NV_texture_expand_normal = GL_FALSE;
+GLboolean __GLEW_NV_texture_rectangle = GL_FALSE;
+GLboolean __GLEW_NV_texture_shader = GL_FALSE;
+GLboolean __GLEW_NV_texture_shader2 = GL_FALSE;
+GLboolean __GLEW_NV_texture_shader3 = GL_FALSE;
+GLboolean __GLEW_NV_transform_feedback = GL_FALSE;
+GLboolean __GLEW_NV_vertex_array_range = GL_FALSE;
+GLboolean __GLEW_NV_vertex_array_range2 = GL_FALSE;
+GLboolean __GLEW_NV_vertex_program = GL_FALSE;
+GLboolean __GLEW_NV_vertex_program1_1 = GL_FALSE;
+GLboolean __GLEW_NV_vertex_program2 = GL_FALSE;
+GLboolean __GLEW_NV_vertex_program2_option = GL_FALSE;
+GLboolean __GLEW_NV_vertex_program3 = GL_FALSE;
+GLboolean __GLEW_NV_vertex_program4 = GL_FALSE;
+GLboolean __GLEW_OES_byte_coordinates = GL_FALSE;
+GLboolean __GLEW_OES_compressed_paletted_texture = GL_FALSE;
+GLboolean __GLEW_OES_read_format = GL_FALSE;
+GLboolean __GLEW_OES_single_precision = GL_FALSE;
+GLboolean __GLEW_OML_interlace = GL_FALSE;
+GLboolean __GLEW_OML_resample = GL_FALSE;
+GLboolean __GLEW_OML_subsample = GL_FALSE;
+GLboolean __GLEW_PGI_misc_hints = GL_FALSE;
+GLboolean __GLEW_PGI_vertex_hints = GL_FALSE;
+GLboolean __GLEW_REND_screen_coordinates = GL_FALSE;
+GLboolean __GLEW_S3_s3tc = GL_FALSE;
+GLboolean __GLEW_SGIS_color_range = GL_FALSE;
+GLboolean __GLEW_SGIS_detail_texture = GL_FALSE;
+GLboolean __GLEW_SGIS_fog_function = GL_FALSE;
+GLboolean __GLEW_SGIS_generate_mipmap = GL_FALSE;
+GLboolean __GLEW_SGIS_multisample = GL_FALSE;
+GLboolean __GLEW_SGIS_pixel_texture = GL_FALSE;
+GLboolean __GLEW_SGIS_point_line_texgen = GL_FALSE;
+GLboolean __GLEW_SGIS_sharpen_texture = GL_FALSE;
+GLboolean __GLEW_SGIS_texture4D = GL_FALSE;
+GLboolean __GLEW_SGIS_texture_border_clamp = GL_FALSE;
+GLboolean __GLEW_SGIS_texture_edge_clamp = GL_FALSE;
+GLboolean __GLEW_SGIS_texture_filter4 = GL_FALSE;
+GLboolean __GLEW_SGIS_texture_lod = GL_FALSE;
+GLboolean __GLEW_SGIS_texture_select = GL_FALSE;
+GLboolean __GLEW_SGIX_async = GL_FALSE;
+GLboolean __GLEW_SGIX_async_histogram = GL_FALSE;
+GLboolean __GLEW_SGIX_async_pixel = GL_FALSE;
+GLboolean __GLEW_SGIX_blend_alpha_minmax = GL_FALSE;
+GLboolean __GLEW_SGIX_clipmap = GL_FALSE;
+GLboolean __GLEW_SGIX_convolution_accuracy = GL_FALSE;
+GLboolean __GLEW_SGIX_depth_texture = GL_FALSE;
+GLboolean __GLEW_SGIX_flush_raster = GL_FALSE;
+GLboolean __GLEW_SGIX_fog_offset = GL_FALSE;
+GLboolean __GLEW_SGIX_fog_texture = GL_FALSE;
+GLboolean __GLEW_SGIX_fragment_specular_lighting = GL_FALSE;
+GLboolean __GLEW_SGIX_framezoom = GL_FALSE;
+GLboolean __GLEW_SGIX_interlace = GL_FALSE;
+GLboolean __GLEW_SGIX_ir_instrument1 = GL_FALSE;
+GLboolean __GLEW_SGIX_list_priority = GL_FALSE;
+GLboolean __GLEW_SGIX_pixel_texture = GL_FALSE;
+GLboolean __GLEW_SGIX_pixel_texture_bits = GL_FALSE;
+GLboolean __GLEW_SGIX_reference_plane = GL_FALSE;
+GLboolean __GLEW_SGIX_resample = GL_FALSE;
+GLboolean __GLEW_SGIX_shadow = GL_FALSE;
+GLboolean __GLEW_SGIX_shadow_ambient = GL_FALSE;
+GLboolean __GLEW_SGIX_sprite = GL_FALSE;
+GLboolean __GLEW_SGIX_tag_sample_buffer = GL_FALSE;
+GLboolean __GLEW_SGIX_texture_add_env = GL_FALSE;
+GLboolean __GLEW_SGIX_texture_coordinate_clamp = GL_FALSE;
+GLboolean __GLEW_SGIX_texture_lod_bias = GL_FALSE;
+GLboolean __GLEW_SGIX_texture_multi_buffer = GL_FALSE;
+GLboolean __GLEW_SGIX_texture_range = GL_FALSE;
+GLboolean __GLEW_SGIX_texture_scale_bias = GL_FALSE;
+GLboolean __GLEW_SGIX_vertex_preclip = GL_FALSE;
+GLboolean __GLEW_SGIX_vertex_preclip_hint = GL_FALSE;
+GLboolean __GLEW_SGIX_ycrcb = GL_FALSE;
+GLboolean __GLEW_SGI_color_matrix = GL_FALSE;
+GLboolean __GLEW_SGI_color_table = GL_FALSE;
+GLboolean __GLEW_SGI_texture_color_table = GL_FALSE;
+GLboolean __GLEW_SUNX_constant_data = GL_FALSE;
+GLboolean __GLEW_SUN_convolution_border_modes = GL_FALSE;
+GLboolean __GLEW_SUN_global_alpha = GL_FALSE;
+GLboolean __GLEW_SUN_mesh_array = GL_FALSE;
+GLboolean __GLEW_SUN_read_video_pixels = GL_FALSE;
+GLboolean __GLEW_SUN_slice_accum = GL_FALSE;
+GLboolean __GLEW_SUN_triangle_list = GL_FALSE;
+GLboolean __GLEW_SUN_vertex = GL_FALSE;
+GLboolean __GLEW_WIN_phong_shading = GL_FALSE;
+GLboolean __GLEW_WIN_specular_fog = GL_FALSE;
+GLboolean __GLEW_WIN_swap_hint = GL_FALSE;
+
+#endif /* !GLEW_MX */
+
+#ifdef GL_VERSION_1_2
+
+static GLboolean _glewInit_GL_VERSION_1_2 (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glCopyTexSubImage3D = (PFNGLCOPYTEXSUBIMAGE3DPROC)glewGetProcAddress((const GLubyte*)"glCopyTexSubImage3D")) == NULL) || r;
+ r = ((glDrawRangeElements = (PFNGLDRAWRANGEELEMENTSPROC)glewGetProcAddress((const GLubyte*)"glDrawRangeElements")) == NULL) || r;
+ r = ((glTexImage3D = (PFNGLTEXIMAGE3DPROC)glewGetProcAddress((const GLubyte*)"glTexImage3D")) == NULL) || r;
+ r = ((glTexSubImage3D = (PFNGLTEXSUBIMAGE3DPROC)glewGetProcAddress((const GLubyte*)"glTexSubImage3D")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_VERSION_1_2 */
+
+#ifdef GL_VERSION_1_3
+
+static GLboolean _glewInit_GL_VERSION_1_3 (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glActiveTexture = (PFNGLACTIVETEXTUREPROC)glewGetProcAddress((const GLubyte*)"glActiveTexture")) == NULL) || r;
+ r = ((glClientActiveTexture = (PFNGLCLIENTACTIVETEXTUREPROC)glewGetProcAddress((const GLubyte*)"glClientActiveTexture")) == NULL) || r;
+ r = ((glCompressedTexImage1D = (PFNGLCOMPRESSEDTEXIMAGE1DPROC)glewGetProcAddress((const GLubyte*)"glCompressedTexImage1D")) == NULL) || r;
+ r = ((glCompressedTexImage2D = (PFNGLCOMPRESSEDTEXIMAGE2DPROC)glewGetProcAddress((const GLubyte*)"glCompressedTexImage2D")) == NULL) || r;
+ r = ((glCompressedTexImage3D = (PFNGLCOMPRESSEDTEXIMAGE3DPROC)glewGetProcAddress((const GLubyte*)"glCompressedTexImage3D")) == NULL) || r;
+ r = ((glCompressedTexSubImage1D = (PFNGLCOMPRESSEDTEXSUBIMAGE1DPROC)glewGetProcAddress((const GLubyte*)"glCompressedTexSubImage1D")) == NULL) || r;
+ r = ((glCompressedTexSubImage2D = (PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC)glewGetProcAddress((const GLubyte*)"glCompressedTexSubImage2D")) == NULL) || r;
+ r = ((glCompressedTexSubImage3D = (PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC)glewGetProcAddress((const GLubyte*)"glCompressedTexSubImage3D")) == NULL) || r;
+ r = ((glGetCompressedTexImage = (PFNGLGETCOMPRESSEDTEXIMAGEPROC)glewGetProcAddress((const GLubyte*)"glGetCompressedTexImage")) == NULL) || r;
+ r = ((glLoadTransposeMatrixd = (PFNGLLOADTRANSPOSEMATRIXDPROC)glewGetProcAddress((const GLubyte*)"glLoadTransposeMatrixd")) == NULL) || r;
+ r = ((glLoadTransposeMatrixf = (PFNGLLOADTRANSPOSEMATRIXFPROC)glewGetProcAddress((const GLubyte*)"glLoadTransposeMatrixf")) == NULL) || r;
+ r = ((glMultTransposeMatrixd = (PFNGLMULTTRANSPOSEMATRIXDPROC)glewGetProcAddress((const GLubyte*)"glMultTransposeMatrixd")) == NULL) || r;
+ r = ((glMultTransposeMatrixf = (PFNGLMULTTRANSPOSEMATRIXFPROC)glewGetProcAddress((const GLubyte*)"glMultTransposeMatrixf")) == NULL) || r;
+ r = ((glMultiTexCoord1d = (PFNGLMULTITEXCOORD1DPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord1d")) == NULL) || r;
+ r = ((glMultiTexCoord1dv = (PFNGLMULTITEXCOORD1DVPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord1dv")) == NULL) || r;
+ r = ((glMultiTexCoord1f = (PFNGLMULTITEXCOORD1FPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord1f")) == NULL) || r;
+ r = ((glMultiTexCoord1fv = (PFNGLMULTITEXCOORD1FVPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord1fv")) == NULL) || r;
+ r = ((glMultiTexCoord1i = (PFNGLMULTITEXCOORD1IPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord1i")) == NULL) || r;
+ r = ((glMultiTexCoord1iv = (PFNGLMULTITEXCOORD1IVPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord1iv")) == NULL) || r;
+ r = ((glMultiTexCoord1s = (PFNGLMULTITEXCOORD1SPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord1s")) == NULL) || r;
+ r = ((glMultiTexCoord1sv = (PFNGLMULTITEXCOORD1SVPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord1sv")) == NULL) || r;
+ r = ((glMultiTexCoord2d = (PFNGLMULTITEXCOORD2DPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord2d")) == NULL) || r;
+ r = ((glMultiTexCoord2dv = (PFNGLMULTITEXCOORD2DVPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord2dv")) == NULL) || r;
+ r = ((glMultiTexCoord2f = (PFNGLMULTITEXCOORD2FPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord2f")) == NULL) || r;
+ r = ((glMultiTexCoord2fv = (PFNGLMULTITEXCOORD2FVPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord2fv")) == NULL) || r;
+ r = ((glMultiTexCoord2i = (PFNGLMULTITEXCOORD2IPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord2i")) == NULL) || r;
+ r = ((glMultiTexCoord2iv = (PFNGLMULTITEXCOORD2IVPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord2iv")) == NULL) || r;
+ r = ((glMultiTexCoord2s = (PFNGLMULTITEXCOORD2SPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord2s")) == NULL) || r;
+ r = ((glMultiTexCoord2sv = (PFNGLMULTITEXCOORD2SVPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord2sv")) == NULL) || r;
+ r = ((glMultiTexCoord3d = (PFNGLMULTITEXCOORD3DPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord3d")) == NULL) || r;
+ r = ((glMultiTexCoord3dv = (PFNGLMULTITEXCOORD3DVPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord3dv")) == NULL) || r;
+ r = ((glMultiTexCoord3f = (PFNGLMULTITEXCOORD3FPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord3f")) == NULL) || r;
+ r = ((glMultiTexCoord3fv = (PFNGLMULTITEXCOORD3FVPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord3fv")) == NULL) || r;
+ r = ((glMultiTexCoord3i = (PFNGLMULTITEXCOORD3IPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord3i")) == NULL) || r;
+ r = ((glMultiTexCoord3iv = (PFNGLMULTITEXCOORD3IVPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord3iv")) == NULL) || r;
+ r = ((glMultiTexCoord3s = (PFNGLMULTITEXCOORD3SPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord3s")) == NULL) || r;
+ r = ((glMultiTexCoord3sv = (PFNGLMULTITEXCOORD3SVPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord3sv")) == NULL) || r;
+ r = ((glMultiTexCoord4d = (PFNGLMULTITEXCOORD4DPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord4d")) == NULL) || r;
+ r = ((glMultiTexCoord4dv = (PFNGLMULTITEXCOORD4DVPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord4dv")) == NULL) || r;
+ r = ((glMultiTexCoord4f = (PFNGLMULTITEXCOORD4FPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord4f")) == NULL) || r;
+ r = ((glMultiTexCoord4fv = (PFNGLMULTITEXCOORD4FVPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord4fv")) == NULL) || r;
+ r = ((glMultiTexCoord4i = (PFNGLMULTITEXCOORD4IPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord4i")) == NULL) || r;
+ r = ((glMultiTexCoord4iv = (PFNGLMULTITEXCOORD4IVPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord4iv")) == NULL) || r;
+ r = ((glMultiTexCoord4s = (PFNGLMULTITEXCOORD4SPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord4s")) == NULL) || r;
+ r = ((glMultiTexCoord4sv = (PFNGLMULTITEXCOORD4SVPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord4sv")) == NULL) || r;
+ r = ((glSampleCoverage = (PFNGLSAMPLECOVERAGEPROC)glewGetProcAddress((const GLubyte*)"glSampleCoverage")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_VERSION_1_3 */
+
+#ifdef GL_VERSION_1_4
+
+static GLboolean _glewInit_GL_VERSION_1_4 (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glBlendColor = (PFNGLBLENDCOLORPROC)glewGetProcAddress((const GLubyte*)"glBlendColor")) == NULL) || r;
+ r = ((glBlendEquation = (PFNGLBLENDEQUATIONPROC)glewGetProcAddress((const GLubyte*)"glBlendEquation")) == NULL) || r;
+ r = ((glBlendFuncSeparate = (PFNGLBLENDFUNCSEPARATEPROC)glewGetProcAddress((const GLubyte*)"glBlendFuncSeparate")) == NULL) || r;
+ r = ((glFogCoordPointer = (PFNGLFOGCOORDPOINTERPROC)glewGetProcAddress((const GLubyte*)"glFogCoordPointer")) == NULL) || r;
+ r = ((glFogCoordd = (PFNGLFOGCOORDDPROC)glewGetProcAddress((const GLubyte*)"glFogCoordd")) == NULL) || r;
+ r = ((glFogCoorddv = (PFNGLFOGCOORDDVPROC)glewGetProcAddress((const GLubyte*)"glFogCoorddv")) == NULL) || r;
+ r = ((glFogCoordf = (PFNGLFOGCOORDFPROC)glewGetProcAddress((const GLubyte*)"glFogCoordf")) == NULL) || r;
+ r = ((glFogCoordfv = (PFNGLFOGCOORDFVPROC)glewGetProcAddress((const GLubyte*)"glFogCoordfv")) == NULL) || r;
+ r = ((glMultiDrawArrays = (PFNGLMULTIDRAWARRAYSPROC)glewGetProcAddress((const GLubyte*)"glMultiDrawArrays")) == NULL) || r;
+ r = ((glMultiDrawElements = (PFNGLMULTIDRAWELEMENTSPROC)glewGetProcAddress((const GLubyte*)"glMultiDrawElements")) == NULL) || r;
+ r = ((glPointParameterf = (PFNGLPOINTPARAMETERFPROC)glewGetProcAddress((const GLubyte*)"glPointParameterf")) == NULL) || r;
+ r = ((glPointParameterfv = (PFNGLPOINTPARAMETERFVPROC)glewGetProcAddress((const GLubyte*)"glPointParameterfv")) == NULL) || r;
+ r = ((glPointParameteri = (PFNGLPOINTPARAMETERIPROC)glewGetProcAddress((const GLubyte*)"glPointParameteri")) == NULL) || r;
+ r = ((glPointParameteriv = (PFNGLPOINTPARAMETERIVPROC)glewGetProcAddress((const GLubyte*)"glPointParameteriv")) == NULL) || r;
+ r = ((glSecondaryColor3b = (PFNGLSECONDARYCOLOR3BPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3b")) == NULL) || r;
+ r = ((glSecondaryColor3bv = (PFNGLSECONDARYCOLOR3BVPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3bv")) == NULL) || r;
+ r = ((glSecondaryColor3d = (PFNGLSECONDARYCOLOR3DPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3d")) == NULL) || r;
+ r = ((glSecondaryColor3dv = (PFNGLSECONDARYCOLOR3DVPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3dv")) == NULL) || r;
+ r = ((glSecondaryColor3f = (PFNGLSECONDARYCOLOR3FPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3f")) == NULL) || r;
+ r = ((glSecondaryColor3fv = (PFNGLSECONDARYCOLOR3FVPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3fv")) == NULL) || r;
+ r = ((glSecondaryColor3i = (PFNGLSECONDARYCOLOR3IPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3i")) == NULL) || r;
+ r = ((glSecondaryColor3iv = (PFNGLSECONDARYCOLOR3IVPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3iv")) == NULL) || r;
+ r = ((glSecondaryColor3s = (PFNGLSECONDARYCOLOR3SPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3s")) == NULL) || r;
+ r = ((glSecondaryColor3sv = (PFNGLSECONDARYCOLOR3SVPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3sv")) == NULL) || r;
+ r = ((glSecondaryColor3ub = (PFNGLSECONDARYCOLOR3UBPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3ub")) == NULL) || r;
+ r = ((glSecondaryColor3ubv = (PFNGLSECONDARYCOLOR3UBVPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3ubv")) == NULL) || r;
+ r = ((glSecondaryColor3ui = (PFNGLSECONDARYCOLOR3UIPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3ui")) == NULL) || r;
+ r = ((glSecondaryColor3uiv = (PFNGLSECONDARYCOLOR3UIVPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3uiv")) == NULL) || r;
+ r = ((glSecondaryColor3us = (PFNGLSECONDARYCOLOR3USPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3us")) == NULL) || r;
+ r = ((glSecondaryColor3usv = (PFNGLSECONDARYCOLOR3USVPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3usv")) == NULL) || r;
+ r = ((glSecondaryColorPointer = (PFNGLSECONDARYCOLORPOINTERPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColorPointer")) == NULL) || r;
+ r = ((glWindowPos2d = (PFNGLWINDOWPOS2DPROC)glewGetProcAddress((const GLubyte*)"glWindowPos2d")) == NULL) || r;
+ r = ((glWindowPos2dv = (PFNGLWINDOWPOS2DVPROC)glewGetProcAddress((const GLubyte*)"glWindowPos2dv")) == NULL) || r;
+ r = ((glWindowPos2f = (PFNGLWINDOWPOS2FPROC)glewGetProcAddress((const GLubyte*)"glWindowPos2f")) == NULL) || r;
+ r = ((glWindowPos2fv = (PFNGLWINDOWPOS2FVPROC)glewGetProcAddress((const GLubyte*)"glWindowPos2fv")) == NULL) || r;
+ r = ((glWindowPos2i = (PFNGLWINDOWPOS2IPROC)glewGetProcAddress((const GLubyte*)"glWindowPos2i")) == NULL) || r;
+ r = ((glWindowPos2iv = (PFNGLWINDOWPOS2IVPROC)glewGetProcAddress((const GLubyte*)"glWindowPos2iv")) == NULL) || r;
+ r = ((glWindowPos2s = (PFNGLWINDOWPOS2SPROC)glewGetProcAddress((const GLubyte*)"glWindowPos2s")) == NULL) || r;
+ r = ((glWindowPos2sv = (PFNGLWINDOWPOS2SVPROC)glewGetProcAddress((const GLubyte*)"glWindowPos2sv")) == NULL) || r;
+ r = ((glWindowPos3d = (PFNGLWINDOWPOS3DPROC)glewGetProcAddress((const GLubyte*)"glWindowPos3d")) == NULL) || r;
+ r = ((glWindowPos3dv = (PFNGLWINDOWPOS3DVPROC)glewGetProcAddress((const GLubyte*)"glWindowPos3dv")) == NULL) || r;
+ r = ((glWindowPos3f = (PFNGLWINDOWPOS3FPROC)glewGetProcAddress((const GLubyte*)"glWindowPos3f")) == NULL) || r;
+ r = ((glWindowPos3fv = (PFNGLWINDOWPOS3FVPROC)glewGetProcAddress((const GLubyte*)"glWindowPos3fv")) == NULL) || r;
+ r = ((glWindowPos3i = (PFNGLWINDOWPOS3IPROC)glewGetProcAddress((const GLubyte*)"glWindowPos3i")) == NULL) || r;
+ r = ((glWindowPos3iv = (PFNGLWINDOWPOS3IVPROC)glewGetProcAddress((const GLubyte*)"glWindowPos3iv")) == NULL) || r;
+ r = ((glWindowPos3s = (PFNGLWINDOWPOS3SPROC)glewGetProcAddress((const GLubyte*)"glWindowPos3s")) == NULL) || r;
+ r = ((glWindowPos3sv = (PFNGLWINDOWPOS3SVPROC)glewGetProcAddress((const GLubyte*)"glWindowPos3sv")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_VERSION_1_4 */
+
+#ifdef GL_VERSION_1_5
+
+static GLboolean _glewInit_GL_VERSION_1_5 (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glBeginQuery = (PFNGLBEGINQUERYPROC)glewGetProcAddress((const GLubyte*)"glBeginQuery")) == NULL) || r;
+ r = ((glBindBuffer = (PFNGLBINDBUFFERPROC)glewGetProcAddress((const GLubyte*)"glBindBuffer")) == NULL) || r;
+ r = ((glBufferData = (PFNGLBUFFERDATAPROC)glewGetProcAddress((const GLubyte*)"glBufferData")) == NULL) || r;
+ r = ((glBufferSubData = (PFNGLBUFFERSUBDATAPROC)glewGetProcAddress((const GLubyte*)"glBufferSubData")) == NULL) || r;
+ r = ((glDeleteBuffers = (PFNGLDELETEBUFFERSPROC)glewGetProcAddress((const GLubyte*)"glDeleteBuffers")) == NULL) || r;
+ r = ((glDeleteQueries = (PFNGLDELETEQUERIESPROC)glewGetProcAddress((const GLubyte*)"glDeleteQueries")) == NULL) || r;
+ r = ((glEndQuery = (PFNGLENDQUERYPROC)glewGetProcAddress((const GLubyte*)"glEndQuery")) == NULL) || r;
+ r = ((glGenBuffers = (PFNGLGENBUFFERSPROC)glewGetProcAddress((const GLubyte*)"glGenBuffers")) == NULL) || r;
+ r = ((glGenQueries = (PFNGLGENQUERIESPROC)glewGetProcAddress((const GLubyte*)"glGenQueries")) == NULL) || r;
+ r = ((glGetBufferParameteriv = (PFNGLGETBUFFERPARAMETERIVPROC)glewGetProcAddress((const GLubyte*)"glGetBufferParameteriv")) == NULL) || r;
+ r = ((glGetBufferPointerv = (PFNGLGETBUFFERPOINTERVPROC)glewGetProcAddress((const GLubyte*)"glGetBufferPointerv")) == NULL) || r;
+ r = ((glGetBufferSubData = (PFNGLGETBUFFERSUBDATAPROC)glewGetProcAddress((const GLubyte*)"glGetBufferSubData")) == NULL) || r;
+ r = ((glGetQueryObjectiv = (PFNGLGETQUERYOBJECTIVPROC)glewGetProcAddress((const GLubyte*)"glGetQueryObjectiv")) == NULL) || r;
+ r = ((glGetQueryObjectuiv = (PFNGLGETQUERYOBJECTUIVPROC)glewGetProcAddress((const GLubyte*)"glGetQueryObjectuiv")) == NULL) || r;
+ r = ((glGetQueryiv = (PFNGLGETQUERYIVPROC)glewGetProcAddress((const GLubyte*)"glGetQueryiv")) == NULL) || r;
+ r = ((glIsBuffer = (PFNGLISBUFFERPROC)glewGetProcAddress((const GLubyte*)"glIsBuffer")) == NULL) || r;
+ r = ((glIsQuery = (PFNGLISQUERYPROC)glewGetProcAddress((const GLubyte*)"glIsQuery")) == NULL) || r;
+ r = ((glMapBuffer = (PFNGLMAPBUFFERPROC)glewGetProcAddress((const GLubyte*)"glMapBuffer")) == NULL) || r;
+ r = ((glUnmapBuffer = (PFNGLUNMAPBUFFERPROC)glewGetProcAddress((const GLubyte*)"glUnmapBuffer")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_VERSION_1_5 */
+
+#ifdef GL_VERSION_2_0
+
+static GLboolean _glewInit_GL_VERSION_2_0 (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glAttachShader = (PFNGLATTACHSHADERPROC)glewGetProcAddress((const GLubyte*)"glAttachShader")) == NULL) || r;
+ r = ((glBindAttribLocation = (PFNGLBINDATTRIBLOCATIONPROC)glewGetProcAddress((const GLubyte*)"glBindAttribLocation")) == NULL) || r;
+ r = ((glBlendEquationSeparate = (PFNGLBLENDEQUATIONSEPARATEPROC)glewGetProcAddress((const GLubyte*)"glBlendEquationSeparate")) == NULL) || r;
+ r = ((glCompileShader = (PFNGLCOMPILESHADERPROC)glewGetProcAddress((const GLubyte*)"glCompileShader")) == NULL) || r;
+ r = ((glCreateProgram = (PFNGLCREATEPROGRAMPROC)glewGetProcAddress((const GLubyte*)"glCreateProgram")) == NULL) || r;
+ r = ((glCreateShader = (PFNGLCREATESHADERPROC)glewGetProcAddress((const GLubyte*)"glCreateShader")) == NULL) || r;
+ r = ((glDeleteProgram = (PFNGLDELETEPROGRAMPROC)glewGetProcAddress((const GLubyte*)"glDeleteProgram")) == NULL) || r;
+ r = ((glDeleteShader = (PFNGLDELETESHADERPROC)glewGetProcAddress((const GLubyte*)"glDeleteShader")) == NULL) || r;
+ r = ((glDetachShader = (PFNGLDETACHSHADERPROC)glewGetProcAddress((const GLubyte*)"glDetachShader")) == NULL) || r;
+ r = ((glDisableVertexAttribArray = (PFNGLDISABLEVERTEXATTRIBARRAYPROC)glewGetProcAddress((const GLubyte*)"glDisableVertexAttribArray")) == NULL) || r;
+ r = ((glDrawBuffers = (PFNGLDRAWBUFFERSPROC)glewGetProcAddress((const GLubyte*)"glDrawBuffers")) == NULL) || r;
+ r = ((glEnableVertexAttribArray = (PFNGLENABLEVERTEXATTRIBARRAYPROC)glewGetProcAddress((const GLubyte*)"glEnableVertexAttribArray")) == NULL) || r;
+ r = ((glGetActiveAttrib = (PFNGLGETACTIVEATTRIBPROC)glewGetProcAddress((const GLubyte*)"glGetActiveAttrib")) == NULL) || r;
+ r = ((glGetActiveUniform = (PFNGLGETACTIVEUNIFORMPROC)glewGetProcAddress((const GLubyte*)"glGetActiveUniform")) == NULL) || r;
+ r = ((glGetAttachedShaders = (PFNGLGETATTACHEDSHADERSPROC)glewGetProcAddress((const GLubyte*)"glGetAttachedShaders")) == NULL) || r;
+ r = ((glGetAttribLocation = (PFNGLGETATTRIBLOCATIONPROC)glewGetProcAddress((const GLubyte*)"glGetAttribLocation")) == NULL) || r;
+ r = ((glGetProgramInfoLog = (PFNGLGETPROGRAMINFOLOGPROC)glewGetProcAddress((const GLubyte*)"glGetProgramInfoLog")) == NULL) || r;
+ r = ((glGetProgramiv = (PFNGLGETPROGRAMIVPROC)glewGetProcAddress((const GLubyte*)"glGetProgramiv")) == NULL) || r;
+ r = ((glGetShaderInfoLog = (PFNGLGETSHADERINFOLOGPROC)glewGetProcAddress((const GLubyte*)"glGetShaderInfoLog")) == NULL) || r;
+ r = ((glGetShaderSource = (PFNGLGETSHADERSOURCEPROC)glewGetProcAddress((const GLubyte*)"glGetShaderSource")) == NULL) || r;
+ r = ((glGetShaderiv = (PFNGLGETSHADERIVPROC)glewGetProcAddress((const GLubyte*)"glGetShaderiv")) == NULL) || r;
+ r = ((glGetUniformLocation = (PFNGLGETUNIFORMLOCATIONPROC)glewGetProcAddress((const GLubyte*)"glGetUniformLocation")) == NULL) || r;
+ r = ((glGetUniformfv = (PFNGLGETUNIFORMFVPROC)glewGetProcAddress((const GLubyte*)"glGetUniformfv")) == NULL) || r;
+ r = ((glGetUniformiv = (PFNGLGETUNIFORMIVPROC)glewGetProcAddress((const GLubyte*)"glGetUniformiv")) == NULL) || r;
+ r = ((glGetVertexAttribPointerv = (PFNGLGETVERTEXATTRIBPOINTERVPROC)glewGetProcAddress((const GLubyte*)"glGetVertexAttribPointerv")) == NULL) || r;
+ r = ((glGetVertexAttribdv = (PFNGLGETVERTEXATTRIBDVPROC)glewGetProcAddress((const GLubyte*)"glGetVertexAttribdv")) == NULL) || r;
+ r = ((glGetVertexAttribfv = (PFNGLGETVERTEXATTRIBFVPROC)glewGetProcAddress((const GLubyte*)"glGetVertexAttribfv")) == NULL) || r;
+ r = ((glGetVertexAttribiv = (PFNGLGETVERTEXATTRIBIVPROC)glewGetProcAddress((const GLubyte*)"glGetVertexAttribiv")) == NULL) || r;
+ r = ((glIsProgram = (PFNGLISPROGRAMPROC)glewGetProcAddress((const GLubyte*)"glIsProgram")) == NULL) || r;
+ r = ((glIsShader = (PFNGLISSHADERPROC)glewGetProcAddress((const GLubyte*)"glIsShader")) == NULL) || r;
+ r = ((glLinkProgram = (PFNGLLINKPROGRAMPROC)glewGetProcAddress((const GLubyte*)"glLinkProgram")) == NULL) || r;
+ r = ((glShaderSource = (PFNGLSHADERSOURCEPROC)glewGetProcAddress((const GLubyte*)"glShaderSource")) == NULL) || r;
+ r = ((glStencilFuncSeparate = (PFNGLSTENCILFUNCSEPARATEPROC)glewGetProcAddress((const GLubyte*)"glStencilFuncSeparate")) == NULL) || r;
+ r = ((glStencilMaskSeparate = (PFNGLSTENCILMASKSEPARATEPROC)glewGetProcAddress((const GLubyte*)"glStencilMaskSeparate")) == NULL) || r;
+ r = ((glStencilOpSeparate = (PFNGLSTENCILOPSEPARATEPROC)glewGetProcAddress((const GLubyte*)"glStencilOpSeparate")) == NULL) || r;
+ r = ((glUniform1f = (PFNGLUNIFORM1FPROC)glewGetProcAddress((const GLubyte*)"glUniform1f")) == NULL) || r;
+ r = ((glUniform1fv = (PFNGLUNIFORM1FVPROC)glewGetProcAddress((const GLubyte*)"glUniform1fv")) == NULL) || r;
+ r = ((glUniform1i = (PFNGLUNIFORM1IPROC)glewGetProcAddress((const GLubyte*)"glUniform1i")) == NULL) || r;
+ r = ((glUniform1iv = (PFNGLUNIFORM1IVPROC)glewGetProcAddress((const GLubyte*)"glUniform1iv")) == NULL) || r;
+ r = ((glUniform2f = (PFNGLUNIFORM2FPROC)glewGetProcAddress((const GLubyte*)"glUniform2f")) == NULL) || r;
+ r = ((glUniform2fv = (PFNGLUNIFORM2FVPROC)glewGetProcAddress((const GLubyte*)"glUniform2fv")) == NULL) || r;
+ r = ((glUniform2i = (PFNGLUNIFORM2IPROC)glewGetProcAddress((const GLubyte*)"glUniform2i")) == NULL) || r;
+ r = ((glUniform2iv = (PFNGLUNIFORM2IVPROC)glewGetProcAddress((const GLubyte*)"glUniform2iv")) == NULL) || r;
+ r = ((glUniform3f = (PFNGLUNIFORM3FPROC)glewGetProcAddress((const GLubyte*)"glUniform3f")) == NULL) || r;
+ r = ((glUniform3fv = (PFNGLUNIFORM3FVPROC)glewGetProcAddress((const GLubyte*)"glUniform3fv")) == NULL) || r;
+ r = ((glUniform3i = (PFNGLUNIFORM3IPROC)glewGetProcAddress((const GLubyte*)"glUniform3i")) == NULL) || r;
+ r = ((glUniform3iv = (PFNGLUNIFORM3IVPROC)glewGetProcAddress((const GLubyte*)"glUniform3iv")) == NULL) || r;
+ r = ((glUniform4f = (PFNGLUNIFORM4FPROC)glewGetProcAddress((const GLubyte*)"glUniform4f")) == NULL) || r;
+ r = ((glUniform4fv = (PFNGLUNIFORM4FVPROC)glewGetProcAddress((const GLubyte*)"glUniform4fv")) == NULL) || r;
+ r = ((glUniform4i = (PFNGLUNIFORM4IPROC)glewGetProcAddress((const GLubyte*)"glUniform4i")) == NULL) || r;
+ r = ((glUniform4iv = (PFNGLUNIFORM4IVPROC)glewGetProcAddress((const GLubyte*)"glUniform4iv")) == NULL) || r;
+ r = ((glUniformMatrix2fv = (PFNGLUNIFORMMATRIX2FVPROC)glewGetProcAddress((const GLubyte*)"glUniformMatrix2fv")) == NULL) || r;
+ r = ((glUniformMatrix3fv = (PFNGLUNIFORMMATRIX3FVPROC)glewGetProcAddress((const GLubyte*)"glUniformMatrix3fv")) == NULL) || r;
+ r = ((glUniformMatrix4fv = (PFNGLUNIFORMMATRIX4FVPROC)glewGetProcAddress((const GLubyte*)"glUniformMatrix4fv")) == NULL) || r;
+ r = ((glUseProgram = (PFNGLUSEPROGRAMPROC)glewGetProcAddress((const GLubyte*)"glUseProgram")) == NULL) || r;
+ r = ((glValidateProgram = (PFNGLVALIDATEPROGRAMPROC)glewGetProcAddress((const GLubyte*)"glValidateProgram")) == NULL) || r;
+ r = ((glVertexAttrib1d = (PFNGLVERTEXATTRIB1DPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib1d")) == NULL) || r;
+ r = ((glVertexAttrib1dv = (PFNGLVERTEXATTRIB1DVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib1dv")) == NULL) || r;
+ r = ((glVertexAttrib1f = (PFNGLVERTEXATTRIB1FPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib1f")) == NULL) || r;
+ r = ((glVertexAttrib1fv = (PFNGLVERTEXATTRIB1FVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib1fv")) == NULL) || r;
+ r = ((glVertexAttrib1s = (PFNGLVERTEXATTRIB1SPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib1s")) == NULL) || r;
+ r = ((glVertexAttrib1sv = (PFNGLVERTEXATTRIB1SVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib1sv")) == NULL) || r;
+ r = ((glVertexAttrib2d = (PFNGLVERTEXATTRIB2DPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib2d")) == NULL) || r;
+ r = ((glVertexAttrib2dv = (PFNGLVERTEXATTRIB2DVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib2dv")) == NULL) || r;
+ r = ((glVertexAttrib2f = (PFNGLVERTEXATTRIB2FPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib2f")) == NULL) || r;
+ r = ((glVertexAttrib2fv = (PFNGLVERTEXATTRIB2FVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib2fv")) == NULL) || r;
+ r = ((glVertexAttrib2s = (PFNGLVERTEXATTRIB2SPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib2s")) == NULL) || r;
+ r = ((glVertexAttrib2sv = (PFNGLVERTEXATTRIB2SVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib2sv")) == NULL) || r;
+ r = ((glVertexAttrib3d = (PFNGLVERTEXATTRIB3DPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib3d")) == NULL) || r;
+ r = ((glVertexAttrib3dv = (PFNGLVERTEXATTRIB3DVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib3dv")) == NULL) || r;
+ r = ((glVertexAttrib3f = (PFNGLVERTEXATTRIB3FPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib3f")) == NULL) || r;
+ r = ((glVertexAttrib3fv = (PFNGLVERTEXATTRIB3FVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib3fv")) == NULL) || r;
+ r = ((glVertexAttrib3s = (PFNGLVERTEXATTRIB3SPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib3s")) == NULL) || r;
+ r = ((glVertexAttrib3sv = (PFNGLVERTEXATTRIB3SVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib3sv")) == NULL) || r;
+ r = ((glVertexAttrib4Nbv = (PFNGLVERTEXATTRIB4NBVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4Nbv")) == NULL) || r;
+ r = ((glVertexAttrib4Niv = (PFNGLVERTEXATTRIB4NIVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4Niv")) == NULL) || r;
+ r = ((glVertexAttrib4Nsv = (PFNGLVERTEXATTRIB4NSVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4Nsv")) == NULL) || r;
+ r = ((glVertexAttrib4Nub = (PFNGLVERTEXATTRIB4NUBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4Nub")) == NULL) || r;
+ r = ((glVertexAttrib4Nubv = (PFNGLVERTEXATTRIB4NUBVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4Nubv")) == NULL) || r;
+ r = ((glVertexAttrib4Nuiv = (PFNGLVERTEXATTRIB4NUIVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4Nuiv")) == NULL) || r;
+ r = ((glVertexAttrib4Nusv = (PFNGLVERTEXATTRIB4NUSVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4Nusv")) == NULL) || r;
+ r = ((glVertexAttrib4bv = (PFNGLVERTEXATTRIB4BVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4bv")) == NULL) || r;
+ r = ((glVertexAttrib4d = (PFNGLVERTEXATTRIB4DPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4d")) == NULL) || r;
+ r = ((glVertexAttrib4dv = (PFNGLVERTEXATTRIB4DVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4dv")) == NULL) || r;
+ r = ((glVertexAttrib4f = (PFNGLVERTEXATTRIB4FPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4f")) == NULL) || r;
+ r = ((glVertexAttrib4fv = (PFNGLVERTEXATTRIB4FVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4fv")) == NULL) || r;
+ r = ((glVertexAttrib4iv = (PFNGLVERTEXATTRIB4IVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4iv")) == NULL) || r;
+ r = ((glVertexAttrib4s = (PFNGLVERTEXATTRIB4SPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4s")) == NULL) || r;
+ r = ((glVertexAttrib4sv = (PFNGLVERTEXATTRIB4SVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4sv")) == NULL) || r;
+ r = ((glVertexAttrib4ubv = (PFNGLVERTEXATTRIB4UBVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4ubv")) == NULL) || r;
+ r = ((glVertexAttrib4uiv = (PFNGLVERTEXATTRIB4UIVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4uiv")) == NULL) || r;
+ r = ((glVertexAttrib4usv = (PFNGLVERTEXATTRIB4USVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4usv")) == NULL) || r;
+ r = ((glVertexAttribPointer = (PFNGLVERTEXATTRIBPOINTERPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribPointer")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_VERSION_2_0 */
+
+#ifdef GL_VERSION_2_1
+
+static GLboolean _glewInit_GL_VERSION_2_1 (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glUniformMatrix2x3fv = (PFNGLUNIFORMMATRIX2X3FVPROC)glewGetProcAddress((const GLubyte*)"glUniformMatrix2x3fv")) == NULL) || r;
+ r = ((glUniformMatrix2x4fv = (PFNGLUNIFORMMATRIX2X4FVPROC)glewGetProcAddress((const GLubyte*)"glUniformMatrix2x4fv")) == NULL) || r;
+ r = ((glUniformMatrix3x2fv = (PFNGLUNIFORMMATRIX3X2FVPROC)glewGetProcAddress((const GLubyte*)"glUniformMatrix3x2fv")) == NULL) || r;
+ r = ((glUniformMatrix3x4fv = (PFNGLUNIFORMMATRIX3X4FVPROC)glewGetProcAddress((const GLubyte*)"glUniformMatrix3x4fv")) == NULL) || r;
+ r = ((glUniformMatrix4x2fv = (PFNGLUNIFORMMATRIX4X2FVPROC)glewGetProcAddress((const GLubyte*)"glUniformMatrix4x2fv")) == NULL) || r;
+ r = ((glUniformMatrix4x3fv = (PFNGLUNIFORMMATRIX4X3FVPROC)glewGetProcAddress((const GLubyte*)"glUniformMatrix4x3fv")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_VERSION_2_1 */
+
+#ifdef GL_VERSION_3_0
+
+static GLboolean _glewInit_GL_VERSION_3_0 (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glBeginConditionalRender = (PFNGLBEGINCONDITIONALRENDERPROC)glewGetProcAddress((const GLubyte*)"glBeginConditionalRender")) == NULL) || r;
+ r = ((glBeginTransformFeedback = (PFNGLBEGINTRANSFORMFEEDBACKPROC)glewGetProcAddress((const GLubyte*)"glBeginTransformFeedback")) == NULL) || r;
+ r = ((glBindBufferBase = (PFNGLBINDBUFFERBASEPROC)glewGetProcAddress((const GLubyte*)"glBindBufferBase")) == NULL) || r;
+ r = ((glBindBufferRange = (PFNGLBINDBUFFERRANGEPROC)glewGetProcAddress((const GLubyte*)"glBindBufferRange")) == NULL) || r;
+ r = ((glBindFragDataLocation = (PFNGLBINDFRAGDATALOCATIONPROC)glewGetProcAddress((const GLubyte*)"glBindFragDataLocation")) == NULL) || r;
+ r = ((glClampColor = (PFNGLCLAMPCOLORPROC)glewGetProcAddress((const GLubyte*)"glClampColor")) == NULL) || r;
+ r = ((glClearBufferfi = (PFNGLCLEARBUFFERFIPROC)glewGetProcAddress((const GLubyte*)"glClearBufferfi")) == NULL) || r;
+ r = ((glClearBufferfv = (PFNGLCLEARBUFFERFVPROC)glewGetProcAddress((const GLubyte*)"glClearBufferfv")) == NULL) || r;
+ r = ((glClearBufferiv = (PFNGLCLEARBUFFERIVPROC)glewGetProcAddress((const GLubyte*)"glClearBufferiv")) == NULL) || r;
+ r = ((glClearBufferuiv = (PFNGLCLEARBUFFERUIVPROC)glewGetProcAddress((const GLubyte*)"glClearBufferuiv")) == NULL) || r;
+ r = ((glColorMaski = (PFNGLCOLORMASKIPROC)glewGetProcAddress((const GLubyte*)"glColorMaski")) == NULL) || r;
+ r = ((glDisablei = (PFNGLDISABLEIPROC)glewGetProcAddress((const GLubyte*)"glDisablei")) == NULL) || r;
+ r = ((glEnablei = (PFNGLENABLEIPROC)glewGetProcAddress((const GLubyte*)"glEnablei")) == NULL) || r;
+ r = ((glEndConditionalRender = (PFNGLENDCONDITIONALRENDERPROC)glewGetProcAddress((const GLubyte*)"glEndConditionalRender")) == NULL) || r;
+ r = ((glEndTransformFeedback = (PFNGLENDTRANSFORMFEEDBACKPROC)glewGetProcAddress((const GLubyte*)"glEndTransformFeedback")) == NULL) || r;
+ r = ((glGetBooleani_v = (PFNGLGETBOOLEANI_VPROC)glewGetProcAddress((const GLubyte*)"glGetBooleani_v")) == NULL) || r;
+ r = ((glGetFragDataLocation = (PFNGLGETFRAGDATALOCATIONPROC)glewGetProcAddress((const GLubyte*)"glGetFragDataLocation")) == NULL) || r;
+ r = ((glGetIntegeri_v = (PFNGLGETINTEGERI_VPROC)glewGetProcAddress((const GLubyte*)"glGetIntegeri_v")) == NULL) || r;
+ r = ((glGetStringi = (PFNGLGETSTRINGIPROC)glewGetProcAddress((const GLubyte*)"glGetStringi")) == NULL) || r;
+ r = ((glGetTexParameterIiv = (PFNGLGETTEXPARAMETERIIVPROC)glewGetProcAddress((const GLubyte*)"glGetTexParameterIiv")) == NULL) || r;
+ r = ((glGetTexParameterIuiv = (PFNGLGETTEXPARAMETERIUIVPROC)glewGetProcAddress((const GLubyte*)"glGetTexParameterIuiv")) == NULL) || r;
+ r = ((glGetTransformFeedbackVarying = (PFNGLGETTRANSFORMFEEDBACKVARYINGPROC)glewGetProcAddress((const GLubyte*)"glGetTransformFeedbackVarying")) == NULL) || r;
+ r = ((glGetUniformuiv = (PFNGLGETUNIFORMUIVPROC)glewGetProcAddress((const GLubyte*)"glGetUniformuiv")) == NULL) || r;
+ r = ((glGetVertexAttribIiv = (PFNGLGETVERTEXATTRIBIIVPROC)glewGetProcAddress((const GLubyte*)"glGetVertexAttribIiv")) == NULL) || r;
+ r = ((glGetVertexAttribIuiv = (PFNGLGETVERTEXATTRIBIUIVPROC)glewGetProcAddress((const GLubyte*)"glGetVertexAttribIuiv")) == NULL) || r;
+ r = ((glIsEnabledi = (PFNGLISENABLEDIPROC)glewGetProcAddress((const GLubyte*)"glIsEnabledi")) == NULL) || r;
+ r = ((glTexParameterIiv = (PFNGLTEXPARAMETERIIVPROC)glewGetProcAddress((const GLubyte*)"glTexParameterIiv")) == NULL) || r;
+ r = ((glTexParameterIuiv = (PFNGLTEXPARAMETERIUIVPROC)glewGetProcAddress((const GLubyte*)"glTexParameterIuiv")) == NULL) || r;
+ r = ((glTransformFeedbackVaryings = (PFNGLTRANSFORMFEEDBACKVARYINGSPROC)glewGetProcAddress((const GLubyte*)"glTransformFeedbackVaryings")) == NULL) || r;
+ r = ((glUniform1ui = (PFNGLUNIFORM1UIPROC)glewGetProcAddress((const GLubyte*)"glUniform1ui")) == NULL) || r;
+ r = ((glUniform1uiv = (PFNGLUNIFORM1UIVPROC)glewGetProcAddress((const GLubyte*)"glUniform1uiv")) == NULL) || r;
+ r = ((glUniform2ui = (PFNGLUNIFORM2UIPROC)glewGetProcAddress((const GLubyte*)"glUniform2ui")) == NULL) || r;
+ r = ((glUniform2uiv = (PFNGLUNIFORM2UIVPROC)glewGetProcAddress((const GLubyte*)"glUniform2uiv")) == NULL) || r;
+ r = ((glUniform3ui = (PFNGLUNIFORM3UIPROC)glewGetProcAddress((const GLubyte*)"glUniform3ui")) == NULL) || r;
+ r = ((glUniform3uiv = (PFNGLUNIFORM3UIVPROC)glewGetProcAddress((const GLubyte*)"glUniform3uiv")) == NULL) || r;
+ r = ((glUniform4ui = (PFNGLUNIFORM4UIPROC)glewGetProcAddress((const GLubyte*)"glUniform4ui")) == NULL) || r;
+ r = ((glUniform4uiv = (PFNGLUNIFORM4UIVPROC)glewGetProcAddress((const GLubyte*)"glUniform4uiv")) == NULL) || r;
+ r = ((glVertexAttribI1i = (PFNGLVERTEXATTRIBI1IPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI1i")) == NULL) || r;
+ r = ((glVertexAttribI1iv = (PFNGLVERTEXATTRIBI1IVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI1iv")) == NULL) || r;
+ r = ((glVertexAttribI1ui = (PFNGLVERTEXATTRIBI1UIPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI1ui")) == NULL) || r;
+ r = ((glVertexAttribI1uiv = (PFNGLVERTEXATTRIBI1UIVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI1uiv")) == NULL) || r;
+ r = ((glVertexAttribI2i = (PFNGLVERTEXATTRIBI2IPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI2i")) == NULL) || r;
+ r = ((glVertexAttribI2iv = (PFNGLVERTEXATTRIBI2IVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI2iv")) == NULL) || r;
+ r = ((glVertexAttribI2ui = (PFNGLVERTEXATTRIBI2UIPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI2ui")) == NULL) || r;
+ r = ((glVertexAttribI2uiv = (PFNGLVERTEXATTRIBI2UIVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI2uiv")) == NULL) || r;
+ r = ((glVertexAttribI3i = (PFNGLVERTEXATTRIBI3IPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI3i")) == NULL) || r;
+ r = ((glVertexAttribI3iv = (PFNGLVERTEXATTRIBI3IVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI3iv")) == NULL) || r;
+ r = ((glVertexAttribI3ui = (PFNGLVERTEXATTRIBI3UIPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI3ui")) == NULL) || r;
+ r = ((glVertexAttribI3uiv = (PFNGLVERTEXATTRIBI3UIVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI3uiv")) == NULL) || r;
+ r = ((glVertexAttribI4bv = (PFNGLVERTEXATTRIBI4BVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI4bv")) == NULL) || r;
+ r = ((glVertexAttribI4i = (PFNGLVERTEXATTRIBI4IPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI4i")) == NULL) || r;
+ r = ((glVertexAttribI4iv = (PFNGLVERTEXATTRIBI4IVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI4iv")) == NULL) || r;
+ r = ((glVertexAttribI4sv = (PFNGLVERTEXATTRIBI4SVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI4sv")) == NULL) || r;
+ r = ((glVertexAttribI4ubv = (PFNGLVERTEXATTRIBI4UBVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI4ubv")) == NULL) || r;
+ r = ((glVertexAttribI4ui = (PFNGLVERTEXATTRIBI4UIPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI4ui")) == NULL) || r;
+ r = ((glVertexAttribI4uiv = (PFNGLVERTEXATTRIBI4UIVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI4uiv")) == NULL) || r;
+ r = ((glVertexAttribI4usv = (PFNGLVERTEXATTRIBI4USVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI4usv")) == NULL) || r;
+ r = ((glVertexAttribIPointer = (PFNGLVERTEXATTRIBIPOINTERPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribIPointer")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_VERSION_3_0 */
+
+#ifdef GL_3DFX_multisample
+
+#endif /* GL_3DFX_multisample */
+
+#ifdef GL_3DFX_tbuffer
+
+static GLboolean _glewInit_GL_3DFX_tbuffer (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glTbufferMask3DFX = (PFNGLTBUFFERMASK3DFXPROC)glewGetProcAddress((const GLubyte*)"glTbufferMask3DFX")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_3DFX_tbuffer */
+
+#ifdef GL_3DFX_texture_compression_FXT1
+
+#endif /* GL_3DFX_texture_compression_FXT1 */
+
+#ifdef GL_APPLE_client_storage
+
+#endif /* GL_APPLE_client_storage */
+
+#ifdef GL_APPLE_element_array
+
+static GLboolean _glewInit_GL_APPLE_element_array (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glDrawElementArrayAPPLE = (PFNGLDRAWELEMENTARRAYAPPLEPROC)glewGetProcAddress((const GLubyte*)"glDrawElementArrayAPPLE")) == NULL) || r;
+ r = ((glDrawRangeElementArrayAPPLE = (PFNGLDRAWRANGEELEMENTARRAYAPPLEPROC)glewGetProcAddress((const GLubyte*)"glDrawRangeElementArrayAPPLE")) == NULL) || r;
+ r = ((glElementPointerAPPLE = (PFNGLELEMENTPOINTERAPPLEPROC)glewGetProcAddress((const GLubyte*)"glElementPointerAPPLE")) == NULL) || r;
+ r = ((glMultiDrawElementArrayAPPLE = (PFNGLMULTIDRAWELEMENTARRAYAPPLEPROC)glewGetProcAddress((const GLubyte*)"glMultiDrawElementArrayAPPLE")) == NULL) || r;
+ r = ((glMultiDrawRangeElementArrayAPPLE = (PFNGLMULTIDRAWRANGEELEMENTARRAYAPPLEPROC)glewGetProcAddress((const GLubyte*)"glMultiDrawRangeElementArrayAPPLE")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_APPLE_element_array */
+
+#ifdef GL_APPLE_fence
+
+static GLboolean _glewInit_GL_APPLE_fence (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glDeleteFencesAPPLE = (PFNGLDELETEFENCESAPPLEPROC)glewGetProcAddress((const GLubyte*)"glDeleteFencesAPPLE")) == NULL) || r;
+ r = ((glFinishFenceAPPLE = (PFNGLFINISHFENCEAPPLEPROC)glewGetProcAddress((const GLubyte*)"glFinishFenceAPPLE")) == NULL) || r;
+ r = ((glFinishObjectAPPLE = (PFNGLFINISHOBJECTAPPLEPROC)glewGetProcAddress((const GLubyte*)"glFinishObjectAPPLE")) == NULL) || r;
+ r = ((glGenFencesAPPLE = (PFNGLGENFENCESAPPLEPROC)glewGetProcAddress((const GLubyte*)"glGenFencesAPPLE")) == NULL) || r;
+ r = ((glIsFenceAPPLE = (PFNGLISFENCEAPPLEPROC)glewGetProcAddress((const GLubyte*)"glIsFenceAPPLE")) == NULL) || r;
+ r = ((glSetFenceAPPLE = (PFNGLSETFENCEAPPLEPROC)glewGetProcAddress((const GLubyte*)"glSetFenceAPPLE")) == NULL) || r;
+ r = ((glTestFenceAPPLE = (PFNGLTESTFENCEAPPLEPROC)glewGetProcAddress((const GLubyte*)"glTestFenceAPPLE")) == NULL) || r;
+ r = ((glTestObjectAPPLE = (PFNGLTESTOBJECTAPPLEPROC)glewGetProcAddress((const GLubyte*)"glTestObjectAPPLE")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_APPLE_fence */
+
+#ifdef GL_APPLE_float_pixels
+
+#endif /* GL_APPLE_float_pixels */
+
+#ifdef GL_APPLE_flush_buffer_range
+
+static GLboolean _glewInit_GL_APPLE_flush_buffer_range (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glBufferParameteriAPPLE = (PFNGLBUFFERPARAMETERIAPPLEPROC)glewGetProcAddress((const GLubyte*)"glBufferParameteriAPPLE")) == NULL) || r;
+ r = ((glFlushMappedBufferRangeAPPLE = (PFNGLFLUSHMAPPEDBUFFERRANGEAPPLEPROC)glewGetProcAddress((const GLubyte*)"glFlushMappedBufferRangeAPPLE")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_APPLE_flush_buffer_range */
+
+#ifdef GL_APPLE_pixel_buffer
+
+#endif /* GL_APPLE_pixel_buffer */
+
+#ifdef GL_APPLE_specular_vector
+
+#endif /* GL_APPLE_specular_vector */
+
+#ifdef GL_APPLE_texture_range
+
+static GLboolean _glewInit_GL_APPLE_texture_range (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glGetTexParameterPointervAPPLE = (PFNGLGETTEXPARAMETERPOINTERVAPPLEPROC)glewGetProcAddress((const GLubyte*)"glGetTexParameterPointervAPPLE")) == NULL) || r;
+ r = ((glTextureRangeAPPLE = (PFNGLTEXTURERANGEAPPLEPROC)glewGetProcAddress((const GLubyte*)"glTextureRangeAPPLE")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_APPLE_texture_range */
+
+#ifdef GL_APPLE_transform_hint
+
+#endif /* GL_APPLE_transform_hint */
+
+#ifdef GL_APPLE_vertex_array_object
+
+static GLboolean _glewInit_GL_APPLE_vertex_array_object (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glBindVertexArrayAPPLE = (PFNGLBINDVERTEXARRAYAPPLEPROC)glewGetProcAddress((const GLubyte*)"glBindVertexArrayAPPLE")) == NULL) || r;
+ r = ((glDeleteVertexArraysAPPLE = (PFNGLDELETEVERTEXARRAYSAPPLEPROC)glewGetProcAddress((const GLubyte*)"glDeleteVertexArraysAPPLE")) == NULL) || r;
+ r = ((glGenVertexArraysAPPLE = (PFNGLGENVERTEXARRAYSAPPLEPROC)glewGetProcAddress((const GLubyte*)"glGenVertexArraysAPPLE")) == NULL) || r;
+ r = ((glIsVertexArrayAPPLE = (PFNGLISVERTEXARRAYAPPLEPROC)glewGetProcAddress((const GLubyte*)"glIsVertexArrayAPPLE")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_APPLE_vertex_array_object */
+
+#ifdef GL_APPLE_vertex_array_range
+
+static GLboolean _glewInit_GL_APPLE_vertex_array_range (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glFlushVertexArrayRangeAPPLE = (PFNGLFLUSHVERTEXARRAYRANGEAPPLEPROC)glewGetProcAddress((const GLubyte*)"glFlushVertexArrayRangeAPPLE")) == NULL) || r;
+ r = ((glVertexArrayParameteriAPPLE = (PFNGLVERTEXARRAYPARAMETERIAPPLEPROC)glewGetProcAddress((const GLubyte*)"glVertexArrayParameteriAPPLE")) == NULL) || r;
+ r = ((glVertexArrayRangeAPPLE = (PFNGLVERTEXARRAYRANGEAPPLEPROC)glewGetProcAddress((const GLubyte*)"glVertexArrayRangeAPPLE")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_APPLE_vertex_array_range */
+
+#ifdef GL_APPLE_ycbcr_422
+
+#endif /* GL_APPLE_ycbcr_422 */
+
+#ifdef GL_ARB_color_buffer_float
+
+static GLboolean _glewInit_GL_ARB_color_buffer_float (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glClampColorARB = (PFNGLCLAMPCOLORARBPROC)glewGetProcAddress((const GLubyte*)"glClampColorARB")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_ARB_color_buffer_float */
+
+#ifdef GL_ARB_depth_buffer_float
+
+#endif /* GL_ARB_depth_buffer_float */
+
+#ifdef GL_ARB_depth_texture
+
+#endif /* GL_ARB_depth_texture */
+
+#ifdef GL_ARB_draw_buffers
+
+static GLboolean _glewInit_GL_ARB_draw_buffers (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glDrawBuffersARB = (PFNGLDRAWBUFFERSARBPROC)glewGetProcAddress((const GLubyte*)"glDrawBuffersARB")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_ARB_draw_buffers */
+
+#ifdef GL_ARB_draw_instanced
+
+static GLboolean _glewInit_GL_ARB_draw_instanced (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glDrawArraysInstancedARB = (PFNGLDRAWARRAYSINSTANCEDARBPROC)glewGetProcAddress((const GLubyte*)"glDrawArraysInstancedARB")) == NULL) || r;
+ r = ((glDrawElementsInstancedARB = (PFNGLDRAWELEMENTSINSTANCEDARBPROC)glewGetProcAddress((const GLubyte*)"glDrawElementsInstancedARB")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_ARB_draw_instanced */
+
+#ifdef GL_ARB_fragment_program
+
+#endif /* GL_ARB_fragment_program */
+
+#ifdef GL_ARB_fragment_program_shadow
+
+#endif /* GL_ARB_fragment_program_shadow */
+
+#ifdef GL_ARB_fragment_shader
+
+#endif /* GL_ARB_fragment_shader */
+
+#ifdef GL_ARB_framebuffer_object
+
+static GLboolean _glewInit_GL_ARB_framebuffer_object (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glBindFramebuffer = (PFNGLBINDFRAMEBUFFERPROC)glewGetProcAddress((const GLubyte*)"glBindFramebuffer")) == NULL) || r;
+ r = ((glBindRenderbuffer = (PFNGLBINDRENDERBUFFERPROC)glewGetProcAddress((const GLubyte*)"glBindRenderbuffer")) == NULL) || r;
+ r = ((glBlitFramebuffer = (PFNGLBLITFRAMEBUFFERPROC)glewGetProcAddress((const GLubyte*)"glBlitFramebuffer")) == NULL) || r;
+ r = ((glCheckFramebufferStatus = (PFNGLCHECKFRAMEBUFFERSTATUSPROC)glewGetProcAddress((const GLubyte*)"glCheckFramebufferStatus")) == NULL) || r;
+ r = ((glDeleteFramebuffers = (PFNGLDELETEFRAMEBUFFERSPROC)glewGetProcAddress((const GLubyte*)"glDeleteFramebuffers")) == NULL) || r;
+ r = ((glDeleteRenderbuffers = (PFNGLDELETERENDERBUFFERSPROC)glewGetProcAddress((const GLubyte*)"glDeleteRenderbuffers")) == NULL) || r;
+ r = ((glFramebufferRenderbuffer = (PFNGLFRAMEBUFFERRENDERBUFFERPROC)glewGetProcAddress((const GLubyte*)"glFramebufferRenderbuffer")) == NULL) || r;
+ r = ((glFramebufferTexturLayer = (PFNGLFRAMEBUFFERTEXTURLAYERPROC)glewGetProcAddress((const GLubyte*)"glFramebufferTexturLayer")) == NULL) || r;
+ r = ((glFramebufferTexture1D = (PFNGLFRAMEBUFFERTEXTURE1DPROC)glewGetProcAddress((const GLubyte*)"glFramebufferTexture1D")) == NULL) || r;
+ r = ((glFramebufferTexture2D = (PFNGLFRAMEBUFFERTEXTURE2DPROC)glewGetProcAddress((const GLubyte*)"glFramebufferTexture2D")) == NULL) || r;
+ r = ((glFramebufferTexture3D = (PFNGLFRAMEBUFFERTEXTURE3DPROC)glewGetProcAddress((const GLubyte*)"glFramebufferTexture3D")) == NULL) || r;
+ r = ((glGenFramebuffers = (PFNGLGENFRAMEBUFFERSPROC)glewGetProcAddress((const GLubyte*)"glGenFramebuffers")) == NULL) || r;
+ r = ((glGenRenderbuffers = (PFNGLGENRENDERBUFFERSPROC)glewGetProcAddress((const GLubyte*)"glGenRenderbuffers")) == NULL) || r;
+ r = ((glGenerateMipmap = (PFNGLGENERATEMIPMAPPROC)glewGetProcAddress((const GLubyte*)"glGenerateMipmap")) == NULL) || r;
+ r = ((glGetFramebufferAttachmentParameteriv = (PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC)glewGetProcAddress((const GLubyte*)"glGetFramebufferAttachmentParameteriv")) == NULL) || r;
+ r = ((glGetRenderbufferParameteriv = (PFNGLGETRENDERBUFFERPARAMETERIVPROC)glewGetProcAddress((const GLubyte*)"glGetRenderbufferParameteriv")) == NULL) || r;
+ r = ((glIsFramebuffer = (PFNGLISFRAMEBUFFERPROC)glewGetProcAddress((const GLubyte*)"glIsFramebuffer")) == NULL) || r;
+ r = ((glIsRenderbuffer = (PFNGLISRENDERBUFFERPROC)glewGetProcAddress((const GLubyte*)"glIsRenderbuffer")) == NULL) || r;
+ r = ((glRenderbufferStorage = (PFNGLRENDERBUFFERSTORAGEPROC)glewGetProcAddress((const GLubyte*)"glRenderbufferStorage")) == NULL) || r;
+ r = ((glRenderbufferStorageMultisample = (PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC)glewGetProcAddress((const GLubyte*)"glRenderbufferStorageMultisample")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_ARB_framebuffer_object */
+
+#ifdef GL_ARB_framebuffer_sRGB
+
+#endif /* GL_ARB_framebuffer_sRGB */
+
+#ifdef GL_ARB_geometry_shader4
+
+static GLboolean _glewInit_GL_ARB_geometry_shader4 (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glFramebufferTextureARB = (PFNGLFRAMEBUFFERTEXTUREARBPROC)glewGetProcAddress((const GLubyte*)"glFramebufferTextureARB")) == NULL) || r;
+ r = ((glFramebufferTextureFaceARB = (PFNGLFRAMEBUFFERTEXTUREFACEARBPROC)glewGetProcAddress((const GLubyte*)"glFramebufferTextureFaceARB")) == NULL) || r;
+ r = ((glFramebufferTextureLayerARB = (PFNGLFRAMEBUFFERTEXTURELAYERARBPROC)glewGetProcAddress((const GLubyte*)"glFramebufferTextureLayerARB")) == NULL) || r;
+ r = ((glProgramParameteriARB = (PFNGLPROGRAMPARAMETERIARBPROC)glewGetProcAddress((const GLubyte*)"glProgramParameteriARB")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_ARB_geometry_shader4 */
+
+#ifdef GL_ARB_half_float_pixel
+
+#endif /* GL_ARB_half_float_pixel */
+
+#ifdef GL_ARB_half_float_vertex
+
+#endif /* GL_ARB_half_float_vertex */
+
+#ifdef GL_ARB_imaging
+
+static GLboolean _glewInit_GL_ARB_imaging (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glBlendEquation = (PFNGLBLENDEQUATIONPROC)glewGetProcAddress((const GLubyte*)"glBlendEquation")) == NULL) || r;
+ r = ((glColorSubTable = (PFNGLCOLORSUBTABLEPROC)glewGetProcAddress((const GLubyte*)"glColorSubTable")) == NULL) || r;
+ r = ((glColorTable = (PFNGLCOLORTABLEPROC)glewGetProcAddress((const GLubyte*)"glColorTable")) == NULL) || r;
+ r = ((glColorTableParameterfv = (PFNGLCOLORTABLEPARAMETERFVPROC)glewGetProcAddress((const GLubyte*)"glColorTableParameterfv")) == NULL) || r;
+ r = ((glColorTableParameteriv = (PFNGLCOLORTABLEPARAMETERIVPROC)glewGetProcAddress((const GLubyte*)"glColorTableParameteriv")) == NULL) || r;
+ r = ((glConvolutionFilter1D = (PFNGLCONVOLUTIONFILTER1DPROC)glewGetProcAddress((const GLubyte*)"glConvolutionFilter1D")) == NULL) || r;
+ r = ((glConvolutionFilter2D = (PFNGLCONVOLUTIONFILTER2DPROC)glewGetProcAddress((const GLubyte*)"glConvolutionFilter2D")) == NULL) || r;
+ r = ((glConvolutionParameterf = (PFNGLCONVOLUTIONPARAMETERFPROC)glewGetProcAddress((const GLubyte*)"glConvolutionParameterf")) == NULL) || r;
+ r = ((glConvolutionParameterfv = (PFNGLCONVOLUTIONPARAMETERFVPROC)glewGetProcAddress((const GLubyte*)"glConvolutionParameterfv")) == NULL) || r;
+ r = ((glConvolutionParameteri = (PFNGLCONVOLUTIONPARAMETERIPROC)glewGetProcAddress((const GLubyte*)"glConvolutionParameteri")) == NULL) || r;
+ r = ((glConvolutionParameteriv = (PFNGLCONVOLUTIONPARAMETERIVPROC)glewGetProcAddress((const GLubyte*)"glConvolutionParameteriv")) == NULL) || r;
+ r = ((glCopyColorSubTable = (PFNGLCOPYCOLORSUBTABLEPROC)glewGetProcAddress((const GLubyte*)"glCopyColorSubTable")) == NULL) || r;
+ r = ((glCopyColorTable = (PFNGLCOPYCOLORTABLEPROC)glewGetProcAddress((const GLubyte*)"glCopyColorTable")) == NULL) || r;
+ r = ((glCopyConvolutionFilter1D = (PFNGLCOPYCONVOLUTIONFILTER1DPROC)glewGetProcAddress((const GLubyte*)"glCopyConvolutionFilter1D")) == NULL) || r;
+ r = ((glCopyConvolutionFilter2D = (PFNGLCOPYCONVOLUTIONFILTER2DPROC)glewGetProcAddress((const GLubyte*)"glCopyConvolutionFilter2D")) == NULL) || r;
+ r = ((glGetColorTable = (PFNGLGETCOLORTABLEPROC)glewGetProcAddress((const GLubyte*)"glGetColorTable")) == NULL) || r;
+ r = ((glGetColorTableParameterfv = (PFNGLGETCOLORTABLEPARAMETERFVPROC)glewGetProcAddress((const GLubyte*)"glGetColorTableParameterfv")) == NULL) || r;
+ r = ((glGetColorTableParameteriv = (PFNGLGETCOLORTABLEPARAMETERIVPROC)glewGetProcAddress((const GLubyte*)"glGetColorTableParameteriv")) == NULL) || r;
+ r = ((glGetConvolutionFilter = (PFNGLGETCONVOLUTIONFILTERPROC)glewGetProcAddress((const GLubyte*)"glGetConvolutionFilter")) == NULL) || r;
+ r = ((glGetConvolutionParameterfv = (PFNGLGETCONVOLUTIONPARAMETERFVPROC)glewGetProcAddress((const GLubyte*)"glGetConvolutionParameterfv")) == NULL) || r;
+ r = ((glGetConvolutionParameteriv = (PFNGLGETCONVOLUTIONPARAMETERIVPROC)glewGetProcAddress((const GLubyte*)"glGetConvolutionParameteriv")) == NULL) || r;
+ r = ((glGetHistogram = (PFNGLGETHISTOGRAMPROC)glewGetProcAddress((const GLubyte*)"glGetHistogram")) == NULL) || r;
+ r = ((glGetHistogramParameterfv = (PFNGLGETHISTOGRAMPARAMETERFVPROC)glewGetProcAddress((const GLubyte*)"glGetHistogramParameterfv")) == NULL) || r;
+ r = ((glGetHistogramParameteriv = (PFNGLGETHISTOGRAMPARAMETERIVPROC)glewGetProcAddress((const GLubyte*)"glGetHistogramParameteriv")) == NULL) || r;
+ r = ((glGetMinmax = (PFNGLGETMINMAXPROC)glewGetProcAddress((const GLubyte*)"glGetMinmax")) == NULL) || r;
+ r = ((glGetMinmaxParameterfv = (PFNGLGETMINMAXPARAMETERFVPROC)glewGetProcAddress((const GLubyte*)"glGetMinmaxParameterfv")) == NULL) || r;
+ r = ((glGetMinmaxParameteriv = (PFNGLGETMINMAXPARAMETERIVPROC)glewGetProcAddress((const GLubyte*)"glGetMinmaxParameteriv")) == NULL) || r;
+ r = ((glGetSeparableFilter = (PFNGLGETSEPARABLEFILTERPROC)glewGetProcAddress((const GLubyte*)"glGetSeparableFilter")) == NULL) || r;
+ r = ((glHistogram = (PFNGLHISTOGRAMPROC)glewGetProcAddress((const GLubyte*)"glHistogram")) == NULL) || r;
+ r = ((glMinmax = (PFNGLMINMAXPROC)glewGetProcAddress((const GLubyte*)"glMinmax")) == NULL) || r;
+ r = ((glResetHistogram = (PFNGLRESETHISTOGRAMPROC)glewGetProcAddress((const GLubyte*)"glResetHistogram")) == NULL) || r;
+ r = ((glResetMinmax = (PFNGLRESETMINMAXPROC)glewGetProcAddress((const GLubyte*)"glResetMinmax")) == NULL) || r;
+ r = ((glSeparableFilter2D = (PFNGLSEPARABLEFILTER2DPROC)glewGetProcAddress((const GLubyte*)"glSeparableFilter2D")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_ARB_imaging */
+
+#ifdef GL_ARB_instanced_arrays
+
+static GLboolean _glewInit_GL_ARB_instanced_arrays (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glVertexAttribDivisorARB = (PFNGLVERTEXATTRIBDIVISORARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribDivisorARB")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_ARB_instanced_arrays */
+
+#ifdef GL_ARB_map_buffer_range
+
+static GLboolean _glewInit_GL_ARB_map_buffer_range (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glFlushMappedBufferRange = (PFNGLFLUSHMAPPEDBUFFERRANGEPROC)glewGetProcAddress((const GLubyte*)"glFlushMappedBufferRange")) == NULL) || r;
+ r = ((glMapBufferRange = (PFNGLMAPBUFFERRANGEPROC)glewGetProcAddress((const GLubyte*)"glMapBufferRange")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_ARB_map_buffer_range */
+
+#ifdef GL_ARB_matrix_palette
+
+static GLboolean _glewInit_GL_ARB_matrix_palette (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glCurrentPaletteMatrixARB = (PFNGLCURRENTPALETTEMATRIXARBPROC)glewGetProcAddress((const GLubyte*)"glCurrentPaletteMatrixARB")) == NULL) || r;
+ r = ((glMatrixIndexPointerARB = (PFNGLMATRIXINDEXPOINTERARBPROC)glewGetProcAddress((const GLubyte*)"glMatrixIndexPointerARB")) == NULL) || r;
+ r = ((glMatrixIndexubvARB = (PFNGLMATRIXINDEXUBVARBPROC)glewGetProcAddress((const GLubyte*)"glMatrixIndexubvARB")) == NULL) || r;
+ r = ((glMatrixIndexuivARB = (PFNGLMATRIXINDEXUIVARBPROC)glewGetProcAddress((const GLubyte*)"glMatrixIndexuivARB")) == NULL) || r;
+ r = ((glMatrixIndexusvARB = (PFNGLMATRIXINDEXUSVARBPROC)glewGetProcAddress((const GLubyte*)"glMatrixIndexusvARB")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_ARB_matrix_palette */
+
+#ifdef GL_ARB_multisample
+
+static GLboolean _glewInit_GL_ARB_multisample (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glSampleCoverageARB = (PFNGLSAMPLECOVERAGEARBPROC)glewGetProcAddress((const GLubyte*)"glSampleCoverageARB")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_ARB_multisample */
+
+#ifdef GL_ARB_multitexture
+
+static GLboolean _glewInit_GL_ARB_multitexture (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glActiveTextureARB = (PFNGLACTIVETEXTUREARBPROC)glewGetProcAddress((const GLubyte*)"glActiveTextureARB")) == NULL) || r;
+ r = ((glClientActiveTextureARB = (PFNGLCLIENTACTIVETEXTUREARBPROC)glewGetProcAddress((const GLubyte*)"glClientActiveTextureARB")) == NULL) || r;
+ r = ((glMultiTexCoord1dARB = (PFNGLMULTITEXCOORD1DARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord1dARB")) == NULL) || r;
+ r = ((glMultiTexCoord1dvARB = (PFNGLMULTITEXCOORD1DVARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord1dvARB")) == NULL) || r;
+ r = ((glMultiTexCoord1fARB = (PFNGLMULTITEXCOORD1FARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord1fARB")) == NULL) || r;
+ r = ((glMultiTexCoord1fvARB = (PFNGLMULTITEXCOORD1FVARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord1fvARB")) == NULL) || r;
+ r = ((glMultiTexCoord1iARB = (PFNGLMULTITEXCOORD1IARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord1iARB")) == NULL) || r;
+ r = ((glMultiTexCoord1ivARB = (PFNGLMULTITEXCOORD1IVARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord1ivARB")) == NULL) || r;
+ r = ((glMultiTexCoord1sARB = (PFNGLMULTITEXCOORD1SARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord1sARB")) == NULL) || r;
+ r = ((glMultiTexCoord1svARB = (PFNGLMULTITEXCOORD1SVARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord1svARB")) == NULL) || r;
+ r = ((glMultiTexCoord2dARB = (PFNGLMULTITEXCOORD2DARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord2dARB")) == NULL) || r;
+ r = ((glMultiTexCoord2dvARB = (PFNGLMULTITEXCOORD2DVARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord2dvARB")) == NULL) || r;
+ r = ((glMultiTexCoord2fARB = (PFNGLMULTITEXCOORD2FARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord2fARB")) == NULL) || r;
+ r = ((glMultiTexCoord2fvARB = (PFNGLMULTITEXCOORD2FVARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord2fvARB")) == NULL) || r;
+ r = ((glMultiTexCoord2iARB = (PFNGLMULTITEXCOORD2IARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord2iARB")) == NULL) || r;
+ r = ((glMultiTexCoord2ivARB = (PFNGLMULTITEXCOORD2IVARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord2ivARB")) == NULL) || r;
+ r = ((glMultiTexCoord2sARB = (PFNGLMULTITEXCOORD2SARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord2sARB")) == NULL) || r;
+ r = ((glMultiTexCoord2svARB = (PFNGLMULTITEXCOORD2SVARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord2svARB")) == NULL) || r;
+ r = ((glMultiTexCoord3dARB = (PFNGLMULTITEXCOORD3DARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord3dARB")) == NULL) || r;
+ r = ((glMultiTexCoord3dvARB = (PFNGLMULTITEXCOORD3DVARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord3dvARB")) == NULL) || r;
+ r = ((glMultiTexCoord3fARB = (PFNGLMULTITEXCOORD3FARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord3fARB")) == NULL) || r;
+ r = ((glMultiTexCoord3fvARB = (PFNGLMULTITEXCOORD3FVARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord3fvARB")) == NULL) || r;
+ r = ((glMultiTexCoord3iARB = (PFNGLMULTITEXCOORD3IARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord3iARB")) == NULL) || r;
+ r = ((glMultiTexCoord3ivARB = (PFNGLMULTITEXCOORD3IVARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord3ivARB")) == NULL) || r;
+ r = ((glMultiTexCoord3sARB = (PFNGLMULTITEXCOORD3SARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord3sARB")) == NULL) || r;
+ r = ((glMultiTexCoord3svARB = (PFNGLMULTITEXCOORD3SVARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord3svARB")) == NULL) || r;
+ r = ((glMultiTexCoord4dARB = (PFNGLMULTITEXCOORD4DARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord4dARB")) == NULL) || r;
+ r = ((glMultiTexCoord4dvARB = (PFNGLMULTITEXCOORD4DVARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord4dvARB")) == NULL) || r;
+ r = ((glMultiTexCoord4fARB = (PFNGLMULTITEXCOORD4FARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord4fARB")) == NULL) || r;
+ r = ((glMultiTexCoord4fvARB = (PFNGLMULTITEXCOORD4FVARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord4fvARB")) == NULL) || r;
+ r = ((glMultiTexCoord4iARB = (PFNGLMULTITEXCOORD4IARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord4iARB")) == NULL) || r;
+ r = ((glMultiTexCoord4ivARB = (PFNGLMULTITEXCOORD4IVARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord4ivARB")) == NULL) || r;
+ r = ((glMultiTexCoord4sARB = (PFNGLMULTITEXCOORD4SARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord4sARB")) == NULL) || r;
+ r = ((glMultiTexCoord4svARB = (PFNGLMULTITEXCOORD4SVARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord4svARB")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_ARB_multitexture */
+
+#ifdef GL_ARB_occlusion_query
+
+static GLboolean _glewInit_GL_ARB_occlusion_query (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glBeginQueryARB = (PFNGLBEGINQUERYARBPROC)glewGetProcAddress((const GLubyte*)"glBeginQueryARB")) == NULL) || r;
+ r = ((glDeleteQueriesARB = (PFNGLDELETEQUERIESARBPROC)glewGetProcAddress((const GLubyte*)"glDeleteQueriesARB")) == NULL) || r;
+ r = ((glEndQueryARB = (PFNGLENDQUERYARBPROC)glewGetProcAddress((const GLubyte*)"glEndQueryARB")) == NULL) || r;
+ r = ((glGenQueriesARB = (PFNGLGENQUERIESARBPROC)glewGetProcAddress((const GLubyte*)"glGenQueriesARB")) == NULL) || r;
+ r = ((glGetQueryObjectivARB = (PFNGLGETQUERYOBJECTIVARBPROC)glewGetProcAddress((const GLubyte*)"glGetQueryObjectivARB")) == NULL) || r;
+ r = ((glGetQueryObjectuivARB = (PFNGLGETQUERYOBJECTUIVARBPROC)glewGetProcAddress((const GLubyte*)"glGetQueryObjectuivARB")) == NULL) || r;
+ r = ((glGetQueryivARB = (PFNGLGETQUERYIVARBPROC)glewGetProcAddress((const GLubyte*)"glGetQueryivARB")) == NULL) || r;
+ r = ((glIsQueryARB = (PFNGLISQUERYARBPROC)glewGetProcAddress((const GLubyte*)"glIsQueryARB")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_ARB_occlusion_query */
+
+#ifdef GL_ARB_pixel_buffer_object
+
+#endif /* GL_ARB_pixel_buffer_object */
+
+#ifdef GL_ARB_point_parameters
+
+static GLboolean _glewInit_GL_ARB_point_parameters (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glPointParameterfARB = (PFNGLPOINTPARAMETERFARBPROC)glewGetProcAddress((const GLubyte*)"glPointParameterfARB")) == NULL) || r;
+ r = ((glPointParameterfvARB = (PFNGLPOINTPARAMETERFVARBPROC)glewGetProcAddress((const GLubyte*)"glPointParameterfvARB")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_ARB_point_parameters */
+
+#ifdef GL_ARB_point_sprite
+
+#endif /* GL_ARB_point_sprite */
+
+#ifdef GL_ARB_shader_objects
+
+static GLboolean _glewInit_GL_ARB_shader_objects (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glAttachObjectARB = (PFNGLATTACHOBJECTARBPROC)glewGetProcAddress((const GLubyte*)"glAttachObjectARB")) == NULL) || r;
+ r = ((glCompileShaderARB = (PFNGLCOMPILESHADERARBPROC)glewGetProcAddress((const GLubyte*)"glCompileShaderARB")) == NULL) || r;
+ r = ((glCreateProgramObjectARB = (PFNGLCREATEPROGRAMOBJECTARBPROC)glewGetProcAddress((const GLubyte*)"glCreateProgramObjectARB")) == NULL) || r;
+ r = ((glCreateShaderObjectARB = (PFNGLCREATESHADEROBJECTARBPROC)glewGetProcAddress((const GLubyte*)"glCreateShaderObjectARB")) == NULL) || r;
+ r = ((glDeleteObjectARB = (PFNGLDELETEOBJECTARBPROC)glewGetProcAddress((const GLubyte*)"glDeleteObjectARB")) == NULL) || r;
+ r = ((glDetachObjectARB = (PFNGLDETACHOBJECTARBPROC)glewGetProcAddress((const GLubyte*)"glDetachObjectARB")) == NULL) || r;
+ r = ((glGetActiveUniformARB = (PFNGLGETACTIVEUNIFORMARBPROC)glewGetProcAddress((const GLubyte*)"glGetActiveUniformARB")) == NULL) || r;
+ r = ((glGetAttachedObjectsARB = (PFNGLGETATTACHEDOBJECTSARBPROC)glewGetProcAddress((const GLubyte*)"glGetAttachedObjectsARB")) == NULL) || r;
+ r = ((glGetHandleARB = (PFNGLGETHANDLEARBPROC)glewGetProcAddress((const GLubyte*)"glGetHandleARB")) == NULL) || r;
+ r = ((glGetInfoLogARB = (PFNGLGETINFOLOGARBPROC)glewGetProcAddress((const GLubyte*)"glGetInfoLogARB")) == NULL) || r;
+ r = ((glGetObjectParameterfvARB = (PFNGLGETOBJECTPARAMETERFVARBPROC)glewGetProcAddress((const GLubyte*)"glGetObjectParameterfvARB")) == NULL) || r;
+ r = ((glGetObjectParameterivARB = (PFNGLGETOBJECTPARAMETERIVARBPROC)glewGetProcAddress((const GLubyte*)"glGetObjectParameterivARB")) == NULL) || r;
+ r = ((glGetShaderSourceARB = (PFNGLGETSHADERSOURCEARBPROC)glewGetProcAddress((const GLubyte*)"glGetShaderSourceARB")) == NULL) || r;
+ r = ((glGetUniformLocationARB = (PFNGLGETUNIFORMLOCATIONARBPROC)glewGetProcAddress((const GLubyte*)"glGetUniformLocationARB")) == NULL) || r;
+ r = ((glGetUniformfvARB = (PFNGLGETUNIFORMFVARBPROC)glewGetProcAddress((const GLubyte*)"glGetUniformfvARB")) == NULL) || r;
+ r = ((glGetUniformivARB = (PFNGLGETUNIFORMIVARBPROC)glewGetProcAddress((const GLubyte*)"glGetUniformivARB")) == NULL) || r;
+ r = ((glLinkProgramARB = (PFNGLLINKPROGRAMARBPROC)glewGetProcAddress((const GLubyte*)"glLinkProgramARB")) == NULL) || r;
+ r = ((glShaderSourceARB = (PFNGLSHADERSOURCEARBPROC)glewGetProcAddress((const GLubyte*)"glShaderSourceARB")) == NULL) || r;
+ r = ((glUniform1fARB = (PFNGLUNIFORM1FARBPROC)glewGetProcAddress((const GLubyte*)"glUniform1fARB")) == NULL) || r;
+ r = ((glUniform1fvARB = (PFNGLUNIFORM1FVARBPROC)glewGetProcAddress((const GLubyte*)"glUniform1fvARB")) == NULL) || r;
+ r = ((glUniform1iARB = (PFNGLUNIFORM1IARBPROC)glewGetProcAddress((const GLubyte*)"glUniform1iARB")) == NULL) || r;
+ r = ((glUniform1ivARB = (PFNGLUNIFORM1IVARBPROC)glewGetProcAddress((const GLubyte*)"glUniform1ivARB")) == NULL) || r;
+ r = ((glUniform2fARB = (PFNGLUNIFORM2FARBPROC)glewGetProcAddress((const GLubyte*)"glUniform2fARB")) == NULL) || r;
+ r = ((glUniform2fvARB = (PFNGLUNIFORM2FVARBPROC)glewGetProcAddress((const GLubyte*)"glUniform2fvARB")) == NULL) || r;
+ r = ((glUniform2iARB = (PFNGLUNIFORM2IARBPROC)glewGetProcAddress((const GLubyte*)"glUniform2iARB")) == NULL) || r;
+ r = ((glUniform2ivARB = (PFNGLUNIFORM2IVARBPROC)glewGetProcAddress((const GLubyte*)"glUniform2ivARB")) == NULL) || r;
+ r = ((glUniform3fARB = (PFNGLUNIFORM3FARBPROC)glewGetProcAddress((const GLubyte*)"glUniform3fARB")) == NULL) || r;
+ r = ((glUniform3fvARB = (PFNGLUNIFORM3FVARBPROC)glewGetProcAddress((const GLubyte*)"glUniform3fvARB")) == NULL) || r;
+ r = ((glUniform3iARB = (PFNGLUNIFORM3IARBPROC)glewGetProcAddress((const GLubyte*)"glUniform3iARB")) == NULL) || r;
+ r = ((glUniform3ivARB = (PFNGLUNIFORM3IVARBPROC)glewGetProcAddress((const GLubyte*)"glUniform3ivARB")) == NULL) || r;
+ r = ((glUniform4fARB = (PFNGLUNIFORM4FARBPROC)glewGetProcAddress((const GLubyte*)"glUniform4fARB")) == NULL) || r;
+ r = ((glUniform4fvARB = (PFNGLUNIFORM4FVARBPROC)glewGetProcAddress((const GLubyte*)"glUniform4fvARB")) == NULL) || r;
+ r = ((glUniform4iARB = (PFNGLUNIFORM4IARBPROC)glewGetProcAddress((const GLubyte*)"glUniform4iARB")) == NULL) || r;
+ r = ((glUniform4ivARB = (PFNGLUNIFORM4IVARBPROC)glewGetProcAddress((const GLubyte*)"glUniform4ivARB")) == NULL) || r;
+ r = ((glUniformMatrix2fvARB = (PFNGLUNIFORMMATRIX2FVARBPROC)glewGetProcAddress((const GLubyte*)"glUniformMatrix2fvARB")) == NULL) || r;
+ r = ((glUniformMatrix3fvARB = (PFNGLUNIFORMMATRIX3FVARBPROC)glewGetProcAddress((const GLubyte*)"glUniformMatrix3fvARB")) == NULL) || r;
+ r = ((glUniformMatrix4fvARB = (PFNGLUNIFORMMATRIX4FVARBPROC)glewGetProcAddress((const GLubyte*)"glUniformMatrix4fvARB")) == NULL) || r;
+ r = ((glUseProgramObjectARB = (PFNGLUSEPROGRAMOBJECTARBPROC)glewGetProcAddress((const GLubyte*)"glUseProgramObjectARB")) == NULL) || r;
+ r = ((glValidateProgramARB = (PFNGLVALIDATEPROGRAMARBPROC)glewGetProcAddress((const GLubyte*)"glValidateProgramARB")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_ARB_shader_objects */
+
+#ifdef GL_ARB_shading_language_100
+
+#endif /* GL_ARB_shading_language_100 */
+
+#ifdef GL_ARB_shadow
+
+#endif /* GL_ARB_shadow */
+
+#ifdef GL_ARB_shadow_ambient
+
+#endif /* GL_ARB_shadow_ambient */
+
+#ifdef GL_ARB_texture_border_clamp
+
+#endif /* GL_ARB_texture_border_clamp */
+
+#ifdef GL_ARB_texture_buffer_object
+
+static GLboolean _glewInit_GL_ARB_texture_buffer_object (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glTexBufferARB = (PFNGLTEXBUFFERARBPROC)glewGetProcAddress((const GLubyte*)"glTexBufferARB")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_ARB_texture_buffer_object */
+
+#ifdef GL_ARB_texture_compression
+
+static GLboolean _glewInit_GL_ARB_texture_compression (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glCompressedTexImage1DARB = (PFNGLCOMPRESSEDTEXIMAGE1DARBPROC)glewGetProcAddress((const GLubyte*)"glCompressedTexImage1DARB")) == NULL) || r;
+ r = ((glCompressedTexImage2DARB = (PFNGLCOMPRESSEDTEXIMAGE2DARBPROC)glewGetProcAddress((const GLubyte*)"glCompressedTexImage2DARB")) == NULL) || r;
+ r = ((glCompressedTexImage3DARB = (PFNGLCOMPRESSEDTEXIMAGE3DARBPROC)glewGetProcAddress((const GLubyte*)"glCompressedTexImage3DARB")) == NULL) || r;
+ r = ((glCompressedTexSubImage1DARB = (PFNGLCOMPRESSEDTEXSUBIMAGE1DARBPROC)glewGetProcAddress((const GLubyte*)"glCompressedTexSubImage1DARB")) == NULL) || r;
+ r = ((glCompressedTexSubImage2DARB = (PFNGLCOMPRESSEDTEXSUBIMAGE2DARBPROC)glewGetProcAddress((const GLubyte*)"glCompressedTexSubImage2DARB")) == NULL) || r;
+ r = ((glCompressedTexSubImage3DARB = (PFNGLCOMPRESSEDTEXSUBIMAGE3DARBPROC)glewGetProcAddress((const GLubyte*)"glCompressedTexSubImage3DARB")) == NULL) || r;
+ r = ((glGetCompressedTexImageARB = (PFNGLGETCOMPRESSEDTEXIMAGEARBPROC)glewGetProcAddress((const GLubyte*)"glGetCompressedTexImageARB")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_ARB_texture_compression */
+
+#ifdef GL_ARB_texture_compression_rgtc
+
+#endif /* GL_ARB_texture_compression_rgtc */
+
+#ifdef GL_ARB_texture_cube_map
+
+#endif /* GL_ARB_texture_cube_map */
+
+#ifdef GL_ARB_texture_env_add
+
+#endif /* GL_ARB_texture_env_add */
+
+#ifdef GL_ARB_texture_env_combine
+
+#endif /* GL_ARB_texture_env_combine */
+
+#ifdef GL_ARB_texture_env_crossbar
+
+#endif /* GL_ARB_texture_env_crossbar */
+
+#ifdef GL_ARB_texture_env_dot3
+
+#endif /* GL_ARB_texture_env_dot3 */
+
+#ifdef GL_ARB_texture_float
+
+#endif /* GL_ARB_texture_float */
+
+#ifdef GL_ARB_texture_mirrored_repeat
+
+#endif /* GL_ARB_texture_mirrored_repeat */
+
+#ifdef GL_ARB_texture_non_power_of_two
+
+#endif /* GL_ARB_texture_non_power_of_two */
+
+#ifdef GL_ARB_texture_rectangle
+
+#endif /* GL_ARB_texture_rectangle */
+
+#ifdef GL_ARB_texture_rg
+
+#endif /* GL_ARB_texture_rg */
+
+#ifdef GL_ARB_transpose_matrix
+
+static GLboolean _glewInit_GL_ARB_transpose_matrix (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glLoadTransposeMatrixdARB = (PFNGLLOADTRANSPOSEMATRIXDARBPROC)glewGetProcAddress((const GLubyte*)"glLoadTransposeMatrixdARB")) == NULL) || r;
+ r = ((glLoadTransposeMatrixfARB = (PFNGLLOADTRANSPOSEMATRIXFARBPROC)glewGetProcAddress((const GLubyte*)"glLoadTransposeMatrixfARB")) == NULL) || r;
+ r = ((glMultTransposeMatrixdARB = (PFNGLMULTTRANSPOSEMATRIXDARBPROC)glewGetProcAddress((const GLubyte*)"glMultTransposeMatrixdARB")) == NULL) || r;
+ r = ((glMultTransposeMatrixfARB = (PFNGLMULTTRANSPOSEMATRIXFARBPROC)glewGetProcAddress((const GLubyte*)"glMultTransposeMatrixfARB")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_ARB_transpose_matrix */
+
+#ifdef GL_ARB_vertex_array_object
+
+static GLboolean _glewInit_GL_ARB_vertex_array_object (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glBindVertexArray = (PFNGLBINDVERTEXARRAYPROC)glewGetProcAddress((const GLubyte*)"glBindVertexArray")) == NULL) || r;
+ r = ((glDeleteVertexArrays = (PFNGLDELETEVERTEXARRAYSPROC)glewGetProcAddress((const GLubyte*)"glDeleteVertexArrays")) == NULL) || r;
+ r = ((glGenVertexArrays = (PFNGLGENVERTEXARRAYSPROC)glewGetProcAddress((const GLubyte*)"glGenVertexArrays")) == NULL) || r;
+ r = ((glIsVertexArray = (PFNGLISVERTEXARRAYPROC)glewGetProcAddress((const GLubyte*)"glIsVertexArray")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_ARB_vertex_array_object */
+
+#ifdef GL_ARB_vertex_blend
+
+static GLboolean _glewInit_GL_ARB_vertex_blend (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glVertexBlendARB = (PFNGLVERTEXBLENDARBPROC)glewGetProcAddress((const GLubyte*)"glVertexBlendARB")) == NULL) || r;
+ r = ((glWeightPointerARB = (PFNGLWEIGHTPOINTERARBPROC)glewGetProcAddress((const GLubyte*)"glWeightPointerARB")) == NULL) || r;
+ r = ((glWeightbvARB = (PFNGLWEIGHTBVARBPROC)glewGetProcAddress((const GLubyte*)"glWeightbvARB")) == NULL) || r;
+ r = ((glWeightdvARB = (PFNGLWEIGHTDVARBPROC)glewGetProcAddress((const GLubyte*)"glWeightdvARB")) == NULL) || r;
+ r = ((glWeightfvARB = (PFNGLWEIGHTFVARBPROC)glewGetProcAddress((const GLubyte*)"glWeightfvARB")) == NULL) || r;
+ r = ((glWeightivARB = (PFNGLWEIGHTIVARBPROC)glewGetProcAddress((const GLubyte*)"glWeightivARB")) == NULL) || r;
+ r = ((glWeightsvARB = (PFNGLWEIGHTSVARBPROC)glewGetProcAddress((const GLubyte*)"glWeightsvARB")) == NULL) || r;
+ r = ((glWeightubvARB = (PFNGLWEIGHTUBVARBPROC)glewGetProcAddress((const GLubyte*)"glWeightubvARB")) == NULL) || r;
+ r = ((glWeightuivARB = (PFNGLWEIGHTUIVARBPROC)glewGetProcAddress((const GLubyte*)"glWeightuivARB")) == NULL) || r;
+ r = ((glWeightusvARB = (PFNGLWEIGHTUSVARBPROC)glewGetProcAddress((const GLubyte*)"glWeightusvARB")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_ARB_vertex_blend */
+
+#ifdef GL_ARB_vertex_buffer_object
+
+static GLboolean _glewInit_GL_ARB_vertex_buffer_object (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glBindBufferARB = (PFNGLBINDBUFFERARBPROC)glewGetProcAddress((const GLubyte*)"glBindBufferARB")) == NULL) || r;
+ r = ((glBufferDataARB = (PFNGLBUFFERDATAARBPROC)glewGetProcAddress((const GLubyte*)"glBufferDataARB")) == NULL) || r;
+ r = ((glBufferSubDataARB = (PFNGLBUFFERSUBDATAARBPROC)glewGetProcAddress((const GLubyte*)"glBufferSubDataARB")) == NULL) || r;
+ r = ((glDeleteBuffersARB = (PFNGLDELETEBUFFERSARBPROC)glewGetProcAddress((const GLubyte*)"glDeleteBuffersARB")) == NULL) || r;
+ r = ((glGenBuffersARB = (PFNGLGENBUFFERSARBPROC)glewGetProcAddress((const GLubyte*)"glGenBuffersARB")) == NULL) || r;
+ r = ((glGetBufferParameterivARB = (PFNGLGETBUFFERPARAMETERIVARBPROC)glewGetProcAddress((const GLubyte*)"glGetBufferParameterivARB")) == NULL) || r;
+ r = ((glGetBufferPointervARB = (PFNGLGETBUFFERPOINTERVARBPROC)glewGetProcAddress((const GLubyte*)"glGetBufferPointervARB")) == NULL) || r;
+ r = ((glGetBufferSubDataARB = (PFNGLGETBUFFERSUBDATAARBPROC)glewGetProcAddress((const GLubyte*)"glGetBufferSubDataARB")) == NULL) || r;
+ r = ((glIsBufferARB = (PFNGLISBUFFERARBPROC)glewGetProcAddress((const GLubyte*)"glIsBufferARB")) == NULL) || r;
+ r = ((glMapBufferARB = (PFNGLMAPBUFFERARBPROC)glewGetProcAddress((const GLubyte*)"glMapBufferARB")) == NULL) || r;
+ r = ((glUnmapBufferARB = (PFNGLUNMAPBUFFERARBPROC)glewGetProcAddress((const GLubyte*)"glUnmapBufferARB")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_ARB_vertex_buffer_object */
+
+#ifdef GL_ARB_vertex_program
+
+static GLboolean _glewInit_GL_ARB_vertex_program (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glBindProgramARB = (PFNGLBINDPROGRAMARBPROC)glewGetProcAddress((const GLubyte*)"glBindProgramARB")) == NULL) || r;
+ r = ((glDeleteProgramsARB = (PFNGLDELETEPROGRAMSARBPROC)glewGetProcAddress((const GLubyte*)"glDeleteProgramsARB")) == NULL) || r;
+ r = ((glDisableVertexAttribArrayARB = (PFNGLDISABLEVERTEXATTRIBARRAYARBPROC)glewGetProcAddress((const GLubyte*)"glDisableVertexAttribArrayARB")) == NULL) || r;
+ r = ((glEnableVertexAttribArrayARB = (PFNGLENABLEVERTEXATTRIBARRAYARBPROC)glewGetProcAddress((const GLubyte*)"glEnableVertexAttribArrayARB")) == NULL) || r;
+ r = ((glGenProgramsARB = (PFNGLGENPROGRAMSARBPROC)glewGetProcAddress((const GLubyte*)"glGenProgramsARB")) == NULL) || r;
+ r = ((glGetProgramEnvParameterdvARB = (PFNGLGETPROGRAMENVPARAMETERDVARBPROC)glewGetProcAddress((const GLubyte*)"glGetProgramEnvParameterdvARB")) == NULL) || r;
+ r = ((glGetProgramEnvParameterfvARB = (PFNGLGETPROGRAMENVPARAMETERFVARBPROC)glewGetProcAddress((const GLubyte*)"glGetProgramEnvParameterfvARB")) == NULL) || r;
+ r = ((glGetProgramLocalParameterdvARB = (PFNGLGETPROGRAMLOCALPARAMETERDVARBPROC)glewGetProcAddress((const GLubyte*)"glGetProgramLocalParameterdvARB")) == NULL) || r;
+ r = ((glGetProgramLocalParameterfvARB = (PFNGLGETPROGRAMLOCALPARAMETERFVARBPROC)glewGetProcAddress((const GLubyte*)"glGetProgramLocalParameterfvARB")) == NULL) || r;
+ r = ((glGetProgramStringARB = (PFNGLGETPROGRAMSTRINGARBPROC)glewGetProcAddress((const GLubyte*)"glGetProgramStringARB")) == NULL) || r;
+ r = ((glGetProgramivARB = (PFNGLGETPROGRAMIVARBPROC)glewGetProcAddress((const GLubyte*)"glGetProgramivARB")) == NULL) || r;
+ r = ((glGetVertexAttribPointervARB = (PFNGLGETVERTEXATTRIBPOINTERVARBPROC)glewGetProcAddress((const GLubyte*)"glGetVertexAttribPointervARB")) == NULL) || r;
+ r = ((glGetVertexAttribdvARB = (PFNGLGETVERTEXATTRIBDVARBPROC)glewGetProcAddress((const GLubyte*)"glGetVertexAttribdvARB")) == NULL) || r;
+ r = ((glGetVertexAttribfvARB = (PFNGLGETVERTEXATTRIBFVARBPROC)glewGetProcAddress((const GLubyte*)"glGetVertexAttribfvARB")) == NULL) || r;
+ r = ((glGetVertexAttribivARB = (PFNGLGETVERTEXATTRIBIVARBPROC)glewGetProcAddress((const GLubyte*)"glGetVertexAttribivARB")) == NULL) || r;
+ r = ((glIsProgramARB = (PFNGLISPROGRAMARBPROC)glewGetProcAddress((const GLubyte*)"glIsProgramARB")) == NULL) || r;
+ r = ((glProgramEnvParameter4dARB = (PFNGLPROGRAMENVPARAMETER4DARBPROC)glewGetProcAddress((const GLubyte*)"glProgramEnvParameter4dARB")) == NULL) || r;
+ r = ((glProgramEnvParameter4dvARB = (PFNGLPROGRAMENVPARAMETER4DVARBPROC)glewGetProcAddress((const GLubyte*)"glProgramEnvParameter4dvARB")) == NULL) || r;
+ r = ((glProgramEnvParameter4fARB = (PFNGLPROGRAMENVPARAMETER4FARBPROC)glewGetProcAddress((const GLubyte*)"glProgramEnvParameter4fARB")) == NULL) || r;
+ r = ((glProgramEnvParameter4fvARB = (PFNGLPROGRAMENVPARAMETER4FVARBPROC)glewGetProcAddress((const GLubyte*)"glProgramEnvParameter4fvARB")) == NULL) || r;
+ r = ((glProgramLocalParameter4dARB = (PFNGLPROGRAMLOCALPARAMETER4DARBPROC)glewGetProcAddress((const GLubyte*)"glProgramLocalParameter4dARB")) == NULL) || r;
+ r = ((glProgramLocalParameter4dvARB = (PFNGLPROGRAMLOCALPARAMETER4DVARBPROC)glewGetProcAddress((const GLubyte*)"glProgramLocalParameter4dvARB")) == NULL) || r;
+ r = ((glProgramLocalParameter4fARB = (PFNGLPROGRAMLOCALPARAMETER4FARBPROC)glewGetProcAddress((const GLubyte*)"glProgramLocalParameter4fARB")) == NULL) || r;
+ r = ((glProgramLocalParameter4fvARB = (PFNGLPROGRAMLOCALPARAMETER4FVARBPROC)glewGetProcAddress((const GLubyte*)"glProgramLocalParameter4fvARB")) == NULL) || r;
+ r = ((glProgramStringARB = (PFNGLPROGRAMSTRINGARBPROC)glewGetProcAddress((const GLubyte*)"glProgramStringARB")) == NULL) || r;
+ r = ((glVertexAttrib1dARB = (PFNGLVERTEXATTRIB1DARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib1dARB")) == NULL) || r;
+ r = ((glVertexAttrib1dvARB = (PFNGLVERTEXATTRIB1DVARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib1dvARB")) == NULL) || r;
+ r = ((glVertexAttrib1fARB = (PFNGLVERTEXATTRIB1FARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib1fARB")) == NULL) || r;
+ r = ((glVertexAttrib1fvARB = (PFNGLVERTEXATTRIB1FVARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib1fvARB")) == NULL) || r;
+ r = ((glVertexAttrib1sARB = (PFNGLVERTEXATTRIB1SARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib1sARB")) == NULL) || r;
+ r = ((glVertexAttrib1svARB = (PFNGLVERTEXATTRIB1SVARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib1svARB")) == NULL) || r;
+ r = ((glVertexAttrib2dARB = (PFNGLVERTEXATTRIB2DARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib2dARB")) == NULL) || r;
+ r = ((glVertexAttrib2dvARB = (PFNGLVERTEXATTRIB2DVARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib2dvARB")) == NULL) || r;
+ r = ((glVertexAttrib2fARB = (PFNGLVERTEXATTRIB2FARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib2fARB")) == NULL) || r;
+ r = ((glVertexAttrib2fvARB = (PFNGLVERTEXATTRIB2FVARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib2fvARB")) == NULL) || r;
+ r = ((glVertexAttrib2sARB = (PFNGLVERTEXATTRIB2SARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib2sARB")) == NULL) || r;
+ r = ((glVertexAttrib2svARB = (PFNGLVERTEXATTRIB2SVARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib2svARB")) == NULL) || r;
+ r = ((glVertexAttrib3dARB = (PFNGLVERTEXATTRIB3DARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib3dARB")) == NULL) || r;
+ r = ((glVertexAttrib3dvARB = (PFNGLVERTEXATTRIB3DVARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib3dvARB")) == NULL) || r;
+ r = ((glVertexAttrib3fARB = (PFNGLVERTEXATTRIB3FARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib3fARB")) == NULL) || r;
+ r = ((glVertexAttrib3fvARB = (PFNGLVERTEXATTRIB3FVARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib3fvARB")) == NULL) || r;
+ r = ((glVertexAttrib3sARB = (PFNGLVERTEXATTRIB3SARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib3sARB")) == NULL) || r;
+ r = ((glVertexAttrib3svARB = (PFNGLVERTEXATTRIB3SVARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib3svARB")) == NULL) || r;
+ r = ((glVertexAttrib4NbvARB = (PFNGLVERTEXATTRIB4NBVARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4NbvARB")) == NULL) || r;
+ r = ((glVertexAttrib4NivARB = (PFNGLVERTEXATTRIB4NIVARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4NivARB")) == NULL) || r;
+ r = ((glVertexAttrib4NsvARB = (PFNGLVERTEXATTRIB4NSVARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4NsvARB")) == NULL) || r;
+ r = ((glVertexAttrib4NubARB = (PFNGLVERTEXATTRIB4NUBARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4NubARB")) == NULL) || r;
+ r = ((glVertexAttrib4NubvARB = (PFNGLVERTEXATTRIB4NUBVARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4NubvARB")) == NULL) || r;
+ r = ((glVertexAttrib4NuivARB = (PFNGLVERTEXATTRIB4NUIVARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4NuivARB")) == NULL) || r;
+ r = ((glVertexAttrib4NusvARB = (PFNGLVERTEXATTRIB4NUSVARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4NusvARB")) == NULL) || r;
+ r = ((glVertexAttrib4bvARB = (PFNGLVERTEXATTRIB4BVARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4bvARB")) == NULL) || r;
+ r = ((glVertexAttrib4dARB = (PFNGLVERTEXATTRIB4DARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4dARB")) == NULL) || r;
+ r = ((glVertexAttrib4dvARB = (PFNGLVERTEXATTRIB4DVARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4dvARB")) == NULL) || r;
+ r = ((glVertexAttrib4fARB = (PFNGLVERTEXATTRIB4FARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4fARB")) == NULL) || r;
+ r = ((glVertexAttrib4fvARB = (PFNGLVERTEXATTRIB4FVARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4fvARB")) == NULL) || r;
+ r = ((glVertexAttrib4ivARB = (PFNGLVERTEXATTRIB4IVARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4ivARB")) == NULL) || r;
+ r = ((glVertexAttrib4sARB = (PFNGLVERTEXATTRIB4SARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4sARB")) == NULL) || r;
+ r = ((glVertexAttrib4svARB = (PFNGLVERTEXATTRIB4SVARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4svARB")) == NULL) || r;
+ r = ((glVertexAttrib4ubvARB = (PFNGLVERTEXATTRIB4UBVARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4ubvARB")) == NULL) || r;
+ r = ((glVertexAttrib4uivARB = (PFNGLVERTEXATTRIB4UIVARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4uivARB")) == NULL) || r;
+ r = ((glVertexAttrib4usvARB = (PFNGLVERTEXATTRIB4USVARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4usvARB")) == NULL) || r;
+ r = ((glVertexAttribPointerARB = (PFNGLVERTEXATTRIBPOINTERARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribPointerARB")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_ARB_vertex_program */
+
+#ifdef GL_ARB_vertex_shader
+
+static GLboolean _glewInit_GL_ARB_vertex_shader (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glBindAttribLocationARB = (PFNGLBINDATTRIBLOCATIONARBPROC)glewGetProcAddress((const GLubyte*)"glBindAttribLocationARB")) == NULL) || r;
+ r = ((glGetActiveAttribARB = (PFNGLGETACTIVEATTRIBARBPROC)glewGetProcAddress((const GLubyte*)"glGetActiveAttribARB")) == NULL) || r;
+ r = ((glGetAttribLocationARB = (PFNGLGETATTRIBLOCATIONARBPROC)glewGetProcAddress((const GLubyte*)"glGetAttribLocationARB")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_ARB_vertex_shader */
+
+#ifdef GL_ARB_window_pos
+
+static GLboolean _glewInit_GL_ARB_window_pos (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glWindowPos2dARB = (PFNGLWINDOWPOS2DARBPROC)glewGetProcAddress((const GLubyte*)"glWindowPos2dARB")) == NULL) || r;
+ r = ((glWindowPos2dvARB = (PFNGLWINDOWPOS2DVARBPROC)glewGetProcAddress((const GLubyte*)"glWindowPos2dvARB")) == NULL) || r;
+ r = ((glWindowPos2fARB = (PFNGLWINDOWPOS2FARBPROC)glewGetProcAddress((const GLubyte*)"glWindowPos2fARB")) == NULL) || r;
+ r = ((glWindowPos2fvARB = (PFNGLWINDOWPOS2FVARBPROC)glewGetProcAddress((const GLubyte*)"glWindowPos2fvARB")) == NULL) || r;
+ r = ((glWindowPos2iARB = (PFNGLWINDOWPOS2IARBPROC)glewGetProcAddress((const GLubyte*)"glWindowPos2iARB")) == NULL) || r;
+ r = ((glWindowPos2ivARB = (PFNGLWINDOWPOS2IVARBPROC)glewGetProcAddress((const GLubyte*)"glWindowPos2ivARB")) == NULL) || r;
+ r = ((glWindowPos2sARB = (PFNGLWINDOWPOS2SARBPROC)glewGetProcAddress((const GLubyte*)"glWindowPos2sARB")) == NULL) || r;
+ r = ((glWindowPos2svARB = (PFNGLWINDOWPOS2SVARBPROC)glewGetProcAddress((const GLubyte*)"glWindowPos2svARB")) == NULL) || r;
+ r = ((glWindowPos3dARB = (PFNGLWINDOWPOS3DARBPROC)glewGetProcAddress((const GLubyte*)"glWindowPos3dARB")) == NULL) || r;
+ r = ((glWindowPos3dvARB = (PFNGLWINDOWPOS3DVARBPROC)glewGetProcAddress((const GLubyte*)"glWindowPos3dvARB")) == NULL) || r;
+ r = ((glWindowPos3fARB = (PFNGLWINDOWPOS3FARBPROC)glewGetProcAddress((const GLubyte*)"glWindowPos3fARB")) == NULL) || r;
+ r = ((glWindowPos3fvARB = (PFNGLWINDOWPOS3FVARBPROC)glewGetProcAddress((const GLubyte*)"glWindowPos3fvARB")) == NULL) || r;
+ r = ((glWindowPos3iARB = (PFNGLWINDOWPOS3IARBPROC)glewGetProcAddress((const GLubyte*)"glWindowPos3iARB")) == NULL) || r;
+ r = ((glWindowPos3ivARB = (PFNGLWINDOWPOS3IVARBPROC)glewGetProcAddress((const GLubyte*)"glWindowPos3ivARB")) == NULL) || r;
+ r = ((glWindowPos3sARB = (PFNGLWINDOWPOS3SARBPROC)glewGetProcAddress((const GLubyte*)"glWindowPos3sARB")) == NULL) || r;
+ r = ((glWindowPos3svARB = (PFNGLWINDOWPOS3SVARBPROC)glewGetProcAddress((const GLubyte*)"glWindowPos3svARB")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_ARB_window_pos */
+
+#ifdef GL_ATIX_point_sprites
+
+#endif /* GL_ATIX_point_sprites */
+
+#ifdef GL_ATIX_texture_env_combine3
+
+#endif /* GL_ATIX_texture_env_combine3 */
+
+#ifdef GL_ATIX_texture_env_route
+
+#endif /* GL_ATIX_texture_env_route */
+
+#ifdef GL_ATIX_vertex_shader_output_point_size
+
+#endif /* GL_ATIX_vertex_shader_output_point_size */
+
+#ifdef GL_ATI_draw_buffers
+
+static GLboolean _glewInit_GL_ATI_draw_buffers (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glDrawBuffersATI = (PFNGLDRAWBUFFERSATIPROC)glewGetProcAddress((const GLubyte*)"glDrawBuffersATI")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_ATI_draw_buffers */
+
+#ifdef GL_ATI_element_array
+
+static GLboolean _glewInit_GL_ATI_element_array (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glDrawElementArrayATI = (PFNGLDRAWELEMENTARRAYATIPROC)glewGetProcAddress((const GLubyte*)"glDrawElementArrayATI")) == NULL) || r;
+ r = ((glDrawRangeElementArrayATI = (PFNGLDRAWRANGEELEMENTARRAYATIPROC)glewGetProcAddress((const GLubyte*)"glDrawRangeElementArrayATI")) == NULL) || r;
+ r = ((glElementPointerATI = (PFNGLELEMENTPOINTERATIPROC)glewGetProcAddress((const GLubyte*)"glElementPointerATI")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_ATI_element_array */
+
+#ifdef GL_ATI_envmap_bumpmap
+
+static GLboolean _glewInit_GL_ATI_envmap_bumpmap (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glGetTexBumpParameterfvATI = (PFNGLGETTEXBUMPPARAMETERFVATIPROC)glewGetProcAddress((const GLubyte*)"glGetTexBumpParameterfvATI")) == NULL) || r;
+ r = ((glGetTexBumpParameterivATI = (PFNGLGETTEXBUMPPARAMETERIVATIPROC)glewGetProcAddress((const GLubyte*)"glGetTexBumpParameterivATI")) == NULL) || r;
+ r = ((glTexBumpParameterfvATI = (PFNGLTEXBUMPPARAMETERFVATIPROC)glewGetProcAddress((const GLubyte*)"glTexBumpParameterfvATI")) == NULL) || r;
+ r = ((glTexBumpParameterivATI = (PFNGLTEXBUMPPARAMETERIVATIPROC)glewGetProcAddress((const GLubyte*)"glTexBumpParameterivATI")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_ATI_envmap_bumpmap */
+
+#ifdef GL_ATI_fragment_shader
+
+static GLboolean _glewInit_GL_ATI_fragment_shader (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glAlphaFragmentOp1ATI = (PFNGLALPHAFRAGMENTOP1ATIPROC)glewGetProcAddress((const GLubyte*)"glAlphaFragmentOp1ATI")) == NULL) || r;
+ r = ((glAlphaFragmentOp2ATI = (PFNGLALPHAFRAGMENTOP2ATIPROC)glewGetProcAddress((const GLubyte*)"glAlphaFragmentOp2ATI")) == NULL) || r;
+ r = ((glAlphaFragmentOp3ATI = (PFNGLALPHAFRAGMENTOP3ATIPROC)glewGetProcAddress((const GLubyte*)"glAlphaFragmentOp3ATI")) == NULL) || r;
+ r = ((glBeginFragmentShaderATI = (PFNGLBEGINFRAGMENTSHADERATIPROC)glewGetProcAddress((const GLubyte*)"glBeginFragmentShaderATI")) == NULL) || r;
+ r = ((glBindFragmentShaderATI = (PFNGLBINDFRAGMENTSHADERATIPROC)glewGetProcAddress((const GLubyte*)"glBindFragmentShaderATI")) == NULL) || r;
+ r = ((glColorFragmentOp1ATI = (PFNGLCOLORFRAGMENTOP1ATIPROC)glewGetProcAddress((const GLubyte*)"glColorFragmentOp1ATI")) == NULL) || r;
+ r = ((glColorFragmentOp2ATI = (PFNGLCOLORFRAGMENTOP2ATIPROC)glewGetProcAddress((const GLubyte*)"glColorFragmentOp2ATI")) == NULL) || r;
+ r = ((glColorFragmentOp3ATI = (PFNGLCOLORFRAGMENTOP3ATIPROC)glewGetProcAddress((const GLubyte*)"glColorFragmentOp3ATI")) == NULL) || r;
+ r = ((glDeleteFragmentShaderATI = (PFNGLDELETEFRAGMENTSHADERATIPROC)glewGetProcAddress((const GLubyte*)"glDeleteFragmentShaderATI")) == NULL) || r;
+ r = ((glEndFragmentShaderATI = (PFNGLENDFRAGMENTSHADERATIPROC)glewGetProcAddress((const GLubyte*)"glEndFragmentShaderATI")) == NULL) || r;
+ r = ((glGenFragmentShadersATI = (PFNGLGENFRAGMENTSHADERSATIPROC)glewGetProcAddress((const GLubyte*)"glGenFragmentShadersATI")) == NULL) || r;
+ r = ((glPassTexCoordATI = (PFNGLPASSTEXCOORDATIPROC)glewGetProcAddress((const GLubyte*)"glPassTexCoordATI")) == NULL) || r;
+ r = ((glSampleMapATI = (PFNGLSAMPLEMAPATIPROC)glewGetProcAddress((const GLubyte*)"glSampleMapATI")) == NULL) || r;
+ r = ((glSetFragmentShaderConstantATI = (PFNGLSETFRAGMENTSHADERCONSTANTATIPROC)glewGetProcAddress((const GLubyte*)"glSetFragmentShaderConstantATI")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_ATI_fragment_shader */
+
+#ifdef GL_ATI_map_object_buffer
+
+static GLboolean _glewInit_GL_ATI_map_object_buffer (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glMapObjectBufferATI = (PFNGLMAPOBJECTBUFFERATIPROC)glewGetProcAddress((const GLubyte*)"glMapObjectBufferATI")) == NULL) || r;
+ r = ((glUnmapObjectBufferATI = (PFNGLUNMAPOBJECTBUFFERATIPROC)glewGetProcAddress((const GLubyte*)"glUnmapObjectBufferATI")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_ATI_map_object_buffer */
+
+#ifdef GL_ATI_pn_triangles
+
+static GLboolean _glewInit_GL_ATI_pn_triangles (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glPNTrianglesfATI = (PFNGLPNTRIANGLESFATIPROC)glewGetProcAddress((const GLubyte*)"glPNTrianglesfATI")) == NULL) || r;
+ r = ((glPNTrianglesiATI = (PFNGLPNTRIANGLESIATIPROC)glewGetProcAddress((const GLubyte*)"glPNTrianglesiATI")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_ATI_pn_triangles */
+
+#ifdef GL_ATI_separate_stencil
+
+static GLboolean _glewInit_GL_ATI_separate_stencil (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glStencilFuncSeparateATI = (PFNGLSTENCILFUNCSEPARATEATIPROC)glewGetProcAddress((const GLubyte*)"glStencilFuncSeparateATI")) == NULL) || r;
+ r = ((glStencilOpSeparateATI = (PFNGLSTENCILOPSEPARATEATIPROC)glewGetProcAddress((const GLubyte*)"glStencilOpSeparateATI")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_ATI_separate_stencil */
+
+#ifdef GL_ATI_shader_texture_lod
+
+#endif /* GL_ATI_shader_texture_lod */
+
+#ifdef GL_ATI_text_fragment_shader
+
+#endif /* GL_ATI_text_fragment_shader */
+
+#ifdef GL_ATI_texture_compression_3dc
+
+#endif /* GL_ATI_texture_compression_3dc */
+
+#ifdef GL_ATI_texture_env_combine3
+
+#endif /* GL_ATI_texture_env_combine3 */
+
+#ifdef GL_ATI_texture_float
+
+#endif /* GL_ATI_texture_float */
+
+#ifdef GL_ATI_texture_mirror_once
+
+#endif /* GL_ATI_texture_mirror_once */
+
+#ifdef GL_ATI_vertex_array_object
+
+static GLboolean _glewInit_GL_ATI_vertex_array_object (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glArrayObjectATI = (PFNGLARRAYOBJECTATIPROC)glewGetProcAddress((const GLubyte*)"glArrayObjectATI")) == NULL) || r;
+ r = ((glFreeObjectBufferATI = (PFNGLFREEOBJECTBUFFERATIPROC)glewGetProcAddress((const GLubyte*)"glFreeObjectBufferATI")) == NULL) || r;
+ r = ((glGetArrayObjectfvATI = (PFNGLGETARRAYOBJECTFVATIPROC)glewGetProcAddress((const GLubyte*)"glGetArrayObjectfvATI")) == NULL) || r;
+ r = ((glGetArrayObjectivATI = (PFNGLGETARRAYOBJECTIVATIPROC)glewGetProcAddress((const GLubyte*)"glGetArrayObjectivATI")) == NULL) || r;
+ r = ((glGetObjectBufferfvATI = (PFNGLGETOBJECTBUFFERFVATIPROC)glewGetProcAddress((const GLubyte*)"glGetObjectBufferfvATI")) == NULL) || r;
+ r = ((glGetObjectBufferivATI = (PFNGLGETOBJECTBUFFERIVATIPROC)glewGetProcAddress((const GLubyte*)"glGetObjectBufferivATI")) == NULL) || r;
+ r = ((glGetVariantArrayObjectfvATI = (PFNGLGETVARIANTARRAYOBJECTFVATIPROC)glewGetProcAddress((const GLubyte*)"glGetVariantArrayObjectfvATI")) == NULL) || r;
+ r = ((glGetVariantArrayObjectivATI = (PFNGLGETVARIANTARRAYOBJECTIVATIPROC)glewGetProcAddress((const GLubyte*)"glGetVariantArrayObjectivATI")) == NULL) || r;
+ r = ((glIsObjectBufferATI = (PFNGLISOBJECTBUFFERATIPROC)glewGetProcAddress((const GLubyte*)"glIsObjectBufferATI")) == NULL) || r;
+ r = ((glNewObjectBufferATI = (PFNGLNEWOBJECTBUFFERATIPROC)glewGetProcAddress((const GLubyte*)"glNewObjectBufferATI")) == NULL) || r;
+ r = ((glUpdateObjectBufferATI = (PFNGLUPDATEOBJECTBUFFERATIPROC)glewGetProcAddress((const GLubyte*)"glUpdateObjectBufferATI")) == NULL) || r;
+ r = ((glVariantArrayObjectATI = (PFNGLVARIANTARRAYOBJECTATIPROC)glewGetProcAddress((const GLubyte*)"glVariantArrayObjectATI")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_ATI_vertex_array_object */
+
+#ifdef GL_ATI_vertex_attrib_array_object
+
+static GLboolean _glewInit_GL_ATI_vertex_attrib_array_object (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glGetVertexAttribArrayObjectfvATI = (PFNGLGETVERTEXATTRIBARRAYOBJECTFVATIPROC)glewGetProcAddress((const GLubyte*)"glGetVertexAttribArrayObjectfvATI")) == NULL) || r;
+ r = ((glGetVertexAttribArrayObjectivATI = (PFNGLGETVERTEXATTRIBARRAYOBJECTIVATIPROC)glewGetProcAddress((const GLubyte*)"glGetVertexAttribArrayObjectivATI")) == NULL) || r;
+ r = ((glVertexAttribArrayObjectATI = (PFNGLVERTEXATTRIBARRAYOBJECTATIPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribArrayObjectATI")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_ATI_vertex_attrib_array_object */
+
+#ifdef GL_ATI_vertex_streams
+
+static GLboolean _glewInit_GL_ATI_vertex_streams (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glClientActiveVertexStreamATI = (PFNGLCLIENTACTIVEVERTEXSTREAMATIPROC)glewGetProcAddress((const GLubyte*)"glClientActiveVertexStreamATI")) == NULL) || r;
+ r = ((glNormalStream3bATI = (PFNGLNORMALSTREAM3BATIPROC)glewGetProcAddress((const GLubyte*)"glNormalStream3bATI")) == NULL) || r;
+ r = ((glNormalStream3bvATI = (PFNGLNORMALSTREAM3BVATIPROC)glewGetProcAddress((const GLubyte*)"glNormalStream3bvATI")) == NULL) || r;
+ r = ((glNormalStream3dATI = (PFNGLNORMALSTREAM3DATIPROC)glewGetProcAddress((const GLubyte*)"glNormalStream3dATI")) == NULL) || r;
+ r = ((glNormalStream3dvATI = (PFNGLNORMALSTREAM3DVATIPROC)glewGetProcAddress((const GLubyte*)"glNormalStream3dvATI")) == NULL) || r;
+ r = ((glNormalStream3fATI = (PFNGLNORMALSTREAM3FATIPROC)glewGetProcAddress((const GLubyte*)"glNormalStream3fATI")) == NULL) || r;
+ r = ((glNormalStream3fvATI = (PFNGLNORMALSTREAM3FVATIPROC)glewGetProcAddress((const GLubyte*)"glNormalStream3fvATI")) == NULL) || r;
+ r = ((glNormalStream3iATI = (PFNGLNORMALSTREAM3IATIPROC)glewGetProcAddress((const GLubyte*)"glNormalStream3iATI")) == NULL) || r;
+ r = ((glNormalStream3ivATI = (PFNGLNORMALSTREAM3IVATIPROC)glewGetProcAddress((const GLubyte*)"glNormalStream3ivATI")) == NULL) || r;
+ r = ((glNormalStream3sATI = (PFNGLNORMALSTREAM3SATIPROC)glewGetProcAddress((const GLubyte*)"glNormalStream3sATI")) == NULL) || r;
+ r = ((glNormalStream3svATI = (PFNGLNORMALSTREAM3SVATIPROC)glewGetProcAddress((const GLubyte*)"glNormalStream3svATI")) == NULL) || r;
+ r = ((glVertexBlendEnvfATI = (PFNGLVERTEXBLENDENVFATIPROC)glewGetProcAddress((const GLubyte*)"glVertexBlendEnvfATI")) == NULL) || r;
+ r = ((glVertexBlendEnviATI = (PFNGLVERTEXBLENDENVIATIPROC)glewGetProcAddress((const GLubyte*)"glVertexBlendEnviATI")) == NULL) || r;
+ r = ((glVertexStream2dATI = (PFNGLVERTEXSTREAM2DATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream2dATI")) == NULL) || r;
+ r = ((glVertexStream2dvATI = (PFNGLVERTEXSTREAM2DVATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream2dvATI")) == NULL) || r;
+ r = ((glVertexStream2fATI = (PFNGLVERTEXSTREAM2FATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream2fATI")) == NULL) || r;
+ r = ((glVertexStream2fvATI = (PFNGLVERTEXSTREAM2FVATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream2fvATI")) == NULL) || r;
+ r = ((glVertexStream2iATI = (PFNGLVERTEXSTREAM2IATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream2iATI")) == NULL) || r;
+ r = ((glVertexStream2ivATI = (PFNGLVERTEXSTREAM2IVATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream2ivATI")) == NULL) || r;
+ r = ((glVertexStream2sATI = (PFNGLVERTEXSTREAM2SATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream2sATI")) == NULL) || r;
+ r = ((glVertexStream2svATI = (PFNGLVERTEXSTREAM2SVATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream2svATI")) == NULL) || r;
+ r = ((glVertexStream3dATI = (PFNGLVERTEXSTREAM3DATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream3dATI")) == NULL) || r;
+ r = ((glVertexStream3dvATI = (PFNGLVERTEXSTREAM3DVATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream3dvATI")) == NULL) || r;
+ r = ((glVertexStream3fATI = (PFNGLVERTEXSTREAM3FATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream3fATI")) == NULL) || r;
+ r = ((glVertexStream3fvATI = (PFNGLVERTEXSTREAM3FVATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream3fvATI")) == NULL) || r;
+ r = ((glVertexStream3iATI = (PFNGLVERTEXSTREAM3IATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream3iATI")) == NULL) || r;
+ r = ((glVertexStream3ivATI = (PFNGLVERTEXSTREAM3IVATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream3ivATI")) == NULL) || r;
+ r = ((glVertexStream3sATI = (PFNGLVERTEXSTREAM3SATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream3sATI")) == NULL) || r;
+ r = ((glVertexStream3svATI = (PFNGLVERTEXSTREAM3SVATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream3svATI")) == NULL) || r;
+ r = ((glVertexStream4dATI = (PFNGLVERTEXSTREAM4DATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream4dATI")) == NULL) || r;
+ r = ((glVertexStream4dvATI = (PFNGLVERTEXSTREAM4DVATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream4dvATI")) == NULL) || r;
+ r = ((glVertexStream4fATI = (PFNGLVERTEXSTREAM4FATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream4fATI")) == NULL) || r;
+ r = ((glVertexStream4fvATI = (PFNGLVERTEXSTREAM4FVATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream4fvATI")) == NULL) || r;
+ r = ((glVertexStream4iATI = (PFNGLVERTEXSTREAM4IATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream4iATI")) == NULL) || r;
+ r = ((glVertexStream4ivATI = (PFNGLVERTEXSTREAM4IVATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream4ivATI")) == NULL) || r;
+ r = ((glVertexStream4sATI = (PFNGLVERTEXSTREAM4SATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream4sATI")) == NULL) || r;
+ r = ((glVertexStream4svATI = (PFNGLVERTEXSTREAM4SVATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream4svATI")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_ATI_vertex_streams */
+
+#ifdef GL_EXT_422_pixels
+
+#endif /* GL_EXT_422_pixels */
+
+#ifdef GL_EXT_Cg_shader
+
+#endif /* GL_EXT_Cg_shader */
+
+#ifdef GL_EXT_abgr
+
+#endif /* GL_EXT_abgr */
+
+#ifdef GL_EXT_bgra
+
+#endif /* GL_EXT_bgra */
+
+#ifdef GL_EXT_bindable_uniform
+
+static GLboolean _glewInit_GL_EXT_bindable_uniform (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glGetUniformBufferSizeEXT = (PFNGLGETUNIFORMBUFFERSIZEEXTPROC)glewGetProcAddress((const GLubyte*)"glGetUniformBufferSizeEXT")) == NULL) || r;
+ r = ((glGetUniformOffsetEXT = (PFNGLGETUNIFORMOFFSETEXTPROC)glewGetProcAddress((const GLubyte*)"glGetUniformOffsetEXT")) == NULL) || r;
+ r = ((glUniformBufferEXT = (PFNGLUNIFORMBUFFEREXTPROC)glewGetProcAddress((const GLubyte*)"glUniformBufferEXT")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_EXT_bindable_uniform */
+
+#ifdef GL_EXT_blend_color
+
+static GLboolean _glewInit_GL_EXT_blend_color (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glBlendColorEXT = (PFNGLBLENDCOLOREXTPROC)glewGetProcAddress((const GLubyte*)"glBlendColorEXT")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_EXT_blend_color */
+
+#ifdef GL_EXT_blend_equation_separate
+
+static GLboolean _glewInit_GL_EXT_blend_equation_separate (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glBlendEquationSeparateEXT = (PFNGLBLENDEQUATIONSEPARATEEXTPROC)glewGetProcAddress((const GLubyte*)"glBlendEquationSeparateEXT")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_EXT_blend_equation_separate */
+
+#ifdef GL_EXT_blend_func_separate
+
+static GLboolean _glewInit_GL_EXT_blend_func_separate (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glBlendFuncSeparateEXT = (PFNGLBLENDFUNCSEPARATEEXTPROC)glewGetProcAddress((const GLubyte*)"glBlendFuncSeparateEXT")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_EXT_blend_func_separate */
+
+#ifdef GL_EXT_blend_logic_op
+
+#endif /* GL_EXT_blend_logic_op */
+
+#ifdef GL_EXT_blend_minmax
+
+static GLboolean _glewInit_GL_EXT_blend_minmax (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glBlendEquationEXT = (PFNGLBLENDEQUATIONEXTPROC)glewGetProcAddress((const GLubyte*)"glBlendEquationEXT")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_EXT_blend_minmax */
+
+#ifdef GL_EXT_blend_subtract
+
+#endif /* GL_EXT_blend_subtract */
+
+#ifdef GL_EXT_clip_volume_hint
+
+#endif /* GL_EXT_clip_volume_hint */
+
+#ifdef GL_EXT_cmyka
+
+#endif /* GL_EXT_cmyka */
+
+#ifdef GL_EXT_color_subtable
+
+static GLboolean _glewInit_GL_EXT_color_subtable (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glColorSubTableEXT = (PFNGLCOLORSUBTABLEEXTPROC)glewGetProcAddress((const GLubyte*)"glColorSubTableEXT")) == NULL) || r;
+ r = ((glCopyColorSubTableEXT = (PFNGLCOPYCOLORSUBTABLEEXTPROC)glewGetProcAddress((const GLubyte*)"glCopyColorSubTableEXT")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_EXT_color_subtable */
+
+#ifdef GL_EXT_compiled_vertex_array
+
+static GLboolean _glewInit_GL_EXT_compiled_vertex_array (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glLockArraysEXT = (PFNGLLOCKARRAYSEXTPROC)glewGetProcAddress((const GLubyte*)"glLockArraysEXT")) == NULL) || r;
+ r = ((glUnlockArraysEXT = (PFNGLUNLOCKARRAYSEXTPROC)glewGetProcAddress((const GLubyte*)"glUnlockArraysEXT")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_EXT_compiled_vertex_array */
+
+#ifdef GL_EXT_convolution
+
+static GLboolean _glewInit_GL_EXT_convolution (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glConvolutionFilter1DEXT = (PFNGLCONVOLUTIONFILTER1DEXTPROC)glewGetProcAddress((const GLubyte*)"glConvolutionFilter1DEXT")) == NULL) || r;
+ r = ((glConvolutionFilter2DEXT = (PFNGLCONVOLUTIONFILTER2DEXTPROC)glewGetProcAddress((const GLubyte*)"glConvolutionFilter2DEXT")) == NULL) || r;
+ r = ((glConvolutionParameterfEXT = (PFNGLCONVOLUTIONPARAMETERFEXTPROC)glewGetProcAddress((const GLubyte*)"glConvolutionParameterfEXT")) == NULL) || r;
+ r = ((glConvolutionParameterfvEXT = (PFNGLCONVOLUTIONPARAMETERFVEXTPROC)glewGetProcAddress((const GLubyte*)"glConvolutionParameterfvEXT")) == NULL) || r;
+ r = ((glConvolutionParameteriEXT = (PFNGLCONVOLUTIONPARAMETERIEXTPROC)glewGetProcAddress((const GLubyte*)"glConvolutionParameteriEXT")) == NULL) || r;
+ r = ((glConvolutionParameterivEXT = (PFNGLCONVOLUTIONPARAMETERIVEXTPROC)glewGetProcAddress((const GLubyte*)"glConvolutionParameterivEXT")) == NULL) || r;
+ r = ((glCopyConvolutionFilter1DEXT = (PFNGLCOPYCONVOLUTIONFILTER1DEXTPROC)glewGetProcAddress((const GLubyte*)"glCopyConvolutionFilter1DEXT")) == NULL) || r;
+ r = ((glCopyConvolutionFilter2DEXT = (PFNGLCOPYCONVOLUTIONFILTER2DEXTPROC)glewGetProcAddress((const GLubyte*)"glCopyConvolutionFilter2DEXT")) == NULL) || r;
+ r = ((glGetConvolutionFilterEXT = (PFNGLGETCONVOLUTIONFILTEREXTPROC)glewGetProcAddress((const GLubyte*)"glGetConvolutionFilterEXT")) == NULL) || r;
+ r = ((glGetConvolutionParameterfvEXT = (PFNGLGETCONVOLUTIONPARAMETERFVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetConvolutionParameterfvEXT")) == NULL) || r;
+ r = ((glGetConvolutionParameterivEXT = (PFNGLGETCONVOLUTIONPARAMETERIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetConvolutionParameterivEXT")) == NULL) || r;
+ r = ((glGetSeparableFilterEXT = (PFNGLGETSEPARABLEFILTEREXTPROC)glewGetProcAddress((const GLubyte*)"glGetSeparableFilterEXT")) == NULL) || r;
+ r = ((glSeparableFilter2DEXT = (PFNGLSEPARABLEFILTER2DEXTPROC)glewGetProcAddress((const GLubyte*)"glSeparableFilter2DEXT")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_EXT_convolution */
+
+#ifdef GL_EXT_coordinate_frame
+
+static GLboolean _glewInit_GL_EXT_coordinate_frame (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glBinormalPointerEXT = (PFNGLBINORMALPOINTEREXTPROC)glewGetProcAddress((const GLubyte*)"glBinormalPointerEXT")) == NULL) || r;
+ r = ((glTangentPointerEXT = (PFNGLTANGENTPOINTEREXTPROC)glewGetProcAddress((const GLubyte*)"glTangentPointerEXT")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_EXT_coordinate_frame */
+
+#ifdef GL_EXT_copy_texture
+
+static GLboolean _glewInit_GL_EXT_copy_texture (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glCopyTexImage1DEXT = (PFNGLCOPYTEXIMAGE1DEXTPROC)glewGetProcAddress((const GLubyte*)"glCopyTexImage1DEXT")) == NULL) || r;
+ r = ((glCopyTexImage2DEXT = (PFNGLCOPYTEXIMAGE2DEXTPROC)glewGetProcAddress((const GLubyte*)"glCopyTexImage2DEXT")) == NULL) || r;
+ r = ((glCopyTexSubImage1DEXT = (PFNGLCOPYTEXSUBIMAGE1DEXTPROC)glewGetProcAddress((const GLubyte*)"glCopyTexSubImage1DEXT")) == NULL) || r;
+ r = ((glCopyTexSubImage2DEXT = (PFNGLCOPYTEXSUBIMAGE2DEXTPROC)glewGetProcAddress((const GLubyte*)"glCopyTexSubImage2DEXT")) == NULL) || r;
+ r = ((glCopyTexSubImage3DEXT = (PFNGLCOPYTEXSUBIMAGE3DEXTPROC)glewGetProcAddress((const GLubyte*)"glCopyTexSubImage3DEXT")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_EXT_copy_texture */
+
+#ifdef GL_EXT_cull_vertex
+
+static GLboolean _glewInit_GL_EXT_cull_vertex (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glCullParameterdvEXT = (PFNGLCULLPARAMETERDVEXTPROC)glewGetProcAddress((const GLubyte*)"glCullParameterdvEXT")) == NULL) || r;
+ r = ((glCullParameterfvEXT = (PFNGLCULLPARAMETERFVEXTPROC)glewGetProcAddress((const GLubyte*)"glCullParameterfvEXT")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_EXT_cull_vertex */
+
+#ifdef GL_EXT_depth_bounds_test
+
+static GLboolean _glewInit_GL_EXT_depth_bounds_test (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glDepthBoundsEXT = (PFNGLDEPTHBOUNDSEXTPROC)glewGetProcAddress((const GLubyte*)"glDepthBoundsEXT")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_EXT_depth_bounds_test */
+
+#ifdef GL_EXT_direct_state_access
+
+static GLboolean _glewInit_GL_EXT_direct_state_access (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glBindMultiTextureEXT = (PFNGLBINDMULTITEXTUREEXTPROC)glewGetProcAddress((const GLubyte*)"glBindMultiTextureEXT")) == NULL) || r;
+ r = ((glCheckNamedFramebufferStatusEXT = (PFNGLCHECKNAMEDFRAMEBUFFERSTATUSEXTPROC)glewGetProcAddress((const GLubyte*)"glCheckNamedFramebufferStatusEXT")) == NULL) || r;
+ r = ((glClientAttribDefaultEXT = (PFNGLCLIENTATTRIBDEFAULTEXTPROC)glewGetProcAddress((const GLubyte*)"glClientAttribDefaultEXT")) == NULL) || r;
+ r = ((glCompressedMultiTexImage1DEXT = (PFNGLCOMPRESSEDMULTITEXIMAGE1DEXTPROC)glewGetProcAddress((const GLubyte*)"glCompressedMultiTexImage1DEXT")) == NULL) || r;
+ r = ((glCompressedMultiTexImage2DEXT = (PFNGLCOMPRESSEDMULTITEXIMAGE2DEXTPROC)glewGetProcAddress((const GLubyte*)"glCompressedMultiTexImage2DEXT")) == NULL) || r;
+ r = ((glCompressedMultiTexImage3DEXT = (PFNGLCOMPRESSEDMULTITEXIMAGE3DEXTPROC)glewGetProcAddress((const GLubyte*)"glCompressedMultiTexImage3DEXT")) == NULL) || r;
+ r = ((glCompressedMultiTexSubImage1DEXT = (PFNGLCOMPRESSEDMULTITEXSUBIMAGE1DEXTPROC)glewGetProcAddress((const GLubyte*)"glCompressedMultiTexSubImage1DEXT")) == NULL) || r;
+ r = ((glCompressedMultiTexSubImage2DEXT = (PFNGLCOMPRESSEDMULTITEXSUBIMAGE2DEXTPROC)glewGetProcAddress((const GLubyte*)"glCompressedMultiTexSubImage2DEXT")) == NULL) || r;
+ r = ((glCompressedMultiTexSubImage3DEXT = (PFNGLCOMPRESSEDMULTITEXSUBIMAGE3DEXTPROC)glewGetProcAddress((const GLubyte*)"glCompressedMultiTexSubImage3DEXT")) == NULL) || r;
+ r = ((glCompressedTextureImage1DEXT = (PFNGLCOMPRESSEDTEXTUREIMAGE1DEXTPROC)glewGetProcAddress((const GLubyte*)"glCompressedTextureImage1DEXT")) == NULL) || r;
+ r = ((glCompressedTextureImage2DEXT = (PFNGLCOMPRESSEDTEXTUREIMAGE2DEXTPROC)glewGetProcAddress((const GLubyte*)"glCompressedTextureImage2DEXT")) == NULL) || r;
+ r = ((glCompressedTextureImage3DEXT = (PFNGLCOMPRESSEDTEXTUREIMAGE3DEXTPROC)glewGetProcAddress((const GLubyte*)"glCompressedTextureImage3DEXT")) == NULL) || r;
+ r = ((glCompressedTextureSubImage1DEXT = (PFNGLCOMPRESSEDTEXTURESUBIMAGE1DEXTPROC)glewGetProcAddress((const GLubyte*)"glCompressedTextureSubImage1DEXT")) == NULL) || r;
+ r = ((glCompressedTextureSubImage2DEXT = (PFNGLCOMPRESSEDTEXTURESUBIMAGE2DEXTPROC)glewGetProcAddress((const GLubyte*)"glCompressedTextureSubImage2DEXT")) == NULL) || r;
+ r = ((glCompressedTextureSubImage3DEXT = (PFNGLCOMPRESSEDTEXTURESUBIMAGE3DEXTPROC)glewGetProcAddress((const GLubyte*)"glCompressedTextureSubImage3DEXT")) == NULL) || r;
+ r = ((glCopyMultiTexImage1DEXT = (PFNGLCOPYMULTITEXIMAGE1DEXTPROC)glewGetProcAddress((const GLubyte*)"glCopyMultiTexImage1DEXT")) == NULL) || r;
+ r = ((glCopyMultiTexImage2DEXT = (PFNGLCOPYMULTITEXIMAGE2DEXTPROC)glewGetProcAddress((const GLubyte*)"glCopyMultiTexImage2DEXT")) == NULL) || r;
+ r = ((glCopyMultiTexSubImage1DEXT = (PFNGLCOPYMULTITEXSUBIMAGE1DEXTPROC)glewGetProcAddress((const GLubyte*)"glCopyMultiTexSubImage1DEXT")) == NULL) || r;
+ r = ((glCopyMultiTexSubImage2DEXT = (PFNGLCOPYMULTITEXSUBIMAGE2DEXTPROC)glewGetProcAddress((const GLubyte*)"glCopyMultiTexSubImage2DEXT")) == NULL) || r;
+ r = ((glCopyMultiTexSubImage3DEXT = (PFNGLCOPYMULTITEXSUBIMAGE3DEXTPROC)glewGetProcAddress((const GLubyte*)"glCopyMultiTexSubImage3DEXT")) == NULL) || r;
+ r = ((glCopyTextureImage1DEXT = (PFNGLCOPYTEXTUREIMAGE1DEXTPROC)glewGetProcAddress((const GLubyte*)"glCopyTextureImage1DEXT")) == NULL) || r;
+ r = ((glCopyTextureImage2DEXT = (PFNGLCOPYTEXTUREIMAGE2DEXTPROC)glewGetProcAddress((const GLubyte*)"glCopyTextureImage2DEXT")) == NULL) || r;
+ r = ((glCopyTextureSubImage1DEXT = (PFNGLCOPYTEXTURESUBIMAGE1DEXTPROC)glewGetProcAddress((const GLubyte*)"glCopyTextureSubImage1DEXT")) == NULL) || r;
+ r = ((glCopyTextureSubImage2DEXT = (PFNGLCOPYTEXTURESUBIMAGE2DEXTPROC)glewGetProcAddress((const GLubyte*)"glCopyTextureSubImage2DEXT")) == NULL) || r;
+ r = ((glCopyTextureSubImage3DEXT = (PFNGLCOPYTEXTURESUBIMAGE3DEXTPROC)glewGetProcAddress((const GLubyte*)"glCopyTextureSubImage3DEXT")) == NULL) || r;
+ r = ((glDisableClientStateIndexedEXT = (PFNGLDISABLECLIENTSTATEINDEXEDEXTPROC)glewGetProcAddress((const GLubyte*)"glDisableClientStateIndexedEXT")) == NULL) || r;
+ r = ((glEnableClientStateIndexedEXT = (PFNGLENABLECLIENTSTATEINDEXEDEXTPROC)glewGetProcAddress((const GLubyte*)"glEnableClientStateIndexedEXT")) == NULL) || r;
+ r = ((glFramebufferDrawBufferEXT = (PFNGLFRAMEBUFFERDRAWBUFFEREXTPROC)glewGetProcAddress((const GLubyte*)"glFramebufferDrawBufferEXT")) == NULL) || r;
+ r = ((glFramebufferDrawBuffersEXT = (PFNGLFRAMEBUFFERDRAWBUFFERSEXTPROC)glewGetProcAddress((const GLubyte*)"glFramebufferDrawBuffersEXT")) == NULL) || r;
+ r = ((glFramebufferReadBufferEXT = (PFNGLFRAMEBUFFERREADBUFFEREXTPROC)glewGetProcAddress((const GLubyte*)"glFramebufferReadBufferEXT")) == NULL) || r;
+ r = ((glGenerateMultiTexMipmapEXT = (PFNGLGENERATEMULTITEXMIPMAPEXTPROC)glewGetProcAddress((const GLubyte*)"glGenerateMultiTexMipmapEXT")) == NULL) || r;
+ r = ((glGenerateTextureMipmapEXT = (PFNGLGENERATETEXTUREMIPMAPEXTPROC)glewGetProcAddress((const GLubyte*)"glGenerateTextureMipmapEXT")) == NULL) || r;
+ r = ((glGetCompressedMultiTexImageEXT = (PFNGLGETCOMPRESSEDMULTITEXIMAGEEXTPROC)glewGetProcAddress((const GLubyte*)"glGetCompressedMultiTexImageEXT")) == NULL) || r;
+ r = ((glGetCompressedTextureImageEXT = (PFNGLGETCOMPRESSEDTEXTUREIMAGEEXTPROC)glewGetProcAddress((const GLubyte*)"glGetCompressedTextureImageEXT")) == NULL) || r;
+ r = ((glGetDoubleIndexedvEXT = (PFNGLGETDOUBLEINDEXEDVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetDoubleIndexedvEXT")) == NULL) || r;
+ r = ((glGetFloatIndexedvEXT = (PFNGLGETFLOATINDEXEDVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetFloatIndexedvEXT")) == NULL) || r;
+ r = ((glGetFramebufferParameterivEXT = (PFNGLGETFRAMEBUFFERPARAMETERIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetFramebufferParameterivEXT")) == NULL) || r;
+ r = ((glGetMultiTexEnvfvEXT = (PFNGLGETMULTITEXENVFVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetMultiTexEnvfvEXT")) == NULL) || r;
+ r = ((glGetMultiTexEnvivEXT = (PFNGLGETMULTITEXENVIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetMultiTexEnvivEXT")) == NULL) || r;
+ r = ((glGetMultiTexGendvEXT = (PFNGLGETMULTITEXGENDVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetMultiTexGendvEXT")) == NULL) || r;
+ r = ((glGetMultiTexGenfvEXT = (PFNGLGETMULTITEXGENFVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetMultiTexGenfvEXT")) == NULL) || r;
+ r = ((glGetMultiTexGenivEXT = (PFNGLGETMULTITEXGENIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetMultiTexGenivEXT")) == NULL) || r;
+ r = ((glGetMultiTexImageEXT = (PFNGLGETMULTITEXIMAGEEXTPROC)glewGetProcAddress((const GLubyte*)"glGetMultiTexImageEXT")) == NULL) || r;
+ r = ((glGetMultiTexLevelParameterfvEXT = (PFNGLGETMULTITEXLEVELPARAMETERFVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetMultiTexLevelParameterfvEXT")) == NULL) || r;
+ r = ((glGetMultiTexLevelParameterivEXT = (PFNGLGETMULTITEXLEVELPARAMETERIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetMultiTexLevelParameterivEXT")) == NULL) || r;
+ r = ((glGetMultiTexParameterIivEXT = (PFNGLGETMULTITEXPARAMETERIIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetMultiTexParameterIivEXT")) == NULL) || r;
+ r = ((glGetMultiTexParameterIuivEXT = (PFNGLGETMULTITEXPARAMETERIUIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetMultiTexParameterIuivEXT")) == NULL) || r;
+ r = ((glGetMultiTexParameterfvEXT = (PFNGLGETMULTITEXPARAMETERFVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetMultiTexParameterfvEXT")) == NULL) || r;
+ r = ((glGetMultiTexParameterivEXT = (PFNGLGETMULTITEXPARAMETERIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetMultiTexParameterivEXT")) == NULL) || r;
+ r = ((glGetNamedBufferParameterivEXT = (PFNGLGETNAMEDBUFFERPARAMETERIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetNamedBufferParameterivEXT")) == NULL) || r;
+ r = ((glGetNamedBufferPointervEXT = (PFNGLGETNAMEDBUFFERPOINTERVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetNamedBufferPointervEXT")) == NULL) || r;
+ r = ((glGetNamedBufferSubDataEXT = (PFNGLGETNAMEDBUFFERSUBDATAEXTPROC)glewGetProcAddress((const GLubyte*)"glGetNamedBufferSubDataEXT")) == NULL) || r;
+ r = ((glGetNamedFramebufferAttachmentParameterivEXT = (PFNGLGETNAMEDFRAMEBUFFERATTACHMENTPARAMETERIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetNamedFramebufferAttachmentParameterivEXT")) == NULL) || r;
+ r = ((glGetNamedProgramLocalParameterIivEXT = (PFNGLGETNAMEDPROGRAMLOCALPARAMETERIIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetNamedProgramLocalParameterIivEXT")) == NULL) || r;
+ r = ((glGetNamedProgramLocalParameterIuivEXT = (PFNGLGETNAMEDPROGRAMLOCALPARAMETERIUIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetNamedProgramLocalParameterIuivEXT")) == NULL) || r;
+ r = ((glGetNamedProgramLocalParameterdvEXT = (PFNGLGETNAMEDPROGRAMLOCALPARAMETERDVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetNamedProgramLocalParameterdvEXT")) == NULL) || r;
+ r = ((glGetNamedProgramLocalParameterfvEXT = (PFNGLGETNAMEDPROGRAMLOCALPARAMETERFVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetNamedProgramLocalParameterfvEXT")) == NULL) || r;
+ r = ((glGetNamedProgramStringEXT = (PFNGLGETNAMEDPROGRAMSTRINGEXTPROC)glewGetProcAddress((const GLubyte*)"glGetNamedProgramStringEXT")) == NULL) || r;
+ r = ((glGetNamedProgramivEXT = (PFNGLGETNAMEDPROGRAMIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetNamedProgramivEXT")) == NULL) || r;
+ r = ((glGetNamedRenderbufferParameterivEXT = (PFNGLGETNAMEDRENDERBUFFERPARAMETERIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetNamedRenderbufferParameterivEXT")) == NULL) || r;
+ r = ((glGetPointerIndexedvEXT = (PFNGLGETPOINTERINDEXEDVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetPointerIndexedvEXT")) == NULL) || r;
+ r = ((glGetTextureImageEXT = (PFNGLGETTEXTUREIMAGEEXTPROC)glewGetProcAddress((const GLubyte*)"glGetTextureImageEXT")) == NULL) || r;
+ r = ((glGetTextureLevelParameterfvEXT = (PFNGLGETTEXTURELEVELPARAMETERFVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetTextureLevelParameterfvEXT")) == NULL) || r;
+ r = ((glGetTextureLevelParameterivEXT = (PFNGLGETTEXTURELEVELPARAMETERIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetTextureLevelParameterivEXT")) == NULL) || r;
+ r = ((glGetTextureParameterIivEXT = (PFNGLGETTEXTUREPARAMETERIIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetTextureParameterIivEXT")) == NULL) || r;
+ r = ((glGetTextureParameterIuivEXT = (PFNGLGETTEXTUREPARAMETERIUIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetTextureParameterIuivEXT")) == NULL) || r;
+ r = ((glGetTextureParameterfvEXT = (PFNGLGETTEXTUREPARAMETERFVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetTextureParameterfvEXT")) == NULL) || r;
+ r = ((glGetTextureParameterivEXT = (PFNGLGETTEXTUREPARAMETERIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetTextureParameterivEXT")) == NULL) || r;
+ r = ((glMapNamedBufferEXT = (PFNGLMAPNAMEDBUFFEREXTPROC)glewGetProcAddress((const GLubyte*)"glMapNamedBufferEXT")) == NULL) || r;
+ r = ((glMatrixFrustumEXT = (PFNGLMATRIXFRUSTUMEXTPROC)glewGetProcAddress((const GLubyte*)"glMatrixFrustumEXT")) == NULL) || r;
+ r = ((glMatrixLoadIdentityEXT = (PFNGLMATRIXLOADIDENTITYEXTPROC)glewGetProcAddress((const GLubyte*)"glMatrixLoadIdentityEXT")) == NULL) || r;
+ r = ((glMatrixLoadTransposedEXT = (PFNGLMATRIXLOADTRANSPOSEDEXTPROC)glewGetProcAddress((const GLubyte*)"glMatrixLoadTransposedEXT")) == NULL) || r;
+ r = ((glMatrixLoadTransposefEXT = (PFNGLMATRIXLOADTRANSPOSEFEXTPROC)glewGetProcAddress((const GLubyte*)"glMatrixLoadTransposefEXT")) == NULL) || r;
+ r = ((glMatrixLoaddEXT = (PFNGLMATRIXLOADDEXTPROC)glewGetProcAddress((const GLubyte*)"glMatrixLoaddEXT")) == NULL) || r;
+ r = ((glMatrixLoadfEXT = (PFNGLMATRIXLOADFEXTPROC)glewGetProcAddress((const GLubyte*)"glMatrixLoadfEXT")) == NULL) || r;
+ r = ((glMatrixMultTransposedEXT = (PFNGLMATRIXMULTTRANSPOSEDEXTPROC)glewGetProcAddress((const GLubyte*)"glMatrixMultTransposedEXT")) == NULL) || r;
+ r = ((glMatrixMultTransposefEXT = (PFNGLMATRIXMULTTRANSPOSEFEXTPROC)glewGetProcAddress((const GLubyte*)"glMatrixMultTransposefEXT")) == NULL) || r;
+ r = ((glMatrixMultdEXT = (PFNGLMATRIXMULTDEXTPROC)glewGetProcAddress((const GLubyte*)"glMatrixMultdEXT")) == NULL) || r;
+ r = ((glMatrixMultfEXT = (PFNGLMATRIXMULTFEXTPROC)glewGetProcAddress((const GLubyte*)"glMatrixMultfEXT")) == NULL) || r;
+ r = ((glMatrixOrthoEXT = (PFNGLMATRIXORTHOEXTPROC)glewGetProcAddress((const GLubyte*)"glMatrixOrthoEXT")) == NULL) || r;
+ r = ((glMatrixPopEXT = (PFNGLMATRIXPOPEXTPROC)glewGetProcAddress((const GLubyte*)"glMatrixPopEXT")) == NULL) || r;
+ r = ((glMatrixPushEXT = (PFNGLMATRIXPUSHEXTPROC)glewGetProcAddress((const GLubyte*)"glMatrixPushEXT")) == NULL) || r;
+ r = ((glMatrixRotatedEXT = (PFNGLMATRIXROTATEDEXTPROC)glewGetProcAddress((const GLubyte*)"glMatrixRotatedEXT")) == NULL) || r;
+ r = ((glMatrixRotatefEXT = (PFNGLMATRIXROTATEFEXTPROC)glewGetProcAddress((const GLubyte*)"glMatrixRotatefEXT")) == NULL) || r;
+ r = ((glMatrixScaledEXT = (PFNGLMATRIXSCALEDEXTPROC)glewGetProcAddress((const GLubyte*)"glMatrixScaledEXT")) == NULL) || r;
+ r = ((glMatrixScalefEXT = (PFNGLMATRIXSCALEFEXTPROC)glewGetProcAddress((const GLubyte*)"glMatrixScalefEXT")) == NULL) || r;
+ r = ((glMatrixTranslatedEXT = (PFNGLMATRIXTRANSLATEDEXTPROC)glewGetProcAddress((const GLubyte*)"glMatrixTranslatedEXT")) == NULL) || r;
+ r = ((glMatrixTranslatefEXT = (PFNGLMATRIXTRANSLATEFEXTPROC)glewGetProcAddress((const GLubyte*)"glMatrixTranslatefEXT")) == NULL) || r;
+ r = ((glMultiTexBufferEXT = (PFNGLMULTITEXBUFFEREXTPROC)glewGetProcAddress((const GLubyte*)"glMultiTexBufferEXT")) == NULL) || r;
+ r = ((glMultiTexCoordPointerEXT = (PFNGLMULTITEXCOORDPOINTEREXTPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoordPointerEXT")) == NULL) || r;
+ r = ((glMultiTexEnvfEXT = (PFNGLMULTITEXENVFEXTPROC)glewGetProcAddress((const GLubyte*)"glMultiTexEnvfEXT")) == NULL) || r;
+ r = ((glMultiTexEnvfvEXT = (PFNGLMULTITEXENVFVEXTPROC)glewGetProcAddress((const GLubyte*)"glMultiTexEnvfvEXT")) == NULL) || r;
+ r = ((glMultiTexEnviEXT = (PFNGLMULTITEXENVIEXTPROC)glewGetProcAddress((const GLubyte*)"glMultiTexEnviEXT")) == NULL) || r;
+ r = ((glMultiTexEnvivEXT = (PFNGLMULTITEXENVIVEXTPROC)glewGetProcAddress((const GLubyte*)"glMultiTexEnvivEXT")) == NULL) || r;
+ r = ((glMultiTexGendEXT = (PFNGLMULTITEXGENDEXTPROC)glewGetProcAddress((const GLubyte*)"glMultiTexGendEXT")) == NULL) || r;
+ r = ((glMultiTexGendvEXT = (PFNGLMULTITEXGENDVEXTPROC)glewGetProcAddress((const GLubyte*)"glMultiTexGendvEXT")) == NULL) || r;
+ r = ((glMultiTexGenfEXT = (PFNGLMULTITEXGENFEXTPROC)glewGetProcAddress((const GLubyte*)"glMultiTexGenfEXT")) == NULL) || r;
+ r = ((glMultiTexGenfvEXT = (PFNGLMULTITEXGENFVEXTPROC)glewGetProcAddress((const GLubyte*)"glMultiTexGenfvEXT")) == NULL) || r;
+ r = ((glMultiTexGeniEXT = (PFNGLMULTITEXGENIEXTPROC)glewGetProcAddress((const GLubyte*)"glMultiTexGeniEXT")) == NULL) || r;
+ r = ((glMultiTexGenivEXT = (PFNGLMULTITEXGENIVEXTPROC)glewGetProcAddress((const GLubyte*)"glMultiTexGenivEXT")) == NULL) || r;
+ r = ((glMultiTexImage1DEXT = (PFNGLMULTITEXIMAGE1DEXTPROC)glewGetProcAddress((const GLubyte*)"glMultiTexImage1DEXT")) == NULL) || r;
+ r = ((glMultiTexImage2DEXT = (PFNGLMULTITEXIMAGE2DEXTPROC)glewGetProcAddress((const GLubyte*)"glMultiTexImage2DEXT")) == NULL) || r;
+ r = ((glMultiTexImage3DEXT = (PFNGLMULTITEXIMAGE3DEXTPROC)glewGetProcAddress((const GLubyte*)"glMultiTexImage3DEXT")) == NULL) || r;
+ r = ((glMultiTexParameterIivEXT = (PFNGLMULTITEXPARAMETERIIVEXTPROC)glewGetProcAddress((const GLubyte*)"glMultiTexParameterIivEXT")) == NULL) || r;
+ r = ((glMultiTexParameterIuivEXT = (PFNGLMULTITEXPARAMETERIUIVEXTPROC)glewGetProcAddress((const GLubyte*)"glMultiTexParameterIuivEXT")) == NULL) || r;
+ r = ((glMultiTexParameterfEXT = (PFNGLMULTITEXPARAMETERFEXTPROC)glewGetProcAddress((const GLubyte*)"glMultiTexParameterfEXT")) == NULL) || r;
+ r = ((glMultiTexParameterfvEXT = (PFNGLMULTITEXPARAMETERFVEXTPROC)glewGetProcAddress((const GLubyte*)"glMultiTexParameterfvEXT")) == NULL) || r;
+ r = ((glMultiTexParameteriEXT = (PFNGLMULTITEXPARAMETERIEXTPROC)glewGetProcAddress((const GLubyte*)"glMultiTexParameteriEXT")) == NULL) || r;
+ r = ((glMultiTexParameterivEXT = (PFNGLMULTITEXPARAMETERIVEXTPROC)glewGetProcAddress((const GLubyte*)"glMultiTexParameterivEXT")) == NULL) || r;
+ r = ((glMultiTexRenderbufferEXT = (PFNGLMULTITEXRENDERBUFFEREXTPROC)glewGetProcAddress((const GLubyte*)"glMultiTexRenderbufferEXT")) == NULL) || r;
+ r = ((glMultiTexSubImage1DEXT = (PFNGLMULTITEXSUBIMAGE1DEXTPROC)glewGetProcAddress((const GLubyte*)"glMultiTexSubImage1DEXT")) == NULL) || r;
+ r = ((glMultiTexSubImage2DEXT = (PFNGLMULTITEXSUBIMAGE2DEXTPROC)glewGetProcAddress((const GLubyte*)"glMultiTexSubImage2DEXT")) == NULL) || r;
+ r = ((glMultiTexSubImage3DEXT = (PFNGLMULTITEXSUBIMAGE3DEXTPROC)glewGetProcAddress((const GLubyte*)"glMultiTexSubImage3DEXT")) == NULL) || r;
+ r = ((glNamedBufferDataEXT = (PFNGLNAMEDBUFFERDATAEXTPROC)glewGetProcAddress((const GLubyte*)"glNamedBufferDataEXT")) == NULL) || r;
+ r = ((glNamedBufferSubDataEXT = (PFNGLNAMEDBUFFERSUBDATAEXTPROC)glewGetProcAddress((const GLubyte*)"glNamedBufferSubDataEXT")) == NULL) || r;
+ r = ((glNamedFramebufferRenderbufferEXT = (PFNGLNAMEDFRAMEBUFFERRENDERBUFFEREXTPROC)glewGetProcAddress((const GLubyte*)"glNamedFramebufferRenderbufferEXT")) == NULL) || r;
+ r = ((glNamedFramebufferTexture1DEXT = (PFNGLNAMEDFRAMEBUFFERTEXTURE1DEXTPROC)glewGetProcAddress((const GLubyte*)"glNamedFramebufferTexture1DEXT")) == NULL) || r;
+ r = ((glNamedFramebufferTexture2DEXT = (PFNGLNAMEDFRAMEBUFFERTEXTURE2DEXTPROC)glewGetProcAddress((const GLubyte*)"glNamedFramebufferTexture2DEXT")) == NULL) || r;
+ r = ((glNamedFramebufferTexture3DEXT = (PFNGLNAMEDFRAMEBUFFERTEXTURE3DEXTPROC)glewGetProcAddress((const GLubyte*)"glNamedFramebufferTexture3DEXT")) == NULL) || r;
+ r = ((glNamedFramebufferTextureEXT = (PFNGLNAMEDFRAMEBUFFERTEXTUREEXTPROC)glewGetProcAddress((const GLubyte*)"glNamedFramebufferTextureEXT")) == NULL) || r;
+ r = ((glNamedFramebufferTextureFaceEXT = (PFNGLNAMEDFRAMEBUFFERTEXTUREFACEEXTPROC)glewGetProcAddress((const GLubyte*)"glNamedFramebufferTextureFaceEXT")) == NULL) || r;
+ r = ((glNamedFramebufferTextureLayerEXT = (PFNGLNAMEDFRAMEBUFFERTEXTURELAYEREXTPROC)glewGetProcAddress((const GLubyte*)"glNamedFramebufferTextureLayerEXT")) == NULL) || r;
+ r = ((glNamedProgramLocalParameter4dEXT = (PFNGLNAMEDPROGRAMLOCALPARAMETER4DEXTPROC)glewGetProcAddress((const GLubyte*)"glNamedProgramLocalParameter4dEXT")) == NULL) || r;
+ r = ((glNamedProgramLocalParameter4dvEXT = (PFNGLNAMEDPROGRAMLOCALPARAMETER4DVEXTPROC)glewGetProcAddress((const GLubyte*)"glNamedProgramLocalParameter4dvEXT")) == NULL) || r;
+ r = ((glNamedProgramLocalParameter4fEXT = (PFNGLNAMEDPROGRAMLOCALPARAMETER4FEXTPROC)glewGetProcAddress((const GLubyte*)"glNamedProgramLocalParameter4fEXT")) == NULL) || r;
+ r = ((glNamedProgramLocalParameter4fvEXT = (PFNGLNAMEDPROGRAMLOCALPARAMETER4FVEXTPROC)glewGetProcAddress((const GLubyte*)"glNamedProgramLocalParameter4fvEXT")) == NULL) || r;
+ r = ((glNamedProgramLocalParameterI4iEXT = (PFNGLNAMEDPROGRAMLOCALPARAMETERI4IEXTPROC)glewGetProcAddress((const GLubyte*)"glNamedProgramLocalParameterI4iEXT")) == NULL) || r;
+ r = ((glNamedProgramLocalParameterI4ivEXT = (PFNGLNAMEDPROGRAMLOCALPARAMETERI4IVEXTPROC)glewGetProcAddress((const GLubyte*)"glNamedProgramLocalParameterI4ivEXT")) == NULL) || r;
+ r = ((glNamedProgramLocalParameterI4uiEXT = (PFNGLNAMEDPROGRAMLOCALPARAMETERI4UIEXTPROC)glewGetProcAddress((const GLubyte*)"glNamedProgramLocalParameterI4uiEXT")) == NULL) || r;
+ r = ((glNamedProgramLocalParameterI4uivEXT = (PFNGLNAMEDPROGRAMLOCALPARAMETERI4UIVEXTPROC)glewGetProcAddress((const GLubyte*)"glNamedProgramLocalParameterI4uivEXT")) == NULL) || r;
+ r = ((glNamedProgramLocalParameters4fvEXT = (PFNGLNAMEDPROGRAMLOCALPARAMETERS4FVEXTPROC)glewGetProcAddress((const GLubyte*)"glNamedProgramLocalParameters4fvEXT")) == NULL) || r;
+ r = ((glNamedProgramLocalParametersI4ivEXT = (PFNGLNAMEDPROGRAMLOCALPARAMETERSI4IVEXTPROC)glewGetProcAddress((const GLubyte*)"glNamedProgramLocalParametersI4ivEXT")) == NULL) || r;
+ r = ((glNamedProgramLocalParametersI4uivEXT = (PFNGLNAMEDPROGRAMLOCALPARAMETERSI4UIVEXTPROC)glewGetProcAddress((const GLubyte*)"glNamedProgramLocalParametersI4uivEXT")) == NULL) || r;
+ r = ((glNamedProgramStringEXT = (PFNGLNAMEDPROGRAMSTRINGEXTPROC)glewGetProcAddress((const GLubyte*)"glNamedProgramStringEXT")) == NULL) || r;
+ r = ((glNamedRenderbufferStorageEXT = (PFNGLNAMEDRENDERBUFFERSTORAGEEXTPROC)glewGetProcAddress((const GLubyte*)"glNamedRenderbufferStorageEXT")) == NULL) || r;
+ r = ((glNamedRenderbufferStorageMultisampleCoverageEXT = (PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLECOVERAGEEXTPROC)glewGetProcAddress((const GLubyte*)"glNamedRenderbufferStorageMultisampleCoverageEXT")) == NULL) || r;
+ r = ((glNamedRenderbufferStorageMultisampleEXT = (PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC)glewGetProcAddress((const GLubyte*)"glNamedRenderbufferStorageMultisampleEXT")) == NULL) || r;
+ r = ((glProgramUniform1fEXT = (PFNGLPROGRAMUNIFORM1FEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform1fEXT")) == NULL) || r;
+ r = ((glProgramUniform1fvEXT = (PFNGLPROGRAMUNIFORM1FVEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform1fvEXT")) == NULL) || r;
+ r = ((glProgramUniform1iEXT = (PFNGLPROGRAMUNIFORM1IEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform1iEXT")) == NULL) || r;
+ r = ((glProgramUniform1ivEXT = (PFNGLPROGRAMUNIFORM1IVEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform1ivEXT")) == NULL) || r;
+ r = ((glProgramUniform1uiEXT = (PFNGLPROGRAMUNIFORM1UIEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform1uiEXT")) == NULL) || r;
+ r = ((glProgramUniform1uivEXT = (PFNGLPROGRAMUNIFORM1UIVEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform1uivEXT")) == NULL) || r;
+ r = ((glProgramUniform2fEXT = (PFNGLPROGRAMUNIFORM2FEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform2fEXT")) == NULL) || r;
+ r = ((glProgramUniform2fvEXT = (PFNGLPROGRAMUNIFORM2FVEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform2fvEXT")) == NULL) || r;
+ r = ((glProgramUniform2iEXT = (PFNGLPROGRAMUNIFORM2IEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform2iEXT")) == NULL) || r;
+ r = ((glProgramUniform2ivEXT = (PFNGLPROGRAMUNIFORM2IVEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform2ivEXT")) == NULL) || r;
+ r = ((glProgramUniform2uiEXT = (PFNGLPROGRAMUNIFORM2UIEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform2uiEXT")) == NULL) || r;
+ r = ((glProgramUniform2uivEXT = (PFNGLPROGRAMUNIFORM2UIVEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform2uivEXT")) == NULL) || r;
+ r = ((glProgramUniform3fEXT = (PFNGLPROGRAMUNIFORM3FEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform3fEXT")) == NULL) || r;
+ r = ((glProgramUniform3fvEXT = (PFNGLPROGRAMUNIFORM3FVEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform3fvEXT")) == NULL) || r;
+ r = ((glProgramUniform3iEXT = (PFNGLPROGRAMUNIFORM3IEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform3iEXT")) == NULL) || r;
+ r = ((glProgramUniform3ivEXT = (PFNGLPROGRAMUNIFORM3IVEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform3ivEXT")) == NULL) || r;
+ r = ((glProgramUniform3uiEXT = (PFNGLPROGRAMUNIFORM3UIEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform3uiEXT")) == NULL) || r;
+ r = ((glProgramUniform3uivEXT = (PFNGLPROGRAMUNIFORM3UIVEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform3uivEXT")) == NULL) || r;
+ r = ((glProgramUniform4fEXT = (PFNGLPROGRAMUNIFORM4FEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform4fEXT")) == NULL) || r;
+ r = ((glProgramUniform4fvEXT = (PFNGLPROGRAMUNIFORM4FVEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform4fvEXT")) == NULL) || r;
+ r = ((glProgramUniform4iEXT = (PFNGLPROGRAMUNIFORM4IEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform4iEXT")) == NULL) || r;
+ r = ((glProgramUniform4ivEXT = (PFNGLPROGRAMUNIFORM4IVEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform4ivEXT")) == NULL) || r;
+ r = ((glProgramUniform4uiEXT = (PFNGLPROGRAMUNIFORM4UIEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform4uiEXT")) == NULL) || r;
+ r = ((glProgramUniform4uivEXT = (PFNGLPROGRAMUNIFORM4UIVEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform4uivEXT")) == NULL) || r;
+ r = ((glProgramUniformMatrix2fvEXT = (PFNGLPROGRAMUNIFORMMATRIX2FVEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformMatrix2fvEXT")) == NULL) || r;
+ r = ((glProgramUniformMatrix2x3fvEXT = (PFNGLPROGRAMUNIFORMMATRIX2X3FVEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformMatrix2x3fvEXT")) == NULL) || r;
+ r = ((glProgramUniformMatrix2x4fvEXT = (PFNGLPROGRAMUNIFORMMATRIX2X4FVEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformMatrix2x4fvEXT")) == NULL) || r;
+ r = ((glProgramUniformMatrix3fvEXT = (PFNGLPROGRAMUNIFORMMATRIX3FVEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformMatrix3fvEXT")) == NULL) || r;
+ r = ((glProgramUniformMatrix3x2fvEXT = (PFNGLPROGRAMUNIFORMMATRIX3X2FVEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformMatrix3x2fvEXT")) == NULL) || r;
+ r = ((glProgramUniformMatrix3x4fvEXT = (PFNGLPROGRAMUNIFORMMATRIX3X4FVEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformMatrix3x4fvEXT")) == NULL) || r;
+ r = ((glProgramUniformMatrix4fvEXT = (PFNGLPROGRAMUNIFORMMATRIX4FVEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformMatrix4fvEXT")) == NULL) || r;
+ r = ((glProgramUniformMatrix4x2fvEXT = (PFNGLPROGRAMUNIFORMMATRIX4X2FVEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformMatrix4x2fvEXT")) == NULL) || r;
+ r = ((glProgramUniformMatrix4x3fvEXT = (PFNGLPROGRAMUNIFORMMATRIX4X3FVEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformMatrix4x3fvEXT")) == NULL) || r;
+ r = ((glPushClientAttribDefaultEXT = (PFNGLPUSHCLIENTATTRIBDEFAULTEXTPROC)glewGetProcAddress((const GLubyte*)"glPushClientAttribDefaultEXT")) == NULL) || r;
+ r = ((glTextureBufferEXT = (PFNGLTEXTUREBUFFEREXTPROC)glewGetProcAddress((const GLubyte*)"glTextureBufferEXT")) == NULL) || r;
+ r = ((glTextureImage1DEXT = (PFNGLTEXTUREIMAGE1DEXTPROC)glewGetProcAddress((const GLubyte*)"glTextureImage1DEXT")) == NULL) || r;
+ r = ((glTextureImage2DEXT = (PFNGLTEXTUREIMAGE2DEXTPROC)glewGetProcAddress((const GLubyte*)"glTextureImage2DEXT")) == NULL) || r;
+ r = ((glTextureImage3DEXT = (PFNGLTEXTUREIMAGE3DEXTPROC)glewGetProcAddress((const GLubyte*)"glTextureImage3DEXT")) == NULL) || r;
+ r = ((glTextureParameterIivEXT = (PFNGLTEXTUREPARAMETERIIVEXTPROC)glewGetProcAddress((const GLubyte*)"glTextureParameterIivEXT")) == NULL) || r;
+ r = ((glTextureParameterIuivEXT = (PFNGLTEXTUREPARAMETERIUIVEXTPROC)glewGetProcAddress((const GLubyte*)"glTextureParameterIuivEXT")) == NULL) || r;
+ r = ((glTextureParameterfEXT = (PFNGLTEXTUREPARAMETERFEXTPROC)glewGetProcAddress((const GLubyte*)"glTextureParameterfEXT")) == NULL) || r;
+ r = ((glTextureParameterfvEXT = (PFNGLTEXTUREPARAMETERFVEXTPROC)glewGetProcAddress((const GLubyte*)"glTextureParameterfvEXT")) == NULL) || r;
+ r = ((glTextureParameteriEXT = (PFNGLTEXTUREPARAMETERIEXTPROC)glewGetProcAddress((const GLubyte*)"glTextureParameteriEXT")) == NULL) || r;
+ r = ((glTextureParameterivEXT = (PFNGLTEXTUREPARAMETERIVEXTPROC)glewGetProcAddress((const GLubyte*)"glTextureParameterivEXT")) == NULL) || r;
+ r = ((glTextureRenderbufferEXT = (PFNGLTEXTURERENDERBUFFEREXTPROC)glewGetProcAddress((const GLubyte*)"glTextureRenderbufferEXT")) == NULL) || r;
+ r = ((glTextureSubImage1DEXT = (PFNGLTEXTURESUBIMAGE1DEXTPROC)glewGetProcAddress((const GLubyte*)"glTextureSubImage1DEXT")) == NULL) || r;
+ r = ((glTextureSubImage2DEXT = (PFNGLTEXTURESUBIMAGE2DEXTPROC)glewGetProcAddress((const GLubyte*)"glTextureSubImage2DEXT")) == NULL) || r;
+ r = ((glTextureSubImage3DEXT = (PFNGLTEXTURESUBIMAGE3DEXTPROC)glewGetProcAddress((const GLubyte*)"glTextureSubImage3DEXT")) == NULL) || r;
+ r = ((glUnmapNamedBufferEXT = (PFNGLUNMAPNAMEDBUFFEREXTPROC)glewGetProcAddress((const GLubyte*)"glUnmapNamedBufferEXT")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_EXT_direct_state_access */
+
+#ifdef GL_EXT_draw_buffers2
+
+static GLboolean _glewInit_GL_EXT_draw_buffers2 (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glColorMaskIndexedEXT = (PFNGLCOLORMASKINDEXEDEXTPROC)glewGetProcAddress((const GLubyte*)"glColorMaskIndexedEXT")) == NULL) || r;
+ r = ((glDisableIndexedEXT = (PFNGLDISABLEINDEXEDEXTPROC)glewGetProcAddress((const GLubyte*)"glDisableIndexedEXT")) == NULL) || r;
+ r = ((glEnableIndexedEXT = (PFNGLENABLEINDEXEDEXTPROC)glewGetProcAddress((const GLubyte*)"glEnableIndexedEXT")) == NULL) || r;
+ r = ((glGetBooleanIndexedvEXT = (PFNGLGETBOOLEANINDEXEDVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetBooleanIndexedvEXT")) == NULL) || r;
+ r = ((glGetIntegerIndexedvEXT = (PFNGLGETINTEGERINDEXEDVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetIntegerIndexedvEXT")) == NULL) || r;
+ r = ((glIsEnabledIndexedEXT = (PFNGLISENABLEDINDEXEDEXTPROC)glewGetProcAddress((const GLubyte*)"glIsEnabledIndexedEXT")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_EXT_draw_buffers2 */
+
+#ifdef GL_EXT_draw_instanced
+
+static GLboolean _glewInit_GL_EXT_draw_instanced (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glDrawArraysInstancedEXT = (PFNGLDRAWARRAYSINSTANCEDEXTPROC)glewGetProcAddress((const GLubyte*)"glDrawArraysInstancedEXT")) == NULL) || r;
+ r = ((glDrawElementsInstancedEXT = (PFNGLDRAWELEMENTSINSTANCEDEXTPROC)glewGetProcAddress((const GLubyte*)"glDrawElementsInstancedEXT")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_EXT_draw_instanced */
+
+#ifdef GL_EXT_draw_range_elements
+
+static GLboolean _glewInit_GL_EXT_draw_range_elements (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glDrawRangeElementsEXT = (PFNGLDRAWRANGEELEMENTSEXTPROC)glewGetProcAddress((const GLubyte*)"glDrawRangeElementsEXT")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_EXT_draw_range_elements */
+
+#ifdef GL_EXT_fog_coord
+
+static GLboolean _glewInit_GL_EXT_fog_coord (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glFogCoordPointerEXT = (PFNGLFOGCOORDPOINTEREXTPROC)glewGetProcAddress((const GLubyte*)"glFogCoordPointerEXT")) == NULL) || r;
+ r = ((glFogCoorddEXT = (PFNGLFOGCOORDDEXTPROC)glewGetProcAddress((const GLubyte*)"glFogCoorddEXT")) == NULL) || r;
+ r = ((glFogCoorddvEXT = (PFNGLFOGCOORDDVEXTPROC)glewGetProcAddress((const GLubyte*)"glFogCoorddvEXT")) == NULL) || r;
+ r = ((glFogCoordfEXT = (PFNGLFOGCOORDFEXTPROC)glewGetProcAddress((const GLubyte*)"glFogCoordfEXT")) == NULL) || r;
+ r = ((glFogCoordfvEXT = (PFNGLFOGCOORDFVEXTPROC)glewGetProcAddress((const GLubyte*)"glFogCoordfvEXT")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_EXT_fog_coord */
+
+#ifdef GL_EXT_fragment_lighting
+
+static GLboolean _glewInit_GL_EXT_fragment_lighting (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glFragmentColorMaterialEXT = (PFNGLFRAGMENTCOLORMATERIALEXTPROC)glewGetProcAddress((const GLubyte*)"glFragmentColorMaterialEXT")) == NULL) || r;
+ r = ((glFragmentLightModelfEXT = (PFNGLFRAGMENTLIGHTMODELFEXTPROC)glewGetProcAddress((const GLubyte*)"glFragmentLightModelfEXT")) == NULL) || r;
+ r = ((glFragmentLightModelfvEXT = (PFNGLFRAGMENTLIGHTMODELFVEXTPROC)glewGetProcAddress((const GLubyte*)"glFragmentLightModelfvEXT")) == NULL) || r;
+ r = ((glFragmentLightModeliEXT = (PFNGLFRAGMENTLIGHTMODELIEXTPROC)glewGetProcAddress((const GLubyte*)"glFragmentLightModeliEXT")) == NULL) || r;
+ r = ((glFragmentLightModelivEXT = (PFNGLFRAGMENTLIGHTMODELIVEXTPROC)glewGetProcAddress((const GLubyte*)"glFragmentLightModelivEXT")) == NULL) || r;
+ r = ((glFragmentLightfEXT = (PFNGLFRAGMENTLIGHTFEXTPROC)glewGetProcAddress((const GLubyte*)"glFragmentLightfEXT")) == NULL) || r;
+ r = ((glFragmentLightfvEXT = (PFNGLFRAGMENTLIGHTFVEXTPROC)glewGetProcAddress((const GLubyte*)"glFragmentLightfvEXT")) == NULL) || r;
+ r = ((glFragmentLightiEXT = (PFNGLFRAGMENTLIGHTIEXTPROC)glewGetProcAddress((const GLubyte*)"glFragmentLightiEXT")) == NULL) || r;
+ r = ((glFragmentLightivEXT = (PFNGLFRAGMENTLIGHTIVEXTPROC)glewGetProcAddress((const GLubyte*)"glFragmentLightivEXT")) == NULL) || r;
+ r = ((glFragmentMaterialfEXT = (PFNGLFRAGMENTMATERIALFEXTPROC)glewGetProcAddress((const GLubyte*)"glFragmentMaterialfEXT")) == NULL) || r;
+ r = ((glFragmentMaterialfvEXT = (PFNGLFRAGMENTMATERIALFVEXTPROC)glewGetProcAddress((const GLubyte*)"glFragmentMaterialfvEXT")) == NULL) || r;
+ r = ((glFragmentMaterialiEXT = (PFNGLFRAGMENTMATERIALIEXTPROC)glewGetProcAddress((const GLubyte*)"glFragmentMaterialiEXT")) == NULL) || r;
+ r = ((glFragmentMaterialivEXT = (PFNGLFRAGMENTMATERIALIVEXTPROC)glewGetProcAddress((const GLubyte*)"glFragmentMaterialivEXT")) == NULL) || r;
+ r = ((glGetFragmentLightfvEXT = (PFNGLGETFRAGMENTLIGHTFVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetFragmentLightfvEXT")) == NULL) || r;
+ r = ((glGetFragmentLightivEXT = (PFNGLGETFRAGMENTLIGHTIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetFragmentLightivEXT")) == NULL) || r;
+ r = ((glGetFragmentMaterialfvEXT = (PFNGLGETFRAGMENTMATERIALFVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetFragmentMaterialfvEXT")) == NULL) || r;
+ r = ((glGetFragmentMaterialivEXT = (PFNGLGETFRAGMENTMATERIALIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetFragmentMaterialivEXT")) == NULL) || r;
+ r = ((glLightEnviEXT = (PFNGLLIGHTENVIEXTPROC)glewGetProcAddress((const GLubyte*)"glLightEnviEXT")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_EXT_fragment_lighting */
+
+#ifdef GL_EXT_framebuffer_blit
+
+static GLboolean _glewInit_GL_EXT_framebuffer_blit (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glBlitFramebufferEXT = (PFNGLBLITFRAMEBUFFEREXTPROC)glewGetProcAddress((const GLubyte*)"glBlitFramebufferEXT")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_EXT_framebuffer_blit */
+
+#ifdef GL_EXT_framebuffer_multisample
+
+static GLboolean _glewInit_GL_EXT_framebuffer_multisample (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glRenderbufferStorageMultisampleEXT = (PFNGLRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC)glewGetProcAddress((const GLubyte*)"glRenderbufferStorageMultisampleEXT")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_EXT_framebuffer_multisample */
+
+#ifdef GL_EXT_framebuffer_object
+
+static GLboolean _glewInit_GL_EXT_framebuffer_object (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glBindFramebufferEXT = (PFNGLBINDFRAMEBUFFEREXTPROC)glewGetProcAddress((const GLubyte*)"glBindFramebufferEXT")) == NULL) || r;
+ r = ((glBindRenderbufferEXT = (PFNGLBINDRENDERBUFFEREXTPROC)glewGetProcAddress((const GLubyte*)"glBindRenderbufferEXT")) == NULL) || r;
+ r = ((glCheckFramebufferStatusEXT = (PFNGLCHECKFRAMEBUFFERSTATUSEXTPROC)glewGetProcAddress((const GLubyte*)"glCheckFramebufferStatusEXT")) == NULL) || r;
+ r = ((glDeleteFramebuffersEXT = (PFNGLDELETEFRAMEBUFFERSEXTPROC)glewGetProcAddress((const GLubyte*)"glDeleteFramebuffersEXT")) == NULL) || r;
+ r = ((glDeleteRenderbuffersEXT = (PFNGLDELETERENDERBUFFERSEXTPROC)glewGetProcAddress((const GLubyte*)"glDeleteRenderbuffersEXT")) == NULL) || r;
+ r = ((glFramebufferRenderbufferEXT = (PFNGLFRAMEBUFFERRENDERBUFFEREXTPROC)glewGetProcAddress((const GLubyte*)"glFramebufferRenderbufferEXT")) == NULL) || r;
+ r = ((glFramebufferTexture1DEXT = (PFNGLFRAMEBUFFERTEXTURE1DEXTPROC)glewGetProcAddress((const GLubyte*)"glFramebufferTexture1DEXT")) == NULL) || r;
+ r = ((glFramebufferTexture2DEXT = (PFNGLFRAMEBUFFERTEXTURE2DEXTPROC)glewGetProcAddress((const GLubyte*)"glFramebufferTexture2DEXT")) == NULL) || r;
+ r = ((glFramebufferTexture3DEXT = (PFNGLFRAMEBUFFERTEXTURE3DEXTPROC)glewGetProcAddress((const GLubyte*)"glFramebufferTexture3DEXT")) == NULL) || r;
+ r = ((glGenFramebuffersEXT = (PFNGLGENFRAMEBUFFERSEXTPROC)glewGetProcAddress((const GLubyte*)"glGenFramebuffersEXT")) == NULL) || r;
+ r = ((glGenRenderbuffersEXT = (PFNGLGENRENDERBUFFERSEXTPROC)glewGetProcAddress((const GLubyte*)"glGenRenderbuffersEXT")) == NULL) || r;
+ r = ((glGenerateMipmapEXT = (PFNGLGENERATEMIPMAPEXTPROC)glewGetProcAddress((const GLubyte*)"glGenerateMipmapEXT")) == NULL) || r;
+ r = ((glGetFramebufferAttachmentParameterivEXT = (PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetFramebufferAttachmentParameterivEXT")) == NULL) || r;
+ r = ((glGetRenderbufferParameterivEXT = (PFNGLGETRENDERBUFFERPARAMETERIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetRenderbufferParameterivEXT")) == NULL) || r;
+ r = ((glIsFramebufferEXT = (PFNGLISFRAMEBUFFEREXTPROC)glewGetProcAddress((const GLubyte*)"glIsFramebufferEXT")) == NULL) || r;
+ r = ((glIsRenderbufferEXT = (PFNGLISRENDERBUFFEREXTPROC)glewGetProcAddress((const GLubyte*)"glIsRenderbufferEXT")) == NULL) || r;
+ r = ((glRenderbufferStorageEXT = (PFNGLRENDERBUFFERSTORAGEEXTPROC)glewGetProcAddress((const GLubyte*)"glRenderbufferStorageEXT")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_EXT_framebuffer_object */
+
+#ifdef GL_EXT_framebuffer_sRGB
+
+#endif /* GL_EXT_framebuffer_sRGB */
+
+#ifdef GL_EXT_geometry_shader4
+
+static GLboolean _glewInit_GL_EXT_geometry_shader4 (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glFramebufferTextureEXT = (PFNGLFRAMEBUFFERTEXTUREEXTPROC)glewGetProcAddress((const GLubyte*)"glFramebufferTextureEXT")) == NULL) || r;
+ r = ((glFramebufferTextureFaceEXT = (PFNGLFRAMEBUFFERTEXTUREFACEEXTPROC)glewGetProcAddress((const GLubyte*)"glFramebufferTextureFaceEXT")) == NULL) || r;
+ r = ((glFramebufferTextureLayerEXT = (PFNGLFRAMEBUFFERTEXTURELAYEREXTPROC)glewGetProcAddress((const GLubyte*)"glFramebufferTextureLayerEXT")) == NULL) || r;
+ r = ((glProgramParameteriEXT = (PFNGLPROGRAMPARAMETERIEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramParameteriEXT")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_EXT_geometry_shader4 */
+
+#ifdef GL_EXT_gpu_program_parameters
+
+static GLboolean _glewInit_GL_EXT_gpu_program_parameters (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glProgramEnvParameters4fvEXT = (PFNGLPROGRAMENVPARAMETERS4FVEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramEnvParameters4fvEXT")) == NULL) || r;
+ r = ((glProgramLocalParameters4fvEXT = (PFNGLPROGRAMLOCALPARAMETERS4FVEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramLocalParameters4fvEXT")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_EXT_gpu_program_parameters */
+
+#ifdef GL_EXT_gpu_shader4
+
+static GLboolean _glewInit_GL_EXT_gpu_shader4 (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glBindFragDataLocationEXT = (PFNGLBINDFRAGDATALOCATIONEXTPROC)glewGetProcAddress((const GLubyte*)"glBindFragDataLocationEXT")) == NULL) || r;
+ r = ((glGetFragDataLocationEXT = (PFNGLGETFRAGDATALOCATIONEXTPROC)glewGetProcAddress((const GLubyte*)"glGetFragDataLocationEXT")) == NULL) || r;
+ r = ((glGetUniformuivEXT = (PFNGLGETUNIFORMUIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetUniformuivEXT")) == NULL) || r;
+ r = ((glGetVertexAttribIivEXT = (PFNGLGETVERTEXATTRIBIIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetVertexAttribIivEXT")) == NULL) || r;
+ r = ((glGetVertexAttribIuivEXT = (PFNGLGETVERTEXATTRIBIUIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetVertexAttribIuivEXT")) == NULL) || r;
+ r = ((glUniform1uiEXT = (PFNGLUNIFORM1UIEXTPROC)glewGetProcAddress((const GLubyte*)"glUniform1uiEXT")) == NULL) || r;
+ r = ((glUniform1uivEXT = (PFNGLUNIFORM1UIVEXTPROC)glewGetProcAddress((const GLubyte*)"glUniform1uivEXT")) == NULL) || r;
+ r = ((glUniform2uiEXT = (PFNGLUNIFORM2UIEXTPROC)glewGetProcAddress((const GLubyte*)"glUniform2uiEXT")) == NULL) || r;
+ r = ((glUniform2uivEXT = (PFNGLUNIFORM2UIVEXTPROC)glewGetProcAddress((const GLubyte*)"glUniform2uivEXT")) == NULL) || r;
+ r = ((glUniform3uiEXT = (PFNGLUNIFORM3UIEXTPROC)glewGetProcAddress((const GLubyte*)"glUniform3uiEXT")) == NULL) || r;
+ r = ((glUniform3uivEXT = (PFNGLUNIFORM3UIVEXTPROC)glewGetProcAddress((const GLubyte*)"glUniform3uivEXT")) == NULL) || r;
+ r = ((glUniform4uiEXT = (PFNGLUNIFORM4UIEXTPROC)glewGetProcAddress((const GLubyte*)"glUniform4uiEXT")) == NULL) || r;
+ r = ((glUniform4uivEXT = (PFNGLUNIFORM4UIVEXTPROC)glewGetProcAddress((const GLubyte*)"glUniform4uivEXT")) == NULL) || r;
+ r = ((glVertexAttribI1iEXT = (PFNGLVERTEXATTRIBI1IEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI1iEXT")) == NULL) || r;
+ r = ((glVertexAttribI1ivEXT = (PFNGLVERTEXATTRIBI1IVEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI1ivEXT")) == NULL) || r;
+ r = ((glVertexAttribI1uiEXT = (PFNGLVERTEXATTRIBI1UIEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI1uiEXT")) == NULL) || r;
+ r = ((glVertexAttribI1uivEXT = (PFNGLVERTEXATTRIBI1UIVEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI1uivEXT")) == NULL) || r;
+ r = ((glVertexAttribI2iEXT = (PFNGLVERTEXATTRIBI2IEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI2iEXT")) == NULL) || r;
+ r = ((glVertexAttribI2ivEXT = (PFNGLVERTEXATTRIBI2IVEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI2ivEXT")) == NULL) || r;
+ r = ((glVertexAttribI2uiEXT = (PFNGLVERTEXATTRIBI2UIEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI2uiEXT")) == NULL) || r;
+ r = ((glVertexAttribI2uivEXT = (PFNGLVERTEXATTRIBI2UIVEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI2uivEXT")) == NULL) || r;
+ r = ((glVertexAttribI3iEXT = (PFNGLVERTEXATTRIBI3IEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI3iEXT")) == NULL) || r;
+ r = ((glVertexAttribI3ivEXT = (PFNGLVERTEXATTRIBI3IVEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI3ivEXT")) == NULL) || r;
+ r = ((glVertexAttribI3uiEXT = (PFNGLVERTEXATTRIBI3UIEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI3uiEXT")) == NULL) || r;
+ r = ((glVertexAttribI3uivEXT = (PFNGLVERTEXATTRIBI3UIVEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI3uivEXT")) == NULL) || r;
+ r = ((glVertexAttribI4bvEXT = (PFNGLVERTEXATTRIBI4BVEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI4bvEXT")) == NULL) || r;
+ r = ((glVertexAttribI4iEXT = (PFNGLVERTEXATTRIBI4IEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI4iEXT")) == NULL) || r;
+ r = ((glVertexAttribI4ivEXT = (PFNGLVERTEXATTRIBI4IVEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI4ivEXT")) == NULL) || r;
+ r = ((glVertexAttribI4svEXT = (PFNGLVERTEXATTRIBI4SVEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI4svEXT")) == NULL) || r;
+ r = ((glVertexAttribI4ubvEXT = (PFNGLVERTEXATTRIBI4UBVEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI4ubvEXT")) == NULL) || r;
+ r = ((glVertexAttribI4uiEXT = (PFNGLVERTEXATTRIBI4UIEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI4uiEXT")) == NULL) || r;
+ r = ((glVertexAttribI4uivEXT = (PFNGLVERTEXATTRIBI4UIVEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI4uivEXT")) == NULL) || r;
+ r = ((glVertexAttribI4usvEXT = (PFNGLVERTEXATTRIBI4USVEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI4usvEXT")) == NULL) || r;
+ r = ((glVertexAttribIPointerEXT = (PFNGLVERTEXATTRIBIPOINTEREXTPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribIPointerEXT")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_EXT_gpu_shader4 */
+
+#ifdef GL_EXT_histogram
+
+static GLboolean _glewInit_GL_EXT_histogram (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glGetHistogramEXT = (PFNGLGETHISTOGRAMEXTPROC)glewGetProcAddress((const GLubyte*)"glGetHistogramEXT")) == NULL) || r;
+ r = ((glGetHistogramParameterfvEXT = (PFNGLGETHISTOGRAMPARAMETERFVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetHistogramParameterfvEXT")) == NULL) || r;
+ r = ((glGetHistogramParameterivEXT = (PFNGLGETHISTOGRAMPARAMETERIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetHistogramParameterivEXT")) == NULL) || r;
+ r = ((glGetMinmaxEXT = (PFNGLGETMINMAXEXTPROC)glewGetProcAddress((const GLubyte*)"glGetMinmaxEXT")) == NULL) || r;
+ r = ((glGetMinmaxParameterfvEXT = (PFNGLGETMINMAXPARAMETERFVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetMinmaxParameterfvEXT")) == NULL) || r;
+ r = ((glGetMinmaxParameterivEXT = (PFNGLGETMINMAXPARAMETERIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetMinmaxParameterivEXT")) == NULL) || r;
+ r = ((glHistogramEXT = (PFNGLHISTOGRAMEXTPROC)glewGetProcAddress((const GLubyte*)"glHistogramEXT")) == NULL) || r;
+ r = ((glMinmaxEXT = (PFNGLMINMAXEXTPROC)glewGetProcAddress((const GLubyte*)"glMinmaxEXT")) == NULL) || r;
+ r = ((glResetHistogramEXT = (PFNGLRESETHISTOGRAMEXTPROC)glewGetProcAddress((const GLubyte*)"glResetHistogramEXT")) == NULL) || r;
+ r = ((glResetMinmaxEXT = (PFNGLRESETMINMAXEXTPROC)glewGetProcAddress((const GLubyte*)"glResetMinmaxEXT")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_EXT_histogram */
+
+#ifdef GL_EXT_index_array_formats
+
+#endif /* GL_EXT_index_array_formats */
+
+#ifdef GL_EXT_index_func
+
+static GLboolean _glewInit_GL_EXT_index_func (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glIndexFuncEXT = (PFNGLINDEXFUNCEXTPROC)glewGetProcAddress((const GLubyte*)"glIndexFuncEXT")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_EXT_index_func */
+
+#ifdef GL_EXT_index_material
+
+static GLboolean _glewInit_GL_EXT_index_material (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glIndexMaterialEXT = (PFNGLINDEXMATERIALEXTPROC)glewGetProcAddress((const GLubyte*)"glIndexMaterialEXT")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_EXT_index_material */
+
+#ifdef GL_EXT_index_texture
+
+#endif /* GL_EXT_index_texture */
+
+#ifdef GL_EXT_light_texture
+
+static GLboolean _glewInit_GL_EXT_light_texture (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glApplyTextureEXT = (PFNGLAPPLYTEXTUREEXTPROC)glewGetProcAddress((const GLubyte*)"glApplyTextureEXT")) == NULL) || r;
+ r = ((glTextureLightEXT = (PFNGLTEXTURELIGHTEXTPROC)glewGetProcAddress((const GLubyte*)"glTextureLightEXT")) == NULL) || r;
+ r = ((glTextureMaterialEXT = (PFNGLTEXTUREMATERIALEXTPROC)glewGetProcAddress((const GLubyte*)"glTextureMaterialEXT")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_EXT_light_texture */
+
+#ifdef GL_EXT_misc_attribute
+
+#endif /* GL_EXT_misc_attribute */
+
+#ifdef GL_EXT_multi_draw_arrays
+
+static GLboolean _glewInit_GL_EXT_multi_draw_arrays (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glMultiDrawArraysEXT = (PFNGLMULTIDRAWARRAYSEXTPROC)glewGetProcAddress((const GLubyte*)"glMultiDrawArraysEXT")) == NULL) || r;
+ r = ((glMultiDrawElementsEXT = (PFNGLMULTIDRAWELEMENTSEXTPROC)glewGetProcAddress((const GLubyte*)"glMultiDrawElementsEXT")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_EXT_multi_draw_arrays */
+
+#ifdef GL_EXT_multisample
+
+static GLboolean _glewInit_GL_EXT_multisample (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glSampleMaskEXT = (PFNGLSAMPLEMASKEXTPROC)glewGetProcAddress((const GLubyte*)"glSampleMaskEXT")) == NULL) || r;
+ r = ((glSamplePatternEXT = (PFNGLSAMPLEPATTERNEXTPROC)glewGetProcAddress((const GLubyte*)"glSamplePatternEXT")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_EXT_multisample */
+
+#ifdef GL_EXT_packed_depth_stencil
+
+#endif /* GL_EXT_packed_depth_stencil */
+
+#ifdef GL_EXT_packed_float
+
+#endif /* GL_EXT_packed_float */
+
+#ifdef GL_EXT_packed_pixels
+
+#endif /* GL_EXT_packed_pixels */
+
+#ifdef GL_EXT_paletted_texture
+
+static GLboolean _glewInit_GL_EXT_paletted_texture (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glColorTableEXT = (PFNGLCOLORTABLEEXTPROC)glewGetProcAddress((const GLubyte*)"glColorTableEXT")) == NULL) || r;
+ r = ((glGetColorTableEXT = (PFNGLGETCOLORTABLEEXTPROC)glewGetProcAddress((const GLubyte*)"glGetColorTableEXT")) == NULL) || r;
+ r = ((glGetColorTableParameterfvEXT = (PFNGLGETCOLORTABLEPARAMETERFVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetColorTableParameterfvEXT")) == NULL) || r;
+ r = ((glGetColorTableParameterivEXT = (PFNGLGETCOLORTABLEPARAMETERIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetColorTableParameterivEXT")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_EXT_paletted_texture */
+
+#ifdef GL_EXT_pixel_buffer_object
+
+#endif /* GL_EXT_pixel_buffer_object */
+
+#ifdef GL_EXT_pixel_transform
+
+static GLboolean _glewInit_GL_EXT_pixel_transform (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glGetPixelTransformParameterfvEXT = (PFNGLGETPIXELTRANSFORMPARAMETERFVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetPixelTransformParameterfvEXT")) == NULL) || r;
+ r = ((glGetPixelTransformParameterivEXT = (PFNGLGETPIXELTRANSFORMPARAMETERIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetPixelTransformParameterivEXT")) == NULL) || r;
+ r = ((glPixelTransformParameterfEXT = (PFNGLPIXELTRANSFORMPARAMETERFEXTPROC)glewGetProcAddress((const GLubyte*)"glPixelTransformParameterfEXT")) == NULL) || r;
+ r = ((glPixelTransformParameterfvEXT = (PFNGLPIXELTRANSFORMPARAMETERFVEXTPROC)glewGetProcAddress((const GLubyte*)"glPixelTransformParameterfvEXT")) == NULL) || r;
+ r = ((glPixelTransformParameteriEXT = (PFNGLPIXELTRANSFORMPARAMETERIEXTPROC)glewGetProcAddress((const GLubyte*)"glPixelTransformParameteriEXT")) == NULL) || r;
+ r = ((glPixelTransformParameterivEXT = (PFNGLPIXELTRANSFORMPARAMETERIVEXTPROC)glewGetProcAddress((const GLubyte*)"glPixelTransformParameterivEXT")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_EXT_pixel_transform */
+
+#ifdef GL_EXT_pixel_transform_color_table
+
+#endif /* GL_EXT_pixel_transform_color_table */
+
+#ifdef GL_EXT_point_parameters
+
+static GLboolean _glewInit_GL_EXT_point_parameters (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glPointParameterfEXT = (PFNGLPOINTPARAMETERFEXTPROC)glewGetProcAddress((const GLubyte*)"glPointParameterfEXT")) == NULL) || r;
+ r = ((glPointParameterfvEXT = (PFNGLPOINTPARAMETERFVEXTPROC)glewGetProcAddress((const GLubyte*)"glPointParameterfvEXT")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_EXT_point_parameters */
+
+#ifdef GL_EXT_polygon_offset
+
+static GLboolean _glewInit_GL_EXT_polygon_offset (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glPolygonOffsetEXT = (PFNGLPOLYGONOFFSETEXTPROC)glewGetProcAddress((const GLubyte*)"glPolygonOffsetEXT")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_EXT_polygon_offset */
+
+#ifdef GL_EXT_rescale_normal
+
+#endif /* GL_EXT_rescale_normal */
+
+#ifdef GL_EXT_scene_marker
+
+static GLboolean _glewInit_GL_EXT_scene_marker (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glBeginSceneEXT = (PFNGLBEGINSCENEEXTPROC)glewGetProcAddress((const GLubyte*)"glBeginSceneEXT")) == NULL) || r;
+ r = ((glEndSceneEXT = (PFNGLENDSCENEEXTPROC)glewGetProcAddress((const GLubyte*)"glEndSceneEXT")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_EXT_scene_marker */
+
+#ifdef GL_EXT_secondary_color
+
+static GLboolean _glewInit_GL_EXT_secondary_color (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glSecondaryColor3bEXT = (PFNGLSECONDARYCOLOR3BEXTPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3bEXT")) == NULL) || r;
+ r = ((glSecondaryColor3bvEXT = (PFNGLSECONDARYCOLOR3BVEXTPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3bvEXT")) == NULL) || r;
+ r = ((glSecondaryColor3dEXT = (PFNGLSECONDARYCOLOR3DEXTPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3dEXT")) == NULL) || r;
+ r = ((glSecondaryColor3dvEXT = (PFNGLSECONDARYCOLOR3DVEXTPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3dvEXT")) == NULL) || r;
+ r = ((glSecondaryColor3fEXT = (PFNGLSECONDARYCOLOR3FEXTPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3fEXT")) == NULL) || r;
+ r = ((glSecondaryColor3fvEXT = (PFNGLSECONDARYCOLOR3FVEXTPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3fvEXT")) == NULL) || r;
+ r = ((glSecondaryColor3iEXT = (PFNGLSECONDARYCOLOR3IEXTPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3iEXT")) == NULL) || r;
+ r = ((glSecondaryColor3ivEXT = (PFNGLSECONDARYCOLOR3IVEXTPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3ivEXT")) == NULL) || r;
+ r = ((glSecondaryColor3sEXT = (PFNGLSECONDARYCOLOR3SEXTPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3sEXT")) == NULL) || r;
+ r = ((glSecondaryColor3svEXT = (PFNGLSECONDARYCOLOR3SVEXTPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3svEXT")) == NULL) || r;
+ r = ((glSecondaryColor3ubEXT = (PFNGLSECONDARYCOLOR3UBEXTPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3ubEXT")) == NULL) || r;
+ r = ((glSecondaryColor3ubvEXT = (PFNGLSECONDARYCOLOR3UBVEXTPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3ubvEXT")) == NULL) || r;
+ r = ((glSecondaryColor3uiEXT = (PFNGLSECONDARYCOLOR3UIEXTPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3uiEXT")) == NULL) || r;
+ r = ((glSecondaryColor3uivEXT = (PFNGLSECONDARYCOLOR3UIVEXTPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3uivEXT")) == NULL) || r;
+ r = ((glSecondaryColor3usEXT = (PFNGLSECONDARYCOLOR3USEXTPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3usEXT")) == NULL) || r;
+ r = ((glSecondaryColor3usvEXT = (PFNGLSECONDARYCOLOR3USVEXTPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3usvEXT")) == NULL) || r;
+ r = ((glSecondaryColorPointerEXT = (PFNGLSECONDARYCOLORPOINTEREXTPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColorPointerEXT")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_EXT_secondary_color */
+
+#ifdef GL_EXT_separate_specular_color
+
+#endif /* GL_EXT_separate_specular_color */
+
+#ifdef GL_EXT_shadow_funcs
+
+#endif /* GL_EXT_shadow_funcs */
+
+#ifdef GL_EXT_shared_texture_palette
+
+#endif /* GL_EXT_shared_texture_palette */
+
+#ifdef GL_EXT_stencil_clear_tag
+
+#endif /* GL_EXT_stencil_clear_tag */
+
+#ifdef GL_EXT_stencil_two_side
+
+static GLboolean _glewInit_GL_EXT_stencil_two_side (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glActiveStencilFaceEXT = (PFNGLACTIVESTENCILFACEEXTPROC)glewGetProcAddress((const GLubyte*)"glActiveStencilFaceEXT")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_EXT_stencil_two_side */
+
+#ifdef GL_EXT_stencil_wrap
+
+#endif /* GL_EXT_stencil_wrap */
+
+#ifdef GL_EXT_subtexture
+
+static GLboolean _glewInit_GL_EXT_subtexture (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glTexSubImage1DEXT = (PFNGLTEXSUBIMAGE1DEXTPROC)glewGetProcAddress((const GLubyte*)"glTexSubImage1DEXT")) == NULL) || r;
+ r = ((glTexSubImage2DEXT = (PFNGLTEXSUBIMAGE2DEXTPROC)glewGetProcAddress((const GLubyte*)"glTexSubImage2DEXT")) == NULL) || r;
+ r = ((glTexSubImage3DEXT = (PFNGLTEXSUBIMAGE3DEXTPROC)glewGetProcAddress((const GLubyte*)"glTexSubImage3DEXT")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_EXT_subtexture */
+
+#ifdef GL_EXT_texture
+
+#endif /* GL_EXT_texture */
+
+#ifdef GL_EXT_texture3D
+
+static GLboolean _glewInit_GL_EXT_texture3D (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glTexImage3DEXT = (PFNGLTEXIMAGE3DEXTPROC)glewGetProcAddress((const GLubyte*)"glTexImage3DEXT")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_EXT_texture3D */
+
+#ifdef GL_EXT_texture_array
+
+#endif /* GL_EXT_texture_array */
+
+#ifdef GL_EXT_texture_buffer_object
+
+static GLboolean _glewInit_GL_EXT_texture_buffer_object (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glTexBufferEXT = (PFNGLTEXBUFFEREXTPROC)glewGetProcAddress((const GLubyte*)"glTexBufferEXT")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_EXT_texture_buffer_object */
+
+#ifdef GL_EXT_texture_compression_dxt1
+
+#endif /* GL_EXT_texture_compression_dxt1 */
+
+#ifdef GL_EXT_texture_compression_latc
+
+#endif /* GL_EXT_texture_compression_latc */
+
+#ifdef GL_EXT_texture_compression_rgtc
+
+#endif /* GL_EXT_texture_compression_rgtc */
+
+#ifdef GL_EXT_texture_compression_s3tc
+
+#endif /* GL_EXT_texture_compression_s3tc */
+
+#ifdef GL_EXT_texture_cube_map
+
+#endif /* GL_EXT_texture_cube_map */
+
+#ifdef GL_EXT_texture_edge_clamp
+
+#endif /* GL_EXT_texture_edge_clamp */
+
+#ifdef GL_EXT_texture_env
+
+#endif /* GL_EXT_texture_env */
+
+#ifdef GL_EXT_texture_env_add
+
+#endif /* GL_EXT_texture_env_add */
+
+#ifdef GL_EXT_texture_env_combine
+
+#endif /* GL_EXT_texture_env_combine */
+
+#ifdef GL_EXT_texture_env_dot3
+
+#endif /* GL_EXT_texture_env_dot3 */
+
+#ifdef GL_EXT_texture_filter_anisotropic
+
+#endif /* GL_EXT_texture_filter_anisotropic */
+
+#ifdef GL_EXT_texture_integer
+
+static GLboolean _glewInit_GL_EXT_texture_integer (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glClearColorIiEXT = (PFNGLCLEARCOLORIIEXTPROC)glewGetProcAddress((const GLubyte*)"glClearColorIiEXT")) == NULL) || r;
+ r = ((glClearColorIuiEXT = (PFNGLCLEARCOLORIUIEXTPROC)glewGetProcAddress((const GLubyte*)"glClearColorIuiEXT")) == NULL) || r;
+ r = ((glGetTexParameterIivEXT = (PFNGLGETTEXPARAMETERIIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetTexParameterIivEXT")) == NULL) || r;
+ r = ((glGetTexParameterIuivEXT = (PFNGLGETTEXPARAMETERIUIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetTexParameterIuivEXT")) == NULL) || r;
+ r = ((glTexParameterIivEXT = (PFNGLTEXPARAMETERIIVEXTPROC)glewGetProcAddress((const GLubyte*)"glTexParameterIivEXT")) == NULL) || r;
+ r = ((glTexParameterIuivEXT = (PFNGLTEXPARAMETERIUIVEXTPROC)glewGetProcAddress((const GLubyte*)"glTexParameterIuivEXT")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_EXT_texture_integer */
+
+#ifdef GL_EXT_texture_lod_bias
+
+#endif /* GL_EXT_texture_lod_bias */
+
+#ifdef GL_EXT_texture_mirror_clamp
+
+#endif /* GL_EXT_texture_mirror_clamp */
+
+#ifdef GL_EXT_texture_object
+
+static GLboolean _glewInit_GL_EXT_texture_object (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glAreTexturesResidentEXT = (PFNGLARETEXTURESRESIDENTEXTPROC)glewGetProcAddress((const GLubyte*)"glAreTexturesResidentEXT")) == NULL) || r;
+ r = ((glBindTextureEXT = (PFNGLBINDTEXTUREEXTPROC)glewGetProcAddress((const GLubyte*)"glBindTextureEXT")) == NULL) || r;
+ r = ((glDeleteTexturesEXT = (PFNGLDELETETEXTURESEXTPROC)glewGetProcAddress((const GLubyte*)"glDeleteTexturesEXT")) == NULL) || r;
+ r = ((glGenTexturesEXT = (PFNGLGENTEXTURESEXTPROC)glewGetProcAddress((const GLubyte*)"glGenTexturesEXT")) == NULL) || r;
+ r = ((glIsTextureEXT = (PFNGLISTEXTUREEXTPROC)glewGetProcAddress((const GLubyte*)"glIsTextureEXT")) == NULL) || r;
+ r = ((glPrioritizeTexturesEXT = (PFNGLPRIORITIZETEXTURESEXTPROC)glewGetProcAddress((const GLubyte*)"glPrioritizeTexturesEXT")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_EXT_texture_object */
+
+#ifdef GL_EXT_texture_perturb_normal
+
+static GLboolean _glewInit_GL_EXT_texture_perturb_normal (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glTextureNormalEXT = (PFNGLTEXTURENORMALEXTPROC)glewGetProcAddress((const GLubyte*)"glTextureNormalEXT")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_EXT_texture_perturb_normal */
+
+#ifdef GL_EXT_texture_rectangle
+
+#endif /* GL_EXT_texture_rectangle */
+
+#ifdef GL_EXT_texture_sRGB
+
+#endif /* GL_EXT_texture_sRGB */
+
+#ifdef GL_EXT_texture_shared_exponent
+
+#endif /* GL_EXT_texture_shared_exponent */
+
+#ifdef GL_EXT_texture_swizzle
+
+#endif /* GL_EXT_texture_swizzle */
+
+#ifdef GL_EXT_timer_query
+
+static GLboolean _glewInit_GL_EXT_timer_query (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glGetQueryObjecti64vEXT = (PFNGLGETQUERYOBJECTI64VEXTPROC)glewGetProcAddress((const GLubyte*)"glGetQueryObjecti64vEXT")) == NULL) || r;
+ r = ((glGetQueryObjectui64vEXT = (PFNGLGETQUERYOBJECTUI64VEXTPROC)glewGetProcAddress((const GLubyte*)"glGetQueryObjectui64vEXT")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_EXT_timer_query */
+
+#ifdef GL_EXT_transform_feedback
+
+static GLboolean _glewInit_GL_EXT_transform_feedback (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glBeginTransformFeedbackEXT = (PFNGLBEGINTRANSFORMFEEDBACKEXTPROC)glewGetProcAddress((const GLubyte*)"glBeginTransformFeedbackEXT")) == NULL) || r;
+ r = ((glBindBufferBaseEXT = (PFNGLBINDBUFFERBASEEXTPROC)glewGetProcAddress((const GLubyte*)"glBindBufferBaseEXT")) == NULL) || r;
+ r = ((glBindBufferOffsetEXT = (PFNGLBINDBUFFEROFFSETEXTPROC)glewGetProcAddress((const GLubyte*)"glBindBufferOffsetEXT")) == NULL) || r;
+ r = ((glBindBufferRangeEXT = (PFNGLBINDBUFFERRANGEEXTPROC)glewGetProcAddress((const GLubyte*)"glBindBufferRangeEXT")) == NULL) || r;
+ r = ((glEndTransformFeedbackEXT = (PFNGLENDTRANSFORMFEEDBACKEXTPROC)glewGetProcAddress((const GLubyte*)"glEndTransformFeedbackEXT")) == NULL) || r;
+ r = ((glGetTransformFeedbackVaryingEXT = (PFNGLGETTRANSFORMFEEDBACKVARYINGEXTPROC)glewGetProcAddress((const GLubyte*)"glGetTransformFeedbackVaryingEXT")) == NULL) || r;
+ r = ((glTransformFeedbackVaryingsEXT = (PFNGLTRANSFORMFEEDBACKVARYINGSEXTPROC)glewGetProcAddress((const GLubyte*)"glTransformFeedbackVaryingsEXT")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_EXT_transform_feedback */
+
+#ifdef GL_EXT_vertex_array
+
+static GLboolean _glewInit_GL_EXT_vertex_array (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glArrayElementEXT = (PFNGLARRAYELEMENTEXTPROC)glewGetProcAddress((const GLubyte*)"glArrayElementEXT")) == NULL) || r;
+ r = ((glColorPointerEXT = (PFNGLCOLORPOINTEREXTPROC)glewGetProcAddress((const GLubyte*)"glColorPointerEXT")) == NULL) || r;
+ r = ((glDrawArraysEXT = (PFNGLDRAWARRAYSEXTPROC)glewGetProcAddress((const GLubyte*)"glDrawArraysEXT")) == NULL) || r;
+ r = ((glEdgeFlagPointerEXT = (PFNGLEDGEFLAGPOINTEREXTPROC)glewGetProcAddress((const GLubyte*)"glEdgeFlagPointerEXT")) == NULL) || r;
+ r = ((glGetPointervEXT = (PFNGLGETPOINTERVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetPointervEXT")) == NULL) || r;
+ r = ((glIndexPointerEXT = (PFNGLINDEXPOINTEREXTPROC)glewGetProcAddress((const GLubyte*)"glIndexPointerEXT")) == NULL) || r;
+ r = ((glNormalPointerEXT = (PFNGLNORMALPOINTEREXTPROC)glewGetProcAddress((const GLubyte*)"glNormalPointerEXT")) == NULL) || r;
+ r = ((glTexCoordPointerEXT = (PFNGLTEXCOORDPOINTEREXTPROC)glewGetProcAddress((const GLubyte*)"glTexCoordPointerEXT")) == NULL) || r;
+ r = ((glVertexPointerEXT = (PFNGLVERTEXPOINTEREXTPROC)glewGetProcAddress((const GLubyte*)"glVertexPointerEXT")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_EXT_vertex_array */
+
+#ifdef GL_EXT_vertex_array_bgra
+
+#endif /* GL_EXT_vertex_array_bgra */
+
+#ifdef GL_EXT_vertex_shader
+
+static GLboolean _glewInit_GL_EXT_vertex_shader (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glBeginVertexShaderEXT = (PFNGLBEGINVERTEXSHADEREXTPROC)glewGetProcAddress((const GLubyte*)"glBeginVertexShaderEXT")) == NULL) || r;
+ r = ((glBindLightParameterEXT = (PFNGLBINDLIGHTPARAMETEREXTPROC)glewGetProcAddress((const GLubyte*)"glBindLightParameterEXT")) == NULL) || r;
+ r = ((glBindMaterialParameterEXT = (PFNGLBINDMATERIALPARAMETEREXTPROC)glewGetProcAddress((const GLubyte*)"glBindMaterialParameterEXT")) == NULL) || r;
+ r = ((glBindParameterEXT = (PFNGLBINDPARAMETEREXTPROC)glewGetProcAddress((const GLubyte*)"glBindParameterEXT")) == NULL) || r;
+ r = ((glBindTexGenParameterEXT = (PFNGLBINDTEXGENPARAMETEREXTPROC)glewGetProcAddress((const GLubyte*)"glBindTexGenParameterEXT")) == NULL) || r;
+ r = ((glBindTextureUnitParameterEXT = (PFNGLBINDTEXTUREUNITPARAMETEREXTPROC)glewGetProcAddress((const GLubyte*)"glBindTextureUnitParameterEXT")) == NULL) || r;
+ r = ((glBindVertexShaderEXT = (PFNGLBINDVERTEXSHADEREXTPROC)glewGetProcAddress((const GLubyte*)"glBindVertexShaderEXT")) == NULL) || r;
+ r = ((glDeleteVertexShaderEXT = (PFNGLDELETEVERTEXSHADEREXTPROC)glewGetProcAddress((const GLubyte*)"glDeleteVertexShaderEXT")) == NULL) || r;
+ r = ((glDisableVariantClientStateEXT = (PFNGLDISABLEVARIANTCLIENTSTATEEXTPROC)glewGetProcAddress((const GLubyte*)"glDisableVariantClientStateEXT")) == NULL) || r;
+ r = ((glEnableVariantClientStateEXT = (PFNGLENABLEVARIANTCLIENTSTATEEXTPROC)glewGetProcAddress((const GLubyte*)"glEnableVariantClientStateEXT")) == NULL) || r;
+ r = ((glEndVertexShaderEXT = (PFNGLENDVERTEXSHADEREXTPROC)glewGetProcAddress((const GLubyte*)"glEndVertexShaderEXT")) == NULL) || r;
+ r = ((glExtractComponentEXT = (PFNGLEXTRACTCOMPONENTEXTPROC)glewGetProcAddress((const GLubyte*)"glExtractComponentEXT")) == NULL) || r;
+ r = ((glGenSymbolsEXT = (PFNGLGENSYMBOLSEXTPROC)glewGetProcAddress((const GLubyte*)"glGenSymbolsEXT")) == NULL) || r;
+ r = ((glGenVertexShadersEXT = (PFNGLGENVERTEXSHADERSEXTPROC)glewGetProcAddress((const GLubyte*)"glGenVertexShadersEXT")) == NULL) || r;
+ r = ((glGetInvariantBooleanvEXT = (PFNGLGETINVARIANTBOOLEANVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetInvariantBooleanvEXT")) == NULL) || r;
+ r = ((glGetInvariantFloatvEXT = (PFNGLGETINVARIANTFLOATVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetInvariantFloatvEXT")) == NULL) || r;
+ r = ((glGetInvariantIntegervEXT = (PFNGLGETINVARIANTINTEGERVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetInvariantIntegervEXT")) == NULL) || r;
+ r = ((glGetLocalConstantBooleanvEXT = (PFNGLGETLOCALCONSTANTBOOLEANVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetLocalConstantBooleanvEXT")) == NULL) || r;
+ r = ((glGetLocalConstantFloatvEXT = (PFNGLGETLOCALCONSTANTFLOATVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetLocalConstantFloatvEXT")) == NULL) || r;
+ r = ((glGetLocalConstantIntegervEXT = (PFNGLGETLOCALCONSTANTINTEGERVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetLocalConstantIntegervEXT")) == NULL) || r;
+ r = ((glGetVariantBooleanvEXT = (PFNGLGETVARIANTBOOLEANVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetVariantBooleanvEXT")) == NULL) || r;
+ r = ((glGetVariantFloatvEXT = (PFNGLGETVARIANTFLOATVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetVariantFloatvEXT")) == NULL) || r;
+ r = ((glGetVariantIntegervEXT = (PFNGLGETVARIANTINTEGERVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetVariantIntegervEXT")) == NULL) || r;
+ r = ((glGetVariantPointervEXT = (PFNGLGETVARIANTPOINTERVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetVariantPointervEXT")) == NULL) || r;
+ r = ((glInsertComponentEXT = (PFNGLINSERTCOMPONENTEXTPROC)glewGetProcAddress((const GLubyte*)"glInsertComponentEXT")) == NULL) || r;
+ r = ((glIsVariantEnabledEXT = (PFNGLISVARIANTENABLEDEXTPROC)glewGetProcAddress((const GLubyte*)"glIsVariantEnabledEXT")) == NULL) || r;
+ r = ((glSetInvariantEXT = (PFNGLSETINVARIANTEXTPROC)glewGetProcAddress((const GLubyte*)"glSetInvariantEXT")) == NULL) || r;
+ r = ((glSetLocalConstantEXT = (PFNGLSETLOCALCONSTANTEXTPROC)glewGetProcAddress((const GLubyte*)"glSetLocalConstantEXT")) == NULL) || r;
+ r = ((glShaderOp1EXT = (PFNGLSHADEROP1EXTPROC)glewGetProcAddress((const GLubyte*)"glShaderOp1EXT")) == NULL) || r;
+ r = ((glShaderOp2EXT = (PFNGLSHADEROP2EXTPROC)glewGetProcAddress((const GLubyte*)"glShaderOp2EXT")) == NULL) || r;
+ r = ((glShaderOp3EXT = (PFNGLSHADEROP3EXTPROC)glewGetProcAddress((const GLubyte*)"glShaderOp3EXT")) == NULL) || r;
+ r = ((glSwizzleEXT = (PFNGLSWIZZLEEXTPROC)glewGetProcAddress((const GLubyte*)"glSwizzleEXT")) == NULL) || r;
+ r = ((glVariantPointerEXT = (PFNGLVARIANTPOINTEREXTPROC)glewGetProcAddress((const GLubyte*)"glVariantPointerEXT")) == NULL) || r;
+ r = ((glVariantbvEXT = (PFNGLVARIANTBVEXTPROC)glewGetProcAddress((const GLubyte*)"glVariantbvEXT")) == NULL) || r;
+ r = ((glVariantdvEXT = (PFNGLVARIANTDVEXTPROC)glewGetProcAddress((const GLubyte*)"glVariantdvEXT")) == NULL) || r;
+ r = ((glVariantfvEXT = (PFNGLVARIANTFVEXTPROC)glewGetProcAddress((const GLubyte*)"glVariantfvEXT")) == NULL) || r;
+ r = ((glVariantivEXT = (PFNGLVARIANTIVEXTPROC)glewGetProcAddress((const GLubyte*)"glVariantivEXT")) == NULL) || r;
+ r = ((glVariantsvEXT = (PFNGLVARIANTSVEXTPROC)glewGetProcAddress((const GLubyte*)"glVariantsvEXT")) == NULL) || r;
+ r = ((glVariantubvEXT = (PFNGLVARIANTUBVEXTPROC)glewGetProcAddress((const GLubyte*)"glVariantubvEXT")) == NULL) || r;
+ r = ((glVariantuivEXT = (PFNGLVARIANTUIVEXTPROC)glewGetProcAddress((const GLubyte*)"glVariantuivEXT")) == NULL) || r;
+ r = ((glVariantusvEXT = (PFNGLVARIANTUSVEXTPROC)glewGetProcAddress((const GLubyte*)"glVariantusvEXT")) == NULL) || r;
+ r = ((glWriteMaskEXT = (PFNGLWRITEMASKEXTPROC)glewGetProcAddress((const GLubyte*)"glWriteMaskEXT")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_EXT_vertex_shader */
+
+#ifdef GL_EXT_vertex_weighting
+
+static GLboolean _glewInit_GL_EXT_vertex_weighting (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glVertexWeightPointerEXT = (PFNGLVERTEXWEIGHTPOINTEREXTPROC)glewGetProcAddress((const GLubyte*)"glVertexWeightPointerEXT")) == NULL) || r;
+ r = ((glVertexWeightfEXT = (PFNGLVERTEXWEIGHTFEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexWeightfEXT")) == NULL) || r;
+ r = ((glVertexWeightfvEXT = (PFNGLVERTEXWEIGHTFVEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexWeightfvEXT")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_EXT_vertex_weighting */
+
+#ifdef GL_GREMEDY_frame_terminator
+
+static GLboolean _glewInit_GL_GREMEDY_frame_terminator (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glFrameTerminatorGREMEDY = (PFNGLFRAMETERMINATORGREMEDYPROC)glewGetProcAddress((const GLubyte*)"glFrameTerminatorGREMEDY")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_GREMEDY_frame_terminator */
+
+#ifdef GL_GREMEDY_string_marker
+
+static GLboolean _glewInit_GL_GREMEDY_string_marker (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glStringMarkerGREMEDY = (PFNGLSTRINGMARKERGREMEDYPROC)glewGetProcAddress((const GLubyte*)"glStringMarkerGREMEDY")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_GREMEDY_string_marker */
+
+#ifdef GL_HP_convolution_border_modes
+
+#endif /* GL_HP_convolution_border_modes */
+
+#ifdef GL_HP_image_transform
+
+static GLboolean _glewInit_GL_HP_image_transform (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glGetImageTransformParameterfvHP = (PFNGLGETIMAGETRANSFORMPARAMETERFVHPPROC)glewGetProcAddress((const GLubyte*)"glGetImageTransformParameterfvHP")) == NULL) || r;
+ r = ((glGetImageTransformParameterivHP = (PFNGLGETIMAGETRANSFORMPARAMETERIVHPPROC)glewGetProcAddress((const GLubyte*)"glGetImageTransformParameterivHP")) == NULL) || r;
+ r = ((glImageTransformParameterfHP = (PFNGLIMAGETRANSFORMPARAMETERFHPPROC)glewGetProcAddress((const GLubyte*)"glImageTransformParameterfHP")) == NULL) || r;
+ r = ((glImageTransformParameterfvHP = (PFNGLIMAGETRANSFORMPARAMETERFVHPPROC)glewGetProcAddress((const GLubyte*)"glImageTransformParameterfvHP")) == NULL) || r;
+ r = ((glImageTransformParameteriHP = (PFNGLIMAGETRANSFORMPARAMETERIHPPROC)glewGetProcAddress((const GLubyte*)"glImageTransformParameteriHP")) == NULL) || r;
+ r = ((glImageTransformParameterivHP = (PFNGLIMAGETRANSFORMPARAMETERIVHPPROC)glewGetProcAddress((const GLubyte*)"glImageTransformParameterivHP")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_HP_image_transform */
+
+#ifdef GL_HP_occlusion_test
+
+#endif /* GL_HP_occlusion_test */
+
+#ifdef GL_HP_texture_lighting
+
+#endif /* GL_HP_texture_lighting */
+
+#ifdef GL_IBM_cull_vertex
+
+#endif /* GL_IBM_cull_vertex */
+
+#ifdef GL_IBM_multimode_draw_arrays
+
+static GLboolean _glewInit_GL_IBM_multimode_draw_arrays (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glMultiModeDrawArraysIBM = (PFNGLMULTIMODEDRAWARRAYSIBMPROC)glewGetProcAddress((const GLubyte*)"glMultiModeDrawArraysIBM")) == NULL) || r;
+ r = ((glMultiModeDrawElementsIBM = (PFNGLMULTIMODEDRAWELEMENTSIBMPROC)glewGetProcAddress((const GLubyte*)"glMultiModeDrawElementsIBM")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_IBM_multimode_draw_arrays */
+
+#ifdef GL_IBM_rasterpos_clip
+
+#endif /* GL_IBM_rasterpos_clip */
+
+#ifdef GL_IBM_static_data
+
+#endif /* GL_IBM_static_data */
+
+#ifdef GL_IBM_texture_mirrored_repeat
+
+#endif /* GL_IBM_texture_mirrored_repeat */
+
+#ifdef GL_IBM_vertex_array_lists
+
+static GLboolean _glewInit_GL_IBM_vertex_array_lists (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glColorPointerListIBM = (PFNGLCOLORPOINTERLISTIBMPROC)glewGetProcAddress((const GLubyte*)"glColorPointerListIBM")) == NULL) || r;
+ r = ((glEdgeFlagPointerListIBM = (PFNGLEDGEFLAGPOINTERLISTIBMPROC)glewGetProcAddress((const GLubyte*)"glEdgeFlagPointerListIBM")) == NULL) || r;
+ r = ((glFogCoordPointerListIBM = (PFNGLFOGCOORDPOINTERLISTIBMPROC)glewGetProcAddress((const GLubyte*)"glFogCoordPointerListIBM")) == NULL) || r;
+ r = ((glIndexPointerListIBM = (PFNGLINDEXPOINTERLISTIBMPROC)glewGetProcAddress((const GLubyte*)"glIndexPointerListIBM")) == NULL) || r;
+ r = ((glNormalPointerListIBM = (PFNGLNORMALPOINTERLISTIBMPROC)glewGetProcAddress((const GLubyte*)"glNormalPointerListIBM")) == NULL) || r;
+ r = ((glSecondaryColorPointerListIBM = (PFNGLSECONDARYCOLORPOINTERLISTIBMPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColorPointerListIBM")) == NULL) || r;
+ r = ((glTexCoordPointerListIBM = (PFNGLTEXCOORDPOINTERLISTIBMPROC)glewGetProcAddress((const GLubyte*)"glTexCoordPointerListIBM")) == NULL) || r;
+ r = ((glVertexPointerListIBM = (PFNGLVERTEXPOINTERLISTIBMPROC)glewGetProcAddress((const GLubyte*)"glVertexPointerListIBM")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_IBM_vertex_array_lists */
+
+#ifdef GL_INGR_color_clamp
+
+#endif /* GL_INGR_color_clamp */
+
+#ifdef GL_INGR_interlace_read
+
+#endif /* GL_INGR_interlace_read */
+
+#ifdef GL_INTEL_parallel_arrays
+
+static GLboolean _glewInit_GL_INTEL_parallel_arrays (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glColorPointervINTEL = (PFNGLCOLORPOINTERVINTELPROC)glewGetProcAddress((const GLubyte*)"glColorPointervINTEL")) == NULL) || r;
+ r = ((glNormalPointervINTEL = (PFNGLNORMALPOINTERVINTELPROC)glewGetProcAddress((const GLubyte*)"glNormalPointervINTEL")) == NULL) || r;
+ r = ((glTexCoordPointervINTEL = (PFNGLTEXCOORDPOINTERVINTELPROC)glewGetProcAddress((const GLubyte*)"glTexCoordPointervINTEL")) == NULL) || r;
+ r = ((glVertexPointervINTEL = (PFNGLVERTEXPOINTERVINTELPROC)glewGetProcAddress((const GLubyte*)"glVertexPointervINTEL")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_INTEL_parallel_arrays */
+
+#ifdef GL_INTEL_texture_scissor
+
+static GLboolean _glewInit_GL_INTEL_texture_scissor (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glTexScissorFuncINTEL = (PFNGLTEXSCISSORFUNCINTELPROC)glewGetProcAddress((const GLubyte*)"glTexScissorFuncINTEL")) == NULL) || r;
+ r = ((glTexScissorINTEL = (PFNGLTEXSCISSORINTELPROC)glewGetProcAddress((const GLubyte*)"glTexScissorINTEL")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_INTEL_texture_scissor */
+
+#ifdef GL_KTX_buffer_region
+
+static GLboolean _glewInit_GL_KTX_buffer_region (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glBufferRegionEnabledEXT = (PFNGLBUFFERREGIONENABLEDEXTPROC)glewGetProcAddress((const GLubyte*)"glBufferRegionEnabledEXT")) == NULL) || r;
+ r = ((glDeleteBufferRegionEXT = (PFNGLDELETEBUFFERREGIONEXTPROC)glewGetProcAddress((const GLubyte*)"glDeleteBufferRegionEXT")) == NULL) || r;
+ r = ((glDrawBufferRegionEXT = (PFNGLDRAWBUFFERREGIONEXTPROC)glewGetProcAddress((const GLubyte*)"glDrawBufferRegionEXT")) == NULL) || r;
+ r = ((glNewBufferRegionEXT = (PFNGLNEWBUFFERREGIONEXTPROC)glewGetProcAddress((const GLubyte*)"glNewBufferRegionEXT")) == NULL) || r;
+ r = ((glReadBufferRegionEXT = (PFNGLREADBUFFERREGIONEXTPROC)glewGetProcAddress((const GLubyte*)"glReadBufferRegionEXT")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_KTX_buffer_region */
+
+#ifdef GL_MESAX_texture_stack
+
+#endif /* GL_MESAX_texture_stack */
+
+#ifdef GL_MESA_pack_invert
+
+#endif /* GL_MESA_pack_invert */
+
+#ifdef GL_MESA_resize_buffers
+
+static GLboolean _glewInit_GL_MESA_resize_buffers (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glResizeBuffersMESA = (PFNGLRESIZEBUFFERSMESAPROC)glewGetProcAddress((const GLubyte*)"glResizeBuffersMESA")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_MESA_resize_buffers */
+
+#ifdef GL_MESA_window_pos
+
+static GLboolean _glewInit_GL_MESA_window_pos (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glWindowPos2dMESA = (PFNGLWINDOWPOS2DMESAPROC)glewGetProcAddress((const GLubyte*)"glWindowPos2dMESA")) == NULL) || r;
+ r = ((glWindowPos2dvMESA = (PFNGLWINDOWPOS2DVMESAPROC)glewGetProcAddress((const GLubyte*)"glWindowPos2dvMESA")) == NULL) || r;
+ r = ((glWindowPos2fMESA = (PFNGLWINDOWPOS2FMESAPROC)glewGetProcAddress((const GLubyte*)"glWindowPos2fMESA")) == NULL) || r;
+ r = ((glWindowPos2fvMESA = (PFNGLWINDOWPOS2FVMESAPROC)glewGetProcAddress((const GLubyte*)"glWindowPos2fvMESA")) == NULL) || r;
+ r = ((glWindowPos2iMESA = (PFNGLWINDOWPOS2IMESAPROC)glewGetProcAddress((const GLubyte*)"glWindowPos2iMESA")) == NULL) || r;
+ r = ((glWindowPos2ivMESA = (PFNGLWINDOWPOS2IVMESAPROC)glewGetProcAddress((const GLubyte*)"glWindowPos2ivMESA")) == NULL) || r;
+ r = ((glWindowPos2sMESA = (PFNGLWINDOWPOS2SMESAPROC)glewGetProcAddress((const GLubyte*)"glWindowPos2sMESA")) == NULL) || r;
+ r = ((glWindowPos2svMESA = (PFNGLWINDOWPOS2SVMESAPROC)glewGetProcAddress((const GLubyte*)"glWindowPos2svMESA")) == NULL) || r;
+ r = ((glWindowPos3dMESA = (PFNGLWINDOWPOS3DMESAPROC)glewGetProcAddress((const GLubyte*)"glWindowPos3dMESA")) == NULL) || r;
+ r = ((glWindowPos3dvMESA = (PFNGLWINDOWPOS3DVMESAPROC)glewGetProcAddress((const GLubyte*)"glWindowPos3dvMESA")) == NULL) || r;
+ r = ((glWindowPos3fMESA = (PFNGLWINDOWPOS3FMESAPROC)glewGetProcAddress((const GLubyte*)"glWindowPos3fMESA")) == NULL) || r;
+ r = ((glWindowPos3fvMESA = (PFNGLWINDOWPOS3FVMESAPROC)glewGetProcAddress((const GLubyte*)"glWindowPos3fvMESA")) == NULL) || r;
+ r = ((glWindowPos3iMESA = (PFNGLWINDOWPOS3IMESAPROC)glewGetProcAddress((const GLubyte*)"glWindowPos3iMESA")) == NULL) || r;
+ r = ((glWindowPos3ivMESA = (PFNGLWINDOWPOS3IVMESAPROC)glewGetProcAddress((const GLubyte*)"glWindowPos3ivMESA")) == NULL) || r;
+ r = ((glWindowPos3sMESA = (PFNGLWINDOWPOS3SMESAPROC)glewGetProcAddress((const GLubyte*)"glWindowPos3sMESA")) == NULL) || r;
+ r = ((glWindowPos3svMESA = (PFNGLWINDOWPOS3SVMESAPROC)glewGetProcAddress((const GLubyte*)"glWindowPos3svMESA")) == NULL) || r;
+ r = ((glWindowPos4dMESA = (PFNGLWINDOWPOS4DMESAPROC)glewGetProcAddress((const GLubyte*)"glWindowPos4dMESA")) == NULL) || r;
+ r = ((glWindowPos4dvMESA = (PFNGLWINDOWPOS4DVMESAPROC)glewGetProcAddress((const GLubyte*)"glWindowPos4dvMESA")) == NULL) || r;
+ r = ((glWindowPos4fMESA = (PFNGLWINDOWPOS4FMESAPROC)glewGetProcAddress((const GLubyte*)"glWindowPos4fMESA")) == NULL) || r;
+ r = ((glWindowPos4fvMESA = (PFNGLWINDOWPOS4FVMESAPROC)glewGetProcAddress((const GLubyte*)"glWindowPos4fvMESA")) == NULL) || r;
+ r = ((glWindowPos4iMESA = (PFNGLWINDOWPOS4IMESAPROC)glewGetProcAddress((const GLubyte*)"glWindowPos4iMESA")) == NULL) || r;
+ r = ((glWindowPos4ivMESA = (PFNGLWINDOWPOS4IVMESAPROC)glewGetProcAddress((const GLubyte*)"glWindowPos4ivMESA")) == NULL) || r;
+ r = ((glWindowPos4sMESA = (PFNGLWINDOWPOS4SMESAPROC)glewGetProcAddress((const GLubyte*)"glWindowPos4sMESA")) == NULL) || r;
+ r = ((glWindowPos4svMESA = (PFNGLWINDOWPOS4SVMESAPROC)glewGetProcAddress((const GLubyte*)"glWindowPos4svMESA")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_MESA_window_pos */
+
+#ifdef GL_MESA_ycbcr_texture
+
+#endif /* GL_MESA_ycbcr_texture */
+
+#ifdef GL_NV_blend_square
+
+#endif /* GL_NV_blend_square */
+
+#ifdef GL_NV_conditional_render
+
+static GLboolean _glewInit_GL_NV_conditional_render (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glBeginConditionalRenderNV = (PFNGLBEGINCONDITIONALRENDERNVPROC)glewGetProcAddress((const GLubyte*)"glBeginConditionalRenderNV")) == NULL) || r;
+ r = ((glEndConditionalRenderNV = (PFNGLENDCONDITIONALRENDERNVPROC)glewGetProcAddress((const GLubyte*)"glEndConditionalRenderNV")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_NV_conditional_render */
+
+#ifdef GL_NV_copy_depth_to_color
+
+#endif /* GL_NV_copy_depth_to_color */
+
+#ifdef GL_NV_depth_buffer_float
+
+static GLboolean _glewInit_GL_NV_depth_buffer_float (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glClearDepthdNV = (PFNGLCLEARDEPTHDNVPROC)glewGetProcAddress((const GLubyte*)"glClearDepthdNV")) == NULL) || r;
+ r = ((glDepthBoundsdNV = (PFNGLDEPTHBOUNDSDNVPROC)glewGetProcAddress((const GLubyte*)"glDepthBoundsdNV")) == NULL) || r;
+ r = ((glDepthRangedNV = (PFNGLDEPTHRANGEDNVPROC)glewGetProcAddress((const GLubyte*)"glDepthRangedNV")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_NV_depth_buffer_float */
+
+#ifdef GL_NV_depth_clamp
+
+#endif /* GL_NV_depth_clamp */
+
+#ifdef GL_NV_depth_range_unclamped
+
+#endif /* GL_NV_depth_range_unclamped */
+
+#ifdef GL_NV_evaluators
+
+static GLboolean _glewInit_GL_NV_evaluators (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glEvalMapsNV = (PFNGLEVALMAPSNVPROC)glewGetProcAddress((const GLubyte*)"glEvalMapsNV")) == NULL) || r;
+ r = ((glGetMapAttribParameterfvNV = (PFNGLGETMAPATTRIBPARAMETERFVNVPROC)glewGetProcAddress((const GLubyte*)"glGetMapAttribParameterfvNV")) == NULL) || r;
+ r = ((glGetMapAttribParameterivNV = (PFNGLGETMAPATTRIBPARAMETERIVNVPROC)glewGetProcAddress((const GLubyte*)"glGetMapAttribParameterivNV")) == NULL) || r;
+ r = ((glGetMapControlPointsNV = (PFNGLGETMAPCONTROLPOINTSNVPROC)glewGetProcAddress((const GLubyte*)"glGetMapControlPointsNV")) == NULL) || r;
+ r = ((glGetMapParameterfvNV = (PFNGLGETMAPPARAMETERFVNVPROC)glewGetProcAddress((const GLubyte*)"glGetMapParameterfvNV")) == NULL) || r;
+ r = ((glGetMapParameterivNV = (PFNGLGETMAPPARAMETERIVNVPROC)glewGetProcAddress((const GLubyte*)"glGetMapParameterivNV")) == NULL) || r;
+ r = ((glMapControlPointsNV = (PFNGLMAPCONTROLPOINTSNVPROC)glewGetProcAddress((const GLubyte*)"glMapControlPointsNV")) == NULL) || r;
+ r = ((glMapParameterfvNV = (PFNGLMAPPARAMETERFVNVPROC)glewGetProcAddress((const GLubyte*)"glMapParameterfvNV")) == NULL) || r;
+ r = ((glMapParameterivNV = (PFNGLMAPPARAMETERIVNVPROC)glewGetProcAddress((const GLubyte*)"glMapParameterivNV")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_NV_evaluators */
+
+#ifdef GL_NV_explicit_multisample
+
+static GLboolean _glewInit_GL_NV_explicit_multisample (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glGetMultisamplefvNV = (PFNGLGETMULTISAMPLEFVNVPROC)glewGetProcAddress((const GLubyte*)"glGetMultisamplefvNV")) == NULL) || r;
+ r = ((glSampleMaskIndexedNV = (PFNGLSAMPLEMASKINDEXEDNVPROC)glewGetProcAddress((const GLubyte*)"glSampleMaskIndexedNV")) == NULL) || r;
+ r = ((glTexRenderbufferNV = (PFNGLTEXRENDERBUFFERNVPROC)glewGetProcAddress((const GLubyte*)"glTexRenderbufferNV")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_NV_explicit_multisample */
+
+#ifdef GL_NV_fence
+
+static GLboolean _glewInit_GL_NV_fence (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glDeleteFencesNV = (PFNGLDELETEFENCESNVPROC)glewGetProcAddress((const GLubyte*)"glDeleteFencesNV")) == NULL) || r;
+ r = ((glFinishFenceNV = (PFNGLFINISHFENCENVPROC)glewGetProcAddress((const GLubyte*)"glFinishFenceNV")) == NULL) || r;
+ r = ((glGenFencesNV = (PFNGLGENFENCESNVPROC)glewGetProcAddress((const GLubyte*)"glGenFencesNV")) == NULL) || r;
+ r = ((glGetFenceivNV = (PFNGLGETFENCEIVNVPROC)glewGetProcAddress((const GLubyte*)"glGetFenceivNV")) == NULL) || r;
+ r = ((glIsFenceNV = (PFNGLISFENCENVPROC)glewGetProcAddress((const GLubyte*)"glIsFenceNV")) == NULL) || r;
+ r = ((glSetFenceNV = (PFNGLSETFENCENVPROC)glewGetProcAddress((const GLubyte*)"glSetFenceNV")) == NULL) || r;
+ r = ((glTestFenceNV = (PFNGLTESTFENCENVPROC)glewGetProcAddress((const GLubyte*)"glTestFenceNV")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_NV_fence */
+
+#ifdef GL_NV_float_buffer
+
+#endif /* GL_NV_float_buffer */
+
+#ifdef GL_NV_fog_distance
+
+#endif /* GL_NV_fog_distance */
+
+#ifdef GL_NV_fragment_program
+
+static GLboolean _glewInit_GL_NV_fragment_program (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glGetProgramNamedParameterdvNV = (PFNGLGETPROGRAMNAMEDPARAMETERDVNVPROC)glewGetProcAddress((const GLubyte*)"glGetProgramNamedParameterdvNV")) == NULL) || r;
+ r = ((glGetProgramNamedParameterfvNV = (PFNGLGETPROGRAMNAMEDPARAMETERFVNVPROC)glewGetProcAddress((const GLubyte*)"glGetProgramNamedParameterfvNV")) == NULL) || r;
+ r = ((glProgramNamedParameter4dNV = (PFNGLPROGRAMNAMEDPARAMETER4DNVPROC)glewGetProcAddress((const GLubyte*)"glProgramNamedParameter4dNV")) == NULL) || r;
+ r = ((glProgramNamedParameter4dvNV = (PFNGLPROGRAMNAMEDPARAMETER4DVNVPROC)glewGetProcAddress((const GLubyte*)"glProgramNamedParameter4dvNV")) == NULL) || r;
+ r = ((glProgramNamedParameter4fNV = (PFNGLPROGRAMNAMEDPARAMETER4FNVPROC)glewGetProcAddress((const GLubyte*)"glProgramNamedParameter4fNV")) == NULL) || r;
+ r = ((glProgramNamedParameter4fvNV = (PFNGLPROGRAMNAMEDPARAMETER4FVNVPROC)glewGetProcAddress((const GLubyte*)"glProgramNamedParameter4fvNV")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_NV_fragment_program */
+
+#ifdef GL_NV_fragment_program2
+
+#endif /* GL_NV_fragment_program2 */
+
+#ifdef GL_NV_fragment_program4
+
+#endif /* GL_NV_fragment_program4 */
+
+#ifdef GL_NV_fragment_program_option
+
+#endif /* GL_NV_fragment_program_option */
+
+#ifdef GL_NV_framebuffer_multisample_coverage
+
+static GLboolean _glewInit_GL_NV_framebuffer_multisample_coverage (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glRenderbufferStorageMultisampleCoverageNV = (PFNGLRENDERBUFFERSTORAGEMULTISAMPLECOVERAGENVPROC)glewGetProcAddress((const GLubyte*)"glRenderbufferStorageMultisampleCoverageNV")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_NV_framebuffer_multisample_coverage */
+
+#ifdef GL_NV_geometry_program4
+
+static GLboolean _glewInit_GL_NV_geometry_program4 (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glProgramVertexLimitNV = (PFNGLPROGRAMVERTEXLIMITNVPROC)glewGetProcAddress((const GLubyte*)"glProgramVertexLimitNV")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_NV_geometry_program4 */
+
+#ifdef GL_NV_geometry_shader4
+
+#endif /* GL_NV_geometry_shader4 */
+
+#ifdef GL_NV_gpu_program4
+
+static GLboolean _glewInit_GL_NV_gpu_program4 (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glProgramEnvParameterI4iNV = (PFNGLPROGRAMENVPARAMETERI4INVPROC)glewGetProcAddress((const GLubyte*)"glProgramEnvParameterI4iNV")) == NULL) || r;
+ r = ((glProgramEnvParameterI4ivNV = (PFNGLPROGRAMENVPARAMETERI4IVNVPROC)glewGetProcAddress((const GLubyte*)"glProgramEnvParameterI4ivNV")) == NULL) || r;
+ r = ((glProgramEnvParameterI4uiNV = (PFNGLPROGRAMENVPARAMETERI4UINVPROC)glewGetProcAddress((const GLubyte*)"glProgramEnvParameterI4uiNV")) == NULL) || r;
+ r = ((glProgramEnvParameterI4uivNV = (PFNGLPROGRAMENVPARAMETERI4UIVNVPROC)glewGetProcAddress((const GLubyte*)"glProgramEnvParameterI4uivNV")) == NULL) || r;
+ r = ((glProgramEnvParametersI4ivNV = (PFNGLPROGRAMENVPARAMETERSI4IVNVPROC)glewGetProcAddress((const GLubyte*)"glProgramEnvParametersI4ivNV")) == NULL) || r;
+ r = ((glProgramEnvParametersI4uivNV = (PFNGLPROGRAMENVPARAMETERSI4UIVNVPROC)glewGetProcAddress((const GLubyte*)"glProgramEnvParametersI4uivNV")) == NULL) || r;
+ r = ((glProgramLocalParameterI4iNV = (PFNGLPROGRAMLOCALPARAMETERI4INVPROC)glewGetProcAddress((const GLubyte*)"glProgramLocalParameterI4iNV")) == NULL) || r;
+ r = ((glProgramLocalParameterI4ivNV = (PFNGLPROGRAMLOCALPARAMETERI4IVNVPROC)glewGetProcAddress((const GLubyte*)"glProgramLocalParameterI4ivNV")) == NULL) || r;
+ r = ((glProgramLocalParameterI4uiNV = (PFNGLPROGRAMLOCALPARAMETERI4UINVPROC)glewGetProcAddress((const GLubyte*)"glProgramLocalParameterI4uiNV")) == NULL) || r;
+ r = ((glProgramLocalParameterI4uivNV = (PFNGLPROGRAMLOCALPARAMETERI4UIVNVPROC)glewGetProcAddress((const GLubyte*)"glProgramLocalParameterI4uivNV")) == NULL) || r;
+ r = ((glProgramLocalParametersI4ivNV = (PFNGLPROGRAMLOCALPARAMETERSI4IVNVPROC)glewGetProcAddress((const GLubyte*)"glProgramLocalParametersI4ivNV")) == NULL) || r;
+ r = ((glProgramLocalParametersI4uivNV = (PFNGLPROGRAMLOCALPARAMETERSI4UIVNVPROC)glewGetProcAddress((const GLubyte*)"glProgramLocalParametersI4uivNV")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_NV_gpu_program4 */
+
+#ifdef GL_NV_half_float
+
+static GLboolean _glewInit_GL_NV_half_float (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glColor3hNV = (PFNGLCOLOR3HNVPROC)glewGetProcAddress((const GLubyte*)"glColor3hNV")) == NULL) || r;
+ r = ((glColor3hvNV = (PFNGLCOLOR3HVNVPROC)glewGetProcAddress((const GLubyte*)"glColor3hvNV")) == NULL) || r;
+ r = ((glColor4hNV = (PFNGLCOLOR4HNVPROC)glewGetProcAddress((const GLubyte*)"glColor4hNV")) == NULL) || r;
+ r = ((glColor4hvNV = (PFNGLCOLOR4HVNVPROC)glewGetProcAddress((const GLubyte*)"glColor4hvNV")) == NULL) || r;
+ r = ((glFogCoordhNV = (PFNGLFOGCOORDHNVPROC)glewGetProcAddress((const GLubyte*)"glFogCoordhNV")) == NULL) || r;
+ r = ((glFogCoordhvNV = (PFNGLFOGCOORDHVNVPROC)glewGetProcAddress((const GLubyte*)"glFogCoordhvNV")) == NULL) || r;
+ r = ((glMultiTexCoord1hNV = (PFNGLMULTITEXCOORD1HNVPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord1hNV")) == NULL) || r;
+ r = ((glMultiTexCoord1hvNV = (PFNGLMULTITEXCOORD1HVNVPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord1hvNV")) == NULL) || r;
+ r = ((glMultiTexCoord2hNV = (PFNGLMULTITEXCOORD2HNVPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord2hNV")) == NULL) || r;
+ r = ((glMultiTexCoord2hvNV = (PFNGLMULTITEXCOORD2HVNVPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord2hvNV")) == NULL) || r;
+ r = ((glMultiTexCoord3hNV = (PFNGLMULTITEXCOORD3HNVPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord3hNV")) == NULL) || r;
+ r = ((glMultiTexCoord3hvNV = (PFNGLMULTITEXCOORD3HVNVPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord3hvNV")) == NULL) || r;
+ r = ((glMultiTexCoord4hNV = (PFNGLMULTITEXCOORD4HNVPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord4hNV")) == NULL) || r;
+ r = ((glMultiTexCoord4hvNV = (PFNGLMULTITEXCOORD4HVNVPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord4hvNV")) == NULL) || r;
+ r = ((glNormal3hNV = (PFNGLNORMAL3HNVPROC)glewGetProcAddress((const GLubyte*)"glNormal3hNV")) == NULL) || r;
+ r = ((glNormal3hvNV = (PFNGLNORMAL3HVNVPROC)glewGetProcAddress((const GLubyte*)"glNormal3hvNV")) == NULL) || r;
+ r = ((glSecondaryColor3hNV = (PFNGLSECONDARYCOLOR3HNVPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3hNV")) == NULL) || r;
+ r = ((glSecondaryColor3hvNV = (PFNGLSECONDARYCOLOR3HVNVPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3hvNV")) == NULL) || r;
+ r = ((glTexCoord1hNV = (PFNGLTEXCOORD1HNVPROC)glewGetProcAddress((const GLubyte*)"glTexCoord1hNV")) == NULL) || r;
+ r = ((glTexCoord1hvNV = (PFNGLTEXCOORD1HVNVPROC)glewGetProcAddress((const GLubyte*)"glTexCoord1hvNV")) == NULL) || r;
+ r = ((glTexCoord2hNV = (PFNGLTEXCOORD2HNVPROC)glewGetProcAddress((const GLubyte*)"glTexCoord2hNV")) == NULL) || r;
+ r = ((glTexCoord2hvNV = (PFNGLTEXCOORD2HVNVPROC)glewGetProcAddress((const GLubyte*)"glTexCoord2hvNV")) == NULL) || r;
+ r = ((glTexCoord3hNV = (PFNGLTEXCOORD3HNVPROC)glewGetProcAddress((const GLubyte*)"glTexCoord3hNV")) == NULL) || r;
+ r = ((glTexCoord3hvNV = (PFNGLTEXCOORD3HVNVPROC)glewGetProcAddress((const GLubyte*)"glTexCoord3hvNV")) == NULL) || r;
+ r = ((glTexCoord4hNV = (PFNGLTEXCOORD4HNVPROC)glewGetProcAddress((const GLubyte*)"glTexCoord4hNV")) == NULL) || r;
+ r = ((glTexCoord4hvNV = (PFNGLTEXCOORD4HVNVPROC)glewGetProcAddress((const GLubyte*)"glTexCoord4hvNV")) == NULL) || r;
+ r = ((glVertex2hNV = (PFNGLVERTEX2HNVPROC)glewGetProcAddress((const GLubyte*)"glVertex2hNV")) == NULL) || r;
+ r = ((glVertex2hvNV = (PFNGLVERTEX2HVNVPROC)glewGetProcAddress((const GLubyte*)"glVertex2hvNV")) == NULL) || r;
+ r = ((glVertex3hNV = (PFNGLVERTEX3HNVPROC)glewGetProcAddress((const GLubyte*)"glVertex3hNV")) == NULL) || r;
+ r = ((glVertex3hvNV = (PFNGLVERTEX3HVNVPROC)glewGetProcAddress((const GLubyte*)"glVertex3hvNV")) == NULL) || r;
+ r = ((glVertex4hNV = (PFNGLVERTEX4HNVPROC)glewGetProcAddress((const GLubyte*)"glVertex4hNV")) == NULL) || r;
+ r = ((glVertex4hvNV = (PFNGLVERTEX4HVNVPROC)glewGetProcAddress((const GLubyte*)"glVertex4hvNV")) == NULL) || r;
+ r = ((glVertexAttrib1hNV = (PFNGLVERTEXATTRIB1HNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib1hNV")) == NULL) || r;
+ r = ((glVertexAttrib1hvNV = (PFNGLVERTEXATTRIB1HVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib1hvNV")) == NULL) || r;
+ r = ((glVertexAttrib2hNV = (PFNGLVERTEXATTRIB2HNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib2hNV")) == NULL) || r;
+ r = ((glVertexAttrib2hvNV = (PFNGLVERTEXATTRIB2HVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib2hvNV")) == NULL) || r;
+ r = ((glVertexAttrib3hNV = (PFNGLVERTEXATTRIB3HNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib3hNV")) == NULL) || r;
+ r = ((glVertexAttrib3hvNV = (PFNGLVERTEXATTRIB3HVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib3hvNV")) == NULL) || r;
+ r = ((glVertexAttrib4hNV = (PFNGLVERTEXATTRIB4HNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4hNV")) == NULL) || r;
+ r = ((glVertexAttrib4hvNV = (PFNGLVERTEXATTRIB4HVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4hvNV")) == NULL) || r;
+ r = ((glVertexAttribs1hvNV = (PFNGLVERTEXATTRIBS1HVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribs1hvNV")) == NULL) || r;
+ r = ((glVertexAttribs2hvNV = (PFNGLVERTEXATTRIBS2HVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribs2hvNV")) == NULL) || r;
+ r = ((glVertexAttribs3hvNV = (PFNGLVERTEXATTRIBS3HVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribs3hvNV")) == NULL) || r;
+ r = ((glVertexAttribs4hvNV = (PFNGLVERTEXATTRIBS4HVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribs4hvNV")) == NULL) || r;
+ r = ((glVertexWeighthNV = (PFNGLVERTEXWEIGHTHNVPROC)glewGetProcAddress((const GLubyte*)"glVertexWeighthNV")) == NULL) || r;
+ r = ((glVertexWeighthvNV = (PFNGLVERTEXWEIGHTHVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexWeighthvNV")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_NV_half_float */
+
+#ifdef GL_NV_light_max_exponent
+
+#endif /* GL_NV_light_max_exponent */
+
+#ifdef GL_NV_multisample_filter_hint
+
+#endif /* GL_NV_multisample_filter_hint */
+
+#ifdef GL_NV_occlusion_query
+
+static GLboolean _glewInit_GL_NV_occlusion_query (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glBeginOcclusionQueryNV = (PFNGLBEGINOCCLUSIONQUERYNVPROC)glewGetProcAddress((const GLubyte*)"glBeginOcclusionQueryNV")) == NULL) || r;
+ r = ((glDeleteOcclusionQueriesNV = (PFNGLDELETEOCCLUSIONQUERIESNVPROC)glewGetProcAddress((const GLubyte*)"glDeleteOcclusionQueriesNV")) == NULL) || r;
+ r = ((glEndOcclusionQueryNV = (PFNGLENDOCCLUSIONQUERYNVPROC)glewGetProcAddress((const GLubyte*)"glEndOcclusionQueryNV")) == NULL) || r;
+ r = ((glGenOcclusionQueriesNV = (PFNGLGENOCCLUSIONQUERIESNVPROC)glewGetProcAddress((const GLubyte*)"glGenOcclusionQueriesNV")) == NULL) || r;
+ r = ((glGetOcclusionQueryivNV = (PFNGLGETOCCLUSIONQUERYIVNVPROC)glewGetProcAddress((const GLubyte*)"glGetOcclusionQueryivNV")) == NULL) || r;
+ r = ((glGetOcclusionQueryuivNV = (PFNGLGETOCCLUSIONQUERYUIVNVPROC)glewGetProcAddress((const GLubyte*)"glGetOcclusionQueryuivNV")) == NULL) || r;
+ r = ((glIsOcclusionQueryNV = (PFNGLISOCCLUSIONQUERYNVPROC)glewGetProcAddress((const GLubyte*)"glIsOcclusionQueryNV")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_NV_occlusion_query */
+
+#ifdef GL_NV_packed_depth_stencil
+
+#endif /* GL_NV_packed_depth_stencil */
+
+#ifdef GL_NV_parameter_buffer_object
+
+static GLboolean _glewInit_GL_NV_parameter_buffer_object (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glProgramBufferParametersIivNV = (PFNGLPROGRAMBUFFERPARAMETERSIIVNVPROC)glewGetProcAddress((const GLubyte*)"glProgramBufferParametersIivNV")) == NULL) || r;
+ r = ((glProgramBufferParametersIuivNV = (PFNGLPROGRAMBUFFERPARAMETERSIUIVNVPROC)glewGetProcAddress((const GLubyte*)"glProgramBufferParametersIuivNV")) == NULL) || r;
+ r = ((glProgramBufferParametersfvNV = (PFNGLPROGRAMBUFFERPARAMETERSFVNVPROC)glewGetProcAddress((const GLubyte*)"glProgramBufferParametersfvNV")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_NV_parameter_buffer_object */
+
+#ifdef GL_NV_pixel_data_range
+
+static GLboolean _glewInit_GL_NV_pixel_data_range (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glFlushPixelDataRangeNV = (PFNGLFLUSHPIXELDATARANGENVPROC)glewGetProcAddress((const GLubyte*)"glFlushPixelDataRangeNV")) == NULL) || r;
+ r = ((glPixelDataRangeNV = (PFNGLPIXELDATARANGENVPROC)glewGetProcAddress((const GLubyte*)"glPixelDataRangeNV")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_NV_pixel_data_range */
+
+#ifdef GL_NV_point_sprite
+
+static GLboolean _glewInit_GL_NV_point_sprite (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glPointParameteriNV = (PFNGLPOINTPARAMETERINVPROC)glewGetProcAddress((const GLubyte*)"glPointParameteriNV")) == NULL) || r;
+ r = ((glPointParameterivNV = (PFNGLPOINTPARAMETERIVNVPROC)glewGetProcAddress((const GLubyte*)"glPointParameterivNV")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_NV_point_sprite */
+
+#ifdef GL_NV_present_video
+
+static GLboolean _glewInit_GL_NV_present_video (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glGetVideoi64vNV = (PFNGLGETVIDEOI64VNVPROC)glewGetProcAddress((const GLubyte*)"glGetVideoi64vNV")) == NULL) || r;
+ r = ((glGetVideoivNV = (PFNGLGETVIDEOIVNVPROC)glewGetProcAddress((const GLubyte*)"glGetVideoivNV")) == NULL) || r;
+ r = ((glGetVideoui64vNV = (PFNGLGETVIDEOUI64VNVPROC)glewGetProcAddress((const GLubyte*)"glGetVideoui64vNV")) == NULL) || r;
+ r = ((glGetVideouivNV = (PFNGLGETVIDEOUIVNVPROC)glewGetProcAddress((const GLubyte*)"glGetVideouivNV")) == NULL) || r;
+ r = ((glPresentFrameDualFillNV = (PFNGLPRESENTFRAMEDUALFILLNVPROC)glewGetProcAddress((const GLubyte*)"glPresentFrameDualFillNV")) == NULL) || r;
+ r = ((glPresentFrameKeyedNV = (PFNGLPRESENTFRAMEKEYEDNVPROC)glewGetProcAddress((const GLubyte*)"glPresentFrameKeyedNV")) == NULL) || r;
+ r = ((glVideoParameterivNV = (PFNGLVIDEOPARAMETERIVNVPROC)glewGetProcAddress((const GLubyte*)"glVideoParameterivNV")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_NV_present_video */
+
+#ifdef GL_NV_primitive_restart
+
+static GLboolean _glewInit_GL_NV_primitive_restart (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glPrimitiveRestartIndexNV = (PFNGLPRIMITIVERESTARTINDEXNVPROC)glewGetProcAddress((const GLubyte*)"glPrimitiveRestartIndexNV")) == NULL) || r;
+ r = ((glPrimitiveRestartNV = (PFNGLPRIMITIVERESTARTNVPROC)glewGetProcAddress((const GLubyte*)"glPrimitiveRestartNV")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_NV_primitive_restart */
+
+#ifdef GL_NV_register_combiners
+
+static GLboolean _glewInit_GL_NV_register_combiners (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glCombinerInputNV = (PFNGLCOMBINERINPUTNVPROC)glewGetProcAddress((const GLubyte*)"glCombinerInputNV")) == NULL) || r;
+ r = ((glCombinerOutputNV = (PFNGLCOMBINEROUTPUTNVPROC)glewGetProcAddress((const GLubyte*)"glCombinerOutputNV")) == NULL) || r;
+ r = ((glCombinerParameterfNV = (PFNGLCOMBINERPARAMETERFNVPROC)glewGetProcAddress((const GLubyte*)"glCombinerParameterfNV")) == NULL) || r;
+ r = ((glCombinerParameterfvNV = (PFNGLCOMBINERPARAMETERFVNVPROC)glewGetProcAddress((const GLubyte*)"glCombinerParameterfvNV")) == NULL) || r;
+ r = ((glCombinerParameteriNV = (PFNGLCOMBINERPARAMETERINVPROC)glewGetProcAddress((const GLubyte*)"glCombinerParameteriNV")) == NULL) || r;
+ r = ((glCombinerParameterivNV = (PFNGLCOMBINERPARAMETERIVNVPROC)glewGetProcAddress((const GLubyte*)"glCombinerParameterivNV")) == NULL) || r;
+ r = ((glFinalCombinerInputNV = (PFNGLFINALCOMBINERINPUTNVPROC)glewGetProcAddress((const GLubyte*)"glFinalCombinerInputNV")) == NULL) || r;
+ r = ((glGetCombinerInputParameterfvNV = (PFNGLGETCOMBINERINPUTPARAMETERFVNVPROC)glewGetProcAddress((const GLubyte*)"glGetCombinerInputParameterfvNV")) == NULL) || r;
+ r = ((glGetCombinerInputParameterivNV = (PFNGLGETCOMBINERINPUTPARAMETERIVNVPROC)glewGetProcAddress((const GLubyte*)"glGetCombinerInputParameterivNV")) == NULL) || r;
+ r = ((glGetCombinerOutputParameterfvNV = (PFNGLGETCOMBINEROUTPUTPARAMETERFVNVPROC)glewGetProcAddress((const GLubyte*)"glGetCombinerOutputParameterfvNV")) == NULL) || r;
+ r = ((glGetCombinerOutputParameterivNV = (PFNGLGETCOMBINEROUTPUTPARAMETERIVNVPROC)glewGetProcAddress((const GLubyte*)"glGetCombinerOutputParameterivNV")) == NULL) || r;
+ r = ((glGetFinalCombinerInputParameterfvNV = (PFNGLGETFINALCOMBINERINPUTPARAMETERFVNVPROC)glewGetProcAddress((const GLubyte*)"glGetFinalCombinerInputParameterfvNV")) == NULL) || r;
+ r = ((glGetFinalCombinerInputParameterivNV = (PFNGLGETFINALCOMBINERINPUTPARAMETERIVNVPROC)glewGetProcAddress((const GLubyte*)"glGetFinalCombinerInputParameterivNV")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_NV_register_combiners */
+
+#ifdef GL_NV_register_combiners2
+
+static GLboolean _glewInit_GL_NV_register_combiners2 (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glCombinerStageParameterfvNV = (PFNGLCOMBINERSTAGEPARAMETERFVNVPROC)glewGetProcAddress((const GLubyte*)"glCombinerStageParameterfvNV")) == NULL) || r;
+ r = ((glGetCombinerStageParameterfvNV = (PFNGLGETCOMBINERSTAGEPARAMETERFVNVPROC)glewGetProcAddress((const GLubyte*)"glGetCombinerStageParameterfvNV")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_NV_register_combiners2 */
+
+#ifdef GL_NV_texgen_emboss
+
+#endif /* GL_NV_texgen_emboss */
+
+#ifdef GL_NV_texgen_reflection
+
+#endif /* GL_NV_texgen_reflection */
+
+#ifdef GL_NV_texture_compression_vtc
+
+#endif /* GL_NV_texture_compression_vtc */
+
+#ifdef GL_NV_texture_env_combine4
+
+#endif /* GL_NV_texture_env_combine4 */
+
+#ifdef GL_NV_texture_expand_normal
+
+#endif /* GL_NV_texture_expand_normal */
+
+#ifdef GL_NV_texture_rectangle
+
+#endif /* GL_NV_texture_rectangle */
+
+#ifdef GL_NV_texture_shader
+
+#endif /* GL_NV_texture_shader */
+
+#ifdef GL_NV_texture_shader2
+
+#endif /* GL_NV_texture_shader2 */
+
+#ifdef GL_NV_texture_shader3
+
+#endif /* GL_NV_texture_shader3 */
+
+#ifdef GL_NV_transform_feedback
+
+static GLboolean _glewInit_GL_NV_transform_feedback (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glActiveVaryingNV = (PFNGLACTIVEVARYINGNVPROC)glewGetProcAddress((const GLubyte*)"glActiveVaryingNV")) == NULL) || r;
+ r = ((glBeginTransformFeedbackNV = (PFNGLBEGINTRANSFORMFEEDBACKNVPROC)glewGetProcAddress((const GLubyte*)"glBeginTransformFeedbackNV")) == NULL) || r;
+ r = ((glBindBufferBaseNV = (PFNGLBINDBUFFERBASENVPROC)glewGetProcAddress((const GLubyte*)"glBindBufferBaseNV")) == NULL) || r;
+ r = ((glBindBufferOffsetNV = (PFNGLBINDBUFFEROFFSETNVPROC)glewGetProcAddress((const GLubyte*)"glBindBufferOffsetNV")) == NULL) || r;
+ r = ((glBindBufferRangeNV = (PFNGLBINDBUFFERRANGENVPROC)glewGetProcAddress((const GLubyte*)"glBindBufferRangeNV")) == NULL) || r;
+ r = ((glEndTransformFeedbackNV = (PFNGLENDTRANSFORMFEEDBACKNVPROC)glewGetProcAddress((const GLubyte*)"glEndTransformFeedbackNV")) == NULL) || r;
+ r = ((glGetActiveVaryingNV = (PFNGLGETACTIVEVARYINGNVPROC)glewGetProcAddress((const GLubyte*)"glGetActiveVaryingNV")) == NULL) || r;
+ r = ((glGetTransformFeedbackVaryingNV = (PFNGLGETTRANSFORMFEEDBACKVARYINGNVPROC)glewGetProcAddress((const GLubyte*)"glGetTransformFeedbackVaryingNV")) == NULL) || r;
+ r = ((glGetVaryingLocationNV = (PFNGLGETVARYINGLOCATIONNVPROC)glewGetProcAddress((const GLubyte*)"glGetVaryingLocationNV")) == NULL) || r;
+ r = ((glTransformFeedbackAttribsNV = (PFNGLTRANSFORMFEEDBACKATTRIBSNVPROC)glewGetProcAddress((const GLubyte*)"glTransformFeedbackAttribsNV")) == NULL) || r;
+ r = ((glTransformFeedbackVaryingsNV = (PFNGLTRANSFORMFEEDBACKVARYINGSNVPROC)glewGetProcAddress((const GLubyte*)"glTransformFeedbackVaryingsNV")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_NV_transform_feedback */
+
+#ifdef GL_NV_vertex_array_range
+
+static GLboolean _glewInit_GL_NV_vertex_array_range (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glFlushVertexArrayRangeNV = (PFNGLFLUSHVERTEXARRAYRANGENVPROC)glewGetProcAddress((const GLubyte*)"glFlushVertexArrayRangeNV")) == NULL) || r;
+ r = ((glVertexArrayRangeNV = (PFNGLVERTEXARRAYRANGENVPROC)glewGetProcAddress((const GLubyte*)"glVertexArrayRangeNV")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_NV_vertex_array_range */
+
+#ifdef GL_NV_vertex_array_range2
+
+#endif /* GL_NV_vertex_array_range2 */
+
+#ifdef GL_NV_vertex_program
+
+static GLboolean _glewInit_GL_NV_vertex_program (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glAreProgramsResidentNV = (PFNGLAREPROGRAMSRESIDENTNVPROC)glewGetProcAddress((const GLubyte*)"glAreProgramsResidentNV")) == NULL) || r;
+ r = ((glBindProgramNV = (PFNGLBINDPROGRAMNVPROC)glewGetProcAddress((const GLubyte*)"glBindProgramNV")) == NULL) || r;
+ r = ((glDeleteProgramsNV = (PFNGLDELETEPROGRAMSNVPROC)glewGetProcAddress((const GLubyte*)"glDeleteProgramsNV")) == NULL) || r;
+ r = ((glExecuteProgramNV = (PFNGLEXECUTEPROGRAMNVPROC)glewGetProcAddress((const GLubyte*)"glExecuteProgramNV")) == NULL) || r;
+ r = ((glGenProgramsNV = (PFNGLGENPROGRAMSNVPROC)glewGetProcAddress((const GLubyte*)"glGenProgramsNV")) == NULL) || r;
+ r = ((glGetProgramParameterdvNV = (PFNGLGETPROGRAMPARAMETERDVNVPROC)glewGetProcAddress((const GLubyte*)"glGetProgramParameterdvNV")) == NULL) || r;
+ r = ((glGetProgramParameterfvNV = (PFNGLGETPROGRAMPARAMETERFVNVPROC)glewGetProcAddress((const GLubyte*)"glGetProgramParameterfvNV")) == NULL) || r;
+ r = ((glGetProgramStringNV = (PFNGLGETPROGRAMSTRINGNVPROC)glewGetProcAddress((const GLubyte*)"glGetProgramStringNV")) == NULL) || r;
+ r = ((glGetProgramivNV = (PFNGLGETPROGRAMIVNVPROC)glewGetProcAddress((const GLubyte*)"glGetProgramivNV")) == NULL) || r;
+ r = ((glGetTrackMatrixivNV = (PFNGLGETTRACKMATRIXIVNVPROC)glewGetProcAddress((const GLubyte*)"glGetTrackMatrixivNV")) == NULL) || r;
+ r = ((glGetVertexAttribPointervNV = (PFNGLGETVERTEXATTRIBPOINTERVNVPROC)glewGetProcAddress((const GLubyte*)"glGetVertexAttribPointervNV")) == NULL) || r;
+ r = ((glGetVertexAttribdvNV = (PFNGLGETVERTEXATTRIBDVNVPROC)glewGetProcAddress((const GLubyte*)"glGetVertexAttribdvNV")) == NULL) || r;
+ r = ((glGetVertexAttribfvNV = (PFNGLGETVERTEXATTRIBFVNVPROC)glewGetProcAddress((const GLubyte*)"glGetVertexAttribfvNV")) == NULL) || r;
+ r = ((glGetVertexAttribivNV = (PFNGLGETVERTEXATTRIBIVNVPROC)glewGetProcAddress((const GLubyte*)"glGetVertexAttribivNV")) == NULL) || r;
+ r = ((glIsProgramNV = (PFNGLISPROGRAMNVPROC)glewGetProcAddress((const GLubyte*)"glIsProgramNV")) == NULL) || r;
+ r = ((glLoadProgramNV = (PFNGLLOADPROGRAMNVPROC)glewGetProcAddress((const GLubyte*)"glLoadProgramNV")) == NULL) || r;
+ r = ((glProgramParameter4dNV = (PFNGLPROGRAMPARAMETER4DNVPROC)glewGetProcAddress((const GLubyte*)"glProgramParameter4dNV")) == NULL) || r;
+ r = ((glProgramParameter4dvNV = (PFNGLPROGRAMPARAMETER4DVNVPROC)glewGetProcAddress((const GLubyte*)"glProgramParameter4dvNV")) == NULL) || r;
+ r = ((glProgramParameter4fNV = (PFNGLPROGRAMPARAMETER4FNVPROC)glewGetProcAddress((const GLubyte*)"glProgramParameter4fNV")) == NULL) || r;
+ r = ((glProgramParameter4fvNV = (PFNGLPROGRAMPARAMETER4FVNVPROC)glewGetProcAddress((const GLubyte*)"glProgramParameter4fvNV")) == NULL) || r;
+ r = ((glProgramParameters4dvNV = (PFNGLPROGRAMPARAMETERS4DVNVPROC)glewGetProcAddress((const GLubyte*)"glProgramParameters4dvNV")) == NULL) || r;
+ r = ((glProgramParameters4fvNV = (PFNGLPROGRAMPARAMETERS4FVNVPROC)glewGetProcAddress((const GLubyte*)"glProgramParameters4fvNV")) == NULL) || r;
+ r = ((glRequestResidentProgramsNV = (PFNGLREQUESTRESIDENTPROGRAMSNVPROC)glewGetProcAddress((const GLubyte*)"glRequestResidentProgramsNV")) == NULL) || r;
+ r = ((glTrackMatrixNV = (PFNGLTRACKMATRIXNVPROC)glewGetProcAddress((const GLubyte*)"glTrackMatrixNV")) == NULL) || r;
+ r = ((glVertexAttrib1dNV = (PFNGLVERTEXATTRIB1DNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib1dNV")) == NULL) || r;
+ r = ((glVertexAttrib1dvNV = (PFNGLVERTEXATTRIB1DVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib1dvNV")) == NULL) || r;
+ r = ((glVertexAttrib1fNV = (PFNGLVERTEXATTRIB1FNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib1fNV")) == NULL) || r;
+ r = ((glVertexAttrib1fvNV = (PFNGLVERTEXATTRIB1FVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib1fvNV")) == NULL) || r;
+ r = ((glVertexAttrib1sNV = (PFNGLVERTEXATTRIB1SNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib1sNV")) == NULL) || r;
+ r = ((glVertexAttrib1svNV = (PFNGLVERTEXATTRIB1SVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib1svNV")) == NULL) || r;
+ r = ((glVertexAttrib2dNV = (PFNGLVERTEXATTRIB2DNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib2dNV")) == NULL) || r;
+ r = ((glVertexAttrib2dvNV = (PFNGLVERTEXATTRIB2DVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib2dvNV")) == NULL) || r;
+ r = ((glVertexAttrib2fNV = (PFNGLVERTEXATTRIB2FNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib2fNV")) == NULL) || r;
+ r = ((glVertexAttrib2fvNV = (PFNGLVERTEXATTRIB2FVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib2fvNV")) == NULL) || r;
+ r = ((glVertexAttrib2sNV = (PFNGLVERTEXATTRIB2SNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib2sNV")) == NULL) || r;
+ r = ((glVertexAttrib2svNV = (PFNGLVERTEXATTRIB2SVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib2svNV")) == NULL) || r;
+ r = ((glVertexAttrib3dNV = (PFNGLVERTEXATTRIB3DNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib3dNV")) == NULL) || r;
+ r = ((glVertexAttrib3dvNV = (PFNGLVERTEXATTRIB3DVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib3dvNV")) == NULL) || r;
+ r = ((glVertexAttrib3fNV = (PFNGLVERTEXATTRIB3FNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib3fNV")) == NULL) || r;
+ r = ((glVertexAttrib3fvNV = (PFNGLVERTEXATTRIB3FVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib3fvNV")) == NULL) || r;
+ r = ((glVertexAttrib3sNV = (PFNGLVERTEXATTRIB3SNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib3sNV")) == NULL) || r;
+ r = ((glVertexAttrib3svNV = (PFNGLVERTEXATTRIB3SVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib3svNV")) == NULL) || r;
+ r = ((glVertexAttrib4dNV = (PFNGLVERTEXATTRIB4DNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4dNV")) == NULL) || r;
+ r = ((glVertexAttrib4dvNV = (PFNGLVERTEXATTRIB4DVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4dvNV")) == NULL) || r;
+ r = ((glVertexAttrib4fNV = (PFNGLVERTEXATTRIB4FNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4fNV")) == NULL) || r;
+ r = ((glVertexAttrib4fvNV = (PFNGLVERTEXATTRIB4FVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4fvNV")) == NULL) || r;
+ r = ((glVertexAttrib4sNV = (PFNGLVERTEXATTRIB4SNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4sNV")) == NULL) || r;
+ r = ((glVertexAttrib4svNV = (PFNGLVERTEXATTRIB4SVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4svNV")) == NULL) || r;
+ r = ((glVertexAttrib4ubNV = (PFNGLVERTEXATTRIB4UBNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4ubNV")) == NULL) || r;
+ r = ((glVertexAttrib4ubvNV = (PFNGLVERTEXATTRIB4UBVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4ubvNV")) == NULL) || r;
+ r = ((glVertexAttribPointerNV = (PFNGLVERTEXATTRIBPOINTERNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribPointerNV")) == NULL) || r;
+ r = ((glVertexAttribs1dvNV = (PFNGLVERTEXATTRIBS1DVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribs1dvNV")) == NULL) || r;
+ r = ((glVertexAttribs1fvNV = (PFNGLVERTEXATTRIBS1FVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribs1fvNV")) == NULL) || r;
+ r = ((glVertexAttribs1svNV = (PFNGLVERTEXATTRIBS1SVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribs1svNV")) == NULL) || r;
+ r = ((glVertexAttribs2dvNV = (PFNGLVERTEXATTRIBS2DVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribs2dvNV")) == NULL) || r;
+ r = ((glVertexAttribs2fvNV = (PFNGLVERTEXATTRIBS2FVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribs2fvNV")) == NULL) || r;
+ r = ((glVertexAttribs2svNV = (PFNGLVERTEXATTRIBS2SVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribs2svNV")) == NULL) || r;
+ r = ((glVertexAttribs3dvNV = (PFNGLVERTEXATTRIBS3DVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribs3dvNV")) == NULL) || r;
+ r = ((glVertexAttribs3fvNV = (PFNGLVERTEXATTRIBS3FVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribs3fvNV")) == NULL) || r;
+ r = ((glVertexAttribs3svNV = (PFNGLVERTEXATTRIBS3SVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribs3svNV")) == NULL) || r;
+ r = ((glVertexAttribs4dvNV = (PFNGLVERTEXATTRIBS4DVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribs4dvNV")) == NULL) || r;
+ r = ((glVertexAttribs4fvNV = (PFNGLVERTEXATTRIBS4FVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribs4fvNV")) == NULL) || r;
+ r = ((glVertexAttribs4svNV = (PFNGLVERTEXATTRIBS4SVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribs4svNV")) == NULL) || r;
+ r = ((glVertexAttribs4ubvNV = (PFNGLVERTEXATTRIBS4UBVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribs4ubvNV")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_NV_vertex_program */
+
+#ifdef GL_NV_vertex_program1_1
+
+#endif /* GL_NV_vertex_program1_1 */
+
+#ifdef GL_NV_vertex_program2
+
+#endif /* GL_NV_vertex_program2 */
+
+#ifdef GL_NV_vertex_program2_option
+
+#endif /* GL_NV_vertex_program2_option */
+
+#ifdef GL_NV_vertex_program3
+
+#endif /* GL_NV_vertex_program3 */
+
+#ifdef GL_NV_vertex_program4
+
+#endif /* GL_NV_vertex_program4 */
+
+#ifdef GL_OES_byte_coordinates
+
+#endif /* GL_OES_byte_coordinates */
+
+#ifdef GL_OES_compressed_paletted_texture
+
+#endif /* GL_OES_compressed_paletted_texture */
+
+#ifdef GL_OES_read_format
+
+#endif /* GL_OES_read_format */
+
+#ifdef GL_OES_single_precision
+
+static GLboolean _glewInit_GL_OES_single_precision (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glClearDepthfOES = (PFNGLCLEARDEPTHFOESPROC)glewGetProcAddress((const GLubyte*)"glClearDepthfOES")) == NULL) || r;
+ r = ((glClipPlanefOES = (PFNGLCLIPPLANEFOESPROC)glewGetProcAddress((const GLubyte*)"glClipPlanefOES")) == NULL) || r;
+ r = ((glDepthRangefOES = (PFNGLDEPTHRANGEFOESPROC)glewGetProcAddress((const GLubyte*)"glDepthRangefOES")) == NULL) || r;
+ r = ((glFrustumfOES = (PFNGLFRUSTUMFOESPROC)glewGetProcAddress((const GLubyte*)"glFrustumfOES")) == NULL) || r;
+ r = ((glGetClipPlanefOES = (PFNGLGETCLIPPLANEFOESPROC)glewGetProcAddress((const GLubyte*)"glGetClipPlanefOES")) == NULL) || r;
+ r = ((glOrthofOES = (PFNGLORTHOFOESPROC)glewGetProcAddress((const GLubyte*)"glOrthofOES")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_OES_single_precision */
+
+#ifdef GL_OML_interlace
+
+#endif /* GL_OML_interlace */
+
+#ifdef GL_OML_resample
+
+#endif /* GL_OML_resample */
+
+#ifdef GL_OML_subsample
+
+#endif /* GL_OML_subsample */
+
+#ifdef GL_PGI_misc_hints
+
+#endif /* GL_PGI_misc_hints */
+
+#ifdef GL_PGI_vertex_hints
+
+#endif /* GL_PGI_vertex_hints */
+
+#ifdef GL_REND_screen_coordinates
+
+#endif /* GL_REND_screen_coordinates */
+
+#ifdef GL_S3_s3tc
+
+#endif /* GL_S3_s3tc */
+
+#ifdef GL_SGIS_color_range
+
+#endif /* GL_SGIS_color_range */
+
+#ifdef GL_SGIS_detail_texture
+
+static GLboolean _glewInit_GL_SGIS_detail_texture (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glDetailTexFuncSGIS = (PFNGLDETAILTEXFUNCSGISPROC)glewGetProcAddress((const GLubyte*)"glDetailTexFuncSGIS")) == NULL) || r;
+ r = ((glGetDetailTexFuncSGIS = (PFNGLGETDETAILTEXFUNCSGISPROC)glewGetProcAddress((const GLubyte*)"glGetDetailTexFuncSGIS")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_SGIS_detail_texture */
+
+#ifdef GL_SGIS_fog_function
+
+static GLboolean _glewInit_GL_SGIS_fog_function (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glFogFuncSGIS = (PFNGLFOGFUNCSGISPROC)glewGetProcAddress((const GLubyte*)"glFogFuncSGIS")) == NULL) || r;
+ r = ((glGetFogFuncSGIS = (PFNGLGETFOGFUNCSGISPROC)glewGetProcAddress((const GLubyte*)"glGetFogFuncSGIS")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_SGIS_fog_function */
+
+#ifdef GL_SGIS_generate_mipmap
+
+#endif /* GL_SGIS_generate_mipmap */
+
+#ifdef GL_SGIS_multisample
+
+static GLboolean _glewInit_GL_SGIS_multisample (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glSampleMaskSGIS = (PFNGLSAMPLEMASKSGISPROC)glewGetProcAddress((const GLubyte*)"glSampleMaskSGIS")) == NULL) || r;
+ r = ((glSamplePatternSGIS = (PFNGLSAMPLEPATTERNSGISPROC)glewGetProcAddress((const GLubyte*)"glSamplePatternSGIS")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_SGIS_multisample */
+
+#ifdef GL_SGIS_pixel_texture
+
+#endif /* GL_SGIS_pixel_texture */
+
+#ifdef GL_SGIS_point_line_texgen
+
+#endif /* GL_SGIS_point_line_texgen */
+
+#ifdef GL_SGIS_sharpen_texture
+
+static GLboolean _glewInit_GL_SGIS_sharpen_texture (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glGetSharpenTexFuncSGIS = (PFNGLGETSHARPENTEXFUNCSGISPROC)glewGetProcAddress((const GLubyte*)"glGetSharpenTexFuncSGIS")) == NULL) || r;
+ r = ((glSharpenTexFuncSGIS = (PFNGLSHARPENTEXFUNCSGISPROC)glewGetProcAddress((const GLubyte*)"glSharpenTexFuncSGIS")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_SGIS_sharpen_texture */
+
+#ifdef GL_SGIS_texture4D
+
+static GLboolean _glewInit_GL_SGIS_texture4D (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glTexImage4DSGIS = (PFNGLTEXIMAGE4DSGISPROC)glewGetProcAddress((const GLubyte*)"glTexImage4DSGIS")) == NULL) || r;
+ r = ((glTexSubImage4DSGIS = (PFNGLTEXSUBIMAGE4DSGISPROC)glewGetProcAddress((const GLubyte*)"glTexSubImage4DSGIS")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_SGIS_texture4D */
+
+#ifdef GL_SGIS_texture_border_clamp
+
+#endif /* GL_SGIS_texture_border_clamp */
+
+#ifdef GL_SGIS_texture_edge_clamp
+
+#endif /* GL_SGIS_texture_edge_clamp */
+
+#ifdef GL_SGIS_texture_filter4
+
+static GLboolean _glewInit_GL_SGIS_texture_filter4 (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glGetTexFilterFuncSGIS = (PFNGLGETTEXFILTERFUNCSGISPROC)glewGetProcAddress((const GLubyte*)"glGetTexFilterFuncSGIS")) == NULL) || r;
+ r = ((glTexFilterFuncSGIS = (PFNGLTEXFILTERFUNCSGISPROC)glewGetProcAddress((const GLubyte*)"glTexFilterFuncSGIS")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_SGIS_texture_filter4 */
+
+#ifdef GL_SGIS_texture_lod
+
+#endif /* GL_SGIS_texture_lod */
+
+#ifdef GL_SGIS_texture_select
+
+#endif /* GL_SGIS_texture_select */
+
+#ifdef GL_SGIX_async
+
+static GLboolean _glewInit_GL_SGIX_async (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glAsyncMarkerSGIX = (PFNGLASYNCMARKERSGIXPROC)glewGetProcAddress((const GLubyte*)"glAsyncMarkerSGIX")) == NULL) || r;
+ r = ((glDeleteAsyncMarkersSGIX = (PFNGLDELETEASYNCMARKERSSGIXPROC)glewGetProcAddress((const GLubyte*)"glDeleteAsyncMarkersSGIX")) == NULL) || r;
+ r = ((glFinishAsyncSGIX = (PFNGLFINISHASYNCSGIXPROC)glewGetProcAddress((const GLubyte*)"glFinishAsyncSGIX")) == NULL) || r;
+ r = ((glGenAsyncMarkersSGIX = (PFNGLGENASYNCMARKERSSGIXPROC)glewGetProcAddress((const GLubyte*)"glGenAsyncMarkersSGIX")) == NULL) || r;
+ r = ((glIsAsyncMarkerSGIX = (PFNGLISASYNCMARKERSGIXPROC)glewGetProcAddress((const GLubyte*)"glIsAsyncMarkerSGIX")) == NULL) || r;
+ r = ((glPollAsyncSGIX = (PFNGLPOLLASYNCSGIXPROC)glewGetProcAddress((const GLubyte*)"glPollAsyncSGIX")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_SGIX_async */
+
+#ifdef GL_SGIX_async_histogram
+
+#endif /* GL_SGIX_async_histogram */
+
+#ifdef GL_SGIX_async_pixel
+
+#endif /* GL_SGIX_async_pixel */
+
+#ifdef GL_SGIX_blend_alpha_minmax
+
+#endif /* GL_SGIX_blend_alpha_minmax */
+
+#ifdef GL_SGIX_clipmap
+
+#endif /* GL_SGIX_clipmap */
+
+#ifdef GL_SGIX_convolution_accuracy
+
+#endif /* GL_SGIX_convolution_accuracy */
+
+#ifdef GL_SGIX_depth_texture
+
+#endif /* GL_SGIX_depth_texture */
+
+#ifdef GL_SGIX_flush_raster
+
+static GLboolean _glewInit_GL_SGIX_flush_raster (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glFlushRasterSGIX = (PFNGLFLUSHRASTERSGIXPROC)glewGetProcAddress((const GLubyte*)"glFlushRasterSGIX")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_SGIX_flush_raster */
+
+#ifdef GL_SGIX_fog_offset
+
+#endif /* GL_SGIX_fog_offset */
+
+#ifdef GL_SGIX_fog_texture
+
+static GLboolean _glewInit_GL_SGIX_fog_texture (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glTextureFogSGIX = (PFNGLTEXTUREFOGSGIXPROC)glewGetProcAddress((const GLubyte*)"glTextureFogSGIX")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_SGIX_fog_texture */
+
+#ifdef GL_SGIX_fragment_specular_lighting
+
+static GLboolean _glewInit_GL_SGIX_fragment_specular_lighting (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glFragmentColorMaterialSGIX = (PFNGLFRAGMENTCOLORMATERIALSGIXPROC)glewGetProcAddress((const GLubyte*)"glFragmentColorMaterialSGIX")) == NULL) || r;
+ r = ((glFragmentLightModelfSGIX = (PFNGLFRAGMENTLIGHTMODELFSGIXPROC)glewGetProcAddress((const GLubyte*)"glFragmentLightModelfSGIX")) == NULL) || r;
+ r = ((glFragmentLightModelfvSGIX = (PFNGLFRAGMENTLIGHTMODELFVSGIXPROC)glewGetProcAddress((const GLubyte*)"glFragmentLightModelfvSGIX")) == NULL) || r;
+ r = ((glFragmentLightModeliSGIX = (PFNGLFRAGMENTLIGHTMODELISGIXPROC)glewGetProcAddress((const GLubyte*)"glFragmentLightModeliSGIX")) == NULL) || r;
+ r = ((glFragmentLightModelivSGIX = (PFNGLFRAGMENTLIGHTMODELIVSGIXPROC)glewGetProcAddress((const GLubyte*)"glFragmentLightModelivSGIX")) == NULL) || r;
+ r = ((glFragmentLightfSGIX = (PFNGLFRAGMENTLIGHTFSGIXPROC)glewGetProcAddress((const GLubyte*)"glFragmentLightfSGIX")) == NULL) || r;
+ r = ((glFragmentLightfvSGIX = (PFNGLFRAGMENTLIGHTFVSGIXPROC)glewGetProcAddress((const GLubyte*)"glFragmentLightfvSGIX")) == NULL) || r;
+ r = ((glFragmentLightiSGIX = (PFNGLFRAGMENTLIGHTISGIXPROC)glewGetProcAddress((const GLubyte*)"glFragmentLightiSGIX")) == NULL) || r;
+ r = ((glFragmentLightivSGIX = (PFNGLFRAGMENTLIGHTIVSGIXPROC)glewGetProcAddress((const GLubyte*)"glFragmentLightivSGIX")) == NULL) || r;
+ r = ((glFragmentMaterialfSGIX = (PFNGLFRAGMENTMATERIALFSGIXPROC)glewGetProcAddress((const GLubyte*)"glFragmentMaterialfSGIX")) == NULL) || r;
+ r = ((glFragmentMaterialfvSGIX = (PFNGLFRAGMENTMATERIALFVSGIXPROC)glewGetProcAddress((const GLubyte*)"glFragmentMaterialfvSGIX")) == NULL) || r;
+ r = ((glFragmentMaterialiSGIX = (PFNGLFRAGMENTMATERIALISGIXPROC)glewGetProcAddress((const GLubyte*)"glFragmentMaterialiSGIX")) == NULL) || r;
+ r = ((glFragmentMaterialivSGIX = (PFNGLFRAGMENTMATERIALIVSGIXPROC)glewGetProcAddress((const GLubyte*)"glFragmentMaterialivSGIX")) == NULL) || r;
+ r = ((glGetFragmentLightfvSGIX = (PFNGLGETFRAGMENTLIGHTFVSGIXPROC)glewGetProcAddress((const GLubyte*)"glGetFragmentLightfvSGIX")) == NULL) || r;
+ r = ((glGetFragmentLightivSGIX = (PFNGLGETFRAGMENTLIGHTIVSGIXPROC)glewGetProcAddress((const GLubyte*)"glGetFragmentLightivSGIX")) == NULL) || r;
+ r = ((glGetFragmentMaterialfvSGIX = (PFNGLGETFRAGMENTMATERIALFVSGIXPROC)glewGetProcAddress((const GLubyte*)"glGetFragmentMaterialfvSGIX")) == NULL) || r;
+ r = ((glGetFragmentMaterialivSGIX = (PFNGLGETFRAGMENTMATERIALIVSGIXPROC)glewGetProcAddress((const GLubyte*)"glGetFragmentMaterialivSGIX")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_SGIX_fragment_specular_lighting */
+
+#ifdef GL_SGIX_framezoom
+
+static GLboolean _glewInit_GL_SGIX_framezoom (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glFrameZoomSGIX = (PFNGLFRAMEZOOMSGIXPROC)glewGetProcAddress((const GLubyte*)"glFrameZoomSGIX")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_SGIX_framezoom */
+
+#ifdef GL_SGIX_interlace
+
+#endif /* GL_SGIX_interlace */
+
+#ifdef GL_SGIX_ir_instrument1
+
+#endif /* GL_SGIX_ir_instrument1 */
+
+#ifdef GL_SGIX_list_priority
+
+#endif /* GL_SGIX_list_priority */
+
+#ifdef GL_SGIX_pixel_texture
+
+static GLboolean _glewInit_GL_SGIX_pixel_texture (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glPixelTexGenSGIX = (PFNGLPIXELTEXGENSGIXPROC)glewGetProcAddress((const GLubyte*)"glPixelTexGenSGIX")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_SGIX_pixel_texture */
+
+#ifdef GL_SGIX_pixel_texture_bits
+
+#endif /* GL_SGIX_pixel_texture_bits */
+
+#ifdef GL_SGIX_reference_plane
+
+static GLboolean _glewInit_GL_SGIX_reference_plane (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glReferencePlaneSGIX = (PFNGLREFERENCEPLANESGIXPROC)glewGetProcAddress((const GLubyte*)"glReferencePlaneSGIX")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_SGIX_reference_plane */
+
+#ifdef GL_SGIX_resample
+
+#endif /* GL_SGIX_resample */
+
+#ifdef GL_SGIX_shadow
+
+#endif /* GL_SGIX_shadow */
+
+#ifdef GL_SGIX_shadow_ambient
+
+#endif /* GL_SGIX_shadow_ambient */
+
+#ifdef GL_SGIX_sprite
+
+static GLboolean _glewInit_GL_SGIX_sprite (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glSpriteParameterfSGIX = (PFNGLSPRITEPARAMETERFSGIXPROC)glewGetProcAddress((const GLubyte*)"glSpriteParameterfSGIX")) == NULL) || r;
+ r = ((glSpriteParameterfvSGIX = (PFNGLSPRITEPARAMETERFVSGIXPROC)glewGetProcAddress((const GLubyte*)"glSpriteParameterfvSGIX")) == NULL) || r;
+ r = ((glSpriteParameteriSGIX = (PFNGLSPRITEPARAMETERISGIXPROC)glewGetProcAddress((const GLubyte*)"glSpriteParameteriSGIX")) == NULL) || r;
+ r = ((glSpriteParameterivSGIX = (PFNGLSPRITEPARAMETERIVSGIXPROC)glewGetProcAddress((const GLubyte*)"glSpriteParameterivSGIX")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_SGIX_sprite */
+
+#ifdef GL_SGIX_tag_sample_buffer
+
+static GLboolean _glewInit_GL_SGIX_tag_sample_buffer (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glTagSampleBufferSGIX = (PFNGLTAGSAMPLEBUFFERSGIXPROC)glewGetProcAddress((const GLubyte*)"glTagSampleBufferSGIX")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_SGIX_tag_sample_buffer */
+
+#ifdef GL_SGIX_texture_add_env
+
+#endif /* GL_SGIX_texture_add_env */
+
+#ifdef GL_SGIX_texture_coordinate_clamp
+
+#endif /* GL_SGIX_texture_coordinate_clamp */
+
+#ifdef GL_SGIX_texture_lod_bias
+
+#endif /* GL_SGIX_texture_lod_bias */
+
+#ifdef GL_SGIX_texture_multi_buffer
+
+#endif /* GL_SGIX_texture_multi_buffer */
+
+#ifdef GL_SGIX_texture_range
+
+#endif /* GL_SGIX_texture_range */
+
+#ifdef GL_SGIX_texture_scale_bias
+
+#endif /* GL_SGIX_texture_scale_bias */
+
+#ifdef GL_SGIX_vertex_preclip
+
+#endif /* GL_SGIX_vertex_preclip */
+
+#ifdef GL_SGIX_vertex_preclip_hint
+
+#endif /* GL_SGIX_vertex_preclip_hint */
+
+#ifdef GL_SGIX_ycrcb
+
+#endif /* GL_SGIX_ycrcb */
+
+#ifdef GL_SGI_color_matrix
+
+#endif /* GL_SGI_color_matrix */
+
+#ifdef GL_SGI_color_table
+
+static GLboolean _glewInit_GL_SGI_color_table (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glColorTableParameterfvSGI = (PFNGLCOLORTABLEPARAMETERFVSGIPROC)glewGetProcAddress((const GLubyte*)"glColorTableParameterfvSGI")) == NULL) || r;
+ r = ((glColorTableParameterivSGI = (PFNGLCOLORTABLEPARAMETERIVSGIPROC)glewGetProcAddress((const GLubyte*)"glColorTableParameterivSGI")) == NULL) || r;
+ r = ((glColorTableSGI = (PFNGLCOLORTABLESGIPROC)glewGetProcAddress((const GLubyte*)"glColorTableSGI")) == NULL) || r;
+ r = ((glCopyColorTableSGI = (PFNGLCOPYCOLORTABLESGIPROC)glewGetProcAddress((const GLubyte*)"glCopyColorTableSGI")) == NULL) || r;
+ r = ((glGetColorTableParameterfvSGI = (PFNGLGETCOLORTABLEPARAMETERFVSGIPROC)glewGetProcAddress((const GLubyte*)"glGetColorTableParameterfvSGI")) == NULL) || r;
+ r = ((glGetColorTableParameterivSGI = (PFNGLGETCOLORTABLEPARAMETERIVSGIPROC)glewGetProcAddress((const GLubyte*)"glGetColorTableParameterivSGI")) == NULL) || r;
+ r = ((glGetColorTableSGI = (PFNGLGETCOLORTABLESGIPROC)glewGetProcAddress((const GLubyte*)"glGetColorTableSGI")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_SGI_color_table */
+
+#ifdef GL_SGI_texture_color_table
+
+#endif /* GL_SGI_texture_color_table */
+
+#ifdef GL_SUNX_constant_data
+
+static GLboolean _glewInit_GL_SUNX_constant_data (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glFinishTextureSUNX = (PFNGLFINISHTEXTURESUNXPROC)glewGetProcAddress((const GLubyte*)"glFinishTextureSUNX")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_SUNX_constant_data */
+
+#ifdef GL_SUN_convolution_border_modes
+
+#endif /* GL_SUN_convolution_border_modes */
+
+#ifdef GL_SUN_global_alpha
+
+static GLboolean _glewInit_GL_SUN_global_alpha (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glGlobalAlphaFactorbSUN = (PFNGLGLOBALALPHAFACTORBSUNPROC)glewGetProcAddress((const GLubyte*)"glGlobalAlphaFactorbSUN")) == NULL) || r;
+ r = ((glGlobalAlphaFactordSUN = (PFNGLGLOBALALPHAFACTORDSUNPROC)glewGetProcAddress((const GLubyte*)"glGlobalAlphaFactordSUN")) == NULL) || r;
+ r = ((glGlobalAlphaFactorfSUN = (PFNGLGLOBALALPHAFACTORFSUNPROC)glewGetProcAddress((const GLubyte*)"glGlobalAlphaFactorfSUN")) == NULL) || r;
+ r = ((glGlobalAlphaFactoriSUN = (PFNGLGLOBALALPHAFACTORISUNPROC)glewGetProcAddress((const GLubyte*)"glGlobalAlphaFactoriSUN")) == NULL) || r;
+ r = ((glGlobalAlphaFactorsSUN = (PFNGLGLOBALALPHAFACTORSSUNPROC)glewGetProcAddress((const GLubyte*)"glGlobalAlphaFactorsSUN")) == NULL) || r;
+ r = ((glGlobalAlphaFactorubSUN = (PFNGLGLOBALALPHAFACTORUBSUNPROC)glewGetProcAddress((const GLubyte*)"glGlobalAlphaFactorubSUN")) == NULL) || r;
+ r = ((glGlobalAlphaFactoruiSUN = (PFNGLGLOBALALPHAFACTORUISUNPROC)glewGetProcAddress((const GLubyte*)"glGlobalAlphaFactoruiSUN")) == NULL) || r;
+ r = ((glGlobalAlphaFactorusSUN = (PFNGLGLOBALALPHAFACTORUSSUNPROC)glewGetProcAddress((const GLubyte*)"glGlobalAlphaFactorusSUN")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_SUN_global_alpha */
+
+#ifdef GL_SUN_mesh_array
+
+#endif /* GL_SUN_mesh_array */
+
+#ifdef GL_SUN_read_video_pixels
+
+static GLboolean _glewInit_GL_SUN_read_video_pixels (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glReadVideoPixelsSUN = (PFNGLREADVIDEOPIXELSSUNPROC)glewGetProcAddress((const GLubyte*)"glReadVideoPixelsSUN")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_SUN_read_video_pixels */
+
+#ifdef GL_SUN_slice_accum
+
+#endif /* GL_SUN_slice_accum */
+
+#ifdef GL_SUN_triangle_list
+
+static GLboolean _glewInit_GL_SUN_triangle_list (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glReplacementCodePointerSUN = (PFNGLREPLACEMENTCODEPOINTERSUNPROC)glewGetProcAddress((const GLubyte*)"glReplacementCodePointerSUN")) == NULL) || r;
+ r = ((glReplacementCodeubSUN = (PFNGLREPLACEMENTCODEUBSUNPROC)glewGetProcAddress((const GLubyte*)"glReplacementCodeubSUN")) == NULL) || r;
+ r = ((glReplacementCodeubvSUN = (PFNGLREPLACEMENTCODEUBVSUNPROC)glewGetProcAddress((const GLubyte*)"glReplacementCodeubvSUN")) == NULL) || r;
+ r = ((glReplacementCodeuiSUN = (PFNGLREPLACEMENTCODEUISUNPROC)glewGetProcAddress((const GLubyte*)"glReplacementCodeuiSUN")) == NULL) || r;
+ r = ((glReplacementCodeuivSUN = (PFNGLREPLACEMENTCODEUIVSUNPROC)glewGetProcAddress((const GLubyte*)"glReplacementCodeuivSUN")) == NULL) || r;
+ r = ((glReplacementCodeusSUN = (PFNGLREPLACEMENTCODEUSSUNPROC)glewGetProcAddress((const GLubyte*)"glReplacementCodeusSUN")) == NULL) || r;
+ r = ((glReplacementCodeusvSUN = (PFNGLREPLACEMENTCODEUSVSUNPROC)glewGetProcAddress((const GLubyte*)"glReplacementCodeusvSUN")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_SUN_triangle_list */
+
+#ifdef GL_SUN_vertex
+
+static GLboolean _glewInit_GL_SUN_vertex (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glColor3fVertex3fSUN = (PFNGLCOLOR3FVERTEX3FSUNPROC)glewGetProcAddress((const GLubyte*)"glColor3fVertex3fSUN")) == NULL) || r;
+ r = ((glColor3fVertex3fvSUN = (PFNGLCOLOR3FVERTEX3FVSUNPROC)glewGetProcAddress((const GLubyte*)"glColor3fVertex3fvSUN")) == NULL) || r;
+ r = ((glColor4fNormal3fVertex3fSUN = (PFNGLCOLOR4FNORMAL3FVERTEX3FSUNPROC)glewGetProcAddress((const GLubyte*)"glColor4fNormal3fVertex3fSUN")) == NULL) || r;
+ r = ((glColor4fNormal3fVertex3fvSUN = (PFNGLCOLOR4FNORMAL3FVERTEX3FVSUNPROC)glewGetProcAddress((const GLubyte*)"glColor4fNormal3fVertex3fvSUN")) == NULL) || r;
+ r = ((glColor4ubVertex2fSUN = (PFNGLCOLOR4UBVERTEX2FSUNPROC)glewGetProcAddress((const GLubyte*)"glColor4ubVertex2fSUN")) == NULL) || r;
+ r = ((glColor4ubVertex2fvSUN = (PFNGLCOLOR4UBVERTEX2FVSUNPROC)glewGetProcAddress((const GLubyte*)"glColor4ubVertex2fvSUN")) == NULL) || r;
+ r = ((glColor4ubVertex3fSUN = (PFNGLCOLOR4UBVERTEX3FSUNPROC)glewGetProcAddress((const GLubyte*)"glColor4ubVertex3fSUN")) == NULL) || r;
+ r = ((glColor4ubVertex3fvSUN = (PFNGLCOLOR4UBVERTEX3FVSUNPROC)glewGetProcAddress((const GLubyte*)"glColor4ubVertex3fvSUN")) == NULL) || r;
+ r = ((glNormal3fVertex3fSUN = (PFNGLNORMAL3FVERTEX3FSUNPROC)glewGetProcAddress((const GLubyte*)"glNormal3fVertex3fSUN")) == NULL) || r;
+ r = ((glNormal3fVertex3fvSUN = (PFNGLNORMAL3FVERTEX3FVSUNPROC)glewGetProcAddress((const GLubyte*)"glNormal3fVertex3fvSUN")) == NULL) || r;
+ r = ((glReplacementCodeuiColor3fVertex3fSUN = (PFNGLREPLACEMENTCODEUICOLOR3FVERTEX3FSUNPROC)glewGetProcAddress((const GLubyte*)"glReplacementCodeuiColor3fVertex3fSUN")) == NULL) || r;
+ r = ((glReplacementCodeuiColor3fVertex3fvSUN = (PFNGLREPLACEMENTCODEUICOLOR3FVERTEX3FVSUNPROC)glewGetProcAddress((const GLubyte*)"glReplacementCodeuiColor3fVertex3fvSUN")) == NULL) || r;
+ r = ((glReplacementCodeuiColor4fNormal3fVertex3fSUN = (PFNGLREPLACEMENTCODEUICOLOR4FNORMAL3FVERTEX3FSUNPROC)glewGetProcAddress((const GLubyte*)"glReplacementCodeuiColor4fNormal3fVertex3fSUN")) == NULL) || r;
+ r = ((glReplacementCodeuiColor4fNormal3fVertex3fvSUN = (PFNGLREPLACEMENTCODEUICOLOR4FNORMAL3FVERTEX3FVSUNPROC)glewGetProcAddress((const GLubyte*)"glReplacementCodeuiColor4fNormal3fVertex3fvSUN")) == NULL) || r;
+ r = ((glReplacementCodeuiColor4ubVertex3fSUN = (PFNGLREPLACEMENTCODEUICOLOR4UBVERTEX3FSUNPROC)glewGetProcAddress((const GLubyte*)"glReplacementCodeuiColor4ubVertex3fSUN")) == NULL) || r;
+ r = ((glReplacementCodeuiColor4ubVertex3fvSUN = (PFNGLREPLACEMENTCODEUICOLOR4UBVERTEX3FVSUNPROC)glewGetProcAddress((const GLubyte*)"glReplacementCodeuiColor4ubVertex3fvSUN")) == NULL) || r;
+ r = ((glReplacementCodeuiNormal3fVertex3fSUN = (PFNGLREPLACEMENTCODEUINORMAL3FVERTEX3FSUNPROC)glewGetProcAddress((const GLubyte*)"glReplacementCodeuiNormal3fVertex3fSUN")) == NULL) || r;
+ r = ((glReplacementCodeuiNormal3fVertex3fvSUN = (PFNGLREPLACEMENTCODEUINORMAL3FVERTEX3FVSUNPROC)glewGetProcAddress((const GLubyte*)"glReplacementCodeuiNormal3fVertex3fvSUN")) == NULL) || r;
+ r = ((glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN = (PFNGLREPLACEMENTCODEUITEXCOORD2FCOLOR4FNORMAL3FVERTEX3FSUNPROC)glewGetProcAddress((const GLubyte*)"glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN")) == NULL) || r;
+ r = ((glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN = (PFNGLREPLACEMENTCODEUITEXCOORD2FCOLOR4FNORMAL3FVERTEX3FVSUNPROC)glewGetProcAddress((const GLubyte*)"glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN")) == NULL) || r;
+ r = ((glReplacementCodeuiTexCoord2fNormal3fVertex3fSUN = (PFNGLREPLACEMENTCODEUITEXCOORD2FNORMAL3FVERTEX3FSUNPROC)glewGetProcAddress((const GLubyte*)"glReplacementCodeuiTexCoord2fNormal3fVertex3fSUN")) == NULL) || r;
+ r = ((glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN = (PFNGLREPLACEMENTCODEUITEXCOORD2FNORMAL3FVERTEX3FVSUNPROC)glewGetProcAddress((const GLubyte*)"glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN")) == NULL) || r;
+ r = ((glReplacementCodeuiTexCoord2fVertex3fSUN = (PFNGLREPLACEMENTCODEUITEXCOORD2FVERTEX3FSUNPROC)glewGetProcAddress((const GLubyte*)"glReplacementCodeuiTexCoord2fVertex3fSUN")) == NULL) || r;
+ r = ((glReplacementCodeuiTexCoord2fVertex3fvSUN = (PFNGLREPLACEMENTCODEUITEXCOORD2FVERTEX3FVSUNPROC)glewGetProcAddress((const GLubyte*)"glReplacementCodeuiTexCoord2fVertex3fvSUN")) == NULL) || r;
+ r = ((glReplacementCodeuiVertex3fSUN = (PFNGLREPLACEMENTCODEUIVERTEX3FSUNPROC)glewGetProcAddress((const GLubyte*)"glReplacementCodeuiVertex3fSUN")) == NULL) || r;
+ r = ((glReplacementCodeuiVertex3fvSUN = (PFNGLREPLACEMENTCODEUIVERTEX3FVSUNPROC)glewGetProcAddress((const GLubyte*)"glReplacementCodeuiVertex3fvSUN")) == NULL) || r;
+ r = ((glTexCoord2fColor3fVertex3fSUN = (PFNGLTEXCOORD2FCOLOR3FVERTEX3FSUNPROC)glewGetProcAddress((const GLubyte*)"glTexCoord2fColor3fVertex3fSUN")) == NULL) || r;
+ r = ((glTexCoord2fColor3fVertex3fvSUN = (PFNGLTEXCOORD2FCOLOR3FVERTEX3FVSUNPROC)glewGetProcAddress((const GLubyte*)"glTexCoord2fColor3fVertex3fvSUN")) == NULL) || r;
+ r = ((glTexCoord2fColor4fNormal3fVertex3fSUN = (PFNGLTEXCOORD2FCOLOR4FNORMAL3FVERTEX3FSUNPROC)glewGetProcAddress((const GLubyte*)"glTexCoord2fColor4fNormal3fVertex3fSUN")) == NULL) || r;
+ r = ((glTexCoord2fColor4fNormal3fVertex3fvSUN = (PFNGLTEXCOORD2FCOLOR4FNORMAL3FVERTEX3FVSUNPROC)glewGetProcAddress((const GLubyte*)"glTexCoord2fColor4fNormal3fVertex3fvSUN")) == NULL) || r;
+ r = ((glTexCoord2fColor4ubVertex3fSUN = (PFNGLTEXCOORD2FCOLOR4UBVERTEX3FSUNPROC)glewGetProcAddress((const GLubyte*)"glTexCoord2fColor4ubVertex3fSUN")) == NULL) || r;
+ r = ((glTexCoord2fColor4ubVertex3fvSUN = (PFNGLTEXCOORD2FCOLOR4UBVERTEX3FVSUNPROC)glewGetProcAddress((const GLubyte*)"glTexCoord2fColor4ubVertex3fvSUN")) == NULL) || r;
+ r = ((glTexCoord2fNormal3fVertex3fSUN = (PFNGLTEXCOORD2FNORMAL3FVERTEX3FSUNPROC)glewGetProcAddress((const GLubyte*)"glTexCoord2fNormal3fVertex3fSUN")) == NULL) || r;
+ r = ((glTexCoord2fNormal3fVertex3fvSUN = (PFNGLTEXCOORD2FNORMAL3FVERTEX3FVSUNPROC)glewGetProcAddress((const GLubyte*)"glTexCoord2fNormal3fVertex3fvSUN")) == NULL) || r;
+ r = ((glTexCoord2fVertex3fSUN = (PFNGLTEXCOORD2FVERTEX3FSUNPROC)glewGetProcAddress((const GLubyte*)"glTexCoord2fVertex3fSUN")) == NULL) || r;
+ r = ((glTexCoord2fVertex3fvSUN = (PFNGLTEXCOORD2FVERTEX3FVSUNPROC)glewGetProcAddress((const GLubyte*)"glTexCoord2fVertex3fvSUN")) == NULL) || r;
+ r = ((glTexCoord4fColor4fNormal3fVertex4fSUN = (PFNGLTEXCOORD4FCOLOR4FNORMAL3FVERTEX4FSUNPROC)glewGetProcAddress((const GLubyte*)"glTexCoord4fColor4fNormal3fVertex4fSUN")) == NULL) || r;
+ r = ((glTexCoord4fColor4fNormal3fVertex4fvSUN = (PFNGLTEXCOORD4FCOLOR4FNORMAL3FVERTEX4FVSUNPROC)glewGetProcAddress((const GLubyte*)"glTexCoord4fColor4fNormal3fVertex4fvSUN")) == NULL) || r;
+ r = ((glTexCoord4fVertex4fSUN = (PFNGLTEXCOORD4FVERTEX4FSUNPROC)glewGetProcAddress((const GLubyte*)"glTexCoord4fVertex4fSUN")) == NULL) || r;
+ r = ((glTexCoord4fVertex4fvSUN = (PFNGLTEXCOORD4FVERTEX4FVSUNPROC)glewGetProcAddress((const GLubyte*)"glTexCoord4fVertex4fvSUN")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_SUN_vertex */
+
+#ifdef GL_WIN_phong_shading
+
+#endif /* GL_WIN_phong_shading */
+
+#ifdef GL_WIN_specular_fog
+
+#endif /* GL_WIN_specular_fog */
+
+#ifdef GL_WIN_swap_hint
+
+static GLboolean _glewInit_GL_WIN_swap_hint (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glAddSwapHintRectWIN = (PFNGLADDSWAPHINTRECTWINPROC)glewGetProcAddress((const GLubyte*)"glAddSwapHintRectWIN")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_WIN_swap_hint */
+
+/* ------------------------------------------------------------------------- */
+
+/*
+ * Search for name in the extensions string. Use of strstr()
+ * is not sufficient because extension names can be prefixes of
+ * other extension names. Could use strtok() but the constant
+ * string returned by glGetString might be in read-only memory.
+ */
+GLboolean glewGetExtension (const char* name)
+{
+ GLubyte* p;
+ GLubyte* end;
+ GLuint len = _glewStrLen((const GLubyte*)name);
+ p = (GLubyte*)glGetString(GL_EXTENSIONS);
+ if (0 == p) return GL_FALSE;
+ end = p + _glewStrLen(p);
+ while (p < end)
+ {
+ GLuint n = _glewStrCLen(p, ' ');
+ if (len == n && _glewStrSame((const GLubyte*)name, p, n)) return GL_TRUE;
+ p += n+1;
+ }
+ return GL_FALSE;
+}
+
+/* ------------------------------------------------------------------------- */
+
+#ifndef GLEW_MX
+static
+#endif
+GLenum glewContextInit (GLEW_CONTEXT_ARG_DEF_LIST)
+{
+ const GLubyte* s;
+ GLuint dot, major, minor;
+ /* query opengl version */
+ s = glGetString(GL_VERSION);
+ dot = _glewStrCLen(s, '.');
+ major = dot-1;
+ minor = dot+1;
+ if (dot == 0 || s[minor] == '\0')
+ return GLEW_ERROR_NO_GL_VERSION;
+ if (s[major] == '1' && s[minor] == '0')
+ {
+ return GLEW_ERROR_GL_VERSION_10_ONLY;
+ }
+ else
+ {
+ CONST_CAST(GLEW_VERSION_1_1) = GL_TRUE;
+ if (s[major] >= '2')
+ {
+ CONST_CAST(GLEW_VERSION_1_2) = GL_TRUE;
+ CONST_CAST(GLEW_VERSION_1_3) = GL_TRUE;
+ CONST_CAST(GLEW_VERSION_1_4) = GL_TRUE;
+ CONST_CAST(GLEW_VERSION_1_5) = GL_TRUE;
+ CONST_CAST(GLEW_VERSION_2_0) = GL_TRUE;
+ if (s[minor] >= '1')
+ {
+ CONST_CAST(GLEW_VERSION_2_1) = GL_TRUE;
+ }
+ }
+ else
+ {
+ if (s[minor] >= '5')
+ {
+ CONST_CAST(GLEW_VERSION_1_2) = GL_TRUE;
+ CONST_CAST(GLEW_VERSION_1_3) = GL_TRUE;
+ CONST_CAST(GLEW_VERSION_1_4) = GL_TRUE;
+ CONST_CAST(GLEW_VERSION_1_5) = GL_TRUE;
+ CONST_CAST(GLEW_VERSION_2_0) = GL_FALSE;
+ CONST_CAST(GLEW_VERSION_2_1) = GL_FALSE;
+ }
+ if (s[minor] == '4')
+ {
+ CONST_CAST(GLEW_VERSION_1_2) = GL_TRUE;
+ CONST_CAST(GLEW_VERSION_1_3) = GL_TRUE;
+ CONST_CAST(GLEW_VERSION_1_4) = GL_TRUE;
+ CONST_CAST(GLEW_VERSION_1_5) = GL_FALSE;
+ CONST_CAST(GLEW_VERSION_2_0) = GL_FALSE;
+ CONST_CAST(GLEW_VERSION_2_1) = GL_FALSE;
+ }
+ if (s[minor] == '3')
+ {
+ CONST_CAST(GLEW_VERSION_1_2) = GL_TRUE;
+ CONST_CAST(GLEW_VERSION_1_3) = GL_TRUE;
+ CONST_CAST(GLEW_VERSION_1_4) = GL_FALSE;
+ CONST_CAST(GLEW_VERSION_1_5) = GL_FALSE;
+ CONST_CAST(GLEW_VERSION_2_0) = GL_FALSE;
+ CONST_CAST(GLEW_VERSION_2_1) = GL_FALSE;
+ }
+ if (s[minor] == '2')
+ {
+ CONST_CAST(GLEW_VERSION_1_2) = GL_TRUE;
+ CONST_CAST(GLEW_VERSION_1_3) = GL_FALSE;
+ CONST_CAST(GLEW_VERSION_1_4) = GL_FALSE;
+ CONST_CAST(GLEW_VERSION_1_5) = GL_FALSE;
+ CONST_CAST(GLEW_VERSION_2_0) = GL_FALSE;
+ CONST_CAST(GLEW_VERSION_2_1) = GL_FALSE;
+ }
+ if (s[minor] < '2')
+ {
+ CONST_CAST(GLEW_VERSION_1_2) = GL_FALSE;
+ CONST_CAST(GLEW_VERSION_1_3) = GL_FALSE;
+ CONST_CAST(GLEW_VERSION_1_4) = GL_FALSE;
+ CONST_CAST(GLEW_VERSION_1_5) = GL_FALSE;
+ CONST_CAST(GLEW_VERSION_2_0) = GL_FALSE;
+ CONST_CAST(GLEW_VERSION_2_1) = GL_FALSE;
+ }
+ }
+ }
+ /* initialize extensions */
+#ifdef GL_VERSION_1_2
+ if (glewExperimental || GLEW_VERSION_1_2) CONST_CAST(GLEW_VERSION_1_2) = !_glewInit_GL_VERSION_1_2(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_VERSION_1_2 */
+#ifdef GL_VERSION_1_3
+ if (glewExperimental || GLEW_VERSION_1_3) CONST_CAST(GLEW_VERSION_1_3) = !_glewInit_GL_VERSION_1_3(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_VERSION_1_3 */
+#ifdef GL_VERSION_1_4
+ if (glewExperimental || GLEW_VERSION_1_4) CONST_CAST(GLEW_VERSION_1_4) = !_glewInit_GL_VERSION_1_4(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_VERSION_1_4 */
+#ifdef GL_VERSION_1_5
+ if (glewExperimental || GLEW_VERSION_1_5) CONST_CAST(GLEW_VERSION_1_5) = !_glewInit_GL_VERSION_1_5(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_VERSION_1_5 */
+#ifdef GL_VERSION_2_0
+ if (glewExperimental || GLEW_VERSION_2_0) CONST_CAST(GLEW_VERSION_2_0) = !_glewInit_GL_VERSION_2_0(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_VERSION_2_0 */
+#ifdef GL_VERSION_2_1
+ if (glewExperimental || GLEW_VERSION_2_1) CONST_CAST(GLEW_VERSION_2_1) = !_glewInit_GL_VERSION_2_1(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_VERSION_2_1 */
+#ifdef GL_VERSION_3_0
+ if (glewExperimental || GLEW_VERSION_3_0) CONST_CAST(GLEW_VERSION_3_0) = !_glewInit_GL_VERSION_3_0(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_VERSION_3_0 */
+#ifdef GL_3DFX_multisample
+ CONST_CAST(GLEW_3DFX_multisample) = glewGetExtension("GL_3DFX_multisample");
+#endif /* GL_3DFX_multisample */
+#ifdef GL_3DFX_tbuffer
+ CONST_CAST(GLEW_3DFX_tbuffer) = glewGetExtension("GL_3DFX_tbuffer");
+ if (glewExperimental || GLEW_3DFX_tbuffer) CONST_CAST(GLEW_3DFX_tbuffer) = !_glewInit_GL_3DFX_tbuffer(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_3DFX_tbuffer */
+#ifdef GL_3DFX_texture_compression_FXT1
+ CONST_CAST(GLEW_3DFX_texture_compression_FXT1) = glewGetExtension("GL_3DFX_texture_compression_FXT1");
+#endif /* GL_3DFX_texture_compression_FXT1 */
+#ifdef GL_APPLE_client_storage
+ CONST_CAST(GLEW_APPLE_client_storage) = glewGetExtension("GL_APPLE_client_storage");
+#endif /* GL_APPLE_client_storage */
+#ifdef GL_APPLE_element_array
+ CONST_CAST(GLEW_APPLE_element_array) = glewGetExtension("GL_APPLE_element_array");
+ if (glewExperimental || GLEW_APPLE_element_array) CONST_CAST(GLEW_APPLE_element_array) = !_glewInit_GL_APPLE_element_array(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_APPLE_element_array */
+#ifdef GL_APPLE_fence
+ CONST_CAST(GLEW_APPLE_fence) = glewGetExtension("GL_APPLE_fence");
+ if (glewExperimental || GLEW_APPLE_fence) CONST_CAST(GLEW_APPLE_fence) = !_glewInit_GL_APPLE_fence(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_APPLE_fence */
+#ifdef GL_APPLE_float_pixels
+ CONST_CAST(GLEW_APPLE_float_pixels) = glewGetExtension("GL_APPLE_float_pixels");
+#endif /* GL_APPLE_float_pixels */
+#ifdef GL_APPLE_flush_buffer_range
+ CONST_CAST(GLEW_APPLE_flush_buffer_range) = glewGetExtension("GL_APPLE_flush_buffer_range");
+ if (glewExperimental || GLEW_APPLE_flush_buffer_range) CONST_CAST(GLEW_APPLE_flush_buffer_range) = !_glewInit_GL_APPLE_flush_buffer_range(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_APPLE_flush_buffer_range */
+#ifdef GL_APPLE_pixel_buffer
+ CONST_CAST(GLEW_APPLE_pixel_buffer) = glewGetExtension("GL_APPLE_pixel_buffer");
+#endif /* GL_APPLE_pixel_buffer */
+#ifdef GL_APPLE_specular_vector
+ CONST_CAST(GLEW_APPLE_specular_vector) = glewGetExtension("GL_APPLE_specular_vector");
+#endif /* GL_APPLE_specular_vector */
+#ifdef GL_APPLE_texture_range
+ CONST_CAST(GLEW_APPLE_texture_range) = glewGetExtension("GL_APPLE_texture_range");
+ if (glewExperimental || GLEW_APPLE_texture_range) CONST_CAST(GLEW_APPLE_texture_range) = !_glewInit_GL_APPLE_texture_range(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_APPLE_texture_range */
+#ifdef GL_APPLE_transform_hint
+ CONST_CAST(GLEW_APPLE_transform_hint) = glewGetExtension("GL_APPLE_transform_hint");
+#endif /* GL_APPLE_transform_hint */
+#ifdef GL_APPLE_vertex_array_object
+ CONST_CAST(GLEW_APPLE_vertex_array_object) = glewGetExtension("GL_APPLE_vertex_array_object");
+ if (glewExperimental || GLEW_APPLE_vertex_array_object) CONST_CAST(GLEW_APPLE_vertex_array_object) = !_glewInit_GL_APPLE_vertex_array_object(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_APPLE_vertex_array_object */
+#ifdef GL_APPLE_vertex_array_range
+ CONST_CAST(GLEW_APPLE_vertex_array_range) = glewGetExtension("GL_APPLE_vertex_array_range");
+ if (glewExperimental || GLEW_APPLE_vertex_array_range) CONST_CAST(GLEW_APPLE_vertex_array_range) = !_glewInit_GL_APPLE_vertex_array_range(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_APPLE_vertex_array_range */
+#ifdef GL_APPLE_ycbcr_422
+ CONST_CAST(GLEW_APPLE_ycbcr_422) = glewGetExtension("GL_APPLE_ycbcr_422");
+#endif /* GL_APPLE_ycbcr_422 */
+#ifdef GL_ARB_color_buffer_float
+ CONST_CAST(GLEW_ARB_color_buffer_float) = glewGetExtension("GL_ARB_color_buffer_float");
+ if (glewExperimental || GLEW_ARB_color_buffer_float) CONST_CAST(GLEW_ARB_color_buffer_float) = !_glewInit_GL_ARB_color_buffer_float(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_ARB_color_buffer_float */
+#ifdef GL_ARB_depth_buffer_float
+ CONST_CAST(GLEW_ARB_depth_buffer_float) = glewGetExtension("GL_ARB_depth_buffer_float");
+#endif /* GL_ARB_depth_buffer_float */
+#ifdef GL_ARB_depth_texture
+ CONST_CAST(GLEW_ARB_depth_texture) = glewGetExtension("GL_ARB_depth_texture");
+#endif /* GL_ARB_depth_texture */
+#ifdef GL_ARB_draw_buffers
+ CONST_CAST(GLEW_ARB_draw_buffers) = glewGetExtension("GL_ARB_draw_buffers");
+ if (glewExperimental || GLEW_ARB_draw_buffers) CONST_CAST(GLEW_ARB_draw_buffers) = !_glewInit_GL_ARB_draw_buffers(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_ARB_draw_buffers */
+#ifdef GL_ARB_draw_instanced
+ CONST_CAST(GLEW_ARB_draw_instanced) = glewGetExtension("GL_ARB_draw_instanced");
+ if (glewExperimental || GLEW_ARB_draw_instanced) CONST_CAST(GLEW_ARB_draw_instanced) = !_glewInit_GL_ARB_draw_instanced(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_ARB_draw_instanced */
+#ifdef GL_ARB_fragment_program
+ CONST_CAST(GLEW_ARB_fragment_program) = glewGetExtension("GL_ARB_fragment_program");
+#endif /* GL_ARB_fragment_program */
+#ifdef GL_ARB_fragment_program_shadow
+ CONST_CAST(GLEW_ARB_fragment_program_shadow) = glewGetExtension("GL_ARB_fragment_program_shadow");
+#endif /* GL_ARB_fragment_program_shadow */
+#ifdef GL_ARB_fragment_shader
+ CONST_CAST(GLEW_ARB_fragment_shader) = glewGetExtension("GL_ARB_fragment_shader");
+#endif /* GL_ARB_fragment_shader */
+#ifdef GL_ARB_framebuffer_object
+ CONST_CAST(GLEW_ARB_framebuffer_object) = glewGetExtension("GL_ARB_framebuffer_object");
+ if (glewExperimental || GLEW_ARB_framebuffer_object) CONST_CAST(GLEW_ARB_framebuffer_object) = !_glewInit_GL_ARB_framebuffer_object(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_ARB_framebuffer_object */
+#ifdef GL_ARB_framebuffer_sRGB
+ CONST_CAST(GLEW_ARB_framebuffer_sRGB) = glewGetExtension("GL_ARB_framebuffer_sRGB");
+#endif /* GL_ARB_framebuffer_sRGB */
+#ifdef GL_ARB_geometry_shader4
+ CONST_CAST(GLEW_ARB_geometry_shader4) = glewGetExtension("GL_ARB_geometry_shader4");
+ if (glewExperimental || GLEW_ARB_geometry_shader4) CONST_CAST(GLEW_ARB_geometry_shader4) = !_glewInit_GL_ARB_geometry_shader4(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_ARB_geometry_shader4 */
+#ifdef GL_ARB_half_float_pixel
+ CONST_CAST(GLEW_ARB_half_float_pixel) = glewGetExtension("GL_ARB_half_float_pixel");
+#endif /* GL_ARB_half_float_pixel */
+#ifdef GL_ARB_half_float_vertex
+ CONST_CAST(GLEW_ARB_half_float_vertex) = glewGetExtension("GL_ARB_half_float_vertex");
+#endif /* GL_ARB_half_float_vertex */
+#ifdef GL_ARB_imaging
+ CONST_CAST(GLEW_ARB_imaging) = glewGetExtension("GL_ARB_imaging");
+ if (glewExperimental || GLEW_ARB_imaging) CONST_CAST(GLEW_ARB_imaging) = !_glewInit_GL_ARB_imaging(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_ARB_imaging */
+#ifdef GL_ARB_instanced_arrays
+ CONST_CAST(GLEW_ARB_instanced_arrays) = glewGetExtension("GL_ARB_instanced_arrays");
+ if (glewExperimental || GLEW_ARB_instanced_arrays) CONST_CAST(GLEW_ARB_instanced_arrays) = !_glewInit_GL_ARB_instanced_arrays(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_ARB_instanced_arrays */
+#ifdef GL_ARB_map_buffer_range
+ CONST_CAST(GLEW_ARB_map_buffer_range) = glewGetExtension("GL_ARB_map_buffer_range");
+ if (glewExperimental || GLEW_ARB_map_buffer_range) CONST_CAST(GLEW_ARB_map_buffer_range) = !_glewInit_GL_ARB_map_buffer_range(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_ARB_map_buffer_range */
+#ifdef GL_ARB_matrix_palette
+ CONST_CAST(GLEW_ARB_matrix_palette) = glewGetExtension("GL_ARB_matrix_palette");
+ if (glewExperimental || GLEW_ARB_matrix_palette) CONST_CAST(GLEW_ARB_matrix_palette) = !_glewInit_GL_ARB_matrix_palette(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_ARB_matrix_palette */
+#ifdef GL_ARB_multisample
+ CONST_CAST(GLEW_ARB_multisample) = glewGetExtension("GL_ARB_multisample");
+ if (glewExperimental || GLEW_ARB_multisample) CONST_CAST(GLEW_ARB_multisample) = !_glewInit_GL_ARB_multisample(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_ARB_multisample */
+#ifdef GL_ARB_multitexture
+ CONST_CAST(GLEW_ARB_multitexture) = glewGetExtension("GL_ARB_multitexture");
+ if (glewExperimental || GLEW_ARB_multitexture) CONST_CAST(GLEW_ARB_multitexture) = !_glewInit_GL_ARB_multitexture(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_ARB_multitexture */
+#ifdef GL_ARB_occlusion_query
+ CONST_CAST(GLEW_ARB_occlusion_query) = glewGetExtension("GL_ARB_occlusion_query");
+ if (glewExperimental || GLEW_ARB_occlusion_query) CONST_CAST(GLEW_ARB_occlusion_query) = !_glewInit_GL_ARB_occlusion_query(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_ARB_occlusion_query */
+#ifdef GL_ARB_pixel_buffer_object
+ CONST_CAST(GLEW_ARB_pixel_buffer_object) = glewGetExtension("GL_ARB_pixel_buffer_object");
+#endif /* GL_ARB_pixel_buffer_object */
+#ifdef GL_ARB_point_parameters
+ CONST_CAST(GLEW_ARB_point_parameters) = glewGetExtension("GL_ARB_point_parameters");
+ if (glewExperimental || GLEW_ARB_point_parameters) CONST_CAST(GLEW_ARB_point_parameters) = !_glewInit_GL_ARB_point_parameters(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_ARB_point_parameters */
+#ifdef GL_ARB_point_sprite
+ CONST_CAST(GLEW_ARB_point_sprite) = glewGetExtension("GL_ARB_point_sprite");
+#endif /* GL_ARB_point_sprite */
+#ifdef GL_ARB_shader_objects
+ CONST_CAST(GLEW_ARB_shader_objects) = glewGetExtension("GL_ARB_shader_objects");
+ if (glewExperimental || GLEW_ARB_shader_objects) CONST_CAST(GLEW_ARB_shader_objects) = !_glewInit_GL_ARB_shader_objects(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_ARB_shader_objects */
+#ifdef GL_ARB_shading_language_100
+ CONST_CAST(GLEW_ARB_shading_language_100) = glewGetExtension("GL_ARB_shading_language_100");
+#endif /* GL_ARB_shading_language_100 */
+#ifdef GL_ARB_shadow
+ CONST_CAST(GLEW_ARB_shadow) = glewGetExtension("GL_ARB_shadow");
+#endif /* GL_ARB_shadow */
+#ifdef GL_ARB_shadow_ambient
+ CONST_CAST(GLEW_ARB_shadow_ambient) = glewGetExtension("GL_ARB_shadow_ambient");
+#endif /* GL_ARB_shadow_ambient */
+#ifdef GL_ARB_texture_border_clamp
+ CONST_CAST(GLEW_ARB_texture_border_clamp) = glewGetExtension("GL_ARB_texture_border_clamp");
+#endif /* GL_ARB_texture_border_clamp */
+#ifdef GL_ARB_texture_buffer_object
+ CONST_CAST(GLEW_ARB_texture_buffer_object) = glewGetExtension("GL_ARB_texture_buffer_object");
+ if (glewExperimental || GLEW_ARB_texture_buffer_object) CONST_CAST(GLEW_ARB_texture_buffer_object) = !_glewInit_GL_ARB_texture_buffer_object(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_ARB_texture_buffer_object */
+#ifdef GL_ARB_texture_compression
+ CONST_CAST(GLEW_ARB_texture_compression) = glewGetExtension("GL_ARB_texture_compression");
+ if (glewExperimental || GLEW_ARB_texture_compression) CONST_CAST(GLEW_ARB_texture_compression) = !_glewInit_GL_ARB_texture_compression(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_ARB_texture_compression */
+#ifdef GL_ARB_texture_compression_rgtc
+ CONST_CAST(GLEW_ARB_texture_compression_rgtc) = glewGetExtension("GL_ARB_texture_compression_rgtc");
+#endif /* GL_ARB_texture_compression_rgtc */
+#ifdef GL_ARB_texture_cube_map
+ CONST_CAST(GLEW_ARB_texture_cube_map) = glewGetExtension("GL_ARB_texture_cube_map");
+#endif /* GL_ARB_texture_cube_map */
+#ifdef GL_ARB_texture_env_add
+ CONST_CAST(GLEW_ARB_texture_env_add) = glewGetExtension("GL_ARB_texture_env_add");
+#endif /* GL_ARB_texture_env_add */
+#ifdef GL_ARB_texture_env_combine
+ CONST_CAST(GLEW_ARB_texture_env_combine) = glewGetExtension("GL_ARB_texture_env_combine");
+#endif /* GL_ARB_texture_env_combine */
+#ifdef GL_ARB_texture_env_crossbar
+ CONST_CAST(GLEW_ARB_texture_env_crossbar) = glewGetExtension("GL_ARB_texture_env_crossbar");
+#endif /* GL_ARB_texture_env_crossbar */
+#ifdef GL_ARB_texture_env_dot3
+ CONST_CAST(GLEW_ARB_texture_env_dot3) = glewGetExtension("GL_ARB_texture_env_dot3");
+#endif /* GL_ARB_texture_env_dot3 */
+#ifdef GL_ARB_texture_float
+ CONST_CAST(GLEW_ARB_texture_float) = glewGetExtension("GL_ARB_texture_float");
+#endif /* GL_ARB_texture_float */
+#ifdef GL_ARB_texture_mirrored_repeat
+ CONST_CAST(GLEW_ARB_texture_mirrored_repeat) = glewGetExtension("GL_ARB_texture_mirrored_repeat");
+#endif /* GL_ARB_texture_mirrored_repeat */
+#ifdef GL_ARB_texture_non_power_of_two
+ CONST_CAST(GLEW_ARB_texture_non_power_of_two) = glewGetExtension("GL_ARB_texture_non_power_of_two");
+#endif /* GL_ARB_texture_non_power_of_two */
+#ifdef GL_ARB_texture_rectangle
+ CONST_CAST(GLEW_ARB_texture_rectangle) = glewGetExtension("GL_ARB_texture_rectangle");
+#endif /* GL_ARB_texture_rectangle */
+#ifdef GL_ARB_texture_rg
+ CONST_CAST(GLEW_ARB_texture_rg) = glewGetExtension("GL_ARB_texture_rg");
+#endif /* GL_ARB_texture_rg */
+#ifdef GL_ARB_transpose_matrix
+ CONST_CAST(GLEW_ARB_transpose_matrix) = glewGetExtension("GL_ARB_transpose_matrix");
+ if (glewExperimental || GLEW_ARB_transpose_matrix) CONST_CAST(GLEW_ARB_transpose_matrix) = !_glewInit_GL_ARB_transpose_matrix(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_ARB_transpose_matrix */
+#ifdef GL_ARB_vertex_array_object
+ CONST_CAST(GLEW_ARB_vertex_array_object) = glewGetExtension("GL_ARB_vertex_array_object");
+ if (glewExperimental || GLEW_ARB_vertex_array_object) CONST_CAST(GLEW_ARB_vertex_array_object) = !_glewInit_GL_ARB_vertex_array_object(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_ARB_vertex_array_object */
+#ifdef GL_ARB_vertex_blend
+ CONST_CAST(GLEW_ARB_vertex_blend) = glewGetExtension("GL_ARB_vertex_blend");
+ if (glewExperimental || GLEW_ARB_vertex_blend) CONST_CAST(GLEW_ARB_vertex_blend) = !_glewInit_GL_ARB_vertex_blend(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_ARB_vertex_blend */
+#ifdef GL_ARB_vertex_buffer_object
+ CONST_CAST(GLEW_ARB_vertex_buffer_object) = glewGetExtension("GL_ARB_vertex_buffer_object");
+ if (glewExperimental || GLEW_ARB_vertex_buffer_object) CONST_CAST(GLEW_ARB_vertex_buffer_object) = !_glewInit_GL_ARB_vertex_buffer_object(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_ARB_vertex_buffer_object */
+#ifdef GL_ARB_vertex_program
+ CONST_CAST(GLEW_ARB_vertex_program) = glewGetExtension("GL_ARB_vertex_program");
+ if (glewExperimental || GLEW_ARB_vertex_program) CONST_CAST(GLEW_ARB_vertex_program) = !_glewInit_GL_ARB_vertex_program(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_ARB_vertex_program */
+#ifdef GL_ARB_vertex_shader
+ CONST_CAST(GLEW_ARB_vertex_shader) = glewGetExtension("GL_ARB_vertex_shader");
+ if (glewExperimental || GLEW_ARB_vertex_shader) CONST_CAST(GLEW_ARB_vertex_shader) = !_glewInit_GL_ARB_vertex_shader(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_ARB_vertex_shader */
+#ifdef GL_ARB_window_pos
+ CONST_CAST(GLEW_ARB_window_pos) = glewGetExtension("GL_ARB_window_pos");
+ if (glewExperimental || GLEW_ARB_window_pos) CONST_CAST(GLEW_ARB_window_pos) = !_glewInit_GL_ARB_window_pos(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_ARB_window_pos */
+#ifdef GL_ATIX_point_sprites
+ CONST_CAST(GLEW_ATIX_point_sprites) = glewGetExtension("GL_ATIX_point_sprites");
+#endif /* GL_ATIX_point_sprites */
+#ifdef GL_ATIX_texture_env_combine3
+ CONST_CAST(GLEW_ATIX_texture_env_combine3) = glewGetExtension("GL_ATIX_texture_env_combine3");
+#endif /* GL_ATIX_texture_env_combine3 */
+#ifdef GL_ATIX_texture_env_route
+ CONST_CAST(GLEW_ATIX_texture_env_route) = glewGetExtension("GL_ATIX_texture_env_route");
+#endif /* GL_ATIX_texture_env_route */
+#ifdef GL_ATIX_vertex_shader_output_point_size
+ CONST_CAST(GLEW_ATIX_vertex_shader_output_point_size) = glewGetExtension("GL_ATIX_vertex_shader_output_point_size");
+#endif /* GL_ATIX_vertex_shader_output_point_size */
+#ifdef GL_ATI_draw_buffers
+ CONST_CAST(GLEW_ATI_draw_buffers) = glewGetExtension("GL_ATI_draw_buffers");
+ if (glewExperimental || GLEW_ATI_draw_buffers) CONST_CAST(GLEW_ATI_draw_buffers) = !_glewInit_GL_ATI_draw_buffers(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_ATI_draw_buffers */
+#ifdef GL_ATI_element_array
+ CONST_CAST(GLEW_ATI_element_array) = glewGetExtension("GL_ATI_element_array");
+ if (glewExperimental || GLEW_ATI_element_array) CONST_CAST(GLEW_ATI_element_array) = !_glewInit_GL_ATI_element_array(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_ATI_element_array */
+#ifdef GL_ATI_envmap_bumpmap
+ CONST_CAST(GLEW_ATI_envmap_bumpmap) = glewGetExtension("GL_ATI_envmap_bumpmap");
+ if (glewExperimental || GLEW_ATI_envmap_bumpmap) CONST_CAST(GLEW_ATI_envmap_bumpmap) = !_glewInit_GL_ATI_envmap_bumpmap(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_ATI_envmap_bumpmap */
+#ifdef GL_ATI_fragment_shader
+ CONST_CAST(GLEW_ATI_fragment_shader) = glewGetExtension("GL_ATI_fragment_shader");
+ if (glewExperimental || GLEW_ATI_fragment_shader) CONST_CAST(GLEW_ATI_fragment_shader) = !_glewInit_GL_ATI_fragment_shader(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_ATI_fragment_shader */
+#ifdef GL_ATI_map_object_buffer
+ CONST_CAST(GLEW_ATI_map_object_buffer) = glewGetExtension("GL_ATI_map_object_buffer");
+ if (glewExperimental || GLEW_ATI_map_object_buffer) CONST_CAST(GLEW_ATI_map_object_buffer) = !_glewInit_GL_ATI_map_object_buffer(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_ATI_map_object_buffer */
+#ifdef GL_ATI_pn_triangles
+ CONST_CAST(GLEW_ATI_pn_triangles) = glewGetExtension("GL_ATI_pn_triangles");
+ if (glewExperimental || GLEW_ATI_pn_triangles) CONST_CAST(GLEW_ATI_pn_triangles) = !_glewInit_GL_ATI_pn_triangles(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_ATI_pn_triangles */
+#ifdef GL_ATI_separate_stencil
+ CONST_CAST(GLEW_ATI_separate_stencil) = glewGetExtension("GL_ATI_separate_stencil");
+ if (glewExperimental || GLEW_ATI_separate_stencil) CONST_CAST(GLEW_ATI_separate_stencil) = !_glewInit_GL_ATI_separate_stencil(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_ATI_separate_stencil */
+#ifdef GL_ATI_shader_texture_lod
+ CONST_CAST(GLEW_ATI_shader_texture_lod) = glewGetExtension("GL_ATI_shader_texture_lod");
+#endif /* GL_ATI_shader_texture_lod */
+#ifdef GL_ATI_text_fragment_shader
+ CONST_CAST(GLEW_ATI_text_fragment_shader) = glewGetExtension("GL_ATI_text_fragment_shader");
+#endif /* GL_ATI_text_fragment_shader */
+#ifdef GL_ATI_texture_compression_3dc
+ CONST_CAST(GLEW_ATI_texture_compression_3dc) = glewGetExtension("GL_ATI_texture_compression_3dc");
+#endif /* GL_ATI_texture_compression_3dc */
+#ifdef GL_ATI_texture_env_combine3
+ CONST_CAST(GLEW_ATI_texture_env_combine3) = glewGetExtension("GL_ATI_texture_env_combine3");
+#endif /* GL_ATI_texture_env_combine3 */
+#ifdef GL_ATI_texture_float
+ CONST_CAST(GLEW_ATI_texture_float) = glewGetExtension("GL_ATI_texture_float");
+#endif /* GL_ATI_texture_float */
+#ifdef GL_ATI_texture_mirror_once
+ CONST_CAST(GLEW_ATI_texture_mirror_once) = glewGetExtension("GL_ATI_texture_mirror_once");
+#endif /* GL_ATI_texture_mirror_once */
+#ifdef GL_ATI_vertex_array_object
+ CONST_CAST(GLEW_ATI_vertex_array_object) = glewGetExtension("GL_ATI_vertex_array_object");
+ if (glewExperimental || GLEW_ATI_vertex_array_object) CONST_CAST(GLEW_ATI_vertex_array_object) = !_glewInit_GL_ATI_vertex_array_object(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_ATI_vertex_array_object */
+#ifdef GL_ATI_vertex_attrib_array_object
+ CONST_CAST(GLEW_ATI_vertex_attrib_array_object) = glewGetExtension("GL_ATI_vertex_attrib_array_object");
+ if (glewExperimental || GLEW_ATI_vertex_attrib_array_object) CONST_CAST(GLEW_ATI_vertex_attrib_array_object) = !_glewInit_GL_ATI_vertex_attrib_array_object(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_ATI_vertex_attrib_array_object */
+#ifdef GL_ATI_vertex_streams
+ CONST_CAST(GLEW_ATI_vertex_streams) = glewGetExtension("GL_ATI_vertex_streams");
+ if (glewExperimental || GLEW_ATI_vertex_streams) CONST_CAST(GLEW_ATI_vertex_streams) = !_glewInit_GL_ATI_vertex_streams(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_ATI_vertex_streams */
+#ifdef GL_EXT_422_pixels
+ CONST_CAST(GLEW_EXT_422_pixels) = glewGetExtension("GL_EXT_422_pixels");
+#endif /* GL_EXT_422_pixels */
+#ifdef GL_EXT_Cg_shader
+ CONST_CAST(GLEW_EXT_Cg_shader) = glewGetExtension("GL_EXT_Cg_shader");
+#endif /* GL_EXT_Cg_shader */
+#ifdef GL_EXT_abgr
+ CONST_CAST(GLEW_EXT_abgr) = glewGetExtension("GL_EXT_abgr");
+#endif /* GL_EXT_abgr */
+#ifdef GL_EXT_bgra
+ CONST_CAST(GLEW_EXT_bgra) = glewGetExtension("GL_EXT_bgra");
+#endif /* GL_EXT_bgra */
+#ifdef GL_EXT_bindable_uniform
+ CONST_CAST(GLEW_EXT_bindable_uniform) = glewGetExtension("GL_EXT_bindable_uniform");
+ if (glewExperimental || GLEW_EXT_bindable_uniform) CONST_CAST(GLEW_EXT_bindable_uniform) = !_glewInit_GL_EXT_bindable_uniform(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_EXT_bindable_uniform */
+#ifdef GL_EXT_blend_color
+ CONST_CAST(GLEW_EXT_blend_color) = glewGetExtension("GL_EXT_blend_color");
+ if (glewExperimental || GLEW_EXT_blend_color) CONST_CAST(GLEW_EXT_blend_color) = !_glewInit_GL_EXT_blend_color(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_EXT_blend_color */
+#ifdef GL_EXT_blend_equation_separate
+ CONST_CAST(GLEW_EXT_blend_equation_separate) = glewGetExtension("GL_EXT_blend_equation_separate");
+ if (glewExperimental || GLEW_EXT_blend_equation_separate) CONST_CAST(GLEW_EXT_blend_equation_separate) = !_glewInit_GL_EXT_blend_equation_separate(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_EXT_blend_equation_separate */
+#ifdef GL_EXT_blend_func_separate
+ CONST_CAST(GLEW_EXT_blend_func_separate) = glewGetExtension("GL_EXT_blend_func_separate");
+ if (glewExperimental || GLEW_EXT_blend_func_separate) CONST_CAST(GLEW_EXT_blend_func_separate) = !_glewInit_GL_EXT_blend_func_separate(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_EXT_blend_func_separate */
+#ifdef GL_EXT_blend_logic_op
+ CONST_CAST(GLEW_EXT_blend_logic_op) = glewGetExtension("GL_EXT_blend_logic_op");
+#endif /* GL_EXT_blend_logic_op */
+#ifdef GL_EXT_blend_minmax
+ CONST_CAST(GLEW_EXT_blend_minmax) = glewGetExtension("GL_EXT_blend_minmax");
+ if (glewExperimental || GLEW_EXT_blend_minmax) CONST_CAST(GLEW_EXT_blend_minmax) = !_glewInit_GL_EXT_blend_minmax(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_EXT_blend_minmax */
+#ifdef GL_EXT_blend_subtract
+ CONST_CAST(GLEW_EXT_blend_subtract) = glewGetExtension("GL_EXT_blend_subtract");
+#endif /* GL_EXT_blend_subtract */
+#ifdef GL_EXT_clip_volume_hint
+ CONST_CAST(GLEW_EXT_clip_volume_hint) = glewGetExtension("GL_EXT_clip_volume_hint");
+#endif /* GL_EXT_clip_volume_hint */
+#ifdef GL_EXT_cmyka
+ CONST_CAST(GLEW_EXT_cmyka) = glewGetExtension("GL_EXT_cmyka");
+#endif /* GL_EXT_cmyka */
+#ifdef GL_EXT_color_subtable
+ CONST_CAST(GLEW_EXT_color_subtable) = glewGetExtension("GL_EXT_color_subtable");
+ if (glewExperimental || GLEW_EXT_color_subtable) CONST_CAST(GLEW_EXT_color_subtable) = !_glewInit_GL_EXT_color_subtable(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_EXT_color_subtable */
+#ifdef GL_EXT_compiled_vertex_array
+ CONST_CAST(GLEW_EXT_compiled_vertex_array) = glewGetExtension("GL_EXT_compiled_vertex_array");
+ if (glewExperimental || GLEW_EXT_compiled_vertex_array) CONST_CAST(GLEW_EXT_compiled_vertex_array) = !_glewInit_GL_EXT_compiled_vertex_array(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_EXT_compiled_vertex_array */
+#ifdef GL_EXT_convolution
+ CONST_CAST(GLEW_EXT_convolution) = glewGetExtension("GL_EXT_convolution");
+ if (glewExperimental || GLEW_EXT_convolution) CONST_CAST(GLEW_EXT_convolution) = !_glewInit_GL_EXT_convolution(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_EXT_convolution */
+#ifdef GL_EXT_coordinate_frame
+ CONST_CAST(GLEW_EXT_coordinate_frame) = glewGetExtension("GL_EXT_coordinate_frame");
+ if (glewExperimental || GLEW_EXT_coordinate_frame) CONST_CAST(GLEW_EXT_coordinate_frame) = !_glewInit_GL_EXT_coordinate_frame(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_EXT_coordinate_frame */
+#ifdef GL_EXT_copy_texture
+ CONST_CAST(GLEW_EXT_copy_texture) = glewGetExtension("GL_EXT_copy_texture");
+ if (glewExperimental || GLEW_EXT_copy_texture) CONST_CAST(GLEW_EXT_copy_texture) = !_glewInit_GL_EXT_copy_texture(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_EXT_copy_texture */
+#ifdef GL_EXT_cull_vertex
+ CONST_CAST(GLEW_EXT_cull_vertex) = glewGetExtension("GL_EXT_cull_vertex");
+ if (glewExperimental || GLEW_EXT_cull_vertex) CONST_CAST(GLEW_EXT_cull_vertex) = !_glewInit_GL_EXT_cull_vertex(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_EXT_cull_vertex */
+#ifdef GL_EXT_depth_bounds_test
+ CONST_CAST(GLEW_EXT_depth_bounds_test) = glewGetExtension("GL_EXT_depth_bounds_test");
+ if (glewExperimental || GLEW_EXT_depth_bounds_test) CONST_CAST(GLEW_EXT_depth_bounds_test) = !_glewInit_GL_EXT_depth_bounds_test(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_EXT_depth_bounds_test */
+#ifdef GL_EXT_direct_state_access
+ CONST_CAST(GLEW_EXT_direct_state_access) = glewGetExtension("GL_EXT_direct_state_access");
+ if (glewExperimental || GLEW_EXT_direct_state_access) CONST_CAST(GLEW_EXT_direct_state_access) = !_glewInit_GL_EXT_direct_state_access(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_EXT_direct_state_access */
+#ifdef GL_EXT_draw_buffers2
+ CONST_CAST(GLEW_EXT_draw_buffers2) = glewGetExtension("GL_EXT_draw_buffers2");
+ if (glewExperimental || GLEW_EXT_draw_buffers2) CONST_CAST(GLEW_EXT_draw_buffers2) = !_glewInit_GL_EXT_draw_buffers2(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_EXT_draw_buffers2 */
+#ifdef GL_EXT_draw_instanced
+ CONST_CAST(GLEW_EXT_draw_instanced) = glewGetExtension("GL_EXT_draw_instanced");
+ if (glewExperimental || GLEW_EXT_draw_instanced) CONST_CAST(GLEW_EXT_draw_instanced) = !_glewInit_GL_EXT_draw_instanced(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_EXT_draw_instanced */
+#ifdef GL_EXT_draw_range_elements
+ CONST_CAST(GLEW_EXT_draw_range_elements) = glewGetExtension("GL_EXT_draw_range_elements");
+ if (glewExperimental || GLEW_EXT_draw_range_elements) CONST_CAST(GLEW_EXT_draw_range_elements) = !_glewInit_GL_EXT_draw_range_elements(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_EXT_draw_range_elements */
+#ifdef GL_EXT_fog_coord
+ CONST_CAST(GLEW_EXT_fog_coord) = glewGetExtension("GL_EXT_fog_coord");
+ if (glewExperimental || GLEW_EXT_fog_coord) CONST_CAST(GLEW_EXT_fog_coord) = !_glewInit_GL_EXT_fog_coord(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_EXT_fog_coord */
+#ifdef GL_EXT_fragment_lighting
+ CONST_CAST(GLEW_EXT_fragment_lighting) = glewGetExtension("GL_EXT_fragment_lighting");
+ if (glewExperimental || GLEW_EXT_fragment_lighting) CONST_CAST(GLEW_EXT_fragment_lighting) = !_glewInit_GL_EXT_fragment_lighting(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_EXT_fragment_lighting */
+#ifdef GL_EXT_framebuffer_blit
+ CONST_CAST(GLEW_EXT_framebuffer_blit) = glewGetExtension("GL_EXT_framebuffer_blit");
+ if (glewExperimental || GLEW_EXT_framebuffer_blit) CONST_CAST(GLEW_EXT_framebuffer_blit) = !_glewInit_GL_EXT_framebuffer_blit(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_EXT_framebuffer_blit */
+#ifdef GL_EXT_framebuffer_multisample
+ CONST_CAST(GLEW_EXT_framebuffer_multisample) = glewGetExtension("GL_EXT_framebuffer_multisample");
+ if (glewExperimental || GLEW_EXT_framebuffer_multisample) CONST_CAST(GLEW_EXT_framebuffer_multisample) = !_glewInit_GL_EXT_framebuffer_multisample(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_EXT_framebuffer_multisample */
+#ifdef GL_EXT_framebuffer_object
+ CONST_CAST(GLEW_EXT_framebuffer_object) = glewGetExtension("GL_EXT_framebuffer_object");
+ if (glewExperimental || GLEW_EXT_framebuffer_object) CONST_CAST(GLEW_EXT_framebuffer_object) = !_glewInit_GL_EXT_framebuffer_object(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_EXT_framebuffer_object */
+#ifdef GL_EXT_framebuffer_sRGB
+ CONST_CAST(GLEW_EXT_framebuffer_sRGB) = glewGetExtension("GL_EXT_framebuffer_sRGB");
+#endif /* GL_EXT_framebuffer_sRGB */
+#ifdef GL_EXT_geometry_shader4
+ CONST_CAST(GLEW_EXT_geometry_shader4) = glewGetExtension("GL_EXT_geometry_shader4");
+ if (glewExperimental || GLEW_EXT_geometry_shader4) CONST_CAST(GLEW_EXT_geometry_shader4) = !_glewInit_GL_EXT_geometry_shader4(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_EXT_geometry_shader4 */
+#ifdef GL_EXT_gpu_program_parameters
+ CONST_CAST(GLEW_EXT_gpu_program_parameters) = glewGetExtension("GL_EXT_gpu_program_parameters");
+ if (glewExperimental || GLEW_EXT_gpu_program_parameters) CONST_CAST(GLEW_EXT_gpu_program_parameters) = !_glewInit_GL_EXT_gpu_program_parameters(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_EXT_gpu_program_parameters */
+#ifdef GL_EXT_gpu_shader4
+ CONST_CAST(GLEW_EXT_gpu_shader4) = glewGetExtension("GL_EXT_gpu_shader4");
+ if (glewExperimental || GLEW_EXT_gpu_shader4) CONST_CAST(GLEW_EXT_gpu_shader4) = !_glewInit_GL_EXT_gpu_shader4(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_EXT_gpu_shader4 */
+#ifdef GL_EXT_histogram
+ CONST_CAST(GLEW_EXT_histogram) = glewGetExtension("GL_EXT_histogram");
+ if (glewExperimental || GLEW_EXT_histogram) CONST_CAST(GLEW_EXT_histogram) = !_glewInit_GL_EXT_histogram(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_EXT_histogram */
+#ifdef GL_EXT_index_array_formats
+ CONST_CAST(GLEW_EXT_index_array_formats) = glewGetExtension("GL_EXT_index_array_formats");
+#endif /* GL_EXT_index_array_formats */
+#ifdef GL_EXT_index_func
+ CONST_CAST(GLEW_EXT_index_func) = glewGetExtension("GL_EXT_index_func");
+ if (glewExperimental || GLEW_EXT_index_func) CONST_CAST(GLEW_EXT_index_func) = !_glewInit_GL_EXT_index_func(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_EXT_index_func */
+#ifdef GL_EXT_index_material
+ CONST_CAST(GLEW_EXT_index_material) = glewGetExtension("GL_EXT_index_material");
+ if (glewExperimental || GLEW_EXT_index_material) CONST_CAST(GLEW_EXT_index_material) = !_glewInit_GL_EXT_index_material(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_EXT_index_material */
+#ifdef GL_EXT_index_texture
+ CONST_CAST(GLEW_EXT_index_texture) = glewGetExtension("GL_EXT_index_texture");
+#endif /* GL_EXT_index_texture */
+#ifdef GL_EXT_light_texture
+ CONST_CAST(GLEW_EXT_light_texture) = glewGetExtension("GL_EXT_light_texture");
+ if (glewExperimental || GLEW_EXT_light_texture) CONST_CAST(GLEW_EXT_light_texture) = !_glewInit_GL_EXT_light_texture(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_EXT_light_texture */
+#ifdef GL_EXT_misc_attribute
+ CONST_CAST(GLEW_EXT_misc_attribute) = glewGetExtension("GL_EXT_misc_attribute");
+#endif /* GL_EXT_misc_attribute */
+#ifdef GL_EXT_multi_draw_arrays
+ CONST_CAST(GLEW_EXT_multi_draw_arrays) = glewGetExtension("GL_EXT_multi_draw_arrays");
+ if (glewExperimental || GLEW_EXT_multi_draw_arrays) CONST_CAST(GLEW_EXT_multi_draw_arrays) = !_glewInit_GL_EXT_multi_draw_arrays(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_EXT_multi_draw_arrays */
+#ifdef GL_EXT_multisample
+ CONST_CAST(GLEW_EXT_multisample) = glewGetExtension("GL_EXT_multisample");
+ if (glewExperimental || GLEW_EXT_multisample) CONST_CAST(GLEW_EXT_multisample) = !_glewInit_GL_EXT_multisample(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_EXT_multisample */
+#ifdef GL_EXT_packed_depth_stencil
+ CONST_CAST(GLEW_EXT_packed_depth_stencil) = glewGetExtension("GL_EXT_packed_depth_stencil");
+#endif /* GL_EXT_packed_depth_stencil */
+#ifdef GL_EXT_packed_float
+ CONST_CAST(GLEW_EXT_packed_float) = glewGetExtension("GL_EXT_packed_float");
+#endif /* GL_EXT_packed_float */
+#ifdef GL_EXT_packed_pixels
+ CONST_CAST(GLEW_EXT_packed_pixels) = glewGetExtension("GL_EXT_packed_pixels");
+#endif /* GL_EXT_packed_pixels */
+#ifdef GL_EXT_paletted_texture
+ CONST_CAST(GLEW_EXT_paletted_texture) = glewGetExtension("GL_EXT_paletted_texture");
+ if (glewExperimental || GLEW_EXT_paletted_texture) CONST_CAST(GLEW_EXT_paletted_texture) = !_glewInit_GL_EXT_paletted_texture(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_EXT_paletted_texture */
+#ifdef GL_EXT_pixel_buffer_object
+ CONST_CAST(GLEW_EXT_pixel_buffer_object) = glewGetExtension("GL_EXT_pixel_buffer_object");
+#endif /* GL_EXT_pixel_buffer_object */
+#ifdef GL_EXT_pixel_transform
+ CONST_CAST(GLEW_EXT_pixel_transform) = glewGetExtension("GL_EXT_pixel_transform");
+ if (glewExperimental || GLEW_EXT_pixel_transform) CONST_CAST(GLEW_EXT_pixel_transform) = !_glewInit_GL_EXT_pixel_transform(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_EXT_pixel_transform */
+#ifdef GL_EXT_pixel_transform_color_table
+ CONST_CAST(GLEW_EXT_pixel_transform_color_table) = glewGetExtension("GL_EXT_pixel_transform_color_table");
+#endif /* GL_EXT_pixel_transform_color_table */
+#ifdef GL_EXT_point_parameters
+ CONST_CAST(GLEW_EXT_point_parameters) = glewGetExtension("GL_EXT_point_parameters");
+ if (glewExperimental || GLEW_EXT_point_parameters) CONST_CAST(GLEW_EXT_point_parameters) = !_glewInit_GL_EXT_point_parameters(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_EXT_point_parameters */
+#ifdef GL_EXT_polygon_offset
+ CONST_CAST(GLEW_EXT_polygon_offset) = glewGetExtension("GL_EXT_polygon_offset");
+ if (glewExperimental || GLEW_EXT_polygon_offset) CONST_CAST(GLEW_EXT_polygon_offset) = !_glewInit_GL_EXT_polygon_offset(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_EXT_polygon_offset */
+#ifdef GL_EXT_rescale_normal
+ CONST_CAST(GLEW_EXT_rescale_normal) = glewGetExtension("GL_EXT_rescale_normal");
+#endif /* GL_EXT_rescale_normal */
+#ifdef GL_EXT_scene_marker
+ CONST_CAST(GLEW_EXT_scene_marker) = glewGetExtension("GL_EXT_scene_marker");
+ if (glewExperimental || GLEW_EXT_scene_marker) CONST_CAST(GLEW_EXT_scene_marker) = !_glewInit_GL_EXT_scene_marker(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_EXT_scene_marker */
+#ifdef GL_EXT_secondary_color
+ CONST_CAST(GLEW_EXT_secondary_color) = glewGetExtension("GL_EXT_secondary_color");
+ if (glewExperimental || GLEW_EXT_secondary_color) CONST_CAST(GLEW_EXT_secondary_color) = !_glewInit_GL_EXT_secondary_color(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_EXT_secondary_color */
+#ifdef GL_EXT_separate_specular_color
+ CONST_CAST(GLEW_EXT_separate_specular_color) = glewGetExtension("GL_EXT_separate_specular_color");
+#endif /* GL_EXT_separate_specular_color */
+#ifdef GL_EXT_shadow_funcs
+ CONST_CAST(GLEW_EXT_shadow_funcs) = glewGetExtension("GL_EXT_shadow_funcs");
+#endif /* GL_EXT_shadow_funcs */
+#ifdef GL_EXT_shared_texture_palette
+ CONST_CAST(GLEW_EXT_shared_texture_palette) = glewGetExtension("GL_EXT_shared_texture_palette");
+#endif /* GL_EXT_shared_texture_palette */
+#ifdef GL_EXT_stencil_clear_tag
+ CONST_CAST(GLEW_EXT_stencil_clear_tag) = glewGetExtension("GL_EXT_stencil_clear_tag");
+#endif /* GL_EXT_stencil_clear_tag */
+#ifdef GL_EXT_stencil_two_side
+ CONST_CAST(GLEW_EXT_stencil_two_side) = glewGetExtension("GL_EXT_stencil_two_side");
+ if (glewExperimental || GLEW_EXT_stencil_two_side) CONST_CAST(GLEW_EXT_stencil_two_side) = !_glewInit_GL_EXT_stencil_two_side(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_EXT_stencil_two_side */
+#ifdef GL_EXT_stencil_wrap
+ CONST_CAST(GLEW_EXT_stencil_wrap) = glewGetExtension("GL_EXT_stencil_wrap");
+#endif /* GL_EXT_stencil_wrap */
+#ifdef GL_EXT_subtexture
+ CONST_CAST(GLEW_EXT_subtexture) = glewGetExtension("GL_EXT_subtexture");
+ if (glewExperimental || GLEW_EXT_subtexture) CONST_CAST(GLEW_EXT_subtexture) = !_glewInit_GL_EXT_subtexture(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_EXT_subtexture */
+#ifdef GL_EXT_texture
+ CONST_CAST(GLEW_EXT_texture) = glewGetExtension("GL_EXT_texture");
+#endif /* GL_EXT_texture */
+#ifdef GL_EXT_texture3D
+ CONST_CAST(GLEW_EXT_texture3D) = glewGetExtension("GL_EXT_texture3D");
+ if (glewExperimental || GLEW_EXT_texture3D) CONST_CAST(GLEW_EXT_texture3D) = !_glewInit_GL_EXT_texture3D(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_EXT_texture3D */
+#ifdef GL_EXT_texture_array
+ CONST_CAST(GLEW_EXT_texture_array) = glewGetExtension("GL_EXT_texture_array");
+#endif /* GL_EXT_texture_array */
+#ifdef GL_EXT_texture_buffer_object
+ CONST_CAST(GLEW_EXT_texture_buffer_object) = glewGetExtension("GL_EXT_texture_buffer_object");
+ if (glewExperimental || GLEW_EXT_texture_buffer_object) CONST_CAST(GLEW_EXT_texture_buffer_object) = !_glewInit_GL_EXT_texture_buffer_object(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_EXT_texture_buffer_object */
+#ifdef GL_EXT_texture_compression_dxt1
+ CONST_CAST(GLEW_EXT_texture_compression_dxt1) = glewGetExtension("GL_EXT_texture_compression_dxt1");
+#endif /* GL_EXT_texture_compression_dxt1 */
+#ifdef GL_EXT_texture_compression_latc
+ CONST_CAST(GLEW_EXT_texture_compression_latc) = glewGetExtension("GL_EXT_texture_compression_latc");
+#endif /* GL_EXT_texture_compression_latc */
+#ifdef GL_EXT_texture_compression_rgtc
+ CONST_CAST(GLEW_EXT_texture_compression_rgtc) = glewGetExtension("GL_EXT_texture_compression_rgtc");
+#endif /* GL_EXT_texture_compression_rgtc */
+#ifdef GL_EXT_texture_compression_s3tc
+ CONST_CAST(GLEW_EXT_texture_compression_s3tc) = glewGetExtension("GL_EXT_texture_compression_s3tc");
+#endif /* GL_EXT_texture_compression_s3tc */
+#ifdef GL_EXT_texture_cube_map
+ CONST_CAST(GLEW_EXT_texture_cube_map) = glewGetExtension("GL_EXT_texture_cube_map");
+#endif /* GL_EXT_texture_cube_map */
+#ifdef GL_EXT_texture_edge_clamp
+ CONST_CAST(GLEW_EXT_texture_edge_clamp) = glewGetExtension("GL_EXT_texture_edge_clamp");
+#endif /* GL_EXT_texture_edge_clamp */
+#ifdef GL_EXT_texture_env
+ CONST_CAST(GLEW_EXT_texture_env) = glewGetExtension("GL_EXT_texture_env");
+#endif /* GL_EXT_texture_env */
+#ifdef GL_EXT_texture_env_add
+ CONST_CAST(GLEW_EXT_texture_env_add) = glewGetExtension("GL_EXT_texture_env_add");
+#endif /* GL_EXT_texture_env_add */
+#ifdef GL_EXT_texture_env_combine
+ CONST_CAST(GLEW_EXT_texture_env_combine) = glewGetExtension("GL_EXT_texture_env_combine");
+#endif /* GL_EXT_texture_env_combine */
+#ifdef GL_EXT_texture_env_dot3
+ CONST_CAST(GLEW_EXT_texture_env_dot3) = glewGetExtension("GL_EXT_texture_env_dot3");
+#endif /* GL_EXT_texture_env_dot3 */
+#ifdef GL_EXT_texture_filter_anisotropic
+ CONST_CAST(GLEW_EXT_texture_filter_anisotropic) = glewGetExtension("GL_EXT_texture_filter_anisotropic");
+#endif /* GL_EXT_texture_filter_anisotropic */
+#ifdef GL_EXT_texture_integer
+ CONST_CAST(GLEW_EXT_texture_integer) = glewGetExtension("GL_EXT_texture_integer");
+ if (glewExperimental || GLEW_EXT_texture_integer) CONST_CAST(GLEW_EXT_texture_integer) = !_glewInit_GL_EXT_texture_integer(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_EXT_texture_integer */
+#ifdef GL_EXT_texture_lod_bias
+ CONST_CAST(GLEW_EXT_texture_lod_bias) = glewGetExtension("GL_EXT_texture_lod_bias");
+#endif /* GL_EXT_texture_lod_bias */
+#ifdef GL_EXT_texture_mirror_clamp
+ CONST_CAST(GLEW_EXT_texture_mirror_clamp) = glewGetExtension("GL_EXT_texture_mirror_clamp");
+#endif /* GL_EXT_texture_mirror_clamp */
+#ifdef GL_EXT_texture_object
+ CONST_CAST(GLEW_EXT_texture_object) = glewGetExtension("GL_EXT_texture_object");
+ if (glewExperimental || GLEW_EXT_texture_object) CONST_CAST(GLEW_EXT_texture_object) = !_glewInit_GL_EXT_texture_object(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_EXT_texture_object */
+#ifdef GL_EXT_texture_perturb_normal
+ CONST_CAST(GLEW_EXT_texture_perturb_normal) = glewGetExtension("GL_EXT_texture_perturb_normal");
+ if (glewExperimental || GLEW_EXT_texture_perturb_normal) CONST_CAST(GLEW_EXT_texture_perturb_normal) = !_glewInit_GL_EXT_texture_perturb_normal(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_EXT_texture_perturb_normal */
+#ifdef GL_EXT_texture_rectangle
+ CONST_CAST(GLEW_EXT_texture_rectangle) = glewGetExtension("GL_EXT_texture_rectangle");
+#endif /* GL_EXT_texture_rectangle */
+#ifdef GL_EXT_texture_sRGB
+ CONST_CAST(GLEW_EXT_texture_sRGB) = glewGetExtension("GL_EXT_texture_sRGB");
+#endif /* GL_EXT_texture_sRGB */
+#ifdef GL_EXT_texture_shared_exponent
+ CONST_CAST(GLEW_EXT_texture_shared_exponent) = glewGetExtension("GL_EXT_texture_shared_exponent");
+#endif /* GL_EXT_texture_shared_exponent */
+#ifdef GL_EXT_texture_swizzle
+ CONST_CAST(GLEW_EXT_texture_swizzle) = glewGetExtension("GL_EXT_texture_swizzle");
+#endif /* GL_EXT_texture_swizzle */
+#ifdef GL_EXT_timer_query
+ CONST_CAST(GLEW_EXT_timer_query) = glewGetExtension("GL_EXT_timer_query");
+ if (glewExperimental || GLEW_EXT_timer_query) CONST_CAST(GLEW_EXT_timer_query) = !_glewInit_GL_EXT_timer_query(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_EXT_timer_query */
+#ifdef GL_EXT_transform_feedback
+ CONST_CAST(GLEW_EXT_transform_feedback) = glewGetExtension("GL_EXT_transform_feedback");
+ if (glewExperimental || GLEW_EXT_transform_feedback) CONST_CAST(GLEW_EXT_transform_feedback) = !_glewInit_GL_EXT_transform_feedback(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_EXT_transform_feedback */
+#ifdef GL_EXT_vertex_array
+ CONST_CAST(GLEW_EXT_vertex_array) = glewGetExtension("GL_EXT_vertex_array");
+ if (glewExperimental || GLEW_EXT_vertex_array) CONST_CAST(GLEW_EXT_vertex_array) = !_glewInit_GL_EXT_vertex_array(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_EXT_vertex_array */
+#ifdef GL_EXT_vertex_array_bgra
+ CONST_CAST(GLEW_EXT_vertex_array_bgra) = glewGetExtension("GL_EXT_vertex_array_bgra");
+#endif /* GL_EXT_vertex_array_bgra */
+#ifdef GL_EXT_vertex_shader
+ CONST_CAST(GLEW_EXT_vertex_shader) = glewGetExtension("GL_EXT_vertex_shader");
+ if (glewExperimental || GLEW_EXT_vertex_shader) CONST_CAST(GLEW_EXT_vertex_shader) = !_glewInit_GL_EXT_vertex_shader(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_EXT_vertex_shader */
+#ifdef GL_EXT_vertex_weighting
+ CONST_CAST(GLEW_EXT_vertex_weighting) = glewGetExtension("GL_EXT_vertex_weighting");
+ if (glewExperimental || GLEW_EXT_vertex_weighting) CONST_CAST(GLEW_EXT_vertex_weighting) = !_glewInit_GL_EXT_vertex_weighting(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_EXT_vertex_weighting */
+#ifdef GL_GREMEDY_frame_terminator
+ CONST_CAST(GLEW_GREMEDY_frame_terminator) = glewGetExtension("GL_GREMEDY_frame_terminator");
+ if (glewExperimental || GLEW_GREMEDY_frame_terminator) CONST_CAST(GLEW_GREMEDY_frame_terminator) = !_glewInit_GL_GREMEDY_frame_terminator(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_GREMEDY_frame_terminator */
+#ifdef GL_GREMEDY_string_marker
+ CONST_CAST(GLEW_GREMEDY_string_marker) = glewGetExtension("GL_GREMEDY_string_marker");
+ if (glewExperimental || GLEW_GREMEDY_string_marker) CONST_CAST(GLEW_GREMEDY_string_marker) = !_glewInit_GL_GREMEDY_string_marker(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_GREMEDY_string_marker */
+#ifdef GL_HP_convolution_border_modes
+ CONST_CAST(GLEW_HP_convolution_border_modes) = glewGetExtension("GL_HP_convolution_border_modes");
+#endif /* GL_HP_convolution_border_modes */
+#ifdef GL_HP_image_transform
+ CONST_CAST(GLEW_HP_image_transform) = glewGetExtension("GL_HP_image_transform");
+ if (glewExperimental || GLEW_HP_image_transform) CONST_CAST(GLEW_HP_image_transform) = !_glewInit_GL_HP_image_transform(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_HP_image_transform */
+#ifdef GL_HP_occlusion_test
+ CONST_CAST(GLEW_HP_occlusion_test) = glewGetExtension("GL_HP_occlusion_test");
+#endif /* GL_HP_occlusion_test */
+#ifdef GL_HP_texture_lighting
+ CONST_CAST(GLEW_HP_texture_lighting) = glewGetExtension("GL_HP_texture_lighting");
+#endif /* GL_HP_texture_lighting */
+#ifdef GL_IBM_cull_vertex
+ CONST_CAST(GLEW_IBM_cull_vertex) = glewGetExtension("GL_IBM_cull_vertex");
+#endif /* GL_IBM_cull_vertex */
+#ifdef GL_IBM_multimode_draw_arrays
+ CONST_CAST(GLEW_IBM_multimode_draw_arrays) = glewGetExtension("GL_IBM_multimode_draw_arrays");
+ if (glewExperimental || GLEW_IBM_multimode_draw_arrays) CONST_CAST(GLEW_IBM_multimode_draw_arrays) = !_glewInit_GL_IBM_multimode_draw_arrays(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_IBM_multimode_draw_arrays */
+#ifdef GL_IBM_rasterpos_clip
+ CONST_CAST(GLEW_IBM_rasterpos_clip) = glewGetExtension("GL_IBM_rasterpos_clip");
+#endif /* GL_IBM_rasterpos_clip */
+#ifdef GL_IBM_static_data
+ CONST_CAST(GLEW_IBM_static_data) = glewGetExtension("GL_IBM_static_data");
+#endif /* GL_IBM_static_data */
+#ifdef GL_IBM_texture_mirrored_repeat
+ CONST_CAST(GLEW_IBM_texture_mirrored_repeat) = glewGetExtension("GL_IBM_texture_mirrored_repeat");
+#endif /* GL_IBM_texture_mirrored_repeat */
+#ifdef GL_IBM_vertex_array_lists
+ CONST_CAST(GLEW_IBM_vertex_array_lists) = glewGetExtension("GL_IBM_vertex_array_lists");
+ if (glewExperimental || GLEW_IBM_vertex_array_lists) CONST_CAST(GLEW_IBM_vertex_array_lists) = !_glewInit_GL_IBM_vertex_array_lists(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_IBM_vertex_array_lists */
+#ifdef GL_INGR_color_clamp
+ CONST_CAST(GLEW_INGR_color_clamp) = glewGetExtension("GL_INGR_color_clamp");
+#endif /* GL_INGR_color_clamp */
+#ifdef GL_INGR_interlace_read
+ CONST_CAST(GLEW_INGR_interlace_read) = glewGetExtension("GL_INGR_interlace_read");
+#endif /* GL_INGR_interlace_read */
+#ifdef GL_INTEL_parallel_arrays
+ CONST_CAST(GLEW_INTEL_parallel_arrays) = glewGetExtension("GL_INTEL_parallel_arrays");
+ if (glewExperimental || GLEW_INTEL_parallel_arrays) CONST_CAST(GLEW_INTEL_parallel_arrays) = !_glewInit_GL_INTEL_parallel_arrays(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_INTEL_parallel_arrays */
+#ifdef GL_INTEL_texture_scissor
+ CONST_CAST(GLEW_INTEL_texture_scissor) = glewGetExtension("GL_INTEL_texture_scissor");
+ if (glewExperimental || GLEW_INTEL_texture_scissor) CONST_CAST(GLEW_INTEL_texture_scissor) = !_glewInit_GL_INTEL_texture_scissor(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_INTEL_texture_scissor */
+#ifdef GL_KTX_buffer_region
+ CONST_CAST(GLEW_KTX_buffer_region) = glewGetExtension("GL_KTX_buffer_region");
+ if (glewExperimental || GLEW_KTX_buffer_region) CONST_CAST(GLEW_KTX_buffer_region) = !_glewInit_GL_KTX_buffer_region(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_KTX_buffer_region */
+#ifdef GL_MESAX_texture_stack
+ CONST_CAST(GLEW_MESAX_texture_stack) = glewGetExtension("GL_MESAX_texture_stack");
+#endif /* GL_MESAX_texture_stack */
+#ifdef GL_MESA_pack_invert
+ CONST_CAST(GLEW_MESA_pack_invert) = glewGetExtension("GL_MESA_pack_invert");
+#endif /* GL_MESA_pack_invert */
+#ifdef GL_MESA_resize_buffers
+ CONST_CAST(GLEW_MESA_resize_buffers) = glewGetExtension("GL_MESA_resize_buffers");
+ if (glewExperimental || GLEW_MESA_resize_buffers) CONST_CAST(GLEW_MESA_resize_buffers) = !_glewInit_GL_MESA_resize_buffers(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_MESA_resize_buffers */
+#ifdef GL_MESA_window_pos
+ CONST_CAST(GLEW_MESA_window_pos) = glewGetExtension("GL_MESA_window_pos");
+ if (glewExperimental || GLEW_MESA_window_pos) CONST_CAST(GLEW_MESA_window_pos) = !_glewInit_GL_MESA_window_pos(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_MESA_window_pos */
+#ifdef GL_MESA_ycbcr_texture
+ CONST_CAST(GLEW_MESA_ycbcr_texture) = glewGetExtension("GL_MESA_ycbcr_texture");
+#endif /* GL_MESA_ycbcr_texture */
+#ifdef GL_NV_blend_square
+ CONST_CAST(GLEW_NV_blend_square) = glewGetExtension("GL_NV_blend_square");
+#endif /* GL_NV_blend_square */
+#ifdef GL_NV_conditional_render
+ CONST_CAST(GLEW_NV_conditional_render) = glewGetExtension("GL_NV_conditional_render");
+ if (glewExperimental || GLEW_NV_conditional_render) CONST_CAST(GLEW_NV_conditional_render) = !_glewInit_GL_NV_conditional_render(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_NV_conditional_render */
+#ifdef GL_NV_copy_depth_to_color
+ CONST_CAST(GLEW_NV_copy_depth_to_color) = glewGetExtension("GL_NV_copy_depth_to_color");
+#endif /* GL_NV_copy_depth_to_color */
+#ifdef GL_NV_depth_buffer_float
+ CONST_CAST(GLEW_NV_depth_buffer_float) = glewGetExtension("GL_NV_depth_buffer_float");
+ if (glewExperimental || GLEW_NV_depth_buffer_float) CONST_CAST(GLEW_NV_depth_buffer_float) = !_glewInit_GL_NV_depth_buffer_float(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_NV_depth_buffer_float */
+#ifdef GL_NV_depth_clamp
+ CONST_CAST(GLEW_NV_depth_clamp) = glewGetExtension("GL_NV_depth_clamp");
+#endif /* GL_NV_depth_clamp */
+#ifdef GL_NV_depth_range_unclamped
+ CONST_CAST(GLEW_NV_depth_range_unclamped) = glewGetExtension("GL_NV_depth_range_unclamped");
+#endif /* GL_NV_depth_range_unclamped */
+#ifdef GL_NV_evaluators
+ CONST_CAST(GLEW_NV_evaluators) = glewGetExtension("GL_NV_evaluators");
+ if (glewExperimental || GLEW_NV_evaluators) CONST_CAST(GLEW_NV_evaluators) = !_glewInit_GL_NV_evaluators(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_NV_evaluators */
+#ifdef GL_NV_explicit_multisample
+ CONST_CAST(GLEW_NV_explicit_multisample) = glewGetExtension("GL_NV_explicit_multisample");
+ if (glewExperimental || GLEW_NV_explicit_multisample) CONST_CAST(GLEW_NV_explicit_multisample) = !_glewInit_GL_NV_explicit_multisample(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_NV_explicit_multisample */
+#ifdef GL_NV_fence
+ CONST_CAST(GLEW_NV_fence) = glewGetExtension("GL_NV_fence");
+ if (glewExperimental || GLEW_NV_fence) CONST_CAST(GLEW_NV_fence) = !_glewInit_GL_NV_fence(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_NV_fence */
+#ifdef GL_NV_float_buffer
+ CONST_CAST(GLEW_NV_float_buffer) = glewGetExtension("GL_NV_float_buffer");
+#endif /* GL_NV_float_buffer */
+#ifdef GL_NV_fog_distance
+ CONST_CAST(GLEW_NV_fog_distance) = glewGetExtension("GL_NV_fog_distance");
+#endif /* GL_NV_fog_distance */
+#ifdef GL_NV_fragment_program
+ CONST_CAST(GLEW_NV_fragment_program) = glewGetExtension("GL_NV_fragment_program");
+ if (glewExperimental || GLEW_NV_fragment_program) CONST_CAST(GLEW_NV_fragment_program) = !_glewInit_GL_NV_fragment_program(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_NV_fragment_program */
+#ifdef GL_NV_fragment_program2
+ CONST_CAST(GLEW_NV_fragment_program2) = glewGetExtension("GL_NV_fragment_program2");
+#endif /* GL_NV_fragment_program2 */
+#ifdef GL_NV_fragment_program4
+ CONST_CAST(GLEW_NV_fragment_program4) = glewGetExtension("GL_NV_fragment_program4");
+#endif /* GL_NV_fragment_program4 */
+#ifdef GL_NV_fragment_program_option
+ CONST_CAST(GLEW_NV_fragment_program_option) = glewGetExtension("GL_NV_fragment_program_option");
+#endif /* GL_NV_fragment_program_option */
+#ifdef GL_NV_framebuffer_multisample_coverage
+ CONST_CAST(GLEW_NV_framebuffer_multisample_coverage) = glewGetExtension("GL_NV_framebuffer_multisample_coverage");
+ if (glewExperimental || GLEW_NV_framebuffer_multisample_coverage) CONST_CAST(GLEW_NV_framebuffer_multisample_coverage) = !_glewInit_GL_NV_framebuffer_multisample_coverage(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_NV_framebuffer_multisample_coverage */
+#ifdef GL_NV_geometry_program4
+ CONST_CAST(GLEW_NV_geometry_program4) = glewGetExtension("GL_NV_geometry_program4");
+ if (glewExperimental || GLEW_NV_geometry_program4) CONST_CAST(GLEW_NV_geometry_program4) = !_glewInit_GL_NV_geometry_program4(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_NV_geometry_program4 */
+#ifdef GL_NV_geometry_shader4
+ CONST_CAST(GLEW_NV_geometry_shader4) = glewGetExtension("GL_NV_geometry_shader4");
+#endif /* GL_NV_geometry_shader4 */
+#ifdef GL_NV_gpu_program4
+ CONST_CAST(GLEW_NV_gpu_program4) = glewGetExtension("GL_NV_gpu_program4");
+ if (glewExperimental || GLEW_NV_gpu_program4) CONST_CAST(GLEW_NV_gpu_program4) = !_glewInit_GL_NV_gpu_program4(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_NV_gpu_program4 */
+#ifdef GL_NV_half_float
+ CONST_CAST(GLEW_NV_half_float) = glewGetExtension("GL_NV_half_float");
+ if (glewExperimental || GLEW_NV_half_float) CONST_CAST(GLEW_NV_half_float) = !_glewInit_GL_NV_half_float(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_NV_half_float */
+#ifdef GL_NV_light_max_exponent
+ CONST_CAST(GLEW_NV_light_max_exponent) = glewGetExtension("GL_NV_light_max_exponent");
+#endif /* GL_NV_light_max_exponent */
+#ifdef GL_NV_multisample_filter_hint
+ CONST_CAST(GLEW_NV_multisample_filter_hint) = glewGetExtension("GL_NV_multisample_filter_hint");
+#endif /* GL_NV_multisample_filter_hint */
+#ifdef GL_NV_occlusion_query
+ CONST_CAST(GLEW_NV_occlusion_query) = glewGetExtension("GL_NV_occlusion_query");
+ if (glewExperimental || GLEW_NV_occlusion_query) CONST_CAST(GLEW_NV_occlusion_query) = !_glewInit_GL_NV_occlusion_query(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_NV_occlusion_query */
+#ifdef GL_NV_packed_depth_stencil
+ CONST_CAST(GLEW_NV_packed_depth_stencil) = glewGetExtension("GL_NV_packed_depth_stencil");
+#endif /* GL_NV_packed_depth_stencil */
+#ifdef GL_NV_parameter_buffer_object
+ CONST_CAST(GLEW_NV_parameter_buffer_object) = glewGetExtension("GL_NV_parameter_buffer_object");
+ if (glewExperimental || GLEW_NV_parameter_buffer_object) CONST_CAST(GLEW_NV_parameter_buffer_object) = !_glewInit_GL_NV_parameter_buffer_object(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_NV_parameter_buffer_object */
+#ifdef GL_NV_pixel_data_range
+ CONST_CAST(GLEW_NV_pixel_data_range) = glewGetExtension("GL_NV_pixel_data_range");
+ if (glewExperimental || GLEW_NV_pixel_data_range) CONST_CAST(GLEW_NV_pixel_data_range) = !_glewInit_GL_NV_pixel_data_range(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_NV_pixel_data_range */
+#ifdef GL_NV_point_sprite
+ CONST_CAST(GLEW_NV_point_sprite) = glewGetExtension("GL_NV_point_sprite");
+ if (glewExperimental || GLEW_NV_point_sprite) CONST_CAST(GLEW_NV_point_sprite) = !_glewInit_GL_NV_point_sprite(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_NV_point_sprite */
+#ifdef GL_NV_present_video
+ CONST_CAST(GLEW_NV_present_video) = glewGetExtension("GL_NV_present_video");
+ if (glewExperimental || GLEW_NV_present_video) CONST_CAST(GLEW_NV_present_video) = !_glewInit_GL_NV_present_video(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_NV_present_video */
+#ifdef GL_NV_primitive_restart
+ CONST_CAST(GLEW_NV_primitive_restart) = glewGetExtension("GL_NV_primitive_restart");
+ if (glewExperimental || GLEW_NV_primitive_restart) CONST_CAST(GLEW_NV_primitive_restart) = !_glewInit_GL_NV_primitive_restart(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_NV_primitive_restart */
+#ifdef GL_NV_register_combiners
+ CONST_CAST(GLEW_NV_register_combiners) = glewGetExtension("GL_NV_register_combiners");
+ if (glewExperimental || GLEW_NV_register_combiners) CONST_CAST(GLEW_NV_register_combiners) = !_glewInit_GL_NV_register_combiners(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_NV_register_combiners */
+#ifdef GL_NV_register_combiners2
+ CONST_CAST(GLEW_NV_register_combiners2) = glewGetExtension("GL_NV_register_combiners2");
+ if (glewExperimental || GLEW_NV_register_combiners2) CONST_CAST(GLEW_NV_register_combiners2) = !_glewInit_GL_NV_register_combiners2(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_NV_register_combiners2 */
+#ifdef GL_NV_texgen_emboss
+ CONST_CAST(GLEW_NV_texgen_emboss) = glewGetExtension("GL_NV_texgen_emboss");
+#endif /* GL_NV_texgen_emboss */
+#ifdef GL_NV_texgen_reflection
+ CONST_CAST(GLEW_NV_texgen_reflection) = glewGetExtension("GL_NV_texgen_reflection");
+#endif /* GL_NV_texgen_reflection */
+#ifdef GL_NV_texture_compression_vtc
+ CONST_CAST(GLEW_NV_texture_compression_vtc) = glewGetExtension("GL_NV_texture_compression_vtc");
+#endif /* GL_NV_texture_compression_vtc */
+#ifdef GL_NV_texture_env_combine4
+ CONST_CAST(GLEW_NV_texture_env_combine4) = glewGetExtension("GL_NV_texture_env_combine4");
+#endif /* GL_NV_texture_env_combine4 */
+#ifdef GL_NV_texture_expand_normal
+ CONST_CAST(GLEW_NV_texture_expand_normal) = glewGetExtension("GL_NV_texture_expand_normal");
+#endif /* GL_NV_texture_expand_normal */
+#ifdef GL_NV_texture_rectangle
+ CONST_CAST(GLEW_NV_texture_rectangle) = glewGetExtension("GL_NV_texture_rectangle");
+#endif /* GL_NV_texture_rectangle */
+#ifdef GL_NV_texture_shader
+ CONST_CAST(GLEW_NV_texture_shader) = glewGetExtension("GL_NV_texture_shader");
+#endif /* GL_NV_texture_shader */
+#ifdef GL_NV_texture_shader2
+ CONST_CAST(GLEW_NV_texture_shader2) = glewGetExtension("GL_NV_texture_shader2");
+#endif /* GL_NV_texture_shader2 */
+#ifdef GL_NV_texture_shader3
+ CONST_CAST(GLEW_NV_texture_shader3) = glewGetExtension("GL_NV_texture_shader3");
+#endif /* GL_NV_texture_shader3 */
+#ifdef GL_NV_transform_feedback
+ CONST_CAST(GLEW_NV_transform_feedback) = glewGetExtension("GL_NV_transform_feedback");
+ if (glewExperimental || GLEW_NV_transform_feedback) CONST_CAST(GLEW_NV_transform_feedback) = !_glewInit_GL_NV_transform_feedback(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_NV_transform_feedback */
+#ifdef GL_NV_vertex_array_range
+ CONST_CAST(GLEW_NV_vertex_array_range) = glewGetExtension("GL_NV_vertex_array_range");
+ if (glewExperimental || GLEW_NV_vertex_array_range) CONST_CAST(GLEW_NV_vertex_array_range) = !_glewInit_GL_NV_vertex_array_range(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_NV_vertex_array_range */
+#ifdef GL_NV_vertex_array_range2
+ CONST_CAST(GLEW_NV_vertex_array_range2) = glewGetExtension("GL_NV_vertex_array_range2");
+#endif /* GL_NV_vertex_array_range2 */
+#ifdef GL_NV_vertex_program
+ CONST_CAST(GLEW_NV_vertex_program) = glewGetExtension("GL_NV_vertex_program");
+ if (glewExperimental || GLEW_NV_vertex_program) CONST_CAST(GLEW_NV_vertex_program) = !_glewInit_GL_NV_vertex_program(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_NV_vertex_program */
+#ifdef GL_NV_vertex_program1_1
+ CONST_CAST(GLEW_NV_vertex_program1_1) = glewGetExtension("GL_NV_vertex_program1_1");
+#endif /* GL_NV_vertex_program1_1 */
+#ifdef GL_NV_vertex_program2
+ CONST_CAST(GLEW_NV_vertex_program2) = glewGetExtension("GL_NV_vertex_program2");
+#endif /* GL_NV_vertex_program2 */
+#ifdef GL_NV_vertex_program2_option
+ CONST_CAST(GLEW_NV_vertex_program2_option) = glewGetExtension("GL_NV_vertex_program2_option");
+#endif /* GL_NV_vertex_program2_option */
+#ifdef GL_NV_vertex_program3
+ CONST_CAST(GLEW_NV_vertex_program3) = glewGetExtension("GL_NV_vertex_program3");
+#endif /* GL_NV_vertex_program3 */
+#ifdef GL_NV_vertex_program4
+ CONST_CAST(GLEW_NV_vertex_program4) = glewGetExtension("GL_NV_vertex_program4");
+#endif /* GL_NV_vertex_program4 */
+#ifdef GL_OES_byte_coordinates
+ CONST_CAST(GLEW_OES_byte_coordinates) = glewGetExtension("GL_OES_byte_coordinates");
+#endif /* GL_OES_byte_coordinates */
+#ifdef GL_OES_compressed_paletted_texture
+ CONST_CAST(GLEW_OES_compressed_paletted_texture) = glewGetExtension("GL_OES_compressed_paletted_texture");
+#endif /* GL_OES_compressed_paletted_texture */
+#ifdef GL_OES_read_format
+ CONST_CAST(GLEW_OES_read_format) = glewGetExtension("GL_OES_read_format");
+#endif /* GL_OES_read_format */
+#ifdef GL_OES_single_precision
+ CONST_CAST(GLEW_OES_single_precision) = glewGetExtension("GL_OES_single_precision");
+ if (glewExperimental || GLEW_OES_single_precision) CONST_CAST(GLEW_OES_single_precision) = !_glewInit_GL_OES_single_precision(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_OES_single_precision */
+#ifdef GL_OML_interlace
+ CONST_CAST(GLEW_OML_interlace) = glewGetExtension("GL_OML_interlace");
+#endif /* GL_OML_interlace */
+#ifdef GL_OML_resample
+ CONST_CAST(GLEW_OML_resample) = glewGetExtension("GL_OML_resample");
+#endif /* GL_OML_resample */
+#ifdef GL_OML_subsample
+ CONST_CAST(GLEW_OML_subsample) = glewGetExtension("GL_OML_subsample");
+#endif /* GL_OML_subsample */
+#ifdef GL_PGI_misc_hints
+ CONST_CAST(GLEW_PGI_misc_hints) = glewGetExtension("GL_PGI_misc_hints");
+#endif /* GL_PGI_misc_hints */
+#ifdef GL_PGI_vertex_hints
+ CONST_CAST(GLEW_PGI_vertex_hints) = glewGetExtension("GL_PGI_vertex_hints");
+#endif /* GL_PGI_vertex_hints */
+#ifdef GL_REND_screen_coordinates
+ CONST_CAST(GLEW_REND_screen_coordinates) = glewGetExtension("GL_REND_screen_coordinates");
+#endif /* GL_REND_screen_coordinates */
+#ifdef GL_S3_s3tc
+ CONST_CAST(GLEW_S3_s3tc) = glewGetExtension("GL_S3_s3tc");
+#endif /* GL_S3_s3tc */
+#ifdef GL_SGIS_color_range
+ CONST_CAST(GLEW_SGIS_color_range) = glewGetExtension("GL_SGIS_color_range");
+#endif /* GL_SGIS_color_range */
+#ifdef GL_SGIS_detail_texture
+ CONST_CAST(GLEW_SGIS_detail_texture) = glewGetExtension("GL_SGIS_detail_texture");
+ if (glewExperimental || GLEW_SGIS_detail_texture) CONST_CAST(GLEW_SGIS_detail_texture) = !_glewInit_GL_SGIS_detail_texture(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_SGIS_detail_texture */
+#ifdef GL_SGIS_fog_function
+ CONST_CAST(GLEW_SGIS_fog_function) = glewGetExtension("GL_SGIS_fog_function");
+ if (glewExperimental || GLEW_SGIS_fog_function) CONST_CAST(GLEW_SGIS_fog_function) = !_glewInit_GL_SGIS_fog_function(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_SGIS_fog_function */
+#ifdef GL_SGIS_generate_mipmap
+ CONST_CAST(GLEW_SGIS_generate_mipmap) = glewGetExtension("GL_SGIS_generate_mipmap");
+#endif /* GL_SGIS_generate_mipmap */
+#ifdef GL_SGIS_multisample
+ CONST_CAST(GLEW_SGIS_multisample) = glewGetExtension("GL_SGIS_multisample");
+ if (glewExperimental || GLEW_SGIS_multisample) CONST_CAST(GLEW_SGIS_multisample) = !_glewInit_GL_SGIS_multisample(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_SGIS_multisample */
+#ifdef GL_SGIS_pixel_texture
+ CONST_CAST(GLEW_SGIS_pixel_texture) = glewGetExtension("GL_SGIS_pixel_texture");
+#endif /* GL_SGIS_pixel_texture */
+#ifdef GL_SGIS_point_line_texgen
+ CONST_CAST(GLEW_SGIS_point_line_texgen) = glewGetExtension("GL_SGIS_point_line_texgen");
+#endif /* GL_SGIS_point_line_texgen */
+#ifdef GL_SGIS_sharpen_texture
+ CONST_CAST(GLEW_SGIS_sharpen_texture) = glewGetExtension("GL_SGIS_sharpen_texture");
+ if (glewExperimental || GLEW_SGIS_sharpen_texture) CONST_CAST(GLEW_SGIS_sharpen_texture) = !_glewInit_GL_SGIS_sharpen_texture(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_SGIS_sharpen_texture */
+#ifdef GL_SGIS_texture4D
+ CONST_CAST(GLEW_SGIS_texture4D) = glewGetExtension("GL_SGIS_texture4D");
+ if (glewExperimental || GLEW_SGIS_texture4D) CONST_CAST(GLEW_SGIS_texture4D) = !_glewInit_GL_SGIS_texture4D(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_SGIS_texture4D */
+#ifdef GL_SGIS_texture_border_clamp
+ CONST_CAST(GLEW_SGIS_texture_border_clamp) = glewGetExtension("GL_SGIS_texture_border_clamp");
+#endif /* GL_SGIS_texture_border_clamp */
+#ifdef GL_SGIS_texture_edge_clamp
+ CONST_CAST(GLEW_SGIS_texture_edge_clamp) = glewGetExtension("GL_SGIS_texture_edge_clamp");
+#endif /* GL_SGIS_texture_edge_clamp */
+#ifdef GL_SGIS_texture_filter4
+ CONST_CAST(GLEW_SGIS_texture_filter4) = glewGetExtension("GL_SGIS_texture_filter4");
+ if (glewExperimental || GLEW_SGIS_texture_filter4) CONST_CAST(GLEW_SGIS_texture_filter4) = !_glewInit_GL_SGIS_texture_filter4(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_SGIS_texture_filter4 */
+#ifdef GL_SGIS_texture_lod
+ CONST_CAST(GLEW_SGIS_texture_lod) = glewGetExtension("GL_SGIS_texture_lod");
+#endif /* GL_SGIS_texture_lod */
+#ifdef GL_SGIS_texture_select
+ CONST_CAST(GLEW_SGIS_texture_select) = glewGetExtension("GL_SGIS_texture_select");
+#endif /* GL_SGIS_texture_select */
+#ifdef GL_SGIX_async
+ CONST_CAST(GLEW_SGIX_async) = glewGetExtension("GL_SGIX_async");
+ if (glewExperimental || GLEW_SGIX_async) CONST_CAST(GLEW_SGIX_async) = !_glewInit_GL_SGIX_async(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_SGIX_async */
+#ifdef GL_SGIX_async_histogram
+ CONST_CAST(GLEW_SGIX_async_histogram) = glewGetExtension("GL_SGIX_async_histogram");
+#endif /* GL_SGIX_async_histogram */
+#ifdef GL_SGIX_async_pixel
+ CONST_CAST(GLEW_SGIX_async_pixel) = glewGetExtension("GL_SGIX_async_pixel");
+#endif /* GL_SGIX_async_pixel */
+#ifdef GL_SGIX_blend_alpha_minmax
+ CONST_CAST(GLEW_SGIX_blend_alpha_minmax) = glewGetExtension("GL_SGIX_blend_alpha_minmax");
+#endif /* GL_SGIX_blend_alpha_minmax */
+#ifdef GL_SGIX_clipmap
+ CONST_CAST(GLEW_SGIX_clipmap) = glewGetExtension("GL_SGIX_clipmap");
+#endif /* GL_SGIX_clipmap */
+#ifdef GL_SGIX_convolution_accuracy
+ CONST_CAST(GLEW_SGIX_convolution_accuracy) = glewGetExtension("GL_SGIX_convolution_accuracy");
+#endif /* GL_SGIX_convolution_accuracy */
+#ifdef GL_SGIX_depth_texture
+ CONST_CAST(GLEW_SGIX_depth_texture) = glewGetExtension("GL_SGIX_depth_texture");
+#endif /* GL_SGIX_depth_texture */
+#ifdef GL_SGIX_flush_raster
+ CONST_CAST(GLEW_SGIX_flush_raster) = glewGetExtension("GL_SGIX_flush_raster");
+ if (glewExperimental || GLEW_SGIX_flush_raster) CONST_CAST(GLEW_SGIX_flush_raster) = !_glewInit_GL_SGIX_flush_raster(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_SGIX_flush_raster */
+#ifdef GL_SGIX_fog_offset
+ CONST_CAST(GLEW_SGIX_fog_offset) = glewGetExtension("GL_SGIX_fog_offset");
+#endif /* GL_SGIX_fog_offset */
+#ifdef GL_SGIX_fog_texture
+ CONST_CAST(GLEW_SGIX_fog_texture) = glewGetExtension("GL_SGIX_fog_texture");
+ if (glewExperimental || GLEW_SGIX_fog_texture) CONST_CAST(GLEW_SGIX_fog_texture) = !_glewInit_GL_SGIX_fog_texture(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_SGIX_fog_texture */
+#ifdef GL_SGIX_fragment_specular_lighting
+ CONST_CAST(GLEW_SGIX_fragment_specular_lighting) = glewGetExtension("GL_SGIX_fragment_specular_lighting");
+ if (glewExperimental || GLEW_SGIX_fragment_specular_lighting) CONST_CAST(GLEW_SGIX_fragment_specular_lighting) = !_glewInit_GL_SGIX_fragment_specular_lighting(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_SGIX_fragment_specular_lighting */
+#ifdef GL_SGIX_framezoom
+ CONST_CAST(GLEW_SGIX_framezoom) = glewGetExtension("GL_SGIX_framezoom");
+ if (glewExperimental || GLEW_SGIX_framezoom) CONST_CAST(GLEW_SGIX_framezoom) = !_glewInit_GL_SGIX_framezoom(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_SGIX_framezoom */
+#ifdef GL_SGIX_interlace
+ CONST_CAST(GLEW_SGIX_interlace) = glewGetExtension("GL_SGIX_interlace");
+#endif /* GL_SGIX_interlace */
+#ifdef GL_SGIX_ir_instrument1
+ CONST_CAST(GLEW_SGIX_ir_instrument1) = glewGetExtension("GL_SGIX_ir_instrument1");
+#endif /* GL_SGIX_ir_instrument1 */
+#ifdef GL_SGIX_list_priority
+ CONST_CAST(GLEW_SGIX_list_priority) = glewGetExtension("GL_SGIX_list_priority");
+#endif /* GL_SGIX_list_priority */
+#ifdef GL_SGIX_pixel_texture
+ CONST_CAST(GLEW_SGIX_pixel_texture) = glewGetExtension("GL_SGIX_pixel_texture");
+ if (glewExperimental || GLEW_SGIX_pixel_texture) CONST_CAST(GLEW_SGIX_pixel_texture) = !_glewInit_GL_SGIX_pixel_texture(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_SGIX_pixel_texture */
+#ifdef GL_SGIX_pixel_texture_bits
+ CONST_CAST(GLEW_SGIX_pixel_texture_bits) = glewGetExtension("GL_SGIX_pixel_texture_bits");
+#endif /* GL_SGIX_pixel_texture_bits */
+#ifdef GL_SGIX_reference_plane
+ CONST_CAST(GLEW_SGIX_reference_plane) = glewGetExtension("GL_SGIX_reference_plane");
+ if (glewExperimental || GLEW_SGIX_reference_plane) CONST_CAST(GLEW_SGIX_reference_plane) = !_glewInit_GL_SGIX_reference_plane(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_SGIX_reference_plane */
+#ifdef GL_SGIX_resample
+ CONST_CAST(GLEW_SGIX_resample) = glewGetExtension("GL_SGIX_resample");
+#endif /* GL_SGIX_resample */
+#ifdef GL_SGIX_shadow
+ CONST_CAST(GLEW_SGIX_shadow) = glewGetExtension("GL_SGIX_shadow");
+#endif /* GL_SGIX_shadow */
+#ifdef GL_SGIX_shadow_ambient
+ CONST_CAST(GLEW_SGIX_shadow_ambient) = glewGetExtension("GL_SGIX_shadow_ambient");
+#endif /* GL_SGIX_shadow_ambient */
+#ifdef GL_SGIX_sprite
+ CONST_CAST(GLEW_SGIX_sprite) = glewGetExtension("GL_SGIX_sprite");
+ if (glewExperimental || GLEW_SGIX_sprite) CONST_CAST(GLEW_SGIX_sprite) = !_glewInit_GL_SGIX_sprite(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_SGIX_sprite */
+#ifdef GL_SGIX_tag_sample_buffer
+ CONST_CAST(GLEW_SGIX_tag_sample_buffer) = glewGetExtension("GL_SGIX_tag_sample_buffer");
+ if (glewExperimental || GLEW_SGIX_tag_sample_buffer) CONST_CAST(GLEW_SGIX_tag_sample_buffer) = !_glewInit_GL_SGIX_tag_sample_buffer(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_SGIX_tag_sample_buffer */
+#ifdef GL_SGIX_texture_add_env
+ CONST_CAST(GLEW_SGIX_texture_add_env) = glewGetExtension("GL_SGIX_texture_add_env");
+#endif /* GL_SGIX_texture_add_env */
+#ifdef GL_SGIX_texture_coordinate_clamp
+ CONST_CAST(GLEW_SGIX_texture_coordinate_clamp) = glewGetExtension("GL_SGIX_texture_coordinate_clamp");
+#endif /* GL_SGIX_texture_coordinate_clamp */
+#ifdef GL_SGIX_texture_lod_bias
+ CONST_CAST(GLEW_SGIX_texture_lod_bias) = glewGetExtension("GL_SGIX_texture_lod_bias");
+#endif /* GL_SGIX_texture_lod_bias */
+#ifdef GL_SGIX_texture_multi_buffer
+ CONST_CAST(GLEW_SGIX_texture_multi_buffer) = glewGetExtension("GL_SGIX_texture_multi_buffer");
+#endif /* GL_SGIX_texture_multi_buffer */
+#ifdef GL_SGIX_texture_range
+ CONST_CAST(GLEW_SGIX_texture_range) = glewGetExtension("GL_SGIX_texture_range");
+#endif /* GL_SGIX_texture_range */
+#ifdef GL_SGIX_texture_scale_bias
+ CONST_CAST(GLEW_SGIX_texture_scale_bias) = glewGetExtension("GL_SGIX_texture_scale_bias");
+#endif /* GL_SGIX_texture_scale_bias */
+#ifdef GL_SGIX_vertex_preclip
+ CONST_CAST(GLEW_SGIX_vertex_preclip) = glewGetExtension("GL_SGIX_vertex_preclip");
+#endif /* GL_SGIX_vertex_preclip */
+#ifdef GL_SGIX_vertex_preclip_hint
+ CONST_CAST(GLEW_SGIX_vertex_preclip_hint) = glewGetExtension("GL_SGIX_vertex_preclip_hint");
+#endif /* GL_SGIX_vertex_preclip_hint */
+#ifdef GL_SGIX_ycrcb
+ CONST_CAST(GLEW_SGIX_ycrcb) = glewGetExtension("GL_SGIX_ycrcb");
+#endif /* GL_SGIX_ycrcb */
+#ifdef GL_SGI_color_matrix
+ CONST_CAST(GLEW_SGI_color_matrix) = glewGetExtension("GL_SGI_color_matrix");
+#endif /* GL_SGI_color_matrix */
+#ifdef GL_SGI_color_table
+ CONST_CAST(GLEW_SGI_color_table) = glewGetExtension("GL_SGI_color_table");
+ if (glewExperimental || GLEW_SGI_color_table) CONST_CAST(GLEW_SGI_color_table) = !_glewInit_GL_SGI_color_table(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_SGI_color_table */
+#ifdef GL_SGI_texture_color_table
+ CONST_CAST(GLEW_SGI_texture_color_table) = glewGetExtension("GL_SGI_texture_color_table");
+#endif /* GL_SGI_texture_color_table */
+#ifdef GL_SUNX_constant_data
+ CONST_CAST(GLEW_SUNX_constant_data) = glewGetExtension("GL_SUNX_constant_data");
+ if (glewExperimental || GLEW_SUNX_constant_data) CONST_CAST(GLEW_SUNX_constant_data) = !_glewInit_GL_SUNX_constant_data(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_SUNX_constant_data */
+#ifdef GL_SUN_convolution_border_modes
+ CONST_CAST(GLEW_SUN_convolution_border_modes) = glewGetExtension("GL_SUN_convolution_border_modes");
+#endif /* GL_SUN_convolution_border_modes */
+#ifdef GL_SUN_global_alpha
+ CONST_CAST(GLEW_SUN_global_alpha) = glewGetExtension("GL_SUN_global_alpha");
+ if (glewExperimental || GLEW_SUN_global_alpha) CONST_CAST(GLEW_SUN_global_alpha) = !_glewInit_GL_SUN_global_alpha(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_SUN_global_alpha */
+#ifdef GL_SUN_mesh_array
+ CONST_CAST(GLEW_SUN_mesh_array) = glewGetExtension("GL_SUN_mesh_array");
+#endif /* GL_SUN_mesh_array */
+#ifdef GL_SUN_read_video_pixels
+ CONST_CAST(GLEW_SUN_read_video_pixels) = glewGetExtension("GL_SUN_read_video_pixels");
+ if (glewExperimental || GLEW_SUN_read_video_pixels) CONST_CAST(GLEW_SUN_read_video_pixels) = !_glewInit_GL_SUN_read_video_pixels(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_SUN_read_video_pixels */
+#ifdef GL_SUN_slice_accum
+ CONST_CAST(GLEW_SUN_slice_accum) = glewGetExtension("GL_SUN_slice_accum");
+#endif /* GL_SUN_slice_accum */
+#ifdef GL_SUN_triangle_list
+ CONST_CAST(GLEW_SUN_triangle_list) = glewGetExtension("GL_SUN_triangle_list");
+ if (glewExperimental || GLEW_SUN_triangle_list) CONST_CAST(GLEW_SUN_triangle_list) = !_glewInit_GL_SUN_triangle_list(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_SUN_triangle_list */
+#ifdef GL_SUN_vertex
+ CONST_CAST(GLEW_SUN_vertex) = glewGetExtension("GL_SUN_vertex");
+ if (glewExperimental || GLEW_SUN_vertex) CONST_CAST(GLEW_SUN_vertex) = !_glewInit_GL_SUN_vertex(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_SUN_vertex */
+#ifdef GL_WIN_phong_shading
+ CONST_CAST(GLEW_WIN_phong_shading) = glewGetExtension("GL_WIN_phong_shading");
+#endif /* GL_WIN_phong_shading */
+#ifdef GL_WIN_specular_fog
+ CONST_CAST(GLEW_WIN_specular_fog) = glewGetExtension("GL_WIN_specular_fog");
+#endif /* GL_WIN_specular_fog */
+#ifdef GL_WIN_swap_hint
+ CONST_CAST(GLEW_WIN_swap_hint) = glewGetExtension("GL_WIN_swap_hint");
+ if (glewExperimental || GLEW_WIN_swap_hint) CONST_CAST(GLEW_WIN_swap_hint) = !_glewInit_GL_WIN_swap_hint(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_WIN_swap_hint */
+
+ return GLEW_OK;
+}
+
+
+#if defined(_WIN32)
+
+#if !defined(GLEW_MX)
+
+PFNWGLSETSTEREOEMITTERSTATE3DLPROC __wglewSetStereoEmitterState3DL = NULL;
+
+PFNWGLCREATEBUFFERREGIONARBPROC __wglewCreateBufferRegionARB = NULL;
+PFNWGLDELETEBUFFERREGIONARBPROC __wglewDeleteBufferRegionARB = NULL;
+PFNWGLRESTOREBUFFERREGIONARBPROC __wglewRestoreBufferRegionARB = NULL;
+PFNWGLSAVEBUFFERREGIONARBPROC __wglewSaveBufferRegionARB = NULL;
+
+PFNWGLCREATECONTEXTATTRIBSARBPROC __wglewCreateContextAttribsARB = NULL;
+
+PFNWGLGETEXTENSIONSSTRINGARBPROC __wglewGetExtensionsStringARB = NULL;
+
+PFNWGLGETCURRENTREADDCARBPROC __wglewGetCurrentReadDCARB = NULL;
+PFNWGLMAKECONTEXTCURRENTARBPROC __wglewMakeContextCurrentARB = NULL;
+
+PFNWGLCREATEPBUFFERARBPROC __wglewCreatePbufferARB = NULL;
+PFNWGLDESTROYPBUFFERARBPROC __wglewDestroyPbufferARB = NULL;
+PFNWGLGETPBUFFERDCARBPROC __wglewGetPbufferDCARB = NULL;
+PFNWGLQUERYPBUFFERARBPROC __wglewQueryPbufferARB = NULL;
+PFNWGLRELEASEPBUFFERDCARBPROC __wglewReleasePbufferDCARB = NULL;
+
+PFNWGLCHOOSEPIXELFORMATARBPROC __wglewChoosePixelFormatARB = NULL;
+PFNWGLGETPIXELFORMATATTRIBFVARBPROC __wglewGetPixelFormatAttribfvARB = NULL;
+PFNWGLGETPIXELFORMATATTRIBIVARBPROC __wglewGetPixelFormatAttribivARB = NULL;
+
+PFNWGLBINDTEXIMAGEARBPROC __wglewBindTexImageARB = NULL;
+PFNWGLRELEASETEXIMAGEARBPROC __wglewReleaseTexImageARB = NULL;
+PFNWGLSETPBUFFERATTRIBARBPROC __wglewSetPbufferAttribARB = NULL;
+
+PFNWGLBINDDISPLAYCOLORTABLEEXTPROC __wglewBindDisplayColorTableEXT = NULL;
+PFNWGLCREATEDISPLAYCOLORTABLEEXTPROC __wglewCreateDisplayColorTableEXT = NULL;
+PFNWGLDESTROYDISPLAYCOLORTABLEEXTPROC __wglewDestroyDisplayColorTableEXT = NULL;
+PFNWGLLOADDISPLAYCOLORTABLEEXTPROC __wglewLoadDisplayColorTableEXT = NULL;
+
+PFNWGLGETEXTENSIONSSTRINGEXTPROC __wglewGetExtensionsStringEXT = NULL;
+
+PFNWGLGETCURRENTREADDCEXTPROC __wglewGetCurrentReadDCEXT = NULL;
+PFNWGLMAKECONTEXTCURRENTEXTPROC __wglewMakeContextCurrentEXT = NULL;
+
+PFNWGLCREATEPBUFFEREXTPROC __wglewCreatePbufferEXT = NULL;
+PFNWGLDESTROYPBUFFEREXTPROC __wglewDestroyPbufferEXT = NULL;
+PFNWGLGETPBUFFERDCEXTPROC __wglewGetPbufferDCEXT = NULL;
+PFNWGLQUERYPBUFFEREXTPROC __wglewQueryPbufferEXT = NULL;
+PFNWGLRELEASEPBUFFERDCEXTPROC __wglewReleasePbufferDCEXT = NULL;
+
+PFNWGLCHOOSEPIXELFORMATEXTPROC __wglewChoosePixelFormatEXT = NULL;
+PFNWGLGETPIXELFORMATATTRIBFVEXTPROC __wglewGetPixelFormatAttribfvEXT = NULL;
+PFNWGLGETPIXELFORMATATTRIBIVEXTPROC __wglewGetPixelFormatAttribivEXT = NULL;
+
+PFNWGLGETSWAPINTERVALEXTPROC __wglewGetSwapIntervalEXT = NULL;
+PFNWGLSWAPINTERVALEXTPROC __wglewSwapIntervalEXT = NULL;
+
+PFNWGLGETDIGITALVIDEOPARAMETERSI3DPROC __wglewGetDigitalVideoParametersI3D = NULL;
+PFNWGLSETDIGITALVIDEOPARAMETERSI3DPROC __wglewSetDigitalVideoParametersI3D = NULL;
+
+PFNWGLGETGAMMATABLEI3DPROC __wglewGetGammaTableI3D = NULL;
+PFNWGLGETGAMMATABLEPARAMETERSI3DPROC __wglewGetGammaTableParametersI3D = NULL;
+PFNWGLSETGAMMATABLEI3DPROC __wglewSetGammaTableI3D = NULL;
+PFNWGLSETGAMMATABLEPARAMETERSI3DPROC __wglewSetGammaTableParametersI3D = NULL;
+
+PFNWGLDISABLEGENLOCKI3DPROC __wglewDisableGenlockI3D = NULL;
+PFNWGLENABLEGENLOCKI3DPROC __wglewEnableGenlockI3D = NULL;
+PFNWGLGENLOCKSAMPLERATEI3DPROC __wglewGenlockSampleRateI3D = NULL;
+PFNWGLGENLOCKSOURCEDELAYI3DPROC __wglewGenlockSourceDelayI3D = NULL;
+PFNWGLGENLOCKSOURCEEDGEI3DPROC __wglewGenlockSourceEdgeI3D = NULL;
+PFNWGLGENLOCKSOURCEI3DPROC __wglewGenlockSourceI3D = NULL;
+PFNWGLGETGENLOCKSAMPLERATEI3DPROC __wglewGetGenlockSampleRateI3D = NULL;
+PFNWGLGETGENLOCKSOURCEDELAYI3DPROC __wglewGetGenlockSourceDelayI3D = NULL;
+PFNWGLGETGENLOCKSOURCEEDGEI3DPROC __wglewGetGenlockSourceEdgeI3D = NULL;
+PFNWGLGETGENLOCKSOURCEI3DPROC __wglewGetGenlockSourceI3D = NULL;
+PFNWGLISENABLEDGENLOCKI3DPROC __wglewIsEnabledGenlockI3D = NULL;
+PFNWGLQUERYGENLOCKMAXSOURCEDELAYI3DPROC __wglewQueryGenlockMaxSourceDelayI3D = NULL;
+
+PFNWGLASSOCIATEIMAGEBUFFEREVENTSI3DPROC __wglewAssociateImageBufferEventsI3D = NULL;
+PFNWGLCREATEIMAGEBUFFERI3DPROC __wglewCreateImageBufferI3D = NULL;
+PFNWGLDESTROYIMAGEBUFFERI3DPROC __wglewDestroyImageBufferI3D = NULL;
+PFNWGLRELEASEIMAGEBUFFEREVENTSI3DPROC __wglewReleaseImageBufferEventsI3D = NULL;
+
+PFNWGLDISABLEFRAMELOCKI3DPROC __wglewDisableFrameLockI3D = NULL;
+PFNWGLENABLEFRAMELOCKI3DPROC __wglewEnableFrameLockI3D = NULL;
+PFNWGLISENABLEDFRAMELOCKI3DPROC __wglewIsEnabledFrameLockI3D = NULL;
+PFNWGLQUERYFRAMELOCKMASTERI3DPROC __wglewQueryFrameLockMasterI3D = NULL;
+
+PFNWGLBEGINFRAMETRACKINGI3DPROC __wglewBeginFrameTrackingI3D = NULL;
+PFNWGLENDFRAMETRACKINGI3DPROC __wglewEndFrameTrackingI3D = NULL;
+PFNWGLGETFRAMEUSAGEI3DPROC __wglewGetFrameUsageI3D = NULL;
+PFNWGLQUERYFRAMETRACKINGI3DPROC __wglewQueryFrameTrackingI3D = NULL;
+
+PFNWGLCREATEAFFINITYDCNVPROC __wglewCreateAffinityDCNV = NULL;
+PFNWGLDELETEDCNVPROC __wglewDeleteDCNV = NULL;
+PFNWGLENUMGPUDEVICESNVPROC __wglewEnumGpuDevicesNV = NULL;
+PFNWGLENUMGPUSFROMAFFINITYDCNVPROC __wglewEnumGpusFromAffinityDCNV = NULL;
+PFNWGLENUMGPUSNVPROC __wglewEnumGpusNV = NULL;
+
+PFNWGLBINDVIDEODEVICENVPROC __wglewBindVideoDeviceNV = NULL;
+PFNWGLENUMERATEVIDEODEVICESNVPROC __wglewEnumerateVideoDevicesNV = NULL;
+PFNWGLQUERYCURRENTCONTEXTNVPROC __wglewQueryCurrentContextNV = NULL;
+
+PFNWGLBINDSWAPBARRIERNVPROC __wglewBindSwapBarrierNV = NULL;
+PFNWGLJOINSWAPGROUPNVPROC __wglewJoinSwapGroupNV = NULL;
+PFNWGLQUERYFRAMECOUNTNVPROC __wglewQueryFrameCountNV = NULL;
+PFNWGLQUERYMAXSWAPGROUPSNVPROC __wglewQueryMaxSwapGroupsNV = NULL;
+PFNWGLQUERYSWAPGROUPNVPROC __wglewQuerySwapGroupNV = NULL;
+PFNWGLRESETFRAMECOUNTNVPROC __wglewResetFrameCountNV = NULL;
+
+PFNWGLALLOCATEMEMORYNVPROC __wglewAllocateMemoryNV = NULL;
+PFNWGLFREEMEMORYNVPROC __wglewFreeMemoryNV = NULL;
+
+PFNWGLBINDVIDEOIMAGENVPROC __wglewBindVideoImageNV = NULL;
+PFNWGLGETVIDEODEVICENVPROC __wglewGetVideoDeviceNV = NULL;
+PFNWGLGETVIDEOINFONVPROC __wglewGetVideoInfoNV = NULL;
+PFNWGLRELEASEVIDEODEVICENVPROC __wglewReleaseVideoDeviceNV = NULL;
+PFNWGLRELEASEVIDEOIMAGENVPROC __wglewReleaseVideoImageNV = NULL;
+PFNWGLSENDPBUFFERTOVIDEONVPROC __wglewSendPbufferToVideoNV = NULL;
+
+PFNWGLGETMSCRATEOMLPROC __wglewGetMscRateOML = NULL;
+PFNWGLGETSYNCVALUESOMLPROC __wglewGetSyncValuesOML = NULL;
+PFNWGLSWAPBUFFERSMSCOMLPROC __wglewSwapBuffersMscOML = NULL;
+PFNWGLSWAPLAYERBUFFERSMSCOMLPROC __wglewSwapLayerBuffersMscOML = NULL;
+PFNWGLWAITFORMSCOMLPROC __wglewWaitForMscOML = NULL;
+PFNWGLWAITFORSBCOMLPROC __wglewWaitForSbcOML = NULL;
+GLboolean __WGLEW_3DFX_multisample = GL_FALSE;
+GLboolean __WGLEW_3DL_stereo_control = GL_FALSE;
+GLboolean __WGLEW_ARB_buffer_region = GL_FALSE;
+GLboolean __WGLEW_ARB_create_context = GL_FALSE;
+GLboolean __WGLEW_ARB_extensions_string = GL_FALSE;
+GLboolean __WGLEW_ARB_framebuffer_sRGB = GL_FALSE;
+GLboolean __WGLEW_ARB_make_current_read = GL_FALSE;
+GLboolean __WGLEW_ARB_multisample = GL_FALSE;
+GLboolean __WGLEW_ARB_pbuffer = GL_FALSE;
+GLboolean __WGLEW_ARB_pixel_format = GL_FALSE;
+GLboolean __WGLEW_ARB_pixel_format_float = GL_FALSE;
+GLboolean __WGLEW_ARB_render_texture = GL_FALSE;
+GLboolean __WGLEW_ATI_pixel_format_float = GL_FALSE;
+GLboolean __WGLEW_ATI_render_texture_rectangle = GL_FALSE;
+GLboolean __WGLEW_EXT_depth_float = GL_FALSE;
+GLboolean __WGLEW_EXT_display_color_table = GL_FALSE;
+GLboolean __WGLEW_EXT_extensions_string = GL_FALSE;
+GLboolean __WGLEW_EXT_framebuffer_sRGB = GL_FALSE;
+GLboolean __WGLEW_EXT_make_current_read = GL_FALSE;
+GLboolean __WGLEW_EXT_multisample = GL_FALSE;
+GLboolean __WGLEW_EXT_pbuffer = GL_FALSE;
+GLboolean __WGLEW_EXT_pixel_format = GL_FALSE;
+GLboolean __WGLEW_EXT_pixel_format_packed_float = GL_FALSE;
+GLboolean __WGLEW_EXT_swap_control = GL_FALSE;
+GLboolean __WGLEW_I3D_digital_video_control = GL_FALSE;
+GLboolean __WGLEW_I3D_gamma = GL_FALSE;
+GLboolean __WGLEW_I3D_genlock = GL_FALSE;
+GLboolean __WGLEW_I3D_image_buffer = GL_FALSE;
+GLboolean __WGLEW_I3D_swap_frame_lock = GL_FALSE;
+GLboolean __WGLEW_I3D_swap_frame_usage = GL_FALSE;
+GLboolean __WGLEW_NV_float_buffer = GL_FALSE;
+GLboolean __WGLEW_NV_gpu_affinity = GL_FALSE;
+GLboolean __WGLEW_NV_present_video = GL_FALSE;
+GLboolean __WGLEW_NV_render_depth_texture = GL_FALSE;
+GLboolean __WGLEW_NV_render_texture_rectangle = GL_FALSE;
+GLboolean __WGLEW_NV_swap_group = GL_FALSE;
+GLboolean __WGLEW_NV_vertex_array_range = GL_FALSE;
+GLboolean __WGLEW_NV_video_output = GL_FALSE;
+GLboolean __WGLEW_OML_sync_control = GL_FALSE;
+
+#endif /* !GLEW_MX */
+
+#ifdef WGL_3DFX_multisample
+
+#endif /* WGL_3DFX_multisample */
+
+#ifdef WGL_3DL_stereo_control
+
+static GLboolean _glewInit_WGL_3DL_stereo_control (WGLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((wglSetStereoEmitterState3DL = (PFNWGLSETSTEREOEMITTERSTATE3DLPROC)glewGetProcAddress((const GLubyte*)"wglSetStereoEmitterState3DL")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* WGL_3DL_stereo_control */
+
+#ifdef WGL_ARB_buffer_region
+
+static GLboolean _glewInit_WGL_ARB_buffer_region (WGLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((wglCreateBufferRegionARB = (PFNWGLCREATEBUFFERREGIONARBPROC)glewGetProcAddress((const GLubyte*)"wglCreateBufferRegionARB")) == NULL) || r;
+ r = ((wglDeleteBufferRegionARB = (PFNWGLDELETEBUFFERREGIONARBPROC)glewGetProcAddress((const GLubyte*)"wglDeleteBufferRegionARB")) == NULL) || r;
+ r = ((wglRestoreBufferRegionARB = (PFNWGLRESTOREBUFFERREGIONARBPROC)glewGetProcAddress((const GLubyte*)"wglRestoreBufferRegionARB")) == NULL) || r;
+ r = ((wglSaveBufferRegionARB = (PFNWGLSAVEBUFFERREGIONARBPROC)glewGetProcAddress((const GLubyte*)"wglSaveBufferRegionARB")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* WGL_ARB_buffer_region */
+
+#ifdef WGL_ARB_create_context
+
+static GLboolean _glewInit_WGL_ARB_create_context (WGLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((wglCreateContextAttribsARB = (PFNWGLCREATECONTEXTATTRIBSARBPROC)glewGetProcAddress((const GLubyte*)"wglCreateContextAttribsARB")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* WGL_ARB_create_context */
+
+#ifdef WGL_ARB_extensions_string
+
+static GLboolean _glewInit_WGL_ARB_extensions_string (WGLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((wglGetExtensionsStringARB = (PFNWGLGETEXTENSIONSSTRINGARBPROC)glewGetProcAddress((const GLubyte*)"wglGetExtensionsStringARB")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* WGL_ARB_extensions_string */
+
+#ifdef WGL_ARB_framebuffer_sRGB
+
+#endif /* WGL_ARB_framebuffer_sRGB */
+
+#ifdef WGL_ARB_make_current_read
+
+static GLboolean _glewInit_WGL_ARB_make_current_read (WGLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((wglGetCurrentReadDCARB = (PFNWGLGETCURRENTREADDCARBPROC)glewGetProcAddress((const GLubyte*)"wglGetCurrentReadDCARB")) == NULL) || r;
+ r = ((wglMakeContextCurrentARB = (PFNWGLMAKECONTEXTCURRENTARBPROC)glewGetProcAddress((const GLubyte*)"wglMakeContextCurrentARB")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* WGL_ARB_make_current_read */
+
+#ifdef WGL_ARB_multisample
+
+#endif /* WGL_ARB_multisample */
+
+#ifdef WGL_ARB_pbuffer
+
+static GLboolean _glewInit_WGL_ARB_pbuffer (WGLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((wglCreatePbufferARB = (PFNWGLCREATEPBUFFERARBPROC)glewGetProcAddress((const GLubyte*)"wglCreatePbufferARB")) == NULL) || r;
+ r = ((wglDestroyPbufferARB = (PFNWGLDESTROYPBUFFERARBPROC)glewGetProcAddress((const GLubyte*)"wglDestroyPbufferARB")) == NULL) || r;
+ r = ((wglGetPbufferDCARB = (PFNWGLGETPBUFFERDCARBPROC)glewGetProcAddress((const GLubyte*)"wglGetPbufferDCARB")) == NULL) || r;
+ r = ((wglQueryPbufferARB = (PFNWGLQUERYPBUFFERARBPROC)glewGetProcAddress((const GLubyte*)"wglQueryPbufferARB")) == NULL) || r;
+ r = ((wglReleasePbufferDCARB = (PFNWGLRELEASEPBUFFERDCARBPROC)glewGetProcAddress((const GLubyte*)"wglReleasePbufferDCARB")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* WGL_ARB_pbuffer */
+
+#ifdef WGL_ARB_pixel_format
+
+static GLboolean _glewInit_WGL_ARB_pixel_format (WGLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((wglChoosePixelFormatARB = (PFNWGLCHOOSEPIXELFORMATARBPROC)glewGetProcAddress((const GLubyte*)"wglChoosePixelFormatARB")) == NULL) || r;
+ r = ((wglGetPixelFormatAttribfvARB = (PFNWGLGETPIXELFORMATATTRIBFVARBPROC)glewGetProcAddress((const GLubyte*)"wglGetPixelFormatAttribfvARB")) == NULL) || r;
+ r = ((wglGetPixelFormatAttribivARB = (PFNWGLGETPIXELFORMATATTRIBIVARBPROC)glewGetProcAddress((const GLubyte*)"wglGetPixelFormatAttribivARB")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* WGL_ARB_pixel_format */
+
+#ifdef WGL_ARB_pixel_format_float
+
+#endif /* WGL_ARB_pixel_format_float */
+
+#ifdef WGL_ARB_render_texture
+
+static GLboolean _glewInit_WGL_ARB_render_texture (WGLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((wglBindTexImageARB = (PFNWGLBINDTEXIMAGEARBPROC)glewGetProcAddress((const GLubyte*)"wglBindTexImageARB")) == NULL) || r;
+ r = ((wglReleaseTexImageARB = (PFNWGLRELEASETEXIMAGEARBPROC)glewGetProcAddress((const GLubyte*)"wglReleaseTexImageARB")) == NULL) || r;
+ r = ((wglSetPbufferAttribARB = (PFNWGLSETPBUFFERATTRIBARBPROC)glewGetProcAddress((const GLubyte*)"wglSetPbufferAttribARB")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* WGL_ARB_render_texture */
+
+#ifdef WGL_ATI_pixel_format_float
+
+#endif /* WGL_ATI_pixel_format_float */
+
+#ifdef WGL_ATI_render_texture_rectangle
+
+#endif /* WGL_ATI_render_texture_rectangle */
+
+#ifdef WGL_EXT_depth_float
+
+#endif /* WGL_EXT_depth_float */
+
+#ifdef WGL_EXT_display_color_table
+
+static GLboolean _glewInit_WGL_EXT_display_color_table (WGLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((wglBindDisplayColorTableEXT = (PFNWGLBINDDISPLAYCOLORTABLEEXTPROC)glewGetProcAddress((const GLubyte*)"wglBindDisplayColorTableEXT")) == NULL) || r;
+ r = ((wglCreateDisplayColorTableEXT = (PFNWGLCREATEDISPLAYCOLORTABLEEXTPROC)glewGetProcAddress((const GLubyte*)"wglCreateDisplayColorTableEXT")) == NULL) || r;
+ r = ((wglDestroyDisplayColorTableEXT = (PFNWGLDESTROYDISPLAYCOLORTABLEEXTPROC)glewGetProcAddress((const GLubyte*)"wglDestroyDisplayColorTableEXT")) == NULL) || r;
+ r = ((wglLoadDisplayColorTableEXT = (PFNWGLLOADDISPLAYCOLORTABLEEXTPROC)glewGetProcAddress((const GLubyte*)"wglLoadDisplayColorTableEXT")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* WGL_EXT_display_color_table */
+
+#ifdef WGL_EXT_extensions_string
+
+static GLboolean _glewInit_WGL_EXT_extensions_string (WGLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((wglGetExtensionsStringEXT = (PFNWGLGETEXTENSIONSSTRINGEXTPROC)glewGetProcAddress((const GLubyte*)"wglGetExtensionsStringEXT")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* WGL_EXT_extensions_string */
+
+#ifdef WGL_EXT_framebuffer_sRGB
+
+#endif /* WGL_EXT_framebuffer_sRGB */
+
+#ifdef WGL_EXT_make_current_read
+
+static GLboolean _glewInit_WGL_EXT_make_current_read (WGLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((wglGetCurrentReadDCEXT = (PFNWGLGETCURRENTREADDCEXTPROC)glewGetProcAddress((const GLubyte*)"wglGetCurrentReadDCEXT")) == NULL) || r;
+ r = ((wglMakeContextCurrentEXT = (PFNWGLMAKECONTEXTCURRENTEXTPROC)glewGetProcAddress((const GLubyte*)"wglMakeContextCurrentEXT")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* WGL_EXT_make_current_read */
+
+#ifdef WGL_EXT_multisample
+
+#endif /* WGL_EXT_multisample */
+
+#ifdef WGL_EXT_pbuffer
+
+static GLboolean _glewInit_WGL_EXT_pbuffer (WGLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((wglCreatePbufferEXT = (PFNWGLCREATEPBUFFEREXTPROC)glewGetProcAddress((const GLubyte*)"wglCreatePbufferEXT")) == NULL) || r;
+ r = ((wglDestroyPbufferEXT = (PFNWGLDESTROYPBUFFEREXTPROC)glewGetProcAddress((const GLubyte*)"wglDestroyPbufferEXT")) == NULL) || r;
+ r = ((wglGetPbufferDCEXT = (PFNWGLGETPBUFFERDCEXTPROC)glewGetProcAddress((const GLubyte*)"wglGetPbufferDCEXT")) == NULL) || r;
+ r = ((wglQueryPbufferEXT = (PFNWGLQUERYPBUFFEREXTPROC)glewGetProcAddress((const GLubyte*)"wglQueryPbufferEXT")) == NULL) || r;
+ r = ((wglReleasePbufferDCEXT = (PFNWGLRELEASEPBUFFERDCEXTPROC)glewGetProcAddress((const GLubyte*)"wglReleasePbufferDCEXT")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* WGL_EXT_pbuffer */
+
+#ifdef WGL_EXT_pixel_format
+
+static GLboolean _glewInit_WGL_EXT_pixel_format (WGLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((wglChoosePixelFormatEXT = (PFNWGLCHOOSEPIXELFORMATEXTPROC)glewGetProcAddress((const GLubyte*)"wglChoosePixelFormatEXT")) == NULL) || r;
+ r = ((wglGetPixelFormatAttribfvEXT = (PFNWGLGETPIXELFORMATATTRIBFVEXTPROC)glewGetProcAddress((const GLubyte*)"wglGetPixelFormatAttribfvEXT")) == NULL) || r;
+ r = ((wglGetPixelFormatAttribivEXT = (PFNWGLGETPIXELFORMATATTRIBIVEXTPROC)glewGetProcAddress((const GLubyte*)"wglGetPixelFormatAttribivEXT")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* WGL_EXT_pixel_format */
+
+#ifdef WGL_EXT_pixel_format_packed_float
+
+#endif /* WGL_EXT_pixel_format_packed_float */
+
+#ifdef WGL_EXT_swap_control
+
+static GLboolean _glewInit_WGL_EXT_swap_control (WGLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((wglGetSwapIntervalEXT = (PFNWGLGETSWAPINTERVALEXTPROC)glewGetProcAddress((const GLubyte*)"wglGetSwapIntervalEXT")) == NULL) || r;
+ r = ((wglSwapIntervalEXT = (PFNWGLSWAPINTERVALEXTPROC)glewGetProcAddress((const GLubyte*)"wglSwapIntervalEXT")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* WGL_EXT_swap_control */
+
+#ifdef WGL_I3D_digital_video_control
+
+static GLboolean _glewInit_WGL_I3D_digital_video_control (WGLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((wglGetDigitalVideoParametersI3D = (PFNWGLGETDIGITALVIDEOPARAMETERSI3DPROC)glewGetProcAddress((const GLubyte*)"wglGetDigitalVideoParametersI3D")) == NULL) || r;
+ r = ((wglSetDigitalVideoParametersI3D = (PFNWGLSETDIGITALVIDEOPARAMETERSI3DPROC)glewGetProcAddress((const GLubyte*)"wglSetDigitalVideoParametersI3D")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* WGL_I3D_digital_video_control */
+
+#ifdef WGL_I3D_gamma
+
+static GLboolean _glewInit_WGL_I3D_gamma (WGLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((wglGetGammaTableI3D = (PFNWGLGETGAMMATABLEI3DPROC)glewGetProcAddress((const GLubyte*)"wglGetGammaTableI3D")) == NULL) || r;
+ r = ((wglGetGammaTableParametersI3D = (PFNWGLGETGAMMATABLEPARAMETERSI3DPROC)glewGetProcAddress((const GLubyte*)"wglGetGammaTableParametersI3D")) == NULL) || r;
+ r = ((wglSetGammaTableI3D = (PFNWGLSETGAMMATABLEI3DPROC)glewGetProcAddress((const GLubyte*)"wglSetGammaTableI3D")) == NULL) || r;
+ r = ((wglSetGammaTableParametersI3D = (PFNWGLSETGAMMATABLEPARAMETERSI3DPROC)glewGetProcAddress((const GLubyte*)"wglSetGammaTableParametersI3D")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* WGL_I3D_gamma */
+
+#ifdef WGL_I3D_genlock
+
+static GLboolean _glewInit_WGL_I3D_genlock (WGLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((wglDisableGenlockI3D = (PFNWGLDISABLEGENLOCKI3DPROC)glewGetProcAddress((const GLubyte*)"wglDisableGenlockI3D")) == NULL) || r;
+ r = ((wglEnableGenlockI3D = (PFNWGLENABLEGENLOCKI3DPROC)glewGetProcAddress((const GLubyte*)"wglEnableGenlockI3D")) == NULL) || r;
+ r = ((wglGenlockSampleRateI3D = (PFNWGLGENLOCKSAMPLERATEI3DPROC)glewGetProcAddress((const GLubyte*)"wglGenlockSampleRateI3D")) == NULL) || r;
+ r = ((wglGenlockSourceDelayI3D = (PFNWGLGENLOCKSOURCEDELAYI3DPROC)glewGetProcAddress((const GLubyte*)"wglGenlockSourceDelayI3D")) == NULL) || r;
+ r = ((wglGenlockSourceEdgeI3D = (PFNWGLGENLOCKSOURCEEDGEI3DPROC)glewGetProcAddress((const GLubyte*)"wglGenlockSourceEdgeI3D")) == NULL) || r;
+ r = ((wglGenlockSourceI3D = (PFNWGLGENLOCKSOURCEI3DPROC)glewGetProcAddress((const GLubyte*)"wglGenlockSourceI3D")) == NULL) || r;
+ r = ((wglGetGenlockSampleRateI3D = (PFNWGLGETGENLOCKSAMPLERATEI3DPROC)glewGetProcAddress((const GLubyte*)"wglGetGenlockSampleRateI3D")) == NULL) || r;
+ r = ((wglGetGenlockSourceDelayI3D = (PFNWGLGETGENLOCKSOURCEDELAYI3DPROC)glewGetProcAddress((const GLubyte*)"wglGetGenlockSourceDelayI3D")) == NULL) || r;
+ r = ((wglGetGenlockSourceEdgeI3D = (PFNWGLGETGENLOCKSOURCEEDGEI3DPROC)glewGetProcAddress((const GLubyte*)"wglGetGenlockSourceEdgeI3D")) == NULL) || r;
+ r = ((wglGetGenlockSourceI3D = (PFNWGLGETGENLOCKSOURCEI3DPROC)glewGetProcAddress((const GLubyte*)"wglGetGenlockSourceI3D")) == NULL) || r;
+ r = ((wglIsEnabledGenlockI3D = (PFNWGLISENABLEDGENLOCKI3DPROC)glewGetProcAddress((const GLubyte*)"wglIsEnabledGenlockI3D")) == NULL) || r;
+ r = ((wglQueryGenlockMaxSourceDelayI3D = (PFNWGLQUERYGENLOCKMAXSOURCEDELAYI3DPROC)glewGetProcAddress((const GLubyte*)"wglQueryGenlockMaxSourceDelayI3D")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* WGL_I3D_genlock */
+
+#ifdef WGL_I3D_image_buffer
+
+static GLboolean _glewInit_WGL_I3D_image_buffer (WGLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((wglAssociateImageBufferEventsI3D = (PFNWGLASSOCIATEIMAGEBUFFEREVENTSI3DPROC)glewGetProcAddress((const GLubyte*)"wglAssociateImageBufferEventsI3D")) == NULL) || r;
+ r = ((wglCreateImageBufferI3D = (PFNWGLCREATEIMAGEBUFFERI3DPROC)glewGetProcAddress((const GLubyte*)"wglCreateImageBufferI3D")) == NULL) || r;
+ r = ((wglDestroyImageBufferI3D = (PFNWGLDESTROYIMAGEBUFFERI3DPROC)glewGetProcAddress((const GLubyte*)"wglDestroyImageBufferI3D")) == NULL) || r;
+ r = ((wglReleaseImageBufferEventsI3D = (PFNWGLRELEASEIMAGEBUFFEREVENTSI3DPROC)glewGetProcAddress((const GLubyte*)"wglReleaseImageBufferEventsI3D")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* WGL_I3D_image_buffer */
+
+#ifdef WGL_I3D_swap_frame_lock
+
+static GLboolean _glewInit_WGL_I3D_swap_frame_lock (WGLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((wglDisableFrameLockI3D = (PFNWGLDISABLEFRAMELOCKI3DPROC)glewGetProcAddress((const GLubyte*)"wglDisableFrameLockI3D")) == NULL) || r;
+ r = ((wglEnableFrameLockI3D = (PFNWGLENABLEFRAMELOCKI3DPROC)glewGetProcAddress((const GLubyte*)"wglEnableFrameLockI3D")) == NULL) || r;
+ r = ((wglIsEnabledFrameLockI3D = (PFNWGLISENABLEDFRAMELOCKI3DPROC)glewGetProcAddress((const GLubyte*)"wglIsEnabledFrameLockI3D")) == NULL) || r;
+ r = ((wglQueryFrameLockMasterI3D = (PFNWGLQUERYFRAMELOCKMASTERI3DPROC)glewGetProcAddress((const GLubyte*)"wglQueryFrameLockMasterI3D")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* WGL_I3D_swap_frame_lock */
+
+#ifdef WGL_I3D_swap_frame_usage
+
+static GLboolean _glewInit_WGL_I3D_swap_frame_usage (WGLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((wglBeginFrameTrackingI3D = (PFNWGLBEGINFRAMETRACKINGI3DPROC)glewGetProcAddress((const GLubyte*)"wglBeginFrameTrackingI3D")) == NULL) || r;
+ r = ((wglEndFrameTrackingI3D = (PFNWGLENDFRAMETRACKINGI3DPROC)glewGetProcAddress((const GLubyte*)"wglEndFrameTrackingI3D")) == NULL) || r;
+ r = ((wglGetFrameUsageI3D = (PFNWGLGETFRAMEUSAGEI3DPROC)glewGetProcAddress((const GLubyte*)"wglGetFrameUsageI3D")) == NULL) || r;
+ r = ((wglQueryFrameTrackingI3D = (PFNWGLQUERYFRAMETRACKINGI3DPROC)glewGetProcAddress((const GLubyte*)"wglQueryFrameTrackingI3D")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* WGL_I3D_swap_frame_usage */
+
+#ifdef WGL_NV_float_buffer
+
+#endif /* WGL_NV_float_buffer */
+
+#ifdef WGL_NV_gpu_affinity
+
+static GLboolean _glewInit_WGL_NV_gpu_affinity (WGLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((wglCreateAffinityDCNV = (PFNWGLCREATEAFFINITYDCNVPROC)glewGetProcAddress((const GLubyte*)"wglCreateAffinityDCNV")) == NULL) || r;
+ r = ((wglDeleteDCNV = (PFNWGLDELETEDCNVPROC)glewGetProcAddress((const GLubyte*)"wglDeleteDCNV")) == NULL) || r;
+ r = ((wglEnumGpuDevicesNV = (PFNWGLENUMGPUDEVICESNVPROC)glewGetProcAddress((const GLubyte*)"wglEnumGpuDevicesNV")) == NULL) || r;
+ r = ((wglEnumGpusFromAffinityDCNV = (PFNWGLENUMGPUSFROMAFFINITYDCNVPROC)glewGetProcAddress((const GLubyte*)"wglEnumGpusFromAffinityDCNV")) == NULL) || r;
+ r = ((wglEnumGpusNV = (PFNWGLENUMGPUSNVPROC)glewGetProcAddress((const GLubyte*)"wglEnumGpusNV")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* WGL_NV_gpu_affinity */
+
+#ifdef WGL_NV_present_video
+
+static GLboolean _glewInit_WGL_NV_present_video (WGLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((wglBindVideoDeviceNV = (PFNWGLBINDVIDEODEVICENVPROC)glewGetProcAddress((const GLubyte*)"wglBindVideoDeviceNV")) == NULL) || r;
+ r = ((wglEnumerateVideoDevicesNV = (PFNWGLENUMERATEVIDEODEVICESNVPROC)glewGetProcAddress((const GLubyte*)"wglEnumerateVideoDevicesNV")) == NULL) || r;
+ r = ((wglQueryCurrentContextNV = (PFNWGLQUERYCURRENTCONTEXTNVPROC)glewGetProcAddress((const GLubyte*)"wglQueryCurrentContextNV")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* WGL_NV_present_video */
+
+#ifdef WGL_NV_render_depth_texture
+
+#endif /* WGL_NV_render_depth_texture */
+
+#ifdef WGL_NV_render_texture_rectangle
+
+#endif /* WGL_NV_render_texture_rectangle */
+
+#ifdef WGL_NV_swap_group
+
+static GLboolean _glewInit_WGL_NV_swap_group (WGLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((wglBindSwapBarrierNV = (PFNWGLBINDSWAPBARRIERNVPROC)glewGetProcAddress((const GLubyte*)"wglBindSwapBarrierNV")) == NULL) || r;
+ r = ((wglJoinSwapGroupNV = (PFNWGLJOINSWAPGROUPNVPROC)glewGetProcAddress((const GLubyte*)"wglJoinSwapGroupNV")) == NULL) || r;
+ r = ((wglQueryFrameCountNV = (PFNWGLQUERYFRAMECOUNTNVPROC)glewGetProcAddress((const GLubyte*)"wglQueryFrameCountNV")) == NULL) || r;
+ r = ((wglQueryMaxSwapGroupsNV = (PFNWGLQUERYMAXSWAPGROUPSNVPROC)glewGetProcAddress((const GLubyte*)"wglQueryMaxSwapGroupsNV")) == NULL) || r;
+ r = ((wglQuerySwapGroupNV = (PFNWGLQUERYSWAPGROUPNVPROC)glewGetProcAddress((const GLubyte*)"wglQuerySwapGroupNV")) == NULL) || r;
+ r = ((wglResetFrameCountNV = (PFNWGLRESETFRAMECOUNTNVPROC)glewGetProcAddress((const GLubyte*)"wglResetFrameCountNV")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* WGL_NV_swap_group */
+
+#ifdef WGL_NV_vertex_array_range
+
+static GLboolean _glewInit_WGL_NV_vertex_array_range (WGLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((wglAllocateMemoryNV = (PFNWGLALLOCATEMEMORYNVPROC)glewGetProcAddress((const GLubyte*)"wglAllocateMemoryNV")) == NULL) || r;
+ r = ((wglFreeMemoryNV = (PFNWGLFREEMEMORYNVPROC)glewGetProcAddress((const GLubyte*)"wglFreeMemoryNV")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* WGL_NV_vertex_array_range */
+
+#ifdef WGL_NV_video_output
+
+static GLboolean _glewInit_WGL_NV_video_output (WGLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((wglBindVideoImageNV = (PFNWGLBINDVIDEOIMAGENVPROC)glewGetProcAddress((const GLubyte*)"wglBindVideoImageNV")) == NULL) || r;
+ r = ((wglGetVideoDeviceNV = (PFNWGLGETVIDEODEVICENVPROC)glewGetProcAddress((const GLubyte*)"wglGetVideoDeviceNV")) == NULL) || r;
+ r = ((wglGetVideoInfoNV = (PFNWGLGETVIDEOINFONVPROC)glewGetProcAddress((const GLubyte*)"wglGetVideoInfoNV")) == NULL) || r;
+ r = ((wglReleaseVideoDeviceNV = (PFNWGLRELEASEVIDEODEVICENVPROC)glewGetProcAddress((const GLubyte*)"wglReleaseVideoDeviceNV")) == NULL) || r;
+ r = ((wglReleaseVideoImageNV = (PFNWGLRELEASEVIDEOIMAGENVPROC)glewGetProcAddress((const GLubyte*)"wglReleaseVideoImageNV")) == NULL) || r;
+ r = ((wglSendPbufferToVideoNV = (PFNWGLSENDPBUFFERTOVIDEONVPROC)glewGetProcAddress((const GLubyte*)"wglSendPbufferToVideoNV")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* WGL_NV_video_output */
+
+#ifdef WGL_OML_sync_control
+
+static GLboolean _glewInit_WGL_OML_sync_control (WGLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((wglGetMscRateOML = (PFNWGLGETMSCRATEOMLPROC)glewGetProcAddress((const GLubyte*)"wglGetMscRateOML")) == NULL) || r;
+ r = ((wglGetSyncValuesOML = (PFNWGLGETSYNCVALUESOMLPROC)glewGetProcAddress((const GLubyte*)"wglGetSyncValuesOML")) == NULL) || r;
+ r = ((wglSwapBuffersMscOML = (PFNWGLSWAPBUFFERSMSCOMLPROC)glewGetProcAddress((const GLubyte*)"wglSwapBuffersMscOML")) == NULL) || r;
+ r = ((wglSwapLayerBuffersMscOML = (PFNWGLSWAPLAYERBUFFERSMSCOMLPROC)glewGetProcAddress((const GLubyte*)"wglSwapLayerBuffersMscOML")) == NULL) || r;
+ r = ((wglWaitForMscOML = (PFNWGLWAITFORMSCOMLPROC)glewGetProcAddress((const GLubyte*)"wglWaitForMscOML")) == NULL) || r;
+ r = ((wglWaitForSbcOML = (PFNWGLWAITFORSBCOMLPROC)glewGetProcAddress((const GLubyte*)"wglWaitForSbcOML")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* WGL_OML_sync_control */
+
+/* ------------------------------------------------------------------------- */
+
+static PFNWGLGETEXTENSIONSSTRINGARBPROC _wglewGetExtensionsStringARB = NULL;
+static PFNWGLGETEXTENSIONSSTRINGEXTPROC _wglewGetExtensionsStringEXT = NULL;
+
+GLboolean wglewGetExtension (const char* name)
+{
+ GLubyte* p;
+ GLubyte* end;
+ GLuint len = _glewStrLen((const GLubyte*)name);
+ if (_wglewGetExtensionsStringARB == NULL)
+ if (_wglewGetExtensionsStringEXT == NULL)
+ return GL_FALSE;
+ else
+ p = (GLubyte*)_wglewGetExtensionsStringEXT();
+ else
+ p = (GLubyte*)_wglewGetExtensionsStringARB(wglGetCurrentDC());
+ if (0 == p) return GL_FALSE;
+ end = p + _glewStrLen(p);
+ while (p < end)
+ {
+ GLuint n = _glewStrCLen(p, ' ');
+ if (len == n && _glewStrSame((const GLubyte*)name, p, n)) return GL_TRUE;
+ p += n+1;
+ }
+ return GL_FALSE;
+}
+
+GLenum wglewContextInit (WGLEW_CONTEXT_ARG_DEF_LIST)
+{
+ GLboolean crippled;
+ /* find wgl extension string query functions */
+ _wglewGetExtensionsStringARB = (PFNWGLGETEXTENSIONSSTRINGARBPROC)glewGetProcAddress((const GLubyte*)"wglGetExtensionsStringARB");
+ _wglewGetExtensionsStringEXT = (PFNWGLGETEXTENSIONSSTRINGEXTPROC)glewGetProcAddress((const GLubyte*)"wglGetExtensionsStringEXT");
+ /* initialize extensions */
+ crippled = _wglewGetExtensionsStringARB == NULL && _wglewGetExtensionsStringEXT == NULL;
+#ifdef WGL_3DFX_multisample
+ CONST_CAST(WGLEW_3DFX_multisample) = wglewGetExtension("WGL_3DFX_multisample");
+#endif /* WGL_3DFX_multisample */
+#ifdef WGL_3DL_stereo_control
+ CONST_CAST(WGLEW_3DL_stereo_control) = wglewGetExtension("WGL_3DL_stereo_control");
+ if (glewExperimental || WGLEW_3DL_stereo_control|| crippled) CONST_CAST(WGLEW_3DL_stereo_control)= !_glewInit_WGL_3DL_stereo_control(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* WGL_3DL_stereo_control */
+#ifdef WGL_ARB_buffer_region
+ CONST_CAST(WGLEW_ARB_buffer_region) = wglewGetExtension("WGL_ARB_buffer_region");
+ if (glewExperimental || WGLEW_ARB_buffer_region|| crippled) CONST_CAST(WGLEW_ARB_buffer_region)= !_glewInit_WGL_ARB_buffer_region(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* WGL_ARB_buffer_region */
+#ifdef WGL_ARB_create_context
+ CONST_CAST(WGLEW_ARB_create_context) = wglewGetExtension("WGL_ARB_create_context");
+ if (glewExperimental || WGLEW_ARB_create_context|| crippled) CONST_CAST(WGLEW_ARB_create_context)= !_glewInit_WGL_ARB_create_context(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* WGL_ARB_create_context */
+#ifdef WGL_ARB_extensions_string
+ CONST_CAST(WGLEW_ARB_extensions_string) = wglewGetExtension("WGL_ARB_extensions_string");
+ if (glewExperimental || WGLEW_ARB_extensions_string|| crippled) CONST_CAST(WGLEW_ARB_extensions_string)= !_glewInit_WGL_ARB_extensions_string(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* WGL_ARB_extensions_string */
+#ifdef WGL_ARB_framebuffer_sRGB
+ CONST_CAST(WGLEW_ARB_framebuffer_sRGB) = wglewGetExtension("WGL_ARB_framebuffer_sRGB");
+#endif /* WGL_ARB_framebuffer_sRGB */
+#ifdef WGL_ARB_make_current_read
+ CONST_CAST(WGLEW_ARB_make_current_read) = wglewGetExtension("WGL_ARB_make_current_read");
+ if (glewExperimental || WGLEW_ARB_make_current_read|| crippled) CONST_CAST(WGLEW_ARB_make_current_read)= !_glewInit_WGL_ARB_make_current_read(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* WGL_ARB_make_current_read */
+#ifdef WGL_ARB_multisample
+ CONST_CAST(WGLEW_ARB_multisample) = wglewGetExtension("WGL_ARB_multisample");
+#endif /* WGL_ARB_multisample */
+#ifdef WGL_ARB_pbuffer
+ CONST_CAST(WGLEW_ARB_pbuffer) = wglewGetExtension("WGL_ARB_pbuffer");
+ if (glewExperimental || WGLEW_ARB_pbuffer|| crippled) CONST_CAST(WGLEW_ARB_pbuffer)= !_glewInit_WGL_ARB_pbuffer(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* WGL_ARB_pbuffer */
+#ifdef WGL_ARB_pixel_format
+ CONST_CAST(WGLEW_ARB_pixel_format) = wglewGetExtension("WGL_ARB_pixel_format");
+ if (glewExperimental || WGLEW_ARB_pixel_format|| crippled) CONST_CAST(WGLEW_ARB_pixel_format)= !_glewInit_WGL_ARB_pixel_format(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* WGL_ARB_pixel_format */
+#ifdef WGL_ARB_pixel_format_float
+ CONST_CAST(WGLEW_ARB_pixel_format_float) = wglewGetExtension("WGL_ARB_pixel_format_float");
+#endif /* WGL_ARB_pixel_format_float */
+#ifdef WGL_ARB_render_texture
+ CONST_CAST(WGLEW_ARB_render_texture) = wglewGetExtension("WGL_ARB_render_texture");
+ if (glewExperimental || WGLEW_ARB_render_texture|| crippled) CONST_CAST(WGLEW_ARB_render_texture)= !_glewInit_WGL_ARB_render_texture(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* WGL_ARB_render_texture */
+#ifdef WGL_ATI_pixel_format_float
+ CONST_CAST(WGLEW_ATI_pixel_format_float) = wglewGetExtension("WGL_ATI_pixel_format_float");
+#endif /* WGL_ATI_pixel_format_float */
+#ifdef WGL_ATI_render_texture_rectangle
+ CONST_CAST(WGLEW_ATI_render_texture_rectangle) = wglewGetExtension("WGL_ATI_render_texture_rectangle");
+#endif /* WGL_ATI_render_texture_rectangle */
+#ifdef WGL_EXT_depth_float
+ CONST_CAST(WGLEW_EXT_depth_float) = wglewGetExtension("WGL_EXT_depth_float");
+#endif /* WGL_EXT_depth_float */
+#ifdef WGL_EXT_display_color_table
+ CONST_CAST(WGLEW_EXT_display_color_table) = wglewGetExtension("WGL_EXT_display_color_table");
+ if (glewExperimental || WGLEW_EXT_display_color_table|| crippled) CONST_CAST(WGLEW_EXT_display_color_table)= !_glewInit_WGL_EXT_display_color_table(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* WGL_EXT_display_color_table */
+#ifdef WGL_EXT_extensions_string
+ CONST_CAST(WGLEW_EXT_extensions_string) = wglewGetExtension("WGL_EXT_extensions_string");
+ if (glewExperimental || WGLEW_EXT_extensions_string|| crippled) CONST_CAST(WGLEW_EXT_extensions_string)= !_glewInit_WGL_EXT_extensions_string(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* WGL_EXT_extensions_string */
+#ifdef WGL_EXT_framebuffer_sRGB
+ CONST_CAST(WGLEW_EXT_framebuffer_sRGB) = wglewGetExtension("WGL_EXT_framebuffer_sRGB");
+#endif /* WGL_EXT_framebuffer_sRGB */
+#ifdef WGL_EXT_make_current_read
+ CONST_CAST(WGLEW_EXT_make_current_read) = wglewGetExtension("WGL_EXT_make_current_read");
+ if (glewExperimental || WGLEW_EXT_make_current_read|| crippled) CONST_CAST(WGLEW_EXT_make_current_read)= !_glewInit_WGL_EXT_make_current_read(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* WGL_EXT_make_current_read */
+#ifdef WGL_EXT_multisample
+ CONST_CAST(WGLEW_EXT_multisample) = wglewGetExtension("WGL_EXT_multisample");
+#endif /* WGL_EXT_multisample */
+#ifdef WGL_EXT_pbuffer
+ CONST_CAST(WGLEW_EXT_pbuffer) = wglewGetExtension("WGL_EXT_pbuffer");
+ if (glewExperimental || WGLEW_EXT_pbuffer|| crippled) CONST_CAST(WGLEW_EXT_pbuffer)= !_glewInit_WGL_EXT_pbuffer(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* WGL_EXT_pbuffer */
+#ifdef WGL_EXT_pixel_format
+ CONST_CAST(WGLEW_EXT_pixel_format) = wglewGetExtension("WGL_EXT_pixel_format");
+ if (glewExperimental || WGLEW_EXT_pixel_format|| crippled) CONST_CAST(WGLEW_EXT_pixel_format)= !_glewInit_WGL_EXT_pixel_format(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* WGL_EXT_pixel_format */
+#ifdef WGL_EXT_pixel_format_packed_float
+ CONST_CAST(WGLEW_EXT_pixel_format_packed_float) = wglewGetExtension("WGL_EXT_pixel_format_packed_float");
+#endif /* WGL_EXT_pixel_format_packed_float */
+#ifdef WGL_EXT_swap_control
+ CONST_CAST(WGLEW_EXT_swap_control) = wglewGetExtension("WGL_EXT_swap_control");
+ if (glewExperimental || WGLEW_EXT_swap_control|| crippled) CONST_CAST(WGLEW_EXT_swap_control)= !_glewInit_WGL_EXT_swap_control(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* WGL_EXT_swap_control */
+#ifdef WGL_I3D_digital_video_control
+ CONST_CAST(WGLEW_I3D_digital_video_control) = wglewGetExtension("WGL_I3D_digital_video_control");
+ if (glewExperimental || WGLEW_I3D_digital_video_control|| crippled) CONST_CAST(WGLEW_I3D_digital_video_control)= !_glewInit_WGL_I3D_digital_video_control(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* WGL_I3D_digital_video_control */
+#ifdef WGL_I3D_gamma
+ CONST_CAST(WGLEW_I3D_gamma) = wglewGetExtension("WGL_I3D_gamma");
+ if (glewExperimental || WGLEW_I3D_gamma|| crippled) CONST_CAST(WGLEW_I3D_gamma)= !_glewInit_WGL_I3D_gamma(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* WGL_I3D_gamma */
+#ifdef WGL_I3D_genlock
+ CONST_CAST(WGLEW_I3D_genlock) = wglewGetExtension("WGL_I3D_genlock");
+ if (glewExperimental || WGLEW_I3D_genlock|| crippled) CONST_CAST(WGLEW_I3D_genlock)= !_glewInit_WGL_I3D_genlock(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* WGL_I3D_genlock */
+#ifdef WGL_I3D_image_buffer
+ CONST_CAST(WGLEW_I3D_image_buffer) = wglewGetExtension("WGL_I3D_image_buffer");
+ if (glewExperimental || WGLEW_I3D_image_buffer|| crippled) CONST_CAST(WGLEW_I3D_image_buffer)= !_glewInit_WGL_I3D_image_buffer(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* WGL_I3D_image_buffer */
+#ifdef WGL_I3D_swap_frame_lock
+ CONST_CAST(WGLEW_I3D_swap_frame_lock) = wglewGetExtension("WGL_I3D_swap_frame_lock");
+ if (glewExperimental || WGLEW_I3D_swap_frame_lock|| crippled) CONST_CAST(WGLEW_I3D_swap_frame_lock)= !_glewInit_WGL_I3D_swap_frame_lock(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* WGL_I3D_swap_frame_lock */
+#ifdef WGL_I3D_swap_frame_usage
+ CONST_CAST(WGLEW_I3D_swap_frame_usage) = wglewGetExtension("WGL_I3D_swap_frame_usage");
+ if (glewExperimental || WGLEW_I3D_swap_frame_usage|| crippled) CONST_CAST(WGLEW_I3D_swap_frame_usage)= !_glewInit_WGL_I3D_swap_frame_usage(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* WGL_I3D_swap_frame_usage */
+#ifdef WGL_NV_float_buffer
+ CONST_CAST(WGLEW_NV_float_buffer) = wglewGetExtension("WGL_NV_float_buffer");
+#endif /* WGL_NV_float_buffer */
+#ifdef WGL_NV_gpu_affinity
+ CONST_CAST(WGLEW_NV_gpu_affinity) = wglewGetExtension("WGL_NV_gpu_affinity");
+ if (glewExperimental || WGLEW_NV_gpu_affinity|| crippled) CONST_CAST(WGLEW_NV_gpu_affinity)= !_glewInit_WGL_NV_gpu_affinity(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* WGL_NV_gpu_affinity */
+#ifdef WGL_NV_present_video
+ CONST_CAST(WGLEW_NV_present_video) = wglewGetExtension("WGL_NV_present_video");
+ if (glewExperimental || WGLEW_NV_present_video|| crippled) CONST_CAST(WGLEW_NV_present_video)= !_glewInit_WGL_NV_present_video(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* WGL_NV_present_video */
+#ifdef WGL_NV_render_depth_texture
+ CONST_CAST(WGLEW_NV_render_depth_texture) = wglewGetExtension("WGL_NV_render_depth_texture");
+#endif /* WGL_NV_render_depth_texture */
+#ifdef WGL_NV_render_texture_rectangle
+ CONST_CAST(WGLEW_NV_render_texture_rectangle) = wglewGetExtension("WGL_NV_render_texture_rectangle");
+#endif /* WGL_NV_render_texture_rectangle */
+#ifdef WGL_NV_swap_group
+ CONST_CAST(WGLEW_NV_swap_group) = wglewGetExtension("WGL_NV_swap_group");
+ if (glewExperimental || WGLEW_NV_swap_group|| crippled) CONST_CAST(WGLEW_NV_swap_group)= !_glewInit_WGL_NV_swap_group(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* WGL_NV_swap_group */
+#ifdef WGL_NV_vertex_array_range
+ CONST_CAST(WGLEW_NV_vertex_array_range) = wglewGetExtension("WGL_NV_vertex_array_range");
+ if (glewExperimental || WGLEW_NV_vertex_array_range|| crippled) CONST_CAST(WGLEW_NV_vertex_array_range)= !_glewInit_WGL_NV_vertex_array_range(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* WGL_NV_vertex_array_range */
+#ifdef WGL_NV_video_output
+ CONST_CAST(WGLEW_NV_video_output) = wglewGetExtension("WGL_NV_video_output");
+ if (glewExperimental || WGLEW_NV_video_output|| crippled) CONST_CAST(WGLEW_NV_video_output)= !_glewInit_WGL_NV_video_output(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* WGL_NV_video_output */
+#ifdef WGL_OML_sync_control
+ CONST_CAST(WGLEW_OML_sync_control) = wglewGetExtension("WGL_OML_sync_control");
+ if (glewExperimental || WGLEW_OML_sync_control|| crippled) CONST_CAST(WGLEW_OML_sync_control)= !_glewInit_WGL_OML_sync_control(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* WGL_OML_sync_control */
+
+ return GLEW_OK;
+}
+
+#elif !defined(__APPLE__) || defined(GLEW_APPLE_GLX)
+
+PFNGLXGETCURRENTDISPLAYPROC __glewXGetCurrentDisplay = NULL;
+
+PFNGLXCHOOSEFBCONFIGPROC __glewXChooseFBConfig = NULL;
+PFNGLXCREATENEWCONTEXTPROC __glewXCreateNewContext = NULL;
+PFNGLXCREATEPBUFFERPROC __glewXCreatePbuffer = NULL;
+PFNGLXCREATEPIXMAPPROC __glewXCreatePixmap = NULL;
+PFNGLXCREATEWINDOWPROC __glewXCreateWindow = NULL;
+PFNGLXDESTROYPBUFFERPROC __glewXDestroyPbuffer = NULL;
+PFNGLXDESTROYPIXMAPPROC __glewXDestroyPixmap = NULL;
+PFNGLXDESTROYWINDOWPROC __glewXDestroyWindow = NULL;
+PFNGLXGETCURRENTREADDRAWABLEPROC __glewXGetCurrentReadDrawable = NULL;
+PFNGLXGETFBCONFIGATTRIBPROC __glewXGetFBConfigAttrib = NULL;
+PFNGLXGETFBCONFIGSPROC __glewXGetFBConfigs = NULL;
+PFNGLXGETSELECTEDEVENTPROC __glewXGetSelectedEvent = NULL;
+PFNGLXGETVISUALFROMFBCONFIGPROC __glewXGetVisualFromFBConfig = NULL;
+PFNGLXMAKECONTEXTCURRENTPROC __glewXMakeContextCurrent = NULL;
+PFNGLXQUERYCONTEXTPROC __glewXQueryContext = NULL;
+PFNGLXQUERYDRAWABLEPROC __glewXQueryDrawable = NULL;
+PFNGLXSELECTEVENTPROC __glewXSelectEvent = NULL;
+
+PFNGLXCREATECONTEXTATTRIBSARBPROC __glewXCreateContextAttribsARB = NULL;
+
+PFNGLXBINDTEXIMAGEATIPROC __glewXBindTexImageATI = NULL;
+PFNGLXDRAWABLEATTRIBATIPROC __glewXDrawableAttribATI = NULL;
+PFNGLXRELEASETEXIMAGEATIPROC __glewXReleaseTexImageATI = NULL;
+
+PFNGLXFREECONTEXTEXTPROC __glewXFreeContextEXT = NULL;
+PFNGLXGETCONTEXTIDEXTPROC __glewXGetContextIDEXT = NULL;
+PFNGLXIMPORTCONTEXTEXTPROC __glewXImportContextEXT = NULL;
+PFNGLXQUERYCONTEXTINFOEXTPROC __glewXQueryContextInfoEXT = NULL;
+
+PFNGLXBINDTEXIMAGEEXTPROC __glewXBindTexImageEXT = NULL;
+PFNGLXRELEASETEXIMAGEEXTPROC __glewXReleaseTexImageEXT = NULL;
+
+PFNGLXGETAGPOFFSETMESAPROC __glewXGetAGPOffsetMESA = NULL;
+
+PFNGLXCOPYSUBBUFFERMESAPROC __glewXCopySubBufferMESA = NULL;
+
+PFNGLXCREATEGLXPIXMAPMESAPROC __glewXCreateGLXPixmapMESA = NULL;
+
+PFNGLXRELEASEBUFFERSMESAPROC __glewXReleaseBuffersMESA = NULL;
+
+PFNGLXSET3DFXMODEMESAPROC __glewXSet3DfxModeMESA = NULL;
+
+PFNGLXBINDVIDEODEVICENVPROC __glewXBindVideoDeviceNV = NULL;
+PFNGLXENUMERATEVIDEODEVICESNVPROC __glewXEnumerateVideoDevicesNV = NULL;
+
+PFNGLXBINDSWAPBARRIERNVPROC __glewXBindSwapBarrierNV = NULL;
+PFNGLXJOINSWAPGROUPNVPROC __glewXJoinSwapGroupNV = NULL;
+PFNGLXQUERYFRAMECOUNTNVPROC __glewXQueryFrameCountNV = NULL;
+PFNGLXQUERYMAXSWAPGROUPSNVPROC __glewXQueryMaxSwapGroupsNV = NULL;
+PFNGLXQUERYSWAPGROUPNVPROC __glewXQuerySwapGroupNV = NULL;
+PFNGLXRESETFRAMECOUNTNVPROC __glewXResetFrameCountNV = NULL;
+
+PFNGLXALLOCATEMEMORYNVPROC __glewXAllocateMemoryNV = NULL;
+PFNGLXFREEMEMORYNVPROC __glewXFreeMemoryNV = NULL;
+
+PFNGLXBINDVIDEOIMAGENVPROC __glewXBindVideoImageNV = NULL;
+PFNGLXGETVIDEODEVICENVPROC __glewXGetVideoDeviceNV = NULL;
+PFNGLXGETVIDEOINFONVPROC __glewXGetVideoInfoNV = NULL;
+PFNGLXRELEASEVIDEODEVICENVPROC __glewXReleaseVideoDeviceNV = NULL;
+PFNGLXRELEASEVIDEOIMAGENVPROC __glewXReleaseVideoImageNV = NULL;
+PFNGLXSENDPBUFFERTOVIDEONVPROC __glewXSendPbufferToVideoNV = NULL;
+
+#ifdef GLX_OML_sync_control
+PFNGLXGETMSCRATEOMLPROC __glewXGetMscRateOML = NULL;
+PFNGLXGETSYNCVALUESOMLPROC __glewXGetSyncValuesOML = NULL;
+PFNGLXSWAPBUFFERSMSCOMLPROC __glewXSwapBuffersMscOML = NULL;
+PFNGLXWAITFORMSCOMLPROC __glewXWaitForMscOML = NULL;
+PFNGLXWAITFORSBCOMLPROC __glewXWaitForSbcOML = NULL;
+#endif
+
+PFNGLXCHOOSEFBCONFIGSGIXPROC __glewXChooseFBConfigSGIX = NULL;
+PFNGLXCREATECONTEXTWITHCONFIGSGIXPROC __glewXCreateContextWithConfigSGIX = NULL;
+PFNGLXCREATEGLXPIXMAPWITHCONFIGSGIXPROC __glewXCreateGLXPixmapWithConfigSGIX = NULL;
+PFNGLXGETFBCONFIGATTRIBSGIXPROC __glewXGetFBConfigAttribSGIX = NULL;
+PFNGLXGETFBCONFIGFROMVISUALSGIXPROC __glewXGetFBConfigFromVisualSGIX = NULL;
+PFNGLXGETVISUALFROMFBCONFIGSGIXPROC __glewXGetVisualFromFBConfigSGIX = NULL;
+
+PFNGLXBINDHYPERPIPESGIXPROC __glewXBindHyperpipeSGIX = NULL;
+PFNGLXDESTROYHYPERPIPECONFIGSGIXPROC __glewXDestroyHyperpipeConfigSGIX = NULL;
+PFNGLXHYPERPIPEATTRIBSGIXPROC __glewXHyperpipeAttribSGIX = NULL;
+PFNGLXHYPERPIPECONFIGSGIXPROC __glewXHyperpipeConfigSGIX = NULL;
+PFNGLXQUERYHYPERPIPEATTRIBSGIXPROC __glewXQueryHyperpipeAttribSGIX = NULL;
+PFNGLXQUERYHYPERPIPEBESTATTRIBSGIXPROC __glewXQueryHyperpipeBestAttribSGIX = NULL;
+PFNGLXQUERYHYPERPIPECONFIGSGIXPROC __glewXQueryHyperpipeConfigSGIX = NULL;
+PFNGLXQUERYHYPERPIPENETWORKSGIXPROC __glewXQueryHyperpipeNetworkSGIX = NULL;
+
+PFNGLXCREATEGLXPBUFFERSGIXPROC __glewXCreateGLXPbufferSGIX = NULL;
+PFNGLXDESTROYGLXPBUFFERSGIXPROC __glewXDestroyGLXPbufferSGIX = NULL;
+PFNGLXGETSELECTEDEVENTSGIXPROC __glewXGetSelectedEventSGIX = NULL;
+PFNGLXQUERYGLXPBUFFERSGIXPROC __glewXQueryGLXPbufferSGIX = NULL;
+PFNGLXSELECTEVENTSGIXPROC __glewXSelectEventSGIX = NULL;
+
+PFNGLXBINDSWAPBARRIERSGIXPROC __glewXBindSwapBarrierSGIX = NULL;
+PFNGLXQUERYMAXSWAPBARRIERSSGIXPROC __glewXQueryMaxSwapBarriersSGIX = NULL;
+
+PFNGLXJOINSWAPGROUPSGIXPROC __glewXJoinSwapGroupSGIX = NULL;
+
+PFNGLXBINDCHANNELTOWINDOWSGIXPROC __glewXBindChannelToWindowSGIX = NULL;
+PFNGLXCHANNELRECTSGIXPROC __glewXChannelRectSGIX = NULL;
+PFNGLXCHANNELRECTSYNCSGIXPROC __glewXChannelRectSyncSGIX = NULL;
+PFNGLXQUERYCHANNELDELTASSGIXPROC __glewXQueryChannelDeltasSGIX = NULL;
+PFNGLXQUERYCHANNELRECTSGIXPROC __glewXQueryChannelRectSGIX = NULL;
+
+PFNGLXCUSHIONSGIPROC __glewXCushionSGI = NULL;
+
+PFNGLXGETCURRENTREADDRAWABLESGIPROC __glewXGetCurrentReadDrawableSGI = NULL;
+PFNGLXMAKECURRENTREADSGIPROC __glewXMakeCurrentReadSGI = NULL;
+
+PFNGLXSWAPINTERVALSGIPROC __glewXSwapIntervalSGI = NULL;
+
+PFNGLXGETVIDEOSYNCSGIPROC __glewXGetVideoSyncSGI = NULL;
+PFNGLXWAITVIDEOSYNCSGIPROC __glewXWaitVideoSyncSGI = NULL;
+
+PFNGLXGETTRANSPARENTINDEXSUNPROC __glewXGetTransparentIndexSUN = NULL;
+
+PFNGLXGETVIDEORESIZESUNPROC __glewXGetVideoResizeSUN = NULL;
+PFNGLXVIDEORESIZESUNPROC __glewXVideoResizeSUN = NULL;
+
+#if !defined(GLEW_MX)
+
+GLboolean __GLXEW_VERSION_1_0 = GL_FALSE;
+GLboolean __GLXEW_VERSION_1_1 = GL_FALSE;
+GLboolean __GLXEW_VERSION_1_2 = GL_FALSE;
+GLboolean __GLXEW_VERSION_1_3 = GL_FALSE;
+GLboolean __GLXEW_VERSION_1_4 = GL_FALSE;
+GLboolean __GLXEW_3DFX_multisample = GL_FALSE;
+GLboolean __GLXEW_ARB_create_context = GL_FALSE;
+GLboolean __GLXEW_ARB_fbconfig_float = GL_FALSE;
+GLboolean __GLXEW_ARB_framebuffer_sRGB = GL_FALSE;
+GLboolean __GLXEW_ARB_get_proc_address = GL_FALSE;
+GLboolean __GLXEW_ARB_multisample = GL_FALSE;
+GLboolean __GLXEW_ATI_pixel_format_float = GL_FALSE;
+GLboolean __GLXEW_ATI_render_texture = GL_FALSE;
+GLboolean __GLXEW_EXT_fbconfig_packed_float = GL_FALSE;
+GLboolean __GLXEW_EXT_framebuffer_sRGB = GL_FALSE;
+GLboolean __GLXEW_EXT_import_context = GL_FALSE;
+GLboolean __GLXEW_EXT_scene_marker = GL_FALSE;
+GLboolean __GLXEW_EXT_texture_from_pixmap = GL_FALSE;
+GLboolean __GLXEW_EXT_visual_info = GL_FALSE;
+GLboolean __GLXEW_EXT_visual_rating = GL_FALSE;
+GLboolean __GLXEW_MESA_agp_offset = GL_FALSE;
+GLboolean __GLXEW_MESA_copy_sub_buffer = GL_FALSE;
+GLboolean __GLXEW_MESA_pixmap_colormap = GL_FALSE;
+GLboolean __GLXEW_MESA_release_buffers = GL_FALSE;
+GLboolean __GLXEW_MESA_set_3dfx_mode = GL_FALSE;
+GLboolean __GLXEW_NV_float_buffer = GL_FALSE;
+GLboolean __GLXEW_NV_present_video = GL_FALSE;
+GLboolean __GLXEW_NV_swap_group = GL_FALSE;
+GLboolean __GLXEW_NV_vertex_array_range = GL_FALSE;
+GLboolean __GLXEW_NV_video_output = GL_FALSE;
+GLboolean __GLXEW_OML_swap_method = GL_FALSE;
+#ifdef GLX_OML_sync_control
+GLboolean __GLXEW_OML_sync_control = GL_FALSE;
+#endif
+GLboolean __GLXEW_SGIS_blended_overlay = GL_FALSE;
+GLboolean __GLXEW_SGIS_color_range = GL_FALSE;
+GLboolean __GLXEW_SGIS_multisample = GL_FALSE;
+GLboolean __GLXEW_SGIS_shared_multisample = GL_FALSE;
+GLboolean __GLXEW_SGIX_fbconfig = GL_FALSE;
+GLboolean __GLXEW_SGIX_hyperpipe = GL_FALSE;
+GLboolean __GLXEW_SGIX_pbuffer = GL_FALSE;
+GLboolean __GLXEW_SGIX_swap_barrier = GL_FALSE;
+GLboolean __GLXEW_SGIX_swap_group = GL_FALSE;
+GLboolean __GLXEW_SGIX_video_resize = GL_FALSE;
+GLboolean __GLXEW_SGIX_visual_select_group = GL_FALSE;
+GLboolean __GLXEW_SGI_cushion = GL_FALSE;
+GLboolean __GLXEW_SGI_make_current_read = GL_FALSE;
+GLboolean __GLXEW_SGI_swap_control = GL_FALSE;
+GLboolean __GLXEW_SGI_video_sync = GL_FALSE;
+GLboolean __GLXEW_SUN_get_transparent_index = GL_FALSE;
+GLboolean __GLXEW_SUN_video_resize = GL_FALSE;
+
+#endif /* !GLEW_MX */
+
+#ifdef GLX_VERSION_1_2
+
+static GLboolean _glewInit_GLX_VERSION_1_2 (GLXEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glXGetCurrentDisplay = (PFNGLXGETCURRENTDISPLAYPROC)glewGetProcAddress((const GLubyte*)"glXGetCurrentDisplay")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GLX_VERSION_1_2 */
+
+#ifdef GLX_VERSION_1_3
+
+static GLboolean _glewInit_GLX_VERSION_1_3 (GLXEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glXChooseFBConfig = (PFNGLXCHOOSEFBCONFIGPROC)glewGetProcAddress((const GLubyte*)"glXChooseFBConfig")) == NULL) || r;
+ r = ((glXCreateNewContext = (PFNGLXCREATENEWCONTEXTPROC)glewGetProcAddress((const GLubyte*)"glXCreateNewContext")) == NULL) || r;
+ r = ((glXCreatePbuffer = (PFNGLXCREATEPBUFFERPROC)glewGetProcAddress((const GLubyte*)"glXCreatePbuffer")) == NULL) || r;
+ r = ((glXCreatePixmap = (PFNGLXCREATEPIXMAPPROC)glewGetProcAddress((const GLubyte*)"glXCreatePixmap")) == NULL) || r;
+ r = ((glXCreateWindow = (PFNGLXCREATEWINDOWPROC)glewGetProcAddress((const GLubyte*)"glXCreateWindow")) == NULL) || r;
+ r = ((glXDestroyPbuffer = (PFNGLXDESTROYPBUFFERPROC)glewGetProcAddress((const GLubyte*)"glXDestroyPbuffer")) == NULL) || r;
+ r = ((glXDestroyPixmap = (PFNGLXDESTROYPIXMAPPROC)glewGetProcAddress((const GLubyte*)"glXDestroyPixmap")) == NULL) || r;
+ r = ((glXDestroyWindow = (PFNGLXDESTROYWINDOWPROC)glewGetProcAddress((const GLubyte*)"glXDestroyWindow")) == NULL) || r;
+ r = ((glXGetCurrentReadDrawable = (PFNGLXGETCURRENTREADDRAWABLEPROC)glewGetProcAddress((const GLubyte*)"glXGetCurrentReadDrawable")) == NULL) || r;
+ r = ((glXGetFBConfigAttrib = (PFNGLXGETFBCONFIGATTRIBPROC)glewGetProcAddress((const GLubyte*)"glXGetFBConfigAttrib")) == NULL) || r;
+ r = ((glXGetFBConfigs = (PFNGLXGETFBCONFIGSPROC)glewGetProcAddress((const GLubyte*)"glXGetFBConfigs")) == NULL) || r;
+ r = ((glXGetSelectedEvent = (PFNGLXGETSELECTEDEVENTPROC)glewGetProcAddress((const GLubyte*)"glXGetSelectedEvent")) == NULL) || r;
+ r = ((glXGetVisualFromFBConfig = (PFNGLXGETVISUALFROMFBCONFIGPROC)glewGetProcAddress((const GLubyte*)"glXGetVisualFromFBConfig")) == NULL) || r;
+ r = ((glXMakeContextCurrent = (PFNGLXMAKECONTEXTCURRENTPROC)glewGetProcAddress((const GLubyte*)"glXMakeContextCurrent")) == NULL) || r;
+ r = ((glXQueryContext = (PFNGLXQUERYCONTEXTPROC)glewGetProcAddress((const GLubyte*)"glXQueryContext")) == NULL) || r;
+ r = ((glXQueryDrawable = (PFNGLXQUERYDRAWABLEPROC)glewGetProcAddress((const GLubyte*)"glXQueryDrawable")) == NULL) || r;
+ r = ((glXSelectEvent = (PFNGLXSELECTEVENTPROC)glewGetProcAddress((const GLubyte*)"glXSelectEvent")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GLX_VERSION_1_3 */
+
+#ifdef GLX_VERSION_1_4
+
+#endif /* GLX_VERSION_1_4 */
+
+#ifdef GLX_3DFX_multisample
+
+#endif /* GLX_3DFX_multisample */
+
+#ifdef GLX_ARB_create_context
+
+static GLboolean _glewInit_GLX_ARB_create_context (GLXEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glXCreateContextAttribsARB = (PFNGLXCREATECONTEXTATTRIBSARBPROC)glewGetProcAddress((const GLubyte*)"glXCreateContextAttribsARB")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GLX_ARB_create_context */
+
+#ifdef GLX_ARB_fbconfig_float
+
+#endif /* GLX_ARB_fbconfig_float */
+
+#ifdef GLX_ARB_framebuffer_sRGB
+
+#endif /* GLX_ARB_framebuffer_sRGB */
+
+#ifdef GLX_ARB_get_proc_address
+
+#endif /* GLX_ARB_get_proc_address */
+
+#ifdef GLX_ARB_multisample
+
+#endif /* GLX_ARB_multisample */
+
+#ifdef GLX_ATI_pixel_format_float
+
+#endif /* GLX_ATI_pixel_format_float */
+
+#ifdef GLX_ATI_render_texture
+
+static GLboolean _glewInit_GLX_ATI_render_texture (GLXEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glXBindTexImageATI = (PFNGLXBINDTEXIMAGEATIPROC)glewGetProcAddress((const GLubyte*)"glXBindTexImageATI")) == NULL) || r;
+ r = ((glXDrawableAttribATI = (PFNGLXDRAWABLEATTRIBATIPROC)glewGetProcAddress((const GLubyte*)"glXDrawableAttribATI")) == NULL) || r;
+ r = ((glXReleaseTexImageATI = (PFNGLXRELEASETEXIMAGEATIPROC)glewGetProcAddress((const GLubyte*)"glXReleaseTexImageATI")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GLX_ATI_render_texture */
+
+#ifdef GLX_EXT_fbconfig_packed_float
+
+#endif /* GLX_EXT_fbconfig_packed_float */
+
+#ifdef GLX_EXT_framebuffer_sRGB
+
+#endif /* GLX_EXT_framebuffer_sRGB */
+
+#ifdef GLX_EXT_import_context
+
+static GLboolean _glewInit_GLX_EXT_import_context (GLXEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glXFreeContextEXT = (PFNGLXFREECONTEXTEXTPROC)glewGetProcAddress((const GLubyte*)"glXFreeContextEXT")) == NULL) || r;
+ r = ((glXGetContextIDEXT = (PFNGLXGETCONTEXTIDEXTPROC)glewGetProcAddress((const GLubyte*)"glXGetContextIDEXT")) == NULL) || r;
+ r = ((glXImportContextEXT = (PFNGLXIMPORTCONTEXTEXTPROC)glewGetProcAddress((const GLubyte*)"glXImportContextEXT")) == NULL) || r;
+ r = ((glXQueryContextInfoEXT = (PFNGLXQUERYCONTEXTINFOEXTPROC)glewGetProcAddress((const GLubyte*)"glXQueryContextInfoEXT")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GLX_EXT_import_context */
+
+#ifdef GLX_EXT_scene_marker
+
+#endif /* GLX_EXT_scene_marker */
+
+#ifdef GLX_EXT_texture_from_pixmap
+
+static GLboolean _glewInit_GLX_EXT_texture_from_pixmap (GLXEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glXBindTexImageEXT = (PFNGLXBINDTEXIMAGEEXTPROC)glewGetProcAddress((const GLubyte*)"glXBindTexImageEXT")) == NULL) || r;
+ r = ((glXReleaseTexImageEXT = (PFNGLXRELEASETEXIMAGEEXTPROC)glewGetProcAddress((const GLubyte*)"glXReleaseTexImageEXT")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GLX_EXT_texture_from_pixmap */
+
+#ifdef GLX_EXT_visual_info
+
+#endif /* GLX_EXT_visual_info */
+
+#ifdef GLX_EXT_visual_rating
+
+#endif /* GLX_EXT_visual_rating */
+
+#ifdef GLX_MESA_agp_offset
+
+static GLboolean _glewInit_GLX_MESA_agp_offset (GLXEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glXGetAGPOffsetMESA = (PFNGLXGETAGPOFFSETMESAPROC)glewGetProcAddress((const GLubyte*)"glXGetAGPOffsetMESA")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GLX_MESA_agp_offset */
+
+#ifdef GLX_MESA_copy_sub_buffer
+
+static GLboolean _glewInit_GLX_MESA_copy_sub_buffer (GLXEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glXCopySubBufferMESA = (PFNGLXCOPYSUBBUFFERMESAPROC)glewGetProcAddress((const GLubyte*)"glXCopySubBufferMESA")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GLX_MESA_copy_sub_buffer */
+
+#ifdef GLX_MESA_pixmap_colormap
+
+static GLboolean _glewInit_GLX_MESA_pixmap_colormap (GLXEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glXCreateGLXPixmapMESA = (PFNGLXCREATEGLXPIXMAPMESAPROC)glewGetProcAddress((const GLubyte*)"glXCreateGLXPixmapMESA")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GLX_MESA_pixmap_colormap */
+
+#ifdef GLX_MESA_release_buffers
+
+static GLboolean _glewInit_GLX_MESA_release_buffers (GLXEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glXReleaseBuffersMESA = (PFNGLXRELEASEBUFFERSMESAPROC)glewGetProcAddress((const GLubyte*)"glXReleaseBuffersMESA")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GLX_MESA_release_buffers */
+
+#ifdef GLX_MESA_set_3dfx_mode
+
+static GLboolean _glewInit_GLX_MESA_set_3dfx_mode (GLXEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glXSet3DfxModeMESA = (PFNGLXSET3DFXMODEMESAPROC)glewGetProcAddress((const GLubyte*)"glXSet3DfxModeMESA")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GLX_MESA_set_3dfx_mode */
+
+#ifdef GLX_NV_float_buffer
+
+#endif /* GLX_NV_float_buffer */
+
+#ifdef GLX_NV_present_video
+
+static GLboolean _glewInit_GLX_NV_present_video (GLXEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glXBindVideoDeviceNV = (PFNGLXBINDVIDEODEVICENVPROC)glewGetProcAddress((const GLubyte*)"glXBindVideoDeviceNV")) == NULL) || r;
+ r = ((glXEnumerateVideoDevicesNV = (PFNGLXENUMERATEVIDEODEVICESNVPROC)glewGetProcAddress((const GLubyte*)"glXEnumerateVideoDevicesNV")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GLX_NV_present_video */
+
+#ifdef GLX_NV_swap_group
+
+static GLboolean _glewInit_GLX_NV_swap_group (GLXEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glXBindSwapBarrierNV = (PFNGLXBINDSWAPBARRIERNVPROC)glewGetProcAddress((const GLubyte*)"glXBindSwapBarrierNV")) == NULL) || r;
+ r = ((glXJoinSwapGroupNV = (PFNGLXJOINSWAPGROUPNVPROC)glewGetProcAddress((const GLubyte*)"glXJoinSwapGroupNV")) == NULL) || r;
+ r = ((glXQueryFrameCountNV = (PFNGLXQUERYFRAMECOUNTNVPROC)glewGetProcAddress((const GLubyte*)"glXQueryFrameCountNV")) == NULL) || r;
+ r = ((glXQueryMaxSwapGroupsNV = (PFNGLXQUERYMAXSWAPGROUPSNVPROC)glewGetProcAddress((const GLubyte*)"glXQueryMaxSwapGroupsNV")) == NULL) || r;
+ r = ((glXQuerySwapGroupNV = (PFNGLXQUERYSWAPGROUPNVPROC)glewGetProcAddress((const GLubyte*)"glXQuerySwapGroupNV")) == NULL) || r;
+ r = ((glXResetFrameCountNV = (PFNGLXRESETFRAMECOUNTNVPROC)glewGetProcAddress((const GLubyte*)"glXResetFrameCountNV")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GLX_NV_swap_group */
+
+#ifdef GLX_NV_vertex_array_range
+
+static GLboolean _glewInit_GLX_NV_vertex_array_range (GLXEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glXAllocateMemoryNV = (PFNGLXALLOCATEMEMORYNVPROC)glewGetProcAddress((const GLubyte*)"glXAllocateMemoryNV")) == NULL) || r;
+ r = ((glXFreeMemoryNV = (PFNGLXFREEMEMORYNVPROC)glewGetProcAddress((const GLubyte*)"glXFreeMemoryNV")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GLX_NV_vertex_array_range */
+
+#ifdef GLX_NV_video_output
+
+static GLboolean _glewInit_GLX_NV_video_output (GLXEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glXBindVideoImageNV = (PFNGLXBINDVIDEOIMAGENVPROC)glewGetProcAddress((const GLubyte*)"glXBindVideoImageNV")) == NULL) || r;
+ r = ((glXGetVideoDeviceNV = (PFNGLXGETVIDEODEVICENVPROC)glewGetProcAddress((const GLubyte*)"glXGetVideoDeviceNV")) == NULL) || r;
+ r = ((glXGetVideoInfoNV = (PFNGLXGETVIDEOINFONVPROC)glewGetProcAddress((const GLubyte*)"glXGetVideoInfoNV")) == NULL) || r;
+ r = ((glXReleaseVideoDeviceNV = (PFNGLXRELEASEVIDEODEVICENVPROC)glewGetProcAddress((const GLubyte*)"glXReleaseVideoDeviceNV")) == NULL) || r;
+ r = ((glXReleaseVideoImageNV = (PFNGLXRELEASEVIDEOIMAGENVPROC)glewGetProcAddress((const GLubyte*)"glXReleaseVideoImageNV")) == NULL) || r;
+ r = ((glXSendPbufferToVideoNV = (PFNGLXSENDPBUFFERTOVIDEONVPROC)glewGetProcAddress((const GLubyte*)"glXSendPbufferToVideoNV")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GLX_NV_video_output */
+
+#ifdef GLX_OML_swap_method
+
+#endif /* GLX_OML_swap_method */
+
+#if defined(GLX_OML_sync_control) && defined(__STDC_VERSION__) && (__STDC_VERSION__ >= 199901L)
+#include <inttypes.h>
+
+static GLboolean _glewInit_GLX_OML_sync_control (GLXEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glXGetMscRateOML = (PFNGLXGETMSCRATEOMLPROC)glewGetProcAddress((const GLubyte*)"glXGetMscRateOML")) == NULL) || r;
+ r = ((glXGetSyncValuesOML = (PFNGLXGETSYNCVALUESOMLPROC)glewGetProcAddress((const GLubyte*)"glXGetSyncValuesOML")) == NULL) || r;
+ r = ((glXSwapBuffersMscOML = (PFNGLXSWAPBUFFERSMSCOMLPROC)glewGetProcAddress((const GLubyte*)"glXSwapBuffersMscOML")) == NULL) || r;
+ r = ((glXWaitForMscOML = (PFNGLXWAITFORMSCOMLPROC)glewGetProcAddress((const GLubyte*)"glXWaitForMscOML")) == NULL) || r;
+ r = ((glXWaitForSbcOML = (PFNGLXWAITFORSBCOMLPROC)glewGetProcAddress((const GLubyte*)"glXWaitForSbcOML")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GLX_OML_sync_control */
+
+#ifdef GLX_SGIS_blended_overlay
+
+#endif /* GLX_SGIS_blended_overlay */
+
+#ifdef GLX_SGIS_color_range
+
+#endif /* GLX_SGIS_color_range */
+
+#ifdef GLX_SGIS_multisample
+
+#endif /* GLX_SGIS_multisample */
+
+#ifdef GLX_SGIS_shared_multisample
+
+#endif /* GLX_SGIS_shared_multisample */
+
+#ifdef GLX_SGIX_fbconfig
+
+static GLboolean _glewInit_GLX_SGIX_fbconfig (GLXEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glXChooseFBConfigSGIX = (PFNGLXCHOOSEFBCONFIGSGIXPROC)glewGetProcAddress((const GLubyte*)"glXChooseFBConfigSGIX")) == NULL) || r;
+ r = ((glXCreateContextWithConfigSGIX = (PFNGLXCREATECONTEXTWITHCONFIGSGIXPROC)glewGetProcAddress((const GLubyte*)"glXCreateContextWithConfigSGIX")) == NULL) || r;
+ r = ((glXCreateGLXPixmapWithConfigSGIX = (PFNGLXCREATEGLXPIXMAPWITHCONFIGSGIXPROC)glewGetProcAddress((const GLubyte*)"glXCreateGLXPixmapWithConfigSGIX")) == NULL) || r;
+ r = ((glXGetFBConfigAttribSGIX = (PFNGLXGETFBCONFIGATTRIBSGIXPROC)glewGetProcAddress((const GLubyte*)"glXGetFBConfigAttribSGIX")) == NULL) || r;
+ r = ((glXGetFBConfigFromVisualSGIX = (PFNGLXGETFBCONFIGFROMVISUALSGIXPROC)glewGetProcAddress((const GLubyte*)"glXGetFBConfigFromVisualSGIX")) == NULL) || r;
+ r = ((glXGetVisualFromFBConfigSGIX = (PFNGLXGETVISUALFROMFBCONFIGSGIXPROC)glewGetProcAddress((const GLubyte*)"glXGetVisualFromFBConfigSGIX")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GLX_SGIX_fbconfig */
+
+#ifdef GLX_SGIX_hyperpipe
+
+static GLboolean _glewInit_GLX_SGIX_hyperpipe (GLXEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glXBindHyperpipeSGIX = (PFNGLXBINDHYPERPIPESGIXPROC)glewGetProcAddress((const GLubyte*)"glXBindHyperpipeSGIX")) == NULL) || r;
+ r = ((glXDestroyHyperpipeConfigSGIX = (PFNGLXDESTROYHYPERPIPECONFIGSGIXPROC)glewGetProcAddress((const GLubyte*)"glXDestroyHyperpipeConfigSGIX")) == NULL) || r;
+ r = ((glXHyperpipeAttribSGIX = (PFNGLXHYPERPIPEATTRIBSGIXPROC)glewGetProcAddress((const GLubyte*)"glXHyperpipeAttribSGIX")) == NULL) || r;
+ r = ((glXHyperpipeConfigSGIX = (PFNGLXHYPERPIPECONFIGSGIXPROC)glewGetProcAddress((const GLubyte*)"glXHyperpipeConfigSGIX")) == NULL) || r;
+ r = ((glXQueryHyperpipeAttribSGIX = (PFNGLXQUERYHYPERPIPEATTRIBSGIXPROC)glewGetProcAddress((const GLubyte*)"glXQueryHyperpipeAttribSGIX")) == NULL) || r;
+ r = ((glXQueryHyperpipeBestAttribSGIX = (PFNGLXQUERYHYPERPIPEBESTATTRIBSGIXPROC)glewGetProcAddress((const GLubyte*)"glXQueryHyperpipeBestAttribSGIX")) == NULL) || r;
+ r = ((glXQueryHyperpipeConfigSGIX = (PFNGLXQUERYHYPERPIPECONFIGSGIXPROC)glewGetProcAddress((const GLubyte*)"glXQueryHyperpipeConfigSGIX")) == NULL) || r;
+ r = ((glXQueryHyperpipeNetworkSGIX = (PFNGLXQUERYHYPERPIPENETWORKSGIXPROC)glewGetProcAddress((const GLubyte*)"glXQueryHyperpipeNetworkSGIX")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GLX_SGIX_hyperpipe */
+
+#ifdef GLX_SGIX_pbuffer
+
+static GLboolean _glewInit_GLX_SGIX_pbuffer (GLXEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glXCreateGLXPbufferSGIX = (PFNGLXCREATEGLXPBUFFERSGIXPROC)glewGetProcAddress((const GLubyte*)"glXCreateGLXPbufferSGIX")) == NULL) || r;
+ r = ((glXDestroyGLXPbufferSGIX = (PFNGLXDESTROYGLXPBUFFERSGIXPROC)glewGetProcAddress((const GLubyte*)"glXDestroyGLXPbufferSGIX")) == NULL) || r;
+ r = ((glXGetSelectedEventSGIX = (PFNGLXGETSELECTEDEVENTSGIXPROC)glewGetProcAddress((const GLubyte*)"glXGetSelectedEventSGIX")) == NULL) || r;
+ r = ((glXQueryGLXPbufferSGIX = (PFNGLXQUERYGLXPBUFFERSGIXPROC)glewGetProcAddress((const GLubyte*)"glXQueryGLXPbufferSGIX")) == NULL) || r;
+ r = ((glXSelectEventSGIX = (PFNGLXSELECTEVENTSGIXPROC)glewGetProcAddress((const GLubyte*)"glXSelectEventSGIX")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GLX_SGIX_pbuffer */
+
+#ifdef GLX_SGIX_swap_barrier
+
+static GLboolean _glewInit_GLX_SGIX_swap_barrier (GLXEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glXBindSwapBarrierSGIX = (PFNGLXBINDSWAPBARRIERSGIXPROC)glewGetProcAddress((const GLubyte*)"glXBindSwapBarrierSGIX")) == NULL) || r;
+ r = ((glXQueryMaxSwapBarriersSGIX = (PFNGLXQUERYMAXSWAPBARRIERSSGIXPROC)glewGetProcAddress((const GLubyte*)"glXQueryMaxSwapBarriersSGIX")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GLX_SGIX_swap_barrier */
+
+#ifdef GLX_SGIX_swap_group
+
+static GLboolean _glewInit_GLX_SGIX_swap_group (GLXEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glXJoinSwapGroupSGIX = (PFNGLXJOINSWAPGROUPSGIXPROC)glewGetProcAddress((const GLubyte*)"glXJoinSwapGroupSGIX")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GLX_SGIX_swap_group */
+
+#ifdef GLX_SGIX_video_resize
+
+static GLboolean _glewInit_GLX_SGIX_video_resize (GLXEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glXBindChannelToWindowSGIX = (PFNGLXBINDCHANNELTOWINDOWSGIXPROC)glewGetProcAddress((const GLubyte*)"glXBindChannelToWindowSGIX")) == NULL) || r;
+ r = ((glXChannelRectSGIX = (PFNGLXCHANNELRECTSGIXPROC)glewGetProcAddress((const GLubyte*)"glXChannelRectSGIX")) == NULL) || r;
+ r = ((glXChannelRectSyncSGIX = (PFNGLXCHANNELRECTSYNCSGIXPROC)glewGetProcAddress((const GLubyte*)"glXChannelRectSyncSGIX")) == NULL) || r;
+ r = ((glXQueryChannelDeltasSGIX = (PFNGLXQUERYCHANNELDELTASSGIXPROC)glewGetProcAddress((const GLubyte*)"glXQueryChannelDeltasSGIX")) == NULL) || r;
+ r = ((glXQueryChannelRectSGIX = (PFNGLXQUERYCHANNELRECTSGIXPROC)glewGetProcAddress((const GLubyte*)"glXQueryChannelRectSGIX")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GLX_SGIX_video_resize */
+
+#ifdef GLX_SGIX_visual_select_group
+
+#endif /* GLX_SGIX_visual_select_group */
+
+#ifdef GLX_SGI_cushion
+
+static GLboolean _glewInit_GLX_SGI_cushion (GLXEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glXCushionSGI = (PFNGLXCUSHIONSGIPROC)glewGetProcAddress((const GLubyte*)"glXCushionSGI")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GLX_SGI_cushion */
+
+#ifdef GLX_SGI_make_current_read
+
+static GLboolean _glewInit_GLX_SGI_make_current_read (GLXEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glXGetCurrentReadDrawableSGI = (PFNGLXGETCURRENTREADDRAWABLESGIPROC)glewGetProcAddress((const GLubyte*)"glXGetCurrentReadDrawableSGI")) == NULL) || r;
+ r = ((glXMakeCurrentReadSGI = (PFNGLXMAKECURRENTREADSGIPROC)glewGetProcAddress((const GLubyte*)"glXMakeCurrentReadSGI")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GLX_SGI_make_current_read */
+
+#ifdef GLX_SGI_swap_control
+
+static GLboolean _glewInit_GLX_SGI_swap_control (GLXEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glXSwapIntervalSGI = (PFNGLXSWAPINTERVALSGIPROC)glewGetProcAddress((const GLubyte*)"glXSwapIntervalSGI")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GLX_SGI_swap_control */
+
+#ifdef GLX_SGI_video_sync
+
+static GLboolean _glewInit_GLX_SGI_video_sync (GLXEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glXGetVideoSyncSGI = (PFNGLXGETVIDEOSYNCSGIPROC)glewGetProcAddress((const GLubyte*)"glXGetVideoSyncSGI")) == NULL) || r;
+ r = ((glXWaitVideoSyncSGI = (PFNGLXWAITVIDEOSYNCSGIPROC)glewGetProcAddress((const GLubyte*)"glXWaitVideoSyncSGI")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GLX_SGI_video_sync */
+
+#ifdef GLX_SUN_get_transparent_index
+
+static GLboolean _glewInit_GLX_SUN_get_transparent_index (GLXEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glXGetTransparentIndexSUN = (PFNGLXGETTRANSPARENTINDEXSUNPROC)glewGetProcAddress((const GLubyte*)"glXGetTransparentIndexSUN")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GLX_SUN_get_transparent_index */
+
+#ifdef GLX_SUN_video_resize
+
+static GLboolean _glewInit_GLX_SUN_video_resize (GLXEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glXGetVideoResizeSUN = (PFNGLXGETVIDEORESIZESUNPROC)glewGetProcAddress((const GLubyte*)"glXGetVideoResizeSUN")) == NULL) || r;
+ r = ((glXVideoResizeSUN = (PFNGLXVIDEORESIZESUNPROC)glewGetProcAddress((const GLubyte*)"glXVideoResizeSUN")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GLX_SUN_video_resize */
+
+/* ------------------------------------------------------------------------ */
+
+GLboolean glxewGetExtension (const char* name)
+{
+ GLubyte* p;
+ GLubyte* end;
+ GLuint len = _glewStrLen((const GLubyte*)name);
+/* if (glXQueryExtensionsString == NULL || glXGetCurrentDisplay == NULL) return GL_FALSE; */
+/* p = (GLubyte*)glXQueryExtensionsString(glXGetCurrentDisplay(), DefaultScreen(glXGetCurrentDisplay())); */
+ if (glXGetClientString == NULL || glXGetCurrentDisplay == NULL) return GL_FALSE;
+ p = (GLubyte*)glXGetClientString(glXGetCurrentDisplay(), GLX_EXTENSIONS);
+ if (0 == p) return GL_FALSE;
+ end = p + _glewStrLen(p);
+ while (p < end)
+ {
+ GLuint n = _glewStrCLen(p, ' ');
+ if (len == n && _glewStrSame((const GLubyte*)name, p, n)) return GL_TRUE;
+ p += n+1;
+ }
+ return GL_FALSE;
+}
+
+GLenum glxewContextInit (GLXEW_CONTEXT_ARG_DEF_LIST)
+{
+ int major, minor;
+ /* initialize core GLX 1.2 */
+ if (_glewInit_GLX_VERSION_1_2(GLEW_CONTEXT_ARG_VAR_INIT)) return GLEW_ERROR_GLX_VERSION_11_ONLY;
+ /* initialize flags */
+ CONST_CAST(GLXEW_VERSION_1_0) = GL_TRUE;
+ CONST_CAST(GLXEW_VERSION_1_1) = GL_TRUE;
+ CONST_CAST(GLXEW_VERSION_1_2) = GL_TRUE;
+ CONST_CAST(GLXEW_VERSION_1_3) = GL_TRUE;
+ CONST_CAST(GLXEW_VERSION_1_4) = GL_TRUE;
+ /* query GLX version */
+ glXQueryVersion(glXGetCurrentDisplay(), &major, &minor);
+ if (major == 1 && minor <= 3)
+ {
+ switch (minor)
+ {
+ case 3:
+ CONST_CAST(GLXEW_VERSION_1_4) = GL_FALSE;
+ break;
+ case 2:
+ CONST_CAST(GLXEW_VERSION_1_4) = GL_FALSE;
+ CONST_CAST(GLXEW_VERSION_1_3) = GL_FALSE;
+ break;
+ default:
+ return GLEW_ERROR_GLX_VERSION_11_ONLY;
+ break;
+ }
+ }
+ /* initialize extensions */
+#ifdef GLX_VERSION_1_3
+ if (glewExperimental || GLXEW_VERSION_1_3) CONST_CAST(GLXEW_VERSION_1_3) = !_glewInit_GLX_VERSION_1_3(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GLX_VERSION_1_3 */
+#ifdef GLX_3DFX_multisample
+ CONST_CAST(GLXEW_3DFX_multisample) = glxewGetExtension("GLX_3DFX_multisample");
+#endif /* GLX_3DFX_multisample */
+#ifdef GLX_ARB_create_context
+ CONST_CAST(GLXEW_ARB_create_context) = glxewGetExtension("GLX_ARB_create_context");
+ if (glewExperimental || GLXEW_ARB_create_context) CONST_CAST(GLXEW_ARB_create_context) = !_glewInit_GLX_ARB_create_context(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GLX_ARB_create_context */
+#ifdef GLX_ARB_fbconfig_float
+ CONST_CAST(GLXEW_ARB_fbconfig_float) = glxewGetExtension("GLX_ARB_fbconfig_float");
+#endif /* GLX_ARB_fbconfig_float */
+#ifdef GLX_ARB_framebuffer_sRGB
+ CONST_CAST(GLXEW_ARB_framebuffer_sRGB) = glxewGetExtension("GLX_ARB_framebuffer_sRGB");
+#endif /* GLX_ARB_framebuffer_sRGB */
+#ifdef GLX_ARB_get_proc_address
+ CONST_CAST(GLXEW_ARB_get_proc_address) = glxewGetExtension("GLX_ARB_get_proc_address");
+#endif /* GLX_ARB_get_proc_address */
+#ifdef GLX_ARB_multisample
+ CONST_CAST(GLXEW_ARB_multisample) = glxewGetExtension("GLX_ARB_multisample");
+#endif /* GLX_ARB_multisample */
+#ifdef GLX_ATI_pixel_format_float
+ CONST_CAST(GLXEW_ATI_pixel_format_float) = glxewGetExtension("GLX_ATI_pixel_format_float");
+#endif /* GLX_ATI_pixel_format_float */
+#ifdef GLX_ATI_render_texture
+ CONST_CAST(GLXEW_ATI_render_texture) = glxewGetExtension("GLX_ATI_render_texture");
+ if (glewExperimental || GLXEW_ATI_render_texture) CONST_CAST(GLXEW_ATI_render_texture) = !_glewInit_GLX_ATI_render_texture(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GLX_ATI_render_texture */
+#ifdef GLX_EXT_fbconfig_packed_float
+ CONST_CAST(GLXEW_EXT_fbconfig_packed_float) = glxewGetExtension("GLX_EXT_fbconfig_packed_float");
+#endif /* GLX_EXT_fbconfig_packed_float */
+#ifdef GLX_EXT_framebuffer_sRGB
+ CONST_CAST(GLXEW_EXT_framebuffer_sRGB) = glxewGetExtension("GLX_EXT_framebuffer_sRGB");
+#endif /* GLX_EXT_framebuffer_sRGB */
+#ifdef GLX_EXT_import_context
+ CONST_CAST(GLXEW_EXT_import_context) = glxewGetExtension("GLX_EXT_import_context");
+ if (glewExperimental || GLXEW_EXT_import_context) CONST_CAST(GLXEW_EXT_import_context) = !_glewInit_GLX_EXT_import_context(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GLX_EXT_import_context */
+#ifdef GLX_EXT_scene_marker
+ CONST_CAST(GLXEW_EXT_scene_marker) = glxewGetExtension("GLX_EXT_scene_marker");
+#endif /* GLX_EXT_scene_marker */
+#ifdef GLX_EXT_texture_from_pixmap
+ CONST_CAST(GLXEW_EXT_texture_from_pixmap) = glxewGetExtension("GLX_EXT_texture_from_pixmap");
+ if (glewExperimental || GLXEW_EXT_texture_from_pixmap) CONST_CAST(GLXEW_EXT_texture_from_pixmap) = !_glewInit_GLX_EXT_texture_from_pixmap(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GLX_EXT_texture_from_pixmap */
+#ifdef GLX_EXT_visual_info
+ CONST_CAST(GLXEW_EXT_visual_info) = glxewGetExtension("GLX_EXT_visual_info");
+#endif /* GLX_EXT_visual_info */
+#ifdef GLX_EXT_visual_rating
+ CONST_CAST(GLXEW_EXT_visual_rating) = glxewGetExtension("GLX_EXT_visual_rating");
+#endif /* GLX_EXT_visual_rating */
+#ifdef GLX_MESA_agp_offset
+ CONST_CAST(GLXEW_MESA_agp_offset) = glxewGetExtension("GLX_MESA_agp_offset");
+ if (glewExperimental || GLXEW_MESA_agp_offset) CONST_CAST(GLXEW_MESA_agp_offset) = !_glewInit_GLX_MESA_agp_offset(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GLX_MESA_agp_offset */
+#ifdef GLX_MESA_copy_sub_buffer
+ CONST_CAST(GLXEW_MESA_copy_sub_buffer) = glxewGetExtension("GLX_MESA_copy_sub_buffer");
+ if (glewExperimental || GLXEW_MESA_copy_sub_buffer) CONST_CAST(GLXEW_MESA_copy_sub_buffer) = !_glewInit_GLX_MESA_copy_sub_buffer(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GLX_MESA_copy_sub_buffer */
+#ifdef GLX_MESA_pixmap_colormap
+ CONST_CAST(GLXEW_MESA_pixmap_colormap) = glxewGetExtension("GLX_MESA_pixmap_colormap");
+ if (glewExperimental || GLXEW_MESA_pixmap_colormap) CONST_CAST(GLXEW_MESA_pixmap_colormap) = !_glewInit_GLX_MESA_pixmap_colormap(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GLX_MESA_pixmap_colormap */
+#ifdef GLX_MESA_release_buffers
+ CONST_CAST(GLXEW_MESA_release_buffers) = glxewGetExtension("GLX_MESA_release_buffers");
+ if (glewExperimental || GLXEW_MESA_release_buffers) CONST_CAST(GLXEW_MESA_release_buffers) = !_glewInit_GLX_MESA_release_buffers(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GLX_MESA_release_buffers */
+#ifdef GLX_MESA_set_3dfx_mode
+ CONST_CAST(GLXEW_MESA_set_3dfx_mode) = glxewGetExtension("GLX_MESA_set_3dfx_mode");
+ if (glewExperimental || GLXEW_MESA_set_3dfx_mode) CONST_CAST(GLXEW_MESA_set_3dfx_mode) = !_glewInit_GLX_MESA_set_3dfx_mode(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GLX_MESA_set_3dfx_mode */
+#ifdef GLX_NV_float_buffer
+ CONST_CAST(GLXEW_NV_float_buffer) = glxewGetExtension("GLX_NV_float_buffer");
+#endif /* GLX_NV_float_buffer */
+#ifdef GLX_NV_present_video
+ CONST_CAST(GLXEW_NV_present_video) = glxewGetExtension("GLX_NV_present_video");
+ if (glewExperimental || GLXEW_NV_present_video) CONST_CAST(GLXEW_NV_present_video) = !_glewInit_GLX_NV_present_video(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GLX_NV_present_video */
+#ifdef GLX_NV_swap_group
+ CONST_CAST(GLXEW_NV_swap_group) = glxewGetExtension("GLX_NV_swap_group");
+ if (glewExperimental || GLXEW_NV_swap_group) CONST_CAST(GLXEW_NV_swap_group) = !_glewInit_GLX_NV_swap_group(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GLX_NV_swap_group */
+#ifdef GLX_NV_vertex_array_range
+ CONST_CAST(GLXEW_NV_vertex_array_range) = glxewGetExtension("GLX_NV_vertex_array_range");
+ if (glewExperimental || GLXEW_NV_vertex_array_range) CONST_CAST(GLXEW_NV_vertex_array_range) = !_glewInit_GLX_NV_vertex_array_range(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GLX_NV_vertex_array_range */
+#ifdef GLX_NV_video_output
+ CONST_CAST(GLXEW_NV_video_output) = glxewGetExtension("GLX_NV_video_output");
+ if (glewExperimental || GLXEW_NV_video_output) CONST_CAST(GLXEW_NV_video_output) = !_glewInit_GLX_NV_video_output(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GLX_NV_video_output */
+#ifdef GLX_OML_swap_method
+ CONST_CAST(GLXEW_OML_swap_method) = glxewGetExtension("GLX_OML_swap_method");
+#endif /* GLX_OML_swap_method */
+#if defined(GLX_OML_sync_control) && defined(__STDC_VERSION__) && (__STDC_VERSION__ >= 199901L)
+#include <inttypes.h>
+ CONST_CAST(GLXEW_OML_sync_control) = glxewGetExtension("GLX_OML_sync_control");
+ if (glewExperimental || GLXEW_OML_sync_control) CONST_CAST(GLXEW_OML_sync_control) = !_glewInit_GLX_OML_sync_control(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GLX_OML_sync_control */
+#ifdef GLX_SGIS_blended_overlay
+ CONST_CAST(GLXEW_SGIS_blended_overlay) = glxewGetExtension("GLX_SGIS_blended_overlay");
+#endif /* GLX_SGIS_blended_overlay */
+#ifdef GLX_SGIS_color_range
+ CONST_CAST(GLXEW_SGIS_color_range) = glxewGetExtension("GLX_SGIS_color_range");
+#endif /* GLX_SGIS_color_range */
+#ifdef GLX_SGIS_multisample
+ CONST_CAST(GLXEW_SGIS_multisample) = glxewGetExtension("GLX_SGIS_multisample");
+#endif /* GLX_SGIS_multisample */
+#ifdef GLX_SGIS_shared_multisample
+ CONST_CAST(GLXEW_SGIS_shared_multisample) = glxewGetExtension("GLX_SGIS_shared_multisample");
+#endif /* GLX_SGIS_shared_multisample */
+#ifdef GLX_SGIX_fbconfig
+ CONST_CAST(GLXEW_SGIX_fbconfig) = glxewGetExtension("GLX_SGIX_fbconfig");
+ if (glewExperimental || GLXEW_SGIX_fbconfig) CONST_CAST(GLXEW_SGIX_fbconfig) = !_glewInit_GLX_SGIX_fbconfig(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GLX_SGIX_fbconfig */
+#ifdef GLX_SGIX_hyperpipe
+ CONST_CAST(GLXEW_SGIX_hyperpipe) = glxewGetExtension("GLX_SGIX_hyperpipe");
+ if (glewExperimental || GLXEW_SGIX_hyperpipe) CONST_CAST(GLXEW_SGIX_hyperpipe) = !_glewInit_GLX_SGIX_hyperpipe(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GLX_SGIX_hyperpipe */
+#ifdef GLX_SGIX_pbuffer
+ CONST_CAST(GLXEW_SGIX_pbuffer) = glxewGetExtension("GLX_SGIX_pbuffer");
+ if (glewExperimental || GLXEW_SGIX_pbuffer) CONST_CAST(GLXEW_SGIX_pbuffer) = !_glewInit_GLX_SGIX_pbuffer(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GLX_SGIX_pbuffer */
+#ifdef GLX_SGIX_swap_barrier
+ CONST_CAST(GLXEW_SGIX_swap_barrier) = glxewGetExtension("GLX_SGIX_swap_barrier");
+ if (glewExperimental || GLXEW_SGIX_swap_barrier) CONST_CAST(GLXEW_SGIX_swap_barrier) = !_glewInit_GLX_SGIX_swap_barrier(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GLX_SGIX_swap_barrier */
+#ifdef GLX_SGIX_swap_group
+ CONST_CAST(GLXEW_SGIX_swap_group) = glxewGetExtension("GLX_SGIX_swap_group");
+ if (glewExperimental || GLXEW_SGIX_swap_group) CONST_CAST(GLXEW_SGIX_swap_group) = !_glewInit_GLX_SGIX_swap_group(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GLX_SGIX_swap_group */
+#ifdef GLX_SGIX_video_resize
+ CONST_CAST(GLXEW_SGIX_video_resize) = glxewGetExtension("GLX_SGIX_video_resize");
+ if (glewExperimental || GLXEW_SGIX_video_resize) CONST_CAST(GLXEW_SGIX_video_resize) = !_glewInit_GLX_SGIX_video_resize(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GLX_SGIX_video_resize */
+#ifdef GLX_SGIX_visual_select_group
+ CONST_CAST(GLXEW_SGIX_visual_select_group) = glxewGetExtension("GLX_SGIX_visual_select_group");
+#endif /* GLX_SGIX_visual_select_group */
+#ifdef GLX_SGI_cushion
+ CONST_CAST(GLXEW_SGI_cushion) = glxewGetExtension("GLX_SGI_cushion");
+ if (glewExperimental || GLXEW_SGI_cushion) CONST_CAST(GLXEW_SGI_cushion) = !_glewInit_GLX_SGI_cushion(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GLX_SGI_cushion */
+#ifdef GLX_SGI_make_current_read
+ CONST_CAST(GLXEW_SGI_make_current_read) = glxewGetExtension("GLX_SGI_make_current_read");
+ if (glewExperimental || GLXEW_SGI_make_current_read) CONST_CAST(GLXEW_SGI_make_current_read) = !_glewInit_GLX_SGI_make_current_read(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GLX_SGI_make_current_read */
+#ifdef GLX_SGI_swap_control
+ CONST_CAST(GLXEW_SGI_swap_control) = glxewGetExtension("GLX_SGI_swap_control");
+ if (glewExperimental || GLXEW_SGI_swap_control) CONST_CAST(GLXEW_SGI_swap_control) = !_glewInit_GLX_SGI_swap_control(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GLX_SGI_swap_control */
+#ifdef GLX_SGI_video_sync
+ CONST_CAST(GLXEW_SGI_video_sync) = glxewGetExtension("GLX_SGI_video_sync");
+ if (glewExperimental || GLXEW_SGI_video_sync) CONST_CAST(GLXEW_SGI_video_sync) = !_glewInit_GLX_SGI_video_sync(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GLX_SGI_video_sync */
+#ifdef GLX_SUN_get_transparent_index
+ CONST_CAST(GLXEW_SUN_get_transparent_index) = glxewGetExtension("GLX_SUN_get_transparent_index");
+ if (glewExperimental || GLXEW_SUN_get_transparent_index) CONST_CAST(GLXEW_SUN_get_transparent_index) = !_glewInit_GLX_SUN_get_transparent_index(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GLX_SUN_get_transparent_index */
+#ifdef GLX_SUN_video_resize
+ CONST_CAST(GLXEW_SUN_video_resize) = glxewGetExtension("GLX_SUN_video_resize");
+ if (glewExperimental || GLXEW_SUN_video_resize) CONST_CAST(GLXEW_SUN_video_resize) = !_glewInit_GLX_SUN_video_resize(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GLX_SUN_video_resize */
+
+ return GLEW_OK;
+}
+
+#endif /* !__APPLE__ || GLEW_APPLE_GLX */
+
+/* ------------------------------------------------------------------------ */
+
+const GLubyte* glewGetErrorString (GLenum error)
+{
+ static const GLubyte* _glewErrorString[] =
+ {
+ (const GLubyte*)"No error",
+ (const GLubyte*)"Missing GL version",
+ (const GLubyte*)"GL 1.1 and up are not supported",
+ (const GLubyte*)"GLX 1.2 and up are not supported",
+ (const GLubyte*)"Unknown error"
+ };
+ const int max_error = sizeof(_glewErrorString)/sizeof(*_glewErrorString) - 1;
+ return _glewErrorString[(int)error > max_error ? max_error : (int)error];
+}
+
+const GLubyte* glewGetString (GLenum name)
+{
+ static const GLubyte* _glewString[] =
+ {
+ (const GLubyte*)NULL,
+ (const GLubyte*)"1.5.1",
+ (const GLubyte*)"1",
+ (const GLubyte*)"5",
+ (const GLubyte*)"1"
+ };
+ const int max_string = sizeof(_glewString)/sizeof(*_glewString) - 1;
+ return _glewString[(int)name > max_string ? 0 : (int)name];
+}
+
+/* ------------------------------------------------------------------------ */
+
+GLboolean glewExperimental = GL_FALSE;
+
+#if !defined(GLEW_MX)
+
+#if defined(_WIN32)
+extern GLenum wglewContextInit (void);
+#elif !defined(__APPLE__) || defined(GLEW_APPLE_GLX) /* _UNIX */
+extern GLenum glxewContextInit (void);
+#endif /* _WIN32 */
+
+GLenum glewInit ()
+{
+ GLenum r;
+ if ( (r = glewContextInit()) ) return r;
+#if defined(_WIN32)
+ return wglewContextInit();
+#elif !defined(__APPLE__) || defined(GLEW_APPLE_GLX) /* _UNIX */
+ return glxewContextInit();
+#else
+ return r;
+#endif /* _WIN32 */
+}
+
+#endif /* !GLEW_MX */
+#ifdef GLEW_MX
+GLboolean glewContextIsSupported (GLEWContext* ctx, const char* name)
+#else
+GLboolean glewIsSupported (const char* name)
+#endif
+{
+ GLubyte* pos = (GLubyte*)name;
+ GLuint len = _glewStrLen(pos);
+ GLboolean ret = GL_TRUE;
+ while (ret && len > 0)
+ {
+ if (_glewStrSame1(&pos, &len, (const GLubyte*)"GL_", 3))
+ {
+ if (_glewStrSame2(&pos, &len, (const GLubyte*)"VERSION_", 8))
+ {
+#ifdef GL_VERSION_1_2
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"1_2", 3))
+ {
+ ret = GLEW_VERSION_1_2;
+ continue;
+ }
+#endif
+#ifdef GL_VERSION_1_3
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"1_3", 3))
+ {
+ ret = GLEW_VERSION_1_3;
+ continue;
+ }
+#endif
+#ifdef GL_VERSION_1_4
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"1_4", 3))
+ {
+ ret = GLEW_VERSION_1_4;
+ continue;
+ }
+#endif
+#ifdef GL_VERSION_1_5
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"1_5", 3))
+ {
+ ret = GLEW_VERSION_1_5;
+ continue;
+ }
+#endif
+#ifdef GL_VERSION_2_0
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"2_0", 3))
+ {
+ ret = GLEW_VERSION_2_0;
+ continue;
+ }
+#endif
+#ifdef GL_VERSION_2_1
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"2_1", 3))
+ {
+ ret = GLEW_VERSION_2_1;
+ continue;
+ }
+#endif
+#ifdef GL_VERSION_3_0
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"3_0", 3))
+ {
+ ret = GLEW_VERSION_3_0;
+ continue;
+ }
+#endif
+ }
+ if (_glewStrSame2(&pos, &len, (const GLubyte*)"3DFX_", 5))
+ {
+#ifdef GL_3DFX_multisample
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"multisample", 11))
+ {
+ ret = GLEW_3DFX_multisample;
+ continue;
+ }
+#endif
+#ifdef GL_3DFX_tbuffer
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"tbuffer", 7))
+ {
+ ret = GLEW_3DFX_tbuffer;
+ continue;
+ }
+#endif
+#ifdef GL_3DFX_texture_compression_FXT1
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_compression_FXT1", 24))
+ {
+ ret = GLEW_3DFX_texture_compression_FXT1;
+ continue;
+ }
+#endif
+ }
+ if (_glewStrSame2(&pos, &len, (const GLubyte*)"APPLE_", 6))
+ {
+#ifdef GL_APPLE_client_storage
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"client_storage", 14))
+ {
+ ret = GLEW_APPLE_client_storage;
+ continue;
+ }
+#endif
+#ifdef GL_APPLE_element_array
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"element_array", 13))
+ {
+ ret = GLEW_APPLE_element_array;
+ continue;
+ }
+#endif
+#ifdef GL_APPLE_fence
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"fence", 5))
+ {
+ ret = GLEW_APPLE_fence;
+ continue;
+ }
+#endif
+#ifdef GL_APPLE_float_pixels
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"float_pixels", 12))
+ {
+ ret = GLEW_APPLE_float_pixels;
+ continue;
+ }
+#endif
+#ifdef GL_APPLE_flush_buffer_range
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"flush_buffer_range", 18))
+ {
+ ret = GLEW_APPLE_flush_buffer_range;
+ continue;
+ }
+#endif
+#ifdef GL_APPLE_pixel_buffer
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"pixel_buffer", 12))
+ {
+ ret = GLEW_APPLE_pixel_buffer;
+ continue;
+ }
+#endif
+#ifdef GL_APPLE_specular_vector
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"specular_vector", 15))
+ {
+ ret = GLEW_APPLE_specular_vector;
+ continue;
+ }
+#endif
+#ifdef GL_APPLE_texture_range
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_range", 13))
+ {
+ ret = GLEW_APPLE_texture_range;
+ continue;
+ }
+#endif
+#ifdef GL_APPLE_transform_hint
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"transform_hint", 14))
+ {
+ ret = GLEW_APPLE_transform_hint;
+ continue;
+ }
+#endif
+#ifdef GL_APPLE_vertex_array_object
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_array_object", 19))
+ {
+ ret = GLEW_APPLE_vertex_array_object;
+ continue;
+ }
+#endif
+#ifdef GL_APPLE_vertex_array_range
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_array_range", 18))
+ {
+ ret = GLEW_APPLE_vertex_array_range;
+ continue;
+ }
+#endif
+#ifdef GL_APPLE_ycbcr_422
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"ycbcr_422", 9))
+ {
+ ret = GLEW_APPLE_ycbcr_422;
+ continue;
+ }
+#endif
+ }
+ if (_glewStrSame2(&pos, &len, (const GLubyte*)"ARB_", 4))
+ {
+#ifdef GL_ARB_color_buffer_float
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"color_buffer_float", 18))
+ {
+ ret = GLEW_ARB_color_buffer_float;
+ continue;
+ }
+#endif
+#ifdef GL_ARB_depth_buffer_float
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"depth_buffer_float", 18))
+ {
+ ret = GLEW_ARB_depth_buffer_float;
+ continue;
+ }
+#endif
+#ifdef GL_ARB_depth_texture
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"depth_texture", 13))
+ {
+ ret = GLEW_ARB_depth_texture;
+ continue;
+ }
+#endif
+#ifdef GL_ARB_draw_buffers
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"draw_buffers", 12))
+ {
+ ret = GLEW_ARB_draw_buffers;
+ continue;
+ }
+#endif
+#ifdef GL_ARB_draw_instanced
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"draw_instanced", 14))
+ {
+ ret = GLEW_ARB_draw_instanced;
+ continue;
+ }
+#endif
+#ifdef GL_ARB_fragment_program
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"fragment_program", 16))
+ {
+ ret = GLEW_ARB_fragment_program;
+ continue;
+ }
+#endif
+#ifdef GL_ARB_fragment_program_shadow
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"fragment_program_shadow", 23))
+ {
+ ret = GLEW_ARB_fragment_program_shadow;
+ continue;
+ }
+#endif
+#ifdef GL_ARB_fragment_shader
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"fragment_shader", 15))
+ {
+ ret = GLEW_ARB_fragment_shader;
+ continue;
+ }
+#endif
+#ifdef GL_ARB_framebuffer_object
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"framebuffer_object", 18))
+ {
+ ret = GLEW_ARB_framebuffer_object;
+ continue;
+ }
+#endif
+#ifdef GL_ARB_framebuffer_sRGB
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"framebuffer_sRGB", 16))
+ {
+ ret = GLEW_ARB_framebuffer_sRGB;
+ continue;
+ }
+#endif
+#ifdef GL_ARB_geometry_shader4
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"geometry_shader4", 16))
+ {
+ ret = GLEW_ARB_geometry_shader4;
+ continue;
+ }
+#endif
+#ifdef GL_ARB_half_float_pixel
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"half_float_pixel", 16))
+ {
+ ret = GLEW_ARB_half_float_pixel;
+ continue;
+ }
+#endif
+#ifdef GL_ARB_half_float_vertex
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"half_float_vertex", 17))
+ {
+ ret = GLEW_ARB_half_float_vertex;
+ continue;
+ }
+#endif
+#ifdef GL_ARB_imaging
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"imaging", 7))
+ {
+ ret = GLEW_ARB_imaging;
+ continue;
+ }
+#endif
+#ifdef GL_ARB_instanced_arrays
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"instanced_arrays", 16))
+ {
+ ret = GLEW_ARB_instanced_arrays;
+ continue;
+ }
+#endif
+#ifdef GL_ARB_map_buffer_range
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"map_buffer_range", 16))
+ {
+ ret = GLEW_ARB_map_buffer_range;
+ continue;
+ }
+#endif
+#ifdef GL_ARB_matrix_palette
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"matrix_palette", 14))
+ {
+ ret = GLEW_ARB_matrix_palette;
+ continue;
+ }
+#endif
+#ifdef GL_ARB_multisample
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"multisample", 11))
+ {
+ ret = GLEW_ARB_multisample;
+ continue;
+ }
+#endif
+#ifdef GL_ARB_multitexture
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"multitexture", 12))
+ {
+ ret = GLEW_ARB_multitexture;
+ continue;
+ }
+#endif
+#ifdef GL_ARB_occlusion_query
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"occlusion_query", 15))
+ {
+ ret = GLEW_ARB_occlusion_query;
+ continue;
+ }
+#endif
+#ifdef GL_ARB_pixel_buffer_object
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"pixel_buffer_object", 19))
+ {
+ ret = GLEW_ARB_pixel_buffer_object;
+ continue;
+ }
+#endif
+#ifdef GL_ARB_point_parameters
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"point_parameters", 16))
+ {
+ ret = GLEW_ARB_point_parameters;
+ continue;
+ }
+#endif
+#ifdef GL_ARB_point_sprite
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"point_sprite", 12))
+ {
+ ret = GLEW_ARB_point_sprite;
+ continue;
+ }
+#endif
+#ifdef GL_ARB_shader_objects
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_objects", 14))
+ {
+ ret = GLEW_ARB_shader_objects;
+ continue;
+ }
+#endif
+#ifdef GL_ARB_shading_language_100
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"shading_language_100", 20))
+ {
+ ret = GLEW_ARB_shading_language_100;
+ continue;
+ }
+#endif
+#ifdef GL_ARB_shadow
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"shadow", 6))
+ {
+ ret = GLEW_ARB_shadow;
+ continue;
+ }
+#endif
+#ifdef GL_ARB_shadow_ambient
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"shadow_ambient", 14))
+ {
+ ret = GLEW_ARB_shadow_ambient;
+ continue;
+ }
+#endif
+#ifdef GL_ARB_texture_border_clamp
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_border_clamp", 20))
+ {
+ ret = GLEW_ARB_texture_border_clamp;
+ continue;
+ }
+#endif
+#ifdef GL_ARB_texture_buffer_object
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_buffer_object", 21))
+ {
+ ret = GLEW_ARB_texture_buffer_object;
+ continue;
+ }
+#endif
+#ifdef GL_ARB_texture_compression
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_compression", 19))
+ {
+ ret = GLEW_ARB_texture_compression;
+ continue;
+ }
+#endif
+#ifdef GL_ARB_texture_compression_rgtc
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_compression_rgtc", 24))
+ {
+ ret = GLEW_ARB_texture_compression_rgtc;
+ continue;
+ }
+#endif
+#ifdef GL_ARB_texture_cube_map
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_cube_map", 16))
+ {
+ ret = GLEW_ARB_texture_cube_map;
+ continue;
+ }
+#endif
+#ifdef GL_ARB_texture_env_add
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_env_add", 15))
+ {
+ ret = GLEW_ARB_texture_env_add;
+ continue;
+ }
+#endif
+#ifdef GL_ARB_texture_env_combine
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_env_combine", 19))
+ {
+ ret = GLEW_ARB_texture_env_combine;
+ continue;
+ }
+#endif
+#ifdef GL_ARB_texture_env_crossbar
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_env_crossbar", 20))
+ {
+ ret = GLEW_ARB_texture_env_crossbar;
+ continue;
+ }
+#endif
+#ifdef GL_ARB_texture_env_dot3
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_env_dot3", 16))
+ {
+ ret = GLEW_ARB_texture_env_dot3;
+ continue;
+ }
+#endif
+#ifdef GL_ARB_texture_float
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_float", 13))
+ {
+ ret = GLEW_ARB_texture_float;
+ continue;
+ }
+#endif
+#ifdef GL_ARB_texture_mirrored_repeat
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_mirrored_repeat", 23))
+ {
+ ret = GLEW_ARB_texture_mirrored_repeat;
+ continue;
+ }
+#endif
+#ifdef GL_ARB_texture_non_power_of_two
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_non_power_of_two", 24))
+ {
+ ret = GLEW_ARB_texture_non_power_of_two;
+ continue;
+ }
+#endif
+#ifdef GL_ARB_texture_rectangle
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_rectangle", 17))
+ {
+ ret = GLEW_ARB_texture_rectangle;
+ continue;
+ }
+#endif
+#ifdef GL_ARB_texture_rg
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_rg", 10))
+ {
+ ret = GLEW_ARB_texture_rg;
+ continue;
+ }
+#endif
+#ifdef GL_ARB_transpose_matrix
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"transpose_matrix", 16))
+ {
+ ret = GLEW_ARB_transpose_matrix;
+ continue;
+ }
+#endif
+#ifdef GL_ARB_vertex_array_object
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_array_object", 19))
+ {
+ ret = GLEW_ARB_vertex_array_object;
+ continue;
+ }
+#endif
+#ifdef GL_ARB_vertex_blend
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_blend", 12))
+ {
+ ret = GLEW_ARB_vertex_blend;
+ continue;
+ }
+#endif
+#ifdef GL_ARB_vertex_buffer_object
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_buffer_object", 20))
+ {
+ ret = GLEW_ARB_vertex_buffer_object;
+ continue;
+ }
+#endif
+#ifdef GL_ARB_vertex_program
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_program", 14))
+ {
+ ret = GLEW_ARB_vertex_program;
+ continue;
+ }
+#endif
+#ifdef GL_ARB_vertex_shader
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_shader", 13))
+ {
+ ret = GLEW_ARB_vertex_shader;
+ continue;
+ }
+#endif
+#ifdef GL_ARB_window_pos
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"window_pos", 10))
+ {
+ ret = GLEW_ARB_window_pos;
+ continue;
+ }
+#endif
+ }
+ if (_glewStrSame2(&pos, &len, (const GLubyte*)"ATIX_", 5))
+ {
+#ifdef GL_ATIX_point_sprites
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"point_sprites", 13))
+ {
+ ret = GLEW_ATIX_point_sprites;
+ continue;
+ }
+#endif
+#ifdef GL_ATIX_texture_env_combine3
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_env_combine3", 20))
+ {
+ ret = GLEW_ATIX_texture_env_combine3;
+ continue;
+ }
+#endif
+#ifdef GL_ATIX_texture_env_route
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_env_route", 17))
+ {
+ ret = GLEW_ATIX_texture_env_route;
+ continue;
+ }
+#endif
+#ifdef GL_ATIX_vertex_shader_output_point_size
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_shader_output_point_size", 31))
+ {
+ ret = GLEW_ATIX_vertex_shader_output_point_size;
+ continue;
+ }
+#endif
+ }
+ if (_glewStrSame2(&pos, &len, (const GLubyte*)"ATI_", 4))
+ {
+#ifdef GL_ATI_draw_buffers
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"draw_buffers", 12))
+ {
+ ret = GLEW_ATI_draw_buffers;
+ continue;
+ }
+#endif
+#ifdef GL_ATI_element_array
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"element_array", 13))
+ {
+ ret = GLEW_ATI_element_array;
+ continue;
+ }
+#endif
+#ifdef GL_ATI_envmap_bumpmap
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"envmap_bumpmap", 14))
+ {
+ ret = GLEW_ATI_envmap_bumpmap;
+ continue;
+ }
+#endif
+#ifdef GL_ATI_fragment_shader
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"fragment_shader", 15))
+ {
+ ret = GLEW_ATI_fragment_shader;
+ continue;
+ }
+#endif
+#ifdef GL_ATI_map_object_buffer
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"map_object_buffer", 17))
+ {
+ ret = GLEW_ATI_map_object_buffer;
+ continue;
+ }
+#endif
+#ifdef GL_ATI_pn_triangles
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"pn_triangles", 12))
+ {
+ ret = GLEW_ATI_pn_triangles;
+ continue;
+ }
+#endif
+#ifdef GL_ATI_separate_stencil
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"separate_stencil", 16))
+ {
+ ret = GLEW_ATI_separate_stencil;
+ continue;
+ }
+#endif
+#ifdef GL_ATI_shader_texture_lod
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_texture_lod", 18))
+ {
+ ret = GLEW_ATI_shader_texture_lod;
+ continue;
+ }
+#endif
+#ifdef GL_ATI_text_fragment_shader
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"text_fragment_shader", 20))
+ {
+ ret = GLEW_ATI_text_fragment_shader;
+ continue;
+ }
+#endif
+#ifdef GL_ATI_texture_compression_3dc
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_compression_3dc", 23))
+ {
+ ret = GLEW_ATI_texture_compression_3dc;
+ continue;
+ }
+#endif
+#ifdef GL_ATI_texture_env_combine3
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_env_combine3", 20))
+ {
+ ret = GLEW_ATI_texture_env_combine3;
+ continue;
+ }
+#endif
+#ifdef GL_ATI_texture_float
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_float", 13))
+ {
+ ret = GLEW_ATI_texture_float;
+ continue;
+ }
+#endif
+#ifdef GL_ATI_texture_mirror_once
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_mirror_once", 19))
+ {
+ ret = GLEW_ATI_texture_mirror_once;
+ continue;
+ }
+#endif
+#ifdef GL_ATI_vertex_array_object
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_array_object", 19))
+ {
+ ret = GLEW_ATI_vertex_array_object;
+ continue;
+ }
+#endif
+#ifdef GL_ATI_vertex_attrib_array_object
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_attrib_array_object", 26))
+ {
+ ret = GLEW_ATI_vertex_attrib_array_object;
+ continue;
+ }
+#endif
+#ifdef GL_ATI_vertex_streams
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_streams", 14))
+ {
+ ret = GLEW_ATI_vertex_streams;
+ continue;
+ }
+#endif
+ }
+ if (_glewStrSame2(&pos, &len, (const GLubyte*)"EXT_", 4))
+ {
+#ifdef GL_EXT_422_pixels
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"422_pixels", 10))
+ {
+ ret = GLEW_EXT_422_pixels;
+ continue;
+ }
+#endif
+#ifdef GL_EXT_Cg_shader
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"Cg_shader", 9))
+ {
+ ret = GLEW_EXT_Cg_shader;
+ continue;
+ }
+#endif
+#ifdef GL_EXT_abgr
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"abgr", 4))
+ {
+ ret = GLEW_EXT_abgr;
+ continue;
+ }
+#endif
+#ifdef GL_EXT_bgra
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"bgra", 4))
+ {
+ ret = GLEW_EXT_bgra;
+ continue;
+ }
+#endif
+#ifdef GL_EXT_bindable_uniform
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"bindable_uniform", 16))
+ {
+ ret = GLEW_EXT_bindable_uniform;
+ continue;
+ }
+#endif
+#ifdef GL_EXT_blend_color
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"blend_color", 11))
+ {
+ ret = GLEW_EXT_blend_color;
+ continue;
+ }
+#endif
+#ifdef GL_EXT_blend_equation_separate
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"blend_equation_separate", 23))
+ {
+ ret = GLEW_EXT_blend_equation_separate;
+ continue;
+ }
+#endif
+#ifdef GL_EXT_blend_func_separate
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"blend_func_separate", 19))
+ {
+ ret = GLEW_EXT_blend_func_separate;
+ continue;
+ }
+#endif
+#ifdef GL_EXT_blend_logic_op
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"blend_logic_op", 14))
+ {
+ ret = GLEW_EXT_blend_logic_op;
+ continue;
+ }
+#endif
+#ifdef GL_EXT_blend_minmax
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"blend_minmax", 12))
+ {
+ ret = GLEW_EXT_blend_minmax;
+ continue;
+ }
+#endif
+#ifdef GL_EXT_blend_subtract
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"blend_subtract", 14))
+ {
+ ret = GLEW_EXT_blend_subtract;
+ continue;
+ }
+#endif
+#ifdef GL_EXT_clip_volume_hint
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"clip_volume_hint", 16))
+ {
+ ret = GLEW_EXT_clip_volume_hint;
+ continue;
+ }
+#endif
+#ifdef GL_EXT_cmyka
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"cmyka", 5))
+ {
+ ret = GLEW_EXT_cmyka;
+ continue;
+ }
+#endif
+#ifdef GL_EXT_color_subtable
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"color_subtable", 14))
+ {
+ ret = GLEW_EXT_color_subtable;
+ continue;
+ }
+#endif
+#ifdef GL_EXT_compiled_vertex_array
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"compiled_vertex_array", 21))
+ {
+ ret = GLEW_EXT_compiled_vertex_array;
+ continue;
+ }
+#endif
+#ifdef GL_EXT_convolution
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"convolution", 11))
+ {
+ ret = GLEW_EXT_convolution;
+ continue;
+ }
+#endif
+#ifdef GL_EXT_coordinate_frame
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"coordinate_frame", 16))
+ {
+ ret = GLEW_EXT_coordinate_frame;
+ continue;
+ }
+#endif
+#ifdef GL_EXT_copy_texture
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"copy_texture", 12))
+ {
+ ret = GLEW_EXT_copy_texture;
+ continue;
+ }
+#endif
+#ifdef GL_EXT_cull_vertex
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"cull_vertex", 11))
+ {
+ ret = GLEW_EXT_cull_vertex;
+ continue;
+ }
+#endif
+#ifdef GL_EXT_depth_bounds_test
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"depth_bounds_test", 17))
+ {
+ ret = GLEW_EXT_depth_bounds_test;
+ continue;
+ }
+#endif
+#ifdef GL_EXT_direct_state_access
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"direct_state_access", 19))
+ {
+ ret = GLEW_EXT_direct_state_access;
+ continue;
+ }
+#endif
+#ifdef GL_EXT_draw_buffers2
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"draw_buffers2", 13))
+ {
+ ret = GLEW_EXT_draw_buffers2;
+ continue;
+ }
+#endif
+#ifdef GL_EXT_draw_instanced
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"draw_instanced", 14))
+ {
+ ret = GLEW_EXT_draw_instanced;
+ continue;
+ }
+#endif
+#ifdef GL_EXT_draw_range_elements
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"draw_range_elements", 19))
+ {
+ ret = GLEW_EXT_draw_range_elements;
+ continue;
+ }
+#endif
+#ifdef GL_EXT_fog_coord
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"fog_coord", 9))
+ {
+ ret = GLEW_EXT_fog_coord;
+ continue;
+ }
+#endif
+#ifdef GL_EXT_fragment_lighting
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"fragment_lighting", 17))
+ {
+ ret = GLEW_EXT_fragment_lighting;
+ continue;
+ }
+#endif
+#ifdef GL_EXT_framebuffer_blit
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"framebuffer_blit", 16))
+ {
+ ret = GLEW_EXT_framebuffer_blit;
+ continue;
+ }
+#endif
+#ifdef GL_EXT_framebuffer_multisample
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"framebuffer_multisample", 23))
+ {
+ ret = GLEW_EXT_framebuffer_multisample;
+ continue;
+ }
+#endif
+#ifdef GL_EXT_framebuffer_object
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"framebuffer_object", 18))
+ {
+ ret = GLEW_EXT_framebuffer_object;
+ continue;
+ }
+#endif
+#ifdef GL_EXT_framebuffer_sRGB
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"framebuffer_sRGB", 16))
+ {
+ ret = GLEW_EXT_framebuffer_sRGB;
+ continue;
+ }
+#endif
+#ifdef GL_EXT_geometry_shader4
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"geometry_shader4", 16))
+ {
+ ret = GLEW_EXT_geometry_shader4;
+ continue;
+ }
+#endif
+#ifdef GL_EXT_gpu_program_parameters
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"gpu_program_parameters", 22))
+ {
+ ret = GLEW_EXT_gpu_program_parameters;
+ continue;
+ }
+#endif
+#ifdef GL_EXT_gpu_shader4
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"gpu_shader4", 11))
+ {
+ ret = GLEW_EXT_gpu_shader4;
+ continue;
+ }
+#endif
+#ifdef GL_EXT_histogram
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"histogram", 9))
+ {
+ ret = GLEW_EXT_histogram;
+ continue;
+ }
+#endif
+#ifdef GL_EXT_index_array_formats
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"index_array_formats", 19))
+ {
+ ret = GLEW_EXT_index_array_formats;
+ continue;
+ }
+#endif
+#ifdef GL_EXT_index_func
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"index_func", 10))
+ {
+ ret = GLEW_EXT_index_func;
+ continue;
+ }
+#endif
+#ifdef GL_EXT_index_material
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"index_material", 14))
+ {
+ ret = GLEW_EXT_index_material;
+ continue;
+ }
+#endif
+#ifdef GL_EXT_index_texture
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"index_texture", 13))
+ {
+ ret = GLEW_EXT_index_texture;
+ continue;
+ }
+#endif
+#ifdef GL_EXT_light_texture
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"light_texture", 13))
+ {
+ ret = GLEW_EXT_light_texture;
+ continue;
+ }
+#endif
+#ifdef GL_EXT_misc_attribute
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"misc_attribute", 14))
+ {
+ ret = GLEW_EXT_misc_attribute;
+ continue;
+ }
+#endif
+#ifdef GL_EXT_multi_draw_arrays
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"multi_draw_arrays", 17))
+ {
+ ret = GLEW_EXT_multi_draw_arrays;
+ continue;
+ }
+#endif
+#ifdef GL_EXT_multisample
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"multisample", 11))
+ {
+ ret = GLEW_EXT_multisample;
+ continue;
+ }
+#endif
+#ifdef GL_EXT_packed_depth_stencil
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"packed_depth_stencil", 20))
+ {
+ ret = GLEW_EXT_packed_depth_stencil;
+ continue;
+ }
+#endif
+#ifdef GL_EXT_packed_float
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"packed_float", 12))
+ {
+ ret = GLEW_EXT_packed_float;
+ continue;
+ }
+#endif
+#ifdef GL_EXT_packed_pixels
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"packed_pixels", 13))
+ {
+ ret = GLEW_EXT_packed_pixels;
+ continue;
+ }
+#endif
+#ifdef GL_EXT_paletted_texture
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"paletted_texture", 16))
+ {
+ ret = GLEW_EXT_paletted_texture;
+ continue;
+ }
+#endif
+#ifdef GL_EXT_pixel_buffer_object
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"pixel_buffer_object", 19))
+ {
+ ret = GLEW_EXT_pixel_buffer_object;
+ continue;
+ }
+#endif
+#ifdef GL_EXT_pixel_transform
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"pixel_transform", 15))
+ {
+ ret = GLEW_EXT_pixel_transform;
+ continue;
+ }
+#endif
+#ifdef GL_EXT_pixel_transform_color_table
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"pixel_transform_color_table", 27))
+ {
+ ret = GLEW_EXT_pixel_transform_color_table;
+ continue;
+ }
+#endif
+#ifdef GL_EXT_point_parameters
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"point_parameters", 16))
+ {
+ ret = GLEW_EXT_point_parameters;
+ continue;
+ }
+#endif
+#ifdef GL_EXT_polygon_offset
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"polygon_offset", 14))
+ {
+ ret = GLEW_EXT_polygon_offset;
+ continue;
+ }
+#endif
+#ifdef GL_EXT_rescale_normal
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"rescale_normal", 14))
+ {
+ ret = GLEW_EXT_rescale_normal;
+ continue;
+ }
+#endif
+#ifdef GL_EXT_scene_marker
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"scene_marker", 12))
+ {
+ ret = GLEW_EXT_scene_marker;
+ continue;
+ }
+#endif
+#ifdef GL_EXT_secondary_color
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"secondary_color", 15))
+ {
+ ret = GLEW_EXT_secondary_color;
+ continue;
+ }
+#endif
+#ifdef GL_EXT_separate_specular_color
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"separate_specular_color", 23))
+ {
+ ret = GLEW_EXT_separate_specular_color;
+ continue;
+ }
+#endif
+#ifdef GL_EXT_shadow_funcs
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"shadow_funcs", 12))
+ {
+ ret = GLEW_EXT_shadow_funcs;
+ continue;
+ }
+#endif
+#ifdef GL_EXT_shared_texture_palette
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"shared_texture_palette", 22))
+ {
+ ret = GLEW_EXT_shared_texture_palette;
+ continue;
+ }
+#endif
+#ifdef GL_EXT_stencil_clear_tag
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"stencil_clear_tag", 17))
+ {
+ ret = GLEW_EXT_stencil_clear_tag;
+ continue;
+ }
+#endif
+#ifdef GL_EXT_stencil_two_side
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"stencil_two_side", 16))
+ {
+ ret = GLEW_EXT_stencil_two_side;
+ continue;
+ }
+#endif
+#ifdef GL_EXT_stencil_wrap
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"stencil_wrap", 12))
+ {
+ ret = GLEW_EXT_stencil_wrap;
+ continue;
+ }
+#endif
+#ifdef GL_EXT_subtexture
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"subtexture", 10))
+ {
+ ret = GLEW_EXT_subtexture;
+ continue;
+ }
+#endif
+#ifdef GL_EXT_texture
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture", 7))
+ {
+ ret = GLEW_EXT_texture;
+ continue;
+ }
+#endif
+#ifdef GL_EXT_texture3D
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture3D", 9))
+ {
+ ret = GLEW_EXT_texture3D;
+ continue;
+ }
+#endif
+#ifdef GL_EXT_texture_array
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_array", 13))
+ {
+ ret = GLEW_EXT_texture_array;
+ continue;
+ }
+#endif
+#ifdef GL_EXT_texture_buffer_object
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_buffer_object", 21))
+ {
+ ret = GLEW_EXT_texture_buffer_object;
+ continue;
+ }
+#endif
+#ifdef GL_EXT_texture_compression_dxt1
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_compression_dxt1", 24))
+ {
+ ret = GLEW_EXT_texture_compression_dxt1;
+ continue;
+ }
+#endif
+#ifdef GL_EXT_texture_compression_latc
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_compression_latc", 24))
+ {
+ ret = GLEW_EXT_texture_compression_latc;
+ continue;
+ }
+#endif
+#ifdef GL_EXT_texture_compression_rgtc
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_compression_rgtc", 24))
+ {
+ ret = GLEW_EXT_texture_compression_rgtc;
+ continue;
+ }
+#endif
+#ifdef GL_EXT_texture_compression_s3tc
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_compression_s3tc", 24))
+ {
+ ret = GLEW_EXT_texture_compression_s3tc;
+ continue;
+ }
+#endif
+#ifdef GL_EXT_texture_cube_map
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_cube_map", 16))
+ {
+ ret = GLEW_EXT_texture_cube_map;
+ continue;
+ }
+#endif
+#ifdef GL_EXT_texture_edge_clamp
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_edge_clamp", 18))
+ {
+ ret = GLEW_EXT_texture_edge_clamp;
+ continue;
+ }
+#endif
+#ifdef GL_EXT_texture_env
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_env", 11))
+ {
+ ret = GLEW_EXT_texture_env;
+ continue;
+ }
+#endif
+#ifdef GL_EXT_texture_env_add
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_env_add", 15))
+ {
+ ret = GLEW_EXT_texture_env_add;
+ continue;
+ }
+#endif
+#ifdef GL_EXT_texture_env_combine
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_env_combine", 19))
+ {
+ ret = GLEW_EXT_texture_env_combine;
+ continue;
+ }
+#endif
+#ifdef GL_EXT_texture_env_dot3
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_env_dot3", 16))
+ {
+ ret = GLEW_EXT_texture_env_dot3;
+ continue;
+ }
+#endif
+#ifdef GL_EXT_texture_filter_anisotropic
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_filter_anisotropic", 26))
+ {
+ ret = GLEW_EXT_texture_filter_anisotropic;
+ continue;
+ }
+#endif
+#ifdef GL_EXT_texture_integer
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_integer", 15))
+ {
+ ret = GLEW_EXT_texture_integer;
+ continue;
+ }
+#endif
+#ifdef GL_EXT_texture_lod_bias
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_lod_bias", 16))
+ {
+ ret = GLEW_EXT_texture_lod_bias;
+ continue;
+ }
+#endif
+#ifdef GL_EXT_texture_mirror_clamp
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_mirror_clamp", 20))
+ {
+ ret = GLEW_EXT_texture_mirror_clamp;
+ continue;
+ }
+#endif
+#ifdef GL_EXT_texture_object
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_object", 14))
+ {
+ ret = GLEW_EXT_texture_object;
+ continue;
+ }
+#endif
+#ifdef GL_EXT_texture_perturb_normal
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_perturb_normal", 22))
+ {
+ ret = GLEW_EXT_texture_perturb_normal;
+ continue;
+ }
+#endif
+#ifdef GL_EXT_texture_rectangle
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_rectangle", 17))
+ {
+ ret = GLEW_EXT_texture_rectangle;
+ continue;
+ }
+#endif
+#ifdef GL_EXT_texture_sRGB
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_sRGB", 12))
+ {
+ ret = GLEW_EXT_texture_sRGB;
+ continue;
+ }
+#endif
+#ifdef GL_EXT_texture_shared_exponent
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_shared_exponent", 23))
+ {
+ ret = GLEW_EXT_texture_shared_exponent;
+ continue;
+ }
+#endif
+#ifdef GL_EXT_texture_swizzle
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_swizzle", 15))
+ {
+ ret = GLEW_EXT_texture_swizzle;
+ continue;
+ }
+#endif
+#ifdef GL_EXT_timer_query
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"timer_query", 11))
+ {
+ ret = GLEW_EXT_timer_query;
+ continue;
+ }
+#endif
+#ifdef GL_EXT_transform_feedback
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"transform_feedback", 18))
+ {
+ ret = GLEW_EXT_transform_feedback;
+ continue;
+ }
+#endif
+#ifdef GL_EXT_vertex_array
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_array", 12))
+ {
+ ret = GLEW_EXT_vertex_array;
+ continue;
+ }
+#endif
+#ifdef GL_EXT_vertex_array_bgra
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_array_bgra", 17))
+ {
+ ret = GLEW_EXT_vertex_array_bgra;
+ continue;
+ }
+#endif
+#ifdef GL_EXT_vertex_shader
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_shader", 13))
+ {
+ ret = GLEW_EXT_vertex_shader;
+ continue;
+ }
+#endif
+#ifdef GL_EXT_vertex_weighting
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_weighting", 16))
+ {
+ ret = GLEW_EXT_vertex_weighting;
+ continue;
+ }
+#endif
+ }
+ if (_glewStrSame2(&pos, &len, (const GLubyte*)"GREMEDY_", 8))
+ {
+#ifdef GL_GREMEDY_frame_terminator
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"frame_terminator", 16))
+ {
+ ret = GLEW_GREMEDY_frame_terminator;
+ continue;
+ }
+#endif
+#ifdef GL_GREMEDY_string_marker
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"string_marker", 13))
+ {
+ ret = GLEW_GREMEDY_string_marker;
+ continue;
+ }
+#endif
+ }
+ if (_glewStrSame2(&pos, &len, (const GLubyte*)"HP_", 3))
+ {
+#ifdef GL_HP_convolution_border_modes
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"convolution_border_modes", 24))
+ {
+ ret = GLEW_HP_convolution_border_modes;
+ continue;
+ }
+#endif
+#ifdef GL_HP_image_transform
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"image_transform", 15))
+ {
+ ret = GLEW_HP_image_transform;
+ continue;
+ }
+#endif
+#ifdef GL_HP_occlusion_test
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"occlusion_test", 14))
+ {
+ ret = GLEW_HP_occlusion_test;
+ continue;
+ }
+#endif
+#ifdef GL_HP_texture_lighting
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_lighting", 16))
+ {
+ ret = GLEW_HP_texture_lighting;
+ continue;
+ }
+#endif
+ }
+ if (_glewStrSame2(&pos, &len, (const GLubyte*)"IBM_", 4))
+ {
+#ifdef GL_IBM_cull_vertex
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"cull_vertex", 11))
+ {
+ ret = GLEW_IBM_cull_vertex;
+ continue;
+ }
+#endif
+#ifdef GL_IBM_multimode_draw_arrays
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"multimode_draw_arrays", 21))
+ {
+ ret = GLEW_IBM_multimode_draw_arrays;
+ continue;
+ }
+#endif
+#ifdef GL_IBM_rasterpos_clip
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"rasterpos_clip", 14))
+ {
+ ret = GLEW_IBM_rasterpos_clip;
+ continue;
+ }
+#endif
+#ifdef GL_IBM_static_data
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"static_data", 11))
+ {
+ ret = GLEW_IBM_static_data;
+ continue;
+ }
+#endif
+#ifdef GL_IBM_texture_mirrored_repeat
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_mirrored_repeat", 23))
+ {
+ ret = GLEW_IBM_texture_mirrored_repeat;
+ continue;
+ }
+#endif
+#ifdef GL_IBM_vertex_array_lists
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_array_lists", 18))
+ {
+ ret = GLEW_IBM_vertex_array_lists;
+ continue;
+ }
+#endif
+ }
+ if (_glewStrSame2(&pos, &len, (const GLubyte*)"INGR_", 5))
+ {
+#ifdef GL_INGR_color_clamp
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"color_clamp", 11))
+ {
+ ret = GLEW_INGR_color_clamp;
+ continue;
+ }
+#endif
+#ifdef GL_INGR_interlace_read
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"interlace_read", 14))
+ {
+ ret = GLEW_INGR_interlace_read;
+ continue;
+ }
+#endif
+ }
+ if (_glewStrSame2(&pos, &len, (const GLubyte*)"INTEL_", 6))
+ {
+#ifdef GL_INTEL_parallel_arrays
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"parallel_arrays", 15))
+ {
+ ret = GLEW_INTEL_parallel_arrays;
+ continue;
+ }
+#endif
+#ifdef GL_INTEL_texture_scissor
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_scissor", 15))
+ {
+ ret = GLEW_INTEL_texture_scissor;
+ continue;
+ }
+#endif
+ }
+ if (_glewStrSame2(&pos, &len, (const GLubyte*)"KTX_", 4))
+ {
+#ifdef GL_KTX_buffer_region
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"buffer_region", 13))
+ {
+ ret = GLEW_KTX_buffer_region;
+ continue;
+ }
+#endif
+ }
+ if (_glewStrSame2(&pos, &len, (const GLubyte*)"MESAX_", 6))
+ {
+#ifdef GL_MESAX_texture_stack
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_stack", 13))
+ {
+ ret = GLEW_MESAX_texture_stack;
+ continue;
+ }
+#endif
+ }
+ if (_glewStrSame2(&pos, &len, (const GLubyte*)"MESA_", 5))
+ {
+#ifdef GL_MESA_pack_invert
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"pack_invert", 11))
+ {
+ ret = GLEW_MESA_pack_invert;
+ continue;
+ }
+#endif
+#ifdef GL_MESA_resize_buffers
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"resize_buffers", 14))
+ {
+ ret = GLEW_MESA_resize_buffers;
+ continue;
+ }
+#endif
+#ifdef GL_MESA_window_pos
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"window_pos", 10))
+ {
+ ret = GLEW_MESA_window_pos;
+ continue;
+ }
+#endif
+#ifdef GL_MESA_ycbcr_texture
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"ycbcr_texture", 13))
+ {
+ ret = GLEW_MESA_ycbcr_texture;
+ continue;
+ }
+#endif
+ }
+ if (_glewStrSame2(&pos, &len, (const GLubyte*)"NV_", 3))
+ {
+#ifdef GL_NV_blend_square
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"blend_square", 12))
+ {
+ ret = GLEW_NV_blend_square;
+ continue;
+ }
+#endif
+#ifdef GL_NV_conditional_render
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"conditional_render", 18))
+ {
+ ret = GLEW_NV_conditional_render;
+ continue;
+ }
+#endif
+#ifdef GL_NV_copy_depth_to_color
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"copy_depth_to_color", 19))
+ {
+ ret = GLEW_NV_copy_depth_to_color;
+ continue;
+ }
+#endif
+#ifdef GL_NV_depth_buffer_float
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"depth_buffer_float", 18))
+ {
+ ret = GLEW_NV_depth_buffer_float;
+ continue;
+ }
+#endif
+#ifdef GL_NV_depth_clamp
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"depth_clamp", 11))
+ {
+ ret = GLEW_NV_depth_clamp;
+ continue;
+ }
+#endif
+#ifdef GL_NV_depth_range_unclamped
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"depth_range_unclamped", 21))
+ {
+ ret = GLEW_NV_depth_range_unclamped;
+ continue;
+ }
+#endif
+#ifdef GL_NV_evaluators
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"evaluators", 10))
+ {
+ ret = GLEW_NV_evaluators;
+ continue;
+ }
+#endif
+#ifdef GL_NV_explicit_multisample
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"explicit_multisample", 20))
+ {
+ ret = GLEW_NV_explicit_multisample;
+ continue;
+ }
+#endif
+#ifdef GL_NV_fence
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"fence", 5))
+ {
+ ret = GLEW_NV_fence;
+ continue;
+ }
+#endif
+#ifdef GL_NV_float_buffer
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"float_buffer", 12))
+ {
+ ret = GLEW_NV_float_buffer;
+ continue;
+ }
+#endif
+#ifdef GL_NV_fog_distance
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"fog_distance", 12))
+ {
+ ret = GLEW_NV_fog_distance;
+ continue;
+ }
+#endif
+#ifdef GL_NV_fragment_program
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"fragment_program", 16))
+ {
+ ret = GLEW_NV_fragment_program;
+ continue;
+ }
+#endif
+#ifdef GL_NV_fragment_program2
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"fragment_program2", 17))
+ {
+ ret = GLEW_NV_fragment_program2;
+ continue;
+ }
+#endif
+#ifdef GL_NV_fragment_program4
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"fragment_program4", 17))
+ {
+ ret = GLEW_NV_fragment_program4;
+ continue;
+ }
+#endif
+#ifdef GL_NV_fragment_program_option
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"fragment_program_option", 23))
+ {
+ ret = GLEW_NV_fragment_program_option;
+ continue;
+ }
+#endif
+#ifdef GL_NV_framebuffer_multisample_coverage
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"framebuffer_multisample_coverage", 32))
+ {
+ ret = GLEW_NV_framebuffer_multisample_coverage;
+ continue;
+ }
+#endif
+#ifdef GL_NV_geometry_program4
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"geometry_program4", 17))
+ {
+ ret = GLEW_NV_geometry_program4;
+ continue;
+ }
+#endif
+#ifdef GL_NV_geometry_shader4
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"geometry_shader4", 16))
+ {
+ ret = GLEW_NV_geometry_shader4;
+ continue;
+ }
+#endif
+#ifdef GL_NV_gpu_program4
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"gpu_program4", 12))
+ {
+ ret = GLEW_NV_gpu_program4;
+ continue;
+ }
+#endif
+#ifdef GL_NV_half_float
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"half_float", 10))
+ {
+ ret = GLEW_NV_half_float;
+ continue;
+ }
+#endif
+#ifdef GL_NV_light_max_exponent
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"light_max_exponent", 18))
+ {
+ ret = GLEW_NV_light_max_exponent;
+ continue;
+ }
+#endif
+#ifdef GL_NV_multisample_filter_hint
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"multisample_filter_hint", 23))
+ {
+ ret = GLEW_NV_multisample_filter_hint;
+ continue;
+ }
+#endif
+#ifdef GL_NV_occlusion_query
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"occlusion_query", 15))
+ {
+ ret = GLEW_NV_occlusion_query;
+ continue;
+ }
+#endif
+#ifdef GL_NV_packed_depth_stencil
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"packed_depth_stencil", 20))
+ {
+ ret = GLEW_NV_packed_depth_stencil;
+ continue;
+ }
+#endif
+#ifdef GL_NV_parameter_buffer_object
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"parameter_buffer_object", 23))
+ {
+ ret = GLEW_NV_parameter_buffer_object;
+ continue;
+ }
+#endif
+#ifdef GL_NV_pixel_data_range
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"pixel_data_range", 16))
+ {
+ ret = GLEW_NV_pixel_data_range;
+ continue;
+ }
+#endif
+#ifdef GL_NV_point_sprite
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"point_sprite", 12))
+ {
+ ret = GLEW_NV_point_sprite;
+ continue;
+ }
+#endif
+#ifdef GL_NV_present_video
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"present_video", 13))
+ {
+ ret = GLEW_NV_present_video;
+ continue;
+ }
+#endif
+#ifdef GL_NV_primitive_restart
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"primitive_restart", 17))
+ {
+ ret = GLEW_NV_primitive_restart;
+ continue;
+ }
+#endif
+#ifdef GL_NV_register_combiners
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"register_combiners", 18))
+ {
+ ret = GLEW_NV_register_combiners;
+ continue;
+ }
+#endif
+#ifdef GL_NV_register_combiners2
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"register_combiners2", 19))
+ {
+ ret = GLEW_NV_register_combiners2;
+ continue;
+ }
+#endif
+#ifdef GL_NV_texgen_emboss
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"texgen_emboss", 13))
+ {
+ ret = GLEW_NV_texgen_emboss;
+ continue;
+ }
+#endif
+#ifdef GL_NV_texgen_reflection
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"texgen_reflection", 17))
+ {
+ ret = GLEW_NV_texgen_reflection;
+ continue;
+ }
+#endif
+#ifdef GL_NV_texture_compression_vtc
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_compression_vtc", 23))
+ {
+ ret = GLEW_NV_texture_compression_vtc;
+ continue;
+ }
+#endif
+#ifdef GL_NV_texture_env_combine4
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_env_combine4", 20))
+ {
+ ret = GLEW_NV_texture_env_combine4;
+ continue;
+ }
+#endif
+#ifdef GL_NV_texture_expand_normal
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_expand_normal", 21))
+ {
+ ret = GLEW_NV_texture_expand_normal;
+ continue;
+ }
+#endif
+#ifdef GL_NV_texture_rectangle
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_rectangle", 17))
+ {
+ ret = GLEW_NV_texture_rectangle;
+ continue;
+ }
+#endif
+#ifdef GL_NV_texture_shader
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_shader", 14))
+ {
+ ret = GLEW_NV_texture_shader;
+ continue;
+ }
+#endif
+#ifdef GL_NV_texture_shader2
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_shader2", 15))
+ {
+ ret = GLEW_NV_texture_shader2;
+ continue;
+ }
+#endif
+#ifdef GL_NV_texture_shader3
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_shader3", 15))
+ {
+ ret = GLEW_NV_texture_shader3;
+ continue;
+ }
+#endif
+#ifdef GL_NV_transform_feedback
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"transform_feedback", 18))
+ {
+ ret = GLEW_NV_transform_feedback;
+ continue;
+ }
+#endif
+#ifdef GL_NV_vertex_array_range
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_array_range", 18))
+ {
+ ret = GLEW_NV_vertex_array_range;
+ continue;
+ }
+#endif
+#ifdef GL_NV_vertex_array_range2
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_array_range2", 19))
+ {
+ ret = GLEW_NV_vertex_array_range2;
+ continue;
+ }
+#endif
+#ifdef GL_NV_vertex_program
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_program", 14))
+ {
+ ret = GLEW_NV_vertex_program;
+ continue;
+ }
+#endif
+#ifdef GL_NV_vertex_program1_1
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_program1_1", 17))
+ {
+ ret = GLEW_NV_vertex_program1_1;
+ continue;
+ }
+#endif
+#ifdef GL_NV_vertex_program2
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_program2", 15))
+ {
+ ret = GLEW_NV_vertex_program2;
+ continue;
+ }
+#endif
+#ifdef GL_NV_vertex_program2_option
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_program2_option", 22))
+ {
+ ret = GLEW_NV_vertex_program2_option;
+ continue;
+ }
+#endif
+#ifdef GL_NV_vertex_program3
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_program3", 15))
+ {
+ ret = GLEW_NV_vertex_program3;
+ continue;
+ }
+#endif
+#ifdef GL_NV_vertex_program4
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_program4", 15))
+ {
+ ret = GLEW_NV_vertex_program4;
+ continue;
+ }
+#endif
+ }
+ if (_glewStrSame2(&pos, &len, (const GLubyte*)"OES_", 4))
+ {
+#ifdef GL_OES_byte_coordinates
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"byte_coordinates", 16))
+ {
+ ret = GLEW_OES_byte_coordinates;
+ continue;
+ }
+#endif
+#ifdef GL_OES_compressed_paletted_texture
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"compressed_paletted_texture", 27))
+ {
+ ret = GLEW_OES_compressed_paletted_texture;
+ continue;
+ }
+#endif
+#ifdef GL_OES_read_format
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"read_format", 11))
+ {
+ ret = GLEW_OES_read_format;
+ continue;
+ }
+#endif
+#ifdef GL_OES_single_precision
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"single_precision", 16))
+ {
+ ret = GLEW_OES_single_precision;
+ continue;
+ }
+#endif
+ }
+ if (_glewStrSame2(&pos, &len, (const GLubyte*)"OML_", 4))
+ {
+#ifdef GL_OML_interlace
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"interlace", 9))
+ {
+ ret = GLEW_OML_interlace;
+ continue;
+ }
+#endif
+#ifdef GL_OML_resample
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"resample", 8))
+ {
+ ret = GLEW_OML_resample;
+ continue;
+ }
+#endif
+#ifdef GL_OML_subsample
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"subsample", 9))
+ {
+ ret = GLEW_OML_subsample;
+ continue;
+ }
+#endif
+ }
+ if (_glewStrSame2(&pos, &len, (const GLubyte*)"PGI_", 4))
+ {
+#ifdef GL_PGI_misc_hints
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"misc_hints", 10))
+ {
+ ret = GLEW_PGI_misc_hints;
+ continue;
+ }
+#endif
+#ifdef GL_PGI_vertex_hints
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_hints", 12))
+ {
+ ret = GLEW_PGI_vertex_hints;
+ continue;
+ }
+#endif
+ }
+ if (_glewStrSame2(&pos, &len, (const GLubyte*)"REND_", 5))
+ {
+#ifdef GL_REND_screen_coordinates
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"screen_coordinates", 18))
+ {
+ ret = GLEW_REND_screen_coordinates;
+ continue;
+ }
+#endif
+ }
+ if (_glewStrSame2(&pos, &len, (const GLubyte*)"S3_", 3))
+ {
+#ifdef GL_S3_s3tc
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"s3tc", 4))
+ {
+ ret = GLEW_S3_s3tc;
+ continue;
+ }
+#endif
+ }
+ if (_glewStrSame2(&pos, &len, (const GLubyte*)"SGIS_", 5))
+ {
+#ifdef GL_SGIS_color_range
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"color_range", 11))
+ {
+ ret = GLEW_SGIS_color_range;
+ continue;
+ }
+#endif
+#ifdef GL_SGIS_detail_texture
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"detail_texture", 14))
+ {
+ ret = GLEW_SGIS_detail_texture;
+ continue;
+ }
+#endif
+#ifdef GL_SGIS_fog_function
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"fog_function", 12))
+ {
+ ret = GLEW_SGIS_fog_function;
+ continue;
+ }
+#endif
+#ifdef GL_SGIS_generate_mipmap
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"generate_mipmap", 15))
+ {
+ ret = GLEW_SGIS_generate_mipmap;
+ continue;
+ }
+#endif
+#ifdef GL_SGIS_multisample
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"multisample", 11))
+ {
+ ret = GLEW_SGIS_multisample;
+ continue;
+ }
+#endif
+#ifdef GL_SGIS_pixel_texture
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"pixel_texture", 13))
+ {
+ ret = GLEW_SGIS_pixel_texture;
+ continue;
+ }
+#endif
+#ifdef GL_SGIS_point_line_texgen
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"point_line_texgen", 17))
+ {
+ ret = GLEW_SGIS_point_line_texgen;
+ continue;
+ }
+#endif
+#ifdef GL_SGIS_sharpen_texture
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"sharpen_texture", 15))
+ {
+ ret = GLEW_SGIS_sharpen_texture;
+ continue;
+ }
+#endif
+#ifdef GL_SGIS_texture4D
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture4D", 9))
+ {
+ ret = GLEW_SGIS_texture4D;
+ continue;
+ }
+#endif
+#ifdef GL_SGIS_texture_border_clamp
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_border_clamp", 20))
+ {
+ ret = GLEW_SGIS_texture_border_clamp;
+ continue;
+ }
+#endif
+#ifdef GL_SGIS_texture_edge_clamp
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_edge_clamp", 18))
+ {
+ ret = GLEW_SGIS_texture_edge_clamp;
+ continue;
+ }
+#endif
+#ifdef GL_SGIS_texture_filter4
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_filter4", 15))
+ {
+ ret = GLEW_SGIS_texture_filter4;
+ continue;
+ }
+#endif
+#ifdef GL_SGIS_texture_lod
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_lod", 11))
+ {
+ ret = GLEW_SGIS_texture_lod;
+ continue;
+ }
+#endif
+#ifdef GL_SGIS_texture_select
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_select", 14))
+ {
+ ret = GLEW_SGIS_texture_select;
+ continue;
+ }
+#endif
+ }
+ if (_glewStrSame2(&pos, &len, (const GLubyte*)"SGIX_", 5))
+ {
+#ifdef GL_SGIX_async
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"async", 5))
+ {
+ ret = GLEW_SGIX_async;
+ continue;
+ }
+#endif
+#ifdef GL_SGIX_async_histogram
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"async_histogram", 15))
+ {
+ ret = GLEW_SGIX_async_histogram;
+ continue;
+ }
+#endif
+#ifdef GL_SGIX_async_pixel
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"async_pixel", 11))
+ {
+ ret = GLEW_SGIX_async_pixel;
+ continue;
+ }
+#endif
+#ifdef GL_SGIX_blend_alpha_minmax
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"blend_alpha_minmax", 18))
+ {
+ ret = GLEW_SGIX_blend_alpha_minmax;
+ continue;
+ }
+#endif
+#ifdef GL_SGIX_clipmap
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"clipmap", 7))
+ {
+ ret = GLEW_SGIX_clipmap;
+ continue;
+ }
+#endif
+#ifdef GL_SGIX_convolution_accuracy
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"convolution_accuracy", 20))
+ {
+ ret = GLEW_SGIX_convolution_accuracy;
+ continue;
+ }
+#endif
+#ifdef GL_SGIX_depth_texture
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"depth_texture", 13))
+ {
+ ret = GLEW_SGIX_depth_texture;
+ continue;
+ }
+#endif
+#ifdef GL_SGIX_flush_raster
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"flush_raster", 12))
+ {
+ ret = GLEW_SGIX_flush_raster;
+ continue;
+ }
+#endif
+#ifdef GL_SGIX_fog_offset
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"fog_offset", 10))
+ {
+ ret = GLEW_SGIX_fog_offset;
+ continue;
+ }
+#endif
+#ifdef GL_SGIX_fog_texture
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"fog_texture", 11))
+ {
+ ret = GLEW_SGIX_fog_texture;
+ continue;
+ }
+#endif
+#ifdef GL_SGIX_fragment_specular_lighting
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"fragment_specular_lighting", 26))
+ {
+ ret = GLEW_SGIX_fragment_specular_lighting;
+ continue;
+ }
+#endif
+#ifdef GL_SGIX_framezoom
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"framezoom", 9))
+ {
+ ret = GLEW_SGIX_framezoom;
+ continue;
+ }
+#endif
+#ifdef GL_SGIX_interlace
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"interlace", 9))
+ {
+ ret = GLEW_SGIX_interlace;
+ continue;
+ }
+#endif
+#ifdef GL_SGIX_ir_instrument1
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"ir_instrument1", 14))
+ {
+ ret = GLEW_SGIX_ir_instrument1;
+ continue;
+ }
+#endif
+#ifdef GL_SGIX_list_priority
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"list_priority", 13))
+ {
+ ret = GLEW_SGIX_list_priority;
+ continue;
+ }
+#endif
+#ifdef GL_SGIX_pixel_texture
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"pixel_texture", 13))
+ {
+ ret = GLEW_SGIX_pixel_texture;
+ continue;
+ }
+#endif
+#ifdef GL_SGIX_pixel_texture_bits
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"pixel_texture_bits", 18))
+ {
+ ret = GLEW_SGIX_pixel_texture_bits;
+ continue;
+ }
+#endif
+#ifdef GL_SGIX_reference_plane
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"reference_plane", 15))
+ {
+ ret = GLEW_SGIX_reference_plane;
+ continue;
+ }
+#endif
+#ifdef GL_SGIX_resample
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"resample", 8))
+ {
+ ret = GLEW_SGIX_resample;
+ continue;
+ }
+#endif
+#ifdef GL_SGIX_shadow
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"shadow", 6))
+ {
+ ret = GLEW_SGIX_shadow;
+ continue;
+ }
+#endif
+#ifdef GL_SGIX_shadow_ambient
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"shadow_ambient", 14))
+ {
+ ret = GLEW_SGIX_shadow_ambient;
+ continue;
+ }
+#endif
+#ifdef GL_SGIX_sprite
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"sprite", 6))
+ {
+ ret = GLEW_SGIX_sprite;
+ continue;
+ }
+#endif
+#ifdef GL_SGIX_tag_sample_buffer
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"tag_sample_buffer", 17))
+ {
+ ret = GLEW_SGIX_tag_sample_buffer;
+ continue;
+ }
+#endif
+#ifdef GL_SGIX_texture_add_env
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_add_env", 15))
+ {
+ ret = GLEW_SGIX_texture_add_env;
+ continue;
+ }
+#endif
+#ifdef GL_SGIX_texture_coordinate_clamp
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_coordinate_clamp", 24))
+ {
+ ret = GLEW_SGIX_texture_coordinate_clamp;
+ continue;
+ }
+#endif
+#ifdef GL_SGIX_texture_lod_bias
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_lod_bias", 16))
+ {
+ ret = GLEW_SGIX_texture_lod_bias;
+ continue;
+ }
+#endif
+#ifdef GL_SGIX_texture_multi_buffer
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_multi_buffer", 20))
+ {
+ ret = GLEW_SGIX_texture_multi_buffer;
+ continue;
+ }
+#endif
+#ifdef GL_SGIX_texture_range
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_range", 13))
+ {
+ ret = GLEW_SGIX_texture_range;
+ continue;
+ }
+#endif
+#ifdef GL_SGIX_texture_scale_bias
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_scale_bias", 18))
+ {
+ ret = GLEW_SGIX_texture_scale_bias;
+ continue;
+ }
+#endif
+#ifdef GL_SGIX_vertex_preclip
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_preclip", 14))
+ {
+ ret = GLEW_SGIX_vertex_preclip;
+ continue;
+ }
+#endif
+#ifdef GL_SGIX_vertex_preclip_hint
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_preclip_hint", 19))
+ {
+ ret = GLEW_SGIX_vertex_preclip_hint;
+ continue;
+ }
+#endif
+#ifdef GL_SGIX_ycrcb
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"ycrcb", 5))
+ {
+ ret = GLEW_SGIX_ycrcb;
+ continue;
+ }
+#endif
+ }
+ if (_glewStrSame2(&pos, &len, (const GLubyte*)"SGI_", 4))
+ {
+#ifdef GL_SGI_color_matrix
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"color_matrix", 12))
+ {
+ ret = GLEW_SGI_color_matrix;
+ continue;
+ }
+#endif
+#ifdef GL_SGI_color_table
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"color_table", 11))
+ {
+ ret = GLEW_SGI_color_table;
+ continue;
+ }
+#endif
+#ifdef GL_SGI_texture_color_table
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_color_table", 19))
+ {
+ ret = GLEW_SGI_texture_color_table;
+ continue;
+ }
+#endif
+ }
+ if (_glewStrSame2(&pos, &len, (const GLubyte*)"SUNX_", 5))
+ {
+#ifdef GL_SUNX_constant_data
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"constant_data", 13))
+ {
+ ret = GLEW_SUNX_constant_data;
+ continue;
+ }
+#endif
+ }
+ if (_glewStrSame2(&pos, &len, (const GLubyte*)"SUN_", 4))
+ {
+#ifdef GL_SUN_convolution_border_modes
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"convolution_border_modes", 24))
+ {
+ ret = GLEW_SUN_convolution_border_modes;
+ continue;
+ }
+#endif
+#ifdef GL_SUN_global_alpha
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"global_alpha", 12))
+ {
+ ret = GLEW_SUN_global_alpha;
+ continue;
+ }
+#endif
+#ifdef GL_SUN_mesh_array
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"mesh_array", 10))
+ {
+ ret = GLEW_SUN_mesh_array;
+ continue;
+ }
+#endif
+#ifdef GL_SUN_read_video_pixels
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"read_video_pixels", 17))
+ {
+ ret = GLEW_SUN_read_video_pixels;
+ continue;
+ }
+#endif
+#ifdef GL_SUN_slice_accum
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"slice_accum", 11))
+ {
+ ret = GLEW_SUN_slice_accum;
+ continue;
+ }
+#endif
+#ifdef GL_SUN_triangle_list
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"triangle_list", 13))
+ {
+ ret = GLEW_SUN_triangle_list;
+ continue;
+ }
+#endif
+#ifdef GL_SUN_vertex
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex", 6))
+ {
+ ret = GLEW_SUN_vertex;
+ continue;
+ }
+#endif
+ }
+ if (_glewStrSame2(&pos, &len, (const GLubyte*)"WIN_", 4))
+ {
+#ifdef GL_WIN_phong_shading
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"phong_shading", 13))
+ {
+ ret = GLEW_WIN_phong_shading;
+ continue;
+ }
+#endif
+#ifdef GL_WIN_specular_fog
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"specular_fog", 12))
+ {
+ ret = GLEW_WIN_specular_fog;
+ continue;
+ }
+#endif
+#ifdef GL_WIN_swap_hint
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"swap_hint", 9))
+ {
+ ret = GLEW_WIN_swap_hint;
+ continue;
+ }
+#endif
+ }
+ }
+ ret = (len == 0);
+ }
+ return ret;
+}
+
+#if defined(_WIN32)
+
+#if defined(GLEW_MX)
+GLboolean wglewContextIsSupported (WGLEWContext* ctx, const char* name)
+#else
+GLboolean wglewIsSupported (const char* name)
+#endif
+{
+ GLubyte* pos = (GLubyte*)name;
+ GLuint len = _glewStrLen(pos);
+ GLboolean ret = GL_TRUE;
+ while (ret && len > 0)
+ {
+ if (_glewStrSame1(&pos, &len, (const GLubyte*)"WGL_", 4))
+ {
+ if (_glewStrSame2(&pos, &len, (const GLubyte*)"3DFX_", 5))
+ {
+#ifdef WGL_3DFX_multisample
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"multisample", 11))
+ {
+ ret = WGLEW_3DFX_multisample;
+ continue;
+ }
+#endif
+ }
+ if (_glewStrSame2(&pos, &len, (const GLubyte*)"3DL_", 4))
+ {
+#ifdef WGL_3DL_stereo_control
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"stereo_control", 14))
+ {
+ ret = WGLEW_3DL_stereo_control;
+ continue;
+ }
+#endif
+ }
+ if (_glewStrSame2(&pos, &len, (const GLubyte*)"ARB_", 4))
+ {
+#ifdef WGL_ARB_buffer_region
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"buffer_region", 13))
+ {
+ ret = WGLEW_ARB_buffer_region;
+ continue;
+ }
+#endif
+#ifdef WGL_ARB_create_context
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"create_context", 14))
+ {
+ ret = WGLEW_ARB_create_context;
+ continue;
+ }
+#endif
+#ifdef WGL_ARB_extensions_string
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"extensions_string", 17))
+ {
+ ret = WGLEW_ARB_extensions_string;
+ continue;
+ }
+#endif
+#ifdef WGL_ARB_framebuffer_sRGB
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"framebuffer_sRGB", 16))
+ {
+ ret = WGLEW_ARB_framebuffer_sRGB;
+ continue;
+ }
+#endif
+#ifdef WGL_ARB_make_current_read
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"make_current_read", 17))
+ {
+ ret = WGLEW_ARB_make_current_read;
+ continue;
+ }
+#endif
+#ifdef WGL_ARB_multisample
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"multisample", 11))
+ {
+ ret = WGLEW_ARB_multisample;
+ continue;
+ }
+#endif
+#ifdef WGL_ARB_pbuffer
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"pbuffer", 7))
+ {
+ ret = WGLEW_ARB_pbuffer;
+ continue;
+ }
+#endif
+#ifdef WGL_ARB_pixel_format
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"pixel_format", 12))
+ {
+ ret = WGLEW_ARB_pixel_format;
+ continue;
+ }
+#endif
+#ifdef WGL_ARB_pixel_format_float
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"pixel_format_float", 18))
+ {
+ ret = WGLEW_ARB_pixel_format_float;
+ continue;
+ }
+#endif
+#ifdef WGL_ARB_render_texture
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"render_texture", 14))
+ {
+ ret = WGLEW_ARB_render_texture;
+ continue;
+ }
+#endif
+ }
+ if (_glewStrSame2(&pos, &len, (const GLubyte*)"ATI_", 4))
+ {
+#ifdef WGL_ATI_pixel_format_float
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"pixel_format_float", 18))
+ {
+ ret = WGLEW_ATI_pixel_format_float;
+ continue;
+ }
+#endif
+#ifdef WGL_ATI_render_texture_rectangle
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"render_texture_rectangle", 24))
+ {
+ ret = WGLEW_ATI_render_texture_rectangle;
+ continue;
+ }
+#endif
+ }
+ if (_glewStrSame2(&pos, &len, (const GLubyte*)"EXT_", 4))
+ {
+#ifdef WGL_EXT_depth_float
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"depth_float", 11))
+ {
+ ret = WGLEW_EXT_depth_float;
+ continue;
+ }
+#endif
+#ifdef WGL_EXT_display_color_table
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"display_color_table", 19))
+ {
+ ret = WGLEW_EXT_display_color_table;
+ continue;
+ }
+#endif
+#ifdef WGL_EXT_extensions_string
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"extensions_string", 17))
+ {
+ ret = WGLEW_EXT_extensions_string;
+ continue;
+ }
+#endif
+#ifdef WGL_EXT_framebuffer_sRGB
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"framebuffer_sRGB", 16))
+ {
+ ret = WGLEW_EXT_framebuffer_sRGB;
+ continue;
+ }
+#endif
+#ifdef WGL_EXT_make_current_read
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"make_current_read", 17))
+ {
+ ret = WGLEW_EXT_make_current_read;
+ continue;
+ }
+#endif
+#ifdef WGL_EXT_multisample
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"multisample", 11))
+ {
+ ret = WGLEW_EXT_multisample;
+ continue;
+ }
+#endif
+#ifdef WGL_EXT_pbuffer
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"pbuffer", 7))
+ {
+ ret = WGLEW_EXT_pbuffer;
+ continue;
+ }
+#endif
+#ifdef WGL_EXT_pixel_format
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"pixel_format", 12))
+ {
+ ret = WGLEW_EXT_pixel_format;
+ continue;
+ }
+#endif
+#ifdef WGL_EXT_pixel_format_packed_float
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"pixel_format_packed_float", 25))
+ {
+ ret = WGLEW_EXT_pixel_format_packed_float;
+ continue;
+ }
+#endif
+#ifdef WGL_EXT_swap_control
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"swap_control", 12))
+ {
+ ret = WGLEW_EXT_swap_control;
+ continue;
+ }
+#endif
+ }
+ if (_glewStrSame2(&pos, &len, (const GLubyte*)"I3D_", 4))
+ {
+#ifdef WGL_I3D_digital_video_control
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"digital_video_control", 21))
+ {
+ ret = WGLEW_I3D_digital_video_control;
+ continue;
+ }
+#endif
+#ifdef WGL_I3D_gamma
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"gamma", 5))
+ {
+ ret = WGLEW_I3D_gamma;
+ continue;
+ }
+#endif
+#ifdef WGL_I3D_genlock
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"genlock", 7))
+ {
+ ret = WGLEW_I3D_genlock;
+ continue;
+ }
+#endif
+#ifdef WGL_I3D_image_buffer
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"image_buffer", 12))
+ {
+ ret = WGLEW_I3D_image_buffer;
+ continue;
+ }
+#endif
+#ifdef WGL_I3D_swap_frame_lock
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"swap_frame_lock", 15))
+ {
+ ret = WGLEW_I3D_swap_frame_lock;
+ continue;
+ }
+#endif
+#ifdef WGL_I3D_swap_frame_usage
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"swap_frame_usage", 16))
+ {
+ ret = WGLEW_I3D_swap_frame_usage;
+ continue;
+ }
+#endif
+ }
+ if (_glewStrSame2(&pos, &len, (const GLubyte*)"NV_", 3))
+ {
+#ifdef WGL_NV_float_buffer
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"float_buffer", 12))
+ {
+ ret = WGLEW_NV_float_buffer;
+ continue;
+ }
+#endif
+#ifdef WGL_NV_gpu_affinity
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"gpu_affinity", 12))
+ {
+ ret = WGLEW_NV_gpu_affinity;
+ continue;
+ }
+#endif
+#ifdef WGL_NV_present_video
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"present_video", 13))
+ {
+ ret = WGLEW_NV_present_video;
+ continue;
+ }
+#endif
+#ifdef WGL_NV_render_depth_texture
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"render_depth_texture", 20))
+ {
+ ret = WGLEW_NV_render_depth_texture;
+ continue;
+ }
+#endif
+#ifdef WGL_NV_render_texture_rectangle
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"render_texture_rectangle", 24))
+ {
+ ret = WGLEW_NV_render_texture_rectangle;
+ continue;
+ }
+#endif
+#ifdef WGL_NV_swap_group
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"swap_group", 10))
+ {
+ ret = WGLEW_NV_swap_group;
+ continue;
+ }
+#endif
+#ifdef WGL_NV_vertex_array_range
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_array_range", 18))
+ {
+ ret = WGLEW_NV_vertex_array_range;
+ continue;
+ }
+#endif
+#ifdef WGL_NV_video_output
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"video_output", 12))
+ {
+ ret = WGLEW_NV_video_output;
+ continue;
+ }
+#endif
+ }
+ if (_glewStrSame2(&pos, &len, (const GLubyte*)"OML_", 4))
+ {
+#ifdef WGL_OML_sync_control
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"sync_control", 12))
+ {
+ ret = WGLEW_OML_sync_control;
+ continue;
+ }
+#endif
+ }
+ }
+ ret = (len == 0);
+ }
+ return ret;
+}
+
+#elif !defined(__APPLE__) || defined(GLEW_APPLE_GLX)
+
+#if defined(GLEW_MX)
+GLboolean glxewContextIsSupported (GLXEWContext* ctx, const char* name)
+#else
+GLboolean glxewIsSupported (const char* name)
+#endif
+{
+ GLubyte* pos = (GLubyte*)name;
+ GLuint len = _glewStrLen(pos);
+ GLboolean ret = GL_TRUE;
+ while (ret && len > 0)
+ {
+ if(_glewStrSame1(&pos, &len, (const GLubyte*)"GLX_", 4))
+ {
+ if (_glewStrSame2(&pos, &len, (const GLubyte*)"VERSION_", 8))
+ {
+#ifdef GLX_VERSION_1_2
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"1_2", 3))
+ {
+ ret = GLXEW_VERSION_1_2;
+ continue;
+ }
+#endif
+#ifdef GLX_VERSION_1_3
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"1_3", 3))
+ {
+ ret = GLXEW_VERSION_1_3;
+ continue;
+ }
+#endif
+#ifdef GLX_VERSION_1_4
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"1_4", 3))
+ {
+ ret = GLXEW_VERSION_1_4;
+ continue;
+ }
+#endif
+ }
+ if (_glewStrSame2(&pos, &len, (const GLubyte*)"3DFX_", 5))
+ {
+#ifdef GLX_3DFX_multisample
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"multisample", 11))
+ {
+ ret = GLXEW_3DFX_multisample;
+ continue;
+ }
+#endif
+ }
+ if (_glewStrSame2(&pos, &len, (const GLubyte*)"ARB_", 4))
+ {
+#ifdef GLX_ARB_create_context
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"create_context", 14))
+ {
+ ret = GLXEW_ARB_create_context;
+ continue;
+ }
+#endif
+#ifdef GLX_ARB_fbconfig_float
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"fbconfig_float", 14))
+ {
+ ret = GLXEW_ARB_fbconfig_float;
+ continue;
+ }
+#endif
+#ifdef GLX_ARB_framebuffer_sRGB
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"framebuffer_sRGB", 16))
+ {
+ ret = GLXEW_ARB_framebuffer_sRGB;
+ continue;
+ }
+#endif
+#ifdef GLX_ARB_get_proc_address
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"get_proc_address", 16))
+ {
+ ret = GLXEW_ARB_get_proc_address;
+ continue;
+ }
+#endif
+#ifdef GLX_ARB_multisample
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"multisample", 11))
+ {
+ ret = GLXEW_ARB_multisample;
+ continue;
+ }
+#endif
+ }
+ if (_glewStrSame2(&pos, &len, (const GLubyte*)"ATI_", 4))
+ {
+#ifdef GLX_ATI_pixel_format_float
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"pixel_format_float", 18))
+ {
+ ret = GLXEW_ATI_pixel_format_float;
+ continue;
+ }
+#endif
+#ifdef GLX_ATI_render_texture
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"render_texture", 14))
+ {
+ ret = GLXEW_ATI_render_texture;
+ continue;
+ }
+#endif
+ }
+ if (_glewStrSame2(&pos, &len, (const GLubyte*)"EXT_", 4))
+ {
+#ifdef GLX_EXT_fbconfig_packed_float
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"fbconfig_packed_float", 21))
+ {
+ ret = GLXEW_EXT_fbconfig_packed_float;
+ continue;
+ }
+#endif
+#ifdef GLX_EXT_framebuffer_sRGB
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"framebuffer_sRGB", 16))
+ {
+ ret = GLXEW_EXT_framebuffer_sRGB;
+ continue;
+ }
+#endif
+#ifdef GLX_EXT_import_context
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"import_context", 14))
+ {
+ ret = GLXEW_EXT_import_context;
+ continue;
+ }
+#endif
+#ifdef GLX_EXT_scene_marker
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"scene_marker", 12))
+ {
+ ret = GLXEW_EXT_scene_marker;
+ continue;
+ }
+#endif
+#ifdef GLX_EXT_texture_from_pixmap
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_from_pixmap", 19))
+ {
+ ret = GLXEW_EXT_texture_from_pixmap;
+ continue;
+ }
+#endif
+#ifdef GLX_EXT_visual_info
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"visual_info", 11))
+ {
+ ret = GLXEW_EXT_visual_info;
+ continue;
+ }
+#endif
+#ifdef GLX_EXT_visual_rating
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"visual_rating", 13))
+ {
+ ret = GLXEW_EXT_visual_rating;
+ continue;
+ }
+#endif
+ }
+ if (_glewStrSame2(&pos, &len, (const GLubyte*)"MESA_", 5))
+ {
+#ifdef GLX_MESA_agp_offset
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"agp_offset", 10))
+ {
+ ret = GLXEW_MESA_agp_offset;
+ continue;
+ }
+#endif
+#ifdef GLX_MESA_copy_sub_buffer
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"copy_sub_buffer", 15))
+ {
+ ret = GLXEW_MESA_copy_sub_buffer;
+ continue;
+ }
+#endif
+#ifdef GLX_MESA_pixmap_colormap
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"pixmap_colormap", 15))
+ {
+ ret = GLXEW_MESA_pixmap_colormap;
+ continue;
+ }
+#endif
+#ifdef GLX_MESA_release_buffers
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"release_buffers", 15))
+ {
+ ret = GLXEW_MESA_release_buffers;
+ continue;
+ }
+#endif
+#ifdef GLX_MESA_set_3dfx_mode
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"set_3dfx_mode", 13))
+ {
+ ret = GLXEW_MESA_set_3dfx_mode;
+ continue;
+ }
+#endif
+ }
+ if (_glewStrSame2(&pos, &len, (const GLubyte*)"NV_", 3))
+ {
+#ifdef GLX_NV_float_buffer
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"float_buffer", 12))
+ {
+ ret = GLXEW_NV_float_buffer;
+ continue;
+ }
+#endif
+#ifdef GLX_NV_present_video
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"present_video", 13))
+ {
+ ret = GLXEW_NV_present_video;
+ continue;
+ }
+#endif
+#ifdef GLX_NV_swap_group
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"swap_group", 10))
+ {
+ ret = GLXEW_NV_swap_group;
+ continue;
+ }
+#endif
+#ifdef GLX_NV_vertex_array_range
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_array_range", 18))
+ {
+ ret = GLXEW_NV_vertex_array_range;
+ continue;
+ }
+#endif
+#ifdef GLX_NV_video_output
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"video_output", 12))
+ {
+ ret = GLXEW_NV_video_output;
+ continue;
+ }
+#endif
+ }
+ if (_glewStrSame2(&pos, &len, (const GLubyte*)"OML_", 4))
+ {
+#ifdef GLX_OML_swap_method
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"swap_method", 11))
+ {
+ ret = GLXEW_OML_swap_method;
+ continue;
+ }
+#endif
+#if defined(GLX_OML_sync_control) && defined(__STDC_VERSION__) && (__STDC_VERSION__ >= 199901L)
+#include <inttypes.h>
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"sync_control", 12))
+ {
+ ret = GLXEW_OML_sync_control;
+ continue;
+ }
+#endif
+ }
+ if (_glewStrSame2(&pos, &len, (const GLubyte*)"SGIS_", 5))
+ {
+#ifdef GLX_SGIS_blended_overlay
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"blended_overlay", 15))
+ {
+ ret = GLXEW_SGIS_blended_overlay;
+ continue;
+ }
+#endif
+#ifdef GLX_SGIS_color_range
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"color_range", 11))
+ {
+ ret = GLXEW_SGIS_color_range;
+ continue;
+ }
+#endif
+#ifdef GLX_SGIS_multisample
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"multisample", 11))
+ {
+ ret = GLXEW_SGIS_multisample;
+ continue;
+ }
+#endif
+#ifdef GLX_SGIS_shared_multisample
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"shared_multisample", 18))
+ {
+ ret = GLXEW_SGIS_shared_multisample;
+ continue;
+ }
+#endif
+ }
+ if (_glewStrSame2(&pos, &len, (const GLubyte*)"SGIX_", 5))
+ {
+#ifdef GLX_SGIX_fbconfig
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"fbconfig", 8))
+ {
+ ret = GLXEW_SGIX_fbconfig;
+ continue;
+ }
+#endif
+#ifdef GLX_SGIX_hyperpipe
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"hyperpipe", 9))
+ {
+ ret = GLXEW_SGIX_hyperpipe;
+ continue;
+ }
+#endif
+#ifdef GLX_SGIX_pbuffer
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"pbuffer", 7))
+ {
+ ret = GLXEW_SGIX_pbuffer;
+ continue;
+ }
+#endif
+#ifdef GLX_SGIX_swap_barrier
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"swap_barrier", 12))
+ {
+ ret = GLXEW_SGIX_swap_barrier;
+ continue;
+ }
+#endif
+#ifdef GLX_SGIX_swap_group
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"swap_group", 10))
+ {
+ ret = GLXEW_SGIX_swap_group;
+ continue;
+ }
+#endif
+#ifdef GLX_SGIX_video_resize
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"video_resize", 12))
+ {
+ ret = GLXEW_SGIX_video_resize;
+ continue;
+ }
+#endif
+#ifdef GLX_SGIX_visual_select_group
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"visual_select_group", 19))
+ {
+ ret = GLXEW_SGIX_visual_select_group;
+ continue;
+ }
+#endif
+ }
+ if (_glewStrSame2(&pos, &len, (const GLubyte*)"SGI_", 4))
+ {
+#ifdef GLX_SGI_cushion
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"cushion", 7))
+ {
+ ret = GLXEW_SGI_cushion;
+ continue;
+ }
+#endif
+#ifdef GLX_SGI_make_current_read
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"make_current_read", 17))
+ {
+ ret = GLXEW_SGI_make_current_read;
+ continue;
+ }
+#endif
+#ifdef GLX_SGI_swap_control
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"swap_control", 12))
+ {
+ ret = GLXEW_SGI_swap_control;
+ continue;
+ }
+#endif
+#ifdef GLX_SGI_video_sync
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"video_sync", 10))
+ {
+ ret = GLXEW_SGI_video_sync;
+ continue;
+ }
+#endif
+ }
+ if (_glewStrSame2(&pos, &len, (const GLubyte*)"SUN_", 4))
+ {
+#ifdef GLX_SUN_get_transparent_index
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"get_transparent_index", 21))
+ {
+ ret = GLXEW_SUN_get_transparent_index;
+ continue;
+ }
+#endif
+#ifdef GLX_SUN_video_resize
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"video_resize", 12))
+ {
+ ret = GLXEW_SUN_video_resize;
+ continue;
+ }
+#endif
+ }
+ }
+ ret = (len == 0);
+ }
+ return ret;
+}
+
+#endif /* _WIN32 */
--- /dev/null
+/*
+** The OpenGL Extension Wrangler Library
+** Copyright (C) 2002-2008, Milan Ikits <milan ikits[]ieee org>
+** Copyright (C) 2002-2008, Marcelo E. Magallon <mmagallo[]debian org>
+** Copyright (C) 2002, Lev Povalahev
+** All rights reserved.
+**
+** Redistribution and use in source and binary forms, with or without
+** modification, are permitted provided that the following conditions are met:
+**
+** * Redistributions of source code must retain the above copyright notice,
+** this list of conditions and the following disclaimer.
+** * Redistributions in binary form must reproduce the above copyright notice,
+** this list of conditions and the following disclaimer in the documentation
+** and/or other materials provided with the distribution.
+** * The name of the author may be used to endorse or promote products
+** derived from this software without specific prior written permission.
+**
+** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
+** AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
+** IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
+** ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE
+** LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
+** CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
+** SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
+** INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
+** CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
+** ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF
+** THE POSSIBILITY OF SUCH DAMAGE.
+*/
+
+#include <stdio.h>
+#include <stdlib.h>
+#include <string.h>
+#include <GL/glew.h>
+#if defined(_WIN32)
+#include <GL/wglew.h>
+#elif !defined(__APPLE__) || defined(GLEW_APPLE_GLX)
+#include <GL/glxew.h>
+#endif
+
+static FILE* f;
+
+#ifdef GLEW_MX
+GLEWContext _glewctx;
+#define glewGetContext() (&_glewctx)
+#ifdef _WIN32
+WGLEWContext _wglewctx;
+#define wglewGetContext() (&_wglewctx)
+#elif !defined(__APPLE__) || defined(GLEW_APPLE_GLX)
+GLXEWContext _glxewctx;
+#define glxewGetContext() (&_glxewctx)
+#endif
+#endif
+
+#if defined(_WIN32)
+GLboolean glewCreateContext (int* pixelformat);
+#elif !defined(__APPLE__) || defined(GLEW_APPLE_GLX)
+GLboolean glewCreateContext (const char* display, int* visual);
+#else
+GLboolean glewCreateContext ();
+#endif
+
+#if defined(_WIN32) || !defined(__APPLE__) || defined(GLEW_APPLE_GLX)
+GLboolean glewParseArgs (int argc, char** argv, char** display, int* visual);
+#endif
+
+void glewDestroyContext ();
+
+/* ------------------------------------------------------------------------- */
+
+static void glewPrintExt (const char* name, GLboolean def1, GLboolean def2, GLboolean def3)
+{
+ unsigned int i;
+ fprintf(f, "\n%s:", name);
+ for (i=0; i<62-strlen(name); i++) fprintf(f, " ");
+ fprintf(f, "%s ", def1 ? "OK" : "MISSING");
+ if (def1 != def2)
+ fprintf(f, "[%s] ", def2 ? "OK" : "MISSING");
+ if (def1 != def3)
+ fprintf(f, "[%s]\n", def3 ? "OK" : "MISSING");
+ else
+ fprintf(f, "\n");
+ for (i=0; i<strlen(name)+1; i++) fprintf(f, "-");
+ fprintf(f, "\n");
+ fflush(f);
+}
+
+static void glewInfoFunc (const char* name, GLint undefined)
+{
+ unsigned int i;
+ fprintf(f, " %s:", name);
+ for (i=0; i<60-strlen(name); i++) fprintf(f, " ");
+ fprintf(f, "%s\n", undefined ? "MISSING" : "OK");
+ fflush(f);
+}
+
+/* ----------------------------- GL_VERSION_1_1 ---------------------------- */
+
+#ifdef GL_VERSION_1_1
+
+static void _glewInfo_GL_VERSION_1_1 (void)
+{
+ glewPrintExt("GL_VERSION_1_1", GLEW_VERSION_1_1, GLEW_VERSION_1_1, GLEW_VERSION_1_1);
+}
+
+#endif /* GL_VERSION_1_1 */
+
+#ifdef GL_VERSION_1_2
+
+static void _glewInfo_GL_VERSION_1_2 (void)
+{
+ glewPrintExt("GL_VERSION_1_2", GLEW_VERSION_1_2, GLEW_VERSION_1_2, GLEW_VERSION_1_2);
+
+ glewInfoFunc("glCopyTexSubImage3D", glCopyTexSubImage3D == NULL);
+ glewInfoFunc("glDrawRangeElements", glDrawRangeElements == NULL);
+ glewInfoFunc("glTexImage3D", glTexImage3D == NULL);
+ glewInfoFunc("glTexSubImage3D", glTexSubImage3D == NULL);
+}
+
+#endif /* GL_VERSION_1_2 */
+
+#ifdef GL_VERSION_1_3
+
+static void _glewInfo_GL_VERSION_1_3 (void)
+{
+ glewPrintExt("GL_VERSION_1_3", GLEW_VERSION_1_3, GLEW_VERSION_1_3, GLEW_VERSION_1_3);
+
+ glewInfoFunc("glActiveTexture", glActiveTexture == NULL);
+ glewInfoFunc("glClientActiveTexture", glClientActiveTexture == NULL);
+ glewInfoFunc("glCompressedTexImage1D", glCompressedTexImage1D == NULL);
+ glewInfoFunc("glCompressedTexImage2D", glCompressedTexImage2D == NULL);
+ glewInfoFunc("glCompressedTexImage3D", glCompressedTexImage3D == NULL);
+ glewInfoFunc("glCompressedTexSubImage1D", glCompressedTexSubImage1D == NULL);
+ glewInfoFunc("glCompressedTexSubImage2D", glCompressedTexSubImage2D == NULL);
+ glewInfoFunc("glCompressedTexSubImage3D", glCompressedTexSubImage3D == NULL);
+ glewInfoFunc("glGetCompressedTexImage", glGetCompressedTexImage == NULL);
+ glewInfoFunc("glLoadTransposeMatrixd", glLoadTransposeMatrixd == NULL);
+ glewInfoFunc("glLoadTransposeMatrixf", glLoadTransposeMatrixf == NULL);
+ glewInfoFunc("glMultTransposeMatrixd", glMultTransposeMatrixd == NULL);
+ glewInfoFunc("glMultTransposeMatrixf", glMultTransposeMatrixf == NULL);
+ glewInfoFunc("glMultiTexCoord1d", glMultiTexCoord1d == NULL);
+ glewInfoFunc("glMultiTexCoord1dv", glMultiTexCoord1dv == NULL);
+ glewInfoFunc("glMultiTexCoord1f", glMultiTexCoord1f == NULL);
+ glewInfoFunc("glMultiTexCoord1fv", glMultiTexCoord1fv == NULL);
+ glewInfoFunc("glMultiTexCoord1i", glMultiTexCoord1i == NULL);
+ glewInfoFunc("glMultiTexCoord1iv", glMultiTexCoord1iv == NULL);
+ glewInfoFunc("glMultiTexCoord1s", glMultiTexCoord1s == NULL);
+ glewInfoFunc("glMultiTexCoord1sv", glMultiTexCoord1sv == NULL);
+ glewInfoFunc("glMultiTexCoord2d", glMultiTexCoord2d == NULL);
+ glewInfoFunc("glMultiTexCoord2dv", glMultiTexCoord2dv == NULL);
+ glewInfoFunc("glMultiTexCoord2f", glMultiTexCoord2f == NULL);
+ glewInfoFunc("glMultiTexCoord2fv", glMultiTexCoord2fv == NULL);
+ glewInfoFunc("glMultiTexCoord2i", glMultiTexCoord2i == NULL);
+ glewInfoFunc("glMultiTexCoord2iv", glMultiTexCoord2iv == NULL);
+ glewInfoFunc("glMultiTexCoord2s", glMultiTexCoord2s == NULL);
+ glewInfoFunc("glMultiTexCoord2sv", glMultiTexCoord2sv == NULL);
+ glewInfoFunc("glMultiTexCoord3d", glMultiTexCoord3d == NULL);
+ glewInfoFunc("glMultiTexCoord3dv", glMultiTexCoord3dv == NULL);
+ glewInfoFunc("glMultiTexCoord3f", glMultiTexCoord3f == NULL);
+ glewInfoFunc("glMultiTexCoord3fv", glMultiTexCoord3fv == NULL);
+ glewInfoFunc("glMultiTexCoord3i", glMultiTexCoord3i == NULL);
+ glewInfoFunc("glMultiTexCoord3iv", glMultiTexCoord3iv == NULL);
+ glewInfoFunc("glMultiTexCoord3s", glMultiTexCoord3s == NULL);
+ glewInfoFunc("glMultiTexCoord3sv", glMultiTexCoord3sv == NULL);
+ glewInfoFunc("glMultiTexCoord4d", glMultiTexCoord4d == NULL);
+ glewInfoFunc("glMultiTexCoord4dv", glMultiTexCoord4dv == NULL);
+ glewInfoFunc("glMultiTexCoord4f", glMultiTexCoord4f == NULL);
+ glewInfoFunc("glMultiTexCoord4fv", glMultiTexCoord4fv == NULL);
+ glewInfoFunc("glMultiTexCoord4i", glMultiTexCoord4i == NULL);
+ glewInfoFunc("glMultiTexCoord4iv", glMultiTexCoord4iv == NULL);
+ glewInfoFunc("glMultiTexCoord4s", glMultiTexCoord4s == NULL);
+ glewInfoFunc("glMultiTexCoord4sv", glMultiTexCoord4sv == NULL);
+ glewInfoFunc("glSampleCoverage", glSampleCoverage == NULL);
+}
+
+#endif /* GL_VERSION_1_3 */
+
+#ifdef GL_VERSION_1_4
+
+static void _glewInfo_GL_VERSION_1_4 (void)
+{
+ glewPrintExt("GL_VERSION_1_4", GLEW_VERSION_1_4, GLEW_VERSION_1_4, GLEW_VERSION_1_4);
+
+ glewInfoFunc("glBlendColor", glBlendColor == NULL);
+ glewInfoFunc("glBlendEquation", glBlendEquation == NULL);
+ glewInfoFunc("glBlendFuncSeparate", glBlendFuncSeparate == NULL);
+ glewInfoFunc("glFogCoordPointer", glFogCoordPointer == NULL);
+ glewInfoFunc("glFogCoordd", glFogCoordd == NULL);
+ glewInfoFunc("glFogCoorddv", glFogCoorddv == NULL);
+ glewInfoFunc("glFogCoordf", glFogCoordf == NULL);
+ glewInfoFunc("glFogCoordfv", glFogCoordfv == NULL);
+ glewInfoFunc("glMultiDrawArrays", glMultiDrawArrays == NULL);
+ glewInfoFunc("glMultiDrawElements", glMultiDrawElements == NULL);
+ glewInfoFunc("glPointParameterf", glPointParameterf == NULL);
+ glewInfoFunc("glPointParameterfv", glPointParameterfv == NULL);
+ glewInfoFunc("glPointParameteri", glPointParameteri == NULL);
+ glewInfoFunc("glPointParameteriv", glPointParameteriv == NULL);
+ glewInfoFunc("glSecondaryColor3b", glSecondaryColor3b == NULL);
+ glewInfoFunc("glSecondaryColor3bv", glSecondaryColor3bv == NULL);
+ glewInfoFunc("glSecondaryColor3d", glSecondaryColor3d == NULL);
+ glewInfoFunc("glSecondaryColor3dv", glSecondaryColor3dv == NULL);
+ glewInfoFunc("glSecondaryColor3f", glSecondaryColor3f == NULL);
+ glewInfoFunc("glSecondaryColor3fv", glSecondaryColor3fv == NULL);
+ glewInfoFunc("glSecondaryColor3i", glSecondaryColor3i == NULL);
+ glewInfoFunc("glSecondaryColor3iv", glSecondaryColor3iv == NULL);
+ glewInfoFunc("glSecondaryColor3s", glSecondaryColor3s == NULL);
+ glewInfoFunc("glSecondaryColor3sv", glSecondaryColor3sv == NULL);
+ glewInfoFunc("glSecondaryColor3ub", glSecondaryColor3ub == NULL);
+ glewInfoFunc("glSecondaryColor3ubv", glSecondaryColor3ubv == NULL);
+ glewInfoFunc("glSecondaryColor3ui", glSecondaryColor3ui == NULL);
+ glewInfoFunc("glSecondaryColor3uiv", glSecondaryColor3uiv == NULL);
+ glewInfoFunc("glSecondaryColor3us", glSecondaryColor3us == NULL);
+ glewInfoFunc("glSecondaryColor3usv", glSecondaryColor3usv == NULL);
+ glewInfoFunc("glSecondaryColorPointer", glSecondaryColorPointer == NULL);
+ glewInfoFunc("glWindowPos2d", glWindowPos2d == NULL);
+ glewInfoFunc("glWindowPos2dv", glWindowPos2dv == NULL);
+ glewInfoFunc("glWindowPos2f", glWindowPos2f == NULL);
+ glewInfoFunc("glWindowPos2fv", glWindowPos2fv == NULL);
+ glewInfoFunc("glWindowPos2i", glWindowPos2i == NULL);
+ glewInfoFunc("glWindowPos2iv", glWindowPos2iv == NULL);
+ glewInfoFunc("glWindowPos2s", glWindowPos2s == NULL);
+ glewInfoFunc("glWindowPos2sv", glWindowPos2sv == NULL);
+ glewInfoFunc("glWindowPos3d", glWindowPos3d == NULL);
+ glewInfoFunc("glWindowPos3dv", glWindowPos3dv == NULL);
+ glewInfoFunc("glWindowPos3f", glWindowPos3f == NULL);
+ glewInfoFunc("glWindowPos3fv", glWindowPos3fv == NULL);
+ glewInfoFunc("glWindowPos3i", glWindowPos3i == NULL);
+ glewInfoFunc("glWindowPos3iv", glWindowPos3iv == NULL);
+ glewInfoFunc("glWindowPos3s", glWindowPos3s == NULL);
+ glewInfoFunc("glWindowPos3sv", glWindowPos3sv == NULL);
+}
+
+#endif /* GL_VERSION_1_4 */
+
+#ifdef GL_VERSION_1_5
+
+static void _glewInfo_GL_VERSION_1_5 (void)
+{
+ glewPrintExt("GL_VERSION_1_5", GLEW_VERSION_1_5, GLEW_VERSION_1_5, GLEW_VERSION_1_5);
+
+ glewInfoFunc("glBeginQuery", glBeginQuery == NULL);
+ glewInfoFunc("glBindBuffer", glBindBuffer == NULL);
+ glewInfoFunc("glBufferData", glBufferData == NULL);
+ glewInfoFunc("glBufferSubData", glBufferSubData == NULL);
+ glewInfoFunc("glDeleteBuffers", glDeleteBuffers == NULL);
+ glewInfoFunc("glDeleteQueries", glDeleteQueries == NULL);
+ glewInfoFunc("glEndQuery", glEndQuery == NULL);
+ glewInfoFunc("glGenBuffers", glGenBuffers == NULL);
+ glewInfoFunc("glGenQueries", glGenQueries == NULL);
+ glewInfoFunc("glGetBufferParameteriv", glGetBufferParameteriv == NULL);
+ glewInfoFunc("glGetBufferPointerv", glGetBufferPointerv == NULL);
+ glewInfoFunc("glGetBufferSubData", glGetBufferSubData == NULL);
+ glewInfoFunc("glGetQueryObjectiv", glGetQueryObjectiv == NULL);
+ glewInfoFunc("glGetQueryObjectuiv", glGetQueryObjectuiv == NULL);
+ glewInfoFunc("glGetQueryiv", glGetQueryiv == NULL);
+ glewInfoFunc("glIsBuffer", glIsBuffer == NULL);
+ glewInfoFunc("glIsQuery", glIsQuery == NULL);
+ glewInfoFunc("glMapBuffer", glMapBuffer == NULL);
+ glewInfoFunc("glUnmapBuffer", glUnmapBuffer == NULL);
+}
+
+#endif /* GL_VERSION_1_5 */
+
+#ifdef GL_VERSION_2_0
+
+static void _glewInfo_GL_VERSION_2_0 (void)
+{
+ glewPrintExt("GL_VERSION_2_0", GLEW_VERSION_2_0, GLEW_VERSION_2_0, GLEW_VERSION_2_0);
+
+ glewInfoFunc("glAttachShader", glAttachShader == NULL);
+ glewInfoFunc("glBindAttribLocation", glBindAttribLocation == NULL);
+ glewInfoFunc("glBlendEquationSeparate", glBlendEquationSeparate == NULL);
+ glewInfoFunc("glCompileShader", glCompileShader == NULL);
+ glewInfoFunc("glCreateProgram", glCreateProgram == NULL);
+ glewInfoFunc("glCreateShader", glCreateShader == NULL);
+ glewInfoFunc("glDeleteProgram", glDeleteProgram == NULL);
+ glewInfoFunc("glDeleteShader", glDeleteShader == NULL);
+ glewInfoFunc("glDetachShader", glDetachShader == NULL);
+ glewInfoFunc("glDisableVertexAttribArray", glDisableVertexAttribArray == NULL);
+ glewInfoFunc("glDrawBuffers", glDrawBuffers == NULL);
+ glewInfoFunc("glEnableVertexAttribArray", glEnableVertexAttribArray == NULL);
+ glewInfoFunc("glGetActiveAttrib", glGetActiveAttrib == NULL);
+ glewInfoFunc("glGetActiveUniform", glGetActiveUniform == NULL);
+ glewInfoFunc("glGetAttachedShaders", glGetAttachedShaders == NULL);
+ glewInfoFunc("glGetAttribLocation", glGetAttribLocation == NULL);
+ glewInfoFunc("glGetProgramInfoLog", glGetProgramInfoLog == NULL);
+ glewInfoFunc("glGetProgramiv", glGetProgramiv == NULL);
+ glewInfoFunc("glGetShaderInfoLog", glGetShaderInfoLog == NULL);
+ glewInfoFunc("glGetShaderSource", glGetShaderSource == NULL);
+ glewInfoFunc("glGetShaderiv", glGetShaderiv == NULL);
+ glewInfoFunc("glGetUniformLocation", glGetUniformLocation == NULL);
+ glewInfoFunc("glGetUniformfv", glGetUniformfv == NULL);
+ glewInfoFunc("glGetUniformiv", glGetUniformiv == NULL);
+ glewInfoFunc("glGetVertexAttribPointerv", glGetVertexAttribPointerv == NULL);
+ glewInfoFunc("glGetVertexAttribdv", glGetVertexAttribdv == NULL);
+ glewInfoFunc("glGetVertexAttribfv", glGetVertexAttribfv == NULL);
+ glewInfoFunc("glGetVertexAttribiv", glGetVertexAttribiv == NULL);
+ glewInfoFunc("glIsProgram", glIsProgram == NULL);
+ glewInfoFunc("glIsShader", glIsShader == NULL);
+ glewInfoFunc("glLinkProgram", glLinkProgram == NULL);
+ glewInfoFunc("glShaderSource", glShaderSource == NULL);
+ glewInfoFunc("glStencilFuncSeparate", glStencilFuncSeparate == NULL);
+ glewInfoFunc("glStencilMaskSeparate", glStencilMaskSeparate == NULL);
+ glewInfoFunc("glStencilOpSeparate", glStencilOpSeparate == NULL);
+ glewInfoFunc("glUniform1f", glUniform1f == NULL);
+ glewInfoFunc("glUniform1fv", glUniform1fv == NULL);
+ glewInfoFunc("glUniform1i", glUniform1i == NULL);
+ glewInfoFunc("glUniform1iv", glUniform1iv == NULL);
+ glewInfoFunc("glUniform2f", glUniform2f == NULL);
+ glewInfoFunc("glUniform2fv", glUniform2fv == NULL);
+ glewInfoFunc("glUniform2i", glUniform2i == NULL);
+ glewInfoFunc("glUniform2iv", glUniform2iv == NULL);
+ glewInfoFunc("glUniform3f", glUniform3f == NULL);
+ glewInfoFunc("glUniform3fv", glUniform3fv == NULL);
+ glewInfoFunc("glUniform3i", glUniform3i == NULL);
+ glewInfoFunc("glUniform3iv", glUniform3iv == NULL);
+ glewInfoFunc("glUniform4f", glUniform4f == NULL);
+ glewInfoFunc("glUniform4fv", glUniform4fv == NULL);
+ glewInfoFunc("glUniform4i", glUniform4i == NULL);
+ glewInfoFunc("glUniform4iv", glUniform4iv == NULL);
+ glewInfoFunc("glUniformMatrix2fv", glUniformMatrix2fv == NULL);
+ glewInfoFunc("glUniformMatrix3fv", glUniformMatrix3fv == NULL);
+ glewInfoFunc("glUniformMatrix4fv", glUniformMatrix4fv == NULL);
+ glewInfoFunc("glUseProgram", glUseProgram == NULL);
+ glewInfoFunc("glValidateProgram", glValidateProgram == NULL);
+ glewInfoFunc("glVertexAttrib1d", glVertexAttrib1d == NULL);
+ glewInfoFunc("glVertexAttrib1dv", glVertexAttrib1dv == NULL);
+ glewInfoFunc("glVertexAttrib1f", glVertexAttrib1f == NULL);
+ glewInfoFunc("glVertexAttrib1fv", glVertexAttrib1fv == NULL);
+ glewInfoFunc("glVertexAttrib1s", glVertexAttrib1s == NULL);
+ glewInfoFunc("glVertexAttrib1sv", glVertexAttrib1sv == NULL);
+ glewInfoFunc("glVertexAttrib2d", glVertexAttrib2d == NULL);
+ glewInfoFunc("glVertexAttrib2dv", glVertexAttrib2dv == NULL);
+ glewInfoFunc("glVertexAttrib2f", glVertexAttrib2f == NULL);
+ glewInfoFunc("glVertexAttrib2fv", glVertexAttrib2fv == NULL);
+ glewInfoFunc("glVertexAttrib2s", glVertexAttrib2s == NULL);
+ glewInfoFunc("glVertexAttrib2sv", glVertexAttrib2sv == NULL);
+ glewInfoFunc("glVertexAttrib3d", glVertexAttrib3d == NULL);
+ glewInfoFunc("glVertexAttrib3dv", glVertexAttrib3dv == NULL);
+ glewInfoFunc("glVertexAttrib3f", glVertexAttrib3f == NULL);
+ glewInfoFunc("glVertexAttrib3fv", glVertexAttrib3fv == NULL);
+ glewInfoFunc("glVertexAttrib3s", glVertexAttrib3s == NULL);
+ glewInfoFunc("glVertexAttrib3sv", glVertexAttrib3sv == NULL);
+ glewInfoFunc("glVertexAttrib4Nbv", glVertexAttrib4Nbv == NULL);
+ glewInfoFunc("glVertexAttrib4Niv", glVertexAttrib4Niv == NULL);
+ glewInfoFunc("glVertexAttrib4Nsv", glVertexAttrib4Nsv == NULL);
+ glewInfoFunc("glVertexAttrib4Nub", glVertexAttrib4Nub == NULL);
+ glewInfoFunc("glVertexAttrib4Nubv", glVertexAttrib4Nubv == NULL);
+ glewInfoFunc("glVertexAttrib4Nuiv", glVertexAttrib4Nuiv == NULL);
+ glewInfoFunc("glVertexAttrib4Nusv", glVertexAttrib4Nusv == NULL);
+ glewInfoFunc("glVertexAttrib4bv", glVertexAttrib4bv == NULL);
+ glewInfoFunc("glVertexAttrib4d", glVertexAttrib4d == NULL);
+ glewInfoFunc("glVertexAttrib4dv", glVertexAttrib4dv == NULL);
+ glewInfoFunc("glVertexAttrib4f", glVertexAttrib4f == NULL);
+ glewInfoFunc("glVertexAttrib4fv", glVertexAttrib4fv == NULL);
+ glewInfoFunc("glVertexAttrib4iv", glVertexAttrib4iv == NULL);
+ glewInfoFunc("glVertexAttrib4s", glVertexAttrib4s == NULL);
+ glewInfoFunc("glVertexAttrib4sv", glVertexAttrib4sv == NULL);
+ glewInfoFunc("glVertexAttrib4ubv", glVertexAttrib4ubv == NULL);
+ glewInfoFunc("glVertexAttrib4uiv", glVertexAttrib4uiv == NULL);
+ glewInfoFunc("glVertexAttrib4usv", glVertexAttrib4usv == NULL);
+ glewInfoFunc("glVertexAttribPointer", glVertexAttribPointer == NULL);
+}
+
+#endif /* GL_VERSION_2_0 */
+
+#ifdef GL_VERSION_2_1
+
+static void _glewInfo_GL_VERSION_2_1 (void)
+{
+ glewPrintExt("GL_VERSION_2_1", GLEW_VERSION_2_1, GLEW_VERSION_2_1, GLEW_VERSION_2_1);
+
+ glewInfoFunc("glUniformMatrix2x3fv", glUniformMatrix2x3fv == NULL);
+ glewInfoFunc("glUniformMatrix2x4fv", glUniformMatrix2x4fv == NULL);
+ glewInfoFunc("glUniformMatrix3x2fv", glUniformMatrix3x2fv == NULL);
+ glewInfoFunc("glUniformMatrix3x4fv", glUniformMatrix3x4fv == NULL);
+ glewInfoFunc("glUniformMatrix4x2fv", glUniformMatrix4x2fv == NULL);
+ glewInfoFunc("glUniformMatrix4x3fv", glUniformMatrix4x3fv == NULL);
+}
+
+#endif /* GL_VERSION_2_1 */
+
+#ifdef GL_VERSION_3_0
+
+static void _glewInfo_GL_VERSION_3_0 (void)
+{
+ glewPrintExt("GL_VERSION_3_0", GLEW_VERSION_3_0, GLEW_VERSION_3_0, GLEW_VERSION_3_0);
+
+ glewInfoFunc("glBeginConditionalRender", glBeginConditionalRender == NULL);
+ glewInfoFunc("glBeginTransformFeedback", glBeginTransformFeedback == NULL);
+ glewInfoFunc("glBindBufferBase", glBindBufferBase == NULL);
+ glewInfoFunc("glBindBufferRange", glBindBufferRange == NULL);
+ glewInfoFunc("glBindFragDataLocation", glBindFragDataLocation == NULL);
+ glewInfoFunc("glClampColor", glClampColor == NULL);
+ glewInfoFunc("glClearBufferfi", glClearBufferfi == NULL);
+ glewInfoFunc("glClearBufferfv", glClearBufferfv == NULL);
+ glewInfoFunc("glClearBufferiv", glClearBufferiv == NULL);
+ glewInfoFunc("glClearBufferuiv", glClearBufferuiv == NULL);
+ glewInfoFunc("glColorMaski", glColorMaski == NULL);
+ glewInfoFunc("glDisablei", glDisablei == NULL);
+ glewInfoFunc("glEnablei", glEnablei == NULL);
+ glewInfoFunc("glEndConditionalRender", glEndConditionalRender == NULL);
+ glewInfoFunc("glEndTransformFeedback", glEndTransformFeedback == NULL);
+ glewInfoFunc("glGetBooleani_v", glGetBooleani_v == NULL);
+ glewInfoFunc("glGetFragDataLocation", glGetFragDataLocation == NULL);
+ glewInfoFunc("glGetIntegeri_v", glGetIntegeri_v == NULL);
+ glewInfoFunc("glGetStringi", glGetStringi == NULL);
+ glewInfoFunc("glGetTexParameterIiv", glGetTexParameterIiv == NULL);
+ glewInfoFunc("glGetTexParameterIuiv", glGetTexParameterIuiv == NULL);
+ glewInfoFunc("glGetTransformFeedbackVarying", glGetTransformFeedbackVarying == NULL);
+ glewInfoFunc("glGetUniformuiv", glGetUniformuiv == NULL);
+ glewInfoFunc("glGetVertexAttribIiv", glGetVertexAttribIiv == NULL);
+ glewInfoFunc("glGetVertexAttribIuiv", glGetVertexAttribIuiv == NULL);
+ glewInfoFunc("glIsEnabledi", glIsEnabledi == NULL);
+ glewInfoFunc("glTexParameterIiv", glTexParameterIiv == NULL);
+ glewInfoFunc("glTexParameterIuiv", glTexParameterIuiv == NULL);
+ glewInfoFunc("glTransformFeedbackVaryings", glTransformFeedbackVaryings == NULL);
+ glewInfoFunc("glUniform1ui", glUniform1ui == NULL);
+ glewInfoFunc("glUniform1uiv", glUniform1uiv == NULL);
+ glewInfoFunc("glUniform2ui", glUniform2ui == NULL);
+ glewInfoFunc("glUniform2uiv", glUniform2uiv == NULL);
+ glewInfoFunc("glUniform3ui", glUniform3ui == NULL);
+ glewInfoFunc("glUniform3uiv", glUniform3uiv == NULL);
+ glewInfoFunc("glUniform4ui", glUniform4ui == NULL);
+ glewInfoFunc("glUniform4uiv", glUniform4uiv == NULL);
+ glewInfoFunc("glVertexAttribI1i", glVertexAttribI1i == NULL);
+ glewInfoFunc("glVertexAttribI1iv", glVertexAttribI1iv == NULL);
+ glewInfoFunc("glVertexAttribI1ui", glVertexAttribI1ui == NULL);
+ glewInfoFunc("glVertexAttribI1uiv", glVertexAttribI1uiv == NULL);
+ glewInfoFunc("glVertexAttribI2i", glVertexAttribI2i == NULL);
+ glewInfoFunc("glVertexAttribI2iv", glVertexAttribI2iv == NULL);
+ glewInfoFunc("glVertexAttribI2ui", glVertexAttribI2ui == NULL);
+ glewInfoFunc("glVertexAttribI2uiv", glVertexAttribI2uiv == NULL);
+ glewInfoFunc("glVertexAttribI3i", glVertexAttribI3i == NULL);
+ glewInfoFunc("glVertexAttribI3iv", glVertexAttribI3iv == NULL);
+ glewInfoFunc("glVertexAttribI3ui", glVertexAttribI3ui == NULL);
+ glewInfoFunc("glVertexAttribI3uiv", glVertexAttribI3uiv == NULL);
+ glewInfoFunc("glVertexAttribI4bv", glVertexAttribI4bv == NULL);
+ glewInfoFunc("glVertexAttribI4i", glVertexAttribI4i == NULL);
+ glewInfoFunc("glVertexAttribI4iv", glVertexAttribI4iv == NULL);
+ glewInfoFunc("glVertexAttribI4sv", glVertexAttribI4sv == NULL);
+ glewInfoFunc("glVertexAttribI4ubv", glVertexAttribI4ubv == NULL);
+ glewInfoFunc("glVertexAttribI4ui", glVertexAttribI4ui == NULL);
+ glewInfoFunc("glVertexAttribI4uiv", glVertexAttribI4uiv == NULL);
+ glewInfoFunc("glVertexAttribI4usv", glVertexAttribI4usv == NULL);
+ glewInfoFunc("glVertexAttribIPointer", glVertexAttribIPointer == NULL);
+}
+
+#endif /* GL_VERSION_3_0 */
+
+#ifdef GL_3DFX_multisample
+
+static void _glewInfo_GL_3DFX_multisample (void)
+{
+ glewPrintExt("GL_3DFX_multisample", GLEW_3DFX_multisample, glewIsSupported("GL_3DFX_multisample"), glewGetExtension("GL_3DFX_multisample"));
+}
+
+#endif /* GL_3DFX_multisample */
+
+#ifdef GL_3DFX_tbuffer
+
+static void _glewInfo_GL_3DFX_tbuffer (void)
+{
+ glewPrintExt("GL_3DFX_tbuffer", GLEW_3DFX_tbuffer, glewIsSupported("GL_3DFX_tbuffer"), glewGetExtension("GL_3DFX_tbuffer"));
+
+ glewInfoFunc("glTbufferMask3DFX", glTbufferMask3DFX == NULL);
+}
+
+#endif /* GL_3DFX_tbuffer */
+
+#ifdef GL_3DFX_texture_compression_FXT1
+
+static void _glewInfo_GL_3DFX_texture_compression_FXT1 (void)
+{
+ glewPrintExt("GL_3DFX_texture_compression_FXT1", GLEW_3DFX_texture_compression_FXT1, glewIsSupported("GL_3DFX_texture_compression_FXT1"), glewGetExtension("GL_3DFX_texture_compression_FXT1"));
+}
+
+#endif /* GL_3DFX_texture_compression_FXT1 */
+
+#ifdef GL_APPLE_client_storage
+
+static void _glewInfo_GL_APPLE_client_storage (void)
+{
+ glewPrintExt("GL_APPLE_client_storage", GLEW_APPLE_client_storage, glewIsSupported("GL_APPLE_client_storage"), glewGetExtension("GL_APPLE_client_storage"));
+}
+
+#endif /* GL_APPLE_client_storage */
+
+#ifdef GL_APPLE_element_array
+
+static void _glewInfo_GL_APPLE_element_array (void)
+{
+ glewPrintExt("GL_APPLE_element_array", GLEW_APPLE_element_array, glewIsSupported("GL_APPLE_element_array"), glewGetExtension("GL_APPLE_element_array"));
+
+ glewInfoFunc("glDrawElementArrayAPPLE", glDrawElementArrayAPPLE == NULL);
+ glewInfoFunc("glDrawRangeElementArrayAPPLE", glDrawRangeElementArrayAPPLE == NULL);
+ glewInfoFunc("glElementPointerAPPLE", glElementPointerAPPLE == NULL);
+ glewInfoFunc("glMultiDrawElementArrayAPPLE", glMultiDrawElementArrayAPPLE == NULL);
+ glewInfoFunc("glMultiDrawRangeElementArrayAPPLE", glMultiDrawRangeElementArrayAPPLE == NULL);
+}
+
+#endif /* GL_APPLE_element_array */
+
+#ifdef GL_APPLE_fence
+
+static void _glewInfo_GL_APPLE_fence (void)
+{
+ glewPrintExt("GL_APPLE_fence", GLEW_APPLE_fence, glewIsSupported("GL_APPLE_fence"), glewGetExtension("GL_APPLE_fence"));
+
+ glewInfoFunc("glDeleteFencesAPPLE", glDeleteFencesAPPLE == NULL);
+ glewInfoFunc("glFinishFenceAPPLE", glFinishFenceAPPLE == NULL);
+ glewInfoFunc("glFinishObjectAPPLE", glFinishObjectAPPLE == NULL);
+ glewInfoFunc("glGenFencesAPPLE", glGenFencesAPPLE == NULL);
+ glewInfoFunc("glIsFenceAPPLE", glIsFenceAPPLE == NULL);
+ glewInfoFunc("glSetFenceAPPLE", glSetFenceAPPLE == NULL);
+ glewInfoFunc("glTestFenceAPPLE", glTestFenceAPPLE == NULL);
+ glewInfoFunc("glTestObjectAPPLE", glTestObjectAPPLE == NULL);
+}
+
+#endif /* GL_APPLE_fence */
+
+#ifdef GL_APPLE_float_pixels
+
+static void _glewInfo_GL_APPLE_float_pixels (void)
+{
+ glewPrintExt("GL_APPLE_float_pixels", GLEW_APPLE_float_pixels, glewIsSupported("GL_APPLE_float_pixels"), glewGetExtension("GL_APPLE_float_pixels"));
+}
+
+#endif /* GL_APPLE_float_pixels */
+
+#ifdef GL_APPLE_flush_buffer_range
+
+static void _glewInfo_GL_APPLE_flush_buffer_range (void)
+{
+ glewPrintExt("GL_APPLE_flush_buffer_range", GLEW_APPLE_flush_buffer_range, glewIsSupported("GL_APPLE_flush_buffer_range"), glewGetExtension("GL_APPLE_flush_buffer_range"));
+
+ glewInfoFunc("glBufferParameteriAPPLE", glBufferParameteriAPPLE == NULL);
+ glewInfoFunc("glFlushMappedBufferRangeAPPLE", glFlushMappedBufferRangeAPPLE == NULL);
+}
+
+#endif /* GL_APPLE_flush_buffer_range */
+
+#ifdef GL_APPLE_pixel_buffer
+
+static void _glewInfo_GL_APPLE_pixel_buffer (void)
+{
+ glewPrintExt("GL_APPLE_pixel_buffer", GLEW_APPLE_pixel_buffer, glewIsSupported("GL_APPLE_pixel_buffer"), glewGetExtension("GL_APPLE_pixel_buffer"));
+}
+
+#endif /* GL_APPLE_pixel_buffer */
+
+#ifdef GL_APPLE_specular_vector
+
+static void _glewInfo_GL_APPLE_specular_vector (void)
+{
+ glewPrintExt("GL_APPLE_specular_vector", GLEW_APPLE_specular_vector, glewIsSupported("GL_APPLE_specular_vector"), glewGetExtension("GL_APPLE_specular_vector"));
+}
+
+#endif /* GL_APPLE_specular_vector */
+
+#ifdef GL_APPLE_texture_range
+
+static void _glewInfo_GL_APPLE_texture_range (void)
+{
+ glewPrintExt("GL_APPLE_texture_range", GLEW_APPLE_texture_range, glewIsSupported("GL_APPLE_texture_range"), glewGetExtension("GL_APPLE_texture_range"));
+
+ glewInfoFunc("glGetTexParameterPointervAPPLE", glGetTexParameterPointervAPPLE == NULL);
+ glewInfoFunc("glTextureRangeAPPLE", glTextureRangeAPPLE == NULL);
+}
+
+#endif /* GL_APPLE_texture_range */
+
+#ifdef GL_APPLE_transform_hint
+
+static void _glewInfo_GL_APPLE_transform_hint (void)
+{
+ glewPrintExt("GL_APPLE_transform_hint", GLEW_APPLE_transform_hint, glewIsSupported("GL_APPLE_transform_hint"), glewGetExtension("GL_APPLE_transform_hint"));
+}
+
+#endif /* GL_APPLE_transform_hint */
+
+#ifdef GL_APPLE_vertex_array_object
+
+static void _glewInfo_GL_APPLE_vertex_array_object (void)
+{
+ glewPrintExt("GL_APPLE_vertex_array_object", GLEW_APPLE_vertex_array_object, glewIsSupported("GL_APPLE_vertex_array_object"), glewGetExtension("GL_APPLE_vertex_array_object"));
+
+ glewInfoFunc("glBindVertexArrayAPPLE", glBindVertexArrayAPPLE == NULL);
+ glewInfoFunc("glDeleteVertexArraysAPPLE", glDeleteVertexArraysAPPLE == NULL);
+ glewInfoFunc("glGenVertexArraysAPPLE", glGenVertexArraysAPPLE == NULL);
+ glewInfoFunc("glIsVertexArrayAPPLE", glIsVertexArrayAPPLE == NULL);
+}
+
+#endif /* GL_APPLE_vertex_array_object */
+
+#ifdef GL_APPLE_vertex_array_range
+
+static void _glewInfo_GL_APPLE_vertex_array_range (void)
+{
+ glewPrintExt("GL_APPLE_vertex_array_range", GLEW_APPLE_vertex_array_range, glewIsSupported("GL_APPLE_vertex_array_range"), glewGetExtension("GL_APPLE_vertex_array_range"));
+
+ glewInfoFunc("glFlushVertexArrayRangeAPPLE", glFlushVertexArrayRangeAPPLE == NULL);
+ glewInfoFunc("glVertexArrayParameteriAPPLE", glVertexArrayParameteriAPPLE == NULL);
+ glewInfoFunc("glVertexArrayRangeAPPLE", glVertexArrayRangeAPPLE == NULL);
+}
+
+#endif /* GL_APPLE_vertex_array_range */
+
+#ifdef GL_APPLE_ycbcr_422
+
+static void _glewInfo_GL_APPLE_ycbcr_422 (void)
+{
+ glewPrintExt("GL_APPLE_ycbcr_422", GLEW_APPLE_ycbcr_422, glewIsSupported("GL_APPLE_ycbcr_422"), glewGetExtension("GL_APPLE_ycbcr_422"));
+}
+
+#endif /* GL_APPLE_ycbcr_422 */
+
+#ifdef GL_ARB_color_buffer_float
+
+static void _glewInfo_GL_ARB_color_buffer_float (void)
+{
+ glewPrintExt("GL_ARB_color_buffer_float", GLEW_ARB_color_buffer_float, glewIsSupported("GL_ARB_color_buffer_float"), glewGetExtension("GL_ARB_color_buffer_float"));
+
+ glewInfoFunc("glClampColorARB", glClampColorARB == NULL);
+}
+
+#endif /* GL_ARB_color_buffer_float */
+
+#ifdef GL_ARB_depth_buffer_float
+
+static void _glewInfo_GL_ARB_depth_buffer_float (void)
+{
+ glewPrintExt("GL_ARB_depth_buffer_float", GLEW_ARB_depth_buffer_float, glewIsSupported("GL_ARB_depth_buffer_float"), glewGetExtension("GL_ARB_depth_buffer_float"));
+}
+
+#endif /* GL_ARB_depth_buffer_float */
+
+#ifdef GL_ARB_depth_texture
+
+static void _glewInfo_GL_ARB_depth_texture (void)
+{
+ glewPrintExt("GL_ARB_depth_texture", GLEW_ARB_depth_texture, glewIsSupported("GL_ARB_depth_texture"), glewGetExtension("GL_ARB_depth_texture"));
+}
+
+#endif /* GL_ARB_depth_texture */
+
+#ifdef GL_ARB_draw_buffers
+
+static void _glewInfo_GL_ARB_draw_buffers (void)
+{
+ glewPrintExt("GL_ARB_draw_buffers", GLEW_ARB_draw_buffers, glewIsSupported("GL_ARB_draw_buffers"), glewGetExtension("GL_ARB_draw_buffers"));
+
+ glewInfoFunc("glDrawBuffersARB", glDrawBuffersARB == NULL);
+}
+
+#endif /* GL_ARB_draw_buffers */
+
+#ifdef GL_ARB_draw_instanced
+
+static void _glewInfo_GL_ARB_draw_instanced (void)
+{
+ glewPrintExt("GL_ARB_draw_instanced", GLEW_ARB_draw_instanced, glewIsSupported("GL_ARB_draw_instanced"), glewGetExtension("GL_ARB_draw_instanced"));
+
+ glewInfoFunc("glDrawArraysInstancedARB", glDrawArraysInstancedARB == NULL);
+ glewInfoFunc("glDrawElementsInstancedARB", glDrawElementsInstancedARB == NULL);
+}
+
+#endif /* GL_ARB_draw_instanced */
+
+#ifdef GL_ARB_fragment_program
+
+static void _glewInfo_GL_ARB_fragment_program (void)
+{
+ glewPrintExt("GL_ARB_fragment_program", GLEW_ARB_fragment_program, glewIsSupported("GL_ARB_fragment_program"), glewGetExtension("GL_ARB_fragment_program"));
+}
+
+#endif /* GL_ARB_fragment_program */
+
+#ifdef GL_ARB_fragment_program_shadow
+
+static void _glewInfo_GL_ARB_fragment_program_shadow (void)
+{
+ glewPrintExt("GL_ARB_fragment_program_shadow", GLEW_ARB_fragment_program_shadow, glewIsSupported("GL_ARB_fragment_program_shadow"), glewGetExtension("GL_ARB_fragment_program_shadow"));
+}
+
+#endif /* GL_ARB_fragment_program_shadow */
+
+#ifdef GL_ARB_fragment_shader
+
+static void _glewInfo_GL_ARB_fragment_shader (void)
+{
+ glewPrintExt("GL_ARB_fragment_shader", GLEW_ARB_fragment_shader, glewIsSupported("GL_ARB_fragment_shader"), glewGetExtension("GL_ARB_fragment_shader"));
+}
+
+#endif /* GL_ARB_fragment_shader */
+
+#ifdef GL_ARB_framebuffer_object
+
+static void _glewInfo_GL_ARB_framebuffer_object (void)
+{
+ glewPrintExt("GL_ARB_framebuffer_object", GLEW_ARB_framebuffer_object, glewIsSupported("GL_ARB_framebuffer_object"), glewGetExtension("GL_ARB_framebuffer_object"));
+
+ glewInfoFunc("glBindFramebuffer", glBindFramebuffer == NULL);
+ glewInfoFunc("glBindRenderbuffer", glBindRenderbuffer == NULL);
+ glewInfoFunc("glBlitFramebuffer", glBlitFramebuffer == NULL);
+ glewInfoFunc("glCheckFramebufferStatus", glCheckFramebufferStatus == NULL);
+ glewInfoFunc("glDeleteFramebuffers", glDeleteFramebuffers == NULL);
+ glewInfoFunc("glDeleteRenderbuffers", glDeleteRenderbuffers == NULL);
+ glewInfoFunc("glFramebufferRenderbuffer", glFramebufferRenderbuffer == NULL);
+ glewInfoFunc("glFramebufferTexturLayer", glFramebufferTexturLayer == NULL);
+ glewInfoFunc("glFramebufferTexture1D", glFramebufferTexture1D == NULL);
+ glewInfoFunc("glFramebufferTexture2D", glFramebufferTexture2D == NULL);
+ glewInfoFunc("glFramebufferTexture3D", glFramebufferTexture3D == NULL);
+ glewInfoFunc("glGenFramebuffers", glGenFramebuffers == NULL);
+ glewInfoFunc("glGenRenderbuffers", glGenRenderbuffers == NULL);
+ glewInfoFunc("glGenerateMipmap", glGenerateMipmap == NULL);
+ glewInfoFunc("glGetFramebufferAttachmentParameteriv", glGetFramebufferAttachmentParameteriv == NULL);
+ glewInfoFunc("glGetRenderbufferParameteriv", glGetRenderbufferParameteriv == NULL);
+ glewInfoFunc("glIsFramebuffer", glIsFramebuffer == NULL);
+ glewInfoFunc("glIsRenderbuffer", glIsRenderbuffer == NULL);
+ glewInfoFunc("glRenderbufferStorage", glRenderbufferStorage == NULL);
+ glewInfoFunc("glRenderbufferStorageMultisample", glRenderbufferStorageMultisample == NULL);
+}
+
+#endif /* GL_ARB_framebuffer_object */
+
+#ifdef GL_ARB_framebuffer_sRGB
+
+static void _glewInfo_GL_ARB_framebuffer_sRGB (void)
+{
+ glewPrintExt("GL_ARB_framebuffer_sRGB", GLEW_ARB_framebuffer_sRGB, glewIsSupported("GL_ARB_framebuffer_sRGB"), glewGetExtension("GL_ARB_framebuffer_sRGB"));
+}
+
+#endif /* GL_ARB_framebuffer_sRGB */
+
+#ifdef GL_ARB_geometry_shader4
+
+static void _glewInfo_GL_ARB_geometry_shader4 (void)
+{
+ glewPrintExt("GL_ARB_geometry_shader4", GLEW_ARB_geometry_shader4, glewIsSupported("GL_ARB_geometry_shader4"), glewGetExtension("GL_ARB_geometry_shader4"));
+
+ glewInfoFunc("glFramebufferTextureARB", glFramebufferTextureARB == NULL);
+ glewInfoFunc("glFramebufferTextureFaceARB", glFramebufferTextureFaceARB == NULL);
+ glewInfoFunc("glFramebufferTextureLayerARB", glFramebufferTextureLayerARB == NULL);
+ glewInfoFunc("glProgramParameteriARB", glProgramParameteriARB == NULL);
+}
+
+#endif /* GL_ARB_geometry_shader4 */
+
+#ifdef GL_ARB_half_float_pixel
+
+static void _glewInfo_GL_ARB_half_float_pixel (void)
+{
+ glewPrintExt("GL_ARB_half_float_pixel", GLEW_ARB_half_float_pixel, glewIsSupported("GL_ARB_half_float_pixel"), glewGetExtension("GL_ARB_half_float_pixel"));
+}
+
+#endif /* GL_ARB_half_float_pixel */
+
+#ifdef GL_ARB_half_float_vertex
+
+static void _glewInfo_GL_ARB_half_float_vertex (void)
+{
+ glewPrintExt("GL_ARB_half_float_vertex", GLEW_ARB_half_float_vertex, glewIsSupported("GL_ARB_half_float_vertex"), glewGetExtension("GL_ARB_half_float_vertex"));
+}
+
+#endif /* GL_ARB_half_float_vertex */
+
+#ifdef GL_ARB_imaging
+
+static void _glewInfo_GL_ARB_imaging (void)
+{
+ glewPrintExt("GL_ARB_imaging", GLEW_ARB_imaging, glewIsSupported("GL_ARB_imaging"), glewGetExtension("GL_ARB_imaging"));
+
+ glewInfoFunc("glBlendEquation", glBlendEquation == NULL);
+ glewInfoFunc("glColorSubTable", glColorSubTable == NULL);
+ glewInfoFunc("glColorTable", glColorTable == NULL);
+ glewInfoFunc("glColorTableParameterfv", glColorTableParameterfv == NULL);
+ glewInfoFunc("glColorTableParameteriv", glColorTableParameteriv == NULL);
+ glewInfoFunc("glConvolutionFilter1D", glConvolutionFilter1D == NULL);
+ glewInfoFunc("glConvolutionFilter2D", glConvolutionFilter2D == NULL);
+ glewInfoFunc("glConvolutionParameterf", glConvolutionParameterf == NULL);
+ glewInfoFunc("glConvolutionParameterfv", glConvolutionParameterfv == NULL);
+ glewInfoFunc("glConvolutionParameteri", glConvolutionParameteri == NULL);
+ glewInfoFunc("glConvolutionParameteriv", glConvolutionParameteriv == NULL);
+ glewInfoFunc("glCopyColorSubTable", glCopyColorSubTable == NULL);
+ glewInfoFunc("glCopyColorTable", glCopyColorTable == NULL);
+ glewInfoFunc("glCopyConvolutionFilter1D", glCopyConvolutionFilter1D == NULL);
+ glewInfoFunc("glCopyConvolutionFilter2D", glCopyConvolutionFilter2D == NULL);
+ glewInfoFunc("glGetColorTable", glGetColorTable == NULL);
+ glewInfoFunc("glGetColorTableParameterfv", glGetColorTableParameterfv == NULL);
+ glewInfoFunc("glGetColorTableParameteriv", glGetColorTableParameteriv == NULL);
+ glewInfoFunc("glGetConvolutionFilter", glGetConvolutionFilter == NULL);
+ glewInfoFunc("glGetConvolutionParameterfv", glGetConvolutionParameterfv == NULL);
+ glewInfoFunc("glGetConvolutionParameteriv", glGetConvolutionParameteriv == NULL);
+ glewInfoFunc("glGetHistogram", glGetHistogram == NULL);
+ glewInfoFunc("glGetHistogramParameterfv", glGetHistogramParameterfv == NULL);
+ glewInfoFunc("glGetHistogramParameteriv", glGetHistogramParameteriv == NULL);
+ glewInfoFunc("glGetMinmax", glGetMinmax == NULL);
+ glewInfoFunc("glGetMinmaxParameterfv", glGetMinmaxParameterfv == NULL);
+ glewInfoFunc("glGetMinmaxParameteriv", glGetMinmaxParameteriv == NULL);
+ glewInfoFunc("glGetSeparableFilter", glGetSeparableFilter == NULL);
+ glewInfoFunc("glHistogram", glHistogram == NULL);
+ glewInfoFunc("glMinmax", glMinmax == NULL);
+ glewInfoFunc("glResetHistogram", glResetHistogram == NULL);
+ glewInfoFunc("glResetMinmax", glResetMinmax == NULL);
+ glewInfoFunc("glSeparableFilter2D", glSeparableFilter2D == NULL);
+}
+
+#endif /* GL_ARB_imaging */
+
+#ifdef GL_ARB_instanced_arrays
+
+static void _glewInfo_GL_ARB_instanced_arrays (void)
+{
+ glewPrintExt("GL_ARB_instanced_arrays", GLEW_ARB_instanced_arrays, glewIsSupported("GL_ARB_instanced_arrays"), glewGetExtension("GL_ARB_instanced_arrays"));
+
+ glewInfoFunc("glVertexAttribDivisorARB", glVertexAttribDivisorARB == NULL);
+}
+
+#endif /* GL_ARB_instanced_arrays */
+
+#ifdef GL_ARB_map_buffer_range
+
+static void _glewInfo_GL_ARB_map_buffer_range (void)
+{
+ glewPrintExt("GL_ARB_map_buffer_range", GLEW_ARB_map_buffer_range, glewIsSupported("GL_ARB_map_buffer_range"), glewGetExtension("GL_ARB_map_buffer_range"));
+
+ glewInfoFunc("glFlushMappedBufferRange", glFlushMappedBufferRange == NULL);
+ glewInfoFunc("glMapBufferRange", glMapBufferRange == NULL);
+}
+
+#endif /* GL_ARB_map_buffer_range */
+
+#ifdef GL_ARB_matrix_palette
+
+static void _glewInfo_GL_ARB_matrix_palette (void)
+{
+ glewPrintExt("GL_ARB_matrix_palette", GLEW_ARB_matrix_palette, glewIsSupported("GL_ARB_matrix_palette"), glewGetExtension("GL_ARB_matrix_palette"));
+
+ glewInfoFunc("glCurrentPaletteMatrixARB", glCurrentPaletteMatrixARB == NULL);
+ glewInfoFunc("glMatrixIndexPointerARB", glMatrixIndexPointerARB == NULL);
+ glewInfoFunc("glMatrixIndexubvARB", glMatrixIndexubvARB == NULL);
+ glewInfoFunc("glMatrixIndexuivARB", glMatrixIndexuivARB == NULL);
+ glewInfoFunc("glMatrixIndexusvARB", glMatrixIndexusvARB == NULL);
+}
+
+#endif /* GL_ARB_matrix_palette */
+
+#ifdef GL_ARB_multisample
+
+static void _glewInfo_GL_ARB_multisample (void)
+{
+ glewPrintExt("GL_ARB_multisample", GLEW_ARB_multisample, glewIsSupported("GL_ARB_multisample"), glewGetExtension("GL_ARB_multisample"));
+
+ glewInfoFunc("glSampleCoverageARB", glSampleCoverageARB == NULL);
+}
+
+#endif /* GL_ARB_multisample */
+
+#ifdef GL_ARB_multitexture
+
+static void _glewInfo_GL_ARB_multitexture (void)
+{
+ glewPrintExt("GL_ARB_multitexture", GLEW_ARB_multitexture, glewIsSupported("GL_ARB_multitexture"), glewGetExtension("GL_ARB_multitexture"));
+
+ glewInfoFunc("glActiveTextureARB", glActiveTextureARB == NULL);
+ glewInfoFunc("glClientActiveTextureARB", glClientActiveTextureARB == NULL);
+ glewInfoFunc("glMultiTexCoord1dARB", glMultiTexCoord1dARB == NULL);
+ glewInfoFunc("glMultiTexCoord1dvARB", glMultiTexCoord1dvARB == NULL);
+ glewInfoFunc("glMultiTexCoord1fARB", glMultiTexCoord1fARB == NULL);
+ glewInfoFunc("glMultiTexCoord1fvARB", glMultiTexCoord1fvARB == NULL);
+ glewInfoFunc("glMultiTexCoord1iARB", glMultiTexCoord1iARB == NULL);
+ glewInfoFunc("glMultiTexCoord1ivARB", glMultiTexCoord1ivARB == NULL);
+ glewInfoFunc("glMultiTexCoord1sARB", glMultiTexCoord1sARB == NULL);
+ glewInfoFunc("glMultiTexCoord1svARB", glMultiTexCoord1svARB == NULL);
+ glewInfoFunc("glMultiTexCoord2dARB", glMultiTexCoord2dARB == NULL);
+ glewInfoFunc("glMultiTexCoord2dvARB", glMultiTexCoord2dvARB == NULL);
+ glewInfoFunc("glMultiTexCoord2fARB", glMultiTexCoord2fARB == NULL);
+ glewInfoFunc("glMultiTexCoord2fvARB", glMultiTexCoord2fvARB == NULL);
+ glewInfoFunc("glMultiTexCoord2iARB", glMultiTexCoord2iARB == NULL);
+ glewInfoFunc("glMultiTexCoord2ivARB", glMultiTexCoord2ivARB == NULL);
+ glewInfoFunc("glMultiTexCoord2sARB", glMultiTexCoord2sARB == NULL);
+ glewInfoFunc("glMultiTexCoord2svARB", glMultiTexCoord2svARB == NULL);
+ glewInfoFunc("glMultiTexCoord3dARB", glMultiTexCoord3dARB == NULL);
+ glewInfoFunc("glMultiTexCoord3dvARB", glMultiTexCoord3dvARB == NULL);
+ glewInfoFunc("glMultiTexCoord3fARB", glMultiTexCoord3fARB == NULL);
+ glewInfoFunc("glMultiTexCoord3fvARB", glMultiTexCoord3fvARB == NULL);
+ glewInfoFunc("glMultiTexCoord3iARB", glMultiTexCoord3iARB == NULL);
+ glewInfoFunc("glMultiTexCoord3ivARB", glMultiTexCoord3ivARB == NULL);
+ glewInfoFunc("glMultiTexCoord3sARB", glMultiTexCoord3sARB == NULL);
+ glewInfoFunc("glMultiTexCoord3svARB", glMultiTexCoord3svARB == NULL);
+ glewInfoFunc("glMultiTexCoord4dARB", glMultiTexCoord4dARB == NULL);
+ glewInfoFunc("glMultiTexCoord4dvARB", glMultiTexCoord4dvARB == NULL);
+ glewInfoFunc("glMultiTexCoord4fARB", glMultiTexCoord4fARB == NULL);
+ glewInfoFunc("glMultiTexCoord4fvARB", glMultiTexCoord4fvARB == NULL);
+ glewInfoFunc("glMultiTexCoord4iARB", glMultiTexCoord4iARB == NULL);
+ glewInfoFunc("glMultiTexCoord4ivARB", glMultiTexCoord4ivARB == NULL);
+ glewInfoFunc("glMultiTexCoord4sARB", glMultiTexCoord4sARB == NULL);
+ glewInfoFunc("glMultiTexCoord4svARB", glMultiTexCoord4svARB == NULL);
+}
+
+#endif /* GL_ARB_multitexture */
+
+#ifdef GL_ARB_occlusion_query
+
+static void _glewInfo_GL_ARB_occlusion_query (void)
+{
+ glewPrintExt("GL_ARB_occlusion_query", GLEW_ARB_occlusion_query, glewIsSupported("GL_ARB_occlusion_query"), glewGetExtension("GL_ARB_occlusion_query"));
+
+ glewInfoFunc("glBeginQueryARB", glBeginQueryARB == NULL);
+ glewInfoFunc("glDeleteQueriesARB", glDeleteQueriesARB == NULL);
+ glewInfoFunc("glEndQueryARB", glEndQueryARB == NULL);
+ glewInfoFunc("glGenQueriesARB", glGenQueriesARB == NULL);
+ glewInfoFunc("glGetQueryObjectivARB", glGetQueryObjectivARB == NULL);
+ glewInfoFunc("glGetQueryObjectuivARB", glGetQueryObjectuivARB == NULL);
+ glewInfoFunc("glGetQueryivARB", glGetQueryivARB == NULL);
+ glewInfoFunc("glIsQueryARB", glIsQueryARB == NULL);
+}
+
+#endif /* GL_ARB_occlusion_query */
+
+#ifdef GL_ARB_pixel_buffer_object
+
+static void _glewInfo_GL_ARB_pixel_buffer_object (void)
+{
+ glewPrintExt("GL_ARB_pixel_buffer_object", GLEW_ARB_pixel_buffer_object, glewIsSupported("GL_ARB_pixel_buffer_object"), glewGetExtension("GL_ARB_pixel_buffer_object"));
+}
+
+#endif /* GL_ARB_pixel_buffer_object */
+
+#ifdef GL_ARB_point_parameters
+
+static void _glewInfo_GL_ARB_point_parameters (void)
+{
+ glewPrintExt("GL_ARB_point_parameters", GLEW_ARB_point_parameters, glewIsSupported("GL_ARB_point_parameters"), glewGetExtension("GL_ARB_point_parameters"));
+
+ glewInfoFunc("glPointParameterfARB", glPointParameterfARB == NULL);
+ glewInfoFunc("glPointParameterfvARB", glPointParameterfvARB == NULL);
+}
+
+#endif /* GL_ARB_point_parameters */
+
+#ifdef GL_ARB_point_sprite
+
+static void _glewInfo_GL_ARB_point_sprite (void)
+{
+ glewPrintExt("GL_ARB_point_sprite", GLEW_ARB_point_sprite, glewIsSupported("GL_ARB_point_sprite"), glewGetExtension("GL_ARB_point_sprite"));
+}
+
+#endif /* GL_ARB_point_sprite */
+
+#ifdef GL_ARB_shader_objects
+
+static void _glewInfo_GL_ARB_shader_objects (void)
+{
+ glewPrintExt("GL_ARB_shader_objects", GLEW_ARB_shader_objects, glewIsSupported("GL_ARB_shader_objects"), glewGetExtension("GL_ARB_shader_objects"));
+
+ glewInfoFunc("glAttachObjectARB", glAttachObjectARB == NULL);
+ glewInfoFunc("glCompileShaderARB", glCompileShaderARB == NULL);
+ glewInfoFunc("glCreateProgramObjectARB", glCreateProgramObjectARB == NULL);
+ glewInfoFunc("glCreateShaderObjectARB", glCreateShaderObjectARB == NULL);
+ glewInfoFunc("glDeleteObjectARB", glDeleteObjectARB == NULL);
+ glewInfoFunc("glDetachObjectARB", glDetachObjectARB == NULL);
+ glewInfoFunc("glGetActiveUniformARB", glGetActiveUniformARB == NULL);
+ glewInfoFunc("glGetAttachedObjectsARB", glGetAttachedObjectsARB == NULL);
+ glewInfoFunc("glGetHandleARB", glGetHandleARB == NULL);
+ glewInfoFunc("glGetInfoLogARB", glGetInfoLogARB == NULL);
+ glewInfoFunc("glGetObjectParameterfvARB", glGetObjectParameterfvARB == NULL);
+ glewInfoFunc("glGetObjectParameterivARB", glGetObjectParameterivARB == NULL);
+ glewInfoFunc("glGetShaderSourceARB", glGetShaderSourceARB == NULL);
+ glewInfoFunc("glGetUniformLocationARB", glGetUniformLocationARB == NULL);
+ glewInfoFunc("glGetUniformfvARB", glGetUniformfvARB == NULL);
+ glewInfoFunc("glGetUniformivARB", glGetUniformivARB == NULL);
+ glewInfoFunc("glLinkProgramARB", glLinkProgramARB == NULL);
+ glewInfoFunc("glShaderSourceARB", glShaderSourceARB == NULL);
+ glewInfoFunc("glUniform1fARB", glUniform1fARB == NULL);
+ glewInfoFunc("glUniform1fvARB", glUniform1fvARB == NULL);
+ glewInfoFunc("glUniform1iARB", glUniform1iARB == NULL);
+ glewInfoFunc("glUniform1ivARB", glUniform1ivARB == NULL);
+ glewInfoFunc("glUniform2fARB", glUniform2fARB == NULL);
+ glewInfoFunc("glUniform2fvARB", glUniform2fvARB == NULL);
+ glewInfoFunc("glUniform2iARB", glUniform2iARB == NULL);
+ glewInfoFunc("glUniform2ivARB", glUniform2ivARB == NULL);
+ glewInfoFunc("glUniform3fARB", glUniform3fARB == NULL);
+ glewInfoFunc("glUniform3fvARB", glUniform3fvARB == NULL);
+ glewInfoFunc("glUniform3iARB", glUniform3iARB == NULL);
+ glewInfoFunc("glUniform3ivARB", glUniform3ivARB == NULL);
+ glewInfoFunc("glUniform4fARB", glUniform4fARB == NULL);
+ glewInfoFunc("glUniform4fvARB", glUniform4fvARB == NULL);
+ glewInfoFunc("glUniform4iARB", glUniform4iARB == NULL);
+ glewInfoFunc("glUniform4ivARB", glUniform4ivARB == NULL);
+ glewInfoFunc("glUniformMatrix2fvARB", glUniformMatrix2fvARB == NULL);
+ glewInfoFunc("glUniformMatrix3fvARB", glUniformMatrix3fvARB == NULL);
+ glewInfoFunc("glUniformMatrix4fvARB", glUniformMatrix4fvARB == NULL);
+ glewInfoFunc("glUseProgramObjectARB", glUseProgramObjectARB == NULL);
+ glewInfoFunc("glValidateProgramARB", glValidateProgramARB == NULL);
+}
+
+#endif /* GL_ARB_shader_objects */
+
+#ifdef GL_ARB_shading_language_100
+
+static void _glewInfo_GL_ARB_shading_language_100 (void)
+{
+ glewPrintExt("GL_ARB_shading_language_100", GLEW_ARB_shading_language_100, glewIsSupported("GL_ARB_shading_language_100"), glewGetExtension("GL_ARB_shading_language_100"));
+}
+
+#endif /* GL_ARB_shading_language_100 */
+
+#ifdef GL_ARB_shadow
+
+static void _glewInfo_GL_ARB_shadow (void)
+{
+ glewPrintExt("GL_ARB_shadow", GLEW_ARB_shadow, glewIsSupported("GL_ARB_shadow"), glewGetExtension("GL_ARB_shadow"));
+}
+
+#endif /* GL_ARB_shadow */
+
+#ifdef GL_ARB_shadow_ambient
+
+static void _glewInfo_GL_ARB_shadow_ambient (void)
+{
+ glewPrintExt("GL_ARB_shadow_ambient", GLEW_ARB_shadow_ambient, glewIsSupported("GL_ARB_shadow_ambient"), glewGetExtension("GL_ARB_shadow_ambient"));
+}
+
+#endif /* GL_ARB_shadow_ambient */
+
+#ifdef GL_ARB_texture_border_clamp
+
+static void _glewInfo_GL_ARB_texture_border_clamp (void)
+{
+ glewPrintExt("GL_ARB_texture_border_clamp", GLEW_ARB_texture_border_clamp, glewIsSupported("GL_ARB_texture_border_clamp"), glewGetExtension("GL_ARB_texture_border_clamp"));
+}
+
+#endif /* GL_ARB_texture_border_clamp */
+
+#ifdef GL_ARB_texture_buffer_object
+
+static void _glewInfo_GL_ARB_texture_buffer_object (void)
+{
+ glewPrintExt("GL_ARB_texture_buffer_object", GLEW_ARB_texture_buffer_object, glewIsSupported("GL_ARB_texture_buffer_object"), glewGetExtension("GL_ARB_texture_buffer_object"));
+
+ glewInfoFunc("glTexBufferARB", glTexBufferARB == NULL);
+}
+
+#endif /* GL_ARB_texture_buffer_object */
+
+#ifdef GL_ARB_texture_compression
+
+static void _glewInfo_GL_ARB_texture_compression (void)
+{
+ glewPrintExt("GL_ARB_texture_compression", GLEW_ARB_texture_compression, glewIsSupported("GL_ARB_texture_compression"), glewGetExtension("GL_ARB_texture_compression"));
+
+ glewInfoFunc("glCompressedTexImage1DARB", glCompressedTexImage1DARB == NULL);
+ glewInfoFunc("glCompressedTexImage2DARB", glCompressedTexImage2DARB == NULL);
+ glewInfoFunc("glCompressedTexImage3DARB", glCompressedTexImage3DARB == NULL);
+ glewInfoFunc("glCompressedTexSubImage1DARB", glCompressedTexSubImage1DARB == NULL);
+ glewInfoFunc("glCompressedTexSubImage2DARB", glCompressedTexSubImage2DARB == NULL);
+ glewInfoFunc("glCompressedTexSubImage3DARB", glCompressedTexSubImage3DARB == NULL);
+ glewInfoFunc("glGetCompressedTexImageARB", glGetCompressedTexImageARB == NULL);
+}
+
+#endif /* GL_ARB_texture_compression */
+
+#ifdef GL_ARB_texture_compression_rgtc
+
+static void _glewInfo_GL_ARB_texture_compression_rgtc (void)
+{
+ glewPrintExt("GL_ARB_texture_compression_rgtc", GLEW_ARB_texture_compression_rgtc, glewIsSupported("GL_ARB_texture_compression_rgtc"), glewGetExtension("GL_ARB_texture_compression_rgtc"));
+}
+
+#endif /* GL_ARB_texture_compression_rgtc */
+
+#ifdef GL_ARB_texture_cube_map
+
+static void _glewInfo_GL_ARB_texture_cube_map (void)
+{
+ glewPrintExt("GL_ARB_texture_cube_map", GLEW_ARB_texture_cube_map, glewIsSupported("GL_ARB_texture_cube_map"), glewGetExtension("GL_ARB_texture_cube_map"));
+}
+
+#endif /* GL_ARB_texture_cube_map */
+
+#ifdef GL_ARB_texture_env_add
+
+static void _glewInfo_GL_ARB_texture_env_add (void)
+{
+ glewPrintExt("GL_ARB_texture_env_add", GLEW_ARB_texture_env_add, glewIsSupported("GL_ARB_texture_env_add"), glewGetExtension("GL_ARB_texture_env_add"));
+}
+
+#endif /* GL_ARB_texture_env_add */
+
+#ifdef GL_ARB_texture_env_combine
+
+static void _glewInfo_GL_ARB_texture_env_combine (void)
+{
+ glewPrintExt("GL_ARB_texture_env_combine", GLEW_ARB_texture_env_combine, glewIsSupported("GL_ARB_texture_env_combine"), glewGetExtension("GL_ARB_texture_env_combine"));
+}
+
+#endif /* GL_ARB_texture_env_combine */
+
+#ifdef GL_ARB_texture_env_crossbar
+
+static void _glewInfo_GL_ARB_texture_env_crossbar (void)
+{
+ glewPrintExt("GL_ARB_texture_env_crossbar", GLEW_ARB_texture_env_crossbar, glewIsSupported("GL_ARB_texture_env_crossbar"), glewGetExtension("GL_ARB_texture_env_crossbar"));
+}
+
+#endif /* GL_ARB_texture_env_crossbar */
+
+#ifdef GL_ARB_texture_env_dot3
+
+static void _glewInfo_GL_ARB_texture_env_dot3 (void)
+{
+ glewPrintExt("GL_ARB_texture_env_dot3", GLEW_ARB_texture_env_dot3, glewIsSupported("GL_ARB_texture_env_dot3"), glewGetExtension("GL_ARB_texture_env_dot3"));
+}
+
+#endif /* GL_ARB_texture_env_dot3 */
+
+#ifdef GL_ARB_texture_float
+
+static void _glewInfo_GL_ARB_texture_float (void)
+{
+ glewPrintExt("GL_ARB_texture_float", GLEW_ARB_texture_float, glewIsSupported("GL_ARB_texture_float"), glewGetExtension("GL_ARB_texture_float"));
+}
+
+#endif /* GL_ARB_texture_float */
+
+#ifdef GL_ARB_texture_mirrored_repeat
+
+static void _glewInfo_GL_ARB_texture_mirrored_repeat (void)
+{
+ glewPrintExt("GL_ARB_texture_mirrored_repeat", GLEW_ARB_texture_mirrored_repeat, glewIsSupported("GL_ARB_texture_mirrored_repeat"), glewGetExtension("GL_ARB_texture_mirrored_repeat"));
+}
+
+#endif /* GL_ARB_texture_mirrored_repeat */
+
+#ifdef GL_ARB_texture_non_power_of_two
+
+static void _glewInfo_GL_ARB_texture_non_power_of_two (void)
+{
+ glewPrintExt("GL_ARB_texture_non_power_of_two", GLEW_ARB_texture_non_power_of_two, glewIsSupported("GL_ARB_texture_non_power_of_two"), glewGetExtension("GL_ARB_texture_non_power_of_two"));
+}
+
+#endif /* GL_ARB_texture_non_power_of_two */
+
+#ifdef GL_ARB_texture_rectangle
+
+static void _glewInfo_GL_ARB_texture_rectangle (void)
+{
+ glewPrintExt("GL_ARB_texture_rectangle", GLEW_ARB_texture_rectangle, glewIsSupported("GL_ARB_texture_rectangle"), glewGetExtension("GL_ARB_texture_rectangle"));
+}
+
+#endif /* GL_ARB_texture_rectangle */
+
+#ifdef GL_ARB_texture_rg
+
+static void _glewInfo_GL_ARB_texture_rg (void)
+{
+ glewPrintExt("GL_ARB_texture_rg", GLEW_ARB_texture_rg, glewIsSupported("GL_ARB_texture_rg"), glewGetExtension("GL_ARB_texture_rg"));
+}
+
+#endif /* GL_ARB_texture_rg */
+
+#ifdef GL_ARB_transpose_matrix
+
+static void _glewInfo_GL_ARB_transpose_matrix (void)
+{
+ glewPrintExt("GL_ARB_transpose_matrix", GLEW_ARB_transpose_matrix, glewIsSupported("GL_ARB_transpose_matrix"), glewGetExtension("GL_ARB_transpose_matrix"));
+
+ glewInfoFunc("glLoadTransposeMatrixdARB", glLoadTransposeMatrixdARB == NULL);
+ glewInfoFunc("glLoadTransposeMatrixfARB", glLoadTransposeMatrixfARB == NULL);
+ glewInfoFunc("glMultTransposeMatrixdARB", glMultTransposeMatrixdARB == NULL);
+ glewInfoFunc("glMultTransposeMatrixfARB", glMultTransposeMatrixfARB == NULL);
+}
+
+#endif /* GL_ARB_transpose_matrix */
+
+#ifdef GL_ARB_vertex_array_object
+
+static void _glewInfo_GL_ARB_vertex_array_object (void)
+{
+ glewPrintExt("GL_ARB_vertex_array_object", GLEW_ARB_vertex_array_object, glewIsSupported("GL_ARB_vertex_array_object"), glewGetExtension("GL_ARB_vertex_array_object"));
+
+ glewInfoFunc("glBindVertexArray", glBindVertexArray == NULL);
+ glewInfoFunc("glDeleteVertexArrays", glDeleteVertexArrays == NULL);
+ glewInfoFunc("glGenVertexArrays", glGenVertexArrays == NULL);
+ glewInfoFunc("glIsVertexArray", glIsVertexArray == NULL);
+}
+
+#endif /* GL_ARB_vertex_array_object */
+
+#ifdef GL_ARB_vertex_blend
+
+static void _glewInfo_GL_ARB_vertex_blend (void)
+{
+ glewPrintExt("GL_ARB_vertex_blend", GLEW_ARB_vertex_blend, glewIsSupported("GL_ARB_vertex_blend"), glewGetExtension("GL_ARB_vertex_blend"));
+
+ glewInfoFunc("glVertexBlendARB", glVertexBlendARB == NULL);
+ glewInfoFunc("glWeightPointerARB", glWeightPointerARB == NULL);
+ glewInfoFunc("glWeightbvARB", glWeightbvARB == NULL);
+ glewInfoFunc("glWeightdvARB", glWeightdvARB == NULL);
+ glewInfoFunc("glWeightfvARB", glWeightfvARB == NULL);
+ glewInfoFunc("glWeightivARB", glWeightivARB == NULL);
+ glewInfoFunc("glWeightsvARB", glWeightsvARB == NULL);
+ glewInfoFunc("glWeightubvARB", glWeightubvARB == NULL);
+ glewInfoFunc("glWeightuivARB", glWeightuivARB == NULL);
+ glewInfoFunc("glWeightusvARB", glWeightusvARB == NULL);
+}
+
+#endif /* GL_ARB_vertex_blend */
+
+#ifdef GL_ARB_vertex_buffer_object
+
+static void _glewInfo_GL_ARB_vertex_buffer_object (void)
+{
+ glewPrintExt("GL_ARB_vertex_buffer_object", GLEW_ARB_vertex_buffer_object, glewIsSupported("GL_ARB_vertex_buffer_object"), glewGetExtension("GL_ARB_vertex_buffer_object"));
+
+ glewInfoFunc("glBindBufferARB", glBindBufferARB == NULL);
+ glewInfoFunc("glBufferDataARB", glBufferDataARB == NULL);
+ glewInfoFunc("glBufferSubDataARB", glBufferSubDataARB == NULL);
+ glewInfoFunc("glDeleteBuffersARB", glDeleteBuffersARB == NULL);
+ glewInfoFunc("glGenBuffersARB", glGenBuffersARB == NULL);
+ glewInfoFunc("glGetBufferParameterivARB", glGetBufferParameterivARB == NULL);
+ glewInfoFunc("glGetBufferPointervARB", glGetBufferPointervARB == NULL);
+ glewInfoFunc("glGetBufferSubDataARB", glGetBufferSubDataARB == NULL);
+ glewInfoFunc("glIsBufferARB", glIsBufferARB == NULL);
+ glewInfoFunc("glMapBufferARB", glMapBufferARB == NULL);
+ glewInfoFunc("glUnmapBufferARB", glUnmapBufferARB == NULL);
+}
+
+#endif /* GL_ARB_vertex_buffer_object */
+
+#ifdef GL_ARB_vertex_program
+
+static void _glewInfo_GL_ARB_vertex_program (void)
+{
+ glewPrintExt("GL_ARB_vertex_program", GLEW_ARB_vertex_program, glewIsSupported("GL_ARB_vertex_program"), glewGetExtension("GL_ARB_vertex_program"));
+
+ glewInfoFunc("glBindProgramARB", glBindProgramARB == NULL);
+ glewInfoFunc("glDeleteProgramsARB", glDeleteProgramsARB == NULL);
+ glewInfoFunc("glDisableVertexAttribArrayARB", glDisableVertexAttribArrayARB == NULL);
+ glewInfoFunc("glEnableVertexAttribArrayARB", glEnableVertexAttribArrayARB == NULL);
+ glewInfoFunc("glGenProgramsARB", glGenProgramsARB == NULL);
+ glewInfoFunc("glGetProgramEnvParameterdvARB", glGetProgramEnvParameterdvARB == NULL);
+ glewInfoFunc("glGetProgramEnvParameterfvARB", glGetProgramEnvParameterfvARB == NULL);
+ glewInfoFunc("glGetProgramLocalParameterdvARB", glGetProgramLocalParameterdvARB == NULL);
+ glewInfoFunc("glGetProgramLocalParameterfvARB", glGetProgramLocalParameterfvARB == NULL);
+ glewInfoFunc("glGetProgramStringARB", glGetProgramStringARB == NULL);
+ glewInfoFunc("glGetProgramivARB", glGetProgramivARB == NULL);
+ glewInfoFunc("glGetVertexAttribPointervARB", glGetVertexAttribPointervARB == NULL);
+ glewInfoFunc("glGetVertexAttribdvARB", glGetVertexAttribdvARB == NULL);
+ glewInfoFunc("glGetVertexAttribfvARB", glGetVertexAttribfvARB == NULL);
+ glewInfoFunc("glGetVertexAttribivARB", glGetVertexAttribivARB == NULL);
+ glewInfoFunc("glIsProgramARB", glIsProgramARB == NULL);
+ glewInfoFunc("glProgramEnvParameter4dARB", glProgramEnvParameter4dARB == NULL);
+ glewInfoFunc("glProgramEnvParameter4dvARB", glProgramEnvParameter4dvARB == NULL);
+ glewInfoFunc("glProgramEnvParameter4fARB", glProgramEnvParameter4fARB == NULL);
+ glewInfoFunc("glProgramEnvParameter4fvARB", glProgramEnvParameter4fvARB == NULL);
+ glewInfoFunc("glProgramLocalParameter4dARB", glProgramLocalParameter4dARB == NULL);
+ glewInfoFunc("glProgramLocalParameter4dvARB", glProgramLocalParameter4dvARB == NULL);
+ glewInfoFunc("glProgramLocalParameter4fARB", glProgramLocalParameter4fARB == NULL);
+ glewInfoFunc("glProgramLocalParameter4fvARB", glProgramLocalParameter4fvARB == NULL);
+ glewInfoFunc("glProgramStringARB", glProgramStringARB == NULL);
+ glewInfoFunc("glVertexAttrib1dARB", glVertexAttrib1dARB == NULL);
+ glewInfoFunc("glVertexAttrib1dvARB", glVertexAttrib1dvARB == NULL);
+ glewInfoFunc("glVertexAttrib1fARB", glVertexAttrib1fARB == NULL);
+ glewInfoFunc("glVertexAttrib1fvARB", glVertexAttrib1fvARB == NULL);
+ glewInfoFunc("glVertexAttrib1sARB", glVertexAttrib1sARB == NULL);
+ glewInfoFunc("glVertexAttrib1svARB", glVertexAttrib1svARB == NULL);
+ glewInfoFunc("glVertexAttrib2dARB", glVertexAttrib2dARB == NULL);
+ glewInfoFunc("glVertexAttrib2dvARB", glVertexAttrib2dvARB == NULL);
+ glewInfoFunc("glVertexAttrib2fARB", glVertexAttrib2fARB == NULL);
+ glewInfoFunc("glVertexAttrib2fvARB", glVertexAttrib2fvARB == NULL);
+ glewInfoFunc("glVertexAttrib2sARB", glVertexAttrib2sARB == NULL);
+ glewInfoFunc("glVertexAttrib2svARB", glVertexAttrib2svARB == NULL);
+ glewInfoFunc("glVertexAttrib3dARB", glVertexAttrib3dARB == NULL);
+ glewInfoFunc("glVertexAttrib3dvARB", glVertexAttrib3dvARB == NULL);
+ glewInfoFunc("glVertexAttrib3fARB", glVertexAttrib3fARB == NULL);
+ glewInfoFunc("glVertexAttrib3fvARB", glVertexAttrib3fvARB == NULL);
+ glewInfoFunc("glVertexAttrib3sARB", glVertexAttrib3sARB == NULL);
+ glewInfoFunc("glVertexAttrib3svARB", glVertexAttrib3svARB == NULL);
+ glewInfoFunc("glVertexAttrib4NbvARB", glVertexAttrib4NbvARB == NULL);
+ glewInfoFunc("glVertexAttrib4NivARB", glVertexAttrib4NivARB == NULL);
+ glewInfoFunc("glVertexAttrib4NsvARB", glVertexAttrib4NsvARB == NULL);
+ glewInfoFunc("glVertexAttrib4NubARB", glVertexAttrib4NubARB == NULL);
+ glewInfoFunc("glVertexAttrib4NubvARB", glVertexAttrib4NubvARB == NULL);
+ glewInfoFunc("glVertexAttrib4NuivARB", glVertexAttrib4NuivARB == NULL);
+ glewInfoFunc("glVertexAttrib4NusvARB", glVertexAttrib4NusvARB == NULL);
+ glewInfoFunc("glVertexAttrib4bvARB", glVertexAttrib4bvARB == NULL);
+ glewInfoFunc("glVertexAttrib4dARB", glVertexAttrib4dARB == NULL);
+ glewInfoFunc("glVertexAttrib4dvARB", glVertexAttrib4dvARB == NULL);
+ glewInfoFunc("glVertexAttrib4fARB", glVertexAttrib4fARB == NULL);
+ glewInfoFunc("glVertexAttrib4fvARB", glVertexAttrib4fvARB == NULL);
+ glewInfoFunc("glVertexAttrib4ivARB", glVertexAttrib4ivARB == NULL);
+ glewInfoFunc("glVertexAttrib4sARB", glVertexAttrib4sARB == NULL);
+ glewInfoFunc("glVertexAttrib4svARB", glVertexAttrib4svARB == NULL);
+ glewInfoFunc("glVertexAttrib4ubvARB", glVertexAttrib4ubvARB == NULL);
+ glewInfoFunc("glVertexAttrib4uivARB", glVertexAttrib4uivARB == NULL);
+ glewInfoFunc("glVertexAttrib4usvARB", glVertexAttrib4usvARB == NULL);
+ glewInfoFunc("glVertexAttribPointerARB", glVertexAttribPointerARB == NULL);
+}
+
+#endif /* GL_ARB_vertex_program */
+
+#ifdef GL_ARB_vertex_shader
+
+static void _glewInfo_GL_ARB_vertex_shader (void)
+{
+ glewPrintExt("GL_ARB_vertex_shader", GLEW_ARB_vertex_shader, glewIsSupported("GL_ARB_vertex_shader"), glewGetExtension("GL_ARB_vertex_shader"));
+
+ glewInfoFunc("glBindAttribLocationARB", glBindAttribLocationARB == NULL);
+ glewInfoFunc("glGetActiveAttribARB", glGetActiveAttribARB == NULL);
+ glewInfoFunc("glGetAttribLocationARB", glGetAttribLocationARB == NULL);
+}
+
+#endif /* GL_ARB_vertex_shader */
+
+#ifdef GL_ARB_window_pos
+
+static void _glewInfo_GL_ARB_window_pos (void)
+{
+ glewPrintExt("GL_ARB_window_pos", GLEW_ARB_window_pos, glewIsSupported("GL_ARB_window_pos"), glewGetExtension("GL_ARB_window_pos"));
+
+ glewInfoFunc("glWindowPos2dARB", glWindowPos2dARB == NULL);
+ glewInfoFunc("glWindowPos2dvARB", glWindowPos2dvARB == NULL);
+ glewInfoFunc("glWindowPos2fARB", glWindowPos2fARB == NULL);
+ glewInfoFunc("glWindowPos2fvARB", glWindowPos2fvARB == NULL);
+ glewInfoFunc("glWindowPos2iARB", glWindowPos2iARB == NULL);
+ glewInfoFunc("glWindowPos2ivARB", glWindowPos2ivARB == NULL);
+ glewInfoFunc("glWindowPos2sARB", glWindowPos2sARB == NULL);
+ glewInfoFunc("glWindowPos2svARB", glWindowPos2svARB == NULL);
+ glewInfoFunc("glWindowPos3dARB", glWindowPos3dARB == NULL);
+ glewInfoFunc("glWindowPos3dvARB", glWindowPos3dvARB == NULL);
+ glewInfoFunc("glWindowPos3fARB", glWindowPos3fARB == NULL);
+ glewInfoFunc("glWindowPos3fvARB", glWindowPos3fvARB == NULL);
+ glewInfoFunc("glWindowPos3iARB", glWindowPos3iARB == NULL);
+ glewInfoFunc("glWindowPos3ivARB", glWindowPos3ivARB == NULL);
+ glewInfoFunc("glWindowPos3sARB", glWindowPos3sARB == NULL);
+ glewInfoFunc("glWindowPos3svARB", glWindowPos3svARB == NULL);
+}
+
+#endif /* GL_ARB_window_pos */
+
+#ifdef GL_ATIX_point_sprites
+
+static void _glewInfo_GL_ATIX_point_sprites (void)
+{
+ glewPrintExt("GL_ATIX_point_sprites", GLEW_ATIX_point_sprites, glewIsSupported("GL_ATIX_point_sprites"), glewGetExtension("GL_ATIX_point_sprites"));
+}
+
+#endif /* GL_ATIX_point_sprites */
+
+#ifdef GL_ATIX_texture_env_combine3
+
+static void _glewInfo_GL_ATIX_texture_env_combine3 (void)
+{
+ glewPrintExt("GL_ATIX_texture_env_combine3", GLEW_ATIX_texture_env_combine3, glewIsSupported("GL_ATIX_texture_env_combine3"), glewGetExtension("GL_ATIX_texture_env_combine3"));
+}
+
+#endif /* GL_ATIX_texture_env_combine3 */
+
+#ifdef GL_ATIX_texture_env_route
+
+static void _glewInfo_GL_ATIX_texture_env_route (void)
+{
+ glewPrintExt("GL_ATIX_texture_env_route", GLEW_ATIX_texture_env_route, glewIsSupported("GL_ATIX_texture_env_route"), glewGetExtension("GL_ATIX_texture_env_route"));
+}
+
+#endif /* GL_ATIX_texture_env_route */
+
+#ifdef GL_ATIX_vertex_shader_output_point_size
+
+static void _glewInfo_GL_ATIX_vertex_shader_output_point_size (void)
+{
+ glewPrintExt("GL_ATIX_vertex_shader_output_point_size", GLEW_ATIX_vertex_shader_output_point_size, glewIsSupported("GL_ATIX_vertex_shader_output_point_size"), glewGetExtension("GL_ATIX_vertex_shader_output_point_size"));
+}
+
+#endif /* GL_ATIX_vertex_shader_output_point_size */
+
+#ifdef GL_ATI_draw_buffers
+
+static void _glewInfo_GL_ATI_draw_buffers (void)
+{
+ glewPrintExt("GL_ATI_draw_buffers", GLEW_ATI_draw_buffers, glewIsSupported("GL_ATI_draw_buffers"), glewGetExtension("GL_ATI_draw_buffers"));
+
+ glewInfoFunc("glDrawBuffersATI", glDrawBuffersATI == NULL);
+}
+
+#endif /* GL_ATI_draw_buffers */
+
+#ifdef GL_ATI_element_array
+
+static void _glewInfo_GL_ATI_element_array (void)
+{
+ glewPrintExt("GL_ATI_element_array", GLEW_ATI_element_array, glewIsSupported("GL_ATI_element_array"), glewGetExtension("GL_ATI_element_array"));
+
+ glewInfoFunc("glDrawElementArrayATI", glDrawElementArrayATI == NULL);
+ glewInfoFunc("glDrawRangeElementArrayATI", glDrawRangeElementArrayATI == NULL);
+ glewInfoFunc("glElementPointerATI", glElementPointerATI == NULL);
+}
+
+#endif /* GL_ATI_element_array */
+
+#ifdef GL_ATI_envmap_bumpmap
+
+static void _glewInfo_GL_ATI_envmap_bumpmap (void)
+{
+ glewPrintExt("GL_ATI_envmap_bumpmap", GLEW_ATI_envmap_bumpmap, glewIsSupported("GL_ATI_envmap_bumpmap"), glewGetExtension("GL_ATI_envmap_bumpmap"));
+
+ glewInfoFunc("glGetTexBumpParameterfvATI", glGetTexBumpParameterfvATI == NULL);
+ glewInfoFunc("glGetTexBumpParameterivATI", glGetTexBumpParameterivATI == NULL);
+ glewInfoFunc("glTexBumpParameterfvATI", glTexBumpParameterfvATI == NULL);
+ glewInfoFunc("glTexBumpParameterivATI", glTexBumpParameterivATI == NULL);
+}
+
+#endif /* GL_ATI_envmap_bumpmap */
+
+#ifdef GL_ATI_fragment_shader
+
+static void _glewInfo_GL_ATI_fragment_shader (void)
+{
+ glewPrintExt("GL_ATI_fragment_shader", GLEW_ATI_fragment_shader, glewIsSupported("GL_ATI_fragment_shader"), glewGetExtension("GL_ATI_fragment_shader"));
+
+ glewInfoFunc("glAlphaFragmentOp1ATI", glAlphaFragmentOp1ATI == NULL);
+ glewInfoFunc("glAlphaFragmentOp2ATI", glAlphaFragmentOp2ATI == NULL);
+ glewInfoFunc("glAlphaFragmentOp3ATI", glAlphaFragmentOp3ATI == NULL);
+ glewInfoFunc("glBeginFragmentShaderATI", glBeginFragmentShaderATI == NULL);
+ glewInfoFunc("glBindFragmentShaderATI", glBindFragmentShaderATI == NULL);
+ glewInfoFunc("glColorFragmentOp1ATI", glColorFragmentOp1ATI == NULL);
+ glewInfoFunc("glColorFragmentOp2ATI", glColorFragmentOp2ATI == NULL);
+ glewInfoFunc("glColorFragmentOp3ATI", glColorFragmentOp3ATI == NULL);
+ glewInfoFunc("glDeleteFragmentShaderATI", glDeleteFragmentShaderATI == NULL);
+ glewInfoFunc("glEndFragmentShaderATI", glEndFragmentShaderATI == NULL);
+ glewInfoFunc("glGenFragmentShadersATI", glGenFragmentShadersATI == NULL);
+ glewInfoFunc("glPassTexCoordATI", glPassTexCoordATI == NULL);
+ glewInfoFunc("glSampleMapATI", glSampleMapATI == NULL);
+ glewInfoFunc("glSetFragmentShaderConstantATI", glSetFragmentShaderConstantATI == NULL);
+}
+
+#endif /* GL_ATI_fragment_shader */
+
+#ifdef GL_ATI_map_object_buffer
+
+static void _glewInfo_GL_ATI_map_object_buffer (void)
+{
+ glewPrintExt("GL_ATI_map_object_buffer", GLEW_ATI_map_object_buffer, glewIsSupported("GL_ATI_map_object_buffer"), glewGetExtension("GL_ATI_map_object_buffer"));
+
+ glewInfoFunc("glMapObjectBufferATI", glMapObjectBufferATI == NULL);
+ glewInfoFunc("glUnmapObjectBufferATI", glUnmapObjectBufferATI == NULL);
+}
+
+#endif /* GL_ATI_map_object_buffer */
+
+#ifdef GL_ATI_pn_triangles
+
+static void _glewInfo_GL_ATI_pn_triangles (void)
+{
+ glewPrintExt("GL_ATI_pn_triangles", GLEW_ATI_pn_triangles, glewIsSupported("GL_ATI_pn_triangles"), glewGetExtension("GL_ATI_pn_triangles"));
+
+ glewInfoFunc("glPNTrianglesfATI", glPNTrianglesfATI == NULL);
+ glewInfoFunc("glPNTrianglesiATI", glPNTrianglesiATI == NULL);
+}
+
+#endif /* GL_ATI_pn_triangles */
+
+#ifdef GL_ATI_separate_stencil
+
+static void _glewInfo_GL_ATI_separate_stencil (void)
+{
+ glewPrintExt("GL_ATI_separate_stencil", GLEW_ATI_separate_stencil, glewIsSupported("GL_ATI_separate_stencil"), glewGetExtension("GL_ATI_separate_stencil"));
+
+ glewInfoFunc("glStencilFuncSeparateATI", glStencilFuncSeparateATI == NULL);
+ glewInfoFunc("glStencilOpSeparateATI", glStencilOpSeparateATI == NULL);
+}
+
+#endif /* GL_ATI_separate_stencil */
+
+#ifdef GL_ATI_shader_texture_lod
+
+static void _glewInfo_GL_ATI_shader_texture_lod (void)
+{
+ glewPrintExt("GL_ATI_shader_texture_lod", GLEW_ATI_shader_texture_lod, glewIsSupported("GL_ATI_shader_texture_lod"), glewGetExtension("GL_ATI_shader_texture_lod"));
+}
+
+#endif /* GL_ATI_shader_texture_lod */
+
+#ifdef GL_ATI_text_fragment_shader
+
+static void _glewInfo_GL_ATI_text_fragment_shader (void)
+{
+ glewPrintExt("GL_ATI_text_fragment_shader", GLEW_ATI_text_fragment_shader, glewIsSupported("GL_ATI_text_fragment_shader"), glewGetExtension("GL_ATI_text_fragment_shader"));
+}
+
+#endif /* GL_ATI_text_fragment_shader */
+
+#ifdef GL_ATI_texture_compression_3dc
+
+static void _glewInfo_GL_ATI_texture_compression_3dc (void)
+{
+ glewPrintExt("GL_ATI_texture_compression_3dc", GLEW_ATI_texture_compression_3dc, glewIsSupported("GL_ATI_texture_compression_3dc"), glewGetExtension("GL_ATI_texture_compression_3dc"));
+}
+
+#endif /* GL_ATI_texture_compression_3dc */
+
+#ifdef GL_ATI_texture_env_combine3
+
+static void _glewInfo_GL_ATI_texture_env_combine3 (void)
+{
+ glewPrintExt("GL_ATI_texture_env_combine3", GLEW_ATI_texture_env_combine3, glewIsSupported("GL_ATI_texture_env_combine3"), glewGetExtension("GL_ATI_texture_env_combine3"));
+}
+
+#endif /* GL_ATI_texture_env_combine3 */
+
+#ifdef GL_ATI_texture_float
+
+static void _glewInfo_GL_ATI_texture_float (void)
+{
+ glewPrintExt("GL_ATI_texture_float", GLEW_ATI_texture_float, glewIsSupported("GL_ATI_texture_float"), glewGetExtension("GL_ATI_texture_float"));
+}
+
+#endif /* GL_ATI_texture_float */
+
+#ifdef GL_ATI_texture_mirror_once
+
+static void _glewInfo_GL_ATI_texture_mirror_once (void)
+{
+ glewPrintExt("GL_ATI_texture_mirror_once", GLEW_ATI_texture_mirror_once, glewIsSupported("GL_ATI_texture_mirror_once"), glewGetExtension("GL_ATI_texture_mirror_once"));
+}
+
+#endif /* GL_ATI_texture_mirror_once */
+
+#ifdef GL_ATI_vertex_array_object
+
+static void _glewInfo_GL_ATI_vertex_array_object (void)
+{
+ glewPrintExt("GL_ATI_vertex_array_object", GLEW_ATI_vertex_array_object, glewIsSupported("GL_ATI_vertex_array_object"), glewGetExtension("GL_ATI_vertex_array_object"));
+
+ glewInfoFunc("glArrayObjectATI", glArrayObjectATI == NULL);
+ glewInfoFunc("glFreeObjectBufferATI", glFreeObjectBufferATI == NULL);
+ glewInfoFunc("glGetArrayObjectfvATI", glGetArrayObjectfvATI == NULL);
+ glewInfoFunc("glGetArrayObjectivATI", glGetArrayObjectivATI == NULL);
+ glewInfoFunc("glGetObjectBufferfvATI", glGetObjectBufferfvATI == NULL);
+ glewInfoFunc("glGetObjectBufferivATI", glGetObjectBufferivATI == NULL);
+ glewInfoFunc("glGetVariantArrayObjectfvATI", glGetVariantArrayObjectfvATI == NULL);
+ glewInfoFunc("glGetVariantArrayObjectivATI", glGetVariantArrayObjectivATI == NULL);
+ glewInfoFunc("glIsObjectBufferATI", glIsObjectBufferATI == NULL);
+ glewInfoFunc("glNewObjectBufferATI", glNewObjectBufferATI == NULL);
+ glewInfoFunc("glUpdateObjectBufferATI", glUpdateObjectBufferATI == NULL);
+ glewInfoFunc("glVariantArrayObjectATI", glVariantArrayObjectATI == NULL);
+}
+
+#endif /* GL_ATI_vertex_array_object */
+
+#ifdef GL_ATI_vertex_attrib_array_object
+
+static void _glewInfo_GL_ATI_vertex_attrib_array_object (void)
+{
+ glewPrintExt("GL_ATI_vertex_attrib_array_object", GLEW_ATI_vertex_attrib_array_object, glewIsSupported("GL_ATI_vertex_attrib_array_object"), glewGetExtension("GL_ATI_vertex_attrib_array_object"));
+
+ glewInfoFunc("glGetVertexAttribArrayObjectfvATI", glGetVertexAttribArrayObjectfvATI == NULL);
+ glewInfoFunc("glGetVertexAttribArrayObjectivATI", glGetVertexAttribArrayObjectivATI == NULL);
+ glewInfoFunc("glVertexAttribArrayObjectATI", glVertexAttribArrayObjectATI == NULL);
+}
+
+#endif /* GL_ATI_vertex_attrib_array_object */
+
+#ifdef GL_ATI_vertex_streams
+
+static void _glewInfo_GL_ATI_vertex_streams (void)
+{
+ glewPrintExt("GL_ATI_vertex_streams", GLEW_ATI_vertex_streams, glewIsSupported("GL_ATI_vertex_streams"), glewGetExtension("GL_ATI_vertex_streams"));
+
+ glewInfoFunc("glClientActiveVertexStreamATI", glClientActiveVertexStreamATI == NULL);
+ glewInfoFunc("glNormalStream3bATI", glNormalStream3bATI == NULL);
+ glewInfoFunc("glNormalStream3bvATI", glNormalStream3bvATI == NULL);
+ glewInfoFunc("glNormalStream3dATI", glNormalStream3dATI == NULL);
+ glewInfoFunc("glNormalStream3dvATI", glNormalStream3dvATI == NULL);
+ glewInfoFunc("glNormalStream3fATI", glNormalStream3fATI == NULL);
+ glewInfoFunc("glNormalStream3fvATI", glNormalStream3fvATI == NULL);
+ glewInfoFunc("glNormalStream3iATI", glNormalStream3iATI == NULL);
+ glewInfoFunc("glNormalStream3ivATI", glNormalStream3ivATI == NULL);
+ glewInfoFunc("glNormalStream3sATI", glNormalStream3sATI == NULL);
+ glewInfoFunc("glNormalStream3svATI", glNormalStream3svATI == NULL);
+ glewInfoFunc("glVertexBlendEnvfATI", glVertexBlendEnvfATI == NULL);
+ glewInfoFunc("glVertexBlendEnviATI", glVertexBlendEnviATI == NULL);
+ glewInfoFunc("glVertexStream2dATI", glVertexStream2dATI == NULL);
+ glewInfoFunc("glVertexStream2dvATI", glVertexStream2dvATI == NULL);
+ glewInfoFunc("glVertexStream2fATI", glVertexStream2fATI == NULL);
+ glewInfoFunc("glVertexStream2fvATI", glVertexStream2fvATI == NULL);
+ glewInfoFunc("glVertexStream2iATI", glVertexStream2iATI == NULL);
+ glewInfoFunc("glVertexStream2ivATI", glVertexStream2ivATI == NULL);
+ glewInfoFunc("glVertexStream2sATI", glVertexStream2sATI == NULL);
+ glewInfoFunc("glVertexStream2svATI", glVertexStream2svATI == NULL);
+ glewInfoFunc("glVertexStream3dATI", glVertexStream3dATI == NULL);
+ glewInfoFunc("glVertexStream3dvATI", glVertexStream3dvATI == NULL);
+ glewInfoFunc("glVertexStream3fATI", glVertexStream3fATI == NULL);
+ glewInfoFunc("glVertexStream3fvATI", glVertexStream3fvATI == NULL);
+ glewInfoFunc("glVertexStream3iATI", glVertexStream3iATI == NULL);
+ glewInfoFunc("glVertexStream3ivATI", glVertexStream3ivATI == NULL);
+ glewInfoFunc("glVertexStream3sATI", glVertexStream3sATI == NULL);
+ glewInfoFunc("glVertexStream3svATI", glVertexStream3svATI == NULL);
+ glewInfoFunc("glVertexStream4dATI", glVertexStream4dATI == NULL);
+ glewInfoFunc("glVertexStream4dvATI", glVertexStream4dvATI == NULL);
+ glewInfoFunc("glVertexStream4fATI", glVertexStream4fATI == NULL);
+ glewInfoFunc("glVertexStream4fvATI", glVertexStream4fvATI == NULL);
+ glewInfoFunc("glVertexStream4iATI", glVertexStream4iATI == NULL);
+ glewInfoFunc("glVertexStream4ivATI", glVertexStream4ivATI == NULL);
+ glewInfoFunc("glVertexStream4sATI", glVertexStream4sATI == NULL);
+ glewInfoFunc("glVertexStream4svATI", glVertexStream4svATI == NULL);
+}
+
+#endif /* GL_ATI_vertex_streams */
+
+#ifdef GL_EXT_422_pixels
+
+static void _glewInfo_GL_EXT_422_pixels (void)
+{
+ glewPrintExt("GL_EXT_422_pixels", GLEW_EXT_422_pixels, glewIsSupported("GL_EXT_422_pixels"), glewGetExtension("GL_EXT_422_pixels"));
+}
+
+#endif /* GL_EXT_422_pixels */
+
+#ifdef GL_EXT_Cg_shader
+
+static void _glewInfo_GL_EXT_Cg_shader (void)
+{
+ glewPrintExt("GL_EXT_Cg_shader", GLEW_EXT_Cg_shader, glewIsSupported("GL_EXT_Cg_shader"), glewGetExtension("GL_EXT_Cg_shader"));
+}
+
+#endif /* GL_EXT_Cg_shader */
+
+#ifdef GL_EXT_abgr
+
+static void _glewInfo_GL_EXT_abgr (void)
+{
+ glewPrintExt("GL_EXT_abgr", GLEW_EXT_abgr, glewIsSupported("GL_EXT_abgr"), glewGetExtension("GL_EXT_abgr"));
+}
+
+#endif /* GL_EXT_abgr */
+
+#ifdef GL_EXT_bgra
+
+static void _glewInfo_GL_EXT_bgra (void)
+{
+ glewPrintExt("GL_EXT_bgra", GLEW_EXT_bgra, glewIsSupported("GL_EXT_bgra"), glewGetExtension("GL_EXT_bgra"));
+}
+
+#endif /* GL_EXT_bgra */
+
+#ifdef GL_EXT_bindable_uniform
+
+static void _glewInfo_GL_EXT_bindable_uniform (void)
+{
+ glewPrintExt("GL_EXT_bindable_uniform", GLEW_EXT_bindable_uniform, glewIsSupported("GL_EXT_bindable_uniform"), glewGetExtension("GL_EXT_bindable_uniform"));
+
+ glewInfoFunc("glGetUniformBufferSizeEXT", glGetUniformBufferSizeEXT == NULL);
+ glewInfoFunc("glGetUniformOffsetEXT", glGetUniformOffsetEXT == NULL);
+ glewInfoFunc("glUniformBufferEXT", glUniformBufferEXT == NULL);
+}
+
+#endif /* GL_EXT_bindable_uniform */
+
+#ifdef GL_EXT_blend_color
+
+static void _glewInfo_GL_EXT_blend_color (void)
+{
+ glewPrintExt("GL_EXT_blend_color", GLEW_EXT_blend_color, glewIsSupported("GL_EXT_blend_color"), glewGetExtension("GL_EXT_blend_color"));
+
+ glewInfoFunc("glBlendColorEXT", glBlendColorEXT == NULL);
+}
+
+#endif /* GL_EXT_blend_color */
+
+#ifdef GL_EXT_blend_equation_separate
+
+static void _glewInfo_GL_EXT_blend_equation_separate (void)
+{
+ glewPrintExt("GL_EXT_blend_equation_separate", GLEW_EXT_blend_equation_separate, glewIsSupported("GL_EXT_blend_equation_separate"), glewGetExtension("GL_EXT_blend_equation_separate"));
+
+ glewInfoFunc("glBlendEquationSeparateEXT", glBlendEquationSeparateEXT == NULL);
+}
+
+#endif /* GL_EXT_blend_equation_separate */
+
+#ifdef GL_EXT_blend_func_separate
+
+static void _glewInfo_GL_EXT_blend_func_separate (void)
+{
+ glewPrintExt("GL_EXT_blend_func_separate", GLEW_EXT_blend_func_separate, glewIsSupported("GL_EXT_blend_func_separate"), glewGetExtension("GL_EXT_blend_func_separate"));
+
+ glewInfoFunc("glBlendFuncSeparateEXT", glBlendFuncSeparateEXT == NULL);
+}
+
+#endif /* GL_EXT_blend_func_separate */
+
+#ifdef GL_EXT_blend_logic_op
+
+static void _glewInfo_GL_EXT_blend_logic_op (void)
+{
+ glewPrintExt("GL_EXT_blend_logic_op", GLEW_EXT_blend_logic_op, glewIsSupported("GL_EXT_blend_logic_op"), glewGetExtension("GL_EXT_blend_logic_op"));
+}
+
+#endif /* GL_EXT_blend_logic_op */
+
+#ifdef GL_EXT_blend_minmax
+
+static void _glewInfo_GL_EXT_blend_minmax (void)
+{
+ glewPrintExt("GL_EXT_blend_minmax", GLEW_EXT_blend_minmax, glewIsSupported("GL_EXT_blend_minmax"), glewGetExtension("GL_EXT_blend_minmax"));
+
+ glewInfoFunc("glBlendEquationEXT", glBlendEquationEXT == NULL);
+}
+
+#endif /* GL_EXT_blend_minmax */
+
+#ifdef GL_EXT_blend_subtract
+
+static void _glewInfo_GL_EXT_blend_subtract (void)
+{
+ glewPrintExt("GL_EXT_blend_subtract", GLEW_EXT_blend_subtract, glewIsSupported("GL_EXT_blend_subtract"), glewGetExtension("GL_EXT_blend_subtract"));
+}
+
+#endif /* GL_EXT_blend_subtract */
+
+#ifdef GL_EXT_clip_volume_hint
+
+static void _glewInfo_GL_EXT_clip_volume_hint (void)
+{
+ glewPrintExt("GL_EXT_clip_volume_hint", GLEW_EXT_clip_volume_hint, glewIsSupported("GL_EXT_clip_volume_hint"), glewGetExtension("GL_EXT_clip_volume_hint"));
+}
+
+#endif /* GL_EXT_clip_volume_hint */
+
+#ifdef GL_EXT_cmyka
+
+static void _glewInfo_GL_EXT_cmyka (void)
+{
+ glewPrintExt("GL_EXT_cmyka", GLEW_EXT_cmyka, glewIsSupported("GL_EXT_cmyka"), glewGetExtension("GL_EXT_cmyka"));
+}
+
+#endif /* GL_EXT_cmyka */
+
+#ifdef GL_EXT_color_subtable
+
+static void _glewInfo_GL_EXT_color_subtable (void)
+{
+ glewPrintExt("GL_EXT_color_subtable", GLEW_EXT_color_subtable, glewIsSupported("GL_EXT_color_subtable"), glewGetExtension("GL_EXT_color_subtable"));
+
+ glewInfoFunc("glColorSubTableEXT", glColorSubTableEXT == NULL);
+ glewInfoFunc("glCopyColorSubTableEXT", glCopyColorSubTableEXT == NULL);
+}
+
+#endif /* GL_EXT_color_subtable */
+
+#ifdef GL_EXT_compiled_vertex_array
+
+static void _glewInfo_GL_EXT_compiled_vertex_array (void)
+{
+ glewPrintExt("GL_EXT_compiled_vertex_array", GLEW_EXT_compiled_vertex_array, glewIsSupported("GL_EXT_compiled_vertex_array"), glewGetExtension("GL_EXT_compiled_vertex_array"));
+
+ glewInfoFunc("glLockArraysEXT", glLockArraysEXT == NULL);
+ glewInfoFunc("glUnlockArraysEXT", glUnlockArraysEXT == NULL);
+}
+
+#endif /* GL_EXT_compiled_vertex_array */
+
+#ifdef GL_EXT_convolution
+
+static void _glewInfo_GL_EXT_convolution (void)
+{
+ glewPrintExt("GL_EXT_convolution", GLEW_EXT_convolution, glewIsSupported("GL_EXT_convolution"), glewGetExtension("GL_EXT_convolution"));
+
+ glewInfoFunc("glConvolutionFilter1DEXT", glConvolutionFilter1DEXT == NULL);
+ glewInfoFunc("glConvolutionFilter2DEXT", glConvolutionFilter2DEXT == NULL);
+ glewInfoFunc("glConvolutionParameterfEXT", glConvolutionParameterfEXT == NULL);
+ glewInfoFunc("glConvolutionParameterfvEXT", glConvolutionParameterfvEXT == NULL);
+ glewInfoFunc("glConvolutionParameteriEXT", glConvolutionParameteriEXT == NULL);
+ glewInfoFunc("glConvolutionParameterivEXT", glConvolutionParameterivEXT == NULL);
+ glewInfoFunc("glCopyConvolutionFilter1DEXT", glCopyConvolutionFilter1DEXT == NULL);
+ glewInfoFunc("glCopyConvolutionFilter2DEXT", glCopyConvolutionFilter2DEXT == NULL);
+ glewInfoFunc("glGetConvolutionFilterEXT", glGetConvolutionFilterEXT == NULL);
+ glewInfoFunc("glGetConvolutionParameterfvEXT", glGetConvolutionParameterfvEXT == NULL);
+ glewInfoFunc("glGetConvolutionParameterivEXT", glGetConvolutionParameterivEXT == NULL);
+ glewInfoFunc("glGetSeparableFilterEXT", glGetSeparableFilterEXT == NULL);
+ glewInfoFunc("glSeparableFilter2DEXT", glSeparableFilter2DEXT == NULL);
+}
+
+#endif /* GL_EXT_convolution */
+
+#ifdef GL_EXT_coordinate_frame
+
+static void _glewInfo_GL_EXT_coordinate_frame (void)
+{
+ glewPrintExt("GL_EXT_coordinate_frame", GLEW_EXT_coordinate_frame, glewIsSupported("GL_EXT_coordinate_frame"), glewGetExtension("GL_EXT_coordinate_frame"));
+
+ glewInfoFunc("glBinormalPointerEXT", glBinormalPointerEXT == NULL);
+ glewInfoFunc("glTangentPointerEXT", glTangentPointerEXT == NULL);
+}
+
+#endif /* GL_EXT_coordinate_frame */
+
+#ifdef GL_EXT_copy_texture
+
+static void _glewInfo_GL_EXT_copy_texture (void)
+{
+ glewPrintExt("GL_EXT_copy_texture", GLEW_EXT_copy_texture, glewIsSupported("GL_EXT_copy_texture"), glewGetExtension("GL_EXT_copy_texture"));
+
+ glewInfoFunc("glCopyTexImage1DEXT", glCopyTexImage1DEXT == NULL);
+ glewInfoFunc("glCopyTexImage2DEXT", glCopyTexImage2DEXT == NULL);
+ glewInfoFunc("glCopyTexSubImage1DEXT", glCopyTexSubImage1DEXT == NULL);
+ glewInfoFunc("glCopyTexSubImage2DEXT", glCopyTexSubImage2DEXT == NULL);
+ glewInfoFunc("glCopyTexSubImage3DEXT", glCopyTexSubImage3DEXT == NULL);
+}
+
+#endif /* GL_EXT_copy_texture */
+
+#ifdef GL_EXT_cull_vertex
+
+static void _glewInfo_GL_EXT_cull_vertex (void)
+{
+ glewPrintExt("GL_EXT_cull_vertex", GLEW_EXT_cull_vertex, glewIsSupported("GL_EXT_cull_vertex"), glewGetExtension("GL_EXT_cull_vertex"));
+
+ glewInfoFunc("glCullParameterdvEXT", glCullParameterdvEXT == NULL);
+ glewInfoFunc("glCullParameterfvEXT", glCullParameterfvEXT == NULL);
+}
+
+#endif /* GL_EXT_cull_vertex */
+
+#ifdef GL_EXT_depth_bounds_test
+
+static void _glewInfo_GL_EXT_depth_bounds_test (void)
+{
+ glewPrintExt("GL_EXT_depth_bounds_test", GLEW_EXT_depth_bounds_test, glewIsSupported("GL_EXT_depth_bounds_test"), glewGetExtension("GL_EXT_depth_bounds_test"));
+
+ glewInfoFunc("glDepthBoundsEXT", glDepthBoundsEXT == NULL);
+}
+
+#endif /* GL_EXT_depth_bounds_test */
+
+#ifdef GL_EXT_direct_state_access
+
+static void _glewInfo_GL_EXT_direct_state_access (void)
+{
+ glewPrintExt("GL_EXT_direct_state_access", GLEW_EXT_direct_state_access, glewIsSupported("GL_EXT_direct_state_access"), glewGetExtension("GL_EXT_direct_state_access"));
+
+ glewInfoFunc("glBindMultiTextureEXT", glBindMultiTextureEXT == NULL);
+ glewInfoFunc("glCheckNamedFramebufferStatusEXT", glCheckNamedFramebufferStatusEXT == NULL);
+ glewInfoFunc("glClientAttribDefaultEXT", glClientAttribDefaultEXT == NULL);
+ glewInfoFunc("glCompressedMultiTexImage1DEXT", glCompressedMultiTexImage1DEXT == NULL);
+ glewInfoFunc("glCompressedMultiTexImage2DEXT", glCompressedMultiTexImage2DEXT == NULL);
+ glewInfoFunc("glCompressedMultiTexImage3DEXT", glCompressedMultiTexImage3DEXT == NULL);
+ glewInfoFunc("glCompressedMultiTexSubImage1DEXT", glCompressedMultiTexSubImage1DEXT == NULL);
+ glewInfoFunc("glCompressedMultiTexSubImage2DEXT", glCompressedMultiTexSubImage2DEXT == NULL);
+ glewInfoFunc("glCompressedMultiTexSubImage3DEXT", glCompressedMultiTexSubImage3DEXT == NULL);
+ glewInfoFunc("glCompressedTextureImage1DEXT", glCompressedTextureImage1DEXT == NULL);
+ glewInfoFunc("glCompressedTextureImage2DEXT", glCompressedTextureImage2DEXT == NULL);
+ glewInfoFunc("glCompressedTextureImage3DEXT", glCompressedTextureImage3DEXT == NULL);
+ glewInfoFunc("glCompressedTextureSubImage1DEXT", glCompressedTextureSubImage1DEXT == NULL);
+ glewInfoFunc("glCompressedTextureSubImage2DEXT", glCompressedTextureSubImage2DEXT == NULL);
+ glewInfoFunc("glCompressedTextureSubImage3DEXT", glCompressedTextureSubImage3DEXT == NULL);
+ glewInfoFunc("glCopyMultiTexImage1DEXT", glCopyMultiTexImage1DEXT == NULL);
+ glewInfoFunc("glCopyMultiTexImage2DEXT", glCopyMultiTexImage2DEXT == NULL);
+ glewInfoFunc("glCopyMultiTexSubImage1DEXT", glCopyMultiTexSubImage1DEXT == NULL);
+ glewInfoFunc("glCopyMultiTexSubImage2DEXT", glCopyMultiTexSubImage2DEXT == NULL);
+ glewInfoFunc("glCopyMultiTexSubImage3DEXT", glCopyMultiTexSubImage3DEXT == NULL);
+ glewInfoFunc("glCopyTextureImage1DEXT", glCopyTextureImage1DEXT == NULL);
+ glewInfoFunc("glCopyTextureImage2DEXT", glCopyTextureImage2DEXT == NULL);
+ glewInfoFunc("glCopyTextureSubImage1DEXT", glCopyTextureSubImage1DEXT == NULL);
+ glewInfoFunc("glCopyTextureSubImage2DEXT", glCopyTextureSubImage2DEXT == NULL);
+ glewInfoFunc("glCopyTextureSubImage3DEXT", glCopyTextureSubImage3DEXT == NULL);
+ glewInfoFunc("glDisableClientStateIndexedEXT", glDisableClientStateIndexedEXT == NULL);
+ glewInfoFunc("glEnableClientStateIndexedEXT", glEnableClientStateIndexedEXT == NULL);
+ glewInfoFunc("glFramebufferDrawBufferEXT", glFramebufferDrawBufferEXT == NULL);
+ glewInfoFunc("glFramebufferDrawBuffersEXT", glFramebufferDrawBuffersEXT == NULL);
+ glewInfoFunc("glFramebufferReadBufferEXT", glFramebufferReadBufferEXT == NULL);
+ glewInfoFunc("glGenerateMultiTexMipmapEXT", glGenerateMultiTexMipmapEXT == NULL);
+ glewInfoFunc("glGenerateTextureMipmapEXT", glGenerateTextureMipmapEXT == NULL);
+ glewInfoFunc("glGetCompressedMultiTexImageEXT", glGetCompressedMultiTexImageEXT == NULL);
+ glewInfoFunc("glGetCompressedTextureImageEXT", glGetCompressedTextureImageEXT == NULL);
+ glewInfoFunc("glGetDoubleIndexedvEXT", glGetDoubleIndexedvEXT == NULL);
+ glewInfoFunc("glGetFloatIndexedvEXT", glGetFloatIndexedvEXT == NULL);
+ glewInfoFunc("glGetFramebufferParameterivEXT", glGetFramebufferParameterivEXT == NULL);
+ glewInfoFunc("glGetMultiTexEnvfvEXT", glGetMultiTexEnvfvEXT == NULL);
+ glewInfoFunc("glGetMultiTexEnvivEXT", glGetMultiTexEnvivEXT == NULL);
+ glewInfoFunc("glGetMultiTexGendvEXT", glGetMultiTexGendvEXT == NULL);
+ glewInfoFunc("glGetMultiTexGenfvEXT", glGetMultiTexGenfvEXT == NULL);
+ glewInfoFunc("glGetMultiTexGenivEXT", glGetMultiTexGenivEXT == NULL);
+ glewInfoFunc("glGetMultiTexImageEXT", glGetMultiTexImageEXT == NULL);
+ glewInfoFunc("glGetMultiTexLevelParameterfvEXT", glGetMultiTexLevelParameterfvEXT == NULL);
+ glewInfoFunc("glGetMultiTexLevelParameterivEXT", glGetMultiTexLevelParameterivEXT == NULL);
+ glewInfoFunc("glGetMultiTexParameterIivEXT", glGetMultiTexParameterIivEXT == NULL);
+ glewInfoFunc("glGetMultiTexParameterIuivEXT", glGetMultiTexParameterIuivEXT == NULL);
+ glewInfoFunc("glGetMultiTexParameterfvEXT", glGetMultiTexParameterfvEXT == NULL);
+ glewInfoFunc("glGetMultiTexParameterivEXT", glGetMultiTexParameterivEXT == NULL);
+ glewInfoFunc("glGetNamedBufferParameterivEXT", glGetNamedBufferParameterivEXT == NULL);
+ glewInfoFunc("glGetNamedBufferPointervEXT", glGetNamedBufferPointervEXT == NULL);
+ glewInfoFunc("glGetNamedBufferSubDataEXT", glGetNamedBufferSubDataEXT == NULL);
+ glewInfoFunc("glGetNamedFramebufferAttachmentParameterivEXT", glGetNamedFramebufferAttachmentParameterivEXT == NULL);
+ glewInfoFunc("glGetNamedProgramLocalParameterIivEXT", glGetNamedProgramLocalParameterIivEXT == NULL);
+ glewInfoFunc("glGetNamedProgramLocalParameterIuivEXT", glGetNamedProgramLocalParameterIuivEXT == NULL);
+ glewInfoFunc("glGetNamedProgramLocalParameterdvEXT", glGetNamedProgramLocalParameterdvEXT == NULL);
+ glewInfoFunc("glGetNamedProgramLocalParameterfvEXT", glGetNamedProgramLocalParameterfvEXT == NULL);
+ glewInfoFunc("glGetNamedProgramStringEXT", glGetNamedProgramStringEXT == NULL);
+ glewInfoFunc("glGetNamedProgramivEXT", glGetNamedProgramivEXT == NULL);
+ glewInfoFunc("glGetNamedRenderbufferParameterivEXT", glGetNamedRenderbufferParameterivEXT == NULL);
+ glewInfoFunc("glGetPointerIndexedvEXT", glGetPointerIndexedvEXT == NULL);
+ glewInfoFunc("glGetTextureImageEXT", glGetTextureImageEXT == NULL);
+ glewInfoFunc("glGetTextureLevelParameterfvEXT", glGetTextureLevelParameterfvEXT == NULL);
+ glewInfoFunc("glGetTextureLevelParameterivEXT", glGetTextureLevelParameterivEXT == NULL);
+ glewInfoFunc("glGetTextureParameterIivEXT", glGetTextureParameterIivEXT == NULL);
+ glewInfoFunc("glGetTextureParameterIuivEXT", glGetTextureParameterIuivEXT == NULL);
+ glewInfoFunc("glGetTextureParameterfvEXT", glGetTextureParameterfvEXT == NULL);
+ glewInfoFunc("glGetTextureParameterivEXT", glGetTextureParameterivEXT == NULL);
+ glewInfoFunc("glMapNamedBufferEXT", glMapNamedBufferEXT == NULL);
+ glewInfoFunc("glMatrixFrustumEXT", glMatrixFrustumEXT == NULL);
+ glewInfoFunc("glMatrixLoadIdentityEXT", glMatrixLoadIdentityEXT == NULL);
+ glewInfoFunc("glMatrixLoadTransposedEXT", glMatrixLoadTransposedEXT == NULL);
+ glewInfoFunc("glMatrixLoadTransposefEXT", glMatrixLoadTransposefEXT == NULL);
+ glewInfoFunc("glMatrixLoaddEXT", glMatrixLoaddEXT == NULL);
+ glewInfoFunc("glMatrixLoadfEXT", glMatrixLoadfEXT == NULL);
+ glewInfoFunc("glMatrixMultTransposedEXT", glMatrixMultTransposedEXT == NULL);
+ glewInfoFunc("glMatrixMultTransposefEXT", glMatrixMultTransposefEXT == NULL);
+ glewInfoFunc("glMatrixMultdEXT", glMatrixMultdEXT == NULL);
+ glewInfoFunc("glMatrixMultfEXT", glMatrixMultfEXT == NULL);
+ glewInfoFunc("glMatrixOrthoEXT", glMatrixOrthoEXT == NULL);
+ glewInfoFunc("glMatrixPopEXT", glMatrixPopEXT == NULL);
+ glewInfoFunc("glMatrixPushEXT", glMatrixPushEXT == NULL);
+ glewInfoFunc("glMatrixRotatedEXT", glMatrixRotatedEXT == NULL);
+ glewInfoFunc("glMatrixRotatefEXT", glMatrixRotatefEXT == NULL);
+ glewInfoFunc("glMatrixScaledEXT", glMatrixScaledEXT == NULL);
+ glewInfoFunc("glMatrixScalefEXT", glMatrixScalefEXT == NULL);
+ glewInfoFunc("glMatrixTranslatedEXT", glMatrixTranslatedEXT == NULL);
+ glewInfoFunc("glMatrixTranslatefEXT", glMatrixTranslatefEXT == NULL);
+ glewInfoFunc("glMultiTexBufferEXT", glMultiTexBufferEXT == NULL);
+ glewInfoFunc("glMultiTexCoordPointerEXT", glMultiTexCoordPointerEXT == NULL);
+ glewInfoFunc("glMultiTexEnvfEXT", glMultiTexEnvfEXT == NULL);
+ glewInfoFunc("glMultiTexEnvfvEXT", glMultiTexEnvfvEXT == NULL);
+ glewInfoFunc("glMultiTexEnviEXT", glMultiTexEnviEXT == NULL);
+ glewInfoFunc("glMultiTexEnvivEXT", glMultiTexEnvivEXT == NULL);
+ glewInfoFunc("glMultiTexGendEXT", glMultiTexGendEXT == NULL);
+ glewInfoFunc("glMultiTexGendvEXT", glMultiTexGendvEXT == NULL);
+ glewInfoFunc("glMultiTexGenfEXT", glMultiTexGenfEXT == NULL);
+ glewInfoFunc("glMultiTexGenfvEXT", glMultiTexGenfvEXT == NULL);
+ glewInfoFunc("glMultiTexGeniEXT", glMultiTexGeniEXT == NULL);
+ glewInfoFunc("glMultiTexGenivEXT", glMultiTexGenivEXT == NULL);
+ glewInfoFunc("glMultiTexImage1DEXT", glMultiTexImage1DEXT == NULL);
+ glewInfoFunc("glMultiTexImage2DEXT", glMultiTexImage2DEXT == NULL);
+ glewInfoFunc("glMultiTexImage3DEXT", glMultiTexImage3DEXT == NULL);
+ glewInfoFunc("glMultiTexParameterIivEXT", glMultiTexParameterIivEXT == NULL);
+ glewInfoFunc("glMultiTexParameterIuivEXT", glMultiTexParameterIuivEXT == NULL);
+ glewInfoFunc("glMultiTexParameterfEXT", glMultiTexParameterfEXT == NULL);
+ glewInfoFunc("glMultiTexParameterfvEXT", glMultiTexParameterfvEXT == NULL);
+ glewInfoFunc("glMultiTexParameteriEXT", glMultiTexParameteriEXT == NULL);
+ glewInfoFunc("glMultiTexParameterivEXT", glMultiTexParameterivEXT == NULL);
+ glewInfoFunc("glMultiTexRenderbufferEXT", glMultiTexRenderbufferEXT == NULL);
+ glewInfoFunc("glMultiTexSubImage1DEXT", glMultiTexSubImage1DEXT == NULL);
+ glewInfoFunc("glMultiTexSubImage2DEXT", glMultiTexSubImage2DEXT == NULL);
+ glewInfoFunc("glMultiTexSubImage3DEXT", glMultiTexSubImage3DEXT == NULL);
+ glewInfoFunc("glNamedBufferDataEXT", glNamedBufferDataEXT == NULL);
+ glewInfoFunc("glNamedBufferSubDataEXT", glNamedBufferSubDataEXT == NULL);
+ glewInfoFunc("glNamedFramebufferRenderbufferEXT", glNamedFramebufferRenderbufferEXT == NULL);
+ glewInfoFunc("glNamedFramebufferTexture1DEXT", glNamedFramebufferTexture1DEXT == NULL);
+ glewInfoFunc("glNamedFramebufferTexture2DEXT", glNamedFramebufferTexture2DEXT == NULL);
+ glewInfoFunc("glNamedFramebufferTexture3DEXT", glNamedFramebufferTexture3DEXT == NULL);
+ glewInfoFunc("glNamedFramebufferTextureEXT", glNamedFramebufferTextureEXT == NULL);
+ glewInfoFunc("glNamedFramebufferTextureFaceEXT", glNamedFramebufferTextureFaceEXT == NULL);
+ glewInfoFunc("glNamedFramebufferTextureLayerEXT", glNamedFramebufferTextureLayerEXT == NULL);
+ glewInfoFunc("glNamedProgramLocalParameter4dEXT", glNamedProgramLocalParameter4dEXT == NULL);
+ glewInfoFunc("glNamedProgramLocalParameter4dvEXT", glNamedProgramLocalParameter4dvEXT == NULL);
+ glewInfoFunc("glNamedProgramLocalParameter4fEXT", glNamedProgramLocalParameter4fEXT == NULL);
+ glewInfoFunc("glNamedProgramLocalParameter4fvEXT", glNamedProgramLocalParameter4fvEXT == NULL);
+ glewInfoFunc("glNamedProgramLocalParameterI4iEXT", glNamedProgramLocalParameterI4iEXT == NULL);
+ glewInfoFunc("glNamedProgramLocalParameterI4ivEXT", glNamedProgramLocalParameterI4ivEXT == NULL);
+ glewInfoFunc("glNamedProgramLocalParameterI4uiEXT", glNamedProgramLocalParameterI4uiEXT == NULL);
+ glewInfoFunc("glNamedProgramLocalParameterI4uivEXT", glNamedProgramLocalParameterI4uivEXT == NULL);
+ glewInfoFunc("glNamedProgramLocalParameters4fvEXT", glNamedProgramLocalParameters4fvEXT == NULL);
+ glewInfoFunc("glNamedProgramLocalParametersI4ivEXT", glNamedProgramLocalParametersI4ivEXT == NULL);
+ glewInfoFunc("glNamedProgramLocalParametersI4uivEXT", glNamedProgramLocalParametersI4uivEXT == NULL);
+ glewInfoFunc("glNamedProgramStringEXT", glNamedProgramStringEXT == NULL);
+ glewInfoFunc("glNamedRenderbufferStorageEXT", glNamedRenderbufferStorageEXT == NULL);
+ glewInfoFunc("glNamedRenderbufferStorageMultisampleCoverageEXT", glNamedRenderbufferStorageMultisampleCoverageEXT == NULL);
+ glewInfoFunc("glNamedRenderbufferStorageMultisampleEXT", glNamedRenderbufferStorageMultisampleEXT == NULL);
+ glewInfoFunc("glProgramUniform1fEXT", glProgramUniform1fEXT == NULL);
+ glewInfoFunc("glProgramUniform1fvEXT", glProgramUniform1fvEXT == NULL);
+ glewInfoFunc("glProgramUniform1iEXT", glProgramUniform1iEXT == NULL);
+ glewInfoFunc("glProgramUniform1ivEXT", glProgramUniform1ivEXT == NULL);
+ glewInfoFunc("glProgramUniform1uiEXT", glProgramUniform1uiEXT == NULL);
+ glewInfoFunc("glProgramUniform1uivEXT", glProgramUniform1uivEXT == NULL);
+ glewInfoFunc("glProgramUniform2fEXT", glProgramUniform2fEXT == NULL);
+ glewInfoFunc("glProgramUniform2fvEXT", glProgramUniform2fvEXT == NULL);
+ glewInfoFunc("glProgramUniform2iEXT", glProgramUniform2iEXT == NULL);
+ glewInfoFunc("glProgramUniform2ivEXT", glProgramUniform2ivEXT == NULL);
+ glewInfoFunc("glProgramUniform2uiEXT", glProgramUniform2uiEXT == NULL);
+ glewInfoFunc("glProgramUniform2uivEXT", glProgramUniform2uivEXT == NULL);
+ glewInfoFunc("glProgramUniform3fEXT", glProgramUniform3fEXT == NULL);
+ glewInfoFunc("glProgramUniform3fvEXT", glProgramUniform3fvEXT == NULL);
+ glewInfoFunc("glProgramUniform3iEXT", glProgramUniform3iEXT == NULL);
+ glewInfoFunc("glProgramUniform3ivEXT", glProgramUniform3ivEXT == NULL);
+ glewInfoFunc("glProgramUniform3uiEXT", glProgramUniform3uiEXT == NULL);
+ glewInfoFunc("glProgramUniform3uivEXT", glProgramUniform3uivEXT == NULL);
+ glewInfoFunc("glProgramUniform4fEXT", glProgramUniform4fEXT == NULL);
+ glewInfoFunc("glProgramUniform4fvEXT", glProgramUniform4fvEXT == NULL);
+ glewInfoFunc("glProgramUniform4iEXT", glProgramUniform4iEXT == NULL);
+ glewInfoFunc("glProgramUniform4ivEXT", glProgramUniform4ivEXT == NULL);
+ glewInfoFunc("glProgramUniform4uiEXT", glProgramUniform4uiEXT == NULL);
+ glewInfoFunc("glProgramUniform4uivEXT", glProgramUniform4uivEXT == NULL);
+ glewInfoFunc("glProgramUniformMatrix2fvEXT", glProgramUniformMatrix2fvEXT == NULL);
+ glewInfoFunc("glProgramUniformMatrix2x3fvEXT", glProgramUniformMatrix2x3fvEXT == NULL);
+ glewInfoFunc("glProgramUniformMatrix2x4fvEXT", glProgramUniformMatrix2x4fvEXT == NULL);
+ glewInfoFunc("glProgramUniformMatrix3fvEXT", glProgramUniformMatrix3fvEXT == NULL);
+ glewInfoFunc("glProgramUniformMatrix3x2fvEXT", glProgramUniformMatrix3x2fvEXT == NULL);
+ glewInfoFunc("glProgramUniformMatrix3x4fvEXT", glProgramUniformMatrix3x4fvEXT == NULL);
+ glewInfoFunc("glProgramUniformMatrix4fvEXT", glProgramUniformMatrix4fvEXT == NULL);
+ glewInfoFunc("glProgramUniformMatrix4x2fvEXT", glProgramUniformMatrix4x2fvEXT == NULL);
+ glewInfoFunc("glProgramUniformMatrix4x3fvEXT", glProgramUniformMatrix4x3fvEXT == NULL);
+ glewInfoFunc("glPushClientAttribDefaultEXT", glPushClientAttribDefaultEXT == NULL);
+ glewInfoFunc("glTextureBufferEXT", glTextureBufferEXT == NULL);
+ glewInfoFunc("glTextureImage1DEXT", glTextureImage1DEXT == NULL);
+ glewInfoFunc("glTextureImage2DEXT", glTextureImage2DEXT == NULL);
+ glewInfoFunc("glTextureImage3DEXT", glTextureImage3DEXT == NULL);
+ glewInfoFunc("glTextureParameterIivEXT", glTextureParameterIivEXT == NULL);
+ glewInfoFunc("glTextureParameterIuivEXT", glTextureParameterIuivEXT == NULL);
+ glewInfoFunc("glTextureParameterfEXT", glTextureParameterfEXT == NULL);
+ glewInfoFunc("glTextureParameterfvEXT", glTextureParameterfvEXT == NULL);
+ glewInfoFunc("glTextureParameteriEXT", glTextureParameteriEXT == NULL);
+ glewInfoFunc("glTextureParameterivEXT", glTextureParameterivEXT == NULL);
+ glewInfoFunc("glTextureRenderbufferEXT", glTextureRenderbufferEXT == NULL);
+ glewInfoFunc("glTextureSubImage1DEXT", glTextureSubImage1DEXT == NULL);
+ glewInfoFunc("glTextureSubImage2DEXT", glTextureSubImage2DEXT == NULL);
+ glewInfoFunc("glTextureSubImage3DEXT", glTextureSubImage3DEXT == NULL);
+ glewInfoFunc("glUnmapNamedBufferEXT", glUnmapNamedBufferEXT == NULL);
+}
+
+#endif /* GL_EXT_direct_state_access */
+
+#ifdef GL_EXT_draw_buffers2
+
+static void _glewInfo_GL_EXT_draw_buffers2 (void)
+{
+ glewPrintExt("GL_EXT_draw_buffers2", GLEW_EXT_draw_buffers2, glewIsSupported("GL_EXT_draw_buffers2"), glewGetExtension("GL_EXT_draw_buffers2"));
+
+ glewInfoFunc("glColorMaskIndexedEXT", glColorMaskIndexedEXT == NULL);
+ glewInfoFunc("glDisableIndexedEXT", glDisableIndexedEXT == NULL);
+ glewInfoFunc("glEnableIndexedEXT", glEnableIndexedEXT == NULL);
+ glewInfoFunc("glGetBooleanIndexedvEXT", glGetBooleanIndexedvEXT == NULL);
+ glewInfoFunc("glGetIntegerIndexedvEXT", glGetIntegerIndexedvEXT == NULL);
+ glewInfoFunc("glIsEnabledIndexedEXT", glIsEnabledIndexedEXT == NULL);
+}
+
+#endif /* GL_EXT_draw_buffers2 */
+
+#ifdef GL_EXT_draw_instanced
+
+static void _glewInfo_GL_EXT_draw_instanced (void)
+{
+ glewPrintExt("GL_EXT_draw_instanced", GLEW_EXT_draw_instanced, glewIsSupported("GL_EXT_draw_instanced"), glewGetExtension("GL_EXT_draw_instanced"));
+
+ glewInfoFunc("glDrawArraysInstancedEXT", glDrawArraysInstancedEXT == NULL);
+ glewInfoFunc("glDrawElementsInstancedEXT", glDrawElementsInstancedEXT == NULL);
+}
+
+#endif /* GL_EXT_draw_instanced */
+
+#ifdef GL_EXT_draw_range_elements
+
+static void _glewInfo_GL_EXT_draw_range_elements (void)
+{
+ glewPrintExt("GL_EXT_draw_range_elements", GLEW_EXT_draw_range_elements, glewIsSupported("GL_EXT_draw_range_elements"), glewGetExtension("GL_EXT_draw_range_elements"));
+
+ glewInfoFunc("glDrawRangeElementsEXT", glDrawRangeElementsEXT == NULL);
+}
+
+#endif /* GL_EXT_draw_range_elements */
+
+#ifdef GL_EXT_fog_coord
+
+static void _glewInfo_GL_EXT_fog_coord (void)
+{
+ glewPrintExt("GL_EXT_fog_coord", GLEW_EXT_fog_coord, glewIsSupported("GL_EXT_fog_coord"), glewGetExtension("GL_EXT_fog_coord"));
+
+ glewInfoFunc("glFogCoordPointerEXT", glFogCoordPointerEXT == NULL);
+ glewInfoFunc("glFogCoorddEXT", glFogCoorddEXT == NULL);
+ glewInfoFunc("glFogCoorddvEXT", glFogCoorddvEXT == NULL);
+ glewInfoFunc("glFogCoordfEXT", glFogCoordfEXT == NULL);
+ glewInfoFunc("glFogCoordfvEXT", glFogCoordfvEXT == NULL);
+}
+
+#endif /* GL_EXT_fog_coord */
+
+#ifdef GL_EXT_fragment_lighting
+
+static void _glewInfo_GL_EXT_fragment_lighting (void)
+{
+ glewPrintExt("GL_EXT_fragment_lighting", GLEW_EXT_fragment_lighting, glewIsSupported("GL_EXT_fragment_lighting"), glewGetExtension("GL_EXT_fragment_lighting"));
+
+ glewInfoFunc("glFragmentColorMaterialEXT", glFragmentColorMaterialEXT == NULL);
+ glewInfoFunc("glFragmentLightModelfEXT", glFragmentLightModelfEXT == NULL);
+ glewInfoFunc("glFragmentLightModelfvEXT", glFragmentLightModelfvEXT == NULL);
+ glewInfoFunc("glFragmentLightModeliEXT", glFragmentLightModeliEXT == NULL);
+ glewInfoFunc("glFragmentLightModelivEXT", glFragmentLightModelivEXT == NULL);
+ glewInfoFunc("glFragmentLightfEXT", glFragmentLightfEXT == NULL);
+ glewInfoFunc("glFragmentLightfvEXT", glFragmentLightfvEXT == NULL);
+ glewInfoFunc("glFragmentLightiEXT", glFragmentLightiEXT == NULL);
+ glewInfoFunc("glFragmentLightivEXT", glFragmentLightivEXT == NULL);
+ glewInfoFunc("glFragmentMaterialfEXT", glFragmentMaterialfEXT == NULL);
+ glewInfoFunc("glFragmentMaterialfvEXT", glFragmentMaterialfvEXT == NULL);
+ glewInfoFunc("glFragmentMaterialiEXT", glFragmentMaterialiEXT == NULL);
+ glewInfoFunc("glFragmentMaterialivEXT", glFragmentMaterialivEXT == NULL);
+ glewInfoFunc("glGetFragmentLightfvEXT", glGetFragmentLightfvEXT == NULL);
+ glewInfoFunc("glGetFragmentLightivEXT", glGetFragmentLightivEXT == NULL);
+ glewInfoFunc("glGetFragmentMaterialfvEXT", glGetFragmentMaterialfvEXT == NULL);
+ glewInfoFunc("glGetFragmentMaterialivEXT", glGetFragmentMaterialivEXT == NULL);
+ glewInfoFunc("glLightEnviEXT", glLightEnviEXT == NULL);
+}
+
+#endif /* GL_EXT_fragment_lighting */
+
+#ifdef GL_EXT_framebuffer_blit
+
+static void _glewInfo_GL_EXT_framebuffer_blit (void)
+{
+ glewPrintExt("GL_EXT_framebuffer_blit", GLEW_EXT_framebuffer_blit, glewIsSupported("GL_EXT_framebuffer_blit"), glewGetExtension("GL_EXT_framebuffer_blit"));
+
+ glewInfoFunc("glBlitFramebufferEXT", glBlitFramebufferEXT == NULL);
+}
+
+#endif /* GL_EXT_framebuffer_blit */
+
+#ifdef GL_EXT_framebuffer_multisample
+
+static void _glewInfo_GL_EXT_framebuffer_multisample (void)
+{
+ glewPrintExt("GL_EXT_framebuffer_multisample", GLEW_EXT_framebuffer_multisample, glewIsSupported("GL_EXT_framebuffer_multisample"), glewGetExtension("GL_EXT_framebuffer_multisample"));
+
+ glewInfoFunc("glRenderbufferStorageMultisampleEXT", glRenderbufferStorageMultisampleEXT == NULL);
+}
+
+#endif /* GL_EXT_framebuffer_multisample */
+
+#ifdef GL_EXT_framebuffer_object
+
+static void _glewInfo_GL_EXT_framebuffer_object (void)
+{
+ glewPrintExt("GL_EXT_framebuffer_object", GLEW_EXT_framebuffer_object, glewIsSupported("GL_EXT_framebuffer_object"), glewGetExtension("GL_EXT_framebuffer_object"));
+
+ glewInfoFunc("glBindFramebufferEXT", glBindFramebufferEXT == NULL);
+ glewInfoFunc("glBindRenderbufferEXT", glBindRenderbufferEXT == NULL);
+ glewInfoFunc("glCheckFramebufferStatusEXT", glCheckFramebufferStatusEXT == NULL);
+ glewInfoFunc("glDeleteFramebuffersEXT", glDeleteFramebuffersEXT == NULL);
+ glewInfoFunc("glDeleteRenderbuffersEXT", glDeleteRenderbuffersEXT == NULL);
+ glewInfoFunc("glFramebufferRenderbufferEXT", glFramebufferRenderbufferEXT == NULL);
+ glewInfoFunc("glFramebufferTexture1DEXT", glFramebufferTexture1DEXT == NULL);
+ glewInfoFunc("glFramebufferTexture2DEXT", glFramebufferTexture2DEXT == NULL);
+ glewInfoFunc("glFramebufferTexture3DEXT", glFramebufferTexture3DEXT == NULL);
+ glewInfoFunc("glGenFramebuffersEXT", glGenFramebuffersEXT == NULL);
+ glewInfoFunc("glGenRenderbuffersEXT", glGenRenderbuffersEXT == NULL);
+ glewInfoFunc("glGenerateMipmapEXT", glGenerateMipmapEXT == NULL);
+ glewInfoFunc("glGetFramebufferAttachmentParameterivEXT", glGetFramebufferAttachmentParameterivEXT == NULL);
+ glewInfoFunc("glGetRenderbufferParameterivEXT", glGetRenderbufferParameterivEXT == NULL);
+ glewInfoFunc("glIsFramebufferEXT", glIsFramebufferEXT == NULL);
+ glewInfoFunc("glIsRenderbufferEXT", glIsRenderbufferEXT == NULL);
+ glewInfoFunc("glRenderbufferStorageEXT", glRenderbufferStorageEXT == NULL);
+}
+
+#endif /* GL_EXT_framebuffer_object */
+
+#ifdef GL_EXT_framebuffer_sRGB
+
+static void _glewInfo_GL_EXT_framebuffer_sRGB (void)
+{
+ glewPrintExt("GL_EXT_framebuffer_sRGB", GLEW_EXT_framebuffer_sRGB, glewIsSupported("GL_EXT_framebuffer_sRGB"), glewGetExtension("GL_EXT_framebuffer_sRGB"));
+}
+
+#endif /* GL_EXT_framebuffer_sRGB */
+
+#ifdef GL_EXT_geometry_shader4
+
+static void _glewInfo_GL_EXT_geometry_shader4 (void)
+{
+ glewPrintExt("GL_EXT_geometry_shader4", GLEW_EXT_geometry_shader4, glewIsSupported("GL_EXT_geometry_shader4"), glewGetExtension("GL_EXT_geometry_shader4"));
+
+ glewInfoFunc("glFramebufferTextureEXT", glFramebufferTextureEXT == NULL);
+ glewInfoFunc("glFramebufferTextureFaceEXT", glFramebufferTextureFaceEXT == NULL);
+ glewInfoFunc("glFramebufferTextureLayerEXT", glFramebufferTextureLayerEXT == NULL);
+ glewInfoFunc("glProgramParameteriEXT", glProgramParameteriEXT == NULL);
+}
+
+#endif /* GL_EXT_geometry_shader4 */
+
+#ifdef GL_EXT_gpu_program_parameters
+
+static void _glewInfo_GL_EXT_gpu_program_parameters (void)
+{
+ glewPrintExt("GL_EXT_gpu_program_parameters", GLEW_EXT_gpu_program_parameters, glewIsSupported("GL_EXT_gpu_program_parameters"), glewGetExtension("GL_EXT_gpu_program_parameters"));
+
+ glewInfoFunc("glProgramEnvParameters4fvEXT", glProgramEnvParameters4fvEXT == NULL);
+ glewInfoFunc("glProgramLocalParameters4fvEXT", glProgramLocalParameters4fvEXT == NULL);
+}
+
+#endif /* GL_EXT_gpu_program_parameters */
+
+#ifdef GL_EXT_gpu_shader4
+
+static void _glewInfo_GL_EXT_gpu_shader4 (void)
+{
+ glewPrintExt("GL_EXT_gpu_shader4", GLEW_EXT_gpu_shader4, glewIsSupported("GL_EXT_gpu_shader4"), glewGetExtension("GL_EXT_gpu_shader4"));
+
+ glewInfoFunc("glBindFragDataLocationEXT", glBindFragDataLocationEXT == NULL);
+ glewInfoFunc("glGetFragDataLocationEXT", glGetFragDataLocationEXT == NULL);
+ glewInfoFunc("glGetUniformuivEXT", glGetUniformuivEXT == NULL);
+ glewInfoFunc("glGetVertexAttribIivEXT", glGetVertexAttribIivEXT == NULL);
+ glewInfoFunc("glGetVertexAttribIuivEXT", glGetVertexAttribIuivEXT == NULL);
+ glewInfoFunc("glUniform1uiEXT", glUniform1uiEXT == NULL);
+ glewInfoFunc("glUniform1uivEXT", glUniform1uivEXT == NULL);
+ glewInfoFunc("glUniform2uiEXT", glUniform2uiEXT == NULL);
+ glewInfoFunc("glUniform2uivEXT", glUniform2uivEXT == NULL);
+ glewInfoFunc("glUniform3uiEXT", glUniform3uiEXT == NULL);
+ glewInfoFunc("glUniform3uivEXT", glUniform3uivEXT == NULL);
+ glewInfoFunc("glUniform4uiEXT", glUniform4uiEXT == NULL);
+ glewInfoFunc("glUniform4uivEXT", glUniform4uivEXT == NULL);
+ glewInfoFunc("glVertexAttribI1iEXT", glVertexAttribI1iEXT == NULL);
+ glewInfoFunc("glVertexAttribI1ivEXT", glVertexAttribI1ivEXT == NULL);
+ glewInfoFunc("glVertexAttribI1uiEXT", glVertexAttribI1uiEXT == NULL);
+ glewInfoFunc("glVertexAttribI1uivEXT", glVertexAttribI1uivEXT == NULL);
+ glewInfoFunc("glVertexAttribI2iEXT", glVertexAttribI2iEXT == NULL);
+ glewInfoFunc("glVertexAttribI2ivEXT", glVertexAttribI2ivEXT == NULL);
+ glewInfoFunc("glVertexAttribI2uiEXT", glVertexAttribI2uiEXT == NULL);
+ glewInfoFunc("glVertexAttribI2uivEXT", glVertexAttribI2uivEXT == NULL);
+ glewInfoFunc("glVertexAttribI3iEXT", glVertexAttribI3iEXT == NULL);
+ glewInfoFunc("glVertexAttribI3ivEXT", glVertexAttribI3ivEXT == NULL);
+ glewInfoFunc("glVertexAttribI3uiEXT", glVertexAttribI3uiEXT == NULL);
+ glewInfoFunc("glVertexAttribI3uivEXT", glVertexAttribI3uivEXT == NULL);
+ glewInfoFunc("glVertexAttribI4bvEXT", glVertexAttribI4bvEXT == NULL);
+ glewInfoFunc("glVertexAttribI4iEXT", glVertexAttribI4iEXT == NULL);
+ glewInfoFunc("glVertexAttribI4ivEXT", glVertexAttribI4ivEXT == NULL);
+ glewInfoFunc("glVertexAttribI4svEXT", glVertexAttribI4svEXT == NULL);
+ glewInfoFunc("glVertexAttribI4ubvEXT", glVertexAttribI4ubvEXT == NULL);
+ glewInfoFunc("glVertexAttribI4uiEXT", glVertexAttribI4uiEXT == NULL);
+ glewInfoFunc("glVertexAttribI4uivEXT", glVertexAttribI4uivEXT == NULL);
+ glewInfoFunc("glVertexAttribI4usvEXT", glVertexAttribI4usvEXT == NULL);
+ glewInfoFunc("glVertexAttribIPointerEXT", glVertexAttribIPointerEXT == NULL);
+}
+
+#endif /* GL_EXT_gpu_shader4 */
+
+#ifdef GL_EXT_histogram
+
+static void _glewInfo_GL_EXT_histogram (void)
+{
+ glewPrintExt("GL_EXT_histogram", GLEW_EXT_histogram, glewIsSupported("GL_EXT_histogram"), glewGetExtension("GL_EXT_histogram"));
+
+ glewInfoFunc("glGetHistogramEXT", glGetHistogramEXT == NULL);
+ glewInfoFunc("glGetHistogramParameterfvEXT", glGetHistogramParameterfvEXT == NULL);
+ glewInfoFunc("glGetHistogramParameterivEXT", glGetHistogramParameterivEXT == NULL);
+ glewInfoFunc("glGetMinmaxEXT", glGetMinmaxEXT == NULL);
+ glewInfoFunc("glGetMinmaxParameterfvEXT", glGetMinmaxParameterfvEXT == NULL);
+ glewInfoFunc("glGetMinmaxParameterivEXT", glGetMinmaxParameterivEXT == NULL);
+ glewInfoFunc("glHistogramEXT", glHistogramEXT == NULL);
+ glewInfoFunc("glMinmaxEXT", glMinmaxEXT == NULL);
+ glewInfoFunc("glResetHistogramEXT", glResetHistogramEXT == NULL);
+ glewInfoFunc("glResetMinmaxEXT", glResetMinmaxEXT == NULL);
+}
+
+#endif /* GL_EXT_histogram */
+
+#ifdef GL_EXT_index_array_formats
+
+static void _glewInfo_GL_EXT_index_array_formats (void)
+{
+ glewPrintExt("GL_EXT_index_array_formats", GLEW_EXT_index_array_formats, glewIsSupported("GL_EXT_index_array_formats"), glewGetExtension("GL_EXT_index_array_formats"));
+}
+
+#endif /* GL_EXT_index_array_formats */
+
+#ifdef GL_EXT_index_func
+
+static void _glewInfo_GL_EXT_index_func (void)
+{
+ glewPrintExt("GL_EXT_index_func", GLEW_EXT_index_func, glewIsSupported("GL_EXT_index_func"), glewGetExtension("GL_EXT_index_func"));
+
+ glewInfoFunc("glIndexFuncEXT", glIndexFuncEXT == NULL);
+}
+
+#endif /* GL_EXT_index_func */
+
+#ifdef GL_EXT_index_material
+
+static void _glewInfo_GL_EXT_index_material (void)
+{
+ glewPrintExt("GL_EXT_index_material", GLEW_EXT_index_material, glewIsSupported("GL_EXT_index_material"), glewGetExtension("GL_EXT_index_material"));
+
+ glewInfoFunc("glIndexMaterialEXT", glIndexMaterialEXT == NULL);
+}
+
+#endif /* GL_EXT_index_material */
+
+#ifdef GL_EXT_index_texture
+
+static void _glewInfo_GL_EXT_index_texture (void)
+{
+ glewPrintExt("GL_EXT_index_texture", GLEW_EXT_index_texture, glewIsSupported("GL_EXT_index_texture"), glewGetExtension("GL_EXT_index_texture"));
+}
+
+#endif /* GL_EXT_index_texture */
+
+#ifdef GL_EXT_light_texture
+
+static void _glewInfo_GL_EXT_light_texture (void)
+{
+ glewPrintExt("GL_EXT_light_texture", GLEW_EXT_light_texture, glewIsSupported("GL_EXT_light_texture"), glewGetExtension("GL_EXT_light_texture"));
+
+ glewInfoFunc("glApplyTextureEXT", glApplyTextureEXT == NULL);
+ glewInfoFunc("glTextureLightEXT", glTextureLightEXT == NULL);
+ glewInfoFunc("glTextureMaterialEXT", glTextureMaterialEXT == NULL);
+}
+
+#endif /* GL_EXT_light_texture */
+
+#ifdef GL_EXT_misc_attribute
+
+static void _glewInfo_GL_EXT_misc_attribute (void)
+{
+ glewPrintExt("GL_EXT_misc_attribute", GLEW_EXT_misc_attribute, glewIsSupported("GL_EXT_misc_attribute"), glewGetExtension("GL_EXT_misc_attribute"));
+}
+
+#endif /* GL_EXT_misc_attribute */
+
+#ifdef GL_EXT_multi_draw_arrays
+
+static void _glewInfo_GL_EXT_multi_draw_arrays (void)
+{
+ glewPrintExt("GL_EXT_multi_draw_arrays", GLEW_EXT_multi_draw_arrays, glewIsSupported("GL_EXT_multi_draw_arrays"), glewGetExtension("GL_EXT_multi_draw_arrays"));
+
+ glewInfoFunc("glMultiDrawArraysEXT", glMultiDrawArraysEXT == NULL);
+ glewInfoFunc("glMultiDrawElementsEXT", glMultiDrawElementsEXT == NULL);
+}
+
+#endif /* GL_EXT_multi_draw_arrays */
+
+#ifdef GL_EXT_multisample
+
+static void _glewInfo_GL_EXT_multisample (void)
+{
+ glewPrintExt("GL_EXT_multisample", GLEW_EXT_multisample, glewIsSupported("GL_EXT_multisample"), glewGetExtension("GL_EXT_multisample"));
+
+ glewInfoFunc("glSampleMaskEXT", glSampleMaskEXT == NULL);
+ glewInfoFunc("glSamplePatternEXT", glSamplePatternEXT == NULL);
+}
+
+#endif /* GL_EXT_multisample */
+
+#ifdef GL_EXT_packed_depth_stencil
+
+static void _glewInfo_GL_EXT_packed_depth_stencil (void)
+{
+ glewPrintExt("GL_EXT_packed_depth_stencil", GLEW_EXT_packed_depth_stencil, glewIsSupported("GL_EXT_packed_depth_stencil"), glewGetExtension("GL_EXT_packed_depth_stencil"));
+}
+
+#endif /* GL_EXT_packed_depth_stencil */
+
+#ifdef GL_EXT_packed_float
+
+static void _glewInfo_GL_EXT_packed_float (void)
+{
+ glewPrintExt("GL_EXT_packed_float", GLEW_EXT_packed_float, glewIsSupported("GL_EXT_packed_float"), glewGetExtension("GL_EXT_packed_float"));
+}
+
+#endif /* GL_EXT_packed_float */
+
+#ifdef GL_EXT_packed_pixels
+
+static void _glewInfo_GL_EXT_packed_pixels (void)
+{
+ glewPrintExt("GL_EXT_packed_pixels", GLEW_EXT_packed_pixels, glewIsSupported("GL_EXT_packed_pixels"), glewGetExtension("GL_EXT_packed_pixels"));
+}
+
+#endif /* GL_EXT_packed_pixels */
+
+#ifdef GL_EXT_paletted_texture
+
+static void _glewInfo_GL_EXT_paletted_texture (void)
+{
+ glewPrintExt("GL_EXT_paletted_texture", GLEW_EXT_paletted_texture, glewIsSupported("GL_EXT_paletted_texture"), glewGetExtension("GL_EXT_paletted_texture"));
+
+ glewInfoFunc("glColorTableEXT", glColorTableEXT == NULL);
+ glewInfoFunc("glGetColorTableEXT", glGetColorTableEXT == NULL);
+ glewInfoFunc("glGetColorTableParameterfvEXT", glGetColorTableParameterfvEXT == NULL);
+ glewInfoFunc("glGetColorTableParameterivEXT", glGetColorTableParameterivEXT == NULL);
+}
+
+#endif /* GL_EXT_paletted_texture */
+
+#ifdef GL_EXT_pixel_buffer_object
+
+static void _glewInfo_GL_EXT_pixel_buffer_object (void)
+{
+ glewPrintExt("GL_EXT_pixel_buffer_object", GLEW_EXT_pixel_buffer_object, glewIsSupported("GL_EXT_pixel_buffer_object"), glewGetExtension("GL_EXT_pixel_buffer_object"));
+}
+
+#endif /* GL_EXT_pixel_buffer_object */
+
+#ifdef GL_EXT_pixel_transform
+
+static void _glewInfo_GL_EXT_pixel_transform (void)
+{
+ glewPrintExt("GL_EXT_pixel_transform", GLEW_EXT_pixel_transform, glewIsSupported("GL_EXT_pixel_transform"), glewGetExtension("GL_EXT_pixel_transform"));
+
+ glewInfoFunc("glGetPixelTransformParameterfvEXT", glGetPixelTransformParameterfvEXT == NULL);
+ glewInfoFunc("glGetPixelTransformParameterivEXT", glGetPixelTransformParameterivEXT == NULL);
+ glewInfoFunc("glPixelTransformParameterfEXT", glPixelTransformParameterfEXT == NULL);
+ glewInfoFunc("glPixelTransformParameterfvEXT", glPixelTransformParameterfvEXT == NULL);
+ glewInfoFunc("glPixelTransformParameteriEXT", glPixelTransformParameteriEXT == NULL);
+ glewInfoFunc("glPixelTransformParameterivEXT", glPixelTransformParameterivEXT == NULL);
+}
+
+#endif /* GL_EXT_pixel_transform */
+
+#ifdef GL_EXT_pixel_transform_color_table
+
+static void _glewInfo_GL_EXT_pixel_transform_color_table (void)
+{
+ glewPrintExt("GL_EXT_pixel_transform_color_table", GLEW_EXT_pixel_transform_color_table, glewIsSupported("GL_EXT_pixel_transform_color_table"), glewGetExtension("GL_EXT_pixel_transform_color_table"));
+}
+
+#endif /* GL_EXT_pixel_transform_color_table */
+
+#ifdef GL_EXT_point_parameters
+
+static void _glewInfo_GL_EXT_point_parameters (void)
+{
+ glewPrintExt("GL_EXT_point_parameters", GLEW_EXT_point_parameters, glewIsSupported("GL_EXT_point_parameters"), glewGetExtension("GL_EXT_point_parameters"));
+
+ glewInfoFunc("glPointParameterfEXT", glPointParameterfEXT == NULL);
+ glewInfoFunc("glPointParameterfvEXT", glPointParameterfvEXT == NULL);
+}
+
+#endif /* GL_EXT_point_parameters */
+
+#ifdef GL_EXT_polygon_offset
+
+static void _glewInfo_GL_EXT_polygon_offset (void)
+{
+ glewPrintExt("GL_EXT_polygon_offset", GLEW_EXT_polygon_offset, glewIsSupported("GL_EXT_polygon_offset"), glewGetExtension("GL_EXT_polygon_offset"));
+
+ glewInfoFunc("glPolygonOffsetEXT", glPolygonOffsetEXT == NULL);
+}
+
+#endif /* GL_EXT_polygon_offset */
+
+#ifdef GL_EXT_rescale_normal
+
+static void _glewInfo_GL_EXT_rescale_normal (void)
+{
+ glewPrintExt("GL_EXT_rescale_normal", GLEW_EXT_rescale_normal, glewIsSupported("GL_EXT_rescale_normal"), glewGetExtension("GL_EXT_rescale_normal"));
+}
+
+#endif /* GL_EXT_rescale_normal */
+
+#ifdef GL_EXT_scene_marker
+
+static void _glewInfo_GL_EXT_scene_marker (void)
+{
+ glewPrintExt("GL_EXT_scene_marker", GLEW_EXT_scene_marker, glewIsSupported("GL_EXT_scene_marker"), glewGetExtension("GL_EXT_scene_marker"));
+
+ glewInfoFunc("glBeginSceneEXT", glBeginSceneEXT == NULL);
+ glewInfoFunc("glEndSceneEXT", glEndSceneEXT == NULL);
+}
+
+#endif /* GL_EXT_scene_marker */
+
+#ifdef GL_EXT_secondary_color
+
+static void _glewInfo_GL_EXT_secondary_color (void)
+{
+ glewPrintExt("GL_EXT_secondary_color", GLEW_EXT_secondary_color, glewIsSupported("GL_EXT_secondary_color"), glewGetExtension("GL_EXT_secondary_color"));
+
+ glewInfoFunc("glSecondaryColor3bEXT", glSecondaryColor3bEXT == NULL);
+ glewInfoFunc("glSecondaryColor3bvEXT", glSecondaryColor3bvEXT == NULL);
+ glewInfoFunc("glSecondaryColor3dEXT", glSecondaryColor3dEXT == NULL);
+ glewInfoFunc("glSecondaryColor3dvEXT", glSecondaryColor3dvEXT == NULL);
+ glewInfoFunc("glSecondaryColor3fEXT", glSecondaryColor3fEXT == NULL);
+ glewInfoFunc("glSecondaryColor3fvEXT", glSecondaryColor3fvEXT == NULL);
+ glewInfoFunc("glSecondaryColor3iEXT", glSecondaryColor3iEXT == NULL);
+ glewInfoFunc("glSecondaryColor3ivEXT", glSecondaryColor3ivEXT == NULL);
+ glewInfoFunc("glSecondaryColor3sEXT", glSecondaryColor3sEXT == NULL);
+ glewInfoFunc("glSecondaryColor3svEXT", glSecondaryColor3svEXT == NULL);
+ glewInfoFunc("glSecondaryColor3ubEXT", glSecondaryColor3ubEXT == NULL);
+ glewInfoFunc("glSecondaryColor3ubvEXT", glSecondaryColor3ubvEXT == NULL);
+ glewInfoFunc("glSecondaryColor3uiEXT", glSecondaryColor3uiEXT == NULL);
+ glewInfoFunc("glSecondaryColor3uivEXT", glSecondaryColor3uivEXT == NULL);
+ glewInfoFunc("glSecondaryColor3usEXT", glSecondaryColor3usEXT == NULL);
+ glewInfoFunc("glSecondaryColor3usvEXT", glSecondaryColor3usvEXT == NULL);
+ glewInfoFunc("glSecondaryColorPointerEXT", glSecondaryColorPointerEXT == NULL);
+}
+
+#endif /* GL_EXT_secondary_color */
+
+#ifdef GL_EXT_separate_specular_color
+
+static void _glewInfo_GL_EXT_separate_specular_color (void)
+{
+ glewPrintExt("GL_EXT_separate_specular_color", GLEW_EXT_separate_specular_color, glewIsSupported("GL_EXT_separate_specular_color"), glewGetExtension("GL_EXT_separate_specular_color"));
+}
+
+#endif /* GL_EXT_separate_specular_color */
+
+#ifdef GL_EXT_shadow_funcs
+
+static void _glewInfo_GL_EXT_shadow_funcs (void)
+{
+ glewPrintExt("GL_EXT_shadow_funcs", GLEW_EXT_shadow_funcs, glewIsSupported("GL_EXT_shadow_funcs"), glewGetExtension("GL_EXT_shadow_funcs"));
+}
+
+#endif /* GL_EXT_shadow_funcs */
+
+#ifdef GL_EXT_shared_texture_palette
+
+static void _glewInfo_GL_EXT_shared_texture_palette (void)
+{
+ glewPrintExt("GL_EXT_shared_texture_palette", GLEW_EXT_shared_texture_palette, glewIsSupported("GL_EXT_shared_texture_palette"), glewGetExtension("GL_EXT_shared_texture_palette"));
+}
+
+#endif /* GL_EXT_shared_texture_palette */
+
+#ifdef GL_EXT_stencil_clear_tag
+
+static void _glewInfo_GL_EXT_stencil_clear_tag (void)
+{
+ glewPrintExt("GL_EXT_stencil_clear_tag", GLEW_EXT_stencil_clear_tag, glewIsSupported("GL_EXT_stencil_clear_tag"), glewGetExtension("GL_EXT_stencil_clear_tag"));
+}
+
+#endif /* GL_EXT_stencil_clear_tag */
+
+#ifdef GL_EXT_stencil_two_side
+
+static void _glewInfo_GL_EXT_stencil_two_side (void)
+{
+ glewPrintExt("GL_EXT_stencil_two_side", GLEW_EXT_stencil_two_side, glewIsSupported("GL_EXT_stencil_two_side"), glewGetExtension("GL_EXT_stencil_two_side"));
+
+ glewInfoFunc("glActiveStencilFaceEXT", glActiveStencilFaceEXT == NULL);
+}
+
+#endif /* GL_EXT_stencil_two_side */
+
+#ifdef GL_EXT_stencil_wrap
+
+static void _glewInfo_GL_EXT_stencil_wrap (void)
+{
+ glewPrintExt("GL_EXT_stencil_wrap", GLEW_EXT_stencil_wrap, glewIsSupported("GL_EXT_stencil_wrap"), glewGetExtension("GL_EXT_stencil_wrap"));
+}
+
+#endif /* GL_EXT_stencil_wrap */
+
+#ifdef GL_EXT_subtexture
+
+static void _glewInfo_GL_EXT_subtexture (void)
+{
+ glewPrintExt("GL_EXT_subtexture", GLEW_EXT_subtexture, glewIsSupported("GL_EXT_subtexture"), glewGetExtension("GL_EXT_subtexture"));
+
+ glewInfoFunc("glTexSubImage1DEXT", glTexSubImage1DEXT == NULL);
+ glewInfoFunc("glTexSubImage2DEXT", glTexSubImage2DEXT == NULL);
+ glewInfoFunc("glTexSubImage3DEXT", glTexSubImage3DEXT == NULL);
+}
+
+#endif /* GL_EXT_subtexture */
+
+#ifdef GL_EXT_texture
+
+static void _glewInfo_GL_EXT_texture (void)
+{
+ glewPrintExt("GL_EXT_texture", GLEW_EXT_texture, glewIsSupported("GL_EXT_texture"), glewGetExtension("GL_EXT_texture"));
+}
+
+#endif /* GL_EXT_texture */
+
+#ifdef GL_EXT_texture3D
+
+static void _glewInfo_GL_EXT_texture3D (void)
+{
+ glewPrintExt("GL_EXT_texture3D", GLEW_EXT_texture3D, glewIsSupported("GL_EXT_texture3D"), glewGetExtension("GL_EXT_texture3D"));
+
+ glewInfoFunc("glTexImage3DEXT", glTexImage3DEXT == NULL);
+}
+
+#endif /* GL_EXT_texture3D */
+
+#ifdef GL_EXT_texture_array
+
+static void _glewInfo_GL_EXT_texture_array (void)
+{
+ glewPrintExt("GL_EXT_texture_array", GLEW_EXT_texture_array, glewIsSupported("GL_EXT_texture_array"), glewGetExtension("GL_EXT_texture_array"));
+}
+
+#endif /* GL_EXT_texture_array */
+
+#ifdef GL_EXT_texture_buffer_object
+
+static void _glewInfo_GL_EXT_texture_buffer_object (void)
+{
+ glewPrintExt("GL_EXT_texture_buffer_object", GLEW_EXT_texture_buffer_object, glewIsSupported("GL_EXT_texture_buffer_object"), glewGetExtension("GL_EXT_texture_buffer_object"));
+
+ glewInfoFunc("glTexBufferEXT", glTexBufferEXT == NULL);
+}
+
+#endif /* GL_EXT_texture_buffer_object */
+
+#ifdef GL_EXT_texture_compression_dxt1
+
+static void _glewInfo_GL_EXT_texture_compression_dxt1 (void)
+{
+ glewPrintExt("GL_EXT_texture_compression_dxt1", GLEW_EXT_texture_compression_dxt1, glewIsSupported("GL_EXT_texture_compression_dxt1"), glewGetExtension("GL_EXT_texture_compression_dxt1"));
+}
+
+#endif /* GL_EXT_texture_compression_dxt1 */
+
+#ifdef GL_EXT_texture_compression_latc
+
+static void _glewInfo_GL_EXT_texture_compression_latc (void)
+{
+ glewPrintExt("GL_EXT_texture_compression_latc", GLEW_EXT_texture_compression_latc, glewIsSupported("GL_EXT_texture_compression_latc"), glewGetExtension("GL_EXT_texture_compression_latc"));
+}
+
+#endif /* GL_EXT_texture_compression_latc */
+
+#ifdef GL_EXT_texture_compression_rgtc
+
+static void _glewInfo_GL_EXT_texture_compression_rgtc (void)
+{
+ glewPrintExt("GL_EXT_texture_compression_rgtc", GLEW_EXT_texture_compression_rgtc, glewIsSupported("GL_EXT_texture_compression_rgtc"), glewGetExtension("GL_EXT_texture_compression_rgtc"));
+}
+
+#endif /* GL_EXT_texture_compression_rgtc */
+
+#ifdef GL_EXT_texture_compression_s3tc
+
+static void _glewInfo_GL_EXT_texture_compression_s3tc (void)
+{
+ glewPrintExt("GL_EXT_texture_compression_s3tc", GLEW_EXT_texture_compression_s3tc, glewIsSupported("GL_EXT_texture_compression_s3tc"), glewGetExtension("GL_EXT_texture_compression_s3tc"));
+}
+
+#endif /* GL_EXT_texture_compression_s3tc */
+
+#ifdef GL_EXT_texture_cube_map
+
+static void _glewInfo_GL_EXT_texture_cube_map (void)
+{
+ glewPrintExt("GL_EXT_texture_cube_map", GLEW_EXT_texture_cube_map, glewIsSupported("GL_EXT_texture_cube_map"), glewGetExtension("GL_EXT_texture_cube_map"));
+}
+
+#endif /* GL_EXT_texture_cube_map */
+
+#ifdef GL_EXT_texture_edge_clamp
+
+static void _glewInfo_GL_EXT_texture_edge_clamp (void)
+{
+ glewPrintExt("GL_EXT_texture_edge_clamp", GLEW_EXT_texture_edge_clamp, glewIsSupported("GL_EXT_texture_edge_clamp"), glewGetExtension("GL_EXT_texture_edge_clamp"));
+}
+
+#endif /* GL_EXT_texture_edge_clamp */
+
+#ifdef GL_EXT_texture_env
+
+static void _glewInfo_GL_EXT_texture_env (void)
+{
+ glewPrintExt("GL_EXT_texture_env", GLEW_EXT_texture_env, glewIsSupported("GL_EXT_texture_env"), glewGetExtension("GL_EXT_texture_env"));
+}
+
+#endif /* GL_EXT_texture_env */
+
+#ifdef GL_EXT_texture_env_add
+
+static void _glewInfo_GL_EXT_texture_env_add (void)
+{
+ glewPrintExt("GL_EXT_texture_env_add", GLEW_EXT_texture_env_add, glewIsSupported("GL_EXT_texture_env_add"), glewGetExtension("GL_EXT_texture_env_add"));
+}
+
+#endif /* GL_EXT_texture_env_add */
+
+#ifdef GL_EXT_texture_env_combine
+
+static void _glewInfo_GL_EXT_texture_env_combine (void)
+{
+ glewPrintExt("GL_EXT_texture_env_combine", GLEW_EXT_texture_env_combine, glewIsSupported("GL_EXT_texture_env_combine"), glewGetExtension("GL_EXT_texture_env_combine"));
+}
+
+#endif /* GL_EXT_texture_env_combine */
+
+#ifdef GL_EXT_texture_env_dot3
+
+static void _glewInfo_GL_EXT_texture_env_dot3 (void)
+{
+ glewPrintExt("GL_EXT_texture_env_dot3", GLEW_EXT_texture_env_dot3, glewIsSupported("GL_EXT_texture_env_dot3"), glewGetExtension("GL_EXT_texture_env_dot3"));
+}
+
+#endif /* GL_EXT_texture_env_dot3 */
+
+#ifdef GL_EXT_texture_filter_anisotropic
+
+static void _glewInfo_GL_EXT_texture_filter_anisotropic (void)
+{
+ glewPrintExt("GL_EXT_texture_filter_anisotropic", GLEW_EXT_texture_filter_anisotropic, glewIsSupported("GL_EXT_texture_filter_anisotropic"), glewGetExtension("GL_EXT_texture_filter_anisotropic"));
+}
+
+#endif /* GL_EXT_texture_filter_anisotropic */
+
+#ifdef GL_EXT_texture_integer
+
+static void _glewInfo_GL_EXT_texture_integer (void)
+{
+ glewPrintExt("GL_EXT_texture_integer", GLEW_EXT_texture_integer, glewIsSupported("GL_EXT_texture_integer"), glewGetExtension("GL_EXT_texture_integer"));
+
+ glewInfoFunc("glClearColorIiEXT", glClearColorIiEXT == NULL);
+ glewInfoFunc("glClearColorIuiEXT", glClearColorIuiEXT == NULL);
+ glewInfoFunc("glGetTexParameterIivEXT", glGetTexParameterIivEXT == NULL);
+ glewInfoFunc("glGetTexParameterIuivEXT", glGetTexParameterIuivEXT == NULL);
+ glewInfoFunc("glTexParameterIivEXT", glTexParameterIivEXT == NULL);
+ glewInfoFunc("glTexParameterIuivEXT", glTexParameterIuivEXT == NULL);
+}
+
+#endif /* GL_EXT_texture_integer */
+
+#ifdef GL_EXT_texture_lod_bias
+
+static void _glewInfo_GL_EXT_texture_lod_bias (void)
+{
+ glewPrintExt("GL_EXT_texture_lod_bias", GLEW_EXT_texture_lod_bias, glewIsSupported("GL_EXT_texture_lod_bias"), glewGetExtension("GL_EXT_texture_lod_bias"));
+}
+
+#endif /* GL_EXT_texture_lod_bias */
+
+#ifdef GL_EXT_texture_mirror_clamp
+
+static void _glewInfo_GL_EXT_texture_mirror_clamp (void)
+{
+ glewPrintExt("GL_EXT_texture_mirror_clamp", GLEW_EXT_texture_mirror_clamp, glewIsSupported("GL_EXT_texture_mirror_clamp"), glewGetExtension("GL_EXT_texture_mirror_clamp"));
+}
+
+#endif /* GL_EXT_texture_mirror_clamp */
+
+#ifdef GL_EXT_texture_object
+
+static void _glewInfo_GL_EXT_texture_object (void)
+{
+ glewPrintExt("GL_EXT_texture_object", GLEW_EXT_texture_object, glewIsSupported("GL_EXT_texture_object"), glewGetExtension("GL_EXT_texture_object"));
+
+ glewInfoFunc("glAreTexturesResidentEXT", glAreTexturesResidentEXT == NULL);
+ glewInfoFunc("glBindTextureEXT", glBindTextureEXT == NULL);
+ glewInfoFunc("glDeleteTexturesEXT", glDeleteTexturesEXT == NULL);
+ glewInfoFunc("glGenTexturesEXT", glGenTexturesEXT == NULL);
+ glewInfoFunc("glIsTextureEXT", glIsTextureEXT == NULL);
+ glewInfoFunc("glPrioritizeTexturesEXT", glPrioritizeTexturesEXT == NULL);
+}
+
+#endif /* GL_EXT_texture_object */
+
+#ifdef GL_EXT_texture_perturb_normal
+
+static void _glewInfo_GL_EXT_texture_perturb_normal (void)
+{
+ glewPrintExt("GL_EXT_texture_perturb_normal", GLEW_EXT_texture_perturb_normal, glewIsSupported("GL_EXT_texture_perturb_normal"), glewGetExtension("GL_EXT_texture_perturb_normal"));
+
+ glewInfoFunc("glTextureNormalEXT", glTextureNormalEXT == NULL);
+}
+
+#endif /* GL_EXT_texture_perturb_normal */
+
+#ifdef GL_EXT_texture_rectangle
+
+static void _glewInfo_GL_EXT_texture_rectangle (void)
+{
+ glewPrintExt("GL_EXT_texture_rectangle", GLEW_EXT_texture_rectangle, glewIsSupported("GL_EXT_texture_rectangle"), glewGetExtension("GL_EXT_texture_rectangle"));
+}
+
+#endif /* GL_EXT_texture_rectangle */
+
+#ifdef GL_EXT_texture_sRGB
+
+static void _glewInfo_GL_EXT_texture_sRGB (void)
+{
+ glewPrintExt("GL_EXT_texture_sRGB", GLEW_EXT_texture_sRGB, glewIsSupported("GL_EXT_texture_sRGB"), glewGetExtension("GL_EXT_texture_sRGB"));
+}
+
+#endif /* GL_EXT_texture_sRGB */
+
+#ifdef GL_EXT_texture_shared_exponent
+
+static void _glewInfo_GL_EXT_texture_shared_exponent (void)
+{
+ glewPrintExt("GL_EXT_texture_shared_exponent", GLEW_EXT_texture_shared_exponent, glewIsSupported("GL_EXT_texture_shared_exponent"), glewGetExtension("GL_EXT_texture_shared_exponent"));
+}
+
+#endif /* GL_EXT_texture_shared_exponent */
+
+#ifdef GL_EXT_texture_swizzle
+
+static void _glewInfo_GL_EXT_texture_swizzle (void)
+{
+ glewPrintExt("GL_EXT_texture_swizzle", GLEW_EXT_texture_swizzle, glewIsSupported("GL_EXT_texture_swizzle"), glewGetExtension("GL_EXT_texture_swizzle"));
+}
+
+#endif /* GL_EXT_texture_swizzle */
+
+#ifdef GL_EXT_timer_query
+
+static void _glewInfo_GL_EXT_timer_query (void)
+{
+ glewPrintExt("GL_EXT_timer_query", GLEW_EXT_timer_query, glewIsSupported("GL_EXT_timer_query"), glewGetExtension("GL_EXT_timer_query"));
+
+ glewInfoFunc("glGetQueryObjecti64vEXT", glGetQueryObjecti64vEXT == NULL);
+ glewInfoFunc("glGetQueryObjectui64vEXT", glGetQueryObjectui64vEXT == NULL);
+}
+
+#endif /* GL_EXT_timer_query */
+
+#ifdef GL_EXT_transform_feedback
+
+static void _glewInfo_GL_EXT_transform_feedback (void)
+{
+ glewPrintExt("GL_EXT_transform_feedback", GLEW_EXT_transform_feedback, glewIsSupported("GL_EXT_transform_feedback"), glewGetExtension("GL_EXT_transform_feedback"));
+
+ glewInfoFunc("glBeginTransformFeedbackEXT", glBeginTransformFeedbackEXT == NULL);
+ glewInfoFunc("glBindBufferBaseEXT", glBindBufferBaseEXT == NULL);
+ glewInfoFunc("glBindBufferOffsetEXT", glBindBufferOffsetEXT == NULL);
+ glewInfoFunc("glBindBufferRangeEXT", glBindBufferRangeEXT == NULL);
+ glewInfoFunc("glEndTransformFeedbackEXT", glEndTransformFeedbackEXT == NULL);
+ glewInfoFunc("glGetTransformFeedbackVaryingEXT", glGetTransformFeedbackVaryingEXT == NULL);
+ glewInfoFunc("glTransformFeedbackVaryingsEXT", glTransformFeedbackVaryingsEXT == NULL);
+}
+
+#endif /* GL_EXT_transform_feedback */
+
+#ifdef GL_EXT_vertex_array
+
+static void _glewInfo_GL_EXT_vertex_array (void)
+{
+ glewPrintExt("GL_EXT_vertex_array", GLEW_EXT_vertex_array, glewIsSupported("GL_EXT_vertex_array"), glewGetExtension("GL_EXT_vertex_array"));
+
+ glewInfoFunc("glArrayElementEXT", glArrayElementEXT == NULL);
+ glewInfoFunc("glColorPointerEXT", glColorPointerEXT == NULL);
+ glewInfoFunc("glDrawArraysEXT", glDrawArraysEXT == NULL);
+ glewInfoFunc("glEdgeFlagPointerEXT", glEdgeFlagPointerEXT == NULL);
+ glewInfoFunc("glGetPointervEXT", glGetPointervEXT == NULL);
+ glewInfoFunc("glIndexPointerEXT", glIndexPointerEXT == NULL);
+ glewInfoFunc("glNormalPointerEXT", glNormalPointerEXT == NULL);
+ glewInfoFunc("glTexCoordPointerEXT", glTexCoordPointerEXT == NULL);
+ glewInfoFunc("glVertexPointerEXT", glVertexPointerEXT == NULL);
+}
+
+#endif /* GL_EXT_vertex_array */
+
+#ifdef GL_EXT_vertex_array_bgra
+
+static void _glewInfo_GL_EXT_vertex_array_bgra (void)
+{
+ glewPrintExt("GL_EXT_vertex_array_bgra", GLEW_EXT_vertex_array_bgra, glewIsSupported("GL_EXT_vertex_array_bgra"), glewGetExtension("GL_EXT_vertex_array_bgra"));
+}
+
+#endif /* GL_EXT_vertex_array_bgra */
+
+#ifdef GL_EXT_vertex_shader
+
+static void _glewInfo_GL_EXT_vertex_shader (void)
+{
+ glewPrintExt("GL_EXT_vertex_shader", GLEW_EXT_vertex_shader, glewIsSupported("GL_EXT_vertex_shader"), glewGetExtension("GL_EXT_vertex_shader"));
+
+ glewInfoFunc("glBeginVertexShaderEXT", glBeginVertexShaderEXT == NULL);
+ glewInfoFunc("glBindLightParameterEXT", glBindLightParameterEXT == NULL);
+ glewInfoFunc("glBindMaterialParameterEXT", glBindMaterialParameterEXT == NULL);
+ glewInfoFunc("glBindParameterEXT", glBindParameterEXT == NULL);
+ glewInfoFunc("glBindTexGenParameterEXT", glBindTexGenParameterEXT == NULL);
+ glewInfoFunc("glBindTextureUnitParameterEXT", glBindTextureUnitParameterEXT == NULL);
+ glewInfoFunc("glBindVertexShaderEXT", glBindVertexShaderEXT == NULL);
+ glewInfoFunc("glDeleteVertexShaderEXT", glDeleteVertexShaderEXT == NULL);
+ glewInfoFunc("glDisableVariantClientStateEXT", glDisableVariantClientStateEXT == NULL);
+ glewInfoFunc("glEnableVariantClientStateEXT", glEnableVariantClientStateEXT == NULL);
+ glewInfoFunc("glEndVertexShaderEXT", glEndVertexShaderEXT == NULL);
+ glewInfoFunc("glExtractComponentEXT", glExtractComponentEXT == NULL);
+ glewInfoFunc("glGenSymbolsEXT", glGenSymbolsEXT == NULL);
+ glewInfoFunc("glGenVertexShadersEXT", glGenVertexShadersEXT == NULL);
+ glewInfoFunc("glGetInvariantBooleanvEXT", glGetInvariantBooleanvEXT == NULL);
+ glewInfoFunc("glGetInvariantFloatvEXT", glGetInvariantFloatvEXT == NULL);
+ glewInfoFunc("glGetInvariantIntegervEXT", glGetInvariantIntegervEXT == NULL);
+ glewInfoFunc("glGetLocalConstantBooleanvEXT", glGetLocalConstantBooleanvEXT == NULL);
+ glewInfoFunc("glGetLocalConstantFloatvEXT", glGetLocalConstantFloatvEXT == NULL);
+ glewInfoFunc("glGetLocalConstantIntegervEXT", glGetLocalConstantIntegervEXT == NULL);
+ glewInfoFunc("glGetVariantBooleanvEXT", glGetVariantBooleanvEXT == NULL);
+ glewInfoFunc("glGetVariantFloatvEXT", glGetVariantFloatvEXT == NULL);
+ glewInfoFunc("glGetVariantIntegervEXT", glGetVariantIntegervEXT == NULL);
+ glewInfoFunc("glGetVariantPointervEXT", glGetVariantPointervEXT == NULL);
+ glewInfoFunc("glInsertComponentEXT", glInsertComponentEXT == NULL);
+ glewInfoFunc("glIsVariantEnabledEXT", glIsVariantEnabledEXT == NULL);
+ glewInfoFunc("glSetInvariantEXT", glSetInvariantEXT == NULL);
+ glewInfoFunc("glSetLocalConstantEXT", glSetLocalConstantEXT == NULL);
+ glewInfoFunc("glShaderOp1EXT", glShaderOp1EXT == NULL);
+ glewInfoFunc("glShaderOp2EXT", glShaderOp2EXT == NULL);
+ glewInfoFunc("glShaderOp3EXT", glShaderOp3EXT == NULL);
+ glewInfoFunc("glSwizzleEXT", glSwizzleEXT == NULL);
+ glewInfoFunc("glVariantPointerEXT", glVariantPointerEXT == NULL);
+ glewInfoFunc("glVariantbvEXT", glVariantbvEXT == NULL);
+ glewInfoFunc("glVariantdvEXT", glVariantdvEXT == NULL);
+ glewInfoFunc("glVariantfvEXT", glVariantfvEXT == NULL);
+ glewInfoFunc("glVariantivEXT", glVariantivEXT == NULL);
+ glewInfoFunc("glVariantsvEXT", glVariantsvEXT == NULL);
+ glewInfoFunc("glVariantubvEXT", glVariantubvEXT == NULL);
+ glewInfoFunc("glVariantuivEXT", glVariantuivEXT == NULL);
+ glewInfoFunc("glVariantusvEXT", glVariantusvEXT == NULL);
+ glewInfoFunc("glWriteMaskEXT", glWriteMaskEXT == NULL);
+}
+
+#endif /* GL_EXT_vertex_shader */
+
+#ifdef GL_EXT_vertex_weighting
+
+static void _glewInfo_GL_EXT_vertex_weighting (void)
+{
+ glewPrintExt("GL_EXT_vertex_weighting", GLEW_EXT_vertex_weighting, glewIsSupported("GL_EXT_vertex_weighting"), glewGetExtension("GL_EXT_vertex_weighting"));
+
+ glewInfoFunc("glVertexWeightPointerEXT", glVertexWeightPointerEXT == NULL);
+ glewInfoFunc("glVertexWeightfEXT", glVertexWeightfEXT == NULL);
+ glewInfoFunc("glVertexWeightfvEXT", glVertexWeightfvEXT == NULL);
+}
+
+#endif /* GL_EXT_vertex_weighting */
+
+#ifdef GL_GREMEDY_frame_terminator
+
+static void _glewInfo_GL_GREMEDY_frame_terminator (void)
+{
+ glewPrintExt("GL_GREMEDY_frame_terminator", GLEW_GREMEDY_frame_terminator, glewIsSupported("GL_GREMEDY_frame_terminator"), glewGetExtension("GL_GREMEDY_frame_terminator"));
+
+ glewInfoFunc("glFrameTerminatorGREMEDY", glFrameTerminatorGREMEDY == NULL);
+}
+
+#endif /* GL_GREMEDY_frame_terminator */
+
+#ifdef GL_GREMEDY_string_marker
+
+static void _glewInfo_GL_GREMEDY_string_marker (void)
+{
+ glewPrintExt("GL_GREMEDY_string_marker", GLEW_GREMEDY_string_marker, glewIsSupported("GL_GREMEDY_string_marker"), glewGetExtension("GL_GREMEDY_string_marker"));
+
+ glewInfoFunc("glStringMarkerGREMEDY", glStringMarkerGREMEDY == NULL);
+}
+
+#endif /* GL_GREMEDY_string_marker */
+
+#ifdef GL_HP_convolution_border_modes
+
+static void _glewInfo_GL_HP_convolution_border_modes (void)
+{
+ glewPrintExt("GL_HP_convolution_border_modes", GLEW_HP_convolution_border_modes, glewIsSupported("GL_HP_convolution_border_modes"), glewGetExtension("GL_HP_convolution_border_modes"));
+}
+
+#endif /* GL_HP_convolution_border_modes */
+
+#ifdef GL_HP_image_transform
+
+static void _glewInfo_GL_HP_image_transform (void)
+{
+ glewPrintExt("GL_HP_image_transform", GLEW_HP_image_transform, glewIsSupported("GL_HP_image_transform"), glewGetExtension("GL_HP_image_transform"));
+
+ glewInfoFunc("glGetImageTransformParameterfvHP", glGetImageTransformParameterfvHP == NULL);
+ glewInfoFunc("glGetImageTransformParameterivHP", glGetImageTransformParameterivHP == NULL);
+ glewInfoFunc("glImageTransformParameterfHP", glImageTransformParameterfHP == NULL);
+ glewInfoFunc("glImageTransformParameterfvHP", glImageTransformParameterfvHP == NULL);
+ glewInfoFunc("glImageTransformParameteriHP", glImageTransformParameteriHP == NULL);
+ glewInfoFunc("glImageTransformParameterivHP", glImageTransformParameterivHP == NULL);
+}
+
+#endif /* GL_HP_image_transform */
+
+#ifdef GL_HP_occlusion_test
+
+static void _glewInfo_GL_HP_occlusion_test (void)
+{
+ glewPrintExt("GL_HP_occlusion_test", GLEW_HP_occlusion_test, glewIsSupported("GL_HP_occlusion_test"), glewGetExtension("GL_HP_occlusion_test"));
+}
+
+#endif /* GL_HP_occlusion_test */
+
+#ifdef GL_HP_texture_lighting
+
+static void _glewInfo_GL_HP_texture_lighting (void)
+{
+ glewPrintExt("GL_HP_texture_lighting", GLEW_HP_texture_lighting, glewIsSupported("GL_HP_texture_lighting"), glewGetExtension("GL_HP_texture_lighting"));
+}
+
+#endif /* GL_HP_texture_lighting */
+
+#ifdef GL_IBM_cull_vertex
+
+static void _glewInfo_GL_IBM_cull_vertex (void)
+{
+ glewPrintExt("GL_IBM_cull_vertex", GLEW_IBM_cull_vertex, glewIsSupported("GL_IBM_cull_vertex"), glewGetExtension("GL_IBM_cull_vertex"));
+}
+
+#endif /* GL_IBM_cull_vertex */
+
+#ifdef GL_IBM_multimode_draw_arrays
+
+static void _glewInfo_GL_IBM_multimode_draw_arrays (void)
+{
+ glewPrintExt("GL_IBM_multimode_draw_arrays", GLEW_IBM_multimode_draw_arrays, glewIsSupported("GL_IBM_multimode_draw_arrays"), glewGetExtension("GL_IBM_multimode_draw_arrays"));
+
+ glewInfoFunc("glMultiModeDrawArraysIBM", glMultiModeDrawArraysIBM == NULL);
+ glewInfoFunc("glMultiModeDrawElementsIBM", glMultiModeDrawElementsIBM == NULL);
+}
+
+#endif /* GL_IBM_multimode_draw_arrays */
+
+#ifdef GL_IBM_rasterpos_clip
+
+static void _glewInfo_GL_IBM_rasterpos_clip (void)
+{
+ glewPrintExt("GL_IBM_rasterpos_clip", GLEW_IBM_rasterpos_clip, glewIsSupported("GL_IBM_rasterpos_clip"), glewGetExtension("GL_IBM_rasterpos_clip"));
+}
+
+#endif /* GL_IBM_rasterpos_clip */
+
+#ifdef GL_IBM_static_data
+
+static void _glewInfo_GL_IBM_static_data (void)
+{
+ glewPrintExt("GL_IBM_static_data", GLEW_IBM_static_data, glewIsSupported("GL_IBM_static_data"), glewGetExtension("GL_IBM_static_data"));
+}
+
+#endif /* GL_IBM_static_data */
+
+#ifdef GL_IBM_texture_mirrored_repeat
+
+static void _glewInfo_GL_IBM_texture_mirrored_repeat (void)
+{
+ glewPrintExt("GL_IBM_texture_mirrored_repeat", GLEW_IBM_texture_mirrored_repeat, glewIsSupported("GL_IBM_texture_mirrored_repeat"), glewGetExtension("GL_IBM_texture_mirrored_repeat"));
+}
+
+#endif /* GL_IBM_texture_mirrored_repeat */
+
+#ifdef GL_IBM_vertex_array_lists
+
+static void _glewInfo_GL_IBM_vertex_array_lists (void)
+{
+ glewPrintExt("GL_IBM_vertex_array_lists", GLEW_IBM_vertex_array_lists, glewIsSupported("GL_IBM_vertex_array_lists"), glewGetExtension("GL_IBM_vertex_array_lists"));
+
+ glewInfoFunc("glColorPointerListIBM", glColorPointerListIBM == NULL);
+ glewInfoFunc("glEdgeFlagPointerListIBM", glEdgeFlagPointerListIBM == NULL);
+ glewInfoFunc("glFogCoordPointerListIBM", glFogCoordPointerListIBM == NULL);
+ glewInfoFunc("glIndexPointerListIBM", glIndexPointerListIBM == NULL);
+ glewInfoFunc("glNormalPointerListIBM", glNormalPointerListIBM == NULL);
+ glewInfoFunc("glSecondaryColorPointerListIBM", glSecondaryColorPointerListIBM == NULL);
+ glewInfoFunc("glTexCoordPointerListIBM", glTexCoordPointerListIBM == NULL);
+ glewInfoFunc("glVertexPointerListIBM", glVertexPointerListIBM == NULL);
+}
+
+#endif /* GL_IBM_vertex_array_lists */
+
+#ifdef GL_INGR_color_clamp
+
+static void _glewInfo_GL_INGR_color_clamp (void)
+{
+ glewPrintExt("GL_INGR_color_clamp", GLEW_INGR_color_clamp, glewIsSupported("GL_INGR_color_clamp"), glewGetExtension("GL_INGR_color_clamp"));
+}
+
+#endif /* GL_INGR_color_clamp */
+
+#ifdef GL_INGR_interlace_read
+
+static void _glewInfo_GL_INGR_interlace_read (void)
+{
+ glewPrintExt("GL_INGR_interlace_read", GLEW_INGR_interlace_read, glewIsSupported("GL_INGR_interlace_read"), glewGetExtension("GL_INGR_interlace_read"));
+}
+
+#endif /* GL_INGR_interlace_read */
+
+#ifdef GL_INTEL_parallel_arrays
+
+static void _glewInfo_GL_INTEL_parallel_arrays (void)
+{
+ glewPrintExt("GL_INTEL_parallel_arrays", GLEW_INTEL_parallel_arrays, glewIsSupported("GL_INTEL_parallel_arrays"), glewGetExtension("GL_INTEL_parallel_arrays"));
+
+ glewInfoFunc("glColorPointervINTEL", glColorPointervINTEL == NULL);
+ glewInfoFunc("glNormalPointervINTEL", glNormalPointervINTEL == NULL);
+ glewInfoFunc("glTexCoordPointervINTEL", glTexCoordPointervINTEL == NULL);
+ glewInfoFunc("glVertexPointervINTEL", glVertexPointervINTEL == NULL);
+}
+
+#endif /* GL_INTEL_parallel_arrays */
+
+#ifdef GL_INTEL_texture_scissor
+
+static void _glewInfo_GL_INTEL_texture_scissor (void)
+{
+ glewPrintExt("GL_INTEL_texture_scissor", GLEW_INTEL_texture_scissor, glewIsSupported("GL_INTEL_texture_scissor"), glewGetExtension("GL_INTEL_texture_scissor"));
+
+ glewInfoFunc("glTexScissorFuncINTEL", glTexScissorFuncINTEL == NULL);
+ glewInfoFunc("glTexScissorINTEL", glTexScissorINTEL == NULL);
+}
+
+#endif /* GL_INTEL_texture_scissor */
+
+#ifdef GL_KTX_buffer_region
+
+static void _glewInfo_GL_KTX_buffer_region (void)
+{
+ glewPrintExt("GL_KTX_buffer_region", GLEW_KTX_buffer_region, glewIsSupported("GL_KTX_buffer_region"), glewGetExtension("GL_KTX_buffer_region"));
+
+ glewInfoFunc("glBufferRegionEnabledEXT", glBufferRegionEnabledEXT == NULL);
+ glewInfoFunc("glDeleteBufferRegionEXT", glDeleteBufferRegionEXT == NULL);
+ glewInfoFunc("glDrawBufferRegionEXT", glDrawBufferRegionEXT == NULL);
+ glewInfoFunc("glNewBufferRegionEXT", glNewBufferRegionEXT == NULL);
+ glewInfoFunc("glReadBufferRegionEXT", glReadBufferRegionEXT == NULL);
+}
+
+#endif /* GL_KTX_buffer_region */
+
+#ifdef GL_MESAX_texture_stack
+
+static void _glewInfo_GL_MESAX_texture_stack (void)
+{
+ glewPrintExt("GL_MESAX_texture_stack", GLEW_MESAX_texture_stack, glewIsSupported("GL_MESAX_texture_stack"), glewGetExtension("GL_MESAX_texture_stack"));
+}
+
+#endif /* GL_MESAX_texture_stack */
+
+#ifdef GL_MESA_pack_invert
+
+static void _glewInfo_GL_MESA_pack_invert (void)
+{
+ glewPrintExt("GL_MESA_pack_invert", GLEW_MESA_pack_invert, glewIsSupported("GL_MESA_pack_invert"), glewGetExtension("GL_MESA_pack_invert"));
+}
+
+#endif /* GL_MESA_pack_invert */
+
+#ifdef GL_MESA_resize_buffers
+
+static void _glewInfo_GL_MESA_resize_buffers (void)
+{
+ glewPrintExt("GL_MESA_resize_buffers", GLEW_MESA_resize_buffers, glewIsSupported("GL_MESA_resize_buffers"), glewGetExtension("GL_MESA_resize_buffers"));
+
+ glewInfoFunc("glResizeBuffersMESA", glResizeBuffersMESA == NULL);
+}
+
+#endif /* GL_MESA_resize_buffers */
+
+#ifdef GL_MESA_window_pos
+
+static void _glewInfo_GL_MESA_window_pos (void)
+{
+ glewPrintExt("GL_MESA_window_pos", GLEW_MESA_window_pos, glewIsSupported("GL_MESA_window_pos"), glewGetExtension("GL_MESA_window_pos"));
+
+ glewInfoFunc("glWindowPos2dMESA", glWindowPos2dMESA == NULL);
+ glewInfoFunc("glWindowPos2dvMESA", glWindowPos2dvMESA == NULL);
+ glewInfoFunc("glWindowPos2fMESA", glWindowPos2fMESA == NULL);
+ glewInfoFunc("glWindowPos2fvMESA", glWindowPos2fvMESA == NULL);
+ glewInfoFunc("glWindowPos2iMESA", glWindowPos2iMESA == NULL);
+ glewInfoFunc("glWindowPos2ivMESA", glWindowPos2ivMESA == NULL);
+ glewInfoFunc("glWindowPos2sMESA", glWindowPos2sMESA == NULL);
+ glewInfoFunc("glWindowPos2svMESA", glWindowPos2svMESA == NULL);
+ glewInfoFunc("glWindowPos3dMESA", glWindowPos3dMESA == NULL);
+ glewInfoFunc("glWindowPos3dvMESA", glWindowPos3dvMESA == NULL);
+ glewInfoFunc("glWindowPos3fMESA", glWindowPos3fMESA == NULL);
+ glewInfoFunc("glWindowPos3fvMESA", glWindowPos3fvMESA == NULL);
+ glewInfoFunc("glWindowPos3iMESA", glWindowPos3iMESA == NULL);
+ glewInfoFunc("glWindowPos3ivMESA", glWindowPos3ivMESA == NULL);
+ glewInfoFunc("glWindowPos3sMESA", glWindowPos3sMESA == NULL);
+ glewInfoFunc("glWindowPos3svMESA", glWindowPos3svMESA == NULL);
+ glewInfoFunc("glWindowPos4dMESA", glWindowPos4dMESA == NULL);
+ glewInfoFunc("glWindowPos4dvMESA", glWindowPos4dvMESA == NULL);
+ glewInfoFunc("glWindowPos4fMESA", glWindowPos4fMESA == NULL);
+ glewInfoFunc("glWindowPos4fvMESA", glWindowPos4fvMESA == NULL);
+ glewInfoFunc("glWindowPos4iMESA", glWindowPos4iMESA == NULL);
+ glewInfoFunc("glWindowPos4ivMESA", glWindowPos4ivMESA == NULL);
+ glewInfoFunc("glWindowPos4sMESA", glWindowPos4sMESA == NULL);
+ glewInfoFunc("glWindowPos4svMESA", glWindowPos4svMESA == NULL);
+}
+
+#endif /* GL_MESA_window_pos */
+
+#ifdef GL_MESA_ycbcr_texture
+
+static void _glewInfo_GL_MESA_ycbcr_texture (void)
+{
+ glewPrintExt("GL_MESA_ycbcr_texture", GLEW_MESA_ycbcr_texture, glewIsSupported("GL_MESA_ycbcr_texture"), glewGetExtension("GL_MESA_ycbcr_texture"));
+}
+
+#endif /* GL_MESA_ycbcr_texture */
+
+#ifdef GL_NV_blend_square
+
+static void _glewInfo_GL_NV_blend_square (void)
+{
+ glewPrintExt("GL_NV_blend_square", GLEW_NV_blend_square, glewIsSupported("GL_NV_blend_square"), glewGetExtension("GL_NV_blend_square"));
+}
+
+#endif /* GL_NV_blend_square */
+
+#ifdef GL_NV_conditional_render
+
+static void _glewInfo_GL_NV_conditional_render (void)
+{
+ glewPrintExt("GL_NV_conditional_render", GLEW_NV_conditional_render, glewIsSupported("GL_NV_conditional_render"), glewGetExtension("GL_NV_conditional_render"));
+
+ glewInfoFunc("glBeginConditionalRenderNV", glBeginConditionalRenderNV == NULL);
+ glewInfoFunc("glEndConditionalRenderNV", glEndConditionalRenderNV == NULL);
+}
+
+#endif /* GL_NV_conditional_render */
+
+#ifdef GL_NV_copy_depth_to_color
+
+static void _glewInfo_GL_NV_copy_depth_to_color (void)
+{
+ glewPrintExt("GL_NV_copy_depth_to_color", GLEW_NV_copy_depth_to_color, glewIsSupported("GL_NV_copy_depth_to_color"), glewGetExtension("GL_NV_copy_depth_to_color"));
+}
+
+#endif /* GL_NV_copy_depth_to_color */
+
+#ifdef GL_NV_depth_buffer_float
+
+static void _glewInfo_GL_NV_depth_buffer_float (void)
+{
+ glewPrintExt("GL_NV_depth_buffer_float", GLEW_NV_depth_buffer_float, glewIsSupported("GL_NV_depth_buffer_float"), glewGetExtension("GL_NV_depth_buffer_float"));
+
+ glewInfoFunc("glClearDepthdNV", glClearDepthdNV == NULL);
+ glewInfoFunc("glDepthBoundsdNV", glDepthBoundsdNV == NULL);
+ glewInfoFunc("glDepthRangedNV", glDepthRangedNV == NULL);
+}
+
+#endif /* GL_NV_depth_buffer_float */
+
+#ifdef GL_NV_depth_clamp
+
+static void _glewInfo_GL_NV_depth_clamp (void)
+{
+ glewPrintExt("GL_NV_depth_clamp", GLEW_NV_depth_clamp, glewIsSupported("GL_NV_depth_clamp"), glewGetExtension("GL_NV_depth_clamp"));
+}
+
+#endif /* GL_NV_depth_clamp */
+
+#ifdef GL_NV_depth_range_unclamped
+
+static void _glewInfo_GL_NV_depth_range_unclamped (void)
+{
+ glewPrintExt("GL_NV_depth_range_unclamped", GLEW_NV_depth_range_unclamped, glewIsSupported("GL_NV_depth_range_unclamped"), glewGetExtension("GL_NV_depth_range_unclamped"));
+}
+
+#endif /* GL_NV_depth_range_unclamped */
+
+#ifdef GL_NV_evaluators
+
+static void _glewInfo_GL_NV_evaluators (void)
+{
+ glewPrintExt("GL_NV_evaluators", GLEW_NV_evaluators, glewIsSupported("GL_NV_evaluators"), glewGetExtension("GL_NV_evaluators"));
+
+ glewInfoFunc("glEvalMapsNV", glEvalMapsNV == NULL);
+ glewInfoFunc("glGetMapAttribParameterfvNV", glGetMapAttribParameterfvNV == NULL);
+ glewInfoFunc("glGetMapAttribParameterivNV", glGetMapAttribParameterivNV == NULL);
+ glewInfoFunc("glGetMapControlPointsNV", glGetMapControlPointsNV == NULL);
+ glewInfoFunc("glGetMapParameterfvNV", glGetMapParameterfvNV == NULL);
+ glewInfoFunc("glGetMapParameterivNV", glGetMapParameterivNV == NULL);
+ glewInfoFunc("glMapControlPointsNV", glMapControlPointsNV == NULL);
+ glewInfoFunc("glMapParameterfvNV", glMapParameterfvNV == NULL);
+ glewInfoFunc("glMapParameterivNV", glMapParameterivNV == NULL);
+}
+
+#endif /* GL_NV_evaluators */
+
+#ifdef GL_NV_explicit_multisample
+
+static void _glewInfo_GL_NV_explicit_multisample (void)
+{
+ glewPrintExt("GL_NV_explicit_multisample", GLEW_NV_explicit_multisample, glewIsSupported("GL_NV_explicit_multisample"), glewGetExtension("GL_NV_explicit_multisample"));
+
+ glewInfoFunc("glGetMultisamplefvNV", glGetMultisamplefvNV == NULL);
+ glewInfoFunc("glSampleMaskIndexedNV", glSampleMaskIndexedNV == NULL);
+ glewInfoFunc("glTexRenderbufferNV", glTexRenderbufferNV == NULL);
+}
+
+#endif /* GL_NV_explicit_multisample */
+
+#ifdef GL_NV_fence
+
+static void _glewInfo_GL_NV_fence (void)
+{
+ glewPrintExt("GL_NV_fence", GLEW_NV_fence, glewIsSupported("GL_NV_fence"), glewGetExtension("GL_NV_fence"));
+
+ glewInfoFunc("glDeleteFencesNV", glDeleteFencesNV == NULL);
+ glewInfoFunc("glFinishFenceNV", glFinishFenceNV == NULL);
+ glewInfoFunc("glGenFencesNV", glGenFencesNV == NULL);
+ glewInfoFunc("glGetFenceivNV", glGetFenceivNV == NULL);
+ glewInfoFunc("glIsFenceNV", glIsFenceNV == NULL);
+ glewInfoFunc("glSetFenceNV", glSetFenceNV == NULL);
+ glewInfoFunc("glTestFenceNV", glTestFenceNV == NULL);
+}
+
+#endif /* GL_NV_fence */
+
+#ifdef GL_NV_float_buffer
+
+static void _glewInfo_GL_NV_float_buffer (void)
+{
+ glewPrintExt("GL_NV_float_buffer", GLEW_NV_float_buffer, glewIsSupported("GL_NV_float_buffer"), glewGetExtension("GL_NV_float_buffer"));
+}
+
+#endif /* GL_NV_float_buffer */
+
+#ifdef GL_NV_fog_distance
+
+static void _glewInfo_GL_NV_fog_distance (void)
+{
+ glewPrintExt("GL_NV_fog_distance", GLEW_NV_fog_distance, glewIsSupported("GL_NV_fog_distance"), glewGetExtension("GL_NV_fog_distance"));
+}
+
+#endif /* GL_NV_fog_distance */
+
+#ifdef GL_NV_fragment_program
+
+static void _glewInfo_GL_NV_fragment_program (void)
+{
+ glewPrintExt("GL_NV_fragment_program", GLEW_NV_fragment_program, glewIsSupported("GL_NV_fragment_program"), glewGetExtension("GL_NV_fragment_program"));
+
+ glewInfoFunc("glGetProgramNamedParameterdvNV", glGetProgramNamedParameterdvNV == NULL);
+ glewInfoFunc("glGetProgramNamedParameterfvNV", glGetProgramNamedParameterfvNV == NULL);
+ glewInfoFunc("glProgramNamedParameter4dNV", glProgramNamedParameter4dNV == NULL);
+ glewInfoFunc("glProgramNamedParameter4dvNV", glProgramNamedParameter4dvNV == NULL);
+ glewInfoFunc("glProgramNamedParameter4fNV", glProgramNamedParameter4fNV == NULL);
+ glewInfoFunc("glProgramNamedParameter4fvNV", glProgramNamedParameter4fvNV == NULL);
+}
+
+#endif /* GL_NV_fragment_program */
+
+#ifdef GL_NV_fragment_program2
+
+static void _glewInfo_GL_NV_fragment_program2 (void)
+{
+ glewPrintExt("GL_NV_fragment_program2", GLEW_NV_fragment_program2, glewIsSupported("GL_NV_fragment_program2"), glewGetExtension("GL_NV_fragment_program2"));
+}
+
+#endif /* GL_NV_fragment_program2 */
+
+#ifdef GL_NV_fragment_program4
+
+static void _glewInfo_GL_NV_fragment_program4 (void)
+{
+ glewPrintExt("GL_NV_fragment_program4", GLEW_NV_fragment_program4, glewIsSupported("GL_NV_fragment_program4"), glewGetExtension("GL_NV_fragment_program4"));
+}
+
+#endif /* GL_NV_fragment_program4 */
+
+#ifdef GL_NV_fragment_program_option
+
+static void _glewInfo_GL_NV_fragment_program_option (void)
+{
+ glewPrintExt("GL_NV_fragment_program_option", GLEW_NV_fragment_program_option, glewIsSupported("GL_NV_fragment_program_option"), glewGetExtension("GL_NV_fragment_program_option"));
+}
+
+#endif /* GL_NV_fragment_program_option */
+
+#ifdef GL_NV_framebuffer_multisample_coverage
+
+static void _glewInfo_GL_NV_framebuffer_multisample_coverage (void)
+{
+ glewPrintExt("GL_NV_framebuffer_multisample_coverage", GLEW_NV_framebuffer_multisample_coverage, glewIsSupported("GL_NV_framebuffer_multisample_coverage"), glewGetExtension("GL_NV_framebuffer_multisample_coverage"));
+
+ glewInfoFunc("glRenderbufferStorageMultisampleCoverageNV", glRenderbufferStorageMultisampleCoverageNV == NULL);
+}
+
+#endif /* GL_NV_framebuffer_multisample_coverage */
+
+#ifdef GL_NV_geometry_program4
+
+static void _glewInfo_GL_NV_geometry_program4 (void)
+{
+ glewPrintExt("GL_NV_geometry_program4", GLEW_NV_geometry_program4, glewIsSupported("GL_NV_geometry_program4"), glewGetExtension("GL_NV_geometry_program4"));
+
+ glewInfoFunc("glProgramVertexLimitNV", glProgramVertexLimitNV == NULL);
+}
+
+#endif /* GL_NV_geometry_program4 */
+
+#ifdef GL_NV_geometry_shader4
+
+static void _glewInfo_GL_NV_geometry_shader4 (void)
+{
+ glewPrintExt("GL_NV_geometry_shader4", GLEW_NV_geometry_shader4, glewIsSupported("GL_NV_geometry_shader4"), glewGetExtension("GL_NV_geometry_shader4"));
+}
+
+#endif /* GL_NV_geometry_shader4 */
+
+#ifdef GL_NV_gpu_program4
+
+static void _glewInfo_GL_NV_gpu_program4 (void)
+{
+ glewPrintExt("GL_NV_gpu_program4", GLEW_NV_gpu_program4, glewIsSupported("GL_NV_gpu_program4"), glewGetExtension("GL_NV_gpu_program4"));
+
+ glewInfoFunc("glProgramEnvParameterI4iNV", glProgramEnvParameterI4iNV == NULL);
+ glewInfoFunc("glProgramEnvParameterI4ivNV", glProgramEnvParameterI4ivNV == NULL);
+ glewInfoFunc("glProgramEnvParameterI4uiNV", glProgramEnvParameterI4uiNV == NULL);
+ glewInfoFunc("glProgramEnvParameterI4uivNV", glProgramEnvParameterI4uivNV == NULL);
+ glewInfoFunc("glProgramEnvParametersI4ivNV", glProgramEnvParametersI4ivNV == NULL);
+ glewInfoFunc("glProgramEnvParametersI4uivNV", glProgramEnvParametersI4uivNV == NULL);
+ glewInfoFunc("glProgramLocalParameterI4iNV", glProgramLocalParameterI4iNV == NULL);
+ glewInfoFunc("glProgramLocalParameterI4ivNV", glProgramLocalParameterI4ivNV == NULL);
+ glewInfoFunc("glProgramLocalParameterI4uiNV", glProgramLocalParameterI4uiNV == NULL);
+ glewInfoFunc("glProgramLocalParameterI4uivNV", glProgramLocalParameterI4uivNV == NULL);
+ glewInfoFunc("glProgramLocalParametersI4ivNV", glProgramLocalParametersI4ivNV == NULL);
+ glewInfoFunc("glProgramLocalParametersI4uivNV", glProgramLocalParametersI4uivNV == NULL);
+}
+
+#endif /* GL_NV_gpu_program4 */
+
+#ifdef GL_NV_half_float
+
+static void _glewInfo_GL_NV_half_float (void)
+{
+ glewPrintExt("GL_NV_half_float", GLEW_NV_half_float, glewIsSupported("GL_NV_half_float"), glewGetExtension("GL_NV_half_float"));
+
+ glewInfoFunc("glColor3hNV", glColor3hNV == NULL);
+ glewInfoFunc("glColor3hvNV", glColor3hvNV == NULL);
+ glewInfoFunc("glColor4hNV", glColor4hNV == NULL);
+ glewInfoFunc("glColor4hvNV", glColor4hvNV == NULL);
+ glewInfoFunc("glFogCoordhNV", glFogCoordhNV == NULL);
+ glewInfoFunc("glFogCoordhvNV", glFogCoordhvNV == NULL);
+ glewInfoFunc("glMultiTexCoord1hNV", glMultiTexCoord1hNV == NULL);
+ glewInfoFunc("glMultiTexCoord1hvNV", glMultiTexCoord1hvNV == NULL);
+ glewInfoFunc("glMultiTexCoord2hNV", glMultiTexCoord2hNV == NULL);
+ glewInfoFunc("glMultiTexCoord2hvNV", glMultiTexCoord2hvNV == NULL);
+ glewInfoFunc("glMultiTexCoord3hNV", glMultiTexCoord3hNV == NULL);
+ glewInfoFunc("glMultiTexCoord3hvNV", glMultiTexCoord3hvNV == NULL);
+ glewInfoFunc("glMultiTexCoord4hNV", glMultiTexCoord4hNV == NULL);
+ glewInfoFunc("glMultiTexCoord4hvNV", glMultiTexCoord4hvNV == NULL);
+ glewInfoFunc("glNormal3hNV", glNormal3hNV == NULL);
+ glewInfoFunc("glNormal3hvNV", glNormal3hvNV == NULL);
+ glewInfoFunc("glSecondaryColor3hNV", glSecondaryColor3hNV == NULL);
+ glewInfoFunc("glSecondaryColor3hvNV", glSecondaryColor3hvNV == NULL);
+ glewInfoFunc("glTexCoord1hNV", glTexCoord1hNV == NULL);
+ glewInfoFunc("glTexCoord1hvNV", glTexCoord1hvNV == NULL);
+ glewInfoFunc("glTexCoord2hNV", glTexCoord2hNV == NULL);
+ glewInfoFunc("glTexCoord2hvNV", glTexCoord2hvNV == NULL);
+ glewInfoFunc("glTexCoord3hNV", glTexCoord3hNV == NULL);
+ glewInfoFunc("glTexCoord3hvNV", glTexCoord3hvNV == NULL);
+ glewInfoFunc("glTexCoord4hNV", glTexCoord4hNV == NULL);
+ glewInfoFunc("glTexCoord4hvNV", glTexCoord4hvNV == NULL);
+ glewInfoFunc("glVertex2hNV", glVertex2hNV == NULL);
+ glewInfoFunc("glVertex2hvNV", glVertex2hvNV == NULL);
+ glewInfoFunc("glVertex3hNV", glVertex3hNV == NULL);
+ glewInfoFunc("glVertex3hvNV", glVertex3hvNV == NULL);
+ glewInfoFunc("glVertex4hNV", glVertex4hNV == NULL);
+ glewInfoFunc("glVertex4hvNV", glVertex4hvNV == NULL);
+ glewInfoFunc("glVertexAttrib1hNV", glVertexAttrib1hNV == NULL);
+ glewInfoFunc("glVertexAttrib1hvNV", glVertexAttrib1hvNV == NULL);
+ glewInfoFunc("glVertexAttrib2hNV", glVertexAttrib2hNV == NULL);
+ glewInfoFunc("glVertexAttrib2hvNV", glVertexAttrib2hvNV == NULL);
+ glewInfoFunc("glVertexAttrib3hNV", glVertexAttrib3hNV == NULL);
+ glewInfoFunc("glVertexAttrib3hvNV", glVertexAttrib3hvNV == NULL);
+ glewInfoFunc("glVertexAttrib4hNV", glVertexAttrib4hNV == NULL);
+ glewInfoFunc("glVertexAttrib4hvNV", glVertexAttrib4hvNV == NULL);
+ glewInfoFunc("glVertexAttribs1hvNV", glVertexAttribs1hvNV == NULL);
+ glewInfoFunc("glVertexAttribs2hvNV", glVertexAttribs2hvNV == NULL);
+ glewInfoFunc("glVertexAttribs3hvNV", glVertexAttribs3hvNV == NULL);
+ glewInfoFunc("glVertexAttribs4hvNV", glVertexAttribs4hvNV == NULL);
+ glewInfoFunc("glVertexWeighthNV", glVertexWeighthNV == NULL);
+ glewInfoFunc("glVertexWeighthvNV", glVertexWeighthvNV == NULL);
+}
+
+#endif /* GL_NV_half_float */
+
+#ifdef GL_NV_light_max_exponent
+
+static void _glewInfo_GL_NV_light_max_exponent (void)
+{
+ glewPrintExt("GL_NV_light_max_exponent", GLEW_NV_light_max_exponent, glewIsSupported("GL_NV_light_max_exponent"), glewGetExtension("GL_NV_light_max_exponent"));
+}
+
+#endif /* GL_NV_light_max_exponent */
+
+#ifdef GL_NV_multisample_filter_hint
+
+static void _glewInfo_GL_NV_multisample_filter_hint (void)
+{
+ glewPrintExt("GL_NV_multisample_filter_hint", GLEW_NV_multisample_filter_hint, glewIsSupported("GL_NV_multisample_filter_hint"), glewGetExtension("GL_NV_multisample_filter_hint"));
+}
+
+#endif /* GL_NV_multisample_filter_hint */
+
+#ifdef GL_NV_occlusion_query
+
+static void _glewInfo_GL_NV_occlusion_query (void)
+{
+ glewPrintExt("GL_NV_occlusion_query", GLEW_NV_occlusion_query, glewIsSupported("GL_NV_occlusion_query"), glewGetExtension("GL_NV_occlusion_query"));
+
+ glewInfoFunc("glBeginOcclusionQueryNV", glBeginOcclusionQueryNV == NULL);
+ glewInfoFunc("glDeleteOcclusionQueriesNV", glDeleteOcclusionQueriesNV == NULL);
+ glewInfoFunc("glEndOcclusionQueryNV", glEndOcclusionQueryNV == NULL);
+ glewInfoFunc("glGenOcclusionQueriesNV", glGenOcclusionQueriesNV == NULL);
+ glewInfoFunc("glGetOcclusionQueryivNV", glGetOcclusionQueryivNV == NULL);
+ glewInfoFunc("glGetOcclusionQueryuivNV", glGetOcclusionQueryuivNV == NULL);
+ glewInfoFunc("glIsOcclusionQueryNV", glIsOcclusionQueryNV == NULL);
+}
+
+#endif /* GL_NV_occlusion_query */
+
+#ifdef GL_NV_packed_depth_stencil
+
+static void _glewInfo_GL_NV_packed_depth_stencil (void)
+{
+ glewPrintExt("GL_NV_packed_depth_stencil", GLEW_NV_packed_depth_stencil, glewIsSupported("GL_NV_packed_depth_stencil"), glewGetExtension("GL_NV_packed_depth_stencil"));
+}
+
+#endif /* GL_NV_packed_depth_stencil */
+
+#ifdef GL_NV_parameter_buffer_object
+
+static void _glewInfo_GL_NV_parameter_buffer_object (void)
+{
+ glewPrintExt("GL_NV_parameter_buffer_object", GLEW_NV_parameter_buffer_object, glewIsSupported("GL_NV_parameter_buffer_object"), glewGetExtension("GL_NV_parameter_buffer_object"));
+
+ glewInfoFunc("glProgramBufferParametersIivNV", glProgramBufferParametersIivNV == NULL);
+ glewInfoFunc("glProgramBufferParametersIuivNV", glProgramBufferParametersIuivNV == NULL);
+ glewInfoFunc("glProgramBufferParametersfvNV", glProgramBufferParametersfvNV == NULL);
+}
+
+#endif /* GL_NV_parameter_buffer_object */
+
+#ifdef GL_NV_pixel_data_range
+
+static void _glewInfo_GL_NV_pixel_data_range (void)
+{
+ glewPrintExt("GL_NV_pixel_data_range", GLEW_NV_pixel_data_range, glewIsSupported("GL_NV_pixel_data_range"), glewGetExtension("GL_NV_pixel_data_range"));
+
+ glewInfoFunc("glFlushPixelDataRangeNV", glFlushPixelDataRangeNV == NULL);
+ glewInfoFunc("glPixelDataRangeNV", glPixelDataRangeNV == NULL);
+}
+
+#endif /* GL_NV_pixel_data_range */
+
+#ifdef GL_NV_point_sprite
+
+static void _glewInfo_GL_NV_point_sprite (void)
+{
+ glewPrintExt("GL_NV_point_sprite", GLEW_NV_point_sprite, glewIsSupported("GL_NV_point_sprite"), glewGetExtension("GL_NV_point_sprite"));
+
+ glewInfoFunc("glPointParameteriNV", glPointParameteriNV == NULL);
+ glewInfoFunc("glPointParameterivNV", glPointParameterivNV == NULL);
+}
+
+#endif /* GL_NV_point_sprite */
+
+#ifdef GL_NV_present_video
+
+static void _glewInfo_GL_NV_present_video (void)
+{
+ glewPrintExt("GL_NV_present_video", GLEW_NV_present_video, glewIsSupported("GL_NV_present_video"), glewGetExtension("GL_NV_present_video"));
+
+ glewInfoFunc("glGetVideoi64vNV", glGetVideoi64vNV == NULL);
+ glewInfoFunc("glGetVideoivNV", glGetVideoivNV == NULL);
+ glewInfoFunc("glGetVideoui64vNV", glGetVideoui64vNV == NULL);
+ glewInfoFunc("glGetVideouivNV", glGetVideouivNV == NULL);
+ glewInfoFunc("glPresentFrameDualFillNV", glPresentFrameDualFillNV == NULL);
+ glewInfoFunc("glPresentFrameKeyedNV", glPresentFrameKeyedNV == NULL);
+ glewInfoFunc("glVideoParameterivNV", glVideoParameterivNV == NULL);
+}
+
+#endif /* GL_NV_present_video */
+
+#ifdef GL_NV_primitive_restart
+
+static void _glewInfo_GL_NV_primitive_restart (void)
+{
+ glewPrintExt("GL_NV_primitive_restart", GLEW_NV_primitive_restart, glewIsSupported("GL_NV_primitive_restart"), glewGetExtension("GL_NV_primitive_restart"));
+
+ glewInfoFunc("glPrimitiveRestartIndexNV", glPrimitiveRestartIndexNV == NULL);
+ glewInfoFunc("glPrimitiveRestartNV", glPrimitiveRestartNV == NULL);
+}
+
+#endif /* GL_NV_primitive_restart */
+
+#ifdef GL_NV_register_combiners
+
+static void _glewInfo_GL_NV_register_combiners (void)
+{
+ glewPrintExt("GL_NV_register_combiners", GLEW_NV_register_combiners, glewIsSupported("GL_NV_register_combiners"), glewGetExtension("GL_NV_register_combiners"));
+
+ glewInfoFunc("glCombinerInputNV", glCombinerInputNV == NULL);
+ glewInfoFunc("glCombinerOutputNV", glCombinerOutputNV == NULL);
+ glewInfoFunc("glCombinerParameterfNV", glCombinerParameterfNV == NULL);
+ glewInfoFunc("glCombinerParameterfvNV", glCombinerParameterfvNV == NULL);
+ glewInfoFunc("glCombinerParameteriNV", glCombinerParameteriNV == NULL);
+ glewInfoFunc("glCombinerParameterivNV", glCombinerParameterivNV == NULL);
+ glewInfoFunc("glFinalCombinerInputNV", glFinalCombinerInputNV == NULL);
+ glewInfoFunc("glGetCombinerInputParameterfvNV", glGetCombinerInputParameterfvNV == NULL);
+ glewInfoFunc("glGetCombinerInputParameterivNV", glGetCombinerInputParameterivNV == NULL);
+ glewInfoFunc("glGetCombinerOutputParameterfvNV", glGetCombinerOutputParameterfvNV == NULL);
+ glewInfoFunc("glGetCombinerOutputParameterivNV", glGetCombinerOutputParameterivNV == NULL);
+ glewInfoFunc("glGetFinalCombinerInputParameterfvNV", glGetFinalCombinerInputParameterfvNV == NULL);
+ glewInfoFunc("glGetFinalCombinerInputParameterivNV", glGetFinalCombinerInputParameterivNV == NULL);
+}
+
+#endif /* GL_NV_register_combiners */
+
+#ifdef GL_NV_register_combiners2
+
+static void _glewInfo_GL_NV_register_combiners2 (void)
+{
+ glewPrintExt("GL_NV_register_combiners2", GLEW_NV_register_combiners2, glewIsSupported("GL_NV_register_combiners2"), glewGetExtension("GL_NV_register_combiners2"));
+
+ glewInfoFunc("glCombinerStageParameterfvNV", glCombinerStageParameterfvNV == NULL);
+ glewInfoFunc("glGetCombinerStageParameterfvNV", glGetCombinerStageParameterfvNV == NULL);
+}
+
+#endif /* GL_NV_register_combiners2 */
+
+#ifdef GL_NV_texgen_emboss
+
+static void _glewInfo_GL_NV_texgen_emboss (void)
+{
+ glewPrintExt("GL_NV_texgen_emboss", GLEW_NV_texgen_emboss, glewIsSupported("GL_NV_texgen_emboss"), glewGetExtension("GL_NV_texgen_emboss"));
+}
+
+#endif /* GL_NV_texgen_emboss */
+
+#ifdef GL_NV_texgen_reflection
+
+static void _glewInfo_GL_NV_texgen_reflection (void)
+{
+ glewPrintExt("GL_NV_texgen_reflection", GLEW_NV_texgen_reflection, glewIsSupported("GL_NV_texgen_reflection"), glewGetExtension("GL_NV_texgen_reflection"));
+}
+
+#endif /* GL_NV_texgen_reflection */
+
+#ifdef GL_NV_texture_compression_vtc
+
+static void _glewInfo_GL_NV_texture_compression_vtc (void)
+{
+ glewPrintExt("GL_NV_texture_compression_vtc", GLEW_NV_texture_compression_vtc, glewIsSupported("GL_NV_texture_compression_vtc"), glewGetExtension("GL_NV_texture_compression_vtc"));
+}
+
+#endif /* GL_NV_texture_compression_vtc */
+
+#ifdef GL_NV_texture_env_combine4
+
+static void _glewInfo_GL_NV_texture_env_combine4 (void)
+{
+ glewPrintExt("GL_NV_texture_env_combine4", GLEW_NV_texture_env_combine4, glewIsSupported("GL_NV_texture_env_combine4"), glewGetExtension("GL_NV_texture_env_combine4"));
+}
+
+#endif /* GL_NV_texture_env_combine4 */
+
+#ifdef GL_NV_texture_expand_normal
+
+static void _glewInfo_GL_NV_texture_expand_normal (void)
+{
+ glewPrintExt("GL_NV_texture_expand_normal", GLEW_NV_texture_expand_normal, glewIsSupported("GL_NV_texture_expand_normal"), glewGetExtension("GL_NV_texture_expand_normal"));
+}
+
+#endif /* GL_NV_texture_expand_normal */
+
+#ifdef GL_NV_texture_rectangle
+
+static void _glewInfo_GL_NV_texture_rectangle (void)
+{
+ glewPrintExt("GL_NV_texture_rectangle", GLEW_NV_texture_rectangle, glewIsSupported("GL_NV_texture_rectangle"), glewGetExtension("GL_NV_texture_rectangle"));
+}
+
+#endif /* GL_NV_texture_rectangle */
+
+#ifdef GL_NV_texture_shader
+
+static void _glewInfo_GL_NV_texture_shader (void)
+{
+ glewPrintExt("GL_NV_texture_shader", GLEW_NV_texture_shader, glewIsSupported("GL_NV_texture_shader"), glewGetExtension("GL_NV_texture_shader"));
+}
+
+#endif /* GL_NV_texture_shader */
+
+#ifdef GL_NV_texture_shader2
+
+static void _glewInfo_GL_NV_texture_shader2 (void)
+{
+ glewPrintExt("GL_NV_texture_shader2", GLEW_NV_texture_shader2, glewIsSupported("GL_NV_texture_shader2"), glewGetExtension("GL_NV_texture_shader2"));
+}
+
+#endif /* GL_NV_texture_shader2 */
+
+#ifdef GL_NV_texture_shader3
+
+static void _glewInfo_GL_NV_texture_shader3 (void)
+{
+ glewPrintExt("GL_NV_texture_shader3", GLEW_NV_texture_shader3, glewIsSupported("GL_NV_texture_shader3"), glewGetExtension("GL_NV_texture_shader3"));
+}
+
+#endif /* GL_NV_texture_shader3 */
+
+#ifdef GL_NV_transform_feedback
+
+static void _glewInfo_GL_NV_transform_feedback (void)
+{
+ glewPrintExt("GL_NV_transform_feedback", GLEW_NV_transform_feedback, glewIsSupported("GL_NV_transform_feedback"), glewGetExtension("GL_NV_transform_feedback"));
+
+ glewInfoFunc("glActiveVaryingNV", glActiveVaryingNV == NULL);
+ glewInfoFunc("glBeginTransformFeedbackNV", glBeginTransformFeedbackNV == NULL);
+ glewInfoFunc("glBindBufferBaseNV", glBindBufferBaseNV == NULL);
+ glewInfoFunc("glBindBufferOffsetNV", glBindBufferOffsetNV == NULL);
+ glewInfoFunc("glBindBufferRangeNV", glBindBufferRangeNV == NULL);
+ glewInfoFunc("glEndTransformFeedbackNV", glEndTransformFeedbackNV == NULL);
+ glewInfoFunc("glGetActiveVaryingNV", glGetActiveVaryingNV == NULL);
+ glewInfoFunc("glGetTransformFeedbackVaryingNV", glGetTransformFeedbackVaryingNV == NULL);
+ glewInfoFunc("glGetVaryingLocationNV", glGetVaryingLocationNV == NULL);
+ glewInfoFunc("glTransformFeedbackAttribsNV", glTransformFeedbackAttribsNV == NULL);
+ glewInfoFunc("glTransformFeedbackVaryingsNV", glTransformFeedbackVaryingsNV == NULL);
+}
+
+#endif /* GL_NV_transform_feedback */
+
+#ifdef GL_NV_vertex_array_range
+
+static void _glewInfo_GL_NV_vertex_array_range (void)
+{
+ glewPrintExt("GL_NV_vertex_array_range", GLEW_NV_vertex_array_range, glewIsSupported("GL_NV_vertex_array_range"), glewGetExtension("GL_NV_vertex_array_range"));
+
+ glewInfoFunc("glFlushVertexArrayRangeNV", glFlushVertexArrayRangeNV == NULL);
+ glewInfoFunc("glVertexArrayRangeNV", glVertexArrayRangeNV == NULL);
+}
+
+#endif /* GL_NV_vertex_array_range */
+
+#ifdef GL_NV_vertex_array_range2
+
+static void _glewInfo_GL_NV_vertex_array_range2 (void)
+{
+ glewPrintExt("GL_NV_vertex_array_range2", GLEW_NV_vertex_array_range2, glewIsSupported("GL_NV_vertex_array_range2"), glewGetExtension("GL_NV_vertex_array_range2"));
+}
+
+#endif /* GL_NV_vertex_array_range2 */
+
+#ifdef GL_NV_vertex_program
+
+static void _glewInfo_GL_NV_vertex_program (void)
+{
+ glewPrintExt("GL_NV_vertex_program", GLEW_NV_vertex_program, glewIsSupported("GL_NV_vertex_program"), glewGetExtension("GL_NV_vertex_program"));
+
+ glewInfoFunc("glAreProgramsResidentNV", glAreProgramsResidentNV == NULL);
+ glewInfoFunc("glBindProgramNV", glBindProgramNV == NULL);
+ glewInfoFunc("glDeleteProgramsNV", glDeleteProgramsNV == NULL);
+ glewInfoFunc("glExecuteProgramNV", glExecuteProgramNV == NULL);
+ glewInfoFunc("glGenProgramsNV", glGenProgramsNV == NULL);
+ glewInfoFunc("glGetProgramParameterdvNV", glGetProgramParameterdvNV == NULL);
+ glewInfoFunc("glGetProgramParameterfvNV", glGetProgramParameterfvNV == NULL);
+ glewInfoFunc("glGetProgramStringNV", glGetProgramStringNV == NULL);
+ glewInfoFunc("glGetProgramivNV", glGetProgramivNV == NULL);
+ glewInfoFunc("glGetTrackMatrixivNV", glGetTrackMatrixivNV == NULL);
+ glewInfoFunc("glGetVertexAttribPointervNV", glGetVertexAttribPointervNV == NULL);
+ glewInfoFunc("glGetVertexAttribdvNV", glGetVertexAttribdvNV == NULL);
+ glewInfoFunc("glGetVertexAttribfvNV", glGetVertexAttribfvNV == NULL);
+ glewInfoFunc("glGetVertexAttribivNV", glGetVertexAttribivNV == NULL);
+ glewInfoFunc("glIsProgramNV", glIsProgramNV == NULL);
+ glewInfoFunc("glLoadProgramNV", glLoadProgramNV == NULL);
+ glewInfoFunc("glProgramParameter4dNV", glProgramParameter4dNV == NULL);
+ glewInfoFunc("glProgramParameter4dvNV", glProgramParameter4dvNV == NULL);
+ glewInfoFunc("glProgramParameter4fNV", glProgramParameter4fNV == NULL);
+ glewInfoFunc("glProgramParameter4fvNV", glProgramParameter4fvNV == NULL);
+ glewInfoFunc("glProgramParameters4dvNV", glProgramParameters4dvNV == NULL);
+ glewInfoFunc("glProgramParameters4fvNV", glProgramParameters4fvNV == NULL);
+ glewInfoFunc("glRequestResidentProgramsNV", glRequestResidentProgramsNV == NULL);
+ glewInfoFunc("glTrackMatrixNV", glTrackMatrixNV == NULL);
+ glewInfoFunc("glVertexAttrib1dNV", glVertexAttrib1dNV == NULL);
+ glewInfoFunc("glVertexAttrib1dvNV", glVertexAttrib1dvNV == NULL);
+ glewInfoFunc("glVertexAttrib1fNV", glVertexAttrib1fNV == NULL);
+ glewInfoFunc("glVertexAttrib1fvNV", glVertexAttrib1fvNV == NULL);
+ glewInfoFunc("glVertexAttrib1sNV", glVertexAttrib1sNV == NULL);
+ glewInfoFunc("glVertexAttrib1svNV", glVertexAttrib1svNV == NULL);
+ glewInfoFunc("glVertexAttrib2dNV", glVertexAttrib2dNV == NULL);
+ glewInfoFunc("glVertexAttrib2dvNV", glVertexAttrib2dvNV == NULL);
+ glewInfoFunc("glVertexAttrib2fNV", glVertexAttrib2fNV == NULL);
+ glewInfoFunc("glVertexAttrib2fvNV", glVertexAttrib2fvNV == NULL);
+ glewInfoFunc("glVertexAttrib2sNV", glVertexAttrib2sNV == NULL);
+ glewInfoFunc("glVertexAttrib2svNV", glVertexAttrib2svNV == NULL);
+ glewInfoFunc("glVertexAttrib3dNV", glVertexAttrib3dNV == NULL);
+ glewInfoFunc("glVertexAttrib3dvNV", glVertexAttrib3dvNV == NULL);
+ glewInfoFunc("glVertexAttrib3fNV", glVertexAttrib3fNV == NULL);
+ glewInfoFunc("glVertexAttrib3fvNV", glVertexAttrib3fvNV == NULL);
+ glewInfoFunc("glVertexAttrib3sNV", glVertexAttrib3sNV == NULL);
+ glewInfoFunc("glVertexAttrib3svNV", glVertexAttrib3svNV == NULL);
+ glewInfoFunc("glVertexAttrib4dNV", glVertexAttrib4dNV == NULL);
+ glewInfoFunc("glVertexAttrib4dvNV", glVertexAttrib4dvNV == NULL);
+ glewInfoFunc("glVertexAttrib4fNV", glVertexAttrib4fNV == NULL);
+ glewInfoFunc("glVertexAttrib4fvNV", glVertexAttrib4fvNV == NULL);
+ glewInfoFunc("glVertexAttrib4sNV", glVertexAttrib4sNV == NULL);
+ glewInfoFunc("glVertexAttrib4svNV", glVertexAttrib4svNV == NULL);
+ glewInfoFunc("glVertexAttrib4ubNV", glVertexAttrib4ubNV == NULL);
+ glewInfoFunc("glVertexAttrib4ubvNV", glVertexAttrib4ubvNV == NULL);
+ glewInfoFunc("glVertexAttribPointerNV", glVertexAttribPointerNV == NULL);
+ glewInfoFunc("glVertexAttribs1dvNV", glVertexAttribs1dvNV == NULL);
+ glewInfoFunc("glVertexAttribs1fvNV", glVertexAttribs1fvNV == NULL);
+ glewInfoFunc("glVertexAttribs1svNV", glVertexAttribs1svNV == NULL);
+ glewInfoFunc("glVertexAttribs2dvNV", glVertexAttribs2dvNV == NULL);
+ glewInfoFunc("glVertexAttribs2fvNV", glVertexAttribs2fvNV == NULL);
+ glewInfoFunc("glVertexAttribs2svNV", glVertexAttribs2svNV == NULL);
+ glewInfoFunc("glVertexAttribs3dvNV", glVertexAttribs3dvNV == NULL);
+ glewInfoFunc("glVertexAttribs3fvNV", glVertexAttribs3fvNV == NULL);
+ glewInfoFunc("glVertexAttribs3svNV", glVertexAttribs3svNV == NULL);
+ glewInfoFunc("glVertexAttribs4dvNV", glVertexAttribs4dvNV == NULL);
+ glewInfoFunc("glVertexAttribs4fvNV", glVertexAttribs4fvNV == NULL);
+ glewInfoFunc("glVertexAttribs4svNV", glVertexAttribs4svNV == NULL);
+ glewInfoFunc("glVertexAttribs4ubvNV", glVertexAttribs4ubvNV == NULL);
+}
+
+#endif /* GL_NV_vertex_program */
+
+#ifdef GL_NV_vertex_program1_1
+
+static void _glewInfo_GL_NV_vertex_program1_1 (void)
+{
+ glewPrintExt("GL_NV_vertex_program1_1", GLEW_NV_vertex_program1_1, glewIsSupported("GL_NV_vertex_program1_1"), glewGetExtension("GL_NV_vertex_program1_1"));
+}
+
+#endif /* GL_NV_vertex_program1_1 */
+
+#ifdef GL_NV_vertex_program2
+
+static void _glewInfo_GL_NV_vertex_program2 (void)
+{
+ glewPrintExt("GL_NV_vertex_program2", GLEW_NV_vertex_program2, glewIsSupported("GL_NV_vertex_program2"), glewGetExtension("GL_NV_vertex_program2"));
+}
+
+#endif /* GL_NV_vertex_program2 */
+
+#ifdef GL_NV_vertex_program2_option
+
+static void _glewInfo_GL_NV_vertex_program2_option (void)
+{
+ glewPrintExt("GL_NV_vertex_program2_option", GLEW_NV_vertex_program2_option, glewIsSupported("GL_NV_vertex_program2_option"), glewGetExtension("GL_NV_vertex_program2_option"));
+}
+
+#endif /* GL_NV_vertex_program2_option */
+
+#ifdef GL_NV_vertex_program3
+
+static void _glewInfo_GL_NV_vertex_program3 (void)
+{
+ glewPrintExt("GL_NV_vertex_program3", GLEW_NV_vertex_program3, glewIsSupported("GL_NV_vertex_program3"), glewGetExtension("GL_NV_vertex_program3"));
+}
+
+#endif /* GL_NV_vertex_program3 */
+
+#ifdef GL_NV_vertex_program4
+
+static void _glewInfo_GL_NV_vertex_program4 (void)
+{
+ glewPrintExt("GL_NV_vertex_program4", GLEW_NV_vertex_program4, glewIsSupported("GL_NV_vertex_program4"), glewGetExtension("GL_NV_vertex_program4"));
+}
+
+#endif /* GL_NV_vertex_program4 */
+
+#ifdef GL_OES_byte_coordinates
+
+static void _glewInfo_GL_OES_byte_coordinates (void)
+{
+ glewPrintExt("GL_OES_byte_coordinates", GLEW_OES_byte_coordinates, glewIsSupported("GL_OES_byte_coordinates"), glewGetExtension("GL_OES_byte_coordinates"));
+}
+
+#endif /* GL_OES_byte_coordinates */
+
+#ifdef GL_OES_compressed_paletted_texture
+
+static void _glewInfo_GL_OES_compressed_paletted_texture (void)
+{
+ glewPrintExt("GL_OES_compressed_paletted_texture", GLEW_OES_compressed_paletted_texture, glewIsSupported("GL_OES_compressed_paletted_texture"), glewGetExtension("GL_OES_compressed_paletted_texture"));
+}
+
+#endif /* GL_OES_compressed_paletted_texture */
+
+#ifdef GL_OES_read_format
+
+static void _glewInfo_GL_OES_read_format (void)
+{
+ glewPrintExt("GL_OES_read_format", GLEW_OES_read_format, glewIsSupported("GL_OES_read_format"), glewGetExtension("GL_OES_read_format"));
+}
+
+#endif /* GL_OES_read_format */
+
+#ifdef GL_OES_single_precision
+
+static void _glewInfo_GL_OES_single_precision (void)
+{
+ glewPrintExt("GL_OES_single_precision", GLEW_OES_single_precision, glewIsSupported("GL_OES_single_precision"), glewGetExtension("GL_OES_single_precision"));
+
+ glewInfoFunc("glClearDepthfOES", glClearDepthfOES == NULL);
+ glewInfoFunc("glClipPlanefOES", glClipPlanefOES == NULL);
+ glewInfoFunc("glDepthRangefOES", glDepthRangefOES == NULL);
+ glewInfoFunc("glFrustumfOES", glFrustumfOES == NULL);
+ glewInfoFunc("glGetClipPlanefOES", glGetClipPlanefOES == NULL);
+ glewInfoFunc("glOrthofOES", glOrthofOES == NULL);
+}
+
+#endif /* GL_OES_single_precision */
+
+#ifdef GL_OML_interlace
+
+static void _glewInfo_GL_OML_interlace (void)
+{
+ glewPrintExt("GL_OML_interlace", GLEW_OML_interlace, glewIsSupported("GL_OML_interlace"), glewGetExtension("GL_OML_interlace"));
+}
+
+#endif /* GL_OML_interlace */
+
+#ifdef GL_OML_resample
+
+static void _glewInfo_GL_OML_resample (void)
+{
+ glewPrintExt("GL_OML_resample", GLEW_OML_resample, glewIsSupported("GL_OML_resample"), glewGetExtension("GL_OML_resample"));
+}
+
+#endif /* GL_OML_resample */
+
+#ifdef GL_OML_subsample
+
+static void _glewInfo_GL_OML_subsample (void)
+{
+ glewPrintExt("GL_OML_subsample", GLEW_OML_subsample, glewIsSupported("GL_OML_subsample"), glewGetExtension("GL_OML_subsample"));
+}
+
+#endif /* GL_OML_subsample */
+
+#ifdef GL_PGI_misc_hints
+
+static void _glewInfo_GL_PGI_misc_hints (void)
+{
+ glewPrintExt("GL_PGI_misc_hints", GLEW_PGI_misc_hints, glewIsSupported("GL_PGI_misc_hints"), glewGetExtension("GL_PGI_misc_hints"));
+}
+
+#endif /* GL_PGI_misc_hints */
+
+#ifdef GL_PGI_vertex_hints
+
+static void _glewInfo_GL_PGI_vertex_hints (void)
+{
+ glewPrintExt("GL_PGI_vertex_hints", GLEW_PGI_vertex_hints, glewIsSupported("GL_PGI_vertex_hints"), glewGetExtension("GL_PGI_vertex_hints"));
+}
+
+#endif /* GL_PGI_vertex_hints */
+
+#ifdef GL_REND_screen_coordinates
+
+static void _glewInfo_GL_REND_screen_coordinates (void)
+{
+ glewPrintExt("GL_REND_screen_coordinates", GLEW_REND_screen_coordinates, glewIsSupported("GL_REND_screen_coordinates"), glewGetExtension("GL_REND_screen_coordinates"));
+}
+
+#endif /* GL_REND_screen_coordinates */
+
+#ifdef GL_S3_s3tc
+
+static void _glewInfo_GL_S3_s3tc (void)
+{
+ glewPrintExt("GL_S3_s3tc", GLEW_S3_s3tc, glewIsSupported("GL_S3_s3tc"), glewGetExtension("GL_S3_s3tc"));
+}
+
+#endif /* GL_S3_s3tc */
+
+#ifdef GL_SGIS_color_range
+
+static void _glewInfo_GL_SGIS_color_range (void)
+{
+ glewPrintExt("GL_SGIS_color_range", GLEW_SGIS_color_range, glewIsSupported("GL_SGIS_color_range"), glewGetExtension("GL_SGIS_color_range"));
+}
+
+#endif /* GL_SGIS_color_range */
+
+#ifdef GL_SGIS_detail_texture
+
+static void _glewInfo_GL_SGIS_detail_texture (void)
+{
+ glewPrintExt("GL_SGIS_detail_texture", GLEW_SGIS_detail_texture, glewIsSupported("GL_SGIS_detail_texture"), glewGetExtension("GL_SGIS_detail_texture"));
+
+ glewInfoFunc("glDetailTexFuncSGIS", glDetailTexFuncSGIS == NULL);
+ glewInfoFunc("glGetDetailTexFuncSGIS", glGetDetailTexFuncSGIS == NULL);
+}
+
+#endif /* GL_SGIS_detail_texture */
+
+#ifdef GL_SGIS_fog_function
+
+static void _glewInfo_GL_SGIS_fog_function (void)
+{
+ glewPrintExt("GL_SGIS_fog_function", GLEW_SGIS_fog_function, glewIsSupported("GL_SGIS_fog_function"), glewGetExtension("GL_SGIS_fog_function"));
+
+ glewInfoFunc("glFogFuncSGIS", glFogFuncSGIS == NULL);
+ glewInfoFunc("glGetFogFuncSGIS", glGetFogFuncSGIS == NULL);
+}
+
+#endif /* GL_SGIS_fog_function */
+
+#ifdef GL_SGIS_generate_mipmap
+
+static void _glewInfo_GL_SGIS_generate_mipmap (void)
+{
+ glewPrintExt("GL_SGIS_generate_mipmap", GLEW_SGIS_generate_mipmap, glewIsSupported("GL_SGIS_generate_mipmap"), glewGetExtension("GL_SGIS_generate_mipmap"));
+}
+
+#endif /* GL_SGIS_generate_mipmap */
+
+#ifdef GL_SGIS_multisample
+
+static void _glewInfo_GL_SGIS_multisample (void)
+{
+ glewPrintExt("GL_SGIS_multisample", GLEW_SGIS_multisample, glewIsSupported("GL_SGIS_multisample"), glewGetExtension("GL_SGIS_multisample"));
+
+ glewInfoFunc("glSampleMaskSGIS", glSampleMaskSGIS == NULL);
+ glewInfoFunc("glSamplePatternSGIS", glSamplePatternSGIS == NULL);
+}
+
+#endif /* GL_SGIS_multisample */
+
+#ifdef GL_SGIS_pixel_texture
+
+static void _glewInfo_GL_SGIS_pixel_texture (void)
+{
+ glewPrintExt("GL_SGIS_pixel_texture", GLEW_SGIS_pixel_texture, glewIsSupported("GL_SGIS_pixel_texture"), glewGetExtension("GL_SGIS_pixel_texture"));
+}
+
+#endif /* GL_SGIS_pixel_texture */
+
+#ifdef GL_SGIS_point_line_texgen
+
+static void _glewInfo_GL_SGIS_point_line_texgen (void)
+{
+ glewPrintExt("GL_SGIS_point_line_texgen", GLEW_SGIS_point_line_texgen, glewIsSupported("GL_SGIS_point_line_texgen"), glewGetExtension("GL_SGIS_point_line_texgen"));
+}
+
+#endif /* GL_SGIS_point_line_texgen */
+
+#ifdef GL_SGIS_sharpen_texture
+
+static void _glewInfo_GL_SGIS_sharpen_texture (void)
+{
+ glewPrintExt("GL_SGIS_sharpen_texture", GLEW_SGIS_sharpen_texture, glewIsSupported("GL_SGIS_sharpen_texture"), glewGetExtension("GL_SGIS_sharpen_texture"));
+
+ glewInfoFunc("glGetSharpenTexFuncSGIS", glGetSharpenTexFuncSGIS == NULL);
+ glewInfoFunc("glSharpenTexFuncSGIS", glSharpenTexFuncSGIS == NULL);
+}
+
+#endif /* GL_SGIS_sharpen_texture */
+
+#ifdef GL_SGIS_texture4D
+
+static void _glewInfo_GL_SGIS_texture4D (void)
+{
+ glewPrintExt("GL_SGIS_texture4D", GLEW_SGIS_texture4D, glewIsSupported("GL_SGIS_texture4D"), glewGetExtension("GL_SGIS_texture4D"));
+
+ glewInfoFunc("glTexImage4DSGIS", glTexImage4DSGIS == NULL);
+ glewInfoFunc("glTexSubImage4DSGIS", glTexSubImage4DSGIS == NULL);
+}
+
+#endif /* GL_SGIS_texture4D */
+
+#ifdef GL_SGIS_texture_border_clamp
+
+static void _glewInfo_GL_SGIS_texture_border_clamp (void)
+{
+ glewPrintExt("GL_SGIS_texture_border_clamp", GLEW_SGIS_texture_border_clamp, glewIsSupported("GL_SGIS_texture_border_clamp"), glewGetExtension("GL_SGIS_texture_border_clamp"));
+}
+
+#endif /* GL_SGIS_texture_border_clamp */
+
+#ifdef GL_SGIS_texture_edge_clamp
+
+static void _glewInfo_GL_SGIS_texture_edge_clamp (void)
+{
+ glewPrintExt("GL_SGIS_texture_edge_clamp", GLEW_SGIS_texture_edge_clamp, glewIsSupported("GL_SGIS_texture_edge_clamp"), glewGetExtension("GL_SGIS_texture_edge_clamp"));
+}
+
+#endif /* GL_SGIS_texture_edge_clamp */
+
+#ifdef GL_SGIS_texture_filter4
+
+static void _glewInfo_GL_SGIS_texture_filter4 (void)
+{
+ glewPrintExt("GL_SGIS_texture_filter4", GLEW_SGIS_texture_filter4, glewIsSupported("GL_SGIS_texture_filter4"), glewGetExtension("GL_SGIS_texture_filter4"));
+
+ glewInfoFunc("glGetTexFilterFuncSGIS", glGetTexFilterFuncSGIS == NULL);
+ glewInfoFunc("glTexFilterFuncSGIS", glTexFilterFuncSGIS == NULL);
+}
+
+#endif /* GL_SGIS_texture_filter4 */
+
+#ifdef GL_SGIS_texture_lod
+
+static void _glewInfo_GL_SGIS_texture_lod (void)
+{
+ glewPrintExt("GL_SGIS_texture_lod", GLEW_SGIS_texture_lod, glewIsSupported("GL_SGIS_texture_lod"), glewGetExtension("GL_SGIS_texture_lod"));
+}
+
+#endif /* GL_SGIS_texture_lod */
+
+#ifdef GL_SGIS_texture_select
+
+static void _glewInfo_GL_SGIS_texture_select (void)
+{
+ glewPrintExt("GL_SGIS_texture_select", GLEW_SGIS_texture_select, glewIsSupported("GL_SGIS_texture_select"), glewGetExtension("GL_SGIS_texture_select"));
+}
+
+#endif /* GL_SGIS_texture_select */
+
+#ifdef GL_SGIX_async
+
+static void _glewInfo_GL_SGIX_async (void)
+{
+ glewPrintExt("GL_SGIX_async", GLEW_SGIX_async, glewIsSupported("GL_SGIX_async"), glewGetExtension("GL_SGIX_async"));
+
+ glewInfoFunc("glAsyncMarkerSGIX", glAsyncMarkerSGIX == NULL);
+ glewInfoFunc("glDeleteAsyncMarkersSGIX", glDeleteAsyncMarkersSGIX == NULL);
+ glewInfoFunc("glFinishAsyncSGIX", glFinishAsyncSGIX == NULL);
+ glewInfoFunc("glGenAsyncMarkersSGIX", glGenAsyncMarkersSGIX == NULL);
+ glewInfoFunc("glIsAsyncMarkerSGIX", glIsAsyncMarkerSGIX == NULL);
+ glewInfoFunc("glPollAsyncSGIX", glPollAsyncSGIX == NULL);
+}
+
+#endif /* GL_SGIX_async */
+
+#ifdef GL_SGIX_async_histogram
+
+static void _glewInfo_GL_SGIX_async_histogram (void)
+{
+ glewPrintExt("GL_SGIX_async_histogram", GLEW_SGIX_async_histogram, glewIsSupported("GL_SGIX_async_histogram"), glewGetExtension("GL_SGIX_async_histogram"));
+}
+
+#endif /* GL_SGIX_async_histogram */
+
+#ifdef GL_SGIX_async_pixel
+
+static void _glewInfo_GL_SGIX_async_pixel (void)
+{
+ glewPrintExt("GL_SGIX_async_pixel", GLEW_SGIX_async_pixel, glewIsSupported("GL_SGIX_async_pixel"), glewGetExtension("GL_SGIX_async_pixel"));
+}
+
+#endif /* GL_SGIX_async_pixel */
+
+#ifdef GL_SGIX_blend_alpha_minmax
+
+static void _glewInfo_GL_SGIX_blend_alpha_minmax (void)
+{
+ glewPrintExt("GL_SGIX_blend_alpha_minmax", GLEW_SGIX_blend_alpha_minmax, glewIsSupported("GL_SGIX_blend_alpha_minmax"), glewGetExtension("GL_SGIX_blend_alpha_minmax"));
+}
+
+#endif /* GL_SGIX_blend_alpha_minmax */
+
+#ifdef GL_SGIX_clipmap
+
+static void _glewInfo_GL_SGIX_clipmap (void)
+{
+ glewPrintExt("GL_SGIX_clipmap", GLEW_SGIX_clipmap, glewIsSupported("GL_SGIX_clipmap"), glewGetExtension("GL_SGIX_clipmap"));
+}
+
+#endif /* GL_SGIX_clipmap */
+
+#ifdef GL_SGIX_convolution_accuracy
+
+static void _glewInfo_GL_SGIX_convolution_accuracy (void)
+{
+ glewPrintExt("GL_SGIX_convolution_accuracy", GLEW_SGIX_convolution_accuracy, glewIsSupported("GL_SGIX_convolution_accuracy"), glewGetExtension("GL_SGIX_convolution_accuracy"));
+}
+
+#endif /* GL_SGIX_convolution_accuracy */
+
+#ifdef GL_SGIX_depth_texture
+
+static void _glewInfo_GL_SGIX_depth_texture (void)
+{
+ glewPrintExt("GL_SGIX_depth_texture", GLEW_SGIX_depth_texture, glewIsSupported("GL_SGIX_depth_texture"), glewGetExtension("GL_SGIX_depth_texture"));
+}
+
+#endif /* GL_SGIX_depth_texture */
+
+#ifdef GL_SGIX_flush_raster
+
+static void _glewInfo_GL_SGIX_flush_raster (void)
+{
+ glewPrintExt("GL_SGIX_flush_raster", GLEW_SGIX_flush_raster, glewIsSupported("GL_SGIX_flush_raster"), glewGetExtension("GL_SGIX_flush_raster"));
+
+ glewInfoFunc("glFlushRasterSGIX", glFlushRasterSGIX == NULL);
+}
+
+#endif /* GL_SGIX_flush_raster */
+
+#ifdef GL_SGIX_fog_offset
+
+static void _glewInfo_GL_SGIX_fog_offset (void)
+{
+ glewPrintExt("GL_SGIX_fog_offset", GLEW_SGIX_fog_offset, glewIsSupported("GL_SGIX_fog_offset"), glewGetExtension("GL_SGIX_fog_offset"));
+}
+
+#endif /* GL_SGIX_fog_offset */
+
+#ifdef GL_SGIX_fog_texture
+
+static void _glewInfo_GL_SGIX_fog_texture (void)
+{
+ glewPrintExt("GL_SGIX_fog_texture", GLEW_SGIX_fog_texture, glewIsSupported("GL_SGIX_fog_texture"), glewGetExtension("GL_SGIX_fog_texture"));
+
+ glewInfoFunc("glTextureFogSGIX", glTextureFogSGIX == NULL);
+}
+
+#endif /* GL_SGIX_fog_texture */
+
+#ifdef GL_SGIX_fragment_specular_lighting
+
+static void _glewInfo_GL_SGIX_fragment_specular_lighting (void)
+{
+ glewPrintExt("GL_SGIX_fragment_specular_lighting", GLEW_SGIX_fragment_specular_lighting, glewIsSupported("GL_SGIX_fragment_specular_lighting"), glewGetExtension("GL_SGIX_fragment_specular_lighting"));
+
+ glewInfoFunc("glFragmentColorMaterialSGIX", glFragmentColorMaterialSGIX == NULL);
+ glewInfoFunc("glFragmentLightModelfSGIX", glFragmentLightModelfSGIX == NULL);
+ glewInfoFunc("glFragmentLightModelfvSGIX", glFragmentLightModelfvSGIX == NULL);
+ glewInfoFunc("glFragmentLightModeliSGIX", glFragmentLightModeliSGIX == NULL);
+ glewInfoFunc("glFragmentLightModelivSGIX", glFragmentLightModelivSGIX == NULL);
+ glewInfoFunc("glFragmentLightfSGIX", glFragmentLightfSGIX == NULL);
+ glewInfoFunc("glFragmentLightfvSGIX", glFragmentLightfvSGIX == NULL);
+ glewInfoFunc("glFragmentLightiSGIX", glFragmentLightiSGIX == NULL);
+ glewInfoFunc("glFragmentLightivSGIX", glFragmentLightivSGIX == NULL);
+ glewInfoFunc("glFragmentMaterialfSGIX", glFragmentMaterialfSGIX == NULL);
+ glewInfoFunc("glFragmentMaterialfvSGIX", glFragmentMaterialfvSGIX == NULL);
+ glewInfoFunc("glFragmentMaterialiSGIX", glFragmentMaterialiSGIX == NULL);
+ glewInfoFunc("glFragmentMaterialivSGIX", glFragmentMaterialivSGIX == NULL);
+ glewInfoFunc("glGetFragmentLightfvSGIX", glGetFragmentLightfvSGIX == NULL);
+ glewInfoFunc("glGetFragmentLightivSGIX", glGetFragmentLightivSGIX == NULL);
+ glewInfoFunc("glGetFragmentMaterialfvSGIX", glGetFragmentMaterialfvSGIX == NULL);
+ glewInfoFunc("glGetFragmentMaterialivSGIX", glGetFragmentMaterialivSGIX == NULL);
+}
+
+#endif /* GL_SGIX_fragment_specular_lighting */
+
+#ifdef GL_SGIX_framezoom
+
+static void _glewInfo_GL_SGIX_framezoom (void)
+{
+ glewPrintExt("GL_SGIX_framezoom", GLEW_SGIX_framezoom, glewIsSupported("GL_SGIX_framezoom"), glewGetExtension("GL_SGIX_framezoom"));
+
+ glewInfoFunc("glFrameZoomSGIX", glFrameZoomSGIX == NULL);
+}
+
+#endif /* GL_SGIX_framezoom */
+
+#ifdef GL_SGIX_interlace
+
+static void _glewInfo_GL_SGIX_interlace (void)
+{
+ glewPrintExt("GL_SGIX_interlace", GLEW_SGIX_interlace, glewIsSupported("GL_SGIX_interlace"), glewGetExtension("GL_SGIX_interlace"));
+}
+
+#endif /* GL_SGIX_interlace */
+
+#ifdef GL_SGIX_ir_instrument1
+
+static void _glewInfo_GL_SGIX_ir_instrument1 (void)
+{
+ glewPrintExt("GL_SGIX_ir_instrument1", GLEW_SGIX_ir_instrument1, glewIsSupported("GL_SGIX_ir_instrument1"), glewGetExtension("GL_SGIX_ir_instrument1"));
+}
+
+#endif /* GL_SGIX_ir_instrument1 */
+
+#ifdef GL_SGIX_list_priority
+
+static void _glewInfo_GL_SGIX_list_priority (void)
+{
+ glewPrintExt("GL_SGIX_list_priority", GLEW_SGIX_list_priority, glewIsSupported("GL_SGIX_list_priority"), glewGetExtension("GL_SGIX_list_priority"));
+}
+
+#endif /* GL_SGIX_list_priority */
+
+#ifdef GL_SGIX_pixel_texture
+
+static void _glewInfo_GL_SGIX_pixel_texture (void)
+{
+ glewPrintExt("GL_SGIX_pixel_texture", GLEW_SGIX_pixel_texture, glewIsSupported("GL_SGIX_pixel_texture"), glewGetExtension("GL_SGIX_pixel_texture"));
+
+ glewInfoFunc("glPixelTexGenSGIX", glPixelTexGenSGIX == NULL);
+}
+
+#endif /* GL_SGIX_pixel_texture */
+
+#ifdef GL_SGIX_pixel_texture_bits
+
+static void _glewInfo_GL_SGIX_pixel_texture_bits (void)
+{
+ glewPrintExt("GL_SGIX_pixel_texture_bits", GLEW_SGIX_pixel_texture_bits, glewIsSupported("GL_SGIX_pixel_texture_bits"), glewGetExtension("GL_SGIX_pixel_texture_bits"));
+}
+
+#endif /* GL_SGIX_pixel_texture_bits */
+
+#ifdef GL_SGIX_reference_plane
+
+static void _glewInfo_GL_SGIX_reference_plane (void)
+{
+ glewPrintExt("GL_SGIX_reference_plane", GLEW_SGIX_reference_plane, glewIsSupported("GL_SGIX_reference_plane"), glewGetExtension("GL_SGIX_reference_plane"));
+
+ glewInfoFunc("glReferencePlaneSGIX", glReferencePlaneSGIX == NULL);
+}
+
+#endif /* GL_SGIX_reference_plane */
+
+#ifdef GL_SGIX_resample
+
+static void _glewInfo_GL_SGIX_resample (void)
+{
+ glewPrintExt("GL_SGIX_resample", GLEW_SGIX_resample, glewIsSupported("GL_SGIX_resample"), glewGetExtension("GL_SGIX_resample"));
+}
+
+#endif /* GL_SGIX_resample */
+
+#ifdef GL_SGIX_shadow
+
+static void _glewInfo_GL_SGIX_shadow (void)
+{
+ glewPrintExt("GL_SGIX_shadow", GLEW_SGIX_shadow, glewIsSupported("GL_SGIX_shadow"), glewGetExtension("GL_SGIX_shadow"));
+}
+
+#endif /* GL_SGIX_shadow */
+
+#ifdef GL_SGIX_shadow_ambient
+
+static void _glewInfo_GL_SGIX_shadow_ambient (void)
+{
+ glewPrintExt("GL_SGIX_shadow_ambient", GLEW_SGIX_shadow_ambient, glewIsSupported("GL_SGIX_shadow_ambient"), glewGetExtension("GL_SGIX_shadow_ambient"));
+}
+
+#endif /* GL_SGIX_shadow_ambient */
+
+#ifdef GL_SGIX_sprite
+
+static void _glewInfo_GL_SGIX_sprite (void)
+{
+ glewPrintExt("GL_SGIX_sprite", GLEW_SGIX_sprite, glewIsSupported("GL_SGIX_sprite"), glewGetExtension("GL_SGIX_sprite"));
+
+ glewInfoFunc("glSpriteParameterfSGIX", glSpriteParameterfSGIX == NULL);
+ glewInfoFunc("glSpriteParameterfvSGIX", glSpriteParameterfvSGIX == NULL);
+ glewInfoFunc("glSpriteParameteriSGIX", glSpriteParameteriSGIX == NULL);
+ glewInfoFunc("glSpriteParameterivSGIX", glSpriteParameterivSGIX == NULL);
+}
+
+#endif /* GL_SGIX_sprite */
+
+#ifdef GL_SGIX_tag_sample_buffer
+
+static void _glewInfo_GL_SGIX_tag_sample_buffer (void)
+{
+ glewPrintExt("GL_SGIX_tag_sample_buffer", GLEW_SGIX_tag_sample_buffer, glewIsSupported("GL_SGIX_tag_sample_buffer"), glewGetExtension("GL_SGIX_tag_sample_buffer"));
+
+ glewInfoFunc("glTagSampleBufferSGIX", glTagSampleBufferSGIX == NULL);
+}
+
+#endif /* GL_SGIX_tag_sample_buffer */
+
+#ifdef GL_SGIX_texture_add_env
+
+static void _glewInfo_GL_SGIX_texture_add_env (void)
+{
+ glewPrintExt("GL_SGIX_texture_add_env", GLEW_SGIX_texture_add_env, glewIsSupported("GL_SGIX_texture_add_env"), glewGetExtension("GL_SGIX_texture_add_env"));
+}
+
+#endif /* GL_SGIX_texture_add_env */
+
+#ifdef GL_SGIX_texture_coordinate_clamp
+
+static void _glewInfo_GL_SGIX_texture_coordinate_clamp (void)
+{
+ glewPrintExt("GL_SGIX_texture_coordinate_clamp", GLEW_SGIX_texture_coordinate_clamp, glewIsSupported("GL_SGIX_texture_coordinate_clamp"), glewGetExtension("GL_SGIX_texture_coordinate_clamp"));
+}
+
+#endif /* GL_SGIX_texture_coordinate_clamp */
+
+#ifdef GL_SGIX_texture_lod_bias
+
+static void _glewInfo_GL_SGIX_texture_lod_bias (void)
+{
+ glewPrintExt("GL_SGIX_texture_lod_bias", GLEW_SGIX_texture_lod_bias, glewIsSupported("GL_SGIX_texture_lod_bias"), glewGetExtension("GL_SGIX_texture_lod_bias"));
+}
+
+#endif /* GL_SGIX_texture_lod_bias */
+
+#ifdef GL_SGIX_texture_multi_buffer
+
+static void _glewInfo_GL_SGIX_texture_multi_buffer (void)
+{
+ glewPrintExt("GL_SGIX_texture_multi_buffer", GLEW_SGIX_texture_multi_buffer, glewIsSupported("GL_SGIX_texture_multi_buffer"), glewGetExtension("GL_SGIX_texture_multi_buffer"));
+}
+
+#endif /* GL_SGIX_texture_multi_buffer */
+
+#ifdef GL_SGIX_texture_range
+
+static void _glewInfo_GL_SGIX_texture_range (void)
+{
+ glewPrintExt("GL_SGIX_texture_range", GLEW_SGIX_texture_range, glewIsSupported("GL_SGIX_texture_range"), glewGetExtension("GL_SGIX_texture_range"));
+}
+
+#endif /* GL_SGIX_texture_range */
+
+#ifdef GL_SGIX_texture_scale_bias
+
+static void _glewInfo_GL_SGIX_texture_scale_bias (void)
+{
+ glewPrintExt("GL_SGIX_texture_scale_bias", GLEW_SGIX_texture_scale_bias, glewIsSupported("GL_SGIX_texture_scale_bias"), glewGetExtension("GL_SGIX_texture_scale_bias"));
+}
+
+#endif /* GL_SGIX_texture_scale_bias */
+
+#ifdef GL_SGIX_vertex_preclip
+
+static void _glewInfo_GL_SGIX_vertex_preclip (void)
+{
+ glewPrintExt("GL_SGIX_vertex_preclip", GLEW_SGIX_vertex_preclip, glewIsSupported("GL_SGIX_vertex_preclip"), glewGetExtension("GL_SGIX_vertex_preclip"));
+}
+
+#endif /* GL_SGIX_vertex_preclip */
+
+#ifdef GL_SGIX_vertex_preclip_hint
+
+static void _glewInfo_GL_SGIX_vertex_preclip_hint (void)
+{
+ glewPrintExt("GL_SGIX_vertex_preclip_hint", GLEW_SGIX_vertex_preclip_hint, glewIsSupported("GL_SGIX_vertex_preclip_hint"), glewGetExtension("GL_SGIX_vertex_preclip_hint"));
+}
+
+#endif /* GL_SGIX_vertex_preclip_hint */
+
+#ifdef GL_SGIX_ycrcb
+
+static void _glewInfo_GL_SGIX_ycrcb (void)
+{
+ glewPrintExt("GL_SGIX_ycrcb", GLEW_SGIX_ycrcb, glewIsSupported("GL_SGIX_ycrcb"), glewGetExtension("GL_SGIX_ycrcb"));
+}
+
+#endif /* GL_SGIX_ycrcb */
+
+#ifdef GL_SGI_color_matrix
+
+static void _glewInfo_GL_SGI_color_matrix (void)
+{
+ glewPrintExt("GL_SGI_color_matrix", GLEW_SGI_color_matrix, glewIsSupported("GL_SGI_color_matrix"), glewGetExtension("GL_SGI_color_matrix"));
+}
+
+#endif /* GL_SGI_color_matrix */
+
+#ifdef GL_SGI_color_table
+
+static void _glewInfo_GL_SGI_color_table (void)
+{
+ glewPrintExt("GL_SGI_color_table", GLEW_SGI_color_table, glewIsSupported("GL_SGI_color_table"), glewGetExtension("GL_SGI_color_table"));
+
+ glewInfoFunc("glColorTableParameterfvSGI", glColorTableParameterfvSGI == NULL);
+ glewInfoFunc("glColorTableParameterivSGI", glColorTableParameterivSGI == NULL);
+ glewInfoFunc("glColorTableSGI", glColorTableSGI == NULL);
+ glewInfoFunc("glCopyColorTableSGI", glCopyColorTableSGI == NULL);
+ glewInfoFunc("glGetColorTableParameterfvSGI", glGetColorTableParameterfvSGI == NULL);
+ glewInfoFunc("glGetColorTableParameterivSGI", glGetColorTableParameterivSGI == NULL);
+ glewInfoFunc("glGetColorTableSGI", glGetColorTableSGI == NULL);
+}
+
+#endif /* GL_SGI_color_table */
+
+#ifdef GL_SGI_texture_color_table
+
+static void _glewInfo_GL_SGI_texture_color_table (void)
+{
+ glewPrintExt("GL_SGI_texture_color_table", GLEW_SGI_texture_color_table, glewIsSupported("GL_SGI_texture_color_table"), glewGetExtension("GL_SGI_texture_color_table"));
+}
+
+#endif /* GL_SGI_texture_color_table */
+
+#ifdef GL_SUNX_constant_data
+
+static void _glewInfo_GL_SUNX_constant_data (void)
+{
+ glewPrintExt("GL_SUNX_constant_data", GLEW_SUNX_constant_data, glewIsSupported("GL_SUNX_constant_data"), glewGetExtension("GL_SUNX_constant_data"));
+
+ glewInfoFunc("glFinishTextureSUNX", glFinishTextureSUNX == NULL);
+}
+
+#endif /* GL_SUNX_constant_data */
+
+#ifdef GL_SUN_convolution_border_modes
+
+static void _glewInfo_GL_SUN_convolution_border_modes (void)
+{
+ glewPrintExt("GL_SUN_convolution_border_modes", GLEW_SUN_convolution_border_modes, glewIsSupported("GL_SUN_convolution_border_modes"), glewGetExtension("GL_SUN_convolution_border_modes"));
+}
+
+#endif /* GL_SUN_convolution_border_modes */
+
+#ifdef GL_SUN_global_alpha
+
+static void _glewInfo_GL_SUN_global_alpha (void)
+{
+ glewPrintExt("GL_SUN_global_alpha", GLEW_SUN_global_alpha, glewIsSupported("GL_SUN_global_alpha"), glewGetExtension("GL_SUN_global_alpha"));
+
+ glewInfoFunc("glGlobalAlphaFactorbSUN", glGlobalAlphaFactorbSUN == NULL);
+ glewInfoFunc("glGlobalAlphaFactordSUN", glGlobalAlphaFactordSUN == NULL);
+ glewInfoFunc("glGlobalAlphaFactorfSUN", glGlobalAlphaFactorfSUN == NULL);
+ glewInfoFunc("glGlobalAlphaFactoriSUN", glGlobalAlphaFactoriSUN == NULL);
+ glewInfoFunc("glGlobalAlphaFactorsSUN", glGlobalAlphaFactorsSUN == NULL);
+ glewInfoFunc("glGlobalAlphaFactorubSUN", glGlobalAlphaFactorubSUN == NULL);
+ glewInfoFunc("glGlobalAlphaFactoruiSUN", glGlobalAlphaFactoruiSUN == NULL);
+ glewInfoFunc("glGlobalAlphaFactorusSUN", glGlobalAlphaFactorusSUN == NULL);
+}
+
+#endif /* GL_SUN_global_alpha */
+
+#ifdef GL_SUN_mesh_array
+
+static void _glewInfo_GL_SUN_mesh_array (void)
+{
+ glewPrintExt("GL_SUN_mesh_array", GLEW_SUN_mesh_array, glewIsSupported("GL_SUN_mesh_array"), glewGetExtension("GL_SUN_mesh_array"));
+}
+
+#endif /* GL_SUN_mesh_array */
+
+#ifdef GL_SUN_read_video_pixels
+
+static void _glewInfo_GL_SUN_read_video_pixels (void)
+{
+ glewPrintExt("GL_SUN_read_video_pixels", GLEW_SUN_read_video_pixels, glewIsSupported("GL_SUN_read_video_pixels"), glewGetExtension("GL_SUN_read_video_pixels"));
+
+ glewInfoFunc("glReadVideoPixelsSUN", glReadVideoPixelsSUN == NULL);
+}
+
+#endif /* GL_SUN_read_video_pixels */
+
+#ifdef GL_SUN_slice_accum
+
+static void _glewInfo_GL_SUN_slice_accum (void)
+{
+ glewPrintExt("GL_SUN_slice_accum", GLEW_SUN_slice_accum, glewIsSupported("GL_SUN_slice_accum"), glewGetExtension("GL_SUN_slice_accum"));
+}
+
+#endif /* GL_SUN_slice_accum */
+
+#ifdef GL_SUN_triangle_list
+
+static void _glewInfo_GL_SUN_triangle_list (void)
+{
+ glewPrintExt("GL_SUN_triangle_list", GLEW_SUN_triangle_list, glewIsSupported("GL_SUN_triangle_list"), glewGetExtension("GL_SUN_triangle_list"));
+
+ glewInfoFunc("glReplacementCodePointerSUN", glReplacementCodePointerSUN == NULL);
+ glewInfoFunc("glReplacementCodeubSUN", glReplacementCodeubSUN == NULL);
+ glewInfoFunc("glReplacementCodeubvSUN", glReplacementCodeubvSUN == NULL);
+ glewInfoFunc("glReplacementCodeuiSUN", glReplacementCodeuiSUN == NULL);
+ glewInfoFunc("glReplacementCodeuivSUN", glReplacementCodeuivSUN == NULL);
+ glewInfoFunc("glReplacementCodeusSUN", glReplacementCodeusSUN == NULL);
+ glewInfoFunc("glReplacementCodeusvSUN", glReplacementCodeusvSUN == NULL);
+}
+
+#endif /* GL_SUN_triangle_list */
+
+#ifdef GL_SUN_vertex
+
+static void _glewInfo_GL_SUN_vertex (void)
+{
+ glewPrintExt("GL_SUN_vertex", GLEW_SUN_vertex, glewIsSupported("GL_SUN_vertex"), glewGetExtension("GL_SUN_vertex"));
+
+ glewInfoFunc("glColor3fVertex3fSUN", glColor3fVertex3fSUN == NULL);
+ glewInfoFunc("glColor3fVertex3fvSUN", glColor3fVertex3fvSUN == NULL);
+ glewInfoFunc("glColor4fNormal3fVertex3fSUN", glColor4fNormal3fVertex3fSUN == NULL);
+ glewInfoFunc("glColor4fNormal3fVertex3fvSUN", glColor4fNormal3fVertex3fvSUN == NULL);
+ glewInfoFunc("glColor4ubVertex2fSUN", glColor4ubVertex2fSUN == NULL);
+ glewInfoFunc("glColor4ubVertex2fvSUN", glColor4ubVertex2fvSUN == NULL);
+ glewInfoFunc("glColor4ubVertex3fSUN", glColor4ubVertex3fSUN == NULL);
+ glewInfoFunc("glColor4ubVertex3fvSUN", glColor4ubVertex3fvSUN == NULL);
+ glewInfoFunc("glNormal3fVertex3fSUN", glNormal3fVertex3fSUN == NULL);
+ glewInfoFunc("glNormal3fVertex3fvSUN", glNormal3fVertex3fvSUN == NULL);
+ glewInfoFunc("glReplacementCodeuiColor3fVertex3fSUN", glReplacementCodeuiColor3fVertex3fSUN == NULL);
+ glewInfoFunc("glReplacementCodeuiColor3fVertex3fvSUN", glReplacementCodeuiColor3fVertex3fvSUN == NULL);
+ glewInfoFunc("glReplacementCodeuiColor4fNormal3fVertex3fSUN", glReplacementCodeuiColor4fNormal3fVertex3fSUN == NULL);
+ glewInfoFunc("glReplacementCodeuiColor4fNormal3fVertex3fvSUN", glReplacementCodeuiColor4fNormal3fVertex3fvSUN == NULL);
+ glewInfoFunc("glReplacementCodeuiColor4ubVertex3fSUN", glReplacementCodeuiColor4ubVertex3fSUN == NULL);
+ glewInfoFunc("glReplacementCodeuiColor4ubVertex3fvSUN", glReplacementCodeuiColor4ubVertex3fvSUN == NULL);
+ glewInfoFunc("glReplacementCodeuiNormal3fVertex3fSUN", glReplacementCodeuiNormal3fVertex3fSUN == NULL);
+ glewInfoFunc("glReplacementCodeuiNormal3fVertex3fvSUN", glReplacementCodeuiNormal3fVertex3fvSUN == NULL);
+ glewInfoFunc("glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN", glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN == NULL);
+ glewInfoFunc("glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN", glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN == NULL);
+ glewInfoFunc("glReplacementCodeuiTexCoord2fNormal3fVertex3fSUN", glReplacementCodeuiTexCoord2fNormal3fVertex3fSUN == NULL);
+ glewInfoFunc("glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN", glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN == NULL);
+ glewInfoFunc("glReplacementCodeuiTexCoord2fVertex3fSUN", glReplacementCodeuiTexCoord2fVertex3fSUN == NULL);
+ glewInfoFunc("glReplacementCodeuiTexCoord2fVertex3fvSUN", glReplacementCodeuiTexCoord2fVertex3fvSUN == NULL);
+ glewInfoFunc("glReplacementCodeuiVertex3fSUN", glReplacementCodeuiVertex3fSUN == NULL);
+ glewInfoFunc("glReplacementCodeuiVertex3fvSUN", glReplacementCodeuiVertex3fvSUN == NULL);
+ glewInfoFunc("glTexCoord2fColor3fVertex3fSUN", glTexCoord2fColor3fVertex3fSUN == NULL);
+ glewInfoFunc("glTexCoord2fColor3fVertex3fvSUN", glTexCoord2fColor3fVertex3fvSUN == NULL);
+ glewInfoFunc("glTexCoord2fColor4fNormal3fVertex3fSUN", glTexCoord2fColor4fNormal3fVertex3fSUN == NULL);
+ glewInfoFunc("glTexCoord2fColor4fNormal3fVertex3fvSUN", glTexCoord2fColor4fNormal3fVertex3fvSUN == NULL);
+ glewInfoFunc("glTexCoord2fColor4ubVertex3fSUN", glTexCoord2fColor4ubVertex3fSUN == NULL);
+ glewInfoFunc("glTexCoord2fColor4ubVertex3fvSUN", glTexCoord2fColor4ubVertex3fvSUN == NULL);
+ glewInfoFunc("glTexCoord2fNormal3fVertex3fSUN", glTexCoord2fNormal3fVertex3fSUN == NULL);
+ glewInfoFunc("glTexCoord2fNormal3fVertex3fvSUN", glTexCoord2fNormal3fVertex3fvSUN == NULL);
+ glewInfoFunc("glTexCoord2fVertex3fSUN", glTexCoord2fVertex3fSUN == NULL);
+ glewInfoFunc("glTexCoord2fVertex3fvSUN", glTexCoord2fVertex3fvSUN == NULL);
+ glewInfoFunc("glTexCoord4fColor4fNormal3fVertex4fSUN", glTexCoord4fColor4fNormal3fVertex4fSUN == NULL);
+ glewInfoFunc("glTexCoord4fColor4fNormal3fVertex4fvSUN", glTexCoord4fColor4fNormal3fVertex4fvSUN == NULL);
+ glewInfoFunc("glTexCoord4fVertex4fSUN", glTexCoord4fVertex4fSUN == NULL);
+ glewInfoFunc("glTexCoord4fVertex4fvSUN", glTexCoord4fVertex4fvSUN == NULL);
+}
+
+#endif /* GL_SUN_vertex */
+
+#ifdef GL_WIN_phong_shading
+
+static void _glewInfo_GL_WIN_phong_shading (void)
+{
+ glewPrintExt("GL_WIN_phong_shading", GLEW_WIN_phong_shading, glewIsSupported("GL_WIN_phong_shading"), glewGetExtension("GL_WIN_phong_shading"));
+}
+
+#endif /* GL_WIN_phong_shading */
+
+#ifdef GL_WIN_specular_fog
+
+static void _glewInfo_GL_WIN_specular_fog (void)
+{
+ glewPrintExt("GL_WIN_specular_fog", GLEW_WIN_specular_fog, glewIsSupported("GL_WIN_specular_fog"), glewGetExtension("GL_WIN_specular_fog"));
+}
+
+#endif /* GL_WIN_specular_fog */
+
+#ifdef GL_WIN_swap_hint
+
+static void _glewInfo_GL_WIN_swap_hint (void)
+{
+ glewPrintExt("GL_WIN_swap_hint", GLEW_WIN_swap_hint, glewIsSupported("GL_WIN_swap_hint"), glewGetExtension("GL_WIN_swap_hint"));
+
+ glewInfoFunc("glAddSwapHintRectWIN", glAddSwapHintRectWIN == NULL);
+}
+
+#endif /* GL_WIN_swap_hint */
+
+#ifdef _WIN32
+
+#ifdef WGL_3DFX_multisample
+
+static void _glewInfo_WGL_3DFX_multisample (void)
+{
+ glewPrintExt("WGL_3DFX_multisample", WGLEW_3DFX_multisample, wglewIsSupported("WGL_3DFX_multisample"), wglewGetExtension("WGL_3DFX_multisample"));
+}
+
+#endif /* WGL_3DFX_multisample */
+
+#ifdef WGL_3DL_stereo_control
+
+static void _glewInfo_WGL_3DL_stereo_control (void)
+{
+ glewPrintExt("WGL_3DL_stereo_control", WGLEW_3DL_stereo_control, wglewIsSupported("WGL_3DL_stereo_control"), wglewGetExtension("WGL_3DL_stereo_control"));
+
+ glewInfoFunc("wglSetStereoEmitterState3DL", wglSetStereoEmitterState3DL == NULL);
+}
+
+#endif /* WGL_3DL_stereo_control */
+
+#ifdef WGL_ARB_buffer_region
+
+static void _glewInfo_WGL_ARB_buffer_region (void)
+{
+ glewPrintExt("WGL_ARB_buffer_region", WGLEW_ARB_buffer_region, wglewIsSupported("WGL_ARB_buffer_region"), wglewGetExtension("WGL_ARB_buffer_region"));
+
+ glewInfoFunc("wglCreateBufferRegionARB", wglCreateBufferRegionARB == NULL);
+ glewInfoFunc("wglDeleteBufferRegionARB", wglDeleteBufferRegionARB == NULL);
+ glewInfoFunc("wglRestoreBufferRegionARB", wglRestoreBufferRegionARB == NULL);
+ glewInfoFunc("wglSaveBufferRegionARB", wglSaveBufferRegionARB == NULL);
+}
+
+#endif /* WGL_ARB_buffer_region */
+
+#ifdef WGL_ARB_create_context
+
+static void _glewInfo_WGL_ARB_create_context (void)
+{
+ glewPrintExt("WGL_ARB_create_context", WGLEW_ARB_create_context, wglewIsSupported("WGL_ARB_create_context"), wglewGetExtension("WGL_ARB_create_context"));
+
+ glewInfoFunc("wglCreateContextAttribsARB", wglCreateContextAttribsARB == NULL);
+}
+
+#endif /* WGL_ARB_create_context */
+
+#ifdef WGL_ARB_extensions_string
+
+static void _glewInfo_WGL_ARB_extensions_string (void)
+{
+ glewPrintExt("WGL_ARB_extensions_string", WGLEW_ARB_extensions_string, wglewIsSupported("WGL_ARB_extensions_string"), wglewGetExtension("WGL_ARB_extensions_string"));
+
+ glewInfoFunc("wglGetExtensionsStringARB", wglGetExtensionsStringARB == NULL);
+}
+
+#endif /* WGL_ARB_extensions_string */
+
+#ifdef WGL_ARB_framebuffer_sRGB
+
+static void _glewInfo_WGL_ARB_framebuffer_sRGB (void)
+{
+ glewPrintExt("WGL_ARB_framebuffer_sRGB", WGLEW_ARB_framebuffer_sRGB, wglewIsSupported("WGL_ARB_framebuffer_sRGB"), wglewGetExtension("WGL_ARB_framebuffer_sRGB"));
+}
+
+#endif /* WGL_ARB_framebuffer_sRGB */
+
+#ifdef WGL_ARB_make_current_read
+
+static void _glewInfo_WGL_ARB_make_current_read (void)
+{
+ glewPrintExt("WGL_ARB_make_current_read", WGLEW_ARB_make_current_read, wglewIsSupported("WGL_ARB_make_current_read"), wglewGetExtension("WGL_ARB_make_current_read"));
+
+ glewInfoFunc("wglGetCurrentReadDCARB", wglGetCurrentReadDCARB == NULL);
+ glewInfoFunc("wglMakeContextCurrentARB", wglMakeContextCurrentARB == NULL);
+}
+
+#endif /* WGL_ARB_make_current_read */
+
+#ifdef WGL_ARB_multisample
+
+static void _glewInfo_WGL_ARB_multisample (void)
+{
+ glewPrintExt("WGL_ARB_multisample", WGLEW_ARB_multisample, wglewIsSupported("WGL_ARB_multisample"), wglewGetExtension("WGL_ARB_multisample"));
+}
+
+#endif /* WGL_ARB_multisample */
+
+#ifdef WGL_ARB_pbuffer
+
+static void _glewInfo_WGL_ARB_pbuffer (void)
+{
+ glewPrintExt("WGL_ARB_pbuffer", WGLEW_ARB_pbuffer, wglewIsSupported("WGL_ARB_pbuffer"), wglewGetExtension("WGL_ARB_pbuffer"));
+
+ glewInfoFunc("wglCreatePbufferARB", wglCreatePbufferARB == NULL);
+ glewInfoFunc("wglDestroyPbufferARB", wglDestroyPbufferARB == NULL);
+ glewInfoFunc("wglGetPbufferDCARB", wglGetPbufferDCARB == NULL);
+ glewInfoFunc("wglQueryPbufferARB", wglQueryPbufferARB == NULL);
+ glewInfoFunc("wglReleasePbufferDCARB", wglReleasePbufferDCARB == NULL);
+}
+
+#endif /* WGL_ARB_pbuffer */
+
+#ifdef WGL_ARB_pixel_format
+
+static void _glewInfo_WGL_ARB_pixel_format (void)
+{
+ glewPrintExt("WGL_ARB_pixel_format", WGLEW_ARB_pixel_format, wglewIsSupported("WGL_ARB_pixel_format"), wglewGetExtension("WGL_ARB_pixel_format"));
+
+ glewInfoFunc("wglChoosePixelFormatARB", wglChoosePixelFormatARB == NULL);
+ glewInfoFunc("wglGetPixelFormatAttribfvARB", wglGetPixelFormatAttribfvARB == NULL);
+ glewInfoFunc("wglGetPixelFormatAttribivARB", wglGetPixelFormatAttribivARB == NULL);
+}
+
+#endif /* WGL_ARB_pixel_format */
+
+#ifdef WGL_ARB_pixel_format_float
+
+static void _glewInfo_WGL_ARB_pixel_format_float (void)
+{
+ glewPrintExt("WGL_ARB_pixel_format_float", WGLEW_ARB_pixel_format_float, wglewIsSupported("WGL_ARB_pixel_format_float"), wglewGetExtension("WGL_ARB_pixel_format_float"));
+}
+
+#endif /* WGL_ARB_pixel_format_float */
+
+#ifdef WGL_ARB_render_texture
+
+static void _glewInfo_WGL_ARB_render_texture (void)
+{
+ glewPrintExt("WGL_ARB_render_texture", WGLEW_ARB_render_texture, wglewIsSupported("WGL_ARB_render_texture"), wglewGetExtension("WGL_ARB_render_texture"));
+
+ glewInfoFunc("wglBindTexImageARB", wglBindTexImageARB == NULL);
+ glewInfoFunc("wglReleaseTexImageARB", wglReleaseTexImageARB == NULL);
+ glewInfoFunc("wglSetPbufferAttribARB", wglSetPbufferAttribARB == NULL);
+}
+
+#endif /* WGL_ARB_render_texture */
+
+#ifdef WGL_ATI_pixel_format_float
+
+static void _glewInfo_WGL_ATI_pixel_format_float (void)
+{
+ glewPrintExt("WGL_ATI_pixel_format_float", WGLEW_ATI_pixel_format_float, wglewIsSupported("WGL_ATI_pixel_format_float"), wglewGetExtension("WGL_ATI_pixel_format_float"));
+}
+
+#endif /* WGL_ATI_pixel_format_float */
+
+#ifdef WGL_ATI_render_texture_rectangle
+
+static void _glewInfo_WGL_ATI_render_texture_rectangle (void)
+{
+ glewPrintExt("WGL_ATI_render_texture_rectangle", WGLEW_ATI_render_texture_rectangle, wglewIsSupported("WGL_ATI_render_texture_rectangle"), wglewGetExtension("WGL_ATI_render_texture_rectangle"));
+}
+
+#endif /* WGL_ATI_render_texture_rectangle */
+
+#ifdef WGL_EXT_depth_float
+
+static void _glewInfo_WGL_EXT_depth_float (void)
+{
+ glewPrintExt("WGL_EXT_depth_float", WGLEW_EXT_depth_float, wglewIsSupported("WGL_EXT_depth_float"), wglewGetExtension("WGL_EXT_depth_float"));
+}
+
+#endif /* WGL_EXT_depth_float */
+
+#ifdef WGL_EXT_display_color_table
+
+static void _glewInfo_WGL_EXT_display_color_table (void)
+{
+ glewPrintExt("WGL_EXT_display_color_table", WGLEW_EXT_display_color_table, wglewIsSupported("WGL_EXT_display_color_table"), wglewGetExtension("WGL_EXT_display_color_table"));
+
+ glewInfoFunc("wglBindDisplayColorTableEXT", wglBindDisplayColorTableEXT == NULL);
+ glewInfoFunc("wglCreateDisplayColorTableEXT", wglCreateDisplayColorTableEXT == NULL);
+ glewInfoFunc("wglDestroyDisplayColorTableEXT", wglDestroyDisplayColorTableEXT == NULL);
+ glewInfoFunc("wglLoadDisplayColorTableEXT", wglLoadDisplayColorTableEXT == NULL);
+}
+
+#endif /* WGL_EXT_display_color_table */
+
+#ifdef WGL_EXT_extensions_string
+
+static void _glewInfo_WGL_EXT_extensions_string (void)
+{
+ glewPrintExt("WGL_EXT_extensions_string", WGLEW_EXT_extensions_string, wglewIsSupported("WGL_EXT_extensions_string"), wglewGetExtension("WGL_EXT_extensions_string"));
+
+ glewInfoFunc("wglGetExtensionsStringEXT", wglGetExtensionsStringEXT == NULL);
+}
+
+#endif /* WGL_EXT_extensions_string */
+
+#ifdef WGL_EXT_framebuffer_sRGB
+
+static void _glewInfo_WGL_EXT_framebuffer_sRGB (void)
+{
+ glewPrintExt("WGL_EXT_framebuffer_sRGB", WGLEW_EXT_framebuffer_sRGB, wglewIsSupported("WGL_EXT_framebuffer_sRGB"), wglewGetExtension("WGL_EXT_framebuffer_sRGB"));
+}
+
+#endif /* WGL_EXT_framebuffer_sRGB */
+
+#ifdef WGL_EXT_make_current_read
+
+static void _glewInfo_WGL_EXT_make_current_read (void)
+{
+ glewPrintExt("WGL_EXT_make_current_read", WGLEW_EXT_make_current_read, wglewIsSupported("WGL_EXT_make_current_read"), wglewGetExtension("WGL_EXT_make_current_read"));
+
+ glewInfoFunc("wglGetCurrentReadDCEXT", wglGetCurrentReadDCEXT == NULL);
+ glewInfoFunc("wglMakeContextCurrentEXT", wglMakeContextCurrentEXT == NULL);
+}
+
+#endif /* WGL_EXT_make_current_read */
+
+#ifdef WGL_EXT_multisample
+
+static void _glewInfo_WGL_EXT_multisample (void)
+{
+ glewPrintExt("WGL_EXT_multisample", WGLEW_EXT_multisample, wglewIsSupported("WGL_EXT_multisample"), wglewGetExtension("WGL_EXT_multisample"));
+}
+
+#endif /* WGL_EXT_multisample */
+
+#ifdef WGL_EXT_pbuffer
+
+static void _glewInfo_WGL_EXT_pbuffer (void)
+{
+ glewPrintExt("WGL_EXT_pbuffer", WGLEW_EXT_pbuffer, wglewIsSupported("WGL_EXT_pbuffer"), wglewGetExtension("WGL_EXT_pbuffer"));
+
+ glewInfoFunc("wglCreatePbufferEXT", wglCreatePbufferEXT == NULL);
+ glewInfoFunc("wglDestroyPbufferEXT", wglDestroyPbufferEXT == NULL);
+ glewInfoFunc("wglGetPbufferDCEXT", wglGetPbufferDCEXT == NULL);
+ glewInfoFunc("wglQueryPbufferEXT", wglQueryPbufferEXT == NULL);
+ glewInfoFunc("wglReleasePbufferDCEXT", wglReleasePbufferDCEXT == NULL);
+}
+
+#endif /* WGL_EXT_pbuffer */
+
+#ifdef WGL_EXT_pixel_format
+
+static void _glewInfo_WGL_EXT_pixel_format (void)
+{
+ glewPrintExt("WGL_EXT_pixel_format", WGLEW_EXT_pixel_format, wglewIsSupported("WGL_EXT_pixel_format"), wglewGetExtension("WGL_EXT_pixel_format"));
+
+ glewInfoFunc("wglChoosePixelFormatEXT", wglChoosePixelFormatEXT == NULL);
+ glewInfoFunc("wglGetPixelFormatAttribfvEXT", wglGetPixelFormatAttribfvEXT == NULL);
+ glewInfoFunc("wglGetPixelFormatAttribivEXT", wglGetPixelFormatAttribivEXT == NULL);
+}
+
+#endif /* WGL_EXT_pixel_format */
+
+#ifdef WGL_EXT_pixel_format_packed_float
+
+static void _glewInfo_WGL_EXT_pixel_format_packed_float (void)
+{
+ glewPrintExt("WGL_EXT_pixel_format_packed_float", WGLEW_EXT_pixel_format_packed_float, wglewIsSupported("WGL_EXT_pixel_format_packed_float"), wglewGetExtension("WGL_EXT_pixel_format_packed_float"));
+}
+
+#endif /* WGL_EXT_pixel_format_packed_float */
+
+#ifdef WGL_EXT_swap_control
+
+static void _glewInfo_WGL_EXT_swap_control (void)
+{
+ glewPrintExt("WGL_EXT_swap_control", WGLEW_EXT_swap_control, wglewIsSupported("WGL_EXT_swap_control"), wglewGetExtension("WGL_EXT_swap_control"));
+
+ glewInfoFunc("wglGetSwapIntervalEXT", wglGetSwapIntervalEXT == NULL);
+ glewInfoFunc("wglSwapIntervalEXT", wglSwapIntervalEXT == NULL);
+}
+
+#endif /* WGL_EXT_swap_control */
+
+#ifdef WGL_I3D_digital_video_control
+
+static void _glewInfo_WGL_I3D_digital_video_control (void)
+{
+ glewPrintExt("WGL_I3D_digital_video_control", WGLEW_I3D_digital_video_control, wglewIsSupported("WGL_I3D_digital_video_control"), wglewGetExtension("WGL_I3D_digital_video_control"));
+
+ glewInfoFunc("wglGetDigitalVideoParametersI3D", wglGetDigitalVideoParametersI3D == NULL);
+ glewInfoFunc("wglSetDigitalVideoParametersI3D", wglSetDigitalVideoParametersI3D == NULL);
+}
+
+#endif /* WGL_I3D_digital_video_control */
+
+#ifdef WGL_I3D_gamma
+
+static void _glewInfo_WGL_I3D_gamma (void)
+{
+ glewPrintExt("WGL_I3D_gamma", WGLEW_I3D_gamma, wglewIsSupported("WGL_I3D_gamma"), wglewGetExtension("WGL_I3D_gamma"));
+
+ glewInfoFunc("wglGetGammaTableI3D", wglGetGammaTableI3D == NULL);
+ glewInfoFunc("wglGetGammaTableParametersI3D", wglGetGammaTableParametersI3D == NULL);
+ glewInfoFunc("wglSetGammaTableI3D", wglSetGammaTableI3D == NULL);
+ glewInfoFunc("wglSetGammaTableParametersI3D", wglSetGammaTableParametersI3D == NULL);
+}
+
+#endif /* WGL_I3D_gamma */
+
+#ifdef WGL_I3D_genlock
+
+static void _glewInfo_WGL_I3D_genlock (void)
+{
+ glewPrintExt("WGL_I3D_genlock", WGLEW_I3D_genlock, wglewIsSupported("WGL_I3D_genlock"), wglewGetExtension("WGL_I3D_genlock"));
+
+ glewInfoFunc("wglDisableGenlockI3D", wglDisableGenlockI3D == NULL);
+ glewInfoFunc("wglEnableGenlockI3D", wglEnableGenlockI3D == NULL);
+ glewInfoFunc("wglGenlockSampleRateI3D", wglGenlockSampleRateI3D == NULL);
+ glewInfoFunc("wglGenlockSourceDelayI3D", wglGenlockSourceDelayI3D == NULL);
+ glewInfoFunc("wglGenlockSourceEdgeI3D", wglGenlockSourceEdgeI3D == NULL);
+ glewInfoFunc("wglGenlockSourceI3D", wglGenlockSourceI3D == NULL);
+ glewInfoFunc("wglGetGenlockSampleRateI3D", wglGetGenlockSampleRateI3D == NULL);
+ glewInfoFunc("wglGetGenlockSourceDelayI3D", wglGetGenlockSourceDelayI3D == NULL);
+ glewInfoFunc("wglGetGenlockSourceEdgeI3D", wglGetGenlockSourceEdgeI3D == NULL);
+ glewInfoFunc("wglGetGenlockSourceI3D", wglGetGenlockSourceI3D == NULL);
+ glewInfoFunc("wglIsEnabledGenlockI3D", wglIsEnabledGenlockI3D == NULL);
+ glewInfoFunc("wglQueryGenlockMaxSourceDelayI3D", wglQueryGenlockMaxSourceDelayI3D == NULL);
+}
+
+#endif /* WGL_I3D_genlock */
+
+#ifdef WGL_I3D_image_buffer
+
+static void _glewInfo_WGL_I3D_image_buffer (void)
+{
+ glewPrintExt("WGL_I3D_image_buffer", WGLEW_I3D_image_buffer, wglewIsSupported("WGL_I3D_image_buffer"), wglewGetExtension("WGL_I3D_image_buffer"));
+
+ glewInfoFunc("wglAssociateImageBufferEventsI3D", wglAssociateImageBufferEventsI3D == NULL);
+ glewInfoFunc("wglCreateImageBufferI3D", wglCreateImageBufferI3D == NULL);
+ glewInfoFunc("wglDestroyImageBufferI3D", wglDestroyImageBufferI3D == NULL);
+ glewInfoFunc("wglReleaseImageBufferEventsI3D", wglReleaseImageBufferEventsI3D == NULL);
+}
+
+#endif /* WGL_I3D_image_buffer */
+
+#ifdef WGL_I3D_swap_frame_lock
+
+static void _glewInfo_WGL_I3D_swap_frame_lock (void)
+{
+ glewPrintExt("WGL_I3D_swap_frame_lock", WGLEW_I3D_swap_frame_lock, wglewIsSupported("WGL_I3D_swap_frame_lock"), wglewGetExtension("WGL_I3D_swap_frame_lock"));
+
+ glewInfoFunc("wglDisableFrameLockI3D", wglDisableFrameLockI3D == NULL);
+ glewInfoFunc("wglEnableFrameLockI3D", wglEnableFrameLockI3D == NULL);
+ glewInfoFunc("wglIsEnabledFrameLockI3D", wglIsEnabledFrameLockI3D == NULL);
+ glewInfoFunc("wglQueryFrameLockMasterI3D", wglQueryFrameLockMasterI3D == NULL);
+}
+
+#endif /* WGL_I3D_swap_frame_lock */
+
+#ifdef WGL_I3D_swap_frame_usage
+
+static void _glewInfo_WGL_I3D_swap_frame_usage (void)
+{
+ glewPrintExt("WGL_I3D_swap_frame_usage", WGLEW_I3D_swap_frame_usage, wglewIsSupported("WGL_I3D_swap_frame_usage"), wglewGetExtension("WGL_I3D_swap_frame_usage"));
+
+ glewInfoFunc("wglBeginFrameTrackingI3D", wglBeginFrameTrackingI3D == NULL);
+ glewInfoFunc("wglEndFrameTrackingI3D", wglEndFrameTrackingI3D == NULL);
+ glewInfoFunc("wglGetFrameUsageI3D", wglGetFrameUsageI3D == NULL);
+ glewInfoFunc("wglQueryFrameTrackingI3D", wglQueryFrameTrackingI3D == NULL);
+}
+
+#endif /* WGL_I3D_swap_frame_usage */
+
+#ifdef WGL_NV_float_buffer
+
+static void _glewInfo_WGL_NV_float_buffer (void)
+{
+ glewPrintExt("WGL_NV_float_buffer", WGLEW_NV_float_buffer, wglewIsSupported("WGL_NV_float_buffer"), wglewGetExtension("WGL_NV_float_buffer"));
+}
+
+#endif /* WGL_NV_float_buffer */
+
+#ifdef WGL_NV_gpu_affinity
+
+static void _glewInfo_WGL_NV_gpu_affinity (void)
+{
+ glewPrintExt("WGL_NV_gpu_affinity", WGLEW_NV_gpu_affinity, wglewIsSupported("WGL_NV_gpu_affinity"), wglewGetExtension("WGL_NV_gpu_affinity"));
+
+ glewInfoFunc("wglCreateAffinityDCNV", wglCreateAffinityDCNV == NULL);
+ glewInfoFunc("wglDeleteDCNV", wglDeleteDCNV == NULL);
+ glewInfoFunc("wglEnumGpuDevicesNV", wglEnumGpuDevicesNV == NULL);
+ glewInfoFunc("wglEnumGpusFromAffinityDCNV", wglEnumGpusFromAffinityDCNV == NULL);
+ glewInfoFunc("wglEnumGpusNV", wglEnumGpusNV == NULL);
+}
+
+#endif /* WGL_NV_gpu_affinity */
+
+#ifdef WGL_NV_present_video
+
+static void _glewInfo_WGL_NV_present_video (void)
+{
+ glewPrintExt("WGL_NV_present_video", WGLEW_NV_present_video, wglewIsSupported("WGL_NV_present_video"), wglewGetExtension("WGL_NV_present_video"));
+
+ glewInfoFunc("wglBindVideoDeviceNV", wglBindVideoDeviceNV == NULL);
+ glewInfoFunc("wglEnumerateVideoDevicesNV", wglEnumerateVideoDevicesNV == NULL);
+ glewInfoFunc("wglQueryCurrentContextNV", wglQueryCurrentContextNV == NULL);
+}
+
+#endif /* WGL_NV_present_video */
+
+#ifdef WGL_NV_render_depth_texture
+
+static void _glewInfo_WGL_NV_render_depth_texture (void)
+{
+ glewPrintExt("WGL_NV_render_depth_texture", WGLEW_NV_render_depth_texture, wglewIsSupported("WGL_NV_render_depth_texture"), wglewGetExtension("WGL_NV_render_depth_texture"));
+}
+
+#endif /* WGL_NV_render_depth_texture */
+
+#ifdef WGL_NV_render_texture_rectangle
+
+static void _glewInfo_WGL_NV_render_texture_rectangle (void)
+{
+ glewPrintExt("WGL_NV_render_texture_rectangle", WGLEW_NV_render_texture_rectangle, wglewIsSupported("WGL_NV_render_texture_rectangle"), wglewGetExtension("WGL_NV_render_texture_rectangle"));
+}
+
+#endif /* WGL_NV_render_texture_rectangle */
+
+#ifdef WGL_NV_swap_group
+
+static void _glewInfo_WGL_NV_swap_group (void)
+{
+ glewPrintExt("WGL_NV_swap_group", WGLEW_NV_swap_group, wglewIsSupported("WGL_NV_swap_group"), wglewGetExtension("WGL_NV_swap_group"));
+
+ glewInfoFunc("wglBindSwapBarrierNV", wglBindSwapBarrierNV == NULL);
+ glewInfoFunc("wglJoinSwapGroupNV", wglJoinSwapGroupNV == NULL);
+ glewInfoFunc("wglQueryFrameCountNV", wglQueryFrameCountNV == NULL);
+ glewInfoFunc("wglQueryMaxSwapGroupsNV", wglQueryMaxSwapGroupsNV == NULL);
+ glewInfoFunc("wglQuerySwapGroupNV", wglQuerySwapGroupNV == NULL);
+ glewInfoFunc("wglResetFrameCountNV", wglResetFrameCountNV == NULL);
+}
+
+#endif /* WGL_NV_swap_group */
+
+#ifdef WGL_NV_vertex_array_range
+
+static void _glewInfo_WGL_NV_vertex_array_range (void)
+{
+ glewPrintExt("WGL_NV_vertex_array_range", WGLEW_NV_vertex_array_range, wglewIsSupported("WGL_NV_vertex_array_range"), wglewGetExtension("WGL_NV_vertex_array_range"));
+
+ glewInfoFunc("wglAllocateMemoryNV", wglAllocateMemoryNV == NULL);
+ glewInfoFunc("wglFreeMemoryNV", wglFreeMemoryNV == NULL);
+}
+
+#endif /* WGL_NV_vertex_array_range */
+
+#ifdef WGL_NV_video_output
+
+static void _glewInfo_WGL_NV_video_output (void)
+{
+ glewPrintExt("WGL_NV_video_output", WGLEW_NV_video_output, wglewIsSupported("WGL_NV_video_output"), wglewGetExtension("WGL_NV_video_output"));
+
+ glewInfoFunc("wglBindVideoImageNV", wglBindVideoImageNV == NULL);
+ glewInfoFunc("wglGetVideoDeviceNV", wglGetVideoDeviceNV == NULL);
+ glewInfoFunc("wglGetVideoInfoNV", wglGetVideoInfoNV == NULL);
+ glewInfoFunc("wglReleaseVideoDeviceNV", wglReleaseVideoDeviceNV == NULL);
+ glewInfoFunc("wglReleaseVideoImageNV", wglReleaseVideoImageNV == NULL);
+ glewInfoFunc("wglSendPbufferToVideoNV", wglSendPbufferToVideoNV == NULL);
+}
+
+#endif /* WGL_NV_video_output */
+
+#ifdef WGL_OML_sync_control
+
+static void _glewInfo_WGL_OML_sync_control (void)
+{
+ glewPrintExt("WGL_OML_sync_control", WGLEW_OML_sync_control, wglewIsSupported("WGL_OML_sync_control"), wglewGetExtension("WGL_OML_sync_control"));
+
+ glewInfoFunc("wglGetMscRateOML", wglGetMscRateOML == NULL);
+ glewInfoFunc("wglGetSyncValuesOML", wglGetSyncValuesOML == NULL);
+ glewInfoFunc("wglSwapBuffersMscOML", wglSwapBuffersMscOML == NULL);
+ glewInfoFunc("wglSwapLayerBuffersMscOML", wglSwapLayerBuffersMscOML == NULL);
+ glewInfoFunc("wglWaitForMscOML", wglWaitForMscOML == NULL);
+ glewInfoFunc("wglWaitForSbcOML", wglWaitForSbcOML == NULL);
+}
+
+#endif /* WGL_OML_sync_control */
+
+#else /* _UNIX */
+
+#ifdef GLX_VERSION_1_2
+
+static void _glewInfo_GLX_VERSION_1_2 (void)
+{
+ glewPrintExt("GLX_VERSION_1_2", GLXEW_VERSION_1_2, GLXEW_VERSION_1_2, GLXEW_VERSION_1_2);
+
+ glewInfoFunc("glXGetCurrentDisplay", glXGetCurrentDisplay == NULL);
+}
+
+#endif /* GLX_VERSION_1_2 */
+
+#ifdef GLX_VERSION_1_3
+
+static void _glewInfo_GLX_VERSION_1_3 (void)
+{
+ glewPrintExt("GLX_VERSION_1_3", GLXEW_VERSION_1_3, GLXEW_VERSION_1_3, GLXEW_VERSION_1_3);
+
+ glewInfoFunc("glXChooseFBConfig", glXChooseFBConfig == NULL);
+ glewInfoFunc("glXCreateNewContext", glXCreateNewContext == NULL);
+ glewInfoFunc("glXCreatePbuffer", glXCreatePbuffer == NULL);
+ glewInfoFunc("glXCreatePixmap", glXCreatePixmap == NULL);
+ glewInfoFunc("glXCreateWindow", glXCreateWindow == NULL);
+ glewInfoFunc("glXDestroyPbuffer", glXDestroyPbuffer == NULL);
+ glewInfoFunc("glXDestroyPixmap", glXDestroyPixmap == NULL);
+ glewInfoFunc("glXDestroyWindow", glXDestroyWindow == NULL);
+ glewInfoFunc("glXGetCurrentReadDrawable", glXGetCurrentReadDrawable == NULL);
+ glewInfoFunc("glXGetFBConfigAttrib", glXGetFBConfigAttrib == NULL);
+ glewInfoFunc("glXGetFBConfigs", glXGetFBConfigs == NULL);
+ glewInfoFunc("glXGetSelectedEvent", glXGetSelectedEvent == NULL);
+ glewInfoFunc("glXGetVisualFromFBConfig", glXGetVisualFromFBConfig == NULL);
+ glewInfoFunc("glXMakeContextCurrent", glXMakeContextCurrent == NULL);
+ glewInfoFunc("glXQueryContext", glXQueryContext == NULL);
+ glewInfoFunc("glXQueryDrawable", glXQueryDrawable == NULL);
+ glewInfoFunc("glXSelectEvent", glXSelectEvent == NULL);
+}
+
+#endif /* GLX_VERSION_1_3 */
+
+#ifdef GLX_VERSION_1_4
+
+static void _glewInfo_GLX_VERSION_1_4 (void)
+{
+ glewPrintExt("GLX_VERSION_1_4", GLXEW_VERSION_1_4, GLXEW_VERSION_1_4, GLXEW_VERSION_1_4);
+}
+
+#endif /* GLX_VERSION_1_4 */
+
+#ifdef GLX_3DFX_multisample
+
+static void _glewInfo_GLX_3DFX_multisample (void)
+{
+ glewPrintExt("GLX_3DFX_multisample", GLXEW_3DFX_multisample, glxewIsSupported("GLX_3DFX_multisample"), glxewGetExtension("GLX_3DFX_multisample"));
+}
+
+#endif /* GLX_3DFX_multisample */
+
+#ifdef GLX_ARB_create_context
+
+static void _glewInfo_GLX_ARB_create_context (void)
+{
+ glewPrintExt("GLX_ARB_create_context", GLXEW_ARB_create_context, glxewIsSupported("GLX_ARB_create_context"), glxewGetExtension("GLX_ARB_create_context"));
+
+ glewInfoFunc("glXCreateContextAttribsARB", glXCreateContextAttribsARB == NULL);
+}
+
+#endif /* GLX_ARB_create_context */
+
+#ifdef GLX_ARB_fbconfig_float
+
+static void _glewInfo_GLX_ARB_fbconfig_float (void)
+{
+ glewPrintExt("GLX_ARB_fbconfig_float", GLXEW_ARB_fbconfig_float, glxewIsSupported("GLX_ARB_fbconfig_float"), glxewGetExtension("GLX_ARB_fbconfig_float"));
+}
+
+#endif /* GLX_ARB_fbconfig_float */
+
+#ifdef GLX_ARB_framebuffer_sRGB
+
+static void _glewInfo_GLX_ARB_framebuffer_sRGB (void)
+{
+ glewPrintExt("GLX_ARB_framebuffer_sRGB", GLXEW_ARB_framebuffer_sRGB, glxewIsSupported("GLX_ARB_framebuffer_sRGB"), glxewGetExtension("GLX_ARB_framebuffer_sRGB"));
+}
+
+#endif /* GLX_ARB_framebuffer_sRGB */
+
+#ifdef GLX_ARB_get_proc_address
+
+static void _glewInfo_GLX_ARB_get_proc_address (void)
+{
+ glewPrintExt("GLX_ARB_get_proc_address", GLXEW_ARB_get_proc_address, glxewIsSupported("GLX_ARB_get_proc_address"), glxewGetExtension("GLX_ARB_get_proc_address"));
+}
+
+#endif /* GLX_ARB_get_proc_address */
+
+#ifdef GLX_ARB_multisample
+
+static void _glewInfo_GLX_ARB_multisample (void)
+{
+ glewPrintExt("GLX_ARB_multisample", GLXEW_ARB_multisample, glxewIsSupported("GLX_ARB_multisample"), glxewGetExtension("GLX_ARB_multisample"));
+}
+
+#endif /* GLX_ARB_multisample */
+
+#ifdef GLX_ATI_pixel_format_float
+
+static void _glewInfo_GLX_ATI_pixel_format_float (void)
+{
+ glewPrintExt("GLX_ATI_pixel_format_float", GLXEW_ATI_pixel_format_float, glxewIsSupported("GLX_ATI_pixel_format_float"), glxewGetExtension("GLX_ATI_pixel_format_float"));
+}
+
+#endif /* GLX_ATI_pixel_format_float */
+
+#ifdef GLX_ATI_render_texture
+
+static void _glewInfo_GLX_ATI_render_texture (void)
+{
+ glewPrintExt("GLX_ATI_render_texture", GLXEW_ATI_render_texture, glxewIsSupported("GLX_ATI_render_texture"), glxewGetExtension("GLX_ATI_render_texture"));
+
+ glewInfoFunc("glXBindTexImageATI", glXBindTexImageATI == NULL);
+ glewInfoFunc("glXDrawableAttribATI", glXDrawableAttribATI == NULL);
+ glewInfoFunc("glXReleaseTexImageATI", glXReleaseTexImageATI == NULL);
+}
+
+#endif /* GLX_ATI_render_texture */
+
+#ifdef GLX_EXT_fbconfig_packed_float
+
+static void _glewInfo_GLX_EXT_fbconfig_packed_float (void)
+{
+ glewPrintExt("GLX_EXT_fbconfig_packed_float", GLXEW_EXT_fbconfig_packed_float, glxewIsSupported("GLX_EXT_fbconfig_packed_float"), glxewGetExtension("GLX_EXT_fbconfig_packed_float"));
+}
+
+#endif /* GLX_EXT_fbconfig_packed_float */
+
+#ifdef GLX_EXT_framebuffer_sRGB
+
+static void _glewInfo_GLX_EXT_framebuffer_sRGB (void)
+{
+ glewPrintExt("GLX_EXT_framebuffer_sRGB", GLXEW_EXT_framebuffer_sRGB, glxewIsSupported("GLX_EXT_framebuffer_sRGB"), glxewGetExtension("GLX_EXT_framebuffer_sRGB"));
+}
+
+#endif /* GLX_EXT_framebuffer_sRGB */
+
+#ifdef GLX_EXT_import_context
+
+static void _glewInfo_GLX_EXT_import_context (void)
+{
+ glewPrintExt("GLX_EXT_import_context", GLXEW_EXT_import_context, glxewIsSupported("GLX_EXT_import_context"), glxewGetExtension("GLX_EXT_import_context"));
+
+ glewInfoFunc("glXFreeContextEXT", glXFreeContextEXT == NULL);
+ glewInfoFunc("glXGetContextIDEXT", glXGetContextIDEXT == NULL);
+ glewInfoFunc("glXImportContextEXT", glXImportContextEXT == NULL);
+ glewInfoFunc("glXQueryContextInfoEXT", glXQueryContextInfoEXT == NULL);
+}
+
+#endif /* GLX_EXT_import_context */
+
+#ifdef GLX_EXT_scene_marker
+
+static void _glewInfo_GLX_EXT_scene_marker (void)
+{
+ glewPrintExt("GLX_EXT_scene_marker", GLXEW_EXT_scene_marker, glxewIsSupported("GLX_EXT_scene_marker"), glxewGetExtension("GLX_EXT_scene_marker"));
+}
+
+#endif /* GLX_EXT_scene_marker */
+
+#ifdef GLX_EXT_texture_from_pixmap
+
+static void _glewInfo_GLX_EXT_texture_from_pixmap (void)
+{
+ glewPrintExt("GLX_EXT_texture_from_pixmap", GLXEW_EXT_texture_from_pixmap, glxewIsSupported("GLX_EXT_texture_from_pixmap"), glxewGetExtension("GLX_EXT_texture_from_pixmap"));
+
+ glewInfoFunc("glXBindTexImageEXT", glXBindTexImageEXT == NULL);
+ glewInfoFunc("glXReleaseTexImageEXT", glXReleaseTexImageEXT == NULL);
+}
+
+#endif /* GLX_EXT_texture_from_pixmap */
+
+#ifdef GLX_EXT_visual_info
+
+static void _glewInfo_GLX_EXT_visual_info (void)
+{
+ glewPrintExt("GLX_EXT_visual_info", GLXEW_EXT_visual_info, glxewIsSupported("GLX_EXT_visual_info"), glxewGetExtension("GLX_EXT_visual_info"));
+}
+
+#endif /* GLX_EXT_visual_info */
+
+#ifdef GLX_EXT_visual_rating
+
+static void _glewInfo_GLX_EXT_visual_rating (void)
+{
+ glewPrintExt("GLX_EXT_visual_rating", GLXEW_EXT_visual_rating, glxewIsSupported("GLX_EXT_visual_rating"), glxewGetExtension("GLX_EXT_visual_rating"));
+}
+
+#endif /* GLX_EXT_visual_rating */
+
+#ifdef GLX_MESA_agp_offset
+
+static void _glewInfo_GLX_MESA_agp_offset (void)
+{
+ glewPrintExt("GLX_MESA_agp_offset", GLXEW_MESA_agp_offset, glxewIsSupported("GLX_MESA_agp_offset"), glxewGetExtension("GLX_MESA_agp_offset"));
+
+ glewInfoFunc("glXGetAGPOffsetMESA", glXGetAGPOffsetMESA == NULL);
+}
+
+#endif /* GLX_MESA_agp_offset */
+
+#ifdef GLX_MESA_copy_sub_buffer
+
+static void _glewInfo_GLX_MESA_copy_sub_buffer (void)
+{
+ glewPrintExt("GLX_MESA_copy_sub_buffer", GLXEW_MESA_copy_sub_buffer, glxewIsSupported("GLX_MESA_copy_sub_buffer"), glxewGetExtension("GLX_MESA_copy_sub_buffer"));
+
+ glewInfoFunc("glXCopySubBufferMESA", glXCopySubBufferMESA == NULL);
+}
+
+#endif /* GLX_MESA_copy_sub_buffer */
+
+#ifdef GLX_MESA_pixmap_colormap
+
+static void _glewInfo_GLX_MESA_pixmap_colormap (void)
+{
+ glewPrintExt("GLX_MESA_pixmap_colormap", GLXEW_MESA_pixmap_colormap, glxewIsSupported("GLX_MESA_pixmap_colormap"), glxewGetExtension("GLX_MESA_pixmap_colormap"));
+
+ glewInfoFunc("glXCreateGLXPixmapMESA", glXCreateGLXPixmapMESA == NULL);
+}
+
+#endif /* GLX_MESA_pixmap_colormap */
+
+#ifdef GLX_MESA_release_buffers
+
+static void _glewInfo_GLX_MESA_release_buffers (void)
+{
+ glewPrintExt("GLX_MESA_release_buffers", GLXEW_MESA_release_buffers, glxewIsSupported("GLX_MESA_release_buffers"), glxewGetExtension("GLX_MESA_release_buffers"));
+
+ glewInfoFunc("glXReleaseBuffersMESA", glXReleaseBuffersMESA == NULL);
+}
+
+#endif /* GLX_MESA_release_buffers */
+
+#ifdef GLX_MESA_set_3dfx_mode
+
+static void _glewInfo_GLX_MESA_set_3dfx_mode (void)
+{
+ glewPrintExt("GLX_MESA_set_3dfx_mode", GLXEW_MESA_set_3dfx_mode, glxewIsSupported("GLX_MESA_set_3dfx_mode"), glxewGetExtension("GLX_MESA_set_3dfx_mode"));
+
+ glewInfoFunc("glXSet3DfxModeMESA", glXSet3DfxModeMESA == NULL);
+}
+
+#endif /* GLX_MESA_set_3dfx_mode */
+
+#ifdef GLX_NV_float_buffer
+
+static void _glewInfo_GLX_NV_float_buffer (void)
+{
+ glewPrintExt("GLX_NV_float_buffer", GLXEW_NV_float_buffer, glxewIsSupported("GLX_NV_float_buffer"), glxewGetExtension("GLX_NV_float_buffer"));
+}
+
+#endif /* GLX_NV_float_buffer */
+
+#ifdef GLX_NV_present_video
+
+static void _glewInfo_GLX_NV_present_video (void)
+{
+ glewPrintExt("GLX_NV_present_video", GLXEW_NV_present_video, glxewIsSupported("GLX_NV_present_video"), glxewGetExtension("GLX_NV_present_video"));
+
+ glewInfoFunc("glXBindVideoDeviceNV", glXBindVideoDeviceNV == NULL);
+ glewInfoFunc("glXEnumerateVideoDevicesNV", glXEnumerateVideoDevicesNV == NULL);
+}
+
+#endif /* GLX_NV_present_video */
+
+#ifdef GLX_NV_swap_group
+
+static void _glewInfo_GLX_NV_swap_group (void)
+{
+ glewPrintExt("GLX_NV_swap_group", GLXEW_NV_swap_group, glxewIsSupported("GLX_NV_swap_group"), glxewGetExtension("GLX_NV_swap_group"));
+
+ glewInfoFunc("glXBindSwapBarrierNV", glXBindSwapBarrierNV == NULL);
+ glewInfoFunc("glXJoinSwapGroupNV", glXJoinSwapGroupNV == NULL);
+ glewInfoFunc("glXQueryFrameCountNV", glXQueryFrameCountNV == NULL);
+ glewInfoFunc("glXQueryMaxSwapGroupsNV", glXQueryMaxSwapGroupsNV == NULL);
+ glewInfoFunc("glXQuerySwapGroupNV", glXQuerySwapGroupNV == NULL);
+ glewInfoFunc("glXResetFrameCountNV", glXResetFrameCountNV == NULL);
+}
+
+#endif /* GLX_NV_swap_group */
+
+#ifdef GLX_NV_vertex_array_range
+
+static void _glewInfo_GLX_NV_vertex_array_range (void)
+{
+ glewPrintExt("GLX_NV_vertex_array_range", GLXEW_NV_vertex_array_range, glxewIsSupported("GLX_NV_vertex_array_range"), glxewGetExtension("GLX_NV_vertex_array_range"));
+
+ glewInfoFunc("glXAllocateMemoryNV", glXAllocateMemoryNV == NULL);
+ glewInfoFunc("glXFreeMemoryNV", glXFreeMemoryNV == NULL);
+}
+
+#endif /* GLX_NV_vertex_array_range */
+
+#ifdef GLX_NV_video_output
+
+static void _glewInfo_GLX_NV_video_output (void)
+{
+ glewPrintExt("GLX_NV_video_output", GLXEW_NV_video_output, glxewIsSupported("GLX_NV_video_output"), glxewGetExtension("GLX_NV_video_output"));
+
+ glewInfoFunc("glXBindVideoImageNV", glXBindVideoImageNV == NULL);
+ glewInfoFunc("glXGetVideoDeviceNV", glXGetVideoDeviceNV == NULL);
+ glewInfoFunc("glXGetVideoInfoNV", glXGetVideoInfoNV == NULL);
+ glewInfoFunc("glXReleaseVideoDeviceNV", glXReleaseVideoDeviceNV == NULL);
+ glewInfoFunc("glXReleaseVideoImageNV", glXReleaseVideoImageNV == NULL);
+ glewInfoFunc("glXSendPbufferToVideoNV", glXSendPbufferToVideoNV == NULL);
+}
+
+#endif /* GLX_NV_video_output */
+
+#ifdef GLX_OML_swap_method
+
+static void _glewInfo_GLX_OML_swap_method (void)
+{
+ glewPrintExt("GLX_OML_swap_method", GLXEW_OML_swap_method, glxewIsSupported("GLX_OML_swap_method"), glxewGetExtension("GLX_OML_swap_method"));
+}
+
+#endif /* GLX_OML_swap_method */
+
+#if defined(GLX_OML_sync_control) && defined(__STDC_VERSION__) && (__STDC_VERSION__ >= 199901L)
+#include <inttypes.h>
+
+static void _glewInfo_GLX_OML_sync_control (void)
+{
+ glewPrintExt("GLX_OML_sync_control", GLXEW_OML_sync_control, glxewIsSupported("GLX_OML_sync_control"), glxewGetExtension("GLX_OML_sync_control"));
+
+ glewInfoFunc("glXGetMscRateOML", glXGetMscRateOML == NULL);
+ glewInfoFunc("glXGetSyncValuesOML", glXGetSyncValuesOML == NULL);
+ glewInfoFunc("glXSwapBuffersMscOML", glXSwapBuffersMscOML == NULL);
+ glewInfoFunc("glXWaitForMscOML", glXWaitForMscOML == NULL);
+ glewInfoFunc("glXWaitForSbcOML", glXWaitForSbcOML == NULL);
+}
+
+#endif /* GLX_OML_sync_control */
+
+#ifdef GLX_SGIS_blended_overlay
+
+static void _glewInfo_GLX_SGIS_blended_overlay (void)
+{
+ glewPrintExt("GLX_SGIS_blended_overlay", GLXEW_SGIS_blended_overlay, glxewIsSupported("GLX_SGIS_blended_overlay"), glxewGetExtension("GLX_SGIS_blended_overlay"));
+}
+
+#endif /* GLX_SGIS_blended_overlay */
+
+#ifdef GLX_SGIS_color_range
+
+static void _glewInfo_GLX_SGIS_color_range (void)
+{
+ glewPrintExt("GLX_SGIS_color_range", GLXEW_SGIS_color_range, glxewIsSupported("GLX_SGIS_color_range"), glxewGetExtension("GLX_SGIS_color_range"));
+}
+
+#endif /* GLX_SGIS_color_range */
+
+#ifdef GLX_SGIS_multisample
+
+static void _glewInfo_GLX_SGIS_multisample (void)
+{
+ glewPrintExt("GLX_SGIS_multisample", GLXEW_SGIS_multisample, glxewIsSupported("GLX_SGIS_multisample"), glxewGetExtension("GLX_SGIS_multisample"));
+}
+
+#endif /* GLX_SGIS_multisample */
+
+#ifdef GLX_SGIS_shared_multisample
+
+static void _glewInfo_GLX_SGIS_shared_multisample (void)
+{
+ glewPrintExt("GLX_SGIS_shared_multisample", GLXEW_SGIS_shared_multisample, glxewIsSupported("GLX_SGIS_shared_multisample"), glxewGetExtension("GLX_SGIS_shared_multisample"));
+}
+
+#endif /* GLX_SGIS_shared_multisample */
+
+#ifdef GLX_SGIX_fbconfig
+
+static void _glewInfo_GLX_SGIX_fbconfig (void)
+{
+ glewPrintExt("GLX_SGIX_fbconfig", GLXEW_SGIX_fbconfig, glxewIsSupported("GLX_SGIX_fbconfig"), glxewGetExtension("GLX_SGIX_fbconfig"));
+
+ glewInfoFunc("glXChooseFBConfigSGIX", glXChooseFBConfigSGIX == NULL);
+ glewInfoFunc("glXCreateContextWithConfigSGIX", glXCreateContextWithConfigSGIX == NULL);
+ glewInfoFunc("glXCreateGLXPixmapWithConfigSGIX", glXCreateGLXPixmapWithConfigSGIX == NULL);
+ glewInfoFunc("glXGetFBConfigAttribSGIX", glXGetFBConfigAttribSGIX == NULL);
+ glewInfoFunc("glXGetFBConfigFromVisualSGIX", glXGetFBConfigFromVisualSGIX == NULL);
+ glewInfoFunc("glXGetVisualFromFBConfigSGIX", glXGetVisualFromFBConfigSGIX == NULL);
+}
+
+#endif /* GLX_SGIX_fbconfig */
+
+#ifdef GLX_SGIX_hyperpipe
+
+static void _glewInfo_GLX_SGIX_hyperpipe (void)
+{
+ glewPrintExt("GLX_SGIX_hyperpipe", GLXEW_SGIX_hyperpipe, glxewIsSupported("GLX_SGIX_hyperpipe"), glxewGetExtension("GLX_SGIX_hyperpipe"));
+
+ glewInfoFunc("glXBindHyperpipeSGIX", glXBindHyperpipeSGIX == NULL);
+ glewInfoFunc("glXDestroyHyperpipeConfigSGIX", glXDestroyHyperpipeConfigSGIX == NULL);
+ glewInfoFunc("glXHyperpipeAttribSGIX", glXHyperpipeAttribSGIX == NULL);
+ glewInfoFunc("glXHyperpipeConfigSGIX", glXHyperpipeConfigSGIX == NULL);
+ glewInfoFunc("glXQueryHyperpipeAttribSGIX", glXQueryHyperpipeAttribSGIX == NULL);
+ glewInfoFunc("glXQueryHyperpipeBestAttribSGIX", glXQueryHyperpipeBestAttribSGIX == NULL);
+ glewInfoFunc("glXQueryHyperpipeConfigSGIX", glXQueryHyperpipeConfigSGIX == NULL);
+ glewInfoFunc("glXQueryHyperpipeNetworkSGIX", glXQueryHyperpipeNetworkSGIX == NULL);
+}
+
+#endif /* GLX_SGIX_hyperpipe */
+
+#ifdef GLX_SGIX_pbuffer
+
+static void _glewInfo_GLX_SGIX_pbuffer (void)
+{
+ glewPrintExt("GLX_SGIX_pbuffer", GLXEW_SGIX_pbuffer, glxewIsSupported("GLX_SGIX_pbuffer"), glxewGetExtension("GLX_SGIX_pbuffer"));
+
+ glewInfoFunc("glXCreateGLXPbufferSGIX", glXCreateGLXPbufferSGIX == NULL);
+ glewInfoFunc("glXDestroyGLXPbufferSGIX", glXDestroyGLXPbufferSGIX == NULL);
+ glewInfoFunc("glXGetSelectedEventSGIX", glXGetSelectedEventSGIX == NULL);
+ glewInfoFunc("glXQueryGLXPbufferSGIX", glXQueryGLXPbufferSGIX == NULL);
+ glewInfoFunc("glXSelectEventSGIX", glXSelectEventSGIX == NULL);
+}
+
+#endif /* GLX_SGIX_pbuffer */
+
+#ifdef GLX_SGIX_swap_barrier
+
+static void _glewInfo_GLX_SGIX_swap_barrier (void)
+{
+ glewPrintExt("GLX_SGIX_swap_barrier", GLXEW_SGIX_swap_barrier, glxewIsSupported("GLX_SGIX_swap_barrier"), glxewGetExtension("GLX_SGIX_swap_barrier"));
+
+ glewInfoFunc("glXBindSwapBarrierSGIX", glXBindSwapBarrierSGIX == NULL);
+ glewInfoFunc("glXQueryMaxSwapBarriersSGIX", glXQueryMaxSwapBarriersSGIX == NULL);
+}
+
+#endif /* GLX_SGIX_swap_barrier */
+
+#ifdef GLX_SGIX_swap_group
+
+static void _glewInfo_GLX_SGIX_swap_group (void)
+{
+ glewPrintExt("GLX_SGIX_swap_group", GLXEW_SGIX_swap_group, glxewIsSupported("GLX_SGIX_swap_group"), glxewGetExtension("GLX_SGIX_swap_group"));
+
+ glewInfoFunc("glXJoinSwapGroupSGIX", glXJoinSwapGroupSGIX == NULL);
+}
+
+#endif /* GLX_SGIX_swap_group */
+
+#ifdef GLX_SGIX_video_resize
+
+static void _glewInfo_GLX_SGIX_video_resize (void)
+{
+ glewPrintExt("GLX_SGIX_video_resize", GLXEW_SGIX_video_resize, glxewIsSupported("GLX_SGIX_video_resize"), glxewGetExtension("GLX_SGIX_video_resize"));
+
+ glewInfoFunc("glXBindChannelToWindowSGIX", glXBindChannelToWindowSGIX == NULL);
+ glewInfoFunc("glXChannelRectSGIX", glXChannelRectSGIX == NULL);
+ glewInfoFunc("glXChannelRectSyncSGIX", glXChannelRectSyncSGIX == NULL);
+ glewInfoFunc("glXQueryChannelDeltasSGIX", glXQueryChannelDeltasSGIX == NULL);
+ glewInfoFunc("glXQueryChannelRectSGIX", glXQueryChannelRectSGIX == NULL);
+}
+
+#endif /* GLX_SGIX_video_resize */
+
+#ifdef GLX_SGIX_visual_select_group
+
+static void _glewInfo_GLX_SGIX_visual_select_group (void)
+{
+ glewPrintExt("GLX_SGIX_visual_select_group", GLXEW_SGIX_visual_select_group, glxewIsSupported("GLX_SGIX_visual_select_group"), glxewGetExtension("GLX_SGIX_visual_select_group"));
+}
+
+#endif /* GLX_SGIX_visual_select_group */
+
+#ifdef GLX_SGI_cushion
+
+static void _glewInfo_GLX_SGI_cushion (void)
+{
+ glewPrintExt("GLX_SGI_cushion", GLXEW_SGI_cushion, glxewIsSupported("GLX_SGI_cushion"), glxewGetExtension("GLX_SGI_cushion"));
+
+ glewInfoFunc("glXCushionSGI", glXCushionSGI == NULL);
+}
+
+#endif /* GLX_SGI_cushion */
+
+#ifdef GLX_SGI_make_current_read
+
+static void _glewInfo_GLX_SGI_make_current_read (void)
+{
+ glewPrintExt("GLX_SGI_make_current_read", GLXEW_SGI_make_current_read, glxewIsSupported("GLX_SGI_make_current_read"), glxewGetExtension("GLX_SGI_make_current_read"));
+
+ glewInfoFunc("glXGetCurrentReadDrawableSGI", glXGetCurrentReadDrawableSGI == NULL);
+ glewInfoFunc("glXMakeCurrentReadSGI", glXMakeCurrentReadSGI == NULL);
+}
+
+#endif /* GLX_SGI_make_current_read */
+
+#ifdef GLX_SGI_swap_control
+
+static void _glewInfo_GLX_SGI_swap_control (void)
+{
+ glewPrintExt("GLX_SGI_swap_control", GLXEW_SGI_swap_control, glxewIsSupported("GLX_SGI_swap_control"), glxewGetExtension("GLX_SGI_swap_control"));
+
+ glewInfoFunc("glXSwapIntervalSGI", glXSwapIntervalSGI == NULL);
+}
+
+#endif /* GLX_SGI_swap_control */
+
+#ifdef GLX_SGI_video_sync
+
+static void _glewInfo_GLX_SGI_video_sync (void)
+{
+ glewPrintExt("GLX_SGI_video_sync", GLXEW_SGI_video_sync, glxewIsSupported("GLX_SGI_video_sync"), glxewGetExtension("GLX_SGI_video_sync"));
+
+ glewInfoFunc("glXGetVideoSyncSGI", glXGetVideoSyncSGI == NULL);
+ glewInfoFunc("glXWaitVideoSyncSGI", glXWaitVideoSyncSGI == NULL);
+}
+
+#endif /* GLX_SGI_video_sync */
+
+#ifdef GLX_SUN_get_transparent_index
+
+static void _glewInfo_GLX_SUN_get_transparent_index (void)
+{
+ glewPrintExt("GLX_SUN_get_transparent_index", GLXEW_SUN_get_transparent_index, glxewIsSupported("GLX_SUN_get_transparent_index"), glxewGetExtension("GLX_SUN_get_transparent_index"));
+
+ glewInfoFunc("glXGetTransparentIndexSUN", glXGetTransparentIndexSUN == NULL);
+}
+
+#endif /* GLX_SUN_get_transparent_index */
+
+#ifdef GLX_SUN_video_resize
+
+static void _glewInfo_GLX_SUN_video_resize (void)
+{
+ glewPrintExt("GLX_SUN_video_resize", GLXEW_SUN_video_resize, glxewIsSupported("GLX_SUN_video_resize"), glxewGetExtension("GLX_SUN_video_resize"));
+
+ glewInfoFunc("glXGetVideoResizeSUN", glXGetVideoResizeSUN == NULL);
+ glewInfoFunc("glXVideoResizeSUN", glXVideoResizeSUN == NULL);
+}
+
+#endif /* GLX_SUN_video_resize */
+
+#endif /* _WIN32 */
+
+/* ------------------------------------------------------------------------ */
+
+static void glewInfo (void)
+{
+#ifdef GL_VERSION_1_1
+ _glewInfo_GL_VERSION_1_1();
+#endif /* GL_VERSION_1_1 */
+#ifdef GL_VERSION_1_2
+ _glewInfo_GL_VERSION_1_2();
+#endif /* GL_VERSION_1_2 */
+#ifdef GL_VERSION_1_3
+ _glewInfo_GL_VERSION_1_3();
+#endif /* GL_VERSION_1_3 */
+#ifdef GL_VERSION_1_4
+ _glewInfo_GL_VERSION_1_4();
+#endif /* GL_VERSION_1_4 */
+#ifdef GL_VERSION_1_5
+ _glewInfo_GL_VERSION_1_5();
+#endif /* GL_VERSION_1_5 */
+#ifdef GL_VERSION_2_0
+ _glewInfo_GL_VERSION_2_0();
+#endif /* GL_VERSION_2_0 */
+#ifdef GL_VERSION_2_1
+ _glewInfo_GL_VERSION_2_1();
+#endif /* GL_VERSION_2_1 */
+#ifdef GL_VERSION_3_0
+ _glewInfo_GL_VERSION_3_0();
+#endif /* GL_VERSION_3_0 */
+#ifdef GL_3DFX_multisample
+ _glewInfo_GL_3DFX_multisample();
+#endif /* GL_3DFX_multisample */
+#ifdef GL_3DFX_tbuffer
+ _glewInfo_GL_3DFX_tbuffer();
+#endif /* GL_3DFX_tbuffer */
+#ifdef GL_3DFX_texture_compression_FXT1
+ _glewInfo_GL_3DFX_texture_compression_FXT1();
+#endif /* GL_3DFX_texture_compression_FXT1 */
+#ifdef GL_APPLE_client_storage
+ _glewInfo_GL_APPLE_client_storage();
+#endif /* GL_APPLE_client_storage */
+#ifdef GL_APPLE_element_array
+ _glewInfo_GL_APPLE_element_array();
+#endif /* GL_APPLE_element_array */
+#ifdef GL_APPLE_fence
+ _glewInfo_GL_APPLE_fence();
+#endif /* GL_APPLE_fence */
+#ifdef GL_APPLE_float_pixels
+ _glewInfo_GL_APPLE_float_pixels();
+#endif /* GL_APPLE_float_pixels */
+#ifdef GL_APPLE_flush_buffer_range
+ _glewInfo_GL_APPLE_flush_buffer_range();
+#endif /* GL_APPLE_flush_buffer_range */
+#ifdef GL_APPLE_pixel_buffer
+ _glewInfo_GL_APPLE_pixel_buffer();
+#endif /* GL_APPLE_pixel_buffer */
+#ifdef GL_APPLE_specular_vector
+ _glewInfo_GL_APPLE_specular_vector();
+#endif /* GL_APPLE_specular_vector */
+#ifdef GL_APPLE_texture_range
+ _glewInfo_GL_APPLE_texture_range();
+#endif /* GL_APPLE_texture_range */
+#ifdef GL_APPLE_transform_hint
+ _glewInfo_GL_APPLE_transform_hint();
+#endif /* GL_APPLE_transform_hint */
+#ifdef GL_APPLE_vertex_array_object
+ _glewInfo_GL_APPLE_vertex_array_object();
+#endif /* GL_APPLE_vertex_array_object */
+#ifdef GL_APPLE_vertex_array_range
+ _glewInfo_GL_APPLE_vertex_array_range();
+#endif /* GL_APPLE_vertex_array_range */
+#ifdef GL_APPLE_ycbcr_422
+ _glewInfo_GL_APPLE_ycbcr_422();
+#endif /* GL_APPLE_ycbcr_422 */
+#ifdef GL_ARB_color_buffer_float
+ _glewInfo_GL_ARB_color_buffer_float();
+#endif /* GL_ARB_color_buffer_float */
+#ifdef GL_ARB_depth_buffer_float
+ _glewInfo_GL_ARB_depth_buffer_float();
+#endif /* GL_ARB_depth_buffer_float */
+#ifdef GL_ARB_depth_texture
+ _glewInfo_GL_ARB_depth_texture();
+#endif /* GL_ARB_depth_texture */
+#ifdef GL_ARB_draw_buffers
+ _glewInfo_GL_ARB_draw_buffers();
+#endif /* GL_ARB_draw_buffers */
+#ifdef GL_ARB_draw_instanced
+ _glewInfo_GL_ARB_draw_instanced();
+#endif /* GL_ARB_draw_instanced */
+#ifdef GL_ARB_fragment_program
+ _glewInfo_GL_ARB_fragment_program();
+#endif /* GL_ARB_fragment_program */
+#ifdef GL_ARB_fragment_program_shadow
+ _glewInfo_GL_ARB_fragment_program_shadow();
+#endif /* GL_ARB_fragment_program_shadow */
+#ifdef GL_ARB_fragment_shader
+ _glewInfo_GL_ARB_fragment_shader();
+#endif /* GL_ARB_fragment_shader */
+#ifdef GL_ARB_framebuffer_object
+ _glewInfo_GL_ARB_framebuffer_object();
+#endif /* GL_ARB_framebuffer_object */
+#ifdef GL_ARB_framebuffer_sRGB
+ _glewInfo_GL_ARB_framebuffer_sRGB();
+#endif /* GL_ARB_framebuffer_sRGB */
+#ifdef GL_ARB_geometry_shader4
+ _glewInfo_GL_ARB_geometry_shader4();
+#endif /* GL_ARB_geometry_shader4 */
+#ifdef GL_ARB_half_float_pixel
+ _glewInfo_GL_ARB_half_float_pixel();
+#endif /* GL_ARB_half_float_pixel */
+#ifdef GL_ARB_half_float_vertex
+ _glewInfo_GL_ARB_half_float_vertex();
+#endif /* GL_ARB_half_float_vertex */
+#ifdef GL_ARB_imaging
+ _glewInfo_GL_ARB_imaging();
+#endif /* GL_ARB_imaging */
+#ifdef GL_ARB_instanced_arrays
+ _glewInfo_GL_ARB_instanced_arrays();
+#endif /* GL_ARB_instanced_arrays */
+#ifdef GL_ARB_map_buffer_range
+ _glewInfo_GL_ARB_map_buffer_range();
+#endif /* GL_ARB_map_buffer_range */
+#ifdef GL_ARB_matrix_palette
+ _glewInfo_GL_ARB_matrix_palette();
+#endif /* GL_ARB_matrix_palette */
+#ifdef GL_ARB_multisample
+ _glewInfo_GL_ARB_multisample();
+#endif /* GL_ARB_multisample */
+#ifdef GL_ARB_multitexture
+ _glewInfo_GL_ARB_multitexture();
+#endif /* GL_ARB_multitexture */
+#ifdef GL_ARB_occlusion_query
+ _glewInfo_GL_ARB_occlusion_query();
+#endif /* GL_ARB_occlusion_query */
+#ifdef GL_ARB_pixel_buffer_object
+ _glewInfo_GL_ARB_pixel_buffer_object();
+#endif /* GL_ARB_pixel_buffer_object */
+#ifdef GL_ARB_point_parameters
+ _glewInfo_GL_ARB_point_parameters();
+#endif /* GL_ARB_point_parameters */
+#ifdef GL_ARB_point_sprite
+ _glewInfo_GL_ARB_point_sprite();
+#endif /* GL_ARB_point_sprite */
+#ifdef GL_ARB_shader_objects
+ _glewInfo_GL_ARB_shader_objects();
+#endif /* GL_ARB_shader_objects */
+#ifdef GL_ARB_shading_language_100
+ _glewInfo_GL_ARB_shading_language_100();
+#endif /* GL_ARB_shading_language_100 */
+#ifdef GL_ARB_shadow
+ _glewInfo_GL_ARB_shadow();
+#endif /* GL_ARB_shadow */
+#ifdef GL_ARB_shadow_ambient
+ _glewInfo_GL_ARB_shadow_ambient();
+#endif /* GL_ARB_shadow_ambient */
+#ifdef GL_ARB_texture_border_clamp
+ _glewInfo_GL_ARB_texture_border_clamp();
+#endif /* GL_ARB_texture_border_clamp */
+#ifdef GL_ARB_texture_buffer_object
+ _glewInfo_GL_ARB_texture_buffer_object();
+#endif /* GL_ARB_texture_buffer_object */
+#ifdef GL_ARB_texture_compression
+ _glewInfo_GL_ARB_texture_compression();
+#endif /* GL_ARB_texture_compression */
+#ifdef GL_ARB_texture_compression_rgtc
+ _glewInfo_GL_ARB_texture_compression_rgtc();
+#endif /* GL_ARB_texture_compression_rgtc */
+#ifdef GL_ARB_texture_cube_map
+ _glewInfo_GL_ARB_texture_cube_map();
+#endif /* GL_ARB_texture_cube_map */
+#ifdef GL_ARB_texture_env_add
+ _glewInfo_GL_ARB_texture_env_add();
+#endif /* GL_ARB_texture_env_add */
+#ifdef GL_ARB_texture_env_combine
+ _glewInfo_GL_ARB_texture_env_combine();
+#endif /* GL_ARB_texture_env_combine */
+#ifdef GL_ARB_texture_env_crossbar
+ _glewInfo_GL_ARB_texture_env_crossbar();
+#endif /* GL_ARB_texture_env_crossbar */
+#ifdef GL_ARB_texture_env_dot3
+ _glewInfo_GL_ARB_texture_env_dot3();
+#endif /* GL_ARB_texture_env_dot3 */
+#ifdef GL_ARB_texture_float
+ _glewInfo_GL_ARB_texture_float();
+#endif /* GL_ARB_texture_float */
+#ifdef GL_ARB_texture_mirrored_repeat
+ _glewInfo_GL_ARB_texture_mirrored_repeat();
+#endif /* GL_ARB_texture_mirrored_repeat */
+#ifdef GL_ARB_texture_non_power_of_two
+ _glewInfo_GL_ARB_texture_non_power_of_two();
+#endif /* GL_ARB_texture_non_power_of_two */
+#ifdef GL_ARB_texture_rectangle
+ _glewInfo_GL_ARB_texture_rectangle();
+#endif /* GL_ARB_texture_rectangle */
+#ifdef GL_ARB_texture_rg
+ _glewInfo_GL_ARB_texture_rg();
+#endif /* GL_ARB_texture_rg */
+#ifdef GL_ARB_transpose_matrix
+ _glewInfo_GL_ARB_transpose_matrix();
+#endif /* GL_ARB_transpose_matrix */
+#ifdef GL_ARB_vertex_array_object
+ _glewInfo_GL_ARB_vertex_array_object();
+#endif /* GL_ARB_vertex_array_object */
+#ifdef GL_ARB_vertex_blend
+ _glewInfo_GL_ARB_vertex_blend();
+#endif /* GL_ARB_vertex_blend */
+#ifdef GL_ARB_vertex_buffer_object
+ _glewInfo_GL_ARB_vertex_buffer_object();
+#endif /* GL_ARB_vertex_buffer_object */
+#ifdef GL_ARB_vertex_program
+ _glewInfo_GL_ARB_vertex_program();
+#endif /* GL_ARB_vertex_program */
+#ifdef GL_ARB_vertex_shader
+ _glewInfo_GL_ARB_vertex_shader();
+#endif /* GL_ARB_vertex_shader */
+#ifdef GL_ARB_window_pos
+ _glewInfo_GL_ARB_window_pos();
+#endif /* GL_ARB_window_pos */
+#ifdef GL_ATIX_point_sprites
+ _glewInfo_GL_ATIX_point_sprites();
+#endif /* GL_ATIX_point_sprites */
+#ifdef GL_ATIX_texture_env_combine3
+ _glewInfo_GL_ATIX_texture_env_combine3();
+#endif /* GL_ATIX_texture_env_combine3 */
+#ifdef GL_ATIX_texture_env_route
+ _glewInfo_GL_ATIX_texture_env_route();
+#endif /* GL_ATIX_texture_env_route */
+#ifdef GL_ATIX_vertex_shader_output_point_size
+ _glewInfo_GL_ATIX_vertex_shader_output_point_size();
+#endif /* GL_ATIX_vertex_shader_output_point_size */
+#ifdef GL_ATI_draw_buffers
+ _glewInfo_GL_ATI_draw_buffers();
+#endif /* GL_ATI_draw_buffers */
+#ifdef GL_ATI_element_array
+ _glewInfo_GL_ATI_element_array();
+#endif /* GL_ATI_element_array */
+#ifdef GL_ATI_envmap_bumpmap
+ _glewInfo_GL_ATI_envmap_bumpmap();
+#endif /* GL_ATI_envmap_bumpmap */
+#ifdef GL_ATI_fragment_shader
+ _glewInfo_GL_ATI_fragment_shader();
+#endif /* GL_ATI_fragment_shader */
+#ifdef GL_ATI_map_object_buffer
+ _glewInfo_GL_ATI_map_object_buffer();
+#endif /* GL_ATI_map_object_buffer */
+#ifdef GL_ATI_pn_triangles
+ _glewInfo_GL_ATI_pn_triangles();
+#endif /* GL_ATI_pn_triangles */
+#ifdef GL_ATI_separate_stencil
+ _glewInfo_GL_ATI_separate_stencil();
+#endif /* GL_ATI_separate_stencil */
+#ifdef GL_ATI_shader_texture_lod
+ _glewInfo_GL_ATI_shader_texture_lod();
+#endif /* GL_ATI_shader_texture_lod */
+#ifdef GL_ATI_text_fragment_shader
+ _glewInfo_GL_ATI_text_fragment_shader();
+#endif /* GL_ATI_text_fragment_shader */
+#ifdef GL_ATI_texture_compression_3dc
+ _glewInfo_GL_ATI_texture_compression_3dc();
+#endif /* GL_ATI_texture_compression_3dc */
+#ifdef GL_ATI_texture_env_combine3
+ _glewInfo_GL_ATI_texture_env_combine3();
+#endif /* GL_ATI_texture_env_combine3 */
+#ifdef GL_ATI_texture_float
+ _glewInfo_GL_ATI_texture_float();
+#endif /* GL_ATI_texture_float */
+#ifdef GL_ATI_texture_mirror_once
+ _glewInfo_GL_ATI_texture_mirror_once();
+#endif /* GL_ATI_texture_mirror_once */
+#ifdef GL_ATI_vertex_array_object
+ _glewInfo_GL_ATI_vertex_array_object();
+#endif /* GL_ATI_vertex_array_object */
+#ifdef GL_ATI_vertex_attrib_array_object
+ _glewInfo_GL_ATI_vertex_attrib_array_object();
+#endif /* GL_ATI_vertex_attrib_array_object */
+#ifdef GL_ATI_vertex_streams
+ _glewInfo_GL_ATI_vertex_streams();
+#endif /* GL_ATI_vertex_streams */
+#ifdef GL_EXT_422_pixels
+ _glewInfo_GL_EXT_422_pixels();
+#endif /* GL_EXT_422_pixels */
+#ifdef GL_EXT_Cg_shader
+ _glewInfo_GL_EXT_Cg_shader();
+#endif /* GL_EXT_Cg_shader */
+#ifdef GL_EXT_abgr
+ _glewInfo_GL_EXT_abgr();
+#endif /* GL_EXT_abgr */
+#ifdef GL_EXT_bgra
+ _glewInfo_GL_EXT_bgra();
+#endif /* GL_EXT_bgra */
+#ifdef GL_EXT_bindable_uniform
+ _glewInfo_GL_EXT_bindable_uniform();
+#endif /* GL_EXT_bindable_uniform */
+#ifdef GL_EXT_blend_color
+ _glewInfo_GL_EXT_blend_color();
+#endif /* GL_EXT_blend_color */
+#ifdef GL_EXT_blend_equation_separate
+ _glewInfo_GL_EXT_blend_equation_separate();
+#endif /* GL_EXT_blend_equation_separate */
+#ifdef GL_EXT_blend_func_separate
+ _glewInfo_GL_EXT_blend_func_separate();
+#endif /* GL_EXT_blend_func_separate */
+#ifdef GL_EXT_blend_logic_op
+ _glewInfo_GL_EXT_blend_logic_op();
+#endif /* GL_EXT_blend_logic_op */
+#ifdef GL_EXT_blend_minmax
+ _glewInfo_GL_EXT_blend_minmax();
+#endif /* GL_EXT_blend_minmax */
+#ifdef GL_EXT_blend_subtract
+ _glewInfo_GL_EXT_blend_subtract();
+#endif /* GL_EXT_blend_subtract */
+#ifdef GL_EXT_clip_volume_hint
+ _glewInfo_GL_EXT_clip_volume_hint();
+#endif /* GL_EXT_clip_volume_hint */
+#ifdef GL_EXT_cmyka
+ _glewInfo_GL_EXT_cmyka();
+#endif /* GL_EXT_cmyka */
+#ifdef GL_EXT_color_subtable
+ _glewInfo_GL_EXT_color_subtable();
+#endif /* GL_EXT_color_subtable */
+#ifdef GL_EXT_compiled_vertex_array
+ _glewInfo_GL_EXT_compiled_vertex_array();
+#endif /* GL_EXT_compiled_vertex_array */
+#ifdef GL_EXT_convolution
+ _glewInfo_GL_EXT_convolution();
+#endif /* GL_EXT_convolution */
+#ifdef GL_EXT_coordinate_frame
+ _glewInfo_GL_EXT_coordinate_frame();
+#endif /* GL_EXT_coordinate_frame */
+#ifdef GL_EXT_copy_texture
+ _glewInfo_GL_EXT_copy_texture();
+#endif /* GL_EXT_copy_texture */
+#ifdef GL_EXT_cull_vertex
+ _glewInfo_GL_EXT_cull_vertex();
+#endif /* GL_EXT_cull_vertex */
+#ifdef GL_EXT_depth_bounds_test
+ _glewInfo_GL_EXT_depth_bounds_test();
+#endif /* GL_EXT_depth_bounds_test */
+#ifdef GL_EXT_direct_state_access
+ _glewInfo_GL_EXT_direct_state_access();
+#endif /* GL_EXT_direct_state_access */
+#ifdef GL_EXT_draw_buffers2
+ _glewInfo_GL_EXT_draw_buffers2();
+#endif /* GL_EXT_draw_buffers2 */
+#ifdef GL_EXT_draw_instanced
+ _glewInfo_GL_EXT_draw_instanced();
+#endif /* GL_EXT_draw_instanced */
+#ifdef GL_EXT_draw_range_elements
+ _glewInfo_GL_EXT_draw_range_elements();
+#endif /* GL_EXT_draw_range_elements */
+#ifdef GL_EXT_fog_coord
+ _glewInfo_GL_EXT_fog_coord();
+#endif /* GL_EXT_fog_coord */
+#ifdef GL_EXT_fragment_lighting
+ _glewInfo_GL_EXT_fragment_lighting();
+#endif /* GL_EXT_fragment_lighting */
+#ifdef GL_EXT_framebuffer_blit
+ _glewInfo_GL_EXT_framebuffer_blit();
+#endif /* GL_EXT_framebuffer_blit */
+#ifdef GL_EXT_framebuffer_multisample
+ _glewInfo_GL_EXT_framebuffer_multisample();
+#endif /* GL_EXT_framebuffer_multisample */
+#ifdef GL_EXT_framebuffer_object
+ _glewInfo_GL_EXT_framebuffer_object();
+#endif /* GL_EXT_framebuffer_object */
+#ifdef GL_EXT_framebuffer_sRGB
+ _glewInfo_GL_EXT_framebuffer_sRGB();
+#endif /* GL_EXT_framebuffer_sRGB */
+#ifdef GL_EXT_geometry_shader4
+ _glewInfo_GL_EXT_geometry_shader4();
+#endif /* GL_EXT_geometry_shader4 */
+#ifdef GL_EXT_gpu_program_parameters
+ _glewInfo_GL_EXT_gpu_program_parameters();
+#endif /* GL_EXT_gpu_program_parameters */
+#ifdef GL_EXT_gpu_shader4
+ _glewInfo_GL_EXT_gpu_shader4();
+#endif /* GL_EXT_gpu_shader4 */
+#ifdef GL_EXT_histogram
+ _glewInfo_GL_EXT_histogram();
+#endif /* GL_EXT_histogram */
+#ifdef GL_EXT_index_array_formats
+ _glewInfo_GL_EXT_index_array_formats();
+#endif /* GL_EXT_index_array_formats */
+#ifdef GL_EXT_index_func
+ _glewInfo_GL_EXT_index_func();
+#endif /* GL_EXT_index_func */
+#ifdef GL_EXT_index_material
+ _glewInfo_GL_EXT_index_material();
+#endif /* GL_EXT_index_material */
+#ifdef GL_EXT_index_texture
+ _glewInfo_GL_EXT_index_texture();
+#endif /* GL_EXT_index_texture */
+#ifdef GL_EXT_light_texture
+ _glewInfo_GL_EXT_light_texture();
+#endif /* GL_EXT_light_texture */
+#ifdef GL_EXT_misc_attribute
+ _glewInfo_GL_EXT_misc_attribute();
+#endif /* GL_EXT_misc_attribute */
+#ifdef GL_EXT_multi_draw_arrays
+ _glewInfo_GL_EXT_multi_draw_arrays();
+#endif /* GL_EXT_multi_draw_arrays */
+#ifdef GL_EXT_multisample
+ _glewInfo_GL_EXT_multisample();
+#endif /* GL_EXT_multisample */
+#ifdef GL_EXT_packed_depth_stencil
+ _glewInfo_GL_EXT_packed_depth_stencil();
+#endif /* GL_EXT_packed_depth_stencil */
+#ifdef GL_EXT_packed_float
+ _glewInfo_GL_EXT_packed_float();
+#endif /* GL_EXT_packed_float */
+#ifdef GL_EXT_packed_pixels
+ _glewInfo_GL_EXT_packed_pixels();
+#endif /* GL_EXT_packed_pixels */
+#ifdef GL_EXT_paletted_texture
+ _glewInfo_GL_EXT_paletted_texture();
+#endif /* GL_EXT_paletted_texture */
+#ifdef GL_EXT_pixel_buffer_object
+ _glewInfo_GL_EXT_pixel_buffer_object();
+#endif /* GL_EXT_pixel_buffer_object */
+#ifdef GL_EXT_pixel_transform
+ _glewInfo_GL_EXT_pixel_transform();
+#endif /* GL_EXT_pixel_transform */
+#ifdef GL_EXT_pixel_transform_color_table
+ _glewInfo_GL_EXT_pixel_transform_color_table();
+#endif /* GL_EXT_pixel_transform_color_table */
+#ifdef GL_EXT_point_parameters
+ _glewInfo_GL_EXT_point_parameters();
+#endif /* GL_EXT_point_parameters */
+#ifdef GL_EXT_polygon_offset
+ _glewInfo_GL_EXT_polygon_offset();
+#endif /* GL_EXT_polygon_offset */
+#ifdef GL_EXT_rescale_normal
+ _glewInfo_GL_EXT_rescale_normal();
+#endif /* GL_EXT_rescale_normal */
+#ifdef GL_EXT_scene_marker
+ _glewInfo_GL_EXT_scene_marker();
+#endif /* GL_EXT_scene_marker */
+#ifdef GL_EXT_secondary_color
+ _glewInfo_GL_EXT_secondary_color();
+#endif /* GL_EXT_secondary_color */
+#ifdef GL_EXT_separate_specular_color
+ _glewInfo_GL_EXT_separate_specular_color();
+#endif /* GL_EXT_separate_specular_color */
+#ifdef GL_EXT_shadow_funcs
+ _glewInfo_GL_EXT_shadow_funcs();
+#endif /* GL_EXT_shadow_funcs */
+#ifdef GL_EXT_shared_texture_palette
+ _glewInfo_GL_EXT_shared_texture_palette();
+#endif /* GL_EXT_shared_texture_palette */
+#ifdef GL_EXT_stencil_clear_tag
+ _glewInfo_GL_EXT_stencil_clear_tag();
+#endif /* GL_EXT_stencil_clear_tag */
+#ifdef GL_EXT_stencil_two_side
+ _glewInfo_GL_EXT_stencil_two_side();
+#endif /* GL_EXT_stencil_two_side */
+#ifdef GL_EXT_stencil_wrap
+ _glewInfo_GL_EXT_stencil_wrap();
+#endif /* GL_EXT_stencil_wrap */
+#ifdef GL_EXT_subtexture
+ _glewInfo_GL_EXT_subtexture();
+#endif /* GL_EXT_subtexture */
+#ifdef GL_EXT_texture
+ _glewInfo_GL_EXT_texture();
+#endif /* GL_EXT_texture */
+#ifdef GL_EXT_texture3D
+ _glewInfo_GL_EXT_texture3D();
+#endif /* GL_EXT_texture3D */
+#ifdef GL_EXT_texture_array
+ _glewInfo_GL_EXT_texture_array();
+#endif /* GL_EXT_texture_array */
+#ifdef GL_EXT_texture_buffer_object
+ _glewInfo_GL_EXT_texture_buffer_object();
+#endif /* GL_EXT_texture_buffer_object */
+#ifdef GL_EXT_texture_compression_dxt1
+ _glewInfo_GL_EXT_texture_compression_dxt1();
+#endif /* GL_EXT_texture_compression_dxt1 */
+#ifdef GL_EXT_texture_compression_latc
+ _glewInfo_GL_EXT_texture_compression_latc();
+#endif /* GL_EXT_texture_compression_latc */
+#ifdef GL_EXT_texture_compression_rgtc
+ _glewInfo_GL_EXT_texture_compression_rgtc();
+#endif /* GL_EXT_texture_compression_rgtc */
+#ifdef GL_EXT_texture_compression_s3tc
+ _glewInfo_GL_EXT_texture_compression_s3tc();
+#endif /* GL_EXT_texture_compression_s3tc */
+#ifdef GL_EXT_texture_cube_map
+ _glewInfo_GL_EXT_texture_cube_map();
+#endif /* GL_EXT_texture_cube_map */
+#ifdef GL_EXT_texture_edge_clamp
+ _glewInfo_GL_EXT_texture_edge_clamp();
+#endif /* GL_EXT_texture_edge_clamp */
+#ifdef GL_EXT_texture_env
+ _glewInfo_GL_EXT_texture_env();
+#endif /* GL_EXT_texture_env */
+#ifdef GL_EXT_texture_env_add
+ _glewInfo_GL_EXT_texture_env_add();
+#endif /* GL_EXT_texture_env_add */
+#ifdef GL_EXT_texture_env_combine
+ _glewInfo_GL_EXT_texture_env_combine();
+#endif /* GL_EXT_texture_env_combine */
+#ifdef GL_EXT_texture_env_dot3
+ _glewInfo_GL_EXT_texture_env_dot3();
+#endif /* GL_EXT_texture_env_dot3 */
+#ifdef GL_EXT_texture_filter_anisotropic
+ _glewInfo_GL_EXT_texture_filter_anisotropic();
+#endif /* GL_EXT_texture_filter_anisotropic */
+#ifdef GL_EXT_texture_integer
+ _glewInfo_GL_EXT_texture_integer();
+#endif /* GL_EXT_texture_integer */
+#ifdef GL_EXT_texture_lod_bias
+ _glewInfo_GL_EXT_texture_lod_bias();
+#endif /* GL_EXT_texture_lod_bias */
+#ifdef GL_EXT_texture_mirror_clamp
+ _glewInfo_GL_EXT_texture_mirror_clamp();
+#endif /* GL_EXT_texture_mirror_clamp */
+#ifdef GL_EXT_texture_object
+ _glewInfo_GL_EXT_texture_object();
+#endif /* GL_EXT_texture_object */
+#ifdef GL_EXT_texture_perturb_normal
+ _glewInfo_GL_EXT_texture_perturb_normal();
+#endif /* GL_EXT_texture_perturb_normal */
+#ifdef GL_EXT_texture_rectangle
+ _glewInfo_GL_EXT_texture_rectangle();
+#endif /* GL_EXT_texture_rectangle */
+#ifdef GL_EXT_texture_sRGB
+ _glewInfo_GL_EXT_texture_sRGB();
+#endif /* GL_EXT_texture_sRGB */
+#ifdef GL_EXT_texture_shared_exponent
+ _glewInfo_GL_EXT_texture_shared_exponent();
+#endif /* GL_EXT_texture_shared_exponent */
+#ifdef GL_EXT_texture_swizzle
+ _glewInfo_GL_EXT_texture_swizzle();
+#endif /* GL_EXT_texture_swizzle */
+#ifdef GL_EXT_timer_query
+ _glewInfo_GL_EXT_timer_query();
+#endif /* GL_EXT_timer_query */
+#ifdef GL_EXT_transform_feedback
+ _glewInfo_GL_EXT_transform_feedback();
+#endif /* GL_EXT_transform_feedback */
+#ifdef GL_EXT_vertex_array
+ _glewInfo_GL_EXT_vertex_array();
+#endif /* GL_EXT_vertex_array */
+#ifdef GL_EXT_vertex_array_bgra
+ _glewInfo_GL_EXT_vertex_array_bgra();
+#endif /* GL_EXT_vertex_array_bgra */
+#ifdef GL_EXT_vertex_shader
+ _glewInfo_GL_EXT_vertex_shader();
+#endif /* GL_EXT_vertex_shader */
+#ifdef GL_EXT_vertex_weighting
+ _glewInfo_GL_EXT_vertex_weighting();
+#endif /* GL_EXT_vertex_weighting */
+#ifdef GL_GREMEDY_frame_terminator
+ _glewInfo_GL_GREMEDY_frame_terminator();
+#endif /* GL_GREMEDY_frame_terminator */
+#ifdef GL_GREMEDY_string_marker
+ _glewInfo_GL_GREMEDY_string_marker();
+#endif /* GL_GREMEDY_string_marker */
+#ifdef GL_HP_convolution_border_modes
+ _glewInfo_GL_HP_convolution_border_modes();
+#endif /* GL_HP_convolution_border_modes */
+#ifdef GL_HP_image_transform
+ _glewInfo_GL_HP_image_transform();
+#endif /* GL_HP_image_transform */
+#ifdef GL_HP_occlusion_test
+ _glewInfo_GL_HP_occlusion_test();
+#endif /* GL_HP_occlusion_test */
+#ifdef GL_HP_texture_lighting
+ _glewInfo_GL_HP_texture_lighting();
+#endif /* GL_HP_texture_lighting */
+#ifdef GL_IBM_cull_vertex
+ _glewInfo_GL_IBM_cull_vertex();
+#endif /* GL_IBM_cull_vertex */
+#ifdef GL_IBM_multimode_draw_arrays
+ _glewInfo_GL_IBM_multimode_draw_arrays();
+#endif /* GL_IBM_multimode_draw_arrays */
+#ifdef GL_IBM_rasterpos_clip
+ _glewInfo_GL_IBM_rasterpos_clip();
+#endif /* GL_IBM_rasterpos_clip */
+#ifdef GL_IBM_static_data
+ _glewInfo_GL_IBM_static_data();
+#endif /* GL_IBM_static_data */
+#ifdef GL_IBM_texture_mirrored_repeat
+ _glewInfo_GL_IBM_texture_mirrored_repeat();
+#endif /* GL_IBM_texture_mirrored_repeat */
+#ifdef GL_IBM_vertex_array_lists
+ _glewInfo_GL_IBM_vertex_array_lists();
+#endif /* GL_IBM_vertex_array_lists */
+#ifdef GL_INGR_color_clamp
+ _glewInfo_GL_INGR_color_clamp();
+#endif /* GL_INGR_color_clamp */
+#ifdef GL_INGR_interlace_read
+ _glewInfo_GL_INGR_interlace_read();
+#endif /* GL_INGR_interlace_read */
+#ifdef GL_INTEL_parallel_arrays
+ _glewInfo_GL_INTEL_parallel_arrays();
+#endif /* GL_INTEL_parallel_arrays */
+#ifdef GL_INTEL_texture_scissor
+ _glewInfo_GL_INTEL_texture_scissor();
+#endif /* GL_INTEL_texture_scissor */
+#ifdef GL_KTX_buffer_region
+ _glewInfo_GL_KTX_buffer_region();
+#endif /* GL_KTX_buffer_region */
+#ifdef GL_MESAX_texture_stack
+ _glewInfo_GL_MESAX_texture_stack();
+#endif /* GL_MESAX_texture_stack */
+#ifdef GL_MESA_pack_invert
+ _glewInfo_GL_MESA_pack_invert();
+#endif /* GL_MESA_pack_invert */
+#ifdef GL_MESA_resize_buffers
+ _glewInfo_GL_MESA_resize_buffers();
+#endif /* GL_MESA_resize_buffers */
+#ifdef GL_MESA_window_pos
+ _glewInfo_GL_MESA_window_pos();
+#endif /* GL_MESA_window_pos */
+#ifdef GL_MESA_ycbcr_texture
+ _glewInfo_GL_MESA_ycbcr_texture();
+#endif /* GL_MESA_ycbcr_texture */
+#ifdef GL_NV_blend_square
+ _glewInfo_GL_NV_blend_square();
+#endif /* GL_NV_blend_square */
+#ifdef GL_NV_conditional_render
+ _glewInfo_GL_NV_conditional_render();
+#endif /* GL_NV_conditional_render */
+#ifdef GL_NV_copy_depth_to_color
+ _glewInfo_GL_NV_copy_depth_to_color();
+#endif /* GL_NV_copy_depth_to_color */
+#ifdef GL_NV_depth_buffer_float
+ _glewInfo_GL_NV_depth_buffer_float();
+#endif /* GL_NV_depth_buffer_float */
+#ifdef GL_NV_depth_clamp
+ _glewInfo_GL_NV_depth_clamp();
+#endif /* GL_NV_depth_clamp */
+#ifdef GL_NV_depth_range_unclamped
+ _glewInfo_GL_NV_depth_range_unclamped();
+#endif /* GL_NV_depth_range_unclamped */
+#ifdef GL_NV_evaluators
+ _glewInfo_GL_NV_evaluators();
+#endif /* GL_NV_evaluators */
+#ifdef GL_NV_explicit_multisample
+ _glewInfo_GL_NV_explicit_multisample();
+#endif /* GL_NV_explicit_multisample */
+#ifdef GL_NV_fence
+ _glewInfo_GL_NV_fence();
+#endif /* GL_NV_fence */
+#ifdef GL_NV_float_buffer
+ _glewInfo_GL_NV_float_buffer();
+#endif /* GL_NV_float_buffer */
+#ifdef GL_NV_fog_distance
+ _glewInfo_GL_NV_fog_distance();
+#endif /* GL_NV_fog_distance */
+#ifdef GL_NV_fragment_program
+ _glewInfo_GL_NV_fragment_program();
+#endif /* GL_NV_fragment_program */
+#ifdef GL_NV_fragment_program2
+ _glewInfo_GL_NV_fragment_program2();
+#endif /* GL_NV_fragment_program2 */
+#ifdef GL_NV_fragment_program4
+ _glewInfo_GL_NV_fragment_program4();
+#endif /* GL_NV_fragment_program4 */
+#ifdef GL_NV_fragment_program_option
+ _glewInfo_GL_NV_fragment_program_option();
+#endif /* GL_NV_fragment_program_option */
+#ifdef GL_NV_framebuffer_multisample_coverage
+ _glewInfo_GL_NV_framebuffer_multisample_coverage();
+#endif /* GL_NV_framebuffer_multisample_coverage */
+#ifdef GL_NV_geometry_program4
+ _glewInfo_GL_NV_geometry_program4();
+#endif /* GL_NV_geometry_program4 */
+#ifdef GL_NV_geometry_shader4
+ _glewInfo_GL_NV_geometry_shader4();
+#endif /* GL_NV_geometry_shader4 */
+#ifdef GL_NV_gpu_program4
+ _glewInfo_GL_NV_gpu_program4();
+#endif /* GL_NV_gpu_program4 */
+#ifdef GL_NV_half_float
+ _glewInfo_GL_NV_half_float();
+#endif /* GL_NV_half_float */
+#ifdef GL_NV_light_max_exponent
+ _glewInfo_GL_NV_light_max_exponent();
+#endif /* GL_NV_light_max_exponent */
+#ifdef GL_NV_multisample_filter_hint
+ _glewInfo_GL_NV_multisample_filter_hint();
+#endif /* GL_NV_multisample_filter_hint */
+#ifdef GL_NV_occlusion_query
+ _glewInfo_GL_NV_occlusion_query();
+#endif /* GL_NV_occlusion_query */
+#ifdef GL_NV_packed_depth_stencil
+ _glewInfo_GL_NV_packed_depth_stencil();
+#endif /* GL_NV_packed_depth_stencil */
+#ifdef GL_NV_parameter_buffer_object
+ _glewInfo_GL_NV_parameter_buffer_object();
+#endif /* GL_NV_parameter_buffer_object */
+#ifdef GL_NV_pixel_data_range
+ _glewInfo_GL_NV_pixel_data_range();
+#endif /* GL_NV_pixel_data_range */
+#ifdef GL_NV_point_sprite
+ _glewInfo_GL_NV_point_sprite();
+#endif /* GL_NV_point_sprite */
+#ifdef GL_NV_present_video
+ _glewInfo_GL_NV_present_video();
+#endif /* GL_NV_present_video */
+#ifdef GL_NV_primitive_restart
+ _glewInfo_GL_NV_primitive_restart();
+#endif /* GL_NV_primitive_restart */
+#ifdef GL_NV_register_combiners
+ _glewInfo_GL_NV_register_combiners();
+#endif /* GL_NV_register_combiners */
+#ifdef GL_NV_register_combiners2
+ _glewInfo_GL_NV_register_combiners2();
+#endif /* GL_NV_register_combiners2 */
+#ifdef GL_NV_texgen_emboss
+ _glewInfo_GL_NV_texgen_emboss();
+#endif /* GL_NV_texgen_emboss */
+#ifdef GL_NV_texgen_reflection
+ _glewInfo_GL_NV_texgen_reflection();
+#endif /* GL_NV_texgen_reflection */
+#ifdef GL_NV_texture_compression_vtc
+ _glewInfo_GL_NV_texture_compression_vtc();
+#endif /* GL_NV_texture_compression_vtc */
+#ifdef GL_NV_texture_env_combine4
+ _glewInfo_GL_NV_texture_env_combine4();
+#endif /* GL_NV_texture_env_combine4 */
+#ifdef GL_NV_texture_expand_normal
+ _glewInfo_GL_NV_texture_expand_normal();
+#endif /* GL_NV_texture_expand_normal */
+#ifdef GL_NV_texture_rectangle
+ _glewInfo_GL_NV_texture_rectangle();
+#endif /* GL_NV_texture_rectangle */
+#ifdef GL_NV_texture_shader
+ _glewInfo_GL_NV_texture_shader();
+#endif /* GL_NV_texture_shader */
+#ifdef GL_NV_texture_shader2
+ _glewInfo_GL_NV_texture_shader2();
+#endif /* GL_NV_texture_shader2 */
+#ifdef GL_NV_texture_shader3
+ _glewInfo_GL_NV_texture_shader3();
+#endif /* GL_NV_texture_shader3 */
+#ifdef GL_NV_transform_feedback
+ _glewInfo_GL_NV_transform_feedback();
+#endif /* GL_NV_transform_feedback */
+#ifdef GL_NV_vertex_array_range
+ _glewInfo_GL_NV_vertex_array_range();
+#endif /* GL_NV_vertex_array_range */
+#ifdef GL_NV_vertex_array_range2
+ _glewInfo_GL_NV_vertex_array_range2();
+#endif /* GL_NV_vertex_array_range2 */
+#ifdef GL_NV_vertex_program
+ _glewInfo_GL_NV_vertex_program();
+#endif /* GL_NV_vertex_program */
+#ifdef GL_NV_vertex_program1_1
+ _glewInfo_GL_NV_vertex_program1_1();
+#endif /* GL_NV_vertex_program1_1 */
+#ifdef GL_NV_vertex_program2
+ _glewInfo_GL_NV_vertex_program2();
+#endif /* GL_NV_vertex_program2 */
+#ifdef GL_NV_vertex_program2_option
+ _glewInfo_GL_NV_vertex_program2_option();
+#endif /* GL_NV_vertex_program2_option */
+#ifdef GL_NV_vertex_program3
+ _glewInfo_GL_NV_vertex_program3();
+#endif /* GL_NV_vertex_program3 */
+#ifdef GL_NV_vertex_program4
+ _glewInfo_GL_NV_vertex_program4();
+#endif /* GL_NV_vertex_program4 */
+#ifdef GL_OES_byte_coordinates
+ _glewInfo_GL_OES_byte_coordinates();
+#endif /* GL_OES_byte_coordinates */
+#ifdef GL_OES_compressed_paletted_texture
+ _glewInfo_GL_OES_compressed_paletted_texture();
+#endif /* GL_OES_compressed_paletted_texture */
+#ifdef GL_OES_read_format
+ _glewInfo_GL_OES_read_format();
+#endif /* GL_OES_read_format */
+#ifdef GL_OES_single_precision
+ _glewInfo_GL_OES_single_precision();
+#endif /* GL_OES_single_precision */
+#ifdef GL_OML_interlace
+ _glewInfo_GL_OML_interlace();
+#endif /* GL_OML_interlace */
+#ifdef GL_OML_resample
+ _glewInfo_GL_OML_resample();
+#endif /* GL_OML_resample */
+#ifdef GL_OML_subsample
+ _glewInfo_GL_OML_subsample();
+#endif /* GL_OML_subsample */
+#ifdef GL_PGI_misc_hints
+ _glewInfo_GL_PGI_misc_hints();
+#endif /* GL_PGI_misc_hints */
+#ifdef GL_PGI_vertex_hints
+ _glewInfo_GL_PGI_vertex_hints();
+#endif /* GL_PGI_vertex_hints */
+#ifdef GL_REND_screen_coordinates
+ _glewInfo_GL_REND_screen_coordinates();
+#endif /* GL_REND_screen_coordinates */
+#ifdef GL_S3_s3tc
+ _glewInfo_GL_S3_s3tc();
+#endif /* GL_S3_s3tc */
+#ifdef GL_SGIS_color_range
+ _glewInfo_GL_SGIS_color_range();
+#endif /* GL_SGIS_color_range */
+#ifdef GL_SGIS_detail_texture
+ _glewInfo_GL_SGIS_detail_texture();
+#endif /* GL_SGIS_detail_texture */
+#ifdef GL_SGIS_fog_function
+ _glewInfo_GL_SGIS_fog_function();
+#endif /* GL_SGIS_fog_function */
+#ifdef GL_SGIS_generate_mipmap
+ _glewInfo_GL_SGIS_generate_mipmap();
+#endif /* GL_SGIS_generate_mipmap */
+#ifdef GL_SGIS_multisample
+ _glewInfo_GL_SGIS_multisample();
+#endif /* GL_SGIS_multisample */
+#ifdef GL_SGIS_pixel_texture
+ _glewInfo_GL_SGIS_pixel_texture();
+#endif /* GL_SGIS_pixel_texture */
+#ifdef GL_SGIS_point_line_texgen
+ _glewInfo_GL_SGIS_point_line_texgen();
+#endif /* GL_SGIS_point_line_texgen */
+#ifdef GL_SGIS_sharpen_texture
+ _glewInfo_GL_SGIS_sharpen_texture();
+#endif /* GL_SGIS_sharpen_texture */
+#ifdef GL_SGIS_texture4D
+ _glewInfo_GL_SGIS_texture4D();
+#endif /* GL_SGIS_texture4D */
+#ifdef GL_SGIS_texture_border_clamp
+ _glewInfo_GL_SGIS_texture_border_clamp();
+#endif /* GL_SGIS_texture_border_clamp */
+#ifdef GL_SGIS_texture_edge_clamp
+ _glewInfo_GL_SGIS_texture_edge_clamp();
+#endif /* GL_SGIS_texture_edge_clamp */
+#ifdef GL_SGIS_texture_filter4
+ _glewInfo_GL_SGIS_texture_filter4();
+#endif /* GL_SGIS_texture_filter4 */
+#ifdef GL_SGIS_texture_lod
+ _glewInfo_GL_SGIS_texture_lod();
+#endif /* GL_SGIS_texture_lod */
+#ifdef GL_SGIS_texture_select
+ _glewInfo_GL_SGIS_texture_select();
+#endif /* GL_SGIS_texture_select */
+#ifdef GL_SGIX_async
+ _glewInfo_GL_SGIX_async();
+#endif /* GL_SGIX_async */
+#ifdef GL_SGIX_async_histogram
+ _glewInfo_GL_SGIX_async_histogram();
+#endif /* GL_SGIX_async_histogram */
+#ifdef GL_SGIX_async_pixel
+ _glewInfo_GL_SGIX_async_pixel();
+#endif /* GL_SGIX_async_pixel */
+#ifdef GL_SGIX_blend_alpha_minmax
+ _glewInfo_GL_SGIX_blend_alpha_minmax();
+#endif /* GL_SGIX_blend_alpha_minmax */
+#ifdef GL_SGIX_clipmap
+ _glewInfo_GL_SGIX_clipmap();
+#endif /* GL_SGIX_clipmap */
+#ifdef GL_SGIX_convolution_accuracy
+ _glewInfo_GL_SGIX_convolution_accuracy();
+#endif /* GL_SGIX_convolution_accuracy */
+#ifdef GL_SGIX_depth_texture
+ _glewInfo_GL_SGIX_depth_texture();
+#endif /* GL_SGIX_depth_texture */
+#ifdef GL_SGIX_flush_raster
+ _glewInfo_GL_SGIX_flush_raster();
+#endif /* GL_SGIX_flush_raster */
+#ifdef GL_SGIX_fog_offset
+ _glewInfo_GL_SGIX_fog_offset();
+#endif /* GL_SGIX_fog_offset */
+#ifdef GL_SGIX_fog_texture
+ _glewInfo_GL_SGIX_fog_texture();
+#endif /* GL_SGIX_fog_texture */
+#ifdef GL_SGIX_fragment_specular_lighting
+ _glewInfo_GL_SGIX_fragment_specular_lighting();
+#endif /* GL_SGIX_fragment_specular_lighting */
+#ifdef GL_SGIX_framezoom
+ _glewInfo_GL_SGIX_framezoom();
+#endif /* GL_SGIX_framezoom */
+#ifdef GL_SGIX_interlace
+ _glewInfo_GL_SGIX_interlace();
+#endif /* GL_SGIX_interlace */
+#ifdef GL_SGIX_ir_instrument1
+ _glewInfo_GL_SGIX_ir_instrument1();
+#endif /* GL_SGIX_ir_instrument1 */
+#ifdef GL_SGIX_list_priority
+ _glewInfo_GL_SGIX_list_priority();
+#endif /* GL_SGIX_list_priority */
+#ifdef GL_SGIX_pixel_texture
+ _glewInfo_GL_SGIX_pixel_texture();
+#endif /* GL_SGIX_pixel_texture */
+#ifdef GL_SGIX_pixel_texture_bits
+ _glewInfo_GL_SGIX_pixel_texture_bits();
+#endif /* GL_SGIX_pixel_texture_bits */
+#ifdef GL_SGIX_reference_plane
+ _glewInfo_GL_SGIX_reference_plane();
+#endif /* GL_SGIX_reference_plane */
+#ifdef GL_SGIX_resample
+ _glewInfo_GL_SGIX_resample();
+#endif /* GL_SGIX_resample */
+#ifdef GL_SGIX_shadow
+ _glewInfo_GL_SGIX_shadow();
+#endif /* GL_SGIX_shadow */
+#ifdef GL_SGIX_shadow_ambient
+ _glewInfo_GL_SGIX_shadow_ambient();
+#endif /* GL_SGIX_shadow_ambient */
+#ifdef GL_SGIX_sprite
+ _glewInfo_GL_SGIX_sprite();
+#endif /* GL_SGIX_sprite */
+#ifdef GL_SGIX_tag_sample_buffer
+ _glewInfo_GL_SGIX_tag_sample_buffer();
+#endif /* GL_SGIX_tag_sample_buffer */
+#ifdef GL_SGIX_texture_add_env
+ _glewInfo_GL_SGIX_texture_add_env();
+#endif /* GL_SGIX_texture_add_env */
+#ifdef GL_SGIX_texture_coordinate_clamp
+ _glewInfo_GL_SGIX_texture_coordinate_clamp();
+#endif /* GL_SGIX_texture_coordinate_clamp */
+#ifdef GL_SGIX_texture_lod_bias
+ _glewInfo_GL_SGIX_texture_lod_bias();
+#endif /* GL_SGIX_texture_lod_bias */
+#ifdef GL_SGIX_texture_multi_buffer
+ _glewInfo_GL_SGIX_texture_multi_buffer();
+#endif /* GL_SGIX_texture_multi_buffer */
+#ifdef GL_SGIX_texture_range
+ _glewInfo_GL_SGIX_texture_range();
+#endif /* GL_SGIX_texture_range */
+#ifdef GL_SGIX_texture_scale_bias
+ _glewInfo_GL_SGIX_texture_scale_bias();
+#endif /* GL_SGIX_texture_scale_bias */
+#ifdef GL_SGIX_vertex_preclip
+ _glewInfo_GL_SGIX_vertex_preclip();
+#endif /* GL_SGIX_vertex_preclip */
+#ifdef GL_SGIX_vertex_preclip_hint
+ _glewInfo_GL_SGIX_vertex_preclip_hint();
+#endif /* GL_SGIX_vertex_preclip_hint */
+#ifdef GL_SGIX_ycrcb
+ _glewInfo_GL_SGIX_ycrcb();
+#endif /* GL_SGIX_ycrcb */
+#ifdef GL_SGI_color_matrix
+ _glewInfo_GL_SGI_color_matrix();
+#endif /* GL_SGI_color_matrix */
+#ifdef GL_SGI_color_table
+ _glewInfo_GL_SGI_color_table();
+#endif /* GL_SGI_color_table */
+#ifdef GL_SGI_texture_color_table
+ _glewInfo_GL_SGI_texture_color_table();
+#endif /* GL_SGI_texture_color_table */
+#ifdef GL_SUNX_constant_data
+ _glewInfo_GL_SUNX_constant_data();
+#endif /* GL_SUNX_constant_data */
+#ifdef GL_SUN_convolution_border_modes
+ _glewInfo_GL_SUN_convolution_border_modes();
+#endif /* GL_SUN_convolution_border_modes */
+#ifdef GL_SUN_global_alpha
+ _glewInfo_GL_SUN_global_alpha();
+#endif /* GL_SUN_global_alpha */
+#ifdef GL_SUN_mesh_array
+ _glewInfo_GL_SUN_mesh_array();
+#endif /* GL_SUN_mesh_array */
+#ifdef GL_SUN_read_video_pixels
+ _glewInfo_GL_SUN_read_video_pixels();
+#endif /* GL_SUN_read_video_pixels */
+#ifdef GL_SUN_slice_accum
+ _glewInfo_GL_SUN_slice_accum();
+#endif /* GL_SUN_slice_accum */
+#ifdef GL_SUN_triangle_list
+ _glewInfo_GL_SUN_triangle_list();
+#endif /* GL_SUN_triangle_list */
+#ifdef GL_SUN_vertex
+ _glewInfo_GL_SUN_vertex();
+#endif /* GL_SUN_vertex */
+#ifdef GL_WIN_phong_shading
+ _glewInfo_GL_WIN_phong_shading();
+#endif /* GL_WIN_phong_shading */
+#ifdef GL_WIN_specular_fog
+ _glewInfo_GL_WIN_specular_fog();
+#endif /* GL_WIN_specular_fog */
+#ifdef GL_WIN_swap_hint
+ _glewInfo_GL_WIN_swap_hint();
+#endif /* GL_WIN_swap_hint */
+}
+
+/* ------------------------------------------------------------------------ */
+
+#ifdef _WIN32
+
+static void wglewInfo ()
+{
+#ifdef WGL_3DFX_multisample
+ _glewInfo_WGL_3DFX_multisample();
+#endif /* WGL_3DFX_multisample */
+#ifdef WGL_3DL_stereo_control
+ _glewInfo_WGL_3DL_stereo_control();
+#endif /* WGL_3DL_stereo_control */
+#ifdef WGL_ARB_buffer_region
+ _glewInfo_WGL_ARB_buffer_region();
+#endif /* WGL_ARB_buffer_region */
+#ifdef WGL_ARB_create_context
+ _glewInfo_WGL_ARB_create_context();
+#endif /* WGL_ARB_create_context */
+#ifdef WGL_ARB_extensions_string
+ _glewInfo_WGL_ARB_extensions_string();
+#endif /* WGL_ARB_extensions_string */
+#ifdef WGL_ARB_framebuffer_sRGB
+ _glewInfo_WGL_ARB_framebuffer_sRGB();
+#endif /* WGL_ARB_framebuffer_sRGB */
+#ifdef WGL_ARB_make_current_read
+ _glewInfo_WGL_ARB_make_current_read();
+#endif /* WGL_ARB_make_current_read */
+#ifdef WGL_ARB_multisample
+ _glewInfo_WGL_ARB_multisample();
+#endif /* WGL_ARB_multisample */
+#ifdef WGL_ARB_pbuffer
+ _glewInfo_WGL_ARB_pbuffer();
+#endif /* WGL_ARB_pbuffer */
+#ifdef WGL_ARB_pixel_format
+ _glewInfo_WGL_ARB_pixel_format();
+#endif /* WGL_ARB_pixel_format */
+#ifdef WGL_ARB_pixel_format_float
+ _glewInfo_WGL_ARB_pixel_format_float();
+#endif /* WGL_ARB_pixel_format_float */
+#ifdef WGL_ARB_render_texture
+ _glewInfo_WGL_ARB_render_texture();
+#endif /* WGL_ARB_render_texture */
+#ifdef WGL_ATI_pixel_format_float
+ _glewInfo_WGL_ATI_pixel_format_float();
+#endif /* WGL_ATI_pixel_format_float */
+#ifdef WGL_ATI_render_texture_rectangle
+ _glewInfo_WGL_ATI_render_texture_rectangle();
+#endif /* WGL_ATI_render_texture_rectangle */
+#ifdef WGL_EXT_depth_float
+ _glewInfo_WGL_EXT_depth_float();
+#endif /* WGL_EXT_depth_float */
+#ifdef WGL_EXT_display_color_table
+ _glewInfo_WGL_EXT_display_color_table();
+#endif /* WGL_EXT_display_color_table */
+#ifdef WGL_EXT_extensions_string
+ _glewInfo_WGL_EXT_extensions_string();
+#endif /* WGL_EXT_extensions_string */
+#ifdef WGL_EXT_framebuffer_sRGB
+ _glewInfo_WGL_EXT_framebuffer_sRGB();
+#endif /* WGL_EXT_framebuffer_sRGB */
+#ifdef WGL_EXT_make_current_read
+ _glewInfo_WGL_EXT_make_current_read();
+#endif /* WGL_EXT_make_current_read */
+#ifdef WGL_EXT_multisample
+ _glewInfo_WGL_EXT_multisample();
+#endif /* WGL_EXT_multisample */
+#ifdef WGL_EXT_pbuffer
+ _glewInfo_WGL_EXT_pbuffer();
+#endif /* WGL_EXT_pbuffer */
+#ifdef WGL_EXT_pixel_format
+ _glewInfo_WGL_EXT_pixel_format();
+#endif /* WGL_EXT_pixel_format */
+#ifdef WGL_EXT_pixel_format_packed_float
+ _glewInfo_WGL_EXT_pixel_format_packed_float();
+#endif /* WGL_EXT_pixel_format_packed_float */
+#ifdef WGL_EXT_swap_control
+ _glewInfo_WGL_EXT_swap_control();
+#endif /* WGL_EXT_swap_control */
+#ifdef WGL_I3D_digital_video_control
+ _glewInfo_WGL_I3D_digital_video_control();
+#endif /* WGL_I3D_digital_video_control */
+#ifdef WGL_I3D_gamma
+ _glewInfo_WGL_I3D_gamma();
+#endif /* WGL_I3D_gamma */
+#ifdef WGL_I3D_genlock
+ _glewInfo_WGL_I3D_genlock();
+#endif /* WGL_I3D_genlock */
+#ifdef WGL_I3D_image_buffer
+ _glewInfo_WGL_I3D_image_buffer();
+#endif /* WGL_I3D_image_buffer */
+#ifdef WGL_I3D_swap_frame_lock
+ _glewInfo_WGL_I3D_swap_frame_lock();
+#endif /* WGL_I3D_swap_frame_lock */
+#ifdef WGL_I3D_swap_frame_usage
+ _glewInfo_WGL_I3D_swap_frame_usage();
+#endif /* WGL_I3D_swap_frame_usage */
+#ifdef WGL_NV_float_buffer
+ _glewInfo_WGL_NV_float_buffer();
+#endif /* WGL_NV_float_buffer */
+#ifdef WGL_NV_gpu_affinity
+ _glewInfo_WGL_NV_gpu_affinity();
+#endif /* WGL_NV_gpu_affinity */
+#ifdef WGL_NV_present_video
+ _glewInfo_WGL_NV_present_video();
+#endif /* WGL_NV_present_video */
+#ifdef WGL_NV_render_depth_texture
+ _glewInfo_WGL_NV_render_depth_texture();
+#endif /* WGL_NV_render_depth_texture */
+#ifdef WGL_NV_render_texture_rectangle
+ _glewInfo_WGL_NV_render_texture_rectangle();
+#endif /* WGL_NV_render_texture_rectangle */
+#ifdef WGL_NV_swap_group
+ _glewInfo_WGL_NV_swap_group();
+#endif /* WGL_NV_swap_group */
+#ifdef WGL_NV_vertex_array_range
+ _glewInfo_WGL_NV_vertex_array_range();
+#endif /* WGL_NV_vertex_array_range */
+#ifdef WGL_NV_video_output
+ _glewInfo_WGL_NV_video_output();
+#endif /* WGL_NV_video_output */
+#ifdef WGL_OML_sync_control
+ _glewInfo_WGL_OML_sync_control();
+#endif /* WGL_OML_sync_control */
+}
+
+#else /* _UNIX */
+
+static void glxewInfo ()
+{
+#ifdef GLX_VERSION_1_2
+ _glewInfo_GLX_VERSION_1_2();
+#endif /* GLX_VERSION_1_2 */
+#ifdef GLX_VERSION_1_3
+ _glewInfo_GLX_VERSION_1_3();
+#endif /* GLX_VERSION_1_3 */
+#ifdef GLX_VERSION_1_4
+ _glewInfo_GLX_VERSION_1_4();
+#endif /* GLX_VERSION_1_4 */
+#ifdef GLX_3DFX_multisample
+ _glewInfo_GLX_3DFX_multisample();
+#endif /* GLX_3DFX_multisample */
+#ifdef GLX_ARB_create_context
+ _glewInfo_GLX_ARB_create_context();
+#endif /* GLX_ARB_create_context */
+#ifdef GLX_ARB_fbconfig_float
+ _glewInfo_GLX_ARB_fbconfig_float();
+#endif /* GLX_ARB_fbconfig_float */
+#ifdef GLX_ARB_framebuffer_sRGB
+ _glewInfo_GLX_ARB_framebuffer_sRGB();
+#endif /* GLX_ARB_framebuffer_sRGB */
+#ifdef GLX_ARB_get_proc_address
+ _glewInfo_GLX_ARB_get_proc_address();
+#endif /* GLX_ARB_get_proc_address */
+#ifdef GLX_ARB_multisample
+ _glewInfo_GLX_ARB_multisample();
+#endif /* GLX_ARB_multisample */
+#ifdef GLX_ATI_pixel_format_float
+ _glewInfo_GLX_ATI_pixel_format_float();
+#endif /* GLX_ATI_pixel_format_float */
+#ifdef GLX_ATI_render_texture
+ _glewInfo_GLX_ATI_render_texture();
+#endif /* GLX_ATI_render_texture */
+#ifdef GLX_EXT_fbconfig_packed_float
+ _glewInfo_GLX_EXT_fbconfig_packed_float();
+#endif /* GLX_EXT_fbconfig_packed_float */
+#ifdef GLX_EXT_framebuffer_sRGB
+ _glewInfo_GLX_EXT_framebuffer_sRGB();
+#endif /* GLX_EXT_framebuffer_sRGB */
+#ifdef GLX_EXT_import_context
+ _glewInfo_GLX_EXT_import_context();
+#endif /* GLX_EXT_import_context */
+#ifdef GLX_EXT_scene_marker
+ _glewInfo_GLX_EXT_scene_marker();
+#endif /* GLX_EXT_scene_marker */
+#ifdef GLX_EXT_texture_from_pixmap
+ _glewInfo_GLX_EXT_texture_from_pixmap();
+#endif /* GLX_EXT_texture_from_pixmap */
+#ifdef GLX_EXT_visual_info
+ _glewInfo_GLX_EXT_visual_info();
+#endif /* GLX_EXT_visual_info */
+#ifdef GLX_EXT_visual_rating
+ _glewInfo_GLX_EXT_visual_rating();
+#endif /* GLX_EXT_visual_rating */
+#ifdef GLX_MESA_agp_offset
+ _glewInfo_GLX_MESA_agp_offset();
+#endif /* GLX_MESA_agp_offset */
+#ifdef GLX_MESA_copy_sub_buffer
+ _glewInfo_GLX_MESA_copy_sub_buffer();
+#endif /* GLX_MESA_copy_sub_buffer */
+#ifdef GLX_MESA_pixmap_colormap
+ _glewInfo_GLX_MESA_pixmap_colormap();
+#endif /* GLX_MESA_pixmap_colormap */
+#ifdef GLX_MESA_release_buffers
+ _glewInfo_GLX_MESA_release_buffers();
+#endif /* GLX_MESA_release_buffers */
+#ifdef GLX_MESA_set_3dfx_mode
+ _glewInfo_GLX_MESA_set_3dfx_mode();
+#endif /* GLX_MESA_set_3dfx_mode */
+#ifdef GLX_NV_float_buffer
+ _glewInfo_GLX_NV_float_buffer();
+#endif /* GLX_NV_float_buffer */
+#ifdef GLX_NV_present_video
+ _glewInfo_GLX_NV_present_video();
+#endif /* GLX_NV_present_video */
+#ifdef GLX_NV_swap_group
+ _glewInfo_GLX_NV_swap_group();
+#endif /* GLX_NV_swap_group */
+#ifdef GLX_NV_vertex_array_range
+ _glewInfo_GLX_NV_vertex_array_range();
+#endif /* GLX_NV_vertex_array_range */
+#ifdef GLX_NV_video_output
+ _glewInfo_GLX_NV_video_output();
+#endif /* GLX_NV_video_output */
+#ifdef GLX_OML_swap_method
+ _glewInfo_GLX_OML_swap_method();
+#endif /* GLX_OML_swap_method */
+#if defined(GLX_OML_sync_control) && defined(__STDC_VERSION__) && (__STDC_VERSION__ >= 199901L)
+#include <inttypes.h>
+ _glewInfo_GLX_OML_sync_control();
+#endif /* GLX_OML_sync_control */
+#ifdef GLX_SGIS_blended_overlay
+ _glewInfo_GLX_SGIS_blended_overlay();
+#endif /* GLX_SGIS_blended_overlay */
+#ifdef GLX_SGIS_color_range
+ _glewInfo_GLX_SGIS_color_range();
+#endif /* GLX_SGIS_color_range */
+#ifdef GLX_SGIS_multisample
+ _glewInfo_GLX_SGIS_multisample();
+#endif /* GLX_SGIS_multisample */
+#ifdef GLX_SGIS_shared_multisample
+ _glewInfo_GLX_SGIS_shared_multisample();
+#endif /* GLX_SGIS_shared_multisample */
+#ifdef GLX_SGIX_fbconfig
+ _glewInfo_GLX_SGIX_fbconfig();
+#endif /* GLX_SGIX_fbconfig */
+#ifdef GLX_SGIX_hyperpipe
+ _glewInfo_GLX_SGIX_hyperpipe();
+#endif /* GLX_SGIX_hyperpipe */
+#ifdef GLX_SGIX_pbuffer
+ _glewInfo_GLX_SGIX_pbuffer();
+#endif /* GLX_SGIX_pbuffer */
+#ifdef GLX_SGIX_swap_barrier
+ _glewInfo_GLX_SGIX_swap_barrier();
+#endif /* GLX_SGIX_swap_barrier */
+#ifdef GLX_SGIX_swap_group
+ _glewInfo_GLX_SGIX_swap_group();
+#endif /* GLX_SGIX_swap_group */
+#ifdef GLX_SGIX_video_resize
+ _glewInfo_GLX_SGIX_video_resize();
+#endif /* GLX_SGIX_video_resize */
+#ifdef GLX_SGIX_visual_select_group
+ _glewInfo_GLX_SGIX_visual_select_group();
+#endif /* GLX_SGIX_visual_select_group */
+#ifdef GLX_SGI_cushion
+ _glewInfo_GLX_SGI_cushion();
+#endif /* GLX_SGI_cushion */
+#ifdef GLX_SGI_make_current_read
+ _glewInfo_GLX_SGI_make_current_read();
+#endif /* GLX_SGI_make_current_read */
+#ifdef GLX_SGI_swap_control
+ _glewInfo_GLX_SGI_swap_control();
+#endif /* GLX_SGI_swap_control */
+#ifdef GLX_SGI_video_sync
+ _glewInfo_GLX_SGI_video_sync();
+#endif /* GLX_SGI_video_sync */
+#ifdef GLX_SUN_get_transparent_index
+ _glewInfo_GLX_SUN_get_transparent_index();
+#endif /* GLX_SUN_get_transparent_index */
+#ifdef GLX_SUN_video_resize
+ _glewInfo_GLX_SUN_video_resize();
+#endif /* GLX_SUN_video_resize */
+}
+
+#endif /* _WIN32 */
+
+/* ------------------------------------------------------------------------ */
+
+#if defined(_WIN32) || !defined(__APPLE__) || defined(GLEW_APPLE_GLX)
+int main (int argc, char** argv)
+#else
+int main (void)
+#endif
+{
+ GLuint err;
+
+#if defined(_WIN32) || !defined(__APPLE__) || defined(GLEW_APPLE_GLX)
+ char* display = NULL;
+ int visual = -1;
+
+ if (glewParseArgs(argc-1, argv+1, &display, &visual))
+ {
+#if defined(_WIN32)
+ fprintf(stderr, "Usage: glewinfo [-pf <id>]\n");
+#else
+ fprintf(stderr, "Usage: glewinfo [-display <display>] [-visual <id>]\n");
+#endif
+ return 1;
+ }
+#endif
+
+#if defined(_WIN32)
+ if (GL_TRUE == glewCreateContext(&visual))
+#elif defined(__APPLE__) && !defined(GLEW_APPLE_GLX)
+ if (GL_TRUE == glewCreateContext())
+#else
+ if (GL_TRUE == glewCreateContext(display, &visual))
+#endif
+ {
+ fprintf(stderr, "Error: glewCreateContext failed\n");
+ glewDestroyContext();
+ return 1;
+ }
+ glewExperimental = GL_TRUE;
+#ifdef GLEW_MX
+ err = glewContextInit(glewGetContext());
+#ifdef _WIN32
+ err = err || wglewContextInit(wglewGetContext());
+#elif !defined(__APPLE__) || defined(GLEW_APPLE_GLX)
+ err = err || glxewContextInit(glxewGetContext());
+#endif
+
+#else
+ err = glewInit();
+#endif
+ if (GLEW_OK != err)
+ {
+ fprintf(stderr, "Error [main]: glewInit failed: %s\n", glewGetErrorString(err));
+ glewDestroyContext();
+ return 1;
+ }
+#if defined(_WIN32)
+ f = fopen("glewinfo.txt", "w");
+ if (f == NULL) f = stdout;
+#else
+ f = stdout;
+#endif
+ fprintf(f, "---------------------------\n");
+ fprintf(f, " GLEW Extension Info\n");
+ fprintf(f, "---------------------------\n\n");
+ fprintf(f, "GLEW version %s\n", glewGetString(GLEW_VERSION));
+#if defined(_WIN32)
+ fprintf(f, "Reporting capabilities of pixelformat %d\n", visual);
+#elif !defined(__APPLE__) || defined(GLEW_APPLE_GLX)
+ fprintf(f, "Reporting capabilities of display %s, visual 0x%x\n",
+ display == NULL ? getenv("DISPLAY") : display, visual);
+#endif
+ fprintf(f, "Running on a %s from %s\n",
+ glGetString(GL_RENDERER), glGetString(GL_VENDOR));
+ fprintf(f, "OpenGL version %s is supported\n", glGetString(GL_VERSION));
+ glewInfo();
+#if defined(_WIN32)
+ wglewInfo();
+#else
+ glxewInfo();
+#endif
+ if (f != stdout) fclose(f);
+ glewDestroyContext();
+ return 0;
+}
+
+/* ------------------------------------------------------------------------ */
+
+#if defined(_WIN32) || !defined(__APPLE__) || defined(GLEW_APPLE_GLX)
+GLboolean glewParseArgs (int argc, char** argv, char** display, int* visual)
+{
+ int p = 0;
+ while (p < argc)
+ {
+#if defined(_WIN32)
+ if (!strcmp(argv[p], "-pf") || !strcmp(argv[p], "-pixelformat"))
+ {
+ if (++p >= argc) return GL_TRUE;
+ *display = 0;
+ *visual = strtol(argv[p++], NULL, 0);
+ }
+ else
+ return GL_TRUE;
+#else
+ if (!strcmp(argv[p], "-display"))
+ {
+ if (++p >= argc) return GL_TRUE;
+ *display = argv[p++];
+ }
+ else if (!strcmp(argv[p], "-visual"))
+ {
+ if (++p >= argc) return GL_TRUE;
+ *visual = (int)strtol(argv[p++], NULL, 0);
+ }
+ else
+ return GL_TRUE;
+#endif
+ }
+ return GL_FALSE;
+}
+#endif
+
+/* ------------------------------------------------------------------------ */
+
+#if defined(_WIN32)
+
+HWND wnd = NULL;
+HDC dc = NULL;
+HGLRC rc = NULL;
+
+GLboolean glewCreateContext (int* pixelformat)
+{
+ WNDCLASS wc;
+ PIXELFORMATDESCRIPTOR pfd;
+ /* register window class */
+ ZeroMemory(&wc, sizeof(WNDCLASS));
+ wc.hInstance = GetModuleHandle(NULL);
+ wc.lpfnWndProc = DefWindowProc;
+ wc.lpszClassName = "GLEW";
+ if (0 == RegisterClass(&wc)) return GL_TRUE;
+ /* create window */
+ wnd = CreateWindow("GLEW", "GLEW", 0, CW_USEDEFAULT, CW_USEDEFAULT, CW_USEDEFAULT,
+ CW_USEDEFAULT, NULL, NULL, GetModuleHandle(NULL), NULL);
+ if (NULL == wnd) return GL_TRUE;
+ /* get the device context */
+ dc = GetDC(wnd);
+ if (NULL == dc) return GL_TRUE;
+ /* find pixel format */
+ ZeroMemory(&pfd, sizeof(PIXELFORMATDESCRIPTOR));
+ if (*pixelformat == -1) /* find default */
+ {
+ pfd.nSize = sizeof(PIXELFORMATDESCRIPTOR);
+ pfd.nVersion = 1;
+ pfd.dwFlags = PFD_DRAW_TO_WINDOW | PFD_SUPPORT_OPENGL;
+ *pixelformat = ChoosePixelFormat(dc, &pfd);
+ if (*pixelformat == 0) return GL_TRUE;
+ }
+ /* set the pixel format for the dc */
+ if (FALSE == SetPixelFormat(dc, *pixelformat, &pfd)) return GL_TRUE;
+ /* create rendering context */
+ rc = wglCreateContext(dc);
+ if (NULL == rc) return GL_TRUE;
+ if (FALSE == wglMakeCurrent(dc, rc)) return GL_TRUE;
+ return GL_FALSE;
+}
+
+void glewDestroyContext ()
+{
+ if (NULL != rc) wglMakeCurrent(NULL, NULL);
+ if (NULL != rc) wglDeleteContext(wglGetCurrentContext());
+ if (NULL != wnd && NULL != dc) ReleaseDC(wnd, dc);
+ if (NULL != wnd) DestroyWindow(wnd);
+ UnregisterClass("GLEW", GetModuleHandle(NULL));
+}
+
+/* ------------------------------------------------------------------------ */
+
+#elif defined(__APPLE__) && !defined(GLEW_APPLE_GLX)
+
+#include <AGL/agl.h>
+
+AGLContext ctx, octx;
+
+GLboolean glewCreateContext ()
+{
+ int attrib[] = { AGL_RGBA, AGL_NONE };
+ AGLPixelFormat pf;
+ /*int major, minor;
+ SetPortWindowPort(wnd);
+ aglGetVersion(&major, &minor);
+ fprintf(stderr, "GL %d.%d\n", major, minor);*/
+ pf = aglChoosePixelFormat(NULL, 0, attrib);
+ if (NULL == pf) return GL_TRUE;
+ ctx = aglCreateContext(pf, NULL);
+ if (NULL == ctx || AGL_NO_ERROR != aglGetError()) return GL_TRUE;
+ aglDestroyPixelFormat(pf);
+ /*aglSetDrawable(ctx, GetWindowPort(wnd));*/
+ octx = aglGetCurrentContext();
+ if (NULL == aglSetCurrentContext(ctx)) return GL_TRUE;
+ return GL_FALSE;
+}
+
+void glewDestroyContext ()
+{
+ aglSetCurrentContext(octx);
+ if (NULL != ctx) aglDestroyContext(ctx);
+}
+
+/* ------------------------------------------------------------------------ */
+
+#else /* __UNIX || (__APPLE__ && GLEW_APPLE_GLX) */
+
+Display* dpy = NULL;
+XVisualInfo* vi = NULL;
+XVisualInfo* vis = NULL;
+GLXContext ctx = NULL;
+Window wnd = 0;
+Colormap cmap = 0;
+
+GLboolean glewCreateContext (const char* display, int* visual)
+{
+ int attrib[] = { GLX_RGBA, GLX_DOUBLEBUFFER, None };
+ int erb, evb;
+ XSetWindowAttributes swa;
+ /* open display */
+ dpy = XOpenDisplay(display);
+ if (NULL == dpy) return GL_TRUE;
+ /* query for glx */
+ if (!glXQueryExtension(dpy, &erb, &evb)) return GL_TRUE;
+ /* choose visual */
+ if (*visual == -1)
+ {
+ vi = glXChooseVisual(dpy, DefaultScreen(dpy), attrib);
+ if (NULL == vi) return GL_TRUE;
+ *visual = (int)XVisualIDFromVisual(vi->visual);
+ }
+ else
+ {
+ int n_vis, i;
+ vis = XGetVisualInfo(dpy, 0, NULL, &n_vis);
+ for (i=0; i<n_vis; i++)
+ {
+ if ((int)XVisualIDFromVisual(vis[i].visual) == *visual)
+ vi = &vis[i];
+ }
+ if (vi == NULL) return GL_TRUE;
+ }
+ /* create context */
+ ctx = glXCreateContext(dpy, vi, None, True);
+ if (NULL == ctx) return GL_TRUE;
+ /* create window */
+ /*wnd = XCreateSimpleWindow(dpy, RootWindow(dpy, vi->screen), 0, 0, 1, 1, 1, 0, 0);*/
+ cmap = XCreateColormap(dpy, RootWindow(dpy, vi->screen), vi->visual, AllocNone);
+ swa.border_pixel = 0;
+ swa.colormap = cmap;
+ wnd = XCreateWindow(dpy, RootWindow(dpy, vi->screen),
+ 0, 0, 1, 1, 0, vi->depth, InputOutput, vi->visual,
+ CWBorderPixel | CWColormap, &swa);
+ /* make context current */
+ if (!glXMakeCurrent(dpy, wnd, ctx)) return GL_TRUE;
+ return GL_FALSE;
+}
+
+void glewDestroyContext ()
+{
+ if (NULL != dpy && NULL != ctx) glXDestroyContext(dpy, ctx);
+ if (NULL != dpy && 0 != wnd) XDestroyWindow(dpy, wnd);
+ if (NULL != dpy && 0 != cmap) XFreeColormap(dpy, cmap);
+ if (NULL != vis)
+ XFree(vis);
+ else if (NULL != vi)
+ XFree(vi);
+ if (NULL != dpy) XCloseDisplay(dpy);
+}
+
+#endif /* __UNIX || (__APPLE__ && GLEW_APPLE_GLX) */
--- /dev/null
+/*
+** visualinfo.c
+**
+** Copyright (C) Nate Robins, 1997
+** Michael Wimmer, 1999
+** Milan Ikits, 2002-2008
+**
+** visualinfo is a small utility that displays all available visuals,
+** aka. pixelformats, in an OpenGL system along with renderer version
+** information. It shows a table of all the visuals that support OpenGL
+** along with their capabilities. The format of the table is similar to
+** that of glxinfo on Unix systems:
+**
+** visual ~= pixel format descriptor
+** id = visual id (integer from 1 - max visuals)
+** tp = type (wn: window, pb: pbuffer, wp: window & pbuffer, bm: bitmap)
+** ac = acceleration (ge: generic, fu: full, no: none)
+** fm = format (i: integer, f: float, c: color index)
+** db = double buffer (y = yes)
+** sw = swap method (x: exchange, c: copy, u: undefined)
+** st = stereo (y = yes)
+** sz = total # bits
+** r = # bits of red
+** g = # bits of green
+** b = # bits of blue
+** a = # bits of alpha
+** axbf = # aux buffers
+** dpth = # bits of depth
+** stcl = # bits of stencil
+*/
+
+#include <stdio.h>
+#include <stdlib.h>
+#include <string.h>
+#include <GL/glew.h>
+#if defined(_WIN32)
+#include <GL/wglew.h>
+#elif defined(__APPLE__) && !defined(GLEW_APPLE_GLX)
+#include <AGL/agl.h>
+#else
+#include <GL/glxew.h>
+#endif
+
+#ifdef GLEW_MX
+GLEWContext _glewctx;
+# define glewGetContext() (&_glewctx)
+# ifdef _WIN32
+WGLEWContext _wglewctx;
+# define wglewGetContext() (&_wglewctx)
+# elif !defined(__APPLE__) || defined(GLEW_APPLE_GLX)
+GLXEWContext _glxewctx;
+# define glxewGetContext() (&_glxewctx)
+# endif
+#endif /* GLEW_MX */
+
+typedef struct GLContextStruct
+{
+#ifdef _WIN32
+ HWND wnd;
+ HDC dc;
+ HGLRC rc;
+#elif defined(__APPLE__) && !defined(GLEW_APPLE_GLX)
+ AGLContext ctx, octx;
+#else
+ Display* dpy;
+ XVisualInfo* vi;
+ GLXContext ctx;
+ Window wnd;
+ Colormap cmap;
+#endif
+} GLContext;
+
+void InitContext (GLContext* ctx);
+GLboolean CreateContext (GLContext* ctx);
+void DestroyContext (GLContext* ctx);
+void VisualInfo (GLContext* ctx);
+void PrintExtensions (const char* s);
+GLboolean ParseArgs (int argc, char** argv);
+
+int showall = 0;
+int displaystdout = 0;
+int verbose = 0;
+int drawableonly = 0;
+
+char* display = NULL;
+int visual = -1;
+
+FILE* file = 0;
+GLContext ctx;
+
+int
+main (int argc, char** argv)
+{
+ GLenum err;
+
+ /* ---------------------------------------------------------------------- */
+ /* parse arguments */
+ if (GL_TRUE == ParseArgs(argc-1, argv+1))
+ {
+#if defined(_WIN32)
+ fprintf(stderr, "Usage: visualinfo [-a] [-s] [-h] [-pf <id>]\n");
+ fprintf(stderr, " -a: show all visuals\n");
+ fprintf(stderr, " -s: display to stdout instead of visualinfo.txt\n");
+ fprintf(stderr, " -pf <id>: use given pixelformat\n");
+ fprintf(stderr, " -h: this screen\n");
+#else
+ fprintf(stderr, "Usage: visualinfo [-h] [-display <display>] [-visual <id>]\n");
+ fprintf(stderr, " -h: this screen\n");
+ fprintf(stderr, " -display <display>: use given display\n");
+ fprintf(stderr, " -visual <id>: use given visual\n");
+#endif
+ return 1;
+ }
+
+ /* ---------------------------------------------------------------------- */
+ /* create OpenGL rendering context */
+ InitContext(&ctx);
+ if (GL_TRUE == CreateContext(&ctx))
+ {
+ fprintf(stderr, "Error: CreateContext failed\n");
+ DestroyContext(&ctx);
+ return 1;
+ }
+
+ /* ---------------------------------------------------------------------- */
+ /* initialize GLEW */
+ glewExperimental = GL_TRUE;
+#ifdef GLEW_MX
+ err = glewContextInit(glewGetContext());
+# ifdef _WIN32
+ err = err || wglewContextInit(wglewGetContext());
+# elif !defined(__APPLE__) || defined(GLEW_APPLE_GLX)
+ err = err || glxewContextInit(glxewGetContext());
+# endif
+#else
+ err = glewInit();
+#endif
+ if (GLEW_OK != err)
+ {
+ fprintf(stderr, "Error [main]: glewInit failed: %s\n", glewGetErrorString(err));
+ DestroyContext(&ctx);
+ return 1;
+ }
+
+ /* ---------------------------------------------------------------------- */
+ /* open file */
+#if defined(_WIN32)
+ if (!displaystdout)
+ file = fopen("visualinfo.txt", "w");
+ if (file == NULL)
+ file = stdout;
+#else
+ file = stdout;
+#endif
+
+ /* ---------------------------------------------------------------------- */
+ /* output header information */
+ /* OpenGL extensions */
+ fprintf(file, "OpenGL vendor string: %s\n", glGetString(GL_VENDOR));
+ fprintf(file, "OpenGL renderer string: %s\n", glGetString(GL_RENDERER));
+ fprintf(file, "OpenGL version string: %s\n", glGetString(GL_VERSION));
+ fprintf(file, "OpenGL extensions (GL_): \n");
+ PrintExtensions((char*)glGetString(GL_EXTENSIONS));
+ /* GLU extensions */
+ fprintf(file, "GLU version string: %s\n", gluGetString(GLU_VERSION));
+ fprintf(file, "GLU extensions (GLU_): \n");
+ PrintExtensions((char*)gluGetString(GLU_EXTENSIONS));
+
+ /* ---------------------------------------------------------------------- */
+ /* extensions string */
+#if defined(_WIN32)
+ /* WGL extensions */
+ if (WGLEW_ARB_extensions_string || WGLEW_EXT_extensions_string)
+ {
+ fprintf(file, "WGL extensions (WGL_): \n");
+ PrintExtensions(wglGetExtensionsStringARB ?
+ (char*)wglGetExtensionsStringARB(ctx.dc) :
+ (char*)wglGetExtensionsStringEXT());
+ }
+#elif defined(__APPLE__) && !defined(GLEW_APPLE_GLX)
+
+#else
+ /* GLX extensions */
+ fprintf(file, "GLX extensions (GLX_): \n");
+ PrintExtensions(glXQueryExtensionsString(glXGetCurrentDisplay(),
+ DefaultScreen(glXGetCurrentDisplay())));
+#endif
+
+ /* ---------------------------------------------------------------------- */
+ /* enumerate all the formats */
+ VisualInfo(&ctx);
+
+ /* ---------------------------------------------------------------------- */
+ /* release resources */
+ DestroyContext(&ctx);
+ if (file != stdout)
+ fclose(file);
+ return 0;
+}
+
+/* do the magic to separate all extensions with comma's, except
+ for the last one that _may_ terminate in a space. */
+void PrintExtensions (const char* s)
+{
+ char t[80];
+ int i=0;
+ char* p=0;
+
+ t[79] = '\0';
+ while (*s)
+ {
+ t[i++] = *s;
+ if(*s == ' ')
+ {
+ if (*(s+1) != '\0') {
+ t[i-1] = ',';
+ t[i] = ' ';
+ p = &t[i++];
+ }
+ else /* zoinks! last one terminated in a space! */
+ {
+ t[i-1] = '\0';
+ }
+ }
+ if(i > 80 - 5)
+ {
+ *p = t[i] = '\0';
+ fprintf(file, " %s\n", t);
+ p++;
+ i = (int)strlen(p);
+ strcpy(t, p);
+ }
+ s++;
+ }
+ t[i] = '\0';
+ fprintf(file, " %s.\n", t);
+}
+
+/* ---------------------------------------------------------------------- */
+
+#if defined(_WIN32)
+
+void
+VisualInfoARB (GLContext* ctx)
+{
+ int attrib[32], value[32], n_attrib, n_pbuffer=0, n_float=0;
+ int i, pf, maxpf;
+ unsigned int c;
+
+ /* to get pbuffer capable pixel formats */
+ attrib[0] = WGL_DRAW_TO_PBUFFER_ARB;
+ attrib[1] = GL_TRUE;
+ attrib[2] = 0;
+ wglChoosePixelFormatARB(ctx->dc, attrib, 0, 1, &pf, &c);
+ /* query number of pixel formats */
+ attrib[0] = WGL_NUMBER_PIXEL_FORMATS_ARB;
+ wglGetPixelFormatAttribivARB(ctx->dc, 0, 0, 1, attrib, value);
+ maxpf = value[0];
+ for (i=0; i<32; i++)
+ value[i] = 0;
+
+ attrib[0] = WGL_SUPPORT_OPENGL_ARB;
+ attrib[1] = WGL_DRAW_TO_WINDOW_ARB;
+ attrib[2] = WGL_DRAW_TO_BITMAP_ARB;
+ attrib[3] = WGL_ACCELERATION_ARB;
+ /* WGL_NO_ACCELERATION_ARB, WGL_GENERIC_ACCELERATION_ARB, WGL_FULL_ACCELERATION_ARB */
+ attrib[4] = WGL_SWAP_METHOD_ARB;
+ /* WGL_SWAP_EXCHANGE_ARB, WGL_SWAP_COPY_ARB, WGL_SWAP_UNDEFINED_ARB */
+ attrib[5] = WGL_DOUBLE_BUFFER_ARB;
+ attrib[6] = WGL_STEREO_ARB;
+ attrib[7] = WGL_PIXEL_TYPE_ARB;
+ /* WGL_TYPE_RGBA_ARB, WGL_TYPE_COLORINDEX_ARB,
+ WGL_TYPE_RGBA_FLOAT_ATI (WGL_ATI_pixel_format_float) */
+ /* Color buffer information */
+ attrib[8] = WGL_COLOR_BITS_ARB;
+ attrib[9] = WGL_RED_BITS_ARB;
+ attrib[10] = WGL_GREEN_BITS_ARB;
+ attrib[11] = WGL_BLUE_BITS_ARB;
+ attrib[12] = WGL_ALPHA_BITS_ARB;
+ /* Accumulation buffer information */
+ attrib[13] = WGL_ACCUM_BITS_ARB;
+ attrib[14] = WGL_ACCUM_RED_BITS_ARB;
+ attrib[15] = WGL_ACCUM_GREEN_BITS_ARB;
+ attrib[16] = WGL_ACCUM_BLUE_BITS_ARB;
+ attrib[17] = WGL_ACCUM_ALPHA_BITS_ARB;
+ /* Depth, stencil, and aux buffer information */
+ attrib[18] = WGL_DEPTH_BITS_ARB;
+ attrib[19] = WGL_STENCIL_BITS_ARB;
+ attrib[20] = WGL_AUX_BUFFERS_ARB;
+ /* Layer information */
+ attrib[21] = WGL_NUMBER_OVERLAYS_ARB;
+ attrib[22] = WGL_NUMBER_UNDERLAYS_ARB;
+ attrib[23] = WGL_SWAP_LAYER_BUFFERS_ARB;
+ attrib[24] = WGL_SAMPLES_ARB;
+ attrib[25] = WGL_SUPPORT_GDI_ARB;
+ n_attrib = 26;
+ if (WGLEW_ARB_pbuffer)
+ {
+ attrib[n_attrib] = WGL_DRAW_TO_PBUFFER_ARB;
+ n_pbuffer = n_attrib;
+ n_attrib++;
+ }
+ if (WGLEW_NV_float_buffer)
+ {
+ attrib[n_attrib] = WGL_FLOAT_COMPONENTS_NV;
+ n_float = n_attrib;
+ n_attrib++;
+ }
+
+ if (!verbose)
+ {
+ /* print table header */
+ fprintf(file, " +-----+-------------------------+-----------------+----------+-----------------+----------+\n");
+ fprintf(file, " | | visual | color | ax dp st | accum | layer |\n");
+ fprintf(file, " | id | tp ac gd fm db sw st ms | sz r g b a | bf th cl | sz r g b a | ov un sw |\n");
+ fprintf(file, " +-----+-------------------------+-----------------+----------+-----------------+----------+\n");
+ /* loop through all the pixel formats */
+ for(i = 1; i <= maxpf; i++)
+ {
+ wglGetPixelFormatAttribivARB(ctx->dc, i, 0, n_attrib, attrib, value);
+ /* only describe this format if it supports OpenGL */
+ if (!value[0]) continue;
+ /* by default show only fully accelerated window or pbuffer capable visuals */
+ if (!showall
+ && ((value[2] && !value[1])
+ || (!WGLEW_ARB_pbuffer || !value[n_pbuffer])
+ || (value[3] != WGL_FULL_ACCELERATION_ARB))) continue;
+ /* print out the information for this visual */
+ /* visual id */
+ fprintf(file, " |% 4d | ", i);
+ /* visual type */
+ if (value[1])
+ {
+ if (WGLEW_ARB_pbuffer && value[n_pbuffer]) fprintf(file, "wp ");
+ else fprintf(file, "wn ");
+ }
+ else
+ {
+ if (value[2]) fprintf(file, "bm ");
+ else if (WGLEW_ARB_pbuffer && value[n_pbuffer]) fprintf(file, "pb ");
+ }
+ /* acceleration */
+ fprintf(file, "%s ", value[3] == WGL_FULL_ACCELERATION_ARB ? "fu" :
+ value[3] == WGL_GENERIC_ACCELERATION_ARB ? "ge" :
+ value[3] == WGL_NO_ACCELERATION_ARB ? "no" : ". ");
+ /* gdi support */
+ fprintf(file, " %c ", value[25] ? 'y' : '.');
+ /* format */
+ if (WGLEW_NV_float_buffer && value[n_float]) fprintf(file, " f ");
+ else if (WGLEW_ATI_pixel_format_float && value[7] == WGL_TYPE_RGBA_FLOAT_ATI) fprintf(file, " f ");
+ else if (value[7] == WGL_TYPE_RGBA_ARB) fprintf(file, " i ");
+ else if (value[7] == WGL_TYPE_COLORINDEX_ARB) fprintf(file, " c ");
+ /* double buffer */
+ fprintf(file, " %c ", value[5] ? 'y' : '.');
+ /* swap method */
+ if (value[4] == WGL_SWAP_EXCHANGE_ARB) fprintf(file, " x ");
+ else if (value[4] == WGL_SWAP_COPY_ARB) fprintf(file, " c ");
+ else if (value[4] == WGL_SWAP_UNDEFINED_ARB) fprintf(file, " . ");
+ else fprintf(file, " . ");
+ /* stereo */
+ fprintf(file, " %c ", value[6] ? 'y' : '.');
+ /* multisample */
+ if (value[24] > 0)
+ fprintf(file, "%2d | ", value[24]);
+ else
+ fprintf(file, " . | ");
+ /* color size */
+ if (value[8]) fprintf(file, "%3d ", value[8]);
+ else fprintf(file, " . ");
+ /* red */
+ if (value[9]) fprintf(file, "%2d ", value[9]);
+ else fprintf(file, " . ");
+ /* green */
+ if (value[10]) fprintf(file, "%2d ", value[10]);
+ else fprintf(file, " . ");
+ /* blue */
+ if (value[11]) fprintf(file, "%2d ", value[11]);
+ else fprintf(file, " . ");
+ /* alpha */
+ if (value[12]) fprintf(file, "%2d | ", value[12]);
+ else fprintf(file, " . | ");
+ /* aux buffers */
+ if (value[20]) fprintf(file, "%2d ", value[20]);
+ else fprintf(file, " . ");
+ /* depth */
+ if (value[18]) fprintf(file, "%2d ", value[18]);
+ else fprintf(file, " . ");
+ /* stencil */
+ if (value[19]) fprintf(file, "%2d | ", value[19]);
+ else fprintf(file, " . | ");
+ /* accum size */
+ if (value[13]) fprintf(file, "%3d ", value[13]);
+ else fprintf(file, " . ");
+ /* accum red */
+ if (value[14]) fprintf(file, "%2d ", value[14]);
+ else fprintf(file, " . ");
+ /* accum green */
+ if (value[15]) fprintf(file, "%2d ", value[15]);
+ else fprintf(file, " . ");
+ /* accum blue */
+ if (value[16]) fprintf(file, "%2d ", value[16]);
+ else fprintf(file, " . ");
+ /* accum alpha */
+ if (value[17]) fprintf(file, "%2d | ", value[17]);
+ else fprintf(file, " . | ");
+ /* overlay */
+ if (value[21]) fprintf(file, "%2d ", value[21]);
+ else fprintf(file, " . ");
+ /* underlay */
+ if (value[22]) fprintf(file, "%2d ", value[22]);
+ else fprintf(file, " . ");
+ /* layer swap */
+ if (value[23]) fprintf(file, "y ");
+ else fprintf(file, " . ");
+ fprintf(file, "|\n");
+ }
+ /* print table footer */
+ fprintf(file, " +-----+-------------------------+-----------------+----------+-----------------+----------+\n");
+ fprintf(file, " | | visual | color | ax dp st | accum | layer |\n");
+ fprintf(file, " | id | tp ac gd fm db sw st ms | sz r g b a | bf th cl | sz r g b a | ov un sw |\n");
+ fprintf(file, " +-----+-------------------------+-----------------+----------+-----------------+----------+\n");
+ }
+ else /* verbose */
+ {
+#if 0
+ fprintf(file, "\n");
+ /* loop through all the pixel formats */
+ for(i = 1; i <= maxpf; i++)
+ {
+ DescribePixelFormat(ctx->dc, i, sizeof(PIXELFORMATDESCRIPTOR), &pfd);
+ /* only describe this format if it supports OpenGL */
+ if(!(pfd.dwFlags & PFD_SUPPORT_OPENGL)
+ || (drawableonly && !(pfd.dwFlags & PFD_DRAW_TO_WINDOW))) continue;
+ fprintf(file, "Visual ID: %2d depth=%d class=%s\n", i, pfd.cDepthBits,
+ pfd.cColorBits <= 8 ? "PseudoColor" : "TrueColor");
+ fprintf(file, " bufferSize=%d level=%d renderType=%s doubleBuffer=%d stereo=%d\n", pfd.cColorBits, pfd.bReserved, pfd.iPixelType == PFD_TYPE_RGBA ? "rgba" : "ci", pfd.dwFlags & PFD_DOUBLEBUFFER, pfd.dwFlags & PFD_STEREO);
+ fprintf(file, " generic=%d generic accelerated=%d\n", (pfd.dwFlags & PFD_GENERIC_FORMAT) == PFD_GENERIC_FORMAT, (pfd.dwFlags & PFD_GENERIC_ACCELERATED) == PFD_GENERIC_ACCELERATED);
+ fprintf(file, " rgba: redSize=%d greenSize=%d blueSize=%d alphaSize=%d\n", pfd.cRedBits, pfd.cGreenBits, pfd.cBlueBits, pfd.cAlphaBits);
+ fprintf(file, " auxBuffers=%d depthSize=%d stencilSize=%d\n", pfd.cAuxBuffers, pfd.cDepthBits, pfd.cStencilBits);
+ fprintf(file, " accum: redSize=%d greenSize=%d blueSize=%d alphaSize=%d\n", pfd.cAccumRedBits, pfd.cAccumGreenBits, pfd.cAccumBlueBits, pfd.cAccumAlphaBits);
+ fprintf(file, " multiSample=%d multisampleBuffers=%d\n", 0, 0);
+ fprintf(file, " Opaque.\n");
+ }
+#endif
+ }
+}
+
+void
+VisualInfoGDI (GLContext* ctx)
+{
+ int i, maxpf;
+ PIXELFORMATDESCRIPTOR pfd;
+
+ /* calling DescribePixelFormat() with NULL pfd (!!!) return maximum
+ number of pixel formats */
+ maxpf = DescribePixelFormat(ctx->dc, 1, 0, NULL);
+
+ if (!verbose)
+ {
+ fprintf(file, "-----------------------------------------------------------------------------\n");
+ fprintf(file, " visual x bf lv rg d st ge ge r g b a ax dp st accum buffs ms \n");
+ fprintf(file, " id dep tp sp sz l ci b ro ne ac sz sz sz sz bf th cl sz r g b a ns b\n");
+ fprintf(file, "-----------------------------------------------------------------------------\n");
+
+ /* loop through all the pixel formats */
+ for(i = 1; i <= maxpf; i++)
+ {
+ DescribePixelFormat(ctx->dc, i, sizeof(PIXELFORMATDESCRIPTOR), &pfd);
+ /* only describe this format if it supports OpenGL */
+ if(!(pfd.dwFlags & PFD_SUPPORT_OPENGL)
+ || (drawableonly && (pfd.dwFlags & PFD_DRAW_TO_BITMAP))) continue;
+ /* other criteria could be tested here for actual pixel format
+ choosing in an application:
+
+ for (...each pixel format...) {
+ if (pfd.dwFlags & PFD_SUPPORT_OPENGL &&
+ pfd.dwFlags & PFD_DOUBLEBUFFER &&
+ pfd.cDepthBits >= 24 &&
+ pfd.cColorBits >= 24)
+ {
+ goto found;
+ }
+ }
+ ... not found so exit ...
+ found:
+ ... found so use it ...
+ */
+ /* print out the information for this pixel format */
+ fprintf(file, "0x%02x ", i);
+ fprintf(file, "%3d ", pfd.cColorBits);
+ if(pfd.dwFlags & PFD_DRAW_TO_WINDOW) fprintf(file, "wn ");
+ else if(pfd.dwFlags & PFD_DRAW_TO_BITMAP) fprintf(file, "bm ");
+ else fprintf(file, "pb ");
+ /* should find transparent pixel from LAYERPLANEDESCRIPTOR */
+ fprintf(file, " . ");
+ fprintf(file, "%3d ", pfd.cColorBits);
+ /* bReserved field indicates number of over/underlays */
+ if(pfd.bReserved) fprintf(file, " %d ", pfd.bReserved);
+ else fprintf(file, " . ");
+ fprintf(file, " %c ", pfd.iPixelType == PFD_TYPE_RGBA ? 'r' : 'c');
+ fprintf(file, "%c ", pfd.dwFlags & PFD_DOUBLEBUFFER ? 'y' : '.');
+ fprintf(file, " %c ", pfd.dwFlags & PFD_STEREO ? 'y' : '.');
+ /* added: */
+ fprintf(file, " %c ", pfd.dwFlags & PFD_GENERIC_FORMAT ? 'y' : '.');
+ fprintf(file, " %c ", pfd.dwFlags & PFD_GENERIC_ACCELERATED ? 'y' : '.');
+ if(pfd.cRedBits && pfd.iPixelType == PFD_TYPE_RGBA)
+ fprintf(file, "%2d ", pfd.cRedBits);
+ else fprintf(file, " . ");
+ if(pfd.cGreenBits && pfd.iPixelType == PFD_TYPE_RGBA)
+ fprintf(file, "%2d ", pfd.cGreenBits);
+ else fprintf(file, " . ");
+ if(pfd.cBlueBits && pfd.iPixelType == PFD_TYPE_RGBA)
+ fprintf(file, "%2d ", pfd.cBlueBits);
+ else fprintf(file, " . ");
+ if(pfd.cAlphaBits && pfd.iPixelType == PFD_TYPE_RGBA)
+ fprintf(file, "%2d ", pfd.cAlphaBits);
+ else fprintf(file, " . ");
+ if(pfd.cAuxBuffers) fprintf(file, "%2d ", pfd.cAuxBuffers);
+ else fprintf(file, " . ");
+ if(pfd.cDepthBits) fprintf(file, "%2d ", pfd.cDepthBits);
+ else fprintf(file, " . ");
+ if(pfd.cStencilBits) fprintf(file, "%2d ", pfd.cStencilBits);
+ else fprintf(file, " . ");
+ if(pfd.cAccumBits) fprintf(file, "%3d ", pfd.cAccumBits);
+ else fprintf(file, " . ");
+ if(pfd.cAccumRedBits) fprintf(file, "%2d ", pfd.cAccumRedBits);
+ else fprintf(file, " . ");
+ if(pfd.cAccumGreenBits) fprintf(file, "%2d ", pfd.cAccumGreenBits);
+ else fprintf(file, " . ");
+ if(pfd.cAccumBlueBits) fprintf(file, "%2d ", pfd.cAccumBlueBits);
+ else fprintf(file, " . ");
+ if(pfd.cAccumAlphaBits) fprintf(file, "%2d ", pfd.cAccumAlphaBits);
+ else fprintf(file, " . ");
+ /* no multisample in win32 */
+ fprintf(file, " . .\n");
+ }
+ /* print table footer */
+ fprintf(file, "-----------------------------------------------------------------------------\n");
+ fprintf(file, " visual x bf lv rg d st ge ge r g b a ax dp st accum buffs ms \n");
+ fprintf(file, " id dep tp sp sz l ci b ro ne ac sz sz sz sz bf th cl sz r g b a ns b\n");
+ fprintf(file, "-----------------------------------------------------------------------------\n");
+ }
+ else /* verbose */
+ {
+ fprintf(file, "\n");
+ /* loop through all the pixel formats */
+ for(i = 1; i <= maxpf; i++)
+ {
+ DescribePixelFormat(ctx->dc, i, sizeof(PIXELFORMATDESCRIPTOR), &pfd);
+ /* only describe this format if it supports OpenGL */
+ if(!(pfd.dwFlags & PFD_SUPPORT_OPENGL)
+ || (drawableonly && !(pfd.dwFlags & PFD_DRAW_TO_WINDOW))) continue;
+ fprintf(file, "Visual ID: %2d depth=%d class=%s\n", i, pfd.cDepthBits,
+ pfd.cColorBits <= 8 ? "PseudoColor" : "TrueColor");
+ fprintf(file, " bufferSize=%d level=%d renderType=%s doubleBuffer=%ld stereo=%ld\n", pfd.cColorBits, pfd.bReserved, pfd.iPixelType == PFD_TYPE_RGBA ? "rgba" : "ci", pfd.dwFlags & PFD_DOUBLEBUFFER, pfd.dwFlags & PFD_STEREO);
+ fprintf(file, " generic=%d generic accelerated=%d\n", (pfd.dwFlags & PFD_GENERIC_FORMAT) == PFD_GENERIC_FORMAT, (pfd.dwFlags & PFD_GENERIC_ACCELERATED) == PFD_GENERIC_ACCELERATED);
+ fprintf(file, " rgba: redSize=%d greenSize=%d blueSize=%d alphaSize=%d\n", pfd.cRedBits, pfd.cGreenBits, pfd.cBlueBits, pfd.cAlphaBits);
+ fprintf(file, " auxBuffers=%d depthSize=%d stencilSize=%d\n", pfd.cAuxBuffers, pfd.cDepthBits, pfd.cStencilBits);
+ fprintf(file, " accum: redSize=%d greenSize=%d blueSize=%d alphaSize=%d\n", pfd.cAccumRedBits, pfd.cAccumGreenBits, pfd.cAccumBlueBits, pfd.cAccumAlphaBits);
+ fprintf(file, " multiSample=%d multisampleBuffers=%d\n", 0, 0);
+ fprintf(file, " Opaque.\n");
+ }
+ }
+}
+
+void
+VisualInfo (GLContext* ctx)
+{
+ if (WGLEW_ARB_pixel_format)
+ VisualInfoARB(ctx);
+ else
+ VisualInfoGDI(ctx);
+}
+
+/* ---------------------------------------------------------------------- */
+
+#elif defined(__APPLE__) && !defined(GLEW_APPLE_GLX)
+
+void
+VisualInfo (GLContext* ctx)
+{
+/*
+ int attrib[] = { AGL_RGBA, AGL_NONE };
+ AGLPixelFormat pf;
+ GLint value;
+ pf = aglChoosePixelFormat(NULL, 0, attrib);
+ while (pf != NULL)
+ {
+ aglDescribePixelFormat(pf, GL_RGBA, &value);
+ fprintf(stderr, "%d\n", value);
+ pf = aglNextPixelFormat(pf);
+ }
+*/
+}
+
+#else /* GLX */
+
+void
+VisualInfo (GLContext* ctx)
+{
+ int n_fbc;
+ GLXFBConfig* fbc;
+ int value, ret, i;
+
+ fbc = glXGetFBConfigs(ctx->dpy, DefaultScreen(ctx->dpy), &n_fbc);
+
+ if (fbc)
+ {
+ if (!verbose)
+ {
+ /* print table header */
+ fprintf(file, " +-----+-------------------------+-----------------+----------+-------------+-------+------+\n");
+ fprintf(file, " | | visual | color | ax dp st | accum | ms | cav |\n");
+ fprintf(file, " | id | tp xr cl fm db st lv xp | sz r g b a | bf th cl | r g b a | ns b | eat |\n");
+ fprintf(file, " +-----+-------------------------+-----------------+----------+-------------+-------+------+\n");
+ /* loop through all the fbcs */
+ for (i=0; i<n_fbc; i++)
+ {
+ /* print out the information for this fbc */
+ /* visual id */
+ ret = glXGetFBConfigAttrib(ctx->dpy, fbc[i], GLX_FBCONFIG_ID, &value);
+ if (ret != Success)
+ {
+ fprintf(file, "| ? |");
+ }
+ else
+ {
+ fprintf(file, " |% 4d | ", value);
+ }
+ /* visual type */
+ ret = glXGetFBConfigAttrib(ctx->dpy, fbc[i], GLX_DRAWABLE_TYPE, &value);
+ if (ret != Success)
+ {
+ fprintf(file, " ? ");
+ }
+ else
+ {
+ if (value & GLX_WINDOW_BIT)
+ {
+ if (value & GLX_PBUFFER_BIT)
+ {
+ fprintf(file, "wp ");
+ }
+ else
+ {
+ fprintf(file, "wn ");
+ }
+ }
+ else
+ {
+ if (value & GLX_PBUFFER_BIT)
+ {
+ fprintf(file, "pb ");
+ }
+ else if (value & GLX_PIXMAP_BIT)
+ {
+ fprintf(file, "pm ");
+ }
+ else
+ {
+ fprintf(file, " ? ");
+ }
+ }
+ }
+ /* x renderable */
+ ret = glXGetFBConfigAttrib(ctx->dpy, fbc[i], GLX_X_RENDERABLE, &value);
+ if (ret != Success)
+ {
+ fprintf(file, " ? ");
+ }
+ else
+ {
+ fprintf(file, value ? " y " : " n ");
+ }
+ /* class */
+ ret = glXGetFBConfigAttrib(ctx->dpy, fbc[i], GLX_X_VISUAL_TYPE, &value);
+ if (ret != Success)
+ {
+ fprintf(file, " ? ");
+ }
+ else
+ {
+ if (GLX_TRUE_COLOR == value)
+ fprintf(file, "tc ");
+ else if (GLX_DIRECT_COLOR == value)
+ fprintf(file, "dc ");
+ else if (GLX_PSEUDO_COLOR == value)
+ fprintf(file, "pc ");
+ else if (GLX_STATIC_COLOR == value)
+ fprintf(file, "sc ");
+ else if (GLX_GRAY_SCALE == value)
+ fprintf(file, "gs ");
+ else if (GLX_STATIC_GRAY == value)
+ fprintf(file, "sg ");
+ else if (GLX_X_VISUAL_TYPE == value)
+ fprintf(file, " . ");
+ else
+ fprintf(file, " ? ");
+ }
+ /* format */
+ ret = glXGetFBConfigAttrib(ctx->dpy, fbc[i], GLX_RENDER_TYPE, &value);
+ if (ret != Success)
+ {
+ fprintf(file, " ? ");
+ }
+ else
+ {
+ if (GLXEW_NV_float_buffer)
+ {
+ int ret2, value2;
+ ret2 = glXGetFBConfigAttrib(ctx->dpy, fbc[i], GLX_FLOAT_COMPONENTS_NV, &value2);
+ if (Success == ret2 && GL_TRUE == value2)
+ {
+ fprintf(file, " f ");
+ }
+ else if (value & GLX_RGBA_BIT)
+ fprintf(file, " i ");
+ else if (value & GLX_COLOR_INDEX_BIT)
+ fprintf(file, " c ");
+ else
+ fprintf(file, " ? ");
+ }
+ else
+ {
+ if (value & GLX_RGBA_FLOAT_ATI_BIT)
+ fprintf(file, " f ");
+ else if (value & GLX_RGBA_BIT)
+ fprintf(file, " i ");
+ else if (value & GLX_COLOR_INDEX_BIT)
+ fprintf(file, " c ");
+ else
+ fprintf(file, " ? ");
+ }
+ }
+ /* double buffer */
+ ret = glXGetFBConfigAttrib(ctx->dpy, fbc[i], GLX_DOUBLEBUFFER, &value);
+ fprintf(file, " %c ", Success != ret ? '?' : (value ? 'y' : '.'));
+ /* stereo */
+ ret = glXGetFBConfigAttrib(ctx->dpy, fbc[i], GLX_STEREO, &value);
+ fprintf(file, " %c ", Success != ret ? '?' : (value ? 'y' : '.'));
+ /* level */
+ ret = glXGetFBConfigAttrib(ctx->dpy, fbc[i], GLX_LEVEL, &value);
+ if (Success != ret)
+ {
+ fprintf(file, " ? ");
+ }
+ else
+ {
+ fprintf(file, "%2d ", value);
+ }
+ /* transparency */
+ ret = glXGetFBConfigAttrib(ctx->dpy, fbc[i], GLX_TRANSPARENT_TYPE, &value);
+ if (Success != ret)
+ {
+ fprintf(file, " ? | ");
+ }
+ else
+ {
+ if (GLX_TRANSPARENT_RGB == value)
+ fprintf(file, " r | ");
+ else if (GLX_TRANSPARENT_INDEX == value)
+ fprintf(file, " i | ");
+ else if (GLX_NONE == value)
+ fprintf(file, " . | ");
+ else
+ fprintf(file, " ? | ");
+ }
+ /* color size */
+ ret = glXGetFBConfigAttrib(ctx->dpy, fbc[i], GLX_BUFFER_SIZE, &value);
+ if (Success != ret)
+ {
+ fprintf(file, " ? ");
+ }
+ else
+ {
+ if (value)
+ fprintf(file, "%3d ", value);
+ else
+ fprintf(file, " . ");
+ }
+ /* red size */
+ ret = glXGetFBConfigAttrib(ctx->dpy, fbc[i], GLX_RED_SIZE, &value);
+ if (Success != ret)
+ {
+ fprintf(file, " ? ");
+ }
+ else
+ {
+ if (value)
+ fprintf(file, "%2d ", value);
+ else
+ fprintf(file, " . ");
+ }
+ /* green size */
+ ret = glXGetFBConfigAttrib(ctx->dpy, fbc[i], GLX_GREEN_SIZE, &value);
+ if (Success != ret)
+ {
+ fprintf(file, " ? ");
+ }
+ else
+ {
+ if (value)
+ fprintf(file, "%2d ", value);
+ else
+ fprintf(file, " . ");
+ }
+ /* blue size */
+ ret = glXGetFBConfigAttrib(ctx->dpy, fbc[i], GLX_BLUE_SIZE, &value);
+ if (Success != ret)
+ {
+ fprintf(file, " ? ");
+ }
+ else
+ {
+ if (value)
+ fprintf(file, "%2d ", value);
+ else
+ fprintf(file, " . ");
+ }
+ /* alpha size */
+ ret = glXGetFBConfigAttrib(ctx->dpy, fbc[i], GLX_ALPHA_SIZE, &value);
+ if (Success != ret)
+ {
+ fprintf(file, " ? | ");
+ }
+ else
+ {
+ if (value)
+ fprintf(file, "%2d | ", value);
+ else
+ fprintf(file, " . | ");
+ }
+ /* aux buffers */
+ ret = glXGetFBConfigAttrib(ctx->dpy, fbc[i], GLX_AUX_BUFFERS, &value);
+ if (Success != ret)
+ {
+ fprintf(file, " ? ");
+ }
+ else
+ {
+ if (value)
+ fprintf(file, "%2d ", value);
+ else
+ fprintf(file, " . ");
+ }
+ /* depth size */
+ ret = glXGetFBConfigAttrib(ctx->dpy, fbc[i], GLX_DEPTH_SIZE, &value);
+ if (Success != ret)
+ {
+ fprintf(file, " ? ");
+ }
+ else
+ {
+ if (value)
+ fprintf(file, "%2d ", value);
+ else
+ fprintf(file, " . ");
+ }
+ /* stencil size */
+ ret = glXGetFBConfigAttrib(ctx->dpy, fbc[i], GLX_STENCIL_SIZE, &value);
+ if (Success != ret)
+ {
+ fprintf(file, " ? | ");
+ }
+ else
+ {
+ if (value)
+ fprintf(file, "%2d | ", value);
+ else
+ fprintf(file, " . | ");
+ }
+ /* accum red size */
+ ret = glXGetFBConfigAttrib(ctx->dpy, fbc[i], GLX_ACCUM_RED_SIZE, &value);
+ if (Success != ret)
+ {
+ fprintf(file, " ? ");
+ }
+ else
+ {
+ if (value)
+ fprintf(file, "%2d ", value);
+ else
+ fprintf(file, " . ");
+ }
+ /* accum green size */
+ ret = glXGetFBConfigAttrib(ctx->dpy, fbc[i], GLX_ACCUM_GREEN_SIZE, &value);
+ if (Success != ret)
+ {
+ fprintf(file, " ? ");
+ }
+ else
+ {
+ if (value)
+ fprintf(file, "%2d ", value);
+ else
+ fprintf(file, " . ");
+ }
+ /* accum blue size */
+ ret = glXGetFBConfigAttrib(ctx->dpy, fbc[i], GLX_ACCUM_BLUE_SIZE, &value);
+ if (Success != ret)
+ {
+ fprintf(file, " ? ");
+ }
+ else
+ {
+ if (value)
+ fprintf(file, "%2d ", value);
+ else
+ fprintf(file, " . ");
+ }
+ /* accum alpha size */
+ ret = glXGetFBConfigAttrib(ctx->dpy, fbc[i], GLX_ACCUM_ALPHA_SIZE, &value);
+ if (Success != ret)
+ {
+ fprintf(file, " ? | ");
+ }
+ else
+ {
+ if (value)
+ fprintf(file, "%2d | ", value);
+ else
+ fprintf(file, " . | ");
+ }
+ /* multisample */
+ ret = glXGetFBConfigAttrib(ctx->dpy, fbc[i], GLX_SAMPLES, &value);
+ if (Success != ret)
+ {
+ fprintf(file, " ? ");
+ }
+ else
+ {
+ fprintf(file, "%2d ", value);
+ }
+ ret = glXGetFBConfigAttrib(ctx->dpy, fbc[i], GLX_SAMPLE_BUFFERS, &value);
+ if (Success != ret)
+ {
+ fprintf(file, " ? | ");
+ }
+ else
+ {
+ fprintf(file, "%2d | ", value);
+ }
+ /* caveat */
+ ret = glXGetFBConfigAttrib(ctx->dpy, fbc[i], GLX_CONFIG_CAVEAT, &value);
+ if (Success != ret)
+ {
+ fprintf(file, "???? |");
+ }
+ else
+ {
+ if (GLX_NONE == value)
+ fprintf(file, "none |\n");
+ else if (GLX_SLOW_CONFIG == value)
+ fprintf(file, "slow |\n");
+ else if (GLX_NON_CONFORMANT_CONFIG == value)
+ fprintf(file, "ncft |\n");
+ else
+ fprintf(file, "???? |\n");
+ }
+ }
+ /* print table footer */
+ fprintf(file, " +-----+-------------------------+-----------------+----------+-------------+-------+------+\n");
+ fprintf(file, " | id | tp xr cl fm db st lv xp | sz r g b a | bf th cl | r g b a | ns b | eat |\n");
+ fprintf(file, " | | visual | color | ax dp st | accum | ms | cav |\n");
+ fprintf(file, " +-----+-------------------------+-----------------+----------+-------------+-------+------+\n");
+ }
+ }
+}
+
+#endif
+
+/* ------------------------------------------------------------------------ */
+
+#if defined(_WIN32)
+
+void InitContext (GLContext* ctx)
+{
+ ctx->wnd = NULL;
+ ctx->dc = NULL;
+ ctx->rc = NULL;
+}
+
+GLboolean CreateContext (GLContext* ctx)
+{
+ WNDCLASS wc;
+ PIXELFORMATDESCRIPTOR pfd;
+ /* check for input */
+ if (NULL == ctx) return GL_TRUE;
+ /* register window class */
+ ZeroMemory(&wc, sizeof(WNDCLASS));
+ wc.hInstance = GetModuleHandle(NULL);
+ wc.lpfnWndProc = DefWindowProc;
+ wc.lpszClassName = "GLEW";
+ if (0 == RegisterClass(&wc)) return GL_TRUE;
+ /* create window */
+ ctx->wnd = CreateWindow("GLEW", "GLEW", 0, CW_USEDEFAULT, CW_USEDEFAULT,
+ CW_USEDEFAULT, CW_USEDEFAULT, NULL, NULL,
+ GetModuleHandle(NULL), NULL);
+ if (NULL == ctx->wnd) return GL_TRUE;
+ /* get the device context */
+ ctx->dc = GetDC(ctx->wnd);
+ if (NULL == ctx->dc) return GL_TRUE;
+ /* find pixel format */
+ ZeroMemory(&pfd, sizeof(PIXELFORMATDESCRIPTOR));
+ if (visual == -1) /* find default */
+ {
+ pfd.nSize = sizeof(PIXELFORMATDESCRIPTOR);
+ pfd.nVersion = 1;
+ pfd.dwFlags = PFD_DRAW_TO_WINDOW | PFD_SUPPORT_OPENGL;
+ visual = ChoosePixelFormat(ctx->dc, &pfd);
+ if (0 == visual) return GL_TRUE;
+ }
+ /* set the pixel format for the dc */
+ if (FALSE == SetPixelFormat(ctx->dc, visual, &pfd)) return GL_TRUE;
+ /* create rendering context */
+ ctx->rc = wglCreateContext(ctx->dc);
+ if (NULL == ctx->rc) return GL_TRUE;
+ if (FALSE == wglMakeCurrent(ctx->dc, ctx->rc)) return GL_TRUE;
+ return GL_FALSE;
+}
+
+void DestroyContext (GLContext* ctx)
+{
+ if (NULL == ctx) return;
+ if (NULL != ctx->rc) wglMakeCurrent(NULL, NULL);
+ if (NULL != ctx->rc) wglDeleteContext(wglGetCurrentContext());
+ if (NULL != ctx->wnd && NULL != ctx->dc) ReleaseDC(ctx->wnd, ctx->dc);
+ if (NULL != ctx->wnd) DestroyWindow(ctx->wnd);
+ UnregisterClass("GLEW", GetModuleHandle(NULL));
+}
+
+/* ------------------------------------------------------------------------ */
+
+#elif defined(__APPLE__) && !defined(GLEW_APPLE_GLX)
+
+void InitContext (GLContext* ctx)
+{
+ ctx->ctx = NULL;
+ ctx->octx = NULL;
+}
+
+GLboolean CreateContext (GLContext* ctx)
+{
+ int attrib[] = { AGL_RGBA, AGL_NONE };
+ AGLPixelFormat pf;
+ /* check input */
+ if (NULL == ctx) return GL_TRUE;
+ /*int major, minor;
+ SetPortWindowPort(wnd);
+ aglGetVersion(&major, &minor);
+ fprintf(stderr, "GL %d.%d\n", major, minor);*/
+ pf = aglChoosePixelFormat(NULL, 0, attrib);
+ if (NULL == pf) return GL_TRUE;
+ ctx->ctx = aglCreateContext(pf, NULL);
+ if (NULL == ctx->ctx || AGL_NO_ERROR != aglGetError()) return GL_TRUE;
+ aglDestroyPixelFormat(pf);
+ /*aglSetDrawable(ctx, GetWindowPort(wnd));*/
+ ctx->octx = aglGetCurrentContext();
+ if (NULL == aglSetCurrentContext(ctx->ctx)) return GL_TRUE;
+ return GL_FALSE;
+}
+
+void DestroyContext (GLContext* ctx)
+{
+ if (NULL == ctx) return;
+ aglSetCurrentContext(ctx->octx);
+ if (NULL != ctx->ctx) aglDestroyContext(ctx->ctx);
+}
+
+/* ------------------------------------------------------------------------ */
+
+#else /* __UNIX || (__APPLE__ && GLEW_APPLE_GLX) */
+
+void InitContext (GLContext* ctx)
+{
+ ctx->dpy = NULL;
+ ctx->vi = NULL;
+ ctx->ctx = NULL;
+ ctx->wnd = 0;
+ ctx->cmap = 0;
+}
+
+GLboolean CreateContext (GLContext* ctx)
+{
+ int attrib[] = { GLX_RGBA, GLX_DOUBLEBUFFER, None };
+ int erb, evb;
+ XSetWindowAttributes swa;
+ /* check input */
+ if (NULL == ctx) return GL_TRUE;
+ /* open display */
+ ctx->dpy = XOpenDisplay(display);
+ if (NULL == ctx->dpy) return GL_TRUE;
+ /* query for glx */
+ if (!glXQueryExtension(ctx->dpy, &erb, &evb)) return GL_TRUE;
+ /* choose visual */
+ ctx->vi = glXChooseVisual(ctx->dpy, DefaultScreen(ctx->dpy), attrib);
+ if (NULL == ctx->vi) return GL_TRUE;
+ /* create context */
+ ctx->ctx = glXCreateContext(ctx->dpy, ctx->vi, None, True);
+ if (NULL == ctx->ctx) return GL_TRUE;
+ /* create window */
+ /*wnd = XCreateSimpleWindow(dpy, RootWindow(dpy, vi->screen), 0, 0, 1, 1, 1, 0, 0);*/
+ ctx->cmap = XCreateColormap(ctx->dpy, RootWindow(ctx->dpy, ctx->vi->screen),
+ ctx->vi->visual, AllocNone);
+ swa.border_pixel = 0;
+ swa.colormap = ctx->cmap;
+ ctx->wnd = XCreateWindow(ctx->dpy, RootWindow(ctx->dpy, ctx->vi->screen),
+ 0, 0, 1, 1, 0, ctx->vi->depth, InputOutput, ctx->vi->visual,
+ CWBorderPixel | CWColormap, &swa);
+ /* make context current */
+ if (!glXMakeCurrent(ctx->dpy, ctx->wnd, ctx->ctx)) return GL_TRUE;
+ return GL_FALSE;
+}
+
+void DestroyContext (GLContext* ctx)
+{
+ if (NULL != ctx->dpy && NULL != ctx->ctx) glXDestroyContext(ctx->dpy, ctx->ctx);
+ if (NULL != ctx->dpy && 0 != ctx->wnd) XDestroyWindow(ctx->dpy, ctx->wnd);
+ if (NULL != ctx->dpy && 0 != ctx->cmap) XFreeColormap(ctx->dpy, ctx->cmap);
+ if (NULL != ctx->vi) XFree(ctx->vi);
+ if (NULL != ctx->dpy) XCloseDisplay(ctx->dpy);
+}
+
+#endif /* __UNIX || (__APPLE__ && GLEW_APPLE_GLX) */
+
+GLboolean ParseArgs (int argc, char** argv)
+{
+ int p = 0;
+ while (p < argc)
+ {
+#if defined(_WIN32)
+ if (!strcmp(argv[p], "-pf") || !strcmp(argv[p], "-pixelformat"))
+ {
+ if (++p >= argc) return GL_TRUE;
+ display = NULL;
+ visual = strtol(argv[p], NULL, 0);
+ }
+ else if (!strcmp(argv[p], "-a"))
+ {
+ showall = 1;
+ }
+ else if (!strcmp(argv[p], "-s"))
+ {
+ displaystdout = 1;
+ }
+ else if (!strcmp(argv[p], "-h"))
+ {
+ return GL_TRUE;
+ }
+ else
+ return GL_TRUE;
+#else
+ if (!strcmp(argv[p], "-display"))
+ {
+ if (++p >= argc) return GL_TRUE;
+ display = argv[p];
+ }
+ else if (!strcmp(argv[p], "-visual"))
+ {
+ if (++p >= argc) return GL_TRUE;
+ visual = (int)strtol(argv[p], NULL, 0);
+ }
+ else if (!strcmp(argv[p], "-h"))
+ {
+ return GL_TRUE;
+ }
+ else
+ return GL_TRUE;
+#endif
+ p++;
+ }
+ return GL_FALSE;
+}