+++ /dev/null
-/*
- * Copyright © 2016 Intel Corporation
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice (including the next
- * paragraph) shall be included in all copies or substantial portions of the
- * Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
- * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
- * IN THE SOFTWARE.
- */
-
-#include "anv_meta.h"
-#include "nir/nir_builder.h"
-
-enum blit2d_src_type {
- /* We can make a "normal" image view of this source and just texture
- * from it like you would in any other shader.
- */
- BLIT2D_SRC_TYPE_NORMAL,
-
- /* The source is W-tiled and we need to detile manually in the shader.
- * This will work on any platform but is needed for all W-tiled sources
- * prior to Broadwell.
- */
- BLIT2D_SRC_TYPE_W_DETILE,
-
- BLIT2D_NUM_SRC_TYPES,
-};
-
-enum blit2d_dst_type {
- /* We can bind this destination as a "normal" render target and render
- * to it just like you would anywhere else.
- */
- BLIT2D_DST_TYPE_NORMAL,
-
- /* The destination is W-tiled and we need to do the tiling manually in
- * the shader. This is required for all W-tiled destinations.
- *
- * Sky Lake adds a feature for providing explicit stencil values in the
- * shader but mesa doesn't support that yet so neither do we.
- */
- BLIT2D_DST_TYPE_W_TILE,
-
- /* The destination has a 3-channel RGB format. Since we can't render to
- * non-power-of-two textures, we have to bind it as a red texture and
- * select the correct component for the given red pixel in the shader.
- */
- BLIT2D_DST_TYPE_RGB,
-
- BLIT2D_NUM_DST_TYPES,
-};
-
-static VkFormat
-vk_format_for_size(int bs)
-{
- /* The choice of UNORM and UINT formats is very intentional here. Most of
- * the time, we want to use a UINT format to avoid any rounding error in
- * the blit. For stencil blits, R8_UINT is required by the hardware.
- * (It's the only format allowed in conjunction with W-tiling.) Also we
- * intentionally use the 4-channel formats whenever we can. This is so
- * that, when we do a RGB <-> RGBX copy, the two formats will line up even
- * though one of them is 3/4 the size of the other. The choice of UNORM
- * vs. UINT is also very intentional because Haswell doesn't handle 8 or
- * 16-bit RGB UINT formats at all so we have to use UNORM there.
- * Fortunately, the only time we should ever use two different formats in
- * the table below is for RGB -> RGBA blits and so we will never have any
- * UNORM/UINT mismatch.
- */
- switch (bs) {
- case 1: return VK_FORMAT_R8_UINT;
- case 2: return VK_FORMAT_R8G8_UINT;
- case 3: return VK_FORMAT_R8G8B8_UNORM;
- case 4: return VK_FORMAT_R8G8B8A8_UNORM;
- case 6: return VK_FORMAT_R16G16B16_UNORM;
- case 8: return VK_FORMAT_R16G16B16A16_UNORM;
- case 12: return VK_FORMAT_R32G32B32_UINT;
- case 16: return VK_FORMAT_R32G32B32A32_UINT;
- default:
- unreachable("Invalid format block size");
- }
-}
-
-/* This function returns the format corresponding to a single component of the
- * RGB format for the given size returned by vk_format_for_size().
- */
-static VkFormat
-vk_single_component_format_for_rgb_size(int bs)
-{
- switch (bs) {
- case 3: return VK_FORMAT_R8_UNORM;
- case 6: return VK_FORMAT_R16_UNORM;
- case 12: return VK_FORMAT_R32_UINT;
- default:
- unreachable("Invalid format block size");
- }
-}
-
-static void
-create_iview(struct anv_cmd_buffer *cmd_buffer,
- struct anv_meta_blit2d_surf *surf,
- uint64_t offset,
- VkImageUsageFlags usage,
- uint32_t width,
- uint32_t height,
- VkFormat format,
- VkImage *img,
- struct anv_image_view *iview)
-{
- const VkImageCreateInfo image_info = {
- .sType = VK_STRUCTURE_TYPE_IMAGE_CREATE_INFO,
- .imageType = VK_IMAGE_TYPE_2D,
- /* W-tiled images must be stencil-formatted. */
- .format = format,
- .extent = {
- .width = width,
- .height = height,
- .depth = 1,
- },
- .mipLevels = 1,
- .arrayLayers = 1,
- .samples = 1,
- .tiling = surf->tiling == ISL_TILING_LINEAR ?
- VK_IMAGE_TILING_LINEAR : VK_IMAGE_TILING_OPTIMAL,
- .usage = usage,
- };
-
- /* Create the VkImage that is bound to the surface's memory. */
- anv_image_create(anv_device_to_handle(cmd_buffer->device),
- &(struct anv_image_create_info) {
- .vk_info = &image_info,
- .isl_tiling_flags = 1 << surf->tiling,
- .stride = surf->pitch,
- }, &cmd_buffer->pool->alloc, img);
-
- /* We could use a vk call to bind memory, but that would require
- * creating a dummy memory object etc. so there's really no point.
- */
- anv_image_from_handle(*img)->bo = surf->bo;
- anv_image_from_handle(*img)->offset = surf->base_offset + offset;
-
- anv_image_view_init(iview, cmd_buffer->device,
- &(VkImageViewCreateInfo) {
- .sType = VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO,
- .image = *img,
- .viewType = VK_IMAGE_VIEW_TYPE_2D,
- .format = image_info.format,
- .subresourceRange = {
- .aspectMask = anv_image_from_handle(*img)->aspects,
- .baseMipLevel = 0,
- .levelCount = 1,
- .baseArrayLayer = 0,
- .layerCount = 1
- },
- }, cmd_buffer, usage);
-}
-
-struct blit2d_src_temps {
- VkImage image;
- struct anv_image_view iview;
-
- struct anv_buffer buffer;
- struct anv_buffer_view bview;
-
- VkDescriptorPool desc_pool;
- VkDescriptorSet set;
-};
-
-static void
-blit2d_bind_src(struct anv_cmd_buffer *cmd_buffer,
- struct anv_meta_blit2d_surf *src,
- enum blit2d_src_type src_type,
- struct anv_meta_blit2d_rect *rect,
- struct blit2d_src_temps *tmp)
-{
- struct anv_device *device = cmd_buffer->device;
- VkDevice vk_device = anv_device_to_handle(cmd_buffer->device);
-
- if (src_type == BLIT2D_SRC_TYPE_NORMAL) {
- uint32_t offset = 0;
- isl_tiling_get_intratile_offset_el(&cmd_buffer->device->isl_dev,
- src->tiling, src->bs, src->pitch,
- rect->src_x, rect->src_y,
- &offset, &rect->src_x, &rect->src_y);
-
- VkImageUsageFlags usage = VK_IMAGE_USAGE_SAMPLED_BIT;
-
- /* W-tiled images must be stencil-formatted. Outside of meta,
- * a stencil image has this usage bit set. Adding it here
- * ensures the ISL surface is created correctly.
- */
- if (src->tiling == ISL_TILING_W)
- usage |= VK_IMAGE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT;
-
- create_iview(cmd_buffer, src, offset, usage,
- rect->src_x + rect->width, rect->src_y + rect->height,
- src->tiling == ISL_TILING_W ?
- VK_FORMAT_S8_UINT : vk_format_for_size(src->bs),
- &tmp->image, &tmp->iview);
-
- anv_CreateDescriptorPool(vk_device,
- &(const VkDescriptorPoolCreateInfo) {
- .sType = VK_STRUCTURE_TYPE_DESCRIPTOR_POOL_CREATE_INFO,
- .pNext = NULL,
- .flags = 0,
- .maxSets = 1,
- .poolSizeCount = 1,
- .pPoolSizes = (VkDescriptorPoolSize[]) {
- {
- .type = VK_DESCRIPTOR_TYPE_SAMPLED_IMAGE,
- .descriptorCount = 1
- },
- }
- }, &cmd_buffer->pool->alloc, &tmp->desc_pool);
-
- anv_AllocateDescriptorSets(vk_device,
- &(VkDescriptorSetAllocateInfo) {
- .sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_ALLOCATE_INFO,
- .descriptorPool = tmp->desc_pool,
- .descriptorSetCount = 1,
- .pSetLayouts = &device->meta_state.blit2d.img_ds_layout
- }, &tmp->set);
-
- anv_UpdateDescriptorSets(vk_device,
- 1, /* writeCount */
- (VkWriteDescriptorSet[]) {
- {
- .sType = VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET,
- .dstSet = tmp->set,
- .dstBinding = 0,
- .dstArrayElement = 0,
- .descriptorCount = 1,
- .descriptorType = VK_DESCRIPTOR_TYPE_SAMPLED_IMAGE,
- .pImageInfo = (VkDescriptorImageInfo[]) {
- {
- .sampler = NULL,
- .imageView = anv_image_view_to_handle(&tmp->iview),
- .imageLayout = VK_IMAGE_LAYOUT_GENERAL,
- },
- }
- }
- }, 0, NULL);
-
- anv_CmdBindDescriptorSets(anv_cmd_buffer_to_handle(cmd_buffer),
- VK_PIPELINE_BIND_POINT_GRAPHICS,
- device->meta_state.blit2d.img_p_layout, 0, 1,
- &tmp->set, 0, NULL);
- } else {
- assert(src_type == BLIT2D_SRC_TYPE_W_DETILE);
- assert(src->tiling == ISL_TILING_W);
- assert(src->bs == 1);
-
- uint32_t tile_offset = 0;
- isl_tiling_get_intratile_offset_el(&cmd_buffer->device->isl_dev,
- ISL_TILING_W, 1, src->pitch,
- rect->src_x, rect->src_y,
- &tile_offset,
- &rect->src_x, &rect->src_y);
-
- tmp->buffer = (struct anv_buffer) {
- .device = device,
- .size = align_u32(rect->src_y + rect->height, 64) * src->pitch,
- .usage = VK_BUFFER_USAGE_UNIFORM_TEXEL_BUFFER_BIT,
- .bo = src->bo,
- .offset = src->base_offset + tile_offset,
- };
-
- anv_buffer_view_init(&tmp->bview, device,
- &(VkBufferViewCreateInfo) {
- .sType = VK_STRUCTURE_TYPE_BUFFER_VIEW_CREATE_INFO,
- .buffer = anv_buffer_to_handle(&tmp->buffer),
- .format = VK_FORMAT_R8_UINT,
- .offset = 0,
- .range = VK_WHOLE_SIZE,
- }, cmd_buffer);
-
- anv_CreateDescriptorPool(vk_device,
- &(const VkDescriptorPoolCreateInfo) {
- .sType = VK_STRUCTURE_TYPE_DESCRIPTOR_POOL_CREATE_INFO,
- .pNext = NULL,
- .flags = 0,
- .maxSets = 1,
- .poolSizeCount = 1,
- .pPoolSizes = (VkDescriptorPoolSize[]) {
- {
- .type = VK_DESCRIPTOR_TYPE_UNIFORM_TEXEL_BUFFER,
- .descriptorCount = 1
- },
- }
- }, &cmd_buffer->pool->alloc, &tmp->desc_pool);
-
- anv_AllocateDescriptorSets(vk_device,
- &(VkDescriptorSetAllocateInfo) {
- .sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_ALLOCATE_INFO,
- .descriptorPool = tmp->desc_pool,
- .descriptorSetCount = 1,
- .pSetLayouts = &device->meta_state.blit2d.buf_ds_layout
- }, &tmp->set);
-
- anv_UpdateDescriptorSets(vk_device,
- 1, /* writeCount */
- (VkWriteDescriptorSet[]) {
- {
- .sType = VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET,
- .dstSet = tmp->set,
- .dstBinding = 0,
- .dstArrayElement = 0,
- .descriptorCount = 1,
- .descriptorType = VK_DESCRIPTOR_TYPE_UNIFORM_TEXEL_BUFFER,
- .pTexelBufferView = (VkBufferView[]) {
- anv_buffer_view_to_handle(&tmp->bview),
- },
- }
- }, 0, NULL);
-
- anv_CmdBindDescriptorSets(anv_cmd_buffer_to_handle(cmd_buffer),
- VK_PIPELINE_BIND_POINT_GRAPHICS,
- device->meta_state.blit2d.buf_p_layout, 0, 1,
- &tmp->set, 0, NULL);
- }
-}
-
-static void
-blit2d_unbind_src(struct anv_cmd_buffer *cmd_buffer,
- enum blit2d_src_type src_type,
- struct blit2d_src_temps *tmp)
-{
- anv_DestroyDescriptorPool(anv_device_to_handle(cmd_buffer->device),
- tmp->desc_pool, &cmd_buffer->pool->alloc);
- if (src_type == BLIT2D_SRC_TYPE_NORMAL) {
- anv_DestroyImage(anv_device_to_handle(cmd_buffer->device),
- tmp->image, &cmd_buffer->pool->alloc);
- }
-}
-
-struct blit2d_dst_temps {
- VkImage image;
- struct anv_image_view iview;
- VkFramebuffer fb;
-};
-
-static void
-blit2d_bind_dst(struct anv_cmd_buffer *cmd_buffer,
- struct anv_meta_blit2d_surf *dst,
- uint64_t offset,
- uint32_t width,
- uint32_t height,
- VkFormat format,
- struct blit2d_dst_temps *tmp)
-{
- create_iview(cmd_buffer, dst, offset, VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT,
- width, height, format, &tmp->image, &tmp->iview);
-
- anv_CreateFramebuffer(anv_device_to_handle(cmd_buffer->device),
- &(VkFramebufferCreateInfo) {
- .sType = VK_STRUCTURE_TYPE_FRAMEBUFFER_CREATE_INFO,
- .attachmentCount = 1,
- .pAttachments = (VkImageView[]) {
- anv_image_view_to_handle(&tmp->iview),
- },
- .width = width,
- .height = height,
- .layers = 1
- }, &cmd_buffer->pool->alloc, &tmp->fb);
-}
-
-static void
-blit2d_unbind_dst(struct anv_cmd_buffer *cmd_buffer,
- struct blit2d_dst_temps *tmp)
-{
- VkDevice vk_device = anv_device_to_handle(cmd_buffer->device);
- anv_DestroyFramebuffer(vk_device, tmp->fb, &cmd_buffer->pool->alloc);
- anv_DestroyImage(vk_device, tmp->image, &cmd_buffer->pool->alloc);
-}
-
-void
-anv_meta_end_blit2d(struct anv_cmd_buffer *cmd_buffer,
- struct anv_meta_saved_state *save)
-{
- anv_meta_restore(save, cmd_buffer);
-}
-
-void
-anv_meta_begin_blit2d(struct anv_cmd_buffer *cmd_buffer,
- struct anv_meta_saved_state *save)
-{
- anv_meta_save(save, cmd_buffer, 0);
-}
-
-static void
-bind_pipeline(struct anv_cmd_buffer *cmd_buffer,
- enum blit2d_src_type src_type,
- enum blit2d_dst_type dst_type)
-{
- VkPipeline pipeline =
- cmd_buffer->device->meta_state.blit2d.pipelines[src_type][dst_type];
-
- if (cmd_buffer->state.pipeline != anv_pipeline_from_handle(pipeline)) {
- anv_CmdBindPipeline(anv_cmd_buffer_to_handle(cmd_buffer),
- VK_PIPELINE_BIND_POINT_GRAPHICS, pipeline);
- }
-}
-
-static void
-anv_meta_blit2d_normal_dst(struct anv_cmd_buffer *cmd_buffer,
- struct anv_meta_blit2d_surf *src,
- enum blit2d_src_type src_type,
- struct anv_meta_blit2d_surf *dst,
- unsigned num_rects,
- struct anv_meta_blit2d_rect *rects)
-{
- struct anv_device *device = cmd_buffer->device;
-
- for (unsigned r = 0; r < num_rects; ++r) {
- struct blit2d_src_temps src_temps;
- blit2d_bind_src(cmd_buffer, src, src_type, &rects[r], &src_temps);
-
- uint32_t offset = 0;
- isl_tiling_get_intratile_offset_el(&cmd_buffer->device->isl_dev,
- dst->tiling, dst->bs, dst->pitch,
- rects[r].dst_x, rects[r].dst_y,
- &offset,
- &rects[r].dst_x, &rects[r].dst_y);
-
- struct blit2d_dst_temps dst_temps;
- blit2d_bind_dst(cmd_buffer, dst, offset, rects[r].dst_x + rects[r].width,
- rects[r].dst_y + rects[r].height,
- vk_format_for_size(dst->bs), &dst_temps);
-
- struct blit_vb_data {
- float pos[2];
- float tex_coord[3];
- } *vb_data;
-
- unsigned vb_size = sizeof(struct anv_vue_header) + 3 * sizeof(*vb_data);
-
- struct anv_state vb_state =
- anv_cmd_buffer_alloc_dynamic_state(cmd_buffer, vb_size, 16);
- memset(vb_state.map, 0, sizeof(struct anv_vue_header));
- vb_data = vb_state.map + sizeof(struct anv_vue_header);
-
- vb_data[0] = (struct blit_vb_data) {
- .pos = {
- rects[r].dst_x + rects[r].width,
- rects[r].dst_y + rects[r].height,
- },
- .tex_coord = {
- rects[r].src_x + rects[r].width,
- rects[r].src_y + rects[r].height,
- src->pitch,
- },
- };
-
- vb_data[1] = (struct blit_vb_data) {
- .pos = {
- rects[r].dst_x,
- rects[r].dst_y + rects[r].height,
- },
- .tex_coord = {
- rects[r].src_x,
- rects[r].src_y + rects[r].height,
- src->pitch,
- },
- };
-
- vb_data[2] = (struct blit_vb_data) {
- .pos = {
- rects[r].dst_x,
- rects[r].dst_y,
- },
- .tex_coord = {
- rects[r].src_x,
- rects[r].src_y,
- src->pitch,
- },
- };
-
- if (!device->info.has_llc)
- anv_state_clflush(vb_state);
-
- struct anv_buffer vertex_buffer = {
- .device = device,
- .size = vb_size,
- .bo = &device->dynamic_state_block_pool.bo,
- .offset = vb_state.offset,
- };
-
- anv_CmdBindVertexBuffers(anv_cmd_buffer_to_handle(cmd_buffer), 0, 2,
- (VkBuffer[]) {
- anv_buffer_to_handle(&vertex_buffer),
- anv_buffer_to_handle(&vertex_buffer)
- },
- (VkDeviceSize[]) {
- 0,
- sizeof(struct anv_vue_header),
- });
-
- ANV_CALL(CmdBeginRenderPass)(anv_cmd_buffer_to_handle(cmd_buffer),
- &(VkRenderPassBeginInfo) {
- .sType = VK_STRUCTURE_TYPE_RENDER_PASS_BEGIN_INFO,
- .renderPass = device->meta_state.blit2d.render_pass,
- .framebuffer = dst_temps.fb,
- .renderArea = {
- .offset = { rects[r].dst_x, rects[r].dst_y, },
- .extent = { rects[r].width, rects[r].height },
- },
- .clearValueCount = 0,
- .pClearValues = NULL,
- }, VK_SUBPASS_CONTENTS_INLINE);
-
- bind_pipeline(cmd_buffer, src_type, BLIT2D_DST_TYPE_NORMAL);
-
- ANV_CALL(CmdDraw)(anv_cmd_buffer_to_handle(cmd_buffer), 3, 1, 0, 0);
-
- ANV_CALL(CmdEndRenderPass)(anv_cmd_buffer_to_handle(cmd_buffer));
-
- /* At the point where we emit the draw call, all data from the
- * descriptor sets, etc. has been used. We are free to delete it.
- */
- blit2d_unbind_src(cmd_buffer, src_type, &src_temps);
- blit2d_unbind_dst(cmd_buffer, &dst_temps);
- }
-}
-
-static void
-anv_meta_blit2d_w_tiled_dst(struct anv_cmd_buffer *cmd_buffer,
- struct anv_meta_blit2d_surf *src,
- enum blit2d_src_type src_type,
- struct anv_meta_blit2d_surf *dst,
- unsigned num_rects,
- struct anv_meta_blit2d_rect *rects)
-{
- struct anv_device *device = cmd_buffer->device;
-
- for (unsigned r = 0; r < num_rects; ++r) {
- struct blit2d_src_temps src_temps;
- blit2d_bind_src(cmd_buffer, src, src_type, &rects[r], &src_temps);
-
- assert(dst->bs == 1);
- uint32_t offset;
- isl_tiling_get_intratile_offset_el(&cmd_buffer->device->isl_dev,
- ISL_TILING_W, 1, dst->pitch,
- rects[r].dst_x, rects[r].dst_y,
- &offset,
- &rects[r].dst_x, &rects[r].dst_y);
-
- /* The original coordinates were in terms of an actual W-tiled offset
- * but we are binding this image as Y-tiled. We need to adjust our
- * rectangle accordingly.
- */
- uint32_t xmin_Y, xmax_Y, ymin_Y, ymax_Y;
- xmin_Y = (rects[r].dst_x / 8) * 16;
- xmax_Y = DIV_ROUND_UP(rects[r].dst_x + rects[r].width, 8) * 16;
- ymin_Y = (rects[r].dst_y / 4) * 2;
- ymax_Y = DIV_ROUND_UP(rects[r].dst_y + rects[r].height, 4) * 2;
-
- struct anv_meta_blit2d_surf dst_Y = {
- .bo = dst->bo,
- .tiling = ISL_TILING_Y0,
- .base_offset = dst->base_offset,
- .bs = 1,
- .pitch = dst->pitch,
- };
-
- struct blit2d_dst_temps dst_temps;
- blit2d_bind_dst(cmd_buffer, &dst_Y, offset, xmax_Y, ymax_Y,
- VK_FORMAT_R8_UINT, &dst_temps);
-
- struct blit_vb_header {
- struct anv_vue_header vue;
- int32_t tex_offset[2];
- uint32_t tex_pitch;
- uint32_t bounds[4];
- } *vb_header;
-
- struct blit_vb_data {
- float pos[2];
- } *vb_data;
-
- unsigned vb_size = sizeof(*vb_header) + 3 * sizeof(*vb_data);
-
- struct anv_state vb_state =
- anv_cmd_buffer_alloc_dynamic_state(cmd_buffer, vb_size, 16);
- vb_header = vb_state.map;
-
- *vb_header = (struct blit_vb_header) {
- .tex_offset = {
- rects[r].src_x - rects[r].dst_x,
- rects[r].src_y - rects[r].dst_y,
- },
- .tex_pitch = src->pitch,
- .bounds = {
- rects[r].dst_x,
- rects[r].dst_y,
- rects[r].dst_x + rects[r].width,
- rects[r].dst_y + rects[r].height,
- },
- };
-
- vb_data = (void *)(vb_header + 1);
-
- vb_data[0] = (struct blit_vb_data) {
- .pos = {
- xmax_Y,
- ymax_Y,
- },
- };
-
- vb_data[1] = (struct blit_vb_data) {
- .pos = {
- xmin_Y,
- ymax_Y,
- },
- };
-
- vb_data[2] = (struct blit_vb_data) {
- .pos = {
- xmin_Y,
- ymin_Y,
- },
- };
-
- if (!device->info.has_llc)
- anv_state_clflush(vb_state);
-
- struct anv_buffer vertex_buffer = {
- .device = device,
- .size = vb_size,
- .bo = &device->dynamic_state_block_pool.bo,
- .offset = vb_state.offset,
- };
-
- anv_CmdBindVertexBuffers(anv_cmd_buffer_to_handle(cmd_buffer), 0, 2,
- (VkBuffer[]) {
- anv_buffer_to_handle(&vertex_buffer),
- anv_buffer_to_handle(&vertex_buffer)
- },
- (VkDeviceSize[]) {
- 0,
- (void *)vb_data - vb_state.map,
- });
-
- ANV_CALL(CmdBeginRenderPass)(anv_cmd_buffer_to_handle(cmd_buffer),
- &(VkRenderPassBeginInfo) {
- .sType = VK_STRUCTURE_TYPE_RENDER_PASS_BEGIN_INFO,
- .renderPass = device->meta_state.blit2d.render_pass,
- .framebuffer = dst_temps.fb,
- .renderArea = {
- .offset = { xmin_Y, ymin_Y, },
- .extent = { xmax_Y - xmin_Y, ymax_Y - ymin_Y },
- },
- .clearValueCount = 0,
- .pClearValues = NULL,
- }, VK_SUBPASS_CONTENTS_INLINE);
-
- bind_pipeline(cmd_buffer, src_type, BLIT2D_DST_TYPE_W_TILE);
-
- ANV_CALL(CmdDraw)(anv_cmd_buffer_to_handle(cmd_buffer), 3, 1, 0, 0);
-
- ANV_CALL(CmdEndRenderPass)(anv_cmd_buffer_to_handle(cmd_buffer));
-
- /* At the point where we emit the draw call, all data from the
- * descriptor sets, etc. has been used. We are free to delete it.
- */
- blit2d_unbind_src(cmd_buffer, src_type, &src_temps);
- blit2d_unbind_dst(cmd_buffer, &dst_temps);
- }
-}
-
-static void
-anv_meta_blit2d_rgb_dst(struct anv_cmd_buffer *cmd_buffer,
- struct anv_meta_blit2d_surf *src,
- enum blit2d_src_type src_type,
- struct anv_meta_blit2d_surf *dst,
- unsigned num_rects,
- struct anv_meta_blit2d_rect *rects)
-{
- struct anv_device *device = cmd_buffer->device;
-
- for (unsigned r = 0; r < num_rects; ++r) {
- struct blit2d_src_temps src_temps;
- blit2d_bind_src(cmd_buffer, src, src_type, &rects[r], &src_temps);
-
- assert(dst->bs % 3 == 0);
- assert(dst->tiling == ISL_TILING_LINEAR);
-
- uint32_t offset;
- isl_tiling_get_intratile_offset_el(&cmd_buffer->device->isl_dev,
- dst->tiling, 1, dst->pitch,
- rects[r].dst_x, rects[r].dst_y,
- &offset,
- &rects[r].dst_x, &rects[r].dst_y);
-
- /* A red surface three times as wide as the actual RGB destination */
- struct anv_meta_blit2d_surf dst_R = {
- .bo = dst->bo,
- .tiling = dst->tiling,
- .base_offset = dst->base_offset,
- .bs = dst->bs / 3,
- .pitch = dst->pitch,
- };
-
- struct blit2d_dst_temps dst_temps;
- blit2d_bind_dst(cmd_buffer, &dst_R, offset,
- (rects[r].dst_x + rects[r].width) * 3,
- rects[r].dst_y + rects[r].height,
- vk_single_component_format_for_rgb_size(dst->bs),
- &dst_temps);
-
- struct blit_vb_data {
- float pos[2];
- float tex_coord[3];
- } *vb_data;
-
- unsigned vb_size = sizeof(struct anv_vue_header) + 3 * sizeof(*vb_data);
-
- struct anv_state vb_state =
- anv_cmd_buffer_alloc_dynamic_state(cmd_buffer, vb_size, 16);
- memset(vb_state.map, 0, sizeof(struct anv_vue_header));
- vb_data = vb_state.map + sizeof(struct anv_vue_header);
-
- vb_data[0] = (struct blit_vb_data) {
- .pos = {
- (rects[r].dst_x + rects[r].width) * 3,
- rects[r].dst_y + rects[r].height,
- },
- .tex_coord = {
- rects[r].src_x + rects[r].width,
- rects[r].src_y + rects[r].height,
- src->pitch,
- },
- };
-
- vb_data[1] = (struct blit_vb_data) {
- .pos = {
- rects[r].dst_x * 3,
- rects[r].dst_y + rects[r].height,
- },
- .tex_coord = {
- rects[r].src_x,
- rects[r].src_y + rects[r].height,
- src->pitch,
- },
- };
-
- vb_data[2] = (struct blit_vb_data) {
- .pos = {
- rects[r].dst_x * 3,
- rects[r].dst_y,
- },
- .tex_coord = {
- rects[r].src_x,
- rects[r].src_y,
- src->pitch,
- },
- };
-
- if (!device->info.has_llc)
- anv_state_clflush(vb_state);
-
- struct anv_buffer vertex_buffer = {
- .device = device,
- .size = vb_size,
- .bo = &device->dynamic_state_block_pool.bo,
- .offset = vb_state.offset,
- };
-
- anv_CmdBindVertexBuffers(anv_cmd_buffer_to_handle(cmd_buffer), 0, 2,
- (VkBuffer[]) {
- anv_buffer_to_handle(&vertex_buffer),
- anv_buffer_to_handle(&vertex_buffer)
- },
- (VkDeviceSize[]) {
- 0,
- sizeof(struct anv_vue_header),
- });
-
- ANV_CALL(CmdBeginRenderPass)(anv_cmd_buffer_to_handle(cmd_buffer),
- &(VkRenderPassBeginInfo) {
- .sType = VK_STRUCTURE_TYPE_RENDER_PASS_BEGIN_INFO,
- .renderPass = device->meta_state.blit2d.render_pass,
- .framebuffer = dst_temps.fb,
- .renderArea = {
- .offset = { rects[r].dst_x, rects[r].dst_y, },
- .extent = { rects[r].width, rects[r].height },
- },
- .clearValueCount = 0,
- .pClearValues = NULL,
- }, VK_SUBPASS_CONTENTS_INLINE);
-
- bind_pipeline(cmd_buffer, src_type, BLIT2D_DST_TYPE_RGB);
-
- ANV_CALL(CmdDraw)(anv_cmd_buffer_to_handle(cmd_buffer), 3, 1, 0, 0);
-
- ANV_CALL(CmdEndRenderPass)(anv_cmd_buffer_to_handle(cmd_buffer));
-
- /* At the point where we emit the draw call, all data from the
- * descriptor sets, etc. has been used. We are free to delete it.
- */
- blit2d_unbind_src(cmd_buffer, src_type, &src_temps);
- blit2d_unbind_dst(cmd_buffer, &dst_temps);
- }
-}
-
-void
-anv_meta_blit2d(struct anv_cmd_buffer *cmd_buffer,
- struct anv_meta_blit2d_surf *src,
- struct anv_meta_blit2d_surf *dst,
- unsigned num_rects,
- struct anv_meta_blit2d_rect *rects)
-{
- enum blit2d_src_type src_type;
- if (src->tiling == ISL_TILING_W && cmd_buffer->device->info.gen < 8) {
- src_type = BLIT2D_SRC_TYPE_W_DETILE;
- } else {
- src_type = BLIT2D_SRC_TYPE_NORMAL;
- }
-
- if (dst->tiling == ISL_TILING_W) {
- anv_meta_blit2d_w_tiled_dst(cmd_buffer, src, src_type, dst,
- num_rects, rects);
- return;
- } else if (dst->bs % 3 == 0) {
- anv_meta_blit2d_rgb_dst(cmd_buffer, src, src_type, dst,
- num_rects, rects);
- return;
- } else {
- assert(util_is_power_of_two(dst->bs));
- anv_meta_blit2d_normal_dst(cmd_buffer, src, src_type, dst,
- num_rects, rects);
- }
-}
-
-static nir_shader *
-build_nir_vertex_shader(void)
-{
- const struct glsl_type *vec4 = glsl_vec4_type();
- nir_builder b;
-
- nir_builder_init_simple_shader(&b, NULL, MESA_SHADER_VERTEX, NULL);
- b.shader->info.name = ralloc_strdup(b.shader, "meta_blit_vs");
-
- nir_variable *pos_in = nir_variable_create(b.shader, nir_var_shader_in,
- vec4, "a_pos");
- pos_in->data.location = VERT_ATTRIB_GENERIC0;
- nir_variable *pos_out = nir_variable_create(b.shader, nir_var_shader_out,
- vec4, "gl_Position");
- pos_out->data.location = VARYING_SLOT_POS;
- nir_copy_var(&b, pos_out, pos_in);
-
- nir_variable *tex_pos_in = nir_variable_create(b.shader, nir_var_shader_in,
- vec4, "a_tex_pos");
- tex_pos_in->data.location = VERT_ATTRIB_GENERIC1;
- nir_variable *tex_pos_out = nir_variable_create(b.shader, nir_var_shader_out,
- vec4, "v_tex_pos");
- tex_pos_out->data.location = VARYING_SLOT_VAR0;
- tex_pos_out->data.interpolation = INTERP_MODE_SMOOTH;
- nir_copy_var(&b, tex_pos_out, tex_pos_in);
-
- nir_variable *other_in = nir_variable_create(b.shader, nir_var_shader_in,
- vec4, "a_other");
- other_in->data.location = VERT_ATTRIB_GENERIC2;
- nir_variable *other_out = nir_variable_create(b.shader, nir_var_shader_out,
- vec4, "v_other");
- other_out->data.location = VARYING_SLOT_VAR1;
- other_out->data.interpolation = INTERP_MODE_FLAT;
- nir_copy_var(&b, other_out, other_in);
-
- return b.shader;
-}
-
-typedef nir_ssa_def* (*texel_fetch_build_func)(struct nir_builder *,
- struct anv_device *,
- nir_ssa_def *, nir_ssa_def *);
-
-static nir_ssa_def *
-nir_copy_bits(struct nir_builder *b, nir_ssa_def *dst, unsigned dst_offset,
- nir_ssa_def *src, unsigned src_offset, unsigned num_bits)
-{
- unsigned src_mask = (~1u >> (32 - num_bits)) << src_offset;
- nir_ssa_def *masked = nir_iand(b, src, nir_imm_int(b, src_mask));
-
- nir_ssa_def *shifted;
- if (dst_offset > src_offset) {
- shifted = nir_ishl(b, masked, nir_imm_int(b, dst_offset - src_offset));
- } else if (dst_offset < src_offset) {
- shifted = nir_ushr(b, masked, nir_imm_int(b, src_offset - dst_offset));
- } else {
- assert(dst_offset == src_offset);
- shifted = masked;
- }
-
- return nir_ior(b, dst, shifted);
-}
-
-static nir_ssa_def *
-build_nir_w_tiled_fetch(struct nir_builder *b, struct anv_device *device,
- nir_ssa_def *tex_pos, nir_ssa_def *tex_pitch)
-{
- nir_ssa_def *x = nir_channel(b, tex_pos, 0);
- nir_ssa_def *y = nir_channel(b, tex_pos, 1);
-
- /* First, compute the block-aligned offset */
- nir_ssa_def *x_major = nir_ushr(b, x, nir_imm_int(b, 6));
- nir_ssa_def *y_major = nir_ushr(b, y, nir_imm_int(b, 6));
- /* W tiles have physical size of 128x32 and logical size of 64x64, hence
- * the multiplication by 32 (instead of 64). */
- nir_ssa_def *offset =
- nir_iadd(b, nir_imul(b, y_major,
- nir_imul(b, tex_pitch, nir_imm_int(b, 32))),
- nir_imul(b, x_major, nir_imm_int(b, 4096)));
-
- /* Compute the bottom 12 bits of the offset */
- offset = nir_copy_bits(b, offset, 0, x, 0, 1);
- offset = nir_copy_bits(b, offset, 1, y, 0, 1);
- offset = nir_copy_bits(b, offset, 2, x, 1, 1);
- offset = nir_copy_bits(b, offset, 3, y, 1, 1);
- offset = nir_copy_bits(b, offset, 4, x, 2, 1);
- offset = nir_copy_bits(b, offset, 5, y, 2, 4);
- offset = nir_copy_bits(b, offset, 9, x, 3, 3);
-
- if (device->isl_dev.has_bit6_swizzling) {
- offset = nir_ixor(b, offset,
- nir_ushr(b, nir_iand(b, offset, nir_imm_int(b, 0x0200)),
- nir_imm_int(b, 3)));
- }
-
- const struct glsl_type *sampler_type =
- glsl_sampler_type(GLSL_SAMPLER_DIM_BUF, false, false, GLSL_TYPE_FLOAT);
- nir_variable *sampler = nir_variable_create(b->shader, nir_var_uniform,
- sampler_type, "s_tex");
- sampler->data.descriptor_set = 0;
- sampler->data.binding = 0;
-
- nir_tex_instr *tex = nir_tex_instr_create(b->shader, 1);
- tex->sampler_dim = GLSL_SAMPLER_DIM_BUF;
- tex->op = nir_texop_txf;
- tex->src[0].src_type = nir_tex_src_coord;
- tex->src[0].src = nir_src_for_ssa(offset);
- tex->dest_type = nir_type_float; /* TODO */
- tex->is_array = false;
- tex->coord_components = 1;
- tex->texture = nir_deref_var_create(tex, sampler);
- tex->sampler = NULL;
-
- nir_ssa_dest_init(&tex->instr, &tex->dest, 4, 32, "tex");
- nir_builder_instr_insert(b, &tex->instr);
-
- return &tex->dest.ssa;
-}
-
-static nir_ssa_def *
-build_nir_texel_fetch(struct nir_builder *b, struct anv_device *device,
- nir_ssa_def *tex_pos, nir_ssa_def *tex_pitch)
-{
- const struct glsl_type *sampler_type =
- glsl_sampler_type(GLSL_SAMPLER_DIM_2D, false, false, GLSL_TYPE_FLOAT);
- nir_variable *sampler = nir_variable_create(b->shader, nir_var_uniform,
- sampler_type, "s_tex");
- sampler->data.descriptor_set = 0;
- sampler->data.binding = 0;
-
- nir_tex_instr *tex = nir_tex_instr_create(b->shader, 2);
- tex->sampler_dim = GLSL_SAMPLER_DIM_2D;
- tex->op = nir_texop_txf;
- tex->src[0].src_type = nir_tex_src_coord;
- tex->src[0].src = nir_src_for_ssa(tex_pos);
- tex->src[1].src_type = nir_tex_src_lod;
- tex->src[1].src = nir_src_for_ssa(nir_imm_int(b, 0));
- tex->dest_type = nir_type_float; /* TODO */
- tex->is_array = false;
- tex->coord_components = 2;
- tex->texture = nir_deref_var_create(tex, sampler);
- tex->sampler = NULL;
-
- nir_ssa_dest_init(&tex->instr, &tex->dest, 4, 32, "tex");
- nir_builder_instr_insert(b, &tex->instr);
-
- return &tex->dest.ssa;
-}
-
-static const VkPipelineVertexInputStateCreateInfo normal_vi_create_info = {
- .sType = VK_STRUCTURE_TYPE_PIPELINE_VERTEX_INPUT_STATE_CREATE_INFO,
- .vertexBindingDescriptionCount = 2,
- .pVertexBindingDescriptions = (VkVertexInputBindingDescription[]) {
- {
- .binding = 0,
- .stride = 0,
- .inputRate = VK_VERTEX_INPUT_RATE_INSTANCE
- },
- {
- .binding = 1,
- .stride = 5 * sizeof(float),
- .inputRate = VK_VERTEX_INPUT_RATE_VERTEX
- },
- },
- .vertexAttributeDescriptionCount = 3,
- .pVertexAttributeDescriptions = (VkVertexInputAttributeDescription[]) {
- {
- /* VUE Header */
- .location = 0,
- .binding = 0,
- .format = VK_FORMAT_R32G32B32A32_UINT,
- .offset = 0
- },
- {
- /* Position */
- .location = 1,
- .binding = 1,
- .format = VK_FORMAT_R32G32_SFLOAT,
- .offset = 0
- },
- {
- /* Texture Coordinate */
- .location = 2,
- .binding = 1,
- .format = VK_FORMAT_R32G32B32_SFLOAT,
- .offset = 8
- },
- },
-};
-
-static nir_shader *
-build_nir_copy_fragment_shader(struct anv_device *device,
- texel_fetch_build_func txf_func)
-{
- const struct glsl_type *vec4 = glsl_vec4_type();
- const struct glsl_type *vec3 = glsl_vector_type(GLSL_TYPE_FLOAT, 3);
- nir_builder b;
-
- nir_builder_init_simple_shader(&b, NULL, MESA_SHADER_FRAGMENT, NULL);
- b.shader->info.name = ralloc_strdup(b.shader, "meta_blit2d_fs");
-
- nir_variable *tex_pos_in = nir_variable_create(b.shader, nir_var_shader_in,
- vec3, "v_tex_pos");
- tex_pos_in->data.location = VARYING_SLOT_VAR0;
-
- nir_variable *color_out = nir_variable_create(b.shader, nir_var_shader_out,
- vec4, "f_color");
- color_out->data.location = FRAG_RESULT_DATA0;
-
- nir_ssa_def *pos_int = nir_f2i(&b, nir_load_var(&b, tex_pos_in));
- unsigned swiz[4] = { 0, 1 };
- nir_ssa_def *tex_pos = nir_swizzle(&b, pos_int, swiz, 2, false);
- nir_ssa_def *tex_pitch = nir_channel(&b, pos_int, 2);
-
- nir_ssa_def *color = txf_func(&b, device, tex_pos, tex_pitch);
- nir_store_var(&b, color_out, color, 0xf);
-
- return b.shader;
-}
-
-/* RGB copies have the same interface as normal copies */
-#define rgb_vi_create_info normal_vi_create_info
-
-static nir_shader *
-build_nir_rgb_fragment_shader(struct anv_device *device,
- texel_fetch_build_func txf_func)
-{
- const struct glsl_type *vec4 = glsl_vec4_type();
- const struct glsl_type *vec3 = glsl_vector_type(GLSL_TYPE_FLOAT, 3);
- nir_builder b;
-
- nir_builder_init_simple_shader(&b, NULL, MESA_SHADER_FRAGMENT, NULL);
- b.shader->info.name = ralloc_strdup(b.shader, "meta_blit2d_fs");
-
- nir_variable *tex_pos_in = nir_variable_create(b.shader, nir_var_shader_in,
- vec3, "v_tex_pos");
- tex_pos_in->data.location = VARYING_SLOT_VAR0;
-
- nir_variable *color_out = nir_variable_create(b.shader, nir_var_shader_out,
- vec4, "f_color");
- color_out->data.location = FRAG_RESULT_DATA0;
-
- /* We need gl_FragCoord so we know our position */
- nir_variable *frag_coord_in = nir_variable_create(b.shader,
- nir_var_shader_in,
- vec4, "gl_FragCoord");
- frag_coord_in->data.location = VARYING_SLOT_POS;
- frag_coord_in->data.origin_upper_left = true;
-
- nir_ssa_def *pos_int = nir_f2i(&b, nir_load_var(&b, tex_pos_in));
- unsigned swiz[4] = { 0, 1 };
- nir_ssa_def *tex_pos = nir_swizzle(&b, pos_int, swiz, 2, false);
- nir_ssa_def *tex_pitch = nir_channel(&b, pos_int, 2);
-
- nir_ssa_def *color = txf_func(&b, device, tex_pos, tex_pitch);
-
- /* We figure out which component we are by the x component of FragCoord */
- nir_ssa_def *frag_coord_int = nir_f2i(&b, nir_load_var(&b, frag_coord_in));
- nir_ssa_def *comp = nir_umod(&b, nir_channel(&b, frag_coord_int, 0),
- nir_imm_int(&b, 3));
-
- /* Select the given channel from the texelFetch result */
- nir_ssa_def *color_channel =
- nir_bcsel(&b, nir_ieq(&b, comp, nir_imm_int(&b, 0)),
- nir_channel(&b, color, 0),
- nir_bcsel(&b, nir_ieq(&b, comp, nir_imm_int(&b, 1)),
- nir_channel(&b, color, 1),
- nir_channel(&b, color, 2)));
-
- nir_ssa_def *u = nir_ssa_undef(&b, 1, 32);
- nir_store_var(&b, color_out, nir_vec4(&b, color_channel, u, u, u), 0x1);
-
- return b.shader;
-}
-
-static const VkPipelineVertexInputStateCreateInfo w_tiled_vi_create_info = {
- .sType = VK_STRUCTURE_TYPE_PIPELINE_VERTEX_INPUT_STATE_CREATE_INFO,
- .vertexBindingDescriptionCount = 2,
- .pVertexBindingDescriptions = (VkVertexInputBindingDescription[]) {
- {
- .binding = 0,
- .stride = 0,
- .inputRate = VK_VERTEX_INPUT_RATE_INSTANCE
- },
- {
- .binding = 1,
- .stride = 2 * sizeof(float),
- .inputRate = VK_VERTEX_INPUT_RATE_VERTEX
- },
- },
- .vertexAttributeDescriptionCount = 4,
- .pVertexAttributeDescriptions = (VkVertexInputAttributeDescription[]) {
- {
- /* VUE Header */
- .location = 0,
- .binding = 0,
- .format = VK_FORMAT_R32G32B32A32_UINT,
- .offset = 0
- },
- {
- /* Position */
- .location = 1,
- .binding = 1,
- .format = VK_FORMAT_R32G32_SFLOAT,
- .offset = 0
- },
- {
- /* Texture Offset */
- .location = 2,
- .binding = 0,
- .format = VK_FORMAT_R32G32B32_UINT,
- .offset = 16
- },
- {
- /* Destination bounds */
- .location = 3,
- .binding = 0,
- .format = VK_FORMAT_R32G32B32A32_UINT,
- .offset = 28
- },
- },
-};
-
-static nir_shader *
-build_nir_w_tiled_fragment_shader(struct anv_device *device,
- texel_fetch_build_func txf_func)
-{
- const struct glsl_type *vec4 = glsl_vec4_type();
- const struct glsl_type *ivec3 = glsl_vector_type(GLSL_TYPE_INT, 3);
- const struct glsl_type *uvec4 = glsl_vector_type(GLSL_TYPE_UINT, 4);
- nir_builder b;
-
- nir_builder_init_simple_shader(&b, NULL, MESA_SHADER_FRAGMENT, NULL);
- b.shader->info.name = ralloc_strdup(b.shader, "meta_blit2d_fs");
-
- /* We need gl_FragCoord so we know our Y-tiled position */
- nir_variable *frag_coord_in = nir_variable_create(b.shader,
- nir_var_shader_in,
- vec4, "gl_FragCoord");
- frag_coord_in->data.location = VARYING_SLOT_POS;
- frag_coord_in->data.origin_upper_left = true;
-
- /* In location 0 we have an ivec3 that has the offset from dest to
- * source in the first two components and the stride in the third.
- */
- nir_variable *tex_off_in = nir_variable_create(b.shader, nir_var_shader_in,
- ivec3, "v_tex_off");
- tex_off_in->data.location = VARYING_SLOT_VAR0;
- tex_off_in->data.interpolation = INTERP_MODE_FLAT;
-
- /* In location 1 we have a uvec4 that gives us the bounds of the
- * destination. We need to discard if we get outside this boundary.
- */
- nir_variable *bounds_in = nir_variable_create(b.shader, nir_var_shader_in,
- uvec4, "v_bounds");
- bounds_in->data.location = VARYING_SLOT_VAR1;
- bounds_in->data.interpolation = INTERP_MODE_FLAT;
-
- nir_variable *color_out = nir_variable_create(b.shader, nir_var_shader_out,
- vec4, "f_color");
- color_out->data.location = FRAG_RESULT_DATA0;
-
- nir_ssa_def *frag_coord_int = nir_f2i(&b, nir_load_var(&b, frag_coord_in));
- nir_ssa_def *x_Y = nir_channel(&b, frag_coord_int, 0);
- nir_ssa_def *y_Y = nir_channel(&b, frag_coord_int, 1);
-
- /* Compute the W-tiled position from the Y-tiled position */
- nir_ssa_def *x_W = nir_iand(&b, x_Y, nir_imm_int(&b, 0xffffff80));
- x_W = nir_ushr(&b, x_W, nir_imm_int(&b, 1));
- x_W = nir_copy_bits(&b, x_W, 0, x_Y, 0, 1);
- x_W = nir_copy_bits(&b, x_W, 1, x_Y, 2, 1);
- x_W = nir_copy_bits(&b, x_W, 2, y_Y, 0, 1);
- x_W = nir_copy_bits(&b, x_W, 3, x_Y, 4, 3);
-
- nir_ssa_def *y_W = nir_iand(&b, y_Y, nir_imm_int(&b, 0xffffffe0));
- y_W = nir_ishl(&b, y_W, nir_imm_int(&b, 1));
- y_W = nir_copy_bits(&b, y_W, 0, x_Y, 1, 1);
- y_W = nir_copy_bits(&b, y_W, 1, x_Y, 3, 1);
- y_W = nir_copy_bits(&b, y_W, 2, y_Y, 1, 4);
-
- /* Figure out if we are out-of-bounds and discard */
- nir_ssa_def *bounds = nir_load_var(&b, bounds_in);
- nir_ssa_def *oob =
- nir_ior(&b, nir_ult(&b, x_W, nir_channel(&b, bounds, 0)),
- nir_ior(&b, nir_ult(&b, y_W, nir_channel(&b, bounds, 1)),
- nir_ior(&b, nir_uge(&b, x_W, nir_channel(&b, bounds, 2)),
- nir_uge(&b, y_W, nir_channel(&b, bounds, 3)))));
-
- nir_intrinsic_instr *discard =
- nir_intrinsic_instr_create(b.shader, nir_intrinsic_discard_if);
- discard->src[0] = nir_src_for_ssa(oob);
- nir_builder_instr_insert(&b, &discard->instr);
-
- nir_ssa_def *tex_off = nir_channels(&b, nir_load_var(&b, tex_off_in), 0x3);
- nir_ssa_def *tex_pos = nir_iadd(&b, nir_vec2(&b, x_W, y_W), tex_off);
- nir_ssa_def *tex_pitch = nir_channel(&b, nir_load_var(&b, tex_off_in), 2);
-
- nir_ssa_def *color = txf_func(&b, device, tex_pos, tex_pitch);
- nir_store_var(&b, color_out, color, 0xf);
-
- return b.shader;
-}
-
-void
-anv_device_finish_meta_blit2d_state(struct anv_device *device)
-{
- if (device->meta_state.blit2d.render_pass) {
- anv_DestroyRenderPass(anv_device_to_handle(device),
- device->meta_state.blit2d.render_pass,
- &device->meta_state.alloc);
- }
-
- if (device->meta_state.blit2d.img_p_layout) {
- anv_DestroyPipelineLayout(anv_device_to_handle(device),
- device->meta_state.blit2d.img_p_layout,
- &device->meta_state.alloc);
- }
-
- if (device->meta_state.blit2d.img_ds_layout) {
- anv_DestroyDescriptorSetLayout(anv_device_to_handle(device),
- device->meta_state.blit2d.img_ds_layout,
- &device->meta_state.alloc);
- }
-
- if (device->meta_state.blit2d.buf_p_layout) {
- anv_DestroyPipelineLayout(anv_device_to_handle(device),
- device->meta_state.blit2d.buf_p_layout,
- &device->meta_state.alloc);
- }
-
- if (device->meta_state.blit2d.buf_ds_layout) {
- anv_DestroyDescriptorSetLayout(anv_device_to_handle(device),
- device->meta_state.blit2d.buf_ds_layout,
- &device->meta_state.alloc);
- }
-
- for (unsigned src = 0; src < BLIT2D_NUM_SRC_TYPES; src++) {
- for (unsigned dst = 0; dst < BLIT2D_NUM_DST_TYPES; dst++) {
- if (device->meta_state.blit2d.pipelines[src][dst]) {
- anv_DestroyPipeline(anv_device_to_handle(device),
- device->meta_state.blit2d.pipelines[src][dst],
- &device->meta_state.alloc);
- }
- }
- }
-}
-
-static VkResult
-blit2d_init_pipeline(struct anv_device *device,
- enum blit2d_src_type src_type,
- enum blit2d_dst_type dst_type)
-{
- VkResult result;
-
- texel_fetch_build_func src_func;
- switch (src_type) {
- case BLIT2D_SRC_TYPE_NORMAL:
- src_func = build_nir_texel_fetch;
- break;
- case BLIT2D_SRC_TYPE_W_DETILE:
- src_func = build_nir_w_tiled_fetch;
- break;
- default:
- unreachable("Invalid blit2d source type");
- }
-
- const VkPipelineVertexInputStateCreateInfo *vi_create_info;
- struct anv_shader_module fs = { .nir = NULL };
- switch (dst_type) {
- case BLIT2D_DST_TYPE_NORMAL:
- fs.nir = build_nir_copy_fragment_shader(device, src_func);
- vi_create_info = &normal_vi_create_info;
- break;
- case BLIT2D_DST_TYPE_W_TILE:
- fs.nir = build_nir_w_tiled_fragment_shader(device, src_func);
- vi_create_info = &w_tiled_vi_create_info;
- break;
- case BLIT2D_DST_TYPE_RGB:
- /* RGB destinations and W-detiling don't mix */
- if (src_type != BLIT2D_SRC_TYPE_NORMAL)
- return VK_SUCCESS;
-
- fs.nir = build_nir_rgb_fragment_shader(device, src_func);
- vi_create_info = &rgb_vi_create_info;
- break;
- default:
- return VK_SUCCESS;
- }
-
- /* We don't use a vertex shader for blitting, but instead build and pass
- * the VUEs directly to the rasterization backend. However, we do need
- * to provide GLSL source for the vertex shader so that the compiler
- * does not dead-code our inputs.
- */
- struct anv_shader_module vs = {
- .nir = build_nir_vertex_shader(),
- };
-
- VkPipelineShaderStageCreateInfo pipeline_shader_stages[] = {
- {
- .sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO,
- .stage = VK_SHADER_STAGE_VERTEX_BIT,
- .module = anv_shader_module_to_handle(&vs),
- .pName = "main",
- .pSpecializationInfo = NULL
- }, {
- .sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO,
- .stage = VK_SHADER_STAGE_FRAGMENT_BIT,
- .module = anv_shader_module_to_handle(&fs),
- .pName = "main",
- .pSpecializationInfo = NULL
- },
- };
-
- const VkGraphicsPipelineCreateInfo vk_pipeline_info = {
- .sType = VK_STRUCTURE_TYPE_GRAPHICS_PIPELINE_CREATE_INFO,
- .stageCount = ARRAY_SIZE(pipeline_shader_stages),
- .pStages = pipeline_shader_stages,
- .pVertexInputState = vi_create_info,
- .pInputAssemblyState = &(VkPipelineInputAssemblyStateCreateInfo) {
- .sType = VK_STRUCTURE_TYPE_PIPELINE_INPUT_ASSEMBLY_STATE_CREATE_INFO,
- .topology = VK_PRIMITIVE_TOPOLOGY_TRIANGLE_STRIP,
- .primitiveRestartEnable = false,
- },
- .pViewportState = &(VkPipelineViewportStateCreateInfo) {
- .sType = VK_STRUCTURE_TYPE_PIPELINE_VIEWPORT_STATE_CREATE_INFO,
- .viewportCount = 1,
- .scissorCount = 1,
- },
- .pRasterizationState = &(VkPipelineRasterizationStateCreateInfo) {
- .sType = VK_STRUCTURE_TYPE_PIPELINE_RASTERIZATION_STATE_CREATE_INFO,
- .rasterizerDiscardEnable = false,
- .polygonMode = VK_POLYGON_MODE_FILL,
- .cullMode = VK_CULL_MODE_NONE,
- .frontFace = VK_FRONT_FACE_COUNTER_CLOCKWISE
- },
- .pMultisampleState = &(VkPipelineMultisampleStateCreateInfo) {
- .sType = VK_STRUCTURE_TYPE_PIPELINE_MULTISAMPLE_STATE_CREATE_INFO,
- .rasterizationSamples = 1,
- .sampleShadingEnable = false,
- .pSampleMask = (VkSampleMask[]) { UINT32_MAX },
- },
- .pColorBlendState = &(VkPipelineColorBlendStateCreateInfo) {
- .sType = VK_STRUCTURE_TYPE_PIPELINE_COLOR_BLEND_STATE_CREATE_INFO,
- .attachmentCount = 1,
- .pAttachments = (VkPipelineColorBlendAttachmentState []) {
- { .colorWriteMask =
- VK_COLOR_COMPONENT_A_BIT |
- VK_COLOR_COMPONENT_R_BIT |
- VK_COLOR_COMPONENT_G_BIT |
- VK_COLOR_COMPONENT_B_BIT },
- }
- },
- .pDynamicState = &(VkPipelineDynamicStateCreateInfo) {
- .sType = VK_STRUCTURE_TYPE_PIPELINE_DYNAMIC_STATE_CREATE_INFO,
- .dynamicStateCount = 9,
- .pDynamicStates = (VkDynamicState[]) {
- VK_DYNAMIC_STATE_VIEWPORT,
- VK_DYNAMIC_STATE_SCISSOR,
- VK_DYNAMIC_STATE_LINE_WIDTH,
- VK_DYNAMIC_STATE_DEPTH_BIAS,
- VK_DYNAMIC_STATE_BLEND_CONSTANTS,
- VK_DYNAMIC_STATE_DEPTH_BOUNDS,
- VK_DYNAMIC_STATE_STENCIL_COMPARE_MASK,
- VK_DYNAMIC_STATE_STENCIL_WRITE_MASK,
- VK_DYNAMIC_STATE_STENCIL_REFERENCE,
- },
- },
- .flags = 0,
- .layout = device->meta_state.blit2d.img_p_layout,
- .renderPass = device->meta_state.blit2d.render_pass,
- .subpass = 0,
- };
-
- const struct anv_graphics_pipeline_create_info anv_pipeline_info = {
- .color_attachment_count = -1,
- .use_repclear = false,
- .disable_vs = true,
- .use_rectlist = true
- };
-
- result = anv_graphics_pipeline_create(anv_device_to_handle(device),
- VK_NULL_HANDLE,
- &vk_pipeline_info, &anv_pipeline_info,
- &device->meta_state.alloc,
- &device->meta_state.blit2d.pipelines[src_type][dst_type]);
-
- ralloc_free(vs.nir);
- ralloc_free(fs.nir);
-
- return result;
-}
-
-VkResult
-anv_device_init_meta_blit2d_state(struct anv_device *device)
-{
- VkResult result;
-
- zero(device->meta_state.blit2d);
-
- result = anv_CreateRenderPass(anv_device_to_handle(device),
- &(VkRenderPassCreateInfo) {
- .sType = VK_STRUCTURE_TYPE_RENDER_PASS_CREATE_INFO,
- .attachmentCount = 1,
- .pAttachments = &(VkAttachmentDescription) {
- .format = VK_FORMAT_UNDEFINED, /* Our shaders don't care */
- .loadOp = VK_ATTACHMENT_LOAD_OP_LOAD,
- .storeOp = VK_ATTACHMENT_STORE_OP_STORE,
- .initialLayout = VK_IMAGE_LAYOUT_GENERAL,
- .finalLayout = VK_IMAGE_LAYOUT_GENERAL,
- },
- .subpassCount = 1,
- .pSubpasses = &(VkSubpassDescription) {
- .pipelineBindPoint = VK_PIPELINE_BIND_POINT_GRAPHICS,
- .inputAttachmentCount = 0,
- .colorAttachmentCount = 1,
- .pColorAttachments = &(VkAttachmentReference) {
- .attachment = 0,
- .layout = VK_IMAGE_LAYOUT_GENERAL,
- },
- .pResolveAttachments = NULL,
- .pDepthStencilAttachment = &(VkAttachmentReference) {
- .attachment = VK_ATTACHMENT_UNUSED,
- .layout = VK_IMAGE_LAYOUT_GENERAL,
- },
- .preserveAttachmentCount = 1,
- .pPreserveAttachments = (uint32_t[]) { 0 },
- },
- .dependencyCount = 0,
- }, &device->meta_state.alloc, &device->meta_state.blit2d.render_pass);
- if (result != VK_SUCCESS)
- goto fail;
-
- result = anv_CreateDescriptorSetLayout(anv_device_to_handle(device),
- &(VkDescriptorSetLayoutCreateInfo) {
- .sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_LAYOUT_CREATE_INFO,
- .bindingCount = 1,
- .pBindings = (VkDescriptorSetLayoutBinding[]) {
- {
- .binding = 0,
- .descriptorType = VK_DESCRIPTOR_TYPE_SAMPLED_IMAGE,
- .descriptorCount = 1,
- .stageFlags = VK_SHADER_STAGE_FRAGMENT_BIT,
- .pImmutableSamplers = NULL
- },
- }
- }, &device->meta_state.alloc, &device->meta_state.blit2d.img_ds_layout);
- if (result != VK_SUCCESS)
- goto fail;
-
- result = anv_CreatePipelineLayout(anv_device_to_handle(device),
- &(VkPipelineLayoutCreateInfo) {
- .sType = VK_STRUCTURE_TYPE_PIPELINE_LAYOUT_CREATE_INFO,
- .setLayoutCount = 1,
- .pSetLayouts = &device->meta_state.blit2d.img_ds_layout,
- },
- &device->meta_state.alloc, &device->meta_state.blit2d.img_p_layout);
- if (result != VK_SUCCESS)
- goto fail;
-
- result = anv_CreateDescriptorSetLayout(anv_device_to_handle(device),
- &(VkDescriptorSetLayoutCreateInfo) {
- .sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_LAYOUT_CREATE_INFO,
- .bindingCount = 1,
- .pBindings = (VkDescriptorSetLayoutBinding[]) {
- {
- .binding = 0,
- .descriptorType = VK_DESCRIPTOR_TYPE_UNIFORM_TEXEL_BUFFER,
- .descriptorCount = 1,
- .stageFlags = VK_SHADER_STAGE_FRAGMENT_BIT,
- .pImmutableSamplers = NULL
- },
- }
- }, &device->meta_state.alloc, &device->meta_state.blit2d.buf_ds_layout);
- if (result != VK_SUCCESS)
- goto fail;
-
- result = anv_CreatePipelineLayout(anv_device_to_handle(device),
- &(VkPipelineLayoutCreateInfo) {
- .sType = VK_STRUCTURE_TYPE_PIPELINE_LAYOUT_CREATE_INFO,
- .setLayoutCount = 1,
- .pSetLayouts = &device->meta_state.blit2d.buf_ds_layout,
- },
- &device->meta_state.alloc, &device->meta_state.blit2d.buf_p_layout);
- if (result != VK_SUCCESS)
- goto fail;
-
- for (unsigned src = 0; src < BLIT2D_NUM_SRC_TYPES; src++) {
- for (unsigned dst = 0; dst < BLIT2D_NUM_DST_TYPES; dst++) {
- result = blit2d_init_pipeline(device, src, dst);
- if (result != VK_SUCCESS)
- goto fail;
- }
- }
-
- return VK_SUCCESS;
-
-fail:
- anv_device_finish_meta_blit2d_state(device);
- return result;
-}